#satisfactory

1 messages · Page 274 of 1

hybrid nymph
#

how do I disable bidirectional track

wicked nacelle
#

first you delete the engine that's facing backwards

#

but then you have to build out a proper highway system and that's not trivial

hybrid nymph
#

doesn't the train always take the shortest path?

solemn glacier
peak wasp
#

YUP DONE

warm phoenix
#

I think my base is becoming less spaghetti
Now its slightly less spaghetti with lot of jank

desert bridge
#

does anyone know how many mercer spheres i would have if i collected them all minus the ones to fully tech the dimensional storage out?

boreal musk
solemn glacier
peak wasp
hollow halo
#

Hhh I’m cooked- my factory is cooked and idk how to fix it (bro I’m about to reach steel and I want my place decent looking to continue + efficient)

dense violet
hollow halo
boreal musk
hollow halo
#

Hm…

#

Yay 🫠

#

Time to the play the game again just to stare at it for hours cause I’m ridiculously tempted to just start a new save :3

boreal musk
#

it took me 400hrs of learning to build mega factory neatly without spaghetti

#

in countless saves

rustic hare
# hollow halo Sent

well, tbh, my first factory looked like that, one thing I learned is that space can be used sparingly to place machines more aligned, orderly, add walkways, route belts better, you don't need to save space

#

especially once you got the jetpack and hoverpack, got a look at everything from the top, and everything seems small

hollow halo
#

Sadge…

#

So.. I really gotta do this like stardew valley…

rustic hare
#

this is 240hr into my first save, I don't like creating multiple saves just because I made mistakes, because everyone does

#screenshots message

#

also, don't power shard your factories so soon, leave potential

blazing gulch
#

Just got off after like playing for 20 hours straight lol

cunning glade
#

Chat I need help idk what I'm doing wrong

earnest oak
#

good question

cunning glade
#

I have 30 refineries making rubber with 10 refineries making fuel with 20 gens burning the fuel and the hor is still backing up

zinc quail
#

Anyone wanna give some tips for actually getting to endgame without quitting?

#

Im thinking about starting a run without getting bored

cunning glade
#

Pdf?

plain gate
#

so thats 4500 rubber i think? are the belts running off full speed

plain gate
#

oh nvm i cant read, so gens are running full rigjt

cunning glade
#

Yes

plain gate
#

just overproduce the fuel

cunning glade
#

The fuel is already over producing

plain gate
plain gate
#

whats the util%

cunning glade
#

Cuz the fuel is backing up

rustic hare
cunning glade
#

The gens aren't burning fast enough

zinc quail
#

I haven't actually gotten very very far. I think it was like hyper tubes and thats it

cunning glade
#

Ig add more gens but

plain gate
#

so build more of them

zinc quail
#

And sam ore

cunning glade
#

I don't want it too mess up in the future

zinc quail
#

All I do is get to build a hyper tube launcher then stop playing😭

boreal musk
#

also check the number, how much fuel youre making, how much fuel each gen consuming?

#

all of these problem is easily solved with simple math

boreal musk
#

dont use amount of machines, check the number inside

cunning glade
#

Well the refineries make 40 a min there's 10 of them and the gens burn 20 fuel per min so

#

I believe my numbers too be correct

boreal musk
#

are you sure? check again, if your number is correct, your hor wont backing up if you used them all for fuel

boreal musk
frail sleet
cunning glade
#

At the end yes

frail sleet
#

what's mk.1 pipe max flow rate

cunning glade
#

300

rustic hare
#

you using 2 pipes?

cunning glade
#

Most of the gens are capped at 50

#

Some only at 30

#

I'm just gonna unlock MK2 pipes and just upgrade them all

#

Hopefully that fixes or helps it

#

Cuz idfk

boreal musk
#

youre transporting 400/min in 300/min pipe, ofc it will get backed up

#

unless your doing 2 pipe of 200/min each

ember moon
#

Had a massive project for a coal PowerPoint only realised my math was wrong in how much coal I needed

#

Was thinking that I'd be able to have about 60 gens only to realise I wouldn't have the coal

#

Splitting 4 lanes of 15 gens is wrong

#

On a water side of things

#

So I might up it to 16 per lane which makes 64 gens what I need

#

Also @boreal musk how many miners are you using for that diabolically large facility your making cause that looks like a lot of pure nodes

boreal musk
boreal musk
#

not much actually, its just

2010/min iron
540/min copper
540/min coal
720/min concrete

#

all miner overclocked

ember moon
#

NOT MUCH??

atomic notch
#

Yeah its really not that much

ember moon
atomic notch
#

Like basic p2 stuff

#

M3 270

#

M2 is 120

ember moon
#

I do remember you get mk 2 at steel production

#

I'm stupid

#

Also managing that looks like a headache

#

All those conveyors

boreal musk
#

ive done bigger build, this much is nothing

sullen gull
#

Huh.. just noticed that you can search for the Foundry, but it doesn't show when opening buildings on the left on the gg wiki

atomic notch
#

Thats funny

ember moon
#

That PowerPlant he's building is crazy

atomic notch
#

Yeah its really funny watching kibs build

ember moon
#

Also I've had this.game for 5 days now.and spent nearly 50 hours on it

#

Holy I'm addicted

earnest oak
#

my fps goes to 60 when im in my build menu what could it be about

atomic notch
#

🥔

ember moon
#

Or a potato pc

earnest oak
earnest oak
feral geyser
#

It's a menu, so it doesn't have to render as much, so it doesn't?

#

Does it do it when you open the codex too? Or just build menu?

ember moon
#

Don't know I'm having small freezes when I open the build menu but it's normal for me

boreal musk
atomic notch
#

N is search bar

feral geyser
#

Searching the...

exotic pilot
#

Chat what’s your favourite conveyor design

exotic pilot
#

I like mk 5

#

Mk 6 is too vibrant and simple

#

And the others I don’t care about

stray herald
#

Can I nudge the content of a blueprint?

