#satisfactory
1 messages Β· Page 225 of 1
if you dont want to use SCIM, keep looking, there is a lot of water
only areas you've been to
also this is my current mess #screenshots message
thats not so bad, machines on foundations and some organization
How are you supposed to kill the radioactive hogs π
a gun and some high ground
and patience
I usually just run away tho :P
Need uranium
Stun rebar makes any target quite compliant...
whats SCIM?
SatisfaCtoryInteractiveMap
ohh ty
I'd have saved myself so much heartache if I did my rails like yours. Mine have foundations under 100% of the track and making corners look clean was a nightmare
yeah i considered the effort it took to make clean curves and trying to make it perfect and i was like nope, not doing that
I'm kinda committed now π done a full loop around the world and a couple stations. Plan is to do a few smaller loops connected to main loop and obviously a lot more stations. But if I do them in a different style it'll look weird
I honestly envy people with clean factories
my factories are always so messy(still work π )
I never delete anything, unless it's in the way of something I'm trying to do. I've still got my early game spaghetti and biomass mess. My badly set up coal power. 3 separate iterations of nuclear power (1st one was 1 power plant, 2nd was 4 uranium 2 plutonium, 3rd was 8:4:2). All the factories I made gradually got bigger and better and cleaner as I progressed and I've still got all of them, so I can travel around my world looking at my history like a museum of learning
you can always build a massive concrete platform on top of everything else
just probably unplug things that aren't in use because like, messed up max power useage otherwise
hey guys, if my coal node and a water site is way too far away, should i bring the pipes near the node, or start looking for new coal nodes?
it would be easier to transport the coal rather than the water (no head lift + more throughput), but there are plenty of nodes near water
you can leave that node for steel
i cant lie i havent been able to find any big water source, i wanna overclock my mk2 miner so it can do 600 coal/min but i cant find a water source big enough :(
okayy bet, ty
or should i use the interactive map on scim?
grassy fields has the least water out of any biome, it only has a small fraction of the water that the deserts have
but yeah, west side there is an ocean and north-center-ish there is a huge lake
is that not the same thing?
I don't know of any other maps beside SCIM
no worries, there probably are other maps, just that SCIM is the most popular
i just wanna do a decent factory for now which has like 40 coal gens so i dont have to focus on power much for awhile
oo damn okay
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
huh
more or less tilable generator design for multiples of 8
ahh okay ty
a mk2 miner on pure node can produce 600 per min so thatll get me way more power than i need rn
is there a pure coal node near that?
oh yeah but do you have a belt that can transport that much?
there are four coal nodes next to it π
^ overclocked
holy, okayy
wait. im stupid i didnt think of that lol, most i have rn is a mk3 so 270/m
whoops
240 could be easier to work with (as 8 generators take 120), and you have multiple nodes to deal with
i'm gonna be destroying my entire world soon to rebuild it cus all of my factories are really messy so i decided to justv set up power before that
yaa
also on the scim all the parts are kinda greyed out is there a way i can expose them
okay check screenshots rq
u see how all of it is just black right
look for a "fog of war" icon in the right panel
Fog of war in settings
I got it turned off yep xD
Man I'm so jealous of people who are new to this game. My favourite part was exploring and finding new things
Same applies to any good game xD
there's the feeling of discovering a new game and then the feeling of discovering a new good game
It's true, in my history of video gaming there are not so many "magic" moments
They are great when they come, a week or two of a great feeling
you mean the satisfaction goes away, when you chuck a bundle of explosives down the hole to blow up 4 crawler thingies?
Novelty factor I guess, but that's just natural
Probably took a lot longer than 2 weeks with satisfactory because it's so good, and my 1150 hours playtime on steam would support that XD
Whatβs up chat
Kinda more like story driven games where it's all new. Play them again and it's great but you know what's coming
reminder to check your video settings.. i just learned my game wasnt in the proper resolution and some things were set on high (bad for me)
and i got 142h in the game π
hello i have issue with my diluted fuel factory
my water should always flow at 600/min but its not and idk why
You could try playing with things like upscaling / frame generation (if available), see if that helps. Some settings are more punishing than others
Is it kinda sloshing? Seems fairly normal I find xD
is that the ai stuff?
nah i got some acer laptop, i need to run most high graphic quality games on medium or low
Hehe :)
Im just getting sulfur rn for the explosives
I gotta research it
but im completely fine with low graphics, they hardly interfere with the gameplay enjoyment
WANNA HEAR A MEME
The travel distance between my base and the lake is so damn far
MEMES
The framegen is kinda ai I think yea. maybe try DLSS?
if one has a 1440p monitor, one can set the resolution to 1080p and upscale it to 1440p. it works, buuuuuut I don't like the visual artefacts. too distracting for me π€·ββοΈ
it should produce as much water as i use and sometimes my packagers are empty and my water pumps are full and the water is only flowing 80/min
only fix i found is flushing the pipe network
that's a plural.
more you asked if people wanted singular π
Do you have much head lift?
LIZZERD
i have 5 mk1 pipeline pump from my water pump to my fluid buffer and then pipes going down from the fluid buffer to the packagers
question, do you usually place smelters near the nodes, or at your main factory, if its a bit away from it
Maybe use Mk.2 pumps? The Mk.1's only do 300 I think
ok
I think they do 50m of headlift so you probably don't need so many pumps
Hello! I was wondering if there might be a nice list somewhere with items which get used allot if just crafting and making buildings . I have a ncie storage and have a rule that items that get used allot ill make a factory producting that item wit 30/min for storage, while items that dont get used allot will get 2/min for storage. now i jsut need to know which items i need to set to 30 and which to 2
I might be wrong on that, could just be how much headlift they can do
20m on the Mk.1, 50m on the Mk.2
its actually 10 on mk1 and 20 on mk2
maybe my fluid buffer is too big for the 10m headlift to fill it up?
or should i make a question topic about this
when are they going to add pollution, i want to be able to throw out the heavy oil residue in the nearby river directly from the refinery just fir fun
There is SCIM (satisfactory calculator) website, might help you out
My only guess is something to do with that very high rise, but I'm not entirely sure :/
well i got most of it sorted, just unlocked oil processing and i know imma need allot of plastic so imma make 30/min of plastic. but am i going to use rubber allot? do i need 30/min for storage of that too?
