#satisfactory
1 messages · Page 200 of 1
For example "Hide HUD" is (to me at least) WAY less important than the blueprint thing
seems pretty obvious a hotkey
can someone explain to me why it says there is not enough fuel in my drone station even though it has 100 rocket fuel? does it have something to do with me using 2 drones in the same station?
did you kickstart the other port with some fuel?
i though only one drone port needs fuel
......
then it will refuel from the one which has the other fuel
so... i am delivering fuel to port A, where i need all the things and the other ports are just prodivers... do i need to put fuel into the provider ports?....
just automate fueling port A
and manually put like 50 fuel in all the other ojnes
once the 50 fuel runs out, they will grab fuel from port A
drones grab all the fuel at once for a full round trip
that is stupid
it's pretty easy
it's not about it being easy, it's stupid
and alot less logistics, did you want to make 10 more ports jsut to fuel all the other ones too?
well when a drone has 0 fuel it cant liftoff now can it?
it cant pick fuel from port A when its trying to launch from port B
its not stupid, thats just logical
im delivering like 300 fuel/minute to the requester ports and am feeding plastic and rubber into the provider ports at the refinery. i just need the drones to fly from the requester ports to the provider ports and pick up the rubber and plastic and come back
I'm not clear where exactly the fuel exists in your setup. Was there fuel in the fuel input for the port the drone is leaving from?
the left one is not taking fuel?
yes
is it flying to a port that is being supplied with fuel?
the very left is getting fuel provided from the fuel refinery
So yeah, if you've got fuel in the port the drone is leaving from, that should be entirely sufficient to get it going. Are you singleplayer, btw, or on a server / multiplayer?
it's going into the storage port tho, not the fuel port
....multiplayer
Aha, might be worth a server restart; could be some sync issues.
You' ll have to route the fuel on the left to the left most port to supply it
Unless it's flying to a port which gets fuel, but you' ll have to put like 20-50 rocket fuel in it to start its first flight
no no, the fuel is being provided from the refinery which is providing itself with fuel. the port i put down there is just a requester port without out-going drones
I suspect it's multiplayer sync issues.
If there's fuel at the station the drone is leaving from, the drone should be taking that fuel and going on its way
It wouldn't care about the fuelling situation at the remote end yet
You don't need to have fuel at both sides
alr im confused, how can liquid fuel be supplied to the drone port?
im packaging it lol
But there isn't going any packages into the fuel port..
you are filling the storage, not the fuel
because the very left port is just being provided with packaged fuel
to be sent off?
no
the fuel port and the loading port are different ports
if you want to fuel the drone with packaged fuel you need to put it in the right slot
the drone is flying from fuel refinery -> heatsink factory with packaged fuel and should just return back
so the heatsink factory port has fuel in stock?>
like in fuel or storage?
drones wont take fuel from the storage department, only the fuel hole
which stores 100 max
it sounds like you didn't put fuel in the other actual drone?
.....do i really need to put fuel into every fuel port im using?
then why the hell is it not working
i was being sarcastic
why is it not just packing enough fuel to make a whole roundtrip...
it is
it does
then why does it say not enough fuel
that's what they do, you probably put fuel in the wrong place
unless the distance is too long, I think
there's a maximum distance the drone can go without having to refuel at both ends
Try putting 100 rocket fuel into all the FUEL inputs on the left side of the ports and see if it works
they have fuel
guys theres alot of mini uranium nodes that are chipping away at my filters, if I mine them they absolutely drain them is it worth it to mine them by hand or not
mine them, then trash the uranium ore
its near my uranium fuel rod factory anyways, but I dont want everything to be radiated
I sent you a dm, I' ll wanna help you fix it, so i can further procrastinate my factory
something tells me it's something stupidly easy
no, but if the drone is empty on the other end , it'll need fuel
but it should just grab the fuel from the port i send it away from
maybe there wasn't enough when it left?
or possibly multiplayer issue
pick one? coal and limestone or oil.
if you're going to make diamonds soon which will be more convenient for you?
which one uses less resources
they use different resources. You can't compare
200 oil for 40 diamonds is a lot.
and oil is more flexible and used for moer
like theres what... 70,000 limestone pm on the map? 13k oil pm?
yeah.. but oil is used much less
one pure oil node (600) can alr make u 144gw
... is it? it's used for tons of plastic and rubber. And those things are used in a lot of recipes. Especially alt recipes. Lots of alts use plubber as a filler for other resources
but what I'm trying to get across, is that every recipe has it's use in different situations
cloudy diamonds is great when you have coal and limestone nearby
ive been told that
oil diamonds is great when you have nearby oil you don't have other uses for
fairs
exactly. Personally I like pink diamonds
I will go out of my way to move crystal to where I need to make diamonds
yeah I want to get those im near 4 normal coal and 2 pure quartz
but my hard drive rng>
I hate particle accelerators. It's why I love it
could be cool if there was a plane type mode of transport.. just like most others most likely have i tried exploiting drones for that but eh.. didnt really work. another idea i had is that since you can ride inside a train while its in autopilot mode that the same should apply for the explorer, tractor and truck
pink diamonds still feels like it's a ton of ingredients per diamond
oil diamonds feels like it's by far the best, 5 oil/diamond seems much cheaper than a ton of coal for every other alt
turbo diamonds are pretty cheap, but they're a lot more work than straight oil
im running a server currently.. during next wipe i might make it announced here
can you make more then 1 custom color swatch?
Is Rebar gun still useful if I have rifle?
with regular ammo, probably not. but with other rebars, absolutely
actually
maybe my perception of coal-based diamonds as expensive is just because I'm usually in the grassy fields which is quite coal-poor overall
but with a mk3 miner overclocked you can probably actually get a decent number of diamonds out of each coal node and there's a lot more of them than good oil nodes
Having to play for my old PC since a week, and for a while until my new one is operational (had like 120 fps on max outdoor...), and so I need framerate tips ; from what i've seen, a totally enclosed factory is a game changer for performances... for reference I have around 20-25 fps on all low setting outdoor on my base, and 40-50 fps on a totally enclosed building.... but the second I put a window my framerate drop a bit... but windows are needed for the style... I'm also not sure how can i structure my space ; getting small is often hideous, and all artists I see have big half empty halls... I didn't do it being scared of performances... can someone tell me what they know about all those design choices and performance ? Can I put a BIG buiding and it's mostly the far away background, trees and so on that hurt performances ?
starts slow, and as you keep shooting, the fire rate gets faster and faster until it's much faster than normal
no
you have to use the 16~ others
would it be smart to output all my project parts into a storage container/conveyor merger that goes into the space elevator
into a single one? probably not, likely get clogged
wait guys are encased uranium cells radioactive
and how about in dimensional depot
beacuse I need to research it for nuke nobelisk but dont have the ai limiter
ai limiters are pretty early-game
nono like I have thme uatomated but not in my inventory
i dont have like 100 ai limiters on me I have 93
as well as the 100 nobelisk because I use cluster
I'm just getting back into satisfactory; I haven't played since ~update 8.
I remember back then, placing blueprints in the blueprint designer crashed the game... that or it was trying to save this blueprint would crash the game. I forget.
Does this still occur?
for me it doesnt
btw for some reaosn whenI go next to encased cells on a conveyor belt I dont take radiation damage at all
and neither does the "radiation" thing go up
can't you just automate it? send the materials into a manufacturer and make nuke nobelisks, why are dimensional depots part of the question?
I think he wants to create the nuke nobelisks manually? such mad lad
that sounds inefficient 😛
Right now I'm set up at the first spawn location, should I move and setup somewhere else as there are no very great ore nodes here.
Alright fair enough
The world is your oyster. Build more elsewhere, or if you are a mega factory person then import stuff from all over (I prefer multiple factories myself)
hey so your telling me we can quantumn encode stuff and build a massive elevator from a mini build gun but we cant put a bunch of radioactive rock in sink
Daily reminder: Stingers have human torso.
Have a nice day. 
