#satisfactory
1 messages · Page 184 of 1
Mk6 belts
try putting a super color on your belt and see what happens
@mortal ginkgo I use manifolds in 99% of my factory, but in this case I need to make sure i can feed 100% of the output to whatever needs it at the time. This lets all the 5 input lines get sent to any of the facilities. It's a mess I admit, and I made it before mk6 belts were available so was a lot more important then.
no worries, I am just teasing 
I wouldn't have posted it if I didn't want comments and to respond 😄
yeah but I used you for my own personal gains; wanted to see if I can type manifold with emojis.
life is tough bro, gotta live with it 
Heh. I really should rebuild all that.. with mk6 belts it could be a lot cleaner.
should i make my steel pipes and beams 2:1 or is that overkill?
build how much you need
pipes are probably more widely used
hmm they craft fairly fast actually
try to make it in such a way that you can adjust the ratio later, unless you're going all out and planning everything for the future, best to be flexible
ok so i decided to underclock my first foundry to 30 ingots per min for pipes and my second foundry to 90 ingots per min to both bank a steel beam and create industrial beams without any pause. Hows that sound?
So long as you're happy with it, sounds great! :)
If I want to tackle nuclear, should the calculations be based on 50 uranium fuel rods a minute?
Edit: It's a new save for a new challenge. I finished the game with rocket fuel and want to create a new save for the purpose of creating a big nuclear plant.
I make 9/min and thats enoough for making 20 warp drives/min along with running the rest of my factory with plenty to spare. Although if you just want to make as big of a plant as possible, go for it.
Edit; Oh, heh.
Yah I've never tried it before so I wanted to tackle something new.
Honestly I'd just plug some numbers into sftools and get a feel for how big your factories are gonna get, and think about what you're willing to set up. :)
50/min Uranium rods would certainly qualify as a big plant for most folks. If you're looking for a very chunky project that would certainly fit the bill!
Do you happen to know how many rods Imkibitz's project is producing? If you happen to follow his series?
Don't follow, no clue. :)
50 rods is 250 100% reactors. People who DON'T think thats a big plant scare me.
Ok so I think his project is a bit larger than that. And yah, he's been putting out videos on it for months. It's scary.
Does having a conveyor pole or pipeline support help or hinder blueprint auto connect? (One side only not both)
shouldnt hinder it at least
its just a connection point for belts and pipes to go to when building
autoconnect ignores them i believe
This is ALL the uranium on the map.
Try using just one impure node first. Otherwise the project gets so big you might need more power before you can even spin it up
Yes and I'd need to convert to more to recycle it.
The first challenge would be to build it. However many hundreds of hours that would take. The second challenge would be to consume it.
Building times vary widely depending on how fancy you’re making your inside and outside architecture. Floating platforms would take a few dozen hours. A cyberpunk paradise would take at least a few hundred.
Oh hah, yeah, forgot that that's basically max uranium. :D
notably walls at least double my build times
#screenshots message, It cant get any Worse right?
that is certainly a thin tower lol. Usually I’d use more horizontal space before I went vertical, but if that helps you organize things better go for it!
But does it go any worse in the future?
I completely regret making 240/m packaged rocket fuel
High risk high reward but wtf you mean 30 refineries 8 blenders 2k mw power usage
The only thing that’s motivating me is drone empire
Ionized fuel. Drones gotta go fast
is there a way to tilt glass windows vertically?
Only if you make it that way lol, I mean you can build tall or wide or both, it’s user choice. I’m making some assumptions about your style here, but maybe multiple mini towers like that that each produce a different thing? The game isn’t forcing you to keep building upwards lol
Maybe via beams or traffic barriers. If not those, then you might need mods (I think "Infinite Nudge" gives you more rotation options.) Folks in #design-and-architecture might have some tips that I don't know about, too
Though generally if there's funky build stuff going on, it's beams
Where would plastic be found near hard drives?
I'm at that point in the game where I'm lost between trying to automate/optimize old stuff and build new stuff
build new first.
so your old stuff can keep producing in the meantime
is a fluid buffer demanding head lift for its height?
Beat the game once already. Like he said above. Build new first, then go back along the chain and boost what's struggling.
Fluid buffer doesn't give head lift if I remember right.
I connected my Modular Frame factory into a Heavy Modular Frame factory, and now I have no modular frames
You need the pumps.
Go back along the supply chain
ye it applies with what ive seen so far, but i was explaining my buddy the other day how it works and when we looked at the pump the headlift was increasing while the buffer was filled...
Follow the belts and you'll find the problem.
I think I need more factories
I also moved out to a different location for phase 4, and realized I need to move out again for bauxite
yes.
8 m for small, 12 for industrial, but thats the max
its proportional to fill height
Headlift is how much higher the fluid needs to pump I think.
so my "factory" is getting big, and I'm dreading building mor railways
Is there plastic near hard drives anywhere?
supposedly yes but i dont know of any places
hm.. i think the reason i havent seen any issues so far is mostly i had pumps involved anyway... and it could explain why people have trouble with the big one as that means you cant put one at the same level without pumps
can i place the buffer lower? headlift is always relative to the output, no?
yes
Thanks i wonder if the map will show it online
if the buffer is 8 m below the source, you dont need any extra head lift to go back up
so when putting the big buffer at least 2 meters lower, i could a) fill it completely and b) also fill consumers at the same level as the output, hence 2m above where the buffer is build
ok but why use the buffer is the question
ah ok. ye thats what i assumed... so there is an easy 'fix' for the big fluid buffer
buffers inline is also not the best use.
they should go onto the side
junction on the pipe, split
buffer on the side
not "pipe goes into buffer, comes out the other end, continues on to the machines"
yes, parallel, not serial
serial buffers are causes for slosh
i cant complain when using pumps.. but i now have a situation where the producer of the oil is above everything, so i really dont want to use any pumps this time 😂
well then you wont need pumps or buffers if everything is below it
but i can tell that it is beneficial to let the buffers fill before consuming them the way i did it so far..
It’s random locations for each run. You can use SCIM if you want to find out.
you can put a buffer to the side in parallel in any case if everything is below the oil extractor
Do i just upload my save and search that way?
whether it does something useful here is not really the question.
it likely doesnt do much
youre probably right.. my refineries werent running fluently though, so i started building them buffers and wanted t find that out for good.. but actually i found out that i forgot to connect one of the pressure extractor outputs with a junction 😂
yeah please if you have pipe issues dont let buffers be your go-to fix for it
when i played with my bud i permanently left unconnected splitters and mergers behind 😂
its up to the point where he looks without asking whether i forgot again 😂
ayo i just found some purple ore in a cave
I uploaded my save, but is there a way to search for said plastic lol
mine it
eat it
consume
i mean i see what you mean, but puts finger up actually.... youre always solving some kind of issue, otherwise you wouldnt build the thing 😂
could be quartz
I cant find a way without mods...
found one in a cave where there is also #@#$%@#$
theres a priority list of things to do and check to "make your pipes act good"
buffers shouldnt be number 1
are all the unique things in the AWESOME shop worth buying?
do you like decorations?
agreed.. but dont be so verbatim.... ...... .... 👹
but these big spiders are insane i just screamed like a baby
not really? though I saw a factory with color pipes and they looked nice
Go through the menu on the side. There’s a lot of tabs to go through. Not at home rn to screen shot
nah im turning on arachnophobia mode that was crazy
then most of the awesome shop stuff is useless to you.
Most of the things in the awesome shop are just building pieces for decorations.
though some do have utility, like ladders and floor holes and walkways
i heard they become much more terrifying animals then
you should abuse the shop to push milestones then
Seems like i can only see the hard drive locations and not whats actually there as items but this should work,
you cant see whats inside without scanning, its random
nvm
I have 16,700 nuclear pasta in storage
What happens if I delete full chest with my inventory full? Where does the item go?