#

I need to move everything by 1m

#

In the BP editor

silk ocean
#

I kinda wish you could just select stuff like in Factorio and CTRL+C, CTRL+V

stray herald
silk ocean
#

Blueprints exist in Factorio as well, you can select stuff to create a blueprint

#

(instead of having to rebuild in the editor)

exotic pilot
#

I hate screws

atomic notch
stray herald
#

That's why I try to find alt recipes that eliminate them

exotic pilot
atomic notch
#

Yeah its cool

exotic pilot
#

They really thought of everything

atomic notch
#

If ur really smart you can do math in ur head

exotic pilot
atomic notch
#

Yeah dude the fractions are crazy sometimes

silk ocean
#

Remember you can type into the overclock % box, if you want something precise like 163.3333%

atomic notch
#

Gettin to the 4th decimal point is a little too much for me

exotic pilot
#

No I just needed to figure out what 9+7.2 was

silk ocean
#

or that, yea

atomic notch
#

Hahaha

exotic pilot
#

I’m telling you I can’t do maths when playing satisfactory

atomic notch
#

Ik dude ill type the stupidest shit in there

silk ocean
exotic pilot
#

Ik that’s what I’m talking about

ember moon
exotic pilot
#

Yeha

#

I think schools making it so I’m getting worse at maths

#

Worse at everything in general

ember moon
#

Lmaoo

exotic pilot
#

I wish I was joking

silk ocean
#

Easy sum if you think about it: 9 x 7 = 63. 0.1 of 9 is 0.9, two of them is 1.8, add together for 64.8

exotic pilot
#

Huh

silk ocean
#

Oh it's 9 + 7.2... Sitting too far from the screen xD

exotic pilot
#

Yeah

silk ocean
#

Even easier xD

exotic pilot
#

What did you think it was

silk ocean
#

A star, multiply

exotic pilot
#

Oh

#

Well then I’ll definitely use n

silk ocean
#

xD

exotic pilot
#

I keep forgetting I play with my friend and he’s smart so I should just ask him

silk ocean
#

The human version of N

exotic pilot
#

Yes

#

Voice activated

silk ocean
#

Better than AI

#

Is that RI... Real Intelligence ?

exotic pilot
#

Rl is that a rocket league reference

#

Oh

silk ocean
#

Never actually played rocket league, probably should do

exotic pilot
#

I’ll carry you in 2s

silk ocean
#

Boosted

exotic pilot
#

Possibly

#

I’m the most average rank

#

I never heard of it until my friends begged me to play like last year

silk ocean
#

It's F2P isn't it

exotic pilot
#

Ye

#

Epic games

silk ocean
#

Might try it at some point

#

Yea just found it in my Epic client

exotic pilot
#

Irl has taken a complete new meaning for me

silk ocean
#

Real World - worst video game ever xD

exotic pilot
#

In rocket league

exotic pilot
silk ocean
#

Requires going outside xD

exotic pilot
#

Oh

#

I thought you meant an actual game

#

That’s how much I don’t do it

silk ocean
#

xD

exotic pilot
#

Even tho I’m outside rn waiting for my bus

silk ocean
#

Shock horrorz xD

clear wadi
#

hi im just download satisfactory for a few days and it got me addicted

silk ocean
#

It tends to have that effect xD

clear wadi
#

can i ask u guys how to connect the belt for manifacture

silk ocean
#

Like to a Constructor?

clear wadi
#

i currently trying to build heavy mordular fram

silk ocean
#

How do you mean connect the belt?

#

Like a manifold design?

clear wadi
#

cause i need 2 manifarure

#

yes

silk ocean
#

!wikisearch manifold

fossil iceBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

clear wadi
#

oh i mean the machine with 4 input

silk ocean
#

Oh right, well you need 3 or 4 lines going in, so space them a little far from the manufacturer, then you need 4 levels using the supports

silk ocean
#

The top two splitters probably need to be connected to the vertical belts

dense violet
#

yup. Smart splitters and a sink at the end (at least at the start)

#

very compact and tidy

clear wadi
#

i have smart spilter

dense violet
#

you can unlock them very early yeah 🙂

silk ocean
#

Depends how many mats are required per min, it's limited by 1 input belt

#

But it is a nice tidy design

clear wadi
#

i have exactly enough for 2 manifacture to produce 5.6125 heavy mordular

silk ocean
#

Either do that design with smart splitters, or space things further apart and run in 4 belts stacked above eachother, add splitters to each row and connect directly or using a vertical belt

bright helm
#

School starts in my country. Less Satisfactory😮‍💨✌️

cunning glade
unkempt blade
#

do they even have factory cart electives?

bright helm
#

School doesnt have lizard doggos

#

So Satisfactory wins

clear wadi
#

how can i post a picture?

#

i think i figure it out

silk ocean
shadow torrent
#

Is calculatory down?

hybrid nymph
#

well guys I couldn't fix the trains, so I just redid my tracks entirely and redid the station at oil instead, since the damn train refuses to cooperate

peak wasp
#

Evening, Pioneers!

keen jacinth
#

Hey chat

Is it worth transporting resources via train over to a factory to produce adaptive control units, or making a brand new massive factory that produces it from raw materials.

silk ocean
#

Personal preference really

keen jacinth
#

It's just I don't mind doing either, but idk what is more efficient and easier

silk ocean
#

I generally opt for do initial processing at the resource, possibly 2 stages up to an intermediate product, and then train it over the global network to a dedicated production facility

#

and/or for high demand intermediate/advanced products I try to pick a location where I can source the majority of resources relatively locally, maybe have to train in one or two things

keen jacinth
#

I see

#

I practically have everything at my hand in different factories for adaptive control units so..

silk ocean
#

For example, Iron Ore -> Iron Ingots -> Iron Plates. If they can then be train'd to multiple locations it can work well

true mulch
#

!wikisearch independency

silk ocean
#

It's personal preference as mentioned xD

fossil iceBOT
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...

silk ocean
#

The only sites that I do Independency on are power plants

keen jacinth
silk ocean
#

Trains move huge amounts of materials

coral glacier
#

Where is a good channel to ask questions about power production? :P

true mulch
coral glacier
#

Thanks! snuttsGood

silk ocean
true mulch
#

The wiki page explains the reasoning behind my suggestion

silk ocean
#

Independency is nice in theory but in reality you never have all the resources at hand, a global logistics train network eventually is essential imo

coral glacier
#

Drones are handy

keen jacinth
#

What tier are drones though

silk ocean
#

8

keen jacinth
#

Dang

coral glacier
#

:)

silk ocean
#

Trains are far better imo xD

coral glacier
#

Yeahhhh, but with drones your materials get to fly!

