#satisfactory

1 messages · Page 141 of 1

lavish burrow
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Okay, but let me make one counterpoint: how would they know unless they try it?

wicked nacelle
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You said "I'm going to vouch for the validity of trucks as a transport method." not "I like trucks". That's why I responded as such.

lavish burrow
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That's really all i'm saying.

wicked nacelle
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because people come here for recommendations and I try to steer them away from silly things. I also say "don't make a mall" and "don't make a megafactory" and "don't make trucks"

lavish burrow
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...I'm assuming you mean "don't make a megafactory at the start of the game when you're still learning".

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Well, in any case... I find that some things are more subjective than that.

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But that's why I don't tell people to "don't make manifolds".

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Silly as they may be, many people disagree.

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On a slightly different note, there's a special place in my heart for using vehicles to retrieve miner output from the caves that happen to have nodes in them.

wicked nacelle
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maybe I can drone them in some fuel 🙂

lavish burrow
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The fuel issue is the biggest thing holding them back, but drones can support transport hubs and more or less solve that issue.

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The quartz nodes in the rocky desert cave also have coal on either of the two vehicle-accessible entrances, which can work.

wicked nacelle
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the one with the sam?

lavish burrow
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Yeah, that too. I forgot there was some in there.

wicked nacelle
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yeah I have tacky belts pulling all that out for processing. but that coal is all being turned into pink diamonds for sure.

lavish burrow
wicked nacelle
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curved is nice. only just realized that it matters which way you pull them as to how they curve. was going left to right then right to left then left to right then right to left and came back and was very confused why my belts were drunk

lavish burrow
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The different modes also slightly affect how an inclined belt will curve, interestingly.

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Oh, but while it's on my mind... The thing that bugs me. It's on the west exit/entrance of that aformentioned cave.

wicked nacelle
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ok

lavish burrow
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There's the little beach with the added in 1.0 coal nodes. There is a long, steep slope to the south.

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Belting things up slopes that are too long for a single belt.

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Because unlike rails, belt connections are always level.

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So you end up not being able to have a continuous incline. Bugs me so much.

wicked nacelle
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I've got rail there because of the nitrogen that's just north of it

lavish burrow
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I'm not super fond of building belts or rails on natural terrain.

wicked nacelle
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ahh, I like my rail to follow the ground, in general. And then I have huge unsupported helixes for climbing cliffs 🙂

lavish burrow
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I have... hmm. Let me get a screenshot.

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Essentially, I want rails that are close enough to the ground that they can "follow" it, but not being at the mercy of the terrain's roughness.

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But also can be high enough when needed to do interchanges and such.

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I'm basically just super-undiagnosed-OCD with my rails, heh. Well, okay, my everything.

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Of course, with that said, it also does make sense that trucks would be less appealing with grounded rails, given that... well, there aren't railroad crossing signals.

wicked nacelle
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I have my second thermal rocket factory up there making 15/m (turns into 30 warp drives slooped) and then shipping them for warp driving conversion back at my starter factory

lavish burrow
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The save I was playing recently (not SUPER recently, i'm intending to get back to it soonish) is earlier on. It's sort of... at that point where it has aluminum and is now getting nitrogen to do the stuff with that.

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I actually like trucks in part because i'm so picky about my rails.

wicked nacelle
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this is my first "whole map" save. Not using all of everything but using all of some things

lavish burrow
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They let me fill transport niches that I can't use a railway for in a way that I like the asethetic of.

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I tend to start fresh when i've been away from the game a long time, so i've built many large railway networks.

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And lest I come across as a chronic restarter, to clarify, I tend to start fresh because I am actually in that 0.001% of players who actually has to manually raise the uobject limit.

grizzled lotus
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In the few times I've played I haven't reached further than phase 3 or 4, but I've noticed that the end-stage of phase 2 is really difficult without utilizing the awesome shop.

It feels like the materials required require significantly more work than before, and a lot of things that make things easier are locked behind phase 3.

wicked nacelle
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I don't use the shop but I do let the game run overnight - or I did before I knew how to to speed up time. now I just set it to 20x speed

lavish burrow
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I recall having an issue with doing so at first (it had to do with the experimental versus main branch using different folders for that setting), and just about everyone who tried to help was just trying to explain to me that I "didn't need to worry about it" and didn't seem to get that I had already reached the limit and was crashing, lol.

grizzled lotus
lavish burrow
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Chronomancy? How else?

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Wait, you guys can do that, right?

wicked nacelle
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no. There's a program called "cheat engine" and you just point it at satisfactory press the "enable speedhack" btuton and move a slider

fathom shuttle
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Oh

lavish burrow
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I have a far better method that accomplishes the same goal: getting constantly distracted and thus letting the game run while i'm staring into the distance thinking about Cactus Facts or something.

wicked nacelle
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though.. I don't know why I have to run an old version 6.8.0 and enable speed hack and let it crash and then run the current version -- otherwise it's super laggy when I speed up time. But this way it's perfectly smooth.

lavish burrow
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I have told this story many, many times, but only because it is worth telling. My ability to be distracted is practically an art form.

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I had a veeeery old save, I believe it was back in 3.5 since ladders were new. I built a HMF factory in the area with the coal nodes near the grass plains start. I called it the Water Temple.

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The reason for this was twofold: number one, the bottom floor was partially submerged just enough to make shallow water and I didn't care enough to rework the entire thing.

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Number two, it was nigh impossible to navigate in a coherent and sensible manner. It was absolutely ridiculous.

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For starters, that aforementioned bottom floor, I was experimenting with modular building styles, so numerous rooms looked identical, and finding the ladder that was the only way up was very awkward because of where it was positioned.

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There was a room that could only be accessed by doing a tricky slide jump through a conveyor port, that I frequently looted EIBs from.

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The roof was where the manufacturers were, and it was completely inaccessible from the building itself. You had to leave, go onto a nearby cliff, and jump from it to get onto the roof.

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I made most of it while half asleep. And I discovered that the only way I could get around it in any sort of efficient manner was when I was just sort of running on autopilot.

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I basically had to enter a state of satori in order to get from point A to B in there. Literally Buddhist-style navigational nirvana.

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Such a glorious disaster of a build.

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Nowadays I tend to plan out the organization of my builds a lot better, but the same sort of result happens because I end up going full Winchester Mystery House with them and end up with these labyrinthine buildings containing multiple, frequently unrelated production lines.

grizzled lotus
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huh, I just entered another biome

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didn't think it was this easy this early

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it'st he starting point of the 3rd biome

lavish burrow
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They're no pun intended, borderline identical as starting positions as a result. Only real difference is where you want to actually start your builds in.

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There's like... one alpha hog between the two of them that can be fairly easily circumnavigated, or my preference, driven over in a vehicle.

unkempt blade
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gotta go right at the hog! free jetpack! free jetpack!

unkempt blade
grizzled lotus
fathom shuttle
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Man I’m really starting to hate trains now

undone yarrow
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sad asdf kid

fathom shuttle
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I need to rebuild every junction multiple time for the signals to work properly

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And the rotate option on signals doesn’t work like bro wtf

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I need to look at it at the perfect angle so that it snaps to the right direction

feral jay
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It's a lot easier with the hoverpack

fathom shuttle
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I’m using the hoverpack but signal sometimes just straight won’t snap

feral jay
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I don't much bother with rails until I unlock it

wicked nacelle
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anyone ever have their drone just... stop? I have one that's just floating here

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half way between source and destination

feral jay
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That sounds... odd

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It must be your fault. You're fired.

wicked nacelle
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going to reload then restart -- I do run that time multipler thing so maybe that's it

fathom shuttle
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Now I’ll need to connect 10 belts of rubber and plastic to the train station

void thorn
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I want this game but I only have a steam deck and I'm scared it sucks on steam deck

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Really annoying me now lol

fathom shuttle
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Idk about the perf, but it should run fine at 720p or whatever the resolution the steam deck is

void thorn
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I'm just scared about end game performance

strong pond
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is it possible for trains to load and unload items at the same station?

feral jay
# fathom shuttle The controls are good

I'd think they would be, they really took their time to make sure they got the controls right, it was obvious that controllers were factored into the design from the start, and they hired experts specific to that purpose

fathom shuttle
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You just need to get used to the shortcuts that might not be obvious at first

void thorn
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I just don't know how it will run and it's what scares me.

