#satisfactory

1 messages Β· Page 193 of 1

burnt ferry
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its just temporary sinks anyway.. to see if the production so far works as expected

rustic otter
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or whatever the project part is on the conveyor

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is that not modular engines?

smoky lily
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so i just started a new world in 1.1 after taking a 3 month break from the game and found a speed glitch with crouching and jumping near the ground. is this known?

lavish burrow
rustic otter
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it is but its a lot faster

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its better without blade runners and u need relatively flat ground

lavish burrow
#

Though, slide jumping is more like bunny-hopping, since it lets you preserve and build up momentum.

lavish burrow
burnt ferry
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and no its not modular engines, its alu scrap πŸ˜‚

split pewter
burnt ferry
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so REALLY far off πŸ˜‚

rustic otter
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did i get sent to the wrong screenie?

lavish burrow
burnt ferry
lavish burrow
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I've done some pretty absurd things with slide jumping off of moving trains.

rustic otter
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i was consistenly getting sent to the wrong screenshot

split pewter
burnt ferry
burnt ferry
rustic otter
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i was getting sent to this one

burnt ferry
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ye like i said.. i jsut link the channel, not the post.. im not allowed to for some reason

lavish burrow
split pewter
burnt ferry
rustic otter
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u copy message link and then paste it

lavish burrow
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Honestly, I consider the jetpack to be far more useful for horizontal movement than vertical.

split pewter
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wait a moment

burnt ferry
split pewter
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THOSE AWESOME SINKS ARE FLOATING

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the sinks really are awesome huh

rustic otter
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there u are

split pewter
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??

burnt ferry
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hm... why is that generating a reference, when when using the rigbht function for that tells me i'm not allowed? πŸ˜‚ discord becoming the new teamspeak

lavish burrow
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I wouldn't mind an upgrade to it that has multiple ports, or something, honestly.

split pewter
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yeah, its very big

burnt ferry
split pewter
split pewter
burnt ferry
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but that belt is far longer.. i would have to put two segments each

burnt ferry
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what maniac puts two segments, when you can just nudge up them sinks?

split pewter
burnt ferry
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πŸ˜‚ i kid... those are just temporary, hence i put them there

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the scrap isnt flowing yet for some reason

split pewter
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πŸ₯€

fathom shuttle
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Man I just realized that I deleted the assembly director systems that I made for the biochemical sculptures lol

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So I need to make them all over again

half scaffold
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WOW, was not expecting that kind of power usage from the partical accelerator!
Thank god for my batteries and 1GW solid biofuel backup

split pewter
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1gw...

stiff ibex
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1 gw is an insane solid biofuel setup lmao

split pewter
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i have like 4

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biofuel generators

stiff ibex
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oh youre using fuel generators

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i thought you meant the biomass burners

split pewter
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burners*

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wrong thing

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atleast i have 7 batteries

half scaffold
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No I AM using BIomass Burners. I set up 10 of them when I started, and added another 10, then 20 more (total of 40).

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Since they only burn when needed, they make a good backup source

split pewter
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40 biomass burners

half scaffold
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And I have like 50 batteries

split pewter
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i have a tenth of that amount

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or about

half scaffold
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And I have one at each radar tower "just-in-case"

split pewter
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mmm

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honestly im so impatient i cant even wait an hour for batteries to charge so i use the satisfactory calculator to charge them all once i know they would've charged full

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it feels like cheating but i cant even wait for my microwave food

burnt ferry
dense violet
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why do you even need them that fast? they'll charge while you build

split pewter
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im at 130 and im now realizing how stupid it was

half scaffold
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I wasn't sure if I was going to go with Nuclear power, but I'm adding more and more Manufacturers and with power shards they use like 0.75GW

half scaffold
dense violet
split pewter
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now i (still) have power spikes and use like 1% of my batteries at times

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need moar fuel generators!!!

peak wasp
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Hello, what is the Discord for the Satisfactory mod community?

timid tangle
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Quick question does using the chainsaw in area mode give you less leaves/wood than single mode?

half scaffold
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Have an hour left on my Nuke Pasta

frail sleet
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RF is a gas, the worst issues are specific to liquid.

fossil iceBOT
split pewter
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who just tried replying to my ss

half scaffold
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I guess if I need atnother 2GW I can use power shards over at my fuel gen station. 1x Extractor, 4x Refineries, and 8x Fuel Gen. 25 power shards

stiff ibex
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at that stage id recommend just building more machines rather than overclocking

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other than the extractor

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power shards arent renewable for you yet and the exponential power consumption is a pain

hidden bane
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How many trains are too many?

stiff ibex
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4 is the max without slowdown issues i believe

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4 freight cars per locomotive

hidden bane
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Nah I mean like, how many different trains on the same line

stiff ibex
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i dont think theres a specific answer to that question

hidden bane
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I'm kinda planning on running 3 or 4 (or more depending on production) trains for each resource type. + liquids.

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Am I stupid

hidden bane
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Well this is gonna be like 40 maybe

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Probably more

tidal epoch
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yea

daring stag
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I need to build 1000 nuclear pasta

split pewter
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you know your not doing good when you need to buy copper wire with coupons

clever sandal
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Had a dream of conveyor belts running thru my bed

split pewter
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coupons..?

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well then

clever sandal
split pewter
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and needed to buy it

full perch
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is it better to reorganise my base now that i unlocked mk2 miner? as of now, i just build spagetti and just enuf to fullfil requirement without caring about efficiency

daring stag
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I'm nearing the end of the game, and I just let live my early shit factories

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I just build new and better elsewhere everytime

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the old stuff still fill alien depots

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why waste time redoing stuff when you can let it run and add new stuff elsewhere at the same time

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shit I need 7 hours to craft 1000 nuclear pasta at full overclock speed

frozen cloud
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7h to make the other 3

full perch
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btw any way i can recover death crate using scim ?

daring stag
frozen cloud
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make sure you sloop

daring stag
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only 2 achievements left, phase 5 and 1000 tickets statue

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yeah I sloop the pressure cube then pasta

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problem is I fill RCU by hand because they are far, maybe I should use a drone but not sure it can go that distance

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train is too far too and would need to rebuild stations

boreal musk
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drones can go to any distances as long as it has enough fuel for that trip

daring stag
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I have basic orange fuel here

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grassy plains to oil islands?

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not that far I guess I have to try

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one tip for beginners: make an automated mining bot line

daring stag
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portable miner

half scaffold
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Ahhh

daring stag
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I'm getting tired of having to build equip workshop and build them by hand every 15 minutes

half scaffold
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I built a bunch a while back and loaded my depot and haven't checked since.

daring stag
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yeah that works too

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build hundred or so and in the dimensional cloud

half scaffold
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I'm down to 41 πŸ˜›

half scaffold
daring stag
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I think I need to put fuel input at both ports to be safe

half scaffold
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Down to 3 sloops, I need to go sloop hunting!

daring stag
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yea sloop hunting is the sole thing I still need in exploring

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went inside the big swamp waterfall that everyone was talking about

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killed 2 elite stingers from my hoverpack they didn't even move as I was so far away

upbeat charm
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Just bough this game a few weeks ago.