#

XD

silk ocean
#

xD

keen jacinth
#

Drones are cool, trains are cool and handy

exotic pilot
keen jacinth
#

Coming from someone with a model railway set in my roof

silk ocean
#

Yea but once setup it makes moving stuff around the world so much easier

#

It's a lot of work to build no doubt

keen jacinth
coral glacier
#

We have dimensional depots, we have teleporters, i say we need material dimensional transporters.
That way trains would be obsolete! 🤣

noble topaz
#

How do you make trains work? I have to test to see it works like 5 times before it works automatically

exotic pilot
keen jacinth
#

it's worth it

exotic pilot
#

i got no use for it rn

keen jacinth
#

Railways are huge for blueprints

noble topaz
keen jacinth
#

Or a wall design

silk ocean
coral glacier
noble topaz
silk ocean
#

Bottom line there is no right or wrong in this game, design/play your factories however you are most comfortable

keen jacinth
#

I would send a pic of my fuel generator build but i'm not on pc rn

noble topaz
#

I've had to edit something like 100 times just for one line of a project part

coral glacier
#

Letsgameitout*

silk ocean
coral glacier
#

I prefer Cocoon

noble topaz
coral glacier
#

🤣

noble topaz
#

And the weave

#

And the nest of conveyer belts and other stuff

keen jacinth
#

If there's one thing that reminds me of josh its: Fuck around and find out what I get

coral glacier
#

The "worst" thing is how he networked his cooling net for his nuclear power plants. 😆

dense violet
exotic pilot
#

i wish there was the ability to put a splitter directly on the output and a merger on an input of something so once one thing is full it will do the other and wont get clogged

coral glacier
#

It's as hilarious as it is horrifying.

keen jacinth
#

I wish I could immediate replace pipeline pumps from mk1 mk2 immediately. have to delete it manually and replace

silk ocean
#

Should mostly ignore my advices anyway, I'm a noob xD Fairly good with trains but that's about it lol

coral glacier
#

I am also a noob

noble topaz
#

I'm just about to get mk2 pipes

exotic pilot
#

im a noobier noob

dense violet
noble topaz
coral glacier
#

Josh is THE noob simon_smile

keen jacinth
exotic pilot
noble topaz
keen jacinth
#

Josh is the whole reason why i play this game

dense violet
noble topaz
#

If it wasn't for him and his monstrosities, I wouldn't be playing the game

coral glacier
#

For Josh it's either "My goals are beyond your understanding" or "I am throwing things against the walls to see what sticks"

keen jacinth
dense violet
keen jacinth
#

Good to know

coral glacier
dense violet
# keen jacinth Huh

pumps only effect how high fluids can go

and the way you're describing it is you had a system already working with mk1 pipes.

they'll continue to work like that.

keen jacinth
#

I feel like I should delete my 14.5 min motor factory. uses 750 iron, too much

noble topaz
dense violet
#

so there's zero point in upgrading a system to mk2 pumps if it's already working.

dense violet
noble topaz
dense violet
keen jacinth
noble topaz
#

PUMPS

dense violet
#

they also don't change flow rate

noble topaz
#

I'M DUMB SORRY

keen jacinth
#

all my knowledge is crumbling bro

noble topaz
#

I THOUGHT WE WERE TALKING ABOUT PIPES, NOT PUMPS

coral glacier
#

Pumps only help move liquids, if there isn't a source the pumps pump nothing. :P

dense violet
noble topaz
coral glacier
#

Not stupid

exotic pilot
#

im stupid

dense violet
coral glacier
#

jk

exotic pilot
dense violet
#

but if your long and wiggly pipe was working with mk1 pumps, changing them to mk2 will do nothing. But possibly eat a bit more power

coral glacier
#

One thing i like about satisfactory, is you can make the most efficient thing, and also the most inefficient thing to that.

#

I have a long time before i build the power plant i want to make, but hopefully, whenever it's done, i can share it with you all! :D

#

Emphasis on Whenever hehe

clear wadi
#

finally

#

4 encased beam, 5.6125 heavy mordular and 5 motor are such a headache

silk ocean
#

Look on the bright side, things only get more complex xD

clear wadi
#

yeah

#

now i need diluted fuel

#

🥲

coral glacier
coral glacier
#

Do it for the Doggo's lizard_dog

boreal musk
#

its done. its probably the biggest phase 2 project ive ever did

coral glacier
#

I saw, looks organized

#

Good job

clear wadi
#

things could have been easier

#

at least this factory only need limestone and iron

clear wadi
#

i just put all the material into a bin then overclock and use sombersloop

coral glacier
#

Now automate Power Shards.

#

:D

clear wadi
#

i came up with this manifacture logistic

#

can anyone check in the screen shoot

#

now its high speed connector, computer turn

covert vault
#

Mk3 pipes when? >_<

hybrid nymph
#

ugh just rage quit Minecraft

covert vault
#

trying to rebuild a nuclear power plant atm and just the water is so annoying

hybrid nymph
#

God I miss modded Minecraft

#

I need to work on tier 7

boreal musk
clear wadi
#

i need more power now

#

i used half of them

#

hard drive hunting time

hybrid nymph
#

I gave up on the trains

#

so I just said fuck this and switched around my stations

limpid cairn
#

600m^3 isn’t enough

covert vault
#

indeed

limpid cairn
#

I can hook up like 3 packagers at 200 p/m with 1 FULL pipe of nitrogen gas

hybrid nymph
#

we need mk3 pipelines at 1200m^3

reef basin
#

given people can't even build mk2 reliably, we don't need mk3

hybrid nymph
#

yeah people are kind of dumb, pipes aren't that hard

coral glacier
reef basin
#

max belt equals max solid extraction, max pipe equals max fluid extraction

no idea why we'd need more

hybrid nymph
#

I finally fixed my power

#

12375MW of power

small notch
#

Hello

covert vault
#

Anyone know why my teleporters suddenly aren't staying connected?

hybrid nymph
#

you can get teleporters?

covert vault
#

late game, yes

hybrid nymph
#

what? tier 9?

covert vault
#

not sure exactly which one, it's one of the last things you unlock though so I'd say yes

hybrid nymph
#

I'm not even on tier 8 yet lol

covert vault
#

they're incredibly handy but for some reason mine aren't staying connected atm

hybrid nymph
#

I'm still stuck on tier 7

covert vault
#

you'll get there

hybrid nymph
#

just finally got my trains and power fixed...it only took me 4 hours!

covert vault
#

considering my power grid is approaching a Terrawatt....

keen jacinth
covert vault
covert vault
#

seems like it

#

I just saw all 7 of my source portals disconnect at the same time, all 7 of them had 50 sing cells in plus more on the conveyor

steady glade
#

dismantle check the belt, see whats on it

covert vault
#

all of the portals have 50 stored in them, they're definitely getting fed.

