#satisfactory
1 messages Β· Page 260 of 1
default RF takes turbofuel
I won the exam
so the oil cost entirely depends on the TF recipe
what TF will you get with the best recepies possible
with the least amount oif oil in priority
@cedar socket you can put the stuff wherever you want, if your transport network is good enough you can place things anywhere and just bring the stuff to where you need it
then default TF for everything. it costs 648 oil for 2400 RF
alr tysm u rly helped
but thats more?
I should do a video tour of my factories some time. But I want to wait until it's all "finished", whatever that means lol
I said it's more
Anyways I need help with coal generators, I have a single mk1 miner generating 120 coal/minute, mk2 conveyors all the way from there to my base where I split it into four inputs for four coal generators. (three of them are overclocked once, and one of them is overclocked twice)
But the generators keep shutting down a second before they get their coal
ah alr. so nitro is good
underclock a little bit, they're not getting enough coal
in terms of oil efficiency yes. but otherwise default RF is better
also its generally a good idea to fill up manifolds before letting them run
Each coal gen uses 15 a minute base, just feed 120 coal into 8 gens
How much coal does each generator need per minute?
yeah i normaly only care about starter to product efficiency
But they should be getting enough. The input is 120/minute, the combined input of the generators is 97.5/minute. It's not a water problem btw
rocket fuel takes other ingredients too, you know. not just oil
The oil saving path uses a very large amount of Sulphur though
ik, i just said i only care about one input
ye ik, worth it imo
97.5 combined
Because 120/15 is 8
one generator only needs 15 on 100% clock speed
how? normal should be 15, where are you getting these numbers from
15*2.5 is 37.5
Just rebuild, use 8 coal gens, and manifold out the 120 into 8 gens
can't overclock it to use any more than 37.5 though
Wouldnt it complicate water if I use 8 generators?
He answered for total coal usage between all gens
Feed 2 water extractors into 4 coal gens
Unlock to 75% on all water extractors
why? the perferct ratio is 3:8
Makes it easy
you're already complicating it, just put 4 water extractors and let each one feed 2 coal gens
you can do 8 coal gens with 3 water extractors but its a tiny bit more complicated and it sounds like youre over your head already, so do it this way to keep it simple
3 to 8 is just perfect
3:8 is easy tho?
Not with mk1 pipes
yes with mk1 pipes
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
works just fine with mk1s
it requires understanding 1 more thing compared to 4:8, people who are already struggling with just getting the coal to split properly don't need that extra effort added on
I'm not over my head it just doesn't make sense that 97.5/minute combined usage doesn't work with 120/minute inpuf
4:8 requires understanding clock speed, which is also 1 more thing
(and requires having underclocking)
show some screenshots of your setup so we can understand what you're doing a bit clearer
Is there a way to prevent the game from trying to upload the jet pack or hoverpack to the TARDIS-Depot?
don't put it in there?
zero clocking required, 1 water extractor produces 120 water, 2 coal gens require total of 90, hook them up and leave it, water extractor will naturally run at 75% efficiency once the pipes and buffers are all full
The game puts it in there when I try to change from one another.
how can i balance 3 mark 4 conveyors into 2 mark 5 conveyors
that needs more electricity and doesn't teach ratios
a 3:2 balancer
find a different way to change them
well i mean yeah but how do they work π
Where can I upload?
correct, but it will work and requires less understanding
why not teach proper methods when already teaching tho?
Yeah, great idea. Good buy in-flight change.
2 mergers on the mk5, 3 splitters, on mk4. Each splitter goes to both mergers
I agree it's annoying, I leave 5 things in my uploader that are already full so there's no space for the jetpack when I press the number
tysm
oh wait that's a 2:3
same reason my primary school teacher taught me the square root of 4 is 2, and never told me it can also be -2
Why can't powershard be shredded if it's automatable?
ty ty
Sent
Yes, so did I. But it trys to put it in there anyway. Had near fatal landing because of this. π
new players would sink them by accident then get annoyed
but 2 is a proper solution
it's like if you said "you can assume it's somewhere between 1 and 3, don't mind the inaccuracies"
You should be able to have ground up power shards in your coffee cup
I agree
Morning. Pioneers
seems fine from that angle, are you making sure there's a bunch of coal in the buffer before you turn it on? usually saves this kind of stuff
Grinded powershard in the coffee make the real wake up effect, don't they. π
what's the chance of getting nuclear waste from a lizard doggo?
You mean to prevent accidental stops from getting me stuck? I had one, but I removed it since I thought it was messing this up
Are the splitters slowing it down or something?
Also hot chocolate and eggnog and dark matter and
why do so many people blame splitters or mergers? they have no speed limits
yes ada, the bean had to die
i never though there be caves big enough for train stations
how much coal per min do u need per coal gen?
45 i think
finaly i got my uraium track completed
15
Everytime someone asks that I produce a different number and it's always wrong lol
it maxes out at 39. something at 250% overclock
Its all good, if you're far in the game or not using them no point remembering
I just recently restarted so
No reason not to be, Im sure you've got other random information memorized
No doubt xD
is ther a command to kill youself
Esc > respawn
They should, as long as atleast one station on the rail network is connected to your main power grid
They can provide power elsewhere
oh
rails don't have a transfer limit. you just need one station connected to power
well that make it easyer
less power polls in your world too
so i still have to have the power lines then
all good
sweet that does make it so much easer
yessir
If you're building a wide area network of rail best to have at least a few stations connected to the grid incase one gets cut by mistake
choo choo
i have a working nuclear reactor
nicee
choo choo mf lol
At least that's the easy part generally speaking xD
true
i gotten all the rest of it i just think i have to deal with waste management next
i saving it up for next phase so i can repupose it
you can repurpose nuclear waste?
yep into plutoium
It's a little bit involved but not too hard if you want to sink the uranium otherwise yea, repurpose to plutonium but I think you're stuck with it
huh thats cool
You can convert Uranium Waste into Plutonium Fuel Rods (via a few steps). You can then either sink those Pu Rods (for "clean" nuclear), or burn them as well (for even more power!). If you burn the Pu Rods, you're left with Plutonium Waste
yep excatly apocalytec
that wat i going for
might be a bit emore then i want though i not sure yet
i might just end up sink them in the end lol
Once you have Plutonium Waste, you either store that forever (not a big deal generally, especially since Pu Waste accumulates so slowly), or convert it to Ficsonium Fuel Rods (via a few more steps). You can burn those without generating more waste, so that's another "clean" option
Or throw lizard doggos off a cliff
Or flush 'em one by one in the toilet!