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Hello!

daring stag
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hello, bought it 2 weeks ago but I have already 130 hours lol

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but I'm nearing the end thankfully I will be able to do something else

upbeat charm
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I play at like crawling speed

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Just finish phase 1

daring stag
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well you should, it's not healthy to play like I do but since my company went bankrupt I have money and free time

tidal epoch
upbeat charm
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Still learning the rope on how best to transport materials back and forth

upbeat charm
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Conveyor Belt?

tidal epoch
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hard manual labor is the best

daring stag
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phase 1 you don't have a lot of options

frozen cloud
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belts for days!

dense violet
upbeat charm
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Also do I place miner to every ore nodes?

dense violet
upbeat charm
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I want to get my production line for Modular shape up but can't find Iron Ore with normal purity

daring stag
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it's ok you can take multiple impure and merge their output

upbeat charm
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The energy to ore per minutes though 😦

frozen cloud
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quantum encoders do be hungry

daring stag
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yeah at least a grid shutdown would be easy to fix. unplug the quantum stuff, reboot power

upbeat charm
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Fuse blown

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Total Energy consumption is 37 and I have 40 as capacity

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Let me plug this machine that eats 4 more

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boom*

daring stag
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the nuclear pasta accelerator uses 20GW at peak use lol

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well to be safe always have more power than the blue line (maximal consumption)

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even if in practice you never reach it

frozen cloud
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eh just need more than average + power storage

daring stag
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idk it feels safer above blue. like no matter what scenario, it can't go down

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also from grassy plains to oil islands is 68 packaged fuel for the drone wtf.. that's a lot

frail sleet
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you unlock rocket fuel at the same time as drones, a lot better to just use that

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(it goes 15x further, 50% faster)

daring stag
frail sleet
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and you have drones

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to take it anywhere easily

daring stag
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uh that's right I could have a port in the swamp lol

cerulean gorge
daring stag
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interesting then I can make ionized fuel too

frail sleet
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1 port can move enough rocket fuel to power several hundred drones. If you're taking little bits all over though, maybe more like 5-10 destinations because of the length of the land animation

daring stag
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but I build the power shards in the rocky desert

cursive crane
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Yall ever heard of the smart switches? Lol

daring stag
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they are in the category of things I have unlocked but never used

cursive crane
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Really should

daring stag
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what they do

cursive crane
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You can set them to flip off instead of a fuse blowing

daring stag
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ah yeah like in real life

cursive crane
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Can section off whole factories

daring stag
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could be useful on the particle accelerator slooped and clocked

cursive crane
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Power goes to high? Turns off least priority factory

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Highly suggest using them.

Also good for hypertube cannons you dont need

daring stag
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I need to make a hypercanon blueprint

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I'm too lazy to redo it everytime

cursive crane
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Dont really need them anymore with the junctions. Iirc means you just need an entrance and a junction or something that loops back around

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Havent done that yet tho

daring stag
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I'm using my train lines to move around (I use the map from nortwest of rocky desert to south east of swamp)

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it's time consuming

cursive crane
daring stag
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how do you choose the direction

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wait I have this nitrogen source 1500m3 per minute but a pipeline is 600m3 pm

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how do I handle that

fiery pewter
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So idk who of you guys were arguing/debating on the best way to make fuel for fuel power, and one of you constantly recommended to use diluted packaged fuel, and I put in through the numbers, and now I only use 270 Crude for 600 turbofuel

daring stag
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connecting all the small nodes to a single pipeline that I then split into multiple pipelines work?

fiery pewter
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Connect enough nodes to fill each pipe, in the end you have 600+600+300=1500

daring stag
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but that's overflow

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I have some single nodes that are 600 alone, maybe I just pipeline them individually

humble osprey
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Once a train derails, can it rerail itself if it lands on a different track??

daring stag
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blue crater nitrogen source btw

humble osprey
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I'm thinking of making a roller coaster

fiery pewter
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Otherwise, why wouldn't they rerail if the crash on a junction and land on another track

dense violet
daring stag
dense violet
fiery pewter
humble osprey
dense violet
fiery pewter
dense violet
daring stag
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yeah that's what I did no?

dense violet
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what you have there looks fine?

daring stag
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yeah at first I merged everything but it couldnt handle that flow I thought

dense violet
fiery pewter
# daring stag yes 250%

Alright then, merge 2 pure nodes into 1 mk2 pipe, do the same for the other 2 pure nodes, and combine the normal nodes into 1 mk1 pipe

daring stag
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yes that's what I did initially but then

fiery pewter
daring stag
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4x300 and 2x150

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1500/600=2.5

fiery pewter
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Yeah

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Alrighty

daring stag
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annoying to have a 300m3 line but that's life

fiery pewter
daring stag
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I use mk2 pipe and mk6 belt everywhere

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just in case

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resources are infinite so

fiery pewter
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Yeah you could do a mk2 pipe for consistency, wouldn't have much impact I thinkz

daring stag
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blue crater seems op for rocket fuel city

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you have sam, nitrogen, sulfur, coal, water, oil

trim vine
daring stag
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well satisfactory tools always tell me to use converters idk if that's so good

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yeah nice place

trim vine
daring stag
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or the converter building

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you think it's bad? it wants I use convertor to create sulfur

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from iron and sam

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maybe I should just mine sulfur instead

trim vine
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I have a blank tab where I sync my current tech level/alt recipes to it, and then copy that tab and tweak the inputs for my current project

dense violet
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there's plenty on the map

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from what I can tell it's generally just as easy to bring in the resource you need as bringing in the SAM to convert something else

daring stag
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yeah idk why it insists on using it all the time

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I like exploring caves though

dense violet
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tools? turn off sam on the input, or remove the converter machines.

it goes by weight value of a resource

radiant swallow
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is there a trick to build things faster?.... i am already using blueprints, but having to place 60 machines is very time consuming...

tidal epoch
trim vine
tidal epoch
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you need to love the game for it to work faster

radiant swallow
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they also take so much space

trim vine
tidal epoch
trim vine
radiant swallow
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im currently placing refineries

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im already 200% sharding them but i just need so many of them

dense violet
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Don't use refinery recipes then

trim vine
dense violet
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Well, can't really avoid it with oils. but most other things you can

radiant swallow
dense violet
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but you can avoid them most other places

trim vine
radiant swallow
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for later, i neeeeed....

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2400 copper powder...

