#satisfactory
1 messages · Page 182 of 1
Anyway, if you really don't believe me that I'm just speaking from experience, then so be it
i can't wait to rebuild my factories so i can build more per minute 🐟
Smaller independent factories is what I do too tbf
"smaller than megafactory" and "tiny" are very different.
Here, my factory for Alien Power Matrix aluminum used 600/min water. ezpz from a Well. Was just making alclad for the APMs
you can make like a mk5 belt of aluminium ingot on like, 200 water/min
Diamonds + Time Crystals for the APM factory was also just 600/min
My Ionized Fuel factory was using 100/min water
what do my baby factories count as if they're small production lines dedicated to a single product doing the bare minimum like 5 reinforced iron plates a minute or other products at their resspective speed 🐟
is it a bad idea to try to run from the rocky desert to the dune desert
My Electromagnetic Control Rod factory for nuclear power was only using 300/min water
Anyway, I said "so be it" and then looked up four examples of factories I've made near the endgame, so I should probably take my own advice. :D
Don't you see you're playing the game wrong! /s
how do i turn off the geiger counter noise
I don't think there's a setting so just don't be around nuclear stuff
remove the batteries
im building a nuclear power plant lmao
you can build it without the uranium present 🙂
I have the peak solution, use biomass
I don't know of a setting or a mod, though. Maybe just turn off game volume while building it?
if i have miner mk1s that're fueling coal plants, can i use a splitter and try to do some foundaries 🐟
you could but I'd say find another coal node instead. You'll probably want a full one for power
you can if you don't need all the coal for power
Depends, is there enough coal for that?
I don't think he was literally asking if splitters could split coal
Pure Coal + Mk1: Fuelling 2 plants
Pure Coal +mk1: Fuelling 8 plants
3x Normal Coal + mk1: Fuelling 8 plants (this is a big lake location but i need a detonator to unlock deposit 4, also a normal)
I don't think that either
Audio > Sound Effects > Player Foley Volume
At least two
wow thanks greeny
If you overclock them i think you can fit at least 20
I mean it's up to you how fast you'll play the game
I'm using 2 pure coal deposits at the south of grass fields and the coal nodes in snaketree forest that sit by a lake 🐟
or no?
Check the math yourself, game gives you all the numbers 🙂
I'd probably need to OC existing miners or expand outwards for now
Time to expand out to dangle spires and western dune forest 🐟
It would be a bit easier to use the sulfur near the blue crater to compact your eastern coal node and use that for 16 generators, then you can use the coal from the weestern coal node for steel
I dont have a detonator and I can't really produce nobelisks by msyelf yet
next phase u need a whole lot more !
you're telling me i need MORE frameworks...
don't need nobelisks for that
framewprks are just the start lol
these things are annoying to produce 😫
please dont tell me i need like 6,000 of them to advance on milestones
i just want oil 😭
only phases, like you only need those parts for phases
thank goodness
for oil u need a bunch of motors, i think like 500 for all milestones? idk
and ofc a whole lot of steel pipes and beams
pipes and beams are pretty straightforward, i dont midn them
nobody does honestly, thats why i ignore the alternate recepie for frameworks
i just dumped loke 3 to 4 industrial storages full of beams just for the frameworks
i used alternates for modular frames, i hate making those
those without screws?
Steeled frames ❤️
yes, i used stitched iron plates w/ iron wire and then some steel pipes
nice
iron wire is goated recipe
im actualy just breaking my head with all those alternates because my goal is to make a factory for every item there is
and some alternates are op af
Except, eventually, for Nuclear Pasta, of course. :D Still find it a bit weird that they gave that one an Actual Use™
lmao true
wait the pasta itselfe? or just the frame of it
i dont remember any other recepie exept the uranium fuel unit and the turbo motor
Well, technically the cells you make out of the Pasta. Though I suppose that is only rather optional endgame stuff, so I that does make some sense
Portals + Ficsonium, specifically (outside of BWDs)
Though I admit I do really love the balance of requiring cells for the portals. So long as you've fully automated Pasta production for your Elevator, you're suddenly just one short step away from unlocking your portals
portals i also didnt go into yet
just made a manual manufacturer for singularity cells bc i needed them at some point
oh yeah a mam research
I continue to be amused that singularity cells are just "okay, fine, whatever, throw some iron plates and concrete in there." :D
(Yes, I know it's also DMC, but that's straightforward enough too)
thank you
Is it better to build up fuel rods in a bin then connect the belts or just let the manifold saturate naturally?
As usual, 🎶 *It's up to yooooou!*🎵
Though radioactive material is one of the cases where you might want to do balancers instead of manifolds, if you want to keep ambient radiation to a minimum
the fact that you can clearly see that vehicles have headlights but the devs were too lazy and just made the light come from nowhere infuriates me
(Though it's really only the initial Uranium processing where you can keep ambient radiation to nearly nil with balancers; being around the other steps will generally cause the clicky-clicky even if you keep stacks/belts to a minimum)
is this too much
#screenshots message
I don’t think the 15 Minute Pause can help you anymore…
double it and give it to the next person
What items did you use?
#screenshots message
It's best to disconnect the water extractors from power until the reactors fill
Filling running reactors takes ages
Literal days if you have a lot of them
With water disconnected, it's a few hours, regardless of the number of reactors
Uh so I didn’t have enough foresight for that lol
phase 2 complete!!! 🥳
So I’ll just build up around 1200 or so fuel rods so it’s one stack for every reactor
It's enough if you have the extractors on a switch
And separate switches for all fuel rods
#screenshots message this may be the second greatest qol mod of all time (closely following skyUI...)
So you can turn off individual groups of reactors if you need to fill/troubleshoot them
Actually I kind of did that
why do my tamed lizard doggo disappear after a while :C
I have 1 power wall outlet/pole that connects the extractors to the main grid
So I can easily just switch it out for a power switch
You can use a prio switch so you can turn them on/off from any other prio switch on the network
the other one doesn't even have to be on the same grid - or any grid
Huh, good to know
the space elevator looks so much cooler now that i did pahase 2
So saving up around 1500 uranium fuel rods will take like an hour or so, I’ll just let it run for a bit until I’m done building the filters factory and connect it to the reactors
Should fill it up and get everything working to 100% in a minute
I’ll process the waste and turn it into plutonium fuel rods, but I’ll save up a ISC of those so that’s gonna take like 5 hours
drones love plutonium rods, btw
(so long as you don't mind irradiating your drone sites, of course. :)
Radiation never hurt nobody
Exactlyyyy
sounds like a euphemism for FUD about carrying a mobile phone in your pocket
what do you guys think of new uses for mycelia
I only buy phones with uranium batteries
If you’re referring to hypothetical design changes, it’s sorta a dangerous line of thought for a player to do developer type things as players can’t control what ends up in the game. Very easy to get really into theory crafting design stuff just to get disappointed when it definitely isn’t happening.
Dissuades many from entertaining that stuff at all.
good point. Saw the other day something about mushroom robots, and I remember ada talking about how the mycelia is sentient
Yea, could be cool.
and how that can be... explored
im currently making batteries but cant think of any immediate items for the excess water use
anyone have any ideas?
coal power?