How many coupons do you guys thinks that going to be
in another chest
Chest on the ground. Try it and see
chestception
what about the cart or mug?
fun stuff
Are you responding to me lol
ultility is limited
you storage manager of maggi?
ye... no map can tell you whats inside the harddrives on the map because that is rolled when you scan them
Oh i want the materials around them
you can actually cheat a reroll bey savereloading
Not the hard drives themselves
i havent seen a map showing it but thats in fact not random
Kibitz is using the wrong recipe which massively increases his costs for no reason
max nuclear or max power uses converters to get way more uranium though, either for wasteless or waste. 3 figure amount of uranium rods.
Just using the uranium on the map it's 50.4 rods but that leaves the vast majority of other resources untouched.
wow, I'm just noticing I am at 1,043 hours of play time in satisfactory, between the two on Epic and one on steam
That is, indeed, how Satisfactory do.
i can tell you that in my new savegame with a bud of mine we started north east.. and the harddrives we found close by had endgame mats (electrical rods, heat sinks, turbo motors etc) around them very often.... more often than when i scouted for harddrives around the beginners area southeast
Roger thanks
1354 coupon
did you just say 8400/min pasta?
conveniently all higher plateaus had walkways close by as well
is there actually enough copper on the map to support that?
If you've been saving up pasta in some ISCs, you could maintain that kind of rate so long as your stores haven't run out yet. :)
Let’s goo I just maxed out int32
Welp i just hit phase 2 finally, now i can actually get into plastic
a
Max pasta with SAM conversion but not sloops is ~134/min. :)
Not sure exactly how far sloops could multiply that, since I assume that chain is maxing out several resources
2,147,483,648 p/min
like i said to the other guy, abuse the shop for mats to push milestones and unlock things.. plastic is VERY cheap (comparatively)
Btw each coupon costs 92m now lol
o7
find a stack of turbo motors at a harddrives -> 49 coupons
I gotta better automate steel and the previous mats for the most part
The great sink has ended
1453 coupouns
i recommend pure iron ingot plus solid steel..
All that work for just 99 coupons lol
Ill have to get more hard drives then lol
and then the molded recipes for pipes and beams
just leave harddrives undecided to block the recipes from rerolling.. i did that strictly in my current save game and.... boy..... do i have WASTED harddrives before 😂
Undecided?
ye like when you dont want neither of them recipes, dont pick any just for the sake
keep them in the library, so the next harddrive wont roll these recipes again
we reached the maximum recipes before beginning of phase 3 very quickly with that (as in phase 3 new recipes will be unlocked)
It's fine to pick something if you're going to immediately use it right away because it makes your life easier
dont worry.. there will be enough and the strategy will pay off very quickly, so its never too late
If you don't know whether a recipe would benefit you then you just sit on them
mam also unlocks a bunch
or if you just want to try something out.. because you dont loose anything, all recipes will be unlocked eventually
point being: you want to use it right awayh, otherwise dont pick it yet
Anyone else getting terrible FPS and blocky flickering leaves in the trees at the swamp, seems to be wose at night or with fog.
Like if one of your first hard drives comes up with cast screws you take it and don't even think about it because it makes life easier in phase 1 until you can find other alternates that remove screws
From 60fps down to 18
I think my first drive WAS cast screws lMAO
Was a no brainer
you should checkout steel screws though
Got enough coupons to buy all statues now
they can be more efficient if used with the right recipes
My FPS dips from 60 to 40 occasionally, there’s a lot going on there. Play around with some settings, see if changing any help without making the game worse. In my case lowering shadows helped a lot, ymmv
or steel rods and make screws from those.. steel recipe output in general is a lot higher than iron
No such thing as "wasting" a hard drive; there's more drives than you can use in the game, so you'll unlock everything eventually anyway
Personally I feel like unless you're specifically looking for one recipe, it's not worth leaving them unredeemed. I'd rather have the enhanced set of choices to use while building, so I just flip a metaphorical coin, redeem it, and move on
I get 60fps most everywwhere, but the swamp just kills it. But sometimes it runs fine... something enviomental, and the trees in the swamp have a lot of blocky alpha glitches
i just watched the entirety of deadpool 2 about 3/8ths through building a coal power plant the size of uranus and finished the movie to come back and be so unbelivably lost on what i was doing before i decided to watch deadpool 2
(If you are looking for one specific recipe, then yeah, it definitely pays to reroll and then leave them in your library until you get the one you want, and I do that sometimes too. But once I've found the one I'm looking for, I'll basically always go back and clean out the library)
Since alt recipes are all about options, I'd rather just have all the options right at my fingertips, instead of locked away in a MAM interface I don't look at much
i build such a complicated factory in one run im scared to give it power cuz idk if it will all work
Fortunately, Satisfactory is a forgiving game, and even if you screwed something up, it'll be fixable. :)
yes and no
if you know what you want then you can get away with only needing like ~60 hard drives so you dont have to explore nearly as much
but for new players they dont know what they want and exploring is fun so 🤷
this one whole building uses 400MW holy shaise
For me there's very few recipes that I know that I'm definitely not going to use. If you're building all over the map, you're gonna have factories in all sorts of situations, and it's an extremely rare recipe that I don't find useful on occasion. So I'd rather just keep redeeming even now that I'm quite familiar with the game
And I'm gonna be out there hunting spheres+sloops anyway, so I'll be getting a nice influx of drives regardless
i always just pick the recipe i find best and then choose the location based on that so i dont really use different recipes
@willow glen Esample of the glitching leaves, and really low FPS even looking at the sky. The leaves seems to be the issue, if I jetpack up enough so I don't see them the FPS recovers.
#screenshots message
Ah, yeah, I use different recipes frequently, depending on where the factory ends up
like if i realize i dont have enough iron then i dont use pure iron, i just go to a different spot (or belt more iron from further away)
I admit that is bolstered by generally following the Independency stuff I won't stop bringing up constantly. :D I'm not centralizing anything, really, so each new factory is an opportunity for different recipes
Keeps things nice and fresh for me, too.
I'd find a factory making 2000/min of something rather boring and tedious, but if over the course of the game I can split that into five factories all doing 400/min, and have the opportunity for different production chains in each one, I find that far more enjoyable
ah i see
(That's a rather hyperbolic example, but for instance on my 1.0 save I had three different HMF-production sites, etc)
Lots of opportunities for switching things up
Gotta keep things fresh! Variety keeps your brain from rotting as quickly
HMF are very easy late game with blueprints
just need to roll a dice for each step of production and go with what the dice tells you
"HMFs are easy if you can copy paste them"
xd
imma now go take a shit and pray all 3 final outputs are in the container
number 1s, number 2s, and tp?
honestly, that is probably now my all-time favorite recontextualization of an otherwise innocuous statement

I would hope the shit would end up in the toilet (the container)
Are your bowels ok? Must be constipated
Well I think you’ve narrowed down your issue then; find what adjusts foliage quality and adjust it down a notch. also looks like you’re extremely late game so all the extra machinery is adding a bit more lag too (tho your “game ms” looks fine, so I’m not entirely sure that’s the biggest factor here).
Also check to make sure you’re on the latest graphics drivers for your card.
