#satisfactory
1 messages Β· Page 152 of 1
Ooo that's weird. Why would it do that?
water
because coal power unlocks water
making it effecient
shouldn't it unlock with refineries tho
Ahh gotcha
in phase 3
yeah that would make more sense
So tractor automatic loading don't work and that's it? Thta's a shame
also in my phase 0 save I can buy smokeless powder in the awesome shop as soon as I unlocked it in the MAM
I'd do this
https://www.satisfactorytools.com/1.0/production?share=tnxkipezb2G9KwIfj2te
and probably skip circuit boards, and make more of everything else (except HSCs, 10 is fine)
it works for me
I have lots of hard drives (+- 10), only used 1 since re beginning, scared to spoil them, I'm currently early tech 5. Should I use them, half if them, or save them for later ?
some of the early recipes you could get are pretty game changing, for the rest of the game
id say use all of them. they're very easy to get
use them all you can just hold the drives and not choose one
since it removes those items from the pool for the next drive
you can hold like 20 drives in the list before you cant scroll to the last one
i also avoided scanning them at the start but some alt recipes like solid steel or cast screws are lifechanging
Tools already give you efficient setup though
i found a fix on internet. Getting out of the vehicule, interacting with the docking station and climbing back into the truck to then press F fixes the issues. It's pretty weird but it works fine this way
So I scan all if them, but only choose a recipe if I really like it ?
But can I redraw the others or I'll have to choose at a time anyway ?
yep and you can keep the recipes that you really dont want so they dont go back into the pool of items
best use as many hard drives as you can cause as you get farther the pool of items gets larger
what's not efficient about it?
so if you want cast screws for example the hard drive might choose 20 other items before giving you that recipe later on
The only time I'd say it could be worth holding on to them, is if you're rushing to late game and want to unlock some endgame alt recipes, but don't want to have to find every hard drive. In that case it would be a bad idea to scan them all before phase 5
yeah true but if it's the first time just take it slow and explore
you will find a lot of hard drives anyway through the hours
yeah 100%
and for the last few you can just use the interactive map and put your save to find them
If anyone is interested in starting a new save, ive never played with anyone else but im sure it would be fun (im not super organized or experienced but i play most days)
holding on the recipes is only relevant if you're looking for a specific recipe
Thank you
there are people looking for groups :>
in every timezone
How do you manage to stack buildings one on another ? Like, they're clearly overlapping
It van always en better
which buildings
Nudging them until it works
Nah, I mean overlap them... Like place two nuclear power plant one over another, with just one rotated 90Β°
then mods or save editor
english?
the plan seems fine you have to be specific
hi where I should ask help regarding constant crashes?
I think you should contact technical support
Look up posts in #1038092680493801533 , probably the same thing has happened to dozens of people
indeed, mods... Found the thing...
Does mods disable achievements ? To know if I should finish them first... x)
I somehow turned on my conveyors to be in a straight line and they wont bend anymore, i forgot how to turn it off, help me π lmaoo
R
thank you fr
man it feels so much better to make the factories once you unlock the hoverpack
i didn't think it would be this much of a convenience upgrade
yeah it's very helpful
what I like to do is when I make a massive foundation for a new factory is I put a grid of wall outlets on the ceiling under the foundations, so I'm free to hover around all over while building the new factory
you will wonder how you ever did anything without it
Is the stiched iron plate recipee better than th edefault one?
as a screw hater, big fan
depends who you ask
basically, it boils down to what you mean by "better"
Easier to scale up
Rn Im oinly producing 10 plates per min, I feel like with this recipee I could produce much more
that's also hard to quantify. Usually "scaling up" is just "build more" and not much relevant to the recipe
yeah it depends on where you are. i used adhered plates in one of my factories cause i had some spare rubber
Get more out of something with limited resources?
Such as I can use iron node just for iron instead of splitting w screws and stuff. So out of one node I can get more out of it
well that depends on what resources you have available and such π stitched plate replaces iron requirement with copper requirement (assuming other recipes are default)
Stitched Iron Plates are really nice to not work with screws and then use Iron Wire so you can still make then with just Iron Ingots.
though screws are fine just as well (and you can use recipes to save on screw costs if that's what bothers you)
still havent used iron wire once mostly cause i have too much copper anyway π
i got like 720/min copper going into my main base and only use like 360
or less
I'd recommend getting rid of "main base" mindset π
while my iron i used all nodes near my base
Issue i have with screws is that in large productions those will be the limiting factor with the amount you need. As a belt can go 1200 max, and i try to make my belt usage minimal in a factory.
i got a main base for all the small parts and small factories for every other part
i still like having the essentials like plates, rods, cables all done at the main base near storage
just for convenience sake
that's what depots are for
yeah but i like having a main central area
from which i can make trains later to the other factories
(and even if you don't have depots yet, you can build production elsewhere near nodes it needs, and just ship it to your central storage)
so might as well
eh, I HEAVILY recommend to not use central storage to feed other factories
i got depots maxxed but i still like having storage ready
right. with screws you need higher throughput as you scale up, compared to wire, for the same amount of plates per minute - so stitched iron plate should be in theory easier to scale up with regards to belt capacity (someone light me on fire if i am wrong)
none of the storage feeds into other factories
all the other factories are independent
and the overflow materials go back to central storage
just cause i like having storage and depots all in one place
it's pretty
nothing gets split or taken from storage and overflow goes straight in the sinks
it's just for the sake of having a nice central space
I have a factory that produces 30 Fused Modular Frame per minute. Just the idea of working with screws in that factory makes me shiver.
i can imagine. yikes
not to mention they'd make it much more expensive
Probably have not really checked the correct ratio of screw:wire i use
screws are only worth using for copper rotor. all other recipes that use screws are just bad
screws only megafactory when
Even then the Steel Rotor wins for me, difference is too small to be profitable.
The difference in cost is not small, actually. Copper Rotor is significantly cheaper, especially with pure ingots and steamed sheets. But Steel Rotor is much more convenient to use
I'm an idiot, yes Copper Rotor is better
there are tradeoffs but most recources are so abundant that you can sacrifice some more resources for a bit of convenience
For some reason i read over Copper and thought you meant the default one
If you're making a lot of rotors, Copper Rotor is definitely worth considering
Yeah, no, default rotor sux
oh the copper rotor makes 3 rotors how did i never notice that
i thought the recipe wasn't as good as it is
Personally i like to challenge myself with only using iron nodes where possible. I have like the whole desert on export.
