#satisfactory

1 messages Β· Page 260 of 1

hard ivy
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depends how you make the TF. but it's always more. just could be a little or a lot

smoky forge
#

no in general, the recepie itselfe

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not including the other inputs

hard ivy
#

default RF takes turbofuel

next pike
#

I won the exam

hard ivy
#

so the oil cost entirely depends on the TF recipe

smoky forge
#

with the least amount oif oil in priority

shy mulch
#

@cedar socket you can put the stuff wherever you want, if your transport network is good enough you can place things anywhere and just bring the stuff to where you need it

hard ivy
smoky forge
shy mulch
#

I should do a video tour of my factories some time. But I want to wait until it's all "finished", whatever that means lol

hard ivy
next pike
#

Anyways I need help with coal generators, I have a single mk1 miner generating 120 coal/minute, mk2 conveyors all the way from there to my base where I split it into four inputs for four coal generators. (three of them are overclocked once, and one of them is overclocked twice)
But the generators keep shutting down a second before they get their coal

smoky forge
shrewd palm
hard ivy
shrewd palm
#

also its generally a good idea to fill up manifolds before letting them run

modest nest
shy mulch
smoky forge
next pike
hard ivy
river furnace
smoky forge
smoky forge
next pike
modest nest
smoky forge
shy mulch
modest nest
#

He's got them over locked at different speeds

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Some have 1 shard others have 2

hard ivy
#

15*2.5 is 37.5

modest nest
#

Just rebuild, use 8 coal gens, and manifold out the 120 into 8 gens

shy mulch
#

can't overclock it to use any more than 37.5 though

next pike
#

Wouldnt it complicate water if I use 8 generators?

modest nest
modest nest
#

Unlock to 75% on all water extractors

hard ivy
#

why? the perferct ratio is 3:8

modest nest
#

Makes it easy

shy mulch
# next pike Wouldnt it complicate water if I use 8 generators?

you're already complicating it, just put 4 water extractors and let each one feed 2 coal gens
you can do 8 coal gens with 3 water extractors but its a tiny bit more complicated and it sounds like youre over your head already, so do it this way to keep it simple

smoky forge
#

3 to 8 is just perfect

reef basin
#

3:8 is easy tho?

modest nest
#

Not with mk1 pipes

reef basin
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yes with mk1 pipes

hard ivy
#

!wikisearch cg

fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

hard ivy
#

works just fine with mk1s

shy mulch
# reef basin 3:8 is easy tho?

it requires understanding 1 more thing compared to 4:8, people who are already struggling with just getting the coal to split properly don't need that extra effort added on

next pike
reef basin
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(and requires having underclocking)

shy mulch
olive condor
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Is there a way to prevent the game from trying to upload the jet pack or hoverpack to the TARDIS-Depot?

hard ivy
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don't put it in there?

shy mulch
# reef basin (and requires **having** underclocking)

zero clocking required, 1 water extractor produces 120 water, 2 coal gens require total of 90, hook them up and leave it, water extractor will naturally run at 75% efficiency once the pipes and buffers are all full

olive condor
scenic mirage
#

how can i balance 3 mark 4 conveyors into 2 mark 5 conveyors

reef basin
#

that needs more electricity and doesn't teach ratios

wicked nacelle
scenic mirage
shy mulch
shy mulch
reef basin
olive condor
river furnace
shy mulch
scenic mirage
hard ivy
scenic mirage
#

wait no

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ya i just realized

shy mulch
warped peak
#

Why can't powershard be shredded if it's automatable?

scenic mirage
next pike
olive condor
shy mulch
reef basin
wary perch
peak wasp
#

Morning. Pioneers

shy mulch
# next pike Sent

seems fine from that angle, are you making sure there's a bunch of coal in the buffer before you turn it on? usually saves this kind of stuff

olive condor
cold copper
#

what's the chance of getting nuclear waste from a lizard doggo?

next pike
#

You mean to prevent accidental stops from getting me stuck? I had one, but I removed it since I thought it was messing this up

next pike
wary perch
#

Also hot chocolate and eggnog and dark matter and

hard ivy
shrewd palm
#

yes ada, the bean had to die

clever merlin
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i never though there be caves big enough for train stations

gray ferry
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how much coal per min do u need per coal gen?

silk ocean
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45 i think

clever merlin
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finaly i got my uraium track completed

silk ocean
#

Everytime someone asks that I produce a different number and it's always wrong lol

modest nest
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it maxes out at 39. something at 250% overclock

silk ocean
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I'm just a derpbrain

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and also game not running atm xD

modest nest
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Its all good, if you're far in the game or not using them no point remembering

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I just recently restarted so

silk ocean
#

It is a fairly distant memory yea xD

#

You're being overly generous πŸ˜„

modest nest
#

No reason not to be, Im sure you've got other random information memorized

silk ocean
#

No doubt xD

clever merlin
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is ther a command to kill youself

modest nest
#

Esc > respawn

clever merlin
#

TY

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the train stations dont get power though the rail correct

modest nest
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They should, as long as atleast one station on the rail network is connected to your main power grid

silk ocean
#

They can provide power elsewhere

clever merlin
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oh

hard ivy
clever merlin
#

well that make it easyer

modest nest
#

less power polls in your world too

clever merlin
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so i still have to have the power lines then

modest nest
#

no

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the tracks will transfer power between stations

clever merlin
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oh i dumb sorry

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nice

modest nest
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all good

clever merlin
#

sweet that does make it so much easer

modest nest
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yessir

silk ocean
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If you're building a wide area network of rail best to have at least a few stations connected to the grid incase one gets cut by mistake

clever merlin
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true

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now i just need the train

modest nest
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choo choo

clever merlin
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i have a working nuclear reactor

modest nest
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nicee

clever merlin
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choo choo mf lol

silk ocean
clever merlin
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true

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i gotten all the rest of it i just think i have to deal with waste management next

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i saving it up for next phase so i can repupose it

modest nest
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you can repurpose nuclear waste?

clever merlin
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yep into plutoium

silk ocean
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It's a little bit involved but not too hard if you want to sink the uranium otherwise yea, repurpose to plutonium but I think you're stuck with it

modest nest
white dawn
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You can convert Uranium Waste into Plutonium Fuel Rods (via a few steps). You can then either sink those Pu Rods (for "clean" nuclear), or burn them as well (for even more power!). If you burn the Pu Rods, you're left with Plutonium Waste

clever merlin
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yep excatly apocalytec

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that wat i going for

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might be a bit emore then i want though i not sure yet