Thanks, will tr that. yeah, this is a 1200 hour save. The devs did an amazing job on optomizing though, before the 1.0 branch hit I was getting 30fps even in the middle of nowhere due to the game time being so high.
are long distances between machines unhealthy for productivity
Nah, just means there'll be a bit of lag before things are spinning at 100%
Once the long-distance transfer method is saturated, it'll be just like they're right next to each other (whether that method is belts/pipes, vehicles, trains, or drones)
No, you just need to have belt speed that meets the needs of the machine(s)
okay everything is working rn
now maybe in 2 years i will complete phase 2
i mean like 1 hour n half
You could go explore for things while you wait. That’s what I do at least
yeah, and i got a whole factory to rebuild
cuz it runs like shit down to my container
Why rebuild when you can just make new ones 😎
Finally solved the issue with the aluminum for the FMF
Love when i want to start a new game because i love the begginning but hate the slog
you found the alumina solution? 
There is a weird flickering issue with nuclear reactors’s steam
Ok so I paused it, the steam animation is still playing
So I guess it’s overlaying 2 steam animations over each other which results in this
Lmao I just understood this
Yeah i actually came to realise that i hate phase 1 when compared to the rest of the game. I mean, it's simple enough.. but the lack of jetpack/hoverpack, not having foundations for a while (and then not being able to build many due to rate limits), + no dimensional depot and constantly running back and forth because your rods or plates or wires or cables or concrete or RIPs ran out just kinda drives me up the wall. The MUCH SMALLER BAG SPACE. Ow.
It's also worse because i've played P1 with people who quit like 6 times, and i've only gone P3+ on one save (and my AGS world). It started to get to the point of burnout with all of the annoyances there.
I feel that, i just wish i had an easier time over all because its all spaghetti for me, Autism sucks when youre brain is all like ooo shiny but like disorganized
Every single time I'm surprised when I can't jump on top of a pipe that's right at foundation level. :D
(I realize blade runners aren't too problematic to unlock, of course)
228 nukes
Might recreate that video of the swamp getting nuked lol
I’m so proud of the nuclear power plant it’s just too clean man (as long as you ignore the fuel production area)
play some super relaxing music as you do a brief tour, then swap onto 1812 overture or something 😄
If I have a refinery produce water I have to package and sink it if I don't have a use for it right?
yes but generally it's best to make a use for it
I think I discovered that even if in theory you have 4 machines outputting enough items, too many splitters/mergers will slow down the flow. I mean splitters and mergers have some hidden cost that I didn't know of
I'm just getting into aluminium
at very high throughput
I think everything that produces water also uses (more) water, so you can recycle it into the same product with a bit of clocking work or a packager/prio/unpackager system.
The uranium is fully balanced now, as all things should be
This has been mentioned before but i haven't seen it, i believe that the internal machine buffers can more than handle it. Can you post a save file example of it happening to the point where a machine stalls?
I recommend sending the "recycled" water over to a separate set of machines making Alumina Solution; underclock as appropriate. A few days ago I posted some pics and more clarification to a #1038092680493801533 thread here: #1397699649493536859 message
yea I can give you my save, my setup should provide enough quicksilvers but some manufacturer doesn't receive them fast enough
though I fixed the issue by adding more than required quicksilver
quicksilver? 😄
quickwire lol
ah
Starting to lose my interest for the game now that im building a smart plate chain, it takes SO much space it's driving me insane 😭 And this is just the early game, do things get more efficient down the line?
yeah, do send
Things get progressively bigger and more complex
but you get used to it
Your factories are as efficient as you make them. But yes, your factories will only get bigger and bigger
The early game items aren’t very fun to automate but it gets better later on
Is biocoal good?
Factories for later stages get big, luckily the map is huge
It's a huge map, you won't run out of space or resources, if that's what you mean (so long as you're willing to expand outwards, anyway)
How many smart plates are you trying to make? It might just be way too many.
No
Roger
It's got some niche uses, but the overall consensus is quite negative. For most folks it's tough to justify a resource with an input that's not automatable
Fused quickwire?
Very good for electronics
Thanks guys. I liked making nice looking factories, but the forest map makes things hard to align lol.
thanks
I would rate, usually:
caterium wire
fused wire
copper wire
Fused wire can produce a lot with a bit of caterium and copper, but on the map scale copper is more demanded than caterium (and caterium makes more with fewer machines and logistics, if it's there)
It's just one map with different starting locations, btw. If it's your first playthrough, you might want to head west into Rocky Desert, or southwest into Grass Fields instead of Northern Forest. You're right that the forest is tough to build in; it's more intended for folks who are more familiar with the game (or for later-game factories when you have more building options)
Ohhhh had no clue, thank you
yes
biocoal is op
Hmmm
It’s the best fuel source in the game
just mine coal?
I’m making 5TW with it
everything in the game is good
im trying to play differently on this playthrough and thinking of making a vertical railway (2 rails, one above the other rather than next to) this time around
on one hand it should, theoretically, be better for crossroads (since im planning to go heavy on trains), but on the other crossroads/t junctions are probably gonna be pain to build... and i dont think ive ever seen anyone actually build rails like that, so im probably missing something
any opinions on this?
that's a lot of bio stuff getting coaled
basically - all recipes are good for something. Whether or not you like what that recipe gives you is up to you, and the more people you ask, the more different opinions you'll get 😉
To be clear: someone saying biocoal is OP is probably just joking around. I think even folks who like biocoal and use it occasionally would probably admit it's a very niche recipe. :)
Biocoal and Charcoal are the two recipes which probably have the "worst" general reputation among the community, just because they require manual collection to feed; they can't be a part of any fully-automated chain. Though they've still got their niche uses, and some folks do use 'em occasionally
I mean depending on how you look at it 🙂 it's kinda "OP" by the fact that it unlocks a process that wasn't possible before 😉 (though I'd definitely agree its usefulness isn't that much)
Is there a way to make biofuel without manual collection?
no, not really
Speaking of charcoal i just got molded steel pipe and char coal recipe
The easiest way is to turn animal remains into biofuel
Slooping the process will yield 4x
is it worth getting nuclear? on phase 3 rn and I was just wondering if its going to take like 500 hours to make
base nuclear is super simple
Then what would be the best fuel for explorer?
Just finished a factory that makes 100 computers/min-
Yea it’s pretty good
My 375GW set up took 15-20 hours in total
1/3 of that time is me just milling around doing nothing tbh
Plutonium 😄
Lol, i have a ways to go
"Best" is, as always, a very personal choice. Personally I just use whatever the most "advanced" fuel that I can make at the time. The wiki's got the exact values for how long various fuels last
do you need any alt recipes really? I want maybe like 100 GW at least
Keep in mind that for vehicles, the only difference in fuels is how long an individual unit of fuel lasts; the fuels don't confer any driving/speed advantages, etc
A single plutonium rod will run a vehicle a LONG time and doesn't even have any radiation. Kinda fun
I'd rather not play than play without alts. But no, you don't need a single one
“Freighter records indicate this comes from the past, which is normal”
for higher amounts of power I'd recommend some alts, but for first nuclear you can easily go altless
Oh. I crashed. Thats strange
Aaand my last autosave was from a while ago... Break time lol
best fuel for explorer or for exploring
Plutonium rod explorer
the upper exit of a large storage container has a higher priority, hasnt it? never noticed that
I build a processing facility that sloops both the hash and solid biofuel steps. I have an industrial container that I dumped a ton of leaves and wood into with smart splitters feeding them into their respective constructor. I haven't filled the container in a long time, and everything is packed. I do NOT sink the extra biofuel though, I let it back up.
