#satisfactory

1 messages · Page 208 of 1

winged parcel
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Yeah if you want to automate Space Elevator parts and other things, maybe even a bit more of certain items, but in general, yes. Just take a look with the planner to see if youll be able to supply all future factories like the Space Elevator and so on

nimble viper
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.

coarse epoch
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damn, my extremely mid world is starting to crash within seconds from uobject overflow :/ I have no idea what's causing it all of a sudden

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I guess I have to expand my uobject limit?

proper hound
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Are mods involved?

last valve
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Do you use any mods to make the machines work better?

white dawn
# coarse epoch I guess I have to expand my uobject limit?

As with others, I'd suspect mods if any are involved. Or possibly if you go real heavy on decoration objects. But regardless, there seems to be little problems with raising the limit, so if you've gotta do it, I wouldn't worry about it too much

last valve
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I'm still on tier 3 and 4 and you're somewhere very far away

white dawn
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Keep in mind that "UObjects" doesn't necessarily mean just in-game objects. UI elements and such also consume UObjects, for instance. (And there's also not a 1:1 relation between in-game objects and UObjects; production buildings likely consume multiple UObjects, etc)

proper hound
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Opening inventory can skyrocket the UObject count, especially if you added extra slots via save editing.
If using mods, try to start without them and see if game loads.
If not using mods, raise the UObject count and try launching but I recommend getting an UObject counter (a mod) to see what is happening.

cosmic laurel
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well largest factory ive built to date is done, ffor a whole 6 heavy frames a min

sterile blade
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That's Satisfactory Modeler

bold valley
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Can I input coal as storage to transport AND using as fuel into a truck station with a belt?

white dawn
bold valley
white dawn
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The fuel hopper will fill up quickly and once it does, the cargo area will be getting nearly the entire throughput of the source coal

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Yeah, coal is a great sort-of cheat code for easy vehicle logistics whenever there's coal involved or nearby

sterile blade
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Ops, my chat didn't update

coarse epoch
white dawn
coarse epoch
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got it

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fwiw I do use mods, but almost exclusively QOL mods like infinite nudge. The only content mod I used is Factory Props, and I've only placed 10s of decorations from it, like maybe 50 total, otherwise it's all vanilla objects. I do decorate kinda hard, but it's no where near the magnitude of big saves you see showcased a lot online

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I also do everything I can not to open menus, to avoid that particular leak

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also worth mentioning that I'm a newish area of the map where I'm working on a build that has almost no machines yet, just a bunch of foundations. Maybe like 5 machines are in proximity to me

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so it's very strange that it should be happening now

sterile blade
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You might get quicker and more in-depth answers on this topic in the Modding server thinking_helmet

quasi pagoda
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quick questions, is there a fast way to rotate mergers/splitters without having to rebuild them?

blazing bane
quasi pagoda
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alright, thanks mate

vague sparrow
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hmm, somehow each of these floors I place, will not line up correctly by like 2mm if I place them on above, I have to somehown align it from the bottom floor to get it completely flat lol

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then nudge it 50x up to get it in place xD

cinder jay
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this is my first time going to make a factory for the Adaptive Control Unit. anything i should know or tips n tricks before i start working on the factory for it?

vague sparrow
sterile blade
vague sparrow
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I didnt, making the blueprint it was jsut hiovering like halfway in the air

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it aligns alright when I start from the ground floor for some reason

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yeah idk kinda weird

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even half nudge doesn't work, it's a tiny amount, but noticable 🙁

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I have to wait for quarts and plates to reupload anyway so i work on pipes while that gets restocked lmao

vague sparrow
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This does not happen when I align it from ground floor, I also built up " scaffolding foundation" upwards from that same ground floor

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it's like a compact package with double glass foundation and beams and everything, maybe somethings just messing with ith

sterile blade
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That seems like the only plausible explanation thinking_helmet

vague sparrow
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from the ground up it fits like a glove

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So now I just nudge 8 floors up 😂 🥳

gritty sleet
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Maybe my save has gotten too big, but loading it in Satisfactory Calculator's map seems to lag out my whole browser these days 😅 Anyone else have this issue?

vague sparrow
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sometimes nudging forward moves it diagonally, I've no idea, maybe I am breaking the gme lol

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Only 18 more placements, then pipe connections and should be good for 100gw

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Then some outside decoration and some lighting

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Can you put a switch before the generators so they don't turn on when receiving fuel and a power line?

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Or is that just automatically

unkempt blade
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and gratuitous factory carts to liven things up, don't forget those

vague sparrow
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I will use factory cart to drive from 1 elevator to the other, because 1 is not high enough

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xD

unkempt blade
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excellent idea!

elfin trellis
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how do u create soft angles? like im doing a train path and its either top or down or left right
no "top-left" round, if u know what im trying to say

noble sand
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My factory has too much spaghetti to drive a cart in

split pewter
unkempt blade
split pewter
vague sparrow
noble sand
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Well I made one layer of factory

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Added foundation

unkempt blade
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is there a pump that would be necessary for fuel to reach them? you could turn something like that off

noble sand
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Then made another layer

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My factory is gonna be like a sort of

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Spaghetti cake

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Why isn't spaghetti more common

winged parcel
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Do you think the Rocket Fuel Recipe might get nerfed? Im currently producing 3600 /minute and generating around 215.000 mw. And the production is super easy and the factory is really compact. If I tried to produce the same amount of power with nuclear, Id probably need 4-5 times the space and way more resources. So at this point, it doesnt really seem worth it to go nuclear unless you really need that much power. Of course, its still cool to have both setups, but Rocket Fuel does seem pretty overpowered right now. Maybe in the future theyll also increase the power output per nuclear power plant from the current 250 MW per minute idk

vague sparrow
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shhh don't give them ideas

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I think rocket fuel is great for overall use and Nuclear is for when you want an extra challenge perhaps

noble sand
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I'm still at coal

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Mmmm dirty coal power

vague sparrow
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Because you can finish the game on 50-60gw, after that you' ll have to create your own challenge

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If you builkd a ton of batteries and charge them beforehand you could probably get away with 30gw

vague sparrow
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215gw*

last valve
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how you guys have 7k hours in the game?