Alright thank you
I think the sink's lore is about testing material strengths of items in a planet. so not everything is needed to be tested etc.
Doing that would get rid of having to deal with the waste product in the production line and make things too easy
also everyone would skip fisconium if its stuff could be sinkable
but efficient
hey we actually need a way to treat waste other than recycling it
if they want us to pollute the enviroment why cant we just throw it in a landfill
I would say sinking is a bit too overpowdered considering game is about making setups that handle byproducts around as (ficsit does not waste) but I aint gonna die on that hill
All I see are cat images. So this fact does not taint my mind
I suggest disabling that option and finding the biggest stinger variant to check. You never know if I am true or not! 
You can make a crap ton of storage containers and fill them with the waste
why says they want you to polute the environment?
.. so your bloody telling me I am on the other side of the map and I ran out of steel pipes to build my miners....
Dimensional depot upgrades are a delight
don't have a depot for them? ^_-
DEPOT ALL THE THINGS!
depot ur mom
why xD theres so many spheres on the map xD
nah I see how it is ada so your insulting me now
You should probabaly depot all things you need for any building
"you are a far more better collaborator than humanity"
and bro didnt even bother explaining phase 9
@lean ferry are you on nuclear power but still haven’t made many dimensional depots? Cause that sounds painful
mhm
Ooof
The pre-1.0 experience
IVE BEEN SAVED
I am literally right next to my time crystal factory
..
NO NEED CUZ I FOUND A CRASH SITE WITH 70 PIPES ❤️🩹
nvm i still need 50 more 💔
Go back home and make all the depots for things, trust me
Your steel pipe crisis implies otherwise
BRO why is ADA starting to say some creepy shit. i dont really want any spoilers but like wtf lmao
what do I depot guys
anything that's a building material
Consume
ive done copper wire, cable, rods, plates, concrete
Anything your build gun uses, plus any ammo/vehiclefuel/healingitem/etc
if you ever have to go pick it up, depot it
There's enough spheres on the map after fully upgrading to build like 200 depots; no need to be stingy unless you're still in the sphere-collection stage
im gonna do it in priority the one thats used the most im gonna depot first
Yes basically
because for example im not gonna depot turbo motors now they are only used in 10s and 3s
its starting to make me realize theres some lore to this game i probably need to pay attention too
however steel beams and pipes are used alot
I should depot those, im not gonna depot encased cuz its barely used that much- small quantity
It’s not much but there is some there. Just keep collecting the things and do research and you’ll learn more 😉
Honestly, once you get used to "Depot everything" you won't want to go back
mk 4 belts and quite a few buildings use them
As I say, if you're still in the sphere-acquisition phase and don't have enough to Depot everything, then yeah, you've gotta pick and choose
But I'd highly recommend continuing to collect them spheres and get literally everything you can Depot'd
no but this is the thing
should I depot or upgrade first? ive got 120/m upload and 3 stacks
4 mercers
depot
PINK DIAMONDS LETS GO THANK U SO MUCH MAM
ok anywyas srry I was a bit excited im gonna depot motor and modualr frames
starting to get some good progress, been playing for 7 hours straight for the first time playing, sent some screenshots in #screenshots if anyone has any input on how im running things (keep in mind i only just finished tier 2
because I run out of those ALOT (aswell as reinforced plates)
As always, up to you. Though at that stage, if I didn't already have basically everything I make depot'd, I'd also go for adding to the depot instead of upgrading. :)
might depot sam fluctuater
I do need to upgrade my speed, 15/m is painful
because ONE BUILDING IS GREEDY AF FOR THEM
Yeah, you'll want it upgraded for sure. :)
100 of them bloody hell
Lookin good for the start! (Mine looked similar)
When you start using foundations for your bigger setups, I reccomend not destroying everything you have yet so you can have things still producing while you build new things btw
It takes a nontrivial amount of work to fully upgrade + build out the Depot system, but it's well worth the effort
also does anyone know how to unlock tier 3, ive upgraded everything and its not unlocking
But the nice thing about that is that it's one more incentive to explore more
btw im gonna stop uploading sheets because they are useless
sweet, and thanks for the tip
I just got mk6 belts like
And when you go exploring, not only do you get spheres, but you also get sloops, and hard drives, and DNA. So it's a good time all around. :)
aluminium sheets*
they are useful
drones, nuclear, mk5 belts, pressurisers
Space elevator goal in the upper right corner
6 buildings in total
sweet thanks, i couldnt figure it out so i just spent the last hour exploring
o I didnt even know this whole time btw I am nearly finished 4 uranium fuel rods
Heh, yeah, I think that aluminum sheets was the second resource that I used multiple uploaders for (after concrete, of course); mk5 belts are A+
but then recycling them... oh boy
if only you had this info in codex 😉
I suspect most people are chomping at the bit to get alclad into the Depot once it's unlocked. :)
I DEFINETLY need to upload aluminium casings, rcu and hmf
Exploring is always good. To unlock more tiers you gotta complete the phases in the space elevator. They are like the big overarching goals for completing and progressing in the game
yea luckly all that time exploring ment all my resources were stacking up so i have enough to just build it now
ive seen that many people dont use mk6 belts even when they've unlocked them- is it aesthetic issue? and if so do you know any good mods to make them look normal
Btw, I highly reccomend doing research in the MAM whenever you can. They are all very useful tbh
i have
Probably aesthetic; they're pretty aggressive with their style
completed all the alien base research and the ores research
i dont think i have anything at the top of the research bar i havent already done, now to just move down the line
do you know any good mods because it might ruin builds when I think about it- nice industrial theme with like agressive diamond thingy
I haven't used mods in Satisfactory since Update 3, no clue
(I don't have anything against mods, just don't like the thought of growing dependent on something that could break whenever there's a game update)
peak efficiency milestone lets go
One more thing (sorry about all the mesagess) if you haven’t already look in the awesome shop, even if you aren’t the type to make pretty buildings there are a few items in there that are generally useful all around (like ladders for example)
Some people ignore the awesome shop and miss out on such things
i havent built one yet cause i didnt want to waste the materials cause i had other projects but ill probably do that soon
also i dont mind the messages, i have discord on a second monitor and love talking to people
There is no rush in the game, I myself am as slow as a snail, just wanted to bring it up since some people ignore it 🙂
i like taking my time but im also good at these sort of games so i proabably move at a slightly faster pace than most people, but ive been enjoying the way everything looks, biomes, caves, the sky at night, very pretty game
i wish this discord had a vc, im guessing they dont want to have to worry about monitoring chat and vc
I put mk6 belts in a circle
then just connected to storage container
then put a power slug
does it just get faster and faster?
also im only one T2 so it would take me awhile to try that lol
would you be able to get a clip and send it in #streams-and-videos , i lowkey wanna see this lol
Each belt has a max speed that they are always at so no they don’t speed up. But mk6 belts are like 1200 a min so they are fast as hell
here you go #satisfactory-memes message
hes gonna stay there now
I might add like the other slugs and mercer shpere
@sturdy moat
i like it lol
the teleporter mod is lowkey goated icl
you should add 1 of every color and watch them spin
hey @lilac rain did I break any of the rules? because you said "check pins" srry just asking
just put your forehead to the screen and act like its a kaleidoscope
ohhhh mb I see now
its kinda a meme cause of what you said when you sent it but it doesnt really fit standard meme format
I removed it its ok
yea thats why i said u should send it in #streams-and-videos
ok I did
meh I don't know what to do since I finished the game.. is the "Planet Crafter" game any good?
would have been cool to play Satisfactory coop though but all my friends are forbidden to play video games since they have wives and kids
have you tried factorio
the demo only, I guess I can try to at least finish the demo. but the graphics are really not my type
see what I liked in Satisfactory is the world/exploration on top of the factory stuff. Like in Subnautica, exploring a hand crafted world
yeah i get that i stopped playing because of the graphics but i heard its really good
I would be down to be friends and play sometime, I’m still learning the game though so I might be a little slow
the graphics don’t really jive with me either but my playtime in factorio far eclipses satisfactory because the game just has way more logistical depth. Meanwhile satisfactory has lots more design depth
that doesn't bother me, what's bothering me is I think we need a dedicated server open 24/7 so we can play whenever even if the other person is absent
I wished Satisfactory went a bit more into the story/lore direction
you have a beautiful world, use it..
