#satisfactory
1 messages · Page 208 of 1
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damn, my extremely mid world is starting to crash within seconds from uobject overflow :/ I have no idea what's causing it all of a sudden
I guess I have to expand my uobject limit?
Are mods involved?
Do you use any mods to make the machines work better?
As with others, I'd suspect mods if any are involved. Or possibly if you go real heavy on decoration objects. But regardless, there seems to be little problems with raising the limit, so if you've gotta do it, I wouldn't worry about it too much
I'm still on tier 3 and 4 and you're somewhere very far away
Keep in mind that "UObjects" doesn't necessarily mean just in-game objects. UI elements and such also consume UObjects, for instance. (And there's also not a 1:1 relation between in-game objects and UObjects; production buildings likely consume multiple UObjects, etc)
Opening inventory can skyrocket the UObject count, especially if you added extra slots via save editing.
If using mods, try to start without them and see if game loads.
If not using mods, raise the UObject count and try launching but I recommend getting an UObject counter (a mod) to see what is happening.
well largest factory ive built to date is done, ffor a whole 6 heavy frames a min
That's Satisfactory Modeler
Can I input coal as storage to transport AND using as fuel into a truck station with a belt?
Yep, just put a splitter in the back of the station and have one output go into the fuel hopper, and the other to the cargo inputs
Thanks. That makes things alot easier
The fuel hopper will fill up quickly and once it does, the cargo area will be getting nearly the entire throughput of the source coal
Yeah, coal is a great sort-of cheat code for easy vehicle logistics whenever there's coal involved or nearby
Truck stations have different input slots for cargo and fuel
Ops, my chat didn't update
I tried to up it just now, but I crashed again quickly. I suspect it's the BaseEngine override, but I want to make sure, so is there a way to check in game via the console what the limit is set to? Just to verify the config I expect as a first debugging step
I'll have to let other people speak to that; I've never messed with it myself so I'm not sure
got it
fwiw I do use mods, but almost exclusively QOL mods like infinite nudge. The only content mod I used is Factory Props, and I've only placed 10s of decorations from it, like maybe 50 total, otherwise it's all vanilla objects. I do decorate kinda hard, but it's no where near the magnitude of big saves you see showcased a lot online
I also do everything I can not to open menus, to avoid that particular leak
also worth mentioning that I'm a newish area of the map where I'm working on a build that has almost no machines yet, just a bunch of foundations. Maybe like 5 machines are in proximity to me
so it's very strange that it should be happening now
You might get quicker and more in-depth answers on this topic in the Modding server 
quick questions, is there a fast way to rotate mergers/splitters without having to rebuild them?
Negative. Have to delete and replace
alright, thanks mate
Not in Vanilla
hmm, somehow each of these floors I place, will not line up correctly by like 2mm if I place them on above, I have to somehown align it from the bottom floor to get it completely flat lol
then nudge it 50x up to get it in place xD
this is my first time going to make a factory for the Adaptive Control Unit. anything i should know or tips n tricks before i start working on the factory for it?
infinite nudge is in the base game though
Did you misilign the floors? O.o
I didnt, making the blueprint it was jsut hiovering like halfway in the air
it aligns alright when I start from the ground floor for some reason
yeah idk kinda weird
even half nudge doesn't work, it's a tiny amount, but noticable 🙁
I have to wait for quarts and plates to reupload anyway so i work on pipes while that gets restocked lmao
#screenshots message here look
This does not happen when I align it from ground floor, I also built up " scaffolding foundation" upwards from that same ground floor
it's like a compact package with double glass foundation and beams and everything, maybe somethings just messing with ith
That seems like the only plausible explanation 
Maybe my save has gotten too big, but loading it in Satisfactory Calculator's map seems to lag out my whole browser these days 😅 Anyone else have this issue?
sometimes nudging forward moves it diagonally, I've no idea, maybe I am breaking the gme lol
Only 18 more placements, then pipe connections and should be good for 100gw
Then some outside decoration and some lighting
Can you put a switch before the generators so they don't turn on when receiving fuel and a power line?
Or is that just automatically
and gratuitous factory carts to liven things up, don't forget those
I will use factory cart to drive from 1 elevator to the other, because 1 is not high enough
xD
excellent idea!
how do u create soft angles? like im doing a train path and its either top or down or left right
no "top-left" round, if u know what im trying to say
My factory has too much spaghetti to drive a cart in
build foundations over it all (which breaks my heart)
think they would still run with fuel but the power would only be available on the gen side of the power network
username is true
I have
so you should be able to drive
Yeah, I was hoping I could turn all 155 on at once and see the power spike
is there a pump that would be necessary for fuel to reach them? you could turn something like that off
Then made another layer
My factory is gonna be like a sort of
Spaghetti cake
Why isn't spaghetti more common
Do you think the Rocket Fuel Recipe might get nerfed? Im currently producing 3600 /minute and generating around 215.000 mw. And the production is super easy and the factory is really compact. If I tried to produce the same amount of power with nuclear, Id probably need 4-5 times the space and way more resources. So at this point, it doesnt really seem worth it to go nuclear unless you really need that much power. Of course, its still cool to have both setups, but Rocket Fuel does seem pretty overpowered right now. Maybe in the future theyll also increase the power output per nuclear power plant from the current 250 MW per minute idk
shhh don't give them ideas
I think rocket fuel is great for overall use and Nuclear is for when you want an extra challenge perhaps
Because you can finish the game on 50-60gw, after that you' ll have to create your own challenge
If you builkd a ton of batteries and charge them beforehand you could probably get away with 30gw
How are you getting 215mw out of 3600/min? I am building 2200p/m rn and I'm gonna get around 100gw fully overclocked generators
215gw*
i have a 2 story refinery, right before the junction that splits the oil to go up the flow is holding steady bettern 570-600 flow a min however after the vertical fluctuates wildly going anywhere from 100 to max while the one on level goes from 300-600. this is causing some of the reinfiniers up top to not always be running and idk why. the numbers line up and its been long enough to balance
Press start game and get lost in construction
Your math is off somewhere. 2200/min rocket fuel gets you 132GW by my numbers
hmmm
they burn 14.12 fuel p/m 2200/14.2 is 155 generators at 675gw ea
I might recalculate
240% OC consumes 10/min and makes 600MW. 2200/min would run 220 generators making 600MW each
so 240% oc would be more efficient for more power?
It just simplifies the construction by making the consumption a simple round number to work with
Easier to work with 10/min than 10.42667/min or w/e for that last 10%
Still 3 shards either way
yeah shards are no issue
need some more info.
like you have 2 refinery floors and both are supplied by a single pipe that splits to floor 1 and then goes up to floor 2?
i didnt figure out why the problem was occuring, but i put a valve on the first floor to cap it at 300 and that seemed to fix it.
but yeah i had 10 refinires first floor, 10 second. the first floor were all doing fine but the last 3 on the second were at 50% uptime
no wait another 12
yea if both floors use less than or at most 300/min oil just use a mk 1 pipe after you split the mk 2
you dont want to use mk 2 pipes if you dont need more than 300/min flow
it just leads to fluctuations
Guys i need to remake my factories, and i got an idea: what if i put a train station nearby every resources, and then i just make the factories arround the map in wtv location i want, where trains bring the raw resources to the factories, from anywhere on the map. Is that a good idea? or very terrible use of trains? (context i got to aluminium and trying to find a solution to that)
in general, its prefered to use local resources first before you bring stuff in from halfway across the map
like having factories arround the map that are: + 50 iron mineral, - 40 iron mineral, + 10 modular frames, etc...