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Controls I can figure out

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or make

fathom shuttle
reef basin
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how it will run will depend on how will you build

fathom shuttle
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Steam deck is above minimum spec I think

void thorn
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Mostly from the Lets game it out videos, probably cliche now

reef basin
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I somehow stopped enjoying LGIO

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it seems his videos have gotten worse or idk

void thorn
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Felt more choatic over time

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and he used to actually do cool stuff lol.

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although not really bad I still love it, but I don't watch it anymore

strong pond
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man ima bouta just alt + f4 my train line

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😡

fathom shuttle
fathom shuttle
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Tho there are occasional funny videos he puts out

reef basin
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it's the recent few years that kinda "suck"

dense violet
strong pond
grizzled lotus
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welp. finally killed the hog but the pod it's guarding needs 120 mgw and I'm too far away from my base

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how many biomass burners do I need for that?

fathom shuttle
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You can overclock them for less burners

void thorn
# reef basin no, I enjoy the earlier videos

I think it was because of the context of what he does. In earlier videos you see him do something that takes long to give you a grasp of what hes doing then the strait cut to a insane amount more effort then what he did before

versed mirage
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any1 got a smart plating design for like 120 iron per min

grizzled lotus
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overclocking power generators makes them consume more materials, right?

dense violet
fluid sapphire
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At the cost of power

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Lower clock speeds are more power efficient

undone yarrow
undone yarrow
void thorn
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Btw I decided to not get the game apologies entierly because I have Dyson Sphere Program and I'm not even close to finishing it. Once I do I will get the game though I just think I shouldn't ditch the game first

grizzled lotus
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this is getting more confusing than I thought. So the effects of overclocking differ between power generators, resource extractors, and manufacturers

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I know it always saves space, but is it always inefficient?

undone yarrow
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power generators: are purely convenience, if you have shards may as well

crafters: its irl resources vs in game resources (fewer buildings are easier on the pc, and well... half as much time)

extractors: always over clock to your belt limit since its more resources

lavish burrow
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okay timeout for a sec

undone yarrow
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Water Extractors are kinda funny and fall more into the crafter group to me at least (water space is a lot more open)

dense violet
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Over clocking a generator to 200% also makes them consume 200% fuel and produce 200% power

and they don't consume any power themselves so that's not effected

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it's the the mechanical effects to your game play is differetn

for Miners - you can't just spam more miners down
while constructors? yo ucan always place more constructors down

so if you OC a constructor, you are effectively, only saving space

lavish burrow
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So I just want to make something clear, in case it's... not. Power generators used to not scale linearly with clock speed. That was changed. They now will, for example, a 200% speed generator is functionally equivalent to two 100% speed generators.

dense violet
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at the cost of power (whic hdoesn't really matter)

lavish burrow
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I'm just making sure that's been clarified.

dense violet
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that was a very long time ago xD

lavish burrow
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Yes, but not that long ago.

dense violet
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...u4 I'm pretty sure

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4-5 years?

lavish burrow
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Nope, it was I think between u7 and u8? one of the two?

feral jay
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u6 I think, I picked up the game in U5, and I remember that change breaking things

dense violet
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I think at worst it might have been u5. But it was a LONG time ago

undone yarrow
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It was u7 or so that they went fromt their whacky scaling to what it says on the tin scaling

lavish burrow
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So here's the secret to power shard usage. I came in late so I apologize if I am completely wrong context.

undone yarrow
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(i started around u7 and they had the whacky scaling)

dense violet
hard ivy
lavish burrow
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Clock speed essentially just changes the number of buildings required to do a thing.

hard ivy
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They should've kept the 1.6 imo

lavish burrow
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Increased power consumption? Well, that's also just more power generators.

undone yarrow
lavish burrow
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Power shards have historically been seen as scarce by people who don't frequently maraud across the countryside, so the common mentality was to save them for extracting machines because those machines are fundamentally limited in nature because of the limited number of nodes you can place them on.

undone yarrow
unkempt blade
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I OC every third structure because I like variety

soft thunder
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Started a new game and in the drop pod the screen is black rather than showing the little intro. Anyone familiar with a fix?

lavish burrow
hard ivy
lavish burrow
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My approach to clock speed is that I will adjust it in order to create a total number of buildings that happens to be, say, a powerful number.

undone yarrow
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so 69 buildings, got it

lavish burrow
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No. Although powerful numbers aren't strictly speaking exactly what I mean.

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Math is basically a long list of concepts I understand but don't know the actual term for.

unkempt blade
dense violet
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even?

lavish burrow
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But to simplify: numbers that can be reached through multiplying 1 by only the numbers 2 or 3.

undone yarrow
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o.o

lavish burrow
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To clarify, that isn't what a powerful number is.

grizzled lotus
lavish burrow
hard ivy
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Antiprimes are pretty convenient

unkempt blade
lavish burrow
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Antiprime? Is that the actual term for what I want?

dense violet
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as for space? if you have the shards? why not. But you don't get infinite shards till much later

grizzled lotus
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true. I found overclocking miners especially are game changers

lavish burrow
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Okay, i'm, going to post something in screenshots that should at the very least explain why this is so goddamn impossible to use the right terminology for.

dense violet
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I think the way the game is, you tend to need more resources for 'average' projects in a location yeah

grizzled lotus
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power I agree, but in my lst run it only became trivial when I got oil generators (I never got far in this game). atm struggling with coal generators

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biomass was a headache until I got coal, then coal became a headache. I think oil and fuel generators are a big relief

dense violet
lavish burrow
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Like, how the hell am I supposed to make a comprehensible explanation when the actual terminology is this nightmare hell

undone yarrow
dense violet
lavish burrow
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I usually skip coal generators completely.

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Mostly because I discovered I could.

dense violet
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that sounds like a real pain

lavish burrow
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It's actually not, at least with my playstyle.

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It's based on the fact that, since they're MAM research, if you know which crash sites to visit, you can unlock geothermal way earlier than you're "supposed" to.

hard ivy
# lavish burrow Antiprime? Is that the actual term for what I want?

Antiprimes (or rather, highly composite numbers) are something very specific in math, and not quite what I (or probably you) want. If used loosely, the term would mean a number with many divisors, which is convenient building, because it means that this number of buildings can be split into equal rows and columns in many different ways

hard ivy
lavish burrow
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Ah, well, I guess it's only inevitable that the correct term would be one that would be entirely meaningless to the people I would want to explain the concept to...

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Such is maths.

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But the point of it is to make it so the number of buildings I need are possible to split the inputs for using only basic two or three way splits.

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I have no issues making prime splitter arrays. Did a 10/13ths splitter once because I could. Was actually pretty fun, for some reason.

hard ivy
lavish burrow
dense violet
lavish burrow
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Was that meant to be @ something or someone else?

dense violet
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the highly composite number thing

lavish burrow
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I don't think I understand what you mean, then.

dense violet
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the goal of having sets of machines that are only highly composite

lavish burrow
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I don't. I looked up antiprime to see if it was what I meant.

