#satisfactory
1 messages · Page 145 of 1
yes, but you also need to unlock the creature scanning from MAM
okie thanks
iirc it only scan their aggresiveness, not the actual enemies
is it normale that the objet scanner is broken to the max ??
wdym by broken
wait how do i build it? ive unlocked it alrdy in the mam
always say that your next to the objet scanning for
even if it isent true
nah thats not normal
the object scanner? its in equipment workshop
ik
that means the item you scan for is in the cave or underground
no the resource scanner i wanna scan for creatures
ik but ik the map and there is no cave
sometimes cave entry is far from the things u scanned, its the challenges of those cave exploration
Fuel powered generators only produce as much power as I need right? Or do they produce at max capacity all the time?
So you're planning to upgrade or no?
but i mean it filles the intier bar even if the item isent even near mee in near a kilometer
generator always produce power at its max production, they doesnt work the same as burner
Okay nice
are you sure its not near you? have you check scim?
For games or just to get it for work?
yes
ik for sure
100%
load and save?
oh
oohhhh
i found the issue lol
its a mode that increases the objet scanner range from 25.000 to 500.000
so its finding the item on the other side of the map lol
classic
idk why i even have it
anyways
thanks for troubel shooting
i though 1.1 broke it
Well the stock object scanner radius is kind of small...
well its annoying that when im in the grass fields it can find smth in the dessert
when i want to find smth close to mee
250ms
what does a yellow light on a smelter 🐟
It's idling due to lack of input or it's output buffer is full
Me when i'm calculating how many Biomass burners I can feed with the massive stockpile I have
So I have a pipe highway (8 pipes of Nitrogen @600) and all but 2 of the pipes have a flow rate of 241.
The 241 is consistent across multiple segments of pipe
Any idea why this is happening?
and the end of the pipe(s) have machines that are sinking the full 600?
Yes, 4 blenders for cooling systems at 150 a pop, most of which are idling due to lack of gas
Restarted my game, just in case, down to 217.....
I'm going to check the extractor, maybe I forgot to overclock
but the bottom two are at 600....
Heh I've done that more than once. Usually deleting and repositioning an extractor or minter and forgetting to re boost it
Lets hope thats it, will check back in a few minutes
No, they are overclocked
Literally one of the 600 ones is just bouncing from 0 to ~250
if its me, i wont max the pipe to 600,ill just let them at 300 each so they have enough room
try deleting and replacing? :/
one question, how big would your factory be by the time you got done with phase 1
and its your first playthough
I understand some folk dont like doing 600 on the pipes, and if it was hovering in the ~500's or so, sure, but I use a ton of pipes at the 600 mark and they all work fine, til now 😛
-stares in miles of pipes
No just the one(s) that are misbehaving
I've checked segments going from the factory to the extractor, all with the same reading
The extractors arent backing up though
Which is really weird
Oh.. that is weird :( Though maybe just the first segment?
they do work fine at 600, but you do need to be extra careful with it, have u tried by flooding the nitrogen first?
if it still starving, theres probably somethings wrong
All segments
So, to make matters more weird, the furthest one (the 3rd) was not overclocked, so thats been fixed, but the other ones seem to be not working either. despite filling their own pipes...
Gonna rebuild the piping going into the
i poorly automated steel rods, plates, and wires 🐟
am i satisfactory 🐟
Yeah, I flooded the gas first, since gas is weird
satisfactory managed to make the 2 hour steam refund window just disappear 🐟
Fixed it
So it was the third one causing problems, on the second extractor, its being under used at a lower floor for nitric acid, and miscounted the pipes on the ascent up, most of which at that point come from the third and farthest extractor
It is now self correcting
Nope
hey can someone send a screenshot of their refinery outputs? Struggling to find a neat way to do it
please
I can in a moment. It won't be perfect, but I'll leave the judging to you XD Just gotta run over there
Help
Do the new buffer stops have a speed limit where they just derail the train anyway? Or do they work at any speed?
How do I combine 6 belts of 390 (will be 600/min in the future) into a train with 4 cars?
6:4 belt compressor
I totally know what that is
they stop train at any speed
I hit them at 260kmh before so you’re fine to do it at any speed
what are some tips for getting into verticality and using splitters/mergers
Experiment with the constraints of a blueprint. I like the medium blueprint - a 5x5 with 3 floors, each floor 12m high, though for larger projects I use the bigger one. But that's what helped me the most with learning verticality
well since depots have two inputs each, put 4 belts into one input on 4 depots, then split the last two belts into two each and put those in the other input of each depot
blueprint?
Using the blueprint designers. I can't remember what tier they start unlocking at - I use a mod to make them all available at tier 1 - but they're limited by size. Typically used to make copies of a specific factory
Spaghetti successful #screenshots message
i just started the game, i'm still using biomass to fuel up my factory and i just automated steel plates/rods
i also just unlocked part 1 of 3 in phase 1 of the hub iirc
But even without the designers themselves, if you experiment with the size constraints - 4x4, 5x5, and 6x6 (All in foundation lengths, and I can't recall the height of each) - it's the best way to learn in my opinion
You won't be doing any vertical building without them XD
i unlocked splitters and mergers first 🐟
That's fine, you'll need them as well
Honestly though, you're not yet at the point where you necessarily need to worry about verticality. I'd focus more on understanding basic processing rates of the early machines and learning how to automate several things at once before worrying about learning how to build vertical
If you don't mind spoilers and getting the answers given to you, I learned a lot of my early stuff from watching the starter stuff from a YouTuber named SpectrumDad. I can PM you a link, if you're interested
Can I ask opinions on recipes?
Yea sure
If you have extra coke laying around then sure
processing rates???
I mean coke is the main recipe but I plan to use the resin for stuff
I wouldn’t make coke for the steel
Oil is too expensive for that
I mean is it?
Do you have coal nearby?
yes but you know how much more coal is used
There’s a few pure coal veins up in the northeast desert, but I usually use those for coal power
How fast the machines turn iron into ingots, then how quick they turn those ingots into useful stuff. How many smelters you can run from a single iron node, for example, or how many constructors you can then run from the same smelter
lets put it this way I am a northern forest kinda guy
so yeah my nearest coal is in that valley with all the water
iirc the miner mk1 outputs much more raw material than a smelter can make ingots so that would be applicable for a splitter?
I’m a northern forest guy too, but I usually build a railway around the world to all 4 starter areas
Then build nearby, it’s more practical than piping oil over and setting up a 2 step refinery step up
Exactly. It also depends on the node. With a non-OCed Mk.I miner, a node will give 30, 60, or 120 ore per minute, depending on if it's impure, normal, or pure respectively
I got unlucky, impure on limestone and iron with a normal on copper lol (but there's 2 unpure irons sitting next to each other)
So if you have multiple iron ore nodes, but they're all impure, you'd have to use mergers to get the same output to a single factory
Satisfactory isn’t procedurally generated
The devs had a hand in just about everything placed throughout the world
oh
i thought satisfactory was a 3d and more chill version of factorio
this is my first factory/automation game
like my base xD
Enjoy, it’s a lot of fun
a procedurally g enerated map for satisfactory sounds kinda fun
also imagine making so much steel you max out 3 mk5 belts
i have the power of the gods in my hand (mergers and splitters)
In my defense I am trying to make 30 heavy frames a second
i wonder how satisfactory runs on the steamed deck
Took 4 hours to set up the train stations for the aluminum, rubber and plastic
Not sure about steamed decks...I never steamed my deck... It works okay on steam deck though
Now I can begin work on electronics, fused modular frames and pressure conversion cubes
You guys thing I can get it down today?
