#satisfactory
1 messages Β· Page 214 of 1
I got a latest gen AMD card up from a 7600...that's when suddenly dx12 started working better. They are still working on implementing the next gen stuff in vulkan in mesa.
The rtx 5070 is good for the price
I wouldn't for historical reasons. They were awful towards the OSS community/users.
5070 is 550
for what specs
wait ima co mpare
5070 low end nvidia though, 9070 Xt is highend amd
agreed
the 5070 isnt really good unless its ti
but a 5070 ti costs like half a liver already
nearly 1k for a gpu
bruh
the rtx 5070 is +8% better than RX 9070 XT
still, becuase its nvidia thats -50% aura points
real
they were good before they started using ai mostly
yea
like the only reason the 50xx series is better than the 40xx series is because of ai
because nvidia is selling 95% to datacenters
4090 is better than any 50 series
they downgraded
also, 12gb on a card is just barely enough to play nwer games
you'll need another upgrade in 1-2 years
or lower settings of course
newer games...
you can barely play apex and hitman
and both of them are ancient games
if you need more you can always salvage more onto your gpu
My gpu and cpu can be overclocked, but doubt it's worth theffort
The Rx 7900 XTX has 24g of V-ram and the Rtx 5070 has 12g of V-ram. The Rx 7900 XTX only beats it by +7%
yeah v-ram isn't everything
But you do need it to load in all the vertices in games
Does high vram only afect 4k games
v-ram is where all the textures are laoded before renderedd, so higher quality stuff neds more vram
4k gaming rn is kinda meh
unless you have money to splurge
1440p is the sweet spot
for price/performance
yeah, you need to spend over 1000$ to even consider 4k
WAY over 1000
is the 5080 the a 4k gpu
I spent 1500 euros on my setup and I can run all games 1440p on ultra with 100fps+
What is the best amd gpu
if you like playing at 40fps 5080 is for 4k yes
I'd say go with 7000 series
the 6000 series are similar if not slightly better than 7000 series gpu
isnt vram basically the vram your gpu uses?
7900xt, 7900xtx at a decent price kill, personally love my xtx
the x3D CPUs from amd are best for gaming
agreed
yes*
i can play any game i want on max fps on 1440p
let me tell you the 6850 sapphite XT card hads higer performence than my 7800 XT and its liek 8 years old lol
age isn;'t everything
don't fall for the new is alwaysu better trap
meh, probably not worth its price compared to a decent amd cpu unless youre doing something needing cpu cores (blender or something)
doesnt matter you hardly can make newer gpu chips anyways atm
gaming requires only like 8 cores
You'll want 12 or more if you go rendering or graphic designing stuff like that
single core performance is what you need for most games, since alot are not multithreaded optimized anyway
Or music production
music takes alot of cpu process? never looked into that
7800xt, 7900xt at good prices. 9600x cpu
yeah 9600x cpu kinda pricy tho like 3-400
i checked yesterday the 9600X3d was 480 euros π
9600x probably 300
euros
usa can buy a 9600x for 200usd
unfair how websites price euros and dollars the same even though the euro is worth more, rip off for sustomers
I am trolling
it's pretty good if u want to run servers lol
and send me a stack of that money tree u got

I don't know if 13k is in the budget
When you are in the hospotal on your deathbed, make a wish foundation will grant you one I'm sure
hospital*
lmao if you want a good 1440p build, this is what i would recommend (usa list) https://pcpartpicker.com/list/8TB3Dj
Quick find relative who is about to die
this is a pc part picker list I made a while back https://pcpartpicker.com/list/Qw6zcx
I think the 9600 and 9600X are the same processors
X is just overclocked, so you can get a 9600 and overclock it for X poerformance
at least thats how it is for my 7700 vs 7700x
or just leave it since the difference in x vs not x is almost non-existent
you might wanna go to #off-topic-tech with this
are you in touch with the devs in any ways?
why
Isn't it relevant to build giga factories in 120 fps?
can you ask them nicely if they can add t3 and t4 pipes to the game?
no
π
because people can't even build mk2 properly
I think I've read there were issues with bigger pipes/faster belts something to do with the engine? I'm not sure
Solve problems with the tools you have instead of complaining about a lack of tools
You can easily finish the game with mk2 pipes
Wouldn't be opposed to having a 900m3 pipe though
You can, but a 900m3 would suit overclocked machines more neatly in some cases
you technically finish the game with mk1 belts and mk1 pipes thats not the issue
I don't think there's a machine that makes/needs more than 600
i would really want is them adding a directly pipe
i mean as in the fluid can only go and will be forced to go in one direction
so... a belt?
i guess?
no, but i'm outputting rocket fuel at 250p/m, so I need alot of pipes to get all that to the generators
i mean you could pack them and unpack them
build the gens near the factory
but thats way to much work to achieve it
It would make for a cleaner build with less belts if there was a bit higher flow throughput
well they are right next to the gens..
that's not what I mean
But they have to go up by about 400meters
that's true
it does reach, but currently I am producing more than my pipes can handle, so I'd have to route 2 extra pipes all the way up to account for that
you think it would be hard to implement?
it could just be a teir 9 pipe unlock but would be nice to have such a thing where flow is directional through out the whole pipe
no, I'm saying the whole point of pipes is to be a different mechanic from belts
if you have directional pipes, they are not different from belts and serve no real purpose
I need to do a little tinkering and maybe add 4 more blenders and run then at 200p/m
if you'd build the gens in front of machines, you wouldn't have this issue π
like on ground level you mean?
would 675m3 go through a 600 pipe ?
I mean if a machine makes 200, build gens that eat 200 right in front of it
i understand that but as you see satisfactory pipes dont really follow normal pipe logic, if we could use pumps not to just provide headlift but also force the fluid to go through the pipe faster, i wouldnt mind that being a feature
as you see satisfactory pipes dont really follow normal pipe logic
they do though?
