#satisfactory
1 messages · Page 124 of 1
q: if I have <locomotive-car..x9-locomotive> will both locomotives run, one forward and one in reverse, or is only the locomotive in the direction the train travels going to run? wondering because otherwise one locomotive for 9 cars is not enough
do portable miner works to stop creature respawn? Or needs to be a proper powered building
No clue
maybe I shouldn't have killed the spiders stuck on top of the ceiling, now they might respawn back on the ground
What’s the tallest production machine in the game?
!wikisearch
#1389659680359321761 wtf is going on with this, the other trains can go there!
how the fuck do you get to the SAM and quarts deposits underground on the north west of the map
your rails are a cobweb mess , I have no idea what is going on there
caves?
Yeah but where's the entrance
go east or west by the water
any entrance
the west one is bigger to see
Anyone know how to sync blueprints from local pc, to geforce now
the water to the west.
or east.
directly in those directions you will hit water
Well I done a thing. I couldn’t wait for consoles. I bought the game to play on GeForce now. Only played about 30 min of it tonight. Gonna really dig in tomorrow. And I must say it plays really great with controller. Really smooth.
I've been looking here for the past half an hour and still haven't found anything
You betcha!! Loving it already. Btw. How do you slide with controller?
from your green person on the map. keep going west until you hit water. Look for cave
I really don't know how to explain it more clearly
Do you mean the ocean
is it water?
The B button
the most efficient way to get biomass for liquid biofuel for jetpack is basically kill shit and turn protein into biomass?
there anyway to disconnect 2 locomotives tha tmay have "accidentally" bumped into each other and connected couplers?
Sloop the entire process yea
dismantle?
really dont want to have to cause then i have to reprogram their whole route
I didn't think routes got deleted with a loco but you'll have to click a couple buttons I think
when trains derailed from crashing to each other, you can press E to fix the trains
also, did you not use any signals? bcs thats the reason why trains can crashed into each other
any ideas for an early game factory?
what about them?
how early game?
experiment with layouts . there's no right way
like started today
you can treat tiers 1-9 as a tutorial
oh very new, yeah just play. you'll get the hang of what works for you.
prob dont make a factory yet
experiment and what not
powered miner is enough to disable respawn they said
why there is a hatcher under the smelters then game
just make stuff as needed
started this run today i mean
ik how most of the stuff works i just want it super organized
a powered miner is a building and is powered
that's not going to happen early on.
yes and didn't stop a respawn
maybe a hiccup
your first time will be most likely a spaghetti nightmare, happen to pretty much everyone
you will learn overtime
when do i want to start making factories?
even if u build one ur prob gonna have to tear it down and start from scratch again
I mean, every line of machines you make is a 'factory'. but just practice.
You're in the pre tutorial
you'll probably want to rip it up when you get coal power
okay thanks
After you unlock steel
Expect to tear everything down multiple times. Just get through the tech tree far enough to unlock ||Coal and Steel|| production.
Find ||Quartz, Caterium, and Sulfur|| and go through their ||MAM|| upgrades. (You can make due with about 1000 of each to get started)
Then you'll want to unlock ladders in the ||Awesome Shop||, as well as ||Concrete|| and/or ||Asphalt foundations||, small and medium ||signs||, ||wall mounted|| power, floor and wall ||conveyor holes||, ||windows||, ||catwalks||, and, I'd suggest some kind of ||beams|| (||concrete beams|| are probably the best). Oh, and ||elevators||.
THEN you can start working on building a proper factory. Up until that point, anything you build is gonna be pretty ramshackle.
But, you could take it as a fun challenge.
Oh... And don't forget to CONSUME
or when distance is less of a constraint
Sorry, I forgot the spoiler tags
Thank you
Oh right. You'll also want to find some ||fungus|| so that you can research ||Mycelia||. Once you get ||Blade Runners||, having a ||Parachute|| makes ||movement|| SOO much easier.
It seems like you're a big fan of redacting.
||spoiler||
@somber cedar
Yo
Hey guys. Im currently on phase 3 of the space elevator and im thinking about starting to build semi big factories in the dune desert (i dont want a megafactory). Is it still too early in the game or can I move?
