#satisfactory

1 messages · Page 275 of 1

limpid cairn
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i dont recommend starting in dune desert if youre beginning in the game

ivory condor
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But coal and water is pretty close, getting coal setup is really straight forward

pastel carbon
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I think the grassy fields is an excellent first time starting location

ivory condor
#

And oil is literally right next to you in the spiral coast

pastel carbon
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It's flat, the impure nodes make it easy to understand resource flow, the mobs are easy, and the less rich resources encourage exploration

ivory condor
#

Its funny I consider grass fields harder than dune desert

pastel carbon
#

Which is good for teaching the game

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I find it really funny that the other 3 starts have way richer resources in their respective biomes than the grassy fields

ivory condor
#

I think if your just starting out grass fields at least might not be the best starting location

pastel carbon
#

At the very least, 1.0 made the grassy fields a much nicer start with quartz in the nearby forest and the blue crater being amazing

pastel carbon
#

Although all 4 starts are fine

ivory condor
#

I wish spiral coast could be picked as a starting location

fluid sapphire
#

grass fields is perfectly fine

coral glacier
#

It is indeed the home of the mighty Conveyor Cocoon jace_smile

pastel carbon
#

I still remember climbing a mountain for quartz in update 3

ivory condor
#

Spiral coast all the way for me, thats a interesting biome

pastel carbon
#

That was fun

reef basin
#

you can always walk anywhere to start there

coral glacier
#

True!
Spawn location doesn't mean start here, it's just a spawn location.

pastel carbon
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Start in the swamp

silk ocean
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What's the best way when running rail up/down over supports to avoid the kinda ripple effect where it levels off over the support then goes down again, etc ?

pastel carbon
#

Definitely the best starting location

coral glacier
#

Maybe to get to somewhere faster that you couldn't get to in any other spawn

coral glacier
ivory condor
#

Now i realize how much this game lacks anyway to really set custom spawn location

pastel carbon
#

Honestly I feel like the titan forest is the scariest in terms of mobs with how many mobs spawn there at night

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The mob spawning map even backs it up

coral glacier
#

I can imagine LGIO, if custom spawns were a thing, he'd have his spawn rrRIGHT beside a uranium node. 😆

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Because whyy not

ivory condor
coral glacier
ivory condor
#

Or inside of a poison cloud, inside of the swamphehe

coral glacier
#

By uranium, in a swamp, with a knife.

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It was MR PLUM THE WHOLE TIME!!

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🤣

smoky forge
shy mulch
#

I think a starting location in the swamp would be a funky challenge

pastel carbon
#

Pretty much every resource is available either in the swamp or right next to the swamp

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It's a pretty good starting point in that regard, disregarding the mobs, and is also a reason why it's a great place to build nuclear

frail sleet
shy mulch
true mulch
#

upload your save file and then it's in one of those tabs

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uhh one sec

shy mulch
#

Yes but which tab. I've been looking all over for it haha

true mulch
#

power grid section

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the plug icon, "power circuits"

shy mulch
#

Aha nice, thanks!

dense hull
#

FICSIT would like to take this day to remember the labor of pioneers, like you and those who came before you, and to remind you of how important your labor is to all of humanity. Get back to work.

true mulch
#

humbling to see how tiny my factory is after 5 hours of gameplay

green fiber
#

No, its only bernoulli.
Modified bernoulli but still bernoulli.

No differential equations. Just multiplicstion addition, subtraction, division

polar trout
#

what deciated server service should i buy from?

olive condor
#

Mmm... should I sink every intermediate product too, or the final product in chain only. 🤔

true mulch
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you shouldn't have excess intermediates to begin with, but if you do, why not

covert vault
olive condor
green fiber
hard ivy
green fiber
#

Loops be loops.

split trench
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What's the problem?

ivory condor
green fiber
#

And junctions acting funny when you turn them vertical

green fiber
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Yes thats eternalunion

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The guy i talked to

ivory condor
#

junctions in this game do alot of undocumented features apparently

green fiber
#

Not as much

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They do a lot but not that much apparently

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the only issue is the way their exit's height is calculated

ivory condor
#

you can literally make this to bypass using pumps for vertical lifthehe

green fiber
#

Yea due to bugged height calculation of the junction

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That same bug makes VIPs work

ivory condor
#

i thought water towers were the only thing but you can use junctions for moving fluid vertical without pumps also, this is funhehe

green fiber
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Water tower is a feature, junction tower is a bug

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And dynamic pressure is a misconfigured feature tbh

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Like yes its a feature, it works as designed..... but its wonky

ivory condor
#

I feel this is perfectly fine to move fluids vertical without pumps, exactly as it should bejace_smile

green fiber
#

All Fluids are Gasses mod says hi

ivory condor
#

But you can do this without mods, so I don't need ithehe

covert vault
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the fact that gases don't require pumps annoys me somewhat as that's not how that works IRL

green fiber
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Lets not bring more IRL nonsense to pipes

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Im happy with the gas being less realistic tbh

covert vault
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our building at work had to get a booster pump installed on it's gas supply because the street pressure wasn't high enough to push the gas up 30 storeys

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it's more the inconsistency of it that annoys me.

ivory condor
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people already have enough issues with pipes, lets not add more issues by making it more realisticjace_smile

green fiber
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Whatever issues pipe have, im for less realism, not more

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removing dynamic pressure would be a major step towards that

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So its only gravity and pumps

crude canyon
ivory condor
#

Dynamic pressure can return to the shadow realmcutedoggo

green fiber
#

And what happens when you change fluid density and gravity in such a way that dynamic pressure is minimized

boreal musk
#

talk about vertical junction, does it only bugged on the one snapped onto pipe or it also affect the one snapped on walls?

plucky plank
#

is there a way to make an overflow system in pipes

hard ivy
green fiber
green fiber
boreal musk
#

so nothing changes then, got it

green fiber
#

Only works for liquids though, not gasses

ivory condor
green fiber
#

You can literally remove it using console commands if you enable cheat commands

ivory condor
#

and whats worse is even though the pipes says 600/min3 should be delivered, in practice I have seen this not be the case and I personally blame dynamic pressure....

green fiber
ivory condor
#

I have had to do pipe loops to even get close to 600min3 and even now question if thats stable....

green fiber
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Ive tested it

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Ive seen what pipes look like without it

covert vault
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if you have them at 100% they constantly start/stop

green fiber
#

No dynamic pressure and suddenly liquids behave like little angels.Gas is a different story though.

green fiber
ivory condor
#

I have even had issues with small straight pipes running from water extractors right into the nuclear plant and because of dynamic pressure, still have issues....

covert vault
ivory condor
#

in other words 600m3 seems to be a illusion for what pipes can actually do

green fiber
#

Its possible if you minimize dynamic pressure

covert vault
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yup so bring on mk3 pipes already 😛

green fiber
#

Which you can do with console commands or the PipeTuner mod

sterile blade
ivory condor
#

hot take, i consider mk2 pipes brokencutedoggo

green fiber
#

Mk 3 Pipes are probably even worse cause they have even MORE dynamic pressure from the higher flow rate

covert vault
sterile blade
keen jacinth
true mulch
# split trench What's the problem?