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or 1k

cosmic laurel
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i have a 2 story refinery, right before the junction that splits the oil to go up the flow is holding steady bettern 570-600 flow a min however after the vertical fluctuates wildly going anywhere from 100 to max while the one on level goes from 300-600. this is causing some of the reinfiniers up top to not always be running and idk why. the numbers line up and its been long enough to balance

vague sparrow
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Press start game and get lost in construction

stray loom
vague sparrow
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hmmm

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they burn 14.12 fuel p/m 2200/14.2 is 155 generators at 675gw ea

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I might recalculate

stray loom
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240% OC consumes 10/min and makes 600MW. 2200/min would run 220 generators making 600MW each

vague sparrow
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so 240% oc would be more efficient for more power?

stray loom
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It just simplifies the construction by making the consumption a simple round number to work with

vague sparrow
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I see

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Yeah i need like 155.3 generators or something at 250%

stray loom
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Easier to work with 10/min than 10.42667/min or w/e for that last 10%

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Still 3 shards either way

vague sparrow
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yeah shards are no issue

green fiber
vague sparrow
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yeah 133GW hmm

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Problem is I would need to build.... 8 more floors of generators

cosmic laurel
vague sparrow
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no wait another 12

green fiber
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yea if both floors use less than or at most 300/min oil just use a mk 1 pipe after you split the mk 2

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you dont want to use mk 2 pipes if you dont need more than 300/min flow

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it just leads to fluctuations

twilit escarp
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Guys i need to remake my factories, and i got an idea: what if i put a train station nearby every resources, and then i just make the factories arround the map in wtv location i want, where trains bring the raw resources to the factories, from anywhere on the map. Is that a good idea? or very terrible use of trains? (context i got to aluminium and trying to find a solution to that)

green fiber
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in general, its prefered to use local resources first before you bring stuff in from halfway across the map

twilit escarp
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like having factories arround the map that are: + 50 iron mineral, - 40 iron mineral, + 10 modular frames, etc...

vague sparrow
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Honestly I' m not sure adding 15 extra floors to my tower will keep me below the damage theshold xD

stray loom
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Build another tower

twilit escarp
twilit escarp
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have you ever heard of trains?

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just a simple station from A to B helps with that

noble sand
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Well then that's just a train track instead of a belt

twilit escarp
stray loom
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Belt is a single purpose fixed direction non-expandable solution that works for short distances but isn't worth the headache going more than like 200m

noble sand
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Just make a bunch of belts idk

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Belt highway

stray loom
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Or you could just put down a 2 way train line

twilit escarp
vague sparrow
noble sand
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It's worked so far

stray loom
#

Trucks or tractors then

twilit escarp
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have you checked how to make aluminium?

noble sand
twilit escarp
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(i personaly hate ground vehicles)

noble sand
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But that takes biomass

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Which I threw out

twilit escarp
twilit escarp
stray loom
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Coal or packaged fuel

noble sand
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Interesting

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But I'll stick with the belt highway

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It serves me well enough

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And it's something to dump my endless plates into

twilit escarp
stray loom
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Ground vehicles can basically use anything that burns and even some other stuff you wouldn't think about like batteries and nuclear fuel rods

noble sand
twilit escarp
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💀

noble sand
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Because that's how much I'm mining

twilit escarp
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so you just started?

stray loom
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Basically nothing then

twilit escarp
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even a t1 miner on a pure node, not even overclocked makes way more than a t1 belt...

twilit escarp
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then you losing on material

noble sand
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But alot of my miners aren't pure

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They're normal or impure

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And I use T2 on the pure ones

twilit escarp
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if you use a t1 on a pure node

vague sparrow
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Ah I' m actually not near the damag elimit vertically, It's about the height of the space elevator lift

twilit escarp
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i am talking about aluminium, and you giving me a solution for your early early early game...

noble sand
sterile blade
winged parcel
split pewter
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imo you can either sink excess resources or just leave them (for conveyors) but for liquids, it gets alot more complex

winged parcel
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Best invention ever

stuck oak
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the little direction arrow on train tracks doesnt really matter, does it?

vague sparrow
stuck oak
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since schedules determine which direction the trains go

vague sparrow
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I'm about to get 138gw from 220 generators 2200fuel p/m

winged parcel
vague sparrow
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Might place some extra dpots for faster upload speed for all the quarts and pltes i need

winged parcel
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Imagine the next update comes with a live co2 tracker showing how much your factory has polluted the planet

vague sparrow
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I think they said in a QA that they wouldjn't do something like terraforming

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Would be cool to see stats tho, but i doubt they' ll change how it will affect the map

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Next thing you know you hav ebehemoth biters at your doorstep

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xD

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flamethrowers running on rocket fuel would be badass, we need a flamethrower in this game

winged parcel
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Yeah i agree it wouldnt really fit the game. Since theres no actual consequence or threat system like in Factorio (base defense or enemies reacting to pollution) a world changing mechanic like that would feel kind of out of place. It could be a fun stat to track, but not something that actually alters the gameplay

vague sparrow
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there is one post from 5 years ago

winged parcel
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Just Imagine the fps lags

vague sparrow
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I might make a new one

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Depends on ur GPU I guess

winged parcel
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Isnt satis more cpu Heavy?

reef basin
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depends on your CPU and GPU 😄

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(and your save)

vague sparrow
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Turns out there's already like 6 posts about flamethrowers and I didn't find any response if it is going to be considered or something :/

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Imagine ionized fuel firing plasma beams lmao

south elm
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If we talking new weapons then man, railgun

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This game literally is made for a railgun but tbf satis is not a game about combat or shooting whatsoever, it's there only for balancing so you don't just own the entire map the moment you spawn in. That being said enemies are still ridiculously easy to cheese

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Just an inconvenience really

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As ADA herselfs calls everything on this planet

split pewter
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oh wait

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i just noticed

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sorting your inventory just clears it all and adds it back

winged parcel
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A nuclear Ibm missile to wipe out the entire Swamp and Red Forest spiders

foggy patrol
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Why server restart?

green fiber
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game needs restarts

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no matter if singleplayer or actual server

oblique venture
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It appears I have reached max uobjects

south elm
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Swamp is like horror fuel place in this game

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So many cool nodes to use but goddamn this biome is SWARMED

split pewter
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whats the red biome?

bold valley
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roughly 3h setting up a coal mining area, pathing a truck, building coal burners, fiddle with the pipes just to notice that the power consumption from my bio-burners ended and my whole factory is now powerless...I thought coal burner produce a little more power. Now I have to build 6 more. I think I'm done for today.

oblique venture
shy mulch
south elm
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Glad swamp is mad ugly anyway and nobody would want to build there anyways, right guys? Right?