It seems far now. In the future it won't seem far. Faster modes of travel will come in time
Yea there is a list somewhere of the total amount of everything needed to complete the game, just trying to remember where it is XD
yes, soon enough they'll unlock the factory cart and all their movement troubles will be over
Generally you're going to use a lot of the intermediate products to complete the game, some more than others depending on the recipes used, but I guess you will need at least 30/min of rubber. I use more plastic than rubber but your factory might vary xD
Yeah im jus talking about storage alone right now
If im making something more complicated which needs rubber or plastic, im intergrading it in its creation
Like modulair frames for storage is 2 per minute enough, but for like lets say iron plates, which get used allot in general building, youre gonna need that at 30/min for storage
thats why i was wondering if there was a list of soem sorts just for storage which items get used up fast in general activities and which dont
Things like concrete, plates, cable, copper wire, plates/beams/alu (depending on Mk of the belts you are using), and then specific items for buildings. It's hard to say for sure, I was always running out of those items at least
The items you will use up rapidly are concrete, iron plates, plastic, reinforced iron plates, steel beams, encased industrial beams, Alclad sheets, silica, quartz crystal, steel pipes, copper sheets, wire, cable, iron rods. i have these set to 30/min for storage asnd everything els to 2/min
but im not sure about rubber
If you search the codex for rubber you can see everything it is used in and decide what are the chances of needing a lot
(or the wiki, to see recipes you haven't unlocked yet)
Thats a good one too
just don't forget to automate and depot factory carts - you're going to need a lot of those for sure
Is it feasable to make lines of 30/min of each of these just for storage?
that would be a pointlessly huge undertaking for any remotely complex parts
Yeah thats what i thought
you're usually fine with roughly 10/min
These are the ones im for sure going to make 30/min
but feel free to make more of the really basic parts (especially concrete)
sometimes I'll use a splitter with an overflow rule to favor the depot before sending it down the production chain for other stuff so I can have lots when I need it and none other times
imo a good strategy is to build less and expand if you need rather than overbuild
For some, even 300/min might not be enough (*cough* concrete)
yeeeah foundation blueprints are fun
Thats how my storage works :). 30/min into storage abd overflow after full into sink
yeah for stuff that isn't used for power production I tend to do depot > production > sink
I don't mess with power production stuff the same way because I don't want to deal with blowing the fuse
So we can conclude that this is the list for 30/min storage and anything els can be lower?
Storage only
My general policy has been to store everything I end up making xD
dimensional depots everywhere
When i unlock something new, i jsut tend to make a new line with the 30/2 rule just for storage XD
Comes in handy at some point in time, unlocking a hard drive or something at least XD
I wonder...yall think they have plans to add more biomes?
Lotta room for expansion hehe
I mean I store at least 10-15/min of everything. Concrete gets 960, iron plates 240, iron rods 120, wire 240, cable 120, all mk3+ belt materials at least 60
The only exception is portable miners, which get 1/min
so i unlocked oir proccesing now, so imma make a line for rubber and plastic. its moreso the question do i make 30 or 2 or these per minute
5 for each and have overflow go into a sink
yeah but some more complex items have huge factories for jsut 10/min XD
The other thing about storing everything is that you don't have to produce extra, just accept that the production line might stall or slow down if you use a load of that material but eventually the buffer will recover and factory will resume 100%
As long as you protect critical assets (power generation basically)
100% efficiency would result in stalling if you suddenly consume a load of materials to build something though? π
not for storage?
I make a line and everything will go into storage with dimensional on top of it. if storage end up empty, the factory is stull rpducing them.
theres a sink on storage for exxces so it will never block up either
i dont use storage for other lines, i jsut create soemthing new from notes
Yea in that sense I guess so xD If you have separate solutions for storage that power down when it's full, etc
I was thinking more about the concept of tapping off a main production line to fill a dimensional depot
what does the alien power augmenter do?
Yeah thats not how i do it, I make an end product. this will go into storage with an overflow to sink, so its always running
Increases your power generation by an extra 10% of however much you are currently generating
Augments your power, in alien ways
can i put multiple of these down?
Yah
like if i put down 10, double power?
Yes, but good luck with that. Look at what you need to build them
Yea that's a good way too, probably means you'll almost always have materials if needed
It's 10 sloops I think per augmenter, and there are a limited number in the world
!wikisearch sloops
106 to be exact
So you could only actually build 10 augmenters in total, and then basically nothing left for other stuff XD
depends, They are used for research or something too I think
but its not just 10% either, its 500mw flat and 10%
which early on, not bad to get at least one of them running
Only 1 needed for research? I maybe forgot something else
I've got one in my phase 0 build π
3 of em in research
Ah so 103 avaliable for use then
Exactly the point. but im not gonna make 30 modular frames per minute if im not gonna use allot, which is where my main question came from
Remember to sloop your constructor when popping the slugs into it
but youd be dumb not to use some for slooping things like alien data and slugs
Yea.. apart from.. tickets maybe xD
Statues, shop π
Lizzard Doggo statues
Yeah but like i said, everything i unlock gets atleast a 2/min storage
even items like smartplating which dont have any use in the future probable\
these will give points for tickerts too
If you run a server, or are willing to leave your world on at all, the late/mid game becomes trivial because you don't actually need to make /m resources, just need to wait long enough for whatever you need
its even kinda true for late game stuff cuz an army of doggos gets you some pretty good t8 stuff
If they fit on already existing belts, adding more items for storage is pretty much "free" ^^
I mostly do the same thing to be fair - separate production lines but as far as should you do 2 or 30.. hard to say xD
Do you have to pay for a server?
I go for 30 or 60/min for the big consumers (concrete, belt items), and 15 to 5/min for everything else (some as low as 1 or 0.5/min). All in all <780/min
yeah that my currents problem XD i have a nice list but im stuck on rubber
30 rubber/min or 2 rubber/min for storage
Meh, you barely need any...
2/min is fine imo (just annoying for the first few milestones)
Sometimes I get through an enormous amount of materials - thousands of wire for example, if building a battery storage array, closer to 10,000 wire. So 30/min just doesn't even get close. I'm probably about 240/min on items like that
yeah thats what i was thinking
and the excess residual into coal into sink
Nothing worse than half way through a build and you run out and you're watching it tick up.. 1...2...3... xD
Having enough stored can suffice. Ie: if you consume 1000 wire/min while building, for one hour, you won't consume more than 120 stacks of Wire (less than 3 ISC). For the rest of the time, your wire consumption will be little over 0/min, so the containers can refill with ease
That is true yea, it's bursty in nature. These are times when you deplete all of the storage and still need more XD
yeah but u can do soemthing els while storage fills up again luckly
That's usually what happens yep π
Experience allows you to minimize the throughput by adjusting the number of storages to your specific needs ^^
Yea I have a lot more storage for things like that
1 industrial is plenty for most stuff
Tbh, I still manually grab ~10 stacks each of Concrete and other high-use items before going to build big projects π
can soemoen take a look?#1401328304237182996 message
Yeah imma stick to this list : concrete, iron plates, plastic, reinforced iron plates, steel beams, encased industrial beams, Alclad sheets, silica, quartz crystal, steel pipes, copper sheets, wire, cable, iron rods, quickwire. for 30/min storage. everythign els will be 2
I was the same for a very long time until eventually getting tired of crossing the world to get more stacks XD
I've found myself running dry on concrete, even with 4 dimensional depots, so my dd is filling up with 960/min. It's hard to overestimate in this game. If you've got too much of something, find a way to use more of it
Oh no, I just meant before leaving. Like, if I know I'll be building a lot, I grab ~10 stacks of each just to avoid round-trips (fingers crossed, ofc)
Much easier if I'm going to the building site on a vehicle
Just build more depots π
Yea, same.. I just never seemed to take enough stuff, or I couldn't fit any more of everything needed in inventory
Convince the doggos to drop Mercer Spheres too 
There's more than enough mercer spheres around π€
Debatable xD
hypertube?