I don't have a QA site post but can make one if you wish.
My own opinion on the situation is this: the fluids system focuses on trying to have a realistic fluids simulation, rather than focusing on being intuitive or fun. There are many pitfalls new players experience because things that seemingly should work just don't.
When filling a row of buildings, it's necessary to wrap the pipe around to guarantee enough flow, even if consumption matches production. https://satisfactory.wiki.gg/wiki/Pipeline_manifold#/media/File:Pipeline_Manifold_Schematics.png
Bottom feeding buildings tends to be unreliable due to the nature of bottom pipes filling first.

The expectation would be that if I'm providing 600 m3/min and consuming 600 m3/min, it "just works" without a complicated flow simulation having to take place. I shouldn't need to take precautions or be forced to stick to proven working setups if I want my factory to work at 100% (or...at all). I mean that's how it works with bels.

Forgive me for making a comparison to another game: Factorio faced a similar issue with their fluids system and chose to rework it to be simple and intuitive https://factorio.com/blog/post/fff-416. While not an ideal solution (the game "just got easier"), it ended up making it - in my opinion - more fun.

I'm not calling for a full rework, but really any change to make pipes more intuitive (not necessarily easier) would be welcome. This should hopefully be possible without reducing the amount of intended puzzles the game gives to the player (maintaining head lift, being limited by pipe limits or fluid byproduct loopbacks).

ivory condor
covert vault
#

that's how long it's been running, there's a few breaks in there due to server downtime etc, but it's just about constant in that time.

ivory condor
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I wonder if I can make mk2 more stable if I can minimize dynamic pressure hmmmm

green fiber
covert vault
#

yup

leaden turret
covert vault
limpid cairn
#

did mikael say we get t3 pipes?

true mulch
#

make flow indicators scream in pain when the pipe in question runs out of head lift or something

covert vault
leaden turret
true mulch
covert vault
#

large industrial pumps running out of headlift HOWL

ivory condor
leaden turret
green fiber
sterile blade
true mulch
#

@green fiber what do you think about what I posted btw

plucky plank
#

any recommendations on what to do as im just starting phase 4? (already got 144MW of rocket fuel and a small aluminum setup going)

plucky plank
covert vault
#

I'm well on my way to 1TW

leaden turret
sterile blade
leaden turret
limpid cairn
#

time to make my own t3 pipes...

true mulch
green fiber
leaden turret
true mulch
#

yeah, trains face a similar issue where they're not necessarily complicated but are just buggy to build, or don't communicate some stuff to the player

leaden turret
#

solve plumbing with french vampires

le stat

true mulch
#

signal loops into itself

railway is straight with no loops

riddle me this batman

sterile blade
true mulch
leaden turret
ivory condor
true mulch
leaden turret
ivory condor
shy mulch
#

I love complicated things

sterile blade
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Meh. While I agree that some simplification can be nice, going "full Factorio" seems way too extreme of a simplification. Different games have different needs (see "don't want to understand sloshing with a biter biting your pipes")

true mulch
#

that's what I said in the post 😭

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the Factorio solution isn't ideal, but I still think it would be better than what we have
some middle ground would be best

minor oak
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does anyone has experience with eye adaptation in this game? no matter what I do I can't get it to work or nothing that I do in the console makes any difference

green fiber
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And yeah, the mk 2 issue and slosh is something that CAN be remedied / solved in the current system. It then all just works, even bottom feeding manifolds

true mulch
#

note that the Factorio solution doesn't consider some puzzles like pipe throughput limits or head lift, which we would still deal with even with instant flow @sterile blade

sterile blade
shy mulch
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If the pipes are "fixed" in the way that was suggested, what effect would that have on existing VIP junctions? My entire world relies on loads of them and they currently work perfectly for me, would I have to change them all?

green fiber
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Ive tried all saves with issues that people sent me and every save works fine with those values adjusted

sterile blade
true mulch
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I mean they have limits but said limits are far less of a problem than in this game

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you immedialy have to deal with limits in your very first fluid setup in this game

silk ocean
true mulch
#

in Factorio you can go a long way without much care

green fiber
shy mulch
green fiber
#

You can go X tiles before the pipes are "overextended" and then you must add a pump

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Otherwise, throughout is basically unbounded

sterile blade
true mulch
#

ik ik (we just got to aquillo yesterday)

split trench
lavish lance
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Factorio by nature is a way more stressfull game.

true mulch
green fiber
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The issue mostly appears when you try to do a split with mk 2 pipes and that split is not very symmetrical

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Which like... i guess if CSS wants that its ok but this is neither obvious nor intuitive nor fun to work around

hard ivy
#

I don't love Factorio's implementation of pipes. the overextension limit is just arbitrary

silk ocean
lavish lance
#

Fluids in satsifactory are honestly just bullshit.

They should just work like belts but for fluids.

Once you know the worksrounds its nit much of an issue

ivory condor
silk ocean
#

Don't tell KYO lol

sterile blade
# lavish lance Factorio by nature is a way more stressfull game.

Which is why I say that it's much easier to make pipes "too simple" in a relaxed game like SF than in one like Factorio:
only in one you literally run against time to get stuff done; the other encourages you to spend time understanding things however deeply you want from the get-go

true mulch
lavish lance
green fiber
#

Im fine with pipes being a puzzle you have to understand. height and bidirectionality are neat things. But the intricacies of their implementation lead to some designs just not working outright even if the rules the game does tell you about were abided by

lavish lance
#

Stops me from doing thr things i actually want to do in the game.
I dont wan to do fluids, i want to play the actual game

slow canyon
#

I think pipes connecting and stuff is easy

hard ivy
shy mulch
lavish lance
#

(I know how to work with pipesnow, but that was my perspective starting with the game.)

And i still think its a misplaced problem in this game

sterile blade
lavish lance
#

Idk how it works for that game

ivory condor
slow canyon
green fiber
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If pipes were belts then it would all be onedirectional

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I guess the bidirectionality is the main point of them

lavish lance
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Fluids are to me the worst thing about satisfactory

green fiber
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Bidirectionality + height limits.

Thats all fine. If it all were always that intuitive or clear

lavish lance
true mulch
green fiber
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Hence my recommendation on reducing dynamic pressure.

It makes the stuff that should work actually work.

Gas needs some more finetuning however as it is on the verge of breaking without it

slow canyon
sterile blade
split trench
green fiber
#

I remember how G2 talked about "fluid endlessly flowing between buffers" in one of the dev interviews.

The endless slosh

ivory condor
green fiber
#

That is due to somethinf in the pipe code that makes flow rate flow faster depending on how fast it was actually flowing

lavish lance
green fiber
lavish lance
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I dont want to be forced into workarounds.

