#satisfactory
1 messages · Page 274 of 1
first you delete the engine that's facing backwards
but then you have to build out a proper highway system and that's not trivial
doesn't the train always take the shortest path?
YUP DONE
I think my base is becoming less spaghetti
Now its slightly less spaghetti with lot of jank
does anyone know how many mercer spheres i would have if i collected them all minus the ones to fully tech the dimensional storage out?
Huh?
298 in total
98 for MAM
200 to play around
so if you idle satisfactory your computer can cool down a little
you will get there, slowly slowly
Hhh I’m cooked- my factory is cooked and idk how to fix it (bro I’m about to reach steel and I want my place decent looking to continue + efficient)
picture in #screenshots please
it's pretty common to revamp your stuff after you've built your coal power
Sent
you dont fix it, instead you learn how to build better for your steel factory
Hm…
Yay 🫠
Time to the play the game again just to stare at it for hours cause I’m ridiculously tempted to just start a new save :3
it took me 400hrs of learning to build mega factory neatly without spaghetti
in countless saves
well, tbh, my first factory looked like that, one thing I learned is that space can be used sparingly to place machines more aligned, orderly, add walkways, route belts better, you don't need to save space
especially once you got the jetpack and hoverpack, got a look at everything from the top, and everything seems small
this is 240hr into my first save, I don't like creating multiple saves just because I made mistakes, because everyone does
also, don't power shard your factories so soon, leave potential
Just got off after like playing for 20 hours straight lol
Chat I need help idk what I'm doing wrong
good question
I have 30 refineries making rubber with 10 refineries making fuel with 20 gens burning the fuel and the hor is still backing up
Anyone wanna give some tips for actually getting to endgame without quitting?
Im thinking about starting a run without getting bored
PDF refineries?
Pdf?
so thats 4500 rubber i think? are the belts running off full speed
packaged diluted fuel
oh nvm i cant read, so gens are running full rigjt
Yes
No 30x20
just overproduce the fuel
The fuel is already over producing
i would just start from tier 9 if youve finished game already
so how is the hor backing up?
whats the util%
Cuz the fuel is backing up
actually get to fixing your mistakes as a project
The gens aren't burning fast enough
I haven't actually gotten very very far. I think it was like hyper tubes and thats it
Ig add more gens but
so build more of them
And sam ore
I don't want it too mess up in the future
All I do is get to build a hyper tube launcher then stop playing😭
build more gens then?
also check the number, how much fuel youre making, how much fuel each gen consuming?
all of these problem is easily solved with simple math
This be my numbers
dont use amount of machines, check the number inside
Well the refineries make 40 a min there's 10 of them and the gens burn 20 fuel per min so
I believe my numbers too be correct
are you sure? check again, if your number is correct, your hor wont backing up if you used them all for fuel
40*10 means 400/min, are you using mk2 pipe?
No
Yes certain
are you merging the pipes?
At the end yes
what's mk.1 pipe max flow rate
300
you using 2 pipes?
Most of the gens are capped at 50
Some only at 30
I'm just gonna unlock MK2 pipes and just upgrade them all
Hopefully that fixes or helps it
Cuz idfk
youre transporting 400/min in 300/min pipe, ofc it will get backed up
unless your doing 2 pipe of 200/min each
Had a massive project for a coal PowerPoint only realised my math was wrong in how much coal I needed
Was thinking that I'd be able to have about 60 gens only to realise I wouldn't have the coal
Splitting 4 lanes of 15 gens is wrong
On a water side of things
So I might up it to 16 per lane which makes 64 gens what I need
Also @boreal musk how many miners are you using for that diabolically large facility your making cause that looks like a lot of pure nodes
the one i sent in #design-and-architecture ?
Ye
not much actually, its just
2010/min iron
540/min copper
540/min coal
720/min concrete
all miner overclocked
NOT MUCH??
Yeah its really not that much
I believe it's 2 cores for 200 percent due to mk3 conveyors only doing up to 120per minute
I do remember you get mk 2 at steel production
I'm stupid
Also managing that looks like a headache
All those conveyors
its fun
ive done bigger build, this much is nothing
Huh.. just noticed that you can search for the Foundry, but it doesn't show when opening buildings on the left on the gg wiki
Thats funny
Tbh I've seen how some people brain works (source: imkibitz)
That PowerPlant he's building is crazy
Yeah its really funny watching kibs build
Also I've had this.game for 5 days now.and spent nearly 50 hours on it
Holy I'm addicted
my fps goes to 60 when im in my build menu what could it be about
🥔
Probably a setting reducing fps when in a menu
Or a potato pc
nah its not capped
nah i get around 160 on ultra settings
It's a menu, so it doesn't have to render as much, so it doesn't?
Does it do it when you open the codex too? Or just build menu?
Don't know I'm having small freezes when I open the build menu but it's normal for me
codex as in n no
his turbofuel plant could be much smaller if he just do closed loop instead of merging all the loop into one big system
N is search bar
Yeah
Chat what’s your favourite conveyor design
Mk3
Can I nudge the content of a blueprint?
I need to move everything by 1m
In the BP editor
I kinda wish you could just select stuff like in Factorio and CTRL+C, CTRL+V
I guess they won't since Blueprints exist
Blueprints exist in Factorio as well, you can select stuff to create a blueprint
(instead of having to rebuild in the editor)
I hate screws
U can search all sorts of stuff on it i mainly just do quick maths on it
Real
That's why I try to find alt recipes that eliminate them
I figured out you can do maths in the overlocking area
Yeah its cool
Oh I see
They really thought of everything
If ur really smart you can do math in ur head
Not when I play satisfactory
Yeah dude the fractions are crazy sometimes
Remember you can type into the overclock % box, if you want something precise like 163.3333%
Gettin to the 4th decimal point is a little too much for me
No I just needed to figure out what 9+7.2 was
I just type the number
or that, yea
I’m telling you I can’t do maths when playing satisfactory
Ik dude ill type the stupidest shit in there
You don't have to xD Hit N and just type the sums there 🙂
Ik that’s what I’m talking about
You know it's getting bad when you can't do basic maths
Yeha
I think schools making it so I’m getting worse at maths
Worse at everything in general
Lmaoo
I wish I was joking
Easy sum if you think about it: 9 x 7 = 63. 0.1 of 9 is 0.9, two of them is 1.8, add together for 64.8
Huh
Oh it's 9 + 7.2... Sitting too far from the screen xD
Yeah
Even easier xD
What did you think it was
A star, multiply
xD
I keep forgetting I play with my friend and he’s smart so I should just ask him
The human version of N
Never actually played rocket league, probably should do
I’ll carry you in 2s
Boosted
Possibly
I’m the most average rank
I never heard of it until my friends begged me to play like last year
It's F2P isn't it
Irl has taken a complete new meaning for me
Real World - worst video game ever xD
In rocket league
Never heard of it
Requires going outside xD
xD
Even tho I’m outside rn waiting for my bus
Shock horrorz xD
hi im just download satisfactory for a few days and it got me addicted
It tends to have that effect xD
can i ask u guys how to connect the belt for manifacture
Like to a Constructor?
i currently trying to build heavy mordular fram
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
oh i mean the machine with 4 input
Oh right, well you need 3 or 4 lines going in, so space them a little far from the manufacturer, then you need 4 levels using the supports
The top two splitters probably need to be connected to the vertical belts
sushi line?