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It was something that was close but not quite, similar to powerful numbers.

hard ivy
lavish burrow
ivory condor
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As long as the average coverages to what I want, it all works

undone yarrow
lavish burrow
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But in seriousness, I like designing factories in ways that let belts always be in motion.

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I like that flow of items. So I do what helps enable that.

undone yarrow
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awesome sink+smart splitter set to overflow go brr

ivory condor
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I used to balancing but then realized why bother when manifolds reaches the same goal anyways and it's more compact

dense violet
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or direct feed I guess

hard ivy
feral jay
lavish burrow
dense violet
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did you not see the pure ingot set up I put in? was still good after a few hours :\

undone yarrow
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I suppose for "belts always in motion" it might be different

ivory condor
hard ivy
# ivory condor Why I like manifolds

Also, to be clear, I don't balance individual machines, that's pointless. I balance belts whenever I need more than one. Saves me from having to do math.

Once again, my strategy is "least effort" lol

lavish burrow
dense violet
ivory condor
lavish burrow
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Because the issue is compounded by having more total mergers in a row merging onto the same main belt.

undone yarrow
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confusion watching

lavish burrow
ivory condor
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But I dont even think about that, because manifolds saves me from so much math with load balancing, because it all naturally balances itself

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Why I like manifolds, its a sort of self balancing design itself

foggy heart
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Question for the math heads in here:
Im producing 810 steel ingots per min, I need 840.
I have 12 foundries set to 112.5% with the solid steel ingot recipe.
I can get my 810 to 840 by setting them to 116.6667%, but then they need 46.667 iron ingots per min, instead of 45 per min. That then means I need to set my smelters to 101.3333% to produce 30.4 instead of 30 per min. The whole system is load balanced in a highly convoluted manner (dont ask why instead of just using a manifold - cant be bother to change the whole factory)

I want to build 4 separate factories with my steel ingots:
30 Steel beams (120 ingots)
40 Steel pipes (60)
15 Encased industrial beams (180)
20 Versatile framework (480)

So my question is, is it worth it to O/C each of my 14 smelters by 1.3%, and then have to boost all the miners as well, or would it not make much of a difference as the deficit will be spread across 4 separate factories?

And then next question, if I keep the foundries at 112.5%(Option A), they each produce 67.5 ingots pm, if I push them up to 116.6667%(Option B) they will produce 70pm.
Option A will give me 3 lines of 270
Option B can give me 7 lines of 120, or 3 lines of 240 and 1 line of 120
Whats the best way to split Option A's lines between the 4 factories?

Sorry for the long message, been stuck on this for a while and just want soime insight

TIA

lavish burrow
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I'll just summarize this with my own explanation: my building style doesn't really benefit from the "extendable" nature of manifolds, and I am good at quickly figuring out how to set up even complex splits. So that's why I don't manifold things.

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Well, I also just think they look dumb. Like, the manifold itself is unintelligent.

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It also has a small ass.

leaden ether
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You can just overclock a single smelter to reach your goal.

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Saves on shards.

lavish burrow
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Wait, is that question basically what we were just discussing?

foggy heart
ivory condor
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I think the balances I did were 5 way balancers but I stopped at that and dont even do those anymore either

lavish burrow
foggy heart
lavish burrow
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Because that gets you three belts at exactly the capacity a MK3 belt handles.

ivory condor
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Now I just look upon all of my manifold factories, it all workshappy_hannah

foggy heart
undone yarrow
lavish burrow
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I don't have a name for it. "Throttle splitting" is sort of what I use.

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I use smart splitters and specific tiers of belt to force a belt to have a precise quantity of items.

foggy heart
undone yarrow
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Encased Pipe is straight better per resource

lavish burrow
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For instance, that 270/m? Let's say you need it to be 195/m. Throttle off a 60/m line, split the original belt in half, and merge half with that 60/m.

hard ivy
ivory condor
lavish burrow
hard ivy
ivory condor
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Because some inputs I need specific amounts, in some cases I still do load balancing, where it makes sense to me

lavish burrow
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There was this one really complex split I did that I wish I had save an example of.

ivory condor
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Such as my nuclear waste processing plant, those lines need to be load balanced

lavish burrow
# hard ivy Whyever not?

Mostly joking. I personally think the benefit of excluding coal isn't worth the sheer extra resource requirement of iron pipes. Just my opinion.

foggy heart
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So again then with option A, I wont really feel the lack of that 30pm extra that I need?

ivory condor
lavish burrow
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I think iron pipes work well when you don't need a lot of steel pipe in the first place.

lavish burrow
hard ivy
ivory condor
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Aka that nuclear waste really needs to be balanced, for obvious reasons, aka my world doesnt become a nuclear wastelandjace_smile

undone yarrow
# undone yarrow Encased Pipe is straight better per resource

To be exact: per 100 encased beams: Beams use 1200 steel and 600 concrete vs Pipes 900 steel and 500 concrete

while it requires more assemblers and more of whatever is making the steel component, it requires less total buildings and power because of the reduction in making the concrete and steel itself

lavish burrow
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Okay, I can't find it, but the gist of it was that it was a very large scale HMF factory, and I was splitting steel pipes.

foggy heart
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So again then with option A, I wont really feel the lack of that 30 _per minute_extra that I need?

lavish burrow
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The actual quantity of steel pipe I was producing was a weird number that was higher than the max belt throughput and had a decimal.

hard ivy
lavish burrow
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But I was able to throttle off specific numbers for the other destinations the pipe was going to, so that the weird decimal ended up just being the remainder.

lavish burrow
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Not nearly as bad as actual long term waste storage, but it's at least "something that should be taken into consideration"-tier.

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Also, just saying, EIBs? Default recipe, aluminum beams.

gritty sleet
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So how does the zipline work when you're not grounded to anything, and the only thing it's touching is the powerline? Where is that current flowing to?

lavish burrow
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Double check. Checkmate.

hard ivy
ivory condor
foggy heart
ivory condor
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And alot of cleanup i would need to dohehe

lavish burrow
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It's also to avoid radioactive trucks driving around.

lavish burrow
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But that's why the quick search (N) is a calculator!

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wait, did I? yes. What I described would result in 165/m, not 195/m.

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Oh, speaking of buildings and adjusting the number.

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If I input the required total clock speed, and divide by any number, I can see exactly what clock speed to set those buildings at.

undone yarrow
lavish burrow
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Like... generally speaking, I also tend to not automate filters because i'm lazy in other ways, but I always try to design my nuclear setups so that they have as little ambient radiation as possible.

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Not because it's actually a threat, but because it's the epitome of my design philosophy.

edgy swift
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Damn.. I am still outlooking

lavish burrow
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I take it as a point of pride that I can safely walk around most of my nuclear builds without a hazmat suit. (I don't, though, because there's no reason to not wear one.)

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But I have... what, how many hours? Let me... remember where steam is

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Bit more than 4.5k.

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I've done everything a lot of times.

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So I try to do things in different ways or challenge myself by avoiding certain things I otherwise "always" do, or aren't strictly needed.

foggy heart
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thats impressive

lavish burrow
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Or I design a production line based on a single "concept" that I want to use. Such as a specific aesthetic setpiece, or this one aluminum factory I did where I routed fluids everywhere with this complex and surprisingly functional system that used packagers and a static reserve of empty containers to belt things around while reusing those containers to grab waste water.

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It would have actually worked even better with priority mergers, now that I think of it.