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*copper ingots

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how the hell am i gonna do that without pure ingot recipes

radiant swallow
trim vine
trim vine
radiant swallow
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mk2

trim vine
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if you are amenable to a mod, Early BP designer by Gohla gets you an MK3, which makes refineries 10% more tolerable

radiant swallow
trim vine
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Need a few minutes though

radiant swallow
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those are the "85" i need for the heavy oil. i still need...40 for residual rubber, 120 for plastic and 110 for rubber

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and 68 blenders

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moving around to place those buildings takes so much time

hearty kindle
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is there a button or a mod to disable the hoverpack and just let gravity do its work?

radiant swallow
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C

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double-tapping it

hearty kindle
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that's just gowing down. i want to fall

hearty kindle
flint grail
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For crossing diamonds with the rails, do they have to be at the same level for the path signals to recongize it as a junction?

trim vine
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@radiant swallow

See, aint that bad

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πŸ˜›

radiant swallow
trim vine
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Im loggin in, lemme show you how I set it up, might make your life alil easier

flint grail
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Bruh, I loaded in and my game crashed again

radiant swallow
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if we could at least get mk3 pipes lol

trim vine
tall plover
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per min

trim vine
#

~65/70

tall plover
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not bad

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ill be doing the same when finishing my factory

trim vine
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not quite the metric fuckton, but still more than enough for 30 FMF a minute

tall plover
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100 HMF per min, 30 for Pressure Conversion cubes, 70 spare

flint grail
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Bruh, I'm stuck in an endless loop of crashes

trim vine
radiant swallow
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not without bots at least

flint grail
# trim vine whats the error

Assertion failed: FMallocBinned2::FPoolInfo::IsSupportedSize(Size) [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 951] Invalid Malloc size: '109951582208'

trim vine
trim vine
flint grail
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It sucks cause I'm playing with a friend and I was in a train I had going to a storage track/station with self-driving turned on

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@trim vine Friend's session, as stated above

trim vine
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likely a*

flint grail
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Did they crash as well then?

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Or are frozen?

radiant swallow
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im just slowly but surely also running low on power shards.... so i have to go and collect more again

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i kinda just wanna keep building and not just spend another 5h on exploration

flint grail
dense violet
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Or choose a goal that doesn’t require this.

One of the beautiful things about the game is that 99% of what you you do is entirely self inflicted

radiant swallow
#

yeah... but im phase 4..

radiant swallow
flint grail
flint grail
trim vine
spice patio
#

That line is red herring.

spice patio
#

Just that null pointer was used instead of real one for any reason.

spice patio
spice patio
flint grail
#

Lemme just reboot first

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There's not much I can do though as my friend is hosting the session

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Probably karma as I was just about to eat after parking the train

vague sparrow
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Uh oh I've mistaken nuslear pasta for conversion cubes lol, off to exploit some pure copper/iron nodes it is then >.<

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nuclear*

true swan
#

my kingdom for the cast screws recipe D=

i've already opened 5 hard drives

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i don't even have the space elevator yet lmao

vague sparrow
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ionized fuel is dangerous, before you know it you're 100m in the air without knowing and fall damage will kill you xD

smoky forge
vague sparrow
smoky forge
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3 there is also a parachute

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4 land in water lmao

vague sparrow
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well I was in the middle of nowhere setting up anew outpost, i H ad no power for the hoverpack lol

smoky forge
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even without power it can do that

vague sparrow
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afaik you can only slow drop with the hoverpack when you run out of power while using it

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I' ve tried this before and i just fell like a brick

smoky forge
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?

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if you have power you float, and if you dont then you decend

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you gotta hold space

vague sparrow
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yes, like a brick

smoky forge
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cant realy be lol

vague sparrow
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That only works when you run out of pwoer while you were using it

smoky forge
#

i gotta try that at some point

vague sparrow
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When you switch from jetpack to hoverpack, you don't get that feathery descent

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I've tried and died before from that lol

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parachute would be an option, but I would have to grab it out of my DD in like 2-3 seconds before hitting the ground lmao

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Think I got unlucky since I was at like 60% hp after fighting like 7 monsters

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boosted a bit too high, didn't realise I was so high up

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weird though, since I heard devs say on videos that there is no fall damage, you just go to 1hp, I guess maybe this only counts when you drop from 100% hp

daring stag
#

can you sink power shards?

true swan
#

hey so i need to reroll a hard drive or two to get cast screws, which of these is the least useful?

stitched plate / bolted plate
caterium wire / iron wire
cheap silica / bolted frame
fused wire / fine concrete
copper rotor / 6 slots

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i think probably fused/fine?

smoky forge
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and take the 6 slots

vague sparrow
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and get caterium wire for sure

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Best bet is to gather more hard drives and keep them in the library

daring stag
#

I'm gonna automate ionized fuel

vague sparrow
#

ones in your library will not roll again, so you will get a higher chance for new recipes

true swan
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thanks, got it on the reroll. then i grabbed iron wire just before you said that lol. it seemed more immediately useful. i still have stitched/bolted and fused/fine, was thinking about rerolling the second one but i don't know if i should do it before or after i pick the first one because both plate options are pretty good with iron wire or cast screws available

vague sparrow
#

iron wire is kinda meh, never usd it tbh, it might work depending on your situation

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caterium wire is like copper wire on steroids

heavy forge
#

how can i make my factories not ugly as hell πŸ’”

vague sparrow
#

stiched iron plate is pretty good

upbeat charm
#

Embrace the spaghetti

vague sparrow
#

any recipe with screws is not preferable, unless you have steel crews, which massively increases screw production

upbeat charm
#

But I think early game factory tends to look unappealing

true swan
#

yeah i see 15 plates per minute and i'm like hell yes but then i realize it's 250 screws to feed it and i don't have mark 3 belts

upbeat charm
#

Cuz yoy are very limited on resources

heavy forge
vague sparrow
#

Yeah, the screw requirments are what make it very hard, since you need a ton of machines to even feed that

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steel screws on the other hand will let you pump out 250/pm, but you can get this later after steel research etc

true swan
#

so since i don't need bolted immediately i should reroll fused wire/fine concrete before pickiong stiched?

upbeat charm
vague sparrow
#

Yeah, that would be alright I think

upbeat charm
#

Like Zoop mode for Foundation and Pressing Ctrl for consecutive Production Facilities

vague sparrow
#

I'm sure there is a place for fused wire, but once you unlock caterium wire it blows everything out of thw water

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and once you can smelt copper alloy ingots in the foundry, you will have more copper bars than you know what to do with

true swan
#

got caterium wire as an option on the reroll but i am missing the appeal. caterium is relatively rare atm why would i waste it on wire when i can make plenty with my starting copper for now? seems better when copper gets scarce later

upbeat charm
#

Do we have Light Bulbs in the game btw?

vague sparrow
#

I powered a 20p/m modular engine factory on 3 caterium wire constructors lol

true swan
#

oh i underestimated how much wire i'll need later then

vague sparrow
#

hmm, maybe not need exactly, but you need significantly less machines for a massive boost in wire production