That smart splitters sushi tho
yup. Smart splitters and a sink at the end (at least at the start)
very compact and tidy
i have smart spilter
you can unlock them very early yeah 🙂
Depends how many mats are required per min, it's limited by 1 input belt
But it is a nice tidy design
i have exactly enough for 2 manifacture to produce 5.6125 heavy mordular
Either do that design with smart splitters, or space things further apart and run in 4 belts stacked above eachother, add splitters to each row and connect directly or using a vertical belt
School starts in my country. Less Satisfactory😮💨✌️
That's what I'm doing
What's school going to teach you that Satisfactory doesn't? This doesn't seem like a very good plan for your future
do they even have factory cart electives?
Is calculatory down?
well guys I couldn't fix the trains, so I just redid my tracks entirely and redid the station at oil instead, since the damn train refuses to cooperate
Evening, Pioneers!
Hey chat
Is it worth transporting resources via train over to a factory to produce adaptive control units, or making a brand new massive factory that produces it from raw materials.
Personal preference really
It's just I don't mind doing either, but idk what is more efficient and easier
I generally opt for do initial processing at the resource, possibly 2 stages up to an intermediate product, and then train it over the global network to a dedicated production facility
and/or for high demand intermediate/advanced products I try to pick a location where I can source the majority of resources relatively locally, maybe have to train in one or two things
I see
I practically have everything at my hand in different factories for adaptive control units so..
For example, Iron Ore -> Iron Ingots -> Iron Plates. If they can then be train'd to multiple locations it can work well
Yeah. I'd recommend the opposite here lol
!wikisearch independency
It's personal preference as mentioned xD
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
The only sites that I do Independency on are power plants
Yeah. Though trains i'm not good with. I don't know how to limit how much it takes and drops off
Trains move huge amounts of materials
Where is a good channel to ask questions about power production? :P
Thanks! 
If not comfortable with trains, do all the processing locally like Ondar suggests
The wiki page explains the reasoning behind my suggestion
I guess so
Independency is nice in theory but in reality you never have all the resources at hand, a global logistics train network eventually is essential imo
Drones are handy
What tier are drones though
8
Dang
:)
Trains are far better imo xD
xD
Drones are cool, trains are cool and handy
but you have to connect them
Coming from someone with a model railway set in my roof
Yea but once setup it makes moving stuff around the world so much easier
It's a lot of work to build no doubt
Blueprints are a lifesaver
We have dimensional depots, we have teleporters, i say we need material dimensional transporters.
That way trains would be obsolete! 🤣
How do you make trains work? I have to test to see it works like 5 times before it works automatically
never used a blueprint
i got no use for it rn
Railways are huge for blueprints
Dimensional depot downloader (actual mod)
Or a wall design
Mainline (2 tracks), signals (decide drive right/left), path intersection branches off the mainline to stations.. basically xD
Especially when building an extensive modular design for making large power grid. :D
I was talking more about the stations and cargo
I also needed to test if items were going where they should be
Bottom line there is no right or wrong in this game, design/play your factories however you are most comfortable
I would send a pic of my fuel generator build but i'm not on pc rn
I've had to edit something like 100 times just for one line of a project part
Josh is very comfortable with His designs. 
Letsgameitout*
I generally do 1 station per material type, but you can mix in various ways. You allocate a train schedule so you know where the train is loading and unloading, etc
The conveyer belt tornado
I prefer Cocoon

🤣
If there's one thing that reminds me of josh its: Fuck around and find out what I get
The "worst" thing is how he networked his cooling net for his nuclear power plants. 😆
Free roam pipes
really up to you 🙂 the whole game is about making those kinda choices
i wish there was the ability to put a splitter directly on the output and a merger on an input of something so once one thing is full it will do the other and wont get clogged
It's as hilarious as it is horrifying.
I wish I could immediate replace pipeline pumps from mk1 mk2 immediately. have to delete it manually and replace
Should mostly ignore my advices anyway, I'm a noob xD Fairly good with trains but that's about it lol
You gotta do that
I am also a noob
im a noobier noob
why replace them if they're already doing their job?
I'm the noobest noob
Josh is THE noob 
An mk2 is always better than an mk1
Yes
hes god wdym
Also yes
Josh is the whole reason why i play this game
I mean more power and more headlift
it means you'll need fewer along the way, but this example sounds like the system is already working with mk1s?
Fr
If it wasn't for him and his monstrosities, I wouldn't be playing the game
For Josh it's either "My goals are beyond your understanding" or "I am throwing things against the walls to see what sticks"
At few points i needed mk2's. oil node quite a distance away from my computer factory
the poor lizard doggos
pumps don't care about distance. only headlift
pumps only effect how high fluids can go
and the way you're describing it is you had a system already working with mk1 pipes.
they'll continue to work like that.
I feel like I should delete my 14.5 min motor factory. uses 750 iron, too much
Yk when you see a black background with white text, and the funny song, what shows next is gonna take a very, very long time to make, and it's gonna work super inefficiently
so there's zero point in upgrading a system to mk2 pumps if it's already working.
there's probably 80,000 iron ore pm possible on the map. I think yo'ull be ok
How about if whatever you're pumping into needs more than what mk1 holds?
pumps don't hold anything
It's just for flow rate
PUMPS
they also don't change flow rate
I'M DUMB SORRY
huhhh
all my knowledge is crumbling bro
I THOUGHT WE WERE TALKING ABOUT PIPES, NOT PUMPS
Pumps only help move liquids, if there isn't a source the pumps pump nothing. :P
all they literally do is allow fluids to reach higher up xD
excuse my stupidity
Not stupid
im stupid
now, if yo uhave a long and wiggly pipe across the land it'll probably move upwards at somepoint and you'll need some headlift, sure
its not a maybe
but if your long and wiggly pipe was working with mk1 pumps, changing them to mk2 will do nothing. But possibly eat a bit more power
One thing i like about satisfactory, is you can make the most efficient thing, and also the most inefficient thing to that.
I have a long time before i build the power plant i want to make, but hopefully, whenever it's done, i can share it with you all! :D
Emphasis on Whenever 
Look on the bright side, things only get more complex xD
But that only makes it more fun!
(Because why wouldn't you want to play some more?
Exactly! xD
its done. its probably the biggest phase 2 project ive ever did
i got steel mordular right after i finish the iron rod logistic
things could have been easier
at least this factory only need limestone and iron
wow that a lot of machine
i just put all the material into a bin then overclock and use sombersloop
points at sushi belters 
i came up with this manifacture logistic
can anyone check in the screen shoot
now its high speed connector, computer turn
Mk3 pipes when? >_<
ugh just rage quit Minecraft
trying to rebuild a nuclear power plant atm and just the water is so annoying
its a lot of machine indeed, im going to double it up in phase 3
indeed
I can hook up like 3 packagers at 200 p/m with 1 FULL pipe of nitrogen gas
we need mk3 pipelines at 1200m^3
given people can't even build mk2 reliably, we don't need mk3
yeah people are kind of dumb, pipes aren't that hard
As an artist once said "But why stop HeEerEe!?!"
max belt equals max solid extraction, max pipe equals max fluid extraction
no idea why we'd need more
I finally fixed my power
12375MW of power
oil is complete, take a look in #screenshots
Hello
Anyone know why my teleporters suddenly aren't staying connected?
you can get teleporters?
late game, yes
what? tier 9?
not sure exactly which one, it's one of the last things you unlock though so I'd say yes
I'm not even on tier 8 yet lol
they're incredibly handy but for some reason mine aren't staying connected atm
I'm still stuck on tier 7
you'll get there
just finally got my trains and power fixed...it only took me 4 hours!
considering my power grid is approaching a Terrawatt....
who knows might be lack of singularity cells
there's an entire mk 2 container full of them backing my portals
might be a bug?
seems like it
I just saw all 7 of my source portals disconnect at the same time, all 7 of them had 50 sing cells in plus more on the conveyor
Not like I'm lacking sing cells: #screenshots message
dismantle check the belt, see whats on it
all of the portals have 50 stored in them, they're definitely getting fed.
if it were a lack of cells I'd expect them to disconnect 1 by 1 as they ran out individually, but they ALL disconnected and reconnected at the exact same time.