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i might just end up sink them in the end lol

white dawn
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Once you have Plutonium Waste, you either store that forever (not a big deal generally, especially since Pu Waste accumulates so slowly), or convert it to Ficsonium Fuel Rods (via a few more steps). You can burn those without generating more waste, so that's another "clean" option

unreal sand
white dawn
hard ivy
unreal sand
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True

modest nest
unreal sand
modest nest
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sounds like a very profitable pyramid scheme

clever merlin
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so at some piont you have no wate at all nice

hard ivy
modest nest
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aw

silk ocean
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Fisconium seems the best choice, all the other options require a slave to be recruited to do the work (that's you!) xD

hard ivy
silk ocean
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Oh I didn't know that, I should upgrade my plant

white dawn
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If you don't care about burning plutonium, or don't care about "clean" nuclear, then Ficsonium's a hard sell

shrewd palm
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just sinking the plutonium is a lot better

white dawn
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It's not hard really but it is exceptionally SAM-heavy

silk ocean
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True, I do kinda like the idea of clean nuclear

hard ivy
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waste storage isn't hard at all but it does feel a bit janky

silk ocean
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Current plant is "clean" Uranium but I think an upgrade is in order tomorrow

hard ivy
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especially if you're putting it 2km up in the sky so you can completely eliminate the radiation it generates

silk ocean
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I just don't like the idea that eventually the plant will fall over

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Kinda like it to run forever, especially with a server that always runs xD

white dawn
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Honestly even putting it up in the sky will be overkill for most folks. Just shoving it offshore a ways is likely to be entirely sufficient

hard ivy
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well, you can easily make that "eventually" 5000h

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unless you're on a dedi server that runs 24/7 waste storage is really not an issue

silk ocean
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It's a LAN server but it does run 24/7 yep

white dawn
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Heh, yeah, if you do have it configured to stay running even when nobody's connected, waste storage probably feels a lot less viable. :P

silk ocean
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Yea even 5000h is not going to take too long to get full, it has almost done 2000h since I started

hard ivy
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yeah, a year is nearly 9000 hours, so if it's a save you plan on using for a while longer after completing the nuke plant, it's a lot of containers

silk ocean
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Yep, I've been on this save for a good couple of months so far

white dawn
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So yeah, sink the Pu Rods or process to Ficsonium, then. :)

silk ocean
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Well, almost 3 as far as the server goes

white dawn
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If you do sink the rods, keep in mind that they make a real great drone fuel, so long as you don't mind irradiating some of your drone sites

silk ocean
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Oh that's a good idea too

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I guess I don't mind that

modest nest
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also good truck fuel

silk ocean
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but....trucks XD

modest nest
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yeah

white dawn
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Arguably a less-good fuel for trucks/tractors (compared to drones, anyway). They don't get a speed boost like drones do, and AFAIK the drones themselves aren't radioactive since they just consume the rods immediately

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Though they'd at least benefit from the extreme longevity

silk ocean
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Just the drone ports themselves I guess

modest nest
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I was kinda just talking about how long they last

silk ocean
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I imagine a long distance? xD

modest nest
#

yeah

silk ocean
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Plus the speed boost

modest nest
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for trucks

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no speed boost

silk ocean
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Oh trucks, my bad, thought drones

modest nest
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but it lasts an actual age

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way better for drones though

silk ocean
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I might use it for a droneport at the nuclear plant to import additional stuff

hard ivy
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1 Pu rod lasts nearly 8h in a truck lol

silk ocean
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lol

modest nest
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yup

silk ocean
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Can a drone go cross-world and back on one?

clever merlin
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my train just randomly disspeared

silk ocean
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Uh oh.. any ideas why?

clever merlin
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well it there but none of it showing up on map even though i have it enabled

silk ocean
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If you go into it and Q does it show an error?

shy mulch
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It's been eaten by the Train Gobbler of Doom

clever merlin
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SCONFUSED Q IS MY BUILDER

silk ocean
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Have to go into the train first E key

clever merlin
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ahh yea i checking it now sorry for the caps

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didnt relize i had it on

silk ocean
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np

clever merlin
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Trucks turn into a standing parking lot sigh

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if it not one problem it another lol

silk ocean
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Although tbf normally if a train has an error it's on the map with an exclamation mark I seem to recall

clever merlin
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it was a could not get to train station

silk ocean
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Ah like no route to station

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Are you using signals?

wild plume
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Is underwater outside the "water boundary" valid building space?

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Or does it behave weirdly

silk ocean
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I've never built underwater :/

clever merlin
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I build a lot of my base on water though if you put your foundation just barely udner water dont destory anything it could put the destruction chest anywhere

wild plume
clever merlin
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i had issue where the chest wont end up on my foundation but somwehrere miles away on the beach lol

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interesting

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i know somone was talking about a void base

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i guessing that also wat your talinga bout as well

clever merlin
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is that under the world or above it

wild plume
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The thing at the top is water

clever merlin
#

oh

wild plume
#

Past some point, there's no swimming

clever merlin
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ok i gotcha

wild plume
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You just fly around

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Although funny thing, we needed water, but the void water isn't actually water you can put an extractor on

clever merlin
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neat

wild plume
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That's why we needed the huge arm off it

clever merlin
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yea i show you a picture of my base one sec

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i sorta the same

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I seen quite a number of people building in water areas

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i think the wter fall areas are so beatiful to build in tbh

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though i do feel like building in water is a bit glichy

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oh zed ya i do have sights but i dont have any other trains on that track

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the werid thing is if it found it path to the uranium why would nit not find it back

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even at that it wotn see any other station so it not just that station

wicked nacelle
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if that station isn't in the timetable then it's not on the same track. if it is but it can't get there then it's either signals or the direction of the station

clever merlin
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i thinking maybe it the 2nd engine

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i i might put it backwards

wicked nacelle
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if you have a two way train you need an engine on each end facing away from each other

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but it should still show the station in the edit timetable menu

clever merlin
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yea that wat i have i think the other one might be bacwards so it wont go in the other direction

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it does show

wicked nacelle
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signals can be backwards too but it should tell you in the timetable display why it can't get there

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"stop unreachable" or "signals making stop unreachable"

clever merlin
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yep it was the 2nd engine it was backwards lol

remote plank
#

was it intentional that you are able to bhop with sliding and jumping?

warm phoenix
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Maybe

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If it was a bug it'd be fixed long ago

wicked nacelle
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or it "became a feature" πŸ™‚

cinder jay
#

what does the production amplifier do??

hard ivy
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you want it

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like most things in the MAM

cinder jay
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or do i save the summersloop for the alien power augmenter?

atomic notch
#

Idc what you sloop dawg

cinder jay
#

which one helps more

atomic notch
#

They help in different ways

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Depends on what you need

remote plank
atomic notch
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Idk i think hypertube cannon will always be faster

spare furnace
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How do people view there map and it shows your conveyors and trains

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Isn’t it like a website or something

atomic notch
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Yeah

spare furnace
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Mkay what’s the website?