It's not a consistent/reliable behavior
what research should I get before making a basic nuclear setup anyways
there's a semi-random priority based on build order and belt mk, but the priority can randomly change (especially during lags and such), so it's not very much recommended to rely on it (not to mention we have priority splitters anyway)
I defs dont mind having to go out and get biomass or alien guts, its part of the loops i like and biofuel is a fun thing for me to make because well its exactly that it cant be fully automated
ye what i wanted to do actually involved neither of them outputs be prioritized and i was surprised that it is
why wont this STUPID truck UNLOAD god dammit
tbh when you're using both outputs in a way that it matters where the priority is, it's usually a sign that you're doing something weird 😄
damn this supercomputer factory was a B
why does this game even still have this stupid ass bug
i guess whatever outputs first gets the priority and the first one will be random, hence lags make it change
Does anyone have a playthrough the reccomended watching to get some insight on the game?
Remember when that dev said the game has no bugs? That triggered me.
ye i always found load balancing to be super weird as well
Are you trying to do it manually while recording a route? If so, don't worry about it -- it's weird. Once the truck is running its automated route, the station's config will kick in whenever a vehicle stops at it
The route-recording completely ignores your manual load/unload actions
my recommendation is to not watch letsplays and tutorials before your first playthrough
I disagree very strongly with this haha
the idea was input two belts with <max capacity but different throughputs and then output two equally saturated belts from the two outputs.. @reef basin ... but isnt possible
Lets plays en tutorials have helped me a lot
then recommend one.. so far neither people who think youtube vids are useful nor those who think theyre not helped the person asking the original question
the point of that is that the game is heavily focused on exploring the game on your own and learning your own strategies. There's not a single way to play and copy-pasting a build of some youtuber usually leads to players not knowing how it works and how do the game mechanics work. And this happens here very often
Make Your Own Mistakes, Not Someone Else's Mistakes™ 🌈 ⭐
some tutorial that show you basic patterns can be good but "let's play", that would last dozens of hours
You are right, I wasn't really following the chat and caught his statement out the corner of my eye. I like the ones from TotalXclipse
THIS
instead a large discussion broke off where other people will randomly chime in, completely hiding the question in the first place... as you can observe
not to mention that there's tons of tutorials/videos that straight up show wrong information on weird ways to do something
Thank you for everyone's input, imma just wait and keep playing until i get lost and then will look into watching stuff about the game
Starting out the game can get pretty overwelming and seeing somebody else tackle the issues really helped me not get stuck or burn out
yeah, my recommendation would be "play the game on your own and ask here if you get trully stuck"
(though you're obv free to do whatever you want)
pretty much the only tip I'd give is "listen to ADA"
I remember when I mimicked this guy's manifold with different elevations and stuff. took me one hour to setup anything, now I know I prefer to just clip everything in total chaos
Everyone knows you should evenly split all your inputs correctly using insanly many splitters and mergers to archive a perfect split..
Manifolds is not something you should do..
Said some youtuber once
all videos are equally good/bad.. certain youtubers are better at certain things.... just watch a few yourself and you will see.... watching videos or not is a polarizing topic and unfortunately people will waste both your and their time telling you why you should or should not watch the video but nobody telling you which one they deem good 😂
Apparently nukes cannot break the tough rocks from the first
i like kibitz
I’m 3 deep on this one rock
I haven't yet seen a "good" youtuber
What do you feel is wrong with TotalXclipse? I am curious to hear your opinion
and who is the judge about that? you? what reasons do i have (as a noob) trusting yo more than any youtuber
also with a sandbox game , 'good' and 'bad' is highly subjective
for stuff like trains I really recommend watching a video.. personally I hate that format of learning I prefer reading
"Several people are typing"
i wanna see if your facilities look better than those of totalxclipse..
no matter how 'good' he plays the game efficience wise or so
You can spend hours making blueprints to split input into extremely precise and odd outputs. It's a lot of work, though.
I didn't watch all of his videos, but he regularly calls things wrong names and some of his statements from the videos I've seen were wrong or questionable
Even that is subjective but I do like the attention to detail even if I don't always like what he makes
other than you who never said something wrong in chat?
im off for diner
I am the judge of what I see as good or bad, obviously. you asked subjective question, I answered with subjective answer
of course looks are highly subjective.. thats why i brought it up.. he cant argue that
and if he does, hes ignorant.. 🤷♀️
You seem to be a bit a purist in that sense, I can forgive a wrong name here and there if the general premise is correct and his new series for starters is very good IMO
It really helped me get back into the game even if at some point I drifted away from his step by step
I need to relax a bit in the swamp after this insane factory
well the problem is that when you're "famous" person and many people watch your videos, the mistakes spread. And people then come here and talk about things they heard in a video, not knowing the video misinformed them
killing stingers and looting slugs is the real relaxing phase of the game loop
I never claimed that I'm always right tho?
I mostly prefer to mess things up on my own. I've made so many mistakes but I've learned from every one
That seems more of a people believe everything they hear problem than something with any youtuber. We are all just human
also, after seeing so many people confused by stuff like that, yeah I'm a bit annoyed by that, I'm not arguing against that 🤷
No misinformation in here
well if it would be my job, I'd very much focus on having my videos provide correct info, by doing research
I can't even count how many times I've seen/heard a youtuber speak about "mk2 pipe bug" or something like that
That's a really nice Quafe shirt you have there.
Didn't they manage to get rid of that a few updates back?
there never was a mk2 pipe bug in the first place
(well there was a "pipe bug" for a week or so around 1.0 release, but that's not what I'm talking about)
ngl, I have no idea wtf I'm doing and I'm at the end of phase 2 lol
We were all there once upon a time.
I could have sworn there was a backwash problem with pipes for 0.8.
It seems like I unlocked all alts now
Probably some left in the MAM but I only have some misc stuff and the rebar ammo in there left
I look at my things, and I see spaghetti of varying quality lol
Spaghetti is efficient.
spaghetti in all forms is beautiful
the spaghetti tastes good, but looks like a pile of socks on a chair
Does spatial energy regulation unlock any alts?
no, pipes always worked the way they were supposed to
it was always user issue
According to steam I’ve collected 88 drives so far that’s weird
its either a good looking sphaget, underground sphaget, or whocaressphaget
in the end, sphaget is always there
"backflow" or "slosh" is a feature in pipes and people called it a bug when it didn't do what they wanted
So there is a backwash problem, it's just not a bug.
it's true fluid dynamics
well, it's not a "problem" either
(similar to how people thought there's "valve bug", "mk5 belt bug", etc.)
pretty sure there was a mk5 belt bug
no, there was "belt to belt connection bug"
my 780/min plate factory in U6Ex didn't produced 780/min
people wouldn't think it is a bug if devs explained at least a tiny bit of whats going on or if there was a way to debug what the fluids are doing.
you can see if there is something wrong with belt visually, but you dont know whats wrong in a pipe most of the time
this cant be put on player's end when say, a 1200/min mk6 belt system is fine but a mk2 pipe is not working properly and it needs "extra stuff to work"
Sometimes I wonder if people say things just to set him off
which affected all belts, not just mk5s
it was relative to belt speed
but we had big threads here testing all of it
it's just that it affected mk5 belt the most
but the problem wasn't the belt, but belt to belt connections
quick question, can you mirror Blueprints?
hence why we did belt welding and such
nop
tbf, I've never had a true issue with mk2 pipes. I'm not sure what all the hubbub has ever been about
Guys what can I do with my time? Bc I have to wait a lot for tier 2 space elevator materials to produce.
make more factories
build more so you have to wait less
make them a bigger setup so you dont need to wait
do like me, cook more spaghetti
Ok I will try to find more coal bc I think I used every coal node in area with weaker enemies
How many ISC can I fit in a mk3 bp designer
I start to enter the jungle
you can make nuclear rods out of copper btw
any way to mirror bp with mods?
btw i did all the space elevator phases by hand crafting it was so easy
My other favourite, "you thought making that was hard? Easy to be honest"
I'm ready to get bitch slapped by phase 3 honestly
you can do that?