Yes, and there is better again after that. I won't post spoilers though. Either wait and see, or look it up on the wiki
Something like 1500+ mercers at least.. better than 106 sloops
Alrr thank u, also is a truck faster than walking barefeet
There are 298 mercer spheres
Somewhow bhopping is faster than any vehivcle XD
Not faster than a HT launcher tho
Oh! yeah... why did I think 1500+ lol
Going mad
Losing my marbles... mercers
Apparently Cohh prefers Satisfactory'saArachnophobia mode to the one in grounded 2 #off-topic-media message
BTW, remember not to dismantle your depots once in use! 
#screenshots message
Looking around for places you like
Do it... do eeeet xD
Everywhere is a place to build
why does my train autopilot refuse to drive? i dont get any error
Don't try to fit other game's logic onto this one. Follow the tutorial and you'll be avoiding plenty of misunderstandings~
Do u build a foundation? How high should that be?
Usually yes, and whatever size you want
based on which raw resources I need for that factory, I find a place where the nodes are nearby
Do u go to the skies or stay grounded?
I'd personally say it's best to build everything on foundations from as early in the game as possible, but it's personal preference ofc. Something nice about railways meandering through the terrain too I think
no reason to go high
Ground, bumpy
foundation, flat
Whats the world grid btw
something I wouldn't recommend to use
i just dont get it how sometimes block signals work
and other times they are just looping
How high do u go? For the foundations
Kinda invisible grid that you can lock foundations to with CTRL key, so that no matter where you are you can have things aligned in the same direction
1.1 introduced a bug, sometimes signal isn't registered properly and needs to be rebuild
not at all
what kind of recipe should i go for on the turbofuel for the fuel generator?
Can u show me a ss perhaps?
Just build however high you like. So long as a foundation is above the ground, it provides a flat surface. The higher it is, the wider the surface before it hits the envoirment. How to deal with that is then up to you ("I wanna have a higher platform", "I wanna make another floor", "I wanna make another building"....)
I build as low as I can. No reason to get higher
Is there a build height limit?
Yes. Something like more than 10x the highest place on the map
Oh ok
oh ok
Crouchjump off a Mk.6 belt for added enjoyment and performance xD
There are free ways to host, I use WGSM, but you can just host through steam
Excluding hypertubes (they are also in the "vehicle" category)
yeah cannon is so good
either default or don't bother making it at all.
hell, if you have the oil to supply all your power with regular fuel, there's little reason to make it in the first place
bro hunting mercer spheres pmo
you using the scanner?
yeah
if you really dont mind it, scim is good for it
i will upgrade it to rocket fuel. so just go default?
upgrading a turbo fuel plant to a rocket fuel one is a questionable decision tbh
upgrading from regular fuel, on the other hand, is a decent idea, if it's in the right place
use https://www.satisfactorytools.com/1.0/production to check what makes sense in your situation
so go for nitro rocket fuel recipe is the best?
rocket fuel? nitro fuel?
I make it for turbo diamonds
it's not "the best". but it can be upgraded from fuel.
but upgrading from turbo into regular rocket isn't a great idea
however, setting up a default RF plant from scratch, is
I built a rocket fuel plant but mostly just because I needed rocket fuel to complete the sulphur tree xD Took a day to build the entire nitric acid plant so otherwise probably would have stuck with turbofuel XD
when do i unlock rocket fuel?
they're asking about for power specifically soo...
MAM sulfur tree
you need tier 8 for the empty fluid tanks
rocket is a great source of power
both recipes for it tbh
you just have to use Heavy Oil Residue and Diluted Fuel for the fuel
and for default rocket, you need to choose some way to make TF for it
TF?
turbofuel
i mean there are benefits and drawbacks to both rocket fuel recipes
so choose one that's better for your use case
nitro is more expensive overall, but much easier to set up
i dont have either unlocked
you need default rocket fuel unlocked to unlock the nitro alt for it
When transporting 600 iron ore into smelters, is there any point in doing an even splits with belts and splitters?
Or can i put two rows of 10 smelters with 1 belt and manifold, and then the max capacity startup time will just be longer?
wuh
the only difference between manifold and balancer is whether or not you are willing to wait, provided you are putting enough into it to fill the machines, and have high enough belts to support it
might as well setup sulfur now
if you have a belt that can handle 600, a manifold will work just fine. it will take a while to fill up, but you can do something else in the meantime
Oh, I didn't get the context π
do i need sulfur for any of the fuels?
you need it for both turbo and rocket
sidenote if you arent familiar with the terms, theres some wonderful videos on it on youtube. just search "satisfactory manifold vs balancer"
OMG i can finally play satisfactory again after a week π
100 bomboclat power shards????
what about ionized
oh wait
tier 8 right, im not tier 8 so do u think its worth it to go for nitro now?
Except when you do that, you'll find people who shit on balancers for no other reason than because they've heard other people shitting on them (for the same reason)
Balancers have their place, but it's not feeding machines
But people insist on using them exclusively for that
i mean turbo
Alr i gotta ask this, so i power up 4 coal generators with my biomass gens, but i want to make it so the coal generators power eachother and other stuff, anyone could help me maybe?
eh, if its your save, do what you want
The only advantage turbofuel has over fuel is oil efficiency. Unless you specifically need that, and don't care about anything else, turbo is just meh
so i wont get more power?
or i mean yeah i guess i could use one node for more fuel power plants
but then i need to bother creating a train to get coal and sulfur
You will get more power per oil. At the cost of a ton of sulfur and coal
So if you have oil available, use fuel - it's easier
how does autoconnect work on blueprints? i put it in autoconnect option but pipes and belts dont connect
Sure, but to me comparing manifolds and balancers is like comparing trucks and ships (irl). Sure, both transport cargo, but you'd rarely end up in a situation where you're comparing them for use on the same cargo
okay i just realised i had 2 different power systems
i connected it to one
went from 900 MW usage 2000 production to 4000 and 7000
You need short belts/pipes sticking out of splitters/mergers/junctions/machines for the AC to work
thank you. that worked
hell ye coal generators are working, gotta make it so it fuels everything i have lol
if you're not doing a truck stop manifold you're moving cargo wrong
you just need to wait for your truck stops to saturate
I finally got 2 trucks working and then promptly moved to trains XD
oml this is so confusingggg im tryna get coal energy and now to power my other stuff for coal gens are getting no power cus my fuse blowww out bruh i need more biomass
Power is a pain until you get coal yea
i have everything for it its just i connect biomassa to the generators, but i want so the coal generators power eachother and other stuff.