you can also nuke them
True
huh, burn the urnaium, burn the plutonium, burn the ficsonium
Wait what thereβs nukes?
sounds like a very profitable pyramid scheme
so at some piont you have no wate at all nice
not very profitable unfortunately
aw
Fisconium seems the best choice, all the other options require a slave to be recruited to do the work (that's you!) xD
you can sink the plutonium rods too
Oh I didn't know that, I should upgrade my plant
Heh, many would disagree about "best." :D Ficsonium's only sensible if you care about both of: 1) Burning Plutonium, + 2) "Clean" nuclear
If you don't care about burning plutonium, or don't care about "clean" nuclear, then Ficsonium's a hard sell
just sinking the plutonium is a lot better
It's not hard really but it is exceptionally SAM-heavy
True, I do kinda like the idea of clean nuclear
waste storage isn't hard at all but it does feel a bit janky
Current plant is "clean" Uranium but I think an upgrade is in order tomorrow
especially if you're putting it 2km up in the sky so you can completely eliminate the radiation it generates
I just don't like the idea that eventually the plant will fall over
Kinda like it to run forever, especially with a server that always runs xD
Honestly even putting it up in the sky will be overkill for most folks. Just shoving it offshore a ways is likely to be entirely sufficient
well, you can easily make that "eventually" 5000h
unless you're on a dedi server that runs 24/7 waste storage is really not an issue
It's a LAN server but it does run 24/7 yep
Heh, yeah, if you do have it configured to stay running even when nobody's connected, waste storage probably feels a lot less viable. :P
Yea even 5000h is not going to take too long to get full, it has almost done 2000h since I started
yeah, a year is nearly 9000 hours, so if it's a save you plan on using for a while longer after completing the nuke plant, it's a lot of containers
Yep, I've been on this save for a good couple of months so far
So yeah, sink the Pu Rods or process to Ficsonium, then. :)
Well, almost 3 as far as the server goes
If you do sink the rods, keep in mind that they make a real great drone fuel, so long as you don't mind irradiating some of your drone sites
also good truck fuel
but....trucks XD
yeah
Arguably a less-good fuel for trucks/tractors (compared to drones, anyway). They don't get a speed boost like drones do, and AFAIK the drones themselves aren't radioactive since they just consume the rods immediately
Though they'd at least benefit from the extreme longevity
Just the drone ports themselves I guess
I was kinda just talking about how long they last
I imagine a long distance? xD
yeah
Plus the speed boost
Oh trucks, my bad, thought drones
I might use it for a droneport at the nuclear plant to import additional stuff
1 Pu rod lasts nearly 8h in a truck lol
lol
yup
Can a drone go cross-world and back on one?
my train just randomly disspeared
Uh oh.. any ideas why?
well it there but none of it showing up on map even though i have it enabled
If you go into it and Q does it show an error?
It's been eaten by the Train Gobbler of Doom
SCONFUSED Q IS MY BUILDER
Have to go into the train first E key
np
Although tbf normally if a train has an error it's on the map with an exclamation mark I seem to recall
it was a could not get to train station
Is underwater outside the "water boundary" valid building space?
Or does it behave weirdly
I've never built underwater :/
I build a lot of my base on water though if you put your foundation just barely udner water dont destory anything it could put the destruction chest anywhere
Outside of some area, you can build and fly underwater without swimming
i had issue where the chest wont end up on my foundation but somwehrere miles away on the beach lol
interesting
i know somone was talking about a void base
i guessing that also wat your talinga bout as well
is that under the world or above it
The thing at the top is water
oh
Past some point, there's no swimming
ok i gotcha
You just fly around
Although funny thing, we needed water, but the void water isn't actually water you can put an extractor on
neat
That's why we needed the huge arm off it
yea i show you a picture of my base one sec
i sorta the same
I seen quite a number of people building in water areas
i think the wter fall areas are so beatiful to build in tbh
though i do feel like building in water is a bit glichy
oh zed ya i do have sights but i dont have any other trains on that track
the werid thing is if it found it path to the uranium why would nit not find it back
even at that it wotn see any other station so it not just that station
if that station isn't in the timetable then it's not on the same track. if it is but it can't get there then it's either signals or the direction of the station
if you have a two way train you need an engine on each end facing away from each other
but it should still show the station in the edit timetable menu
yea that wat i have i think the other one might be bacwards so it wont go in the other direction
it does show
signals can be backwards too but it should tell you in the timetable display why it can't get there
"stop unreachable" or "signals making stop unreachable"
yep it was the 2nd engine it was backwards lol
was it intentional that you are able to bhop with sliding and jumping?
or it "became a feature" π
what does the production amplifier do??
amplifies production π
you want it
like most things in the MAM
or do i save the summersloop for the alien power augmenter?
Idc what you sloop dawg
which one helps more
dont see why it would be a thing not patched though since it gets rid of the need for transportation because you will always bhop faster
Idk i think hypertube cannon will always be faster
How do people view there map and it shows your conveyors and trains
Isnβt it like a website or something
Yeah
Mkay whatβs the website?