Iron only, default rotor costs 11.25 ingots apiece, and steel rotor 11.33. But only like half the machines. 0 reason to use default in that case
Same with default frame vs Steeled Frame. Steeled is like 0.3% more expensive but half the machines
Is there actually a really good default recipe that no one would change? I have for i think almost all items an alt i could use/prefer even over the default recipe.
I like default RCUs
Default SCs are decent too if you don't want to use bauxite on them
Oh that is a good one
whats the point of alloy ingot recipes when compared to pure recipes?
I don't see any but some people like them for whatever reason
Look what I just backed! I cant wait to get it and open my goodies
no water
Satisfactory big box +factory cart block set!
i've seen people use those in megafactories where they get all resources in one place anyway
Water is free tho
since some of them are pretty good
No water or space restriction i would say. You need a lot of refineries for Pure recipes
it's just inconvenient in most other cases
Is it easier in general to bring all resources to a central area for a giga base?
similarly, is any of the leached recipes good? caterieum is a slight increase but takes sulfur
not really it can be a logistics mess
Depends, do you like trains? Because you will use them a lot then, like a lot alot, like a lot a lot a lot
better to make specialized factories for the stuff
and transport the results to a storage if you want
maybe not all of them, but making a whole phase in one facotry is more doable
I might consider leached caterium for a nuclear setup (because it needs sulfur anyway), but otherwise nah. They just save refineries
i see, thanks
building a train network is driving me mad. Do you guys just place your railways on the ground? or do you build a foundation for the track?
Foundation grid in the sky
mostly on foundations exept for very short sections and connections
For freight platforms, they can only load or unload, but can they load or unload multiple items?
technically yes, practically no
the issue is that if all items dont go, they back up
Anyone who wants to talk about a factory being clean and efficient? And Less about the looks
I'm trying not have a single freight car and a single freight platform for each item
you should
I have one entire station for each item
for example, can I have one freight car unload copper cables and pick up computers with the same freight car?
Cant you just place a smrt spliiter by the station output and sink overflow?
Make a blueprint with train rails and junctions, some pillars i designed have space up top for train rails.
If you're fine with sinking some of your stuff, sure
it will back up at the spitter or sink utemps unexpectedly
foundation bridges everywhere to lay the track, dismantled after placing them down
but now that larger BP designers are available, you can blueprint those instead
railways on the ground always look horrible
yes
yeah i got some pillars but idk if i like how the track between pillars just floats
^it's what I do, and also seeing a train clip through everything is ugly
you dismantle the foundations?
yes
I said so in the message...?
I only leave some for pillars
They're horrible to drive on too. Always bend up/down/left/right
I have seen people make full on bridge blueprints for train tracks, you could take a look around to see if you like one.
yeah, i was asking again because that sounds strange to me
yeah and they can be easier to adjust/remove since you can remove the entire blueprint in one click
for me if I don't dismantle the foundations I run out of materials to build more
#screenshots gotta try find a pretty way to down there
If a freight station is set to LOAD and has two different items, but I assign two different trains for each item, will each train only take the specified item?
there's no need to run out of materials like that, just set up a very simple factory that produces the materials you build with and feed them into dimensional depot
For example a freight platform has rubber and computers, will train A pick up the rubber and B pick up the computers?
yeah that can work
my dimensional depot is max'd yet, I only have one stack available and I still run out
I also don't have that many dimensional depots so Ic an offload stuff into it
you just have to setup the time tables for bothh trains
time to hunt for some mercer spheres π
just add a second depot for each resource
there are a lot of spare mercer spheres so it's not like you will run out of them yet
there are like 100+ more besides the ones for upgrades
if you dont have enough mercer spheres but are already working on trains then maybe it's time to explore
i got like 20 unused mercer spheres rn after getting all upgrades
There's 298 mercer spheres in the world and you only need about 80 or 90 or so for the upgrades, so you can have over 200 depots
you should upgrade in the order: 1 speed then 2 stack then 2 speed and 1 stack
ah yes i forgot there were that many π
do you guys use any somersloops for power or only for production?
both, have 1 augmenter and the rest is somewhere in the factory
I sloped the final step of Rocket Fuel production, double the power for just a couple KW
although i try to save them exclusively for fully overclocked space elevator parts
i have like 15 unused sloops i should prob use them in the next factory
prob when i start making the phase 4 parts
neither
nuclear pasta will be something
I avoid duping
rawdog it
Only for slugs before tier 9, then all 100 go into augmenters
there are plenty of resources so it's not like you're lacking those. but still useful when you dont want 2 more machines
compare the extra power you get from that vs what you get if you used the sloops to build power augmenters
oh shit why did i never think of doing that im stupid
i have like 100 power shards unused i could've added them in a manufacturer real quick
instead of handcrafting them
π
when in phase 9, you can make synthetic power shards, then they become unlimited
it's not too complicated to make them either, which is nice
and after that do you just overclock every machine
you can, but there's not really any point
Oh, and space elevator parts. I ain't automating those
more power efficient to just make more machines
space isn't really an issue true
I only power shard miners, power generation things, and anything else only gets overclocked if I need to save space in a particular factory
i need to get used to that cause sometimes i still build my factories too compact
and conveyor lines get messy
yeah just spread everything right out
yeah but it's a hard habit to change for me
a common technique is to use a "logistics floor"
have alternating floors, one for just conveyors and pipes, one for machines, etc
instead of extending a platform i tend to cram things into it when i shouldn't need to
But a 250% OC only costs 34% more power. When you have shards automated, there's no reason not to save yourself 60% of the building effort
yeah i used it in my phase 3 elevator parts factory but it was so hard to troubleshoot that it's not worth the hastle for me
60% less fun if you love building stuff
it's easier to see the whole lines from above and fix the bottlenecks as i see them
at least for me
here's the factory
just to make sure, but the train and freight car arrangments have to match the train station and freight platform arrangement, right?
because the locomotive will always stop at the train station, and won't change its alignment
another way if you have the time is to do revisions, make a logistics floor but leave it empty
make your factory just complete spaghetti, don't care about anything except getting it working, make sure everything is good and producing what you want correctly, then one by one delete a conveyor and rebuild it in your logistics floor, when all are done, check everything still works, then revise again and replace some that you don't like, gradual improvements until it all looks pretty
not the way most people go, I think a lot of people here prefer to plan it all out fully before building, just offering an alternative idea
i do like seeing the belts myself so i think ill just keep it flat (at least for this phase)
ill just improve as time goes on
that's a good start, maybe for the next factory you do on that kind of scale, try to make a new floor for each step in the production, and send the output upwards
for stuff like the powerplants ill prob have a logistics floor once i get to nuclear and have a proper factory planned
brb need a poo
verticality is still a hastle for me so i dont use tooooo much of it but i still did in that factory. all of the heavy modular frames are below it
Manifold it
maybe he prefers load balanced pooing
locomotives will always park at the train station, ri ght? it will never try to align frieght cars with their platforms
That's how you get kidney stones
input buffers taking their time today
That's what the coffee cup is for
I may overclock the next one
You're a madman.
yeah
Sounds like you might have set up your trains wrong
I wish I could just dismantle every thing and start over
trying to set up a factory for each item and another factory for end-products is tough
like, I just set up a factory for Computers, now I need to set up another factory for computers to feed the Adaptive Unit factory
you can always centralise
you mean the opposite of setting up isolated factories?