noble sand
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How many bio burners did u have to power it in the first place

bold valley
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I think I have 18 bio burners, not sure

noble sand
south elm
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I know this isn't like survival or rpg or whatever but they could give us some techsuit that reduces damage intake from enemies I mean getting oneshoted by two green spiders jumping on my ass is quite annoying

shy mulch
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Put bio burners behind your coal miners just to power them and your water extractors, just so you can get the coal plants going, then the coal can power the rest of the grid

south elm
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I was very surprised when I found out that the only thing that goes on the body slot is hazmat suit

bold valley
south elm
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You sure everything is connected properly? Basic 8 coal plants and 3 extractors makes 600, shouldn't have issues keeping themselves running

bold valley
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Ah well, I try again tomorrow. Just hope I can get away from bio burners soon, otherwise I get a letter from greenpeace to stop killing all the trees.

wicked nacelle
astral knot
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i am a stubborn little fella. i rarely do complete do-overs of my factory and that is why my project parts are running on one (1) assembler for modular frames

wicked nacelle
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it's a great "power storage" before you unlock the real ones

south elm
oblique venture
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i started in like update 5 and it was fun seeing it get better as i went on

bold valley
south elm
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Im pretty underwhelmed by the amount of fiscit coupon points I got from heavy modular frames btw I'm making 20 a minute its a rather large building for mere 250k a minute, golden nut will have to wait

south elm
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If you bothered with splitting the input then it's whatever

tall plover
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is there any way to put priorities on pipelines?

austere lichen
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Just make sure it isn't a water problem first with coal generators

south elm
sinful carbon
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how do people actually find the motivation to keep playing after completing phase 2

austere lichen
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Coffee

sinful carbon
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like i just came back after a month and i have 0 idea what to do

austere lichen
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Lots of coffee

white dawn
sinful carbon
white dawn
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Like if you've got a system with both "fresh" and "recycled" water (which folks often run into when doing Aluminum for the first time), keep the fresh + recycled on totally separate pipes. Use separate banks of machines, and underclock/overclock so that the numbers match up

sinful carbon
south elm
tall plover
white dawn
noble sand
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My end goal is to make a surplus of everything

white dawn
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The more complex your pipe system is, the more prone it's gonna be to breakage, and the harder it's gonna be to debug

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Like just have 12 "modules" which are processing 312.5/min each

tall plover
austere lichen
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If I have to run lines to different factories I just make a sky bridge for the belts, put some steel beam walls and a roof and presto, less spaghetti

white dawn
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(and as a bonus, you can build one module first and make sure it works before committing to the other eleven)

sinful carbon
noble sand
white dawn
south elm
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Working large scale with pipes is so tedious it's can look very nice having all of those pipelines connected and all that but placing them sucks, the amount of them you need to get into outputs in thousands sucks, man I hate pipes

mint jetty
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How modular should a modular factory be? Should I have a singular outpost dedicated to a singular level of item?

white dawn
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It's a recipe for migraines trying to push all that into the same system. It's possible but Not Doing That™ will save you probably dozens of hours of pipe debugging

sinful carbon
noble sand
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I didn't want to deal with pipes so I put my coal generators below my pumps

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In the water

tall plover
mint jetty
noble sand
tall plover
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and the inputs arent fully even

austere lichen
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I like to layout my small parts factories on ground level and scale them accordingly with extra floors going up

noble sand
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Coal generators like halfway underwater

white dawn
foggy patrol
white dawn
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Maybe the processing leading up to those blenders are combined, but once you've got that much fluid, it's really not worth the trouble of combining it all together

sinful carbon
tall plover
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good god thats gonna be 432 fuel generators

white dawn
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And, again, that's got the superb benefit that you can check that your build system works after you've only built a twelfth of your factory

mint jetty
sinful carbon
white dawn
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If you build that one module and there's problems, you can diagnose + debug it much more easily, and then you can build the other eleven already including those fixes

tall plover
white dawn
south elm
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But it depends on playstyle

white dawn
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Anyway, do what you will, but still: keeping each of those 12 outputs totally separate will make your life probably at least an order of magnitude easier compared to trying to combine them all

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Your pipes will have a max 600/min flow rate anyway, w/ mk2 pipes, so combining all of it makes very little sense

obtuse tangle
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Hey guys is there a tool or something better than Satisfactory Calculator to plan builds with? it always seems to upgrade to the highest even when i dont have those available to me yet (also doesn't account for over and under clocking) and most of the time leaves me with pin and paper trying to run the numbers myself.

mint jetty
white dawn
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Though sftools (along with most other solvers) don't try to give you specifics about belts/miners/splitters/etc

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You just get a "logical" overview of the factory as a whole; it's up to you to decide how to implement it

south elm
white dawn
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So like you might end up with an arrow showing a resource flow of 800/min or whatever, and you're only on mk3 belts. It'd be up to you to decide how to divide that up, etc.

dense turtle
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what is the point of 2 line train way and how do i do it

mint jetty
obtuse tangle
south elm
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If you want to build like very big stuff in game I'd invest in a specific factory to create and upload like atleast 600 concrete a minute so that you don't have to worry about not having materials for foundations

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Generally the most important item if you want to build big stuff is quartz crystal, silica, steel beam and concrete

sinful carbon
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like that would be worst case scenario if your storage buffer went dry

mortal ginkgo
south elm
sinful carbon
mortal ginkgo
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yeah, not to mention all the steel and plates etc. Decorating can be quite expensive.

sinful carbon
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so 600/min is pointless

mortal ginkgo
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oh you sweet summer child...

south elm
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But storage buffer will only give you 240 if you only use a single depot uploader

sinful carbon
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480 if you use both outputs

south elm
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It's enough for small scale but if you want a factory that minmaxes like all of a biome copper then 600 isn't even that much

sinful carbon
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but still even if you only have like 120 concrete/min you still have a full industrial container behind it full of concrete

obtuse tangle
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one last question are there blueprints to get rid of screws for all manufacturing? about to start building a facility for the Mod Engines and Heavy Mod Frames and would like to work screws out of the whole thing ( they make for annoying math lol) just dont wanna go on a hard drive hunt if i dont need to.

sinful carbon
south elm
reef basin
sinful carbon
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yea ig

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whats the stack limit for alien storage thing

obtuse tangle
south elm
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5

sinful carbon
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2500 concrete then

south elm
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Yeah that doesn't even fill a single floor of foundations not even mentioning decorating

sinful carbon
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so making 600/min would only really be useful if you build something that uses more than 2500 concrete

noble sand
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Does the depot store 200 total materials or 200 of each

noble sand
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I haven't tested that yet

south elm
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Idk why you are so hellbend on deeming 600 pointless, it's not even that much it's not like mercer spheres are that scarse

sinful carbon
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it just seems overkill

south elm
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Again, scale

winged walrus
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Get it and test it

south elm
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I wish depot had tabs