Are ai limiters used a lot later game
ye
Ok
Nop, created a thread in help channel but it has no response, are you having same issues?
Is there even a reason to have nuclear power plants before having the reprocessing milestone unlocked?
power
But I don't think having a tower made of storage containers full of waste is a good thing 😭
But why nerf every smart person because of dumb people
"temporary" storage
lmao xDD
thats everyones choice, but storing the waste has been normal for a long time in the game, and its really not so bad once you accept it as fact
do what I did, use drones to move it all to a base in the middle of nowhere until you unlock reprocessing, and once you do use the drones to move it from there to your reprocessing site
of course you can build another oil-based power planet and only deploy nuclear later, your choice
meant I didn't have to deal with the waste being near me until I was ready for it.
smart people aren't nerfed by having limits, they work smartly around them
Why store waste if you can turn it into plutonium…and then into ficsodium
it's not a limit, it's a frustration, I have to build 2x the infrastructure I would otherwise need.
no, you need to build the same infrastruture
10 supercomputers need 4000+ MW of energy and my turbo fuel plant with a fully oveclocked oil extractor only makes around 5500 so it won't cut it because I need a factory for radar control and cooling systems and heat sinks and etc etc
Guess I'll make some mega storage
by that argument you'll never end, why stop at 3 when 4 would reduce it even further, or 5
@reef basin If mk3 pipes were a thing and they kept to the same doubling of capacity, I would need half the mk3 pipes
so building mk2 (assuming the existence of mk3) would be twice the infrastructure
or you build where the source fluid is and you only need to connect between machines, so you don't need any long mk2/3 pipes
I am building where the source fluid is, I am building 12x nuclear power plants
no matter what, I need to build 6 lots of pipes for 12 nuclear power plants
theoretical mk3 pipes means I would only need to build 3 lots of pipes
it's literally half the work, regardless of the length of the pipe.
Mark 2 oil extractors too pretty please 🙏
What nodes do you use
not really. If you build the plants at the pipe, you only need "one" pipe
P P P P P P
+-+-+-+-+-+
M M M
this scales no matter how many you need or what pipe limit is
(P = power plant, M = machine making rods)
Im using 2 normal ones and it gives me like 16k power
Without the diluted fuel recipe
For the plant I am using one pure oil node. I haven't done anything about the supercomputer factory yet.
I feel like I need lots of oil but there aren't many good nodes so I'm saving them for recipes instead of powe5
You can find oil wells that are pretty good if not even better
Just use the current nodes for power
Good day guys
Im back home
Also, you can craft resin into rubber, plastic in mass
Alternatice recipes
I've no idea what the hell you're thinking about, there's not enough room on a single pipe to have 5 extractors and 2 nuclear power plants and then extend that infinitely
it doesn't work.
with truck stations, can you set up just refuelling?
yes
Sure, why not?
There’s no alt recipe that needs resin
Oh
I thought recycled was alt
Recycled doesn't need resin
What does it need then
Recycled plastic and rubber needs resin and water
The same argument applies inversely to conveyor belts, why have mk 6 when mk2 will do? need more just build more factories.
Residual uses polymer
Fuel and either plastic or rubber, which then makes the other
the fact that we have mk 6 belts which are 2000% faster than mk 1, but mk2 pipes are only 200% of mk 1 pipes, it's a weird artificial limit.
Recycled plastic and rubber use fuel, not resin
You're thinking of residual
Ah mb
I've got tens of refineries sending the resin to sinks☠️☠️
Yeah me too
water extractor is 20 meters wide, nuclear plant is 36
5 water extractors is 100, two plants is 72. You build one module that way, second one inverted. Easily scales, doesn't hit any pipe limits. Or you offset a few extractors, up to you
E E E E E P P
+-+-+-+-+ +-+-+-+-+
P P E E E E E
or
P P P P
+++++ +++++
E|E|E E|E|E
E E E E
Its fun actually
Trains have very cool design
or just give me mk3 pipes and I don't have to any of that, like I said it seems like a weird arbitrary limit when we have mk1 to mk6 conveyors with a 2000% increase in capacity, whereas we only get a 200% increase in capacity for fluids.
The reasoning is that the max tier matches the fastest extraction rate
that's not true at all.
Oil extractors pull 600/m, MK3 miners pull 1200/m
My problem is never being able to settle on something. I always overthink it and go like "Once I do X and y factories, I'll actually start trains". Been doing that since I unlocked them but now I'm on tier 8 milestones and still haven't built anything
@stray herald my train system now rings the entire map.
And having only 2 belt tiers wouldn't really work as a 600/m belt in the early game would be a tiny bit absurd
@vale grotto I'm not suggesting they remove belt tiers
I'm suggesting they ADD pipe tiers.
we have pipe and conveyor limits for multiple reasons:
- we don't need more, but both pipes and conveyors max out at the amount you realistically can make out of single extractor
- engine limits are a thing
- gameplay limits are a thing
And I don't think it's needed. I think matching the pipe throughput to the fastest extraction rate makes sense
Brother
You'll do them eventually, im sure
How did it look like when you first built it? A couple stations? A full network from the get go?
by the same argument you could say "give us a mk8000 pipe with infinite throughput and allowing for multiple fluids" and it would turn into "just connect everything to a single pipe and it will work"
You don't need more, I do.
no, you don't either. You WANT more. There's a difference
Started from green fields to oil sands then slowly expanded.
by that argument you don't need tier 2 pipes
you do... to extract the max possible oil from a single node
you can't do that in any other way than having mk2 pipes
cool, well I need to run less pipes around my base.
and I can't do that by any other means than higher tier pipes.
I usually do short trains when im too lazy for belts
considering it's a game, they are both preferences
you don't HAVE to make use of every last erg of a resource
amount of resources extracted is not a preference, it's a game desgin/balance mechanic
you could balance on lower limits.
the total amount of resources in the world is very much something they plan the balance around
it's a game design mechanic that affects balance, the design could be adjusted to maintain balance.
make the pipes larger, or super expensive, there's any number of ways to maintain the balance.
how mutch will be statisfactory kost on console
@toxic grotto no announcement yet
want to transport 5000/min fluid? sure, you can do that with more pipes
want to mine all oil on the map? you can't do it without mk2 pipes
if you don't see the difrerence, I don't see a reason to talk to you, because that's apples and oranges
I do see a difference, I just don't agree on the reasoning
How much will satisfactory cost on console?