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Another build i'm proud of isn't actually possible to do anymore, but it was a turbofuel power plant, back when fuel consumption was based on power consumption.

undone yarrow
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that used to be a thing?

foggy heart
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@lavish burrow How would you say I should get my steel beams from the north of DD where my steel factory to my main base south of DD where my modular frames are? I'm at phase 2 so no trains yet

lavish burrow
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I actually set up a system where excess compacted coal from what wasn't needed, was made into steel ingots with the compacted steel alt, in order to make empty containers to sink the excess turbofuel.

lavish burrow
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But then again, it depends on the precise locations. You might have a relatively non-dune-y route you could take.

foggy heart
lavish burrow
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And I guess when I say recommend, I mean "that's what I would do"

lavish burrow
foggy heart
lavish burrow
foggy heart
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surely 4 wide would be good? xD

lavish burrow
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With that said, based on your screenshot... I'd say, you could probably use the natural terrain, but you'll want to test it a few times manually driving.

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4 wide is probably fine.

foggy heart
lavish burrow
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You may find that there are segments you can make less horrible with some foundation "smoothing"

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Let me get an example I know I have on screenshots.

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That particular cave entrance has a bit of a "ledge" that caused bouncing.

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So I used foundation to avoid having to drive into it. And then I got distracted.

foggy heart
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How do I fuel teh trucks? just plug a coal node into the truckstop right? nothing else needed?

lavish burrow
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There's a fuel input port for truck stations. They will automatically supply to vehicles that pass through them.

lavish burrow
#

Also, be sure to set the stations to the proper loading/unloading state.

foggy heart
#

gonna give my brain a break from building factories for a bit. gonna build the road xD

lavish burrow
#

That is the usual thing I forget to do.

#

Okay, i'm gonna go do another thing now. I'll probably wander back in here at some point and start rambling about something. See y'all then.

foggy heart
#

Thaks for all the help!

feral jay
#

Trying to get effeciency up to 100% map-wide, I'm still early enough in this save it should be doable

#

Up to around 92% currently

foggy heart
#

When downloading blueprints, should I download the .sbp or .sbpcfg or both or does it not matter?

feral jay
#

I think just the .sbp should be enough

#

Been a while though. The .sbpcfg is the metadata - the icon, category, subcategory, etc

dense violet
feral jay
#

Yeah, sinking all the excess so current usage == max usage

#

And therefore, all machines are running at 100%

dense violet
#

... then 100% efficiency should be trivial?

feral jay
#

Sure but I've never done it

#

I've usually hovered around 75%

dense violet
#

fair enough. Slapping a sink on everything is pretty easy

feral jay
#

Slapping a sink, plus actually tuning everything to run at 100%

haughty flax
#

finally got my 80 fuel gens caught up and running, producing 20GW, consuming 3GW, im good for power forever right

haughty flax
wicked nacelle
#

but later? A building can pull a GW if you want it to., I'm currently consuming 540GW and that's not nearly a max

fathom shuttle
#

24GW even

remote wasp
#

They should add gas compression to pipelines

#

Make pipes more exciting

feral jay
#

Sure, and heavier-than-air gases

remote wasp
#

I mean since you don’t need to worry about head lift you could have a machine that has multiple inputs and a single output at a higher pressure, like the big power towers

leaden ether
#

It might have been nice if they had replaced flow with pressure for gasses. So all pipes connected with a single gas would always be "full" but with varying pressure. And each machine consumed some of that pressure. So along with no "head pressure" There would be no situations where the gas is filling the pipes like a fluid like it does now. The pressure in all pipes would be the same but vary in it's entirety depending on the pressure sources and sinks.

fathom shuttle
#

Im like 200 Caterium ingot short so I need to get a drone for that little bit

feral jay
#

Afaik, there is a pressure mechanic, it's just hidden, and calculated entirely based on how full the pipe is

#

So, same difference

#

Don't quote me on that though

leaden ether
#

Not really you can actually watch each segment of pipeline fil up wioth gas just like fluid, they are mostly the same mechanics with a couple little differences. THey could have made their behavior completely independent.

feral jay
#

Yeah, just "50% full" just means "50% max pressure"

leaden ether
#

But unles you have REALL long pipelines, the pressure in every segment should "fill" at the exact same time.

feral jay
#

It's something like that, I was talking about it earlier today, I'd need to go digging to figure out wherre I think I remember that from

fallow hollow
#

Why cant i change my conveyer belt item frequency? its stuck at unlimited, i cant think of anything else that could be bottlenecking my 7800x3d this bad

#

i know theres a questions and help, but this seemed like a pretty small problem.

tranquil hemlock
#

I had dreams of Satisfactory resources and building roads and coal/oil power in the real world last night. It was very odd, and would be a very interesting but weird story if I recounted all I could remember, but that would be much longer than needed

leaden ether
fathom shuttle
#

Bro there is this massive boulder blocking my underground logistic layer for my train station

#

But now comes the real challenge… how do I move 10 belts across like 300 without spaghetti

wicked nacelle
#

across 300 what?

fathom shuttle
#

Meters, it’s more like 500-600 tho and I need to take it up a big hill

#

Oh and some of my pipes are facing slosh issues…. 96% & 98% on the last refineries

#

Maybe because I just loaded it in

#

Hopefully

#

I made blueprints for the foundations and supports

#

Bp auto connect should make this a lot easier

#

But idk how I’ll do the lifts ngl

#

I relocated the pipe that was clipping

#

I think it should be better if I just space the lifts by like 1 or 2 meters

foggy heart
#

Not sure if this is a stupid question, havent used tractors yet. How many tractors would I need to transport 120 items/minute?

feral jay
#

Heavily depends on how far away the stations are and the stack size

#

The station will give you a readout of what the average throughput is, based on the last load delivered/picked up

foggy heart
#

well stack size is 200, and distance is from the northern point of dd to southern point of dd

foggy heart
feral jay
#

yeah

foggy heart
#

the small one

dense violet
feral jay
#

I don't use trucks much so I'm not the dude to ask

fathom shuttle
#

A tractor can fit 4800 then

#

Takes 20 minutes to fill up with 120/min

dense violet
#

sounds like 1 would be more than enough

foggy heart
#

also, is it better to have 1 station dedicated to loading and 1 to unloading? so 2 stations per destination, or will 1 be fine?

fathom shuttle
#

I’d time the journey just in case

#

No actually I lied

#

A tractor would take 40 minutes to fill up

dense violet
#

well you need at least 1 station to load at the departure and 1 to receive? I'm not sure what you're asking tbh

fathom shuttle
#

So yea it’s definitely more than enough lol unless you’re going 5kmh

fathom shuttle
#

I don’t think you can do that tho

foggy heart
#

oh wait

dense violet
#

I'm pretty sure only drones can do that

foggy heart
#

yeah nvm iim only wanting to items from base B to base A, not both ways

#

sweet thanks

untold dune
#

So I don’t see train block signals in my build menu. Can someone advise me on what I am missing?