You're like 50% factory builder, 50% gardener
you know anything to make my life easier doing this thing
so i can make the coal generators power everything without biomass
you can math out a power network that only power the coal and water extractors and send the rest to the main network if you want to mistake proof it for the future
Yea, build the water extractors, generators, ideally near coal, miner+belts for the coal into the generators, set it all up, connect the power to your network, and they should be self sustaining. Then you can throw the biomass burners in the scrapyard XD
hmm i'll try
can you edit the position of elevator buttons
Im in tier 5, i have around 2kW of power available normal fuel, should i invest in a more powerful plant or is the next energy milestone soon? For reference i spent maybe an hour or two setting up coal power when i unlocked it and never had to worry about power again
i need someone to really help me in my factory.
when i unlocked all the oil stuff for power i kinda deleted my main factory which was making basically everything pre phase 2, which i did cuz i thought i can rebuild everything in an organised way which i just relised that i dont know what im doing and i fucked my self pretty bad π
so now im really lost and overwhelmed and its making me lose intrest in the world which i really dont wanna leave
how do i check how much power my machine consumes when charged with shards
it says 15MW no matter how many i put in
it has to run one cycle to show accurate values
oh aight
you can calculate it too if you want
but is it just 200% then twice the power?
Iirc, a machine at 250% takes little less than 1.5x the power of 2 machines at 100% and one at 50%
it's almost exactly 40% more by my math
what exactly does this give?
synthetic power shards...
which is?
a recipe for shards without slugs
automable power shards?
The clue is in the name
If you just start again it will be way easier faster and end up more organized the second time. Just start by building a little area that holds or provides everything you need to start building, as little personal base, and then begin working on a factor to replace the messy beginning tier stuff u had.
Or revert to a earlier save?
is there a website to compute divisions via splitters? like i need to split 480 into 300 and 180
1 splitter can do that
if you just connect it to sets of machines that consume 300 and 180
Alternatively, make a priority splitter that will fill a 120 and a 60 belt while passing overflow onwards, then merge those. That doesn't rely on rate control at the destination.
i only have normal splitter
You're overthinking it. You almost never need to do calculations like that
if you have 480 belts then go get the proper splitter
- I use balancers where appropriate, and not shove them in everywhere
- that wouldn't even be a balancer
I guess I consider ratio splitters and balancers the same thing
So I need to start rmaking computers, which require oil and copper (I do not have any alts). It's better to ship the copper to the oil, rather than the reverse, right
which stage do unlock the fancy splitters?
any stage, just need a bit of caterium
smart splitters can be unlocked as soon as in tier 2
If you check the tool pages on the wiki then yeah there is such a tool I think I haven't used it but the description seem to describe exactly the same thing you are
*caterium
ty π
quartz is for piro mergers
Smart splitters just let you choose to send different materials out each output. You don't choose the amounts. You never need to
you can choose the amount though via belt speed
https://icemoonmagic.github.io/Satisfactory-Splitter-Calculator/
A tool for calculating a precise item/min value to be split. For example, if you want 390 items/min from a production of 870, the tool will tell you how to arrange splitters and mergers to obtain this result. Can also be used to create balancers.
If you want to go a little complicate then go Max tier/tier 2 belts then go max tier/ tier 1 belt and merge tier 1 and 2 belts together
You don't even need to do that for what he's asking
you don't, but it's sometimes easier to
how do you know about this tool, is it linked on the wiki?
Yep that's where I got this
Everyone is overthinking this. 480 going in to one regular splitter. 2 outputs, one needs 300 and one needs 180, it'll just work. No maths needed
If you throttle at the destination, yes, which is an option but not a given. There are also some options which immediately work, and some which only work to make that split after 5 minutes to 5 hours of time has passed (depending on the config)
It's almost like there is not just one single way to do things and people like to pitch their preferred one (or just list them all) ^^
Yes, true, I assumed the requirements were a throttle point which is generally the case in questions like this
that's more math than "just use 1 splitter and let it run" 
It's exactly "just use 1 splitter and let it run", I only added an explanation of the question alongside it
this is so handy
eh, just do a manifold
is it new that ADA berates you when you kill bean? swear she didnt say anything in 1.0
it's really not. I have literally never ran into a situation where using anything this produced was the easiest solution
you're just overcomplicating it for little to no benefit
If you use it to solve issues like the one you asked about you're going to make more work for yourself than necessary. As was pointed out to me, if you want to do things a more complicated way that is your preference and completely fine
The one true way is 480 in an outbound truck stop, 120 intake at the first truck stop, 60 at the second, and something mk4 or greater on the 3rd. Obviously with factory carts to move the items
Finally some common sense!
what is the simplest solution then? i still dont get it
One single normal splitter, done.
That's not using nearly enough factory carts. That can't be the right answer
but that will halve the input instead of the 5:24 ratio i need
Is one of the outputs using exactly 300 and the other one using exactly 180?
The side which requires less will back up and it will eventually split as you want.. but it will take time - the belts and all of the machine buffers must fill before it works, which would typically take somewhere between 10 minutes to a few hours. It will also only work correctly if you're not trying to consume more than you actually want to go that way, because that would stop it from backing up properly.
If those conditions are fulfilled, it's a pretty efficient way to do things.
Using calculation tools to solve the simplest logistical problems is like using a calculator while someone is trying to teach you additions: surely the results are correct, but...
They will be half and half until the one that's using 180 is full, then it'll only have space for 180 on that side, and it will just sort itself out
#screenshots message
this
This all becomes very simple and intuitive after you've done it yourself once. Just once. This is the danger of asking things before trying it
Yes, it'll be absolutely fine
it's pretty easy to set up some experiments and just send all the outputs to different storage to see how different ways work
Just try it and you'll see and it'll make sense, it'll be a lot quicker than trying to understand 40 different explanations
alright
Man I want to be good at building stuff
and then when you're ready to devote your life to a higher calling throw everything you learned away and start using factory carts instead
you're amazing and talented and I believe in you, just keep practicing and look at #screenshots now and then for inspiration
Can someone help explain conveyor belts on foundation things? I try to put multiple lane of conveyer belts on foundation but after a few turns it just stop getting straight?
Just don't get depressed in comparisons!