Why would you want to transport 5000/min fluid 💀
you're arguing one is an inherent limitation, I'm arguing it's not.
even if for some reason they decided that this weird and unlogical thing needs to go in the game, there's still the engine limit
i need to wait right
Yes
so it won't be a thing even if it made sense (and it doesn't)
thx for the ansewer
your argument is "I want more", which is infinitely applicable, which doesn't make sense
12 nuclear power plants uses 3600m³ of water, it's not hard to hit those numbers.
just because it doesn't make sense to you, doesn't mean the argument is invalid.
if you centralise your water distribution, yeah. That's what the game tries to teach you to NOT do
Just use more pipes brother (Or sister, im not sure)
it's not about making sense, it's about literal hardware and software limitations
yes, that's what I am doing at the moment, I am arguing for being able to use less pipes because it takes so long to build enough pipes.
because you're centralising it instead of doing small modules like I've shown 🙂
it's literally a self-induced problem
except I haven't seen any evidence of it being a hardware or software limitation, it appears to be an arbitrary decision by the game designers.
it's a self induced problem... by the game designers.
that's the same problem with longer build chains.
not even the whole time in early access where they battled the engine to even give us mk6 belts because THE ENGINE COULDN'T HANDLE THEM?
Sure, and they overcame that, so whose to say they can't overcome the lack of mk3 piping?
they got close to the limit
if there is an engine limit that's causing it, say so
Anyone help me find this somersloop in #screenshots ? It's under this crevice but I can't get into it anywhere and it's driving me crazy it's right under ground.
Maybe im just too stupid for nuclear
On my previous main save i had exactly 4 NPPs, 1 for Uranium, 2 for Plutonium and 1 for Ficsonium
and I did several times already as well
I've watched every video on their channel, I bought the game day 1, I've never seen them state that mk2 pipes is an engine limitation.
mk2 pipes are at or around engine limit. They can't do much more
I have 36 currently, trying to build another 12 and just sighing at what I have to do for piping.
<citation very much needed>
Are you building stuff like 12000/min iron?
<any stream with that question, pretty sure the archive has like 100 videos on that topic>
cool, then go find one, until then I choose to believe it's an arbitrary decision by the game designers with no good reasoning behind it.
ummm... I haven't added it all up, but yeah it'd probably be getting there.
I have one factory alone that does 2400 iron plates/minute.
My best is semi-automatic 1 Scomputer/min
heck... I'm doing 15 Neural Quantum Processors/minute.
I dont need that many
"we need to limit the player" is very much a good decision
if you get mk3, would you want mk4? mk5? where does it end?
the limit has to be SOMEWHERE
it has very reasonably been decided to be at max extraction speed
in your oh so humble opinion.
In my opinion, it has not been a reasonable decision.
go play a different game then
Lets not argue brothers
It's a preference, you have yours, I have mine, neither is invalid.
You don't get to tell me that mine is wrong just because you don't agree.
I'm not saying your preference is invalid, I'm saying changing the game to suit your preferences, when the game is made based on devs preferences is weird
You are both right in some way
turbo rifle ammo here we come
I am not the only person who asked for this, not by a long shot
I am intending to build a world spanning rail network with blueprints. But I am unsure about the best height to avoid lots of ascending and descending as well as general path. (My blueprint is 5 platforms wide and has 4 train tracks on it)
Is there any resource to plan this or a plain picture of a railway like this?
the very fact that they have addressed the question at all is evidence of that.
No matter what, you're going to have to build some ascent/descent, I say just run with it.
Homing is better IMO, but there is a place for turbo
there's also several people who ask for free teleportation, flying transportation vehicles, base defence, and all other weird shit
that doesn't mean it's a reasonable thing to ask, or that it's balanced in the ecosystem of the game
sure, it's a balance between making the game too easy and too hard, and I think they got the balance slightly wrong.
the game is currently too easy
in your oh so humble opinion
in opinion of majority of beta testers
Got one of my intersections wrong just before I slept last night, woke this morning to find a scene of carnage, wrecked trains everywhere. It was like a scene out of war of the worlds XD
they literally reduced the difficulty with 1.0 because they want to carter to more casual players
beta testers aren't the wider player base though, they're a subset there of and they probably play the game significantly more than anyone else
and I say that as someone who's had a dedicated server running for >20K hours.
except that's not the case, since they were picked to cover both hardcore and casual players
I accidentally pressed both + and enter at the same time
being hardcore or casual doesn't change my statement about being people who play the game a lot, you can be a casual player (like me) and still have thousands of hours in the game cosnidering it's now been out for 8 years.
sorry 6 years, but still.
Im casual but sometimes i like something hard like hotline miami 2 on hard
the fact that you decided on an approach to a factory which is annoying to build (for you) should be the first reason to think about changing the approach, not the game
game offers more painless approaches, some of which I've already suggested
||I said the same thing twice in one sentence now i cant be taken seriously||
or, and here's a novel thought, considering it's a factory building game you remove restrictions on how the player can build.
go install mods, play with them. Or play another game
@reef basin you're arguing as though the game is perfect how it is, but by your own admission "It's too easy" and there's things you'd change about the game, so why don't you follow your own advice and install mods or go play another game?>
the restrictions are in place for both balance and performance reasons
I already do. I play other games
cool, then stop telling me my opinions are wrong.
I never said that
Do you find it kinda frustrating that the particle accelerator sound is like it's powering down when it isn't XD
I said they won't be implemented
you can disagree with them all you like, you don't get to tell me I'm not allowed to have them.
same shit different smell.
you are allowed to have them. But if you want to be heard, you're in a wrong place. Here we can discuss them (as we're doing) and same as you can have yours, I can have mine and I can present mine and argue against yours.
I am building one too currently, and the best way to do it is to use the roads. You can view them by going to satisfactory calculator and the interactive map. There you activate roads, these are very flat passages that are great to build trains in
Could you recommend a starting point from which can be expanded? I have seen people circle around the entire map once (leaving out the red forest in their normal train network).
Also what is the general highest point besides the red forest plateau and that one uranium node? (Just for reference)
if you want a place to just dump your ideas about how to make the game "better", we have a QA site just for that 🤷
This is a response that kills game studios btw.
It is the worst answer to any issue when it comes to games.
People can ask for ADA romance options.
Northern steppes is probably the highest point afaik.
yup, couldn't agree more.
don't just "build train network"
build separate train lines as you need them, possibly reusing the existing rails if it makes sense. Let the network grow organically. Don't build rails in advance if you don't have yet plan on how to use them
To be fair I could even mute someone if they said that in my own game's discord.
devs made a game, they made a game THEY wanted to make. They listen to feedback (not here though), but usually stick to their principles and direction they have.
if you don't like the way they made the game, you should go play another game (or mod this game) instead of trying hard to fit your incompatible opinion with the game's core
I did, and then built spurs off that, there is no one perfect way to do it
almost like it's a game that allows for different designs.
almost like that was a reply to a different person
Why not, though?
@reef basin you are the worst sort of fanboy, one who can't admit that there might be ways to improve the game even after saying that there's things you'd change given half a choice.
because then you run tons of pipes from A to B, instead of just hooking the source to target that are in e.g. 5:2 ratio and building modules of that, which is much easier
This quantum encoder peaks at 26.8 GW
in your oh so humble opinion.
given that practically all the arguments you've given have been said to devs and they keep their opinion and reasoning the same as I told you, I see no reason to talk about it anymore
and I'm definitely not the one that will tell you that the game is perfect
can you stop talking to me when I'm replying to other people thanks
Again, you don't understand it. Saying "play another game" is easy for you because you are not affected by the situation.
