#satisfactory
1 messages · Page 205 of 1
I am so far into this build (weeks already) that there is no way I am making any adjustments until I'm up and running. I'll screenshot the whole recipe and drop it in the screenshots channel.
done
whats there to see? ss your setup, not recipes
I'm half way done building the 64x manufacturers for the Infused Uranium Cells, then the 64x manufacturers for the Uranium Fuel Units, then it's just building the power plants. everything else is done and running except for this silica problem
My setups are all over the map.
I can screenshot the silica setup, but I think I've already been given a solution for that which I am now going to build out
your distilled silica ?
why there is no satis tools site for 1.1?
because there's no need
Sure, I'll screeshot that for ya
unchanged from 1.0
I dropped the screenshot of what I thought would work
you can see the failed priority merger there
I have not yet mastered the more artistic aspects of this game.
Here's where I'm at: I completed the entire space elevator game. Then I collected 100% of the slugs, spheres, and sloops. Now I want to build enough power to be able to do whatever I want. Once the power is up I'm going to focus on aesthetics and such.
seemed like a nice path.
I'll ignore your pipe crimes. But soranei is right. Create a speerate blender that only uses waste water
direct feed is fiddly
tell me what the "pipe crimes" are? I do want to learn.
I assume you are referring to the fact that they are not perfectly straight and such
It's just quite mess xD And direct feeding waste water isn't ... the most reliable option
yeah. I agree about the mess.
i just realized that i need 1300 iron ore per minute but my conveyors are only 480 so i'll have to make the production smaller
honestly though your pipe crimes are pretty minor. Just using a valve to direct feed.
It's something that can work but it's like spinning a plate and hoping it doesn't wobble away
oh, I thought I'd try the valve as a fix. It didn't.
nah, they aren't great at stopping back flow
a powered pump would be better but still not what I'd call 'reliable'
You guys are really great, thanks for the help.
I also tried adding pumps thinking they'd control pressure, but again no go
pretty much any time you have waste by product that is used in a previous step? just creating a split in the system is your best option
surely separating the fluids will work. I'm embarrassed not to have thought of that myself.
you can pretty much do that with 3 480 belts, no?
almost no one thinks of that initially. Don't worry xD
I certainly didn't
But I did have the luck that my first direct feed system worked right off the bat
i can but i have only 2 pure iron sources
you mean miners?
all other iron sources are very far from me
do you have some copper near by? or water?
you can change the recipe to output more ingots
I've burned through almost an entire pad of lined paper building this project. I love it.
I do want to use the distilled sillica loop at one point for silica Circuit boards and crystsal computers. Just a massive output
i use the copper source for many other resources, i hope i have enough
and i don't think i need those 7.5 frames per minute
5 is enough
you dont use that much copper for alloy iron
and you can also turn some of the iron for copper alloy
is this an official discord?
why not
yes
well you could do iron alloy, or pure iron ingots to stretch it out
no water nearby but i found 140 copper/min
this is enough
but i'm soo lazyyy
5 heavy frames per minute is much easier
iron alloy is very easy
okay
It turns out I need double the canisters I have to make my machines go 100%
From 41k to 82k
does annybody know how to get rid of that fundament bug with walls?
i cant share pictures, i hope u know what i mean
just used satistools site
i have not enough resources
even with pure iron ingots?
Hows everyone doing?
Doing pretty well, just trying to get my plant online. Slowly
Gonna have to be a bit more specific....
nevermind, i'm stupid again
forgot to enable the alt recipe
it happens 🙂
happens too often to me 😭
idk i replaced my walls for glass walls und u can see the floors glitching thru the glass (can i send a pic of that in dis discord?)
ive send a vid
so are drones just better trains? i guess they have less inventory space but are faster perhaps?
Same way a fork is a better spoon
hey i have a suggestion for new build that we need
sense we have the dimensional depot can we add a dimension exporter basically a dimensnal depot but in reverse uses the same stuff but instead of storing things it exports things to where ever you need select resoruces
it uses a mercysphere the same frames etc but with smart selector instead so you chose what thing you want in what location you need it and its so much easier then using storage containers and unesseary long convayor belts
This is what trucks, trains, drones etc are for
you should take that to https://questions.satisfactorygame.com/ and either create a ticket or upvote an existing one if there is one
I doubt they will add item teleporters as drones are already close to that and it would make too many other transport options obsolete. But I'm sure there is a mod for it.
just use what you like more or fits more, both are good, none are better i think
fair enough
drones don't need rails but carry less items if i'm not mistaken
more importantly, factory carts are better than trains AND drones
and adorable AF
no but I tried to drive them through a portal
wait what da heck is a factory cart?!
OH that thingy
ive send a video in #screenshots
Your ordinary game engine glitch shall go unnoticed.
If you reead this channel you are going to get a lot of spolers for upcoming unlocks and mechanics because the entire game is discussed heree, except for story spoilers.
My advice. Don't fall from the height limit in a factory cart.
there is a story?
the only story thing i heard was the mercer and somersloop interactions
Those and ADA. Keep playing 😄
just remember that ADA has a twin and when she steps into the portal it's actually destroying not teleporting her and her twin is pretending to step out on the other side
if only there was #streams-and-videos
sorry im new
But c suggested #screenshots thus...
for troubleshooting there's #1038092680493801533
#screenshots is for showing off cool stuff
I hit the phase 4 wall because I rushed. I don't want to quit, or start over, but, the complexity....omg.... oh well
i just wanted to look at his bug
he didn't even say he wants to fix that
take a deep breath, slow down a little, and go build a skatepark for factory carts until you're ready to continue 🙂
That...sounds like a great idea. thanks lol
get some lizard doggos, make few hundreds of factory cards driving in a small room, explore the world, get a lot of somersloops idk
you don't have to automate things 24/7
FICSIT would like to have a word with you
btw im on like phase 4 tier 8 and i've yet to properly leave the original green grasslands biome, I went into the desert one a little bit but the game is so massive but for what?
is there more stuff to do after space elevator?
basically whatever you want to do
When do y’all think satisfactory will come out on Xbox??? 🤨🤨🤨
Just like I wanna know a date 😭😭😭
they are different.
Drone's power is being able to set up point to point transport with no infrastructure. You need a fair few drones for high throughput
train's super power is having a main line that goes by most of your factories and just being able to do short link ups to re use the infrastructure you've built
Bro getting a PC is expensive tho
i have a 1060 3g and running good
Like really expensive
it is an investment :\
You can put together a decent chonker for like 800 dollars
Bro my PC is my Xbox hooked up to a monitor keyboard and mouse lol
so are consoles
i got pinged 4 times, i dont know where, i feel bad now
the only word im gonna say is gamepass
Ik but a good tower is like 800 bucks 😭
ah yeah, pay per month to even be able to play 🤔 definitely a value
Oh well they said that it’s coming out this year ig I’ll just wait
but no crossplay right
Wdym
playing multiplayer with xbox and pc together
Oh uh idk if they said you could but maybe
But Xbox does have croosplay
Crossplay*
yes but i thought they sad they didnt want to do that because its easyer to put out patches on pc
but maybe idk
They might have said that I can’t remember rn if they did or not tho
i need solid steel recipe so muchh
Did my new tag work yet?