Honestly I never use factory carts but I'm tempted to try and integrate some into my megafactory just for you
straight mode is unofortunately gay
It looks good though
use it only when stretching between existing connections
next save I do I'm going to *really overuse them instead of just kind of overuse them like I do now
the pole it places automatically is often a few degrees off straight
I was today years old when I realised stacking machines was much tider
yeah just have to remember that getting good at something takes practice for everyone and just because you're starting later than them doesn't mean you can't get there too
I'm at 1100 hours and still got lots to learn. There's no end in sight!
there should be a set that includes those
GUYS IM FINALLY ABOUT OT GET PHASE 3
clap clap clap clap clap*
first time getting to it at all I think, unless I was in a multi and they got there and I had no clue
I'm still conveyor belting my coal into iron
Go smash those fuel generators
I just set up the 100 adaptive control unit manufacter, with sloops
and I get to go to cheesecake factory today
and I am having a friend over
holy 3 in one
Glad you're having fun
How do you hook up raw inputs (oil and copper) into a computer factory. My first thought is to put the factory close to oil and then use trains to haul over copper ingots
Cooper and oil are like 2km away at the spot Iβm looking at
what I did was actually make the plastic first, then route it to the factory, for the copper it would be a little better to route conveyers but it does seem far to ig do trains
What are your guys preferred method of building processing building when node near hill?
make plastic first so then you only have to transport solids
So just a really long belt? Or are you saying to put the plastic on trains
I have never used trains, ever. Maybe I should just go experiment
steer my skyroad in that direction then build a factory under the skyroad near the node
put plastic and copper on trains if you prefer
my computer factory is set up with a copper node like 700m away and I just conveyered it over, but its up to you completely, just note that the math will be different due to the trains timing
Yeah I am scared of getting into train timing and all that haha
realistically, you could just like hard overclock stuff so you over produce and not have to worry
im earlygame/doing phase 2 rn and making 72 coal gens, i can overclock without a worry with all that power fr
yaa, yk the lake in the west?
i got 4 mk2 miners there
i dont have fuel gens yet tho
I agree, slugs really are a miracle that only an omnipotent and merciful creator could have designed
all overclocked so they produce 270/m
HAHAHAHA
fuel gens make 250mw for 20ml/m fuel, and fuel can be made with a byprodut of plastic and rubber
so your normal oil set up can get you a good 500mw ish extra free
Okay i'll set that up too later when i'm in phase 2!
or phase 3, idk when that gets unlocked im new
Feels like I used too many Ramps before reaching the flat ground instead of stacking foundation and use conveyor lift
like in my computer factory I just have a fuel generator running off of the fuel I can make from the heavy oil byproduct when makeing plastic
if there's a slope where I want to build I wind up with a "basement" a lot - sometimes it's just unused and sometimes I route some of my conveyors through the floor and use it
its phase 2, it unlocks in the same tier as oil which is 5
I lwk dont know whats in phase 3 yet but I find out real soon
I believe its nuclear and aluminium or smthing
lwk it takes like 5 hours to get there its not like uncommon info
that's more of phase 4, phase 3 is like oil products and a bunch of logistics stuff like trains
t7 and t8?
but 5 and 6 is trains and oil
p1 = t1,2 p2=t3,4 etc.
so ig it is phase 3, t5 and t6
Theres t0, t1, t2 which finishes in p1 which then unlocks t3 and t4, so on and so forth until p5 finishes the game
does ionized fuel require power shards?
So t5 and 6 are called phase 3 because thatβs what your working towards, which then unlocks the next tiers
The default recipe does
But theres an alternate recipe in the converter which uses dark matter crystals instead of power shards, albeit less ionized fuel per rocket fuel
is the shards used as a recipe?
hey guys, to power up 72 coal gens, should i use 27 normal water extractors, or 11 overclocked water extractors to keep it less messy?
considering i have inf amount of power shards
Yes
ok thanks
and btw im using the lake in thr west which has 4 coal nodes around it
The blue crater lake?
nah, the one with the waterfall
#screenshots ill show u
I know the one
Going into tier 6, what should my output be looking for things like motors, modular frames etc.? Trying to figure out if I should focus on upping my output to prep for elevator parts first before I get my train setup going and start building a new main hub further east from Rocky desert
Yeah overclock if you want
so, should i use 27 water extractors? do u think they will fit? would it be too messy?
Itβs a big lake anyway
imma use 3 water extractors underclocked to 75% each, so i can get more net power from the entire factory
75% so it can all fit in one pipeline
Guys, does anyone know when satisfactory is gonna be released on ps5
i did the latter
2 days from yesterday until next week last year
Soon β’
Sometime this year (hopefully)
some time this π
Sometime before the heat death of the universe
possibly
It will release at a time (no promises)
it might be made
In four score and seven years
I canβt wait
Chat looks like the Narnian army
Sometime after the release of the game
You ruined it
yes you can
I used to have it on my laptop, but then I got a new one and i donβt think itβll be able to run this game
Whatβs that
Obtain money. Use money to buy better computer. Play games
Oh sick
Thanks bud
So it definitely is coming to ps5
the free version let you play for an hour, but you can just reque and play another hour infinitly
Coz I wanna play it again
or pay and play for however long unless it had like a 8 hour cap
I have the game
the remote play I mean
Oh
A
B
A
Jokes aside, Iβm pretty sure the game is already wishlistable on Xbox and PS, so it probably wont be TOO long until release
Maybe
Also on the topic of consoles, have coffee stain said anything about crossplay?
The wiki said that there will be cross play between consoles but not between console and PC
@silk ocean what number are you expecting, and is it reduced by being blocked on the output, or lack of input?
is 72k MW of power good?
Doesn't appear to be blocked on the output, in fact ideally the output could use some more, it seems to be the flow rate coming in from the station but I can't see any other blockages
Depends what you're using. It's usually sensible to produce about twice as much power as you need so you've got plenty headroom to increase pradection if needed
I use 12k mw
15k
How much is going into the station?
*GW
You've got plenty then, until you need more
Certainly enough that it's usually about half-full
hi guys my game crashed and it says "pure virtual function being called"
nah I gotta finish my rocket fuel gen farm I have six floors with 10 gen on each
for now
it was after i looted 2 hard drives and it was the second time it happened cus i had to go get the drives again
and then i died after asw
hi all!
can help me to set the path signals ?
i want share a screenshot but i can't , right?
The number on the display is an average over the last minute. Maybe it stops for a moment if the station is empty, or unloading, even if briefly that will bring the average down
thanks :3
I've been watching it for a while, there don't seem to be any gaps.. It's a bit strange, I'm sure there is a reason somewhere xD
It sometimes blips to 898
store it or convert to plutonium rods
So the station always has some stock and is unloading directly into that splitter? It should go at the speed of your belts
There's also 64x10^7 posts on signals there, one may have a solution to your issue
!wikisearch plutonium
This disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.