Some people loves this game and wants it to be improved.
You disagreeing with them doesn't mean they should play another game. They are here for a reason, they love what the game is and they want improvements.
You don't get to tell them to play something else. Again, I would tell you to be quiet if I were a gamedev and you had this attitude.
again, devs have already replied to all of these before, I'm just repeating what they said
I am sure devs didn't say "go play something else".
just because they have said no before, doesn't mean I can't campaign for a yes.
devs said "not happening"
If they had, I would have quit the game just in protest.
Devs also said no to Blueprints too but then we got them.
ULTRA MAJORITY of reddit posts are about how bad the pipes and fluid system is.
Even Factorio said "fuck water fluid system completely" and made it insanely simple while complicating late game goals.
Hello Pioneers. 👋 I'm wondering, how do you guys keep track of your drone routes? I have a canister factory with 3 port providing them. And where ever I need them a port with a drone which pulls the canisters there. Now I realize I haven proper load balanced the three providing ports resulting in wait queues.
Is there a way to see how the ports are connected?
yeah... this is a bit of a nightmare that does need a much better interface, something more akin to the train management would be appreciated.
What's the difference between running tons of pipes next to each other vs. scattered all around the map? The number of pipes doesn't change, just where they are and how easily accessible they are for me.
except this conversation has nothing to do with fluid system "issues", but with just being lazy to build 20 pipes and wanting to build 10
Bazinga
oh yes, how dare god I be LAZY when I'm playing a GAME
the amount of pipe segments you build. If pipes are short and just go from machine to machine, it's two clicks
if you have to merge pipes to one and then move it far just to feed machines somewhere, it's a lot more
You can interact with individual drone ports to see where they are connected to
I tried train once. Never again. Im not sysiphos.
There is a reason they don't.
I mean I don't understand the "defense" of it all. I said it before: This game is extremely sandbox where we got floating foundations everywhere yet devs decided that "here is realistic fluid system" which isn't even realistic at all.
The fact that everything and my mom including asking for tons of water while fluid system is the weakest part is baffling to me.
And whats even more baffling is people defending or saying "lol bro mod or play something else."
I don't want to play something else. I don't want to use third party mods of some random dude in the internets.
Saying "devs dont read discord" is also silly arguement since we got COMMUNITY MANAGERS here that can tell them all about this.
Againm, Greeny being... meh.
Tip: I suggest setting up hypertube launchers before setting up cross-world drone platforms. 
Yes, on the on with the drone I see where the drone goes. But I don't have a list on the reciving end.
Saying "not about fluid system" and then callng someone "lazy" because they want better pipes is so... silly.
yup
I'm not sure if there is one, it's a bit of a basic UI
like I said, it smacks of the worst sort of fanboyism.
Guess I have to catalog them manually. Except someone knows a mod for this.
except I said
not about fluid system "issues"
key is reading all the words in a sentence 😉
this is about as good as it gets: #screenshots message
and yes... I have a LOT of drones.
trying to get my aluminum setup then going to work on milestones
There might be a mod. But yea, otherwise keep a note of which goes where I guess. I checked SCIM and it doesn't appear to be possible to show routes on that website either but I might be wrong
Tell me about it. I have more than 120.
Dude, that wasn't the comeback you expected to work. I read all what you wrote and it was just contradictory as it can get. Just stop.
fark... colour me impressed.
This can't just look any worse to be fair.
Like look at them water extractors and 1 pipe can only handle 2 OW water bois.
ah yeah the classic "just stop" when you're the one keeping it going 🤷
I stopped 20 minutes back but keep getting messages 🤷
yup, one part of the game that sorely needs a rework.... but I'm sure @reef basin will tell me that I just need to use less drones because that's a design limit by the designers.

We have multiple confirmed bugs with the fluid system.
Problem is that fixing them can break niche setups which were net positive (benefitting) from the bugs, and those do happen.
For example you can create infinite headlift accidentally very easily, and if we remove that then any pipe using it accidentally will stop flowing when it flowed perfectly fine in 1.1.
I have 600 flowing into my refineries but for some reason some fluid seems to "disappear" one or two can't seem to run all the time and I've checked like 10 times the numbers add up xD
What I meant as "stop" is that you shouldn't be contradictory. Not that I told you to stop completely.
You are also 100% wrong about fluid system regardless. You shouldn't stop. You just shouldn't have started to defend the most weakest part of the game to begin with.
Also you have me blocked. Don't respond if you don't like it lols.
the same argument you're using to try and justify an arbitrary limit in the game, can be used to justify any arbitrary limit in the game, and also to attack it.
tbf, I wouldn't mind breaking setups that abuse infinite headlift 🤷
(yes, it's annoying for the people who built it, but also they knew they are abusing either a bug or at least undocumented behavior)
Just use more pipes bro.
The problem is that a lot of people accidentally abuse this free headlift bug without realising. It's very easy to do, it only needs a junction and two pipes.
do drones stop consuming fuel while hovering above an occupied port?
well yeah, but the thing is - it's still kinda "wrong" way to build (from game's point of view), so breaking it shouldn't be seen as that bad
My dear Aeryn, I scrolled so many reddit posts where one says "it works for me" and at the same time someone says "it doesn't work for me".
Even if you said "there are no bugs", I would say there is still something ultra wrong about the entire pipe stuff.
yeah their consumption is based solely on travel distance
well at least you can see why 🙂
if you dont have more pipes, put more bro.
I always assumed the use a certain amount of for one roundtrim regardless how long it takes.
Yeah there are multiple confirmed bugs and also just the stuff which is done intentionally is a little bit wrong, probably accidentally.
For example, the dynamic pressure system adds phantom energy which causes perpetual motion and amplification of sloshing, instead of dying down over time as was probably intended (there's a "friction" multiplier which seems explicitly built to make this die down over time rather than self-amplify, but it's ~5x too weak to accomplish that on a mk.2 pipe).
You are like Pirate Software.
What sort of comparison is that XD
oh I'm nothing like that person. But sure, assume things because you disagree with my opinion, great 🙂
Personalities match so hard its not even funny.
alright been palying for 4 hours
I tried following the issue - Someone doesn't like mk2 pipes or something? or wants faster pipes?
Wat #confused xD
I am making some raumen and heading to bed
Dont worry about it. Just put more pipes.
one person wants to build less pipes, because they refuse to build where the fluid is and want to build pipeline and are annoyed by having to build so many pipes, so they want faster/larger pipes
More pipes, got it xD
Eat- i mean build more Pipes
you mean they made plans with full knowledge of what they needed to do then started bitchign about the thing they internaly accepted and knew was a cost?
yeah, see also "limits are arbitrarily chosen by devs and I see no reason for those limits"
You got no opinion. You are just fanboying for the sake of it. You are trying to defend something that does not affect you.
You are someone who says "go play something else".
You don't have an opinion, at all. Other than having witty silly responds that you think that are all "got'em".
I'm pretty sure I saw the video where com managers were talking about pipe limitations within the game structure
it's not really an 'opinion'
Oh don't let me start my friend.
The fact that sloshing is not "how sloshing works irl" is a meh thing to begin with.