#

I am on tier 8

foggy heart
#

wait also, how much fuel should i plug into the truck stop? 60 coal pm? for one tractor?

stuck dagger
#

Depends on how far the route is

#

imo overflow handling is more important for truck fuels

dense violet
dense violet
untold dune
dense violet
#

go back ot the hub and check the tiers

untold dune
#

Is there a mod to move around the map faster?

wicked nacelle
untold dune
#

The section in the tier is locked. I’ll unlock it. Thanks

untold dune
feral jay
dense violet
wicked nacelle
feral jay
#

But, hey, your game, your rules.

dense violet
#

tubes are fast

wicked nacelle
#

Actual tube paths are slow to build. Canons get you anywhere and you can easily slap one down wherever you have power

wicked nacelle
feral jay
#

That and the hoverpack, but that's a bit later

wicked nacelle
#

He said he has the hoverpack. He just wants a faster hoverpack

dense violet
feral jay
#

There's gotta be a "faster hoverpack" mod

wicked nacelle
ivory condor
#

I believe there is

feral jay
#

Once I start building really tall factories I've always used tubes to at least get between floors, but that might change now with the elevator

fathom shuttle
#

Just belting the rubber and plastic over to the train station took an hour wtf

wraith basin
#

why does the blueprint machine suck

#

why cant iput conveyer holes in the wall

tranquil hemlock
# wraith basin why cant iput conveyer holes in the wall

Because of the overlap with the edge of the BP maker. Also happens with the double sided wall power outlets. My suggestion is to either use the walls with built-in conveyor holes, or leave that spot without a wall, and place the wall and hole later when you want to place that BP. Same with power. Set it up, and add the wall outlets when you place the BP

half scaffold
#

It is NOT COOL when they hide a Mercer Sphere IN a Uranium deposit!

feral jay
wicked nacelle
#

there are a bunch of things like that. rocks to break inside caves you have to break rocsk to get to.. or caves behind rocks you have to pick axe at

fathom shuttle
wicked nacelle
#

it wouldn't be so bad if you could nobelisk them away... but the fact that you have to sit there and pick axe them is annoying

half scaffold
#

Yeah, I mined it and quicly dumped the ore in a box so I wouldn't die

viral tendon
#

It takes 10 seconds

viral tendon
wicked nacelle
#

its only nuclear byproducts you can't trash (and ficsonium fuel rods for some reason)

half scaffold
#

I was worried Imight need it for nuclear

wicked nacelle
#

there is infinite uranium just like all other mineable resources

viral tendon
#

Mk 6 lifts look so cool

wicked nacelle
#

ficsit lies

charred ruin
#

are there any pure uranium nodes?

#

or is normal the best

wicked nacelle
#

they got rid of them in 1.0 - so no there are not anymore

feral jay
#

Only impure and normal

#

!wikisearch uranium

fossil iceBOT
charred ruin
#

ok

viral tendon
#

Lategame?? That's like midgame isn't it

wicked nacelle
tranquil hemlock
#

sets up a module of my central storage "Awesome, I can hook this up, and later I can add modules and expand it as needed" Realising I placed it in a bad spot and neglected to leave room to expand "Ahhh, dammit"

feral jay
#

Nice, I hit 100% power utilization

#

Therefore every machine in the world is running at 100%

#

Well aside from my biofuel plant which is on-demand, and my quick&dirty machines back at base

half scaffold
#

Lol, I was looking for a sphere... I could HEAR it, but couldn't see it. I dropped into a chasm and could hear it really loudly but still couldn't see it. I spin around, nothing... I flew up to see better... I had literally dropped in on top of it!

feral jay
#

Had that happen once when I cheated and teleported myself with SCIM, I was convinced it was bugged. But I was on top of the damned thing

#

Dammit there's a 3MW drain somewhere

#

Maybe it'll just take some time

earnest ingot
#

if i post pictures am i allowed to show belt spaghetti

feral jay
wicked nacelle
#

only if you let us mock you and pretend like we don't do it, too

feral jay
#

Yes that

leaden turret
earnest ingot
#

😢

feral jay
#

You risk being taunted

wicked nacelle
#

post again and Is hall taunt you a second time

earnest ingot
#

phase 5 kicked my butt

#

i was doing really well until phase 5

feral jay
leaden turret
earnest ingot
#

josh is the only true sphagetti master

fathom shuttle
#

So my current plan is to do -> electronics -> FMF and PCC (should take like an hour to set it all up since everything is ready) -> consumables factory -> nuclear pasta factory -> nuclear power plant

wicked nacelle
#

no?

#

youc an't post images here

fathom shuttle
#

The biggest hold up rn is the electronics factory, once that’s done I can quickly finish the FMF and pressure conversion cubes since the PCC only need RCUs and those will be ready

leaden turret
#

is pretzels

earnest ingot
#

i just posted some of my stuff

wicked nacelle
# feral jay What fresh hell is this?

I bring most of all the bauxite on the map here via trains and I don't know how much is on what train so i had to start balancing belts so I don't run out in the wrong places first

#

so it's a 9:9 belt balancer

fathom shuttle
#

The game is a little weird in how sometimes you might not seem to be making a lot of progress then suddenly once you finish the few key supply chains you quickly progress through everything

feral jay
#

Ah, the only good reason to use belt balancers

#

I use those all the time

fathom shuttle
#

And you just reminded me that I need Mk6 belts for full bauxite throughout lol

earnest ingot
#

im not exacly the most technical player

#

but i did make a ballistic warp drive factory that i almost didnt have to use any sloops for

pastel harness
#

Anyone else had issues where a train won't unload all it's carriages? I have a train with 6 freight wagons but only the first 2 will unload

dreamy bane
#

is it worth it to sacrifise a hard drive to research compacted coal/turbo fuel in the mam?

wicked nacelle
fathom shuttle
pastel harness
earnest ingot
fathom shuttle
wicked nacelle
earnest ingot
#

4 per minute would go crazy

leaden turret
fathom shuttle
dreamy bane
#

okie thanks

wicked nacelle
#

like "unload only X and Y" and you also have Z?

pastel harness
earnest ingot
#

oh

#

my sam isnt keeping up

#

fuck

fathom shuttle
#

Can a single drone handle 800/min silica?

earnest ingot
#

i think not

hollow vector
#

how far

wicked nacelle
fathom shuttle
#

Hmm like maybe 1km?

pastel harness
wicked nacelle
pastel harness
#

Could be blueprint issues

fathom shuttle
wicked nacelle
#

always a safe bet

wicked nacelle
fathom shuttle
#

I don’t need a second port I can just put down a second drone instead right

wicked nacelle
#

no

#

drone ports have 1 drone that goes to exactly 1 other station and directly back.

#

you could put a drone on the other drone port as well, though.

#

one on the source one on the receiver

fathom shuttle
#

It’s 1.15km ish

wicked nacelle
#

...... belt

fathom shuttle
earnest ingot
#

im using drones to deliver sam to make reanimated sam to make dark matter traps

fathom shuttle
earnest ingot
#

residue*

wicked nacelle
#

so you have to tell the source port drone to go to the destination and the destination port drone to go to the source port. Only one port needs fuel once you bootstrap them with fuel

fathom shuttle
#

I’m already running a long sulfur belt along that direction and I didn’t put down any foundations to support a second belt

earnest ingot
#

im too lazy to deal with this rn...

#

ill ficsit later

#

I DONT HAVE MY FUNNY WHEEZE EMOTE

wicked nacelle
#

make a blueprint that has some number of stacked conveyor belts stubbed out of it and then use autoconnect to drag as many belts at once as you want

earnest ingot
#

😭

pastel harness
#

Oh okay I got it to work

fathom shuttle
#

Well to reduce the load on my drones I’ll have 2, one takes crushed quartz and the other 1 takes silica with 2 drones on it

earnest ingot
#

where do i post my cat

wicked nacelle
fathom shuttle
#

I think silica would be slightly faster since the quartz needed to make the silica is 5 stacks, but the silica is 4 stacks

earnest ingot
#

i got kitty kisses chat

pastel harness
#

So it looks like, to be connected, train stations have to be manually built together. If you try to connect them using blueprints with autoconnect, then the rail likes will connect so the train can move between the platforms, but the platforms won't be connected together as part of the same station block. Visually the same but separated in the backend.

earnest ingot
#

I GOT KITTY KISSES

wicked nacelle
earnest ingot
#

he would never

pastel harness
#

Looks like I'll be rebuilding and setting unload on my 72 train platforms. Again 😭

#

well it comes at a good time. I have to remake the backside of my stations since the trains don't have enough engines to get up my ramp anyway

abstract trail
wicked nacelle
#

that's why cats have scratchy tongues

feral jay
#

Just cleaned out the awesome shop

tranquil hemlock
#

There's no way to angle a pillar on a vertical axis, to go alongside a ramp, is there?

abstract trail
#

Chat what are yalls obsession with trains

#

I dont get it

tranquil hemlock
#

I'll try that and see if I can snap the concrete pillars to it somehow. Want the ramp to match the rest of the road XD

wicked nacelle
#

yep, the beams are great for making angles for other things to snap to

tranquil hemlock
#

Though it would help if I wasn't in a heavily irradiated area and getting hurt while I try to build over XD

charred ruin
#

is there a way to see how far a pump is pushing the water?