I’m online almost 24/7, I just work sometimes and my gf comes over but she’s usually fine if I play games for a few hours, she just draws or playing on her phone
Do satisfactory dedicated servers pause time when nobody’s online?
it wouldn’t be necessary, I just don’t like afk production as a viable option, it’s a me thing
yeah me neither I only did it for the statue achievement and it wasn't even really needed, I just had to build 2 quantum factories more to get 10M sink pm
Silly question, is there a place where I can find inspiration for pillar designs?
heheh I make nuke nobelisk 1/m
im gonna uatomate it I alr have the encased cells nobelisk and the smokeless powder
I wana do 2 but I dont have enough encased cells and cant be bothered to make more
it’s not silly, but the best I got is to browse #design-and-architecture , along with YouTube, and Reddit in that order; specifically the ones on YouTube are gonna be the most high effort since making a video about it is another layer of effort
By the time you automate your next part you’ll be back stocked forever. 1/m is fine
yeah unless you intend to play 100% of the time nuking stingers
my homing ammo and cluster bombs lines were always overflowing into the sink
Heading to the store with my game running, should have all my automation storage max when I come back
Good or bad idea??
You can configure it in the dedi server to stop it keep going
Set your resolution low
What boombox tape is the best?
Whatever makes you happy is a good idea!
they're all the best
AFTER 3 HOURS MY URANIUM FUEL ROD FACTORY IS FINISHED
go explore until you find the deep rock galactic one, that one is actually best
nice
so im gonna get 50gw from it 🙂
when I recycle, i can get uhh
idk maybe 12500 gw or 15000
Btw is there a way to build up splitters and pipes vertically without having to build supports for it?
With supports I mean walls foundation etc
guys rate this idea out of 10:
because my rod factory is in the middle of nowhere, and my powerplants are also gonna be in middle of nowhere (water) should I just make it do a pitstop
like the drone transporting it
make it stop at blue crater, it drops the rods to another drone and the other drone takes it to the void ocean
cuz all my fuel being made in blue crater
Just had a dumb epiphany here. Wouldn't load-balancing things that are radioactive actually reduce radioactivity? Rather than manifolds.
well it's not a bad idea
another Idea would be doing it by train but that can be unreliable at times
I hate this game! I have 75 nuclear reactors which produce 750 uranium waste/min. I need to ssend 562.5/min to blenders to convert to non-fissile uranium. 6 overclocked blenders can recycle 562/uranium waste/min. Unplayable! I have to add a 7th just to handle 0.5 waste/min. Demanding refund. I only have 1200 hours in it...
I should stop before it's too late
maybe it's just a skill issue 😆
Yeah... if I play longer maybe I'll be able to change how math works at a funemental level. I'll try that...
Dang it. I'm going to have to add 2 blenders because it was all evenly load balanced with 6 but 7 is terrible.
Found more invisible water...
8 will be easy. 7 isn't impossible to do but I don't have space for the big array of mergers and splitters it will need.
nobel prize incoming!
On a scale of one to ten, would you rate your anxiety about the game around pi?
Low but unending.
Finally beat the game yesterday 🎉
which end of the scale means my anxiety is driving me towards greatness the likes of which you can't even comprehend?
that would be z^2 + c
what do you think SAM ore tastes like?
Unicorns and Rainbows
Rocks
Probably rocks, but I imagine it would make your mouth tingly and/or be hot or cold
yeah I imagine it being spicy but like uranium doesn't taste like anything so who knows
How do you know if uranium tastes like anything?
trial and error and the internet
Was gonna say you saying like uranium implies you know what it tastes like which uhhh prompts how 😛
Google AI tells me metal has a metallic taste. Good job.
dam i didnt know that
Metal doesn't really have a taste
the other less chemistry oriented approach would be that since it's purple it probably tastes like grape soda
HOW DID IT KNOW
😭 💀 💀 💀
it's just hallucinating, metal clearly tastes like vegetables
I know coins have a taste/smell that is really just skin oils reacting with the metal. Guess most metals are like that, no 'taste' but licking them makes reactions we sense.
and since grapes are a vegetable it's just logical that SAM tastes like grape soda
I need to find a unicorn and a rainbow to taste now.
Sure if you want to go there, you never really touch anything, either.
I mean, we taste things like sugar directly but we only taste 'metal' because our saliva is acidic and causes reactions and we taste those compounds, not really the metal itself.
How the heck did a conversation like this start
Grapes are a fruit
Alien rocks.
I wonder how SAM tastes
sorry I'm eating lunch and was thinking about SAM ore at the same time
Does reanimated sam taste like zombie unicorns?

Deepest lore, we must know. Someone @ all devs
How on earth did you come to this conclusion?
grape soda that gets opened then left in the sun for a few hours
Probably SAM with bolts in it
I think it tastes like the number 6, a car battery, and hopes/dreams
why the number 6
Hey, 6 is my favorite number.
i hate the number 6 with a burning passion
Then if we are taking about tast how does catiriam taste
Both of you need to say why you hate/love 6
Butter
7 is better but 6 still tastes pretty good
Make sense
Because @mystic oriole said SAM ore tastes like unicorns. Seems a logical conclusion.
because it's like a really good feeling act but one letter off.
because of 1 night several years ago when i lost like 4 hours of sleep autistic rambling to myself about the number 6 and now it haunts me
I have no idea, just feels like a 'good' number. Ever since preschool.
6 is like the 2nd best thing
Love the duality here
but if you want a number that's got a lot of power, it's 7
I don't like 7 but 17 is awesome.
Oddly specific but I respect it
because 7 8 9
i spent some time looking into grahams number in school for fun and enjoyed the idea of tetration and so i memorised 3^^3 (3^27) due to how its involved with grahams number
sin(21)
I revisited my pre-1.1 game, where I have my Ficsmas display, and now I'm debating going back to that one (I had started a new game when 1.1 came out).
789 + 987 = 69
nice
nuke nobelisks arent radioactive in my inventory right?
good that means I can do big kaboom
hehheehee stingers you arent safe anymore
Remind him again how many nuke nooblisks it takes to take out a nuke hog.
Why would nukes take out a nuklear hog?
Wouldn't it just absorb the radiation and get stronger?
force
you are forgeting what the "radiation" is doing in the bomb
nukes arent just radiation
and besides its only an after effect of the bomb
radiation is a byproduct of the fission of uranium
there's a lot of glitter too so you can see them better
Hm.
Is there some ultra-jank way to build rail upside down without mods?
idk, possible is everything with mods so you can find out if u want
He was asking "without" mods.
There probably is if you do something like how they build vertical circles with parts.
can we pls add a way to rename miners bruh instead of mk3 my brain keeps typing turbo miner cuz it took me so long to get turbo motors
I think you'd have to invert your monitor
Basically I want to build rollercoaster type loops that go upside down at points
"nuclear detterent" hehehh
"you should not use this" "i am not joking" ok ada idc
bro wtf u mean "loss in general" ada are you ok
You need something else that you can place them on that you can turn in vertical curves.
btw what does that pin mean 
probably ur breaking the rules or smth, check pinned messages
Up at the top of the screen there are pinned messages.
thats what it means, i got "check pins", I checked the pinned messahe and it said dont do this dont do that etc
ah
My computer runs fine and I got a fan on it, been running at 50 degrees for 7 hours straight on max graphics
The impressive thing about this is not the temperature but the fact that the game was running for 7 hours without crashing
man, phase 4 is starting to feel like an unbeatable boss
second playthrough i tried to overbuild and overproduce so much, and it's nowhere NEAR enough to keep everything running 🙁
Sounds about right
that and some of these screenshots on here just make me feel like i'm doing everything the dumbest way possible
comparison is the thief of joy
sure, but as much organization as i thought i was making it just ended up being a mess in the end
i havent slept for 23 hours, i cant get demoted though cuz that already happened 23 hours ago
live and learn! Those screenshots are probably from people who have 1k+ hours in the game
hanging on the edge of tomorrow?