It is a videogame, so it's not going to be 1:1 with the real world :P
The pipe tuner mod w/ hydrostatic preset basically fixes all of the weird flow problems by relying more on static pressure (based on pipe fullness and height) rather than dynamic pressure where most of the unreal and unintuitive behaviors happen
That means the system supposed to be fixed long ago before it became this "mess".
Not being able to have mk3 or 4 pipes is still when almost every late game recipe and my mom asks for water.
Going to put my hot take here because we have a heated discussion,devs should have went with a simpler simulation for pipes
they have engine limitations
they decided it wasn't a priority or something they wanted to include in the game anyway
where is 'the mess' ?
there's no machine that asks for more than 600 water
WOW BROTHER YOU DONT NEED TO THROW SUCH A BOMB AT THIS TIME OF DAY AND ECONOMY
Engine limitations? Like... what now?
the video was years ago. Go dig it up if you're curious
I mean if this isn't a mess, I don'tk now what it is.
The most likely "pipe fixes" are mostly removing code that already exists but behaves in unintentional ways, as well as fixing a couple of bugs like junctions calculating their connection heights incorrectly and certain pipe setups failing to transmit headlift where they obviously should, due to an oversight.
... the nuclear generators that are very tidy?
If that's the case, we've had multiple engine upgrades/updates since then, so who's to say it's still valid.
I know right, this won't heat the discussion up at all
I can show you what a mess looks like 
You don't understand. An Engine can only limit you if it got its own fluid mechanics and doesn't accept anything else.
Devs coded the game. Hello?
it is a "mess" because they decided to group extractors and group power plants
instead of building them next to each other 😉
then they figured mk2 were fine?
If you don't see the issue, you don't need to respond. 🤷♂️
you can easily design your way around that nuclear set up even if you do think it's a mess
Fluid fixes are basically perfect with just a mod which changes what some variables are set to, without having to change any of the code.
If you can change which variables are used when, there's even more power.
I mean you're the issue atm, claiming facts are opinions
Should i get Chrome or Caterium colouring for my pipes?
There are reports of people who got literally 2 water extractors connected to a OWed Nuclear Reactor which asks for 600 m2/water yet FOR SOME REASON...
FOR SOME INTERESTING REASON
they see that SOME nuclear reactors are starved of water while others are not?
HMMMMMMMMMMMMMMMMMMM.
depends what other colours youre mixing it with 🙂
ok
True
yeah there was a small bug some time ago for a short while. I believe it got fixed
So we are blaming pipes for a mess players cause
Unfortunately resources are spread all over the map, i have to move something to somewhere somehow, might as well pump water for a few hundred meters.
yeah, basically
That's like blaming messy belts because the game allows them to be clipped 
The things you believe are quite interesting.
I mean, you continue with "Engine Limitations". That goes a long way for you at least and I ain't the one to stop you.
Somehow a bunch of my slugs found their way into the dimensional depot
Madness.
xD
Im like my dude, this entire mess is your doing
well this specific "issue" is just about power plants and water extractors, which need exactly one pipe input - water from the extractors
so you just build it over ocean (like they did), and match extractors with power plants (like they didn't)
it was at least a couple years ago and seems reasonable.
Quick and easy manual power shard production 
and that's a choice sure. But you can do it other ways very easily.
all the things in the game are a choice
you want to move 20,000 water pm across the map? well better deal with those logistics
Yep 😄
I forget, what does pm stand for again?
per minute
per minute
Should be impossible for me to lose my mind this early
Per metre xD
Get out. (Then come back)
"post meridiem"
Per Minute, or Per "Minute"?
O'well.
While we got some fluid system defenders, I think it is rather ok to state another part of the game that is lacking:
Where are ADA romance options?
Why'do wanna romance someone who's mean to you every chance they get?
you don't get it
lol I would never consider myself a fluid defender
the whole issue I talked about earlier was adding mk3 pipes, which has nothing to do with "fluid issues" and such
I agree that the system needs changes, but I don't agree that the system needs mk3 pipes
you seem to not get this 🙂
ok lil bro
what if I am into that?

Some people want navier stoke simulated pipes, me personally I can't help but think this is a game so why is it this complicated again

Satisfactory should pull literally this https://factorio.com/blog/post/fff-416
same exact reasoning
tbh, I'd disagree.
I think Factorio went too far with the "difficulty" (or lack of thereof) of pipes
some mid-way point would be the goal to shoot at imo
Fuck anything factorio on principle. (sorry if you like the game)
Hot take, this game should simulate pipes like Foundry does it
Are you saying devs should redesign the weakest part of the system where majority of the players are having issues?
What is this madness? What is this black sorcery?
Regardless, while I dont think Factorio did the correct thing by making it way too easy, I can clearly see that they said "let it go bro" and decided to make the DLC complex instead.
They made the correct move.
having played both pre-2.0 and SA, this change just made dealing with fluids much more enjoyable
Simulate pipes like items, performance upgrade 110% 
it is easier yes, but you're asking the wrong question: is it more fun?
don't get me wrong, I'm not saying that the system is bad or not enjoyable.
I'm just saying I'd like something a bit more complex, rather than "connect everything to everything and add a pump when game complains"
I am baffled by the fact that people are defending the faults of fluid system and not whining about how foundations can float in the air.
Like bro, if you want full realism, yolo for it. Don't stay stuck mid way.
With the amount of pipe frustration I think players arent exactly having fun with them now
like this makes it way easier than belts, which I'd say isn't the way it should be. While pipes shouldn't be way harder then belts, they should be at least comparable in complexity
If you want to engineer with realistic water physics, become a hydroelectric engineer. :)
YOU DARE TO QUESTION FLUID SYSTEM?!?!?!??
You won internet.
I concur, but I'd still take trivial but easy to work with pipes over what we have
just personal experience, I haven't had any problems with fluids since 1.1 😅
See my previous hot take, aka how Foundry does pipes
Yaey! 
Mods. This is him. Yes, this is the madman.
and you know that I'm also against making the game blanket easier (such as what they did with power in 1.0)
for sure Factorio's approach would be better than what we have now... But since they are still open to whatever option they can think of, I'd say let's not copy Factorio's approach and make something that's more enjoyable, but doesn't trivialise the game
I build my own MK3 pipes by putting multiple MK2 pipes parallel, then connect them via pipeline junctions every once in a while. Let the engine suffer.
ah, the good old "I don't like throughput" solution
they should add Mk3 pipes but make them proportionally larger so you can't connect them to buildings directly 
I wonder how those mk2 pipe lovers defend the fact that there is ABSOLUTELY no way of knowing whats wrong or not with pipes or at least we don't know how the fluid is fluiding in game.
I hope they don't say "you cant see inside pipes thats why you should not be able to debug it".
I got no counter against that. 😔
It works with MK1 pipes thus far.
Foundry is overrated. Ultra hot take.
I prefer Satisfactory, because it is more uh.... Satisfactory.. 
once again, my point is in no way related to mk2 pipes and their "issues"
Mega Ultra hot take, both games are overrated
Mods. This is him. Get'im.
ok now. we allow you to get out.