It's even faster with blade runners equipped! And it makes the jetpack go brrrrr if you need to cross a big canyon. It compliments other stuff it doesn't replace it π
Idk
Get dis guy outta here
with convenience bhopping is faster since you have to actually go to the entrance instead of going forward
Unless ur goin to the other side of the map
yea ive been using both recently and it seems like ill never need a tractor or anything to really get me anywhere
you haven't seen hypertube boosters yet I take it
nope
just researched locomotives
Its scim
can someone tell me a real reason for trains i dont see why i would actually need to use them
I think at least part of the problem is you're conflating vehicles that are mostly used for automated logistics stuff with move speed boosters
How to use conveyor floor holes when arranging machines on curved foundations in case anyone needs: #screenshots message
Trains bc trains like wat
they move lots of stuff and make lots of fun
Not really
you still use trucks and trains for item transportation
but like for coal i just have a really long conveyor and it backs up always so it's constant flow of coal
Yeah
if that's fun for you go forth and ignore vehicles then, it's a sandbox π
But train can do like 4 conveyors
i want to know what ways people use trains for automation
Rail has nearly infinite potential for throughput compared to conveyors
can you explain
You can also use multiple cars
dunno why you'd need that much coals but its an option
yeah you can figure out how many cars you need based on route distance and number of trains you're using
multiple trains can share the same rail, a single train can carry lots and lots of cars
plus they're fun, that's the most important part
yes
Even one cargo train can carry whole lot
For starters, you don't need to run miles of power poles/line between fatories. The rail carries the power between. Second, potenetially "cleaner" than a wall of belts going across the map. Third, greatly helps with uobject count if you have massive factories all over the map. And there are many more 'reasons'
Pretty much same way theyre used irl just bringin resources from far away
I didn't know that rail double as powerline
at the cost of power, which by the time you're scaling up power the train cost isn't super difficult
I love trains
I have like 15 coal gen powering the entire world
Personally though, I've still only ever done end to end style rail setups. At some point I either want to make my own or use Hornslet's (I think that's their name) world train setup.
I wanna work katerium or whatever research its called but im still "renovating" my base and im too busy π
I've had fun with doing a double track with trains going in both directions on a global scale but the intersections can sometimes get complicated depending on how you like to build them
Yeah, that's been my assumption. From comments in here and reddit.
it's fun to figure out as traffic increases from more trains
your right the big part is not kiling yourself over and over with uranium lol
After seeing a much better rail blueprint system, I may rebuild my only rail line that I have and replace it with the better one. SCIM is very nice for removing this kind of stuff.
This is the only way ill ever do it. Train networks are kinda dumb imo. Why send all ur trains down the same rails when each can have their own?
Look up Hornslets world train system on SCIM under Mega prints I think. Then tell me trains are dumb lol
Upon thinking, I'll probably just leave the only rail network thing that I have since it is only just a service line to go to and from my 2 bases.
Whats special about it?
Hornslet 1.0 Global Rail Network is what it's called.
It's a pretty cool megaprint, if the pieces that I have seen when trying to use the community blueprint import mod.
Just a perfect example of a VERY well setup rail network across the entire map
Oh
As well as the additions to it like the mass storage/drone port, train dock, and a few others.
Ill have to look into it more when i get home
I still think train networks are dumb tho
The biggest benefit of rail networks is the near-infinite throughput expandability of rails
And to be fair, I am not totally advocating just downloading and using someone's else's creations aside from learning on one's own btw.
It all depends on what you need trains for. Could totally play the whole game without touching one. They act like very high throughput belts so definitely best to think of them as such for when you need to use one.
Lay one section of rails and it can end up handling a staggering amount of throughput as you add more and more trains over the network
To each their own.
And trains excel at high-throughput transfer needs, too, at scales which become prohibitive with other logistics methods
There's nothing wrong with doing "isolated" point-to-point trains as well, of course
But if you do take advantage of having connected rails and multiple trains on your network, you get more and more benefit from your rails the more it's used
yes the idea is if your having throughput issues with trains your not using enough trains
i still love ada's line when you unlock them
choo choo mf
the funny part is the orginal youtube creator who said that was playing satisfactory they put it in just for him
he went nuts hearing it
As with all the other logistics options, they do have a learning curve, of course. And especially if you want your rails to look good, it's a nontrivial amount of effort. But still, many would say they're quite worth it. :)
That's the only reason I want to use Hornslet's... I could never make it look 'that' good π€£
does items become radated to the point of keeping that charge or no
The only things that 'stay' irradiated is anything with radioactive material in them at the time.
uranium, encase fuel cells, plutonium, etc.
gotcha ok i thoguh that how it worked π wish they had lead based storage lol
Fortunately I've got lower standards for my own stuff than Hornslet has for his public builds. :D
wish they had lead.... and heat.. and then lead things melt earlier than other metals..
i guess i should play oxygen not included again
or falling sand
no
i so failed at oxgen not inclueded
#screenshots message can i fix this without having to move all of that, again
i love the game just coudl not win to save my life i guess there was so much i missed on understanding for it
best game.. i jus cant start it anymore because one of my 130 mods is incompatible
aww π
yea i got the game i love it so much it was a relaxing game for me
i think everthing that has to do with sruval tex stuff i ontop of
factorio satisfactory oxgen not included
i've never played as my hatred for Don't Starve has kept me away from it
why
you want to have a +10 researcher who isnt allowed to do anything but research.. then you will have your very basic setup by the end of cycle one... including plants, dining hall and everything
i do get it furstating
My new favoured way of laying miners on foudations: #screenshots message
I have too much to do in Factorio to play anything other than this game and Factorio.
i played it a couple times man i was so close
I don't consider don't starve frustrating, just horrendously boring
i look into that agin ochibi and see if i can go another go with it
these 1k versatile framework dont come quick huh
yea it kind of is boring tbh white
theyre comparably simple
no vertile frame work are slow
which terifies me bc it took me like 2 days to get this setup and its producing like 100 every 30 mins
They will get made eventually. Work on other stuff while it fills up.
you dont really need many more though
like the time spent significantly improving that amount could already be long enough to complete the 1000.. youll need more for the next phase but theres lso more to do then
that moment when you wish you kind of put your reactor a bit further away form your base lol
When you suddenly see your third leg growing
just make a couple stacks of filters and a rad suit, they last for ages
thats when there is a reaction next to my base not when the reactor is close at my base
Couldn't it be both?