Just run a massive conveyer belt
Honestly I' m not sure adding 15 extra floors to my tower will keep me below the damage theshold xD
Build another tower
Yeah, massive belt across huge distances...
Yeah
the pain that is to expand...
have you ever heard of trains?
just a simple station from A to B helps with that
Well then that's just a train track instead of a belt
way easier to expand than just a big belt line
Belt is a single purpose fixed direction non-expandable solution that works for short distances but isn't worth the headache going more than like 200m
Or you could just put down a 2 way train line
and keep digging deeper...
I will figure something out, it's basically +40gw free power
Haven't gotten trains yet
It's worked so far
Trucks or tractors then
i am talking about aluminium, so much farther than just trains
have you checked how to make aluminium?
My tractor is for personal transport
make more tractors
(i personaly hate ground vehicles)
use fuel
why?
Coal or packaged fuel
Coal works in tractors?
Interesting
But I'll stick with the belt highway
It serves me well enough
And it's something to dump my endless plates into
you using t1 belts?
Ground vehicles can basically use anything that burns and even some other stuff you wouldn't think about like batteries and nuclear fuel rods
In most cases
💀
Because that's how much I'm mining
so you just started?
Basically nothing then
even a t1 miner on a pure node, not even overclocked makes way more than a t1 belt...
Well yeah
then you losing on material
But alot of my miners aren't pure
They're normal or impure
And I use T2 on the pure ones
if you use a t1 on a pure node
Ah I' m actually not near the damag elimit vertically, It's about the height of the space elevator lift
i am talking about aluminium, and you giving me a solution for your early early early game...
Which is just one coal and iron iirc
They can even burn color cartridges!
... Oh wait 
Haha my bad . I meant gw. 215000 mw / 215gw
imo you can either sink excess resources or just leave them (for conveyors) but for liquids, it gets alot more complex
Yeah im lit in love with rocket Fuel
Best invention ever
the little direction arrow on train tracks doesnt really matter, does it?
Yeah I mistyped 215mw, meant GW lol
since schedules determine which direction the trains go
I'm about to get 138gw from 220 generators 2200fuel p/m
Mmm Good old carbon footprint 
Might place some extra dpots for faster upload speed for all the quarts and pltes i need
Imagine the next update comes with a live co2 tracker showing how much your factory has polluted the planet
I think they said in a QA that they wouldjn't do something like terraforming
Would be cool to see stats tho, but i doubt they' ll change how it will affect the map
Next thing you know you hav ebehemoth biters at your doorstep
xD
flamethrowers running on rocket fuel would be badass, we need a flamethrower in this game
Yeah i agree it wouldnt really fit the game. Since theres no actual consequence or threat system like in Factorio (base defense or enemies reacting to pollution) a world changing mechanic like that would feel kind of out of place. It could be a fun stat to track, but not something that actually alters the gameplay
Haha thats a great idea
Q&A 
there is one post from 5 years ago
Just Imagine the fps lags
Isnt satis more cpu Heavy?
Turns out there's already like 6 posts about flamethrowers and I didn't find any response if it is going to be considered or something :/
Imagine ionized fuel firing plasma beams lmao
If we talking new weapons then man, railgun
This game literally is made for a railgun but tbf satis is not a game about combat or shooting whatsoever, it's there only for balancing so you don't just own the entire map the moment you spawn in. That being said enemies are still ridiculously easy to cheese
Just an inconvenience really
As ADA herselfs calls everything on this planet
oh wait
i just noticed
sorting your inventory just clears it all and adds it back
A nuclear Ibm missile to wipe out the entire Swamp and Red Forest spiders
Why server restart?
It appears I have reached max uobjects
Swamp is like horror fuel place in this game
So many cool nodes to use but goddamn this biome is SWARMED
whats the red biome?
roughly 3h setting up a coal mining area, pathing a truck, building coal burners, fiddle with the pipes just to notice that the power consumption from my bio-burners ended and my whole factory is now powerless...I thought coal burner produce a little more power. Now I have to build 6 more. I think I'm done for today.
LIterally
it can be rough when a miscalculation throws you out and you need to change your plans, tomorrow is a new day 🙂
Each coal burner makes 75 mw
Glad swamp is mad ugly anyway and nobody would want to build there anyways, right guys? Right?
How many bio burners did u have to power it in the first place
Teehee
And with 6 I have build I'm at 450 MW. I need roughly 350MW not counting the jumpstart for the coal burners.
I think I have 18 bio burners, not sure
You can build a second temporary grid
I know this isn't like survival or rpg or whatever but they could give us some techsuit that reduces damage intake from enemies I mean getting oneshoted by two green spiders jumping on my ass is quite annoying
Put bio burners behind your coal miners just to power them and your water extractors, just so you can get the coal plants going, then the coal can power the rest of the grid
Go high. Drop nukes.
I was very surprised when I found out that the only thing that goes on the body slot is hazmat suit
That was my plan, but after I jumpstarted my coal burners, the power was not enough to keep the grid running, which confused me, because I'm pretty sure I dont use more than 450 MW yet.
You sure everything is connected properly? Basic 8 coal plants and 3 extractors makes 600, shouldn't have issues keeping themselves running
Ah well, I try again tomorrow. Just hope I can get away from bio burners soon, otherwise I get a letter from greenpeace to stop killing all the trees.
you used to have to pick between different things to go in your one equipment slot. it was disgusting.
i am a stubborn little fella. i rarely do complete do-overs of my factory and that is why my project parts are running on one (1) assembler for modular frames
leave your bioburners sitting around -- they only burn as needed (unlike every other power source in the game) so they'll save you if you go over your coal power budget
it's a great "power storage" before you unlock the real ones
I started playing in 1.1 and more i hear about the earlier builds the more glad I'm i waited all those years to tryout the game
i started in like update 5 and it was fun seeing it get better as i went on
It should. I had one powerline going from the factory to the coal burners and I splitted everything between them. One thing I did wrong, as wasistdaz mentioned, I put the bio burners to jumpstart them into my power grid and didn't separate them. So the coal burner didn't had enough time to spool up properly.
Im pretty underwhelmed by the amount of fiscit coupon points I got from heavy modular frames btw I'm making 20 a minute its a rather large building for mere 250k a minute, golden nut will have to wait
Yeah I'd also handfeed all of them a stack of coal so it's safer if you feed the coal via a manifold
If you bothered with splitting the input then it's whatever
is there any way to put priorities on pipelines?