Oh it did
I mean we are halfway through this year I can for sure wait a couple months for it to come out
Oh I’m talking bout the console release for satisfactory
That’s what I was talking bout before confusing srry
Hello everyone! Long time watcher of the occasional videos, but only a recent pioneer myself.
I've eh-good-enough'd my way to Tier 3.5ish, and now that I have more options, I'm currently trying to ... rationalize my factory a bit.
Starting with the very basics - power, is my understanding of this workflow correct :
MK1 Pure Coal / 1/2 MK2 Pure Coal -> 120/m -> 8 Coal Generators (8*15), +3 Water Gen (if correctly agenced) into 600 MW, which should be enough to build a factory that will unlock the next tier (and their new power sources)
Correct so far?
No
I just been there yesterday
I had to make 16 coal plants
But I had the MK3 belts at that point
How much power to build very much depends on how "big" you build; there's no one target that'll work for everyone
Though like Spaghetto, I tend to build quite a few coal gens eventually while in Phase 2. I generally end the phase with anywhere from 48-64 coalgens, personally
I didn't even build that big. Just enough for space elevator and storage
Though, again, it all depends on your build style. If you build frugally, let stuff "back up" and go idle, and/or just build stuff as needed, you can certainly get away with a lot less power
I'd find 3-4 coal nodes and do about 32 coal gens at that point. You'll run through 600mw very fast
and then up it to 64 when you have mk3 belts
OK. But the 120/8/3 pattern itself is correct, if in need of replication, right ?
i had 18 coal generators, powered by one normal mk2 coal miner
After coal I normally make oil power asap.
But there's so many hard drives I need to go through at that time
Heh, enjoying these trolly youtube shorts from CSS
One of the reasons I don't feel like I'm progressing fast enough is the alt recipes
Am I getting the math wrong, or is there 30/m coal missing? (19*15 = 270)
Anyone else feels like 10 mins is too much
strange
For the hard drives
i'm sure i had 18 coal generators
erm i think you do the math wrong
I typo'd 19 instead of 18, yes, but 18*15=9*30=270, right?
Yes, but Isn't MK2Pure 240?
nope
mk2 miner on a normal coal ore makes 300 per minute max
always use shards on the miners lmao
there are too many slimes in the world anyway
MK3 belts have 270
yeah
what's wrong
those are cheap in that phase
very cheap, even more cheap than mk2
aurora is so beatiful with the planets and stuff in the sky
Yeah you need rips for so many things
And they're kinda hard to make
which
what are the rips
reinforced iron plate
i think the only use for rips is constructor
and belts
and prob a few other things?
!wikisearch RIP
quite a few things xD
is checkit an AI?
could anyone help me with some load balancing?
what's the issue?
no
i need to split a belt of 20 steel pipes across 5 belts of 4.
im making an industrial beam factory
google 1 to 5 load balancer, you'll find a set of simple diagrams
or just manifold it to save space and work
i found one, even on the satisfectory reddit
yup
satisfectory 🔥
wouldnt be efficient enough for such low amount of recources
--S--S--S--S--S
| | | | |
will be same efficient as the balancer (once it saturates)
your constructors and assemblers won't use more than they need lmao
manifold is op
manifolds are perfectly efficient
manifold doesn't work in mindustry, idk why
in all situations
is it good to build a base on the bottom left corner of the map?
guys for a pure coal factory 3 smelter for 1 miner is good?
whaat
well
i don't like this setup that much tbh
you can't smelt coal
... manifolds?
yeah in general
they are 100% efficient, compact and fast to build
mods ban him
they're the best setup in the game imho
and you don't need to plan your entire world around load balancing
they take way more time filling everything up and i end up having to wait too long in order to check whether its all efficient or not
im a masochist ig
if you meant copper or iron, a mk 1 miner with a mk2 belt can supply 4 smelters
go do something else?
build another factory. explore
or preload
ye alr i just really didnt think thru this lol mb but ty
np
it still feels kinda off
playstyles are playstyles
i bet miner mk2 will need larger space
toungiee, if i use 3 splitters to make 3 converyor path to a merger then make 1 long to the coal generator, would i be faster or same speed, but maybe i can use this to feed more machnes
nope can upgrade on top of it
Not really sure what you're asking
thank god, cuz my space already cramped
like split into 3 at the miner? or split into 3 where you are using it
split it in 3 ways
but im thinking about it and it may be dumb
Your belt speed is the same regardless
One thing you can do to basically completely avoid the warm-up time is prefill the input buffers, btw
Though of course sometimes that's not super feasible, depending on the material and the number of machines
it MIGHT speed up the clogging, but after that it won't change anything at all
ye i realised lol
i wanted to do this orignally cus i tought i have to smelt it...
for power gen?
ye
i want to get coal energy
so i can make better factories not needing to worry about fuse blown out if i use to much
i gott a get water now
yep
find a few coal nodes right next to water.
each start zone has a spot like that nearby
yeah, 8 gens 3 water extractors
or 4 extractors underclocked if you want to split the water
you mean 8 coal generator right
yessir
!wikisearch CG
only ting i found is a small lake
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
does it have 4 coal nodes around it?
no
started in grassy fields?
i found 1 only lemme scan and send my map
head north west a ways, after acliff
i get there are alot of them but its super far from my base so idk how can i get the coal from there to my base
you burn it there, wit hteh water
why would you need ot bring it to base?
uh
i realised i can make a really long wire from there
ig ima delet ethis place i made
you'll eventually have wires spanning all the way across the map
if you haven't gone throug hteh tiers before? I recommend not mods
otherwise
i don't mod, but the one I see all the time is infinite zoop
hteh?
as in 'have you finished al lthe tiers yet?'
ah
hello everybody should i definitely use cast screws recipe?
but whats wrong in some qol mods before u finish the game
if you want ot skip rods? sure
Basic building skills and knowledge
which changes as the game goes
yeah yeah i just wanted to know if anyone had an opinion ik its same efficiency i guess it just easier so
is there a way to set the conveyor mk4 in satis tools site
it's less efficient if you're using Steel Iron rods.