HELP HELP I AM BEING ATTACKED
I can lol
what do you consider ok
30fps medium
that's pretty good
Urgh. Never enough Mercer Spheres XD
44/min FMF, 20/min supercomputers, 29/min PCC. this shouldn’t take long, right?… right?
Are those for pasta nuclear or both
@high linden motion blur? Turn down your post processing
Motion blur is off and I turned post processing to "low" but it still looks the same. Even with no AA it still looks the same. Doesn't bother me much, it's just weird and a tad hard on the eyes to look at
I'm fedding 300 oil pm to 10 refineries with mk 1 pipes, can I just have the input on one side and "manifold" it, or do I need to try balance?
Interesting not too sure then
conveyor visual quality setting
it's on Ultra for conveyer quality
Just plug it into all the refineries?
oh, it's global illumination. I just turned it off and blur went away
yeah thats what im asking. machines are in a line, oil input starts at machine 1 then 2 then 3 etc. So I wanna know if machine 10 will be struggling or not
As long as there is enough oil to go around it will balance out if you give it a while
perfect thanks
15 FMF for space parts
29 for PCC
10 PCC for turbo motors
10 PCC for pasta
9 for plutonium fuel rods
Idk why I made 20 SC tho tbh
if i have to disassemble a conveyor belt and i have a lot of materials i need to put back on it, can i?
sounds like it raised your FPS, I notice upscaling adds a lot of blur as it tries to save your fps. Try turning upscaling off
Use container plus merger
I mean you need them for 2/3 phase 5 space elevator parts
Yea but not 20/min
im not gonna automate assembly director systems so that leaves neural quantum processors and ai expansion servers
Why not
Man that big box early bird was a nice price. Wallet safe now lol
True lol I already brought everything over
Bringing the resources together always takes the longest for me
It’s just so tedious get like 7 different resources together
Wait I misread are you going to automate bio sculptures tho?
Like for this project I had to bring 1 Caterium train, 2 Caterium drones, 1 aluminum train, 1 plastic train, 1 rubber train, 1 crushed quartz drone and a silica drone
I’ll make a bunch to use up the automated wiring I built up
And store it for sinking later
I see
The rarest and most precious resource in the game: Flat land
No space elevator factory
Can i set default coloring for things??
Or do i have to paint them evrytime manually
How
Change the default colour swatches
I’ll do one for the balisitc warp drives
What is swatch
Press x
Aiming for 15/min, slooped so it makes 30/min
Okay i pressed x what next
Are you wanting to have many colors or change your standard color?
Change my standarty color
Or temporarily change color
Right click on one of the default swatches and colour it as desired
Go to standard swatch and mess around
And see what color u want
Yes
If I turn it all into bio chemical sculptures it would translate to 4.4b points
Right click on caterium
How\
Select standard
I won’t be turning everything into biochem sculptures I guess
Thank you
And pipes if you want it for there
That’s like 50 minutes worth of points once I have BWD automated
No thanks lol, too much time for me to waste
I automate 20 bwd, 30 ai servers and 60 bio's per minute
I made factories around the world throughout my playthrough to supply them
Bio and ai servers aren’t worth the effort from my POV, I’m mostly trying to farm points from space elevator parts so why not put all that time and effort into the best thing to sink in the game?
Plus I’ll need to make a separate line in the electronics factory for the super oscillators and adaptive control units
I still have no clue how I haven't went over my temp power setup with a power Augmenter and like 20 Biomass burners
Did you remember to connect up all your biomass burners?
Yeah, they don't run unless the grid demands it
XD just had to check. I've made that mistake more than a few times
Well back before they messed with Augmenter bonus power I could hook up a ton of biomass burners and get TONS of extra power for doing nothing but feeding idle batteries
how concerned about clipping issues should i be
Not much
If you’re ever going back to the area to expand or improve them you should be concerned
Personal preference. I hate clipping myself, but I've had to swallow that for efficiency
Other than that clip away lol
I’ve only recently started avoiding clipping since my projects got bigger
i can show you how bad it is, just point me where to put it
But if it’s on small scale idc about how it looks tbh
#screenshots message
Eh, you'll probably only have that setup temporarily anyway, because you'll want to upgrade and set up foundations and verticality later on, so I wouldn't worry about it
I didn’t build on foundations until tier 4 so you’re fine
They did mention previously (I mean a while back) that they weren't going to remove clipping from the game back when LetsGameItOut released a ton of videos and whatnot. Purely preference based and a warning box shows if it's mildly clipping, nice features they've added since the early releases
^Snutt posted a recent video covering all of the Satisfactory videos that creator made and how things were patched or worked on in the dev side
To make a curved road/rail, and to merge it into existing structures, clipping is essential
If you clip you get demoted and a pay-cut by Ficsit 
Consecutive pay-cuts can lead to negative pay...
Yeah, world grid my beloved
They just want the product on the space elevator, they don't care how it happens just so long as it gets there
Depends how beautiful you want it and how hard you want to have to look for a certain thing should you need it
https://www.youtube.com/watch?v=Rng_2wZWReA&t=969s Snutt's reaction to lets game it out is priceless xD
so can you soft lock the game such that you cannot beat it? Like basically could you make the game so it's impossible for you to ever generate any power? If you blow up all the trees and grass and get rid of all the collectibles at all the crash sites... can you ever get to coal power or geothermal?
or can you always get there with coupons, maybe?
So, I think the short answer is "technically no".
And the longer answer is "practically, absolutely not"
so yeah, you can buy biofuel with coupons, so the question is do you need power to unlock / build awesome sink/shop
The technically is that you can always hunt monsters for biomass and thus fuel, and thus reach coal power.
You can technically prevent them from respawning by building, but that's not permanent.
oh you can just turn animal parts into fuel.
And you can reach the point where you unlock that without any power, I am 99% sure.
yeah soft lock means nothing the user can do to progress. so anything you can undo isn't a soft lock - like destroying buildings
One can turn aliens into biomass and aliens respawn, so unless they also cover the whole planet with powered machines and get rid of all remains collected in the process maybe...
But then again: would a grid without power be able to prevent the respawn of enemies (aka: walking biomass)? 
coupons don't solve it because you could lock yourself out from getting there without elevator parts which require power. but you're right the animal parts are likely the fuel supply
The closest thing you can do to actually cause a softlock is to create a situation where you die upon respawning instantly because of ambient radiation.
Oh, the canundrun: need power to eliminate fuel sources!
And I don't know for sure if that even is still possible, there might be some mercy invincibility? Eh.