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Belts just work.
Why dont pupes

leaden turret
slow canyon
lavish lance
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Having to do workarounds means something isnt working.

If it was i wouldnt have to do them

true mulch
green fiber
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oh right

#

Did it now

ivory condor
sterile blade
slow canyon
lavish lance
sterile blade
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"Break"?

lavish lance
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"Made a mistake"

More like assumed it would work and let you play the game

slow canyon
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im just got oil after 30 hours playing

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Maybe pipes are not that cool

lavish lance
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Yeah as in the last generators running dry

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Last generator doesnt get fuel.
First refineey cant produce fuel because output full.

Thats bust rage inducing

sterile blade
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That's just a drop in efficiency...
I don't mean to sound pedantic, but it's on a whole other level than a system breaking (ie: needing manual intervention to restart)

ivory condor
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I found thats because 600m3 is a illusion, thats a ideal rate, but whatever its doing, makes that rate basically impossible to achieve, so when I design 600m3 system with the expectation 600m3 will actually be true, it breaks because that ends up not being true

slow canyon
lavish lance
ivory condor
#

Which I can only dislike greatly, because the game doesn't tell you "btw that 600m3, yeah good luck actually getting thathehe "

lavish lance
#

Having the last plant drop in efficienty is completely unacceptable

slow canyon
#

is there a way to make the hypertubes even faster except for building them steep

lavish lance
#

it fails not because i made an actual mistake, it fails because the fluid system is needlessly complicated.

sterile blade
green fiber
slow canyon
lavish lance
#

if the power line is not stable, its broken

sterile blade
silk ocean
#

Hypercannons are pretty much my sole form of transport

lavish lance
slow canyon
sterile blade
lavish lance
hard ivy
slow canyon
lavish lance
#

yep

hollow halo
#

Question

hard ivy
hollow halo
#

Can the game be played on the steam deck?

lavish lance
#

should be, but i cant speak on the performance in mid to lategame

hollow halo
#

Oh I’m boutta have so much fun being in bed :3

lavish lance
#

good chance it gets laggy lategame

hollow halo
lavish lance
#

yeah but lategame is uhh sometimes hard to run.
struggles even on high end desktop

ivory condor
lavish lance
#

if you build enough

hollow halo
#

So what you’re telling me is that it’s possible to hit a 2010 google slide show?

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Golden…

lavish lance
#

unlikely

ivory condor
#

Might have been able to underclock them and just ignore the obvious problem of 600m3 not being able to actually deliver that rate....

lavish lance
#

im just sayin that ifyou build A LOT lategame it might not run too well

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average playthrough is probably going to be fine

green fiber
hollow halo
#

Well- I’m gonna go make steel stuff now :3 (PC save)

leaden turret
split trench
#

fluid sink would solve all the problem, right

leaden turret
ivory condor
#

depends what problem your trying to solve, would it fix the 600m3 throughput issue I cant escape, from, nohehe

spice patio
ivory condor
#

but according to above I can fix it with console commands or mods, so i think there is still things i can do hmmmm

#

well guess ill just pretend that should be part of the vanilla game and this is all finesimon_smile

green fiber
#

I wouldnt be surprised if this turns into some "must have mod" for pipes

ivory condor
#

If you want 600m3 to you know actually work correctly....very likely yes

green fiber
#

Not just that

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Bottom feeding manifolds too

ivory condor
#

because vanilla, those mk2 pipes sure are questionablejace_smile

green fiber
#

Even at 600/min

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Oh and buffers manage to sort of equalize their fluid levels

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And pipes still slosh around a bit, but not that much anymore

hexed phoenix
spice patio
#

No flushing until you connect water pipe?

lavish lance
#

the toilet must be a fluid sink.
where does the water go?

true mulch
#

Pro: you get fluid sink
Con: there's just one. In the HUB

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Directly attach the pipe to the toilet

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Run it through the living chambers

hexed phoenix
#

Sounds like a fair trade off to me

ivory condor
green fiber
#

Con: only flushes when you flush, and only 1m3 at a time

green fiber
unkempt blade
#

there already is a fluid sink, you just turn it into solids and flush those

green fiber
#

All that mod does is tweak variables you could otherwise tweak with console commands (mostly) - the rest are from the header files

unkempt blade
green fiber
#

Density + Gravity.

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3rd place: the distance the pump head lift hologram ring travels before giving up

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Means you can have a pump on the beginning of a 2km long pipeline and still see that ring

uncut trail
#

guys im tryna automate cooling systems and im setting up pipes for nitrogen but i need 600nitrogen in a min but mk2 pipes for whatever the fucking reason only have 302 flowrate

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is there smth i can do or will it be fixed after hooking up to blenders

green fiber
#

You have a mk 1 limiting your flow

hard ivy
#

gasses have no issues with mk2 pipes afaik

green fiber
#

Minimally, gas still has dynamic pressure

uncut trail
green fiber
#

You do. Somewhere

uncut trail
#

i have 3 extractors each extracting 200

hard ivy
uncut trail
#

bro i have very short pipeline

green fiber
#

Then maybe its wedged underneath a junction

ripe basin
unkempt blade
#

are you actually consuming 600 nitro atm?

green fiber
#

Whatever it is, you DO have a mk 1 somewhere in all likelyhood

warm phoenix
uncut trail
#

i js noticed that and got concerned

unkempt blade
uncut trail
unkempt blade
uncut trail
#

like whenever i build new pipe to drag it near my base flowrate is capped at 302

unkempt blade
ivory condor
# green fiber Minimally, gas still has dynamic pressure

Doing some testing and god I hate mk2 pipes. I have 6 blenders here, outputting a total of 600m3 and guess whats happening on vanilla here, the pipe out of the system is running out of fluid in the pipe and the last machine is actually going idle because these mk2 pipes are cursed and won't output the fluid fast enoughtired_jace

#

Dear god send help.....

neon hollow
#

Can someone help me I found a pc on Facebook marketplace and I wanna make sure it’s a good enough pc before I get it

green fiber
mortal ginkgo
unkempt blade
#

I'm still super curious about some people seemingly having lots of issues with mk2 pipes while I'm not sure I've noticed any that weren't caused by non-pipe problems 😆

polar trout
#

what server host site should i go with?

spice patio
mortal ginkgo
ivory condor
unkempt blade
ivory condor
#

Seriously why didn't css fix any of this, mk2 pipes are clearly broken....

mortal ginkgo
green fiber
#

Its technically not a bug, its just misconfigured - if they accept dynamic pressure as a thing that is

hexed phoenix
# polar trout what server host site should i go with?

I can give you a sort of advice to which one NOT to pick ..

PingPlayers doesn't really support much of Satisfactory server hosting, yes it runs your server - but you have no access to logs via their Admin Panel, you can barely make anything but Start, Stop, Reboot from the Admin Panel - although they say otherwise on the website..

