#satisfactory
1 messages · Page 240 of 1
If its anything above 90° it causes deadlocks
Hmm, actually, Ionized is only inefficient if you consider the opportunity cost of not burning the rocket fuel
in terms of converting power into more power, Ionized is actually way more efficient than Ficsonium
i am beyond annoyed rn
Same

i cant make a pre-signaled train intersection
Oh I just haven't eaten very much today
wait until you have to make a bunch of them 😭
Still better than refinery spam
im more talking about how dam expensive they are
Oh Im aware at how many resources they take lol.
Skill issue just build more stuff 
Yeah, converters definitely look cool
its actually the dimensional storage
even with mods i can only build like 2 sets of 6x converters at a time
Thats why you don't rely on the depot for everything
If you know you're gonna build converters a lot, grab soms stuff
yeah, you rely on factory carts for everything and when they're too slow you hijack one and drive it around your skatepark
My issue is managing my inventory space. For some reason I have had like 3 slots of screws since the beginning.
but i dont wannaaaaa
Boooooo pioneer with inventory management issues detected
All this cool alien tech and no FICIST backpack??
Don't be afraid to toss things in the trash. Or if you don't want to waste it, put down an AWESOME sink and connect a storage container to it with your fastest belt, then toss your unneeded stuff in there.
those people wouldn't survive a minute pre 1.0 AM I RIGHT FELLAS 
the solution is more depots
Oh I trash parts all the time lol
Yeahhhh
YEAH
god i hated pre 1.0
i got hardstuck in oil because oil power generators were so freaking expensive
blasphemy! go build a central mall the way god and nature intended for factory games
They weren't that expensive
I never made it passed aluminum pre 1.0
I never made it past
but that's where it starts getting really good!
they wanted computers and HMFs and stuff and i just wasnt experienced enough to "just set up automation" at the time
Ah
Aluminum always frustrated me. I think I got a handle on it now. Im close to beating phase 5 now
Would it be possible for someone to hop in a VC with me and help with my turbo power plant?
Yeah if you try to recycle the water it can be weird until you understand pipes well. But that phase is also hoverpacks and mk5 belts which is where I thought building got to maximum funness
Also oops,
Sorry, didnt even notice you made a typo in your message i was just making a joke that my message is unfinished.
Didnt wanna make it look like i was trying to correct you
(Dean i mean)
You are good. I prefer someone catch me on my slip ups lol
Did they say when the console release is
in 2 hours
Wait rlly?
no
2025
Just the idea of playing this game on a console stresses me out. It'll be interesting to see how it runs
Probably decently well
I have friends that play console and I want to get them into the game
Is there already controller support? I've never bothered to try it
Game is pretty optimized, I don't know how well they'll be able to build vertically on console but
Combat should be interesting...
Anyone play on the steam deck? I recently got one
the idea of playing this game on a controller seems like doing surgery with mittens on
You can test it, it should have controller support already
Yeah, we've had lots of reports from Steam Deck users; apparently runs surprisingly well
You'd probably be best off spreading out rather than making huge single-location factories, but should be just fine
I might check it out today
(I usually recommend that regardless, but presumably it'd be a little more important for performance reasons on the Deck)
And yeah, controller support landed in 1.1
I usually keep things spread out. I do want to make a large mega factory one day
that's how I imagine it too. I like my xbox controller for stuff with a simple interface or limited numbers of action buttons but building especially feels like it would be a lot to manage with a joystick
Also the lack of mods, specifically infinite zoop
I find that console players are a lot quicker with radial menus than us PC players are. I find the aiming slower, and you can’t auto-aim a building, so I’m interested to see how they overcome that
Time to plug the mnk into the console
Do trees grow back after you've chainsawed them down?
No
i have just now, at around 800 hours started to work radial menus into my workflow and damn, its so much more convenient
I mean why not, I use controller on PC games (ports usually) that were made for controllers. Inverse needs to be common place already
Hrm, could've sworn I've seen trees respawn but I must be mistaken. Oh well, time to get some nature out of the way. 
Yeah, who needs trees
Horribly
I have a huge late game factory and get about 40-50 fps in it, graphics are terrible but you get used to it
I figured I would have to turn the graphics down
It does that automatically
The falling trees are a nice touch. Completely unnecessary, but fun to watch.
I like watching trees and stuff blow up
I suppose I could start using nobelisks to do my deforestation. It's not like I need the biomass anymore.
I think the folks who've been playing on Steam Deck (and other controller users since 1.1) have found it to be good enough, at least.
I suspect at least some of it is just familiarity. I've never had consoles, so I tend to find controllers quite awkward even for genres which they ostensibly are good at
(Like I recently played a twin-stick shooter which is theoretically a controller strongpoint, but in the end I still found keyboard+mouse to be a lot better for me)
I have a depot on my nobelisks so Im always blowing stuff up
Just about the only game I've actually enjoyed a controller on is Katamari Damacy. :D
Oh, certainly. One of the first things I did once I unlocked nobelisks was to make a factory to produce them and upload them to the depot.
i think i've hit the mid game and am being plagued by choice paralysis and the dilemma of being forced out of my main base for oil product production. like i don't love the biome i found oil in, it doesn't seem easy to build in, and thus far i've been just building floor on top of floor with each new thing i need to produce(screenshot in #screenshots ). it's not pretty, but it's pretty cool(to me as a new player).
I almost feel like i'd benefit from a satisfactory tutor, so to speak. someone to hop on a call with me and kind of give me some direction on where i should go with the playthrough, decide whether to use belts or trucks or trains to move things around, etc. i've been watching some youtube videos and i'm just struggling to figure out where to go from here
If you are ever unsure of what to do, just focus on making the next project assembly part.
That actually seems like a great start if you're a newer player. The main thing I'd say is everyone makes a mess and hits some speed bumps the first time they play but you learn how to do it better by making that mess. Try to break big projects up into smaller projects when you can and it'll help a lot with feeling overwhelmed
yeah, first playthrough, been playing for 2 weeks and approaching 70 hours
Yeah, breaking up big projects is 100% the way to go
what do you guys mean exactly by breaking up big projects
what's an example of a big project being broken up
As you unlock new materials you're often using previous materials to combine into the new ones. You don't have to do EVERYTHING at the same time or in one place and can do part of that new item then the next part, etc.
the production chains gets increasingly complicated so it's good to find steps to reach the final goal
Like a small factory here that only makes HMF and another here that makes computers and circuit boards because they use similar parts
yeah this is what i'm noticing as i hit oil
honestly
im pretty sure my new power shard factory will almost definitely deadlock
i have no idea what to do about the dark matter crystals
i also just watched a video on power last night and watching the chain of nuclear > uranium waste > refining that > nuclear > plutonium waste > refining that > ficsonium power was a trip and a half to watch
Basically each time I need a new set of items I automate them again in a new spot where I'm planning to use them, I don't add on to an existing spot and transport them over
As far as your vehicles vs belts question - belts are going to be bulletproof and do things most reliably so they're probably easier to use. Vehicles are a lot of fun though so when you need a break play with them a bit and see if you like using them
Stuck on an invisible wall
they get stuck on the bad vibes in the air sometimes
even besides that
They definitely have a learning curve, but if you are willing to put in the time/effort to get used to them, they're a great tool for logistics
Im not a huge fan of trucks. I want to experiment with them more though
they're trash, don't worry about it.