#

if it were a lack of cells I'd expect them to disconnect 1 by 1 as they ran out individually, but they ALL disconnected and reconnected at the exact same time.

small notch
#

Are ai limiters used a lot later game

steady glade
#

ye

small notch
#

Ok

night birch
#

Nop, created a thread in help channel but it has no response, are you having same issues?

stray herald
#

Is there even a reason to have nuclear power plants before having the reprocessing milestone unlocked?

steady glade
#

power

stray herald
#

But I don't think having a tower made of storage containers full of waste is a good thing 😭

limpid cairn
steady glade
#

"temporary" storage

stray herald
oblique aspen
#

thats everyones choice, but storing the waste has been normal for a long time in the game, and its really not so bad once you accept it as fact

covert vault
oblique aspen
#

of course you can build another oil-based power planet and only deploy nuclear later, your choice

covert vault
#

meant I didn't have to deal with the waste being near me until I was ready for it.

reef basin
limpid cairn
covert vault
reef basin
stray herald
#

10 supercomputers need 4000+ MW of energy and my turbo fuel plant with a fully oveclocked oil extractor only makes around 5500 so it won't cut it because I need a factory for radar control and cooling systems and heat sinks and etc etc

Guess I'll make some mega storage

oblique aspen
#

by that argument you'll never end, why stop at 3 when 4 would reduce it even further, or 5

covert vault
#

@reef basin If mk3 pipes were a thing and they kept to the same doubling of capacity, I would need half the mk3 pipes

#

so building mk2 (assuming the existence of mk3) would be twice the infrastructure

reef basin
covert vault
#

I am building where the source fluid is, I am building 12x nuclear power plants

#

no matter what, I need to build 6 lots of pipes for 12 nuclear power plants

#

theoretical mk3 pipes means I would only need to build 3 lots of pipes

#

it's literally half the work, regardless of the length of the pipe.

stray herald
#

Mark 2 oil extractors too pretty please 🙏

reef basin
#

not really. If you build the plants at the pipe, you only need "one" pipe

P P P P P P
+-+-+-+-+-+
M   M   M

this scales no matter how many you need or what pipe limit is
(P = power plant, M = machine making rods)

limpid cairn
#

Im using 2 normal ones and it gives me like 16k power

#

Without the diluted fuel recipe

stray herald
# limpid cairn What nodes do you use

For the plant I am using one pure oil node. I haven't done anything about the supercomputer factory yet.
I feel like I need lots of oil but there aren't many good nodes so I'm saving them for recipes instead of powe5

limpid cairn
#

Just use the current nodes for power

ripe basin
#

Good day guys
Im back home

limpid cairn
#

Also, you can craft resin into rubber, plastic in mass

ripe basin
covert vault
#

it doesn't work.

peak wasp
#

with truck stations, can you set up just refuelling?

covert vault
#

yes

ripe basin
limpid cairn
ripe basin
vale grotto
ripe basin
limpid cairn
covert vault
stray herald
#

Residual uses polymer

vale grotto
ripe basin
#

Forgot

covert vault
#

the fact that we have mk 6 belts which are 2000% faster than mk 1, but mk2 pipes are only 200% of mk 1 pipes, it's a weird artificial limit.

vale grotto
stray herald
#

I've got tens of refineries sending the resin to sinks☠️☠️

reef basin
stray herald
#

I also gotta build a train system 😭😭 Phase 4 is so overwhelming

#

So many things

ripe basin
#

Trains have very cool design

covert vault
vale grotto
covert vault
#

that's not true at all.

vale grotto
#

Oil extractors pull 600/m, MK3 miners pull 1200/m

stray herald
# ripe basin Trains have very cool design

My problem is never being able to settle on something. I always overthink it and go like "Once I do X and y factories, I'll actually start trains". Been doing that since I unlocked them but now I'm on tier 8 milestones and still haven't built anything

covert vault
#

@stray herald my train system now rings the entire map.

vale grotto
#

And having only 2 belt tiers wouldn't really work as a 600/m belt in the early game would be a tiny bit absurd

covert vault
#

@vale grotto I'm not suggesting they remove belt tiers

#

I'm suggesting they ADD pipe tiers.

reef basin
vale grotto
#

And I don't think it's needed. I think matching the pipe throughput to the fastest extraction rate makes sense

ripe basin
stray herald
reef basin
reef basin
covert vault
covert vault
reef basin
#

you can't do that in any other way than having mk2 pipes

covert vault
#

cool, well I need to run less pipes around my base.

#

and I can't do that by any other means than higher tier pipes.

reef basin
#

that's not a gameplay thing, that's a preference thing

#

that's a different thing

ripe basin
covert vault
#

considering it's a game, they are both preferences

#

you don't HAVE to make use of every last erg of a resource

reef basin
covert vault
#

you could balance on lower limits.

reef basin
#

the total amount of resources in the world is very much something they plan the balance around

covert vault
#

it's a game design mechanic that affects balance, the design could be adjusted to maintain balance.

#

make the pipes larger, or super expensive, there's any number of ways to maintain the balance.

toxic grotto
#

how mutch will be statisfactory kost on console

covert vault
#

@toxic grotto no announcement yet

reef basin
#

want to transport 5000/min fluid? sure, you can do that with more pipes
want to mine all oil on the map? you can't do it without mk2 pipes

if you don't see the difrerence, I don't see a reason to talk to you, because that's apples and oranges

covert vault
#

I do see a difference, I just don't agree on the reasoning

chrome iron
#

How much will satisfactory cost on console?

ripe basin
covert vault
#

you're arguing one is an inherent limitation, I'm arguing it's not.

reef basin
toxic grotto
ripe basin
reef basin
#

so it won't be a thing even if it made sense (and it doesn't)

toxic grotto
reef basin
#

your argument is "I want more", which is infinitely applicable, which doesn't make sense

covert vault
covert vault
reef basin
ripe basin
reef basin
covert vault
reef basin
#

because you're centralising it instead of doing small modules like I've shown 🙂

#

it's literally a self-induced problem

covert vault
ripe basin
#

I just dont do nuclear

#

Fuel gens are my love

covert vault
covert vault
reef basin
covert vault
covert vault
#

if there is an engine limit that's causing it, say so

peak wasp
#

Anyone help me find this somersloop in #screenshots ? It's under this crevice but I can't get into it anywhere and it's driving me crazy it's right under ground.