Just make sure it isn't a water problem first with coal generators
Only funky things with valves one you unlock pipelines mk2. There is also some advanced stuff that uses gravity which liquids are affected by
how do people actually find the motivation to keep playing after completing phase 2
Coffee
like i just came back after a month and i have 0 idea what to do
Lots of coffee
Yes, sort of, though it's tricky and honestly not worth the bother. It's best to just build pipe systems in ways where you don't need priorities in the first place
if i start connecting the current infrastructure with new factories like computers its just gonna end up in spaghetti
Like if you've got a system with both "fresh" and "recycled" water (which folks often run into when doing Aluminum for the first time), keep the fresh + recycled on totally separate pipes. Use separate banks of machines, and underclock/overclock so that the numbers match up
Whats wrong with spaghetti
my brain wont allow it
Generally sandboxes are weird when it comes to motivation and what drives people to put all those hundreds of hours in, some of us just like building better more advanced factories, some just want bigger numbers. It's fun yk
im combining the input of 3750 from 12 outputs sooo
If you do want to build pipe system which need priorities, I'd recommend reading through https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf; the "VIP Junction" there is probably the safest bet for making them run smoothly
My end goal is to make a surplus of everything
That's easy: don't combine the inputs. Build stuff in "modules" which are individually solid
The more complex your pipe system is, the more prone it's gonna be to breakage, and the harder it's gonna be to debug
Like just have 12 "modules" which are processing 312.5/min each
im already buidling 360 fuel powered generators and those take up enough space
If I have to run lines to different factories I just make a sky bridge for the belts, put some steel beam walls and a roof and presto, less spaghetti
(and as a bonus, you can build one module first and make sure it works before committing to the other eleven)
i basically die inside when i have to build with metal foundations and they dont align directionally
And completely defile the landscape in the process with endless mile long conveyer belts and spaghetti
Seriously, don't try to combine that; it'll be hellish. Have each of those 12 pipes just supply the amount of fuel gens they can support directly
Working large scale with pipes is so tedious it's can look very nice having all of those pipelines connected and all that but placing them sucks, the amount of them you need to get into outputs in thousands sucks, man I hate pipes
How modular should a modular factory be? Should I have a singular outpost dedicated to a singular level of item?
It's a recipe for migraines trying to push all that into the same system. It's possible but Not Doing That™ will save you probably dozens of hours of pipe debugging
thats what im asking myself aswell
I didn't want to deal with pipes so I put my coal generators below my pumps
In the water
problem is that im using 12 instead of 10 blenders because im not producing 3750 fuel, but actually 3753 fuel and cant have my system clog up
I can't find good videos or anything about it so I thought i'd try my luck here.
That makes sense right
and the inputs arent fully even
I like to layout my small parts factories on ground level and scale them accordingly with extra floors going up
Coal generators like halfway underwater
Regardless: build it in modules. You've got 12 blenders, so have each of those blenders be a totally isolated system
Can someone help me? https://discord.com/channels/370472939054956546/1401278333873950890
Maybe the processing leading up to those blenders are combined, but once you've got that much fluid, it's really not worth the trouble of combining it all together
you can also try reddit. people there usually like to explain thoroughly when it comes to stuff like that in my experience
good god thats gonna be 432 fuel generators
And, again, that's got the superb benefit that you can check that your build system works after you've only built a twelfth of your factory
Yeah ill try my luck there too. People don't seem to be very vocal bout this topic here either.
thats the problem of flowing chats
If you build that one module and there's problems, you can diagnose + debug it much more easily, and then you can build the other eleven already including those fixes
i dont think i can do much wrong with placing down fuel generators
You would be surprised. :)
My rule of thumb is that everything basic along with steel parts and motors can be made in one single starter factory made with tier3 and 4 tech and then a single factory for every item that requires manufacturers, like special factory for computers, heavy modular frames, radios etc
But it depends on playstyle
Anyway, do what you will, but still: keeping each of those 12 outputs totally separate will make your life probably at least an order of magnitude easier compared to trying to combine them all
Your pipes will have a max 600/min flow rate anyway, w/ mk2 pipes, so combining all of it makes very little sense
Hey guys is there a tool or something better than Satisfactory Calculator to plan builds with? it always seems to upgrade to the highest even when i dont have those available to me yet (also doesn't account for over and under clocking) and most of the time leaves me with pin and paper trying to run the numbers myself.
That sounds alright. So what would happen if you needed just a specific low-tier item?
https://www.satisfactorytools.com/1.0/production is my solver of choice, if I'm using one of the public ones
Make everything
Though sftools (along with most other solvers) don't try to give you specifics about belts/miners/splitters/etc
You just get a "logical" overview of the factory as a whole; it's up to you to decide how to implement it
Well yeah just that single factory should cover all of those, iron rods or plates are very easy to make in large quantities so just build whatever you want
So like you might end up with an arrow showing a resource flow of 800/min or whatever, and you're only on mk3 belts. It'd be up to you to decide how to divide that up, etc.
what is the point of 2 line train way and how do i do it
That makes sense. Thanks for the input
ahh i see i will try that out thanks
If you want to build like very big stuff in game I'd invest in a specific factory to create and upload like atleast 600 concrete a minute so that you don't have to worry about not having materials for foundations
Generally the most important item if you want to build big stuff is quartz crystal, silica, steel beam and concrete
no person in history is using 600 concrete a minute
like that would be worst case scenario if your storage buffer went dry
I think I got some decoration BPs that can use up to 100 concrete per click, and they are walls so .... yeah...
4x4 foundation blueprint costs 106 concrete, placing one of them per second isn't really hard
you still have a storage buffer tho
yeah, not to mention all the steel and plates etc. Decorating can be quite expensive.
so 600/min is pointless
oh you sweet summer child...
But storage buffer will only give you 240 if you only use a single depot uploader
480 if you use both outputs
It's enough for small scale but if you want a factory that minmaxes like all of a biome copper then 600 isn't even that much
but still even if you only have like 120 concrete/min you still have a full industrial container behind it full of concrete
one last question are there blueprints to get rid of screws for all manufacturing? about to start building a facility for the Mod Engines and Heavy Mod Frames and would like to work screws out of the whole thing ( they make for annoying math lol) just dont wanna go on a hard drive hunt if i dont need to.
its not like you are using the concrete every single second like a machine
I domt think anybody brings stacks of concrete with them late game
there are blueprints for practically anything, but "getting rid of screws" is overrated
recipes not blueprints but i think you know what i was saying
5
2500 concrete then
Yeah that doesn't even fill a single floor of foundations not even mentioning decorating
so making 600/min would only really be useful if you build something that uses more than 2500 concrete
Does the depot store 200 total materials or 200 of each
and build it all at once
I haven't tested that yet
Idk why you are so hellbend on deeming 600 pointless, it's not even that much it's not like mercer spheres are that scarse
it just seems overkill
Again, scale
5 stacks of each resource and item
Get it and test it
yes there are recipes that make things without screws, but again, no reason to use them mindlessly
do people actually build such massive things in one go without pause
I mean, yeah. Building is like the main feature of the game so if you play for 3 hours then it's quite possible you'll spend 2 of them building continuously, a lot of people that play this game play it a lot. I build hmf factory last two days and 240 of concrete upload was far from enough
And it wasn't even that big
i see
i think im just picky about how i design my factories so i always pause like 10 minutes between each step to rethink it through
dont worry, ur not alone (i always feel a litle unproductive so i force mysefle to start again lol )
all that for it to look like dogshit btw
Slowly losing my mind placing these floors, bout 23 more to go and I will have used 220k quarts crystals and 66k reinforced iron plates
lmao
.<
Is Ficsonium power like… “post game” content? I mean it is for one highly complex to set up. But most of all it eats through so many resources. SAM ore and Somersloops are burned away so quickly. It seems a setup that uses all uranium nodes and is not sinking anything doesn’t allow to work towards project assembly (not in any meaningful quantity), imho.