yes
dang
to rotate a building, do i need to dismantle, then rebuild it ?
kinda. parts have to be made in a machine, but you can handfeed it
(trust me Fr it works ❤️🩹)
In a sense yes. You just put down a machine and hand feed it the bits
oh
so what you do with the power slugs to duplicate them wit the sloops
might use that on my next few playthrues after im done with this one
you can turn slugs into protein
Feed them through a constructor with a sloop to duplicate the shards you get
uh, what does it mean when my machine makes a blue light instead of green/yellow/red?
because it has power shards (overclocked)
oooooh right I forgot I used those
I'd recommend setting up a constructor, assembler, and manufacturer with full sloops. Hook up a container to each input and output and you can use that for small production runs of something you need but haven't automated
tbh everyone should put power slugs in the sink fr
I don't really the use for them fr
Nah. Sink your coupons
frr
satisfactory grind begins today 😷
i love the everything app
what's even better, I'm pretty sure you actually can
you can
try it trust me it's worth it
thats how you get the cyberwagon
Oh, I know what happens when you sink one, but I think you can sink more
I'm actually subscribed to fixit orange for a year now, trust me it's so dope everyone should have it
no you can only sink it once after it stops the awesome sink
Uh so I can fit 218 ISC in one blueprint
My "waiting" loop is usually
- tier unlocks I missed or ignored
- M.A.M unlocks
- Harddrive hunting
- Base QOL improvements
- Running tubes and rails out to new areas of the map (aka Pioneer logistics)
Anyone have a 1 oil extractor ratio'ed diagram for all the by products i know that its not gonna be properly ratio'ed at the end i just need like what 1 oil pump can support
no, because it depends on node purity and clock speed and recipes and ...
Are any mushrooms close to me if I chose meadows as a starting location?
Alright then.
you can use https://www.satisfactorytools.com/1.0/production to make a plan for your specific case
Yes, there are some caves and stuff
did a fluffy tailed hog whisper it in your ear?
I think someone said that storage is “hard” or something? Who was it #screenshots message
It’s 180 ISC
8640 stacks in one click
Enough to last my nuclear storage needs for 800 hours
#screenshots message do you guys have any suggestions to this
yes
throw em at me
Reverse the constructors if you can, and then put mergers on top of the splitters (raised up of course), and both the inputs and outputs go along the center track
can i somehow make it that when my storage container gets full it sends overflow to sink?
offset the constructors enough to ensure you can get a lift going on theoutsputs to then feed back into the mergers
Yes, do you have Caterium researched at all?
Pretty easy
Put a smart splitter before the storage container, set the belt that feed the storage to any, and the one connected to the sink to overflow
You can make item sorters this way as well
ohhhh i see what you mean. so i raise the constructors enough to get a conveyor underneath them to feed back to middle belt
no
im gonna try something
Put conveyor lifts going up and OVER the constructors, feeding back to the raised mergers above the constructors
Mk1 blueprint designer isn’t big enough tho
You can use beams to add the look of functional support AND add wall power outlets to it
hmmm
its more compact, and I have a preference to build compactly
holy shit, i just got the choice between automated miner and automated speed wiring, both are 100% useless
Def get automated miner and automate them
at least you have biocoal
I do the same thing with Assemblers too, double splitter down the middle, with a merger up top
i still dont have beams lol
It’s one less thing you need to go back to hand craft
dude, automated miners are the best
Imagine never having to craft an automated miner again, and with MK2/3 Miners requiring 2-3 miners a piece, its amazing
.
input -> smart splitter -> overflow/sink
v
storage
i just started crafting em with a full inventory of materials and went to eat
spend some of them coupons
came back with like 3000 of them
i uhh... would but.. i bought a cyberwagon..
Automate miners are great now that we have dimensional storage. I don't have to think about them anymore.
dude WHAT?? hatchers dont attack when you're crouching??? how long has it been like this???? oh my god
It is my goal to never have to handcraft shit. Ever.
So automating them with a single assembler for almost no resources is amazing
is there an alternative recipe for stators which avoids the use of steel pipes?
Welcome to Stealth
no
Metal Gear Satisfactory
ah f
bro im bashing the shit out of it with an electric sword-club-thing how does crouching make that any sneakier 😭
But just make a TON of pipes and wire, and make the stators and rotors at the same 5 to 5 rate for motors
aight
cuz hatchers only can hear footsteps. they are otherwise deaf
You can try iron pipes. Same part, but out of lots of iron.
||you can turn off mob aggression||
its a really cool recipe that lines up perfectly with motors, 2 assemblers making rotors and stators go to a single assembler making motors, and you can scale that up by a lot
If you hunt down the iron pipe, iron wire, and steel rotor alternate recipes you can make motors entirely from iron. Just need to bring in power
you can press crouch button while gliding etc and it is also considered "stealth". Kek
my preferred method
imagine if the game also had maintenance mechanics. like your tires need replaced, conveyor belts getting rusty
BLASPHEMY! (but useful for those who dont like that aspect of the game)
wait so i can get a recipe that makes steel pipes from iron or what
Iron Pipe demands chungus amount of iron so beware
I choose trauma by ||Green Stingers||
Yes, you can.
You should be banned from having thoughts. In the nicest possible way.
YOOOO THATS HUGE
yep. iron pipe
The game improved a lot when I disabled it tbh the combat isn’t good at all
And then that would be done by buildings that you feed resources to.
im already using smart splitters in some places but didnt know or notice overflow option
aight im gonna go hunt for some hdds
as you should
You can, but I recommend the Solid Steel Ingot and Molded Steel Pipe recipe
Enjoy exploration, i really like it.
There is an option at the top called "Overflow"
put that before the ISC and just belt to a sink
just to find out I need nitric acid recipe unlocked
I have like 110 coupons do I just buy the stuff like turbo motors
Question: Which blueprint size can I fit a T-intersection for rails inside for blueprint autoconnecting
including signals of course
and no signal errors
the moment I unlocked MK3 miners, thats all I bought
go find hardrives and youll get a few turbo motors from them
Not sure, try 5x5 or 6x6.
oh yh hardrive
i have only got the blueprint designer mk2 yet
I only have 19
it s 5x5. But i dont see the intersection fitting yet
I highly recommend a mod called "Early Blueprint Designer" by gohla, it gives you access to build the MK3 BP Designer much earlier
Yeah, it's a good mod!
I cant even buy bloody turbo motors
why that ender chest things encased beams are stacked by 50
it can definitely fit in a mk3, but it might fit in a mk2 without signals
But it will flag your save as modded, so you can try to:
save
install the mod
do the blueprints
delete the mod
load
This way your save will not be flagged as modded.
@trim vine structural beams correct?
coupon
I'm not in game, so I am not sure, but I believe so
coupon
it has the shiny metal beams n stuff
idk bro it feels weird buying myself through tiers
coupon
Since when the heck is there RADIOACTIVE PIGS
I think they were always there
Update 6 or 7.
Buy it!
Buy all the logistical/building things when you get the time, they are all very helpful
Damn
i love visually appealing objects
Im gonna need more ammo
i dont see a t-intersection blueprint fitting into the 5x5.
So You can only auto connect intesection for trains at the very end of the game
all the cosmetic building stuff can be helpful when building BPs
i never pay too much attention to them lol, i should
Does a modded save not get any achievements?
Building a t-intersection takes me quite a bit of time for a train station, i.e. building a train station for 4 cargo wagons, with 2 t intersections branching off from the main road, probably takes what... 15 minutes?
Honestly I'm not sure, better check somewhere.