reef basin
#

they can't do much more reliably

#

they said that like 1000 times

ripe basin
reef basin
#

and I did several times already as well

covert vault
#

I've watched every video on their channel, I bought the game day 1, I've never seen them state that mk2 pipes is an engine limitation.

reef basin
#

mk2 pipes are at or around engine limit. They can't do much more

covert vault
covert vault
ripe basin
reef basin
covert vault
#

cool, then go find one, until then I choose to believe it's an arbitrary decision by the game designers with no good reasoning behind it.

covert vault
#

I have one factory alone that does 2400 iron plates/minute.

ripe basin
#

My best is semi-automatic 1 Scomputer/min

covert vault
#

heck... I'm doing 15 Neural Quantum Processors/minute.

ripe basin
reef basin
covert vault
#

in your oh so humble opinion.

#

In my opinion, it has not been a reasonable decision.

reef basin
#

go play a different game then

ripe basin
#

Lets not argue brothers

covert vault
#

You don't get to tell me that mine is wrong just because you don't agree.

reef basin
#

I'm not saying your preference is invalid, I'm saying changing the game to suit your preferences, when the game is made based on devs preferences is weird

ripe basin
#

You are both right in some way

hybrid nymph
#

turbo rifle ammo here we come

covert vault
jade marlin
#

I am intending to build a world spanning rail network with blueprints. But I am unsure about the best height to avoid lots of ascending and descending as well as general path. (My blueprint is 5 platforms wide and has 4 train tracks on it)
Is there any resource to plan this or a plain picture of a railway like this?

covert vault
#

the very fact that they have addressed the question at all is evidence of that.

covert vault
ripe basin
reef basin
covert vault
#

sure, it's a balance between making the game too easy and too hard, and I think they got the balance slightly wrong.

reef basin
#

the game is currently too easy

covert vault
#

in your oh so humble opinion

ripe basin
#

Not for me

reef basin
#

in opinion of majority of beta testers

silk ocean
#

Got one of my intersections wrong just before I slept last night, woke this morning to find a scene of carnage, wrecked trains everywhere. It was like a scene out of war of the worlds XD

reef basin
#

they literally reduced the difficulty with 1.0 because they want to carter to more casual players

covert vault
#

beta testers aren't the wider player base though, they're a subset there of and they probably play the game significantly more than anyone else

#

and I say that as someone who's had a dedicated server running for >20K hours.

reef basin
ripe basin
#

I accidentally pressed both + and enter at the same time

covert vault
#

sorry 6 years, but still.

ripe basin
#

Im casual but sometimes i like something hard like hotline miami 2 on hard

reef basin
#

the fact that you decided on an approach to a factory which is annoying to build (for you) should be the first reason to think about changing the approach, not the game

#

game offers more painless approaches, some of which I've already suggested

ripe basin
covert vault
#

or, and here's a novel thought, considering it's a factory building game you remove restrictions on how the player can build.

reef basin
covert vault
#

@reef basin you're arguing as though the game is perfect how it is, but by your own admission "It's too easy" and there's things you'd change about the game, so why don't you follow your own advice and install mods or go play another game?>

reef basin
#

the restrictions are in place for both balance and performance reasons

reef basin
covert vault
#

cool, then stop telling me my opinions are wrong.

reef basin
#

I never said that

silk ocean
#

Do you find it kinda frustrating that the particle accelerator sound is like it's powering down when it isn't XD

reef basin
#

I said they won't be implemented

covert vault
#

you can disagree with them all you like, you don't get to tell me I'm not allowed to have them.

#

same shit different smell.

reef basin
#

you are allowed to have them. But if you want to be heard, you're in a wrong place. Here we can discuss them (as we're doing) and same as you can have yours, I can have mine and I can present mine and argue against yours.

little goblet
jade marlin
reef basin
#

if you want a place to just dump your ideas about how to make the game "better", we have a QA site just for that 🤷

mortal ginkgo
#

People can ask for ADA romance options.

covert vault
#

Northern steppes is probably the highest point afaik.

reef basin
mortal ginkgo
reef basin
covert vault
#

almost like it's a game that allows for different designs.

reef basin
covert vault
#

@reef basin you are the worst sort of fanboy, one who can't admit that there might be ways to improve the game even after saying that there's things you'd change given half a choice.

reef basin
# shadow torrent Why not, though?

because then you run tons of pipes from A to B, instead of just hooking the source to target that are in e.g. 5:2 ratio and building modules of that, which is much easier

silk ocean
#

This quantum encoder peaks at 26.8 GW

covert vault
reef basin
reef basin
mortal ginkgo
# reef basin devs made a game, they made a game THEY wanted to make. They listen to feedback ...

Again, you don't understand it. Saying "play another game" is easy for you because you are not affected by the situation.

Some people loves this game and wants it to be improved.

You disagreeing with them doesn't mean they should play another game. They are here for a reason, they love what the game is and they want improvements.

You don't get to tell them to play something else. Again, I would tell you to be quiet if I were a gamedev and you had this attitude.

reef basin
mortal ginkgo
covert vault
#

just because they have said no before, doesn't mean I can't campaign for a yes.

reef basin
covert vault
mortal ginkgo
# reef basin devs said "not happening"

Devs also said no to Blueprints too but then we got them.

ULTRA MAJORITY of reddit posts are about how bad the pipes and fluid system is.
Even Factorio said "fuck water fluid system completely" and made it insanely simple while complicating late game goals.

olive condor
#

Hello Pioneers. 👋 I'm wondering, how do you guys keep track of your drone routes? I have a canister factory with 3 port providing them. And where ever I need them a port with a drone which pulls the canisters there. Now I realize I haven proper load balanced the three providing ports resulting in wait queues.

#

Is there a way to see how the ports are connected?

covert vault
shadow torrent
reef basin
coral glacier
#

Bazinga

covert vault
reef basin
silk ocean
olive condor
mortal ginkgo
# covert vault If they had, I would have quit the game just in protest.

There is a reason they don't.