#screenshots message this is pretty much in front of the ngenerator though
i guess i couldnt make it work like that then, also maybe the game should describe it as well?
yeah but you're merging multiple machines
(also remove the pointless buffers :P)
issue is I have enough turbofuel for 225p/m production on 12 blenders, so I should add more blenders to get it down to 200 to match pipes
by forcing i mean as in how an irl engine would work, pulling the fluid from back and increasing pressure on output side forcing fluid to pass
if the flow was realistic you could get away with much more hacky pipe systems
I know, I jus thave a habit of making buffers lol
I might delete the buffers and add more blenders
inline buffers only cause issues
sure, SF doesn't have pressure, but it simulates the flow pretty realistically
since I am overproducing the buffers are 100% filled though, so I am not having problems for now
the problem is not enough comp coal to run turbo fuel at 100%
well then they are useless, as they will just be always full π
it doesnt
i think thats what i kind of want it to work like i guess, just a simple way to these random pipe problems and not having to use pipe heights and such for these things
a buffer is just a pipe which is really tall and wide
there is no actually different behavior involved
your pipes can backflow and limit your overall flowrate
for fluids they can generate some headlift though
for gas, useless
that is what i kinda dont wanna deal with, i like making big factories and logistics, pipes are annoying
buffers do not generate headlift
Neither generates headlift, they just transmit it onwards. A pipe "generates" headlift in exactly the same manner (filling a pipe to say 10m height will allow fluid to later flow up to 10m)
Whatβs the actual use case for buffers?
underclock doesn't reduce power usage π
transporting via train
literally the only time you should be using buffers
maybe generate is the wrong word, but the pressure from a filled buffer pushes it further
- buffering train stations
- off-grid fluid storage for kickstarting a setup if you don't want to do proper power setup
- nothing else
there's no pressure in Satisfactory
most of the time i limit my pipes to 400-500/min so in case theres any backflow, my pipe still has enough room
Pipe transmits headlift also, identically. It's, AFAIK, literally identical code
"pressure" is not a concept here, we only have headlift, which means "how far up can the fluid go"
600/min works fine, but more often i loop both ends
I know it's flowrate
and buffer doesn't do anything special to it
https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf I read this manual and somewher there it say's a filled buffer will push liquids up toa certain height past it
Yeah that's just headlift transmission. A filled pipe does the same.
some sections of pipe manual are more of a "collection of interesting builds" than "you need to build this to work"
eh actually underclock reduce power usage after i read in reddit, but my fuse keep blowing, as i try to jumpstart my coal π
Fair enough, I did see some interesting things in there that I might try though
disconnect them from the rest of your power grid
okay I'll check again
use some biofuel burners to help
in general, I'd keep the recommendation of "never use buffer unless for trains, never use valves ever, keep pipes simple, loop manifolds"
that works in 99.9% of cases
I might try to loop water around my wet concrete setup to see if that keeps it going once I build it
actually i use biofuel again i connect it to miner mk2 underclocked to 50%, water extractor, and 2 pumps. but the usage still 43mW π€
turns out i need to underclock more π
extractor is 20mw by itself
my bad didnt mean to @ you greeny
dont underclock, just make more biomass burners
okay, thanks!
you'll just want to have enough power to get the coal plant running as it normally would with as many biomass burners as it takes, then you can get rid of the biomass burners as the system becomes self-sustaining again
for me, i just fill all the gens with water first so all the extractor goes idle, which gives room for miners to get me some coal for the coal gens
or simply just kick start it one by one
thats the best option probably
1: Trains, so that machines feeding the train have somewhere to output between train stops (and vice versa on the other end)
2a: Bootstrapping liquids
For example if you are making non-fissile uranium, it inputs 500 water worth of nitric acid and 500 water worth of sulfuric acid. It outputs 500 water.
You can connect the 500 byproduct water to one of the acid inputs, but it needs water in the system to bootstrap it before it self sustains. If you provide this extra water via a prefilled buffer, you could turn this system on remotely with one click and never have to touch it. If you provided the water via an extractor directly, you would need to measure out a specific amount of water and manually disconnect the extractor to stop it from flooding your waste pipe.
2b: If you're making for example a large rocket fuel power plant, you can build the rocket fuel processing FIRST, then connect it to a series of buffers. Lets say that you're making 600 rocket fuel per min, and it takes you 10 minutes to place, pipe up and power 60 generators.
Your buffers now have 6000 rocket fuel in them.
Those generators and the pipes require ~5000 rocket fuel to fill completely before every manifolded generator will operate simultaneously and continuously. If you didn't have a buffer, you connect the 600 rocket fuel to the generators and it takes literally 5 hours to spool up.
With that 6000 rocket fuel buffer, you can connect the 600/min rocket fuel creation to the front side of the manifold and the 6000 buffered fuel to the back side of the manifold. All pipes and generators will be full in ~ 6 minutes instead of literally many hours.
3: Storing larger quantities of stuff
Similar to 2b, if you make a power plant which creates say 50GW of fuel but you're only using 10GW at the moment, you can send 25GW of fuel into storage and treat it like a battery. When your power usage gets higher, connect that fuel directly to generators instead - but if you had 25GW of fuel going to buffers for 10 hours, you've got 250GWH of energy that you can burn at-will and which can be really useful - for example, it can jumpstart a terawatt nuclear plant.
3b: Also applies to e.g. Dark Matter Residue. If you make something that has a DMR byproduct and you don't have anywhere for it to go immediately, you can throw some buffers on the output. The machine will create its parts without choking, and the DMR will be waiting for you to hook up to something later. You can also have a SAM node do double duty here, hook it to creation of like 20 buffers of DMR while you're off doing something else, then later on swap it to create Ficsite instead - and you have like 30,000 DMR just waiting to be used which would otherwise just not exist.
There is more that you can do with them but it's mostly just little stuff like this.
i find for filling fuel generators and their adjacent pipe systems its a lot easier to just sloop the machines making the fuel, until the system is full
That is one way to go about it, but pipe flow rate limits can make it annoying. Like if you have 600/600 pipes already going from A to B then you can't sloop it because it's already maxed out, but one of those pipes will take 10 hours to fill the amount of generators that it can run via a manifold. You'd need to hook it up with like 300/600 pipes, sloop to 600/600, and only have 300 fuel worth of generators attached - which you can do, it's just a different approach
ah, ok, well i dont build my pipes to maximize up to 600
if i have a blender making 150 rocket fuel, for example, i just stick generators after that
and do the same for every other blender
that is a good approach
In general, if you're not moving fluids long distances, combining pipes together which don't need to be connected is probably a mistake.