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I know you can pin stuff but tabs would be big

reef basin
sinful carbon
south elm
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And it wasn't even that big

sinful carbon
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i see

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i think im just picky about how i design my factories so i always pause like 10 minutes between each step to rethink it through

smoky forge
sinful carbon
vague sparrow
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Slowly losing my mind placing these floors, bout 23 more to go and I will have used 220k quarts crystals and 66k reinforced iron plates

sinful carbon
vague sparrow
#

.<

tardy thistle
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Is Ficsonium power like… “post game” content? I mean it is for one highly complex to set up. But most of all it eats through so many resources. SAM ore and Somersloops are burned away so quickly. It seems a setup that uses all uranium nodes and is not sinking anything doesn’t allow to work towards project assembly (not in any meaningful quantity), imho.

south elm
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Yeah your number needs also obviously depend on playstyle, I just figure stuff out as I go. I pretty much freestyled whole hmf factory and it turned out clean. I'm short 300 coal a minute for it to work 100% but that will be fixed by mk.3 miners. It's undecorated but I placed it in #screenshots

south elm
vague sparrow
tall plover
smoky forge
sinful carbon
wicked nacelle
smoky forge
tall plover
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What do you need the oil for

wicked nacelle
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oil for what?

tall plover
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plastic and rubber is pretty easy to make enough for ficsonium

smoky forge
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mainly for plastic i believe, i didnt look into the recepie tree by satisfactory tool that much

wicked nacelle
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that doesn't seem right.

tall plover
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yea i just finished plastic and rubber for the entire plutonium process + extra processes

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i didnt even tap 2 full oil sources

south elm
# sinful carbon ngl i think im just gonna do it like you and simply make floating floors before ...

Yeah making it work before making it pretty is very important to avoid all the headache honestly if you build a nice building first and then try to fit a proper factory inside you'll 99% fall into space issues or that one pillar will just be in a very inconvenient place, making platforms and making it work first is goated since you can always expand and once you're done with the numbers you can just build walls around it without the fear anything will turn out insufferable

smoky forge
tall plover
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oil is definitly not the problem for ficsonium

smoky forge
wicked nacelle
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it is probably trying to convert things -- how does it take 0 uranium?

tall plover
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12300 baxuite seems very wrong

wicked nacelle
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yes

smoky forge
wicked nacelle
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sat tools is bad at doing nuclear stuff. calculator is better

tall plover
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also it uses much more nitrogen gas than that

smoky forge
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ive kept the rod recepies seperated

smoky forge
south elm
#

Fuel generators gang where are you at
Hating on nuclear power always
Building big no-no boxes on all uranium nodes is where it's at

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Me and my boys are hating on radioactivity

tall plover
smoky forge
tall plover
#

ive burned through 1400 radiation filters in a day

smoky forge
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before that i did 700 fuel generators

wicked nacelle
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I’m willing to hate on people that don’t refine their waste but nuclear is fun

frail sleet
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this is 101.6% of 2100 uranium into ficsonium wasteless with mostly "correct" recipies (the main ones at least).

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that also has 22 sloops on it for ficsite and SAM, but they're not needed on this alone

tall plover
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that seems more acurate

smoky forge
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dam so i realy just can not use the tool lol

tall plover
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allthough it doesnt take water for reactors into consideration

mortal ginkgo
#

needing 23070/min water is madness...

frail sleet
tall plover
mortal ginkgo
wicked nacelle
smoky forge
mortal ginkgo
smoky forge
winged walrus
smoky forge
mortal ginkgo
smoky forge
tall plover
frail sleet
dense turtle
#

whats the point on having 2 rail lines?

undone kestrel
smoky forge
#

think of it as like trafic in real life

mortal ginkgo
#

You know what, I know the solution. I will just go to swamp and hug some stingers.

smoky forge
#

u dont want ur insurance to flip on u

frail sleet
dense turtle
smoky forge
dense turtle
#

yeah

smoky forge
#

usualy 2 yes

tall plover
dense turtle
#

but how is that better than just having one rail doing a circle with block signal?

wicked nacelle
frail sleet
smoky forge
# dense turtle and its like 2 way?

and i meant that quite literaly, everything u are going to be doing with trains is gona be nearly exactly the same as a scenario in real life

wicked nacelle
dense turtle
#

respectfully i dont know anything about trains i rode one 1 time in my life

undone kestrel
smoky forge
dense turtle
#

i didnt mean to be mean but i just dont know how trains work irl

mortal ginkgo
#

Or Satisfactory 3 - Revenge of the Spheres would be released.

narrow cedar
#

Is there any way to support railways off the ground without having to build tons of foundations?

dense turtle
smoky forge
dense turtle
#

but 2 locomotives dont make sense to me when my rails do a circle around map

wicked nacelle
#

So you can power about a quarter million water extractors at 250%

frail sleet
undone kestrel
dense turtle
# smoky forge yep

imma specify, im building a line that goes around all my factories collecting stuff

smoky forge
smoky forge
dense turtle
smoky forge
dense turtle
smoky forge
undone kestrel
smoky forge
#

was to lazy to type lol

#

man its 0am in the morning cmon

smoky forge
#

😭

dense turtle
sinful carbon
#

like to one place?

sinful carbon
#

then one way rail is fine

smoky forge
#

would need a giant train tho

sinful carbon
#

yea

wicked nacelle
dense turtle
#

many

smoky forge
#

the more factories u will have

mortal ginkgo
#

he could have more than one train

undone kestrel
smoky forge
wicked nacelle
#

Just rerail trains as needed 🙂

#

Anyhow you can still do it with a single not long train by having it make different stops each time around the loop.

#

First four drop off. Next four drop off. Next four drop off. Etc.

#

We are already in sillyville so that’s just as good as anything else 🙂

#

But if you just made a bypass track around every station and just put a block signal at start and end of every station that would be mostly good enough to run multiple equal length trains

dense turtle
wicked nacelle
#

@bold valley you can’t merge that water into one pipe. You have to feed them between the coal burners

prime jasper
#

I think my heavy modular Fram factory is eventually working right now.