You could be both excited and radiated
im not shitting on hornslet either every mapwide rail network takes lots of effort to build.
ik i got like 20 but they all run on their own rail
trains are not high throughput belts.. the significant difference is that one material will not block transport of another material, even if transported on the same rail
lol theyre def high throughput but not belts logically
in fact the throughput is still limited by two times conveyor belt speed becaues you cant do anyting with mats just sitting in a station.. what they rather are are buffered belts with separate material lanes
ik but you can stick a bunch of staitons on one car
yes thats wshen you combine several material lanes to one
which you then still need two belts per station to transport
well yeah butthe two bellts dont follo the track do they?
i think of each station as a material slot for this one belt.. which i can extend by extending the train
Trains are the best for one reason and one reason only: because I like them the most π
no they dont.. im just saying this because the speed of those will be the limit of the throughput
This game is a train game and the factory exists as a reason to build more trains
multiplied by the amount of material slots (stations) you dedicate for one material
yeah dude i dont do anything crazy with trains its just bringing one resource somewhere else
looking at trains the way I do enables me to make better use of trains because i'm not just looking at replacing one belt by a railway but to actually separate production amounts and dont worry about overproduction
wait do you do sushi belts?
anf of course the aspect to combine productions with lower magnitude into one delivery of high magnitude
(without the risk of blockage)
only if i can 100% guarantee that: a) total throughput of all mats is < belt speed and b) all mats will be consumed no matter what... if only the consumption of one material is stuck, the entire sushi belt will be halted
(which is the exact thing you can avoid using transportation with trains/trucks/drones)
I am in class right now, I will be on in about 4 hours
(of course there is the option to sink material that isnt consumed properly.. i do that witha plastic/rubber sushi belt.. )
this game is SO fun to learn how to optimize... even tho it is hard
you dont have to go crazy.. just transporting one maerial has the effects im talking about. it is a buffered transport and the train you are using for it wont be blocked by that one material being overproduced, hence you always have the option to add a second material in a sushi style way without introducing the downsides of the sushi belts
how do you tell if you can blow it up with the noblek
throw nob.... detonate
ok
well i dont use sushi belts so none of my stuff is designed to accommodate them
the game can have weird physics when rocks lay ont op of each other @cinder jay ... so give it a second attempt if youre sure it is nobeliskable
if i did that is what i would do or at least close
man the water physics is a tad bit hard to learn
youre right to do so... sushi belts are doomed to fail unless you run a perfect facility
i know about viscosity, flow, pressure, but it just don't make sense sometimes...or is it just me
first of all: theres no pressure π theres only 'headlift' which is a similar concept
viscosity cold in fact play a role.. as we have noticed strange behavior with heavy oil residue
how?
how full it is
we dont know the area of a pipe
thats not pressure thats throughput
pressure is force per area
i guess let me do a picture to say if it is a bug (most likley not) or is it me
so we need the area of the pipes circle and the force at which the liquid is pumped iwth
we dont have neither.. we only have headlift
nah its still pressure bc there the force of stuff goin into the pipe which is the area
one debugging trick is to put a pump at the heighto f your liquid outputs and power it.. its configuration screen will tell you the headlift
i see how you understand it like pressure but physically its not.. so you cant apply knowledge you have from physics about pressure in the game... which was the context i made that statement
because sair said they know about pressure and i just said welll you cant apply that knowledge in the game because there is no pressure
do trains hate me?
if you live in japan, no, if you live in new york, yes
i jsut got trains, and for some reason it keeps saying both stations are unreachable
they love you and they want to share their joy with you
try and flip them.. you need to approach stations in the direction that orange arrow shows
#screenshots message
i dont think so
so if your train goes south to north when driving into the station, the arrow must face north
ooh i cant post photos here right?
you can inn #screenshots
they love you they just want you to live up to your potential and build stations/tracks in the correct orientation
ok it was this, thanks
ok i posted one there
copy its message link here to have a reference
so, you see i have two water extractor that is supposedly capable of doing 240mcube, but for some reason, the rightmost (closest to me) 4 coal plants are not getting steady flow. i have 1 pump after the two extractor junction
For questions which require (or are just helped out by) screenshots, #1038092680493801533 is a much better place, btw. Can inline 'em right in with the chat, and your question won't get lost in the general chatter here
you need to account for the consumers height a bit when it comes to headlift
(can continue in here too, of course, but for the future, keep it in mind. :)
do what i said before: put a pump right after the extractors (same height as their outputs) and power it... then it will tell you the exact headlift you have to account for
the extractors do not have headlift info?
if its > 10m you need to have a powered pump permanently or lower the generators
unfortunately no its only available with a (powered!) pump
pump has headlift of ~7.9m
we just know that all producers have an implicit headlift of 10m from their outputs
but whether or not thats over or under we can only tell by putting a pump
i was thinking of doing a water tower type of U shapaed pump-up with a pipleline pump and let gravity do its thing
let it go for a while, as it climbs up when the refineries/generators are filled but sounds good actually
i did, after 1 hour it will only reach about the 4th generators, and 5th onwards is not getting it as static as the other 4
thats certainly a good idea, but i prefer to find a higher up water source to not have to pump it up first
good idea
but no matter how you do it, if the producer is higher up you wont have headlift issues at all
but i dont think there are a lot of landscape that has high water bodies ?
it looks like your pump is too high up the pipe, so water can't reach it in the first place to get pumped
let me try to put it right after the extractor junction
also good to keep in mind when debugging with buffers: the large buffer is 12m high.. so you cant reliably fill it if its put on the same level as the producer
ok new question
can you do two way trains, where it uses the same track and goes back and worth between 2 stations
you can also build on water, so don't have to worry about the landscape that much e.g. https://i.imgur.com/CurnToz.jpeg
yea. like i said really put the pump at the same height as the extractors outputs are @worldly cove
this is good
yeah i got like 20 of em
i once had water above some pump and it looked as if that pump was pumping 600m3.. tu rns out it was just as many water as fit in the pipes which the pump was pumping up for it then to fall back down again
you need to delete or power the other pump
2 are even fluid trains
it hates me π
also pls ping me
3 maybe idk anymore
the other pump was the old one
ye i mean, if it's present and unpowered then it will stop the flow
just in case you didn't know and think to delete it
no it will reset the headflift
unpopwered pumps block flows?
making the results you seen in the lower pump wrong
they block headlift transmission so in this case, yes
because that would be the headlift only to the next pump
ye effectively
pumps always block headlift transmission, but usually you don't notice it because they also add a bunch afterwards. But when they are not powered, they don't and they just kill it
(if theyrenot powered, but we need powered pumps for ourl ittle diagnosis @worldly cove π )
i think you guys fixed it
yea.. the debugging i suggested does not work with other pumps that come before the consumers
1 pump from two extrator junctions to a 4 m height can flow through all 8 now
11,4mcube β€οΈ omg thank you all
you need to have extractor + pump at same level and then nothing until consumers to tell the hedlift you need
This little bit is useful for a headlift priority pipe system for waste fluids.
at first i even tried to overclock the extractor to see if my math is not mathing
pssst. you will make people mentioning pressure again by saying that π
A tiny thing that I like to do as well is to make sure that all of my pipe manifolds are above the input and output pipe connections and then making sure that all pipes and buildings are full of fluid before starting the system. Does fix a lot of problems that may have happened.