but thats about it
ok ill see when that recipe comes around thanks
like for the infinite zoop, u need to do mam research before u can infinite zoop, rn i got like 30 range
i found a way to not get fall dmg, but it doesnt work always only when u have a small rock or somethign u can slide on to lol
oh yeah no sweat, though I always just use steel screws anyway xD
.. ok? it's still a lot of changing of the vanilla game before going through and seeing how things are and learning
there's alts that do away with screws, I recommend getting those if they pop up
it's not about 'unlocking more milestones'
But I'm not your mum, I'm just giving you advice on what I think best practice for learning the core skills of the game
I'm not going to ground you from your computer
i dont see ur point, what am i learning if i have to build 40 fundations by placing 10 4 times or placing all 40
and i already cranked 50 hours on this save its not like im just starting out
i got the stitched iron plate thats it
i'd say its a free country
go wild my dude
i mean its not like i want any mods that add new items or anything
i just got 2 qol mods efficiency checker and cartograph
i got some decoration mod, but idk if imma use it soon
i think i gotta watch a train tutorial and completely rework my rail system
cuz now it turns out i need to ship some items somewhere and i dont like it
i cant belive this, i was so close to the coal, and igot ganged on by theese huge monsters..
The whole recommending no mods partly comes from the ability of mods to solve problems the player is supposed to solve in vanilla. Can be mentally a bit dangerous to start modding right away as your brain can go "what mod does this better". Can be perfectly fine especially qol, but can also sorta break your will to deal with vanilla gameplay friction.
But it's a sandbox game so no real wrong way to play.
or i see nothing wrong with this mod i got that with each manual craft it speeds up by 20%
it just saves some time and make things less annoying
I personally never mod games until my 2nd playthrough, but it's a single player or co-op game, so play how you want to play imo. The only time I have issues with mods/cheats is competitive games
i mean
ugh it gonna take so long to make 600 bio fuel bru
constructor
i beat hollow knight 3 times before installing mods but theres this mod that lets u teleport to benches which are spawnpoints, and now i couldnt imagine playing without it lmao
so i guess yeah some qol mods can be dangerous mentally
My anecdote is doing a lot of editor Factorio playing to save time. Gets really hard to enjoy vanilla after experiencing the qol time saving of editor. Mods are similar. Just something to consider before diving in.
Faster hand crafting is not a QoL mod
Eh, kinda qol. Just cuts afk time down.
it's also a direct impact to incentivise automation
Well, you're supposed to be automating past the very start of the game
im not automating turning sloops into power shards
Slugs?
The topic gets rather philisophical. Games are so fluid that a feature and a qol mod aren't really even different. There's just a linear spectrum of features that currently exist or could exist (mods).
Why aren't you? You're literally missing out on doubling your power shards
huh
you definitely should. Slooping can only be done by automation and it doubles your power shards
oh i forgot u can use somersloop
Like DDs are indispensible feature now. But prior to them existing you had to mod for the functionality. Were they qol if you installed the mod say 1 day before it got added to the game?
I do the same with animal remains, then animal protein too
yeah best technique ever
i just end up building a random constructor with one in the middle of my factory for that
just have a slooped constructor tucked away with an input and output box, change the recipe to what you're wanting doubled
basically same, I just have a permanent one next to a sink. I add a belt to the sink merger when I make DNA capsules
Cut out the manual labor, just have boxes where you throw whatever in (slugs, protein), and let the machinery do the rest
is there some tool i could use to remove all of a said building from my world? i wanna rebuild my rail system but i dont wanna follow all of my 5km of rails and destroy them
i heard sum about interactive map doing wonders like deleting deconstruction chests
I think you can on the SCIM? I've never done it, but heard people talk about it
I don't think SCIM has filters for deleting stuff
I have wanted to do something similar and have not been able to
oh wait but then it would delete my other line and i dont want to
i guess i was meant to cut manual labor, but its time to do it all by hand
If it's just 5km do it manually? That's really not that long
it really is
You could probably do it in like 10 minutes fr
maybe yeah
or play 4d chess and set up smart splitters connecting to constructors for every alien organ 
That's the correct way to set this up, no 4d chess about it
the hell is 4d chess
It's meme-speak for big brain move
big brain euphamism
for me it is, i'm already used to just pull out the classic janky constructor every time i need to process dna
wait it actually is
It is, but 1) I don't have that many sloops and 2) not sure where I'd want to put that line
Doesn't matter where it is, it's so easy to move around in this game, as for sloops, just find more?
i'm sloop bankrupt
You can always relocate it later
I normally explore while waiting for elevator parts, I will get more when I finish the tiers I'm on
i spent my sloop life savings in power augmenters
I DIED 2ND time because i looked away and fell down
and getting sloops in that process you're not always going to use seems like a waste now tbh
They're very easy power, but usually not the most efficient use of sloops
why does augmenter has an input
Matrix input. Makes it 3x better
The REDACTED goes in the square hole.
using somersloops for production really take a toll on your power consumption though
augmenters are the best, energy wise
Only useful when you've got 100+ GW of raw production tho
once you get into later fuels, powers kind of a nonissue
what is the GW
Doubling uranium rods, for example, is more power per sloop than an augmenter until you hit like 400 GW
1000 MW
million?
1000 MW
oh okay
did u satisfactory players ever dabbled in some modded minecraft
ye
i personally like to run into my augmenter's lasers when i'm bored
technically a billion actually
would do it again 10/10
i'm a minecraft modding expert heheh
recently i realised satisfactory is what i was looking for, its modded minecraft on steroids
after finishing satisfactory try gregtech
nh
it's like satisfactory much more more complicated
I go back and forth between Satisfactory and CoI
optifine is the best mod ever
i even spoke to some devs and they changed sum in a update but i think imma stop here because someones gonna call me out for being offtopic
if satisfactory also happened to be like modded galacticraft it would be the best game ever no cap
there are much better mods that let u have shaders
that was a ragebait
haha embed fail
okay yeah what was i expecting
epic embed fail
Nah, they're just not allowed in this channel
it's funny how the bot deletes any links not whitelisted, but allows gif links even though it won't show them
the bot set me up
okay it wasnt that bad
took me 15 tho
another very bothersome thing I can't solve. I can't figure out how to place blueprints well. let's say I have a blueprint that is two foundations wide and 6 foundations long, with a railway built on it. I cannot for the life of me place the blueprint. No matter where I aim my mouse, the hologram is never where I need it. For this reason I have not used any blueprints. What am I doing wrong?
If you mean re: the shot that got put into #screenshots , btw, sftools only gives you a logical view of the factory chain; it doesn't even attempt to show you implementation details (like miners, belt speeds, what have you)
With sftools graphs, it's up to you to decide how to split things up and how to belt it, etc.