If it needs to go 3km away then having 1x 600/600 pipe to take instead of 4x 150/600 is a benefit, but for short distances it's much easier to run and to use pipes which aren't near flow rate limits. That also lets you do stuff like slooping to solve this problem as you said
another way is just to underclock some gens or disconnect it to powerline so it doesnt consume any fuel
makes manifold fill faster
Ye, i think if you have the benefit of planning it's just not as quick or satisfying π
cause the buffer approach is literally making fuel that would otherwise be idling machines, while you put down gens
the satisfying part is seeing my power production graph still at flat line after 50hrs
is sulfur something you need loads of?
No, it gives the most efficient usage of caterium but it's not much of a benefit over Pure Caterium and that doesn't matter outside of gigaprojects. It's mostly used in manageable quantities for power, and small quantities for weapons.
The main issue with sulfur is just that there might not be any within a few kilometers of where you actually want it, so sulfur+oil spots are treasured for turbo/rocket fuel for example
im making rocket fuel but im torn between nitro and default, i could use 3x sulfur for 30% more yield, or use 4x more oil to achieve less
more sulfur is fine
especially if it's rocket fuel, that's like, your last major sulfur expense
aight cool thanks
nitrogen is much the same, mostly there for fuel, usually finish the game without using most of it
but a bit more useful ye
so i prefer turbo blend and default rocket
my last one was making 3k/min with only 900 sulfur and 1200 nitrogen
and how much oil?
the nitrogen consumption is pretty close too btw, for 150 rocket fuel it's 60 per min for default or 75 for nitro rocket.
around 1500/min
yeah thats a lot in my opinion
for a factory that size?
there's 10800 of it on the map
i think i used 1500 total to finish the game, i was also conserving but it was totally unneccesary
i intended to get 2400 rocket fuel out of 1600 sulfur and nitrogen and 600 oil
im not using alot of oil anyway aside from recycled plubber and power
for diamonds i mostly use pink alt
yeah that's super fine
if you spent 10,000 sulfur and nitrogen you might have an issue, but it's nowhere near that amount, and 2400 rocket fuel is like plenty of power to oversloop whatever you want
I'm making a pyramid main base, and am using 8m slanted walls, but I also want to incorporate windows, does anybody have an idea how to solve that neatly?
i might make a 2nd rocket fuel factory but i feel like the 1st should be enough to get me to nuclear
It would've been easier if there were 8m roofs as well
2400 rocket fuel is more than enough to entirely replace nuclear. If you want to do nuclear then consider doing like 600.
2400 rf is like 144gw, thats enough to kickstart max nuclear
okay, thank you
kickstart is much better done on batteries (either power storage or buffers/ISC's). You can charge an extremely large one with surprisingly little power
it is 144+
please help regarding head lift #screenshots message
ye my bad sry i made plans for a 300 node
think i made 2560 rocket fuel and my power number with it online was ~180gw
unfortunately though, seems like my game doesnt like power storages
the rendering killed my frame entirely
pumps have a hidden +2m possible headlift. Don't try to use it
in this case you can send some rocket fuel to buffers or package for ISC
11 ISC's and 396 generators (100%) will deliver >100 GWH at 100 GW. They can be all connected and turned on/off remotely via power switch.
and if you send even a few GW of rocket fuel its way, it will charge while you build the nuclear setup, then you can discharge it at 10x or 100x the rate that you actually created the fuel.
building gens tho might be more annoying than building power storage π
well i actually not using all of the rf i produced for power, i packaged some of them for drones
also also you can build banks of remotely triggered rocket fuel burners
so that you can selectively turn on like 10% or 50% or 90% of it and waste less fuel to overproduction
oh okay
You could "cheat" a tiny bit by rotating a window inside a blueprinter (using a save editor or mods) and blueprinting it, so that you have a window with the right incline... Though you would still have to figure out how to deal with their different size compared to 8m roofs ^^
I remember someone making a biomass-only run before 1.0 and advertising it in this channel... It didn't end well 
Interesting. I thought he could go a long way if he slooped the whole process of animal to biomass
he would have massive amount of biomass
using liquid biofuel for fuel gens? yeah it wont last long
you can package it and feed it to biomass gens so they only give as much power as you need
it reminds me pre power rework where they work the same as bio burner
theres no exact consumption rate
Before 1.0 biomass burners didn't have automated inputs and there were no Somersloops 
ok now I understand that he needs help and he is a mad man
No. The non-automated burners 
you have hope for humanity, I envy that.
but alas, real life can be rough
some people just enjoys pain and suffering, oddly enough
1 refinery consumes exactly 1 bio burner produce, lmao what a pain
Ended up leaving the server in a fit of rage, throwing an @ to CoffeeStainers with some unpleasant words about how biomass was stupid and pointless 
does someone else know? i think my precious helpful guy is not online #1401328304237182996 message
I remember that and he talked about it was superior to coal power
I am glad they fixed it though. Now biomass be cool πββοΈ
ok, now the guy belongs to an asylum
"it can't get any worse" but it actually does brotherman π
You should seen the end, the guy basically lost their mind trying to build a 20gw+ biomass plant, these were all burners btw, all hand feeding
its actually fun now to semi automate solid biofuel and load balance it to each burner at early stage
That past discussion sure was interesting, in what on earth is this person doing sort of way
id imagine the fuel run out first before hes done hand feeding all of it 
Feel the joys of load-balancing!
nah man im manifolding biofuel
I imagine that's exactly what happened
This was before 1.0, so couldn't manifold them either
"It's ok to be wrong and request help from well trained doctors." is my motto for all mental illnesses. 
like iron wire users
If he was a clever fella, he could pay me money to constantly keep his fuel gens
is it bad to not use copper wire? I heard iron wire takes long time to make but at least you save on copper? 
use caterium (and copper) instead
more like youre dealing with 9.29449 decimals
and have to build 500 machines
eh, I am not THAT puritan. If factoriolab says I need 7.1 constructor, I will make 8 constructors with one working at 10%. π
yeah at that point ill just overproduce and sink the overflow, cant spare any braincells for it
It's a bit of a meme how there ends up being tons of Wire Constructors in one's save if they go full Iron Wire
(it's the slowest recipes for Wire)
I would like to see him back, he would be pleased to see you can now manifold burners, so funny enough going mass burners for power is actually more viable now
ah makes sense. I thought screws took that place kek
well I wouldnt be happy for him, because now he got a point to justify his madness
and even DARE to call thats automated kek
Well im not going to recommend, because the input still can't be fully automated
Wait what if I put packaged fuel into burners...hmmm
Because you can use more than biomass for them right hmmm
Am I having a terrible idea here
Heh, speaking of decimals, I just managed to finish a factory plan that actually tries to optimize beltwork, so that all most inputs are convenient fractions of the outputs, so that the items can easily be split 2-3 ways between productions and storage. Felt quite good, thinking of all the belt shenanigans I'll be saving to achieve that balancing 
Technically it should be just a tiny bit less efficient that using it liquid in Fuel Generators
(waste a tiny bit of power for packaging)
long time ago the waypoints on map were requiring an item lol
why did they remove that?