It definitely seemed to have gotten out of hand lol
i know that restarting game saves can have a bit of an effect about water flow, is it generally a big issue?
no
I like to replace as many pipes as possible with truck stops and factory carts carrying packaged liquids
typically prefilling buildings just postpones the moment you see its not working if its not working before
This guy knows how to play the real game.
manifolds that are setup correctly will eventually run smoothly no matter what.. if they dont, theres something wrong and you cant fix that by prefilling
True true but some issues like sloshing can be fixed by prefilling but yeah if the pipes weren't hooked up right in the first place, you are gonna see that no matter what.
another thing, if you want asymmetric flow out of a junction (like 45 water going sideways, and 255 going forwards) then it helps to put a mk.1 pipe on the side that you want to recieve less water while you have mk.2 pipes on the side that you want to move more.
Not relevant until unlocked later but quite impactful
what can help though is to use proper pipe capacities only. like if a consumer does not require more than 300 m3/min, give it a mk1 pipe and not mk2
this will make it run smoothly faster
I do this for my belt manifolds as well. Very very handy.
what's the use case for this vs controlling flow just based on input/output math?
unawareness about the importance of saturation
#screenshots message now to optimize coal consumption on these guys it's only at 200%
slop your powershad production
It's complicated but tl;dr junctions split fluid flow evenly. Deviating causes sloshing. If you put a pipe with 300 water into a junction with 2 exits for example, it will split 150/150.
Other than not splitting stuff unevenly, you can't control that - with the one exception of the pipe mk.
With the same pressure, a mk.2 pipe will move 2x as much as a mk.1. So a 100/200 split with mk1+mk2 works as "equal splitting".
If you put mk.2 on both, it will try to send 150/150, and slosh.
100/200 might not be exactly what you wanted, but every little bit closer to the actual consumption helps to reduce sloshing.
tl;dr: unawareness about the importance of saturation
i did, those coal mines has 8 each (so already 16 shards)
good... i overclock all generators fully as there is no penalty for them
penalty? but doesn't that consum more power to generate
in a generator?
yeah in a generator
You're being needlessly rude, and I and a bunch of other people have done a ton of research on the subject.
Pipes do self balance by having liquid flow across multiple paths (like from A to B+C and then B to C, when B has excess) but it counts multiple times towards the flow rate restrictions on the pipe and reduces the achievable flow rate that you can do. The worse the uneven splits, the higher the flow rate penalty. Prefilling or saturation doesn't fix or even meaningfully affect this.
if you overclock the coal miner as well than that one will consume more power
so it's always a good idea to slap as many shards in it ? (coal generators)
in generators yes
for everything else it depends because it consumes more power like you said
i need to look at overclock effcicency coefficients on all buliding types
i typically also overclock all my extractors and miners fullly
but that comes with the usual penalty of course
yeah, miners make sense (it's just infinite source, best to find pure mines and clock it the heck out)
the fused modula frame is such a pain in the butt to make ugg
ye right for shards you also have to consider input amounts which you simply might not be able to deliver always
adhered plate, coated plate, molded steel pipes, solid steel, encased modular frames, encased industrial pipes is the recipes you want to use
and yes... all frames are a pita to make π
time for a scouting trip then
so i can spent next 5 hours trying to get wat i wont get or figuring out how to get nitrogen to my location
nah
there no gareteen i will even find it tbh
you just dont make a choice on harddisks that dont have recipes you want
you just keep em.. that drastically reduces the amount of harddrives needed to unlock desired recipes
where can I find the Modding discord for some help troubleshooting?
there pretty much is if you do like i said... the majority of harddisks gets wasted on recipes you dont want but reroll
if you avoid just that, all recipes you want will be unlocked very quickly
oh i found a weird (bug?) that if i placed and then removed a pump, the water current amount in a pipe gets lowered and does not return to where it was before placing the pipe
adding pumps typically creates a gap on your pipe that had no gap before
and teh gap bottlenecks i assume
uhm
i should re-lay all the pipes and then do the pumps when needed
no.. its a gap π
theres just no water going through because the pipes not connected anymore
How much nuclear pasta should i am as first production prio pahse 5?
omg an actual gap?
yes π
i can't even see the gap?
hm thats weird...
still: rebuilding pipes that have been segmented before can help make things work sometimes
i had stuck pipes i simply had to rebuild once to make them work
yeah i decided to rebuild all the pipes, leaving only junctions in
ye.. i also completely avoid connecting free floating pipe segments meanwhile..
OMG i see the gaps when i deconstruct! lmfao
i always connect from pipe pole or floor hole or junction to something other lke that
and if i have segments from deconstructing things i rebuild the entire pipe.. dont know if its matter but i hadnt any issues with pipes being blocked for no reason
generally a good idea to build from source to destination or the other way around?
that depends on your build mode and how it should look
its better if the source is above your factory
2 extractors to 8 generators, 4m lift, source below factory sadly
take 'straight' for example.. if input and output are not aligned it will create an edge... no if you go from in to out, the edge will be shortly before the out, going straight from the in until then.. if you build the other way around that edge is on the other side
oh its just coal sry i didnt read back
similar to horizontal to vertical... if you build top to bottom the thing will go on the higher level until shortly before the point it needs to go down.. if you bild from bottom to top the pipe will be at the floor until shortly before it has to go up
so this doesnt affect the way pipes work at all, specifically not since pipes are bidirectional which is important to alwayskeepin mind
a fully overclocked coal genrator is 7m3 short of requiring its own extractor
so effectively you need one extractor per generator
1 water extractor?
here you really shouldnt overclock although two extractors already yieild 600
it's mark 1 only (coal gen)
but the amount of power consumed MORE is much higher
Question, how much nuclear past should aim as production before phase 5?