IME solvers which do try to accomodate that kind of thing (like satisfactory-calculator's "physical" view, or whatever it's called) generally end up giving you graphs which are an utter mess
you can pick what you want shown though
it does default horribly if you put it on realistic mode, but I turn off splitters and shit when I use it
In that particular graph, fwiw, centralizing screw production in practice is often not recommended anyway
Make screws directly in front of the machines which need them, IMO. Don't manifold it, don't try to route 'em around the factory. Just make the exact amount of screws that the next machine needs, and send those directly in.
eh satis calculator is ugly
are you trying to place it on like terrain
not usually.
tap h to lock the hologram, then use keys to nudge
Yeah, I get that. my problem is that I can't even get the thing close. and the verticle alignment is always a problem'
you should send a screenshot
you can vertically nudge now.
do you ahve a hover pack?
yo i found nitrogen for the first time holy
im starting to be mad, i died 4 times on the way to the coal place
How to verticle nudge? and yes, I have everything unlocked.
shift
pg up/down
there should be tooltips on screen tho
Can I go from tier 6 to 9 in a week? I just upgraded to phase 3 and it’s looking very complicated phase 4
maybe there's a setting. I don't have these. I'll look.
yeah, you should be able to remap the keybindings
do you have a 60% keyboard or something?
bruh i was building water extractos then i got killed
I can't use a custom swatch as my active swatch?
Wdym
i found a thing called summersloop
When I right-click on the default swatch presets, I can set them as active, but I can't do the same for the ones under "Custom."
should be possible but depends on how much you can scale up and how much you're playing/how long you leave your game running
basically free coupons with animal dna xD
That single Custom swatch is meant for one-offs, not for regular use, and doesn't allow for being set as default.
Can I ask how long it took you?
i got brutally killed by 10 spiders
so i gotta change one of the default ones?
The lower down ones also work.
my 1.0 game we rushed to the hoverpack/mk5 belts then started doing more decorative stuff so longer than a week
Just not that single "Custom" one in middle.
alright, thanks.
That Custom is only one where the result isn't tied to the swatch.
So if you color one thing as blue with Custom, then change that Custom to red, that first thing doesn't change color.
With all the rest of the swatches, the colored stuff just links to the swatch.
And any later change to single swatches colors changes all buildables colored with that swatch before.
you'd mostly want to look at the total resources needed for the 4th package and focus on those if you're rushing to T9
research is going to be easier than the package stuff
So if you set Swatch 1 to blue, color something with it, and then change Swatch 1 to red, all the things colored with that swatch change color to red.
Oh ok, I just don’t want to be grinding when college starts in 10 days
So I want to finish the game as quickly as possible
Godspeed. 2k+ hours and haven't beaten it yet.
Uh oh
Maybe I should take it slow
lol how many times have you started over though? 😄
Nah, go at your own pace. I just like being meticulous.
so there is this resource node that is supposed to only be 150m away from me but i cant find it and it the marker on the hud seems to move around really fast as i approach it
First save was early access and had over 1k hours. Beat EA. On my second save now (1.0) and am almost at 1k on it. Currently on the final phase, but I'm taking my time designing things.
am i blind or is it right under me or something
It's either below you in a cave, or above you on a cliff
Could also be a geyser/oil node
do uranium nodes have random patches of uranium around it as a indication?
Oftentimes, yes.
I think EA package 4 was harder than 1.0 package 5 was. We had our EA saves running for AGES filling 4 up
So much pasta. So many thermal rockets. My god.
and the depot significantly reduced dead time going back and forth for materials which was nice
well i cant find the node tho i did find the green spider which was exorcised using nuclear nobelisk 😩
I no longer need central storage! It's truly the single most life changing feature for me.
Some of the uranium nodes are sneaky. Look for cave entrances that aren't exactly close to the scanner marker.
@fast cove I grabbed my 1.0 save from my dedicated server host and it looks like we were around 170h when we finished the game but it definitely wasn't with a speedrun mindset
Oh that’s not bad, I feel like I can make it if I speed run
I need to make a good optimized system and just afk
its gonna be so stupidly annoying to go to the coal and water place 1.5km away and to sometime die and keep oging back bruuh
how do i change quickslots?
Alt scroll
Or in Q menu hover above an item and press number
How can i add depth to my walls?
Use foundations and other parts
Keep moving your hub closer
so uh when ima get satisfactory for free?
buy it, its worth it
got no money no credit card 😭
ik its worth it the game looks so good
guys how do you handle the input to your mega factory? do you have buffers? what's the design? it seems a little too simple to just have a bunch of belts ina row, no?
I have a bunch of belts coming in, I put my buffers where the items come in. Buffers next to train stations, next to drone platforms.
by buffer do you mean just a container?
Trains need buffers to even out the load/unload block time. Drones, well, I just like buffers.
Mostly I use buffers because wwhen I'm working on my factory I suprisingly often break something and don't notice right away and buffers give me time to fix it before everything comes crashing down.
A factory working properly doesn't need any buffers but that would require me to be way better at planning and not mixing numbers up.
Buffers are practically pointless apart from train platforms
Basigon why the red flag tho:/
A well-designed factory doesn't need them, right. Throw in human error and they become useful. 🙂
if my belt is 120/min, and each smelter is 30/min, that means i can manifold a max of 4 smelters per belt, right?
Get money then
I still like building mostly on the ground. it may look messy but I just can't bring myself to cover up all the pretty scenery.
#screenshots message
bro im under the age of 18 how do u expect me to get money let alone a credit card plus im just trying out my luck i
i only joined the server if it provided free giveways
this is not the place to beg people for money or to trauma dump personal life problems
let's not do that
Ask parents to do chores for money, or neighbours. Not sure about your country, but here we can do not-really-jobs for money (e.g. stocking shelves, spreading leaflets, etc.)
go dms since i dont wanna discuess in this server
It doesn't
how much does one synthetic power shard cost?
No thanks
k
!wikisearch power+shard
thankuu!
lizard doggos generate slugs too rightt?
!wikisearch lizard+doggo
they left the server lmao that was fast
||join a steam family thats how i play it||
The Lizard Doggo is a short reptilian dog-like creature, which can be tamed by the pioneer. It is widely viewed as the game's mascot after its initial appearance in the teaser trailer and was the first and only thing revealed about the game until the E3 Reveal Trailer. Internally it used to be referred...
💀 wtf
when i was 16 i already had 4900 euros in bank saved up
wdym steam family
by workin
average roblox adhd kid mentality
u cant get a job in my country where people under 18
hwo tf are you still here???
its an option where u can share ur games and others sahre their games with the famil
im talking to larry not u
thats how i play 223 games
oh aight ty
also debit cards are accessible for under age 18 since you dont need income lmao
bruh please at least dont talk in this chat, go to offtopic
yo guys, what do yall think im tryna make a coal energy factory far away, and i will need to connect it to the main base, and i thought i could make a super long path on the air with foundations and i could go there and i could also set the wires up on the foundation path, is that dumb?
i do that, it's not dumb
If you think it will look neat and/or have fun building it... then it's not dumb.
okii thanks
i allways do circle builds for coal factories
i should try that actually
cus its like so far away, and it takes longer to walk there then ever cus its thru a super long forest and everything
How do I always manage to just miss the drama
ill show ya give me a moment
What???
