#satisfactory
1 messages Β· Page 193 of 1
so i just started a new world in 1.1 after taking a 3 month break from the game and found a speed glitch with crouching and jumping near the ground. is this known?
That sounds like slide jumping.
it is but its a lot faster
its better without blade runners and u need relatively flat ground
Though, slide jumping is more like bunny-hopping, since it lets you preserve and build up momentum.
You can't do it directly uphill, but you can actually still preserve your speed if you're dexterous enough to make the slide jump at an angle that isn't actually going up the incline.
i dont even know what your point would be? why would anything, you have so little context of, not make sense?
and no its not modular engines, its alu scrap π
good example is turning right and then turning left while midair as if its a bhop
so REALLY far off π
did i get sent to the wrong screenie?
Pretty much. And of course, getting a jetpack makes it a lot more versatile.
ah.. thats on me then.. i cant link to particular screenshots
I've done some pretty absurd things with slide jumping off of moving trains.
i was consistenly getting sent to the wrong screenshot
it does, but you cant really spam space with it as you'll just get farther from the ground so it gives more momentum control at the cost of skill
i just link the channel, so it would be the last screenshot i posted that im talking about
my link wasnt sending you to any screenshot but the very latest.. which isnt necessarily the one i posted
i was getting sent to this one
ye like i said.. i jsut link the channel, not the post.. im not allowed to for some reason
Not quite sure what you mean. The point is to only tap space occasionally to extend your airtime enough to avoid obstacles, or make awkward turns.
thats more or less momentum control, you can change direction alot easier. also spamming space would just activate the jetpack
lul... that screenshot certainly qualifies to be object of the question, I was asking π
Honestly, I consider the jetpack to be far more useful for horizontal movement than vertical.
wait a moment
there u are
??
hm... why is that generating a reference, when when using the rigbht function for that tells me i'm not allowed? π discord becoming the new teamspeak
At least until you start working with super endgame production lines using full belts of materials and need arrays of them to act as overflow sinks...
I wouldn't mind an upgrade to it that has multiple ports, or something, honestly.
yeah, its very big
if i put them on the floor the belt is too steep
its already vertical bro
forwarding will make the whole message appear
but that belt is far longer.. i would have to put two segments each
what maniac puts two segments, when you can just nudge up them sinks?
those maniacs obey the law of physics π
π i kid... those are just temporary, hence i put them there
the scrap isnt flowing yet for some reason
π₯
Man I just realized that I deleted the assembly director systems that I made for the biochemical sculptures lol
So I need to make them all over again
WOW, was not expecting that kind of power usage from the partical accelerator!
Thank god for my batteries and 1GW solid biofuel backup
1gw...
1 gw is an insane solid biofuel setup lmao
No I AM using BIomass Burners. I set up 10 of them when I started, and added another 10, then 20 more (total of 40).
Since they only burn when needed, they make a good backup source
40 biomass burners
And I have like 50 batteries
And I have one at each radar tower "just-in-case"
mmm
honestly im so impatient i cant even wait an hour for batteries to charge so i use the satisfactory calculator to charge them all once i know they would've charged full
it feels like cheating but i cant even wait for my microwave food
#screenshots message now that looks a lot better
why do you even need them that fast? they'll charge while you build
the thing was i didnt know at the time, i was like 100 hrs into my save
im at 130 and im now realizing how stupid it was
I wasn't sure if I was going to go with Nuclear power, but I'm adding more and more Manufacturers and with power shards they use like 0.75GW
holy crap
I figured that out pretty quick... But I'm an EV guy, so charging is kind of my thing π
fair xD they're back up after all, they aren't something you build to use right now
yeah and my factory was on life support, i had to turn off 7 of my machines just to know it would take less than 2 hours to charge
now i (still) have power spikes and use like 1% of my batteries at times
need moar fuel generators!!!
Hello, what is the Discord for the Satisfactory mod community?
Quick question does using the chainsaw in area mode give you less leaves/wood than single mode?
Have an hour left on my Nuke Pasta
No, it's just targeted
RF is a gas, the worst issues are specific to liquid.
who just tried replying to my ss
I guess if I need atnother 2GW I can use power shards over at my fuel gen station. 1x Extractor, 4x Refineries, and 8x Fuel Gen. 25 power shards
at that stage id recommend just building more machines rather than overclocking
other than the extractor
power shards arent renewable for you yet and the exponential power consumption is a pain
How many trains are too many?
Nah I mean like, how many different trains on the same line
i dont think theres a specific answer to that question
I'm kinda planning on running 3 or 4 (or more depending on production) trains for each resource type. + liquids.
Am I stupid
no, i ran 8
yea
I need to build 1000 nuclear pasta
you know your not doing good when you need to buy copper wire with coupons
Had a dream of conveyor belts running thru my bed
I was like 3km away from my copper wire storage so i got desperate (i needed it for a train)
im at my base which has 2 copper wire makers
and needed to buy it
is it better to reorganise my base now that i unlocked mk2 miner? as of now, i just build spagetti and just enuf to fullfil requirement without caring about efficiency
I'm nearing the end of the game, and I just let live my early shit factories
I just build new and better elsewhere everytime
the old stuff still fill alien depots
why waste time redoing stuff when you can let it run and add new stuff elsewhere at the same time
shit I need 7 hours to craft 1000 nuclear pasta at full overclock speed
7h to make the other 3
btw any way i can recover death crate using scim ?
I guess it will be time to let the pc run
make sure you sloop
only 2 achievements left, phase 5 and 1000 tickets statue
yeah I sloop the pressure cube then pasta
problem is I fill RCU by hand because they are far, maybe I should use a drone but not sure it can go that distance
train is too far too and would need to rebuild stations
drones can go to any distances as long as it has enough fuel for that trip
I have basic orange fuel here
grassy plains to oil islands?
not that far I guess I have to try
one tip for beginners: make an automated mining bot line
??
portable miner
Ahhh
I'm getting tired of having to build equip workshop and build them by hand every 15 minutes
I built a bunch a while back and loaded my depot and haven't checked since.
I'm down to 41 π
But they can only take 1 thing of fuel right? So the trip would be based on the distance possible given the particular type of fuel.