2.5 ? or going nuts 10 per minute
generators dont havem marks
1
same answer as for ever phase and every material required for them
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
it's not hard to get it perfect early game without any shards
and after?
for all phases and all mats for it: 1 per minute is enough
in fact i was doing this (2nd illustration in the image) and it worked
why wouldnt you use shards for the generators though? you just have to build more if not, without any benefit
not sharding the water genrators makes sense of course
in fact even underclocking them would
I do more building than exploring so I'm short on sharts when I get coal power
oh my and i was just breaking my brain thinking how i can make 12K powder por 10 xM. Ty
you mean you are not slopping your shard production early enough.. in my latest save game where i wasnt crafting a single shard before i could overclock with slops (i think i had to make one for research) i have like 400 shards now
yeah, I def don't have slopps for sharts when I get coal power
nah.. it was 700 even
400 was what i had in my inventory, but the depot was also full
in fact i rushed phase 4 using coupons nd the shop
pasta was the first thing i had done
just a bunch of them cubes from the shop (two stacks?) and then a particel thingy
dumb question. after that, there is only one use for the pasta? like the cingularity cell?
mood? as in the cow mooed?
hahaha kids.
you need 1k pasta for phase 5 π
those are pretty important
oh my
now i get why the cupons
the game tells you in phase 1 or 2 'do not dismantle your phase material facilities' π
i wouldnt bother couponing the thousand... lke those cubes in the shop cost like 8 coupons or so.. and it was atleast 2 stacks i had to buy.. could have been 4 even.. i need ten times the amount of that
and in fact, once you have fused frames, the way to pasta isnt that far anymore
i didnt even make any proper ones until p4 everything else was just temp builds
there's a spot near the swamp with 3 pure copper nodes
just put down all the pure copper refineries and it will make more than enough powder
k, ty. then i will not go that nuts xD
yee same.. im kinda trying it in my new save.. like i planned a huge facilitiy around the elevator which is not allowed to have any other machines then phase material p;roducers..
of courseim busy with LOTS of other stuff π
yesterday i had a short moment of hope as i had seen that the hoverpack gives twice the amount of coupon points than what turbo motors give (whichis one of the highest)
unfortunately you cant mass produce hoverpacks.. i thought i could because it works for manual miners
but it would be crazy because compared to turbo motors the hoverpack is extremely cheap
just open an lfg and get a bunch of randos to handcraft hoverpacks for you
haha
just say "looking to use all the uranium in the map" and I'm sure they'll come running
i would need a lot though as i have maxed out my coupon price with turbo motors alreadyquiet a lot π
or like say youre a girl
that's psycho to sink turbomotors
being a girls would be enough as that would spark the necessary hope in them dwellers enough already
I hate turbo motors... but at least make thermal engines
There are no girls on the internet
huh? theyre one of the most valuable thing you can sink
girls?
thats what im sayin dude i saw one post who said they were a girl and it had like 400 replies
just think the overflow after filling a large container connected to your depot
some unfortunate souls dont know that
not a catfish send me moneyz
ive seen plenty of girls on a website about rodents
is that what 4chan is about? never really knew
think its premature rodents on 4chan but im not sure
remember when 4chan made people charge their iphones in the microwave? why couldnt they have pulled off something like this on trump voters
4chan is full of trump voters is why.
hm.. guess that makes sense
truly the lowest form of intelligence
can you plop blueprints into the blueprinter?
yes, sort of
yes, just go into "load blueprint" in the console
but sometimes they don't fit back into the blueprinter even though it's the same size, then you have to "load it"
you can just normal build a blueprint in the machine for sure (most of the time)
I made a layer of batteries and I want to stack up 3 layers and make a new blueprint?
and that's the only option if it's a different size machine
some buildings exceed their boundary box.. this wil also affect the snapping behavir of the blueprint
you can only "load" a blueprint into the same size machine as it was originally made in
I made sure to put blocks in the corner that would sit on each other for lining it up
and when you have a blueprint with elevated buildings you cant put these buildings on the ground of a new blueprint because the elevation is included in the boundary box and you would escape the blueprinters room towards the bottom if nudging the elevated building down
also happens with floor holes... you can put a foundation on the floor of the blueprinter, then put a floor hole.. that hole however will extend the boundary box below the foundation, so you cant putit back with the foundation flat on the blueprinters ground but elevated as much as the floor holes shape peeks out
you will be able to place a wall such that the wall will be outside the boundary box, creating the same issue
wall power poles also
We have vertical mobility in the form of personell elevators, so why not horizontal mobility?
belts
belts, trains, zipline, trucks
ziplines
cannons
Like an elevator that goes sideways
this is not an airport
So why are there drones that can do that?
can do what?
I never bother with drones, I like trains better
I do drones when I don't have a nearby train line and don't expect to. for example, time crystals and copper powder.... the locations are usually pretty random
drones can transport surprisingly much
I literally made a train yesterday that travels only 400 meters
especially with 500 stack items.
true
Because I HATE delivering by trucks
ain't nobody said nothing 'bout trucks
thats the trucks fault
use tractors.. theyre MUCh better
Let's be honest, who even uses vehicles to transport materials
Trains are a whole separate class
No, The only vehicle I use for deliveries trains
masochists
The only reason you would ever use a vehicle to deliver stuff in until you get a train
And then you stop using that vehicle and replace it with a train station
no, not even then. just use belts.
im not joking about them tractors... they are a lot more reliable
Honestly yes, just make like a 2 km long fill
they also can handle slopes better but most importantl they dont glitch off track every other second
That's honestly still better than using a truck or tractor
If literally anything gets in the way of the truck or tractor it glitches out
recording tracks is a pita with any vehicle thats true
I've experimented with trucks plenty of times and I can tell you they are the most glitchy thing in the entire game
I had a truck run into a poison pillar once, That truck literally went to space
I have no idea what happened to it
now time to wait for Fused Modualar Frame
sometimes you cant even stand onthem.. they will stop steering
You're just playing a different game, and that thing crashes like a meteorite
and of course trucks require a lot more space for maneuvers like turning around
and then they still randomly crash into the road fence
thats what i meant with tractors handle slopes better
I know they do. But they have an inventory that's so small
like i can send them easily up any 4 m ramp.. trucks need lower segments
Trucks can only go up a 2 meter incline
i aculty doing pretty good with tractors and trucks
Those motors can go to better use, like ~~trains ~~refineries
I completely disagree, using motors to make trains is a perfectly acceptable use of them
the inventories size is made up for by the reliability of them tractors
i barely have more than one tractor..