Plutonium may refer to:
Plutonium Pellet
Encased Plutonium Cell
Plutonium Fuel Rod
Plutonium Waste
i create the issue and now i find ^^ the problem was on my rayway route i not udnerstand why not work ^^"
!wikisearch non-fissile+uranium
getting non fissle uranium is so ahhh
Yea I think you are probably right, station does have brief periods of emptyness xD
Then I craft Plutonium Pellet and do what?
then plutonium cells then plutonium rods. plutonium rods can then be burned (which will create plutonium waste, but very little) or put into the awesome sink, permanently getting rid of the waste
Is it really worh all that trouble? getting the non fissle uranium seems so complicated π
That'll likely be it then. You can press E on a conveyor monitor to see a graph of recent throughput which is handy to see if there's gaps
I mean I'd say all of nuclear is generally not worth the trouble, even uranium
its not THAT slow actually... as long as it is steady.. i had only one heavymod frame manufacturer (slopped) until phase 4
Hear me out: stackable production buildings
Like you can stack storage containers, on top of each other
Oh thanks I didn't know that
lock ghost with h
If I sink the waste, will it effect me that much?
What
allows most buildings to be built floating
I'm way post-endgame and I'm making 13/min, which is way more than necessary for normal gameplay
You can't sink nuclear waste
Cuz I just got phase 4 so now I gotta wait like an hour to unlock the baux
But that wouldn't look satisfactory!
if you're generating uranium waste, you kinda have to do something about it. uranium makes a lot more waste than plutonium, so it's more effort to store uranium waste than it is plutonium waste. plus burning plutonium generates power too
sinking plutonium is a bit complicated and expensive for what it gives you, but it's a permanent solution, requiring 0 maintenance, nor does it cause radiation to keep growing.
So I should craft pellet, cells, rods, and then burn the rods?
An hour isn't long, there are plenty other things you could be doing while you wait for that
When it's flowing at full speed, i.e. station full, it still seems to cap out at about 898
do you have to manually press save game everytime you leave the game?
Theres autosaves
I put another SS to illustrate.. it must be the output I guess
yeah but its like every 5 mins
Put a storage immediately after the station output before it goes into anything else and put a monitor before and after the storage. If the output of the storage is higher than the input, then the bottleneck is your machines only using 898
If that's not often enough for you then you can change it
oh i see
what do you have it set as
Yea I'll go do that, this SS is just beyond that monitor, it doesn't seem belt constrained but it is a splitter there
15 minutes
I left it at the default of 5 minutes. Never been an issue for me
defaults 10, no?
depends what you want. some people don't even want to think about storing waste, some don't care.
plutonium waste isn't particularly hard to store, especially because even 1TW nuclear setups only require 1 container every 2 hours, which is absolutely manageable (meanwhile, an equivalent uranium-only setup would require a container every 5-10 minutes)
sinking plutonium means you don't get the power you'd get from burning it, but if you don't need it, then that means you don't have to set up the extra reactors or the waste storage
if you're gonna burn plutonium, consider using alts. they'll give you more plut rods for the same amount of uranium waste. if you're sinking them, use all defaults for the entire uranium waste -> plutonium rods chain
rather built tons of fuel generators π
If I do plan to sink it, can I sink the pellets/cells instead?
no. uranium waste, non-fissile uranium, plutonium pellets and plutonium cells are not sinkable
Alr, so just rods
i would avoid sinking in power generation production chains at all costs anyway as the sink is rather power hungry
Getting all of this for sinking is so complicated
@hard ivy How much waste does plutonium make?
welcome to nuclear π
I haven't even told you about ficsonium yet 
10 per rod
Whats the best way to use uranium waste? Rn i just store it in a giant warehouse
i even use underclocked water extractors for coal
compared to 50 per rod of uranium
plus plutonium rods give twice as much power
so 10x less waste per MW
And then what I can do with it?
isnt there a chain to fully use the waste insted of storing it` until the game breaks?
The only way to process it is with plutonium rods.
either store it or turn it into ficsonium (ficsonium is tier 9 tho and expensive)
I'll prob be using the plutonuim for power because all of this effort for sinking is so ah
What's ficsonium 
3rd fuel rod. made from plutonium waste. doesn't make waste when burned
Drones can use plutonium but they will be irradiated
And then they mutate
I'll use the plutonimum to do power and then store the waste, and when time comes ill use it for ficsonium
@hard ivy Is there a way to get the fissled uranium without unlocking a tier 9 thing
non-fissile uranium is a tier 8 item
ficsonium is exclusively tier 9
why bother with uranium pre tier 9? π
But you have to get the nictric acid, which is tier 9
Citric acid is more efficient
make sure you use alts. if not for the nuclear stuff, at least for the other ingredients
they can make a lot of difference
I got a really good alt yesterday
A flexible heavy frame
I use it now and it's really good compared to the default
encased
I wouldn't consider that good
def better than the default
rubber is better put onto adhered plates
better than default, sure. but still much worse than encased
don't get talked out of using what you like
i consider the discussion about the statement 'very good alt' not if anyone uses it ornot.
Well I don't have encased now... and I need rubber flowing otherwise half of my fuel is stopped cuz the refiniers will stop producing oil
you can sink the rubber
same thing - "good" is subjective
- there are alts that wouldn't require that either
I sink half of it
Anyways when I get encased I might use it , for now I'm using the flexible cuz its better than default
not necesssarily there is objective as well as subjective properties to it
depending on what is supposed to be 'good' or 'bad'
you can objectively decide if a recipe path is e.g. more resource or power intensive than a different recipe path
you can't do that for single recipes and you can't use it for "good" or "bad" ranking
shrug
default HMF really baffles me. it was shit before 1.0, and they made it even more expensive
encased > flexible πΉ
It's a personal prefrence so no point to fight about it
all frames just exist to annoy the player π
@hard ivy getting non fissle uranium is not fun at all π
I like making HEF
im joking.. you dont even have the choice if you dont have the other recipe yet..
i dedicated phase 1-3 to scoiuting and farming
ye.. its something concrete, not arbitrary
I think I played phase 1-3 really wrong, and now in phase 4 im kinda correcting myself
πΉ
I played phase 1 til 9 completely wrong lol
are there any planners that support mods/modded recipes, OTHER than satisfactory calculator?
satisfactory tools if you're willing to host an instance yourself (ask greeny for instructions, they're the author)
or use Satisfactory Optimizer
(https://github.com/Zistack/Satisfactory-Optimizer)
It is text-only (no GUI), but you can just type in any recipe you want
tempting to go the tools way, but i think thats a bit above my brain grade either way lol
optimizer does require some setup too
it is just a python script so you have to be able to run python
but yeah, I'm pretty sure Tools will be even harder to set up
screw it
i'll do the math in my head
it will be wrong but oh well
use claude
no, i dont think i will
depends on skill level of the person
I mean I have no clue what it takes to self-host Tools, But I'm assuming it's harder than just installing Pycharm or w/e
necessariliy is... running tools invovles several interpreter calls at the level of a simple python script tool
pycharm is an IDE
and depends on what you want to run, Tools can be very easy as well
and? I'm running optimizer from pycharm, and I didn't even need to install python separately. it just installed it for me
the same way you could install phpstorm and get built-in webserver for php π€·
but that's not what I would consider "self-hosting"
I mean we're talking about whatever's required to use custom recipes
so whatever that is for Tools
is pipe junction snapping to the machine a vanilla thing? I can't tell anymore
directly to a machine's input/output? no
then it's probably snapon doing it
hmm, seemingly theres a mod that adds an ingame planner, guess i'll try that lol
herro!