Considering how complex it is I am concerned about what the next recipes are going to be 🫣

wicked nacelle
#

Oh. You only have 6 coal burners

#

But if you feed the pipes between them you can run 8 off the same water extractors

wicked nacelle
latent prawn
nocturne orbit
#

the OWO virus is back

bold valley
sinful carbon
wicked nacelle
#

And 8 coal burners want 360 water so it works out really nicely

#

But what you have will work. I only commented because I assumed you had 8 not 6

bold valley
last valve
#

a have big brain plan but im stupid

wicked nacelle
#

You can merge two on one side and feed the other to the other side in the cross pipe below. You just can’t try to force all three to use one pipe section at once. Feed your bottom crossbar from water at two places and the right amount will choose to go left vs right “magically”

sinful carbon
last valve
#

😂

wicked nacelle
sinful carbon
#

yea nvm i understand now

wicked nacelle
#

The pipe network will route the water correctly if you let it

#

But in the image all three are forced into one pipe segment before it is resplit

#

—-+—-+——- instead of ——-+——— is all you need to change

#

Feed two into one + and the other into the other + and you can run two more coal generators

sinful carbon
#

i feel like it would be less complicated to just make different pipe networks

wise junco
#

a more simplistic solution may just be to put junctions on your feed line for the gens where each extractor hooks into your feed line

bold valley
#

Ok, that is the image I also had thought of more or less. The next issue would be coal, the split I did was to make sure the last 3 burners get enough coal since they where starving for it. But that should be easily fixable if I just add one additional burner on each side.-

sinful carbon
#

especially for a new player

wicked nacelle
#

Which a lot of people like because it’s “perfect” at default clock

brittle torrent
#

i just tp'ed myself back to base by hitting respawn and ADA: "next time just walk back"

sinful carbon
#

thats just dumb

#

you can just clock it to 90 and always do 2:1

brittle torrent
bold valley
#

I must say, walking in this game is something I love to do. Just hunting for new materials or harddrives is great. And since I play on peaceful like the pleb I am, I dont have to fear to get mauled to death.

mortal ginkgo
#

I like how it is all hand made

#

It must have been pain but there are really pretty places

sinful carbon
wicked nacelle
mortal ginkgo
#

Especially the pink forest that I thought cute and safe and wanted to visit with my trusty cute rebar gun AND I WAS TOTALLY WRONG ABOUT THE SAFE PART BROTHERMEN

bold valley
sinful carbon
mortal ginkgo
smoky forge
#

imagine me finding out there are spiders in this game (ive had Realarchnophobia mod installed and didnt even know i did)

#

i freaked out in greenlands in that litle cave with the somersloop

wicked nacelle
#

Does that actually remove spider spawns?

smoky forge
mortal ginkgo
normal harness
#

Hey guys do someone know when did the game will came out on PS5 ?

mortal ginkgo
#

it was the first time I saw a bigger stinger

smoky forge
#

but running it over is a classic, i always did that with my explorer

twilit escarp
#

Guys, how tall is a geothermal generator?

smoky forge
mortal ginkgo
smoky forge
#

heh

mortal ginkgo
# smoky forge <:mercersphere:1281635908554326106>

ah this reminds me the time that I wanted to go for a mercer sphere behind a big rock and there were stinger leg sounds. I thought "lol noobs got stuck underground I bet very kek" and removed the rock, only to see 2 green stingers rushing towards me

#

was another brotherman moment and I knew that I think I am not supposed to be there cute_doggo

smoky forge
mortal ginkgo
#

I love how EVERYONE knows that place lol

smoky forge
#

LOL

twilit escarp
sinful carbon
#

almost died there a few times

smoky forge
#

ye with that mod i had 2 green hogs down there

mortal ginkgo
smoky forge
#

were not scary ( they seemed not to intelligent)

wicked nacelle
mortal ginkgo
normal harness
twilit escarp
smoky forge
smoky forge
#

its 50 then

mortal ginkgo
#

to be ULTRA fair, Stingers that jump can deal double damage unintentionally because the jump land attack can trigger at the same time with the regular attack which gets cancelled but still hits.

It is a bit unfair

twilit escarp
#

i put 20 + 1

smoky forge
mortal ginkgo
smoky forge
#

be a speedster

wicked nacelle
#

They do make a very easy to hear sound before they jump.

peak wasp
#

Did I fuck it up?

#

This has been my unending nightmare as of late...but hopefully it is nearly over

smoky forge
twilit escarp
smoky forge
#

man there is an easier way to get 2 imputs in an assembler without clipping lol

twilit escarp
#

and i didnt unlocked geotermal yet

smoky forge
#

its not rly exact

sinful carbon
peak wasp
wicked nacelle
smoky forge
mortal ginkgo
twilit escarp
#

2 solutions:

  • make a hole there
  • wait until unlock geotermal
smoky forge
#

u can snap a splitter right ontop of an input or output of a lift

twilit escarp
smoky forge
sinful carbon
smoky forge
peak wasp
smoky forge
#

and also makes an annoying sound

twilit escarp
#

i could not use this one in particular ig

south sinew
wicked nacelle
smoky forge
wicked nacelle
#

And of course you can use stitched plates with iron wire but same advice for wire. Make it as you need it per few machines

#

Don’t belt in the wire

peak wasp
gleaming viper
#

whats a reasonable amount of plastic and rubber to produce to get through comfortably? I planned out 400 of each, but that might be excessive

wicked nacelle
#

It will work it’s just annoying to set up the logistics and it painful to expand later if you want to

mortal ginkgo
south sinew
wicked nacelle
#

Then rubber makes a HUGE comeback

peak wasp
mortal ginkgo
#

yeah, rubber for motor stuff comes up rather surprisingly. but for computer stuff you need tons of plastics at first

wicked nacelle
sinful zodiac
#

I wish you could set all the lights individually instead of having 7 colour slots. I'm doing rainbow stuf but that means I don't have a bright white setting for any of the lights

wicked nacelle
#

But I also have multiple places making them

peak wasp
#

fair enough...also is nuclear fuel worth it?

wicked nacelle
peak wasp
#

I figured instead of doing nuclear power I would feed them to drones

sinful carbon
#

@peak wasp why do you hate lifts so much

smoky forge
wicked nacelle
smoky forge
sinful zodiac
wicked nacelle
#

Ooh

smoky forge
peak wasp
smoky forge
#

verry. space . efficient.

sinful carbon
#

also looks cleaner than curvy belts

peak wasp
mortal ginkgo
#

I mean................... He is not wrong 😛

smoky forge
unkempt blade
#

isn't the space elevator really just the ultimate lift?

sinful carbon
#

i also really want to see how he deals with manufacturers

peak wasp
#

behold

mortal ginkgo
#

oh dear God

smoky forge
mortal ginkgo
#

should we @ mods and @ devs at the same time?