it was fun
What item did it require (im sorry for being new i had the game on my wishlist for way too long)
March 22nd, 2024 Video
Things Being Removed
https://youtube.com/embed/QZJ27aFaoJc?autoplay=1&start=567&end=650
the reason why we're removing beacons is because we've since updated how the map works with the addition of map markers which you can more easily like place down on the map instead of having to like physically go and place them in the world
beacons
Fascinating
Nevermind my idea is ruined it only accepts packaged liquid biofuel, so the input still can't be fully automated
iirc its 2.4/min for packaged liquid biofuel instead of 4/min using solid
not that much of gain because you're also consuming the canisters
and the power to automate those canisters will reduce the net
Yeah my idea is ruined anyways. I was trying to be cute and thought for a moment regular packaged fuel could work to, but alas its all ruined now
altho it could be fully automated if fabric was still accepted as input
pre 1.0 you can burn fabric in bio burners
Iβm starting construction on my Nuclear Power Plant, any tips?
build the waste management part first, before you turn it on
Should've tried with a Fuel Rod at that point 
build on ocean
Build on foundations
Build foundations on an ocean
how much water do they take when overclocked? 600p/m ea?
600/min at 250%
Alright
240/min at 100%
I just ran out of fused frames so I' m forced to fi nish my other factory first before nuclear
π’
Iβm running on fuel right now and I donβt think I would have enough power to get both uranium and plutonium done at the same time.
My plan was to do uranium first to get power, unlock mk3 miners, then build plutonium
You could store the waste at the edge of the map in like a 100 containers untill you're ready
or get some rocket fuel going, you won't need much of that to get a bunch of power to cross the gap
I haven't experienced it yet, but I think the wiki said something waste radiation can go up to 500m
Also depending on the volume I think
I want to get power before automating parts like fused frames and turbo motors because my base canβt handle that with my current power setup.
rocket fuel is the best option
But I need nitric acid for that, which I get in particle enrichment
I donβt have the parts to unlock it
Fair enough, then turbo fuel
turbo fuel is pretty good too and you can easily upgrae it to rocket later on
If you haven't unlocked that many tiers yet maybe nuclear isn't the best option right now
I have a turbofuel plant in the Blue crater lake. I was using the diluted recipe in the refineries to make fuel. But the balancing of the canisters back between packagers make the power plant very unstable.
I could go back now that I have blenders and replace the refineries and packagers and use diluted fuel in the blender to simplify the power plant
i've personally never used packaged fuel recipe, but aren't the canisters 1:1?
seems like a buffer in between or an overflow sink would keep things running
Itβs other inconsistencies in headlift that make some packagers making packaged water back up
place the packagers higher, or add a pump perhaps
Iβve added pumps and buffers but the flow rate keeps fluctuating
flow rate always fluctuates because concumption isnt continuous but incremental
consumption*
Itβs heavy fluctuating, like near 0 for a few seconds, then near full for another few seconds
hmm, add more water production
so the pipe stays filled more, full pipes re happy pipes
Itβs an issue with oil residue
hmm
It might as well be string theory with how complicated the fluids mechanics are in this game
You're not getting enough oil residue in the pipes?
It's not that hard once you know the basic principles
so the pakcaged water is backing up, because you're not produdding enough residue?
idk man, first you said water was the issue, now it's oil?
Guys i have an issue with my nitrogen flow
I have a train station bringing it in with fluid freight cars
the problem is
If i dont have enough trains there isnt enough nitrogen gas per min
But if i have too many
The nitrogen doesnt flow out fast enough
Because when a train is loading
items/fluid cant go in or out
use a buffer at unloadijng station
I am
why is is so frustratingly hard to get signals to snap to where i want to on a straight track? they mostly just try to snap to the opposite side they are supposed to or refuse to snap in most places at all
are you using 2 buffers to get 1200p/m output of the station?
Each pipe is 450 per minute
So your station isn't filling fast enough?
Thats if i dont have enough trains
so add 1 extra cart
No because if i add more trains the constant unloading at the station causes it to not unload fast enough because when they are docking the nitrogen cant flow out
Hello guys, i need you help. I started a new game and in the new game i cant make blueprints. Can someone help me ?
use 1 train with multiple carts, not 4 trains with 1 cart maybe
so there is less loading time
No they all have 2 carts
did you unlock the blueprint milestone?
yes. i got bp maker mk2
you can copy yourbp from different save files into this save file
i can build a bluprint, but when i will place the bp its invisibil
or create new ones, each save file has a seperate folder for BP made in that save file
ohh
yes i know
try interacting with it or something, might be a bug I have it hapopen too sometimes with some items
and when i save the bp and the game and restart the bp is away
i try all of this
so 2 carts, you should be able to output 2400/pm nitrogen and you need more?
Its just a weird throughput issue
I was thinking about creating a recyclying aluminum packaging system
I need the nitrogen for rocket fuel to run my 864 generators
Im using the 1800 vein in the dessert
I see
You going for nitro fuel or the regular one?
about 500 generators require the entire map of sulfur with nitro recipe
it doesnt
it uses 2400 sulfur
And yes im using nitro
is there any location btw for a lot of sulfure?
or do yall just pick up the small nodes
the blue crater has a pure normal and impure right next to eachother
Thereβs also a Sulfur node not to far from the blue crater lake in the abyss cliffs, and another in the southern forest
But i built i my fuel setup in the tropical place
why people love blue crater so much
Its a good place for turbofuel setup
Why
it has oil coal and sulfur
Oil
Why is my coal generator saying "no connection" and not burning anything? Water and coal is being supplied
You need to connect a power line
There is one connected
All of the others work fine, except this one
Thatβs strange, try replacing the generator it may be a bug
send a screen into #screenshots
Fixed it, it placed a power pole instead of attaching the wire to the machine


is there any base head lift from a refinery or do i need a pump for each one
Itβs like 10m or so if Iβm not mistaken
yeah
yep just looked it up its 10m thanks
All machine dealing with fluid have 10m of headlift, as advertised in their description (building menu)
if you can just pump the liquid down

let me guess, its somewhere hidden in the wall of text?