So I can't recommend them :)

ivory condor
#

because 6 blenders outputting 600m3, none of the machines should be going idle on mk2 pipes, there is so much just so very wrong heretired_jace

spice patio
unkempt blade
spice patio
ivory condor
#

like hell those mk2 pipes actually move 600m3, because I have machines going idle and btw all of them only output 600m3....

spice patio
#

While retaining need for 600m^3/min as average.

unkempt blade
ivory condor
#

this shit my dear sir is broken every single day of the week at this point, idk whats wrong but this is all clearly broken....

green fiber
mortal ginkgo
ivory condor
green fiber
#

Hooray

ivory condor
#

If anything only with your mod am I getting any kind of what should be actual normal behavior for the mk2 pipes, which tells me, yeah whatever code they are using, the vanilla isn't working very well....

green fiber
#

Its just some variables that wete tuned

neon hollow
#

What mod is it so I can download it😭

ivory condor
#

So to get what should be normal. I have to use mods to fix whatever is going wrong here

clear wadi
#

how many coal and sulfur do i need to process 64kfuel to turbo fuel?

green fiber
#

The rest is still vanilla code

mortal ginkgo
green fiber
ivory condor
#

yeah, this is apparently a most have mod at it turns out...otherwise mk2 pipes don't behave as you would expect

unkempt blade
mortal ginkgo
unkempt blade
#

refusing to learn game systems is a choice for sure 🙂

ivory condor
#

That fine I'll just keep this mod enabled and pretend the game has no issues, well at the end of the day as long as the mod works and my mk2 pipes aren't doing things I don't understand, this is all fine now I thinkcutedoggo

green fiber
mortal ginkgo
hard ivy
green fiber
#

Until everything fills back up again

unkempt blade
#

yeah but he's claiming it's only doing it for mk2 pipes for him, not that it's a liquids issue in general

mortal ginkgo
green fiber
#

Its more common for mk 2, i nailed that specific issue down

#

You can try mk 1 vs mk 2 and mk 1 has it sometimes but mk 2 much more often

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And thats because mk 2 has 4 times higher pressure from high flow rates compared to mk 1

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And that pressure is disruptive

mortal ginkgo
#

" I had that for my ultra simple Coal Gen setup of 8 gens to 3 water pumps simply did NOT work despite filling them prior.

The problem was fixed when I actually added pumps to prevent the backside long pipes causing sloshing on the far end coal gen connections.

NOWHERE in game tells me why it happens and the solution. I only used pumps because I thought it was a headlift issue (it wasn't).
And right now I am using valves and they work PERFECTLY fine for what I need whereas 95% of players think valves are borked and wack.
Make it make sense and let me know brotherman."

green fiber
#

It empties out pipes when they shouldn't and it interrupts flow in junctioms by flowing back from sidelines into the main line

green fiber
#

I wanna see if that magically gets fixed too

unkempt blade
#

like in your example the loop fixes it, or water extractors on both ends fixes it

mortal ginkgo
unkempt blade
#

I guess maybe I'm just bringing my QA brain to the table for stuff like this and I actually enjoy "solving" how stuff works

ivory condor
#

Ok so my guess hasn't actually been fixed with the tuner unfortunately

unkempt blade
#

it would be interesting to see some summarized amount of that reddit post as an ingame tutorial

mortal ginkgo
unkempt blade
#

and see if people handled it better

ivory condor
#

Am I just having such severe "skill issues" not even mods can help mehehe

bright helm
#

Is rocket fuel the best fuel for jetpack?

hard ivy
#

Give it 3 hours

dense violet
#

there's any number of games where you need to access details on mechanics from outside sources. It's perfectly reasonable

hexed phoenix
hard ivy
dense violet
#

damn I guess all game wikis are just examples of total failures of games >.>

mortal ginkgo
#

What's next you gonna defend? Bethasda games are fine because mods can fix them?

Am I dreaming? Is this a nightmare? Are people getting paid to make such silly comments?

spice patio
#

And for me, there wasn't anything weird with fluids.
Outside VIP, which comes as side effect of the exact coding.

covert vault
#

especially if you sommersloop it

unkempt blade
spice patio
#

Base level understanding of IRL piping or fluids is enough for the ingame fluids.
But people keep designing to the absolute max rating for some insane reason.

mortal ginkgo
spice patio
#

With IRL fluids, you NEVER try to design to absolute max.

dense violet
spice patio
#

Well, IRL you never try to design to absolute max, in anything.

ivory condor
#

really don't ask me what these pipes are doing, it should be at 600m3 flow rate if it was actually working right or am I going insane herehehe

copper pine
#

how much nuclear waste does 10 power plants at 250% make?

shy mulch
ivory condor
#

hmmm nope its even worse flow rate is now down to 563m3 flow ratetired_jace

mortal ginkgo
dense violet
ivory condor
#

I can see my pipe also isn't full all of the way for some reason, hmm I wonder

dense violet
hard ivy
mortal ginkgo
spice patio
dense violet
#

by their argument Redstone in Minecraft is a failure of gaming

hexed phoenix
# mortal ginkgo if wikis are mandatory, yes. Game is not giving enough information. Therefore ne...

Not sure what you're getting at imho..

Many many many sandbox type games stores valuable information via Wikipedia.

Something thats community driven, and shares as a community.. The developers gives you the tools, community is exploring way to "exploit" the tools for best efficiency..

That said, you can play Satisfactory without any information outside the game.. It may not be the most optimal approach.. But as its a sandbox, there is no Correct or Incorrect solution to playing the game

copper pine
ivory condor
copper pine
#

so like 100 uranium waste per min?

shy mulch
mortal ginkgo
green fiber
spice patio
#

And then only other issue is people who miss that headlift exists.

mortal ginkgo
shy mulch
copper pine
#

alr thx

dense violet
unkempt blade
mortal ginkgo
dense violet
# copper pine alr thx

but this info comes from the wiki, so as we all know, this means nuclear power makes Satisfactory a failed game 😛

copper pine
#

thank you so much

mortal ginkgo
shy mulch
shy mulch
ivory condor
mortal ginkgo
unkempt blade
green fiber
shy mulch
mortal ginkgo
#

"Majority of players having issue in a certain topic = Skill Issue" is just.. being wrong.

hard ivy
shy mulch
mortal ginkgo
#

There is no day ever in reddit that isn't flooded with "pipe issues and questions".

hexed phoenix
unkempt blade
spice patio
green fiber
#

Pipes have a high skill floor and ceiling, that much is certain

shy mulch
green fiber
#

But some issues require some.... not even ridiculous high skill, just knowledge

spice patio
#

People just keep thinking pipes and fluids are just different graphics for conveyers.

green fiber
#

Its not skill issue per se, its a knowledge issue

mortal ginkgo
shy mulch
#

mk3 pipes are completely different and unrelated conversation

green fiber
#

Eh... mk 6 belt also has issues sometimes. Framerate matters ive heard

#

Before mk 6, mk 5 belts were the issue

naive pendant
#

Ah man, pipe topic again.

green fiber
#

And those struggled due to some bugs

boreal musk
#

isnt it the same case as mk5 back then?

mortal ginkgo
green fiber
#

I think so but im not sire

spice patio
shy mulch
mortal ginkgo
#

Also Legos can be extremely complicated too.