Use for the water byproduct? I thought most of the recipes use water in an earlier step.
yeah i'll probably do that theres a pure node 200m away
water is an earlier step and a byproduct
What apoc says
I personally recommend using the byproduct water inside the same system which used it. The main thing to avoid is mixing the "fresh" and "recycled" pipes. I actually just posted a shot and some more text about it in this Q+H thread: #1397699649493536859 message
Though if you don't want to do that, yeah, there's plenty of other uses for water. :)
First uranium fuel rod is done let’s goooo
Some folks like using Wet Concrete; can bolster your Dimensional Depot replenishment with the runoff, etc.
I’ll just manually hand feed one to see what happens
thank you
Or, indeed, some amount of coal power would do the trick
(Or, technically, you could package+sink, but that always feels like kind of a waste to me)
also a little pain
I like coal burner
Scan for iron/copper/limestone
Grab the nearest one and dump the water into the pure/wet recipe
And also coal/caterium
What do you guys suggest sinking for tickets? I’ve been using SAM that I conveyed out of a ravine but I’m not sure
Literally everything! For every item you have going into storage, set up a Smart Splitter before the container, with the "Overflow" output headed to a sink
Once your storage for the item fills up, it'll sink those items forever (pausing occasionally as you take material out of storage)
Guys place your bets what do you think is gonna happen once I put the fuel rod in
i usually sink byproducts that i cant figure out a way to deal with efficiently, extra storage you dont need being produced, or excess space elevator parts
Kadink kadink kadink reactor kaput
Let’s gooo we are making power
how much power dat
tore down my entire factory and rebuilding it from the ground up wish me luck lol
batteries can be fun to make but many people don't know that drones don't need batteries anymore.... so just noting 🙂
Not much just poking around to find some holes in the water
And already found one… one pipe isn’t getting any water
Ok that was not bad it was just a pump I forgot to connect
How much storage do you keep anyways? I keep a single large storage. That's more than enough I'll ever need
I was making 200GW earlier tho that’s pretty cool
im one of those crazy people that has anywhere between 20-60 industrial containers for almost every material heheheh
decent chunk heh
Nah I meant total, I’m making 144GW from fuel
It’s a very stable 144GW btw, with some occasional 250-750MW fluctuations
i had some fluctuations too, i slooped all my blenders until i got yellow lights, its rock solid now
it took less than an hour to build 500 generators, people play it up to be some kind of massive task
Kinda did the same, my slooped blenders feed into RF generators that consume 582/min
I generally like to keep a couple of ISCs of everything. In prior playthroughs I'd adjust the amount of storage based on the item but in more recent ones I tend to just set everything the same. It's usually not until endgame/postgame that I end up needing to make use of all that storage, though
it takes me longer to do decor
Quick math question:
are there enough mercer spheres to research all mercer sphere tech and build a single DD for every single manufacturable item (special items such as shards, animal stuff, and biofuel not withstanding.)
Yes, and a lot more
roger roger
(And of course since 1.0, 99% of my storage use comes via the Depot, though I do like to continue to build Central Storage anyway)
there are enough to make multiple uploaders for basically anything you want
Standard is to have one uploader for every item you want and like 9 for concrete
I have 9 for concrete, 6 for copper sheets and 3 for plastic
i have like 4-6 on average for every building item
yeah i've never beaten the game. ever. despite having 421.1 hours in it lmao. i wouldnt know.
Yeah, there's ~200 spheres available, post-research, and, what, 70ish things you might want in a Depot (including ammo, consumables, etc)
once you start pulling long blueprints of multiple pipes, copper sheets and plastic run out if you don't -- so yeah 100% agree on that
The main problem with copper sheets is the stack size imo, you can’t make any large/long pipelines because of this unless you have some in your inventory
Yes, assuming you don't get the dismantle bug i have been hearing more about, which apparently removes spheres from the world when dismantle depots, so that's a fun bug
I've never had that. And if someone does, they can just SCIM themselves their spheres back. I don't think anyone would consider that "cheating"
yeah i had to double my sheet uploading from 4 uploaders to 8 for building the generators
need me a game that combines satisfactory, dyson sphere program, and space engineers.
a generated destrucable universe, custom made machines, the quality of satisfactory, and the goals, tech, and dangers of DSP.
Factorio?
Personally I haven't experienced it, some other players I have heard have, but apu scim can recover the spheres, making it more of annoying bug if anything
it doesn't 'recover' the spheres -- but you can give yourself any number of any item you want. and it doesn't set any "no achievement" flags or anything
dyson sphere program is factorio, but in 3d and with more futuristic tech.
and no thats not the game i want. factorio is 2d and lacks truly destrucable enviroments. (pollution does not count)
(also i have it)
I've been on the fence on DSP. you like it though?
thats what im thinking, i havent had an issue with losing my mercer spheres
All I know about Dyson spheres is that they’re big
Costs $9 here
Or $7.2 for me
$20 us
$6.4 on sale
so ive heard of a bug where you can place water extractors wherever you want. does anyone use this? is it frowned upon?
i havent head of that, but do what you want, why care what anyone else thinks
is it still a thing? im pretty sure they patched most of it out, but you can still get old blueprints with it. either way, if you're gonna cheat, why care what people think if its on a signleplayer save
😭 i just dont wanna build wwater extractors that far man
are water trains any good? hmm
meh ill just use other alternates i think
its really not that hard, unless you're talking about pipe work
straight fluid trains are an aight but they have lower throughput than packaged fluids, although thats a whole other process
Only for tier 6 belts running at 1200 items/min. Fluid coming out of a pipe matches the amount coming out of a 780 belt. So unless you are packaging and unpackaging 2400 containers/min then fluid cars are just as good.
you can get benefits from packaging even with mk3 belts
though they're only guaranteed with mk5
yes mb throughput is similar but you can pack more per car with packaging
True, but how do you get the containers back to use them again?
same way you got them there in the first place, tahts why i said its a whole other process
Hi all, I'm new to satisfactory and have just discovered that ponds dry up when you use extractors in them. Everything I've found online says water sources are unlimited so I'm guessing it's a recent change. Before I go running pipes for miles, I'm at -1319, 2211 and there's a larger body of water here with water falls coming off it. It looks shallow but the extractor appears like it will work here and I'm hoping the presence of the water falls means it won't dry up. Any ideas/tips please?
ideally you get byproducts from fuel factories, prepare loads of containers, package water on one side, unpack it on the other side and send back the empty canisters, rince and repeat
ponds dont dry up
Right, but you send them back with a train on a car when you could just add another fluid car to double the amount and not deal wwith the packing and unpacking. I mean, if it's fun go for it but I don't see packing and unpacking and sending containers all over being more efficent than jusst adding another fluid car.
you use the same wagons with a second station and you get most of the benefit
waterfall wont dry up either, you're fine with either
ok thanks. Why would water extractors suddenly stop every few seconds? they've been running fine for ages
THey wil stop like other machines if their output gets backed up.
there is a ratio of freight to locomotive where max speed slows down, so add more cars does have a limit, and ideally, even though i said prepare loads of containers, it shouldn't be enough to back up either part
As I said, do whatever is fun. I just add another fluid car. I do send water in containers with drones to remote factories that need it, I like that because the drones bring back the empty containers so it's all very clean
Ok thanks. I'll try go figure out what's going on then. I thought there was more water here last time, but I guess not 🤣
does anyone ever use truck stops
u don’t rly need long range transport until you unlock trains
meh, i might need to later but i dont enjoy it
I have a few running but they are a pita to set up the routes for
for very short range, it might work without infrastructure, but it works best if you drive over flat terrain like foundations, at which point you might as well make trains
at short range just use conveyors no?