unkempt blade
atomic notch
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Idk

spare furnace
remote plank
atomic notch
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Unless ur goin to the other side of the map

remote plank
unkempt blade
remote plank
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just researched locomotives

atomic notch
remote plank
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can someone tell me a real reason for trains i dont see why i would actually need to use them

unkempt blade
#

I think at least part of the problem is you're conflating vehicles that are mostly used for automated logistics stuff with move speed boosters

sullen gull
#

How to use conveyor floor holes when arranging machines on curved foundations in case anyone needs: #screenshots message

atomic notch
#

Trains bc trains like wat

unkempt blade
warm phoenix
remote plank
atomic notch
#

Yeah

unkempt blade
atomic notch
#

But train can do like 4 conveyors

remote plank
#

i want to know what ways people use trains for automation

fluid sapphire
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Rail has nearly infinite potential for throughput compared to conveyors

warm phoenix
#

You can also use multiple cars
dunno why you'd need that much coals but its an option

unkempt blade
fluid sapphire
unkempt blade
fluid sapphire
#

yes

warm phoenix
#

Even one cargo train can carry whole lot

sullen gull
# remote plank i want to know what ways people use trains for automation

For starters, you don't need to run miles of power poles/line between fatories. The rail carries the power between. Second, potenetially "cleaner" than a wall of belts going across the map. Third, greatly helps with uobject count if you have massive factories all over the map. And there are many more 'reasons'

atomic notch
warm phoenix
unkempt blade
loud lantern
#

I love trains

warm phoenix
#

I have like 15 coal gen powering the entire world

sullen gull
#

Personally though, I've still only ever done end to end style rail setups. At some point I either want to make my own or use Hornslet's (I think that's their name) world train setup.

warm phoenix
#

I wanna work katerium or whatever research its called but im still "renovating" my base and im too busy πŸ˜”

unkempt blade
sullen gull
unkempt blade
#

it's fun to figure out as traffic increases from more trains

clever merlin
#

your right the big part is not kiling yourself over and over with uranium lol

topaz shale
#

After seeing a much better rail blueprint system, I may rebuild my only rail line that I have and replace it with the better one. SCIM is very nice for removing this kind of stuff.

atomic notch
sullen gull
topaz shale
sullen gull
topaz shale
sullen gull
atomic notch
#

Oh

sullen gull
#

As well as the additions to it like the mass storage/drone port, train dock, and a few others.

atomic notch
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Ill have to look into it more when i get home

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I still think train networks are dumb tho

white dawn
sullen gull
#

And to be fair, I am not totally advocating just downloading and using someone's else's creations aside from learning on one's own btw.

topaz shale
white dawn
#

Lay one section of rails and it can end up handling a staggering amount of throughput as you add more and more trains over the network

sullen gull
white dawn
#

And trains excel at high-throughput transfer needs, too, at scales which become prohibitive with other logistics methods

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There's nothing wrong with doing "isolated" point-to-point trains as well, of course

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But if you do take advantage of having connected rails and multiple trains on your network, you get more and more benefit from your rails the more it's used

proud bough
#

i still love ada's line when you unlock them

clever merlin
#

choo choo mf

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the funny part is the orginal youtube creator who said that was playing satisfactory they put it in just for him

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he went nuts hearing it

white dawn
#

As with all the other logistics options, they do have a learning curve, of course. And especially if you want your rails to look good, it's a nontrivial amount of effort. But still, many would say they're quite worth it. :)

sullen gull
clever merlin
#

does items become radated to the point of keeping that charge or no

sullen gull
#

uranium, encase fuel cells, plutonium, etc.

clever merlin
#

gotcha ok i thoguh that how it worked πŸ™‚ wish they had lead based storage lol

white dawn
burnt ferry
#

wish they had lead.... and heat.. and then lead things melt earlier than other metals..

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i guess i should play oxygen not included again

violet wave
#

or falling sand

burnt ferry
#

no

clever merlin
#

i so failed at oxgen not inclueded

noble topaz
clever merlin
#

i love the game just coudl not win to save my life i guess there was so much i missed on understanding for it

burnt ferry
clever merlin
#

aww πŸ™

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yea i got the game i love it so much it was a relaxing game for me

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i think everthing that has to do with sruval tex stuff i ontop of

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factorio satisfactory oxgen not included

violet wave
#

i've never played as my hatred for Don't Starve has kept me away from it

clever merlin
#

why

burnt ferry
clever merlin
#

i do get it furstating

sullen gull
topaz shale
#

I have too much to do in Factorio to play anything other than this game and Factorio.

clever merlin
#

i played it a couple times man i was so close

violet wave
#

I don't consider don't starve frustrating, just horrendously boring

clever merlin
#

i look into that agin ochibi and see if i can go another go with it

bronze dagger
#

these 1k versatile framework dont come quick huh

clever merlin
#

yea it kind of is boring tbh white

burnt ferry
clever merlin
#

no vertile frame work are slow

bronze dagger
topaz shale
burnt ferry
#

like the time spent significantly improving that amount could already be long enough to complete the 1000.. youll need more for the next phase but theres lso more to do then

clever merlin
#

that moment when you wish you kind of put your reactor a bit further away form your base lol

static oar
unkempt blade
burnt ferry
static oar
burnt ferry
#

but then its 4 legs?

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or 5 even

atomic notch
atomic notch
burnt ferry
#

trains are not high throughput belts.. the significant difference is that one material will not block transport of another material, even if transported on the same rail

atomic notch
#

lol theyre def high throughput but not belts logically

burnt ferry
#

in fact the throughput is still limited by two times conveyor belt speed becaues you cant do anyting with mats just sitting in a station.. what they rather are are buffered belts with separate material lanes

atomic notch
#

ik but you can stick a bunch of staitons on one car

burnt ferry
#

which you then still need two belts per station to transport

atomic notch
#

well yeah butthe two bellts dont follo the track do they?

burnt ferry
#

i think of each station as a material slot for this one belt.. which i can extend by extending the train

vale grotto
#

Trains are the best for one reason and one reason only: because I like them the most 😎

burnt ferry
vale grotto
#

This game is a train game and the factory exists as a reason to build more trains

burnt ferry
#

multiplied by the amount of material slots (stations) you dedicate for one material

atomic notch
#

yeah dude i dont do anything crazy with trains its just bringing one resource somewhere else

burnt ferry
#

looking at trains the way I do enables me to make better use of trains because i'm not just looking at replacing one belt by a railway but to actually separate production amounts and dont worry about overproduction

atomic notch
#

wait do you do sushi belts?

burnt ferry
#

anf of course the aspect to combine productions with lower magnitude into one delivery of high magnitude

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(without the risk of blockage)

burnt ferry
# atomic notch wait do you do sushi belts?

only if i can 100% guarantee that: a) total throughput of all mats is < belt speed and b) all mats will be consumed no matter what... if only the consumption of one material is stuck, the entire sushi belt will be halted