I'm eternally amused when people use mods to make things easier and it ends up solving one problem but causing another, that's just as bad as the one it solved
don't think an ingame planner would cause problem
tbh most of my mods make the game more complicated lol, not easier
same, I could've just put 700 coal/fuel generators by now instead of making modular generators from Refined Power
yup, why put down one gen when you can put down 6+ objects instead or just make a blueprint
whats the total amount of "+6 inventory slots" you can get out of the mam
2
oh sweet
I got one last night and I have a choice between plastic smart plating and the 2nd +6
and i've barely used any drives
Infused Uranium Cell looks like a pretty good alt
that's also part of what makes it complicated, CO2 going to the chimney you would expect on your design you but the chimney on the top floor, but the CO2 output is below the Steam Output, so you need to make some twisted pipes to have it go up lmao
or just be boring and go down
it is if you're making uranium cells
Yea
i actually managed to come up with a nice, neat pipework for my coal setup
then got completely screwed over when solution came along with different ratios for those two
it does eat through a ton of quickwire tho
I figured it's easier to make on-site / near-site, all the veins are available
There's a Pure Caterium not far away
oh fml
theres crashed freighter right in the middle of where i wanted to make my large scale modular frame factory
and i cant open that one until aluminium
Could go to some other crash sites and maybe there is some on the ground
unless it uses the superposition oscillator, you can almost definitely find whatever you need somewhere
needs 25 heatsinks
i feel like those could be in the swamp
but its the swamp
What are the requirements? A lot of things you can get earlier than you think by other ways
Spoiderz
I'm sure there are heatsinks around some crash sites
If you're low on firepower avoid the swamp, unless you want to turn off enemy aggression
Guys, Electrode Aluminum Scrap, or Sloppy Alumina
ye i know, this is like my 4th playthrough
just... didnt exactly keep track of random trash around crashed freighters lol
which one you like more?
You can look it up on SCIM
I'm asking which ones better, even tho I have 8 more drives to scan.
Both are good
that depends on how you define "better"
wait you can see that on SCIM? where?
sorry wrong @
all good
^
fair enough
Just get it to highlight items that are on the ground
I'll do sloppy alumina first
I need a few other aluminum alts tho so I'm scanning hella drives
hello pioneers! i have just gotten into this game
hi there co-worker, may you enjoy the growing factory 
Get ready to sacrifice the next month XD
i am dealing with power pole spagetti and enjoying it
Of all the spaghetti's I guess that is the least bad
(if you consider spag to be bad at all)
dunno, i think i'd rather eat some pasta than wire? might just be me?
Beats belts for dinner
π
with enough mental gymnastics you could classify trains as belts tbh
i just got coal energy up. yk what that means? reworking my factory to make more efficent factory!!
Why do Singularity cells have such a low sink value? It's better to sink the Pasta which is worth 5 times more.
...
1 pasta makes 10
what is better: dismantle everything or start a new game?
Ahhh! You're right!
I don't like re-colecting all of the artifacts and hard drives
you could "dismantle" big structures more easily with SCIM if youre not against that
hmmm that's right indeed, I got quite far there
starting new save is always good
how would I do that?
well, i saved the current game anyways
Depends which you like. I'm still playing the same save I started in 2019 so that tells you my opinion!
( I also didn't dismantle my starter factory, it just... evolved. )
lol definetly xD
(( Maybe mutated out of control would be a more accurate term ))
i am kinda unsatified how i arranged stuff
huh
started to play like Josh from Lets game it out for fun, but now I am noticing that it is not very efficient
is it not possible to rebind controller controls
There you go. If you don't like it, rip it down and make it better. Starting over or tearing down though... dpends if you enjoy collecting all the things and doing all the unlocks again.
oh cool thanks!!!!
yup, decided for ripping it apart MUHAHAHAHHA
save a backup
i did
Now I have my own dilema. I started sinking my extra SIngularity Cells which is ncie as it boosts my ticket points from 116 million/min to 140 million/min but my sink graph is no longer perfectly flat. π
also in memory for the messiness π
I merged a few save files together this way when they didn't overlap xD
lmaoooo
flat better

scale up singularity cell production
how would one build 15 constructors? do i go up?
depends entirely what kind of space youre constricted by tbh
3 rows of 5? 2 rows of 8? 4 rows of 4?
one line of 15 constructors
I guess it depends on your belt speeds and recipe
Imo just do stacks of 3, since a splitter can split into 3 easily
That's what I tend to do
tbh, this is the kind of dilemma I'd expect to have with 150, not 15
any advices for my first coupon purchases or should i ask that in another channel? i am not to familiar with discord servers
I usually have splitter at the bottom 2 mergers in front of the 2 at higher points then just lifts bringing items directly into the mergers from the splitter
ladder
ladder
ladder will be the single most useful first purchase
Depends on how much you have, but things like wall outlets are useful
a whopping 6 coupons

catwalks and ladders
I usually buy floor holes first
i will be stacked
but honestly, just look at all the options and buy as you need
dont be proactive, you can plop down a shop any time you need
half foundations are nice, or concrete foundation material
I don't think there's a single time I've placed a half foundation
i might have to tear everything down once again

they dont really have a use until you decorate tbh
super useful for bespoke aesthetics but you don't need it really
I did consider them for train support designs before but didnt use em
yeah i am not at the decoration part yet lol, ty all for the advices tho
holy, trying to lead train tracks through the spire coast is pain
Huh how so? There's plenty of room
im way too OCD about it
hi, how do I auto connect pipes? I can't seem to get my blueprints to do it
It's a bit like trying to draw a stick-man when it comes to decoration with me
I can just about manage a different color per floor
i think both sides need to have a naked pipe (no junction or support at the end) that can merge, then make sure you're in auto connect mode when putting down the BP
That's a lot of singularity cells π¬
Go through the great canyon, it's literally there for that purpose
ok that worked thanks
Making 200/min and only ussing maybe 100/min
its so fun designing a new factory since i got even more power
ye thats the plan
Ooo. I'm didn't realise they gave so many sink points. I'm making 50 right now but working on an upgrade to my rail system so I can do 100
I am now addicted to building machines, the call for building even more
I'm alsso slooping them, so only really making 100/min but get double, which makess them effectivleey worth twice as much
out of curiosity, i know the game unloads a lot of stuff outside of the immediate area for the player. how accurate is all of the prodution lines when unloaded? is it as accurate as when the production lines are fully loaded, especially for things like liquids?
does ionize fuel consume the power chards?