"Item description"? ^^
if you consider building descriptions "walls of text" consider picking up a book
hm, alright, I was gonna make rocket fuel with 2550m3 oil, making 3400 residual oil, which makes 6800 fuel, each blender takes 200 fuel and 200 sulfur in that recipe, which comes down to 6800 sulfur for 34 blenders working at 200% for 10200m3 p/m rocket fuel
Yeah i did that
but i was gonna do it with 9600
but it takes too many resources
Yeah, i decided to switch recipes once I saw that lol
mhm always do the math beforehand
i actually never looked at the the descriptions tbh
also i read books
why no fish in satisfactory
oh I did a lot of math >.< I have about 30 machines on aplatform with all the recipes i want to use together with every calculation on a sign in front of it of how much I need
I have really been procrastinating building this lol
I had to read the FICSIT plumbing manual to get a slither of understanding on how the fluids work. I literally had to sit down and read
pollution killed them
damn
Lake shark was killed by dumping nuclear waste in the water supply
i just fixed it with trial and error
till youtube gave me a short explaining it
i somehow managed to get a coal powerplant to work without using pumps while delivering water uphill
4 power plants actually
You could make it extra complicated and convert SAM + iron ore into sulfur, but that sounds like a massive headache
Sounds like a challenge
why is is so frustratingly hard to get signals to snap to where i want to on a straight track? they mostly just try to snap to the opposite side they are supposed to or refuse to snap in most places at all
I made it when i was still at elevator stage 4
It would be cool, I am about to do a bit of it to supplement my copmpact coal factory for more sulfur
i didnt have mk6 belts or convertes
Fair enough
guess nobody has any idea huh
why cant i just slap a signal on the side of a rail where i please X_X
try to place it the wrong way first and then place a second one on the same spot
Well you see once long ago Simon misplaced the alpha keys
it will snap to your previusly wanted position
by snapping the wrong way you mean using the correct mode but wrong side?
oh wait u mean wrong mode but right spot
ok its working thanks
it's dumb but i guess railway building in this game is still wonk
Of course. I especially loved the cursed signal loop messages, that forever shall haunt me
And no im not touching these rails encase those messages resurface somehow
i have not got one of those yet. fingers crossed it doesnt happen lol
my only kind of intersection so far is a roundabout, fwiw
I get them when I touch a existing rail I need to touch and then for seemingly no logical reason the signals no longer work, no a setup where basically the same exact layout it was working perfectly fine. This game truly hates me
also i am only now just realizing the great canyon that borders the north forest isnt quite east-west, so this is gonna take longer than expected lol
I swear these signal errors are straight from the shadow realm
i am 3/4 of the way done completing my trans-satisfactory express that circles the map
Hey, is there any alternative to SMART! mod? I know about infinite zoop to zoop foundations and walls, but how to I zoop buildings?
Thats the fun part, no real alternative and the mod has zero chance of coming, because the source was never released, its over
Well I probably could make something but I dont really care for modding this game anymore. So somebody else can have fun doing that if they want to
Bruh why are block signals bugged? I cant rotate them until I go to main menu and then load the save
And it's not my mouse fault
hmm weird, ChatGPT might be getting lonely, keep prompting me to come have a chat
yes. 'lonely', not 'wanting to data mine'
xD
That seems more reasonable
feels really iffy, just answer my question damn robot
I got a bunch wiser on the UObject limit, increasing the soft cap through the engine.ini will reduce crashing, but 2.1m is hardcoded into the engine itself
why would you ever trust it?
oh I don't I rarely use it
It's just a tool to find some info sometimes
I know 50% is hallucinations lol
but yo uhave to go double check that it's right in teh first place? just ... google
It gave wrong numbers based on the UObject limit, which I already knew beforehand
I can read through 10 webpages myself or have a 5 point summary listing hte most important details
like the unreal wiki I read did not explain how the 2.1 m limit is hardcoded in there
At any rate I will not have UObject crashes anymore untill I run out of ram basically
Up to that point it just increases stability around big builds
oh you use google? telling me I shouldn't use gpt but then mention the one company that can not be trusted whatsoever π
chatgpt is ethically bankrupt because copyright infringement.
google is ethically bankrupt for other reasons π
π
rules for thee and not for mee right
unequal comparison
They probably both use $$ to subvert their shady practicesa dn subvert the rules which would instantly put us in bankruptcy and jail
100m fine because we stole something? ok here you go, we won't stop though
false equivalency about ethical corruption in tech is either #off-topic-tech or #off-topic-general
Fair enough
ChatGPT is only usefull if you have a way of verifying what it says. So it's terrible as a Satisfactory calculator as you need to run the results through a real calculator to make sure it didn't just make up some numbers somwehere.
I use my brain and the in-game calculator for my factories, which is probably why I had to redo some things sometimes π
I mostly use my own calculations, sometimes I use a calculator like when I wanted to make my ionized fuel factory. But I make a lot of mistakes which I then have to go back and fix which I enjoy because it givess me an excuse to play more π
uh so whats the best recipe to get the maximum turbofuel
can i have the last tube on a hypertube cannon be long or will i lose too much momentum?
per what? sulfur? oil?
oil
default turbo recipe
base TF
and for sulfur its alternate?
turbo blend if you want to save sulfur
and what about turbo heavy fuel?