You can kinda do that, pack everything up and move to another biome. Let production at your old base there do it's thing so you have materials and when you are done with your new home deconstruct everything else.
yes
I did that in my first run and it was a big headache. decentralizing was much better tbh
I dunno, seems easier to set up things once instead of repeatedly
I think I m ight actually do that. just ditch this and move to the nearby biome. I think I found the starting point for the 2nd biome very close
yeah you can move to a biome with untapped resources and build the new factory for the new item rather than rebuild your old factory to acomodate the new resource
You'd think, but what ended up happening was I tried to optimize everything and there were belts every where. it was crazy
one thing i do is instead of -finishing- a factory, set everything up in manifolds and open spaces so that whenever i need more things i can just add more machines to it (and also have every building in a manifold-ready blueprint set for quicker setup)
yeah but you have to be really good at planning to make a megafactory work without logistics headaches and conveyor lines crossing everywhere
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
I love headaches
become <@&370483737957236737>, get weekly headaches when fielding questions about lizard doggo buttholes
i wanna try something in creative, how can i give myself items?
what.
I'm only interested in their milk and associated milk products
cheese nobelisks for everyone
sounds crunchy
this community is soo unserious at times
anyway golf gameplay when
Does the resource node scanner have a range now?
devs are too https://archive.satisfactory.video/topics/trolling/
there's a reason i love coffeestain in general
I love this
notice how Mikael has gone offline so he doesn't have to answer any more questions π
i mean it is holiday for them so i'd expect most of coffeestain to not be online rn
at least till august
We agree that if i made something outside of the blueprint creator, there is no other way to save it than starting from stratch and building it again in the blueprint machine?
how can i make a train track deliver plastic to my storage and a factory how do i combine tha
have 2 separate station each sending to storage and said factory
isnt there like a faster way or is that the best
its just less headache that way
aah true
you can set the timetable to have the train arrives at the factory first, but it needs overflow so the said train can send the rest into storage
but yeah, just do this one
do you mean 2 platforms and carts?
did someone say carts?!?
2 platforms that only has 1 unload station each could also work, but i always limit myself to 2 timetable each train
what ore should i use for ficsite?
just much more easier to manage them, especially when you have hundreds of them
easiest one is iron ore, but if you want to use SAM efficiently, use aluminum ingot
Hundreds of trains is living the dream. I'm happy for you
Aluminum if you have a lot of extra bauxite, caterium otherwise, iron if you don't care about Sam effiency
If Iβm remembering right just SAM + iron ore can make ficsite using alts. Kinda nice.
More of a soft range limit, same as before. I think it depends on resource, not sure. I can see oil from 2km away tho
OK guys, I'm doing it. I'm packing up and leaving this biome, starting new. It's satisfactory's ng+
Enjoy your new home! I think itβs about time I moved my HUB to titan forest tbh, my storage and HUB is an eyesore, and my build time is focused in titan forest
Don't forget to send a postcard!
ill prob remake my storage and some of my base in the desert cause i need to redo a lot of stuff
but first aluminum go brr
huh, I forgot about moving my hub and space elevator
time to press F and eradicate them >:)
only downside is how much time I spent building the railways
now taht you mention it maybe i should move before starting railways π
are you going to delete your old factories as well? or just the hub and space elevator
my plan is to just move the HUB itself and spelevator, not to tear down my floating platforms that upload to the dimensional depot quite yet.
remaking all that needs to happen first before that tear down can happen safely
I think I'll leave stuff as is. maybe in the new biomne I'll focus on building more advanced stuff like Computers and oil stuff. keep the basic stuff in my old home
You can make improvements in your next playthrough π
nice, whenever you need stuff maybe you could get them from your old base before setting up your newer factories, also you already have a train network built there so getting the other nodes probably will be easier
How can I erase blueprints saved? I have some that are clearly useless now
you can press the edit button in the bp tab
and then click on the bp you wanna delete
After completing phase 2 I left the versatile frameworks going into it for phase 3 but now want to move the elevator. What will happen to them fall on ground or stay uploaded?
looking towards making the phase 4 components, ive basically bulldozed my starter base and paving over it, turning it into a logistics floor, this games wild
build factory, realize it can be better, destroy. build factory, realize it can be better, destroy. build factory, realize it can be better, destroy. build factory, realize it can be better, destroy. build factory, realize it can be better, destroy. build factory, realize it can be better, destroy. build factory, realize it can be better, destroy.
I am searching for a purple power slug which is approximately located at 2603, -2570, but I am taking so long to find where to enter to get it.
are there more than 4 biomes in the game? more than the starting regions?
check the interactive map
yeah about double
yeah
at least from what i've seen
Well⦠I know where it is but no clue how to access to it.
what's the forest with the baloony trees called
you can check cave entrances
cave?
on the map
in my experience if there's a black spot in the map there's a cave underground
the interactive map if you scroll you can highlight caves
Hm okay thanks. I will see now.
oh wow the wiki doesnt have a name for it
can we have bigger server sizes? my friends excluded me ):
thank you
oh nvm it is technically "red bamboo fields"
Build factory, never touch it again because rebuilding is waste of time
although red bamboo fields are to the left of that forest with the pink foliage for me
I'd rather not spoil everything
is the 2nd biome forest (forgot it's name) a good location to move to?
rocky desert has convenient access to all the things
is that the 3rd biome?