Yeah your number needs also obviously depend on playstyle, I just figure stuff out as I go. I pretty much freestyled whole hmf factory and it turned out clean. I'm short 300 coal a minute for it to work 100% but that will be fixed by mk.3 miners. It's undecorated but I placed it in #screenshots
That was supposed to be a response for that
Probably finish assembly first, then go for ficsonium if you'd want to do that
its not that expensive once you unlock alternative recipes but it will definitly dig into your aluminum and sulfur
if you try to make all 2100 uranium on the map al the way to 22.4 plutonium rods and even to ficsonium, it will not be possible without some sloops here and there because there isnt even enough oil on the map to do 60% of the ficsonium
ngl i think im just gonna do it like you and simply make floating floors before ever thinking about making it prettier
yes, you cannot turn all the uranium into ficsonium. you have to make choices.
oil? what
yes, oil
What do you need the oil for
oil for what?
plastic and rubber is pretty easy to make enough for ficsonium
mainly for plastic i believe, i didnt look into the recepie tree by satisfactory tool that much
that doesn't seem right.
yea i just finished plastic and rubber for the entire plutonium process + extra processes
i didnt even tap 2 full oil sources
Yeah making it work before making it pretty is very important to avoid all the headache honestly if you build a nice building first and then try to fit a proper factory inside you'll 99% fall into space issues or that one pillar will just be in a very inconvenient place, making platforms and making it work first is goated since you can always expand and once you're done with the numbers you can just build walls around it without the fear anything will turn out insufferable
#screenshots this is the recepie tree it gave me
oil is definitly not the problem for ficsonium
then idk how to use the tool ig 🤣
it is probably trying to convert things -- how does it take 0 uranium?
12300 baxuite seems very wrong
yes
thats only from the 224 plutonium waste to ficsonium
sat tools is bad at doing nuclear stuff. calculator is better
also it uses much more nitrogen gas than that
ive kept the rod recepies seperated
ive calculated that before with just my phone calculator and ive come to the same numbers in terms of fuel rods on all steps
Fuel generators gang where are you at
Hating on nuclear power always
Building big no-no boxes on all uranium nodes is where it's at
Me and my boys are hating on radioactivity
i can relate to this
im only ever wanting to try nuclear just now and my first project is the 2100 uranium LOL
ive burned through 1400 radiation filters in a day
before that i did 700 fuel generators
I’m willing to hate on people that don’t refine their waste but nuclear is fun
this is 101.6% of 2100 uranium into ficsonium wasteless with mostly "correct" recipies (the main ones at least).
that also has 22 sloops on it for ficsite and SAM, but they're not needed on this alone
that seems more acurate
dam so i realy just can not use the tool lol
allthough it doesnt take water for reactors into consideration
needing 23070/min water is madness...
yeah that's another 110k water
you wish it was only 23k
BROTHERMAN
It’s good for everything except nuclear and also you often have to turn off conversion recipes or just set Sam to 0
not considering the extra 120 000 water for the generators lol
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
suprisingly i do that lol, i dont like that the tool thinks i wna do converting
Dw, the maximum water per minute in the world is more than a billion of billions
wait no! only 109 000 for uranium and plutonium rods
Ah this makes me feel SO relaxed thank you. I wish I knew that sooner that water is infinite.
(no ficsite)
im calling baloney, theres not enough space for water extractors
Yeah, grassy fields has the least water of any biome (much less than all of the deserts, lol)
There are huge oceans.
whats the point on having 2 rail lines?
Be careful saying water is infinite, I’d do once and naturally it caused a huge debate about what infinite means 😂
The more you know ey
anti crash
think of it as like trafic in real life
my stupidity is infinite
You know what, I know the solution. I will just go to swamp and hug some stingers.
u dont want ur insurance to flip on u
i'm fairly sure you can get into the millions of m3 for water per min but beyond that it's hard to say exactly 😛
and the game will start to break whenever you place a pipe.
and its like 2 way?
one rail for ever direction
yeah
usualy 2 yes
yes but im not sure if you can even reach 10m
but how is that better than just having one rail doing a circle with block signal?
Can you actually make enough power to power all the water extractors you’d need? My money is on maybe.
Yeah, you can make 15TW of power which is like 100 million water extractors. It's limited by water area rather than power.
and i meant that quite literaly, everything u are going to be doing with trains is gona be nearly exactly the same as a scenario in real life
And there is a LOT of water to extract. And you’d have to 250% them to max water output
okay but its not like im a fucking train engineer
respectfully i dont know anything about trains i rode one 1 time in my life
It’s just easier in the long run when you start having more trains and go further out into the map
then just place one rail, one train with 2 locomotives, and you will be fine
i didnt mean to be mean but i just dont know how trains work irl
I think I would break before the game does.
Or Satisfactory 3 - Revenge of the Spheres would be released.
Is there any way to support railways off the ground without having to build tons of foundations?
so u mean like that push pull system?
yep
but 2 locomotives dont make sense to me when my rails do a circle around map
So you can power about a quarter million water extractors at 250%
https://i.imgur.com/UqJp7Ky.jpeg
this is around 130k water (extractors being yellow), just a blip in the oceans
(got imgur jpegging everything to hell, how far it has fallen)
Just build foundations every, say 20 metres and connect your rails on them
imma specify, im building a line that goes around all my factories collecting stuff
imagine the train wants to go back just 2 stations, it would need to go the whole map around just to get there
strongly suggest a 2 rail system for that
u mean go back after 2 stations?
aight, thx!
no
yeah someone already recommened me that and im tryna realise how that works
just open a #1038092680493801533 and ill be there to help, ive explained train signals before so im sure i will be able to help you aswell
bet
If you have a loop, to get a train to a station “behind” it in the loop it would have to go all the way round. If you have a 2 way rail system it can just move as required
yeah that
was to lazy to type lol
man its 0am in the morning cmon
i dont understand lmao
😭
wdym it can just move as required, like switch lanes to go back yeah?
in your case you want the train to just collect everything in a line and then bring it at the end to a factory right?
like to one place?
to storage
yeah
then one way rail is fine
would need a giant train tho
yea
Or just many
many
the more factories u will have
he could have more than one train
Check #screenshots for a very bad drawing that explains it
that would require signals, which he doesnt know how to use yet
Just rerail trains as needed 🙂
Anyhow you can still do it with a single not long train by having it make different stops each time around the loop.
First four drop off. Next four drop off. Next four drop off. Etc.
We are already in sillyville so that’s just as good as anything else 🙂
But if you just made a bypass track around every station and just put a block signal at start and end of every station that would be mostly good enough to run multiple equal length trains
oh yeah this is the train sphagetti that i dont understand
@bold valley you can’t merge that water into one pipe. You have to feed them between the coal burners
I think my heavy modular Fram factory is eventually working right now.