Nah, that should be doable ^^
No mercy
Do you guys know if the devs are planning to introduce any DLC's to satisfactory?
There are so many wonderful ideas they could add, like the sims amount of DLCs and i'd no shit buy hundrets of dolars worth of this game
I think they mentioned their plans about DLC in a recent video, but can't recall which...
It's definitely something that you would have to be deliberately (josh) trying to (josh) do, not just (josh) something that will happen (josh) on it's own.
It might have "DLC?" in the thumbnail
short answer in that video was "we don't know yet"
Last I heard, the current plans are just to keep doing updates similar to what 1.1 was. But that was a while ago, so I don't know if they said anything about that changing.
They need money tho don't they the game realesed a while ago, i mean idk i just speculate
Is there a way to list and locate machines where there are sloops installed in them?
Not that I know of, but it may help to use dismantle and highlight buildings, since it will show you a sloop if there's any in them.
Thanks, ah yes that's something at least
I guess you can hear them too when relatively nearby
Well 12 nuclear power plants are done, time to get them going and then make plutnoium fuel rod production to make even more power
Bench/test it and find out? xD
My to-do list. Going to try and do 1 task per day. When all complete I will use the matrix to boost my power from 650,000 to 950,000
- Pull the 1000 polymer resin from rocket fuel factory that is currently being sinked, combine it with water to make rubber
- Find a neat way to bring that rubber and the quartz source I've set up both to the AI limiter factory, and turn that into 45 crystal oscillators
- Combine the spare quartz with the coal from north desert to make dark matter crystals
- Pull all the above together and make superposition oscillators
- Somehow get 1800 SAM together in one place to make 75 fluctuators
- Drone in the alclad sheets, combine with all of the above to make alien power matrix
yeah, not slooped, might sloop one of the quantum encoders and that'll give me enough for 4 APA
darn signals... so i have path signals on each ENTRANCE of intersection and block signals on EXITS after those block signals straight and another block but my trains wait at path signals until another train hits the second block signal is that supposed to be? like to prevent trains from stopping at each one?
or like path signal itself do not allow movement if theres not a certain gap between trains when going in straight line?
Possibly - essentially two or more trains have to have non-intersecting paths through that intersection, but I don't specifically know if proximity is a factor or whether it's physical crossing paths
You have a block signal, then a path signal at every entrance to the intersection, then an exit block signal?
(i.e. no other signals within the path block)
I thought you could exceed the limits of the belt elevators if you placed the hole and then ran it up to it. Is that now how you do it?
its the opposite
I think there needs to be a #Train Help channel 😄
can i hire doggo to watch my power graph for any fluctuations?
getting tired of those like 5 min period 1 sec long spikes, they take too long to debug
I have a belt going to where the elevator goes up. I am trying to run it from there to the hole I placed in the correct location way up there and it's only going about half way 😦
Are you trying to trap me there forever?
Helping people is a form of enlightened self interest. It allows me to correct people who are wrong on the internet, but in a way that makes them happy instead of wanting to stab me.
I think you might be misunderstanding what they meant.
It doesn't mean you can have a single lift go longer than it's default by connecting it to a floor hole.
It means that you can use floor holes to continuously connect separate lifts to, to keep them all vertically aligned.
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
The alternative, which we needed to do prior to those floor holes, was to place lifts off of other lifts, which as you might expect, caused them to shift by 4m horizontally because they connected to the other lift horizontally.
Essentially, think of those floor holes as being like conveyor supports over a long horizontal distance.
You still connect individual belt segments between those supports.
Just, in this case, it's vertical.
You can, but don't expect much in the way of... uh, useful results.
Are they spikes in power consumption, or cases of power production going down?
Power consumption spikes are fairly normal, especially when you have high-consumption processes tied to your supply of building materials- you make a bunch of things, and if you don't have those factories set to sink excess and thus run constantly, they'll start up again and thus consume power. Power storages are the best way to mitigate this.
The devs have thought through this thoroughly, if you could softlock then people would have to reset entire saves that usually have hundreds of hours
(Which is also at least in part why the one realistic way to create a softlock scenario is extremely easily fixable with a save editor.)
Only way to softlock really is by radiating the hub... don't do it
Not gonna lie, there was a period of time when I used a save editor for the sole purpose of not having to walk back to my base.
Yeah, that was what I was referring to.
Usually you want the HUB and main nuclear site on two different locations for that reason
Well, even an inefficiently designed nuclear setup doesn't have that much ambient radiation- you'd have to have the hub essentially right next to it. It's the waste storage that you need to be careful of.
Unless you're LetsGameItOut...
Yes, but the only time Josh plays games in ways that are intended by the developers is when he plays Crusader Kings III and underestimates just how ridiculous the middle ages were.
Need like 5 seconds or so of immunity to damage when respawning if that could be a thing just because of Josh
Well, my perspective is that the only starting area that's remotely close to nuclear stuff is the.. well, ok, swap that around- the only uranium close to a starting area is the one node literally at the tallest point on the map.
So you'd be making a pretty conscious decision to irradiate your respawn point.
Getting to the swamp is a pain to get to, closest spawn to it is the desert
Swamp's not so bad, actually.
^Some people also don't play in passive mode so there's that
Some people play in passive mode?
I do, saves the time when i'm not wrestling a spider 5 times my size
i play on "retaliate"
Swamp is actually pretty close to the grass fields if you take the tunnel into consideration- I usually will set up my bauxite in the eastern dune forest that it connects to, and the swamp is just to the east of that.
To be clear, I was being facetious. I do play on standard aggression, but I get why others don't like it.
past a certain point the mobs are just an annoyance
it is probably the roughest place in the game if you aren't prepared for it
I actually find the combat rather fun.
Oh that tunnel, it throws you out on the topside near the Red Forest region
that spot near the turbomotor hard drive is pretty challenging
Mostly because of how good movement can feel if you know the tricks to it.
I can dodge and whatnot, rather not be doing that with spicy deposits nearby though
Oh, sure. I don't usually tackle those til I have my hazmat suit.
Why not both
I do
once you get the hazmat suit, radiation isn't a concern
It is when you have to conserve filters because you're too lazy to automate them!
I eat inhalers pre-hazmat suit and take the items near the radiation
well, can't fix indifference
I sometimes will mine stray uranium deposits pre-hazmat with a lot of paleberries and stubborn determination.
yeah, if you have saved and reloaded after the radiation has been calculated for an area, that is untenable to do
I have honestly never had issues with that.
there's a bit of a bug in that that is still present if i'm not mistaken
At the very least, I have occasionally encountered lingering radiation from the area the node was in that goes away after I save and reload.
(And occasionally it's just a node that is inaccessible because it's in terrain)
yeah, opposite can also occur, but i may be recalling pre-1.0 versions of the game
Not going to lie- you know that tunnel full of uranium on the north side of the swamp?
where the node is, yeah
The one that has a pretty clear natural road through it but has... well, uranium.
No, when I say tunnel, I mean like....
It's more like an overhang.
It's not a cave.