You do, depending on the mod
"vanilla friendly" and most basic QOL mods do not impact achievements
I used ~6 or so mods, all QOL aside from refined power, and I got all my achievements
ah yes just bought myself miner mk3 and particle accelerator
And for refined power, I just like the modular power setup for coal/fuel
and 100 coupons to spare
i don't think any mods disable achievements unless the mod itself intentionally does it
if that's even possible for a mod to do
some mods can impact achievements, most dont though
I'm sure you could remove a milestone with a mod and then the achievement for getting all milestones wouldn't work
The easiest way to make motors is rigor motors imo
Way less machines $ iron for some quartz
I literally didnt build a crystal oscillator until phase 5 xD
impact maybe in the sense that they may prevent you from being able to do something that triggers an achievement, but they don't directly disable any achievements. if the game thinks you did a thing, you'll get credit no matter how many mods you had helping you do it
it IS the best yield though
Sophisticated multi-input logistical masterpiece
<
pipes and wires all the way down
I could never. I love using billboards way too much 😄
It’s very resource and space efficient
1:6 crystal oscillators and 1:2 for rotors and stators
coupons for like 2-3 stacks, and it lasts forever
cause I NEEDED signs to remember what belts were doing xD
Electric motor all the way
The only thing you’ll need to bring in for the oscillators is the quartz, the rest can be made from the iron you already have
It’s a lot of AI limiters if you’re doing large scale projects
whats the easiest way to get rid of heavy oil residue if i dont want it. im making a temporary setup so it doesnt need to be super fancy
Petro coke
resudual fuel or coke
And sink it ( you can also burn it but that’s kinda dum)
Got 25 gens running from a normal oil node, good stuff accomplished today
No nitrogen access yet, so turbofuel is the best i can do for now
Sure they aren't expensive but a stack only gets you 20 large billboards and that is like 1 building worth
... you could get 40 with just oil and water
oooooo, do you the glowy buildings?
I didnt overclock it, and i have about 25% of the diluted fuel going towards making recycled plastic
Dont have hor alt or blenders yet, but it is what it is
Rigor motors are more AI limiter efficient if you use insulated cry oscillators recipe
Interesting
I know the output can be doubled, simply havent found its alt yet
chat
im plazing 1.1 for the first time rn
why did they remove teleporting trains???
(Also i ran out of materials 3 times and had to go back to main base to pick more up, and got tired of building real quick)
the plazers didn't like them
Because ficsit does not waste
it was so time efficient wdym??
trains never teleported......
prolly because it was a bug
yeah they did
pics or videos please
you could connect rails to blueprint rails
yeah, it was a bug with blueprinting rails or something
there's a tutorial on youtube I remember watching
it was the best """feature""" ever tbh
i dont think i can link other's reddit posts here but if you just look up "train teleportation satisfactory", it was real.
and not something i ever would have used because it looks very unstable (specifically while loading game)
Gotcha, so it was a bug, and not actually meant to ever be in the game
yeah all my trains on my 1.0 release crashed the second i loaded the world
like 10 of em
ive had another game cut my trains in half by teleporting them, satisfactory was definitely not built with that in mind lmao
Train Teleport Entrance/Exit building would be cool ngl.
Mag rails would be cool too
you build a wall and then paint a cave on it, coyote style
i just want a better train gate, the one they gave us in game includes too much wall
Each motor costs 3.75 quartz with the default oscillator
I’ve come to conclude that rigor motors is the superior recipe.
Train Teleport == clip into side of hill, emerge from other side
(I actually do kind of want to make some "tunnels" now; could recess them a ways so the black signs aren't so obvious. :D)
Teleportation meant to be instant. Thats what.. teleporting is. Kek.
i cant attach pics in here but gonna build the train under the sea now
We don't know where the train goes when it's inside the hill! Could be anywhere! :D
my train tracks that go over the swamp waterfall take a nice dip since i had some extra height to play with
cool down them train brakes
(do not try that in real life, you'd probably damage them)
Hi. I saw in steamdb that there's a depot for a native linux build, but I'm pretty sure it's currently inaccessible. Is there anything I might be missing? Currently, it seems to use the windows version under proton.
specifically https://steamdb.info/depot/526872/
(If y'all will excuse some further banging-on about inconsequential things: And actually I don't entirely agree that teleportation needs to be instant! Star Trek transporters aren't instant, for instance...)
They are from the one being teleported POV
how do you get or make empty fuel tanks?
check your milestones
The game seems to work just fine when using Proton. I don't think there is a true native build of the game
ok
I don't think you're missing anything; there isnt two linux versions as far as I'm aware. If you're having performance issues i doubt its proton to blame, the game uses UE5 and is very graphics intensive.
Yeah I have no problems with the performance right now, was just wondering since the game has an encrypted depot tagged for Linux as a platform
I assume it's used internally though, they did mention they may look into Mac/Linux after 1.0 release in a stream in like 2022? I think
#screenshots message I experiment a little and came up with this
i know they're working on console versions but idk why that code would be on steam, so i'm pretty clueless there. interesting find tho.
it looks ideal and i like it
i used this so often when i made "black box" designs.
(fully boxed up designs that just have exposed inputs and outputs, for example Iron Ore -> RIP)
of course, the one game ive wanted to play FOREVER begins production for console editions a month after i buy the game 😭
trust me, PC is the better experience, but i'm glad those who prefer console can still play it (in the future)
i like it because it looks relatively nice and functions
FINNALY
AFTER SO LONG I MADE 480 ROCKET FUEL
how much do I package and how much do I fuel gen guys
i personally do one fuel gen worth of packaging
if you're only packaging for jetpack, i'd just let it starve the fuel gens temporarily any time you pull some out of depot.
if it's for drone fuel, uhh, not sure, probably 100/min extra for them will last a while
i might..
what im going to do
im gonna package 180/m
im not gonna make 80 drones now, so I can just pull out packaged rocket fuel from the storage
the rest ill use for fuel gen (btw do I valve? or let the pipes do their thing
i personally do vibe based piping
let the pipes do their thing, ive never had valves change a pipe's behavior tbh
How much is a lot?
i always did a full pipe and let the gens back fill on standby, then just turn them on one by one
i did like 150+ gens that way and never have stuttering
particle accelerators and stuff
no no, a target number, how much is a lot for you
blueprint problems in multiplayer?
you gonna need to type more than that
friend doesnt see any of them
Who is the host?
me
and you made them, or they made them
he made them
there you go, I dont know for certain, but as the host, you should make or save them
they're saved locally. you'll have to send them manually.
its what worked for me, maybe someone else knows something
Then as expected.
Only hosts BPs are used, and any BPs made during the session are saved on hosts computer.
lmao whats wrong with game
The game working as intended, whats wrong with the game -shrug-
alot for me is 20k
BPs are per world/session.
ok, starting think in 6 digits
or... re-folder them mnaually? not entirely sure actually. i gave up on trying to share blueprints. all i ever saw was the first blueprint my friend made, all our subsequent ones werent seen by the other
I was producing ~600 GW
Using about 300 GW
we both assumed we were the only one using blueprints for like 20+ hours it was wild.
Well, you need the bare minimum getting packaged, since it will go into a dimensional depot
maybe %25 underclocked on a single packager
no thats the problem
I need drones for stuff like fused frames, and stuff to ship in aluminium casing
so I do need quite a considerate amount
oh, you want to use fuel for drones....
should I do 160 packaged rest in fuel gen?