Satisfactory has that problem with trucks and trains; it's easier AND cheaper AND higher capacity to just belt stuff.
It's very difficult to make a truck or train system which doesn't take twice the time for half the throughput at absolute best, and it's often 10x the time for 1/10'th of the throughput. End result is that they're kind of there for asthetics and rule of cool, rather than being a useful system.
trains at least have the advantage of being easily expandable - you can reuse already existing rails
not so much with trucks or belts
True, main thing i dont like about trains and loading and unloading stations is size, if they were smaller you could more easily integrate into your factory
As it stands now it feels like when I do want to integrate it, it ends up being a good chunk of my factory
half the throughput depends, as their throughput is kind of locked
Any advice for how I can split a conveyor of 240/min to get 135/min going out one side?
a truck route can do like 400 per min per tractor per 100 stacks
and you don't need a lot of belts or anything like that
you can easily expand existing belt busses as well, and they take less time to build than trains
it entirely depends on distance lol
it depends on distance and stack size
but also how many trucks are you running on the route
but you don't need to upgrade it, and can carry screws and wire better than belts can
but normally I take at least 4 paths to make a route I'm ok with
I want to use geothermal generators on my primary power grid, but the power fluctuation is annoying to deal with
could power storage buildings be used to mitigate this?
yes
there's a certain number of storages per geothermal which smooths it out
they're useful for a lot of other things, like the T9 buildings have variable power draw, so I'd generally recommend having storage for up to 30 or 60 minutes of power draw
so could I do something like geo -> storage -> switch?
I'm mainly hoping that I could have constant power production on my grid instead of the fluctuations that geos would produce
manually crafting the stuff for Coal Power bc I gotta get rid of my biomass burners eventually
adding storage isn't really going to change that
Constant power will only be temporary, higher tier machines fluctuate a LOT and it will never be straight
trying to figure out trains - do I need signals for the junctions leading into a station? ss in #screenshots
and there's fluctuations in consumption anyway
so you kinda just have to deal with the idea that it fluctuates
fair
A flat power production graph with geothermal connected is basically impossible
Though there are 2 different ways to make it happen
Don't worry about, the more you add the more stable it becomes, think of it like adding multiple waves of different frequencies together, it starts to become more flat
good point
Except they're all the same frequency and if you're unlucky they'll add constructively
guys, how much coal does 1 plant consume?
it's different phases, rather than different frequencies, but the same idea applies; the odds of them applying constructively diminish with each one added
Just hope that isnt true, and if it is you can rebuild them to get the wave to become more flat
15 reg coal per minute; you can check the different values for each supported fuel type by selecting the ℹ️ icon on the fuel slot in the CPG building's UI
I would say the chances of this being true are low enough to not have to worry about
oh damn I can support 8 coal gens off 1 pure node, nice
if i have a blueprint with a pipe going to an edge and then place another blueprint, do the pipes autoconnect? it's not clear that it does, and it ends up with two pipeline supports where the in/out is
ok, so about tractors, I have a 3m route and a 1m30s route on my save
they're both transporting a 200 stack size item (rubber and quartz crystal)
having in consideration the max size of the tractor (25 stacks), this gives me a max throughput of 3333.33 items per min on the 90s route and half of that on the 3 min one
yo guys are ore deposits infinite?
yes
does anyone have a neat looking 1:5 splitter designs without smart split/mergers? I'm trying to connect 4 coal gens and have the surplus coal go towards steel
you can't do any "surplus" designs without smart splitters
1:5 with one being steel isn't a surplus design
man i'm high rn
better idea, i js need a 1:4 splitter for coal, i'll split it earlier to connect steel to that since my coal node (pure) can do 8 coal gens, so half would give perfect amount for the power plant
just use manifold then for the power
Thats not equal balancing
equal balancing is not required
Thats 50->25->12.5->6.25 coal per assuming 100 goes on before splitting to steel
no, because the first coal gen will fill up and then the rest overflows
but also, it starts at 60 because you split the coal line before the manifold
If you have your steel set to only consume the excess it’ll self balance
Mb yea, that meant to be percents then
hey can someone answer my oil question in #1038092680493801533 im impatient because i need this to work lol
Also- don’t mix your power and production lines. Make a dedicated power station further wa way not linked to your factory
Can't do that for a hot while
Next closest coal is far enough that belts are out of the question but not quite worth unlocking trucks when im right about to hit trains
You don’t need to belt power back to you
Burn it on location and use a cable
You ain't getting what im saying
I did the math, and if I'm right, 2 randomly placed geothermals will, on average, add up their fluctuations to ~27% more than a single one. So if you keep placing them without trying to reduce the fluctuations, they'll grow
I have a confession to make
I think, as you mentioned before, that you’re high as balls.
You can make a power station far away
Without belting anything to or from it
I forgot the name of Crater Lake in my save, so I gave it a custom name for all of my train stations and such: the Grey Lake
My closest coal node is a pure, and im not using all 120 coal for power, that'd be overkill at my current consumption, and the next closest after that is almost 1km away, so ill js split this for now and once I got trains I can also do all that
You're definitely not right. The more waves of the same frequency and random phase that you add, the more likely they will sum to constant.
gives mad harry potter vibes
And i never said "high as balls" or anything of the sort, I only said I was high?
tbh I don't really remember most of the biome names in satis
I don't recall exactly about the limited cases, like 2 waves, but they should have an equally good chance of reducing fluctuation as increasing it
Yes. That’s what I’m saying . Use your closest for steel
Find distant coal for power
the surreptitious nuclear fission that is getting the satisfactory server to go on math tangents 👀
You’re going to need about 4x that much coal for power shortly anyway
Idk about more than 2, but I'm pretty confident that 2 random ones are more than 1.
(Especially because even a simple desmos example shows that only about a third of the time the random phases add up to less than 1 amplitude)
So I think the logical conclusion that if I add the third one, it'll also be more. But I'm not sure how to calculate it analytically. Might run some simulations tomorrow.