#

This tells alot about your personality.

green fiber
#

Could you all not be so obtuse about a black box system being hard to use in certain edge cases?

hard ivy
#

Imo, all pipe issues are skill issues. It's just the skill required to have zero issues is 1000+h of experience playing the game

clear wadi
#

can ask how to use the blueprint auto connect mode

dense violet
hexed phoenix
#

We need to get back to the case where Oil Extractors just has Oil Barrels as outputs onto Conveyors 🙈

green fiber
#

Thats the main problem. Being required to use pipes for hundreds of hours to find out all intricacies on your own to use them correctly

naive pendant
#

@mortal ginkgo I am of the camp that the "600 fluid/minute pipe feature" is definitely in the bugged or just bad game design category. But it's very well established that the devs aren't going to change it for legitimate game dev reasons. Because of that players kinda have to just accept reality in the game. That leads to people here disliking people calling out the bad design. Idk the topic has a lot going on with it.

shy mulch
#

I make one disparaging comment borne out of frustration at your insistence of my opinion being objectively wrong, which by the way I was personally offended at, but didn't bother to call you out on it, and you from this determine that you know all about my personality. Does your comment mean I'm now free to make assumptions about your personality, which I do have strong feelings about

unkempt blade
#

Inspired by this convo, here's my ranked list for moving liquids in order of bestness:

  • packaged liquids in factory carts
  • packaged liquids in trains
  • mk2 pipes
  • liquids in trains
  • mk1 pipes
  • package liquids in tractors
  • packaged liquids in drones
  • packaged liquid in trucks
  • all other options
green fiber
#

And yeah, by all means, the mk 2 issue is not a bug - its a design issue.

mortal ginkgo
dense violet
ivory condor
#

honestly im not sure what the problem is, maybe i need to tune harder to try to fix this

green fiber
#

Other things about pipes are bugged though. Like valves forgetting head lift if you go with 2 valves in series

shy mulch
ivory condor
naive pendant
#

To be clear on the term "bug". A "bug" in a game is a feature until the point the devs patch the game to change the feature. It's a very fluid set of terms.

hexed phoenix
# mortal ginkgo Someone finally gets it.

I'm perfectly fine with how Fluid works in the game..

But I also did read the Wiki to give me pointers - so I didn't flood my self with 500 Pumps to get my Coal Powerplant working as an example..

green fiber
#

It has the same trouble, but for gas i cant just crank up the gravity bevause....gas has none

spice patio
ivory condor
#

hmmm maybe i can fix it by changing some values

mortal ginkgo
# naive pendant <@191556916952956929> I am of the camp that the "600 fluid/minute pipe feature" ...

Yeah, I am sure we will not have any pipe update or whatever and I am fine with it.

But people saying:

  • Skill issue bro
  • Check wikis bro
  • Don't go 100% efficiency bro
  • Weird setup bro
  • Go play with legos bro
  • Bro
  • This game is awesome and do not criticize it despite the fact that you got hundreds of ours and you like the game bro

Are just.. Paid actors I think. They really need to get paid to defend a system designed wrong and that they would lose NOTHING if it was fixed to a degree.

green fiber
#

Maybe viscosity but thats hardly a fix

#

Gas would need a higher base static pressure

naive pendant
#

@mortal ginkgo You have a valid set of points. It is the internet and people tend to have strong thoughts. All good.

unkempt blade
#

to be fair, playing with legos is always a good idea even if the person saying it is trying to be patronizing

mortal ginkgo
shy mulch
hard ivy
mortal ginkgo
ivory condor
#

and the blenders are still going idle at 600m3 pipe, so that means 600m3 actually isnt making it through the pipestired_jace

dense violet
spice patio
mortal ginkgo
ivory condor
#

so that why the pipes are starting to empty out, these mk2 just can't move 600m3 through them, even with these mod tuned values

#

this is all very cursed....

shy mulch
spice patio
#

That it works with right building is because the actual max cap is AFAIK actually 603m^3/min at least in short duration bursts.

mortal ginkgo
leaden turret
#

<@&387163995947270144> people bein babies in chat

split trench
#

@void gorge maybe @mortal ginkgo and @shy mulch should just chill out,

green fiber
unkempt blade
#

this is all quite the holy war for a problem that could be solved somehow by just using more factory carts

hexed phoenix
#

If its any consultation or help..

99% of my fluid issue is fixed by pumping the liquid source to a higher point than where they're consumed.. And let gravity do the rest of the work..

ivory condor
split trench
#

I am open for all the criticism about the game and specific game mechanics and have been reading every single comment, I may agree with some and disagree with others but no personal comments here.

void gorge
#

Again?

#

Sheesh

ivory condor
#

and I guess I still have to, as mk2 pipes cant deliver 600m3 through them, for whatever reason

mortal ginkgo
#

Fine I stop. Even I was the one that got insulted and told to play with Legos...

I mean Legos are cool...

naive pendant
#

The holy pipe wars continue

leaden turret
#

[ban hammer dot gif]

green fiber
void gorge
#

Nah it's been going around plenty

#

And not only today

#

I also have eyeballs

#

Let's chill out

unkempt blade
ivory condor
void gorge
#

FWIW we're also taking recent uhh, "buzz", about certain features into consideration for upcoming videos (mainly pipes) but we'll see when that slots in

leaden turret
boreal musk
spice patio
mortal ginkgo
hard ivy
#

I mean pipes could probably be fixed by an intern in an afternoon hehe

obsidian zodiac
hard ivy
#

It'd take longer to test whether the fix actually worked in all cases

ivory condor
#

but i can definitely see mk2 cant move 600m3 through them, so thats a illusion....

mortal ginkgo
ivory condor
#

the blenders going idle here, pipes going more empty, flow rate dropping below 600m3, the results speak for themselves....

hard ivy
dusty dragon
hexed phoenix
#

Satisfactory VR when... Hypertube Cannon incoming!!!! :D

spice patio
#

And couple of missing roof corner shapes.

obsidian zodiac
mortal ginkgo
mortal ginkgo
dusty dragon
silk ocean
mortal ginkgo
spice patio
#

Making conveyer and pipe pole tilts actually match the ramp tilts?