160*2 is 320, so I have 160 rocket fuel/m for g ens
Look, ima be honest with you, with critical systems that move logistics, you want overkill
I got satisfactory to run on my phone finally, it does have some minor graphical glitches and my phone gets really hot after like 30 minutes. But it's pretty awesome to be able to play a game like this on Android.
ok this is what im gonna do
if you got 480 rocket fuel, I'd have all that going into packagers to make sure you never run out, since I presume you will be doing a central depot for fuel for remote airports to come to for refuelling at a single port
Wait you can do that?
my power isnt good tho
im using like 9k and im making 9.25k
heck i havent even tried if the rocket fuel factory even turns on
thats... actually quite impressive, is this the x86 android, or are you actually running it on ARM using an emulator?
but also like... wow thats gonna really crush your battery life lol
You should make a seperate factory for power
Either producing more rocket fuel or going crazy on diluted fuel
im gonna do 160 packaged and do rest fuel gen FOR NOW
cuz i really have terrible power right now
@vast salmon ya I'm using an emulator because my phone is running on arm64
once I can get a proper powerplant ill make everything set to packaged
curious, what phone? i assume its a really beefy one
How much oil do you have available to you on the map?
and do you plan on ever doing nuclear
im right next to the bottom right swampy whatever wahtever theres like 6/7 nodes, yes I do plan on doing nuclear and im planning to get 25gw from it
Is somebody good at figuring out signaling and could take a look at it with me?
In principle I know how it works and built dozens of intersections and just want to do a few simple Ts
except I cant do anything if my power is on lifeline
Trains?
yes
shoot me a DM mate
easiest way is to make a #1038092680493801533 thread with some screenshots of what you're trying to do/signal.
assuming you are free for a call, I can help
@willow glen ya it is it's a redmagic 10 pro the version I own is 16gb ram and 500gb storage it has a built in fan that helps with cooling and I think the battery has a 7000mah capacity
how much does an emulator cost?
hi
hello
an emulator? for old games?
I've never came across an emulator that you have to pay for, the one I'm using is called gamehub. I've tried winlator but couldn't get steam to run on it.
the context was above, about playing Satisfactory on Android (on ARM using an emulator)
that sounds interesting
And satisfactory was really slow with winlator too and I couldn't play online without steam
i wanna try it on my s25 tbh
trying satisfactory on my steam deck reminds me how unoptimized my factory is xd
This is probably the project to look into if you're trying to get satisfactory to run on a custom ARM build:
https://github.com/AndreRH/hangover
If you're just trying to get it running on an ARM PC (such as a Mac laptop or desktop), there are Mac specific tools you can look to.
@vast salmon ya I think it has the same chipset too however it took me a bit to find the right settings to make it work all I have left todo is optimize it so it runs smoothly and less strain on the CPU
fair, ill try it, you said you were using gamehub right?
Ya its called gamehub I was weary at first because some people were saying it could be Chinese spyware I haven't had a problem with that though
Ok
how do you rename elevator stops? I cant seem to... (found it)
Can I not play offline? My internets gone and I was gonna satis
sure you can, why not
wtf is the point of liquid biofuel
green is cool
best jetpack fuel
best EARLY jetpack fuel
to me, it's the best
And best after is very very late game....like...really late.
i don't find ionized to be better overall. it's worse for building due to it's high acceleration
it is better for exploration and combat tho
why would you build with a jetpack?
has finally discovered the power of letting trains wait until fully unloaded.
because the hoverpack's range sux
you build without power?
yep. most efficient setting
jetpack + bladerunners might be the most efficient way to explore the map. Throw a few bunny-hops in there and you can go long distance easy.
I can't believe I never tried it before.
yep, and ionized fuel works great for that
I just throw in liquid fuel, works alright for me. Haven't tech'd up to ionized fuel yet.
I've been playing since U2. I'm very used to building with the jetpack. I tried the hoverpack several times and it's just way less convenient to me. the range is at least 2x too small to be useful
I love the jetpack for exploration, but the hoverpack is probably 2nd to none for factory building imo.
I'm not religious about it though. Anything is better than walking around your factory at normal sprint speed and/or having to put up towers every time you need a bird's eye view.
the range is ridiculously small. i basically spam power towers everywhere as i build, then delete them after i am done
random power towers that clip through everything is what a construction site looks like on my map 😄
I can easily place a large row of buildings and connect them to power without running out - then I connect them and repeat getting power from those. and then on an additional floor you just get the power from below
I tried doing that a few times, and the jetpack is just more convenient. especially with LBF, which has a very stable hover
Yeah, it's so much slower than the jetpack/bladerunners too.
all my factories are on their own subgrid separated by power switches and i dont turn the factory on until its ready to operate fully
Power is the last thing that i build. I've tried doing it backwards, and it was awful.
Do jetpacks in this game have a hover setting??
And even when i do so, the hoverpack does not work properly
okay, sure. if you intentionally make it harder to build then it's harder to build
if so I had no idea
spam space
no, hoverpack in P4 does but it's bad
its not hard to grab a connection from a power tower and place another
Hoverpack's far from bad; I use it basically 100% of the time that I'm building factories
still, the range needs a buff
Obvs some people don't like it, for various reasons, but hoverpack is A+ for its intended use
it already got a buff in 1.0. it's still too small
If you think its range is too short, you just need to build more power structure around where you're building
If I build 2 train stations that load coal into the same car will it load at the second station?
I can count on one hand the number of times I've accidentally gone out of range while building on my 1.0 save. :)
So, hoverpacks actually allow you to hover. It's not 100% perfect - I wish the braking force were when you stop holding down move it halts immediately - but I can't see spamming space being preferable during factory building.
well its just my preferred building style, i do everything first, then turn on
Yeah, for me, it's too hard to aim properly while building, on a Jetpack. Definitely Skill Issue™, I know, but I personally have zero complaints about the hoverpack
I don't even find the slidiness while stopping to be a problem; once you're used to it it's quite easy to adapt to, IMO
All that said I do think jetpacks should have a proper hover - especially if later game fuels burn more slowly.
you just have to toggle sprint off when you need more precision, its really a non issue
Someone did suggest allowing the hoverpack to consume batteries as fuel, when too far away from your grid. Which sounds like an A+ idea to me
yeah a quick tap in the opposite direction or sprint off helps you lock in.
If someone slaps that on the Questions site (or is willing to search for an existing post) I'd upvote that for sure
(though I don't care enough to submit/look myself)
I'm sure it's on th QA site already
I'd love if the game would make batteries uniquely useful for something again
Yeah, they're in a weird spot now, since being demoted from MFGs
yeah it would be the perfect pairing
all of the above
- hoverpacks eat batteries
- increase hoverpack range
- jetpacks have a proper hover
I'd vote for all of these
jetpack doesnt need a hover mode
i don't even know why they did that tbh
thats just overstepping its design territory
THough I do maintain that they're still a good drone fuel; when you unlock drones your "best" fuel choices are likely to be Batteries or Rocket Fuel, and you need aluminum anyway to package the RF, so batteries aren't a bad choice if you've gotta spin up new aluminum anyway. But yeah, having a unique purpose for batteries would be groovy
it would still consume fuel. jetpacks can provide a temporary hover (supporting KYO297's build style) while hoverpacks allow for indefinite hovering (supporting my build style)
everybody wins
Eh, game balance. I don't mind it from a mechanical perspective; Phase 4 is awfully complex, and I don't think it's a bad idea to have simplified one of the parts even further
Honestly I personally only agree with the first point. But we'll see if they ever get tweaked in general, of course. :)
unfortunately, batteries cost like 4x the bauxite of packaged RF (per MJ), and also take more effort to make
Sure, but if you have to build new aluminum anyway, batteries are just like an extra step
I'd needed to build out more aluminum when I unlocked drones, and just ended up doing batteries 'cause it was more convenient at the time
im sure they thought about it, but it just doesnt make sense from a design angle to make them so similar
Though by the end of my playthrough my drones were about 50% batteries, 50% rocket fuel. :)
Yeah, Jetpacks just aren't intended to be a "hover" type item. I'm personally 100% fine with jetpack and hoverpack occupying two very different niches
I certainly would appreciate a jetpack hover mode, but I don't think it's needed
plus it'd make the hoverpack nearly useless
I think as long as the jetpack consume fuel and eventually drops you out of the sky, hoverpack has a use.