Yeah, but more than 1 is not more fluctuations. If you have 2 waves going between 0 and 2, averaging 1 each, then the average value is still 2, not 1. The average value still goes up as you add more waves in this case, because they're never negative, but the fluctuation goes down (average).
absolute fluctuation may go up, proportionally it goes down
oh yeah that too
proportionally is more what matters if you're gonna build 10 geothermals
Yes, that's my point. Absolute fluctuation goes up. It'll be a lower proportion of the total production, but still a larger MW difference
If they are perfectly timed together, the variance will still be the same, proportionally. Anything other than perfectly synchronous and the relative variance is reduced
If you're looking at the power graph, you can only view it relatively.
so if you get 15 generators and randomly place them, they will mostly cancel each others swings out
but by absolute power, yes, more gens may fluctuate by more megawatts
especially if it's like 5, where there aren't enough for the law of large numbers to take over and desynchronise them.
Also, fun fact, the value I got is actually 4/π
And I accidentally discovered a very cursed way to calculate a wave's amplitude
how many MWh should I have as a backup?
Has anyone else seen this bug with conveyor lifts where they don't "attach" to mergers and splitters when you snap them onto them directly as the second part of the creation step?
if a valve has its flow limit set to zero does it still transfer head lift?
im getting the impression that that is the case but id like to double check
right now I am 1,000 MWh
happens if one end of the lift ends in a floor hole that doesn't have a lift attached to the other side I found
For me it's literally just from a ceiling hanger down to the output on a merger 😦
didn't have that problem personally
anyone here know trains? need advice on signals
Yes lots of people do
#1038092680493801533 and ping me, that way anyone else can help but also keeps gen chat clear
hello gay people
do any of you guys use batteries?
Yep, almost all my drones run off batteries
oh I mean like backup power stuff
You allowed to be gay and be a member of the party? Js wondering
Some people do but there’s no reason to make them anymore other than for funsies
I imagine most people use those
Power storage. Yeah lots
put a ss in #screenshots, where would I need to put blocks?
Power storage yeah
Have blocks about the size of your train
right now I am sitting at 1200MWh worth of the stuff
I have 15m of consumption of online power storage and another 15 m offline disconnected
you can sneak into a girls party just by saying youre gay
but then theres benefit of being secretly gay and going on a guys party
ok imma stop
wouldn't you want like eight hours of backup power?
Only need as long as it takes to fix your power problem
Yes, it's pretty exploity though
fair
@shrewd lagoon have signals to prevent a train coming out if there's a train exiting (make the out-line a block) then have blocks about the size of a train to 1.5 trains on the main line, and a block for the in-line for stations to prevent all the trains tryna go in at once
with some factories I imagine power is hard to get back up
If you get it partially back up the power in storage lasts much longer. It’s 15m if I’m making 0 other power
Yea, mine is a pain in the arse, gotta have all my biomass burners filled with bionuggies to even get power for more than 20 seconds, so having batteries is good to keep the important stuff for power production up until it comes back on
Priority switches, and my trick is to keep some batteries charged and DISCONNECTED from the grid by manual switch. Like near my coal plant. If the power goes down, I have enough juice to kickstart the coal, and that can kickstart everything else by cutting things in gradually.
The offline power works great but trying to only feed power generation with it gets really hard with higher tier power because ingredients are spread throughout the island
Yeah I guess in that case you'd better just have a ton of stored up fuel rods
alright... computers automated at last. 15/minute no less! Space elevator, here I come!
My oil-refinery-with-fuel-power-plant has two of the big sphere tanks full of fuel, also disconnected.
what are the best alts for a uranium rod assembly line?
That’s no different than just making some power storage except its output rate limited. Power storage has no discharge rate limit
Yeah that's what I mean though, having offline backups
Turn off all the priority power switches, bring the power plants and their feeder systems back up first
If I have 640 iron/min to play with, do y'all think that'd be enough to make a decent amount of modular frames, rotors, and motors separately?
640 rods per min lord have mercy
Not for endgame but for midgame it’s fine if you have coal
oh no just ingots
oh
That's why I was saying just keep a big storage of fuel rods for nuclear
i thoughts it said iron rods
If you’re making iron pipe then no
This is just to be able to craft for my personal use/make a stockpile for semiautomation
What keeps you from having a massive biofuel setup to turn spare plant matter into spare power
Don’t make mass iron rods. Make them inline as your machines need them.
Yeah that's what I'm doing
Stockpiling for automation doesn’t make sense you need production rates not storage. Storage runs out production rates are sustained
Like you get plants clearing roads and other areas...and then they turn off when the batteries charge
What I mean is for personal use, if I was to keep it only for personal use/construction. If I was to automate something more dedicated, I'd create another set for that specific factory
So you can just use leftover plants to make spare power
How do i make a junction into 2 blocks? In case 2 trains leave connected stations at the same time. Signal at the junction just says it loops onto itself ( #screenshots )
Is there a way to disconnect power from the rest of the grid?
Like say make power go one way
So you can have a backup power thing for just one factory
You could probably create an independent power grid, but I don't think there's a way to only send power without it being returned on a grid
WELL
There's not a good "diode" system, you'd need to entirely cut the connection
I would look into Priority Power Switches though, in the Caterium tree
A switch
This looks like the junction bug. Try placing the signal after the merge just a little bit further out, and I bet it will work. You can also try deleting and replacing the rails
would it be easier to set up a whole new power plant in then south eastern blue crater than to bring coal, sulfur and nitrogen to the western oil beach?
Any way to rebind switching ammo type from the R key to something else?
No. It’s tied to reloading like many games that don’t have proper control binding.
omg replacing the rail did it lol, been here for like 30 mins
rebind cycle but itll do a lot more than that
If you place a signal and the color doesn’t change on either side of it it is bugged. Happens a lot.
I'm using ESDF so my reload is on my T key. R is my use key, so when I'm collecting slugs, somersloops, etc, it pops up the ammo switch radial.
It’s a pain but it’s easy to detect if you know what you’re looking for
i think im gonna start expanding outward to the desert
Oh wow really? Thats even weirder
up to you. rocket fuel is, however, extremely skipable
YOU TAKE THAT BACK YOU SICKO
ROCKET FUEL CAN NEVER BE REPLACED IN MY HEART
Unless there’s an alt rocket fuel it requires for ionized fuel. Ionized fuel is not extremely skippable unless you’re saying everything not technically required to complete the story is.
Which isn’t a useful definition
we can all agree that nuclear is too expensive
Why wouldn't you skip it...it uses more power to make then getting back
nuclear is fun sometimes
sometimes...
and i think at a certain point it becomes worth it
im at tier 7 and 8 and i was bored so i made amassive iron refinery factory making 7800 inngots/minute but idk what to make with them any tips
like, if you wanna get into the terrawatt or multi terrawatt range
Use them to make power storage
7800
i have 10 belts of 780
power production eats into other stuff production eventually though so it's a balance.