Seemed like they were burning through my packaged fuel fast
I think I need to put fuel input at both ports to be safe
Down to 3 sloops, I need to go sloop hunting!
yea sloop hunting is the sole thing I still need in exploring
went inside the big swamp waterfall that everyone was talking about
killed 2 elite stingers from my hoverpack they didn't even move as I was so far away
hello, bought it 2 weeks ago but I have already 130 hours lol
but I'm nearing the end thankfully I will be able to do something else
well you should, it's not healthy to play like I do but since my company went bankrupt I have money and free time
its ok i completed phase 1 in 1 week
Still learning the rope on how best to transport materials back and forth
manual
Conveyor Belt?
hard manual labor is the best
phase 1 you don't have a lot of options
belts for days!
belts for everythign is fine. You're still learnign everything
Also do I place miner to every ore nodes?
any one you want to use
I want to get my production line for Modular shape up but can't find Iron Ore with normal purity
it's ok you can take multiple impure and merge their output
The energy to ore per minutes though π¦
quantum encoders do be hungry
yeah at least a grid shutdown would be easy to fix. unplug the quantum stuff, reboot power
Fuse blown
Total Energy consumption is 37 and I have 40 as capacity
Let me plug this machine that eats 4 more
boom*
the nuclear pasta accelerator uses 20GW at peak use lol
well to be safe always have more power than the blue line (maximal consumption)
even if in practice you never reach it
eh just need more than average + power storage
idk it feels safer above blue. like no matter what scenario, it can't go down
also from grassy plains to oil islands is 68 packaged fuel for the drone wtf.. that's a lot
fuel is extremely bad for drones
you unlock rocket fuel at the same time as drones, a lot better to just use that
(it goes 15x further, 50% faster)
yeah but my rocket fuel plant is in the swamp..
uh that's right I could have a port in the swamp lol
imagine if the drones have a stroke and start crashing into everything
interesting then I can make ionized fuel too
1 port can move enough rocket fuel to power several hundred drones. If you're taking little bits all over though, maybe more like 5-10 destinations because of the length of the land animation
but I build the power shards in the rocky desert
Yall ever heard of the smart switches? Lol
they are in the category of things I have unlocked but never used
Really should
what they do
You can set them to flip off instead of a fuse blowing
ah yeah like in real life
Can section off whole factories
could be useful on the particle accelerator slooped and clocked
Power goes to high? Turns off least priority factory
Highly suggest using them.
Also good for hypertube cannons you dont need
Dont really need them anymore with the junctions. Iirc means you just need an entrance and a junction or something that loops back around
Havent done that yet tho
I'm using my train lines to move around (I use the map from nortwest of rocky desert to south east of swamp)
it's time consuming
just downloaded a canon blueprint https://satisfactory-calculator.com/en/blueprints/index/details/id/6959/name/Hypertube+Railcannon
Oh yea, thats one way, I use cannons with tubes going where I want
how do you choose the direction
wait I have this nitrogen source 1500m3 per minute but a pipeline is 600m3 pm
how do I handle that
So idk who of you guys were arguing/debating on the best way to make fuel for fuel power, and one of you constantly recommended to use diluted packaged fuel, and I put in through the numbers, and now I only use 270 Crude for 600 turbofuel
connecting all the small nodes to a single pipeline that I then split into multiple pipelines work?
2 mk2 pipes, 1 mk1 pipe
Connect enough nodes to fill each pipe, in the end you have 600+600+300=1500
but that's overflow
I have some single nodes that are 600 alone, maybe I just pipeline them individually
Once a train derails, can it rerail itself if it lands on a different track??
blue crater nitrogen source btw
I'm thinking of making a roller coaster
No I don't think so, it has to rerail on the same track I thinkz
Otherwise, why wouldn't they rerail if the crash on a junction and land on another track
avoid that. Merge what you can into single pipes.
but it won't be able to handle
multiple single pipes
4 pure nodes and 2 normal nodes, being (4Γ120)+(2Γ60)=600, so you have to be overclocking then
I wanted to make a ramp so the train can launch itself into the air and then land back on track
merging a ton of pipe flow only to split them again is asking for flow issues
yes 250%
I have not messed with trains that much, but I don't think it will happen
again - decide which sources you're going to combine, then move them in pipes
yeah that's what I did no?
what you have there looks fine?
yeah at first I merged everything but it couldnt handle that flow I thought
yeah but you were talkign like you were going to merge them all
Alright then, merge 2 pure nodes into 1 mk2 pipe, do the same for the other 2 pure nodes, and combine the normal nodes into 1 mk1 pipe
yes that's what I did initially but then
Then the math is mathing again
annoying to have a 300m3 line but that's life
Clean mk1 pipes look very neat imo
Yeah you could do a mk2 pipe for consistency, wouldn't have much impact I thinkz
blue crater seems op for rocket fuel city
you have sam, nitrogen, sulfur, coal, water, oil
dont forget ambiance, lotta ambiance in that crater
well satisfactory tools always tell me to use converters idk if that's so good
yeah nice place
might need to disable the T5 recipes (SAM Conversion)
or the converter building
you think it's bad? it wants I use convertor to create sulfur
from iron and sam
maybe I should just mine sulfur instead
I have a blank tab where I sync my current tech level/alt recipes to it, and then copy that tab and tweak the inputs for my current project
there's plenty on the map
from what I can tell it's generally just as easy to bring in the resource you need as bringing in the SAM to convert something else
tools? turn off sam on the input, or remove the converter machines.
it goes by weight value of a resource
is there a trick to build things faster?.... i am already using blueprints, but having to place 60 machines is very time consuming...
i dont use blueprints and still it works faster for me
How do you mean?
Blueprints, already belted, "powered", and recipe set, should be easyish?
you need to love the game for it to work faster
they also take so much space
Thats crazy work to say its not faster xD
see the problem?
What takes so much space?
im currently placing refineries
im already 200% sharding them but i just need so many of them
Don't use refinery recipes then
Ahhhh
First things first
-gentle hug-
Second, you should be able to fit 2-4 Refineries in a BP designer, with belts and pipes and power on it
Well, can't really avoid it with oils. but most other things you can
how am i gonna make plastic?
but you can avoid them most other places
He thinks you're doing a "pure ingot" recipe, or wet concrete
for later, i neeeeed....
2400 copper powder...
*copper ingots
how the hell am i gonna do that without pure ingot recipes
i am already doing that... it's just still..... sooooo looooong...
Copper alloy ingot π
which MK BP Designer you using?
mk2
if you are amenable to a mod, Early BP designer by Gohla gets you an MK3, which makes refineries 10% more tolerable
#screenshots message this is just for the heavy oil...
Lemme go send you a screenshot
Need a few minutes though
those are the "85" i need for the heavy oil. i still need...40 for residual rubber, 120 for plastic and 110 for rubber
and 68 blenders
moving around to place those buildings takes so much time
is there a button or a mod to disable the hoverpack and just let gravity do its work?
that's just gowing down. i want to fall
oh thanks
For crossing diamonds with the rails, do they have to be at the same level for the path signals to recongize it as a junction?
yeah.... the thing is just that it takes so long to place all those buildings and connect them properly...
i am just so... spoiled i guess from factorio because i just copy-paste things a few times and let the bots do the hard work for me
Im loggin in, lemme show you how I set it up, might make your life alil easier
Bruh, I loaded in and my game crashed again
hope you stocked up on HMF
if we could at least get mk3 pipes lol
Only a metric fuckton a minute π
~65/70
not quite the metric fuckton, but still more than enough for 30 FMF a minute
100 HMF per min, 30 for Pressure Conversion cubes, 70 spare
Bruh, I'm stuck in an endless loop of crashes
whats the error
bruh i dont even have the patience to build something like that
not without bots at least
Assertion failed: FMallocBinned2::FPoolInfo::IsSupportedSize(Size) [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 951] Invalid Malloc size: '109951582208'
looking at things in smaller parts makes it a lot easier
are you trying to load into a dedicated server?