sinful carbon
#

his brain will summon a black hole when trying to come up with a way to make the belts not touch

peak wasp
mortal ginkgo
smoky forge
#

oh no

vague sparrow
#

still think it's funny 6 wheel drive trucks cannot cross over tiny stones before completely flipping over and losing their shit lmao

sinful carbon
#

WHAT THE FUCK IS THAT

smoky forge
#

its worse than i thought

unkempt blade
smoky forge
#

WHY THE PIPES

peak wasp
#

the mega pipeline and beltline

mortal ginkgo
smoky forge
#

o man i will not be able to sleep this night i swear

sinful carbon
mortal ginkgo
smoky forge
peak wasp
#

the pipeline is 5 wide and 3 tall

sinful carbon
#

this guy is the number 1 conveyor lift hater

mortal ginkgo
#

I mean, where are the reddit guys constantly writing "oh there is no wrong way to play this game"

WELL I SEE ONE RIGHT NOW MFS

smoky forge
#

like why ever, not keep em on the ground

sinful carbon
#

could have made a small lift but instead made a whole ass highway going up

peak wasp
unkempt blade
#

I like all the pipes. The waviness is calming

smoky forge
peak wasp
#

and the belts are 5 wide and 4 tall

smoky forge
#

you dont need liquids at your base

mortal ginkgo
mortal ginkgo
#

You are not thinking like he is.

#

He is like "lol bro sky is the limit"

sinful carbon
smoky forge
peak wasp
#

So that is about 15600 items that can go up there belt wise

peak wasp
unkempt blade
sinful carbon
smoky forge
#

i am capable to put my mind into others, so i do understand that he is basicaly playing the game more for the fun of it than taking it rather serious

smoky forge
#

as in my situation i take it more in the effective eyes

sinful carbon
mortal ginkgo
peak wasp
#

but yeah my plan is to put a cool looking wall around those belts and make it look like a giant pillar holding up my base

#

its gonna be fucking badass

unkempt blade
#

this guy is cooking and I want to see what the end result is like

mortal ginkgo
smoky forge
#

i kinda do dream of a save that i wna make in the future where i move every single node on the map into a MASSIVE giant factory/base/fortress where every item gets made, stored, uploaded and sinked

peak wasp
#

You know what I might do....move all my iron production on top of my giant sky base

smoky forge
#

completely eliminating the need for trains, trucks or drones

peak wasp
#

Man you guys hate belt highways don't you?

smoky forge
#

i just dont like pipe highways

#

always use trains for that

peak wasp
#

But its cool

mortal ginkgo
smoky forge
peak wasp
#

Man some people have problem with flow?

smoky forge
#

i can not think of one that doesnt

normal turtle
#

@peak wasp are you architect IRL?

peak wasp
#

But liquids are fucking easy?

willow glen
#

oddly enough I prefer long pipelines over training fluids, but more of in a “haha this is very funny to do” and less of a “this is actually easier”, cuz trains are cheaper in every way besides station space

peak wasp
#

I haven't had a single issue ever

smoky forge
#

like, ever?

willow glen
latent prawn
peak wasp
mortal ginkgo
smoky forge
mortal ginkgo
#

Like brother, put one generator less.

#

You already put 3459830495830853 already.

willow glen
#

as a personal rule if I need over 540/min in a pipe I build another. It just avoids a lot of issues

peak wasp
#

Good news you don't get sloshing when you build up like I am

unkempt blade
#

just loop the pipe-manifold thing or feed it from both sides and everything is amazing again

latent prawn
unkempt blade
#

pipes mostly get weird if you have a long group of outputs and you're only feeding it from one side

smoky forge
stray loom
peak wasp
wicked nacelle
latent prawn
#

there's really only 2 places where you really need an mk2 pipe in the game: 1) coming out of a pure oil extractor and 2) feeding a nuke clocked to 250

willow glen
wicked nacelle
unkempt blade
wicked nacelle
#

maybe I missed the convo

willow glen
mortal ginkgo
#

real alpha males carry water themselves

#

pipes are for soyboys

willow glen
smoky forge
wicked nacelle
#

I was just saying that the source of the flow seems to matter. 2 water extractors or 2 unpackagers seems to work well for me for getting 600 consistently

#

where as 2.5 blenders is pain

mortal ginkgo
wicked nacelle
#

back in the day when oil came out packaged could you pick axe it?

unkempt blade
stray loom
mortal ginkgo
wicked nacelle
unkempt blade
mortal ginkgo
willow glen
#

fluids trains are fine, they just suffer from unloading time more unfairly in my experience is all. I’ve used them previously with great success, specifically with nitric and sulfuric acid since it seems everywhere only wants a drip anyway

smoky forge
#

or more waggons

mortal ginkgo
#

AND GUESS WHAT TO DO WHEN TWO TRAINS ARE NOT ENOUGH?!?!?!

#

THE ANSWER MIGHT SURPRISE YOU BROTHERMAN

smoky forge
wicked nacelle
unkempt blade
willow glen
#

which is still feasable, just would need 2 cars instead of 1

wicked nacelle
mortal ginkgo
mortal ginkgo
sick dragon
unkempt blade
wicked nacelle
#

you're wasting a lot of oil to save some sulfur

smoky forge
sick dragon
unkempt blade
sick dragon
#

this is in the blue crater... suppose i could use base

willow glen
#

sounds like blue crater

sick dragon
#

could get 7k out of it i suppose

willow glen
#

usually out of habit I use the rest of oil in the blue crater to make computers. They eat plastic. But probably just making the plastic there and computers elsewhere is more ideal for you

sick dragon
#

i got computers elsewhere

smoky forge
sick dragon
#

128 refineries if i dont use turboblend fuel vs 40 blenders

#

so i would also save a LOT of space

unkempt blade
sick dragon
#

im also trying to beautify the thing though lol

wicked nacelle
willow glen
sick dragon
#

i too like big factories but i have a problem where if it gets too big i start getting bored and then i start just hooking things up to get it working and then it becomes a mess