It stores power
does anyone here just love building nuclear power plants? because i have the offer of a lifetime for you, for the low low price of nothing u can suffer with me while i use all available uranium to get a total of ~1.5 GW ficsit doesnt allow breaks so neither do i :)
TW? Also, I used to. now it's a chore, especially the water.
im just gonna have the plants over the ocean and have water extractors under them
that's what I did
it's still like 100 water extractors that you ahve to build and plumb completely by hand.
built it in the marsh area and just put all the water below then piped it upwards
100 for just a medium sized plant
my finished plant is gonna be ~600 reactors
i dont wanna overclock cus looking at the finished plant will be satisfying
well then you could ahve 60000 of them
that's gonna take so long, you're gonna burnout when you're done
i finished the game with 12 overclocked reactors
Uranium is cheap; the components used to make it are trivial by that point. Plutonium is more complex/expensive, yes, but you either get "clean" nuclear out of it, or a lot more power. Ficsonim, yes, is quite expensive, but it's the only way to take advantage of that huge amount of Plutonium power while also remaining "clean"
mf i burn out every time i place 10 foundations, its the satisfaction of a finished build that keeps me alive
i did like 500 oil burners for my fuel setup and that burnt me out
they were all in a huge tower as well lol
in a previous save i did a multi hundred fuel setup aswell, placing gens didnt burn me out, makin the fuel did
the liquid physics really made me want to ragequit
cus oml this uranium shit is gonna be a multi month project
when it jusy wouldn't flow then a reload fixed it
blueprints make placing hundreds of fuel gens trivial
biggest problem is going back to get more rubber
Sadly you can't make a 4 nuke plant BP with the built in tools like you can with the fuel generators.
you can put the fuel and waste lines in but yeah.
i have a question for yall, how should i split my loads if im dealing with multiple thousand of every resource im using? like thousands of ore, thousands of components per min? my conveyors can only do 780
into groups of 780? feed your refineries then divide 780 by refinery output and pull a belt every that many refinieries
then break your production into groups that eat 780/m
well a lot of my numbers are odd decimals so 780 wont input or output exactly, or properly
it doesn't need to be exact to use all the resources
manifolds will figure it out
It's pretty tight, but I've found that in the 6x6 blueprinter you can create a "tileable" blueprint which includes the NPP plus a spot underneath for the water extractor. Placing a whole line of NPPs becomes pretty trivial when you've just got a couple of tasks to do after each one
Place the BP, place the extractor, connect the extractor pipe+power, and connect the power to the adjacent one (edit: oh, and copy+paste the extractor settings to OC the single extractor)
"the water extractor"? There are two.
Just one if not overclocking
They said they weren't overclocking the NPPs, so one is sufficient
(Overclocking the reactor that is)
sure but then it's more than twice as much work so it's still a lot of work
why would you oc the water extractor but not the NPP
When I did it on my 1.0 save I had the additional step of connecting the input+output belts, but nowadays we've got the BP autoconnect so that would happen manually
So that you can make use of a single tileable blueprint to lay down lines of NPPs?
I mean, in this case the decision to not overclock NPPs is not mine. Stated reason is "because it'll look cool."
I'm just sharing that you can do a tileable NPP blueprint which'd be ideal for that, so long as, yes, you're willing to OC the extractor
In that situation, I always build things in "modules," so to speak. I figure out what the nicest single "unit" of production is, and then build everything to that spec. So I may end up with a series of identical sub-factories which all do the same thing, and then just merge together at the end or whatever
So like given my actual target production, maybe it makes sense to split things up so that each sub-factory takes in like 600/min iron (or whatever). Maybe some other resources are manifolded across the whole set of sub-factories, maybe others are split up similarly.
you were making vertical manifolds? of course you were having issues. it's not the fluid physics, it's your choices here
Definitely all depends on the exact situation; there'll be lots of ways to split it up
fluids are as easy as you make them to be
yeah i piped them all up to the top then back down again
and for some reason it only worked when i put fluid storage at the top
yeah, avoid that. Stop making life difficult for you
idk thats what worked and I ended up 100%ing the game
ok then don't complain about the fluid physics because you're making it hard on yourself
if you keep pipes simple , they are simple. That's the short of it
I mean you're literally meant to pipe it up then back down that's how everyone does it
it really isn't. Keep your manifolds flat. From A to B, no splits or mergers, don't use buffers or valves, loop your manifold
if you want simple and reliable pipes. If you don't? do whatever but don't complain about it being hard when you make it hard
no splits or mergers? I'd hate to see what your factory looks like
no splits or merges between the outputs and inputs. Obviously the manifolds themselves need them
if you have 2 systems seperate from each other that need 200 and 300? best to just make 2 pipes with that , for example
or just pipe it up then back down and the gravity will sort it automatically
apparently it doesn't if fluids are making you want to ragequit
until I used gravity...
also - water towers don't do anything that 1 pump doesn't do
have you even finished the game?
all the ydo is provide headlift
also makes connecting to blueprints easier
yes. I have about 4000 hrs in by now, and, annoyingly, most of what I do on the server is fix people's pipes
because they mostly make it hard on themselves
idk bro the water tower thing worked for everything I needed it to work for
I think you're just giving out bad advice
hey, did you also know that 100% of people that confuse correlation and causation die?
I realized recently just how crucial it is to centralize your item production after you unlock trains
the fact that I fixed a problem with it MAKES it causation
I just don't thnk you're very good at the game but if you play for fun that's okay
hyper tubes not connect via blueprints or am i doing it wrong
no, that's the thing, people confuse things that 'fix' pipes for other things. Like time. Time is a big one
that's... that's the whole correlation vs causation thing
if you see a rat in front of your house every morning it rains, it doesn't mean the rat is making it rain
That's literally got nothing to do with what I'm saying lol
The water tower fixed the issue because it primes the fluid in the pipe so even if the input and output are matched but are out of sync it still accepts inputs
Hence causation

<@&387163995947270144> we got a jerk in the chat rn
whos the jerk
out of all things, i dont have pure caterium recipe, ig its time for more hard drive hunt
One of these days I'll finally decide where I want things to go and stop rebuilding this factory over and over lol
why? trains are exactly what unlocks decentralization. They make it easy to get and send stuff from anywhere to anywhere
train brings in raw resource, object is made at location
even if that were true (which .. not really) it still doesn't explain the statement I was asking about
it's easier to bring in raw resources (usually less) than intermediates or something like that probably?
Do initial processing on-site is my usual method xD
how do you change to the homing rifle ammo from the regular ammo?
hold r
ty
same with how you change nobelisk types, too
you'll find the homing ammo isn't all that homing, lol
I don't have problems with it. it's generally quite effective without worrying about precise aiming
Making my first train stop do the tracks have to be in a loop or junctions work like 1 track back and forth
I don't count how many shots I make but things die even if they're moving around a bunch
if you put an engine on each end of the train facing outward, it can go backwards to a stop 'behind' it
i don't find it very effective. I'm in the regular rifle ammo camp for when the rifle is needed
it has to come in to a stop with the station arrow facing the same way as the engine going forward
So 2 station at 1 place facing both directions?