I'm pretty happy with the 1.1 update.
its never too early per se, but phase 3 is generally when factories start getting bigger and further
Yeah and I began in the rocky desert and the whole place is a mess i just want to clean up🤣
how bad is it to use vechiles
i'll shoot you if you use a vehicle the wrong way. you better do it right
They have a learning curve, but they're quite useful
extremely useful just confusing. btw dont use fluid cars, package the fluid instead
One of my biggest peeves is despite being called 'Explorer' if you ride around in said vehicle, you don't map anything.
tangle the cables
fluid cars work fine
its not that they dont work wel, its that they can be inefficient
not if you build them right, which is simple
i guess, but for longer distances it would objectively be better to package the liquid rather than fluid cars
no? you need to have extra cars to manage the empties
I really wish we had ways of either sinking or releasing fluids (or at least water) that didn't require that the fluid be packaged.
theres a few buffer design for fluid car, and they are very reliable
ive been using it for a while when transporting oil with trains
nevermind, i still thought fluid cars held 500 m3 of liquid
ppl prefer packaging bcs solid car has more slot than fluid
but the fluid car itself is fine
thats what i was referring to
anyways does anyone think that the elevators should be a bit less abrupt?
the things that produce waste water can be recycled within itself very easily
waste water can be easily get rid off just by using them in wet concrete or pure recipe if you dont want to recycle them back into system
I mean, it's objectively easier recycling it back into the system
the same applies to dmr, making them into dark crystal is far easier
lunaistabby cat petting simulator.
You say that like there's something other than Ficsonium that uses DMR
Huh... Jeez, Warp Drives need a lot of Crystals, 42/min need to be sourced from elsewhere per... (8 if I didnt do a dumb can be made using the super oscillators)
belts ?
strait as in straight ?
lol
Anybody got a better prediction of a release date for console? 2025 isn’t good enough for me
no i dont think we do quite yet i would think maybe before the end of the year
Alright thank you
yw sry i couldnt provide much
It’s alright
between 2024 and 2026 
they aren't due back to dev stream until august, so not july
whatever word that makes it work grammatically
guys i just spent 400 hours crafting and nobody told me you could use machines
not impressed
ada told you
That's nothing. I can't think
Satisfactory or Forza horizon 5?
fortnite
satisforzary
Satisfactory : Math Automatisism
FH5 : Driving Cars, Competiting against others, Learning how to control car (or just driving around and having fun)
same thing
60 bucks becoming 30
but Forza's downsides : if you don't have a controller it's worse, game is known to be able to crash every 1-2 hours for some people (me included)
then it's great apparently, like any other driving game
also do know that forza isn't mario kart
Ik yeah I've played fh3
great, then you know what to expect playing FH5
I'd recommend you reading good and bad reviews from either game
Okay, thank you 🙏
np
Is Forza 6 still a while away?
apparently 2026 apparently could be in japan
either way in about a year or more I think you'll have 60 bucks to spare
Yeah lol, ty again. Cya!
time for electrode scrap :x
path signal in a nutshell (kindly asking for confirmation):
- i always want my signals to be before junctions (looking into the direction the train is going), such that the train, does not block the junction, waiting.
- i use block signal when im fine with only one train being within the block at a time.
- when the block is very long however, i might want to use path signals, where i can 'split up' the block into smaller section.
- i have to make sure that the longest train using the track will fit in between two path signals, unless i dont care about one train blocking two path segments at once.
- train stations do not come with an implicit signal (In some games, train stations, do, hence im adding it, to be sure on that)
is this about right?
when the block is very long however, i might want to use path signals, where i can 'split up' the block into smaller section.
block signals if and only if trains are running in one direction on that particular track
well im making sure about that by using two way lanes.. although i would expect block signals, if placed correctly, also properly block the path in both direction
wait.. it says for path signals they are directional and a train wont enter it the wrong way
yep
how can a path signal then be used for a track that goes both ways?