It sucks cause I'm playing with a friend and I was in a train I had going to a storage track/station with self-driving turned on
@trim vine Friend's session, as stated above
So, a quick google search says that its a memory issue on their end, looks like
likely a*
im just slowly but surely also running low on power shards.... so i have to go and collect more again
i kinda just wanna keep building and not just spend another 5h on exploration
Alloy
Luckily, there's a special unlock in the MAM that will allow you to automate power slugs
Or choose a goal that doesnβt require this.
One of the beautiful things about the game is that 99% of what you you do is entirely self inflicted
yeah... but im phase 4..
but i got all that oil in one place... it would be a shame to not use it all
Now, I'm getting `Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000`
you got an AMD GPU?
Ye
Google your errors
There are various solutions to both of them
tHAT LINE IS
That line is red herring.
That line tells nothing.
Just that null pointer was used instead of real one for any reason.
Another one that the game tried to allocate insane amount of memory because of some error before.
Make #1038092680493801533 thread, specify your CPU, GPU, RAM speed and amount of RAM sticks.
Lemme just reboot first
There's not much I can do though as my friend is hosting the session
Probably karma as I was just about to eat after parking the train
Done
Uh oh I've mistaken nuslear pasta for conversion cubes lol, off to exploit some pure copper/iron nodes it is then >.<
nuclear*
my kingdom for the cast screws recipe D=
i've already opened 5 hard drives
i don't even have the space elevator yet lmao
ionized fuel is dangerous, before you know it you're 100m in the air without knowing and fall damage will kill you xD
naaah, just counter fall damage with some tricks
Which tricks?
one. just use the jetpack last milisecond, 2nd hoverpack has a decending function even without power
3 there is also a parachute
4 land in water lmao
well I was in the middle of nowhere setting up anew outpost, i H ad no power for the hoverpack lol
as i said
even without power it can do that
afaik you can only slow drop with the hoverpack when you run out of power while using it
I' ve tried this before and i just fell like a brick
?
if you have power you float, and if you dont then you decend
you gotta hold space
yes, like a brick
cant realy be lol
That only works when you run out of pwoer while you were using it
i gotta try that at some point
When you switch from jetpack to hoverpack, you don't get that feathery descent
I've tried and died before from that lol
parachute would be an option, but I would have to grab it out of my DD in like 2-3 seconds before hitting the ground lmao
Think I got unlucky since I was at like 60% hp after fighting like 7 monsters
boosted a bit too high, didn't realise I was so high up
weird though, since I heard devs say on videos that there is no fall damage, you just go to 1hp, I guess maybe this only counts when you drop from 100% hp
can you sink power shards?
hey so i need to reroll a hard drive or two to get cast screws, which of these is the least useful?
stitched plate / bolted plate
caterium wire / iron wire
cheap silica / bolted frame
fused wire / fine concrete
copper rotor / 6 slots
i think probably fused/fine?
cheap silica
and take the 6 slots
and get caterium wire for sure
Best bet is to gather more hard drives and keep them in the library
I'm gonna automate ionized fuel
ones in your library will not roll again, so you will get a higher chance for new recipes
thanks, got it on the reroll. then i grabbed iron wire just before you said that lol. it seemed more immediately useful. i still have stitched/bolted and fused/fine, was thinking about rerolling the second one but i don't know if i should do it before or after i pick the first one because both plate options are pretty good with iron wire or cast screws available
iron wire is kinda meh, never usd it tbh, it might work depending on your situation
caterium wire is like copper wire on steroids
how can i make my factories not ugly as hell π
stiched iron plate is pretty good
Embrace the spaghetti
any recipe with screws is not preferable, unless you have steel crews, which massively increases screw production
But I think early game factory tends to look unappealing
yeah i see 15 plates per minute and i'm like hell yes but then i realize it's 250 screws to feed it and i don't have mark 3 belts
Cuz yoy are very limited on resources
i either go insane trying to make it look nice or i just spagetti
Yeah, the screw requirments are what make it very hard, since you need a ton of machines to even feed that
steel screws on the other hand will let you pump out 250/pm, but you can get this later after steel research etc
so since i don't need bolted immediately i should reroll fused wire/fine concrete before pickiong stiched?
I think at least for now you want to learn hotkey for placing stuff
Yeah, that would be alright I think
Like Zoop mode for Foundation and Pressing Ctrl for consecutive Production Facilities
I'm sure there is a place for fused wire, but once you unlock caterium wire it blows everything out of thw water
and once you can smelt copper alloy ingots in the foundry, you will have more copper bars than you know what to do with
got caterium wire as an option on the reroll but i am missing the appeal. caterium is relatively rare atm why would i waste it on wire when i can make plenty with my starting copper for now? seems better when copper gets scarce later
Do we have Light Bulbs in the game btw?