I admit I rarely use trucks; I nearly always just stick to tractors
Need to get some highway blueprints going
Keep in mind that building roads/highways for vehicles is purely a labor of love
i prefer just trains and belts
Vehicles generally work best on the map's natural roads (which, yes, does impose some restrictions on route selection)
Oh for sure. I like doing that stuff though
there are roads?!
Sure, everyone's got their preferences for logistics. :)
they're just natural paths through the world -- not paved ones
The only thing I have not put enough love into is tractors and trucks
Personally, IMO all of the available logistics options have niches where they're excellent (which, yes, includes vehicles. :)
I'm a huge vehicle-enjoyer but there's more of a learning curve than belts for sure. I like them a lot because they make the factory feel a lot more alive though
so its the time for the most complicated stuff, i dont even know whats in tier 9 and i dont wanna know
the hell is nuclear pasta
But yeah, nothing wrong with not liking any of the options. Not gonna try and force someone to use tractors if they don't want to. :)
mostly copper
i love trains dearly
Very copper heavy
Just Another Resource. (Despite the name, it is not radioactive). Based on an actual (theoretical) real-world thing, fwiw: https://en.wikipedia.org/wiki/Nuclear_pasta
Also not pasta
is it edible
yeah once you have them set up and running predictably it's awesome seeing them zip around all over the map
It's edible if I eat it
anything is edible once
(Compared to the "real-world" namesake, it's actually a bit silly that we're able to produce it, even with all the magical FICSIT tech we've got, but I suppose if I go own that route I'd also have to start questioning pocket dimensions and the Depot and all that. :)
Trains are so awesome. I love setting up train networks
I just don't know how efficient trains are, like should I be using them for transporting 2500 items per minute halfway across the map?
I don't want to build a rail without knowing if it's viable or not
Trains excel at high-throughput, long-distance transfers, sure.
You can add as many train cars as you need on a train, if one (or two, or three) isn't sufficient. (Though you'll have to also probably want to start adding more engines to improve acceleration)
take a look at https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput sometime
Ooo
And like multiple trains per line ya
Like two or three
So when ones at one stop another's at the opposite stop
Sidebar: any of the game's logistics methods can be used to support any throughput you want, though how practical it is in a given situation can change a bit. You can attach multiple vehicles to the same routes, multiple cars to the same train, or multiple drone ports/drones. (Or, in the interests of completeness: you can also add more belts. :)
You can put 100 on the same line
so when do i get asphalt
trains can move like 500 000 items/min along a single pair of rails
trains can move a whole lot of items but the more you use trains the more likely you are to have traffic issues that can slow down or block your routes so you want to pay attention as you're adding more of them
AWESOME shop; should be available pretty much from the start
so i can start paving my base, or am i supposed to use concrete
ill have a look
You can use whatever you like
Technically it's just a custom texture on regular foundations, though the various foundation visual types do have slightly different build costs
Alright I just boarded the last train of the day, been going for like 5 hours already
KYO is the boss
But how many cars
4 awesome tokens hurts to look at but ig ill just void some heavy plates
Wagons xD
more like 6, but yeah same thing
Wagons whatev
Sink all the things, constantly! :) In front of storage, have a smart splitter send Overflow to the sink, for everything you produce. You'll be swimming in coupons in no time!
i dont have smart splitters
i have a rebar gun
When you find some Caterium out in the wild, be sure to start researching in the MAM. :)
the max assumes a constant stream of trains of infinite length
but you can get pretty close with reasonably long trains, even with like 8 wagons
but the number of wagons and trains depends on your exact demands
(For that matter, be sure to check your MAM occasionally for anything you might be able to research but haven't yet. The MAM is chock-full of exceptional things to use)
idk about Caterium but i did find a purple slug
I shall attempt to use them for my next save
Anyway, yeah, without Smart Splitters, sinking your production lines is kind of fiddly and probably not worth it. Can manually sink stuff if needed in the meantime, as you were already planning. :)
They're unlockable quite early, though you do need to find some Caterium to start researching in the MAM
Honestly I just go on the map and run over to the nearest caterium node
You only need one train of infinite length. You'd have a hard time fitting additional ones
I use it in one place but the fact that it eats the nitrogen bottles makes it annoying
First-time players are unlikely to know if there's anything worth "rushing," really. Once you're more experienced you know exactly what kind of QoL stuff you want to prioritize, though. :D
All my nitrogen supply stores get aluminum deliveries as needed so they can always top off their own empty bottle supply
I'm more of a turbo electric motor person myself
Yeah, it's nice knowing what to rush heh
Unfortunately the early Satisfactory game is sort of "I want to rush these 12 things, now." :)
Heh, rushing to hoverpack means rushing like 70% of the game
Would need some speedrun techniques for that one
70% seems like a tall estimate to me
Gotta get all the way past aluminum; that's a lot of elevator parts.
Though, sure, Phase 4 is definitely the biggest. Still, a pretty huge chunk of the game
Is there a satisfactory speed running community
misread. thought you said jetpack my bad
Oh, heh. All good! :)
There's people who speedrun it, at least. (Or at least people who have speedrun it in the past. I assume it's still a thing)
pretty sure i saw an any% run on youtube the other day and it was like 10 hours
NMG is under 8h
glitched runs are under 2.5h lol
for approximately 50 million points / minute
Doggo speedrun is fire
It's not insane 🙂
I found around 30 things start getting complicated as you start running out of resource types on the map
Nitrogen and quartz and aluminum were my primary hurdles that I had to make sure I was using/producing effectively
Just one?
also im gonna start running our of power
Get a couple
Why not 3
I suggest a min/coupon goal 🙂
the theoretical max is 2 golden nuts/min iirc
coupons not nuts 🙂
2 nuts/m would be craaaaaaaazy
true, just did the math lol
2000 coupons per minute?
520M points/m is theoretical max (but it involves more buildings than the game can actually support)
I swear this discord is like a bunch of 57 year old grandmas with their coupons
i think i may need to split this project into several subfactories
because this would be insane to have entirely in one building
Pulling up to the awesome shop on a Friday afternoon with my 2000 coupons ready to buy some nuts
maybe i aim for 0.5 coupons / minute then? i dont really wanna worry about resource limitations
its never been my vibe tbh
12k machines sounds totally sustainable
20x2=40 BWD is pretty doable
ok
last I looked it was 500k constructors for just one item type
i will go for that then. today i will try and set up the plan i think, and maybe start on the first part
sf optimizer says 520 Mp/min is possible with everytthing OC to 250% and that's 12k machines
wiki says there's no power for that -- 520 is only achievable with 1% machines
but I haven't checked either for correctness 🙂
oh yeah, forgot to limit net power to <0
441Mp/min with everything at 250% and net 0 power
that's consistent with wiki.. 440 overclock, 480 standard, 520 at 1%
I consider 300M to be the edge of sanity though. at least if you're trying to figure it out mostly organically.
realistically, you could probably do 1 coupon/min
that's where I quit.