It's in that area to the south of the dune desert with that water resource well and all the "roads"
oh that node
there's 3 caves there, i think, one leads through to the canyon, one is a confusing maze of deadends and the other is the one behind the waterfall with the uranium node
They split that node in the swamp to balance the nodes a bit
Pretty sure the spare was sent into the desert a little
the one that leads through isn't a very good road - a fair bit of climbing is needed
I posted a screenshot of what I meant.
Yeah, the canyons aren't fun
ahh, i gotcha, that's more of a passthrough 🙂
BASICALLY though: I found that some of the uranium deposits there were under the terrain.
RNG being buggy?
yeah, you have to play some tricks to get under the terrain to remove them all
Nah, just... the way the map design had been done.
Yeah, I drove a train through the cliff to get them.
Shrug. If it works, it works.
i did so with a hypertube
I find hypertubes to be a bit harder to get into place.
since you can place bp's through the terrain, it often is an easy way
Actually, one thing I want to try...
I kinda want to make an artificial train tunnel.
Have a track go into a cliffside, with some blank matte billboards to serve as "tunnel entrances", then build under the map. But make it look like a tunnel.
Seen a few people use the underground sections and just network through that, rather just do what was intended though and go on the terrain
The main issue is that I would need to be very precise with where I chose to do it, because I wouldn't want to clip into caves, and i'd want an entrance and exit that were vertically aligned.
But to be clear, I was thinking more in the sense of an actual stylistically "underground base".
Not so much to avoid needing to deal with the terrain but for the sake of itself.
Only caves I can think where you could do that is near grassfields or somewhere else
It would have to be a somewhat smaller base though
I was thinking maybe a north/south tunnel that goes under the red biomes and crater lakes from the grass fieds, up to the northern forest.
Oh yeah that pure quartz cave right under the Red Forest
No, no- I would... let me make an image to show what I mean
i keep hearing on videos that i can use arrow keys to move stuff
but i cant seem to do it xd
It's the nudge feature, should show up on your HUD
Gotta lock the hologram though
Yeah you gotta have it at that rotation
Some mods have adjusters, most people stick to QOL mods
normal nudge is 1m, if you hold CTRL you can nudge by 0.5m
Some of us stubbornly refuse to use mods despite loving modding everything else.
ehhehhh is me
I don't for the sole reason that base game has gotten better
we have infinite nudge now, and vertical nudge, and auto connect. game is literally 10x better
Though, in my defense, the one time I tried to use a mod, it caused a crash upon doing something I considered to be a basic essential feature that would be used by people who'd use the kind of mod it was. So I figured maybe i'd wait for the full release and see how the modding scene ended up.
Hmm. Does autoconnect work with rails?
yes
My previous rail blueprint method involved two blueprints, one of which had a rail, the other was identical but lacked it. I would then go and place the missing rails manually.
It... actually wasn't even that much extra work.
But the thing that was painful was the power lines, because they were very easy to miss places I forgot them.
i recently built an entire network perfectly on the world grid, consisting of 2 posts, one straight and one ramp
wait that's in patch notes somewhere?
1.1 patch notes, yes
I missed that then I guess, been playing other games as of lately
it was a month ago, very recent
And before anyone asks, the reason for the power lines was partially to power the railway lights, and partially to zipline along.
i just plop down a train and turn on auto driving
There's some crazy people out there that somehow run on 10,000 MW on a playthrough
Rails are sort of awkward for me because they are one of the few things that I would actually want to blueprint with consistency, but they tend to just require too much space for even the largest blueprint designer.
10,000 is chump change when you get to late game
I meant crazy as in they don't build too much power
I am always super power-efficient even when I don't have any reason to be
why make 12 machines when you can have 36 do the same work
did they remove the infinitely long conveyor lift feature?
And then when I attempt to use my excessive amounts of power and power shards, I somehow still end up consuming so little power?
That's such a low amount of power. Maybe enough for phase 3 at a push. Must be doing stuff very slowly or manually to finish phase 5 with only 10000
it still works last i tried it, you have to start from the bottom
Yo, finally got use for the blueprint u made, thanks for it again
Woop! Glad it's useful
I expanded my nuclear power so now i really need it
It's less this and more just that whenever i'm rounding a number of machines to a multiple of 2 and 3, I usually will round up rather than down.
The new buildings on late game make power ratings go up the farther you are
IE, I need 1333.333% clockspeed of machines or something, i'd rather go for 16 than 12.
so do i, i usually prefer underclocking to overclocking
oh you have to go up a bit to get in range ofc, tyty
i have been trying to get diluted fuel for 3 days now i got 20 harddrives in the library and still dont have it is there like any requirments for it?
Not sure I understand this comment
yes, the select tool still works at only 100m 😉
But it also depends on the space i'm working in, and sometimes I target specific numbers for aesthetic reasosn
Do you have the blender?
thats what i meant by having 36 do the work of 12
yes
#screenshots message Peak
i did something like that to have 2 equal size sides make different products with the same amount of machines
Most of the end game buildings consume a ton of power, generally that means the power grid has to be at LEAST 200-300 thousand MW to even run a decent setup without tripping a fuse.
The Blender seems like the ultimate machine - it can mix fluids and also manufacture physical items
this is why im building 1TW
75 000 MW
I will admit i've done things like this in the past, making WAY more constructors than I needed, just because I wanted to make a bunch of constructors.
to save on buildings 🤣
Probably used 2k while building all of that
Pain... I will forever cringe at that number
It's easily my favorite building. But for a lot of reasons.
For starters, it lines up with stuff super well.
i actually like having tons of machines, actually having buildings be absolutely massive is a huge part of the appeal for the game for me
Yes I knew that, I think 200-300k is more than necessary. I completed phase 5 with about 60k power
Yea it's a good one
Just didn't get that meaning from your previous message
I completed the game without building coal, fuel, or nuclear power...
I'm halfway completeing phase 5 and i have max cons 90k and produce 145k, i will produce more cuz i will turn nuclear waste into plutnoium
I ran nearly 200k but we were also overclocking literally everything and had to make more powershards
Rocket fuel is your friend
I am never in my life doing rocket fuel
Why
Yeah, that's what I did after I completed the game and proved I could do it without the aformentioned power sources.
There's no more boring thing to do than rocket fuel
Eh, really?
250 thousand fuel gens ✌️
whats 1000 gens for 300k megawatts, ehhh
This is why overclocking is a thing
Hah, yeah, see my screenshots I posted earlier today
Even with overclocking you still need loads
Okay 125k fuel gens
But I find the actual rocket fuel production process to be one of the more interesting production lines, given the compacted coal byproduct.
Like i'm sorry but i'm not doing ts
Yeah I liked building that
Excuse me? 125,000?
That's why people generally jump to Nuclear after a decent Fuel setup since the power goes up higher but it's at a high prep cost
Or do you mean 125,000MW of them?
I think he's exaggerating a bit, but it's still loads
Well i said 250k fuel gens guy said overclocking so i said 125k
Okay. But still hyperbole.