I forget the names. there are one normal forest, the cramped forest, the rocky desert, and the desert with big open fields
many resources that is also not that far within the area (unlike grassy fields), you will have to build most things in the sky if you want any kind of flatness tho
I'm in the rocky desert. I love it, but I have to move out
ICE raid?
yeah, verticality is a must. at least I have some concrete pillars
how many walls high do u make ur factory floors?
or do you mean building the entire factory on a big over-arching floor? instead of having multi-tiered minifactories
8 or 10, depending on whether building will have refineries
for me it depends on how tall the tallest machine on the current floor is
in my limited experience, I only build floors as high as necessary so they don't clip whatever's under them. ie, a floor for a miner and smeleter, a floor fo the constructors, and afloor for more constructors or an assembler
+1 wall just so it doesn't feel as cramped
nah i meant if you want giant floors on the same surface level/area you want to build things well into the sky, otherwise you are going to have to use lifts way too many times due to factory and the conveyors going on a 45 degree slope. or a stair like factory if you want it at the surface
due to the entire area being one giant slope
i like lifts
it looks cool
Guys, i will start a new save on satisfactory, last time i played i stoped at coal ( sep 2024) and now i plan on going farther (i did played before and got much farther dw) now the question is, i always started on grass fields, and this time i want a diferent start (i know it is just a big map), so i will let you pick, what should i go for this time?
if you look close enough you can see elevation-lines in the interactive map (satisfactory calculator) you can guess just how much up-down that area is from there
I like the deserts the best
Rocky desert has everything nearby, quite a great place to start.
Dune desert has lots of iron and not much else, but tons of open space! Makes building easy, but oil difficult.
dune desert i noticed it also has few plants, so early power will be pain
it has a ton actually
Not really, that nearby lake will last you a long while, and it has mycelia
i am open to try a new start, so i let you pick
rocky desert
Dune desert has a lake too but itβs more of a trek
much of the bushes on the ground pickable, you also have the very close but dangerous red bamboo forest just a few meters up
Rocky desert
alr, rocky it is
is it possible to get every alternate recipe from whats given on the map?
and help me with a name, ~~oldest ~~saves are:
"checking 1.0" - last played on sep 16 2024
"lets check again" - last played on dec 27 2023
" test" - last played on apr 9 2023
Yep
There's more drives than there are recipes
Yes
rocky imo as well, coal lets you experiment with tractors and also lets you see what you can do with different transportation methods, also oil is relatively close and you will have the luxury of oil islands (imo best oil spot in the entire game)
kk
the beach right?
yeah
(for oil)
yeah it has the ocean on the west for building and sulfur and coal not that far away that you can transport with trains or trucks
Do Plutonium Fuel Rods last longer than Uranium? or do you folks just use waste and sink the rods?
(or just make a long and ugly conveyor line)
yup. i did it with tractors due to not having trains and being too far for belts
(that also takes up a whole lot of computer resources)
I believe plut rods give twice the power of uranium rods, though you then have to deal with the plut waste. You can circumvent the waste product by having drones use the plut rods
Good idea, thanks
desert (you already did it). northern forest is not that fun to build in due to having to use foundations for anything that uses more than 3 machines (has a lot of resources tho). Grassy fields are fun until you realise that any node has at least 400 meters inbetween them and the closest oil node IS A WHOPPING 1200 METERS AWAY. ALL THE WAY IN THE BLUE CRATER
It's unlikely your plut rod production matches drone consumption exactly though so you'll still have to sink or burn any leftover
Yea indeed, that's okay though, I don't mind sinking some excess
Isnβt the Islands closer? Tho, not by much to be honest
My plan when I start back up (almost finished with the nuclear plant) is to distribute the plut rods to every drone "hub" since they last so dang long. Only downside is permanent irradiation across the map lol
not really sure, whenever i scanned for crude oil in grassy fields it always showed the blue crater ones first
they're pretty much the same amount of distance
only differing like a hundred meters
Ya I guess it depends on whether you build out west or east (or south) tbh
but tbh i don't mind building oil fuel plant from across the map since transferring power is easy
The islands are a bit less hostile at least, blue crater rough early game
(we don't talk about plastic and rubber production)
hmmm, well the swamp is lovely
trains are great
yeah but building them isn't
the problem is not the power, the problem is bringing oil products all the way back to your base or making an entire new wire circit board factory for the plastic and rubber
that's exactly what i said about not talking about
whoops i saw it a bit late sry
I mean if you donβt mind being jumped by 5 large spiders when you think the coast is clear, sure. My aluminum factory out there killed me to build
i absolutely hate the swamp
fight me
excuse me sir
nah I think the swamp took care of the fighting part already
no i just hate how it looks
until i cover it with foundations ig
I like the color filter but itβs so dark itβs hard to enjoy. But dang thereβs some good resources over there in swamp/titan forest/abyss cliffs/dune forest area
my favorite area is the coral beach but the resources there are so scarce
I started building batteries in titan forest and Iβve expanded (building other things) all the way into swamp lol
the swamp is mainly for aluminium and it doesnt even have coal nodes inside of it. you have to bring it from abyyss cliffs
Yeah but building in abyss cliffs is a nightmare so Iβd bring it into swamp anyway lol
Or blue crater, but Iβve built there too much, Iβm tired of it. Itβs great tho
i'm gonna have to either the swamp for aluminum or that place on the west of the swamp
it has coal but barely any tbh
lol i looket at the calculator and titan forest has two impure coal nodes. thats it
and both of them are on the edge of the biome
the main thing i'm concerned about is the aesthetics of the biome
i guess trains are going to be my friends again
i'll just run some coal via trains to the titan forest
can the aerial train railways (ground is out of question due to just how uneven the terrain is sudden drops/holes everywhere in titan forest) even work due to the trees?
maybe you can weaver inbetween them
or just build it above the trees (planning issues from not seeing the stations)
worldgrid
do you care about the looks
yes
i'll build it either to that side with 4 elder hogs or above the trees
if i do build it above the trees i'll decorate the bottoms so i don't end up with my average minecraft safe housing unit
is it wrong to ask for help in this chat?
cuz i somehow broke the hydraulic system in my factory
pump problem?
and i need some help
that would be better to ask in questions chat
oh ok, sorry
havent fully unlocked petroleum power, but got a super basic oil setup going rn. How many generators do I need to replace 12 coal-based ones?
12 coal generators produces 1200MWs of power so 5
but you can easily make more than enough for 20
for an absolutely basic setup
for 2000MWs?