Its over for me
manually addressing each memory address 😂😂
"Why don't you code your own Satisfactory game?" will be the next defense against the fluid system.
back in my day, we had to punch holes into cards, can you believe it
ok grandpa, time to sleep
Back in my day, we use denarius as currency.
good idea ngl
Back in my day we had IPX networking and Wolfenstein 3D and DOOM
Yes obviously
Anyway, my final comment towards silly fluid system defenders:
"And I had that for my ultra simple Coal Gen setup of 8 gens to 3 water pumps simply did NOT work despite filling them prior.
The problem was fixed when I actually added pumps to prevent the backside long pipes causing sloshing on the far end coal gen connections.
NOWHERE in game tells me why it happens and the solution. I only used pumps because I thought it was a headlift issue (it wasn't).
And right now I am using valves and they work PERFECTLY fine for what I need whereas 95% of players think valves are borked and wack.
Make it make sense and let me know brotherman."
The best part, is if you know what you're doing
, you know what goes where, when, and how.
good thing there's like nobody of that sort here
I remember trying to play Counterstike with 56kb modem. I died like 10 seconds after I got shot Q_Q
your brain literally has the program if you coded the whole stack 
Sorry I can't make sense of some of these aspects of pipes, I just accept this is how it all works
Good old 140ms latency xD
Dude, imagine if we had perfect memory and could fix bugs because we knew exactly how our programs and computer work.
Just not make a messy setup bro.
Put more pipes bro.
Play the way I do bro.
You are wrong I am right bro.
Play another game bro.
Bro.
We would have people defending why memory should be buggy next
Linkin Park and all dem songs about memories come to mind.
If that'd be the case, then we'd say: "Okay, here's your unoptimized game with horrible performance.
"
I don't know why. But I thank you for reminding me of them.
Dont ask me how this would make sense
use another memory system bro
Just having a quick glance through the conversation about pipes and I'm just thinking "skill issue"
Pipes work absolutely fine and are completely predictable and manageable if you use them in certain ways. If you choose to use them in ways that don't work as well, then that's your choice and you're perfectly entitled to do that. Just don't blame things that work for not working because you haven't figured out how to use them.
My phone screen breaks every time I try to use it to hammer in a nail. Should I complain to the phone manufacturer or the nail retailer? Or maybe learn how a hammer works.
I mean, you are wrong but you do you.
I like to put Sulfuric Acid in my pipes and spread it all around the world.
Causing all plant life to die and eradicating the harmful ecosystem.
The part "absolutely fine" was wrong so eh.
For the most part pipes work fine for me yeah, sometimes I am head scratching tho
why are you like this, why cant you be normal?
Its funny isnt, less messy is less pipes but solution to pipes is adding more pipes, are pipes designed to be messy
Excpet for the Beans ofc :)
All the pipes in my world are working absolutely fine, and that's not an opinion, they are reliable and transport exactly the amount of liquid I need them and expect them to. Are you saying I'm playing a different version of the game to you?
There are numerous documented bugs and unintended behaviors with pipes.
The possibility to work around them with enough knowledge of the arcane arts does not make it a good system.
fun fact - the conversation was about person wanting mk3 pipes, and when I said that I disagree with them (and devs basically too), I was labeled "mk2 buggy pipe supporter" or whatever, even though that's not at all what was discussed 😄
SO THEY CAN BE FOREVER TRAPPED IN AN ENDLESS LOOP OF JUMP PADS!!!
Muahahahahahahaaaa
I sure love how all available solutions to pipe issues is to add more pipes, making our pipe setups look more messy as a result
people here do seem to enjoy jumping on bandwagons
Reminder that Factorio has base defense. It makes sense to make basic tools relatively easy to use while keeping the complexity for less vital parts of the game (eg: having to scratch your head over how fluids work just to manifold coal generators quickly defeats the whole point of being able to build them quickly and progress through an non-peaceful game (in other words, only people experienced with pipes would be able to place them quickly avoiding shenanigans); in SF, the player is encouraged to spend time figuring things out
Nicknamed "Food Fight 9000"
Hey. I have found a workaround
Launch game with SteamDeck=0 %command% option
And when In save menu - just press A on gamepad, it'll create save in my case named "Spycrab_01.09.25_12.51", smth like that
Bandwagon i personally enjoy messy pipes
It's only messy if you have to add them on after the fact, if you understand how they will behave and plan for that, then it's fine
To me, just having textures in a game is amazing.
How is making pipes loops not messy, make this make sense
I am unsure if this will just work at this point.
There are people who state that 2 water extractors directly linked to a Nuclear Reactor still having 600m2 flow issues randomly and people think it is "skill issue".
Game is not telling whats wrong or right when fluids are flowing and there is no way to debug: "skill issue".
Late game recipes and my mom asking for ridiculous amount of water yet not having mk3+ pipes is "because of Engine Limitations" someone said; "skill issue".
90% of reddit posts are all about pipes and the most simple setup yet: "skill issue".
At this point, living is a skill issue. 😔
And all I want is romance options for ADA....
with your example of coal generators, the puzzle is the fact that you hit the pipe limit right away and have to work it out to get the right CG:WE ratio
what the puzzle probably isn't is figuring out that bottom feeding sucks (or, well, doesn't
)
Late game recipes and my mom asking for ridiculous amount of water
the most a recipe asks for is 500/min water... which is below mk2 limit
pipes could be implemented in such a way that flow is somewhat optimized away, but flow limits are still enforced
YOU ARE WRONG AND IT IS A SKILL ISSUE!
1,000,000 pm/s pumps when :)
e.g. if it works out "on paper" that I'm supplying 600 water and drawing 600 water, there shouldn't be any ridiculous flow simulation to make the pipe flow at 600
Why is this not a thing?
We got floating foundations.
Why can't we have pipes just endlessly pump stuff etc?
There's really no reason that we couldn't have pipes that work consistently and/or have double the flow rates within the engine. Modders have proven that much.
I suspect someone just ran into an issue with the way that variables are set up on the dynamic pressure section, that breaks when you increase flow rate but nothing else does (and it's easy to work around or remove the problematic section)
if you want huge numbers of things that aren't available or don't work normally, use mods, there's loads of mods that do everything you can think of if that's what you're into
Why are we forced to use mods to fix an issue...
I don't agree that it's an issue
because you're calling game balance "issue"
We're not, but we can use mods as a tool to show that issues are fixable and/or that players perfer X config to Y config.
yeah I found the argument of hitting engine limits weird. couldn't they just fix it by literally halving the production and consumption of all fluids and then keeping the pipes the same (or making them 150/300/600)
"There are people who state that 2 water extractors directly linked to a Nuclear Reactor still having 600m2 flow issues randomly and people think it is "skill issue"."
Yeah it sounded like a game of telephone problem
1 nonessential part of the fluid sim (which honestly causes more problems than it solves, and adds CPU load) doesn't scale healthily with flow rates. It could be patched, deleted, or other variables can be changed to reduce emphasis on that section and then pipes work fine (and would continue to do so at 1200+/min).
Problem pipe flow is not optimized away, aka why you even have to do pipe loops
afaik that was even advertised as a "solution" for 1.0
I know I thought of that as a solution way back, idk if the devs ever proposed that
If there was an error in the game it would affect 100% of players. It doesn't. Why would that be?
They made this simulation to complex and you have to do weird things to work around things like flow issues instead....
I just giggled when someone said "Engine Limits" and here I am working on Unreal Engine for more than a decade and 95% of issues I had was my own code's sillyness.
they did, at least in some QnA clip
Add fluid buffer 
Same person says same setup of Reactors working fine but some are starving water. Care to explain that then?