I think you still wind up with less fuel per sulfur with Blend?
pretty sure its most fuel per everything for base recipe
Awful recipe. Do not ever use it for power. Only decent if you want a little bit of TF for jetpack or turbo ammo
ok ok
I'd recommend just doing Heavy Oil Residue + Diluted Packaged Fuel
20 GW for 600 oil
Adding default turbofuel on top of that would turn it into 44 GW, but it's so much coal and sulfur that I wouldn't say it's worth it
heavy oil residue from what
plastic or rubber? or is there another alternate
Oil -> Heavy Oil Residue. It's an alt
Called the same as the fluid
also how much coal and sulfur would that be
i currently have assemblers making 300
could theoretically max out the belt to 480 tho
1066.666 each
i see
oh god i need that alternate
no way ill build a whole turbo fuel setup without it
same with diluted packaged fuel lol
not there yet
You can run 10-15 generators on regular fuel and sloop some machines to rush to blenders
you can run with coal just fine until you unlock blender
i dont want to build 6 more coal plants
there is also packaged diluted fuel
needs more steps but still has the same ratio
Are there any guides on how to route/build the paths for railroads? because I need to get some from my rubber machines to my elevator but I don't really know how to route the railroads whilst traversing the terrain
i build my coal plant based on maxed mk4 belts, so i dont need to build another coal plants, its just a matter of upgrading the belt
You're going to need a ton of generators no matter what. 48 to 64 coal gens is pretty common before tier 7
already have 48
excuse me? coal?
i survived with like 20
my max consumption is already there
get into petroleum power asap
might be because i just have a lot of random shit built
Hey all, This is a quickie so I'm not asking in #1038092680493801533 .
If my dimensional depot is upgraded to depot expansion 200% and my limit says 400 -- am I limited for only 400 items, or 400 of each item?
40 according to someone above
30 GW of DPF is 900 oil
ye i didnt calculate it
man its gonna be torture to find enough crash sites for those 2 alternates
not that hard if u have it on ur object scanner
i dont
in the MAM
am I missing something? I've got 3 oil nodes and can only power 6 250% oil gens for about 3800MW odd
under quarz
but 100 oscillators
Handcraft!
heavy oil residue -> diluted fuel
argh im 95% done with the rail network and i can see the connection point but then i run out of concreteeeee
its worth it trust me
actually you know what
ill build 2 manufacturers and just dump the items in there
fully overclock them
nah, handfeed a slooped manufacturer
you already have manufacturers but no 100 osciliators?
yes lol
dam reminds me of me
handcrafting oscillators is so annoying
Got mine from crash sites
i only got into caterium and sulfur in mid game
In my last save I didn't build oscillators untill i hit like tier 8 lol
just handcrafted some for research
don't handcraft anything past like tier 2. slooped handfed machines all the way
same im at tier 8 and no oscilator automation bc i find all the ones i need at crash sites so far lol
Yeah that's what I've learned
You' ll need them at some point for recipes tho, there's some good alt recipes that require them
Don't know if someone already answered, but 400 of each item, yes. The Dimensional Depot wouldn't have been that popular if it only was for 1 item
yeah when i make RCU's i will make them
i have a slight feeling slooping the manufacturers is gonna fry my powergrid
Only one way to find out
but first i miust do the dreaded aluminum production
its only like 5-800MW
normal consumption = 55 MW
max oc 3.36x
max sloops 4x
both = 13.43x = 740 MW
depending on how much overclocking
hence 64
Just realised you have the original hellsing avatar pic, great show
My oil power plant is just a random floating slab above the BCL lolz
i created something awful
Show it
Pls?
is crater lake a good place for a base
Alot of oil, some pure resource nodes, nitrogen, I'd say yea
Ugh why do I do this to myself. Currently making 5 BWD per min and decided that's not enough and since I have the infrastructure in place it shouldn't be too hard to double it. But there isn't enough resources in the areas that I've tapped, so I'm going to have to go back to basics and build out a ton more stuff to make this happen.
First task is my dark matter crystals, I need to increase my production by 100 per minute without increasing my coal consumption, probably going to go the turbofuel alt route
im early game btw
That is awful lol
should i prioritise space elevator lvl 2 or work on tier 4
How early game, because there are also a lot Alpha and Elite enemies
i bought the game 2 days ago and i finished the first space elevator and the first 3 tiers
good progress, keep it up π
ive been procrastinating moving my base for a while but ig its an inevitability
go back to screenshots
Definitly tier 4, space elevator can be done easily with temp setups, but you'll need the more advanced steel stuff for oil power and better belts
talk to me about procrastination, it's literally my name
thx
i was gonna add that to my name but i am procrastinating that as well
took me weeks to get around to it
You're even more superior than me at procrastinating
That's even worse π
i know π
I started playing this game when 1.0 was released, my friend started playing it when I was at phase 4, and we completed phase 5 on the same day. And I was playing more hours per day than him too. I just spent most of my time chopping down trees for no good reason other than I found it fun
anyone know why my refinery is just like, stuck on idle
You remind me of someone
usually blocked output
i might stream this tbh
full of a byproduct probably
oh
were you playing in the same server?
Does it have power, and are the inputs fed enough and is there no blockage
there isnt a vc
no both playing solo
most refineries have 2 output recipes, both outputs need to be cleaned out
have you ever tried playing in servers or smth? like ur friend joining u in the world
oh maybe my oil residue line is filled i didnt check π first time doing anything with pipes other than coal generators so didnt think about checking, thanks
nah we have very different playing styles and would just annoy each other, better to just both play it solo and compare notes after π
Wait, your friend raced to phase 4, in less time than youπ
can you find it in your heart to forgive
wai how do you unlock jetpack
Phase 3, tier 5
!wikisearch jetpack
tier 5
Easily, I have a friend whom I play with regularly that is just fine with using temp setups till the end
not that bad then im somewhat closeby
google will often take you to the fandom wiki which is AWFUL and out of date. Always use the gg wiki
ok
make sure you use liquid biofuel when you do get it
to be fair im in like phase 2 for this modded run everything else is much better organized i just dont feel like moving the storage box 5 ft forward
Imo, phase 3 is just that time in the game where the devs probably were like: here, just have alot of good stuff, don't come complaining
Lmaooo
bruh what
i need biofuel?
But then liquid
i never wanted to mine down trees again π
Lasts very long tho in jetpack
not much. and you can use alien remains
with sloops, you get like 500 per
Jetpack can consume just about any fuel, although more advanced fuels perform better
Other option is Ionized fuel, but that is late-end game
i wanna make a good fuel factory sometime
packaged turbofuel should be available to you in Tier 5
it's meh tho
you can get tons of biofuel from doing animal corpses to biomass, especially if slooped.
then you can make liquid biofuel which lasts TRULY long
Packaged diluted fuel, basically the diluted fuel recipe in the blender, but then in refeneries and packaged
i thought i needed ot save them for dna capsules
what do they even do
im not that far into the game yet π
DNA capsules is a better use of it than jetpack fuel
Spitters are the most profitable in terms of protein right?
https://satisfactory.wiki.gg/wiki/Jetpack lists the fuels and their performance
don't nuke hogs drop like 7?
what do the capsules do
if u wanna see what i was making go check screenshots
In terms of the unlock UI, right next to the jetpack
is it just research
Idk, they kill me before I kill them
dna capsules are for sink points only, you can just farm a few smol low lvl aliens and massive amount of biofuel from them
there's a bit of research but you'd more often use them for coupons to buy stuff from the shop
you could say that yeah
Unlock and some alternate recipes
yeah i asw this in an youtube video and got interested
ohhhh
aliens???