#

(which is the exact thing you can avoid using transportation with trains/trucks/drones)

hybrid nymph
#

I am in class right now, I will be on in about 4 hours

burnt ferry
#

(of course there is the option to sink material that isnt consumed properly.. i do that witha plastic/rubber sushi belt.. )

worldly cove
#

this game is SO fun to learn how to optimize... even tho it is hard

burnt ferry
cinder jay
#

how do you tell if you can blow it up with the noblek

burnt ferry
#

throw nob.... detonate

cinder jay
#

ok

atomic notch
#

well i dont use sushi belts so none of my stuff is designed to accommodate them

burnt ferry
#

the game can have weird physics when rocks lay ont op of each other @cinder jay ... so give it a second attempt if youre sure it is nobeliskable

atomic notch
#

if i did that is what i would do or at least close

worldly cove
#

man the water physics is a tad bit hard to learn

burnt ferry
worldly cove
#

i know about viscosity, flow, pressure, but it just don't make sense sometimes...or is it just me

burnt ferry
#

viscosity cold in fact play a role.. as we have noticed strange behavior with heavy oil residue

atomic notch
#

theres preessure lmao

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theres pressure on belts too

burnt ferry
#

how?

atomic notch
#

how full it is

burnt ferry
#

we dont know the area of a pipe

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thats not pressure thats throughput

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pressure is force per area

worldly cove
#

i guess let me do a picture to say if it is a bug (most likley not) or is it me

burnt ferry
#

so we need the area of the pipes circle and the force at which the liquid is pumped iwth

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we dont have neither.. we only have headlift

atomic notch
#

nah its still pressure bc there the force of stuff goin into the pipe which is the area

burnt ferry
burnt ferry
#

because sair said they know about pressure and i just said welll you cant apply that knowledge in the game because there is no pressure

noble topaz
#

do trains hate me?

worldly cove
#

if you live in japan, no, if you live in new york, yes

noble topaz
#

i jsut got trains, and for some reason it keeps saying both stations are unreachable

unkempt blade
burnt ferry
burnt ferry
#

so if your train goes south to north when driving into the station, the arrow must face north

worldly cove
#

ooh i cant post photos here right?

burnt ferry
unkempt blade
worldly cove
#

ok i posted one there

burnt ferry
#

copy its message link here to have a reference

worldly cove
#

so, you see i have two water extractor that is supposedly capable of doing 240mcube, but for some reason, the rightmost (closest to me) 4 coal plants are not getting steady flow. i have 1 pump after the two extractor junction

white dawn
burnt ferry
white dawn
#

(can continue in here too, of course, but for the future, keep it in mind. :)

burnt ferry
worldly cove
burnt ferry
#

if its > 10m you need to have a powered pump permanently or lower the generators

#

unfortunately no its only available with a (powered!) pump

worldly cove
#

pump has headlift of ~7.9m

burnt ferry
#

we just know that all producers have an implicit headlift of 10m from their outputs

#

but whether or not thats over or under we can only tell by putting a pump

worldly cove
#

i was thinking of doing a water tower type of U shapaed pump-up with a pipleline pump and let gravity do its thing

burnt ferry
worldly cove
burnt ferry
burnt ferry
#

but no matter how you do it, if the producer is higher up you wont have headlift issues at all

worldly cove
#

but i dont think there are a lot of landscape that has high water bodies ?

frail sleet
worldly cove
burnt ferry
#

also good to keep in mind when debugging with buffers: the large buffer is 12m high.. so you cant reliably fill it if its put on the same level as the producer

noble topaz
#

ok new question
can you do two way trains, where it uses the same track and goes back and worth between 2 stations

frail sleet
burnt ferry
worldly cove
#

lets see if that helps

burnt ferry
#

i once had water above some pump and it looked as if that pump was pumping 600m3.. tu rns out it was just as many water as fit in the pipes which the pump was pumping up for it then to fall back down again

frail sleet
atomic notch
#

2 are even fluid trains

noble topaz
atomic notch
#

3 maybe idk anymore

worldly cove
#

the other pump was the old one

frail sleet
#

just in case you didn't know and think to delete it

burnt ferry
#

no it will reset the headflift

worldly cove
burnt ferry
#

making the results you seen in the lower pump wrong

frail sleet
burnt ferry
#

because that would be the headlift only to the next pump

burnt ferry
frail sleet
#

pumps always block headlift transmission, but usually you don't notice it because they also add a bunch afterwards. But when they are not powered, they don't and they just kill it

burnt ferry
#

(if theyrenot powered, but we need powered pumps for ourl ittle diagnosis @worldly cove πŸ˜‰ )

worldly cove
#

i think you guys fixed it

burnt ferry
#

yea.. the debugging i suggested does not work with other pumps that come before the consumers

worldly cove
#

1 pump from two extrator junctions to a 4 m height can flow through all 8 now

#

11,4mcube ❀️ omg thank you all

burnt ferry
#

you need to have extractor + pump at same level and then nothing until consumers to tell the hedlift you need

topaz shale
worldly cove
burnt ferry
topaz shale
#

A tiny thing that I like to do as well is to make sure that all of my pipe manifolds are above the input and output pipe connections and then making sure that all pipes and buildings are full of fluid before starting the system. Does fix a lot of problems that may have happened.

topaz shale
worldly cove
#

i know that restarting game saves can have a bit of an effect about water flow, is it generally a big issue?

unkempt blade
#

I like to replace as many pipes as possible with truck stops and factory carts carrying packaged liquids

burnt ferry
topaz shale
burnt ferry
#

manifolds that are setup correctly will eventually run smoothly no matter what.. if they dont, theres something wrong and you cant fix that by prefilling

topaz shale
frail sleet
burnt ferry
#

what can help though is to use proper pipe capacities only. like if a consumer does not require more than 300 m3/min, give it a mk1 pipe and not mk2

#

this will make it run smoothly faster

topaz shale
unkempt blade
burnt ferry
#

for pipes it can be more important than for belts

#

because of their bidirectionality

burnt ferry
worldly cove
burnt ferry
#

slop your powershad production

frail sleet
# unkempt blade what's the use case for this vs controlling flow just based on input/output math...

It's complicated but tl;dr junctions split fluid flow evenly. Deviating causes sloshing. If you put a pipe with 300 water into a junction with 2 exits for example, it will split 150/150.

Other than not splitting stuff unevenly, you can't control that - with the one exception of the pipe mk.

With the same pressure, a mk.2 pipe will move 2x as much as a mk.1. So a 100/200 split with mk1+mk2 works as "equal splitting".

If you put mk.2 on both, it will try to send 150/150, and slosh.

100/200 might not be exactly what you wanted, but every little bit closer to the actual consumption helps to reduce sloshing.

burnt ferry
#

tl;dr: unawareness about the importance of saturation

worldly cove
burnt ferry
#

good... i overclock all generators fully as there is no penalty for them

worldly cove
#

penalty? but doesn't that consum more power to generate

burnt ferry
#

in a generator?

worldly cove
#

yeah in a generator

burnt ferry
#

it generates power

#

and it will generate 250% of power when overclocking it such

frail sleet
# burnt ferry tl;dr: unawareness about the importance of saturation

You're being needlessly rude, and I and a bunch of other people have done a ton of research on the subject.