Considering how complex it is I am concerned about what the next recipes are going to be 🫣
Oh. You only have 6 coal burners
But if you feed the pipes between them you can run 8 off the same water extractors
Heavy frames are tedious but not complex. Yeah things are going to get harder.
hmf's are kind of the darksoul's boss of satisfactory
the OWO virus is back
There are pipes between them. I merges the 3 from the water pumps into one at the start of the burners and the end. Then the pipe moves underneath the burners, each one has a connector into the upper pipe.
lol funny how you said that while the guy above says its not complex
I see you merging three water extractors into a mk1 pipe. So you’re losing 60 water potential because the pipe limits 360 down to 300. If you feed each individually directly into the pipe that is running between the coal burners you can get all 360 that you “paid for”
And 8 coal burners want 360 water so it works out really nicely
But what you have will work. I only commented because I assumed you had 8 not 6
Sorry, I'm a little tired and not very good at visualization. Could you be so kind and elaborate that? If I would put down two more burners, I would have to put the three water extractors directly into the upper pipe which feeds into the burners? And not merge them before?
a have big brain plan but im stupid
You can merge two on one side and feed the other to the other side in the cross pipe below. You just can’t try to force all three to use one pipe section at once. Feed your bottom crossbar from water at two places and the right amount will choose to go left vs right “magically”
not sure if i understand correctly what he meant but when you have 8 coal burners you need 2 different pipe networks (because 360 cant go through 300)
😂
You don’t need two pipe networks. You just can’t force all the water onto one pipe segment
yea nvm i understand now
The pipe network will route the water correctly if you let it
But in the image all three are forced into one pipe segment before it is resplit
—-+—-+——- instead of ——-+——— is all you need to change
Feed two into one + and the other into the other + and you can run two more coal generators
i feel like it would be less complicated to just make different pipe networks
a more simplistic solution may just be to put junctions on your feed line for the gens where each extractor hooks into your feed line
Ok, that is the image I also had thought of more or less. The next issue would be coal, the split I did was to make sure the last 3 burners get enough coal since they where starving for it. But that should be easily fixable if I just add one additional burner on each side.-
especially for a new player
You have to have one pipe network in order to do 8:3
Which a lot of people like because it’s “perfect” at default clock
i just tp'ed myself back to base by hitting respawn and ADA: "next time just walk back"
the devs really think about everything 😂
I must say, walking in this game is something I love to do. Just hunting for new materials or harddrives is great. And since I play on peaceful like the pleb I am, I dont have to fear to get mauled to death.
I like how it is all hand made
It must have been pain but there are really pretty places
wait until you unlock bladerunners
It was likely procedurally generated then customized
Especially the pink forest that I thought cute and safe and wanted to visit with my trusty cute rebar gun AND I WAS TOTALLY WRONG ABOUT THE SAFE PART BROTHERMEN
I have them. Its always great to jump and miss my platforms and have to run back up again. Happens way to often
you think pink forest is brutal? go to giant trees forest
lol
I dont wanna go anywhere, I only got standard ammo lols
imagine me finding out there are spiders in this game (ive had Realarchnophobia mod installed and didnt even know i did)
i freaked out in greenlands in that litle cave with the somersloop
Does that actually remove spider spawns?
entirely
kek, I still remember the smol jumpscare I had where there was the medium sized stinger that spawned only at night and thought it was a smol one so I ran over with my tractor and went to grab the remains, only to see it stand up from ragdoll animation and realising its bigger than I expected 
LOL
Hey guys do someone know when did the game will came out on PS5 ?
it was the first time I saw a bigger stinger
but running it over is a classic, i always did that with my explorer
Guys, how tall is a geothermal generator?
like 20 meters
I think thats their only purpose right now. You are safe.
ah this reminds me the time that I wanted to go for a mercer sphere behind a big rock and there were stinger leg sounds. I thought "lol noobs got stuck underground I bet very kek" and removed the rock, only to see 2 green stingers rushing towards me
was another brotherman moment and I knew that I think I am not supposed to be there 
i think i know that spot lol
ooh that spot, under there right? big forest
I love how EVERYONE knows that place lol
LOL
something like this? #screenshots message
almost died there a few times
ye with that mod i had 2 green hogs down there
I needed spheres brotherman, standard issue rebar gun was all I had lol
were not scary ( they seemed not to intelligent)
double
No one knows. No updates and devs are on vacation now
I think that would mess with their AI. that place is designed for things that can jump
Ok thank you for the awnser I will wait ...
i put 20 1m foundations
ye they just ran into thewater or into walls
to be ULTRA fair, Stingers that jump can deal double damage unintentionally because the jump land attack can trigger at the same time with the regular attack which gets cancelled but still hits.
It is a bit unfair
i put 20 + 1
Don’t get hit 🙂
i relate to that statement
Brotherman I am an Elden Ring veteran AND I DONT SEE A DODGE OR BLOCK BUTTON
be a speedster
They do make a very easy to hear sound before they jump.
Did I fuck it up?
This has been my unending nightmare as of late...but hopefully it is nearly over
omg what? is that ur factory in screenshots
bruh, i need to know where to put the foundations for my fuel factory
man there is an easier way to get 2 imputs in an assembler without clipping lol
and i didnt unlocked geotermal yet
man idk
its not rly exact
why are you putting such long lines of conveyors infront of assemblers
it is yes
Making a screw factory is generally not a good choice.
use conveyor lifts
he is not using Conveyor Lifts... for some reason
2 solutions:
- make a hole there
- wait until unlock geotermal
💀
u can snap a splitter right ontop of an input or output of a lift
i dont like that
or just dont use the generator at all, i dont like wobbly power production
it looks much better than some long lines of conveyors
I had the room
but its free power
not worth it imo
I mean is it not something I can use to make heavy modular frames
and also makes an annoying sound
i could not use this one in particular ig
the transportation of screws in those amounts is extremely tedious so generally you direct insert it
You can. Generally better to just belt in the ingots and make the screws per thing that needs them or per small group. Fewer belts you have to integrate
there are alternate recepies
And of course you can use stitched plates with iron wire but same advice for wire. Make it as you need it per few machines
Don’t belt in the wire
I mean I do admit this is tedious but I alreeady have the math done up for this
whats a reasonable amount of plastic and rubber to produce to get through comfortably? I planned out 400 of each, but that might be excessive
It will work it’s just annoying to set up the logistics and it painful to expand later if you want to
I think at first you need MUCH more plastic than rubber
should be fine, you can always upgrade the belt and expand it later if desired
Then rubber makes a HUGE comeback
would I ever need more then 30 a minute?
yeah, rubber for motor stuff comes up rather surprisingly. but for computer stuff you need tons of plastics at first
You can finish the story on that but I’m using about 100/m I think?
I wish you could set all the lights individually instead of having 7 colour slots. I'm doing rainbow stuf but that means I don't have a bright white setting for any of the lights
But I also have multiple places making them
fair enough...also is nuclear fuel worth it?
Isn’t that just what they are if you just hook them straight to power?
I figured instead of doing nuclear power I would feed them to drones
@peak wasp why do you hate lifts so much
only for the no lifer and experienced gamers
I think it’s fun because it’s complex. But you can easily beat the game on fuel generators only
look #screenshots
The street ights you can configure individually. anything else just goes to the first colour slot that would be available in the light control panel and don't have an interface. (and the street lights just use the samme slots as the light control panel)
Ooh
classic case of lifts
why would I need them for that project?
its space efficient
verry. space . efficient.
also looks cleaner than curvy belts
I live in the sky...there is infinite space
#screenshots again
I mean................... He is not wrong 😛
not in terms of time consuming item transportation
isn't the space elevator really just the ultimate lift?
okay
and more resource hungry
i also really want to see how he deals with manufacturers
oh dear God
im shivering already ngl
ARE WE PREPARED AT ALL BROTHERMAN
should we @ mods and @ devs at the same time?
his brain will summon a black hole when trying to come up with a way to make the belts not touch
I mean at that point he will use just one manufacturer 😛
oh no
still think it's funny 6 wheel drive trucks cannot cross over tiny stones before completely flipping over and losing their shit lmao
WHAT THE FUCK IS THAT
its worse than i thought
4 truck stops per manufacturer and factory carts to handle all the materials
WHY THE PIPES
the mega pipeline and beltline
DEAR LORD WHAT HAVE YOU SUMMONED INTO THESE CURSED LANDS
o man i will not be able to sleep this night i swear
why do you build like this 😭
me too and I have a job to go tomorrow 😭
for me in 2 days
the pipeline is 5 wide and 3 tall
this guy is the number 1 conveyor lift hater
I mean, where are the reddit guys constantly writing "oh there is no wrong way to play this game"
WELL I SEE ONE RIGHT NOW MFS
why, may i ask, do you need liquids high in the sky?
like why ever, not keep em on the ground
could have made a small lift but instead made a whole ass highway going up
that where my base is
I like all the pipes. The waviness is calming
that does not answer my question
and the belts are 5 wide and 4 tall
you dont need liquids at your base
I get that making it all in sky is fun and easier, but I dont get why he wouldn't use lifts 😛
So here is your problem: You think normal
You are not thinking like he is.