I mean I don't understand the "defense" of it all. I said it before: This game is extremely sandbox where we got floating foundations everywhere yet devs decided that "here is realistic fluid system" which isn't even realistic at all.

The fact that everything and my mom including asking for tons of water while fluid system is the weakest part is baffling to me.

And whats even more baffling is people defending or saying "lol bro mod or play something else."

I don't want to play something else. I don't want to use third party mods of some random dude in the internets.

Saying "devs dont read discord" is also silly arguement since we got COMMUNITY MANAGERS here that can tell them all about this.

Againm, Greeny being... meh.

coral glacier
#

Tip: I suggest setting up hypertube launchers before setting up cross-world drone platforms. simon_smile

olive condor
mortal ginkgo
covert vault
#

yup

silk ocean
covert vault
#

like I said, it smacks of the worst sort of fanboyism.

olive condor
reef basin
covert vault
#

and yes... I have a LOT of drones.

hybrid nymph
#

trying to get my aluminum setup then going to work on milestones

silk ocean
olive condor
mortal ginkgo
covert vault
#

fark... colour me impressed.

mortal ginkgo
#

Like look at them water extractors and 1 pipe can only handle 2 OW water bois.

reef basin
covert vault
reef basin
frail sleet
silk ocean
#

I have 600 flowing into my refineries but for some reason some fluid seems to "disappear" one or two can't seem to run all the time and I've checked like 10 times the numbers add up xD

mortal ginkgo
#

Also you have me blocked. Don't respond if you don't like it lols.

covert vault
reef basin
frail sleet
#

The problem is that a lot of people accidentally abuse this free headlift bug without realising. It's very easy to do, it only needs a junction and two pipes.

wary crow
#

do drones stop consuming fuel while hovering above an occupied port?

covert vault
#

oh I am, I just wish I didn't have to

#

and that was my point in the first place.

reef basin
mortal ginkgo
true mulch
reef basin
mortal ginkgo
olive condor
frail sleet
# mortal ginkgo My dear Aeryn, I scrolled so many reddit posts where one says "it works for me" ...

Yeah there are multiple confirmed bugs and also just the stuff which is done intentionally is a little bit wrong, probably accidentally.

For example, the dynamic pressure system adds phantom energy which causes perpetual motion and amplification of sloshing, instead of dying down over time as was probably intended (there's a "friction" multiplier which seems explicitly built to make this die down over time rather than self-amplify, but it's ~5x too weak to accomplish that on a mk.2 pipe).

mortal ginkgo
silk ocean
#

What sort of comparison is that XD

reef basin
#

oh I'm nothing like that person. But sure, assume things because you disagree with my opinion, great 🙂

mortal ginkgo
hybrid nymph
#

alright been palying for 4 hours

dense violet
#

I tried following the issue - Someone doesn't like mk2 pipes or something? or wants faster pipes?

silk ocean
hybrid nymph
#

I am making some raumen and heading to bed

mortal ginkgo
reef basin
silk ocean
#

More pipes, got it xD

coral glacier
#

Eat- i mean build more Pipes

dense violet
reef basin
mortal ginkgo
dense violet
#

it's not really an 'opinion'

mortal ginkgo
coral glacier
#

It is a videogame, so it's not going to be 1:1 with the real world :P

frail sleet
mortal ginkgo
ivory condor
#

Going to put my hot take here because we have a heated discussion,devs should have went with a simpler simulation for pipesjace_smile

dense violet
reef basin
mortal ginkgo
mortal ginkgo
dense violet
mortal ginkgo
frail sleet
#

The most likely "pipe fixes" are mostly removing code that already exists but behaves in unintentional ways, as well as fixing a couple of bugs like junctions calculating their connection heights incorrectly and certain pipe setups failing to transmit headlift where they obviously should, due to an oversight.

dense violet
covert vault
ivory condor
coral glacier
mortal ginkgo
reef basin
dense violet
mortal ginkgo
dense violet
frail sleet
#

Fluid fixes are basically perfect with just a mod which changes what some variables are set to, without having to change any of the code.

If you can change which variables are used when, there's even more power.

dense violet
coral glacier
#

Should i get Chrome or Caterium colouring for my pipes?

mortal ginkgo
dense violet
dense violet
ivory condor
shadow torrent
ivory condor
#

That's like blaming messy belts because the game allows them to be clipped hehe

mortal ginkgo
silk ocean
#

Somehow a bunch of my slugs found their way into the dimensional depot

silk ocean
#

xD

ivory condor
#

Im like my dude, this entire mess is your doinghehe

reef basin
dense violet
#

it was at least a couple years ago and seems reasonable.

coral glacier
dense violet
#

you want to move 20,000 water pm across the map? well better deal with those logistics

coral glacier
#

I forget, what does pm stand for again?

mortal ginkgo
#

per minute

reef basin
#

per minute

coral glacier
#

Should be impossible for me to lose my mind this early

silk ocean
#

Per metre xD

mortal ginkgo
true mulch
#

"post meridiem"

coral glacier
#

Per Minute, or Per "Minute"?

mortal ginkgo
#

O'well.

While we got some fluid system defenders, I think it is rather ok to state another part of the game that is lacking:

Where are ADA romance options?

coral glacier
#

Why'do wanna romance someone who's mean to you every chance they get?

true mulch
#

you don't get it

reef basin
mortal ginkgo
ivory condor
#

Some people want navier stoke simulated pipes, me personally I can't help but think this is a game so why is it this complicated againhehe

coral glacier
true mulch
#

same exact reasoning

reef basin
dense violet
ivory condor
#

Hot take, this game should simulate pipes like Foundry does ithehe

mortal ginkgo
# true mulch Satisfactory should pull literally this https://factorio.com/blog/post/fff-416

Are you saying devs should redesign the weakest part of the system where majority of the players are having issues?

What is this madness? What is this black sorcery?

Regardless, while I dont think Factorio did the correct thing by making it way too easy, I can clearly see that they said "let it go bro" and decided to make the DLC complex instead.

They made the correct move.

true mulch
#

having played both pre-2.0 and SA, this change just made dealing with fluids much more enjoyable

coral glacier
true mulch
#

it is easier yes, but you're asking the wrong question: is it more fun?

reef basin
mortal ginkgo
#

I am baffled by the fact that people are defending the faults of fluid system and not whining about how foundations can float in the air.