Pipes do self balance by having liquid flow across multiple paths (like from A to B+C and then B to C, when B has excess) but it counts multiple times towards the flow rate restrictions on the pipe and reduces the achievable flow rate that you can do. The worse the uneven splits, the higher the flow rate penalty. Prefilling or saturation doesn't fix or even meaningfully affect this.

burnt ferry
#

if you overclock the coal miner as well than that one will consume more power

worldly cove
#

so it's always a good idea to slap as many shards in it ? (coal generators)

burnt ferry
#

in generators yes

#

for everything else it depends because it consumes more power like you said

worldly cove
#

i need to look at overclock effcicency coefficients on all buliding types

burnt ferry
#

i typically also overclock all my extractors and miners fullly

#

but that comes with the usual penalty of course

worldly cove
#

yeah, miners make sense (it's just infinite source, best to find pure mines and clock it the heck out)

clever merlin
#

the fused modula frame is such a pain in the butt to make ugg

burnt ferry
#

ye right for shards you also have to consider input amounts which you simply might not be able to deliver always

burnt ferry
#

and yes... all frames are a pita to make πŸ˜‚

clever merlin
#

i would if i had a chioice but i dont

#

but i dont

burnt ferry
#

time for a scouting trip then

clever merlin
#

so i can spent next 5 hours trying to get wat i wont get or figuring out how to get nitrogen to my location

burnt ferry
#

nah

clever merlin
#

there no gareteen i will even find it tbh

burnt ferry
#

you just dont make a choice on harddisks that dont have recipes you want

#

you just keep em.. that drastically reduces the amount of harddrives needed to unlock desired recipes

native basalt
#

where can I find the Modding discord for some help troubleshooting?

burnt ferry
#

if you avoid just that, all recipes you want will be unlocked very quickly

worldly cove
#

oh i found a weird (bug?) that if i placed and then removed a pump, the water current amount in a pipe gets lowered and does not return to where it was before placing the pipe

clever merlin
#

must be misaken

#

water pipes have no bugs

#

just ask the rest of the discord lol

burnt ferry
worldly cove
#

and teh gap bottlenecks i assume

burnt ferry
#

uhm

worldly cove
#

i should re-lay all the pipes and then do the pumps when needed

burnt ferry
#

no.. its a gap πŸ˜‚

#

theres just no water going through because the pipes not connected anymore

wanton fox
#

How much nuclear pasta should i am as first production prio pahse 5?

worldly cove
#

omg an actual gap?

burnt ferry
#

yes πŸ˜‚

worldly cove
#

i can't even see the gap?

burnt ferry
#

hm thats weird...

#

still: rebuilding pipes that have been segmented before can help make things work sometimes

#

i had stuck pipes i simply had to rebuild once to make them work

worldly cove
#

yeah i decided to rebuild all the pipes, leaving only junctions in

burnt ferry
#

ye.. i also completely avoid connecting free floating pipe segments meanwhile..

worldly cove
#

OMG i see the gaps when i deconstruct! lmfao

burnt ferry
#

i always connect from pipe pole or floor hole or junction to something other lke that

#

and if i have segments from deconstructing things i rebuild the entire pipe.. dont know if its matter but i hadnt any issues with pipes being blocked for no reason

worldly cove
burnt ferry
#

that depends on your build mode and how it should look

atomic notch
#

its better if the source is above your factory

worldly cove
#

2 extractors to 8 generators, 4m lift, source below factory sadly

burnt ferry
#

take 'straight' for example.. if input and output are not aligned it will create an edge... no if you go from in to out, the edge will be shortly before the out, going straight from the in until then.. if you build the other way around that edge is on the other side

atomic notch
#

oh its just coal sry i didnt read back

burnt ferry
#

similar to horizontal to vertical... if you build top to bottom the thing will go on the higher level until shortly before the point it needs to go down.. if you bild from bottom to top the pipe will be at the floor until shortly before it has to go up

#

so this doesnt affect the way pipes work at all, specifically not since pipes are bidirectional which is important to alwayskeepin mind

burnt ferry
#

so effectively you need one extractor per generator

worldly cove
#

1 water extractor?

burnt ferry
#

here you really shouldnt overclock although two extractors already yieild 600

worldly cove
#

it's mark 1 only (coal gen)

burnt ferry
#

but the amount of power consumed MORE is much higher

wanton fox
#

Question, how much nuclear past should aim as production before phase 5?
2.5 ? or going nuts 10 per minute

burnt ferry
#

generators dont havem marks

fossil iceBOT
wicked nacelle
#

oh hahah it's cg

#

!wikisearch cg

burnt ferry
#

same answer as for ever phase and every material required for them

fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

wicked nacelle
#

it's not hard to get it perfect early game without any shards

wanton fox
burnt ferry
worldly cove
burnt ferry
#

not sharding the water genrators makes sense of course

#

in fact even underclocking them would

wicked nacelle
#

I do more building than exploring so I'm short on sharts when I get coal power

wanton fox
burnt ferry
wicked nacelle
#

yeah, I def don't have slopps for sharts when I get coal power

burnt ferry
#

nah.. it was 700 even

#

400 was what i had in my inventory, but the depot was also full

burnt ferry
#

pasta was the first thing i had done

#

just a bunch of them cubes from the shop (two stacks?) and then a particel thingy

atomic notch
#

damn

#

mood af

wicked nacelle
#

wow I haven't heard someone say "mood" since like... 2021

#

that word slaps.

wanton fox
burnt ferry
#

mood? as in the cow mooed?

wicked nacelle
#

hahaha kids.

burnt ferry
wicked nacelle
#

those are pretty important

wanton fox
wanton fox
burnt ferry
#

the game tells you in phase 1 or 2 'do not dismantle your phase material facilities' πŸ˜‚

burnt ferry
# wanton fox now i get why the cupons

i wouldnt bother couponing the thousand... lke those cubes in the shop cost like 8 coupons or so.. and it was atleast 2 stacks i had to buy.. could have been 4 even.. i need ten times the amount of that

#

and in fact, once you have fused frames, the way to pasta isnt that far anymore

atomic notch
#

i didnt even make any proper ones until p4 everything else was just temp builds

wicked nacelle
#

there's a spot near the swamp with 3 pure copper nodes

#

just put down all the pure copper refineries and it will make more than enough powder

wanton fox
burnt ferry
#

of courseim busy with LOTS of other stuff πŸ˜‚

#

yesterday i had a short moment of hope as i had seen that the hoverpack gives twice the amount of coupon points than what turbo motors give (whichis one of the highest)

#

unfortunately you cant mass produce hoverpacks.. i thought i could because it works for manual miners