I know those things, are from refined power from modular power or something
the monsters around that is
refined power
hatchers are probably easiest. only 1 remains, but if you sneak they don't attack you at all
oh i thought there were more monsters
how good is ionized fuel?
hey guys i stated playing a while ago and i already have some factories, i was wondering, for early power is it better to use one biomass burner for only one factory or should i have more than one for different sections?
Messed around with that mod aswell
there are more variants to them.. that you probably wont like :3
Like liquid biofuel and rocketfuel combined iirc
for jetpack? second fastest and lasts longest. for power? absolutely awful
power
larger, harder to kill etc
whats the best of both worlds
ngl the fact i can straight up double my coal power output with the same setup with extra buildings is nuts
it's garbage for power production
one coal gen for this mod puts out 150 mw
like the giant creepy cats?
stick to rocket fuel or nuclear
ionized fuel is the absolute worst source of power in the entire game
okay
well, cats are not creepy but hey
I just buy ionized packaged fuel from the awesome store for the jetpack
It seemed like ass as an actual power source
just think about a giant spider hiding behind that png your goggles overlayed
Basic Hog, Alpha Hog, Elite Hog variant 1, Elite Hog variant 2
Basic Spitter, Alpha Spitter (each of the three colors has a different atrack type)
Basic Stinger, Alpha Stinger, Elite Stinger
Basic Hatcher, Alpha Hatcher
oh i did not know there were different varients
Yeah, its great for early game coal
how do you know theyre different
do they have diff colors or smth
for hatchers and hogs
Different colors, different sizes
rocket fuel is good as a power source, make a big rocket fuel facility and just take a small amount off to one side to refine into ionized to use in jetpack and drones
ok thx
The Elite hogs, one is like the Alpha, but more sleek, and the other is the same, but green, and radioactive
The Alpha and Elite Stingers constantly Jump you
wtf
would anyone know why the pipe i sent in #screenshots isnt outputting anything? like the last pipe connected to the packer has 0 flow, the one before the junction does have flow, i've tried replacing them like 3 times, do i really need a pump for such low elevation?
too complicated, do they give more drops?
Didnt even bother, just made a huge rocket fuel factory using alt recipes, siphoned off a small amount for packaged rocket. Once i unlocked ionized i bought from the awesome store since i have so many extra tickets with not much to spend on
alright ill just stick to killing whatever i see
Headlift?
Ionized is great for deones, makes theem go fast
The big stingers can, and will, 2 hit you
it's like 4 meters tall though
I have a big battery factory so
Im set
Still, headlift, does the pipe come straight from an extractor of from a fluid buffer
so what do i do π
straight from extractor
i have keep inventory so it would just be annoying
ranged weapons
better to ask in #1038092680493801533 , so that you don't need to switch channels
I swwitched from batteries to ionized and got a nice boost for long range done throughput. But not for everyone.
Makes sense. I think my throughput requirements arent particularly high so batteries are working for me. Can always re-assess if that changes and keep ionized in mind
Diddn't NEED it but at this point I need new stuff to do to keep me busy π
try replacing the junction too.
you can also feed them plutonium rods for the speed boost π
Gottagofastnyooooom
All the drone ports in my nuclear production site use plutonium rods for fuel. But I diddn't want to have dozens of radiavtive drone ports all over the map, or I'd have used them. Makes me a bit sad I can't but hey, ionized is just as fast so that works
eh, radiation is nothing. Filters can be put in the depot
it is until i afk next to one and am dead when I come back. I havee filters automated into the depot and have an infinite supply but still bothers me to have radation zones all over
you just need to go to the awesome shop and buy some some foundation patterns and mark off a huge caution area so you don't forget
then fill the caution area with factory carts going in a loop to make it extra obvious
Hi i have a problem, I wanna paint my concrete walls super white, but I cant
I put the brightness to 10 and my concrete foundations become super white but the concrete walls stay dull
Doing that to my 15 fuel deopt stations could take a while but I'll keep it in mind
thats not really an answer to my problem
Yeah I just tried myself, it didn't work
But why it works for foundations, this is so disappointing
use foundations as walls?
Not really feasible
π
hello, my conveyor lifts instead of going up, visually they go down, anyone knows how to fix?
it's a 'how to' video?
but heres the thing about that video, what it shows doesn't work ingame actually.....
so that how to video, really isn't a actual solution....
... it's worked for me? are you sure you're inputing it into the right field?
I literally know how to up the brightness of things above 1
Yep, because I can make pure white foundations, so I know how its supposed to work
but it doesnt work for concrete walls
I have always done it exactly how it shows in that video but it doesn't work for concrete walls
Yep I just realized it myself, hence my disappointment....
Very disappointed.....
I just tried the other wall types, it doesn't work for those either.....
foundations as walls are great for other reasons too, just use them
I've noticed large flat walls can be quite buggy too. Sometimes at certain angles they just go invisible and I can see straight through. I've taken to only using them when really needed for space constraints
You do realize that isn't the same and they are way thicker right.....
There is alot of reasons I don't use foundations as walls, snapping with them is different, etc
do you use full foundations or halfs
A mix, depends what I need
I can tactually check how halfs work only at tier 3 and starting the game
Walls. π€’
okay i'll do it next time with halfs or something
sure? they give you lots of different options too. Great for design
but would be nice aswell if devs changed the wall colours to be the same for foundations :>
Sure depends what your going for, just wouldn't be what i would do for most of what I do, also the side of the foundations have way different texture, etc than the walls to, so thicker, doesn't look the same overall, etc.
One of my lizard doggo went missing π
Oh well not much one can do, sure wish it would work the same as it does for foundations but for whatever reason it doesn't
if its ultra painful for you, you can put him back in SCIM by loading your save into the website and change its coordinates.