I powered a 20p/m modular engine factory on 3 caterium wire constructors lol
oh i underestimated how much wire i'll need later then
hmm, maybe not need exactly, but you need significantly less machines for a massive boost in wire production
caterium isn't that rare tbh, once yu explore a bit of the map and get some transportation methods
i just steal the wiring from the space elevator
You know what is rhe mystery question of this game, it's why only one side of the asphalt foundation is black and the other are white, it annoys me so goddamn much when I put 50 foundations and see 1 every 5 is black and the other isn't, having o rotate all of them so they're all black
oh ya dw i have a ton of hours i just hatre ugly
Like, right now I am using hte classic battery recipe which recuires 120wire p/m on base
thats 4 construcctors on copper wire, 1 constructor on caterium wire
We need to always remember that there is nothing more permanent than "a temporary solution"
endgame is crazy. I manufacture pressure bottles at one place, put nitrogen in it, deliver it by train. then once it arrives, it's depackaged, nitrogen goes into pipe, and empty bottle go into airport storage. the empty bottles are shipped to a rocket fuel factory. the bottles are re-filled with rocked fuel this time, and shipped again by air to yet another base, where they are emptied, transformed into ionized fuel, and repackaged as is
Me sitting in the corner trying to figure out how to expand out to steel:
Find some pure iron/coal nodes and go ham
north east-ish part of the map has 3-6 pur eiron and 3 pure coal deposits
i already tapped the ones near me, i think all the coal nodes are fuelling coal plants while the iron nodes are doing most other pieces
i'm in the southern part of grass fields
maybe i'll OC a coal miner
theres a spot uhm
yea endgame is more about logistics to me, production is solved
I'm considering transitioning to manifold instead of evenly splitter
east of the southern part are 4 normal iron nodes an a pure coal on top of the hill
it's a good place to get some basic steel manufacturing going
If you have basic iron ingor alt recipe, you can use that to get more iron ingots
i think I know where you're pointing on the map, i think i used the 4 normal nodes for rods, sheets, nails, reinforced plates iirc
since there is limestone close by too
bottom left also has a pure coal node and some iron
i can probably overclock the miner mk1 since it already fuels 8 coal plants
getting a large steel production is hard at the start with lower tier machines and not as many alt recipes that can boost outputs
In the middle of the map there are some good spots for big steel production once you tier up somewhat
all my little factories output the bare minimum per minute π
π¦
It's a start though
Lookout for the coke steel ingot alt recipe, it will boost steel ingots by ALOT
petroleum coke can be produced prety cheap in massive amounts
i dont have access to oil π
Keep going, unlocking stuff, you will get there π
we believe in you
refineries should be high on the priority list, since it will give you a massive power boost aswell as many options
Imma go explore south eastern part then elite hog just throw me back like 50 meters away while they are on hill
guess not for now
But I just got myself big sword
slap together some coal and sulfur and make nobelisks, they make short work of those armoured pigs
How to deal with flowers that periodically release fart cloud?
blow them up with a nobelisk
explosive is solution to everyrhing
They solve alot of problems π
Iron wire is amazing. You can cut copper from a production line
which of the cooling device recipe have you guys used for phase 4.. feels like the 'cooling device' recipe, that consumes motors instead of rubber and water makes more sense, as I need motors for other parts of phase 4 as well.. and the ratio of aluminum:cooling devices is the same..
That makes sense depending on your location
isn't the throughput kinda low though?
If problem persists, it means not enough explosive
words to live by
I dont have iron wire recipe, i keep skipping it, because copper is everywhere π
"usefulness" of a recipe depends on your own preferences. All recipes can be useful
theres a few mycelia plants which need a chainsaw as they are indestructible by explosives
Which ones?
new meta: go into hypercanon, jetpack with ionized, scan for sloops while you traverse the whole map in one minute
they release floating bubbles when cut... middle of the map, where there is 3 or 4 lakes and the area has a border to the desert as well as the red forest
so it goes chrrrbipchrrbipchrrrbipchrrbipchrrbip and you know not a single location of them slops in the end?
nah it works, just a bit dangerous on the landing, if it's two elite stingers it will be unpleasant
so you stop flying as soon as you have a signal?
yea
seems like a huge waste of momentum...
well if the whole point is to find stuff
i mean you have to stop seconds after launching.. and then search for a while
and then you need to go back to you rhypercanon?
no I collected more than 50 sloops, they aren't a lot left, some entire regions have 0
you dismantle the cannon miliseconds after you exit it
mid air
then I go back to nearest base which all have an hypercanon already printed
i dont feel its worth the hustle... i mean im not even producing ionized fuel yet and i have pased 50 slops LONG time ago
well that's the only thing left to do in the world at this point
ik ik, ig its just fun for him to search em like that
I have infinite shards, all depots needed etc, only sloops and 2-3 hard drives still have value out ther
and alien DNA even double slooped dont give tickets anymore
i can see fun being the meta... absolutely... not sure if that was intendedn though π
ah.. i misunderstood probably.. your point is to do that after you found like 50 slops as by then theyre scattered far away from each other
yeah I have more than 50 sloops already
that seems reasonable then...
rocky desert, grassy plains, huge ass areas have 0
i mean i just use the map π and then i go there directly
yeah maybe another playthrough but since it's my first I like to find myself
some are kinda hard to find ngl tho
that sounds wrong
they are not equally dense everywhere yes
lemme check the map real quick, im not exactly sure what im talking
well I looted everything already in radar towers areas
Have you found the one in the desert, low level near a river, inside a rock face
again.... have 0 by now in your savegame, right?
yes collecetd
that sounds like a lot of them
ye ok that makes sense then. i thought you meant there really is no slop at all
@daring stag how does your map look like at north east quarter?
its at 171.062/-266.773
north east is the least developed
started a new savegame recently,,, found surprisingly many slops there
north east part of the deset
many of them just laying in the sand
I can show you I guess
well maybe 2 in the sand but a lot were really easy to spot
yea you can upload your savegame.. but i dont have the savegame im talking about on my computer and my buddy is on some festival over the weekend, so i cant compare right now
i just remember, how we had like 10 or 15 slops before even leaving the desert
but I don't show the sloops location as I want to find them without help
radar tower + canon + scanner + jetpack
it's fun and stingy
thats highly subjective π
yeah I don't remember which one but I was impressed how hidden it was
both the stingers and searching hidden stuff forever, would ruin the game completely for me if i wasnt 'cheating' it
you get used to stingers
Might be the one I' m talking about lol
I have mild arachnophobia irl
of course... settings -> game play -> aliens passive
nah.. hoverpack, enemy scanner, cluster bombs (to pull them), homing ammo
stingers aren't really a threat unless you;re surrounded by 3-6 of them
have you cracked some resource outcrop for it?
why cant i filter coupons in a programmable splitter?
they never touch me unless I'm doing something stupid like being on the ground
i like to be surrounded by dozens because they have plenty of alien remains.. the little stingers all can drop up to 4 parts
hm not sure, at least rocks to explode
i want to make a container where i can dump my inventory and it sends everything to storage
Oh yeah I love it when they group up so I can cluster bomb them all in 1 go lol
Central storage with sushi belt then
do i just have to pay special attention that i dont dump my coupons?
nah.. thats in 50% of them collectibles... the resource outcrop is really rare. i believe i found only one so far...
wdym "dump"?
you might feel some 'maga' vibes in your game
Put them in the DD
yeah thats what i have, just finishing up
bro I automated packaged ionized fuel with drones isn't that great https://media.discordapp.net/attachments/1398939889512484965/1399342155075420212/Screenshot_20250728-124544.png?ex=6888a670&is=688754f0&hm=615a7b0accb2ece5a5752adec5704ff8fb1a54c745a7aa86965770784e82d1de&=&format=webp&quality=lossless&width=1596&height=898
the elon musk achievement
already accidentally unlocked it lol
so i put all my stuff in a container, then it goes on a sushi belt which splits everything off into its own container with a depot on top, and the overflow gets sinked
the square wheels are both representing the car itself as well as the current us politics (and soon enough eu politics as well ) π
but i cant split off coupons from the sushi line, so basically i can dump everything without thinking except coupons
Is it a storage or sink
sounds a bit like you dont have a dimensional depot yet? is that possible?