What does that even mean
that's dope
if you could put buildings horizontally i'd make it look like an engine
- you just need 270 / x 2 conveyors with coal
I gotta say
I think people who use this game to build cool creations are cool
I'm sure we can start some if you wwanted. Hmm, lets see...
Hey guys, I heard in update 1.2 belts will need power.
I however, like to basically speedrun this game from iron to aluminum
My record was 75 hours for phase 5
ye i didnt see what any1 wrote
where is the fun in that 😄
Whenever I get demotivated from the complexity, I watch a video of how it's made or something similar
#screenshots message this is correct for mk2 belts, right?
I get the hoverpack earlier
no overclock
They should nerf petroleum power to make nuclear power actually viable
MK2 wants rips
The issue is
EVERYTHING WANTS RIPS
120/30 =4 so yeh
Smart plating, modular frames, coal generators, assemblers
dont have them, plus mk2 are only 1 reinforced plate, pretty much free
Make more then
Imagine... Just hear me out... Give fuel burners some byproducts 👅👅👅👅
he had a crash out early on cause he was producing biofuel by hand
man i hate the fact my coal stuff are far away from water its much more complicated now 🙏
hah. Seeriously tho... I'd like nuclear power given a buff. Massively reduce the cost of ficsonium rods to make them viable.
But byproducts from fuel gens, ok thats evil!
Or even worse, make fuel gens more complicated to set up. Imagine having to set up giant and expensive oil rigs to actually get the oil into fuel
Solution: put the coal stuff near the water. :)
i already had MK3's materials unlocked and didnt know, kill me
What stage are you at
3 and 4
like, phase 1, tier 3 and 4
Ficsonium rods are already viable. Ficsonium rods are specifically for folks who 1) Want to use Plutonium power, and 2) Still want clean nuclear. That's it! That's Ficsonium's niche. The fact that it's also net-power-positive on its own is just a little bonus. Plutonium's already a bloody juggernaut of power; we don't need power solutions which are more powerful than that
It's relatively trivial to build far more power than you'll ever use with either Rocket Fuel or Nuclear already
There's just no niche for a power solution which is even better than either of those
Wait, how is ficsonium clean nuclear energy?
Burning Ficsonium Fuel Rods produces no waste
Ficsonium gets rid of plutonium waste
It doesn't make any waste when burned
wait 270 is a bit of a weird number... is it like... 9 smelters? weird...
smart. havent tought of that -_-
That's the entire advantage: being able to use Plutonium power while still remaining "clean"
Think of it like 240 +30
what do i do with the other 30 tho...
If you don't care about "wasting" Plutonium rods, you can instead just sink those Plutonium rods, of course. But for folks who don't like leaving that vast reservoir of power untapped, Ficsonium lets you do it while still not accumulating waste
Whatever you want
9 smelters is ass||ymetrical||
(If you either don't care about burning plutonium, or don't care about accumulating waste, then yeah, Ficsonium is definitely not for you. :)
My problem wwith ficsonium is that choosing to recycle urainium waste into plutonium rods and sink them feels good. It's a fun process to build, and doesn't take an absurd amount of resources. That makes uranium power with no waste useable. Ficsonium should be the same, alling you to run plutonium with no waste but it's so bloody expensive it just feels BAD. Feels unbalanced and not worth it.
You can ignore it. Run the belts at 240
I personally strongly disagree that sinking plutonium rods feels good
I've made these rods, I'm gonna bloody use the suckers. :)
well that's waste tho... hmmmmm
Leaving plutonium power on the floor just 'cause you don't want to accumulate waste is a real wrench. :)
it's not satisfactory to have waste
But now you have to stick them into containers or use truly awful amounts of resources to get rid of them
I get that people wish that Ficsonium was something that it's not, but it's clearly just designed for the confluence of "I want to burn Plutonium" with "I want clean nuclear"
Hi guys, anyone have info of console release?
I thought it made ficstium or something
Right: the most powerful power-generation in the game should have downsides
Either store the waste, or process to Ficsonium.
Ficsonium's the way to do it while remaining "clean"
my paths almost done! (to the really far coal plant thing)
It already has a downside, it's very complicated and more resource intensive to set up compared to smacking down 100 fuel generators.
The downside is already the complexity
It should be at least cheap to make up for that
Ficsonium was never meant to be the ultimate omg-I-can't-believe-how-much-power-these-make final solution
It's meant to be "I want to burn Plutonium" plus "I want clean nuclear"
In your factory, how wmany plutonium rods are you burning and are you storing the waste or converting to ficsonium?
Wait I'm confused. I thought plutonium produced ficsonium??
I want to burn plutonium and have clean nuclear but don't want to use every sam node on the map
Honestly don't remember; finished up that playthrough more than half a year ago. :D
It does, but the cost in materials and energy is pretty crazy
Puls 34 sloops to double it all
The energy cost of Ficsonium doesn't matter, since Ficsonium is net-power-positive
Sure, it's the least-energy-efficient power production out of the whole game, but you still get more power than you put in
And, as a bonus, you get "clean" burning of all the Plutonium
A single 250% slooped machine making ficsonium peaks at 27gw
Again, it's: 1) Burn Plutonium, 2) Stay "clean." If you don't want both of those, then yeah, Ficsonium's not for you
And that's fine! I'm not trying to convince anyone to build Ficsonium who doesn't want to
But it's very specifically designed for that exact niche
One thing at a time.
And sure, I agree that Ficsonium is absolutely insanely SAM-hungry, and you'd have to figure that into whether you want to build it or not. c'est la vie! Having interesting choices to make is fun
what do u mean
It's not an interesting choice to me becausse between the SAM and the huge number of singularity devices you end up using most of the resources on the map. I see it as horribly unbalanced, there is a readon hardly anyone uses it. I have 75 uranium reactors running, reprocessing that into fisconium just isn't an option, not enough stuff on the map to do it
If Ficsonium were somehow required to win the game, or something, I'd agree that it's unbalanced. But it's not! You're the one to choose whether or not to use it, and whether the material cost is worth the confluence of Plutonium+Clean
Obviously you come down on the side of "it's not worth it," but for me personally it totally is
Uranium reactors are not REQUIRED, you can do it with fuel but it rewards you for the challenge of building it. Ficsonium is just not worth the effort.