8 is enough for 2000
and also how many pure crude oil things do you reckon I would need for like 5
or how many can I make with 2 pure crude oil nodes
hol on lemme do the math since i only really do turbo fuel
(i skip normal fuel)
alr i aint on that level yet haha
it's just basic stuff (just requires alot of alt recipes)
assuming no overclock, 12 is 900 MW. so 3.6 fuel generators at 100% or 250MW
if my math is right you need 400/minute for 20 generators
oh right
bad math
mb
if you are thinking about making power using regular fuel from 2 pure oil nodes, i would recommend you reconsider and wait until you can make better fuel
its a lot of effort when you could get more power later for the same effort
it's fairly simple to turn oil into fuel for temporary power before that tbh
well I wanted to just get some extra power alongside my coal setup that's lacking a bit. There is a bunch more oil within like 200-300m from those 2, so I can definitely just build a few pipes if needed
ok back to the fuel stuff
do you have the mk2 pipes?
that\s fair
not yet but i can unlock it
you should get it if you want 20 fuel generators because you need 600 oil/minute for that
(with the basic recipes)
ah okay
depends on the purity
you'll probably need pure nodes for this anyway since the pure node only gives 240/minute
guys can anyone help me im having trouble bringing fuel to the generators because it just doesnt get in the pipes and flows backwards somehow
that's good enough
Did you try filling the pipes before turning on the generators
you're building the blue crater
To stop sloshing and backflow
its kinda hard because i also have some industrial fluid buffers but no i didnt
Try that first it might fix it
for 20?
yea you need 600 crude oil/minute
oh nice
so I just build a ton of generators and balance them across the 6 oil nodes somehow
just overclock 2 pure nodes
are you confusing the production rates of the oil extractor?
it produces twice as much compared to ore nodes
oh okay got me confused yeah
so I just need 2 (fully?) overclocked extractors over the 2 nodes for 10 generators/node?
not fully overclocked
pretty much
or you can run some of the normal nodes nearby to make it 300 without overclocking if you want
ah ok I think I have some extra power slugs
can I install a hypertube junction to a hypertube cannon, so I can use just that one cannon to go whichever direction I want?
also, I just found a really weird entirely red forest
if you have superhuman reaction speed
or somehow spam the E button fast enough
I can't just hold left or right? never used a junction before
ooh i actually never tried holding it before
try it
You can certainly hold A/D in a train to switch the points ahead, as long as you do it far enough in advance
is there any recommendation of items to just sink to get coupons? i just unlocked tier 8 now and i currently need 320k points for next coupon
wow
Dear Satisfactory team; how is there NOT an AWESOME Coupon Catalog to see how much I can get for each item?
Ada is scamming us FR
Are geothermal generators worth it?
They fluctuate a lot
geothermals are just free energy
they're not even that expensive so i'd say why not
Only used them for crashed ships myself
Fluctuation is fine though, can always use energy storage
To power them up
just don't rely on them for power
their power output isnt very significant
but its practically free, so go for it i guess
(the machines also look really nice)
It's fine but keep in mind they're not consistent
The sound effects are so good
cool things = get it
Bu boom boom boom
I might have a differant power line from my main for them, just to power unimportant stuff
i have a powerline weave
whats that?
I've opted for the powergen solution where if it ever trips, I may as well nuke the entire factory from space XD
a weave made of powerlines
(aka a mess)
Like the convayer weave?-
yuh but less beautiful
I see
if regular NFU or fertile uranium (diverted raw uranium) better for full nuclear power in total yield?
i can see that it yields more NFU if you use fertile uranium but does that tradeoff give you more power through increased plutonium/ficsonium output?
Theres a dissmantle crate i cant pickup here ;-;
Can you sink Plutonium Pellets?
Anyone ever had blueprints that build invisbly? I place it, I don't see it, but I collide with it. If I log out/back in I can see it, but then I can't delete it as a blueprint, I have to do it manually.
You can remove it with the interactive map if you can't reach the crate
No.
Any Uranium items until Uranium Fuel rods.
And then only Plutonium Fuel Rods.
Just upload your save and edit the crate out
Thanks
Any radioactive items between those two fuel rods, and after Plutonium rods aren't sinkable.
Gotcha π
The ingame map?
How do i upload my save?
It's in app data/ local /factory game
And just drag and drop your save
It shows you the exact file location on the site
Heya, Anyone have any idea how i can increase player count in my local game?
2 hours in phase 5 and my power grid is already crying
i want to up it from 4 to 6
Is it worth it to get nuclear power in phase 5?
I already have the ficsonium recipe unlocked
if you really want to
you can build a huge rocket fuel power plant (maybe even do it twice) if you want to aswell
Me every other phase
Phase 3 my power shut down instantly
I am already making like 37.5 GW from rocket fuel and 25 GW from uranium fuel rods
that's why the first thing i do everytime i unlock a new phase is MORE POWER
I thought i was good with 40 gw left
there's never enough
But all the particle accelerators and those quantum things Just eat power like crazy
I cant figure it out π
I think im gonna aim for 150 GW Total power
"drop save file here"
Just win+R %localappdata%
And open factory game
Then save games and drag and drop your newest save file
"appdata/local/factorygame/[whichever save file you want]"
Got it
Yippee
for people who've moved biomes, are certain points better to move to? That is, is the starting point of each biome the best choice?
I think @willow glen is going through somethign similar
Prob at the start of a phase
And prepare a factory at the scale you'll need for the current phase's space elevator items
For me it's phase 4
Iβve got everything set up already in another biome except for depots of common materials, but yeah thereβs definitely better spots. Usually the starting place for those 4 biomes, but thereβs more (blue crater comes to mind). Just set up shop near iron like you did before
It doesnt look like the maps loading properly, its mostly black
also agreed phase 4 is my usual rebuild point
hmmm, I'm at the end of phase 3
Maybe it's loading in the stuff
do you guys think I should finish that before moving and rebuilding?
Takes a while
Why move? Why not just expand and build new factories in the new biomes?
If the project parts are already in progress, yes. Because youβll want mk3 miners sooner than later
Yeah first start a new phase and at the start of the phase you can move and make your factory properly
Nothing wrong with rebuilding, of course, if that's what you want to do, but remember that it's a choice, not a necessity
Personally I'd find having to rebuild everything just to get to the exact same level of functionality I had before to be pretty dispiriting
I admit I often end up rebuilding some of my Phase 1 factories, but those at least tend to be quite tiny to start with
I see
At a certain point my factory is such a mess (other than my satellite ones) that starting in a new biome gives me an opportunity to do it well and less congested. Doesn't mean I'll delete the old one
Oops wrong reply sorry
I swiped yours when I didn't look
All good dw
Oh and for reference Iβm in phase 5 and intentionally delaying end of game, i could have easily bootstrapped all the project parts on floating platforms in my HUB, but I want this one to look better than that
Drones are all very peachy until you realise you have to build a gigantic ground support logistics network to distribute the fuel to the Drone Ports XD
Key is to fuel them where they are bringing stuff so you fuel them all in place
i wouldn't describe it as gigantic π
xD
Lizard Doggos dropping turbo motors and super cooling systems etc singlehandedly funding my coupon addiction in Phase 1
Or make a drone hub to fuel all in one place
Somewhere central
This is the way
yeah, can't imagine doing it any other way!