i put my coupons in my depot always.. would rarely risk to dump them accidentally
ionized is so stronger than rocket fuel on jetpack. not sure the joule values in game are accurate
to me it's at least twice as long
You could also lesve the coupons in the personal storage in the hub
Your awesome shop is most likely close there anyway
no i had more coupons than depot space lol
if no shop is close buy, i build one.. so this doesnt work longterm
no
Yea but that's pointless since it doesn't require power and you can just shit one on the spot like mam
of course.. as i said i have my coupons always available
so whenever i feel i nee dsomething from the shop now i build one
Yes, but that's with depo
if you put the coupons outside the depot and not into your inventory that doestn work of course... which is my point
We're talking about before depot
THATS THE POINT
'we'? no.... i brought the depot up while talking to someone else
i upgraded my depot its all good
It only costs a tiny bit more iron per wire than copper. And afaik the difference in pm isnβt huge
Also you don't run out of depot space, it's per resource
Anything has a stack of space until you upgrade
i have space for 2500 coupons.. so you had like 500 unused coupons?
I just leave the coupons unprinted until I need them
yes but.. as you should have found out by now we are not talking about pre depot.. so this makes no sense either when you want to ahve them available
but its surely a sfe place for them no doubt...
i would leave them there because icould just builda sink to get them... but that needs power to access them coupons. and im too lazy to build the power along with it π
yeah i just made a tiny factory that beat the space elevator tier and made the parts for mk6 belts and mk3 blueprints
I think I already bought anything that was useful from the shop, everything else is cosmetic useless stuff for me
and then left my server running for a few days
so i had almost 600 coupons all of a sudden
you can always use the shop to buy some lategame mats to push things
like benann could prolly almost finish phase 4 just from coupons π
That's the secret, I have towers everywhere lmao
I will pay coupons for the game to make the railroad for me
ye we need construction bots
Even minecraft has a road machine
i havent started my trains yet this playthrough
minecraft has copper golems now... they do things for you
i have all milestones except Monorail Train Technology, Railway Signaling, and Spatial Energy Regulation
i have pushed all these milestones with the shop π
if i was you i would build a shop and a hub such that i cann access both without moving π
bro trains are getting me crazy though
it's like the dozen time I fix the blocking signals because trains keep getting stuck
some rail layouts are very prone to deadlocking. in addition, a complex section of your rails like you have with a set of stations always has a maximum number of trains that can be inside that section of tracks concurrently before deadlock
yeah the station is small and the trains are big and they are numerous
I guess I should rebuild the whole station from scratch but I cba
I fix every 30 minutes or so
you can sometimes play games with signalling to preclude more than a certain number of trains from entering a given region
like in a completely worst-case, a block signal at the ingress and egress points to the entire station will only allow one train into the complex
that's what I tried to do indeed
but I don't know how, they still manage to enter in the impossible situation
Best part is forgetting to switch back to regular nobelisk after nuking something and then point blank blowing yourself to 1hp lmao
I have trains with 1 car, some with 4, they go both way
I guess some circumstances of train number and lengths create the scenario of failure
for a while in EA,i was having real problems with trains getting deadlocked becase after save & reload, the game forgot which trains were holding locks. I believe they fixed that, but idk
nah it happens during a session for me
Just remember the simple rules of junctions:
- Use PATH when you ENTER a junction.
- Use BLOCK when you EXIT a junction.
Any point in your grid where a rail is split into two or more is a junction.
for instance it's locked, I go, I fix, it' locked again 2 hours later (yea I play too much)
yes I've read that but each time I tried it ended with yellow signs failure
there are too many intersection and entry and exits that I don't even understand myself where is the entry or the exit
Do you have bi-directional trains or is there a loop after each station?
loop I guess? let me canon to it
If you have a locomotive on both ends of a train, then it is bi-directional. Regular one-loco trains are unidirectional
no one only with dual track
it has only block signals bcoz I never managed to make path work
it has two way stations too and is by far the most busy station
Okay, so there must be loops then. It is easy to set up right:
- Make sure you have a BLOCK right BEFORE each station.
- Make sure you have a PATH right AFTER each station
And delete all the blocks you have in your setup. Treat the whole thing as one big junction.
I'm not sure why you woudl do this to yourself
also keep all junctions flat
well it's too late I have to live with it
You could just rebuild it
that would take huge time and probably would still be broken
bcoz I don't understand path signals even if I tried to look at tutorials
let's say I don't have enough cognitive power
There seems to be some sort of current bug with placing block signals. I keep getting loop errors as well where there shouldn't be. Related to it sometimes choosing the same color on both sides of the block signal I think.
the thing is it works 95% of the time. there is just some rare scenarios that create a deadlock
it can run for 2 hours without issue and then boom
I don't know what are these scenarios so I can't prevent them
@rich parrot I thought path were before blocks?
You use Path before a rail splits into two, or before it joins with another rail.
Inside junctions you do not need any signals.
I think on my screenshot we're missing the bit on the right not sure it changes stuff a lot
The train station in the middle of the picture, which direction do trains come from?
Yes but which side of the picture will the be entering from
It doesn't. If there is a station, just set it up like the rest.
I guess I can try
Top left where the switch is should have a signal
One of the rails in your latter picture goes above a rail it crosses, so it might cause an issue at some point. As Cobalt said, you should have all your junctions level, or at least so that if rails cross, they touch.
Otherwise trains might interpret a rail as 'free', and crash into another train.
why
I could redo that sure
why does my biomass burner consume 100 W
I have literally just 7 biomass burners on that grid
and it says "consumption 100W production 100W"
WHYYYYYYYYY
why do you have so many rails in the same block π
also interact to get the cause of error
loops on itself
I think I fixed it by putting the path signals before intersections instead of on intersections
now the whole ass station thing is one color except the station rails
Yeah, the game sometimes dislikes signals on intersections
so it will be more bottlenecky than before but at the benefit of not getting deadlocked if I understand, thanks
It won't bottleneck, don't worry. Trains will pass both ways if there is a free path, even though it is all the same color.
well a lot of trains come from the left on this image but they will just wait in line
They are looking for a free block, and that is a large junction. Trains going the same way must wait for a free spot somewhere.
yeah better they wait in the line before the junction that getting deadlocked forever
Definitely
thx it will be great to not have to fix this every 30 to 2 hours
I got confused with drones too, basically it's bad practice to use 2 stations to 1? if they don't want the same thing
like I have drone A taking items intended from drone B
Multiple products coming into 1 drone station means you need to have a smart splitter on the output that sends any extras into a sink ot it will eventually jam as one item fills the entire inventory or it jams later down the line on a conveyor.
yea that's what I ended up doing but looks clunky
And wastes the items you sink. Best to just use 2 drone stations, one for each item.
yea will be better
I expected drones would work like train with whitelist/blacklist items
Drones don't have any fancy options like trains. Maybe in a future QOL update.
they pretty useful in lategame in any case
Oh yes, I love drones to death. I do wish i could tell a drone to wait until a full load before leaving, but it's a minor thing.