#

but it would be crazy because compared to turbo motors the hoverpack is extremely cheap

atomic notch
#

just open an lfg and get a bunch of randos to handcraft hoverpacks for you

wicked nacelle
#

haha

#

just say "looking to use all the uranium in the map" and I'm sure they'll come running

burnt ferry
#

i would need a lot though as i have maxed out my coupon price with turbo motors alreadyquiet a lot πŸ˜‚

atomic notch
#

or like say youre a girl

wicked nacelle
#

that's psycho to sink turbomotors

burnt ferry
wicked nacelle
#

I hate turbo motors... but at least make thermal engines

#

There are no girls on the internet

burnt ferry
wicked nacelle
#

girls?

atomic notch
burnt ferry
#

just think the overflow after filling a large container connected to your depot

atomic notch
wicked nacelle
burnt ferry
#

ive seen plenty of girls on a website about rodents

wicked nacelle
#

is that what 4chan is about? never really knew

burnt ferry
#

think its premature rodents on 4chan but im not sure

#

remember when 4chan made people charge their iphones in the microwave? why couldnt they have pulled off something like this on trump voters

main topaz
burnt ferry
#

hm.. guess that makes sense

shrewd palm
#

truly the lowest form of intelligence

azure ermine
#

can you plop blueprints into the blueprinter?

wicked nacelle
#

yes, sort of

shrewd palm
#

yes, just go into "load blueprint" in the console

wicked nacelle
#

but sometimes they don't fit back into the blueprinter even though it's the same size, then you have to "load it"

#

you can just normal build a blueprint in the machine for sure (most of the time)

azure ermine
#

I made a layer of batteries and I want to stack up 3 layers and make a new blueprint?

wicked nacelle
#

and that's the only option if it's a different size machine

burnt ferry
#

some buildings exceed their boundary box.. this wil also affect the snapping behavir of the blueprint

wicked nacelle
#

you can only "load" a blueprint into the same size machine as it was originally made in

azure ermine
#

I made sure to put blocks in the corner that would sit on each other for lining it up

burnt ferry
#

and when you have a blueprint with elevated buildings you cant put these buildings on the ground of a new blueprint because the elevation is included in the boundary box and you would escape the blueprinters room towards the bottom if nudging the elevated building down

#

also happens with floor holes... you can put a foundation on the floor of the blueprinter, then put a floor hole.. that hole however will extend the boundary box below the foundation, so you cant putit back with the foundation flat on the blueprinters ground but elevated as much as the floor holes shape peeks out

burnt ferry
#

wall power poles also

violet pecan
#

We have vertical mobility in the form of personell elevators, so why not horizontal mobility?

shrewd palm
#

belts

burnt ferry
#

belts, trains, zipline, trucks

shrewd palm
#

ziplines

wicked nacelle
#

cannons

violet pecan
#

Like an elevator that goes sideways

burnt ferry
#

this is not an airport

violet pecan
#

So why are there drones that can do that?

burnt ferry
#

can do what?

hybrid nymph
#

I never bother with drones, I like trains better

burnt ferry
#

you cant ride on drones you will fall off

#

i tried

wicked nacelle
#

I do drones when I don't have a nearby train line and don't expect to. for example, time crystals and copper powder.... the locations are usually pretty random

burnt ferry
#

drones can transport surprisingly much

hybrid nymph
#

I literally made a train yesterday that travels only 400 meters

wicked nacelle
burnt ferry
#

true

hybrid nymph
#

Because I HATE delivering by trucks

wicked nacelle
burnt ferry
#

use tractors.. theyre MUCh better

violet pecan
#

Let's be honest, who even uses vehicles to transport materials
Trains are a whole separate class

hybrid nymph
#

No, The only vehicle I use for deliveries trains

wicked nacelle
hybrid nymph
#

The only reason you would ever use a vehicle to deliver stuff in until you get a train

#

And then you stop using that vehicle and replace it with a train station

wicked nacelle
burnt ferry
#

im not joking about them tractors... they are a lot more reliable

hybrid nymph
#

Honestly yes, just make like a 2 km long fill

burnt ferry
#

they also can handle slopes better but most importantl they dont glitch off track every other second

hybrid nymph
#

That's honestly still better than using a truck or tractor

#

If literally anything gets in the way of the truck or tractor it glitches out

burnt ferry
#

recording tracks is a pita with any vehicle thats true

hybrid nymph
#

I've experimented with trucks plenty of times and I can tell you they are the most glitchy thing in the entire game

burnt ferry
#

i know

#

hence i unironically say use tractors

hybrid nymph
#

I had a truck run into a poison pillar once, That truck literally went to space

#

I have no idea what happened to it

clever merlin
#

now time to wait for Fused Modualar Frame

burnt ferry
#

sometimes you cant even stand onthem.. they will stop steering

violet pecan
burnt ferry
#

and of course trucks require a lot more space for maneuvers like turning around

hybrid nymph
#

They don't go up hills well either

#

Which really annoys me...

burnt ferry
#

and then they still randomly crash into the road fence

burnt ferry
hybrid nymph
#

I know they do. But they have an inventory that's so small

burnt ferry
#

like i can send them easily up any 4 m ramp.. trucks need lower segments

hybrid nymph
#

Trucks can only go up a 2 meter incline

clever merlin
#

i aculty doing pretty good with tractors and trucks

violet pecan
#

Those motors can go to better use, like ~~trains ~~refineries

hybrid nymph
#

I completely disagree, using motors to make trains is a perfectly acceptable use of them

burnt ferry
#

i barely have more than one tractor..

hybrid nymph
#

One thing that was added in from a mod that I really wish they would add to the tractors, since well it is a piece of farming equipment, is the plow

burnt ferry
#

vehicles need a huge overhaul..

violet pecan
#

We all want vehicle attatchments
I'd probably use a truck if you could put an animal transport car behind it.

hybrid nymph
#

It's an attachment that goes on the front of the tractor, and it destroys and harvests and foliage in front of it

burnt ferry
#

like we need to be able to move nodes and not just delete them and re record

hybrid nymph
#

Sure it doesn't harvest big trees, but it harvests small trees and bushes

burnt ferry
#

i want an automated alien defense cannon

wicked nacelle
#

vehicles need to be taken behind the shed

#

subnautica style?

burnt ferry
#

na

#

thats an actual defense system.. i rather meant an automated alien attack system for satisfactory

hybrid nymph
#

Nah, I don't think it fits the theme of the game

burnt ferry
#

they have stingers

#

so any weapon fits the theme

wicked nacelle
#

let's get a reverse game where it's your job to stop some jerkhole from ruining your pristine natural planet\

split pewter
#

how long does a nuclear rod last on a drone?