The example was in Factorio, where you had to manually figure out how many boilers you could chain before they stopped working... Not ideal in a game where you're on a timer, but bearable/possibly interesting to deal with when you're in a sandbox
Ie: how complex basic tools should be depends on the game's genre; Factorio having simpler pipes than SF makes sense (I'm not touching on how the current state is, just commenting on comparing the 2 games' systems and their complexity)
They think they are set up the same but they aren't. Skill issue
ok now I am reporting you to local authorities. Policemen will take care of this.
And to make it worse the game basically tells you nothing about any of it, instead its "trial by fire"
You mean the same blueprint that works for one Reactor and not for another Reactor is a skill issue?
There are several bugs that are very difficult to identify, which people run into by accident.
One of them for example; if you have a vertical junction, it calculates the heights of the pipe connections wrong which prioritises or locks out certain connections erroneously. That behavior changes radically when you rotate the junction by 90 degrees, even though it's visually almost identical.
That means that people who have junctions that aren't flat on the height axis are essentially rolling the dice for which behavior they are going to get, and if it's going to work or not.
If they did, FICSIT would've already found a suitable automated replacement for the Pioneers. 
Also I got a Fluid Buffer system and got valves on both entrances, no sloshing issues and I am happy with the buffer. We need to make a run for it!
They have water extractors in a blueprint? How do they do that?
seeeeeee?
that behavior changes radically when you rotate the junction by 90 degrees, even though it's visually almost identical.
which axis of rotation are we talking about?
Pipes can be blueprinted and all you need to do is put 2 water extractors?
Brother, what are you trying to defend here?
Try to make this make sense to me because I have experienced this to
Skill issue, obviously.
Makes sense
Almost identical isn't identical
I don't get it. Are some people paid to defend the fluid shenanigans and tell around "skill issue"?
I don't see any other reason.
Can I get paid to defend fluid systems too if so?
That would be me
It's obviously intended to behave the same way with or without a 90 degree rotation, but it doesn't because of a math error.
Oh no, I spawned a Community Manager!
Maybe, but it's known and understood. Work with what we have.
I'm not worrying about the fluid dynamics of the pipe system 'cuz i got factories to build 
It's understood as of a week ago because somebody got so mad about it that they decompiled the game (and understandably so)
Don't flatter yourself, I heard the typing all the way from the kitchen half an hour ago
Mikael, in all seriousness, it would be great to have the problems of the fluid system acknowledged somehow
Then why have all my pipes worked correctly since I started playing the game?
Yeah I'm getting those vibes
Hello Mkikael, how's business
@obsidian zodiac How's that for a video idea
Reminder now among all this fluid stuff that this exists:
https://questions.satisfactorygame.com/post/68b22be2dbe2e46a549b0664
The problem IS fixable for the most part in the current system
If fluids get "fixed" I'm going to start a campaign to break them again 😄
Wrapping up shennanigans before Japan!
Chat with McGalleon and eternalUnion plz ❤️
Oooo fun, don't forget to "Ping" for your nearest deposit. 
I'm going to watch the world burn and nobody can put the fire out because nobody can get their water pipes to work

Dynamic Pressure is the prime thing i blame for all fluid issues with higher flow rates
when are you getting third 1st-gen starter into the team? 😛
I'm planning to build an average plutonium plant farm, would you be interested in seeing the results in 2000 years?
Seems almost quicker to make some things in the crafter. Modular Frames and Reinforced Iron Plates take SO long the normal way.
You're allowed and encouraged to produce with multiple machines simultaneously. There can be 10 or 100 or 1000 of them, and there's only 1 of you. You cannot keep up (:
It is so that to make you go bigger factories.
And yes, don't ask my why some silly Modular Frame takes an advanced machine to make 2 PER MIN.
Like brother, its just bars and bolts. Whats taking so long?
If only we had MK2 assemblers
Josh (LGIO): Bane of the Sloosh
also bulbasaur best starter 😛
power shards hello
only to make 5/min modular frames
WOAH INSANE PROGRESS OF THE CENTURY
Snutt when LGIO makes another Satisfactory Video: 
it beats first few gyms easily, charmander has tons of issues with first and second gym and squirtle is meh for 2nd gym
Breh just catch a Nidoran
would it be better if his pipe issues were fixed?
yeah metal claw is great 🙂 but that's gen 3 and I asked for gen 1 😄
The problem with bigger factories, at least for now, is the resource nodes....two machines split resources from the node.....three machines split it even futher.....and so on.
normal pokemon are too normal to catch
herpa derpa potato potato tomato tomato
Bigger factories want bigger more nodes ^^
get more nodes, expand with long belts / trains / tractors etc.
also early game you barely need like... 6/min module frames
Err.... Hard to define really
Turn a junction vertical, then rotate it around the X axis again or something. So basically shift the position of all connectors one iver without getting the junctiom out of vertical alignment
currently trying to get those 2500 versatile framework for lv 7
so, the axis is perpendicular to the plane of the junction?
Hence why I said, for now anyways.
I am impressed at all the little fixes and overall development the developers for this game have made over the past half decade. :)
What happens when you want to run a navier stoke simulated pipes. Should have went with a simpler implementation but its to late now
they get paid for it
True, but there Has been a Lot of behind the scenes modification and improvement to the game.
when the devs actually care about the game they're making (indie) rather than just make slop (AAA)
Poor game has to run all of those differential equations, its a miracle any of this works at all
AAA games lowkey fell off tho
That axis, yes
like im not even expecting anything good anymore if the game is going to be a AAA game
I'm curious, do power wires have load limits?
been the case for 10+ years
no
Bernoulli*
I wish I could remember the name of the game but some dumb ass dev group claimed they were gunning for the first quadruple A game title by dumping enough money to end world hunger into something.
Oh boy >:)
"Lowkey", bro I heard the car crash from a continent away
It probably got axed and or will suck terribly
Ubisoft, that piracy game
quadruple A sounds like something ubisoft would say
of course if was Ubisoft
probably. Sounds about right
Hi guys, I added the blueprints to the folder and they are not appearing in the game, do you know how I can solve this? Thanks
its probably as bland as just about everything else of theirs
Skull and Bones
Sea of Thieves is from Microsoft and actually decent
something piraty sounded about right. If it was ubisoft it probably vacated my brain as soon as I stopped looking
Maybe the game runs both navier stoke and bernoulli equations🤯
agreed, besides that theres like 15 bugs that prevent you from loading into the game
Quick question, do devs or community talked anything about roads that can be placed like pipes or conveyors?
Which world do you guys recommend i start in
I wish the game had multiple worlds
there's only one world
and all the starting locations are fine, if you don't know, flip a coin 🙂
ohhhh alright thanks didn't know that
Snow world when?
theres roads implemented into the game theyre just super hidden,
rocky desert is the best biome to start in iirc
Isnt northern forest best to start with, due to having so much to burn?
well "best" for you, not necessarily for everyone
Guess it's relative hmmm
I feel like biomass isn't an issue in any starting location
you dont really have trouble burning biofuel in any biome...
It's probably the least of my concerns when picking a starting location
i had no problems in the desert and you get 1 grass per plant there
Thats true dune desert seems to be a easy biome to
The thing I find funniest about the starts is that the grassy fields is somehow drier than the dune desert, which is a literal desert lol
💀
You dont?