I have almost 150 drone stations at the moment.
All running on Ionized fuel, of course π
ionized is my jam
Yes if you need those 5 supercomputers at home
traverse the whole map with canon+ion jetpack
Well, not exactly 75. I have a number of stations where 2-3 drones are dropping things off. Some where both stations have drones going back and forth, so hard to tell the exact number.
My favorite is I needed water at a remote location so I have 2 drone stations, each with a drone going back and forth. They are each both bring water to the factory and bringing empty containers back. it's VERy satisfying.
Just curious, how do you make sure that drones get the empty containers? I know you can feed them the containers back does your setup got a chance to get stuck etc?
Every time a drone lands it both drops off and picks up at the same time. I have enough extra containers on both sides so the packer/unpackers never stall.
Plus, it's probably the ONE place in my factory I actually needed a fluid buffer π
That makes sure stuff runs even with the minimal delays the drones can cause.
I see, I am more of concerned that eventually both ends will have empty containers so the packagers wont be able to output empty containers.
I guess I shouldn't constantly feed containers and see how they behave with a fixed amount
this bad boy using 20 GW to make 2.5 nuclear pasta per minute
thank god for rocket fuel and infinite power shards
I just threw containers into the system until the destination drone port was 100% full and the other had a few stacks extra.
Noted
It's also one of the few places I used a load balancer, to make sure the empty containers all got filled up and didn't get piled up in machine buffers if I just used a manifold.
So a fluid buffer and a load balancer in that system, makes it a rare beast for me
To be honest I probably don't NEED either of those but it felt right to add in the extra saftey margins
but wouldn't manifold eventually solve the issue? considering one drone port would nom nom all the containers, and then other one starts to get it?
with programable splitters it could be a "faster manifold"
I do have a container buffering the water before it gets sent via drone, so I could just add more containers until thats half full. But I do like seeing a load of water come in and get processed fast enough that it's finished before the other drone can even land to pick them up.
the trick is to have storage containers to buffer the input & outputs of the drone port. you add fluid containers until one or the other storage container has a little bit in it and let that be your steady state
use a container buffer insteadf
ideally, i'd think about balanced-splitting the packager inputs so that all of them kick off when a new load arrives, but if you have a steady surplus, they'll run until a buffer somewhere is full, and then stop
Is it unusual for tractor to fell off a cliff while auto pilot?
quite expected
hmm anyone else run into the issue where you add a blueprint to the to do list, but it instead takes a totally different blueprint and adds
they'll eventually return to the path, but it's pretty derpy, lol
vehicles are always scary in this game, careful you don't get run over!
I mean, have you played the game at night where larger stingers spawn? kek
As snutt said they will ghost if they cant
surely there wouldn't be a somersloop guarded by giant monsters, why would they guard it
they sometimes can't and then do crazy s***
trucks and tractors reset themselves when they go off the set path
or maybe just my blueprints thats corrupt, they even change icon each time i click the category
Yeah, like I said it's not REEALLY needed but does handle things in case for whatever reason the unpackagers have a momentary issue. More there so I can mess around with rebuilding and redesigning stuff and not have to worry about antyhing stalling.
If it isnt 600/min
I kinda burnt myself out of satisfactory, how can I get myself back in the game? I wanna do a new play through but I always find myself doing the same thing. Any tips?
If I need to shut down my unpackagers to rebuild them then a liquid water buffer is nice
start in a different starting zone
or build your base with a totally different design, like building a centralised base instead of a decentralised one
treat tiers 1-9 as a tutorial to do your own projects in a sandbox once you've gotten everything unlocked
Play on controller
why? when it's rebuilt your packagers can't consume more fluid per min than what your pipes do anyway
If I disassemble my unpackers to make a nicer looking setup, the fluid buffer will let things run while I do that
Thank you for the ideas!
why does that matter though? you'll just have a bunch of fluid after with nothing to do with it?
i was just building my factory, minding my business and a random "power grid died" sound played and i had a heart attack. luckily it was a random powergrid somewhere, probably a HDD powergrid and not the main powergrid lol
Do you guys think that ada will ever talk or communicate with cursed ada?
The fluid buffer full of water keeps the machines that use the water running for any interruption. It wwas there from when I was building the system and doing lots of teardowns and rebuilds. I still plan on making the unpackagers look better so the buffer is there for when I do that
a question, why packagers? is it for diluted packaged fuel?
@vague sparrow im not clicking that lol
@radiant swallow #screenshots message
I'm working on it, this is just the last thing i need
ok sure... but why do you need to keep it from being interupted?
it's a gimp file
if it's process isn't going to be used?
I wrote working on it on a small piece of paper in gimp lol
I did not think it was going to be a download
Maybe should've saved it under another format, so it would just show
2:00 battery left, I need only 4 more pasta lmao
No, it's packaged water. I have a remote factory making cooling systems which needs water, but there isn't any water nearby. So drones bring water there and take empty containers back to put back into the cycle. The fluid buffer isn't NEEDED but it's an extra saftey margin so it makes me happy.
lol @ VR troll vid
It's a process that is feeding the rest of my factory, it needs to keep running
but if it's not getting packaged .. is it still feeding anything? just... very confused
Once I finish building my new powerplant I will have 220GW of power, I just happened to complete phase 4 before that
So for my planned oil power plant that uses the diluted packaged fuel recipe, I need 720 fuel per minute, so I also need 720 packaged fuel per minute.
Can I, to just kickstart the plant, put a stack of packaged fuel in each of the packagers, so that the empty canisters circle back to the water packagers, that then kick in, produce the packaged water, that goes to the refineries, that produce the packaged fuel, etc etc, whilst the fuel flows to the refineries to make turbofuel, which then flows to the generators to make power, or will I run into a deficit of empty canisters?