He is like "lol bro sky is the limit"
please just tell us, why dont you use lifts
yes and no
So that is about 15600 items that can go up there belt wise
because the belts and pipelines can be infinitely scaled
how am I supposed to flush the toilet in the hub with that kind of thinking?
so can lifts be but horizontally
i am capable to put my mind into others, so i do understand that he is basicaly playing the game more for the fun of it than taking it rather serious
thumbs up
as in my situation i take it more in the effective eyes
belts are scalable up, lifts are scalable to the side
Brotherman the situation is complex enough as it is, don't make it harder pls 😭
but yeah my plan is to put a cool looking wall around those belts and make it look like a giant pillar holding up my base
its gonna be fucking badass
sorry I'm on team no-lifts/pipe-superhighway
this guy is cooking and I want to see what the end result is like
I want to see how he gonna handle Manufacturers kek
i kinda do dream of a save that i wna make in the future where i move every single node on the map into a MASSIVE giant factory/base/fortress where every item gets made, stored, uploaded and sinked
You know what I might do....move all my iron production on top of my giant sky base
thus requring massive belt highways
completely eliminating the need for trains, trucks or drones
Man you guys hate belt highways don't you?
no i do
i just dont like pipe highways
always use trains for that
But its cool
dont use plurals, I am here to tease and I love odd ways of handling things. 😄
that's what I was doing in this save #screenshots message
untill you have trouble with the flow
Man some people have problem with flow?
ah, dam
nearly ever player there is
i can not think of one that doesnt
@peak wasp are you architect IRL?
But liquids are fucking easy?
oddly enough I prefer long pipelines over training fluids, but more of in a “haha this is very funny to do” and less of a “this is actually easier”, cuz trains are cheaper in every way besides station space
I haven't had a single issue ever
did you ever encounter a new player?
like, ever?
head lift isn’t when you need more then 600/min and only want to use pumps on one pipe.
recycling fluid priority makes no sense.
Otherwise it is
they end up being a very large task. I think heat-fused frame is worse to build (needing hmf's as one of four ingredients), but HMF's are usually quitting time for many
I mean I'm only at 200 hours
I personally dont. there are ways to handle sloshing but people who suffer from pipes mostly are people who wants to use a pipe segment to its 100% potential and not 99%.
im at nearly 600, and let me tell you, one mistake and you gotta check your whole factory
as a personal rule if I need over 540/min in a pipe I build another. It just avoids a lot of issues
Good news you don't get sloshing when you build up like I am
just loop the pipe-manifold thing or feed it from both sides and everything is amazing again
my usualy approach is to stay within mk1 pipe limits wherever possible
pipes mostly get weird if you have a long group of outputs and you're only feeding it from one side
mk 2 pipes are very non chalang
They look better anyways especially the clean variant
nope only in satisfactory lol
I've found the source matters as well. I have 2 unpackagers feeding a rocketfuel pipe of fuel burners and they hold 100% all the time no looping or whatever. but doing it from blenders is all sorts of pain
there's really only 2 places where you really need an mk2 pipe in the game: 1) coming out of a pure oil extractor and 2) feeding a nuke clocked to 250
Rocket fuel is a gas, and gasses don’t care about headlift. Distance is distance to them, regardless of axis
talking about flow rate not headlift
I'm an architect, you can tell because I use rainbows for everything
maybe I missed the convo
oh yeah then you just have a good setup lol figured that was obvious tho
probably two at once going on, fluids always mix things up
yes, i always mine the crude oil by hand
I was just saying that the source of the flow seems to matter. 2 water extractors or 2 unpackagers seems to work well for me for getting 600 consistently
where as 2.5 blenders is pain
the correct way of playing yes.
back in the day when oil came out packaged could you pick axe it?
trains not pipes is the true flex
No. At least I don't remember being able to
fluid trains are slept on too much imho,they are cool
the only fluid thing I really transport is nitrogen and it's silly to not package.
they're mostly awful at moving liquids which is amazing because it's a great excuse to use even more trains
I would package them tbh
I mean, if one train is not enough, use two trains. kek
fluids trains are fine, they just suffer from unloading time more unfairly in my experience is all. I’ve used them previously with great success, specifically with nitric and sulfuric acid since it seems everywhere only wants a drip anyway
or more waggons
AND GUESS WHAT TO DO WHEN TWO TRAINS ARE NOT ENOUGH?!?!?!
THE ANSWER MIGHT SURPRISE YOU BROTHERMAN
LESS TRAINS???
im about to embark on a huge project.... https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_RocketFuel_C"%3A"4000"%2C"input"%3A{"Desc_LiquidOil_C"%3A"1800"}%2C"altRecipes"%3A["Recipe_Alternate_DilutedFuel_C"%2C"Recipe_Alternate_HeavyOilResidue_C"%2C"Recipe_Alternate_TurboBlendFuel_C"]}
back when you had to make batteries I'd use them for alumina.. but now? nope
pipe superhighway?!?!
I did raw nitrogen trains before 1.0 but phase 5 changed the dynamic and now I want lots of nitrogen lol
which is still feasable, just would need 2 cars instead of 1
if you're doing that much why would you not use base turbofuel recipe?
MY FAITH IN HUMANITY IS LOST THANKS TO YOU
why would i use base turbofuel
trains are fun and I support you even if gas is like a million times easier to move by pipe than liquids are
you're wasting a lot of oil to save some sulfur
o wow u had some ?
i have no plans for the rest of the oil.... heck i still have a node of 600 to use but cant use it yet because its in use powering my current turbo fuel setup. i just need to expand it
isn't the best sulfur we save actually the friends we make along the way though?
this is in the blue crater... suppose i could use base
sounds like blue crater
could get 7k out of it i suppose
usually out of habit I use the rest of oil in the blue crater to make computers. They eat plastic. But probably just making the plastic there and computers elsewhere is more ideal for you
i got computers elsewhere
crystal computer is the better recepie in terms on item consumption right?
128 refineries if i dont use turboblend fuel vs 40 blenders
so i would also save a LOT of space
we did a build that was pretty close to that in our 1.0 save #screenshots message
im also trying to beautify the thing though lol
I guess if that's a consideration for you then it makes sense. I think big factories are cool 🙂
If you’re trying to maximize then yeah it would be crystal computer combined with regular circuit board, but it’s pretty difficult to find oil and quartz together. Oil and copper is blue crater
i too like big factories but i have a problem where if it gets too big i start getting bored and then i start just hooking things up to get it working and then it becomes a mess
especially because i cant just build a floating platform in this game. my brain just wont let me lol
ive already got an osciliator factory right next to my 1600 plastic farm lol
sounds dope
what about 2 floating platforms? way classier
how many fuel generators does this need? I hope you thought that through 🙂
alot
500 are not alot
rocket fuel is 7.1 something
960ish if you don't OC
7.5
Frame foundation on vertical zoop is by far the easiest way to make realistic looking supports in this game.