I really don't need that much SAM for other stuff anyway, so on my 1.0 playthrough, at least, I happily processed into Ficsonium
@cedar portal in your #screenshots what's going on at the sam node? I can't zoom in enough to see properly. Is that just a miner straight into a drone port?
For you.
I thought you meant the path to ficsonium.
istn ficsoniuum necessary for mk6 belts?
no?
Nope, just nuclear power
Again, I wish you had some numbers for what you did. We have no way to compare your challenges to mine. I am burning 9 Ficsonium rods/min which was fun to build but there is no way I could burn the output of all 75 reactors.
but it was one of these fics* materials, no?
ficsite
It also doesn't bother me that there's a technical max to the amount of Ficsonium you can produce
you dont need ficsonium for anything but wasteless nuclear power.
But it cant even do that right because its too costly for the job
If you're at that scale there's almost no way to even use that much power regardless, so you're just building big because you enjoy it
you don't even need it for wasteless nuclear. you can sink plutonium, which is both cheaper and easier
#screenshots message this is so unbelivably satisfactory, it looks like an engine i love it
So the fact that there's an inherent limitation doesn't bother me at all
sadly.
Ficsonium in its current state might aswell not exist
I'm using 300gw of poweer right now. I think our difference of opinion is how big we build. You don't see it as needed for your factory, but I do for mine.
Again, the whole point of Ficsonium is "1) Burn Plutonium, 2) Clean." Yes, of course you can sink plutonium, but that automatically means that you're not in Ficsonium's target market
can i somehow elevate pipelines so the converyors wont clip with the pipes?
Maybe for a small factory thats your view, but for people who need a lot of power and want to use plutonium with no waste... ficsonium is usseless, it's too expensive
I don't see 300GW as overkill, when TW-scale power was already possible
You told me there is no way to use all that power at that sacle, i was telling you yes there is
I feel like a good challenge would be to USE the most power, rather than just producing it. There's plenty TW builds out there producing massive excess power. But don't think I've ever seen anyone actively using more than half a TW. Would be interested to see who can use the most power
I'll probably max out at 500gw at some point, and could if I could burn plutonium but it's just too expenssive to do so. You're right, wwhats the point of making all that power if you can't do anythign with it because all your resources are tied up with making the ficsonium poweer?
engaging in a 'you dont need that'discussion is pointless for this game (and lots of other agmes as well)
With slooping SAM there's enough on the map to process 379/min Plutonium Waste
That's a hell of a lot more power than 300GW. :D
Have you ever tried? Do you know how many sloops you need to do all the sam on the map?
(And yes, yes that's maxing out some resources which would prevent you from having Plutonium Waste to give in the first place)
85
Yeah, wee we are back to the problem of you needing to use most of your resources to reprocess the waste, not leaving any left to actually make things with.
My issue with ficsonium isn't that you don't need it, my issue is that there's way too little incentive to use it.
currently, the only reason to make ficsonium is "I specifically want to make ficsonium and don't care about the costs or benefits"
I just don't see limitations being present when building at that scale to be a problem
You could just as easily say "there's not enough sulfur" or "there's not enough bauxite"
Of course you don't need Ficsonium. You also don't need Plutonium, or Uranium,
Or Rocket Fuel, for that matter!
The problem is it's not worth it for what you get out of it. Which is very little once you add up all the power costs to make it in the first place.
There's a lot of end-game stuff which is entirely optional
But uranium and rocket fuel are USEFUL, they give you power. Ficsonium just eats resources.
It's worth it to someone who wants to 1) Burn Plutonium, and 2) Have clean nuclear
How much you value those two things is up to the person, but that doesn't have zero value
Only if you have a very small factory.
Ficsonium does give you power, both in the form of "clean" Plutonium and the extra power you get out of Ficsonium itself
Alr, i connected converyors to the coal generator, current goal: get more copper sheet to also get more pipe, and get 2 more water extractor
playing on a slightly older version and im wondering how to get glass floors
When there's theoretically enough SAM to process over 370/min Plutonium Waste into Ficsonium, I don't buy the "very small factory" angle. :D (And again, I fully admit that that 370/min number would mean that you're doing literally nothing but Ficsonium, so the effective number's lower, but still)
Minus the massive cost to produce it, which makes it useless unless all you wwant to do is max out power... which still isn't useful since you could use the SAM to just make more uranium. There is no use case for ficsonium except "i want to make fisconium"
My opinion on ficsonium would be basically the same even if it cost 0 MW to make it.
And: 1) Burn Plutonium + 2) Clean Nuclear. :D
Which is my point, if you go the ficsonium path you are ONLY making that, meaning it's worthless to make it for power, it's a usless product that is just made to make it.
I feel like you just don't believe that such a person exists. Dunno. But my supporting evidence for that being the obvious, intended niche for Ficsonium is the game itself
And I don't feel like my factories were "very small." Question of personal scale, of course
I have not seen anyone doing large scale Ficsonium as a power source for a factory doing things.
But IMO the vast majority of players are building at a scale that they'd be perfectly capable of 100% ficsonium conversion if they want
This channel attracts people who like to min/max things and exhaust resources, so I think that the opinion here is sometimes skewed
Folks who want Ficsonium to be a juggernaut just wish that Ficsonium is something that it's not.
Yes, small factories, sure. I am also making a small amount of fisconium. But it's useless for large scale power.
Is this code for pirated the game
I just want it to be useful, like uranium, and plutonium, and rocket fuel, and coal, and biomass. All those things give more than they cost,.
hell, it's useless for small scale power too
Again, indeed, possibly a difference of scale. I would still absolutely stand behind the sentiment that for the vast majority of players, 100% Ficsonium conversion is entirely feasible
Anyway, got stuff to do. Cheers! :)
Yea because the vast majority of players aren't making 500gw of power. But you can't just say that part of the player community doesn't count.
You can't say it's feasable to have 100% ficsonium conversion but then say (only for small factories)
#screenshots message so does that mean... at 10 iron plates per minute in, with a 240/min belt, i need... 24 assemblers??
that cant be right
this is 10 plates per 3 reinforced plates
the task list says nothing about time
not per minute
yes
stitched iron plate is 18.75 iron plates per minute
so ~14ish assemblers for 240 iron plates/min
DDs kinda make that notes feature less necessary, needed.
18.75?? how the hell do i get to 18.75?? i HAVE to overflow in this case, no?
why would you want to get to 18.75
just make 13 assemblers and accept that the last one doesn't run all the time or underclock it
is the turbo pressure recipe worth it?
but that one needs so many radio control units
true
I prefer rigor motor over electric I think
your choice in the end
If you do the maths (or ask satisfactory tools), you'll find that it doesn't need that many
But yeah, all 3 turbo motor recipes have their merits
it is still 3x more than pressure
I've been using turbo electric, but yeah it eats radios like no tomorrow
but electric doesn't need FMFs or nitrogen, or tanks
that is quite a bit of alu casings i need to make
i need to make another entire ass alu casings factory
You need alot of alu casings anyway, they're not too bad to make in bulk
Ah, if you compare it to turbo pressure motors, that makes sense
you need a lot a lot of alu casings
if i use the pressure motor recipe, i can somersloop it and get double the turbomotors i needed
YESSS all the pipes and converyors are connected to the coal generators!!