Water gets packaged at a water source, tken by drone to a remote factory and unpackged there. The buffer is at the site where it's unpackaged just as an extra saftey measure in case the water delivery is unterupted
They should have the trains do a voiceline when they arrive at a station like how some places do
"Cadmium station, arrived"
With a little jingle
Mathematically, I shouldn't, since I only produce 720 packaged water, and turn that into 720 Packaged fuel, so it should be fine
Right?
you'll have an easier time if you make a loop of hte packagers
packater -> ref -> unpackager, and back
Well, if you sit in trains and open the menu, you see stuff like "please mind the gap" and that sort of stuff, so I think something like that might be coming
Well that is the plan
ah then a stack of empties will prob do you yes
Alrighty then
Shouldn't I do the packaged fuel tho, because then the power generators will kick in
And I have a slight itch that my measly coal plants won't be able to start it
you'll need to let that spin up and flood the whole system anyway
so that won't really be useful
4 Normal Coal Deposits
Yeah that's fair
under clock a few gens on each line to like 50% and let the whole thing fill up
Will do that then
-# this fool is talking about his oil power plant whilst he isn't even out of phase 2, smh, he didn't even build his factory yet
Yes, I was talking about myself
pre phase 3 oil plants are fine? you can do diluted packaged fuel VERY early
personaly I wait until tier 7 but that's not for everyone
With out of phase 2, I mean like, I have yet to make the parts to complete phase 2
I will have like, I think, somethink like 72 coal generators
eh, you do you π 64 coal gens tend to keep me till t7
And will go hard drive hunting for the required alt recipes
Tier 7?
My tier 4/5 factory already needs 4400 MW
yup! I let my factories back up and go idle when the buffer storage is full though.
Yeah I tend to overflow everything into sinks
I like the movement
and I probably build less than that going up the tiers
Wait, my dumbass just realized
Tier 7= oil power
tier 7 is bauxite
phase 4
Lol oil is 5-6
Ah
P3
Yeah its been 5 months since I've seen that part of the unlock screen
Like 3x3 km
Well, there is a killzone, so you're prolly still within bounds
whats a killzone
You die if you go there
Around the edges, beneath and above the map
World boundary
At certain distances
I'm on my first playthrough on phase 2 with all tiers complete. I think I'm about to hit my power limit with only 4 coal generators. Should I build more coal or wait for fuel?
are those visible on map?
More coal
make 8 for safety
No, well, yes, the black parts of the map
The water where I built my coal plants only has room for one extractor. Ugh.
Where is your coal plant then?
gotta plan for that π
if you're in the grassy fields build your power northwest, there's a lake and lots of coal
oh i understand now, you are near the Pure coal mine
you can run 2 gens with that one
but u need to move to the area where 4 coal gens aree
Yeah, I'll probably do a big teardown and pipe the coal to the water. Seems like a better idea than the inverse.
That's easier
One Generator takes 15 coal per minute
But if it's a pure node, you have a 120 belt, which can run 8 generators
Yeah, I think it is the pure node that I'm using
Yeah then you can run 8 coal generators just fine
Just need the water
is there something i can use to see where i need fluid pumps
No, but there is some logic
how to not die from gas?
you can unlock gas masks in hte mam
qi have no logic
Gas mask
man using the "mark alot" option when scrapping stuff is dangerous, found out i had removed a power cable suddenly all hell broke lose π took a while to spot the issue hehe
When pipe goes uppies, and pipe is empty at the top, place pump at bottom
when you place a pump it will show you a little blue hologram of how far it will push the water. also once it's powered and pumping, you can interact with it and it will show you how much head lift it is providing
And when you then hold another pump on that same pipeline, you see a blueprint like cirkel at the place where the previous pump stopped lifting. Pumps snap to that blue part
Yeah that can be very dangerous
you can also unlock explosives in the sulfur tree and just kill the things that make gas
Cirkel
is there a way to mirror blueprints?
Scandinavian spotted?
Oh alr
Uhh yes, go into the blueprint designer and make the same blueprint, but mirrorerd
sigh
Yeah this isnt factorio unfortunately
But mirroring probably will come out the same as just scrolling with your mousewheel and turning the blueprint around
it doesnt
Huh
i just want to flip outputs and make the belts go the other way, you know mirror the blueprint
Oh just that
i am painfully reminded again and again
LMAO
Yeag, you gotta make a new blueprint for that
i have to create another whole ass blueprint while i have to simply press H in factorio lmao
Yep
factorio is also 2d on a fixed grid and only one thing can be in each space and the orientation is all cardinal directions, so "mirroring" is a lot easier to do.
easy to build a blueprint in satisfactory where mirroring would lead to weird results
not really though.
mirroring is literally just that, mirror the entire thing on the X-axis
again, not really
again, really
it really doesn't end up in weird results, especially when building on foundations where you are literally creating the grid system lol
you don't have to follow the grid in the blueprint
Wait, aren't you the same guy that was desperately trying to convince everyone that turbofuel wasn't worth the hassle a few days ago?
there is no easy way to determine where to "mirror" or what to do with items that aren't symmetrical to any axis compared ot other items
since i built a 20GW turbo fuel generator for phase 3 and 220GW rocket fuel generator for phase 4, no
wdym "where to mirror"
you can even only turn buildings on the x-axis
mirroring is literally just "take building, mirror the entire thing on the x-axis"
I love being able to mirror buildings in games, really hope they implement it
yeah see, this guy gets it too
so much annoying stuff can be resolved by simply mirroring blueprints
Depends on how easy it would be to code
for example, let's take refineries (because i need to build a few hundred more eventually)
if you mirror them, you can have the fluid and solid input directly next to each other
that would not only look neat, but solve a lot of logistical issues
Because the splitters and or mergers have to turn around, as well as the belts inbetween them
I mean, most factory building games, or really logistics games in general, have it. So I don't think it would be that hard
there is a difference between having multiple versions of a building where inputs are swapped and mirroring an entire blueprint
There's more work involved than just "why not mirror the buildings?"
Isn't that already the case?
no
CSS have addressed it at least once in the past; they've just never considered it worth all the work
Instead of thinking of it as an annoyance, just think of it as Another Problem To Solve
....
You're telling me that the inputs in the refinerery aren't next to eachother?
The game's got some limitations you're intended to work with; having buildings with inputs in specific places is just one of those limitations
I don't think so funny man
that is not a great way to look at problems and is a little too aggressively optimisitc
I mean: CSS have said they are extremely unlikely to ever do it
i mean't it this way: currently we have S-L-S-L
if i mirror the building i could have L-S-S-L
It's also not really a problem. Some people will just have an aneurysm if things aren't exactly how they expect or want
IMO it's a great way to look at the "problem" of not having mirrored buildings, because there is no other solution. :)
Oh like that, they certainly wouldn't do that, would make it way to easy
(Well, okay, there's mods, of course. :)
Eggsactly
someone the other day went on a tirade about how a reading of inconsistent headlift, that didn't impact the machines, was 'game breaking'
saying "people will have an aneurism when things aren't exactly the way they want it to be" is also not really a nice argument to bring.
what i would like to have: just to mirror buildings so i can make it look a little more neat and some quality of life, not to have half the game completely reworked lol
It's not a problem, or even a need. It's just one of those very nice to have things. The only thing it makes easier is cleanliness of the build and that takes time regardless if you're able to mirror or not
exactly this
It's not that I don't understand that folks might want mirrored buildings. I have also had factory layouts where, sure, in an ideal world I'd've had mirrored blenders or whatever. But the solution is just to have slightly different piping/belting solutions on each "side" of the factory
If CSS have already said that mirrored buildings are unlikely to happen, why waste mental energy on it?