#

so i can tell where to place the next pump

dense violet
charred ruin
#

a placed pump

dense violet
#

If you’re doing very long gradual pipes it probably won’t show though

wicked nacelle
dense violet
charred ruin
#

so do i place the next pump after the hologram

#

before, or on

wicked nacelle
#

you're supposed to be able to put it "on" but some people say that that's just slightly too far and to put it just before the snap point

#

I tend to just use too many pumps and don't really worry about where they're supposed to be. I have blueprints for running 9 pipes vertically that have the pumps built into them and I just daisy chain the power and they autoconnect

wicked nacelle
# charred ruin before, or on

if you just run your pipes straight up higher than you want them to go then back down the fluid keeps the headlift so you can then run it up ramps or follow terrain without any additional pumps. You just put pumps in the initial "water tower"

#

fluid keeps its headlift until it hits a pump so if it's up real high it can always get back up there if you just use pipes/junctions

#

and don't forget, gases don't care about headlift. nitrogen, rocket fuel, etc

charred ruin
#

unfortunately what im transferring is water, so i need pumps

tranquil hemlock
#

I'm not sure how to link it, but in the screenshot I posted, I can't quite get it to angle so that it's correctly on the edge of a ramp, and trying to use it just puts the line of pillars on a steeper angle than the ramp

charred ruin
#

i need to move it to a refinery for sulfuric acid

#

and my refinery is way up a cliff

wicked nacelle
tranquil hemlock
#

Thank you

next meadow
#

What do y'all think of my monstrosity of a steel factory in #screenshots?

wicked nacelle
# tranquil hemlock Thank you

I suggest moving the other ramp parts away for a second so you can see the corners of the ramp piece. Then place the beam then place the concrete pillar then delete the beam, then put the other ramps back

tranquil hemlock
#

Ok, I'll try that. Thanks

tranquil hemlock
#

Yup, got it. It's not perfect - the pillars don't quite sit at the same length as the ramp edge, but once it's done, they should clip into the rest. Good enough for government work

fathom shuttle
#

5.64 stacks per minute

#

Good enough I guess

wicked nacelle
#

start one section of pillar from the bottom start the other from the top

tranquil hemlock
#

Thanks for the help, it's appreciated

wicked nacelle
#

they'll clip into each other perfectly in the middle (probably)

charred ruin
#

finally got it working, thanks

wicked nacelle
tranquil hemlock
#

That's some nice looking spaghetti in the background XD

wicked nacelle
#

speakling of which everything seems to be working right now which means something is almost certainly broken -- nope, wow. crazy stuff

wicked nacelle
#

so that red glowy moon looking thing is supposedly a neutron star?

wicked nacelle
tranquil hemlock
spice patio
tranquil hemlock
#

ahhh

quartz vale
#

the big box collection got me itching I want it but I'm broke rn

#

praying I get paid before it runs out (~4 days before the Kickstarter is said to end)

#

Kickstarter stuff can go out of stock, right?

tranquil hemlock
quartz vale
#

aghhhh well let's hope there'll still be stuff left in a month

#

really want that cloth map and those mugs

spice patio
#

The point of such kickstarter is to get amount on how many to produce.

#

So, kickstarters almost never can go out of stock, unless it includes something already produced that is in limited quantities, and then those would be said and limited in how many can even try to order.

quartz vale
#

well the goals been met like tenfold

#

understandably, it's awesome as shit

spice patio
#

And that doesn't matter when that just defines the first run size.

quartz vale
#

ah

spice patio
#

usually only run size.

tranquil hemlock
#

Ah, my mistake. I thought they were more to get an idea on if people were actually interested and worth starting production

quartz vale
#

right well I tend to worry about superficial stuff

#

hence my concern

#

so I'll still be praying something won't go magically wrong and stuff disappears lol

south kindle
#

I messed up

#

Put a coal factory in a suboptimal location and found a spot with 3 pure nodes on it

#

at least that one should be faster to build but like, dammit

feral lichen
#

[stitched iron plate] vs [iron wire] - the hen or the egg, thats the question 😄

shy mulch
woven nebula
#

by chance would anyone be able to help me with my trains, i have 1 station and 2 loaders spaces apart (all powered ) but i cant get them to load onto the rail carts (and they are set on load mode)

steady glade
#

loaders are not powered unless attached to a station

woven nebula
#

they are connected to the station

steady glade
#

then what do you mean by spaces apart?

#

did you separate them and then put a rail between?

woven nebula
#

i put the empty platform with catwalk

worn edge
#

ah man i wonder how quick getting burn in on my oled is gonna take with this

steady glade
woven nebula
#

wont let me load, so yes

shy mulch
#

a screenshot would probably help here, to understand what you're doing exactly

woven nebula
#

where can i put a ss?

shy mulch
steady glade
woven nebula
steady glade
#

the issue was there before you added a spacer?

woven nebula
#

yes

steady glade
#

can you try again without the spacer please?

woven nebula
#

done

steady glade
#

maybe replace it with a fluid freight platform

#

wait were you trying to get the train to load in that position?

woven nebula
#

done

#

yes

steady glade
#

thats the issue, the train loads or unloads when the locomotive is 'Docked'

dense violet
# woven nebula done

it looks like yoru station is facing hte wrong way. your locomotive is on the left side of the station?

steady glade
#

you need your main locomotive to be at the station

#

then press F to Dock

#

or have it running on a schedule

worn edge
#

Chat do i start a new save to get more order in my factory?

#

or just figure it out

steady glade
#

no real difference between tearing everything down and starting fresh

woven nebula
worn edge
#

yeah actually ill just tear it all down im stupid

#

my powerplant is awesome tho ill leave that be

dense violet
steady glade
dense violet
worn edge
#

should i make one super factory or individual ones with conveyors going to my main place? and later on cars ig

woven nebula
dense violet
#

looks good

dense violet
steady glade
dense violet
#

nothing you build now will really match your own personal factories later

steady glade
#

im assuming its green but still

steady glade
#

looks fine s

hard ivy
# woven nebula in ss

Unrelated, but I suggest you get some Packaged Liquid Biofuel for your Jetpack. Regular Fuel is pretty terrible in the Jetpack

hard ivy
woven nebula
#

im about to make a factory for that

#

oh

hard ivy
# woven nebula oh

Depends what you want. Packaged liquid biofuel lasts very long, can get you up quite high on one charge, and it's slow when moving vertically so it's perfect for hovering

Turbofuel is fast vertically so it's good for getting moderately high moderately quickly

frail sleet
#

turbofuel has an aircontrol boost, too

#

but generally is just too weak overall that it doesn't compete with liquid biofuel

rigid raven
#

Does the unpackage fuel in the fuel packager produces 60 m^3 of fuel? it does give its measurement in the per minute stat.

steady glade
#

yes

rigid raven
#

huh dont know why my fuel generators arent accepting enough fuel

sterile blade
#

They always "accept" (aka input) as much as they can. If Fuel isn't going in either there's not enough being made or there's a lack of headlift for the Fuel to reach the generators

steady glade
#

you probably made just enough fuel for all your generators

#

disable part of the factory for a while, let them fill up

rigid raven
steady glade
#

wait wat

#

are the pipes full?