Aluminum casings are one place I spend my precious sommerloops
i need 10/min and with the pressure recipe i only need 2.6 manufacturers which is perfect
welp that settles it then lol
i need so many it's obscene tbh
but now i need a lot less since i don't need to make 60/min anymore and more like....30
From 1-10 how bad is it when you have to make an entire machine just for that 0.05
My nuclear reactor reprocssing had 4 blenders that did ssomething like 400 waste/min and i was making 400.5. 😦
It was literally 0.5 too low. Was heartbreaking
Damn
yyeeaahhhh that is something i wouldn't ignore sadly. those 0.5 too little processing is gonna back up and that is bad lol
I would just refund at that point
under the line i always just look at something this way: is it important to get rid of something? i will build more than i need
is it something to produce something? i will ignore 0.5 or less
I realy think they should make a way to filter specific amounts of items just like valves and pipes
i mean we got the smart splitter
Yeah, I had 6 blenders, needeed like 6.01 so went to 8 so I could still divide things evenly and neatly
so a sushi pipe 🤨
Why no?
This is actually not a bad idea, I am stealing this xD
because that's part of the game's challenge, intentionally
is 1200 steel ingots per minute too much?
I mean like make it use an item that is so hard to make/find and make it super late game and by that time already yoy should need something like this
yes, I'd do 0, they are not really needed for anything
you never need something like that though
can i make sure wires are placed in a straight line somehow?
Options are nice
but imbalanced options aren't
I've never needed a belt limiter tho
Idk I thought it would be a good idea
guys. i wanna make a clean pipe ways, how can i make it so the pipes from different water extractor are next to eachother, but i cant make it cus it keep connecting to other pipes
99% of time when someone asks for this, there's an easier/simpler option to do the thing they need it for
acc nvm
hold CTRL
or pre-place the supports
Sorry I did my math wrong, 1215
yep i found out ty tho
make steel products, not steel ingots
well you need ingots to make the products
yeah but make as many ingots as you need for the amount of products you want to make
im just trying to gauge how much others are making to see if its over kill
1215 is alright, you'll need a ton of steel beams
YESS i made it go up im starting to understand alot of stuff in this game
i need rotor now 😭
I think in my last save i made 1600ingots p/m and I was still short on beams
is the molded steel beam recepie good or is there a better alternate?
you don't need many steel beams tho
well it depends what you want from it
well, depends on recipes
well I was making heavy encased frames
you can build your own filters using smart splitters and mk1 belts, to output any increment of 60/min
so I needed alot, for a decent p/m rate
yeah, it's best to use exacly 0 steel beams for those
encased industrial pipe is a much better recipe than default
just sheer quantity of beams whats the best steel + whatever else to bem ratio
hmm I might try this, I haven't used that recipe, pipes are easier to make in bulk
there's really no ratio, just make what you need now, later on when you need something, make that
I think it's good if you have limestone nearby, think you need alot of concrete though
shit. i cant put water into the awesome sink
package it?
fr
sinks only take items. and not all of them either
or that doesnt work?
recycle it
or maybe theres another way to use this residual water. im currently trying to make aluminum scrap
use the water for something useful instead of sinking
wet concrete
send the water to an input that needs it
sulfuric acid
you'll need to math it, but you can recycle the water into your inputs
or use a VIP
Okay, dug up my old savefile now that I'm back; my nuclear setup was producing 450GW gross (350GW net) (Uranium: 90/87, Plutonium: 240/223, FIcsonium: 120/41), and my savefile in total, without any RSAM slooping, was using about 60% of the map's SAM
These numbers are 100% feasible; neither the map nor my computer were getting stretched by this, and I've got a relative potato
(Well, okay, by the time I finished the save I was getting occasional FPS dips, but eh)
Total gross power production on the map, w/ my rocket fuel and such was about 600GW
Think it also dpends where on the map you are, some places i got 150fps, others 70 😛
And I've never tried to imply that people who build huge "don't exist," but I also just don't care if building huge ends up imposing some limitations
Like, sure, there's a cap to how much Ficsonium you can make. So be it! There's a cap to how much anything you can make
I think this game is pretty well optimized, you can push it pretty far before it becomes borderline unplayable
By the same token, you also can't pretend that the vast majority of players don't exist. You called Ficsonium "useless" but that's just not the case. It sounds like I wasn't building at scales too far removed from you, and Ficsonium was just fine, and exactly what I wanted to do (ie: burn Plutonium, clean nuclear). I've wanted a Plutonum+clean option for awhile, and now I have it. If I'd started slooping RSAM I could've easily doubled my nuclear power production, too
Just because a recipe/system/whatever doesn't work for you doesn't make it useless
why is there an input to the alien power augmenter?
You can feed it Alien Power Matrixes at 5/min to increase its power augmentation from 10% to 30%
You can unlock another item that you can input to get 30% boost
ok thanks
Note that APMs are pretty power-intensive to make; there's a threshhold under which producing APMs doesn't make sense. :)
(And at that threshhold, the power difference would be zero!)
recycle it back
It is well worth constructing some APMs just to get the enhanced animation on the APAs, though, even if you don't need the extra power boost. :D
Could always produce 'em slower than 5/min and then save them up for a bit, so you can take in the glory for a little while
The real reward isn't the 20%, it's those sweet FX
i mean thats like getting upset at someone calling biomass burners in tier 9 useless
like yeah someone might do tier 9 with only biomass burners
that doesnt mean that its a good idea to do it
just like ficsonium isnt
if you want clean nuclear sink plutonium
if you want power after tier 8 do rocket fuel
doing ficsonium is just like biomassburners, worse than the other options
doesnt mean you cant do it, i did it cause ikealamps on belts and a nice challenge
id still call it useless
I take it you are slooping your Plutonium Cells and your Plutonium Rods to get 240GW of plutonium from 90GW of Uranium?
Nope, zero slooping in the nuclear chain
I was using Fertile Uranium, which was in hindsight a mistake -- on a pure GW-per-uraniumore metric, I'd've been better off shifting more into the Uranium step
But by the time I noticed that I was halfway through the build, so I figured whatever.
What's your fuel cycle then? I'm confused, as I'm doing 187GW from 15 Uranium/min, which recycles to 5.625 plutonium fuel/min which only would give 140GW. Is my math wrong?