Yeah
I think I have approx 600 fuel gens running at 250%
I find just endless towers of fuel gens kinda boring
lol what do you think a 1TW nuclear plant looks like?
Don't build endless rows of them then. Use the opportunity to make some interesting building designs
Like 1 million MW
is there a hotkey on switching conveyer belt level?
well, big, lots of machines, i imagine
It looks better, more processing steps but tons of generators either way
I love my nuclear power plants, they're not so complex and don't require brainfuck with liquid
Press e
ty
I don't usually go for towers, but for horizontal arrays, but I like to detail my everything, and fuel generators are in that weird niche of being a bit too big to detail in a way that works well in a tileable fashion, but also not big enough to make "setpieces" like you can with nuclear plants.
There aren't many liquids involved in rocket fuel, it's not that complex, and no backfeeding byproducts
Well i enjoy nuclear power you enjoy ocket fuel
Isn't rocket fuel a liquid
Actually, I enjoy both.
what is next after coal?
So it's a gas
It's a gas.
That's just great
Fuel
Nice
do i have to collec trees again
Nuclear power can be real brainfuck if youy'r enot using alts on encased cells
Rocket Fuel and Ionized Fuel are gasses, so no headlift issues, no pumps etc
My rocket fuel setup, I actually designed it with the intent of having it's compacted coal byproduct supply the production of ionized fuel for packaging.
they should add a robot that destroy trees
Like a roomba
Genuiney see no originality in 2 million fuel gens
I had to do some maths to see exactly how to fine tune the ionized fuel's own byproduct (much easier now with priority mergers), and it actually worked like a charm.
Though I did have to make like five extra fuel generators to deal with a tiny bit of excess ionized fuel that I didn't have spare aluminum to package, hahah.
Better than over 1k generators
What
almost 2500 machines
Wait. Aren't fuel generators 750MW?
625
its actually just a measly 750GW
Let me just look up the number. I'm forgetting something, but not sure what.
It's 625 trust me bro
basic one is 250 mw now multiply by 2.5
Ah, no, it's 250MW.
I was talking bout fully overclocked
I don't remember why I thought it was 750MW as it's base.
Lmao
Just reached the point of doing Computers, and looking at what it's going to take, and it's just like "Y'know what, I think I'll take a small break tonight"
Computers are not actually all that bad.
I trihnk my 75 GW nuclear power production isn't even using 231 machine
While rocket fuel just uses 231 gens
...says the guy who never actually bothered to automate them at all in his 1.0 save.
Computers are pretty easy
I have a board of Uranium production, gotta find the screenshots though
Just wait until you get to turbo motors
XD perhaps. Still further through this save than I've gotten before, and my brain is already a bit done in
So I think the trick to fuel generators is not to fall into the trap of overproducing.
It's very very easy to turn a small amount of oil and stuff into a TON of power.
Well nuclear power plants don't even need that much uranium
You need very little amount of uranium
Nope. But they have the same issue.
What
Where you see just how much you can get from even a single uranium node, and since you have mk3 miners at that point, you are tempted to just... completely use it?
Full alternates, etc.
And that sort of spirals out of control if you let it.
618,750 MW purely just for giggles at that point from Uranium
Do not do plutonium unless you want to do the third processing cycle
Eh? You want to at least sink the rods.
Place down like a thousand containers and you don't have to worry about ANY of the waste for like whole playthrought
Idc, storage isn't the issue. It's processing it back into a usable form that has to be burned to get rid of it. There's not enough SAM to process more than half the plutonium waste if you make everything from uranium into plutonium.
I basically always sink my rods purely because the uranium-burning generators are so much more power than I possibly need.
You dno't even need sam
Bro just keep the plutonium wate
Yeah, but that's my whole point- don't do this
You can calculate how much ficsonium you are OK with making, then burn a quantity of plutonium rods based on that.
is it worth it to automate smokeless powder?
Yes.
Even if you aren't playing with hostile enemies, explosives are very useful for clearing land.
whats a good amount to have automated?
People beg to differ on the subject, irradiate a storage facility as you please. Radioactive power solutions usually should back scale the farther you are into the steps of recycling though
You probably don't need much. I'd just find something that has a bit of excess heavy oil residue, and use that.
Not much, make sure you got atleast 20 cluster nobelisks/m
Er.
While I am certainly a fan of cluster nobelisks, I do not think it's even possible to use them that quickly.
Okay how would i even use 20 per min
I don't really know if how much is 20/m really is
lol, like 5 per min maybe?
That will be enough
It means you'd be gaining one every three seconds.
I.. think.
No, yes, my math checks out. I had mathdoubt.
That's a lot
But realistically, you are going to produce a stockpile of them that you will then grab a bunch of periodically, and then it will resupply over time.
Or just dimensional depot them and pick up when needed
On everything i love if that motherfucker who thinks dd is soft creative mode spawns in i'm loosing it
I don't like depoting ammo, cause it won't autosupply and I have to go pull it out manually.
...dd?
Oh, dimensional depot.
I'm still not entirely sure I understand what you meant, though.
Feels like creative mode sometimes, it isn't though and it reminds me that it can smite me
You got it
Not like you get infinite storage, you're not getting any of that for free tho
I meant about.. creative mode? That sentence.
Theres a dude who thinks sloops and dd's are soft creative mode
Talking about the limitations it has, can't make massive battery blueprints unless you have the materials on hand and then from depot
I can sort of understand the logic with the depot, but... sloops?
Yeah bro
YES, THROW THEM IN
End game they actually use more power
Shards are soft creative just use more machines bruh
You've kind of lost me.
What
My point is that sloops are a gameplay consideration that needs to be accounted for in the same way as overclocking
I'm checking under the sofa. Still can't find you
So I can't possibly see how someone could equate that to any sort of creative mode.
Anyways, don't do full Crazy Uranium setup for 1TW or you will literally scream because of the nuclear waste buildup 😄
I agree that they're not even near creative
Or, to put it another way, this person you mentioned sounds completely ridiculous.
Yes
The only thing about the depot I don't like in that regard is that it kinda makes central malls redundant, which makes me a bit sad.
The other thing I don't like is that I inevitably collect more mercer spheres than I can actually make use of and that bothers me.
Hi I'm considering buying this
They're still useful, just less of a hassle
Watch ImKibitz... 
Well, I suspect most people here are going to support that choice.
Nooooo.
Bitz might be friendlier
Nooooooooooo.
Sureeee? I was thrown in the deep end and figured it out
True I just can't decide it's 27€ for a key that can't be refunded or 39€ for game that can be refunded
And both of those a lot
Yeah, but that's... what I mean?
Figuring it out on your own is more fun. You find your own solutions.
Just watch gameplay before you do so, it's gotten better as time has progressed with QOL features
Honestly... Maybe watch LetsGameItOut.
UH NO
That will give you an idea of the general gist of the game while also NOT showing you any ways to actually play it that will help you.
He explains in potato how to make Uranium setups in a frame change
Honestly that's the way I first heard of this game
I am apparently in the minority in that I learned of LetsGameItOut through this game.