The central storage is removed in V 1.1 ?
I am flying Fuel into some ports yea xD
Anyone else here running Satisfactory from Linux?
if you mean dimensional depot. no
I'm running my local server on Linux but not the client
i am runniing a local sever on Win10 π
xD
lol
So we are kinda like opposites client/server π
Here
well, that's that. I'm postponing my roadtrip
yo guys quick question pls
Questions? In this economy??
i noticed that switching the graphics option from DX12 to Vulkan seemed to mostly get rid of my random freezes
:0
I am currently setting up coal power (ive played game before) but now i know do I use manifolds or load balancers? I have 8 coal gens
Vulkan my beloved
Manifolds
you guys are so lucky i have a 1650 I run satisfactory on low graphics and I still have lag spikes π
Much tidier
totally personal choice. Thatβs an easy one to load balance, but I still manifold anyway lol
Yeah, that was my experience as well, on my Linux machine. (Actually with 1.0, I had to enable Vulkan; dx12 wouldn't run the game at all for me. I think I rechecked that on 1.1 and it was still the case for me)
still get a rando freeze every once in a while, but no big deal
out of curiosity, has anybody tried to make just coupon factories and beat the game buying the stuff you need with coupons?
interesting. DX12 ran really well when it wasn't frozen for me.
Running a LAN server does have benefits if you have a server with the power to do so, does a load of the compute work instead of the client having to do it as far as I can tell, things like autosave don't produce client brief freezes because it's done server-side, etc etc
it was hours between freezes too. not really that bad.
As always, I'm sure the specifics depend heavily on graphics card and drivers and all that jazz. :D
Here's how I did mine
Simple with manifolds. For each 8 gens you put 2 water extractors on one side and 1 extractor on the other, with a pump after the 5th generator
LAN server is super nice because the factory is always running. 24/7
This is the biggest advantage
my cpu is only consuming 11W running the server, so no big deal
I have one of those Dell OptiPlex mini PC's dedicated
Nice xD It's mostly 2 core bound as far as I can tell, uses a load of 1 core when no clients are connected (this is I assume the factory running), and another core when I am connected, maybe 1 additional core per user?
MAM !
Thanks
yeah the dedicated server performance/resource requirements got wildly better with 1.0
Unreal 5 seems like a huge improvement client-side as well
can I get a hand pls im makign 8 coal gens
but my pipes cant handle well, I have 3 water extractor
my pipes can only handle 240m but coal gen needs 3 water extractor exactly
so I needa get another?
after building a hypertube cannon to go back to my base I realized I could've just respawned there
I said earlier :>
where
Here
2 for 5 then on the other side one
With a pump after the 5th gen
thats not gonna work
Since 2 pumps make enough water for 5 and a bit gens
Look at the screenshot
pipes can only handle 300m
It works
mk1 pipes
I know...
that means liquid is bugged
Those are mk1 pipes
each water extractor does 240m
Lemme get home and I'll show you closer
mk1 pipe can only handle 300m
I KNOW
The wiki has some diagrams for 8:3 coal-gen piping which work just fine
240x3 idk but is a big number
!wikisearch coal-powered%20generator
That's why you have the water extractors on the other side
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
The second one is what I did
Personally I tend to do 'em like this: ```
[C] = Coal Generator | [W] = Water Extractor
[C] [C] [C] [C] [C] [C] [C] [C]
| | | | | | | |
/-+---+---+---+---+---+---+---+-
| |
-----------+---+---+-----------/
| | |
[W] [W] [W]
ohh
With a pump after the 5th gen
There's various ways to make it work
k
the second set of pipes is kinda redundant no?
(You could also underclock things to avoid needing to play some of those tricks)
If you're producing 360/min liquid via mk1 pipes, you need a second path somewhere
Yeah second method is pretty reliable just one extractor at the other end
yeah, but the first set of pipes also contains two paths; left and right
And a pump after the 5th
So you either loop it like that or make sure your junctions are set up to inject them in the right spots
As I say, there's a lot of ways to do it; I was just mentioning the way I tend to do it, is all
what killed me π
Ada
Coal doesn't really feature all that much in the grand scheme though, transition to Fuel relatively quickly in progression xD
It is transformational after Biomass though π
Yeah though you could spread those water inputs out a bit more evenly.
could do but don't have to I think
You should just get in the habit of manually balancing (roughly) all pipe inputs and outputs, it'll save headaches along the way.
As long as it doesn't spontaneously combust the power grid then it works
No need for pump with that design
In the second method you use a pump as a valve basically
And to force that last bit of water
But for the one you use I doubt you'll need any
icl
Could you get closer so the pipes are actually visible?
k ill do that
im tryna take screenshots so I dont get kiled by spitters
check screenshot, heres the f ront part if u want ill show u back
im planning to clip the water extractor to one of the junctions in middle (realistic guys trust) and then connect the other 2 to ends, then just pump the start of each extractor
Yeah this should work. And if you canβt clip the pipe then just connect it to one of the ends. Then it would basically be the second example from the pic from the wiki
nah actually
ill just pump middle/near end
of the rlly long pipe connecting to the junction spam
π«‘
You wonβt need it in the middle. Pumps do not speed up fluids it only gives the fluids headlift/height
They dont
..
they dont?
they have a full stop at their max height
The flow will be the same
but then if its like exactly amount you need
you need slighlty more to saturate
Just let the pipes saturate before turning on the gens
ok ykw im not gonna pump it ill just give it at ry without pumps
ill put gens on standby
or temporarily overclock the extractors until the extractors start filling up
so I can saturate the coal aswell
Or you can turn one off and let the others run
cuz its a manifold
It'll still saturate eventually
im gonna jumpstart it with bio
Good luck π«‘
Once it's done at least you won't need to worry about it till phase 3
Maybe add more gens later since you're near all those coal nodes
Once you have better miners or conveyors
Yeah expanding is always good and once set up they can just be left alone
My coal gens from early on have just been doing their thing perpetually and I havenβt been back in ages (And Iβm almost at phase 5)
I seem to be pegged to 100% Radiation Level no matter where I go, triple checked my inventory, nothing radioactive in there, any ideas?
satisfactory try not to crash while im alt tabbed out challenge(impossible)
does the radioactivity in dimensional depot affect you?
hey so
I tried to do ur method
and even tho only 4 gens are on 3 water extractor the water inpipes keep fluctuating
have you filled the pipes completely?
so much that the water starts building up in the extractors themselves
I don't have anything radioactive in the Dimensional Depot, but I threw myself off a cliff and recollected my belongings to solve the problem xD
ok so thats probably why
How badly are they fluctuating?
when all my water is filled up then ill turn on all gens
ah. the age old solution of turning it off and on again
no like the pipes from extractor to start of manifold are going from like 24 to 20
lol yea xD
but is the water is always flowing in the same direction?