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caterium isn't that rare tbh, once yu explore a bit of the map and get some transportation methods

cerulean gorge
lost wagon
#

You know what is rhe mystery question of this game, it's why only one side of the asphalt foundation is black and the other are white, it annoys me so goddamn much when I put 50 foundations and see 1 every 5 is black and the other isn't, having o rotate all of them so they're all black

heavy forge
vague sparrow
#

Like, right now I am using hte classic battery recipe which recuires 120wire p/m on base

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thats 4 construcctors on copper wire, 1 constructor on caterium wire

upbeat charm
daring stag
#

endgame is crazy. I manufacture pressure bottles at one place, put nitrogen in it, deliver it by train. then once it arrives, it's depackaged, nitrogen goes into pipe, and empty bottle go into airport storage. the empty bottles are shipped to a rocket fuel factory. the bottles are re-filled with rocked fuel this time, and shipped again by air to yet another base, where they are emptied, transformed into ionized fuel, and repackaged as is

cerulean gorge
vague sparrow
#

Find some pure iron/coal nodes and go ham

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north east-ish part of the map has 3-6 pur eiron and 3 pure coal deposits

cerulean gorge
#

maybe i'll OC a coal miner

daring stag
upbeat charm
#

I'm considering transitioning to manifold instead of evenly splitter

heavy forge
#

oh my gosh vertical splitters is so good

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i didnt know they added that

vague sparrow
#

it's a good place to get some basic steel manufacturing going

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If you have basic iron ingor alt recipe, you can use that to get more iron ingots

cerulean gorge
vague sparrow
#

since there is limestone close by too

vague sparrow
cerulean gorge
vague sparrow
#

getting a large steel production is hard at the start with lower tier machines and not as many alt recipes that can boost outputs

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In the middle of the map there are some good spots for big steel production once you tier up somewhat

cerulean gorge
vague sparrow
#

😦

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It's a start though

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Lookout for the coke steel ingot alt recipe, it will boost steel ingots by ALOT

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petroleum coke can be produced prety cheap in massive amounts

cerulean gorge
#

i dont have access to oil 🐟

vague sparrow
#

Keep going, unlocking stuff, you will get there πŸ˜„

daring stag
#

we believe in you

vague sparrow
#

refineries should be high on the priority list, since it will give you a massive power boost aswell as many options

upbeat charm
#

Imma go explore south eastern part then elite hog just throw me back like 50 meters away while they are on hill

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guess not for now

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But I just got myself big sword

vague sparrow
#

slap together some coal and sulfur and make nobelisks, they make short work of those armoured pigs

upbeat charm
#

How to deal with flowers that periodically release fart cloud?

vague sparrow
#

blow them up with a nobelisk

upbeat charm
#

explosive is solution to everyrhing

vague sparrow
#

They solve alot of problems πŸ˜„

dense violet
burnt ferry
#

which of the cooling device recipe have you guys used for phase 4.. feels like the 'cooling device' recipe, that consumes motors instead of rubber and water makes more sense, as I need motors for other parts of phase 4 as well.. and the ratio of aluminum:cooling devices is the same..

vague sparrow
#

isn't the throughput kinda low though?

upbeat charm
#

words to live by

vague sparrow
#

I dont have iron wire recipe, i keep skipping it, because copper is everywhere πŸ˜›

reef basin
burnt ferry
daring stag
#

new meta: go into hypercanon, jetpack with ionized, scan for sloops while you traverse the whole map in one minute

burnt ferry
# vague sparrow Which ones?

they release floating bubbles when cut... middle of the map, where there is 3 or 4 lakes and the area has a border to the desert as well as the red forest

burnt ferry
daring stag
burnt ferry
#

so you stop flying as soon as you have a signal?

daring stag
#

yea

burnt ferry
#

seems like a huge waste of momentum...

daring stag
#

well if the whole point is to find stuff

burnt ferry
#

i mean you have to stop seconds after launching.. and then search for a while

#

and then you need to go back to you rhypercanon?

daring stag
#

no I collected more than 50 sloops, they aren't a lot left, some entire regions have 0

smoky forge
#

mid air

daring stag
#

then I go back to nearest base which all have an hypercanon already printed

burnt ferry
daring stag
#

well that's the only thing left to do in the world at this point

smoky forge
daring stag
#

I have infinite shards, all depots needed etc, only sloops and 2-3 hard drives still have value out ther

#

and alien DNA even double slooped dont give tickets anymore

burnt ferry
burnt ferry
daring stag
burnt ferry
#

that seems reasonable then...

daring stag
#

rocky desert, grassy plains, huge ass areas have 0

burnt ferry
#

i mean i just use the map πŸ˜‚ and then i go there directly

daring stag
#

yeah maybe another playthrough but since it's my first I like to find myself

#

some are kinda hard to find ngl tho

burnt ferry
#

they are not equally dense everywhere yes

#

lemme check the map real quick, im not exactly sure what im talking

daring stag
#

well I looted everything already in radar towers areas

vague sparrow
burnt ferry
daring stag
daring stag
burnt ferry
#

@daring stag how does your map look like at north east quarter?

vague sparrow
#

its at 171.062/-266.773

daring stag
#

north east is the least developed

burnt ferry
#

started a new savegame recently,,, found surprisingly many slops there

vague sparrow
#

north east part of the deset

burnt ferry
#

many of them just laying in the sand

daring stag
#

I can show you I guess

burnt ferry
#

well maybe 2 in the sand but a lot were really easy to spot

#

yea you can upload your savegame.. but i dont have the savegame im talking about on my computer and my buddy is on some festival over the weekend, so i cant compare right now

burnt ferry
#

i just remember, how we had like 10 or 15 slops before even leaving the desert

daring stag
#

but I don't show the sloops location as I want to find them without help

#

radar tower + canon + scanner + jetpack

vague sparrow
#

Yeah I want to find them myself too

#

Some are really well hidden though

daring stag
#

it's fun and stingy

burnt ferry
#

thats highly subjective πŸ˜‚

daring stag
#

yeah I don't remember which one but I was impressed how hidden it was

burnt ferry
#

both the stingers and searching hidden stuff forever, would ruin the game completely for me if i wasnt 'cheating' it

daring stag
#

you get used to stingers

vague sparrow
#

Might be the one I' m talking about lol

daring stag
#

I have mild arachnophobia irl

burnt ferry
daring stag
#

nah.. hoverpack, enemy scanner, cluster bombs (to pull them), homing ammo

vague sparrow
#

stingers aren't really a threat unless you;re surrounded by 3-6 of them

burnt ferry
left mauve
#

why cant i filter coupons in a programmable splitter?

daring stag
#

they never touch me unless I'm doing something stupid like being on the ground

burnt ferry
daring stag
left mauve
#

i want to make a container where i can dump my inventory and it sends everything to storage

vague sparrow
lost wagon
#

Central storage with sushi belt then

left mauve
#

do i just have to pay special attention that i dont dump my coupons?