One thing that was added in from a mod that I really wish they would add to the tractors, since well it is a piece of farming equipment, is the plow
vehicles need a huge overhaul..
We all want vehicle attatchments
I'd probably use a truck if you could put an animal transport car behind it.
It's an attachment that goes on the front of the tractor, and it destroys and harvests and foliage in front of it
like we need to be able to move nodes and not just delete them and re record
Sure it doesn't harvest big trees, but it harvests small trees and bushes
i want an automated alien defense cannon
na
thats an actual defense system.. i rather meant an automated alien attack system for satisfactory
Nah, I don't think it fits the theme of the game
let's get a reverse game where it's your job to stop some jerkhole from ruining your pristine natural planet\
how long does a nuclear rod last on a drone?
Although I do wish they would add in a boss into the game that was guarding like 6 purple power slugs or like 4 somersloops or something
irl?
@poof like.. forever. It's a great use for plutonium fuel rods that you don't sink
Do the math
its @split pewter
1,500.000 mj
im not ingame
I figured out how to do what I wanted in the blueprinter, by nudging instances of a blueprinter into the blueprinter in a stack. #screenshots message
im launching kerbals into the mun actively
be careful with nudging it doesn't always work like you want. def not with rail
33 trips is quite alot
That's at least with Chat GPT told me
using it with plutonium would end up very well if you sink the excess
If you use plutonium fuel rods they have twice the amount of energy as a uranium fuel rod so it'll get 66 trips
the ingame information tells you exactly how much your drones need for the paths theyh ave to travel
am i ingame
!wikisearch drone
come on people
???
im saying whatever response you get in here is significantly lesss useful than just waiting until you are... also i couldnt care less if you are or not
your saying the ingame information should be used when im not ingame
I have a thought I wanted to run by you guys. So once I use plutonium fuel rods in a nuclear reactor, should I just have the waist delivered to a train station and just have the train deliver the waste to a safe storage site away from everything?
yes
you could drone it as well. Waste has a high stack size
most iumportantly i said that i dont care whether i could help you or not.. take it or leave it
if you can turn it into ficsonium and burn it there, it makes there less waste in the end
not taking it..
Oh yeah huh drones, That would actually be a really good idea
Using drones to dispose of the waste
Yeah it would, too big of an inventory size
hey guys. im currently playing balatro. im too lazy to start the game, but how to decrease the music volume again?
alsow ould be dope if anyone could tell me inwhat category that freakin mk1 miner is at
while i play balatro
Production>Miners
this whole string of messages is incredibly based
balala my balaloved
Anyhoo, how cool would it be to have like an elevator that goes horizontal
balalala.. balala in the mooohorning
but.... elevating isnt.... π§
Aperture Science Unstationary Scaffoldβ’ reference???
YES absolute- uuhhh.. no?
ungood
is pondering baron mime naneinf thoughtcrime?
guys i practice doublethink (i think about chips AND mult.........)
Shoot, not images either
Lucky I already know what it looks like
indeed
not in here anyway
wel the numbers arent really going 'up' ... as a clicker heroes veteran im used to 4 to 5 figures e numbers
i scored my first naneinf the other day on a set seed
ngl after like ante 16 that run was hella boring
i wouldnnt know why i would do that.. there is not really amotivation to do it
i mean ante 30 is cool
but like its so boring because its like use a bunch of cryptids, score big number, get nothing in the shop, perkeo the goat makes 7 more cryptids, rinse and repeat until you run out
i compare it to brotato which is equally grindy and kinda unique but here you arem otivated to a) always take the highest difficulty) and b) to finish all chars
the decks in balatro are not balanced enough and the only reason to do higher stakes is for the unlocks.. once those are done you go lowest difficulty only
b-but gold sticker π
shiny circle on my number go up cards make dopamine go weeee (wee joker reference)
ye even that.. i mean im talking about character icons going frmo grey background to yellow background in brotato and thats what i call motivation π
i mean its similar to them yellow stickers i guess but idk.. i dont feel motivated since i unlocked my last joker
make more meth to make more money to buy more stuff to make more meth
but its still fun because you get to make drugs
ok buddy you aren't gonna believe this
im not enjoying schedule 1 either
hang on im gonna dm you the screenshot
too cmbersome... also i dont want to have virtual weed π
i have a real grow tent in my room and them frst seeed jsut popped 3 days before π
i literally open the game for like 20 seconds and get bored out of my mind
bro decided the game wasn't realistic enough and that he had to reenact it
cookie clicker was kinda interesting at it actually invites you to cheat..t here even was an achievement you could unly unlock by cheating... and as im a developer i found this rather interesting
ye i heard about that i gues you also cant cheat the same wayanymore.. this was possible with developer tools
im hella thirsty im gonna go find a drink
the code was designed like a game itself, like it was unusual obscure but it all was there to deliberately hide the solutions
in the source code the way it works is it just checks if your number of cookies in bank is higher than cookies earned
i just moved to boston a few days ago for school so i like do not know the layout of this city very well
nah there was alot more.. like every cheat was obvious in what youd have to do. you just had to solve kiunda mini puzzles within the code to actually accomplish it
like they had some string based map to lookup stuff which effectively disabled an easy lookup of keys
what are you talking about bro
like you couldnt just object.keys(thing) to get the values you wnted, you had to figure out the key first either by just searching within the code or by utilizing other knowledge.. its been a while,kinda hard to describe
are we talking about the same game
i guess youhave to find a copy of the browser version of the game to fully understand
???
if youre a developer you know the concept 'security by obscurity' thats basically what they did. but not accidentally but deliberately, sucht that it was like a game
i have the source code downloaded locally my guy
i feel like you are talking to nobody rn bro
then just look into theh code if you have it
i literally have it open
if youre unable to see you are probably not a developer as much as you think you are π
ok dude
also dont call me out if youre the one not getting it.. thats annoying
nice ragebait ill see you later
i dont even think you have the version i played back then.. prolly has been updated before it came on steam
i have actual shit to do
its like.. phew.. 17 years ago
Does anyone know if there are plans to release DLC with a new planet to explore?