#

And stackable ones with tilt to the actual connection point too, for same reason?

ivory condor
#

the only way that ever worked even in the past was looping the pipes, this mod unfortunately doesn't look like its going to change that, as the mk2 pipes still have throughput issues

atomic notch
#

Womp womp

ivory condor
naive pendant
#

Pipe throughput topic back on the menu snuttsGood

mortal ginkgo
#

Well at least nobody suggesting Carts to be a good way to transport stuff...

atomic notch
#

You gotta put a lil more fluid in pipes to fully prussurize em. My dad told me that when i was little.

unkempt blade
#

with portals now being canon maybe we just need portal pipes that are slosh-less

ivory condor
#

btw I have seen looking at these issues for over a year, so i lost my sanity some time ago as you can imaginehehe

unkempt blade
mortal ginkgo
unkempt blade
#

you know what would be adorable though? liquid trailers for factory carts

split trench
hard ivy
astral gyro
#

Can equipment not take from the depot when you first unlock it?

ivory condor
#

Its pretty easy for me to reproduce here, with these blenders going idle. I had to loop these pipes to even get some decent throughput on these pipes

split trench
hard ivy
ivory condor
#

But its fine if you dont want the save, ill just work around whatever is going on here, as I did in the past

astral gyro
ivory condor
#

seems to be most of the same issues other people have experienced, probably why my standard looping pipes seems to be the only thing that works at all

split trench
#

Because for 1.0 we did collect a bunch of save file and did find issues with pipe connections (like building them in specific ways would cause flow rate to be blocked) but regards to flow rate , all the saves we got we ran the simulation for hours and they eventually did get fixed.

mortal ginkgo
astral gyro
#

yeah so I just have to make sure that I take some out of the depot everyonce and a while when I wanna fly lol

ivory condor
mortal ginkgo
ivory condor
#

well that was true in the past when I first setup this rocket fuel plant, why i had to loop the pipes together, as that was the only thing that seemed to work

#

but ive always had problems with mk2 pipes, even before 1.0 also

#

alot of previous manifold setups with mk2 pipes also didn't exactly work very well, all had similar issues

mortal ginkgo
#

Same setup having no issue with one guy while the other guy just can never fix them etc

split trench
#

Please share me your save file 😄

ivory condor
steady glade
#

do you snap pipes to junctions or junctions to pipes?

mortal ginkgo
ivory condor
#

well if 6 blenders outputting 100m3 is to much for a mk2 pipe to handle, im probably beyond helphehe

mortal ginkgo
ivory condor
#

beyond the obvious fact they seem to suck....alot

mortal ginkgo
#

and start the buildings up one after another

split trench
mortal ginkgo
#

pipes look ultra silly but give it a go I say

brittle grove
#

how do you guys keep factories neat ish, when you need to run in resources from like multiple different factories

steady glade
#

Logistics Floor™

brittle grove
#

ah so its more hide the spaghetti from view rather than fixing it haha

dense violet
ripe basin
#

I just try to avoid spaghetty by any means

#

Even if that means that i need to rebuild the whole factory

mortal ginkgo
heavy pine
#

Also helps to build foundations on the world grid

ivory condor
# split trench Fugg it, send me your save file

sure, honestly the mods that were used surely couldnt have impacted these results, but feel free to say if im wrong somehow, but this is all vanilla content here, blenders, pipes, its all standard stuff, i actually make it a practice not to use none vanilla content that much, aka i could easily remove all mods, only thing i would lose would be like modded bp designers but thats about it

clear wadi
#

my god 15k coal and sulfur can only run 250 generators

ripe basin
#

Guys im a big dum dum
I remembered that i tried to build a pipeline for nitro, instead of using drones and tanks

clear wadi
split trench
fiery lotus
#

No one told me there were machines with four inputs
ADA have mercy on this FICSIT® Inc. owned soul

#

We're going to need a bigger truck...

#

Maybe with some kind of specialised road to get to its destination faster

#

I can even remove the tires and use the bare metal wheels for decreased friction

hexed phoenix
mortal ginkgo
hexed phoenix
#

Heard rumours doing this, will unlock ADA Romance talks :D

mortal ginkgo
mortal ginkgo
fiery lotus
#

Alright time to start over my factory & do a carts only logistics factory

mortal ginkgo
solid storm
#

Is there enough Hard Drives to cover all the options?

white dawn
solid storm
white dawn
#

(Also, late in the game you can just buy drives from the AWESOME shop, if you don't feel like exploring)

mortal ginkgo
#

100 coupons can be really expensive tho'

solid storm
white dawn
#

All that time spent Not Exploring was presumably going into pumping those sinks full of material! :D

ivory condor
mortal ginkgo
mortal ginkgo
ivory condor
#

all your going to see is the stuff i have built

mortal ginkgo
#

but its ok 👍

ivory condor
mortal ginkgo
ivory condor
mortal ginkgo
#

ok I think I borked...

ivory condor
#

mine is infact inconstant pipe flow

mortal ginkgo
#

Thats what I meant but alas.

mortal ginkgo
ivory condor
#

im just giving you a hard time, you can have it i dont mind

#

this save is basically a major wip anyways

mortal ginkgo
#

feel free to try it without providing save etc

ivory condor
#

most of my projects i really never finished

ivory condor
#

basically my entire rocket fuel plant is designed that way, but part of me is thinking pipes dont seem to like that kind of setup so maybe i need to rework it

mortal ginkgo
ivory condor
#

not sure what i need to rework and how, mostly throughput issues with mk2, would need to do alot more testing to figure out how much of a issue it is though

#

but my blenders going constantly idle is...concerning

silk ocean
#

I seem to have slowed the game down, any idea what I pressed? XD
It's like in super slowmo

mortal ginkgo
silk ocean
#

This Mk.6 belt is moving at like 5cm per second xD

scenic mirage
#

would yall rather use sloops on turbo fuel or compacted coal?

mortal ginkgo
#

"Just tap more oil" might be a better solution than slooping

scenic mirage
#

fair im just tryna figure out how to get 1120 cc/min

#

im going for 1120 TF/min

flat sorrel
#

yall replayed satisfactory after 1.0?

covert vault
scenic mirage
dense violet
scenic mirage
#

i dont have it unlocked in mam yet

dense violet
#

eh, you can avoid rocket fuel entirely

calm dawn
#

nitrogen and any other gas doesn't need pumps, right?

crisp edge
#

Okay just when I thought I couldn't become any more enamored with this game, I just learned of the existence of Johnny the jetpack hog

void gorge
#

Did we up the spawn rate?

crisp edge
crisp edge
# void gorge Did we up the spawn rate?

Not that I'm aware of, but I just saw a reddit post and learned about it. I think this is one of those incredible little additions that really give a game a bit of the IT factor

spice patio
#

And who does kamikaze attacks on players using that jetpack, exploding on impact with anything.

unkempt blade
spice patio
#

Or shoot with rifle.

unkempt blade
#

speaking of, they really need parachutes for it to be fair

limpid cairn
#

Or you use them to make more golden factory carts hehe

unkempt blade
mortal ginkgo
#

always sloop modular frames 🙂‍↕️

limpid cairn
#

???

crude canyon
#

@unkempt blade nice name
Have you done any projects with factory carts?

unkempt blade
crude canyon
limpid cairn
#

Replace them with factory carts

crude canyon
#

Can't, too much sushi

mortal ginkgo
clear wadi
#

can i have a picture of a stackable refinery blue print that can auto connect

#

i need it to make more power

trail sonnet
#

any fellow germans here that can tell me wether the half nudging feature is working for them with german keyboard layout?

limpid cairn
#

nudging is perfectly fine for me

#

And yes, I’m german

trail sonnet
#

but what about half nudging when holding ctrl?

limpid cairn
#

also works perfectly fine

trail sonnet
#

thank you

limpid cairn
#

I don’t think there should be a difference in the different keyboard layouts since you use ctrl + the arrow keys and pos1 and pos2

trail sonnet
#

yeah i'm just trying to figure out the problem

true mulch
#

is the +6 inventory slot hdd reward a scam?