Come to think of it, from a game design perspective, it could be the same wearable. Or upgradeable like the xenozapper->xenobasher. Build the jetpack into a hoverpack.
When you're in range of power you can fly indefinitely. When you're outside of power you can keep hovering or flying for a limited time.
How about this: you can tether yourself to a drone and then try to really quickly work on your factories as the drone zips overhead from point A to B?
should i scale up my reinforced plate motor and smart plating line i only make like 2 a min
i jus finished phase 1
Honestly for Smart Plating, just leaving whatever you've got will be plenty
It'll take you longer to work your way through the phase than it'll take for your existing Smart Plating production to reach the next Elevator target
should i scale it up
As for RIP, I'd recommend just making new RIPs whenever there's a factory which needs them, right inside the new factory
In the early game it's very tempting to sort of centralize production of things (like: "this is the factory where I make all my RIPs," and then whenever you need more RIPs make that factory bigger). But IMO, at least, it's far easier in the end to just make new RIPs right inside any new factory which needs them
whats a rip
anything that builds from iron/copper/coal/limestone is easy to make wherever you need it
reinforced iron plate
bro its hpapeneing again
About the same amount of buildings that you have to make anyway, and then you avoid the problems with centralizing production
one of the refineries are being greedy af for packaged water
Heh, yeah, Reinforced Iron Plate -> RIP. :)
like they are all buffered to 100 except for 1
I wanna upgrade my computer, what cpu/gpu should i get to run satisfactory on high with lumen on
thats just barely buffered tis been like 5 mins
ok what should i be doing then im a little lost i jus unlocked coal power and struggling to set that up and thats ab all i have to do rn
I'd say a used 3080/6800XT
I recommend just focusing on one thing at a time. Right now, just focus on getting that coal power up.
any of the amd x3d chips are a great choice for all gaming.
Then, once you're happy enough with your power:
- Pick something you haven't yet automated
- Automate it!
- GOTO 1
ok will do
Bank account going to hate me
Or, if you get tired of that for awhile:
4. Go exploring instead. :)
bro yeah I think my splitters are bugged
hey folks, is there any way to make an "impure" deposit pure?
nop
Nope, not without mods
A used 3080 costs only ~400 USD where I'm at
for the performance, that's a good price I think
Go find a pure
i need concrete but dont wanna convey it from 700m out 😭
a used 3080 for 400 bucks is amazing price-performance
What fps are you gttting with that
belt highways within biomes are your friend with BPs
nothing - but you can overclock and sloop the ish out of it if you want to xD
i dont know what sloop is but ima do it
is it that thing in the MAM under alien tech
After I beat my current save I'm going to do a run where I automate everything off of 1 impure node of each resource.
hook 4 of them together 🙂
Comedy club in here
with bps.. how so
auto-connect
make a BP with a 1xX, 2xX, 3xX belts, and can spam place them as needed
How would an r9 5900x do with this game
my r5 5500 is holding up great so probably really good 🤡
atp go AM5 build tho
Can always just use one of the online hardware-comparison sites and compare to the game's advertised min/recommended specs
I started building a 2250 /min turbo fuel factory, but then I saw that I could use less crude oil and coal to make a 2800 (5600 with sloops) per minute rocket fuel factory. Should I build the turbo fuel factory, or survive off of coal until I get blenders?
Sweet, i dont have too much budget room but i really want the lumen is my main thing
at absolute max settings, max lumen, no upscaling, 1440p, about 60-90 FPS
high present, medium lumen and DLSS, 90-120
lumen, elaborate pls
And recommended ones?
bro this is why i dont use diluted packaged fuel
About 1500-2k usd
bro what!!! you can do so much better than a 5900x and a 3080
the refineries are bugged im making 345.6 packaged water but its not buffering
oh nova is rich rich 😂
im doing a 9600x and a 9060xt for 1100
skill issue
the last refinery is unbuffering itself
allow help me tho im making enough packaged water and the last refinery is unbuffering itself
I get by fine on a 3060ti but I'm not going to pretend like it runs at maxfps. I leave lumen on but my frames take a hit.
Thats the max, other things i think ill need to handle, plus that amout is w?after saving a bit more
I manually buffered all, and after like 10 mins it goes down from 100 to 80 while all others are buffered
and then it keeps going till its empty and my whole line just fails
I always just google "cpu comparison" or "gpu comparison" and use whatever's on top. :) Don't remember at all which ones I've actually used in the past
need an ear protector item
do you already have a monitor, keyboard and mouse and other stuff or are you doing an ENTIRE setup for that price
didnt realize how loud my generator complex would be
5090 and 9950x3d are good
My friend told me you can turn down invididual sounds in the game now, but I haven't tried it yet
Have a keyboad and mouse, but the rest is all neeeded
Try overclocking them
get a load of this guy 
ok wait i manually buffered all till 100 and see if it goes down
im not even kidding bro i buffered all manually till 100, if the last refinery still keeps going down ima be pissed off
effects volume
alright, are you okay with 1080p gaming or do you want 1440p
Doing 1080a at the moment probably
smart boy, that will be a gaming monster in 1080p
9060XT 16gb can easily do 1440p why go for 1080p?
if it keeps going down you are either not supplying enough, or you have an issue with your pipes
- checked my pipes and all packagers are working well at clock speed
OR, not enough room at the output
easily is a bit an overstatement- sure it can get 60 fps average but it is SO much better as a 1080p card
High fps with low resolution vs very good fps with 2x the resolution
if pipes are fine, then you have an error in your math somewhere
its ok now but no promises, if it keeps bugging im jsut gonna get diluted fuel
Not really a comparison when you account for upscalers
ew, upscaling
Post a screenshot of your power graph
I can squeeze in a lot more fps for the same price, and im not too concerned with 1080p vs 1440p
bro i have packagers making 345.6 packaged water (YES i checked) and each refinery needs 345.6 (YES i checked) each packager is getting enough platsic containers and enough water
im making packaged rocket fuel im not using it for power
Guys, for the heat sink, should go with the Main recipe or the alternate recipe of Heat Exchanger?
It doesn’t really matter then, just leave it be and don’t think about it until you have 50 drones
k
this guy knows whats up 🔥 what other peripherals are you looking for? you have a keyboard and mouse, but im not sure if you need a headset, monitor, desk, chair, or any other things youd want
btw can I have help choosing my alt recipes
@lime wadi
flip a coin
greeny with the usual non answer
Just don’t touch it until you need a specific recipe
nah nah I see how it is game
I made a full factory just to get nitro rocket fuel straight after
Ive got a desk chair keyboard mouse and headset, i can get a decent monitor from a friend i believe, 1080p
i got nothing 😦
If you unlock a new milestone you can rescan old ones and the old one will have the new recipes in the pool
the only good one is sloppy alumina
F
turbo heavy fuel, turbo blend fuel, nitro rocket fuel,
if you cant get your hands on that monitor, you can steal a really good 1080p monitor off of Amazon for ~100 bucks
i like turbo blend
Probably will
guys which is more efficient nitro rocket or turbo blend and rocket
wdym by "efficient"?
so lets get you a pc build for 1500 as a 1080p monster
default rocket
nitro is simpler though
saves most on resources, not power, not simple, not space idc about those
if you want resource efficiency, do not use nitro
well then also depends which resources you value more than others
if you want the easiest set up, do use nitro