Man if I get a coupon every 5 minutes I'm happy
I just now realized the bot auto reacts with the coupon
Ah
I don't (coupon) know what you're talking about
I may be a little slow
Throwback for us old farts... "Pardon me, would you have any Grey Coupon?"
why of course
only 3700 max OC machines
11000 if you don't use any sloops
you're basically doing the 480M build if you don't use sloops -- because the max point build just puts them all (nearly) on BWDs
Soooooo in order to build a dedicated foundry looks like I'm going to need to expand coal power. With MK.2 miners, one coal node can feed four coal powered generators.
What tool are you using for this? I don’t see “satisfactory optimizer”
That doesn’t sound right
i think your math is a bit off there friend
Also depends on node purity and belt speed of course
coal generator = 15/min on coal, mk2 node is 120/min if normal, so you should be able to do 10 coal generators on a mk2 coal node
Hmmmm....
i prefer sharts
If only you could automate them
what do you mean? do you not?
i'm up to 6 sharts per min
Those might all be impure coal nodes.
Sharts come from biomass, so no good way to automate.
only took 20/hour of chipotle power
Lemme go check.
Wiki checks out if they're impure.
I might have one normal coal node in there, come to think of it. That should mean I can add a couple more generators.
1 mk1 miner on a normal coal node is 60/min which would be 4 generators. maybe you just had a mental typo while communicating the info
Don’t forget to overclock where it makes sense
No, wiki says MK.2 on impure can only power four.
Every once in a while I think I miss playing early game satisfactory. Then I try it again and realize it’s just pain.
Two are normal.
so how many total nodes at what purities are you working with?
Which means I can add four more coal powered generators.
Two impure, two normal.
That's why my math was off, I'm still not in the know about node purity.
Have you researched slugs/overclocking?
Yes I can overclock but I don't think it makes sense atp.
At least not with coal powered generators.
You overclock the miner
So foundry is a go.
Diluted fuel gives you higher net power than diluted packaged fuel right? Since you don't need to pack/unpack stuff?
Oh looks like I can add 8 more generators.
I think it’s overall less power intensive because it doesn’t use blenders
so you're working with 360 coal total, so up to 24 coal generators
oh interesting
Also I really like working with packaged fuel. It’s great to be able to trivially divert excess fuel to burners with a smart splitter. Also I get really good pipe flow from unpackaging without any fancy tricks. I’ve revamped my oil factories to be mostly packaged stuff.
Whereas I get obnoxious pipe flow out of blenders
Appears so.
okay so i'm just looking at the interactive map trying to decide which set of oil nodes i should go to, because i really dislike the biome in the southeast corner of the map. does anyone have a favorite?
@crisp edge 20, not 24.
Can you elaborate on this?
That's a good point though, better excess control.
Blender is 75MW of power for 100 fuel/min. Compare that to however many packagers it takes to handle that much.
360/15=24
@crisp edge Two of my nodes are impure.
I find that I can make a naive manifold and get 600/m reliably out of unpackaging machines. Vs weird slosh or whatever when coming from blenders. But maybe that’s just me
if all are mk2, 2 impure = 120, 2 normal =240, 240+120=360
And that would be plenty of coal power to get you through that tier and on to the next power source
ironically that's exactly what my power plant is doing. i'll go grab a screenshot real quick
That’s not ironic. Just coincidental
I think atp it's two inputs per water pump.
fine @wicked nacelle
You’re welcome Alanis 🙂
so
3:8 is the ratio that minimizes water pumps
It’s on the main menu
it seems like a no brainer
thought it was 3:6?
respawning with keep inventory on isnt the same
You turn on keep inventory and jump off a cliff
Is there any way to view the world tiles?
@modest nest They made a video about it lol
Nah. And that’s just 1:2
hold left control when you're building a foundation, and it snaps to the world grid
@crisp edge On controller?
not the same as a recall potion or magic mirror like from terraria
will my turbofuel rafineries just work if i dump all fuel into one pipeline
@storm talon #screenshots for power plant
About what, jumping off a cliff or an item that teleports you
@modest nest Jumping off a cliff
Ah sick
There isn't really a way to set a smart splitter to prioritize the outputs, right? Like "Send it Right first, then send it Center, and if both are full send it Left."
I always die when I'm out exploring so it doesn't matter lol
My favorite activity
thought it was 120/min for each extractor, which brings us to 360 for 3, 6 generators consume 360/min. what did i get wrong?
@modest nest https://www.youtube.com/shorts/yDLm7QEm-Kw
on controller should be right bumper. at least it is on steam deck. just look for whatever button says snap mode while you're building a foundation, that's what will do it
snap mode with other buildables will snap to other objects like foundation and other structures, but with a foundation out in the wild it snaps to the world grid
A banger
Coal burner wants 45 water/m right?
which will allow you to build anything anywhere on the map and have everything line up when you connect it
You know what I really like? Zoop mode.
45/min
45*8 is 360
yeah
@crisp edge That'll make things a lot easier.
Have you tried the infinite zoop mod
yep there we go, for some reason i was like 45*2=90 then * 3 is 360
whoopsie
No I'm playing vanilla.
I should load some mods. 😮
Mod called infinite zoom lets you zoom a rectangle out.
I recommend checking it out
i also like zoop mode. and i haven't seen it mentioned in a single tips and tricks vid or by anyone here, and i was about 30 hours in when i discovered it. i was so mad lmao
I suggest sticking to vanilla friendly QoL mods so you never have to worry about a mod not getting updated after a patch
^
You can also blueprint out foundations even if you don’t know about zoop
how is the better coal made of coal and sulfur called in english
Compacted coal
You could look up coal recipes on wiki
I personally only ever use biocoal
oh in my language it has its own name
what i want is a way to create a blueprint that would allow me to easily extend belts en masse. like i could do a 4 high stack and click once to place it, then again for the other end, having the length and shape of the belt be able to change based on build mode and where i click. then connect the next set of 4 high to it with one click and do it again. i'm hoping you'll tell me there's magic that allows that, because connecting each belt segment one at a time or having to make them super short because of blueprint build shape is really annoying
Yes. Autoconnect
okay how
r
In build mode select autoconnect or autoconnect blueprint
When building blueprints you cycle the build mode to auto connect, like swapping to zoop on foundations
Press R to cycle through modes until you're on one of the autoconnect options.