Of course it does
rip
It all works fine, it's a non-issue
That's one reason why it's a dogshit source of power
i guess i will only use rocket power then
Shards are pretty easy to automate but it uses a lot of power relatively speaking, so there's almost no net gain if you are using ion for power, but it can be worthwhile for other uses like jetpack or some vehicles
rebuilding everything after dismanteling is more fun than i expected βοΈ π€
not dismantling everything and instead building another factory is even more fun
Why dismantle?
I really only like to rebuild if I use alts, and I never tear down my old base anymore. Every time I tried that previously Iβd run out of an essential material and have to hack together another quick buildβ¦ basically rebuilding half of what I tore down.
Yeah I've dismantled and rebuild a couple of what were already fairly large factories and even the dismantling can be seen as type of construction job, saving some resources for reuse wile setting up a little sink "factory" to get rid of the rest. Then the new one comes out so much better in the end.
yeah, no reason to dismantle at all
even a bad factory is still a factory
You dismantle because the stupidly inneficient design you used initially is sucking up a bunch of prime mats in a prime location.
ALso it might look like ass and you have better plans in mind.
The idea of saving resources while building is kinda nullified if you're automating everything
Is it ok to build a 17 splitter long manifold line? if im getting the exact amount of resources to flow into the producing machine
manifold is always fine
Not always!!! WHen I tore down my crappy phase 5 factory to rebuild it I needed to save a lot of the parts as I tore down the means to create them.
Okk, ill just fill up the last few machines by myself
as long as your belt can handle it, its fine
the last few in the line will take a while to fill up though, unless you prime them manually first
yeah, you can always speed it up by hand-feeding, but it will also stabilise on its own eventually
okayy, also i used mk3 belts for literally everything it doesnt matter that much right
THe "You never need to tear down a factory" is simply an personal preference on how to play the game. As the original commenter said, it alone can be very satisfying to do and that is the entire reason we are playing the game.
and yea rhe max amount of things flowing in are 270 so
then it should be fine
but i also connected the machines with the splitters in mk3
i think i should make it mk1 actually..
so the other factories can fill up faster
only the ones that connect splitter to the coal generator
long term it wont make difference, i wouldnt bother tbh
Steel beam is a big problem for me rn icl
Also did the dismantling manually and not via scim, it had something soothing to it hehe
LMAO
i dont use scim for it i do everuthing myself
Was just checking out a tip I got earlier
yeah, but many people don't realise how problematic it may get, and how many people burn out when doing exactly this. Hence why it's "not recommended"
Also, my factory wasn't the biggest yet
ohh ok
I like seeing my awful buildings I made years ago so I am reminded how much I've improved since then. Plus, nostalgia. Plus my factory has a "bad side of thr tracks" which gives it character.
People also learn with progress how to make better factories, even when it started as some kind of self-trolling, so why not tear it down once in a while lol π
unless you are periodically deleting everything, sometimes deleting garbage doesnt take away from seeing progress that happens over time
will i be okay building dedicated factories all over the place? im starting to have to run errands for the things i need
i will allow it, just this once
Then you were no longer automating them, so my statement doesn't apply to your situation
I have now decided to use blenders for fuel production instead of refineries
chat i am cooked
we are just getting started 
yes ( I have no idea what ur talking about)
yeah its also my first save, i am just getting started building a village
I have an irrational fear of death.... from... trains... too much Factorio
they dont think about you at all
is the 5 steel to 50 screws recipe good?
screw haters unite
you can cut screws out entirely from your production lines, with alt recipes
f.
but screw lovers love steel screws
i correct. 5 metal
i was a bit imaptient then i guess
f.
didnt know the translation, but yes
im early. started new gamre
first one was in 2020
it helps simplify production lines, definitely good at the start
just remember that later, when screws inevitably start to annoy you, you have a way out
cast screws are awesome
super slow production time (produce more per minute though) but they simplify things
long term its simpler not to make screws at all
mr strange alien matter
who?
analyze it
Hi everyone, do you feel stuttering when moving the mouse?
turn off mouse smoothing in gameplay options
I closed it, and my new game has no problems.
I deleted a lot of signs, but it still doesn't work
whats the max angle trains can go up or down
Around 3m, so if you use 1m or 2m ramps youβll be good. Also adding more locomotives can help
well they can go down infinitely, they will brake at 200kph
like where the track doesn't say "too steep"
oh of that Iβm not entirely sure, I know you need about 7x7m to make a 90 degree turn tho.
2m
2-3m is the maximum slope they can climb without stalling ya. They can stall on 4m ramps
ye
well it's more of I want to do the track without the "railroad too steep
Cuz I need to train over bauxite and quartz for my alum factory
I usually start a 1m ramp from pretty far out, or parallel to the cliff side. Another option is spirals, but they increase distance by a significant amount over straight ramps
hey should i go for quartz or caterium first, i was thinking quartz?
i use 2m ramps, takes less time to climb
hello
both?
well yeah but i can only do one first π
both xD
quartz is my preference because of blade runners
if ur talking production lines it does not matter lol. depends on what you need
silica for windows, quickwire for computers.. it depends
they CAN do short periods of 4m ramps with enough momentum
if they still let you place them on those. not sure
can i auto craft on crqafting bench and tab out
Is there a way to really lower the graphics, im too addicted to not play this on my trip and my laptop isnt that powerful
Tap the space bar (dont hold it)
tysm
You can't place rails on 4m slopes iirc, but you can "force" them to climb steeper if you add some 4m foundations between the 2m ones that you snap rails onto
low resolution, foliage quality way down. most important things
and pick the lowest preset ofc
welp good luck xD go play mindustry
stream it :3
from your pc
well, you can't tp to your home and turn your pc on tbh, but for next trips, remember this
steam has a streaming service
Can i edit my save file to tp home? Or did the earth servers patch that?
Is it as addicting?
that was patched sadly, and the respawn character button might or might not work, but there is no keep inventory
For me no. But itβs just a different kind of game really
how rare is a purple slug? i cant seem to find one
There are a bunch. Theyβre usually protected or hidden quite well tho
does the game even run at all?
On laptop? It should, theoretically
Its only a little worse than the minimum requirement
bro, the uhd 730 is a lot worse than the minimum requirements