Concrete columns are a close second but you’d need more of them for realism
so if my math is right..... 560ish
not much lol, ive made my first "big" power grid with 700
and i didnt use the full potential of the resorce well
my current is turbo fuel with about 36 something odd generators? dont remember
running off just 600 oil and a blendfinery blueprint
thats what my current build is lol
overclocked rocket fuel burner uses 10.42/m I'm looking at it right now
i dont intend to overclock them though i might
the easiest flow is to do the turbofuel factory then just add rocket fuel onto it; that does ignore the nitro rocket fuel alt but ideally you’re recycling the compacted coal back into turbofuel anyway
overclocking rocket fuel needs a lot of slugs, but it does save space. Up to you on that one
oh ya thats another thing i havent considered but i was gonna make a coal plant along with it to burn the compacted coal lol
Is it hard to start on Dune desert?
not if you've played through the game for a bit before. but there are some things that you have to fight sooner or whatever
oil kinda sucks to get to, but otherwise it’s the most spacious of the 4 starts. You’ll never run out of iron nodes
I recommend dune desert only if you’ve done oil at least once
You could always just do the dune desert start and then run to the starter spot 🙂 It's all the same map
Rocky desert is my recommendation for new players who don’t wanna do grassy. It’s got everything
have you considered skipping rocket fuel and just building ~8000 biomass burners instead?
your pfp checks out with that statement
I regret I chose grassy fields instead of rocky desert
You wouldnt happen to know of any way to use factory carts to supply the biomass burners would you?
Tree farms when?
that's such a silly setup in astroneer
another disgusting thing ima have to figure out is how to distribute the heavy oil residue correctly since i can math with 1 600 pipe to 20 refineries easily that makes it simple to make 3 lines of 20. but then i gotta send 1600 1 way, 400 another way, and then 400 another way
meh just manifold it all and plug in the extra pipes at the correct midway segments and let it slosh till it figures itself out imo
that's really just 2x600 and 400x3 so a 2:3 balancer
2 pipes with junctions -- one from each side into each of the 3 pipes
well it would have to be at least 5 pipes...
well each mk6 belt supports 1200/min and each burner needs 4 solid biofuel/min so you could do groups of 300 burners on a manifold each with a truck stop for a total of 26.66 truck stops
3 for the 1600 and 1 for the others
and then the number of factory carts depends on how far the route goes
I love that you did the math for this ridiculous setups.
Brb building 27 truck stops
why is that so gigantic
? because I just threw it together as an example? You're free to adjust however you'd like obviously
no i meant the picture. im on an ultrawide and its like zoomed in lol
oh... I have no clue. I just did a snip of my screen and pasted it
yeah I'm so happy I swapped my 2400 rocket fuel farm to packaged rocket fuel. It's so much easier to see how everything is moving and whether it's flowing correctly or not.
The packaging/unpackaging power cost is enough that I don't love it but it's still worth it
yall can anyone gift me satisfactory on steam, i'd really appreciate it. since i dont have an international card
yeah I mean it's not literally infinite power but you're well beyond the point where power is basically just a number more than a limit with that amount of rocket fuel
this is against the rules. would not recommend doing this here
generating a crap ton more power than i ever have
ah damn
that's a lot of kilomegawatts!
I'm sure you can find places where you can acquire it.
whats your Uobject count at as a baseline?
I don't know but I was crashing a lot before I upped it. how do I find out?
In Satisfactory Mod Manager, search for "UObject Counter" and download it
a mod can show you
How hard was it to up it and have you seen and problems since?
Also whatd you up it to?
gimme a mnute
no problems and there was some wiki page and I just copy/pasted. it was a large number like 1000000000000 or something stupid
I log in at 1.79M out of 2.16 or whatever and.... yeah.....
I was crashing every hour or two
I've crashed twice within the last 30 mins...
I am at 1,643,580 out of 100,007,936
I'm going to do a hypertube cannon flyby of all my big stuff and see how much the count goes up. starting at 1.638
1.6 aint bad honestly
What I notice causes the count to go up more than anything is interacting with inventories/machines
Just being around shit aint too bad, its the interfaces
oh holy cow. it goes up by like 10k each time I 'e' on a building???!
that's insane
oh... but it reset fairly quickly
I was over 2m but back to 1.63
Yuup
I remember trying to prime my High-Spped connectors with quickwire and something else, I couldn't go through 4-5 machines before I was pushing 2.16
is it reasonable to move raw coal from node via train to a steel factory?
very
last night I figured out how to start the flow of items on a secondary circuit if a primary circuit loses power. but I'm not sure it's useful. basically you use a water packaging loop to block a priority merger but if the packager loses power a lower priority item can start flowing (say, fuel). but is this useful to be able to trigger something when power goes out?
why not just build where there's coal and iron? They're both very common
I thought I saw something somewhere about vertical splitters/mergers. Are those in the game?
i am having trouble deciding what rarity of node i want to build on lol, pure, normal, impure
yes, just put a normal merger on a lift
why would you willingly pull from impure nodes
I suggest always puttin ga smart/priority one though because the game doesn't let you upgrade them later
unless there's a bunch of them
whoops, i used some impure coal for my first power plant lol
This is fair, if I can combine 2 impure nodes, thats a pure node
I don't know, perhaps because at the early game, they were close by?
i am guessing the rocky desert and bringing coal down from waterfall is best place to build a steel factory?
If they at steel you're at least in the mid game
And yes, they are
Guess it depends if you need that tiny extra bit. I'm going to use it if I need it instead of trying to bring it in from somewhere else
A fair point as well
Though if they are talking about trains bringing stuff in, they have their pick of the map 😛
im in a weird spot, i deleted everything i built after getting research done, to build it all back
so since its a fresh start trying to get things in the optimal place
I did that a couple of times in the early game, mk1/2 to mk4 was worth
there aren't any optimal places.. don't tear things down just build somewhere else.
whatever your old and janky factory was making is still just as useful as it was before
Build somewhere else, then tear down the old if you really want to
ehh its too late now, and i spent 20 hours on my first coal power plant lol
sage advice this
have your old factory build smart plates -- even if it's slow you'll want them later 🙂
i need to drop another coal power plant i think to power everything, only got 1800 power atm
Well, in the current game, my base is still where I started. I have 2 impure limestone nodes, 3 normal iron nodes and 1 normal copper node. I also found a pure coal node, way to the south. Other nodes I know of are further out, but I'm still working from my first base location and am about to set things up to work on Phase 2.
3 priorities at all times in this game as you play through it
- Power, Isolated from other factories
- Aggressive MAM and Hard Drive Research
- Whatever you want
power isolation would be cool if it mattered even in the slightest... but it doesn't. power in this game is trivial
been doing 2 and 1 i need to figure out where i want to build my central command where ill place my electric control panel
- Use more factory carts
I notice most people dont do power like you and I do
I got geothermal and some storage, that's plenty for now (with biofuel backup and a coal power plant if I need it).