I only know of this game because of crazy building man known as ImKibitz
But anyways. You're talking about money things, and that is honestly not my area of expertise, so I am going to avoid trying to guess at advice there.
But either way: there's no wrong way to play the game, except for whatever Josh is doing.
I have the money it's not going anywhere else either
Just spending feels slightly wrong..
No matter what on
Clothes food games anything feels eh
i was hesitant to buy because of the price, but now i think its some of the best money i have spent
My own perspective is that I am a grumpy old man who yells at clouds who wants people to try new methods of doing things and innovate instead of doing the same thing as everyone else, cause that's how I approach games, and it has led me to a wonderful existence of doing things weirdly and being confused at why other things are common practice.
Donate to clash royale
It will not feel eh
I'd say there is no right or wrong in a game like this - that's one of the great things. It's just about how you want to play it
Yeah. The reason I encourage people to at least start trying to figure things out on their own, is because I feel like you only get that chance once.
You can always go look up a tutorial if you're really struggling.
True, that's definitely part of many games, the first experience can be the most exciting, and/or confusing sometimes 😉
I'm rather fond of Oxygen Not Included, and I take a certain amount of pride in that I somehow managed to get over the learning cliff on my own.
ONI is a steep learning curve yea xD
honestly, watch bits and pieces of someone's "lets play"
It's a lot like playing with LEGO, in that a lot of the fun is about the sort of things you can create, but fundamentally, you are extracting resources from fixed and infinite deposits around a map, and using logistics and processing to transport them, turn them into more complex parts, and so forth.
Why the hell are my smart splitters not working 😦
In what way are they not working?
The stuff is going through, they arent going out the outputs like they should
To this day, I get salty when people refer to SPOMs because I have always set mine up with a connection to the main power grid so I can prioritize it and use the excess hydrogen to support the rest of the grid.
Can you be more specific? What are the settings on the ports, what's going in, etc?
I have black powder set for right output and middle output set to overflow. The next one had coal on the right and overflow in the middle, and both the coal and black powder just pass right through them
The thing is if I buy a key I can't refund
Okay, I see the issue.
This is essentially due to how overflow works.
Seems sensible way to go about it yea. I don't think I've ever set up a SPOM to be honest
Been a while since I played ONI but I did eventually get a stable self-sustaining colony
Overflow will let things through when they are more than the internal buffer of the splitter.
But basically, what you want to do, is set your middle output to coal, and set the third output to overflow, then merge that belt with the second splitter's overflow.
make sure you are actually interested before buying then?
How do I do that
That way, you won't have the situation you currently have, which is that the splitter is permanently clogged due to the coal, so any black powder that enters is going through overflow.
Programmable splitters would also let you do what you want without the extra belt and merger, by setting the middle output to coal AND overflow.
watch someone play it and see if the moment-to-moment gameplay appeals to you, i suggest taking someone's "lets play" series, at different points in time, the game starts out kind of slow with some manual labor and picks up steam as you go, different times in the series will help give you an overview of the progress that happens - no need to watch tons, just enough to see moment-to-moment gameplay and some of the progress
I don't want to watch a whole let's play tho
@lavish burrow Thanks!
bro i literally said just watch parts of it to get an idea
Did it work?
How much do you like math?
Yes
Alright, good. I wasn't 100% sure if I was remembering correctly, so I wanted to make sure before I headed out to do something else.
Not really
then i suggest you stay away, there is a fair bit of algebra involved
..Hmm. Maybe this wasn't the best question to ask, given that I used to think I hated math until I played this game (as well as ONI)
What is that
Math with letters.
balancing equations
Oh I hate that
#screenshots Any creative ideas on how to hide or decorate these stacks?
What I said was an oversimplification. The form it would be done in game is cases where variables are already known, so you won't have them represented as (a,b,c), etc.
Well, do you intend to use the floor they're clipping through?
Hm so how does it actually work
Yeah I'd like to
there are tools to help you plan production lines and help with the math, but you still need to navigate the math
I like to actually clip my refinery chimneys through roofs.
But if I manage to decorate them then ig I can do that too
I might be able to find a screenshot of mine that gives an example of one way i've done this.
But was thinking of building a train station and some small factories on top
ty
Ah like making production lines that's not bad
Is there a uhh what was it called on this game
No proper before you buy
demo? there isnt
No demo and no proper before you buy video
there are many "before you buy" videos
Oh are any of them good tho
i would syggest Nyxson's video on youtube´, for example
watch them and make up your own mind
so this is an example of a simple production line, as the game goes on it gets more involved. you get more complicated diagrams and you manage infrastructure to connect your different production lines
and right below that, a more crazy diagram, thank you
The one below it looks UHHH
Yeah, if you aren't sure if you will actually like the game, what I said earlier about trying it for yourself before looking at videos- you should know how the gameplay generally goes, so i'd recommend looking at what others recommend.
what i do is i split them up into sub-lines
each smaller piece is much more manageable
in the end i connect them
It's an example I had open that I was using as an example of what not to do, for the record. Just unrelated to this topic.
Ah
A lot of the biggest production lines also are being done by people like me who are silly and make unnecessarily huge factories because we enjoy it. So they're overwhelming because we're weird and make overwhelming things, but they don't reflect standard gameplay.
yeah, if you want to keep it manageable, try to make more than you need, but not by a factor of 10 xD
i say that and make 18 HMF/min
but that is baby numbers for some people here, i know
only 18/m- oh you beat me to it
it took me 3 full days to set that up uhhhhhh
I put in a screenshot of an example of a subsection of a factory that I used myself in one of my builds.
Yeaaaah, mine usually are closer to a week, lol.
It has multiplayer???
Yes, though i've barely done multiplayer because I am obsessive compulsive and don't play well with others.
Multiplayer sounds interesting I want to try that if I get this
it looks similar to my high speed connector factory that is going to make 120/min
right?? things need to be built MY WAY
That's a very interesting view
It can sometimes work when everyone's cool with me handling all the aesthetic things
Oh there's no way I could play multiplayer at a game like this, I'd just turn into a project micromanager and make everyone do everything exactly how I want it until they quit
just build separate projects
except then I log in and there's just. machines on the ground. belts clipping through everything. things painted bright red that aren't even making anything red
ya there are ways to tackle my problem 😄
Yep. And thus we choose isolation. For the sake of everyone else.
and never look at what the other person built
If I played multiplayer I would probably just end up making them do everything
Always happens when I play multiplayer
everything must be perfectly organized
#screenshots message
Time to appaerciate how power hungry copper production is 😄
perfect
Depends on how you approach it!
🍝
Pure and Pure copper!
thats nightmare fuel for me, good job
do i need blueprint mk2 so i can download it from browser?
its just the start hehe
Yep, those are good for getting a lot out of your ore without much extra resource cost, but they take up a lot of space and power!
@lavish burrow its very nice, much more lively than anything i have built
i like belts as much as the next guy, but they have to be straight
#screenshots message
ah, yes, that is also valid
Other options are copper alloy, which is great in terms of building footprint size, and uses only some iron, and a few others that I also find to have some interesting niches.