burnt ferry
burnt ferry
vague sparrow
left mauve
vague sparrow
#

sink 1 for sybertruck car

#

cybertruck*

burnt ferry
left mauve
left mauve
# reef basin wdym "dump"?

so i put all my stuff in a container, then it goes on a sushi belt which splits everything off into its own container with a depot on top, and the overflow gets sinked

burnt ferry
#

the square wheels are both representing the car itself as well as the current us politics (and soon enough eu politics as well ) πŸ˜‚

left mauve
#

but i cant split off coupons from the sushi line, so basically i can dump everything without thinking except coupons

lost wagon
#

Is it a storage or sink

burnt ferry
#

i put my coupons in my depot always.. would rarely risk to dump them accidentally

daring stag
#

ionized is so stronger than rocket fuel on jetpack. not sure the joule values in game are accurate

#

to me it's at least twice as long

lost wagon
#

You could also lesve the coupons in the personal storage in the hub

#

Your awesome shop is most likely close there anyway

burnt ferry
#

nah

#

i have 20 shops πŸ˜‚ EVERYWHERE

#

same as sinks

left mauve
burnt ferry
#

if no shop is close buy, i build one.. so this doesnt work longterm

burnt ferry
lost wagon
#

Yea but that's pointless since it doesn't require power and you can just shit one on the spot like mam

burnt ferry
#

of course.. as i said i have my coupons always available

#

so whenever i feel i nee dsomething from the shop now i build one

lost wagon
#

Yes, but that's with depo

burnt ferry
#

if you put the coupons outside the depot and not into your inventory that doestn work of course... which is my point

lost wagon
#

We're talking about before depot

burnt ferry
#

THATS THE POINT

burnt ferry
left mauve
#

i upgraded my depot its all good

dense violet
lost wagon
#

Also you don't run out of depot space, it's per resource

#

Anything has a stack of space until you upgrade

burnt ferry
left mauve
#

yeah 520

#

i bought everything now

lost wagon
#

I just leave the coupons unprinted until I need them

burnt ferry
#

but its surely a sfe place for them no doubt...

#

i would leave them there because icould just builda sink to get them... but that needs power to access them coupons. and im too lazy to build the power along with it πŸ˜‚

left mauve
#

yeah i just made a tiny factory that beat the space elevator tier and made the parts for mk6 belts and mk3 blueprints

lost wagon
#

I think I already bought anything that was useful from the shop, everything else is cosmetic useless stuff for me

left mauve
#

and then left my server running for a few days

#

so i had almost 600 coupons all of a sudden

burnt ferry
#

like benann could prolly almost finish phase 4 just from coupons πŸ˜‚

lost wagon
left mauve
#

true lol

#

i want more coupons tho

#

the factory must grow

lost wagon
#

I will pay coupons for the game to make the railroad for me

burnt ferry
#

ye we need construction bots

lost wagon
#

Even minecraft has a road machine

left mauve
#

i havent started my trains yet this playthrough

burnt ferry
left mauve
#

i have all milestones except Monorail Train Technology, Railway Signaling, and Spatial Energy Regulation

burnt ferry
#

i have pushed all these milestones with the shop πŸ˜‚

#

if i was you i would build a shop and a hub such that i cann access both without moving πŸ˜‚

daring stag
#

bro trains are getting me crazy though

#

it's like the dozen time I fix the blocking signals because trains keep getting stuck

latent prawn
# daring stag bro trains are getting me crazy though

some rail layouts are very prone to deadlocking. in addition, a complex section of your rails like you have with a set of stations always has a maximum number of trains that can be inside that section of tracks concurrently before deadlock

daring stag
#

I guess I should rebuild the whole station from scratch but I cba

#

I fix every 30 minutes or so

latent prawn
#

you can sometimes play games with signalling to preclude more than a certain number of trains from entering a given region

#

like in a completely worst-case, a block signal at the ingress and egress points to the entire station will only allow one train into the complex

daring stag
#

that's what I tried to do indeed

#

but I don't know how, they still manage to enter in the impossible situation

vague sparrow
#

Best part is forgetting to switch back to regular nobelisk after nuking something and then point blank blowing yourself to 1hp lmao

daring stag
#

I have trains with 1 car, some with 4, they go both way

#

I guess some circumstances of train number and lengths create the scenario of failure

latent prawn
#

for a while in EA,i was having real problems with trains getting deadlocked becase after save & reload, the game forgot which trains were holding locks. I believe they fixed that, but idk

daring stag
#

nah it happens during a session for me

rich parrot
daring stag
#

for instance it's locked, I go, I fix, it' locked again 2 hours later (yea I play too much)

daring stag
#

there are too many intersection and entry and exits that I don't even understand myself where is the entry or the exit

rich parrot
#

Do you have bi-directional trains or is there a loop after each station?

daring stag
#

loop I guess? let me canon to it

rich parrot
#

If you have a locomotive on both ends of a train, then it is bi-directional. Regular one-loco trains are unidirectional

daring stag
#

no one only with dual track

#

it has only block signals bcoz I never managed to make path work

#

it has two way stations too and is by far the most busy station

rich parrot
#

Okay, so there must be loops then. It is easy to set up right:

  1. Make sure you have a BLOCK right BEFORE each station.
  2. Make sure you have a PATH right AFTER each station
#

And delete all the blocks you have in your setup. Treat the whole thing as one big junction.

dense violet
#

also keep all junctions flat

daring stag
dense violet
#

You could just rebuild it

daring stag
#

that would take huge time and probably would still be broken

#

bcoz I don't understand path signals even if I tried to look at tutorials

#

let's say I don't have enough cognitive power

cedar portal
#

There seems to be some sort of current bug with placing block signals. I keep getting loop errors as well where there shouldn't be. Related to it sometimes choosing the same color on both sides of the block signal I think.

daring stag
#

the thing is it works 95% of the time. there is just some rare scenarios that create a deadlock

#

it can run for 2 hours without issue and then boom

#

I don't know what are these scenarios so I can't prevent them

#

@rich parrot I thought path were before blocks?

rich parrot
#

You use Path before a rail splits into two, or before it joins with another rail.

#

Inside junctions you do not need any signals.

daring stag
#

I think on my screenshot we're missing the bit on the right not sure it changes stuff a lot

stray loom
daring stag
#

it's right side traffic

#

they come from the right all

stray loom
#

Yes but which side of the picture will the be entering from

rich parrot
daring stag
#

I guess I can try

stray loom
rich parrot
# daring stag I guess I can try

One of the rails in your latter picture goes above a rail it crosses, so it might cause an issue at some point. As Cobalt said, you should have all your junctions level, or at least so that if rails cross, they touch.