Wouldnβt the pipes be fluctuating cause water is being used?
nvm its fine extractors are slowly filling up but coal saturation is taking AGES
only 3 have been fully buffered its gonna take like a good 20 mins im gonna see if I cna overclock the miners
Do all your belts have the correct speed?
how many computer/min and heavy modular frame/min should i aim for in tier 8
yes
maybe to speed up the process you can throw coal in yourself
Is there a way to know the statistics of a save? The number of constructio built etc... Many games implement that and i find it funny, but i am not shure it exist there
it's not in the vanilla game. you can drop your save file into the online interactive map site and it will give you some data
there may be mods that give you some sort of data report, dunno
https://satisfactory-calculator.com/en/interactive-map#3;-164665;265137|gameLayer| is the website Krumpps is referencing btw
whole system buffered full water full coal
time to turn it all on
lol its so buffered extractors are starting to turn off
nvm now everything connected
600 π when I get mark 2 miners ill extend
the nice thing about prefiling everything is it takes a while now for problems to actually show up
Okay i'll check that site
yasyaytayayay 900mw
For Satifact2ry I want a winter biome, undersea industrialization, and more environmental effects so we can melt the ice
Is there a way to get a foundation blueprint to exatly match the world grid?
Even by placing a foundation manually first it doesn't seem to work
Oh wait if i find just the right angle I can snap to the foundation placed manually. I think i'll do this. Kinda tricky but it work
yall
to make versatile freamwork factory
should I put everytthing together in 1 factory
or should I get all resources and put it in storage and wire that up to a bunch of assemblers
I just finished building my versatile framework factory 30 seconds ago
o
i made it its own factory
I mean the way I did it with my freind is I made my own factory
but looking back at it it took nearly 3 hours
mine only makes 5 per min but took like 30 mins to build
For the initial spelevator requirement I had some chests feeding an assembler, for phase 4 I had it semi-automated (peeling off storage), and phase 5 Iβve integrated it into an entirely new build
how to add merger to my 5th slot satisfactory
hover over it in buildings and hit 5 on your keyboard
thanks
so i guess do people make individual automation chains for each item? like 1 for reinforced iron plate, then like x amount more individual chains for each item that reinforced plates get used into, such as modular frames and crystal oscillator
asking mostly as an early-midgame strat, not endgame where u need giga amounts
I automate it to fully use whatever inputs I can, and it runs at less than full capacity any time I pull something off from underneath. Makes expansion easy, but Iβm never quite sure how much Iβm producing of anything other than raw ore. I make more finely tuned factories after mk5 belts
yeah i just unlocked mk5 belts, still on mk2 miners. what do u mean by use whatever inputs u can, do u have a giant manifold of say iron ore that u just branch off to each individual chain?
You can also make 8 more next to it separate since it'll take a long while till MK2 pipes and by then you'll prob be doing fuel
No like I can extend with the miner and a different pipe network
Like a whole different network
Best rule of thumb is to not leech off main storage and just make it separate
It would take ages to setup time and you would need good resource placement
I would rather use my own storage
I mean for phase 2 you can just handfeed the stuff into a storage container into an assembler
For example, if Iβm making 120 screws/min, I set up 2 reinforced iron plate assemblers (120 screws per minute), and 2 rotor assemblers (200 screws per minute)
If I need both, well, they donβt run at capacity. But if one backs up, all my iron is still feeding something
so in this example all of your screws, or any intermediary product, go onto their own manifold, and then fed into the production building next? im setting it up just to go immediately from constructor > assembler but seems inefficient
i guess to better word my problem, i have reached a point where my starter setup was terrible, im working towards finishing phase 4, i have mk5 belts and mk2 miners, oil power is done. i am trying to reorganize my stuff and i have 1800/min of iron coming in, and want to automate everything going forward, just unsure how to divvy it all up
it's tough to plan everything out in one solid location, the logistics will be a headache
but i trust you :>
one commonly espoused strategy is to not really try to divvy up your existing production lines into later items, but to just build a whole new factory that builds the intermediary products you need on site
just make sure to keep it expandable and use blueprints to quickly expand (like a 4 iron plate manufacturer bp etc)
so that you can expand depending on demand very quick
i prefer having satelite factories for most items and have just the basic essentials crafted at the main base for depot
I was thinking, why is there a Priority Merger but no Priority Splitter, then my peasant brain came to the conclusion that priority splitting is just a case of running the output through your priority area first, and then taking the overflow for the rest xD
I know when i started, it just seemed like the intent was, ok, i need to make motors... well i'm already making rotors over here, how can i incorporate that. But now i'm like... there's my rotor factory. Now i'm going to make a motor factory that makes its own rotors from scratch.
the exceptions being the things you can really only make in a few spots on the map. like i will logistics around rubber/plastic
Just finished a power slug hunt
137 blue slugs, 94 yellow slugs and 51 purple slugs
And aluminum
Now somersloop the manufacturer to double the shards
I'm trying to get into blueprinting as well and thought rails would be a decent start.
Though ... how would I blueprint elevated rails and spirals? O.o
I created an abomination of a spiral by hand and feel like it wasn't my best idea u.u
Ez money
Thatβs the plan all along π
Should be 1.2k I think
π
Iβll be pissed if I need to go for another hunt before I can automate them
Big money
Hopefully won't
But who knows
In the time I spent collecting slugs I got 80 coupons thatβs pretty nice
Each one takes 18m points lol
You reminded me I need to sink my excess computers from the computer factory before I do aluminum factory
turned on my first real factory this playthrough, but i connected two things wrong and immediately there were iron ingots in all 70 lifts to my screw constructors π
what do you need so many power cells for anyway
making every machine 250% but this community is pretty mental sometimes
10m/min points lol
Thatβs exactly what I need them for lol
crazy!
cant you just make synthetic shards?