Autoconnect blueprint usually works better because it snaps to the right height. Also works with pipes. And it shows you the max connection length
Note that sometimes it makes stupid invalid connections. No fix for that
You just can’t use it there
Power lines don’t auto connect probably because it’s impossible for the game to know which ones you’d want
OMG YES
i asked someone in vc the other day if there was a way to do this and he said no
The autoconnect feature is a godsend for long lines of multiple belts and/or pipes.
Make sure you have a LOT of mats. You burn through stuff REAL quick
its a fairly new feature
yeah, it took me a couple hours to run from my iron and coal nodes in a valley to my factory because it was a 5 high stack. this is amazing
i usually carry 2-3 stacks of foundation, belt building, and power mats each
Do you have dimensional storage yet?
unfortunately not. still haven't located any sam
If dimensional storage were a mod everyone would just bitch at you for cheating if you used it
i want to double check that you can get silicon circuits alt recipe before getting to phase 3
what even is dimensional storage is it like an enderchest
!wikisearch circuit_board
Recipes are in the wiki
probably. just realizing no one answered me about oil. best place to go for oil? i'm looking at normal and pure nodes on the interactive map, just wondering which place is going to be the least hostile and relatively flat to build in. do you have a suggestion?
The stuff on the east coast is nice and there’s aluminum nearby (though up on a cliff) too
i wonder what do yall think is train worth it over 600 meters or should i just belt the materials
And everywhere is flat once you put down foundations 🙂
the southeast in the canyons with the rocky wall mushroom looking things and poison gas and millions of hostile mobs?
you are so right thank you twin ❤️
If you have a train highway system then you just reuse the existing track anyhow so distance doesn’t really matter. But I’d probably belt that 🙂
yes yes, but i don't want to have to go 100m into the air to get to where i have enough room to flatten, then pipe oil up to that height
is there a way to make power lines longer so i can zipline from one place to another without interruption
Wish we had a way to flip asymmetric buildings like refineries, so they could line up two of them with their inputs or outputs facing each other.
power tower?
power towers
Power towers are pretty good
how long can those go
the consensus is in, power tower x3
fucking LONG
Power towers can run much longer lines, but there's no such thing as "power line Mk2" or anything.
But hypertube cannons beat every other pioneer transit
300m?
hypertube cannons are early game
i think it's a tier 4 research?
@wicked nacelle come back and answer me friend
depends, can the rate ever increase beyond your current highest tier belt? (ex: alt recipes you haven't unlocked or miner upgrades) if so, then it may be worth making a train
The ones on an island on the WEST coast. Oopsies
yeah im gonna belt it
the ones just off the coast surrounded by water on small islands?
thank you very much, will go do that
See #screenshots message to get an idea of how far the power tower lines can go.
There’s 7200 fuel/m there with the right alts and tech.
Customization options purchasable in the AWESOME shop.
Press x
Materials or set your default build mat in the build menu
ohhh
In the drop down box that you never see until someone points it out
Pioneers, what do you use a 'Fluid Buffer' for?
nothing
I tend not to use them.
Train stations if you send liquid fluids but probably just don’t do that
what on earth does "Unable to scan hard drive (No rewards currently available)" mean??
If I was going to use one, it'd be for a water tower or something like that.
It means you have all the alts available (right now)
you have all the alts for the stuff you currently can make
it means you got all the recipes you can get right now
oh
Or you have them all sitting in your library
It means there are no more alt recipes available at your current tech level.
so i have more hard drives than recipes lol
If you have library hard drives already scanned then start picking them just to put the other back in the pool
when you have no idea what you're doing and refuse to look up guides on pipes and think the buffer will solve your flowrate issue
w hat do mk3 conveyors cost
steel beams
1 steel beam
!wikisearch belt
Mk.1Mk.2Mk.3Mk.4Mk.5Mk.6
Conveyor Belts are structures used to transport items between buildings. They come in six marks with different building costs, throughput, and appearance. Conveyor Belts can only be built between building connection ports or Conveyor Poles. Placing down a Conveyor Belt on the...
every flavor of belt costs one of something as far as i know. the something is just a more advanced resource every time
Mk2 and mk4 are most annoying belt recipes
whats mk4? is it the frames
Encased beam
except mk6
Mk6 is easy because you have all the tools at your disposal. It’s not easy in terms of what it takes but it’s just more of what you’re already good at by then.
is object scanner worth investing into
mk5 is also easy if you know how to use dd
yes
Sloop and sphere scanning is good if you don’t use SCIM to tell you where to go
I find that by the time I need to actually use mk6 I have enough of the mats stored, usually. Mk5 is my preferred one tho, as mk6 has a way different look
useful for limited items (like sloops, spheres, hard drives) and can detect enemies through unlocking it in the mam
whats SAM in the alien technology tree
Just another mining node resource type
It's a purpleish resource you can find hidden around the map. Happy hunting!
maybe to get them started up but i haven't thought about mk2 recipe since like 40 hours ago in my playthrough. i automated it and i just have it forever now
It's often found in relatively harder-to-reach spots
i actually jus tunlocked mk4 3 mins ago
and the rocket is back so i'm unlocking petroleum power now
There aren’t any little nodes of Sam on the map so you have to stumble upon a full node
So it’s harder to get it researched to get it on your resource scanner
Once you see it you will know, it’s bright and purple. Seriously can’t miss it. But it’s often in a cave or wayyy up high
why do i get the feeling i'll either have to scour the map or look it up? like i'm trying not to google things that i should work on organically. also anyone have a favorite tier 6 research that i should do first?
And heavily guarded
actually, does the radar tower show nodes you can't scan for with V yet?
Dunno
no its often not all that far
if you started in grassy fields there’s SAM next to another thing you’ll naturally look for
otherwise I just map look
i did. what's the thing i'll naturally look for?
Sam is not a localized resource in one spot of the map
Quartz
It’s everywhere so you will find it
or artifacts
iirc no, but maybe
giant thing
that's funny. i actually ignored quartz altogether util last night when i decided to do it and cleared nearly the entire mam tree in about 15 minutes
no it doesnt
k
also blade runners have changed my life
is it possible to put items on the hotbar?
every new playthrough the first thing I do is get 50 smart plating’s mats into an assembler then go get my blade runners
i will be prioritizing that next time. p.s. after i have the objectives complete will i ever use smart plating, versatile frameworks, or automated wiring for anything else?
for the next objectives yes
yes
but
you probably will want to move away to start making progress on those
and i dont believe you'll make a train or truck line to carry it over
i just have these factory floors still producing those and didn't know if i should break it down or not
Up to phase 3 I centralize, excluding oil and coal (ship in rubber, plastic. coal). After that I distribute. But it’s up to you, both methods viable
you can, since you'll have to remake it bigger and better anyway
the third party developer server
guys first week of school done
u didnt got a joke...
clearly
neet, only like 50 to go
LEC isn't the same without sjokz
what can i do with mercer spheres? i have like 6
You’re going to need SAM though
yeah i dont have sam
cast screws is the best alt
it's really not
Go find a node throw up 20 hand miners on it. Then make sure to process it on a bench before you go. It compresses 4:1
it's not even in my top 50
I like it, apparently its good early game but you;ll what to phase out screws
50 is a lot so this an exaggeration
It’s in my top 10. I don’t phase out screws. Actually i use them more and more in modular factory blueprints
id say maybe not in your top 30, its not THAT bad
don't put words in my mouth
it's not in my top 50
If you have alts that fully remove screws then ways to make screws isn’t useful
fair enough 😭 but thats crazyyy
It’s not if you just try to never use screws for anything.
it still has a use case until youre able to do that
even if I was making screws, I would not use cast
cue greeny screw contrarianism
i have zero screws in my entire world but i respect what it was at the time i needed it
heavy oil residue and sloppy aluminum solution are good alts??
some of the 2 best alts in the game
yes
ok
The first is nearly required. Sloppy is very optional.