If I let other people's incredible builds take away my motivation then I'd get literally nothing built
my motivation is other peoples incredible builds, it reminds me just about anything can be built and managed
I can't imagine those builds get done without putting in dozens and dozens of hours for all the decorative detail - that's not something I could ever have the patience for - but at the same time I don't build conveyor soup either. I have found the standard of aesthetics that works for me and it serves me well. I get OK looking, not super detailed buildings, but they take the kind of time to put together that I find acceptable
not like whole facilities but not a whole factory the size of 4 foundations?
how many nuke nobelisk to kill alpha stinger
idk experiment ig
like the ones that are gas
right where you left it?
I have OK looking semi-open boxes, I think #screenshots message
that actually looks great
Is it a good idea to start a new safe file after comleting one
it did a bit of damage and kind of exterminated the other stingers in the area
if you didnt get all the badges and wanna play to get them or are bored yes
im scared of you and i've only known you for like 2 days
who?
infil
btw should I manifold 20 nuclear reactors or load balance?
idk he just seems young to me
MANIFOLD! MANIFOLD!
ehh
bruh
im just not gonna interfere with this
idk whether to manifold or load balance
MAINFOLD! MANIFOLD!
the time it takes to manifold I wouldve beat the game already 😭
theres nothing to interfere with lol
fair
guys should I do this? isntead of building 20 power plants, load balancing between 5
I can just build 8 and fully overclock them
3*8 is 24 so 24 shards, but idk if its worth it]
and also the satisfactory tools is telling me to just spam some converters (like around 8) to get plutonium fuel rods, and it seems reasonable it just asks for more coal
There isn't a way to "force" a specific alternative crafting method through harddrives, is there?
yes there is
if you have a harddrive, scan it and leave it in the pool, the next hard drives cannot contain the already existing alternate recipes
so with enough hard drives you can make the pool smaller and smaller untill you get what y ou want
When I don't have the drive for an insanely detailed build, I tend to go for a "modern industrial office building" look haha
I always start bigger than I think and I can shape the envelope afterwards
Thanks. I scoured most drives in my area already. Still looking for iron ignot -> screw. Saves so much space
That one is good to look for before you progress very far in the game
You still just have to cast your line and hope for the best
yeah, i just finished the first upgrade of the skyhook. Through the 3d aspect I dont have the same spaghetti as in factorio.
Also if you save before rerolling any hard drives and don’t get what you want you can load back the save and try again
is it worth it to use 240 sam (about impure node worth) and a bit more power to save alot on other resources to make plutonium fuel rod
w h a t .
Really? That sounds crazy
your lying right? that was a joke right?
lol game runs just fine for me, I also play games like star citizen that requires a pretty beefy pc
Yep, save scumming the rerolls works (but it does not work for the initial scan, only rerolls)
Sorry for late replies, I’m out and about rn
but anyways should I sacrifice some sam or not
I say go for it, you can sink the plutonium rods or use them for more power
alright
im probably gonna have like a storage of 4, and then the rest will be sunk
storage can be used for vehicle power maybe?
I'm curious about how you'd use the sam here
converters, im near a pure coal node and i can use coal to convert into this into that etc etc
Yep, and vehicles don’t create any waste from the plutonium rods unlike if you used them in a reactor
anyways time to go to the big swampy area where theres void ocean
ah so still the same recipes
so I can make myself a few reactors
DAYUMN these things greedy for water
Bro my pc had like near crash and I went to 1fps
I was near gas plants and uranium nodes so there goes a lot of my filters
jesus christ man
i have ONE assembler for those lol
does anyone know how to paint asphalt foundations black? im trying to make a road but the top of the foudnation wont change
@fluid sapphire what do you have feeding raw material for that then? assuming that took like 60 screw factories to feed
your factories look really nice bro you do not want to see mines its just blueprint spam and foundation spam
if a train has two locomotives, one on each side, isn't it supposed to be bidirectional
Help help pls I’m on 8 filters dying of radiation I can’t find what’s radiated in my inventory
I have no fuel rods no nothing I’m just dying for no reason
mine has two locomotives but only goes in one direction
screenshot and show or smth idk
Did you drop plutonium rods into your trash? I've died from that before. Might need to die, or relog.
In gonna reload save, i just died
Turns out it was a bug I reloaded same save and now I’m not radiated at all
are 600/m pipes still bugged?
Bugged as far as they have weird sloshing mechanics that can be confusing and have no visible signs or ways to diagnose. I still can't run my reactors at 250%. I know others do, but they always start running out of water eventually, sometimes hours, sometimes days.
Your stations might be facing the wrong way, the round end needs to be facing away from the train line in a bi directional train like this (arrow is station, equal signs loading platforms, dash just rail) <==-----==>
oh i see
but what if i have a station in the middle like
<==-----<==-----==>
will there be any issues
Let's say from left to right your stations are a, b, and c. It'll work fine if you tell it to go c b a in this case, because it's entering from the back of the stations
Personally i always build rails with spurs for stations, and the main rail functions like a road that can be extended in either direction. I feel that it works better that way and also allows you to add more trains that can function at the same time going to different places, when it becomes necessary.
Yeah, building stations off to the side is usually a good way to ensure later expandability
Thanks:D
No screws at all actually, I don't like that you can't really manifold screws, here is my setup for the 18 HMF #screenshots message
huh, i didn't even look at the alternates for it
It's all in that one building though
the train thing going from place to place seems really great, i wish i could have gotten it to work
i just could not figure that shit out
Just start somewhere and make a post in #1038092680493801533
There's a lot of really knowledgeable people here
if i use satisfactory calculator to change a AGS setting (disable arachnid creatures) does it disable achievements?
no
but does it still work if you load the game without AGS turned on?
there's always a bunch of people here willing to give 1 on 1 help with trains
did update 1.0 or 1.1 do massive improvements to the autosave lag spike, or is it just because i've since corrected the fact that my boot drive was installed in the m.2 slot that uses the motherboard's PCIE lanes instead of the CPU's PCIE lanes?
back in update 8, the first couple hours of a world would autosave without issue, but basically ever autosave after that would cause a severe lag spike (~200-500ms freeze) and by the time midgame would roll around the autosave would take longer than a second.
i think my previous world had autosave times that were several seconds long.
The game runs so smooth now. currently at midgame and i have to actively pay attention to the lag spike during autosave inorder to notice it
1.0 did, but i’n not sure 1.1 changed anything save side.
It is 100% based on drive performance, tho I wouldn’t expect numbers above 250ms unless you’re really late game or on spinning rust
Notably my u8 save that had 40fps with save times of about 2s runs at 60fps and save times are not noticeable (<250ms)
Nah, the actual saving to disk takes insignificant time.
But 1.0 started to do part of the gathering of save date before the pause.
like i said, i realized my boot drive (the drive i installed the game on) was installed in the slower m.2 slot that uses the motherboard's pcie lanes.
between that, going from a 5600x to a 5950x, and substantially upgrading my cooling, i've noticed absolutely wild performance improvements in unexpected areas.
Saving in this game used to work:
Pause game.
Gather uncompressed save data, going through gigabytes of RAM stored data.
Compress that.
Save to disk.
Unpause.
1.0 and later do most of that uncompressed data gathering before the pause.
is there a way to change the time? so its not dark out?
Not all, but most, so the pause is much shorter.
Do you know if you were thermal throttling before?
i tried a week or so ago but, just ended up building a giant airport and using drones for everything which, even though my whole site is a mess anyway is a lot cleaner not having to try to cram railroads in there too
Okay, I should know this, but how do I switch ammo type in a weapon? (I'm trying to switch Noblisks.)