Not till so late in the game you almost don't need them any more -.-
It would have been 3x larger if I didnβt overclock #screenshots
It seems the super computers are finally being sunk
10.5m/min now
what are you building bookie?
i love how you havent bothered to even begin phase 4
been meaning to ask
is there a build height?
cus im close to reacheing that thing that goes up and down in the orbtial elevator with my factory
Yep
ive nearly built taller tha the tallest thing on the map
just a few more levels and im there
Is there a recommended way on implementing trains and stuff early on?
https://discordapp.com/channels/370472939054956546/553550313533997057/1394411127479468102
I feel like this isn't exactly the way to go especially early on cough
yeah you got like 1500 meters or more above ground
the height limit is pretty merciful
i think once ive build the particle accelator level fully the next few levels are just gonna be recreational
like a skatepark
a peice of beuty in the horrific hellscape that is my factory
Sea level lol
Supercomputers and RCUs
RCUs for the PCC which Iβve finished
All thatβs left is nuclear pasta and turbo motors
make sure to incorporate jump pads for maximum extreme sports-ness
I can finish it rn but there is no point because I havenβt finished the project on hand
I need to get around making the radiosetup and build some neat looking drone platform but I want all the alternate recepies first
I think itβs time for me clean up the starter area
i still have no hypertubes, it takes neally 3 minutes to get to the top my my factory
biocoal is an abomination, don't bother with that one
#screenshots message I didnβt use foundations until tier 4 btw
Oh yeah I torn down like all of my starter factory like 2 days ago and dismantling stuff took quite a bit for that
That should have a trigger warming of some sort my eyes burn
Iβll turn the entire area into a space elevator parts/ tier 9 factory
Also turbo motors
maybe im blind... using the production planner at here: https://satisfactory-calculator.com/en/planners/production
I am not seeing a way to remove an item after i've added output, i just have to refresh the tab to start over?
The one that turns biomass into coal? Honestly it seemed kinda neat to me what is so bad about it
You get ridiculous amount of biomass with 2 sloops and just keeping all the wood and leaves from cleaning the area to build anyway
you spend the entire beginning of the game trying to advance to the point where you don't have to manually collect resources any more, why would you want to use an alternate recipe that requires you to once again manually collect resources?
that photo hurt to see. looks exactly like my base before middle of phase 3
I mean I don't think it's actually good alternative to actual coal but it's nice to be able to just put some out of nowhere if you are in dire need of it
yeah but you can clear the area faster by exploding it rather than collecting everything
seems like a timewaste
it would be a better recipe if it did the opposite of what it does
now i want an alt to turn diamonds back into biomass
that planner is not usually recommended. try satisfactory tools or satisfactory logistics
that's the absolute worst calculator for this game lol
oh no
the site is great for the interactive map but the calc is rough
i use the modeler but that one is hard to read for others
but it's a great tool for planning your stuff and all the satelite factories
the insane satisfaction i just got from subconsciously vehicular manslaughtering 5 small stingers at once
i feel like asgore
it has all my factories except the homebase
later on when i got a rail network and a better storage i will connect them properly
#screenshots message fully dismantled
Idk what to do now ngl
Should I build a pyramid for the space elevator
first lay a big ass foundation
with some space for the logistics below
then plan it one thing at a time
Oh I dismantled my iron plates production too lol
Is there a way to make the SCIM production planner account for which manufacturing buildings you have unlocked? It's recommending I use assemblers/oil refineries which I dont currently have..
You disable machines I think
which one would you recommend instead?
how to build more foundations at once by holding instead of 1 by 1
tools or modeler
Satisfactory Tools
either or
thanks you
you should see keybinds on your screen in general whenever you're building or doing anything really. but it's press R to change between default (one at a time), zoop (drag horizontally), vertical (drag vertically)
Press r
if you have access to the BP maker you can make a quick bp with 4x4/6x6 foundations since that is much quicker
and you can snap the bp foundations together real quick
to make a huge platform
infinite zoop is the only mod i still can't play without
2D zooping instead of just a line is too good
what would be the best recipe for a big factory for heavy modular frames
encased?
at least i get rid of most screws with that recipe
encased. always encased
seems so
both other recipes are terrible
make sure you use encased pipe too
yo dawg, i heard you liked encased
read my mind
there are other recipes I'd recommend, but unless you ask for recommendations, I won't tell you what to use
eeew no
i think most the rest i got planned
but i dont wanna use iron pipe for this i think i got a coal node close to where ill make the modular frames
Finding the two pure quartz nodes in the rocky dessert caves makes me want to mod explosives in.
lmao I found a completely stupid workaround for when it refuses to let you put a rail signal on the correct side/direction. Just put it on the wrong side, then it'll let you put one on the correct side, then remove the other one.
Crunchy treat
yo quick question
hm
im new and have no idea what to progress... i got coal mines going and some water flow. Could someone hop in and help me a little?
Just look at the tiers, the overall phaseβs goal, and MAM research for ideas on what to do to progress
yeah try to produce a bit of everything that you got unlocked. then try to see what you wanna unlock next and how to reach your goals quick
i recommend getting the running legs too in the map to traverse much faster through the world if you haven't already
huh, I found an interesting mercer sphere. it's the first one I've seen without the usual case around it
just got satisfactory π
now no sleep until you beat the game!
π
welcome to your next addiction
remember that ficsit only allows 15 second microbreaks a day
the factory must grow
Not burning out on a half finished game.
until last year my system couldn't even handle the game lol. also i knew it was gonna be addictive like factorio so i avoided it till i had the time
eh even in early access it was anything but unfinished
vertical splitters is still the best thing they added recently
also infinite nudging god
Point is by the time it relesed I would have been fully burnt out on it and not enjoyed it as fully fleshed out as it is. I really do NOT like playing EA games because of that. I play games for 3-6 months then move on generally.
i am the type to play one game on and on and on so i cant relate
i still play minecraft after decades already
or other factory games
the days before the conveyor lifts when you had to make spiraling conveyor belts to raise stuff
after moving to PC, I discovered crafting/simulation games, which I liked, but then I realized what a huge time sink they can be, and I sometimes spend so much time on them I end up playing fewer games than before
have you tried nuking your pc
yesn't