Default aluminum recipes are quite good
Pure aluminum is the only really important aluminum alt
I used the vanilla screw recipe in my first HMF factory on my 1.0 save. :D
i like sloppy + pure combo
Hadn't gone hard-drive hunting but wanted to get the HMFs going to storage
ok
Sloppy is fine but it’s like an 8% improvement over vanilla. For most people it’s meaningless.
i just like not having to deal with silica at all
what MAM tree is smart splitter in
Cat
How do I invite my friend from Epic games to Steam?
link your epic account to steam then start an epic session from in game options
or you run a dedicated server but that's much more complex
I am logged into epic, its not seeing it
if you just linked it, you may need to reboot the game
then go to session info and copy the big long epic://######### session id and give it to your friend
Been linked for ages
make sure you do a "public" session. It's not really "public"
or "open" or whatever it's called
Flip to Shhush xD
did you get it?
Nope, no session ID is forming
Holy
Go to Online Settings, and then hit log into epic
I gave, and he cant join
what error?
Nvm, hes insanely dumb
have you considered... turning it off and on again?
ur gonna need to power cycle. should take about 8 hours for the capacitors to discharge. check back later tonight!
If you just touch the capacitors while standing in water, they'll discharge much faster 😇
Question, would it be reasonably possible to fit a recycled plastic/rubber loop from water and oil into a MK3 blueprint designer? Like, oil to diluted fuel to recycled recipes
Is there enough space for the buildings?
imagine if there was a player market for resources and stuff that would be cool
and it would send things through space like the hub terminal
You'd need a proper endgame, though, with rare resources
or like... maps that don't have all the resources like the pokemon games where you only get some pokemon and have to trade
realistically, that'd be impossible for phase 3, you can't make a module out of it unless you underclock most machines, at which point the benefits are moot, forcing you to build a lot more than needed
plus you really need one of each for phase 3
in the next phase, you'll be able to condense it to a point where it almost fits, but i predict itll take some power shards to make the ratios work
You don't need ratios. You just manifold it and the oil will go to the next blueprint if you're not consuming it fast enough
the hor and resin
you need ratios if you want flatline power / perfect consumption
manifolds give you perfect consumption
assuming the machines are setup to use the correct amounts, yes
perfect consumption would mean that you consume everything available. manifolds give you that for free every time
what I mean is you use 100% of the product, with no backup, and no lack of material
Anyone getting invalid_results (EOS_UnrecognizedResponse)?
a miner on a pure node gives 4 smelters worth of material, you then use 4 smelters for that, not 3, not 5
@wicked nacelle its says log out and ı am already on epic client and ı am online
weird, dunno. sorry
yes but having that with some power saved and no idle time would be ideal
Do you think restarting the Wi-fi will help?
that has nothing to do with consumption. That is like... "per-building efficiency" or something but since you have infinite resources and buildings have a finite cost, buildings are free
nope
dam
point being, I personally would never just make manifolds willy-nilly without knowing how much each part uses / creates
🤷♂️
anyhow, if people want that then great for them. But telling other people that they can't do what they asked because you want to play with your own weird rules is just strange
👍
never said you cant,
that's great, but this wasn't about you.
This was the question, btw
That's rich coming from the person who constantly tells me I'm making up strawmen and being disingenuous when I'm just describing how I play the game
No, you give bad advice based on your personal rules
yes but the initial point was making modules for processing oil to plastic/rubber, ideally those modules should be somewhat self contained and able to work at 100% efficiency with proper inputs and outputs
the question was "self contained" not "self contained and whatever other rules people play by"
just try and be helpful when people ask questions
there wouldn't be a point in making a specialized module otherwise, just basic blueprints to quickly place a load of refineries would be better
*although thats what i do
it's nice to just be able to plop them down and only have oil go in and plastic/rubber come out and be able to scale it by a single click per scale unit
I don't do that but it's still just as useful whether machines are at 100% utilization or not
I think I broke my equipment workshop
all you need to know is how much oil/m it eats and how much plastic/rubber per minute it spits out
HOR to residual rubber is 2 to 1, recyled plastic to rubber is around 2 to 1 and that ratio is messy, probably not the type of thing i'd enjoy having a fluctiating efficiency on
for most items, it wouldnt be a problem but cycles of that type need slighly more care
the recycled loop is super easy since the profit is just what the other one doesn't eat.
why would it matter what the efficiency is beyond 100%/not 100%?
ahhh panniiccc, I can't play 😢
test it and tell me how long it works for
I mean I literally never care about the uptime of machines and everything works fine
it doesn't fluctuate if you set the recycle loop up correctly
all it takes is a smart splitter and an overflow rule and it's bulletproof
the ratio of oil to plastic/rubber is constant
as i said earlier, most of the time it's not an issue, but for that particular setup, i find that inefficiencies tend to propagate and end up lowerin the final output
you monster. every machine needs to be at 100% at all times
that's not possible. The oil per plastic/rubber is constant and cannot change
thats a bit tough since the question is about a blueprint
I round everything up and leave at 100% speed and never had issues
lucky you i guess
I feel like if you do that and have an issue, it's a skill issue
you just have to do it on a smaller scale instead of setting up a row of plastic and a row of rubber... there's still no reason it would fluctuate
well thank you, i hope you have the same ennergy with the next newbies asking questions
yes, that was my argument but seemingly that's wrong
he got "I ❤️ balancers" in his name, this is the first red flag of not expecting a mature conversation
he do be like that, dont mind him much
however your final output should not have issues if a byproduct is not blocking
some buildings can go on and off regardless
yes but the desync from building going on and off has been an issue for me, forcing me to turn my factory on and off, manually adjust inputs, trash outputs and check all machine underclocks
Probably not unfortunately, the vanilla blueprint designers are really small, thankfully you can use modded designers to do this
if trash output (byproduct) is an issue, you need to sink them as a last resort
2 refineries side by side facing the same direction, conveyor going from one left to right, between the two refineries you have one smart splitter with an overflow rule directing a conveyor towards storage, the second rule is going towards the right refinery with your plastic/rubber to recycle. On the second refinery you have an overflow rule on the output going to storage and the second rule sending your plastic/rubber back around to the start of the input conveyor on the first refinery
the non-overflow rules will always feed the refinery enough for recycling and the overflow will remove the rest and send it to storage
you'd want 3, the cycle is generally 17.78 and 8,89
for multiple big projects its nice
One project
that makes like 7 iron pipes....
is it phase 3?