Like bro, if you want full realism, yolo for it. Don't stay stuck mid way.

ivory condor
#

With the amount of pipe frustration I think players arent exactly having fun with them nowjace_smile

reef basin
coral glacier
#

If you want to engineer with realistic water physics, become a hydroelectric engineer. :)

mortal ginkgo
true mulch
rustic hare
#

just personal experience, I haven't had any problems with fluids since 1.1 😅

ivory condor
coral glacier
mortal ginkgo
true mulch
#

and you know that I'm also against making the game blanket easier (such as what they did with power in 1.0)

reef basin
shadow torrent
#

I build my own MK3 pipes by putting multiple MK2 pipes parallel, then connect them via pipeline junctions every once in a while. Let the engine suffer.

reef basin
true mulch
#

they should add Mk3 pipes but make them proportionally larger so you can't connect them to buildings directly simon_smile

mortal ginkgo
#

I wonder how those mk2 pipe lovers defend the fact that there is ABSOLUTELY no way of knowing whats wrong or not with pipes or at least we don't know how the fluid is fluiding in game.

I hope they don't say "you cant see inside pipes thats why you should not be able to debug it".

I got no counter against that. 😔

shadow torrent
mortal ginkgo
coral glacier
#

I prefer Satisfactory, because it is more uh.... Satisfactory.. jace_smile

reef basin
ivory condor
mortal ginkgo
coral glacier
#

Assembly Language is the best logistics game on the planet.

#

:)

mortal ginkgo
ivory condor
rustic hare
mortal ginkgo
#

"Why don't you code your own Satisfactory game?" will be the next defense against the fluid system.

fluid sapphire
#

back in my day, we had to punch holes into cards, can you believe it

mortal ginkgo
coral glacier
silk ocean
#

Back in my day we had IPX networking and Wolfenstein 3D and DOOM

mortal ginkgo
#

Anyway, my final comment towards silly fluid system defenders:

"And I had that for my ultra simple Coal Gen setup of 8 gens to 3 water pumps simply did NOT work despite filling them prior.

The problem was fixed when I actually added pumps to prevent the backside long pipes causing sloshing on the far end coal gen connections.

NOWHERE in game tells me why it happens and the solution. I only used pumps because I thought it was a headlift issue (it wasn't).
And right now I am using valves and they work PERFECTLY fine for what I need whereas 95% of players think valves are borked and wack.
Make it make sense and let me know brotherman."

coral glacier
reef basin
mortal ginkgo
rustic hare
ivory condor
coral glacier
mortal ginkgo
ivory condor
mortal ginkgo
coral glacier
mortal ginkgo
#

I don't know why. But I thank you for reminding me of them.

ivory condor
#

Dont ask me how this would make sensehehe

mortal ginkgo
shy mulch
#

Just having a quick glance through the conversation about pipes and I'm just thinking "skill issue"

Pipes work absolutely fine and are completely predictable and manageable if you use them in certain ways. If you choose to use them in ways that don't work as well, then that's your choice and you're perfectly entitled to do that. Just don't blame things that work for not working because you haven't figured out how to use them.

My phone screen breaks every time I try to use it to hammer in a nail. Should I complain to the phone manufacturer or the nail retailer? Or maybe learn how a hammer works.

mortal ginkgo
#

I mean, you are wrong but you do you.

coral glacier
#

I like to put Sulfuric Acid in my pipes and spread it all around the world.
Causing all plant life to die and eradicating the harmful ecosystem.

mortal ginkgo
#

The part "absolutely fine" was wrong so eh.

silk ocean
#

For the most part pipes work fine for me yeah, sometimes I am head scratching tho

mortal ginkgo
ivory condor
coral glacier
shy mulch
#

All the pipes in my world are working absolutely fine, and that's not an opinion, they are reliable and transport exactly the amount of liquid I need them and expect them to. Are you saying I'm playing a different version of the game to you?

frail sleet
reef basin
coral glacier
ivory condor
#

I sure love how all available solutions to pipe issues is to add more pipes, making our pipe setups look more messy as a resulthehe

shy mulch
sterile blade
# true mulch it is easier yes, but you're asking the wrong question: is it more fun?

Reminder that Factorio has base defense. It makes sense to make basic tools relatively easy to use while keeping the complexity for less vital parts of the game (eg: having to scratch your head over how fluids work just to manifold coal generators quickly defeats the whole point of being able to build them quickly and progress through an non-peaceful game (in other words, only people experienced with pipes would be able to place them quickly avoiding shenanigans); in SF, the player is encouraged to spend time figuring things out

violet wasp
#

Hey. I have found a workaround
Launch game with SteamDeck=0 %command% option
And when In save menu - just press A on gamepad, it'll create save in my case named "Spycrab_01.09.25_12.51", smth like that

ivory condor
#

Bandwagon i personally enjoy messy pipeshehe

shy mulch
coral glacier
#

To me, just having textures in a game is amazing.

ivory condor
#

How is making pipes loops not messy, make this make sensehehe

mortal ginkgo
# frail sleet There are numerous documented bugs and unintended behaviors with pipes. The pos...

I am unsure if this will just work at this point.

There are people who state that 2 water extractors directly linked to a Nuclear Reactor still having 600m2 flow issues randomly and people think it is "skill issue".

Game is not telling whats wrong or right when fluids are flowing and there is no way to debug: "skill issue".

Late game recipes and my mom asking for ridiculous amount of water yet not having mk3+ pipes is "because of Engine Limitations" someone said; "skill issue".

90% of reddit posts are all about pipes and the most simple setup yet: "skill issue".

At this point, living is a skill issue. 😔

#

And all I want is romance options for ADA....

true mulch
reef basin
#

Late game recipes and my mom asking for ridiculous amount of water
the most a recipe asks for is 500/min water... which is below mk2 limit

true mulch
#

pipes could be implemented in such a way that flow is somewhat optimized away, but flow limits are still enforced

mortal ginkgo
coral glacier
#

1,000,000 pm/s pumps when :)

true mulch
#

e.g. if it works out "on paper" that I'm supplying 600 water and drawing 600 water, there shouldn't be any ridiculous flow simulation to make the pipe flow at 600

mortal ginkgo
frail sleet
#

There's really no reason that we couldn't have pipes that work consistently and/or have double the flow rates within the engine. Modders have proven that much.