rigid raven
#

they are quite empty

steady glade
#

pause the generators for a moment, see if the pipes and refineries fill up

rigid raven
#

alr ill try that

sterile blade
rigid raven
#

thats what the packager says

sterile blade
#

The Packager doesn't know the efficiency of your whole factory :P
Ie: if you don't feed enough to the Packager, it won't be able to output 85/min constantly

steady glade
#

are you using the diluted fuel recipe?

rigid raven
#

oh it sometimes dip bc i dont have enough hor

rigid raven
sterile blade
steady glade
#

im assuming your pipes arent going up to some other floor

shy mulch
lost wagon
#

The car better be a rc car

undone lichen
#

Wait, using an entire packaged biofuel as jetpack fuel doesn't give back empty canisters?

reef basin
#

nothing gives back empty canisters, except for unpackaging

undone lichen
#

Bruh

true mulch
#

wouldn't it be annoying getting your inventory filled with empty canisters

reef basin
#

they are burnable, you stick them into the thing whole

undone lichen
true mulch
#

automate it...?

lost wagon
#

More microplastics smh my head

true mulch
#

if you find the automation aspect of an automation game annoying I have bad news

true mulch
undone lichen
reef basin
#

also canisters can be made without plastics 😛

undone lichen
#

Imma use the plates + copper sheet recipe

lost wagon
#

Paper canisters snuttpog

undone lichen
#

Dont have plastic factory yethehe

viral tendon
#

It've got to a point that i need 25 machines to make 150 of something per minute

#

This game is peak

lost wagon
#

Wait until you need 70 constructors to make something to make 10 of something else

viral tendon
#

I'm at phase 5 rn i'm ALREADY at that point

#

20 constructors for 150 diamonds/m

#

And i need mk 3 miner on puer quarts node and mk 3 miner on pure coal node

#

This game gets complicated at phase 5 but also really easy

#

Everything is going smooth

#

Not like phase 4

lost wagon
#

Someone said 5 was easier than 4

viral tendon
#

Fuckass superposition oscillator

viral tendon
#

Bro first 2-3 days after completeing phase 4 i already got 2 of 4 milestones done

ripe basin
viral tendon
ripe basin
viral tendon
#

Turbo motors are worse

#

I don't give a fuck what recipe warp drives got

#

Turbo motors are way worse

ripe basin
#

So it is worse

viral tendon
#

What exited photonic matter so excited for bruh 😂 ✌️

viral tendon
ripe basin
viral tendon
#

Ah, i needed 250 for completing phase 4

#

Not that bad

#

Thought it was worse

ripe basin
frozen cloud
# lost wagon Someone said 5 was easier than 4

the difficulty of dark matter is kinda eh compared to alu imo
and super position oscillators and warp drives are hard but so are turbo motors and super computers so its kinda just the same

viral tendon
#

Turbo motors were fucking nightmare

#

Cuz when you unlock them you're not that good

#

You already got turbo motors production coolign system, fused frames etc. when you get to phas e5

#

I think i kinda overkilled with the 150 diamonds per minute

#

I really dno't need that much

frozen cloud
#

150 isnt that much

ripe basin
viral tendon
#

Did that as soon is i unlocked them

#

Without knowing i'll need them for belts

frozen cloud
#

im at 1300/min diamonds 🙃

viral tendon
#

Do you like use excesive dark matter for ficsonium?

frozen cloud
#

nah just a bunch of warp drives

boreal musk
#

i always recycle all my dark matter back to cut sam cost

#

much more useful than just sinking the crystals

frozen cloud
#

hm also phase 5 feels shorter than 4 right?

viral tendon
#

Yep

#

Tiers milestones don't need a lot of new stuff, mostly old like rcus turbo motors

#

Unlike phase 4 tiers

#

Does dark matter residue have the same pipeline physics like gas?

#

I mean very flexieble

ripe basin
viral tendon
#

I trust you

ripe basin
#

If it looks like a gas inside the pipe then its like gas

viral tendon
#

I need every sam node to be pure

lost wagon
#

I was thinking today instead of making a bunch of individual factories, I could build not a mega factory, butr a big factory that crafts all the tier 1 stuff, the just ship the resources needed to it using trucks until train, then do another big one for tier 2 resouces and so on, I think it would look more cleaner

boreal musk
#

dark matter and photonic matter behaves like gas, even if the game describes they arent gas nor liquid

viral tendon
#

Did satisfactory predict that we will be able to turn light into matter

#

Like solid

lost wagon
#

No, it predicted that we will destroy earth and then go destroy other planets

viral tendon
#

Oh come on impure sam nodce

viral tendon
lost wagon
#

Yes

viral tendon
#

When cyberpunk 2088

lost wagon
#

I am from the timeline bloodborne was released on PC

viral tendon
#

I like how they made so new parts have recipes that pioneer's brain can't understand

#

Nice little lore detail

dense violet
viral tendon
#

I'm halfway to completing phase 5 and i just unlocked diluted fuel

#

Wow, so useful

south sinew
#

if you already had to do nuclear then yeah it's a bit late

viral tendon
#

If i'm halway to complete phase 5 i think it's pretty obvious i did nuclear

#

625w per fully overclocked fuel gen is not gonna be enough

#

Holy shity my max cons is 70k but myt prouction is 76k

#

I'm usaing 36k rn but my goodness

#

That's a lot

#

Gotta expand my nuclear production

unkempt ermine
#

why is it when i place a hypertube junction it becomes invisible

tranquil hemlock
#

I may have made an error. I build a road with a huge ramp to tractor SAM from on top of a cliff. I just happened to bring the ramp down to the ground... right against a sand dune. No hope for flat ground XD This is gunna be a pain to adapt

dense violet
#

build some flat foundations from the ramp?

steady cedar
#

is there an option to make the elevator automatically go back down to the first floor after sometime

tranquil hemlock
#

Might be the needed method 😅 Going to see what I have to work with. Terrain is definitely the worst enemy in this game

dense violet
#

just gotta plan around it

dense violet
dense violet
steady cedar
dense violet
#

could just do hyper tubes to floors if that's an issue. Or hoverpack up if you're dropping down

steady cedar
lost wagon
unkempt ermine
south sinew
#

I used an elevator, then when it reached max height, used a hypertube to access the next elevator

dense violet
dense violet
unkempt ermine
#

none

#

normal singleplayer

#

when i place them the texture becomes buggy and then it vanishes

dense violet
#

have you verified files?

unkempt ermine
#

nope

dense violet
#

try that

unkempt ermine
#

okay

lost wagon
dense violet
#

but if all teh basic parts are made right there, why not just combine then there.

#

otherwise you'd be sending some basic parts to places where you're making other basic parts that are also made at the point of origin?

viral tendon
#

Is the fact that conveyours work without power explained by some lore?

#

Or is it just a mystery

loud leaf
#

someone help me my train self driving is crazy. I put a post in questions and help

wary remnant
green fiber
#

powered by AI (ADA)

tardy storm
#

are throughput monitors 100% accurate?

reef basin
#

I would doubt so

#

since they just average over a minute

tardy storm
#

im making 2200 copper powder/m and im am losing my mind it is running at 99% eff but that 1% is eluding me

reef basin
#

the efficiency meters aren't accurate either. Unless you've seen yellow lights, it should be fine

ivory condor
#

Don't worry, unless you see the yellow lightshehe

tardy storm
#

nah they must be because the issue is not an anomaly, the throughput managers and the efficency cant both be innaccurate

tardy storm
reef basin
#

they can, since the game just averages stuff

ivory condor
tardy storm
#

nah they must be accurate, ive just fixed it and i have my 2200 copper powder /min

tardy storm
ivory condor
#

I like how much copper ingots copper powder needshehe

tardy storm
#

13200 bars just for copper powder has driven me to insanity, 380+ refineries is not ok

ivory condor
#

But those pure recipes you really need for mass copper ingot production, so noway around refinery simulator cityjace_smile

tardy storm
#

only 612 refineries in total for the factory...