hybrid nymph
#

Although I do wish they would add in a boss into the game that was guarding like 6 purple power slugs or like 4 somersloops or something

wicked nacelle
#

@poof like.. forever. It's a great use for plutonium fuel rods that you don't sink

hybrid nymph
split pewter
#

its @split pewter

split pewter
#

!wikisearch drone

fossil iceBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @burnt ferry

split pewter
#

1,500.000 mj

burnt ferry
#

uhm

#

(there is ingame info about this)

split pewter
#

im not ingame

azure ermine
#

I figured out how to do what I wanted in the blueprinter, by nudging instances of a blueprinter into the blueprinter in a stack. #screenshots message

split pewter
#

im launching kerbals into the mun actively

hybrid nymph
#

The answer is probably about 33 trips in a drone

#

For a single uranium fuel rod

wicked nacelle
#

be careful with nudging it doesn't always work like you want. def not with rail

split pewter
#

33 trips is quite alot

hybrid nymph
#

That's at least with Chat GPT told me

wicked nacelle
#

don't use uranium rods on drones, use plutonium

#

burn the uranium

split pewter
#

using it with plutonium would end up very well if you sink the excess

hybrid nymph
#

If you use plutonium fuel rods they have twice the amount of energy as a uranium fuel rod so it'll get 66 trips

split pewter
#

thats nice

#

idk if it works on drones but if uranium does plutonium should

burnt ferry
wicked nacelle
#

!wikisearch drone

fossil iceBOT
wicked nacelle
#

come on people

burnt ferry
# split pewter am i ingame

im saying whatever response you get in here is significantly lesss useful than just waiting until you are... also i couldnt care less if you are or not

split pewter
#

your saying the ingame information should be used when im not ingame

hybrid nymph
#

I have a thought I wanted to run by you guys. So once I use plutonium fuel rods in a nuclear reactor, should I just have the waist delivered to a train station and just have the train deliver the waste to a safe storage site away from everything?

dense violet
burnt ferry
split pewter
#

if you can turn it into ficsonium and burn it there, it makes there less waste in the end

hybrid nymph
#

Oh yeah huh drones, That would actually be a really good idea

#

Using drones to dispose of the waste

split pewter
#

using trains would take a while to load

#

and unload

hybrid nymph
#

Yeah it would, too big of an inventory size

split pewter
#

even using mk7 belts it still goes out at 1000/m

#

2 stacks per minute

burnt ferry
#

hey guys. im currently playing balatro. im too lazy to start the game, but how to decrease the music volume again?

#

alsow ould be dope if anyone could tell me inwhat category that freakin mk1 miner is at

#

while i play balatro

wary vessel
#

balala my balaloved

violet pecan
#

Anyhoo, how cool would it be to have like an elevator that goes horizontal

burnt ferry
#

balalala.. balala in the mooohorning

burnt ferry
wary vessel
violet pecan
wary vessel
#

damn you bot

#

cant send links to unstationary scaffolds

#

literally 1984

burnt ferry
#

ungood

wary vessel
#

guys i practice doublethink (i think about chips AND mult.........)

violet pecan
wary vessel
#

indeed

burnt ferry
#

not in here anyway

wary vessel
#

anyway @burnt ferry are you/were you winning in balatro

#

number go up?

burnt ferry
#

wel the numbers arent really going 'up' ... as a clicker heroes veteran im used to 4 to 5 figures e numbers

wary vessel
#

i scored my first naneinf the other day on a set seed

#

ngl after like ante 16 that run was hella boring

burnt ferry
#

i wouldnnt know why i would do that.. there is not really amotivation to do it

wary vessel
#

i mean ante 30 is cool

#

but like its so boring because its like use a bunch of cryptids, score big number, get nothing in the shop, perkeo the goat makes 7 more cryptids, rinse and repeat until you run out

burnt ferry
#

i compare it to brotato which is equally grindy and kinda unique but here you arem otivated to a) always take the highest difficulty) and b) to finish all chars

wary vessel
#

i still have yet to beat gold stake

#

gold stake lowkey beating my ass ngl

burnt ferry
#

the decks in balatro are not balanced enough and the only reason to do higher stakes is for the unlocks.. once those are done you go lowest difficulty only

wary vessel
#

b-but gold sticker 😭

#

shiny circle on my number go up cards make dopamine go weeee (wee joker reference)

burnt ferry
#

ye even that.. i mean im talking about character icons going frmo grey background to yellow background in brotato and thats what i call motivation πŸ˜‚

wary vessel
#

ah

#

i mean im playing schedule 1 rn which is basically number go up game

burnt ferry
#

i mean its similar to them yellow stickers i guess but idk.. i dont feel motivated since i unlocked my last joker

wary vessel
#

make more meth to make more money to buy more stuff to make more meth

burnt ferry
#

ye but the math is too limited

#

on clicker heroes e323 was early game

wary vessel
wary vessel
burnt ferry
#

im not enjoying schedule 1 either

wary vessel
#

hang on im gonna dm you the screenshot

burnt ferry
#

too cmbersome... also i dont want to have virtual weed πŸ˜‚

wary vessel
#

idk man this game is so fun

#

i hate playing cookie clicker

burnt ferry
#

i have a real grow tent in my room and them frst seeed jsut popped 3 days before πŸ˜‚

wary vessel
#

i literally open the game for like 20 seconds and get bored out of my mind

wary vessel
burnt ferry
#

cookie clicker was kinda interesting at it actually invites you to cheat..t here even was an achievement you could unly unlock by cheating... and as im a developer i found this rather interesting

wary vessel
#

im also a developer

#

that achievement doesnt exist in the steam version fyi

burnt ferry
#

ye i heard about that i gues you also cant cheat the same wayanymore.. this was possible with developer tools

wary vessel
#

im hella thirsty im gonna go find a drink

burnt ferry
#

the code was designed like a game itself, like it was unusual obscure but it all was there to deliberately hide the solutions

wary vessel
wary vessel
burnt ferry
#

nah there was alot more.. like every cheat was obvious in what youd have to do. you just had to solve kiunda mini puzzles within the code to actually accomplish it

wary vessel
#

wdym

#

i literally read the games source code it is just a single if statement bro

burnt ferry
#

like they had some string based map to lookup stuff which effectively disabled an easy lookup of keys

wary vessel
#

what are you talking about bro

burnt ferry
#

like you couldnt just object.keys(thing) to get the values you wnted, you had to figure out the key first either by just searching within the code or by utilizing other knowledge.. its been a while,kinda hard to describe

wary vessel
#

are we talking about the same game

burnt ferry
#

i guess youhave to find a copy of the browser version of the game to fully understand

wary vessel
#

???

burnt ferry
#

if youre a developer you know the concept 'security by obscurity' thats basically what they did. but not accidentally but deliberately, sucht that it was like a game

wary vessel
#

i have the source code downloaded locally my guy

#

i feel like you are talking to nobody rn bro

burnt ferry
#

then just look into theh code if you have it

wary vessel
#

i literally have it open

burnt ferry
#

if youre unable to see you are probably not a developer as much as you think you are πŸ˜‚

wary vessel
#

ok dude

burnt ferry
#

also dont call me out if youre the one not getting it.. thats annoying

wary vessel
#

nice ragebait ill see you later

burnt ferry
#

i dont even think you have the version i played back then.. prolly has been updated before it came on steam

wary vessel
#

i have actual shit to do

burnt ferry
#

its like.. phew.. 17 years ago

wary vessel
#

bro is talking DIRECTLY out of his ass

#

incredible

tawdry forge
#

Does anyone know if there are plans to release DLC with a new planet to explore?