#

Otherwise trains might interpret a rail as 'free', and crash into another train.

light ginkgo
#

why

daring stag
#

I could redo that sure

light ginkgo
#

why does my biomass burner consume 100 W

#

I have literally just 7 biomass burners on that grid

#

and it says "consumption 100W production 100W"

#

WHYYYYYYYYY

light ginkgo
#

also interact to get the cause of error

daring stag
#

loops on itself

#

I think I fixed it by putting the path signals before intersections instead of on intersections

#

now the whole ass station thing is one color except the station rails

rich parrot
rich parrot
#

It won't bottleneck, don't worry. Trains will pass both ways if there is a free path, even though it is all the same color.

daring stag
#

well a lot of trains come from the left on this image but they will just wait in line

rich parrot
#

They are looking for a free block, and that is a large junction. Trains going the same way must wait for a free spot somewhere.

daring stag
#

yeah better they wait in the line before the junction that getting deadlocked forever

rich parrot
#

Definitely

daring stag
#

thx it will be great to not have to fix this every 30 to 2 hours

#

I got confused with drones too, basically it's bad practice to use 2 stations to 1? if they don't want the same thing

#

like I have drone A taking items intended from drone B

cedar portal
daring stag
cedar portal
daring stag
#

yea will be better

#

I expected drones would work like train with whitelist/blacklist items

cedar portal
#

Drones don't have any fancy options like trains. Maybe in a future QOL update.

daring stag
#

they pretty useful in lategame in any case

cedar portal
#

Oh yes, I love drones to death. I do wish i could tell a drone to wait until a full load before leaving, but it's a minor thing.

#

I have almost 150 drone stations at the moment.

daring stag
#

holy s

#

that means 75 connections then?

cedar portal
#

All running on Ionized fuel, of course πŸ˜„

daring stag
#

ionized is my jam

silk rose
daring stag
#

traverse the whole map with canon+ion jetpack

cedar portal
#

Well, not exactly 75. I have a number of stations where 2-3 drones are dropping things off. Some where both stations have drones going back and forth, so hard to tell the exact number.

#

My favorite is I needed water at a remote location so I have 2 drone stations, each with a drone going back and forth. They are each both bring water to the factory and bringing empty containers back. it's VERy satisfying.

mortal ginkgo
cedar portal
#

Plus, it's probably the ONE place in my factory I actually needed a fluid buffer πŸ˜„

#

That makes sure stuff runs even with the minimal delays the drones can cause.

mortal ginkgo
daring stag
#

this bad boy using 20 GW to make 2.5 nuclear pasta per minute

#

thank god for rocket fuel and infinite power shards

cedar portal
mortal ginkgo
#

Noted

cedar portal
#

It's also one of the few places I used a load balancer, to make sure the empty containers all got filled up and didn't get piled up in machine buffers if I just used a manifold.

#

So a fluid buffer and a load balancer in that system, makes it a rare beast for me

#

To be honest I probably don't NEED either of those but it felt right to add in the extra saftey margins

mortal ginkgo
cedar portal
#

I do have a container buffering the water before it gets sent via drone, so I could just add more containers until thats half full. But I do like seeing a load of water come in and get processed fast enough that it's finished before the other drone can even land to pick them up.

latent prawn
dense violet
latent prawn
#

ideally, i'd think about balanced-splitting the packager inputs so that all of them kick off when a new load arrives, but if you have a steady surplus, they'll run until a buffer somewhere is full, and then stop

upbeat charm
#

Is it unusual for tractor to fell off a cliff while auto pilot?

upbeat charm
#

welp

#

there goes some resources

ruby marlin
#

hmm anyone else run into the issue where you add a blueprint to the to do list, but it instead takes a totally different blueprint and adds

latent prawn
#

they'll eventually return to the path, but it's pretty derpy, lol

upbeat charm
#

wait it just came back

#

wat

#

You sure this is a factory game and not horror game?

latent prawn
#

vehicles are always scary in this game, careful you don't get run over!

mortal ginkgo
upbeat charm
#

Oh look a cave

#

surely something not scary reside in there

silk rose
daring stag
#

surely there wouldn't be a somersloop guarded by giant monsters, why would they guard it

latent prawn
#

they sometimes can't and then do crazy s***

vague sparrow
ruby marlin
#

or maybe just my blueprints thats corrupt, they even change icon each time i click the category

cedar portal
# dense violet use a container buffer insteadf

Yeah, like I said it's not REEALLY needed but does handle things in case for whatever reason the unpackagers have a momentary issue. More there so I can mess around with rebuilding and redesigning stuff and not have to worry about antyhing stalling.

wraith panther
#

I kinda burnt myself out of satisfactory, how can I get myself back in the game? I wanna do a new play through but I always find myself doing the same thing. Any tips?

cedar portal
south sinew
#

or build your base with a totally different design, like building a centralised base instead of a decentralised one

dense violet
dense violet
cedar portal
wraith panther
#

Thank you for the ideas!

dense violet
radiant swallow
#

i was just building my factory, minding my business and a random "power grid died" sound played and i had a heart attack. luckily it was a random powergrid somewhere, probably a HDD powergrid and not the main powergrid lol

turbid gazelle
#

Do you guys think that ada will ever talk or communicate with cursed ada?

cedar portal
smoky forge
radiant swallow
#

@vague sparrow im not clicking that lol

vague sparrow
#

I'm working on it, this is just the last thing i need

dense violet
vague sparrow
#

it's a gimp file

dense violet
#

if it's process isn't going to be used?

vague sparrow
#

I wrote working on it on a small piece of paper in gimp lol

#

I did not think it was going to be a download

#

Maybe should've saved it under another format, so it would just show

#

2:00 battery left, I need only 4 more pasta lmao

cedar portal
# smoky forge a question, why packagers? is it for diluted packaged fuel?

No, it's packaged water. I have a remote factory making cooling systems which needs water, but there isn't any water nearby. So drones bring water there and take empty containers back to put back into the cycle. The fluid buffer isn't NEEDED but it's an extra saftey margin so it makes me happy.

white dawn
#

lol @ VR troll vid

cedar portal
dense violet
#

but if it's not getting packaged .. is it still feeding anything? just... very confused

vague sparrow
fiery pewter
#

So for my planned oil power plant that uses the diluted packaged fuel recipe, I need 720 fuel per minute, so I also need 720 packaged fuel per minute.