I wanted to burn Plutonium, and I wanted clean nuclear. Ficsonium fits that use perfectly
i means sure
thats on the same level as "i want to use biomass burners"
you can make between 0.25 and 1.333 plutonium rods for every uranium rod burned (no sloops)
I mean, in the end I just disagree. Plutonium can be huge, and I like having clean nuclear. shrug
isnt the only advantage to fertile that it makes more plutonium?
What I'm saying is that Ficsonium wasn't a lift. It was a decent-sized build, yes, but it was exactly what I wanted in my factory
I must be using a less efficent recycling. I burn 15 uranium and get 5.625 plutonium.
Yeah, really beefs up the Plutonium step. But in the end, if you're using all other nuclear alts, it'd be better to send that extra ore into the Uranium step instead
yeah
(And if I had skipped Fertile, I'd've needed even less Ficsonium, which makes it even more feasible)
Anyway, I've spent way too much time arguing about this again today. :D
yeah, that's 0.375 Pu/U, which is more than 0.25 and less than 1.333. within range
Gonna shut my gab for once and move on. :)
Well I'm impressed you built that. I'm looking at what it would take for me, I have twice the uranium reeactors so that would be twice everything else.
bro's using 60% of the SAM for a power plant making 1/7th of the uranium I want to make. like yeah, of course there's enough SAM for that
The 60% figure does include all the other SAM I was using for other stuff on the map, too
I'd have to dig further than I care to at the moment to separate out how much I'm using specifically for Ficsonium
i never got the max power builds
why not go for max sink points and actually get something for it
(gods, so much for shutting my gab)
I get a big number on the graph
Well this is no longer arguing, and is noww discussing math 😄
the same thing sink points will give me 😛
so do i xD (on the sink graph)
But that's sort of my point: without slooping, I'm only barely over half of the map's SAM usage. That's not bad! Who cares if it's a higher percent than other resources?
There's still a lot of headroom, and with sloops there's a lot of head room
Anyway, sheesh, shutting gab for real now. Gotta get some work done sometime today. :D
rail signals are whining that they cant be put at the end of railway, but if i extend the railway, put in the signal, then remove the extension, will they work fine when blueprinted?
I just finished my 10 alien power matrix/min factory... letting it build up a container or two before turning it on. That will be a nice boost AND I can tear down some of the power boosters and use the sloops elsewhere
I made the mistake of making 50 Matrices/min before calculating Ficsonium properly.
hell ye i got coal energy!!
Needless too say, I would've needed like 300% of the map's SAM to build everything I wanted
is there any way to seperate a factory section to measure it's power? I'm guessing not easily without making seperate power generators for it? or batteries?
Anyone know why platforms and all sorts of things are disapearing on me? They come back after a relog but it keeps happening.
Same, wwhen the upddate first hit I spent DAYS building up the infrastruture, and it wasn't until I built the last machine to actually make it that it hit me just what I had done.
9/10 people using 2100/min uranium xD
using 2100/min on uranium and plutonium is not that hard and not that expensive
using it on ficsnoium is impossible without deliberately wasting it
its still a pretty big build that i feel like a lot of people underestimate
I could probably do it in 100h now
I was sso excited and then so dissapointed. Oh well, I have a small 9/min Focsonium plant running which while it's not much power, makes me feel accomplished 🙂
400GW total, 45GW is the Ficsonium. Sad.
making a rail intersection, the rails are yellow saying they are clipping. will it still work?
9/min is 22.5 GW
and costs like 15 GW to make
Plus the 22.5 GW from burning the Plutonium
I wouldn't have done it if I hadn't built up the infrastructure to support it before realsing how terrible it was, so just left a small bit of it running.
Oh yees, I slooped it. I'll probably un-do that since it gains me something like 5GW after the cost of slooping LOL
But I have a surplus of sommerloops atm so it's stuck around for now
I just did the math on that half an hour ago. Looping my final Ficsonium machine tok it's aveerage power draw from 2.5GW to 10GW and increased the power generation from 12GW to 24GW. So... net +5GW, awful.
xd
Had to make a separate factory uploading 1440 quartz p/m just so I can place 1 floor blueprint every 2,5 minutes 😅
Glad i just unlocked mk6 belts
oh man, I forgot I also need 1200 reinforced iron plates per placing -.-
wtf is your floor blueprint
a fucking skyscraper?
what the hell are you making
Probably 700 signs
man what da
2200 rocket fuel into generators, 4x10 high
I went a bit overboard with the signs I think, but it's going to look nice, I hope xD
at 10 FPS, maybe
Will find out once it's placed
What are the walls gonna look like?
Double or triple paned glass might look cool so you can just barely see the disco floor inside
I'll try some stuff once I have a couple floors placed, also need to figure out how to route the piping
@placid stirrup #screenshots message #screenshots message This is what the front-end looks like, I forgot to place the diluted fuel on the world grid though -.- I was already finished once I realised my mistake
is there a way to reduce the frame drops whenever i look towards my mk1 blueprint full of batteries?
close your eyes
i recently set it up cause i need it to reboot my feul plant cause i gotta rework the piping but while i wait for them to charge everytime i look at them my frames drop from 60 to 20
why didnt i think of that thank u!
xD
walls
walls stop the rendering? Or how does it work? I'm curious
yeah, if you can't see it, the game doesn't render it
no its hard cause the frames are low but ive got one wall done and its significantly better
how many batteries are there that you are going to 5 fps??
or are you running on a lower end pc?
Nice
Yeah 2060 is a bit older, you could probably get a good AMD card for not too much money
Yeah, price/performance on amd cards is 1000x better than nvidia
where I live, used AMD cards are generally not worth it
basically nobody sells them and they're almost normal price even several years old
I got a 7800 XT new for 400 euros, im crying rn because the new 9070 XT gaming is 700 >.<
compared to the 5090 for like 2,5k lmao nvidia is a joke
2.8k actually
lucky you. that's how much a used 6800 XT would cost me
6800 XT is about the same as the 7800 though, the 6800 series was very good
I think the 6950 XT something has even better specs than my 7800 xt and would cost like 200 more
Nvidia are probably pricing that high because 95% of their customers are datacenters for big corpo
@winged walrus I prefer using satisfactory modeler over calculators because I can set everything myself
(Message about
in #screenshots)
hey guys
how should i go about making the more advanced parts like quantum computers and turbo motors? im trying to use satisfactory modeler and i feel pretty lost
Look at the raw ingredients you need and find a good place on the map which has those together, from there try calculating it from raw to end product and see how many you can make
unless you have a certain p/m you want for end product then you might have to ship in more resources
im struggling to figure out the "raw ingredients" part
depending on how much infrastructure you have built/want to build
browse through the codex to see which recipes you want to use
and so many alternate recipe options
yeah, it takes some research, write some stuff down