Just work within the constraints of the game and get on with your factory building
If you want mirrored buildings, your best shot is to upvote any of posts about it on the Questions site; that's the main way CSS gauges how popular feature requests are
if enough people ask for something, the devs might still implement it
yeah
Right, sure, so go upvote on the Questions site.
Just saying that A) it's more work to implement than you might think it is, and B) CSS have mentioned in the past that they just don't think it's worth the effort. They may change their minds, of course! They've changed their minds in the past.
Believe me, this is not the first time it's been brought up. :) They know that people have been asking for it.
sure, but a lot of people make a huge deal about it and my sympathy runs out fast for them
side question, are 200GW enough power for phase 5?
Just realised I said cirkel instead of circle, lmaoooo
π
Short answer: yeah that should be plenty. Long answer: power is basically just a limiter on how much you can build and how fast stuff gets done. You could finish it with less or you could build tons of stuff, overclock a lot, etc. and still run out
alright. i mean there is one building that i plan on overclocking and slooping, which will be the particle accelerator for nuclear pasta so i specifically made enough power for that one single building lol
my 1.0 save had around 250GW and we didn't come close to using it all until we really leaned into overclocking+slooping near the end
so i just finished phase 1 in the northern forest. my next goals are obviously coal power and steel production. right now i'm nearly maxing out 15 solid biofuel generators to produce all my early game items and it's tricky to keep up with the fuel even though it's literally everywhere. I assume it makes more sense to get coal power before steel, since the steel production will require that extra power and also to reduce my reliance on wood and leaves. my plan is to set up a little outpost in the lake to the southeast with three pure coal veins. the plan was to run wires between the main factory and outpost, set up coal generators on site, and truck some of the remaining coal back to the factory to make steel. what i don't know how to plan for is how much coal to stick in generators vs steel production. if I send more coal than i need for steel i'll end up with less power to use, but if i overdo it on power production I won't have enough coal left to make all the steel i will need. is there a good way to plan out how much i will need or do I just need to trial and error it?
this is my second save, but I only got partway through phase 2 in my first one before restarting
so i'm approaching new territorry
Do signals work with blueprint auto connect?
what is the experimental power generation in the sulfur research tree?
Very good stuff
It's simple: don't do coal power and steel at the same location, you can easily make the power further away and cable it back
Iβm going on a final hard drive hunt
As for how much coal to use for the generators, you will probably want at least 8 generators, so math accordingly
at least to start, it's helpful if you can later double that, potentially
hmm there's another 3 pure nodes some distance to the west but there's no good path for trucks because a river is in the way. i could use that coal for power and the easier to reach coal for steel, i suppose - i think i can reach it with starting wires
It's a good plan, I don't think trucks are worth it tbh, the coal you use for powering the trucks is better spent on either power or steel
i didn't even know you could power trucks on coal, i only tried with biofuel so far lol
Ah, well, manually fueling them will get tedious I would think
you're absolutely right. i'll look over the area agaiun and try to figure out what will work best, thanks for the advice about seperating steel and power
No probs, back to work
do you guys also have keep inventory on or is it just me
I die from fall damage too much
i shamelessly leave it on keep inventory and creatures retaliate because i like the building and exploring more than the survival aspects
yeah I'm the same, I'm mainly here for the math and problem solving of factory production so I turn some of the more challenging settings down/off. End of the day those settings are there to allow people to play how they want
agreed, games should be fun, especially non-competitive ones. use the settings that maximize your personal joy and minimize your personal suffering
one pure node can power 8 gens
conssole commands
for just starting coal, I'd dedicate 1 node to power, and keep the plants localish to the nodes
thereβs also the problem of falling into the void or above the ceiling, and having an unreachable death crate. Keep inventory on prevents that from being an issue, and allows you to explore more freely. This game is part about exploration, despite its factory theme
you also need a minimum of 90 coal for steel if you want the machines to run constantly. That gives you 150 coal to play with where you can up power or steel, up to you
ooh that's also helpful advice. i know one pure vein will run 8 generators, hadn't looked at the foundry numbers yet. I see each foundry is 45/m each iron and coal and it sounds like you suggest two foundries at minimum. but I notice that three foundries underclocked to 40 from 45 should also fully utilize a single pure vein, right? seems a little more organized
I said min 90 because that's 2 foundries, and steel beams take 60/m and steel pipes take 30/m
so your 2 earliest steel products use exactly 90 if you do 1 machine of each
ahhh so i'd have leftover ingots with three, got it
it's hard to get out of the mindset of more = always better
oh yeah that would work
you'll still have 120 spare though.
I can tell you I only had 8 coal gens until I reached fuel power, but I also didn't care if some things took longer to build up. I wasn't making any massive factories for anything yet
i'm trying to focus on building neatly and elegantly this time since my first attempt was unsurprisingly total spaghetti. so i'm going pretty slowly and focusing on using my space and resources as effectively as I can without boxing myself in from future growth: #screenshots message
i find myselfe guilty
but i am able to ignore quite some things i must say
also am i the only one who thinks northern forest should be the first "ideal" option and the current first option should be the third "more advanced" one?
no
two and four seem about right though
well i haven't tried 4 but if it's as low on biomass as the title card says i believe it lol
yeah u gotta run like a mile for just some early game fuel
besides that its pretty good ig
I got 20 now
I got the 100 hard drives achievement and gathered a few more to get all alts
North forest is definitely my favorite spot but new-player-me would have struggled more dealing with some of the cliffs and stuff than I do now. Rocky Desert is the most noob-friendly spot imo
helo guys
Any Train Enthusiast? Please check #screenshots
is there any faq channels to do with game mechanics
the beauty of the game I've found is that as you move up the tiers and unlock more resources, as well as having more items to sink for tickets to then buy foundations, walls, architecture, your factories can become a lot neater than your first build. It can allow you to rebuild your starting factory/base and make it more polished than you starting with. For me personally, ever since reaching Tier 7 all I've done for the past 60 or so hours of gameplay is rebuild my iron, copper and limestone factories as well as neatly organise oil and coal power in 2 spots away from my base. It may not be progress in the way of moving up milestones/tiers, but it's progress in making the most of the resources available to me and prepare to expand more
make a #1038092680493801533
You can either check the wiki or look around in #faq (I guess)
Too lazy.
I love how refunds are 100% right at the start. It makes tearing down and rebuilding a facory completely guilt free
I don't want to wait three years for a response.
that one is all about game release and other stuff, i checked
ig ima just ask it here
so the fuse box is blowing up constantly, from a biomass generator