doesnt seem like it
but thanks for explaining to me that i should actually block you
bro the ragebait is incredible
just block him. He's not worth while to listen to for anything
childish crap.. tells me hsa stuff to do π
ah yes because being a student at the best music school on earth means im never busy ever i get it now
no this is fun bro
eh, it also means you're giving him what he wants
any way to hide nuclear power plant steam? besides not filling them with rods in the first place or removing them
I wasn't kidding about this btw
I am so fuckin hyped for the year
I can't upload images right god dammit
have a bunch of foundations above them
do you guys do anything with your coal factories, i posted a factory a friend and i made and i have no clue how to.. uhh, style it lol
I'm boutta be so busy in a week
The drivers in Boston are legitimately maniacs though
Just put a vent over it
I generally don't care about aesthetics for early factories
and I don't build coal gens after unlocking everything :\
i wanna try as much cause i have no clue how to make beautiful stuff so its good practice
This is true
yeah no we're really new its a new save
Good practice
no i mean like its good to practice my (nonexistent) skills π
damn i knew it... the code looks like before and you can tell immediately when opening the console whatim talking about π why have i even doubted it...
imo wait until you've unlocked everything.
you get much better design tools and objects to build with
and one of the absolute core skills you need for pretty things is basic practice laying out buildings belts and pipes
which you gain while you go up the tiers
ah i see, thank you. we'll try that
think of all the milestones as a really good tutorial π
does anyone know the maximuum spelevator production as of v1.1
wanna try doing this again, including sloops and allat
it's more than your computer can handle
i did it before on 0.8 i'm sure its fine
or like 80% of the max i forgot
i just remember milking the map of copper was such a nightmare...
nuclear pasta π
yeah nothing's changed since u8, you're right. gl
does scim calculator take sloops into account?
anyone know why snap mode doesnt seem to work all that well? its fine with singular buildings but with blueprints it fucks up, and even simple merger at building outputs doesnt rly seem to work the way I wish it did.
blueprint mode?
blueprints doesn't snap really well to the world grid I heard, it's better to build a foundationless blueprint then place it on foundations
blueprints are fine im fine with using nudge all the time for those but having to place hundreds of mergers with snap lines visible but snapping mode not working is frustrating
what are you trying to snap to?
well like the same continous line of mergers along with the output of buildings. it has the same lines that show up as when you snap buildings in line.
I can't find a way to color framework in anyway, it seems to just be default black. Can't apply colors or metals to it, it's not foundation so can't apply material types
i think it just doesn't work very well with blueprints
I mean by hand
probably a problem you want to take to #design-and-architecture with iamges of what you're tryign to do
so long as you're building on foundations snapping isnt really inaccurate anyways
oh, more than one conversation going on π
is there mod to summon water out of thin air, istg if i have to build more water extractors i will genuinely kms on day 2 of playing this
pipes are the worst. I've watched so many videos on how to fix power plants fluttering due to stuff in pipes sloshing around and...I just want them to act like wet conveyor belts
pipes are very easy. Keep them simple
a lot of people on YT have no idea what they are talking about
SALE TIME!!
#screenshots message
You don't even need to keep it simple imo - if you know how, build a water tower - if you don't know how and don't wanna learn, just put them straight up, straight outta the water extractor to as high as you plan on having them, slap on pumps, then you're good
I LOVE PIPES
they're so wiggly
wiggly is good.
kind of like curve mode in conveyors, so graceful arcing across a factory
I like you
why are path signals the most broken thing ever]
Spaghetti be with you π
What's wrong with them, I use loads, they're fine xD
Iβm gonna have to pile on that challenge. Path signals rock
path signals are fine
Are Bolted Iron Plates a good alternate? I feel like the greater product/min isnt worth it for the major cost increase
Iβd skip it
All alt recipes are good in the right circumstances
FUN FACT: When you place a splitter/merger on a curved conveyor, it can sometimes shift the curve of the conveyor and move it slightly.
I've used some alt recipes like rubber concrete that I thought I'd never use, but it allowed the math to work out a lot better in some rare cases
I gifted the game to my 2nd account and sister, gonna do a fresh start π
just done my first adaptive control unit, trust me yall dont wanna see how i made it #screenshots message
rule in new game, no hand crafting
Might be unavoidable in early game? portable miners xD
ok maybe just the start
resource scanner, sword, etc
or just no hand crafting of anything that can be automated rule? xD
those can all be made in manufacturer, just rush unlocking it! tho you might need some extra rotors from somewhere i think
agreed!
good rule!
I guess you could scour crash sites for materials xD
I started in grassy fields, so will work on new location
just watching a video on yt about starting areas
whats the longest train that youve seen
I have a 6 including engine XD
Most of mine are 2 or 3 long
(e.g. not very long lol)
dune looks good!
i did one 1.6km long but not gonna repeat that π
stations being 1.6km long in a straight line is a pain
Dune Desert is quite nice up to about tier 4/5
was it for the funnies, or cuz you had to
needed that many carts to move a certain huge amount of stuff, but there are better ways to go about it
Must be for the lolz, nobody needs a 1.6km train xD
dune desert is nice and wide open but you can also just build there later in the game, no need to have the ugly start it does (oil is very rude over there)
i recommend rocky desert for a newer player, dune desert after you've beaten the game (or at least gotten past oil)
aluminum
wb uranium?
oil is a bit of a journey south at dune yeah, it's not super far though
Oh I am assuming the train is 1.6km long, or is this the railway xD
at that point you've already crossed the map so starting location is pretty irrelevant. the swamp is really nice for nuclear imo, which altho its close to dune desert, i wouldnt go there till late game.
How many freight cars is a 1.6km long train, it must be at least 50?
which makes blue crater... rough to get to
rocky desert?
100, minus the locomotives, so probably like 82 or so
what about it? as a spot for a nuclear plant? i mean, its ok, but the water is off the coast there
I mean it's kinda cool / realistic, I don't think I could fill that on each run XD
what about coin tree forrest?
i'm not even sure what you're asking about anymore
starting location xD
#screenshots message --- I had 120 screws/min but was only using 100, had to do some fanaggling to reroute the extra 20 to the storage container but I think it ended up looking pretty swell
ya the train station would have to be in the sky lol
what, you mean northern forest? its a really bad starter zone unless you have a master plan, as you start with very little room to expand but you have all these pure nodes you WANT to expand on.
Start in the Swamp π
That's such a good idea - Ogre playthrough