Hold R
I tried that, nothing happened. I'll try again.
probably, but hard to say, because i didnt really start doing benchmarks, monitoring thermals, etc, until after the old liquid cooler just straight up stopped working when i got the 5950x. (on boot i got a message saying the CPU was running too hot)
while you have one in hand
Ah, I guess I didn't hold it long enough.
but sometimes it's hard to tell whether things are running better on my computer because of something I did, or because the software got a performance improvement
like, read/writes are faster now, which is expected, but all the improvements i've done to my computer have done absolutely wild things. (e.g. some deep learning code i wrote got a 10x speedup)
Even HDD can save at around 200MB/s when doing sequential writing.
SATA SSDs top out around 500-590MB/s.
And saves that hit UObject limit are 15-20MB when compressed, so even with HDD, that would only take 0.1 seconds to write to disk, after compression is finished.
ah yeah, I also had an AIO that just decided one day it was gonna partially work
yeah so i basically went from a 6 core CPU to a 16 core CPU with marginally improved single threaded performance, and then additionally went from a barely working AIO to the single highest performing AIO on the market.
rail angles snap to foundations now? I can build perfect 90-degree turns super easily now? when was this added?
Even tho your math makes sense, have you tested it? Since it forces use of %localappdata% for saves it’s difficult to test, tbh
so anecdotally, what were the worst autosave times anyone reading this had before 1.0?
you can also mouse wheel rotate the end of them now
I'm just curious if 1.0's autosave improvement were marginal or substantial
Point was that the slow part is that actual data gathering.
And how that is done was changed with 1.0 to pregather and cache most of it.
And only pause for saving snapshot of the belt item etc. stuff that changes all the time.
Then compressing that data is very fast.
And the writing depends on the storage, but is also basically inconsequential on any of them.
Also that at least used to be done completely single-threaded too.
Haven't checked if the data gather part is now multithreaded.
does anyone have any tricks for getting vertical mergers and splitters to, yknow, actually align properly? Literally every time I try using them they're off by like a quarter meter. if only I could nudge them
I tried getting around it by making a vertical merger standalone as a blueprint but they can't interconnect when you do that :/
lock hologram, nudge it
you can't nudge vertical mergers
no? damn
the moment you lock it it turns red
And there is very high chance that even that single thread is completely RAM access bottlenecked, so multithreading wouldn't do anything and might just cause the process to be slower.
is single-threading sufficient for most games?
No, this was just about the saving process where the game is going through lot of data in as short as time as possible.
I know
so single-threading is not sufficient usually?
asking because I am currently writing a binary-based saving algorithm for my game
what's the best way to use hypertube branches in multiplayer when they dont always switch?
Satisfactory since 1.0 doesn't run the normal gameplay properly with 2-core CPUs, 4-cores work fine, not sure about 3-cores.
Not sure to how many cores 1.0/1.1 scales while using those cores effectively.
it gives you a warning saying it does, google also says it disables it
google says? are you reading that ai crap it spews?
that and reddit
but I guess sure if it's just setting the AGS setting then when you load it it turns on ags because that's what the save says it's using.
but man, don't even read the google ai stuff. especially the first-tier stuff. If you click into the "go into ai mode" or whatever it uses a much more powerful ai model
guys pls help im checking my power grid and every 10 mins one of my nuclear power plants just crashes, i dont know which one and I dont know why
it crashes for like a few seconds and then goes back up
you'll have to find which belts are unsaturated, which machines are underfed
you can see it in the uptime indicator, it might say something like 95%
There are a lot of reasons a nuclear plant could go down, impossible for us to troubleshoot it for you. Its an incredibly complex system so youd need to check literally every machine/belt of every plant and see where the problem is
🙁
Could be a waste issue, could be a water issue, could be a component issue
Guys how much you wanna bet that this game will be announced for tomorrows Nintendos direct and Factorio Space age
Satisfactory won’t be coming to the switch 2, it’s not powerful enough.
Factorio space age, maybe tho
Factorio SA is
$0
Wrong
(greeny's wrong about how much they'd be willing to bet on that?)
yeah I'm wrong in a decision about what I want to do apparently
Shows what you know, I guess!
mistake
afaik they said that space age is too big for switch to handle
?
I didn't realize Switch 2 was ARM; even discounting questions of hardware performance, I assume that'd be an intimidating hurdle to jump over. I assume that they're taking advantage of plenty of x86_64-specific optimizations and such
iron wire
Alt recipes are all at least situationally useful - they're just there to give you options while building
Both are great but iron wire opens more build options
it's more versatile
And you won't discover which ones you prefer until you start using 'em, so just pick one at random and then go find more hard drives. :)
iron wire lets you save a ton of copper for copper sheets
more like, for nuclear pasta
although Caterium Wire is the alt I'd prefer over Iron Wire if possible
fused wire 😄
that being said, Iron Wire is overall still a pretty reasonable pick
iron wire is just OP early game
I used to enjoy fused wire, as it feels like you get a lot of wire from not much copper, but truth be told, it feels like copper is still harder to come by once you start needing it by the gallon for pasta
Being able to make stators without copper offers more freedom of factory placement
I think I've decided that I prefer Caterium Wire because you still get a lot of wire and save 100% of the copper, and Caterium just isn't really used for anything except Wire/Quickwire
swapping copper for caterium is more of a convenience thing
I had the exact same choice and went with the steeled frame, made it nice to have the whole frame line at my steel factory
so why not spend as much caterium as you can
are yall on a message streak or something?
I find that caterium is largely sank by AI limiters
i check my phone 5851 messages
only from this channel man my phone is getting lit up
xD
The fact you dont have the discord notifications muted is crazy work
how? Discord won’t let you get notifications from servers this big on mobile
mute the channel or go into dnd mode
Roll initiative
i will for sure
16
Rocks fall, you die
ahhh better i did only mentions
I rolled a 21 for my Dex save
You needed a 53
Rascal
I didn't really find myself needing that many AI limiters compared to Wire/Quickwire
wHy CanT i rEtAiN pLaYeRs
It's been a hot minute since I've played D&D lol, my group disbanded and haven't found another one local
why did i told you what i did you now are going to mention me before you type a message
playing online sucks
-stares in 16 lanes of 780 quickwire-
-stares as a DM/writer of 5e supplementary materials-
quick wire and screws are my biggest opps
I thought they meant "do not disturb" by "dnd"
Let’s see, right now my factory is in sum using 2000 wire/min, and 3000 quickwire/min, for phase 5
I went with 3k each
So, fun thing to do with screws
I build BPs that include constructors feeding into other machines with the steel screw recipe, that way I have to only run one line of steel beams into a manifold and the screws direct feed into the needed machines
I did lol, was just a joke to make it about d&d
that’s very smart but i prefer to mindlessly hate on screws
but since I use iron wire alt a lot, most of my wire is from iron, and most of my copper is going to nuclear pasta now lol, yay phase 5
Me too, fuck them screws
But when screws are needed (which is almost never) that set up will save you so much headache
any alt that removes screws from my production line is an immediate grab. I think I have them all now
at least so far, I don't need screws anymore
my factory is still using 2600 screws/min somewhere, I forget which recipe still needs them after alts
(probably because there isn’t one)
after getting to steel, you can stop making screws completely
I mean... encased heavy frames
yeah I just checked the wiki, I'm officially screw free for production lines now
The pipe alts are choice
wasn't sure if there was another one later, but it appears there isn't
I am kind of considering rebuiding my steel factory from scratch and include more stuff to be able to do some heavy modular frame there; It kind of became a mess over time and does not use my best alternate recipes . Or I could try to start it all over in a new location? 🤔
keep it, build new
this is so real
screws more like poop haha get it
My original steel factory was in a valley with 3 iron nodes in it, I built a new one on the mountain right above it, then once it was ready changed the belts on my miners. Old factory ran the entire time I was building
honestly start over in new location would be my way, i love excessively making a bunch of factories, then i just connect by train and go around the map when im bored
Rocky desert is the goated zone imo
not enough copper there 🙁
Really? Never had an issue in my playthrough. By the time i was running low on nodes i was building elsewhere anyway
ya generally i scrape by with 1 copper node until im past oil, which at that point ive expanded way beyond the starting zone (oil intentionally outside of all 4 of them)
rocky desert was a fantastic start for my current playthrough, spawned 50m from the group of 4 pure iron with the impure copper just up the cliff, coal super close as well
that's close to the quartz in the cave too
basically didn't need to go more than 400m til oil power lmao
i think rocky desert is the best start tbh, i just always pick dune desert because im a masochist and want more open space
northern forest is not fun, way too much in your way early game
I'm insane and started in grassy plains knowing that I would want the pure nodes available later in the game
My thing is i spread out but didn’t build any kind of transport infrastructure. Eventually used a few drones for nuclear power but maybe will explore trains in a future playthrough
I built a turbo fuel and automated minor factory in the northern forest but they’re both sky factories
you absolutely can beat the game with a sky highway of pure belts, but i got about halfway into that playthrough and needed to upgrade my belts a tier and just gave up because of all the dismantle crates it generates
trains are way better. no mass dismantling/upgrading needed.
trucks are ok for coal, i hate using them for anything else.
drones are fine too, but pretty late game.