I bought it I can always refund under 2h
You should be able to get a feel for how it plays during the ingame tutorial. Make sure you don't skip onboarding.
personally i dont think much happens in the first couple of hours, the game really picks up once you unlock automated power
lol good luck building 2 miners and 2 constructors and realizing its been 3h
Honestly, with copper and iron, even the default smelter recipes are worth using sometimes.
Usually by that point you know you're hooked or not.
default iron all the way
you cant play this game for 2 hours, thats not how time works when you start this game. you immediately quantum tunnel to 10 hours later
I see
i dont think ive ever used any iron alt recipe
I'm actually a fan of leached iron, myself.
You guys use alt recipes?
ingots? pure is a classic, i also like alloy
alt recipes are absolute fire
oh that does sound kinda nice
When I spend as much time as I do marauding around the countryside harassing the local wildlife, harddrives are a plentiful resource to use as I see fit.
They're only a big part of satisfactory, after all
Does anyone know why holding CTRL, sometimes the splitter/merger will snap inline with the input/output and sometimes it won't? (doesn't seem related to where the joins are in the belts)
bro
I think it has to do with the distance from what it snaps to?
pure is a hassle with water, and i need copper for copper powder
Thank god I have >500GW of power to play with lol
They are all in a perfect line, 4 assemblers, 2 snapped, 2 wouldn't
I'm a big fan of iron alloy
Or sometimes, it's because multiple things are valid snap points along different axises?
whats the hassle, there is no hassle as long you keep your pipelines simple
Just a bit of copper and you get a lot of extra iron
yeah pure copper is fine
Iron alloy's much better since 1.0
Snap building has a different grid than foundations
Not a fan of refineries, so I don't like pure ingot recipes
and water management isn't as painful as it is
yeah but regular iron you just plop down a couple blueprints and some belts
no pipes at all
Ah okay, that might explain it
But honestly, all those alternates? The golden rule is always "use what you have"
Snap one building you snap all buildings
also no extractors which is the much more annoying part of water
There are some areas that just plain don't have water.
Unfortunately
i find pipe auto connect to be a bit finicky with refineries but its very quick to run over and connect manually, aside from that, i dont see how there is any difference in terms of building the systems?
I snap the buildings together on foundations yea
This is all about "do you want to do pipework with more iron income" or "do you want less iron income with no pipework" kinda deal.
If one wants to maximize, pure iron is the choice. OTher than that, yolo
okay but
basic iron is pretty decent
water to pure ingot refineries is like. one of the few cases where pipes aren't a pain in the ass
playstyle differences, some people want to use all uranium despite not needing at all etc.
i use pure copper and cat
It's decent early on but limestone can be surprisingly important for certain later alts, especially ones for steel parts
I still think "pure ingot" refineries are the easiest, just don't use mk2 pipes to full potential (skip one refinery) and yo uare golden
me lol
The whole point of the game is to explore and exploit
well, for me i wanted to make 18 HMF at dangle spires, the only way i could make my iron budget work was to use pure ingot recipe, there are 3 pure nodes nearby
then the question you asked is silly and deserves a bonk 
pure iron is handy when you are working with geographical constraints
theres just infinite iron on the map
okay but there isn't
i'm just stating that, it is factually inaccurate to say that it is infinite
idk i find it easier to plop down refineries instead of building infra to transport iron across the map?
there is a maximum of 92100 iron ore/m, not including conversion. but not infinite.
yes obviously
no not obviously. i will assume that you are being serious and do not understand basic concepts until proven otheriwse
people have given me very little confidence in people.
sorry that was ruder than I intended it to be
yes but actually no, due to miner speed, it is technically not infinite performance, just infinite amount.
what you could say is "there is so much iron that you dont need pure iron"
how much fuel does the Fuel power generator use?
water is free, and its local, why wouldnt i dilute my iron
The actual question is really just "which is more effort, using any given recipe to refine iron you have onsite, or building the infrastructure to bring it in from elsewhere?"
yes that is what i figuratively said
hey, thats what i said
- some people dont like pipe stuff
- there is too much iron already
- it do be like that sometimes
- hi, how are you
- etc etc
I also dont like how CHUNGUS refineries are. Maybe its a phobia I got from coal generators kek
pipes are only complicated if you make them complicated
i like trains
choo choo
iron is also sort of notable for being a resource that, while present just about everywhere, is also consumed in very large quantities for many production lines
i just really dislike fitting water extractors
the only way i would have been able to justify using trains to bring in iron was if i was making double the HMF i am making
here is a funny hot take pipe stuff: I used valves and buffer storages together and I got literally zero sloshing in dangerous zones.
I dont know why people are so afraid of valves.
how many of my tips would you like for water extractors
plop down a junction, align extractor to junction. step 2, align all new extractors to first one
they're not as directly harmful as people seem to think they are. but they also don't actually solve the problems that people would expect them to.
problem solved
first one: what insane just said.
but keep in mind that water extractors have a collision box of uhh
also i havent played since early access what is this auto connect you were talking about?
approximately 20mx20m
exactly, very annoying
so two water extractors side by side are the length of 5 foundations
im aware you can put foundations below the surface and line them up like that
I agree. However I used them where I needed them:
Here is an example, I used valves to direct 20/m stuff to somewhere and send 180/m somewhere else. I used two valves and it worked flawlessly.
I also used valves in and out of fluid storages which prevented sloshing.
Could I do a better setup to stop using valves and storages? Definitely. But I surely did not get harmed for using them.
ergo, you can plan out the space they'll take up ahead of time.
which i find easier
i like refinery, my and my funny 400 refineries of pure copper for 12.5/min pasta
Mods. This is the madman. Yes. Here.
❤️
not as chungus as particle accelerator
it's really a case by case basis. i've had a lot of similar cases where valves just... sort of didn't solve anything. i've found that valves with limits set tend to have issues when I try to ensure that my production lines are always flowing
since there are cases when gameplay lag or other factors can cause the flow rate to drop, but it then can't compensate for that drop because of the limit, if that makes sense
but what I mean is that some people say "never ever use valves" and I find they work perfectly well simply for directionality. or.
yeah I think the Valves are not solving the issue literally, like when I wanted to send 20/m fuel somewhere else, it showed 20.3/min, which is meh.