weird. I don't know what you're doing but I don't have any problems with it and haven't heard anyone else having problems with it, either
1 for incoming 1 for outgoing
nah. If you're just making two stations the stations go on the very far ends of the rail with their arrows facing away from each other
slowly crawling to phase 2 completion
about the only time i really use the rifle is for sniping hatchers. mostly i use ex-rebar
I've never once built a rebar gun. I rush rifle and then homing ammo and never think about bad guys again
none of the rifle ammos is really great against the ultimate versions of the critters
I'm honestly so confused if you're playing a different game than me
i have a lot of hrs in the game. at this point i can kill pretty much anything w/o issue with any ammo type and find that more damage per shot from a jetpack hover is the fastest way for me
Nice it works now, thank you
even before TRA got nerfed in EA, it still wasn't enough to unload a single clip to kill a green spider
In Nukes we trust xD
why does it have to kill it in a single magazine (it's not a clip)
mag xD
doesn't have to, but for the bother of making HSC's, i'd like the ammo to actually be good, lol
does anyone know if stuff like trees regrow? or if i cut it its gone forever? cuz no trees makes it look ugly
Gone gone forever gone xD
I think you can use SCIM to put them back somehow? also bacon mush are also gone once you pick them
i needed for biofuel
what is scim Im new to the game
just punch bushes
man i WISH they made a feature where you can join a server anytime (mostly cause its a pain tryna get my friend to get on..)
a save editor and a 100% exploration spoiler
well i do both
Hack the save to bring them back xD
https://satisfactory-calculator.com/en/interactive-map you can upload your save, modify it, then download it again and play it
uh
I mean it's your choice. You're the one complaining about trees being gone when you can just use animals and bushes
animals?
turn the meat to bio mass
U CAN DO THAT?
Any pros online? I need help with my fuel power generators:/
look at your recipes 😛
either by hand or in a constructor
but I've started like 7 maps and never had to cut down trees for bio fuel
leaves wood and mycelia
don't ask to ask, just ask
there's one for the shells and things as well
one thing is sure i wont need it anymore cuz il unlock coal next
What
so its gonna be time to delete everything and do it all over again
just ask your question and you'll find out if anyone can help you
Can I dm you? Or do a vc?
Time to rid of that Phase 3 StarterFac xD
nah
I can not type it, too complex
16hrs in my world and i finally got coal power mostly setup but i need to make a 1:4 balancer so the last CPG can get more than less than 1 coal/min
"more than less than"
<
load balancers don't give you more of the resource. so if you're out and you feed one more you will feed one (or more) less. Just underclock the last one if you want steady power from it
I have no orange fuel going into it I can’t seem to figure out how to have high production
you never need to make a load balancer to make things work
diluted fuel alt recipe
I do need to, and if you want you can just get on my world and see for yourself
I’ll look it up idk what that is
or diluted packaged fuel if you don't have blenders yet
I might also just need to upgrade the feeder belt (before it goes to the first split) to a lvl2 belt
just an alt recipe
In the mam? Is it hard to get
well you need hard drives
its rng so i guess?
depends on how many hard drives you wanna get
Oh ok
All of them xD
Could be first one you get, might be the last one you even get
Oh it’s random?
when you scan a hard drive it gives you to options from the available pool.
all the recipes are useful though, get as many as you can
ish
can only get stuff you can use
Sadly that's technically the best English way to say that exact thing
not all the recipes are equally useful but eventually you will unlock them all
I finally found this game! I remember years ago seeing something about it and a friend talking about it but lost it. Recently came across a dev reaction to YouTuber brakes his game and im in love now lol. I am a lowly console player but I've seen online that it should come to console and I hope lile hell thats true.
I need more than the coal that it gets, which averages to be less than 1 coal
I see, so is it best to avoid fuel till then?
up to you. You can always make another fuel sation later
personally I just make like 64 coal gens and it lasts me until tier 7
Not entirely, but it'll be less efficient/simple without that recipe
"can get more than 1 coal/min"
Mfw biomass burners until finish
64 coal ? 😂 we have 5
But it ain't 1 coal, its less than one, but not quite a number I know per say
I completed phase 5 without using any alt recipes, they are not needed xD
every start zone has at least one area with 3-4 coal nodes next to water - go there and use it all for power. You'll need it
build like 32, and when you get mk3 belts, another 32
but if its less, then "more than" still holds
Can you build all 64 there?
if you have the belts and nodes? sure
did you start in the grassy fields?
First world
all the same map 🙂
but from that zone it's north north west over a hill past a cliff
not tooo far off. Use the nearby coal for your steel
So with the nodes in spot
yup, 4 nodes, though one you need explosives to clear
isnt it 2?
How many burner things can I use off 1 node on average?
not sure
depends what you clock your miner to and what your belts can move
often time at teh start you'll be mining 120 with a mk2 belt
and you only have 5 coal gens??
I’m new
mk4 belts is pretty far along 😄
We had more
wait you have mk4 belts?
go make fuel power
but yeah you coudl easily make 64 gens there
I tried to do fuel but I don’t understand it
fuel is also an option, depends if you want to get into piping.
I wait till later
It’s not giving me any
My fuel plants just keep turning in and off
That’s the issue lol
either math or pip error. It happens
that just means youre not producing enough fuel for your gens
or a poor layout
I’m just new
pipes are black magic
its ok
What’s the process? Like my oil makes the purple fuel and rubber and then purple fuel to yellow fuel into the fuel gen thing
Does that sound right
that's one process.
depends on which recipe chain you use
just feed the polymer resin into an awesome sink imo
are the plastic and rubber backing up? cuz you need to sink them in order to keep producing residue since its a byproduct
this is also a chain you can do https://www.satisfactorytools.com/1.0/production?share=02icK3DhZHpIVDGqSjfD
Hmm I’ll check it
use smart splitter at the end of the line and set the overflow into awesome sink
smart splitter is unlockable in the caterium MAM tree
looking for group channel xD
Yeah I did the sink , not helping
the point of the sink is to keep production of residue keep running, to make fuel for your fuel gens
Sink all teh excesses to keep the fac running xD
Yeah it’s not doing anything for me -_-
I have a pure coal node hooked with mk2 miner into (rubber and purple fluid) rubber into sink and purple into orange fluid. Into 3 fuel gens
Just work backwards, find the bottleneck
Does it have a biproduct?
Rubber into sink
relevant dosh quote
"i dont get why people get confused at oil"
"heres a tip: youre supposed to connect the fluid output to the fluid input"
can you show us screenshots of your setup in #screenshots ?
sometimes it's easier just to see
That’s what I was trying to say earlier
Can you share again xD
How
I don’t have a keyboard
Could you go into the Reffy and photo that
What?
agree, would like to see screenshots of the refinery screens
I'd say E on the Refinary but if no keyboard, not sure xD
do you have a pipe connected to the output of the refinery making fuel?
seems like youre not producing enough residue
that refinery is sitting idle even with 10/6 heavy oil residue in it which makes me interested
and yes, soranei is right on the math too
you can underclock that refinery to 1/3 clock
Pipes are connected
and see how much fuel it produce with that clock, and place x amount of gens
I’m sorry I’m only understanding half of this I’m 2 days in
i did the math, youre only producing 13.3333/min fuel, and you have 3 fuel gens consuming 60/min fuel in total
Yes
you only want 1 gen and underclock it
more rubber/plastic refinery > more heavy oil residue > more fuel
pure oil node at 100% clock can support 4 machines
I haven't played since like v0.7, is the HDR super-sized photo mode not a thing anymore?