#

lowk good to do smth at this big of a scale tho, deff need to try a big nuclear setup too

proven drum
#

how many coal burners can a water pump supply

hard ivy
fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

hard ivy
#

But also, I suggest you try to figure such stuff out yourself

unkempt ermine
#

how to over/under clock

viral tendon
#

Unlock it in mam

reef basin
proven drum
#

the machines that sit on the water lol

reef basin
#

water extractors?

minor rock
proven drum
dreamy bane
#

how do i assign stun ammo to my rebar gun i have it in my inventory but it wont use it

steady glade
#

hold r

tardy osprey
#

i've made 2 circuits, one for power making, other for power eating
the power making one has capacity 21,635-21,739 MW and power boost 3,381MW (2 boosters) while the power eating has max cons. 51,751.5 MW
what do i do?

dreamy bane
steady glade
tardy osprey
#

shoot me in the head

steady glade
#

your max cons might be 51k but the way you're talking about it im guessing you barely average 30k

tardy osprey
#

aprox. yeah

steady glade
#

then bring some coal and sulfur and make turbofuel

hard ivy
#

Regular fuel is easier

steady glade
#

either that or go out to the other side of the map and make more fuel

hard ivy
#

Fuel makes up to 20 GW from 600 oil

#

You usually don't need more than 1 oilfield until rocket fuel

reef basin
#

you don't usually need rocket fuel

jaunty jewel
#

with the scale i build (sometimes), i need turbofuel

reef basin
#

sounds like you should be going nuclear instead

jaunty jewel
reef basin
#

then it sounds like you're building too much for that phase

jaunty jewel
#

never too much

hard ivy
hard ivy
jaunty jewel
hard ivy
#

I would just go tap another oilfield instead of bothering with turbo tbh

jaunty jewel
#

its not like turbofuel is hard

hard ivy
#

Fuel is easier imo

jaunty jewel
#

id much rather save on oil than sulfur and coal

hard ivy
#

Then you do you ig

jaunty jewel
#

i mean outside of nuclear sulfur doesnt really do that much

hard ivy
#

Rocket fuel and instant scrap can use a lot

jaunty jewel
#

i dont use instant scrap

hard ivy
#

Well, I did once and then had to swap it to sloppy + electrode because I didn't have enough sulfur left for nuclear

jaunty jewel
#

ive always just done sloppy -> electrode

hard ivy
#

As you should. But I'm just saying - instant uses sulfur too

jaunty jewel
#

other than rf and nuclear there is no other real use for sulfur

#

for me at least

#

and because im not that much of a masochist i never intend to go too crazy with nuclear or rocket fuel so sulfur is never an issue

hard ivy
#

Leached caterium is another valid use I'd say

The other 2 leached not so much

jaunty jewel
#

its been said many times before here but you have to be trying to use all of any resource on the map to use all of it pretty much

reef basin
#

especially if you don't do TF branch

jaunty jewel
#

if i only tap one pure oil node i can get 20 gw from fuel or 44.4 from turbofuel

#

and thats only 1k sulfur, no reason not to imo

#

its not like im using hundreds of gigawatts for phase 3

hard ivy
#

And especially since they added like 3k more sulfur in 1.0 iirc

jaunty jewel
#

currently says theres 10k on the map

#

well 10.8k but same thing trust

hard ivy
#

There was like 6-7k before

#

I think

jaunty jewel
#

the only other use i could see for sulfur is batteries but i unironically have never made a single battery

reef basin
#

they are pretty good for vehicle fuel

hard ivy
#

Isn't RF better?

#

Not sure how they compare cost-wise tho

jaunty jewel
#

well yeah

reef basin
#

they are comparable, but RF needs packaging and doing RF just for vehicles doesn't seem good to me

jaunty jewel
#

plutonium fuel rods are the best fuel but i wouldnt use them unless im sinking them already

hard ivy
#

Per MJ, of course

#

half the bauxite, and like 3x fewer machines

reef basin
#

more MJ per stack tho

hard ivy
#

so yeah, I probably wouldn't bother with batteries for vehicles. especially because both are unlocked at basically the same time

hard ivy
#

for a manually driven truck maybe?

naive pendant
#

It is a characteristic of fuel, so it's worth mentioning.

reef basin
#

yeah, it very much matters for personal vehicles

hard ivy
#

PFRs with 75 TJ/stack lol

naive pendant
#

Packaged rocket fuel (100 stack size), battery (200 stack size). Just posting since I looked it up.

#

For me, packaged rocket fuel vs battery was broadly personal preference. Both take aluminum. Both take sulfur. Kinda liked keeping my RF power plant and drone fuel production lines fully seperate. So doing RF for power and battery for drone fuel felt nice.

#

And I hadn't done batteries before, so wanted to experience that.

#

Max distance allowed by a full stack of fuel doesn't practically limit drones right as the map is too small?

#

Trucks, tractors you can technically path super long routes, so could be relevant there.

vestal mica
#

is it a 1:1 relationship for fuel MJ value and how good it is in vehicles?

#

or does it have other properties like acceleration etc that could matter?

hard ivy
#

not sure about cars, but drones' speed depends on the fuel

vestal mica
#

but even in general, do they follow the rules? like liquid biofuel only has a 1.1 energy multiplier on solid, but in a jetpack it's like 5 times better

#

i just wasn't sure if batteries in drones vs rocket fuel in drones you could just look at the MJ per resource as a measure

upper gale
#

Is there a way to block off one of the inputs in a merger? My blueprint keeps trying to auto-connect to an input that's on the side of the merger, but I don't want anything connected on that side

undone yarrow
#

Though plutonium and ionized fuel are faster still, if debatable if worth using

hard ivy
#

but other than that, yeah, they're probably more effort than they're worth

tight spear
#

❤️

hard ivy
#

idk if they take commissions, but you can definitely ask

tranquil hemlock
#

Me running in and out of a highly radioactive area while setting up logistics be like "What is this, Fallout?"

vestal mica
undone yarrow
#

Packaged Rocket fuel is 7200 vs batteries 6000 per individual

#

I'm just going off the wiki

vestal mica
#

i know, that's what i used

#

the round trip burned 2.37 rocket fuel, 3.43 batteries

upper gale
undone yarrow
vestal mica
#

found another post where they tested it on basically the longest route you could make on the map. it worked out to within 1% of each other on MJ consumed

#

round trip time/transfer rate was also effectively identical

#

plutonium rods the best in that test if you have them on hand

#

anyway, batteries and rocket fuel seemed close enough that unless you're trying to minmax the whole map, either one is fine

#

but if you're really trying to min/max you only use belts. don't spend any MJ on logistics

shy mulch
#

I just like using rocket fuel for drones because I'm already making tons of it for power so package some up and send it away doesn't really require any extra effort

vestal mica
#

but i'm done with the rocket fuel and don't want to turn off generators or worry about getting aluminum over there. more fun to just build a battery factory since i've never done that

terse lichen
#

why don't encased uranium cells glow? they'd look so much better

south sinew
#

decided in the end to increase synthetic power shard production to 50/m after all

#

not because I really need so many power shards... just because I want dark matter for BWD

viral tendon
#

20 fucking crystal oscillators/m for 20 superposotion oscillator/m

#

I'm not doing ts 😭

#

Well i have to

stone summit
#

anyone know why i have a bunch of little black dots on my screen?

fathom shuttle
#

Just bought Factorio

viral tendon
#

Ficsit doesn't support that decision