So I truly dont think valves are worth the hassle but for preventing sloshing, they are amazing imho
honestly I also just use them because they look neat.
if you have a blueprint, and it has belt stubs sticking out, those belt stubs will auto-connect to ports that line up, using auto-connect build modes
i never use valves, nor buffer for my fluid system, dont think i ever need them in any scenario aside from liquid buffer for trains
that 20.3/m thing is actually just a display bug.
oh is it? Thank you for lettimg me know, I actually want to give it a try now
though it usually shows a value under the limit I set
ah thats pretty cool, does it make it into a single belt?
definitely not for me, I was afraid that I had to set it to 19.0m because I am sure it showed 20.3
I might refund this tbh..
basically, after many years of attempting to get pipes to work the way I want them to
It's a bit overwhelming
its ok, refund it and come back when you feel like more prepared. Not all factory games are for everyone and its ok.
what I learned was to just stop trying to fully overclock pure oil nodes
the new belt you connect gets extended a bit, if needed, and connects to the port at the other end, they dont get combined into a single belt. it works the way connecting 2 belts normally would
oh i see
I figured out that oil refining works great with a lot of round numbers if you use 270/m as a baseline instead
There's so much stuff like huh
wym
the world is your oyster
and i've tried maaaany different things over time. and then usually when I run into problems I mention them and people accuse me of lying about them because they can do what i'm trying to do with no issues
i strongly suspect that some of it has to do with complex saves introducing a bit of lag to gameplay calculations
is Nitro Rocket Fuel good for alternative
let me look that one up
I don't rly like that tbh I'm not that creative
its very good, very simple to set up
oh, yes- that one is excellent.
well, dont worry about it, you can be as creative as you want, or not creative if you dont want, what i mean is, tasks have no time pressure, you can do what you want in the order you want
The only downside is that it doesn't let you make acid
But the biggest advantage it has is that it perfectly matches the fuel output of diluted fuel, with the other inputs being raw resources
The one main downside is that it can't use it's byproduct compacted coal as an ingredient for itself, but there's many creative ways to handle that stuff past just sinking or burning it.
I expected to enjoy this from the start
the start is kinda different
it's not really an instant gratification kind of game. it's more about the feeling of a job well done once you accomplish something.
don't feel bad about it. it's perfectly normal to not have it be your cup of tea
the game is extremely slow, it starts to hit when you get coal but thats like at least 5 hours in if youre new, just wait till its on sale if youre not sure
man I still do not understand why they nerfed compacted steel ingot to such a ridiculous degree
sprout you got any more water extractor tips?
this is more aesthetic, but I like putting concrete foundation half pipes in the water to surround them
i got 1k hours in early access before i ran out of ram btw, just to give you an idea of my experience
wait I think I even have a screenshot of this
Just crafted 250 portable miners for no real reason other than to ensure all of the purple bars in the dimensional depot are in line with eachother #ocd xD
Well bye
oh that is nice
i thought it was buffed?
CC cost reduced
it produces 10 ingots per minute now
@undone kestrel bruh! my trains running....after i flipped the station i had an unnoticed error from the very beginning of constructing that junction.. which is that i put a signal in front of my unlooped push pull station... making it impossible either to enter or to exit it (as per signals).. i think it is the root error that made me rebuild the thing introducing more errors and confusion 😂 ... i think in the games i played so far signals only define a direction in combination with other signals, hence putting one signal on a one way back and forth track never hurts there (if you dont wrongly put the counter signal for the direction)
it was VERY SLIGHTLY buffed in terms of resource consumption
but as in,
iron ore: 6 -> 2
compacted coal: 3 -> 1
steel ingot: 10 -> 4
is compacted coal worth it generally?
like as fuel not necessarily as crafting material
that's hard to say, because it's sort of used in so many different ways
ye, limiting to fuel
Hmm. I would say it's usually not worth it, if only because coal and sulfur in proximity is not that common.
Strictly speaking, sulfur is a limiting factor for almost all types of power generation.
i plan to use my leftover compacted coal at my crater power plant to make steel
As well as now being very useful in a number of refining processes.
theres a canyon with a pure coal node at the end .. i think it has a sulfur node relatively close by
its like close to n00b starter point
Does it have water nearby, though?
ye.. plenty
blue crater?
a pure extraction node like 2300 m3 and right next to that is a cave lake
ah wait... you have seen that canyon in videos.. but at the other ened
Blue crater is a good example of where it just so happens to have all of the right materials to make other things that using it for compacted coal power is sort of wasted potential
where theres a huge lake (not a cave lake though thats a different one)
like, blue crater is essentially perfect for ionized fuel
many youatuber suggest to build the first coal generators there
i build directly at the coal node. the pure one
you mean the one on top of that mountain?
The western dune forest lake, I assume.
No. The blue crater is in the southeast of the map. And is blue.
wait.. lemme pull the map
Not the dune desert. Dune forest.
It's pretty much the iconic coal power spot.
And I think I know exactly what sulfur node you're referring to, since it was moved there from a nearby spot.
check #screenshots @lavish burrow im at the coal node where the tooltips at.. the lake is south east of it
Yep. That's what I was thinking of.
and my water resource is in the middle
theres a cave lake with plenty of space for water extractors
You probably don't even need the cave lake.
i rather build the genreators there if it must be directly at the lake
i mean it makes sense for sure. .i have to pump my water
planned on moving it.. but have other things to do.. 😂
The main thing to take into consideration is that compacted coal does use a lot of assemblers.
It's something like two assemblers per seven coal generators, I think?
i have no clue i so far figured it makes sense to invest time into oil based fuel
That's not a lot 😄
But anyways, I was actually going to suggest something else.
Compacted coal is worth considering as an early vehicle fuel.
yea 😂 im currently using the pressure extractort node because i didnt even saw the cave lake at first 😂 and that takes a lot more space 😂
Wait, you have resource wells?
yea its right at the lake. i didnt saw that lake 😂
Aren't you long past coal power, then?
I mean, if you WANT to build it, more power to you.
of course but my 16 coal generators are still running
like i said.. i planned on moving
In that case, I would... recommend against it, but for different reasons.
but i dont care.. theyre net positive, so they dont bother
Where is that node on the map ?
Which is simply that compacted coal uses completely different ratios. It's awkward to retrofit regular coal generators to compacted coal.
iwas literally asking for the coal thing to find a reason to care about that generator again.. but if compacted coal isnt the shit either, im focussing on my oil plant (or nukular in the future)
Unless you happen to be running 42 generators.
in the hscreenshot? check the toolltip. the node is directly left center of it
Is there a way to have a lift with two stops? like right above eachother?
IMO, i'd just leave it.
Nukular can be a very fun production chain 
You can place stops on a personelevator, yeah.
No a item lift
Like... with a split?
Convereyr lift
Since the water needs are the same, you can manifold the coal or compacted coal input and it will fuel as many gens as it can. To avoid stuttering entirely, you can cut off the coal belt after X number of generators.
ye... and as far as youtube tell syou get like 100k mW from one oil node?
Yes 🙂
i think i added 10k from one pure node.. regular fuel though
You can even mix the Compacted Coal with any leftover Coal (or the other way around) since the Generators eat it all the same 
I honestly don't know. I haven't really done much with lift-attached splitters.
100k Milliwatts will come up to be around.... 100 Watts 
thats gramm bro
im jokin
im not
I want to send things with a smart splitter to a sink and a depot from a undistial storage
👹
A bunch of them
Mmm, i'll chalk it up to a difference in playstyle, then. But I see it as a lot of extra math to essentially... use less coal, I guess?
You can attach splitters to existing lifts, if that's what you're asking for
But having issues getting it all need
basically convert 1 sulfur into 1.1 coal, yeah
No, its the high difference I am struggeling with
So really, the question is, do you actually have something to use the coal you save on?
Perhaps I should just approach this from a different side...