Wasn't supposed to be big
Just got to phase 4
Making heavy industrial frames
Encased*
you can make 0.5/min modular frames, congrats 
then its probably about enough
both recipes want 6 fuel and 6 plastic/rubber and they produce 12 of the opposite so I guess I'm unclear where you're getting those numbers
half of the output feeds the recycling loop and half is surplus for storage

I wanted to make 5/min but math wasn't nice
bold move, daring aren't we, quite the risk huh
So instead im just using all coal in the top right corner of the map* and making steel
I still dislike the fact that Modular Frame is 2/min.. like brother, its a simple cube made of rods, whats so complicated? 
pretty sure that outputs both then
Hello, I got some issues to play on multiplatform with my friend. We both get an unrecognized error and it's the first time.
Y'all know something about that ?
Heavy encased frame alt recipe carried
Basically low resource cost per frame
I am not at that level yet brother, however I REALLY want to get that recipe when the time comes. I am tired of screws.
Lower
math is usually nicest if you make a multiple of what 1 machine makes
eos is out 😭
Considering the recipe outputs 3 in 64 seconds
Its not fun maths
2.8125/min 🤷♂️
great thing about manifolds is they will just back up and the production will become exactly what you want on its own as long as you make at least as many as you want
I saw a video the other day showing a manifold setup going 100% really fast because he used mk1 belts when diverging from the mk6 belt.
i make 30 RIP and 25 modular frames with those recipes, numbers come out very nice
sure, as long as it supports the per-machine input that works fine.
I just go work on something else and don't care
That 2.813 constructors is kinda sad though
yes, the ideal with a manifold is to downgrade the belts that pull off the main line
if you care, just underclock the last one
Personally I'm making more than what i need then storing excess into storage/sent to sink
pretty sure that makes it fill slower
unless the machine consumption matches the belt exactly
thats... the point
filling isn't their goal, though. getting all machines running is. And it does that
Personally I would just manifold and forget these decimal numbers
well, this one is better, just sink the leftover ingots
https://www.satisfactorytools.com/1.0/production?share=RA5ZPLYewlMWgzSDQPac
that's what I mean by "fill"
yes that is the point, getting the machines runnig while pulling the minimum amount from the belt
yes, ofc one should use the matching belt version for continuous work..
I was replying to this. "going 100% really fast" -- downgrading the offshoot belts does that
God, for someone who constantly says "skill issue", he really gets alot of things wrong
if i pull a mk1 from a mk4, i can get 8 machines running instantly
^
yes i could use an mk2 and fill up its buffer quickly but itll starve the others in the meantime
Lets not forget that Real Alpha 100% Male Gigachad Gamers do not use belts and still have a constant 100% production running factories. Yes.
They are manly enough to hand feed.
Enjoy hand feeding
people care way too much about how long it takes a manifold to spool up.
guys how much radio control units a min should I need
I hand move sloops around to maximize sloop efficiency
are there manifold setups late game that would take 1hour+ to run 100% ?
2 or 3 for personnal use is quite enough
depends on your speeds. You can make it take arbitrarily long
you could make it take a million hours
then for other machines, you'll probably caculate wat you want directly
a converter takes 50 to build.
so a 12.5/m factory is a little much
Yeah I find that weird to...
Like why do people need such fast instant production, just wait and it gets to 100% anyways
yes but a converter is tier 9, someone asking how many radio units they need probably is still on tier 7-8
use smart splitters if you want faster
I find it weird that buildings can request items as big as much as a stack 😛
they should like ask for 2x or 3x max to what they actually need to work continuously
maybe playing DSP 2.5k hours made me entitled so meh
why wait, just do something else, people really be sitting there doing nothing while it spools up
it boggles my mind, too
I would say the most insane thing that actually players do is let the game play while they sleep...
because watching a factory flood out a load of items is the most satisfyling thing
Me with logistic floors everywhere with no belts visible Hehe yeah sure..... 
do you use the Logistics Floor™ for outputs too?
yea im on t7-8
dont real chads do roof exposed conveyer logistic stuff
Yes, for everything.
Last save I had a logistic floors below the asphalt of entire hub I had. 
I just like the concept brotherman.
I'd prefer not to have to expand my factory by several times in the very next tier
especially if I can just make enough in the first place
I just finished my 1.88/m supercomputer factory and want to know how much rcu/m is good cuz its a little odd to get more aluminium casing if I need a lot a min
Ultra chads confirmed 100%
what's your goal? You can beat the game with 1/hr.
then yea 2-3 is fine for the depot, then you'll want a lot more more for turbo motors, supercomputers, and pressure conversion cubes
hahah, logistics floors, ya'll funny
the modeler I made came out to 12.5, but like is a good 2-5 good
Welp game crashed as I tried to place a blueprint
i need to see my items go brr
Sounds about right
it all depends how much of the downstream stuff you want to build/m
We should ask these people why they care so much👀
supercomputers I have only at like 2/m rn, that was base line
game got a memory leak about blueprints. if deleting a blueprint causing big hiccup, thats your cue to restart the game
I'm glad I made my autosave timer 10min instead of the 30 I had before
i see, i generally only use it for inputs because i like seeing the outputs
But still
#screenshots message what is this image from
the best factory look is when you have a billion conveyers in all directions (especially vertically) but none of them are clipping
30m is fucking brave
I could probably make more/m min factorys when I get drones,
I can understand that yeah. My factories tend to be unrealisticly "beautiful" so I enjoy machines working behind glasses like museums have
i dont have that much faith in my mastery of the Logistics Floor™, so i still refuse to use lifts straight into or out of a machine
I thought signs were supposed to act as light sources. Why is my logistics floor so dark? I've got 2m square signs in the center of each ceiling foundation.
you need to turn on global illumination for that
emission strength
yall do a logistics floor? the only time I have ever done that is because the trains delivering plastic was above the factory
Key is having them run parallel to the machines just below them and connect via splitter + conveyor lift
Full emission strength, and turning on Lumen makes it darker.
i have about 10 trains going into a factory on the base floor so i needed some space to pull belts around
yes, floor below for belts and pipes
you dont need to make literally 100 per minute, thats crazy bro - you can probably very easily manage with anything between 2.5-10
i made my factory floor for phase 3 gian expecting to expand and reuse it, so i have belts going way too far and all around
Satisfactory Tools
since ill reuse it for phase 4, ill probably tear most of it down to beautify my stacked machines, redo the belts and get a 90% efficiency minimum
for the first time, pure iron recipe is being a pain in the ass
pretty nasty, no need for it
i need to build balancers for 7 more train stations 
same as trucks/stations? I'm gonna wait for trains
sounds fun
yeah, I don't use trucks either
my basement is starting to look crazy already
#screenshots message
do any of you use the tools website for guidance?
literally all of my production lines are in tools
same
so good, even gives you the clock speed 🙂
i have not touched the rocky desert yet
i wonder what i should make there. i was considering producing the turbo motors + modular engines I need for my next project
Just wanna say hope everyone's enjoying this game. I'm absolutely in love and I haven't even finished phase 3 yet. Thinking about how to make things more efficient while doing my job 😩
Only just unlocked coal. I know cooler things are coming 👀
hell yeah just got it a few days ago, been playing from wake up to sleep lol
best game
portal 2 was my fav but now this is
#screenshots message Do I have enough portable miners?