Can I attach a merger straight against a conveyor lift? I've never tried it, but I'm working on limited space on a large-scale build and having that simplicity would be helpful
I don't bother with power isolation but I do blueprints of huge towers full of power storage and keep enough of that I have a long warning before stuff shuts off
I just have enough offline storage that I can fix whatever is broken (usually a derailed train I didn't notice) and then turn on my offline batteries long enough to get all the trains to their destinations
I like the idea of power isolation but I mostly do MP saves and anything fancy just confuses people I play with when troubleshooting is needed 😆
how do you make angles with foundations again?
Guys, i am having a mental breakdown. So i decided to make a fuel outpost in the blue crater, that has 3 pure nodes, 3 normal and 1 impure. However i realized that the project is much much bigger than i tough.
Just for one pure node it will take 20 refineries that go into 16 blenders that go into (temporary, in the future they go to turbo fuel ) 80 fuel burners.
I dont know how to place all of this buildings down.
I already did the scale down idea of "try to start small" by only doing one node by now, but still feels like a lot....
yeah
how about you wait till rocket fuel?
Did you brick the zone?
so just hold control down and click click click click click click click
I'd say take a break and make a skatepark for factory carts and come back to it later
but the thing is, IDK How big i want it, and how much platforms i want
the start of a 1000 building factory is the first building
i cant do anything without more power...
foundations and factory carts don't need power so it's perfect! 😆
wdym?
I imagine part of the problem is figuring out where to place down all these machines, right?
on a foundation, that is obvious
but the placement of them relative to each other is what is troubling me
like the refineries of first stage dont need water, but then the blenders do
correct, so "bricking" the zone means covering the entire zone in foundations
Kind of setting the factory floor, more or less
and then i need to leave space to repeat the same building 5x
yeah, but idk how much space i need, and how tall it should be
If it were me, I'd start with all the refineries making HOR up high, maybe even slightly above where that crash site is.
Water is the next tier down with the blenders, and you can have the HOR flow down into the blenders, pump water up and over
like, pump everything upwards?
Yes. Make a factory floor, high in the sky against the mountain right there, and thats where you process the oil.
Go down then about 10-14 foundations into the next processing area, fuel.
Then you can move the fuel further down and have clusters of fuel gennies
well, if you pump the dense stuff up high then you never have to pump anything again 🙂
the only problem is that if you don't start high enough you run out of down.. whereas starting at the bottom you never run out of up
the thing is
Correct
first stage doesnt need water, second stage needs water, then none of the stages higher need water
correct, you will need to pipe water to the blenders, but its not as bad as you think
Do you plan on using power shards in this (outside of the oil extractors)?
for one pure oil node its just 16 blenders
i didnt plan on using any power shard here
I recommend sharding the...
Oil Extractors
Water Extractors
Fuel Gennies
what scares me tbh its the 20 refineries and the 80 fuel generators
32 fuel gennies @250%
20 refineries are about fine, 80 generators is gonna be a load more space
unless you build in an anlready created facility that lacks space
https://cdn.discordapp.com/attachments/553550313533997057/1401364934075351110/image.png?ex=6890024c&is=688eb0cc&hm=ee3f07424756bff4f1f52f91bf8dba3f15f99e7271a58e86a2f505c188784954& I just placed 20 refineries and posted the screenshot since you said that. Just start and it will be done before you imagine
so like this? #screenshots message
well, it inst as simple as placing them down, as i need to make sure i can replicate that 4x times, the pipes arent full, etc...
turn the resin into rubber (or less ideally plastic) if you have any use for that.. but yeah
something like that, yeah
I also recommend sinking your polymer resin alil ways away from the power, can you can, very easily, turn that into more rubber and plastic later on
maybe turn the resin into rubber if its not too annoying
don't worry about all the steps, just do the next step
Only takes water 😛
and the next step is placing down 20 refineries. You're thinking WAAAAY too far ahead.
hoo yeah dont worry, i plan on using it later, just sinking for now
But its not just 20 refineries...
just do the next baby step then ask "what is the next baby step?"
And Xaxxon hit the nail on the head.
Just start doing the first step
Make HOR, once thats done, then worry about blenders
thats the issue, i need to also be able to make it modular to make the next fuels that are comming later
I can and have placed alil over 220 or so refiners down in about 20-30 minutes with BPs
it is. Then the next step is feeding them. then the next step is tying them to the consumer.
it doesn't have to be modular
for fuel gens have you considered ᴄᴜʙᴇ
up
just make a big rectangle of foundations and go.
these problems only exist in your head, not in the game
The thing here is.....
HOR and Diluted Fuel dont change
You just change the route of fuel to more refineries for turbofuel and rocket fuel later on
i was thinking more about the first 2 stages being close to the water
i suggest building as much of it in the void as possible
I hated Factorio, me install Factorio, me bored Factorio, me decide do something, me make fabric, me make steam, me happy, me love Factorio, me super happy
and turbofuel doesn't have to change either. base recipe is best recipe
wrong discord
oh wrong server
i am using heavy oil residue and diluted fuel
yeah, none of that changes.
oh i thought you were still talking about the generators specifically, then built the refineries and blenders on both sides of the geothermal
and the generators above it
Again mate, just start, the project becomes clearer when you start
#screenshots message dw, already planed that
maybe might pump up a bit the sulfur
but other than that, that is the end plan
I suggest you stop using planners. They're giving you anxiety. Build the final thing you want to build then feed it. Then feed the things that feed it... and the game plays itself
but they are better to be able to know how much i will need
if you never build anything it doesn't matter what you know. I'm being semi serious as they are giving you anxiety
for rocket fuel, is nitro better than base recipe? considering the inflated extra resources for the 30% yield increase
yeah, that is a thing i tried avoiding, but guess i am back to it.
I tried the ideology: Its better to do something basic than to do nothing at all
how many coal generators can one water extractor fuel
Nitro simplifies the process by eliminating the turbofuel step at the cost of more sulfur. Up to you to determine how valuable that is
but the issue is: i have my steel factory as example, i tried with steel beams and steel pipes onçy
then upgrades to encased + rotor
then upgraded to motor + heavy steel frame
meaning, its making very few ammounts of those last 2 items
but i just went the lazy route
Build what you need when you need it. Stop trying to plan ahead and overbuild now for the sake of having it later
thats the thing i just said
i tried doing that with that steel factory
and then i took the easy route when i needed a new material
and just built one floor above
Here's an approach. Just pick an amount of oil and turn it all into HOR. Don't worry about anything else. Then turn all that HOR into diluted fuel. don't worry about anything else. Just do it one floor at a time and just build until you've used everything from the previous step
You'll end up at exactly the same place as the planner except you don't have to think about all of it at once
and once you have fuel you can temporarily just burn that if you want to stop there to take a break
there is a big big problem there
oh?
in one step i need compacted coal, which required coal + sulfur, and sulfur arround is not enough for all the fuel
so worry about that later
so i either import more, or just use the one nearby limiting the ammount i can make
or do both. use the local stuff for now and bring in more later. You don't have to decide this now
especially if you do one floor per tier you'll always have the ability to expand horizontally
Just build™
and like I said, once you're making diluted fuel you can just send that to your fuel burners for now and move to something else for a while since you'll have a bunch more power just from that
the problem of building a floor per tier, is that i will need to pump each pipe since they are liquids and not solids
pumps are not difficult.
but they require pumps
Who cares? It's a pump. You stick it in when you need it
have you not unlocked pumps?