#

I just picked it and got nothing

spice patio
#

Been reported on QA site, but no dev reaction so far.

#

IIRC one +6, one +3, and one hand slot.

true mulch
#

ahh dangit

#

autosave 10 mins ago 😩

#

ty Baldur

trail sonnet
#

so that's why I'm still missing 3 inventoryslots

unkempt blade
#

right now vehicles are kind of just there for fun vs being there because they offer some significant situational advantage over belts that run without power or fuel requirements

clear wadi
#

if 480 canisters go into a packager then how much turbo fuel is coming out?

unkempt blade
clear wadi
#

2 canister is 20 m3

#

is it 240?

shy mulch
dense violet
#

or 20 packages pm , gives 20 units of TF pm

unkempt blade
clear wadi
dense violet
#

yeah it doesn't multiply

shy mulch
#

I still remember the moment I thought I'd found a game breaking idea of putting sloops in packagers, and just having an array of them packaging and unpackaging stuff to multiply it. Then almost immediately realised that obviously the devs thought of that and made you unable to sloop packagers 😄

clear wadi
#

ok now i can turn oil > heavy oil > fuel then > TF

dense violet
#

eh, slooping is pretty dumb even w/o that

shy mulch
unkempt blade
#

One of the things I like from DSP belts is the "stacker" so the same number of spots on a conveyor are occupied but at increasing density as your stack size increases per-spot. I could totally see a power cost for something like that in satis

dense violet
hard ivy
clear wadi
#

to dilute fuel i should package water down low then belt them up correct?

dense violet
dense violet
clear wadi
#

so i mean to run pipe i need pumps right?

silk ocean
#

Only thing I package is fuel for drones / jetpack

hard ivy
clear wadi
#

if i package water then i dont need pumps?

unkempt blade
dense violet
silk ocean
#

Far better to just use fluid trains if moving distances, rather than package/unpackage, imo

dense violet
silk ocean
#

Than just loading it directly into a train?

shy mulch
#

I use 10 drones to send 1500/min packaged crude oil to my processing plant and send the barrels back to the extractors 😛

dense violet
#

People really throw efficient around without any meaning >.>

clear wadi
#

wait a minute if using manafold then empty canister will pile up in the first machine

hard ivy
#

do not merge canisters from multiple packagers

kind rose
slender quest
#

Then they'll pile up at 2nd, 3rd, and eventually the whole system will be set.

shy mulch
#

You can do it with manifold, but if the machines are 1:1 anyway there's really no need to

hard ivy
slender quest
#

Well, if i'm not speedrunning, that's fine.

hard ivy
#

it's a waste of time, effort and resources with 0 benefit. why would you do that?

frozen cloud
#

cause pretty

silk ocean
#

Wet Concrete conversion complete

#

Water availability in the dune desert becoming a bit of an issue xD

#

Have to migrate to the coast 😄

clear wadi
#

-_- i need 37.5 refinery and another 37.5 packager for diluted fuel?

#

so do i need 38 belts?

hard ivy
clear wadi
#

no no i trying imagine how it work

wraith lotus
#

I require inspiration for my rails, I can't make them look nice lmao

true mulch
#

whoever suggested that you can sloop aliens->biomass->biofuel

#

that's uhhh pretty useless advice given it takes circuit boards and a huge amount of steel to unlock slooping

#

and by the time you have steel, you shouldn't have biomass power...

hard ivy
true mulch
#

I guess it makes sense for the jetpack but is that really worth 2 sloops

true mulch
#

there's enough to unlock depots at least

native tapir
silk ocean
#

Don't be gone for long !

native tapir
#

It may be a while. I just cannot bring myself to manually delete a third rocket fuel factory.

Thanks, -Doug

silk ocean
#

Best keep it for the future 🙂

frail sleet
atomic notch
dim flint
#

Man, if satisfactorytools.com saved the positions of nodes in the visualize tab, I'd be so golden right now.

true mulch
#

I mean you can screenshot it

quick verge
#

How do people get pipe wall holes to attach to foundations like this? When I try its red and says must snap to a wall or similar, but wont build. https://i.imgur.com/R9YAFjy.png

wise junco
#

if I had to venture a guess, maybe they placed a wall there then deleted the wall?

quick verge
#

Tried that, but it only goes through the wall, Not all the way through the foundation

wise junco
#

the workaround trick that I see working here is you do that on both sides of where the foundation will be, clip a pipe on the inside, then place the foundation

quick verge
#

Im guessing it works anyway. I loaded a blueprint from someone else, and it doesnt appear they do go through the wall.....so I guess magic pipes

limpid cairn
coral sundial
#

So I have relocated my entire coal power plant so I can have 120 coal going into it and 3 water plants

#

Is that enough for 8 reactors

fiery garden
#

2 options:

  1. make a wall but use nudge with ctrl to go half a step back, then put the wall connecctor on it, then dismantle the wall and put a foundation
  2. make a pipe with a support pole normally, build foundation on top
wise junco
coral sundial
#

Sweet

fiery garden
#

120 coal, 8 generators, 3 water extractors is the ideal ratio

#

easiest way to get the water in without going over the 300 limit is connect 2 water extractors at one end and 1 at the other end

coral sundial
#

OH good idea ok

#

That works?

fiery garden
#

as long as youre taking water out as fast as youre putting it in, no problem

#

make sure the pipe have time to fill up with water and the generators have time to fill with coal before you start wiring up the generators

wise junco
#

Balance

fiery garden
#

generators will keep themselves switched off when they have no power connection, but they will still accept coal and water so you can use that to prepare them. when theyre all full you start connecting them up and you won't have an issue where the first generator keeps stealing all the coal before the last generator can get any

wise junco
#

hey, that's a good info

#

I've been manually switching them off and then on. I didn't realize just not connecting them had the same effect

ripe basin
wise junco
#

well hello there

ripe basin
#

I didnt eat any bananas today

wise junco
#

how unfortunate

ripe basin
#

Thats a shame

ripe basin
wise junco
#

RIP

mortal ginkgo
#

so it is ok to switching off etc

green summit
#

is it just always best to have a double railway like side to side i know i might run into issues with single track but i cant think of them now, im just hooking up a plastic and rubber back to main base, with one train probably

mortal ginkgo
#

but having double railway would even make that easier to be fair

green summit
#

yeah just later i might hook it up too more stations, so i could rebuild then, or just save the time and make double right away

mortal ginkgo
#

would be a good tutorial as well

sullen gull
true mulch
mortal ginkgo
true mulch
#

make sure to leave a 1 foundation gap between tracks (it can work with less, but may be prune to problems if you put them too close)

green summit
sullen gull
mortal ginkgo
green summit
green summit
#

"/megaprints"

sullen gull
#

So?

green summit
#

it actually wraps the whole map?