More
im wondering if i should consoldiate all the resources in the rocky desert or turn them into ingots and THEN consolidate
What
#screenshots message will this be enough
more!!!
New phobia unlocked, when you fear that just around the corner is another portable miner
if you need 100 total, making 2.5 per minute means you have to wait 40 minutes total, if you make 5, then 20 mins etc
Ok
the trick to is to make like a 100 of them and stick them in the depot so you always KNOW there's one around the corner
And
Is this to much #screenshots message
And have every factory producing them and sending them onto belts that runs through the enter factory, so no matter what your doing you see portable miners, and to be extra sure use signs and put portable miners on them to and put those signs everywhere to
smart!
It tickles a part of my neurospicy brain that I needed active haha
Forcing myself to be less optimal though, in a not-unhealthy way, and more of a, this thing can be good enough and I like that it works instead 🙂
r u for real
I've been enjoying rolling a dice to pick what recipe I use. I let the universe pick how optimized the production chain is
bro's either an NPC or a bot
Not enough minerals
That's hilarious. I never thought of that
I am still spaghetti-building my lines until I uncover the wonderful world of modularization and vertical stacking
But I am pre-steel production so.... early game gang
yeah I've been through a couple saves already so it's been fun to try some groups of recipes I don't normally reach for
Just FYI I just took the time to do some math, and blenders are actually slightly more power efficient by about 10%.
My measurement was how much power is consumed to process a full mk2 pipe of HOR for each "module", meaning anything between water, HOR, and fuel.
For DPF, you need 20 sets of water packager, DPF refinery, and fuel unpackager. Each set takes 50MW, which adds up to exactly 1GW to produce 1200 fuel/min.
For DF, you need 12 Blenders. Each one takes 75MW, which adds up to 900MW to produce the same 1200 fuel/min.
Honestly a pretty insignificant difference, it's interesting that this lines up with lots of other things in the game later production levels are slightly more efficient but the gains become more and more marginal.
awesome, thank you 🙂
It could also be said that if fuel does stay packaged for vehicles and stuff that would reduce the overall power bloat pretty much entirely
man quickwire is used a LOT in end game huh
I am trying to play my first run through discovering and optimizing myself before I consider restarting and doing proper planning
"proper planning" is overrated
Yeah, my brain jitters from one thing to the next, so I definitely just like creating one thing well enough, before realizing suddenly that I need 20 million more of those factories or production lines to create the next assemblable item
its a fun grind 🥲
i just finished making a reinforced plate thing for phase 1 then realized i needed 1000 smart plating for tier 2 along with several other things
I'm just starting phase 3 and I'm setting up my first oil production facilities. I've heard that some of the alternative recipes for fuel, rubber, and plastic can drastically increase how much you can get out of a single oil node. I've built a good stock pile of hard drives and I'm trying to find these alternative recipes. I'm just wondering of I should wait till I can find the alt recipes I'm looking for or just build a factory with the regular recipes.
thats criminal, thats exactly where I left off
I hear it only gets better 🥲
Wasn't intended to be at all, meant to be a satirical jab at the uselessness of the buildable if you take the time to learn how pipes work
what are you even trying to do here
Curious if they have ever given any indication of adding belt rate alerts?
if you need 100 versatile frameworks or whatever, that doesnt mean you need to produce that PER MINUTE, production is ongoing, so you can make less and just wait for production
do this. i recommend around 5/minute MAX
All the unlock/research/progression goals in this game are about total amounts, not rates of production
at each tier you'll need a lot more of all the things you made for the previous tiers to build the things for this tier
some of us have learning disabilities, so bare that in mind
Awww
The point is that I don't want to wire up the recycling loop and ratio out a long line of machines
I wanna be able to click once and have some number of plastic just Appear™
imagine 1000 biochemical sculptors/minute
ah, so you are actually being funny
No I want to make that
the point was that you could make 1/day and you'd eventually still beat the game
probably 3 blueprints them, or 2 with 2 floors
it's all about how long you're willing to wait 🙂 also, stockpiling the previous tier's elevator parts makes sense while you work on the different parts of the tier you are on
question in #screenshots if anyone has a sec 🙂
I'm bored, I'll see what I can come up with - what size blueprint machien do you have?
it will work but why do you need 10.3
In my current playthrough I don't even have the mk1, but I'm completely open to using MK3 sized ones, I'm designing for the future lol
Sounds totally reasonable
yeah, why would you make 10*.3* when that doesn't even give you convenient numbers anywhere else
wait, isn't this just 4 buildings? I fit it in 6x4 without trying
Oh nice!!!
you should do it in steps, like one blueprint that makes the packaged diluted fuel (first it has to deal with the resin, next if enough space you can include the unpackaging), then the recylcling loop, 2 to 1, and a smart splitter for the output, piping is gonna be a mess but good luck
#screenshots message it's not pretty but it was easy
#1405206926026866758 plz 🙂
now try making it for tier 5-6
I have 2 mines next to each other, so just wanted to pump some out 🙂
just FYI everyone wants help, very few people want to help, so don't get your hopes up
I see clipping
clipping all over the place.
Thank you!! I'll keep it in mind that it's possible :3
I think ill just stay with modded bps and not have things clip
well… i just feel unlucky and end up with toxic and not friendly person
I didn't connect everything but it works in 5x5, too
Ooooh 👀
I don't think it would work in a 4x4 because of height
Enjoy the clipping I guess
Makes sense yeah
im about to crash out trying to get these pipes to work vetically
Well you dont have to engage with toxic people you know, thats why blocking exists, etc
that's what i did after someone did for no reason
yeah, I can't get it to fit in 4x4 and I don't think it's possible
unfortunately blocking doesnt really block on discord, it's more of a "hide" function, misleading name really
why would you want to make a BP with a blender in it in a mk1 BP anyway
whatever, i still need person to join to my world
i literally just joined the convo I don't know any context, just read the last few messages, was it a technical problem you're having?
it's not technical, it's just sort of loneliness as well as building and optimize problems
This was not a personal attack on your intelligence, everything is okay.
honestly it's best to play this game alone or with people on a level similar to yours. Playing with someone way more or less experienced is just frustrating
Close as exists unfortunately, prevents said person from dming or interacting in anyway. Sometimes you just have to take the options you have, especially when people decide to be toxic
i tried to join with group but they are on p2-3 t3-4
I'm in this picture and I don't like it 😞
oh, you can use them for when you cannot balance water, just place a couple dozen and clear them while u get the balance right
Imo its bad game design, everytime people have issues with people and are expected to look up guides because the game doesnt do a good job explaining pipes in the first place....
how would a good in-game explanation of pipes look like?
somebody looked at the code recently and they're using an actual irl physics equation to simulate flow
like bruh, this is a game
foundations can just float and you're coding in flow simulations???