If its not around even if you made some walls for the guy, he fell through the floor
if he was free to roam around, they can really go far away
glad Iβm not the only one with digging doggos
I started building a pen for them when I do my first tame. I haven't had any disappear in like 2 saves now
didnt happen to me at all when I put a foundation beneath but Δ± wouldn't count on it
some people reported that it still didnt work but it works for me
They both were on the second story! Thatβs multiple layers of foundations! And ya SCIM shows they havenβt moved, theyβre at 40m, ground is at 160m, no caves nearby
Deepest lore, maddening reality, unfathomable fears, and doggos.
It all comes together to one thing: This game's code is wack.
Giving me real goat simulator vibes
I agree, it truly is an amazing game
I have build a pen for them but somehow they manage to escape before I quit yesterday
when I come back today he was gone
Safe travel, Benny
Wherever you are
I'm good at building rainbows if you need advice on building a rainbow bridge for him #screenshots message
then he can ascend into factory heaven with all the other lizard doggos
all of the doggos in my world just fell through the floor and got stuck
like: literally all of them
i only saw them in the early game, then they're stuck under the ground and not respawning
ones you havent tamed should still spawn as intended at least?
but thats unfortunate all your tamed ones decided to start a 2nd doggo cave without letting you know
nope
i didn't tame most of em
is there a way to set overclocking on satisfactory tools website?
no
it's already there.
if it says 5.4 machines that's 540% clocking spread however you like
ok I'll extend my offer for rainbow bridge consulting to all of you other fine people with lizard doggo problems
so how will i overclock 15 machines?
spread 1500% clocking however you like
15/2.5?
want to set it to 250%? 1500/250
with between 15 and 45 shards I suppose
so then id only need 6 of them?
6 Refinerys is a lot nicer then 15
this is the sort of math to get used to. You very quickly benefit from clocking specific machines to settings to put the right number of parts per min on a belt or pipe to different sections of factories
I like making factories look nice more than I like doing the actual math. Im 90 hours into my play through and I still haven't automated motors
thanks
overclock all the things! Make sure you overbuild power too. If you want all your machines evenly clocked: Use the in-game calculator to divide SfToolβs result by 2.5. Then round up and divide again. For example, 12/2.5 =4.8. So thatβs 5 machines. Now do 12/5 =2.4, thatβs a clock rate of 240% on 5 machines.
I understood none of that lol π
Images help a bit so you can see where the numbers I used for my example come from, but no images here so o well.
... in what way? at what point in the game?
production > 1.2*max consumption is ideal I'd say
Beginning
when your consumption line is over your production line
have you unlocked coal power yet?
Like 2.5 hours in
get to coal asap or build more biomass burners
No biofuel
oh you have to use bio burners.
make solid bio fuel
Ok
you're in the pre tutorial. You'll unlock coal power after phase 1
sprint while holding E to auto punch bushes, get like... 10,000 leaves and turn them all to solid bio fuel. That 'll get you to coal power
takes like 8 minutes
Can you automate biofuel
pretty sure the ones in the hub are just slower
Ya they are
you can automate turning leaves and wood into it. but you can't automate collecting leaves and wood
put the leaves in a container and process it in a constructor
Ok
next person to send a message is forced to play satisfactory without automation
they make 20 MW
YES
hello everyone i'm looking for a good factory game
...
I was doing that but was wondering if you could automate it
does he know?
Na
cant automate leaves/wood
you can automate the process but not the gathering
No not good game try a different one
lol
Lifetime ban.
yes
Shake sjabejsjw ehajabehaka a
why would it be serious π
π€¨
Live, laugh, consume.
π΅ In the Rainbow Factory π΅
π΅ Where all your fears and horrors come true π΅
you have a beautiful singing voice
is there a way to check where i produce one component on interactive map ? i totaly forgot where i make rubber and plastic
I think you can see all your buildings and their products when you upload your savefile
The LGIO way: Open each and every machine until you find what you're looking for. Or hover over conveyor belts.
Alternatively place a nice Big Billboard on all sides of your building. π
okay found it
guys any solution for the de-sync issue on dedicated server yet ?
its mostlikely server side
this might not be related but on ark we always got desynced when the server was too slow / did some scuffy shit
idk if you could apply that on satisfactory tho
its applied 2 months ago
i though they found a solution or something
now am on vpn its working for now
are you running through a server or someone elses pc?
a server
idk tbh its annoting hope they fix this soon
Is mk5 conveyer belts or drone transport better?
Are you a 45 year old man
they are trying they are saying there is a new syncing things that may cuz the problem
depends on situation (and what you call "better")
O.o
Drones are better long range covayors are more within your Rinder distance
Conveyors would be better for you to get from iron 120m away that iron 1,000m away I think
fyi : conveyor highways are consistent
Maybe 10,000
personally I wouldn't call drones "long range"
Eh I have not got to that part of the game yet so I am going off of 100 days satisfactory vids
lol
most of the videos are very much misleading
Ya
because youtubers build for content, not for functionality
i mean one of the best parts of drones is that they scale better and better with further distances so why not call them long range?
techniaclly the range of all logistics solutions is infinite but im confused by that
I made a 10 minute conversation π
it's not that complicated, the longer your route is the more factory carts you should add especially since they don't require fuel
using a different vehicle? that's crazy talk! just use factory carts
Would the crafter in The hub stop working if you craft for too long
No, it stays red but never blows up
Ok
for transporting 500 stacks stuff most likely
What kind of coke
because long range with any reasonable throughput needs multiple drones if not drone ports
Drones have a limited range?
however far they can fly on one stack of fuel
Can you actually make whi## stuff
I was pretty sure it was a joke but if it is I want it
we have inhalers...
What potrolium stuff
How do you make one π
there are multiple recipes, all unlocked in the MAM
What!! I am a big boy thank you!! Not a woman!
Oh thatβs a factory thingy
1 sec let me unlock that
Alright now where are the inhalers
Ah yes I would like 10 of them
Copper Rotor
OR
Fused wire
or ofc rescan
Wat
sorry i scanned a hard drive and idk what to choose
don't take either until you're about to use it
Well, everyone's gonna advice against a rescan.
deep inhale ah DRU##
But then you'll get the same options later down the road.
wet
whichever you want more
there's no "good" or "bad" classificiation of recipes
pick whatever you like