#

insane

true mulch
#

I would strongly recommend against that

#

kinda...defeats the point of playing the game

sullen gull
hard ivy
#

plus unless you build it, you won't know how it works

sullen gull
#

I mean, I do agree that building themselves would be better... but if they aren't ... 🤷‍♂️

mortal ginkgo
#

Eh, its their game. Let'em do what they want.

pallid tide
#

Game wont let me place a miner of any mk on a sulfur node in the jungle spires, any ideas why?

sullen gull
pallid tide
shy fog
#

almost done with phase 3 again

sullen gull
pallid tide
#

No dice. 🙁

#

Seems bugged but I don't know why

shy fog
#

still no power except alien power 😛

pallid tide
spice patio
pallid tide
spice patio
#

Then you are trying to place miner on moved node.
And you already/still have miner at the old location.

#

With no node graphics under it, happily mining, and reserving the node.

sullen gull
sullen gull
pallid tide
spice patio
#

When you do resource scan, the node will show up as in use in the map.

pallid tide
#

Also it doesn't ping the node my miner is on. Fascinating.

spice patio
#

Because there is no node there anymore.
Just that build miners don't care where they are.
Just get tied to specific node ID when built.

#

You can after move them freely with save editor etc.

#

And 1.0 moved some of the nodes.
Removed some, added some, changed some.

scenic mirage
#

lets goooo i finally have radio control units automated, im making 6/min

#

my bottleneck is crystal oscillators but can easily scale that up

mortal ginkgo
#

its everyone's including my mom's bottleneck

pallid tide
mortal ginkgo
#

station gives you info about how much fuel spent etc

#

after one round of transfer

#

tractors especially use really low coal

#

yes or you will lose insanity

#

you can but you shouldn't (because you will be needing to use a lot of systems to make sure one item wont clog the entire station)

#

you can also fuel all tractors etc with one station where everything is sent, assuming you send coal there too

#

even then you would need Sink system etc, its kinda pain

limpid cairn
#

why tractor and not a factory cart?

mortal ginkgo
limpid cairn
mortal ginkgo
leaden turret
#

points at all the sushi belters again

scenic mirage
#

i wish there was a way to flip a conveyors direction

leaden turret
limpid cairn
scenic mirage
sullen gull
peak wasp
#

beautiful morning, pioneers! spring is here

scenic mirage
leaden turret
leaden turret
sullen gull
scenic mirage
#

with my spaghetti that aint easy 🥲

leaden turret
#

can use scim to bulk delete belts in one go

#

@balmy kiln how much of a PITA would it be to have a context menu option for "reverse direction of selected belts" (but only those not connected to splitters/mergers/machines/etc.)

scenic mirage
scenic mirage
sullen gull
#

Daaamn, who was it that had the mass tendrals of pipes and belts recently ... (Not LGIO of course)

unkempt blade
#

we all know that the correct way to build is lasagna and not spaghetti

unkempt blade
#

lasagna gives you the smooth predictable surface that factory carts crave so it's superior

sullen gull
split ravine
#

no way

unkempt blade
split ravine
#

another tinker

sullen gull
split ravine
#

pfft, you’re the knockoff here

sullen gull
#

Considering you seem Tinker with games... and I Tinker with EVERYTHING ....... iiiii don't knooow .... 🤣

split ravine
#

quality over quantity as they say😎

sullen gull
unkempt blade
#

The only solution is feats of strength to decide who gets to keep the name. I suggest a factory cart skate park building+trick contest

split ravine
#

“but often times better than a master of one”

tired wedge
#

to join someone with a session open to friends, do you just need to search for the session name? my friend wasn't able to find mine

split ravine
unkempt blade
sullen gull
split ravine
#

so far I’ve found that jump pads are inconsistent to where the only explanation is that some of them have “performance issues” (if you know…), found that hypertubes can’t do vertical connections right to save their life, and elevators aren’t multiplayer friendly when the host has poor internet

unkempt blade
split ravine
#

blueprints let you overlap so much stuff and yet any belts will not connect even if they really should

sullen gull
#

Or check any of @noble zodiac 's, @mortal ginkgo's, or many other builds...

#

Though, I know Kimper does use mods. Though so do I now because I want to save time when doing curves lol.

split ravine
#

are the first and last link the same thing or is discord that great

mortal ginkgo
#

Many curves can be done without mods but mod lets you keep your sanity intact.

wheat yew
#

Wait... nobelisks don't stick to eachother in 1.1..?

sullen gull
#

Those are all vanilla btw. Didn't start using the Curvebuilder mod until after the full build shown

wheat yew
#

I can't make the face-hugger 2000???

silk ocean
#

What is this Half Life xD

unkempt blade
sullen gull
unkempt blade
unkempt blade
#

I'll have to dig up some of my other images sometime but I enjoy the emoji art on the side of my factories #screenshots message

sullen gull
#

Out of curiosity, does anyone else have the fauna hostility to retaliate? And if so, do they actually retaliate?

sterile blade
lost galleon
#

Hi Guys,
can I somehow tell my splitters by how much they should split? e.g. I have 3 splitters back to back and I want each of them to Split by 33% so it is evenly distributed?

perhaps with Intelligent splitters?

sterile blade
#

If only there was more sushi disappointed_snutt

unkempt blade
reef basin
lost galleon
#

I have that as well! 😄 I thought it would not split evenly

reef basin
sullen gull
#

Perferred method, as they will "auto balance". Probably only caveat is with nuclear

reef basin
#

so the rest will overflow

sterile blade
split ravine
#

if the machines each use 1/3 the input then it doesn’t matter

sterile blade
#

Do note that while splitters can't be set, machines can ^^

unkempt blade
sterile blade
sullen gull
#

Yeah, so long as the main feed belt supports the throughput, manifolds are the way to go. They may take a while to "balance".. But that time can be shortened by letting everything "prime" (or manually priming the machines with resources)

lost galleon
split ravine
sullen gull
unkempt blade
mortal ginkgo
#

Using lower versions of belt that goes into machines can also make manifold go 100% faster, as long as the belt is enough to sustain the machine

#

like mk6 for main line, mk1 for smelter entries etc

sterile blade
#

I find it curios how few people use the "storage container solution" to the problem of filling manifolds faster ^^

silk ocean
#

Need to be able to underclock belts XD

unkempt blade
mortal ginkgo
sterile blade