(badly, might I add, because everything in-game is apparently a superfluid)
gotta be realistic in the game with dark matter residue and excited photonic matter
imagine they redo the quantum recipes to reflect when quantum computers become a real thing lmao
I mean the math does math properly so it shouldn't really need a guide, if the player takes a minute to think about it
You know this is as bad as I thought it would be
Honestly im not really suprised but still deeply disappointed
if you thought that was bad look up tf2 developers losing their mind lmao
Imo no game should implement navier stokes equation
ya, I studied flow for a year in college, we typically used cloud computing overnight to model seconds of simulation. Seems wild to put anything close to that in a game
can we put that breaking bad in the lab gif with the bottom text saying satisfactory devs overcomplicating the most basic mechanics
But as long as you
- Always pump vertical pipes
- Don’t mix fresh and recycled product
pipes are easy. It’s when you wanna get creative and violate 1 or 2 that it gets weird and non-realistic imo
gotta love spending 1 hour belting everything to then notice that the stackable conveyor belt supports were off my 1 click ... hell nah i wont fix it
Also flow being 600m3 whether it’s 1m or 1km (horizontally) is laughable but whatevs
as long it flows it just works
or just cheese it and put pumps on a single water pipe to move like 100 other pipes going like 500 meters up or something stupid lmao
yaaa, it’ll work if you do it right, but if you don’t it’s endless headaches.
And all the lovely edge cases where it works for an hour then doesn’t
and the actually lovely edge case where my U6 power plant magically fixed itself one day after I've given up on making it work 60 hours earlier
So I accidentally created a battery that can run my entire factory for a week
expand the factory until that becomes an hour
Actually, how many batteries is that?
Lumi would you like to see the comically huge model i have currently, ive been working on it for like weeks now lmao
not enough ... make a tower that can work for a full year without stop and all buildings cranking 200%
lol sure
but thats one of my goals to make a stupidly overkill battery tower
Lots lol
I believe you lol but gimme a scale at least; 100s, 1000s, 10,000s?
I now have 24 coal gens up and running.
There's a lot of mess in the area that I'll need to go and clean up before long, but it's nice to have enough power.
conveyor up a ramp, better to use lifts?
feels like the belt loses speed with a lift, creates a gap
it doesn't
maybe poles better hmm
I've never used it, if it suits your needs then use it, if it doesn't then don't, I guess
it's 4x more oil efficient than default fuel if combined with the HOR alt
Last I checked, the diluted fuel recipe has the same oil efficiency but doesn't require an array of packagers to work, instead it needs a blender. It might be worth waiting until you get blenders.
It came up, that's why I asked. But I guess that's fine because the other options were kinda ass lol.
Those damn tick thingys get in the way so often
Gotta smack 'em to get 'em to leave.
I killed one and noticed it has tears on its face when you kill it. I'm sorry, I had no other choice, you were stuck on top of a splitter. 🥹
Foundry at least didn't over complicate pipes thankfully
They should make hypertube boosters an actual thing in the next update.
I agree. Even though my hypertube can make it to and from my oil area, it does have a very slow point in it. I know why though but would love a booster for areas like that.
I finally figured out throughput w/r/t trains and I feel like I can see time
you just want the same thing that's already in the game but give it a different name?
the hypertube entrance already does that
I mean like something like a pump for a pipe. Something that you can just place over a pre-existing hypertube setup. With the entrance, you need to do some finagling to get it right.
Can you place entrances in the middle of a hypertube without having to deconstruct it first?
You know you can just make boosters
Then it isn't fixing the issue. The main thing I would like to see is a way to place a booster on a hypertube that acts like pumps for pipes and that can maybe work for both ways.
Sorta yeah but I mean an actual part meant for boosting and not just the entrance of the hypertube.
No it's the same principle as a hyper tube cannon, you set up staggered entrances and supports. Three usually does the trick for getting up ramps
Well yes.
They should add boosters that are essentially water pumps for hypertubes. They probably don't want to because they think it will break the game for some people, but that's not been a problem before.
I would also like it to work both ways and not just one way but that is just my preference.
If they do it I think they'll make it a one way thing. They like introducing a bit of inconvenience and it's not that hard of a workaround.
True. I wonder if I can use a hypertube branch to have a single tube be able to handle two entrances. I'll probably do that.
Pretty sure you can do 2-way boosters
I have not the slightest idea on how to do that.
hypertube cannons work amazingly well. I suggest just using those instead of the actual tubes to take you places. Cannon is faster and MUCH more flexible in terms of where you go. Additionally once you get serious altitude your (my) understanding of the map increased drastiaclly
Yes, you can do that. It will sometimes knock you back to the other side though, so be wary.
I stopped thinking about different locations and really just understood how small the map is and how little the distance mattered
Oh for sure. Now that I have a jetpack to be able to safely land.
parachute is pretty good, though -- for early game
My problem with hypertube junctions is that setting them up at the entrance of a hypertube booster takes you the wrong way.
Just put entrances on both sides of the tubes in the booster. Might need to space them out more to prevent being sucked backwards but it should work
Question about hypertube cannons: How the hell do you get back? Another cannon powered by biomass burners or something?
🏃♂️
run rail to your new base and that gives you power
I cannon between factories and all of them have cannons
also if you're near a geyser, that works too
My least favorite part of this game is on-foot travel. Exploring is fun until I have to get back to base
And if I cannon to explore, yeah, then I walk to the nearest factory and launch from there
I have a cannon blueprint and just toss it down whenever I need one -- and yes, some people have bioburners prefilled with solid biofuel in their blueprints and then if you turn around real quick you can deconstruct it while you're flying away
Well, slide jump, not walk
especially because you can just deconstruct it and take it with you
Slide jumping with jet pack usually solves most problems as far exploring for me lol
Yeah true
belt slide jump is even better
Yeah, that too
Wow I just looked up the map size for the first time ever lol (120 hours, true noob). 5.5km square is really not that big
I mean it's bigger than a lot of games. But I already have outposts 2km from the hub and stuff
48 km^2
6kmx8km
Oh when I was out exploring the last time an alpha stinger ran after me when I was near that giant hole at the titan forest and I got to watch it careen itself into the abyss
Yeah I was being lazy with my units there
Pretty convinced massage 2B is a moon