#

especially because i cant just build a floating platform in this game. my brain just wont let me lol

smoky forge
willow glen
#

sounds dope

unkempt blade
sick dragon
#

why didnt i think of that

#

GENIUS

wicked nacelle
sick dragon
#

alot

smoky forge
wicked nacelle
#

each one is 10.41/m or something.. basically 10

#

so it's 400

sick dragon
#

rocket fuel is 7.1 something

unkempt blade
#

960ish if you don't OC

smoky forge
willow glen
sick dragon
#

so if my math is right..... 560ish

smoky forge
#

not much lol, ive made my first "big" power grid with 700

#

and i didnt use the full potential of the resorce well

sick dragon
#

my current is turbo fuel with about 36 something odd generators? dont remember

#

running off just 600 oil and a blendfinery blueprint

smoky forge
#

try to get into rocket fuel, its worth it

#

anywasy, i gotta get sleeping gn

sick dragon
#

thats what my current build is lol

wicked nacelle
#

overclocked rocket fuel burner uses 10.42/m I'm looking at it right now

sick dragon
#

i dont intend to overclock them though i might

willow glen
#

the easiest flow is to do the turbofuel factory then just add rocket fuel onto it; that does ignore the nitro rocket fuel alt but ideally you’re recycling the compacted coal back into turbofuel anyway

#

overclocking rocket fuel needs a lot of slugs, but it does save space. Up to you on that one

sick dragon
#

oh ya thats another thing i havent considered but i was gonna make a coal plant along with it to burn the compacted coal lol

bright helm
#

Is it hard to start on Dune desert?

sick dragon
#

nodes are farther apart so eh

#

depends on how much you like running early

wicked nacelle
willow glen
#

I recommend dune desert only if you’ve done oil at least once

wicked nacelle
#

You could always just do the dune desert start and then run to the starter spot 🙂 It's all the same map

willow glen
#

Rocky desert is my recommendation for new players who don’t wanna do grassy. It’s got everything

unkempt blade
#

have you considered skipping rocket fuel and just building ~8000 biomass burners instead?

sick dragon
#

your pfp checks out with that statement

bright helm
#

I regret I chose grassy fields instead of rocky desert

trim vine
wicked nacelle
sick dragon
#

another disgusting thing ima have to figure out is how to distribute the heavy oil residue correctly since i can math with 1 600 pipe to 20 refineries easily that makes it simple to make 3 lines of 20. but then i gotta send 1600 1 way, 400 another way, and then 400 another way

willow glen
#

meh just manifold it all and plug in the extra pipes at the correct midway segments and let it slosh till it figures itself out imo

wicked nacelle
#

that's really just 2x600 and 400x3 so a 2:3 balancer

sick dragon
#

i have yet to figure out pip load balancers

#

especially uneven ones

wicked nacelle
#

2 pipes with junctions -- one from each side into each of the 3 pipes

sick dragon
#

well it would have to be at least 5 pipes...

unkempt blade
sick dragon
#

3 for the 1600 and 1 for the others

unkempt blade
#

and then the number of factory carts depends on how far the route goes

sick dragon
#

hmmm

#

though difference is 400....

#

this could work...

willow glen
wicked nacelle
#

? because I just threw it together as an example? You're free to adjust however you'd like obviously

sick dragon
wicked nacelle
#

oh... I have no clue. I just did a snip of my screen and pasted it

#

yeah I'm so happy I swapped my 2400 rocket fuel farm to packaged rocket fuel. It's so much easier to see how everything is moving and whether it's flowing correctly or not.

#

The packaging/unpackaging power cost is enough that I don't love it but it's still worth it

blazing vault
#

yall can anyone gift me satisfactory on steam, i'd really appreciate it. since i dont have an international card

unkempt blade
sick dragon
sick dragon
#

generating a crap ton more power than i ever have

unkempt blade
#

that's a lot of kilomegawatts!

wicked nacelle
#

I'm sure you can find places where you can acquire it.

trim vine
wicked nacelle
#

In Satisfactory Mod Manager, search for "UObject Counter" and download it

trim vine
wicked nacelle
#

gimme a mnute

wicked nacelle
trim vine
wicked nacelle
#

I was crashing every hour or two

vague sparrow
#

I've crashed twice within the last 30 mins...

wicked nacelle
#

I am at 1,643,580 out of 100,007,936

#

I'm going to do a hypertube cannon flyby of all my big stuff and see how much the count goes up. starting at 1.638

trim vine
trim vine
#

Just being around shit aint too bad, its the interfaces

wicked nacelle
#

oh holy cow. it goes up by like 10k each time I 'e' on a building???!

#

that's insane

#

oh... but it reset fairly quickly

#

I was over 2m but back to 1.63

trim vine
azure cedar
#

is it reasonable to move raw coal from node via train to a steel factory?

wicked nacelle
#

last night I figured out how to start the flow of items on a secondary circuit if a primary circuit loses power. but I'm not sure it's useful. basically you use a water packaging loop to block a priority merger but if the packager loses power a lower priority item can start flowing (say, fuel). but is this useful to be able to trigger something when power goes out?

wicked nacelle
spark sky
#

I thought I saw something somewhere about vertical splitters/mergers. Are those in the game?

azure cedar
wicked nacelle
#

yes, just put a normal merger on a lift

trim vine
wicked nacelle
#

I suggest always puttin ga smart/priority one though because the game doesn't let you upgrade them later

wicked nacelle
azure cedar
trim vine
spark sky
azure cedar
#

i am guessing the rocky desert and bringing coal down from waterfall is best place to build a steel factory?

trim vine
stray loom
trim vine
azure cedar
#

so since its a fresh start trying to get things in the optimal place

trim vine
wicked nacelle
#

there aren't any optimal places.. don't tear things down just build somewhere else.

#

whatever your old and janky factory was making is still just as useful as it was before

stray loom
#

Build somewhere else, then tear down the old if you really want to

azure cedar
wicked nacelle
#

have your old factory build smart plates -- even if it's slow you'll want them later 🙂

azure cedar
#

i need to drop another coal power plant i think to power everything, only got 1800 power atm

spark sky
#

Well, in the current game, my base is still where I started. I have 2 impure limestone nodes, 3 normal iron nodes and 1 normal copper node. I also found a pure coal node, way to the south. Other nodes I know of are further out, but I'm still working from my first base location and am about to set things up to work on Phase 2.

trim vine
wicked nacelle
#

power isolation would be cool if it mattered even in the slightest... but it doesn't. power in this game is trivial

azure cedar
trim vine
spark sky
#

I got geothermal and some storage, that's plenty for now (with biofuel backup and a coal power plant if I need it).

wanton apex
#

Can I attach a merger straight against a conveyor lift? I've never tried it, but I'm working on limited space on a large-scale build and having that simplicity would be helpful

unkempt blade
#

I don't bother with power isolation but I do blueprints of huge towers full of power storage and keep enough of that I have a long warning before stuff shuts off

wicked nacelle
unkempt blade
#

I like the idea of power isolation but I mostly do MP saves and anything fancy just confuses people I play with when troubleshooting is needed 😆

azure cedar
#

how do you make angles with foundations again?

twilit escarp
#

Guys, i am having a mental breakdown. So i decided to make a fuel outpost in the blue crater, that has 3 pure nodes, 3 normal and 1 impure. However i realized that the project is much much bigger than i tough.
Just for one pure node it will take 20 refineries that go into 16 blenders that go into (temporary, in the future they go to turbo fuel ) 80 fuel burners.
I dont know how to place all of this buildings down.
I already did the scale down idea of "try to start small" by only doing one node by now, but still feels like a lot....

wicked nacelle
#

do you have hoverpack?