I suspect someone just ran into an issue with the way that variables are set up on the dynamic pressure section, that breaks when you increase flow rate but nothing else does (and it's easy to work around or remove the problematic section)

shy mulch
#

if you want huge numbers of things that aren't available or don't work normally, use mods, there's loads of mods that do everything you can think of if that's what you're into

mortal ginkgo
#

Why are we forced to use mods to fix an issue...

shy mulch
#

I don't agree that it's an issue

reef basin
#

because you're calling game balance "issue"

frail sleet
#

We're not, but we can use mods as a tool to show that issues are fixable and/or that players perfer X config to Y config.

true mulch
mortal ginkgo
frail sleet
ivory condor
reef basin
true mulch
shy mulch
ivory condor
#

They made this simulation to complex and you have to do weird things to work around things like flow issues instead....

mortal ginkgo
reef basin
mortal ginkgo
sterile blade
# true mulch with your example of coal generators, the puzzle is the fact that you hit the pi...

The example was in Factorio, where you had to manually figure out how many boilers you could chain before they stopped working... Not ideal in a game where you're on a timer, but bearable/possibly interesting to deal with when you're in a sandbox
Ie: how complex basic tools should be depends on the game's genre; Factorio having simpler pipes than SF makes sense (I'm not touching on how the current state is, just commenting on comparing the 2 games' systems and their complexity)

shy mulch
mortal ginkgo
ivory condor
#

And to make it worse the game basically tells you nothing about any of it, instead its "trial by fire"hehe

mortal ginkgo
frail sleet
# shy mulch If there was an error in the game it would affect 100% of players. It doesn't. W...

There are several bugs that are very difficult to identify, which people run into by accident.

One of them for example; if you have a vertical junction, it calculates the heights of the pipe connections wrong which prioritises or locks out certain connections erroneously. That behavior changes radically when you rotate the junction by 90 degrees, even though it's visually almost identical.

That means that people who have junctions that aren't flat on the height axis are essentially rolling the dice for which behavior they are going to get, and if it's going to work or not.

coral glacier
mortal ginkgo
shy mulch
reef basin
#

that behavior changes radically when you rotate the junction by 90 degrees, even though it's visually almost identical.
which axis of rotation are we talking about?

mortal ginkgo
ivory condor
ivory condor
shy mulch
mortal ginkgo
#

I don't get it. Are some people paid to defend the fluid shenanigans and tell around "skill issue"?

I don't see any other reason.

#

Can I get paid to defend fluid systems too if so?

frail sleet
mortal ginkgo
shy mulch
coral glacier
#

I'm not worrying about the fluid dynamics of the pipe system 'cuz i got factories to build snuttsmile

frail sleet
void gorge
true mulch
shy mulch
coral glacier
#

Hello Mkikael, how's business

void gorge
#

@obsidian zodiac How's that for a video idea

green fiber
#

The problem IS fixable for the most part in the current system

shy mulch
#

If fluids get "fixed" I'm going to start a campaign to break them again 😄

void gorge
frail sleet
coral glacier
shy mulch
#

I'm going to watch the world burn and nobody can put the fire out because nobody can get their water pipes to work

mortal ginkgo
green fiber
#

Dynamic Pressure is the prime thing i blame for all fluid issues with higher flow rates

reef basin
coral glacier
solid storm
#

Seems almost quicker to make some things in the crafter. Modular Frames and Reinforced Iron Plates take SO long the normal way.

frail sleet
mortal ginkgo
sterile blade
#

If only we had MK2 assemblers

coral glacier
#

Josh (LGIO): Bane of the Sloosh

reef basin
mortal ginkgo
#

only to make 5/min modular frames

#

WOAH INSANE PROGRESS OF THE CENTURY

coral glacier
#

Snutt when LGIO makes another Satisfactory Video: snuttstach_stare

reef basin
void gorge
#

Breh just catch a Nidoran

shy mulch
void gorge
#

Also they're nuts for giving Charmander Metal Claw in FRLG

#

Tears right through Brock

reef basin
#

yeah metal claw is great 🙂 but that's gen 3 and I asked for gen 1 😄

solid storm
reef basin
void gorge
sterile blade
mortal ginkgo
green fiber
solid storm
reef basin
solid storm
coral glacier
#

I am impressed at all the little fixes and overall development the developers for this game have made over the past half decade. :)

ivory condor
coral glacier
#

True, but there Has been a Lot of behind the scenes modification and improvement to the game.

true mulch
ivory condor
#

Poor game has to run all of those differential equations, its a miracle any of this works at allhehe

limpid cairn
green fiber
limpid cairn
#

like im not even expecting anything good anymore if the game is going to be a AAA game

coral glacier
#

I'm curious, do power wires have load limits?

true mulch
limpid cairn
#

no

dense violet
coral glacier
void gorge
dense violet
#

It probably got axed and or will suck terribly

fluid sapphire
#

quadruple A sounds like something ubisoft would say

true mulch
#

of course if was Ubisoft

dense violet
hardy thistle
#

Hi guys, I added the blueprints to the folder and they are not appearing in the game, do you know how I can solve this? Thanks

dense violet
#

its probably as bland as just about everything else of theirs

void gorge
#

Sea of Thieves wasn't it? I stand corrected

#

Or some pirate game or the other

true mulch
#

Skull and Bones

void gorge
#

That's the one

#

Tyty

true mulch
#

Sea of Thieves is from Microsoft and actually decent

dense violet
#

something piraty sounded about right. If it was ubisoft it probably vacated my brain as soon as I stopped looking

ivory condor
limpid cairn
honest osprey
#

Quick question, do devs or community talked anything about roads that can be placed like pipes or conveyors?

brittle grove
#

Which world do you guys recommend i start in

true mulch
#

one world, different starting spots

#

pick any you like based on the description

ivory condor
#

I wish the game had multiple worlds

reef basin
brittle grove
ivory condor
#

Snow world when?

limpid cairn
limpid cairn
ivory condor
#

Isnt northern forest best to start with, due to having so much to burn?

reef basin
#

well "best" for you, not necessarily for everyone

ivory condor
#

Guess it's relative hmmm

pastel carbon
limpid cairn
pastel carbon
#

It's probably the least of my concerns when picking a starting location

limpid cairn
#

i had no problems in the desert and you get 1 grass per plant there

ivory condor
#

Thats true dune desert seems to be a easy biome to

pastel carbon
#

The thing I find funniest about the starts is that the grassy fields is somehow drier than the dune desert, which is a literal desert lol

ivory condor