Can I, to just kickstart the plant, put a stack of packaged fuel in each of the packagers, so that the empty canisters circle back to the water packagers, that then kick in, produce the packaged water, that goes to the refineries, that produce the packaged fuel, etc etc, whilst the fuel flows to the refineries to make turbofuel, which then flows to the generators to make power, or will I run into a deficit of empty canisters?

cedar portal
humble osprey
#

They should have the trains do a voiceline when they arrive at a station like how some places do

#

"Cadmium station, arrived"

#

With a little jingle

fiery pewter
#

Right?

dense violet
#

packater -> ref -> unpackager, and back

fiery pewter
fiery pewter
dense violet
#

ah then a stack of empties will prob do you yes

fiery pewter
#

Alrighty then

#

Shouldn't I do the packaged fuel tho, because then the power generators will kick in

#

And I have a slight itch that my measly coal plants won't be able to start it

dense violet
#

so that won't really be useful

upbeat charm
#

4 Normal Coal Deposits

fiery pewter
#

Yeah that's fair

dense violet
fiery pewter
#

Will do that then
-# this fool is talking about his oil power plant whilst he isn't even out of phase 2, smh, he didn't even build his factory yet

#

Yes, I was talking about myself

dense violet
#

pre phase 3 oil plants are fine? you can do diluted packaged fuel VERY early

#

personaly I wait until tier 7 but that's not for everyone

fiery pewter
#

I will have like, I think, somethink like 72 coal generators

dense violet
#

eh, you do you πŸ™‚ 64 coal gens tend to keep me till t7

fiery pewter
#

And will go hard drive hunting for the required alt recipes

fiery pewter
#

My tier 4/5 factory already needs 4400 MW

dense violet
#

yup! I let my factories back up and go idle when the buffer storage is full though.

fiery pewter
#

I like the movement

dense violet
#

and I probably build less than that going up the tiers

fiery pewter
#

Wait, my dumbass just realized
Tier 7= oil power

atomic notch
#

I just get to 69k

#

Call it good

dense violet
#

phase 4

fiery pewter
#

I forgore

#

Wai, I meant tier 3 and 4

#

I manage to confuse myself quite well

atomic notch
#

Lol oil is 5-6

fiery pewter
atomic notch
#

P3

tidal epoch
#

im going stragight and the map is not ending

#

how long is thee map

fiery pewter
#

Yeah its been 5 months since I've seen that part of the unlock screen

silk rose
fiery pewter
fiery pewter
#

Around the edges, beneath and above the map

silk rose
fiery pewter
#

At certain distances

mortal dirge
#

I'm on my first playthrough on phase 2 with all tiers complete. I think I'm about to hit my power limit with only 4 coal generators. Should I build more coal or wait for fuel?

tidal epoch
#

are those visible on map?

fiery pewter
mortal dirge
#

The water where I built my coal plants only has room for one extractor. Ugh.

fiery pewter
dense violet
tidal epoch
#

you can run 2 gens with that one

#

but u need to move to the area where 4 coal gens aree

mortal dirge
#

Yeah, I'll probably do a big teardown and pipe the coal to the water. Seems like a better idea than the inverse.

fiery pewter
#

That's easier

fiery pewter
#

1Γ—120 belt is 8 generators?

silk rose
#

Not OC

fiery pewter
#

One Generator takes 15 coal per minute

#

But if it's a pure node, you have a 120 belt, which can run 8 generators

mortal dirge
#

Yeah, I think it is the pure node that I'm using

fiery pewter
#

Yeah then you can run 8 coal generators just fine

mortal dirge
#

Just need the water

dense turtle
#

is there something i can use to see where i need fluid pumps

fiery pewter
vestal mica
#

anywhere water needs to go up

#

and it wasn't already up earlier in the network

autumn skiff
#

how to not die from gas?

vestal mica
#

you can unlock gas masks in hte mam

dense turtle
fiery pewter
#

Gas mask

autumn skiff
#

which tree?

vestal mica
#

mushroom tree i think

#

mycelia

ruby marlin
#

man using the "mark alot" option when scrapping stuff is dangerous, found out i had removed a power cable suddenly all hell broke lose πŸ˜„ took a while to spot the issue hehe

fiery pewter
vestal mica
#

when you place a pump it will show you a little blue hologram of how far it will push the water. also once it's powered and pumping, you can interact with it and it will show you how much head lift it is providing

fiery pewter
fiery pewter
vestal mica
# autumn skiff where?

you can also unlock explosives in the sulfur tree and just kill the things that make gas

woven plover
#

Cirkel

radiant swallow
#

is there a way to mirror blueprints?

woven plover
#

Scandinavian spotted?

fiery pewter
#

Cirkel

Heheheh

woven plover
#

Oh alr

fiery pewter
radiant swallow
#

sigh

woven plover
#

Yeah this isnt factorio unfortunately

fiery pewter
#

But mirroring probably will come out the same as just scrolling with your mousewheel and turning the blueprint around

radiant swallow
#

it doesnt

fiery pewter
#

Huh

radiant swallow
#

i just want to flip outputs and make the belts go the other way, you know mirror the blueprint

fiery pewter
#

Oh just that

radiant swallow
woven plover
#

LMAO

fiery pewter
#

Yeag, you gotta make a new blueprint for that

radiant swallow
#

i have to create another whole ass blueprint while i have to simply press H in factorio lmao

fiery pewter
#

Yep

vestal mica
#

factorio is also 2d on a fixed grid and only one thing can be in each space and the orientation is all cardinal directions, so "mirroring" is a lot easier to do.

#

easy to build a blueprint in satisfactory where mirroring would lead to weird results

radiant swallow
#

not really though.

mirroring is literally just that, mirror the entire thing on the X-axis

vestal mica
#

again, really

radiant swallow
#

it really doesn't end up in weird results, especially when building on foundations where you are literally creating the grid system lol

vestal mica
#

you don't have to follow the grid in the blueprint

fiery pewter
vestal mica
#

there is no easy way to determine where to "mirror" or what to do with items that aren't symmetrical to any axis compared ot other items

radiant swallow
fiery pewter
#

Ah, then it was someone else

#

Lol

radiant swallow
#

yeah uh

#

no lmao

radiant swallow
#

mirroring is literally just "take building, mirror the entire thing on the x-axis"

livid kernel
#

I love being able to mirror buildings in games, really hope they implement it

radiant swallow
#

yeah see, this guy gets it too

#

so much annoying stuff can be resolved by simply mirroring blueprints

fiery pewter
#

Depends on how easy it would be to code

radiant swallow
#

for example, let's take refineries (because i need to build a few hundred more eventually)

if you mirror them, you can have the fluid and solid input directly next to each other

#

that would not only look neat, but solve a lot of logistical issues

fiery pewter
#

Because the splitters and or mergers have to turn around, as well as the belts inbetween them

livid kernel
#

I mean, most factory building games, or really logistics games in general, have it. So I don't think it would be that hard

vestal mica
#

there is a difference between having multiple versions of a building where inputs are swapped and mirroring an entire blueprint

white dawn
#

There's more work involved than just "why not mirror the buildings?"

radiant swallow
#

no

white dawn
#

CSS have addressed it at least once in the past; they've just never considered it worth all the work

#

Instead of thinking of it as an annoyance, just think of it as Another Problem To Solve

radiant swallow
#

....

fiery pewter
#

You're telling me that the inputs in the refinerery aren't next to eachother?

white dawn
#

The game's got some limitations you're intended to work with; having buildings with inputs in specific places is just one of those limitations

fiery pewter
radiant swallow
white dawn
radiant swallow
dense violet
#

It's also not really a problem. Some people will just have an aneurysm if things aren't exactly how they expect or want

white dawn
#

IMO it's a great way to look at the "problem" of not having mirrored buildings, because there is no other solution. :)

fiery pewter
white dawn
#

(Well, okay, there's mods, of course. :)

dense violet
#

someone the other day went on a tirade about how a reading of inconsistent headlift, that didn't impact the machines, was 'game breaking'

radiant swallow
livid kernel
radiant swallow
#

exactly this

white dawn
#

It's not that I don't understand that folks might want mirrored buildings. I have also had factory layouts where, sure, in an ideal world I'd've had mirrored blenders or whatever. But the solution is just to have slightly different piping/belting solutions on each "side" of the factory

#

If CSS have already said that mirrored buildings are unlikely to happen, why waste mental energy on it?