#

don't do anything like that without hoverpack

twilit escarp
steady glade
wicked nacelle
#

so just hold control down and click click click click click click click

unkempt blade
#

I'd say take a break and make a skatepark for factory carts and come back to it later

twilit escarp
#

but the thing is, IDK How big i want it, and how much platforms i want

wicked nacelle
#

the start of a 1000 building factory is the first building

twilit escarp
unkempt blade
twilit escarp
trim vine
# twilit escarp wdym?

I imagine part of the problem is figuring out where to place down all these machines, right?

twilit escarp
#

but the placement of them relative to each other is what is troubling me

#

like the refineries of first stage dont need water, but then the blenders do

trim vine
twilit escarp
#

and then i need to leave space to repeat the same building 5x

twilit escarp
vague sparrow
#

think of what you need

#

then double it and double it again

trim vine
twilit escarp
#

like, pump everything upwards?

trim vine
# twilit escarp like, pump everything upwards?

Yes. Make a factory floor, high in the sky against the mountain right there, and thats where you process the oil.

Go down then about 10-14 foundations into the next processing area, fuel.

Then you can move the fuel further down and have clusters of fuel gennies

wicked nacelle
#

well, if you pump the dense stuff up high then you never have to pump anything again 🙂

#

the only problem is that if you don't start high enough you run out of down.. whereas starting at the bottom you never run out of up

twilit escarp
#

the thing is

trim vine
#

Correct

twilit escarp
#

first stage doesnt need water, second stage needs water, then none of the stages higher need water

trim vine
twilit escarp
#

i didnt plan on using any power shard here

trim vine
twilit escarp
#

what scares me tbh its the 20 refineries and the 80 fuel generators

steady glade
#

20 refineries are about fine, 80 generators is gonna be a load more space

#

unless you build in an anlready created facility that lacks space

twilit escarp
twilit escarp
wicked nacelle
#

turn the resin into rubber (or less ideally plastic) if you have any use for that.. but yeah

trim vine
steady glade
#

maybe turn the resin into rubber if its not too annoying

wicked nacelle
trim vine
#

Only takes water 😛

wicked nacelle
#

and the next step is placing down 20 refineries. You're thinking WAAAAY too far ahead.

twilit escarp
twilit escarp
wicked nacelle
#

just do the next baby step then ask "what is the next baby step?"

trim vine
twilit escarp
#

thats the issue, i need to also be able to make it modular to make the next fuels that are comming later

trim vine
wicked nacelle
wicked nacelle
lofty forge
#

for fuel gens have you considered ᴄᴜʙᴇ

twilit escarp
#

Also, where do i even build 🙁

#

that is also not sure

steady glade
#

up

wicked nacelle
#

just make a big rectangle of foundations and go.

#

these problems only exist in your head, not in the game

trim vine
twilit escarp
lofty forge
#

i suggest building as much of it in the void as possible

vestal hound
#

I hated Factorio, me install Factorio, me bored Factorio, me decide do something, me make fabric, me make steam, me happy, me love Factorio, me super happy

wicked nacelle
#

and turbofuel doesn't have to change either. base recipe is best recipe

vestal hound
#

Is there modular turbines in factorio?

#

Or just the Steam Generator

wicked nacelle
#

wrong discord

vestal hound
#

oh wrong server

twilit escarp
wicked nacelle
#

yeah, none of that changes.

steady glade
#

and the generators above it

trim vine
twilit escarp
#

maybe might pump up a bit the sulfur

#

but other than that, that is the end plan

wicked nacelle
#

I suggest you stop using planners. They're giving you anxiety. Build the final thing you want to build then feed it. Then feed the things that feed it... and the game plays itself

twilit escarp
wicked nacelle
#

if you never build anything it doesn't matter what you know. I'm being semi serious as they are giving you anxiety

steady glade
#

for rocket fuel, is nitro better than base recipe? considering the inflated extra resources for the 30% yield increase

twilit escarp
noble sand
#

how many coal generators can one water extractor fuel

stray loom
twilit escarp
#

but the issue is: i have my steel factory as example, i tried with steel beams and steel pipes onçy

#

then upgrades to encased + rotor

#

then upgraded to motor + heavy steel frame

#

meaning, its making very few ammounts of those last 2 items

#

but i just went the lazy route

stray loom
#

Build what you need when you need it. Stop trying to plan ahead and overbuild now for the sake of having it later

twilit escarp
#

i tried doing that with that steel factory

#

and then i took the easy route when i needed a new material

#

and just built one floor above

wicked nacelle
# twilit escarp thats the thing i just said

Here's an approach. Just pick an amount of oil and turn it all into HOR. Don't worry about anything else. Then turn all that HOR into diluted fuel. don't worry about anything else. Just do it one floor at a time and just build until you've used everything from the previous step

#

You'll end up at exactly the same place as the planner except you don't have to think about all of it at once

#

and once you have fuel you can temporarily just burn that if you want to stop there to take a break

twilit escarp
wicked nacelle
#

oh?

twilit escarp
#

in one step i need compacted coal, which required coal + sulfur, and sulfur arround is not enough for all the fuel

wicked nacelle
#

so worry about that later

twilit escarp
#

so i either import more, or just use the one nearby limiting the ammount i can make

wicked nacelle
#

or do both. use the local stuff for now and bring in more later. You don't have to decide this now

#

especially if you do one floor per tier you'll always have the ability to expand horizontally

stray loom
#

Just build™

wicked nacelle
#

and like I said, once you're making diluted fuel you can just send that to your fuel burners for now and move to something else for a while since you'll have a bunch more power just from that

twilit escarp
#

the problem of building a floor per tier, is that i will need to pump each pipe since they are liquids and not solids

twilit escarp
#

but they require pumps

stray loom
#

Who cares? It's a pump. You stick it in when you need it

wicked nacelle
#

have you not unlocked pumps?

twilit escarp
#

and more pumps when they are not needed is a waste of energy

#

meaning its less eficient