I think I’m mostly just annoyed by all my sky belts/platforms
No real issues other than it being a bad aesthetic
the two things i ALWAYS train are plastic/rubber, and aluminum sheets/casing. oil and bauxite are too far from other resources to make belts/pipelines as quickly as one can make a train track.
after those its pretty much just a convenience thing, "well i need copper over here, and i have a ton of it over there, so might as well use my existing train tracks to deliver it!"
That's a bit nicer in 1.1 since the game by default tries to consolidate dismantle material into a single crate
coal tractor is easy to make, but i mess up when recording routes a lot, requiring a re-record... too much time
(Though IMO upgrading giganto-belt systems still isn't worth the bother; you'd be better served by any of the other logistics method at that point)
i find this extremely nice for rebuilding a base, along with holding ctrl to deconstruct up to 50 at once.
tho, i actually dont ever rebuild entire bases, just small sections of it for add-ons.
that floating platform of a HUB i said id replace 200 hours ago?
still making some stuff i need for depot.
I started new world focusing on connecting whole map with roads and trains and man, its as satysfying if not more satisfing to have the map connected by actual infrastructure than the factories themselves
alternate fine concrete -
3 silica
12 limestone
= 10 concrete
alternate fused fuse
4 copper
1 caterium
= 30 wires
limestone is way cheaper than silica. I'd go fused fuse
don't see the point in wasting silica for concrete
I'm doing something similar. I'm on my 3rd playthrough, and just finished a worldwide train network, it's real nice I gotta say
ya id use either wet or rubber concrete personally, i usually use rubber
Wet concrete I rly only use for sinking water
I'm still using the default concrete recipe, will probably be switching to the rubber one soon since I have rubber coming to the area anyways for modular engine production
default is fine, limestone is basically just used for concrete anyway
but that's like brand new, never had rubber over there until now
trains will let you have rubber everywhere!
Im in the final tier and im constantly feeling 75% finish the game, 25% start over and do all the stuff you did better
You get some rubber! You get some rubber! Everybody gets rubber!
with 100% refunds, I like the just rebuild 1 factory at a time better approach
Id want to build in a way that would let me scale up as i unlocked better logistics, i kind of built myself into a corner with most of my early factories
i really enjoy starting with a clean slate.
i really do not enjoy having to collect mercer spheres, sloops, and hard drives again.
i guess thats what advanced game settings and save editing is for tho
That's one more thing I like about the "Independency" concept; you end up with tons of opportunities to Do Better On The Next Factory™. No need to ever rebuild anything. Just endless opportunities to make the next one that much better
I remember keenly that exact impulse when I finished my first playthrough back in Update 3, and hopped right back in to do the next playthrough better, right from the start. It was an interesting revelation realizing that in some ways it wasn't super possible, though! Like unless you do AGS or SCIM stuff (and AGS wasn't available at the time), you're missing all your MAM unlocks, you're missing all your alts, you're power-constrained until you get coal power, so you may not be able to ramp up your concrete production as much as you like, etc...
No jetpacks/hoverpacks/bladerunners and such
My plans for a Doing It Properly Right From The Start™ playthrough hit some roadblocks pretty much immediately. :D
rushing blade runners is pretty easy, i usually have that by hour 2 (with or without the cave). jet pack more difficult, and hoverpack idk how to even rush
Yeah i dont envy the idea of going back to what i affectionately refer to as ‘donkey kong level creator’ where you only have platforms and ladders to get around
Yeah, once you know what to do, at least blade runners aren't difficult.
I've had absurdly good luck with running into Johnny spawns early on with my last two playthroughs, so I've ended up with early jetpacks
i havent seen him since 1.0 came out, ugh. even my friend who just got the game has seen one
The RNG giveth, the RNG taketh away
Ok guys i have a question:
i was building a power grid thing using oil that makes 42,250 mw but i just finished unlocking the last node on t8 and it unlocked nuclear power stuff... i have everything except tier 9 unlocked so i was wondering if i should change to nuclear power before i go and finish the massive oil power farm
anyone?
Oil power can easily carry you to the endgame
but is it better than nuclear? and is 42,250 mw enough?
totally up to you, nuclear is kind of A Lot to make, oil is simpler but requires more generators.
Both Nuclear and Rocket Fuel are technically optional. Most folks tend to do one or the other, but you can finish the game with far less than 42GW
(though as always, it does depend on how "big" you like to build)
alright ty
"Better" is always a fraught question in this game. The best power source is the one that most fits your needs at the moment. :)
My recommendation is to just keep an eye on your power usage. If you start getting close to your limits, then maybe think about building out more power (be it rocket, nuclear, or anything else)
alr
some people love the logistical puzzle of nuclear.
Will a drone still work if it's port is underground in a cave? Are they smart enough to path out of the cave?
Keep in mind that you do need some power overhead to get the new power generation going in the first place; I tend to build more power whenever I get to like a third or quarter of my current capacity
Yes, drones clip through everything
is it really that complicated?
Yes, and no -- they just clip out of the ground. :)
yes
You can make a cosmetic "drone emerging tunnel" on the ground where they clip through if you want it to look better
Can use blank signs to provide a more satisfying tunnel effect on the inside, etc. :)
does it make more power than oil?
Fuel Generators provide 2.5GW each; Nuclear Plants provide 25GW each
It's difficult to compare directly since they're all so different
Might do this actually, it seems a bit easier than dragging a conveyor through and entire cave lol, though I suppose I could use trucks too. Very good suggestion though
oh damn
ima look into it now because i like puzzels lol
And saying "oil power" is a bit generic too -- there's "regular" fuel, fuel produced by the Diluted recipes (which gives you a lot more fuel per oil), Turbofuel, and Rocket Fuel
uhh, thats not really relevant, since you can get 100’s of GW with either
is gw more than mw?
(There's also Ionized Fuel, but that's one of the rare cases in the game where it's essentially Objectively Bad to use Ionized for power. :)
1GW == 1000MW
100 GW is 100,000MW
Mega, Giga, etc. :)
same as GB is to MB
o damn
Anyway, in the end it really doesn't matter how you generate your power, so long as you have enough power to support your factories
I'll just recommend again that you keep an eye on your grid. If you get to within a third or quarter of your capacity, it's time to build some more power. If not, you're good for now. :)
my fuel generator setup only makes 42250 MW not gw
42250MW is 42.25GW
that's 42GW
(or yeah, can just drop the decimal at that point 'cause it hardly matters)
but u said thius
ya that’s a really good amount, could beat the game with that alone, I usually recommend 60,000 MW tho, but it’s not a requirement
im having a stroke now lmao
Yeah, all depends on how "big" you like to build. Folks have finished the game with far less
You can technically beat the game with just a single machine of each type; could do that on bio burners.
but i wanna make it over the top lol
oh hell naw bro
if i ever grab leaves again it will be to soon
heh, yeah, most folks aren't sad to see that mechanic go. :)
it doesn’t conflict with what apoc or greeny is saying. Oil can make way more power than you need to beat the game. Same with nuclear. If you really want to maximize, use all the uranium on the map. It’s a giant project, completely unnecessary to beat the game, and difficult to do on all but the best computers.
cool ty
i was asking ab trains last night. should my train stations and freight stations be located off of the main line?