#

Just work within the constraints of the game and get on with your factory building

#

If you want mirrored buildings, your best shot is to upvote any of posts about it on the Questions site; that's the main way CSS gauges how popular feature requests are

radiant swallow
white dawn
#

Just saying that A) it's more work to implement than you might think it is, and B) CSS have mentioned in the past that they just don't think it's worth the effort. They may change their minds, of course! They've changed their minds in the past.

#

Believe me, this is not the first time it's been brought up. :) They know that people have been asking for it.

dense violet
radiant swallow
#

side question, are 200GW enough power for phase 5?

fiery pewter
woven plover
#

πŸ˜„

unkempt blade
radiant swallow
unkempt blade
#

my 1.0 save had around 250GW and we didn't come close to using it all until we really leaned into overclocking+slooping near the end

true swan
#

so i just finished phase 1 in the northern forest. my next goals are obviously coal power and steel production. right now i'm nearly maxing out 15 solid biofuel generators to produce all my early game items and it's tricky to keep up with the fuel even though it's literally everywhere. I assume it makes more sense to get coal power before steel, since the steel production will require that extra power and also to reduce my reliance on wood and leaves. my plan is to set up a little outpost in the lake to the southeast with three pure coal veins. the plan was to run wires between the main factory and outpost, set up coal generators on site, and truck some of the remaining coal back to the factory to make steel. what i don't know how to plan for is how much coal to stick in generators vs steel production. if I send more coal than i need for steel i'll end up with less power to use, but if i overdo it on power production I won't have enough coal left to make all the steel i will need. is there a good way to plan out how much i will need or do I just need to trial and error it?

#

this is my second save, but I only got partway through phase 2 in my first one before restarting

#

so i'm approaching new territorry

fathom shuttle
#

Do signals work with blueprint auto connect?

autumn skiff
#

what is the experimental power generation in the sulfur research tree?

fluid sapphire
fathom shuttle
#

I’m going on a final hard drive hunt

fluid sapphire
#

at least to start, it's helpful if you can later double that, potentially

true swan
#

hmm there's another 3 pure nodes some distance to the west but there's no good path for trucks because a river is in the way. i could use that coal for power and the easier to reach coal for steel, i suppose - i think i can reach it with starting wires

fluid sapphire
#

It's a good plan, I don't think trucks are worth it tbh, the coal you use for powering the trucks is better spent on either power or steel

true swan
#

i didn't even know you could power trucks on coal, i only tried with biofuel so far lol

fluid sapphire
#

Ah, well, manually fueling them will get tedious I would think

true swan
#

you're absolutely right. i'll look over the area agaiun and try to figure out what will work best, thanks for the advice about seperating steel and power

fluid sapphire
#

No probs, back to work

pure condor
#

do you guys also have keep inventory on or is it just me

#

I die from fall damage too much

true swan
#

i shamelessly leave it on keep inventory and creatures retaliate because i like the building and exploring more than the survival aspects

bold lily
#

yeah I'm the same, I'm mainly here for the math and problem solving of factory production so I turn some of the more challenging settings down/off. End of the day those settings are there to allow people to play how they want

true swan
#

agreed, games should be fun, especially non-competitive ones. use the settings that maximize your personal joy and minimize your personal suffering

livid kernel
livid kernel
#

for just starting coal, I'd dedicate 1 node to power, and keep the plants localish to the nodes

willow glen
#

there’s also the problem of falling into the void or above the ceiling, and having an unreachable death crate. Keep inventory on prevents that from being an issue, and allows you to explore more freely. This game is part about exploration, despite its factory theme

livid kernel
true swan
#

ooh that's also helpful advice. i know one pure vein will run 8 generators, hadn't looked at the foundry numbers yet. I see each foundry is 45/m each iron and coal and it sounds like you suggest two foundries at minimum. but I notice that three foundries underclocked to 40 from 45 should also fully utilize a single pure vein, right? seems a little more organized

livid kernel
#

I said min 90 because that's 2 foundries, and steel beams take 60/m and steel pipes take 30/m

#

so your 2 earliest steel products use exactly 90 if you do 1 machine of each

true swan
#

ahhh so i'd have leftover ingots with three, got it

#

it's hard to get out of the mindset of more = always better

livid kernel
#

Your idea isn't bad though

#

If you want to do that, just make 2 pipe constructors

true swan
#

oh yeah that would work

livid kernel
#

you'll still have 120 spare though.

#

I can tell you I only had 8 coal gens until I reached fuel power, but I also didn't care if some things took longer to build up. I wasn't making any massive factories for anything yet

true swan
#

i'm trying to focus on building neatly and elegantly this time since my first attempt was unsurprisingly total spaghetti. so i'm going pretty slowly and focusing on using my space and resources as effectively as I can without boxing myself in from future growth: #screenshots message

smoky forge
#

but i am able to ignore quite some things i must say

true swan
#

also am i the only one who thinks northern forest should be the first "ideal" option and the current first option should be the third "more advanced" one?

true swan
#

two and four seem about right though

#

well i haven't tried 4 but if it's as low on biomass as the title card says i believe it lol

smoky forge
#

besides that its pretty good ig

fathom shuttle
#

I got the 100 hard drives achievement and gathered a few more to get all alts

unkempt blade
dense cave
#

helo guys

ashen spruce
dense cave
#

is there any faq channels to do with game mechanics

bold lily
# true swan i'm trying to focus on building neatly and elegantly this time since my first a...

the beauty of the game I've found is that as you move up the tiers and unlock more resources, as well as having more items to sink for tickets to then buy foundations, walls, architecture, your factories can become a lot neater than your first build. It can allow you to rebuild your starting factory/base and make it more polished than you starting with. For me personally, ever since reaching Tier 7 all I've done for the past 60 or so hours of gameplay is rebuild my iron, copper and limestone factories as well as neatly organise oil and coal power in 2 spots away from my base. It may not be progress in the way of moving up milestones/tiers, but it's progress in making the most of the resources available to me and prepare to expand more

ashen spruce
ashen spruce
livid kernel
ashen spruce
#

I don't want to wait three years for a response.

dense cave
#

ig ima just ask it here

#

so the fuse box is blowing up constantly, from a biomass generator