Oh so I need more refinery’s
have u tried the new photo mode?
yeah, I don't see the HD setting anywhere though
press tab for further customization
it used to 4x your resolution for screenshots
Roughly how many refineries does it need to have to be efficient
depends on your clocking settings
use math buddy
check the refinery, how much oil it consume?
check the oil node, how much oil it produce?
very simple math
Basically 1 pair of refineries is not enough
I could recommend a keyboard xD
I had to Google what that is xD
I will just try and find a video that shows me how to make an efficient fuel burning setup
it just depends on how many shards you're wanting to use, if you're wanting to sloop output... there's so many variables that it's hard to tell you what you seek
all of it are just math, its not that complicated especially with basic fuel recipe
you can even just do oil into fuel directly for simplicity
I just unlocked p3 and I’m wondering how oil works; I’ve explored a decent amount of the map and I haven’t seen any deposits
press and hold V and select the oil node
Just as in 2 seconds ago
whats a decent amount then?
There are massive oil reserves on the west, north and eastern parts of the map
Literally the only area not lousy with oil is the grasslands
What I’m seeing is that there are oil deposits and I just haven’t found them ok then
literally just use scanner and you will find them
Time for an adventure, take supplies xD
I thought maybe you could just put em anywhere and get oil but I guess not
they are intentionally a bit away from the starter area, you’ll likely want to use trucks or trains to get the rubber and plastic back home
salutes
Oil in grasslands? When?
the only finite resources are the raw ones 😛
the only area NOT lousy with oil
Grasslands don't have oil, are you talking about islands or blue crater?
-walks away from this conversation-
Tsunami
Me
-stares in 4200 recycled plant-
The Coral Reef must be protected xD
nah I need the mycelia more than they do
With 🇺🇸 freedom 🇺🇸
Go to the swamp for that xD
but then you have to go to the swamp
Danger Spider Danger xD
You just invoke my name then disappear?
My intentions are unknown
Ain't that the truth
lmfao
I'm starting to feel the itch to get back
YESSSSSS
The nuclear plant would be really satisfying to get going
Just remember to recycle 😉
Is there a trick to refineries?
I've got pipes full of crude and the refineries are powered, but no production
i am struggling to make the basic iron ingot recipe not hate me
/ give me bad numbers. i can't fit a 8:10 solid steel setup with it :/
well, actually, maybe i can... its just not gonna be pretty
Did you find a way to manage heavy oil?
Needs processing? xD
256 limestone / minute is not very fun
Not exactly looking forward to the plut part, just the uranium processing is... Extensive
have you unlocked clocking in the mam?
i suppose i could just do that
clocking is the single most powerful logistics tool in a logistical problem solving game. Don't ignore it
138 more versatile frames to go until phase 2 is done
ive been stingy on shards... prob worth using to save some time
i mean i was going to eventually make a use for it, but at the moment its just leading into a fluid buffer
underclocking a machine takes no shards
main issue though is that there's just 0 production at all
take some overhead images of your set up and put them in a #1038092680493801533 post
the problem is that when i did that the numbers worked out to 256 limestone per 480 belt, which is not a very nice numebr
how is it not nice?
if you need 256 limetstone you need 256 limestone
256 is a whole number, that's a dub
256 doesnt work well with any belt numbers available to me. A full 480 belt would only fill 1.875 stacks...
that has zero to do with any aspect of the game.
i guessss
if your machines need 256 limestone per min, you just feed them 256 pm on any belt that can manage it
did you perhaps connected them to output instead of input hole?
are you trying to load balance everything?
ya
well that's your issue. Load balancing is a ton of work you have to plan everything around
I JUST NOTICED IT MYSELF I'M SO DUMB
your solution is 'don't load balance'
set the whole thing up with 8 refineries all backwards
first time?
sadge
i think i might be able to fiddle with the limestone i have to make it a work nicely.
well that's the thing about load balancing, especially if you're doing it over multiple steps, you need to plan each and every step very carefully with all the numbers and clockings
but that's a you issue. You never have to do this.
if you don't like punching yourself in the face I recommend not punching yourself in the face
a compelling argument
but if you do like punc.. I mean load balancing, then accept the hurdles you'll face
tbh? imma have to redo it later anyways. ill just use my old foundry blueprint
but its 4x4 not 5x5... welp time for a quick redesign
at least i have jetpack 😵💫
i built a giant platform but i dont know what im even gonna put on it
ill probably wait until phase 2 is done and then plan around that
dump a bunch of uranium waste on it and jet off into the sunset
aka: poop and scoot
Have fun don't die
or do, we're not your mum
can I set a tractor to load and unload at a station?
I want it to pick up coal and unload it at a station, but also pick up Black Powder and put it somewhere else
there might be filters on it? check the panels. But I don't think so
prob easier to use 2 trucks.
i have not messed with tractors like at all but can you not just do two stations
guess I will
also, I found a weird cave ||that a lot of doggies in it||
do the tractor and truck have the same speed?
Truck is faster
900/1000 versatile frameworks
I set up my first train station but it wont load cargo
u need 2500 for the next phase 😭
I don't see anything obvious, does anyone know if its possible to assign an alternate key to a keybinding, like how some other games have 2 different keybinds for the same function? Im hoping to assign my extra mouse buttons to crouch and jump but i dont want to lose the crouch/jump function on the keyboard if possible.
does it stop at teh station?
ill worry about that later
yes Its an A to B back to A type setup
are you sure the timetable is set up correctly?
I would imagine those multiple actions same button are context sensitive , there' aren't really contexts like that in satisfactory
I need tips. I'm in phase 4, should I be automating everything? For example, do I need to automate high-speed connectors and all its components?
wondering if some items aren't really important enough to have their own factory
also, I keep losing track of where my different stuff is at
Let me ask you this; do you care about fully automating elevator parts?
Are tier 9 structures power hungry? I slooped and used 3 power shards on one particle accelerator and it takes 20 Gigawatts ( I make about 51 GW) is it gonna be enough for phase 4?
For that problem in specific, I'd recommend going on some expeditions to hunt for spheres, and invest heavily in Dimensional Depots
Dont sloop. build more machines
if you want to rush late game parts then don't automate elevator partsjust stock up their components in containers and then move them to a temporary "factory" that builds from those parts -- and sloop all the final machines
Yes
I'm quite fond of building Central Storage, but by the time you're in Phase 4, it's quite possible to have a very robust Depot setup
They are somewhat power hungry in that they are all variable power, but if you're not slooping/sharding, its not bad
and keep topping-up my dimensional storage?
don't sloop the machines and you won't have much problem though
alright thanks guys
Yeah; your factory that makes Computers goes into an ISC (or whatever) which feeds into a Depot. That way you mostly never have to care where the Computer factory is, because whenever you need computers it just comes out of the depot
As for that question: I always automate anything that the build gun uses.
Is there a word for a group of beans
yes, a pod
only trouble with that is that I don't have enough mercer spheres to build a depot for each part. that sounds super end-game
@grizzled lotus
I mean you use those to make supercomputers so i guess you should?