I think folks will generally recommend that, yes. Though technically bypass lanes around inline stations do generally work
Though inline stations are a lot more difficult on dual-rail systems (in fact I'm not sure how they'd work in that context and still be considered "in-line")
Though as always, that kind of decision's up to you. :)
usually things run smoothest if train stations T off the main line and have a bit of 2-way entrance, but it’s not required. As long as trains aren’t driving through stations to get to others it’s fine
yea they were telling me last night to basically have two lines going either way and to have my stations and such split off
Just noticed I led three consecutive sentences there with "Though." Good jorb, self.
lol
edit to add: I end way too many sentences with lol, so it’s a self-jab
That does generally make things a bit neater, and also easier to expand later if your needs change
someone sent me a ss for a two line rail bp but i didnt really understand it. should i make one and delete this current one way line i have
"Should" is, as always, a difficult question. :) You may want to start a #1038092680493801533 thread, though. When discussing train stuff it's very handy to be able to inline images
I’m unsure if I commented on your last thread, but always feel free to make a new one. My text explanations are too wordy, screenshots easier
Is there anywhere a new information for the realease on console?
Nope, if there is it'd be in #announcements
none yet, it’s coming to Xbox and PlayStation is all we know. In the meantime PC has controller support
Latest is still "coming in 2025," which I believe was reiterated not too long ago
yea sorry ab that. i dont really have a problem understanding, its just a lot of work and i want to figure out the easiest way that is the least time consuming
ill go with the bp tho, it seems good
Just make a T intersection and use that for all your junctions is the easiest imo. There’s almost nowhere I ever need an actual 4-way
Honestly if you just want easy rails that you don't have to worry about, spending the time now to get to grips with a dual-rail system will pay dividends later on
There's the learning curve involved in doing that, of course, and learning how to signal things properly is a question too, but it will become second nature eventually, and lets you expand your rail network without too much thought
trial and error man. ill just see how it goes
Is there an explanation for where Liquids/Gasses go when they're flushed?
Into the ground?
does there need to be?
i wonder when the next update is
My brain isn't braining
Pioneer's mug
(that is not actually canon of any sort, lest you think I was doing anything but being silly)
pioneer drinks/huffs them
luckily, a toilet is provided
Why do my pipes in power plant only have like 250-300m³ flow when they can do 600m³?
-# and yes, they have enough fuel to fill the pipes (more than 1200m³ per tank)
What power method you using?
sounds like you may have accidentally put a mk1 pipe somewhere in your pipeline
3600 rocket fuel into over 318GW power
starrupture game on steam had a playtest start yesterday. You are shot onto an alien planet to harvest resources for a corporation with a snarky AI guiding your progress.
it reminded me of something
Funny, Rocket Fuel's supposed to be a gas, and gasses don't follow head lift rules
My guess is that you should just produce more. I have a similar setup, and it's fine, just need to improve output
Well, no cuz low flow is behind the tank (mk2 pipe)
generally don't need storage tanks for most liquid setups, have you tried without that?
Buffers at the end of long manifold setups are pretty useful I have found
If a setup doesn't work without buffers, it generally won't work with them either
No i didint but i need storage sadly, rafinery produces around 3600 rocket fuel (not stable cuz game is doing everything it can to make me mad) and everything is burned so i need some spare fuel for emergancy
Use power storages
why is satisfactory so goated 🥹
seems like fixing your refinery would probably fix your problem
79900MW stored
So then what do you need fuel stored for?
864 fuel gens
But you don't need to be storing it
So i need buffer for everything that rafinery produces
if your refinery output is unstable, I'm quite sure that's the source of your problems, focus on fixing that rather than rocket fuel flow
what he said
what is causing the refinery to be unstable? is there an input that's sometimes not enough?
By unstable i mean sometimes 600 m³ per pipe (i have 6 of them) sometimes 550m³
Also, are your buffers full? If not you will not get full flow rate out of them
look at the machines outputting your rocket fuel, do they output the correct amount?
isnt having full pipes like that unstable
Might help to open a #1038092680493801533 thread with pictures of the pipe manifolds specifically
When trying to use the full 600/min there's often some specific ways to build which can end up being more-or-less required
I remember I saw a video ab sm like that where having a pipe full it just stops working properly, but that was also like 2 years ago
Mk2's have gotten a lot better in the last 2 years
You should be able to comfortably get the full 600/min flow rate from them
Well the rafinery is not a problem, the problem is output from buffers (from almost 600m³ per minute entering buffer only ≈250-400m3 comes out
There's still various build methods which can help (or, looking at it from a different perspective, various build methods which are more prone to problems)
If the buffers are a problem then remove them...
ignore the pipes for a moment, add up the rocket fuel produced per minute from your refinery, and compare to the amount of fuel your gens are using, if it's the same and everything is running at 100% then you're fine, might just be some weird thing going on with how the pipes are calculating flow
I'd still highly recommend opening a #1038092680493801533 thread with pictures. Pictures are nearly always required to diagnose pipe problems
this barely making any sense rn, we barely have any context besides pipes not having enough fluid
after a buffer
Though here's a big paste dump regardless of the usual 600/min advice:
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
i agree with both those guys ^
Is looping now actually not advised?
Looping is very much still advised. :)
Interesting I heard otherwise a while ago here somewhere
Nothing fundamental has changed in the pipe/liquid system in some time. 1.0 fixed up a bunch of edge case bugs (floor holes, some valve behavior, etc), but in general it's the same as it was prior to 1.0
Produced - 3600m³
Suposed to be used - 3600m³
Accualy used - idk but around 1800m³ cuz pipes said no
that definitely feels like there's a mk1 hiding in there somewhere
That being said, I went through a tiny phase of looping manifolds as a "just in case" but rarely ever do it and I have never had any flowrate issues from mk2 pipes ever since they were added to the game
that seems REALLY low. I usually get 85%+ without any of the "tricks"
ditto
We must be lucky 😛
Yeah, a lot depends on the specifics of exactly how you build
the simpler the setup the more likely you are to get a higher %. for example 2 extractors to a nuclear power generator is perfect every time
Like most folks in CSS itself never really encountered the kinds of problems we see reported here all the time (and which I've had on my builds in the past too)
How mk1 can hide somewhere when flow is sometimes more than 300 and second of all - how it can hide when im talking about pipes leaving buffers (all mk2)
source?
Literally snutt himself lol
They confirmed that in official testing mk2 pipes have NEVER had issues
I eventually got to the point where I'd spent enough time trying to diagnose 600/min issues that I succumbed to the current advice (that I pasted above) and haven't had problems since
But yeah, if your build style happens to work for you anyway while ignoring all/most of that, keep at it. :)
perhaps they define "issues" differently than their users? "working as intended" doesn't mean "working like users want"
there might be a way, there might not, it's really not clear because we have no pictures to work from and your description is vague
Yeah, it was mentioned by Snutt on more than one stream that CSS devs by and large had never really experienced those problems
link me.
Then again, CSSfolk are unlikely to play the game the same way us users do
Then the way people want pipes to work is flawed in that case 🤷♀️
So it's not terribly surprising
that does NOT follow at all.
typically devs test things the way they want them to be used, that's the purpose of beta, to get real people to test things the devs didn't think of, or just get LGIO to test everything and have fire extinguishers ready
Yes it is. They would in that case ask the users for their saves and see it themselves. You're making stuff up.
Sorry, don't feel like digging through stream clips. Should be able to find 'em in a couple of these if you're willing to watch 'em all, though: https://archive.satisfactory.video/topics/features/fluids/pipes/
No they aren't 🤣
That's why you get user reports and get their save files and just run it yourself.