burnt ferry
#

but thanks for explaining to me that i should actually block you

wary vessel
#

bro the ragebait is incredible

dense violet
burnt ferry
#

childish crap.. tells me hsa stuff to do πŸ˜‚

wary vessel
wary vessel
dense violet
#

eh, it also means you're giving him what he wants

wary vessel
#

indeed

#

i was about to go anyway

regal arch
#

any way to hide nuclear power plant steam? besides not filling them with rods in the first place or removing them

wary vessel
#

I am so fuckin hyped for the year

#

I can't upload images right god dammit

dense violet
peak wasp
#

do you guys do anything with your coal factories, i posted a factory a friend and i made and i have no clue how to.. uhh, style it lol

wary vessel
#

I'm boutta be so busy in a week

#

The drivers in Boston are legitimately maniacs though

dense violet
peak wasp
peak wasp
#

yeah no we're really new its a new save

wary vessel
#

Good practice

peak wasp
#

no i mean like its good to practice my (nonexistent) skills 😭

burnt ferry
#

damn i knew it... the code looks like before and you can tell immediately when opening the console whatim talking about πŸ˜‚ why have i even doubted it...

dense violet
#

which you gain while you go up the tiers

peak wasp
dense violet
plain gate
#

does anyone know the maximuum spelevator production as of v1.1

#

wanna try doing this again, including sloops and allat

dense violet
#

it's more than your computer can handle

plain gate
#

i did it before on 0.8 i'm sure its fine

#

or like 80% of the max i forgot

#

i just remember milking the map of copper was such a nightmare...

#

nuclear pasta πŸ’€

dense violet
#

yeah nothing's changed since u8, you're right. gl

plain gate
#

does scim calculator take sloops into account?

shrewd shore
#

anyone know why snap mode doesnt seem to work all that well? its fine with singular buildings but with blueprints it fucks up, and even simple merger at building outputs doesnt rly seem to work the way I wish it did.

plain gate
#

it keeps feeding me alien proteins

#

really that uncreative

rustic hare
shrewd shore
#

blueprints are fine im fine with using nudge all the time for those but having to place hundreds of mergers with snap lines visible but snapping mode not working is frustrating

dense violet
shrewd shore
#

well like the same continous line of mergers along with the output of buildings. it has the same lines that show up as when you snap buildings in line.

azure ermine
#

I can't find a way to color framework in anyway, it seems to just be default black. Can't apply colors or metals to it, it's not foundation so can't apply material types

shrewd palm
azure ermine
#

I mean by hand

dense violet
shrewd palm
#

so long as you're building on foundations snapping isnt really inaccurate anyways

azure ermine
#

oh, more than one conversation going on πŸ™‚

plain gate
#

is there mod to summon water out of thin air, istg if i have to build more water extractors i will genuinely kms on day 2 of playing this

azure ermine
#

pipes are the worst. I've watched so many videos on how to fix power plants fluttering due to stuff in pipes sloshing around and...I just want them to act like wet conveyor belts

dense violet
#

a lot of people on YT have no idea what they are talking about

peak wasp
#

SALE TIME!!

glad drum
#

I LOVE PIPES

#

they're so wiggly

azure ermine
#

wiggly is good.

#

kind of like curve mode in conveyors, so graceful arcing across a factory

heady ether
#

why are path signals the most broken thing ever]

glad drum
#

Spaghetti be with you πŸ™

silk ocean
willow glen
plain gate
vague dune
#

Are Bolted Iron Plates a good alternate? I feel like the greater product/min isnt worth it for the major cost increase

willow glen
#

I’d skip it

cosmic junco
glad drum
#

FUN FACT: When you place a splitter/merger on a curved conveyor, it can sometimes shift the curve of the conveyor and move it slightly.

cosmic junco
#

I've used some alt recipes like rubber concrete that I thought I'd never use, but it allowed the math to work out a lot better in some rare cases

peak wasp
#

I gifted the game to my 2nd account and sister, gonna do a fresh start πŸ™‚

noble topaz
#

just done my first adaptive control unit, trust me yall dont wanna see how i made it #screenshots message

peak wasp
#

rule in new game, no hand crafting

silk ocean
#

Might be unavoidable in early game? portable miners xD

peak wasp
#

ok maybe just the start

silk ocean
#

resource scanner, sword, etc

#

or just no hand crafting of anything that can be automated rule? xD

willow glen
#

those can all be made in manufacturer, just rush unlocking it! tho you might need some extra rotors from somewhere i think

silk ocean
#

I guess you could scour crash sites for materials xD

peak wasp
#

I started in grassy fields, so will work on new location

#

just watching a video on yt about starting areas

noble topaz
#

whats the longest train that youve seen

silk ocean
#

I have a 6 including engine XD

#

Most of mine are 2 or 3 long

#

(e.g. not very long lol)

peak wasp
#

dune looks good!

frail sleet
#

stations being 1.6km long in a straight line is a pain

silk ocean
#

Dune Desert is quite nice up to about tier 4/5

noble topaz
frail sleet
silk ocean
#

Must be for the lolz, nobody needs a 1.6km train xD

willow glen
#

dune desert is nice and wide open but you can also just build there later in the game, no need to have the ugly start it does (oil is very rude over there)

#

i recommend rocky desert for a newer player, dune desert after you've beaten the game (or at least gotten past oil)

willow glen
silk ocean
#

oil is a bit of a journey south at dune yeah, it's not super far though

silk ocean
willow glen
# peak wasp wb uranium?

at that point you've already crossed the map so starting location is pretty irrelevant. the swamp is really nice for nuclear imo, which altho its close to dune desert, i wouldnt go there till late game.

silk ocean
#

How many freight cars is a 1.6km long train, it must be at least 50?

willow glen
#

which makes blue crater... rough to get to

willow glen
willow glen
silk ocean
#

I mean it's kinda cool / realistic, I don't think I could fill that on each run XD

willow glen
#

i'm not even sure what you're asking about anymore

silk ocean
#

starting location xD

glad drum
#

#screenshots message --- I had 120 screws/min but was only using 100, had to do some fanaggling to reroute the extra 20 to the storage container but I think it ended up looking pretty swell

willow glen
willow glen
# peak wasp what about coin tree forrest?

what, you mean northern forest? its a really bad starter zone unless you have a master plan, as you start with very little room to expand but you have all these pure nodes you WANT to expand on.

silk ocean
#

Start in the Swamp 😈

glad drum
peak wasp
#

northern forrest looks good

#

lot of water, some crude oil, coa, pure iron