So High-Speed Connectors: yes, I'd automate those. For Circuit Boards, though, I wouldn't personally have a separate factory for those, since they're never used in Pioneer building. If some other factory does need circuit boards, I'll just make some right inside that factory, but I'm unlikely to have an actual Circuit Board factory itself
yeah but what i meant was space bar jumps. mouse 4 ALSO jumps, not different context sensitive function, same function on more than one button.
HSC are also used for power pole 3 which is pretty important
mercer spheres are actually early game tech honestly, there are 298 mercer spheres on the map, you only need a handful for "building materials" and a few extra for belt/pipe materials
It does take a nontrivial amount of effort, but by that phase of the game you can probably spare the time. There's about 300 spheres on the map; you need ~100 to fully upgrade in the MAM, which gives you ~200 to use for Depots.
I admit that building it out is easiest if you've been exploring periodically as you go through the game, so you don't have to do it all at once
i love that the nobelisk model is the fancy thing but the crafting recipe is just blasting powder and a pipe lmao
Also a handful of alts use HSC if you're into that
actual pipe bomb
And of course the nice thing about going out sphere-hunting is that you also come back with sloops, hard drives, and DNA. :)
I continue to be happy at how 1.0 buffed exploration rewards
and a reinforced fear of ||green stingers||
The Trauma Is Free™!
if you want all the buildables yea
FICSIT does not waste
yes
If you only care about getting the "useful" stuff from the MAM, then you don't need to focus on coupons that much really -- it's not hard to buy out the shop. Continued DNA-acquisition and item sinking eventually becomes the realm of folks who also want to buy all the shop's trophies, including the golden nut
if there is only one slot for buttons you only get the one slot. The settings should make it obvious
to be honest I've only bought a few architecture stuff, there are probably valuable designs I don't know much about yet. But the coupons are helpful for I want to finish a phase or unlock something and just need to get parts quickly
Keep in mind that the more coupons you acquire, the harder they become to get (they keep getting more expensive)
I'd recommend at least buying the shop out of the "useful" stuff before you spend too much on parts
(And if you do think you'll ever want to go for those trophies, stay away from parts altogether)
sometimes things have less than obvious solutions. Like for example, this game doesnt have 3rd person perspective play by default, but its available as a mod, so if you don't about modding and don't ask, you might never find it. Thats why i asked, to see if there was something i didnt know.
If you don't care about trophies, though, part purchases are unlikely to sting too much
anyone wanna vc? im fine playing my own just wanting someone to talk with
a massive amount of logisitcal items in there too though
(and even if you do, just a few times is unlikely to impact your time-to-golden-nut too much. :)
that's not a great argument. You can ask if there's a way for pink ponies to shoot out your butt, and you could say 'mods'
if you want to ask about settings mods though
I dont undersand this interface at all
Thank you for the link. More things i didn't know. 👍
the timetable is kind of easy. add the stations it will stop at, then highlight the station name and a gear icon will appear, click on that and you can choose what to load and unload.
If you still need help, please shoot me a DM and I will be free to help with trains tomorrrow
its 100ft away from the station and says It cant reach it
@willow glen might be able to help as well
if you need it done tonight
your station is backwards?
that's why I asked before if your train stops at the station, and you didn't clarify
trains should reach the station first on their own, then think about loading or unloading
how can i tell?
arrow should be in the direction the train pulls into the station
the train’s forward locomotive will stop there
tyvm
happy to help with the advanced timetable stuff too, but it’s primary use is for only loading specific parts of a train, at a stop that services multiple trains. Not useful for a direct route of just one train
for example my last use was I had an aluminum train, and a plastic train unloading at a station. That way the aluminum train didn’t unload copper ingots instead lol
That was my problem
I assumed the arrow wanted to be the direction the train LEFT the station
common mistake, no worries
it makes more sense when the train is monodirectional (only one locomotive), but that leads to much bigger stations, and they’re already big.
1000🎉
Someone tug it when I play
what should i start with on tier 5 and 6
check the milestone
Steel beams
I mean you need oil to do pretty much anything in that tier besides have an awful jetpack, so go make some plastic and rubber!
I usually wait to deal with the HOR until I unlock fuel, but you can use the coke in a coal generator if you like, or just sink it.
i went straight for jetpack because i saw jetpack and was like "thats awesome" and got a jetpack
I haven't unlocked drones yet. do they function like the drones in The Planet Crafter?
Wait until ||Hoverpack|| (Spoiler Warning ig)
anyone wanna play i js started
No idea, have only played the demo for maybe 30 minutes
You're most likely gonna find someone there.
they basically move stuff from storage to storage after assigning them
That, but with Fuel.
are they a game-changer?
Trains are.
Drones have throughput issues big time.
Unless it's a short Distance.
Aswell as they need a lot of fuel.
just add more drones
You need more fuel then.
Which uses more of your Oil.
you will not use every oil in the map
Which you need for other things.
oh ffs, why do i get nitric acid so late???
i just set up a bunch of fuel refining, set up nitric acid and wanted to select the nitric acid recipe and i can't... checked the milestones and i can only get is after unlocking milestone 8???
Drones aren't viable at more than 3-4km distance.
Or you just need to many.
What Tier are you?
im tier 8
Then unlock it.
they are viable at any distances
Pretty sure you need Blenders for Nitric Acid tho
i have to manually crafter a bunch of stuff first which needs more setting up
Not imo
i have everything. i need the nitric acid for my fuel generators.
It's less pain to set up train.
and drone fuel isnt a problem
rocket fuel is average 2-3/min
turbo fuel is 10/min at average
plutonium fuel can last hundreds of trips each rod
drones seem to a newbie like me that they are meant to ship over a few items you don't need many of, like making nuclear pasta in the desert and shipping them over via drones
Turbofuel takes even more Sulfur and Coal 🥀
theres enough sulfur and coal in the whole map
It's more a time problem tho
Fuel is one part, the other is that drones are slowish.
look, im currently making about 3600 rocket fuel, i will have enough fuel for the drones lol
well technically im making 4000, but 400 will be for packaged rocket fuel
even 600/min packaged rocket fuel is already plenty enough for your whole save
im using 3600 for fuel generators
Ficsonium Fuel
i dont think i wanna know what that is lol
ficsonium cant be used as drone fuel
Really?
no
That's dumb.
even then, ficsonium is very expensive
you can use drones for any volume realistically. Don't listen to them
the infrastructure is very easy to set up
It's just my opinion bruv.
What do you want?
yeah i mean, i figured they work around the same way as bots in factorio. they are very easy to set up but not really meant for mass resource transport like trains lol
really drones are best for items with 500 stack size or when you are shipping in both directions, like in a un/packaging loop with nitrogen
Realistically you can move everything in your world by drones if you like. Just costs fuel.
and the fuel isn't much work
especially if you use plutonium rods
hm. i hoped they would work on electricity
technically batteries can be used as fuel?
Trains do.
technically 'electricity'
yeah but that is a bit much
but everything runs off 'electricity' in the game if you want to get down to it. You just use different 'fuels'