It was mentioned on multiple streams
Right, which they did. And then eventually confirmed that the fluid simulation was working as-intended, just that some build styles can end up causing problems
I'll try to fix it tomorrow, i think i will just delete buffers and see what happens
That's what I said 5 minutes ago
Feel free to not believe me, but it was mentioned more than once
it's not that they don't experience what people here do. it's that it's "not a bug"
VERY different
can you post some pics so we can understand what your setup actually is?
They don't experience what people do because they're the folks who made the game and know how they intended to make it work, so of course their methods of interaction are gonna be different
No, it's that mk2 pipes are perfectly capable of providing their full flowrate is you can build pipes correctly
It's the same reason why "obvious" bugs end up making it into public builds, no matter what the game
I'll post it tomorrow on #1038092680493801533
It's tough to QA properly. :)
No, they will get user save files and see it. And then just decide it's not a bug. it's VERY DIFFERENT
It's not at all. It's that it's defined as "not a bug"
What is your point here?
In the 600/min mk2 pipe weirdness area, at least, Snutt said more than once that CSS themselves didn't run into the problems.
people saying that coffeestain haven't ever seen this are making stuff up. They do see it. They just say that is as intended
And so they solicited user saves and checked it out
So, yes, they were doing it as best they could. shrug
No one said that
Snutt said more than once that CSS themselves didn't run into the problems.
We said that CSS had tested mk2 pipes and found that they do provide the flowrate they are rated to achieve
yes they have. they just decided that that's how it's supposed tow ork
I didn't say they didn't see it eventually, I'm saying that they needed to dig into it in order to even reproduce the problem, because they never saw that it was a problem
They didn't "decide" anything, they found that pipes work when used how they intended them to be used
people here saying "ccs never made a liquid manifold system ever in testing". ok.
sure guys
when dragging a power line from a mk2 power pole to the ceiling its defaulting to a mk1 ceiling outlet, how can i get it to use mk2
Did you miss where I said I have never ran into mk2 pipe flow rate issues personally? 😉
I have made thousands of liquid manifolds
I think if you drag the power line from the pole then press the E key to change it to a mk2 it should then just always do it? I can't really remember how I managed it 😂
it changes but it also loses the auto connection, so would need to place and then connect
Hmm... is the mk2 pole in your hotbar?
Half the time with pipes with outputs that match input. I'm always tempted just to bottle it or use it as a full on waste product to sync.
yup, its also doing the same from dragging from mk2 ceiling to the ground it defaults to placing a mk1
Weird. That's all I can think of that would affect it, all of mine place as a mk2.
Okay, well I actually did think that the first deeper-dive Snutt did on-stream had mentioned it, and I knew where that video was, so: https://youtu.be/COJV4Ubn1Ac?si=xQ7tFrZzTBNqE4Ka&t=302 (unformatted auto-subs from the clip archive quoted; don't feel like adding punctuation and such)
about it whenever I've set up pipes with 600 they've always worked for me, but that's just because I'm so big brain and know exactly how to set up pipes or I'm just lucky, it could be one of those two, and that's been sort of our experience as well like we've always seen people talk about the like all the mark 2 pipe bugs and blah blah blah and when we've been play testing ourselves we haven't really noticed it
So I was willing to re-watch one video, at least.
I know that the same thing was mentioned more than once, though I'm still not willing to watch potentially hours of videos just to find more references. :)
Good thing I was making stuff up, eh?
It's the age-old dilemma, though: the people making a piece of software, no matter sort (games or otherwise), are often the ones least suited to do actual QA on it, because you're too aware of how things are supposed to work
(Hence, yes, Experimental periods and soliciting user savegames and such, which they did eventually do re: the mk2 600/min stuff. That video even mentions that as well.)
anyone know how long the factory cart + big box will be available for?
The campaign's FAQ page says: "After the campaign ends, and after all rewards are shipped, the plan is hold an inventory of merch and sell them over at our official merch store - LizardDoggo.com" -- not sure if there's more info than that
I know the Heroic Replica folks are in here occasionally; they might see the question (though I suppose if they're in Sweden too it's well into nighttime, so maybe not)
(The kickstarter itself is still open for another 5 days)
ah thank u man, must have not seen it. sucks its only available for such a short time right now
Yeah, though hopefully there'll be a decent enough inventory to be available from the store for a little bit, at least
yeah i hope so too, wish i saw it earlier so i could have saved up atleast for this 😅
Yeah, tough to plan for this kind of thing
it is what it is
for fluids pipeline junctions serve as both a merger and a splitter? i need to get 10 refinerys to 13.333, can i connect all 10 with 10 junctions, w 2 more on each side and then directly connect to the 13.333 refineries and the liquid will balance throughout?
or do i need to pipe them all together and then use another set of junctions to split them out
They do, yeah, though in that situation you may want to think about just clocking things so that you've got the same number of refineries on both sides. Just simple direct pipes 1:1.
Just keep in mind pipe throughput limitations and such; don't want to try to send more than 300/min down any segment of mk1, or 600/min down any segment of mk2
ye throughput here is only 400
is there a site that shows how i could set up a balancing system
if i have 90 ppm going into a conveyer, that feeds into multiple refineries that need 120 ppm in total, i wont have enough if i use a manifold right?
!wikisearch balancer
Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there...
^ the wiki's got a page describing various kinds of things called "balancers," if that helps
(there's a few different things people might mean when they say "balancer," alas. :)
pretty basic question lol just wanna make sure im right
yeah sorry i was vague i may or may not be splitting 5 belts into 27 machines 🙃
the first refinery will run at 100% maybe the 2nd will too. but the rest will be less.
Correct; the manifold itself doesn't really matter -- 90/min can't supply 120/min regardless of how it's belted. :)
Heh, no worries. Most folks end up settling on just building manifolds instead of balancers, since it's essentially zero-thought-required (apart from making sure the output is giving you sufficient material for the input)
consider underclocking; usually for manifolds it’s the last machine on the manifold. For an even split, ideally underclock all a wee bit
yeah manifold might be the move
Manifolds come at the expense of warm-up time (which you can bypass by pre-filling the input buffers), but are dead simple
prefilling by pulling from depot has been so eye opening for me, especially on builds that are being fed less than 60/min
Some folks do enjoy building obscure balancers just for the fun of it, of course. Depends how much time+effort you want to put into it, in the end. :)
Ive played a bunch using balanced blueprints, but at a certain point it gets hard to scale up. With manifolds you can just add more machines to the end of the line.
With a bit of under/overclocking you could just have each of those 5 "source" machines output to separate banks of "destination" machines and balance those pretty easily
So like instead of 5->27, you could do five banks of 1->6, with the six machines clocked at 90%, for instance. (And 6 is very trivially balanced, if that's what you want to do)
(That's assuming the original 27 were at 100%, of course)
Im like losing my mind a little with the factory im making that has these 27 machines
Because i future proofed it but I need to reline all my things with mk3 conveyors in order for it to work effieicnelty
so rn i have to figure out how i make it work with the inferior things i have
Ive like written a whole page of notes on this factory
Can we skip auto save warning at the begging?
you can just import your save onto satisfactory Calculator and upgrade all you belts at once
Does someone have a list of all the alternative recepies i should get?
close your eyes for 6 seconds
they are on the wiki
Nope, funny enough people made mods to turn those off
awesome ty
Sup Everybody, Id really appreciate some help here,
I'm currently trying to Build a Coal Powerplant (40 Coal Generators)
which I've split up into 4 groups for simplicity, i have 30 water extractors to supply the water (I'm aware that this is Overkill)
However for some reason after i Kickstarter the whole thing, it runs for like a minute or Two and then the water stops being supplied. i have completely rebuild the pipe system and it still didn't fix it. Can anyone explain to my why this is? I've heard that water is a lil special in this game
I even use said mods to disable the warnings at the start, got annoying after seeing them for the billionth time
probably not piped properly. Did you link up everything into one grid or something?
Got it. Thanks anyway.