reads like you have to use a block signal then
place a path signal the other way on the path signal
really, you've got it all about right - path signals going into an intersection and block signals on the way out. splitting rails into more blocks lets more trains exist on a network (one per block, usually). train stations should always have a block signal on entrance (and a path or block signal on egress). besides that, you can get fancier, but that's about it
time to convert to electrode scrap lol lmao
also, you can forego using path signals entirely if you don't have a lot of rail traffic
iirc i tend to go the other way around as i only find it confusing when you mix them
but its al ong time since i have played transport fever or the like
hence ineed to refresh 😂
so youre saying i can split up a track using block signals as well? then theres still a tiny something, that i dont get right yet.. but as far as i remember, this will resolve over time after building a few lines 😂
block signals separate the track into sections where only one train will stay, separate a long track block signals, not path signals, make sure the longest train will fit between 2 block signals
train sections do not come with an implicit signal so put a block signal at the entrance and exit
path signals exist to signal dangerous sections that should only ever be crossed in one go without stopping, this they refuse access if the following signal (whether path ot block) doesnt also allow access
ah. i think i remember, while prolly could use path signals to split up as well, they kinda make no sense and in worst case have some logic overhead/interference with other signals, that will cause an unexpected deadlock.. hence its saner to use block signals to split up into segments (given you put them path signals at all junctions correctly)
ye so i wasnt going path signal only in the past
yes, and you should remember that trains will slow down to between 20~40km/h in front of a path signal, so you should only use them on dangerous sections where tracks diverge or cross each other
kind of as a thing, your rails should have more block signals than path signals
ah right.. ye so far my curves are good for max speed... although i have a section where the train takes up 170 kmh because of a long downslope
you havent build an even numbers only rail network yet 😂
path signals 'chain' their locking until the next block signal so if you have no block signals on the network, the chains never end
i would like to have trainstations with multiple lanes..
seems like we can only build them with either very wide lanes or by splitting them up (visually) before the multi track station
but since those would be several stations i guess managing them is a nightmare in the timetable
yeah, unfortunately there's not more complicated train stations or routing and stuff, but there's a limit to what's reasonable for a game as complicated as SF
you have to terminate a path with a block?
thats where the ingame description is rather unclear about
yes, path blocks must eventually end in a block signal
that's why the rule 'path in, block out' is often given
I’m disappointed no YouTuber has done a “beating satisfactory with 10 players” video
there's a vid of something like 50-60 people doing a low% speedrun in update 6 or 7
i come from transport fever, having a vision where you would mix up euro truck simulator with satisfactory, transport fever and cities (or rather 'planets' in this vision).. and you can kinda choose which part you want to play at, whether you want to make deliveries as a truck driver (or traiin driver of course, getting in trainsim as well 😂 ) or to manage the distribution networks or to build the cities where the people consume all the stuff.. you could prolly pull in sims as well, so you can roleplay being one of the people buying that stuff.. oh and of course the satisfactory player would be responsible for the production part 😂
#screenshots message
you can have a bunch of stations in line
yeah, well, transport is probably the area of the game that could use the most polish, lol
ye im rather worried about the management of these in the timetable.. as i would like to have them considered to be one station
although i cant say yet how annoying it really is to have multiple stations
maybe its even easier to manage with that separation
the reality is that there's so much other stuff to do in the game that transport ends up really being a means to an end rather than the game
the list will be a bit long, you probably wanna have a naming convention to quickly find your stations
could be integrated in the cities part 😂
ye thats what i was thinking, i would just name my stations ''<Stationname> Track ##'
as it is meant to be
yes a signal sets the end of a block, not the start of it, and defines the rule for entering the next one
i still feel that the game needs some TLC when it comes to building long distance rails. as far as the control aspects of things, they're just about as sophisticated as they need to be, although there's some rough edges on the timetable's edge triggering
ye the only thing that wasn clear yet, is that you have to terminate necessarily.. like i have seen it kinda, but wasnt sure about it as the ingame description istn clear about it (or me not clearly reading it)
i used "[EastSea] Coal Input" for example, simply say where the track is and what it takes
but i did indeed noticed, that without a block signal, path signals were not working
i use a labelling 'location item import/export'
oft times the location is some meaningful abbreviation
i.e. 'DD HMF export'
ye that seems to make sense.. i spend the last hour fixing the fuel delivery, which i noticed while i fixed my rubber deliver that was stuffed with plastic, due to wrong order of the freight stations
fuel was also stuffed with plastic.. i feel like im in some earthian ocean with all that plastic
one thing i've taken to doing is that every train only carries a single item. each train is 4 cars long regardless of volume, though i have a some long hauls where i split loads btw 5 cars
do people even get more than 100 fps with ultra settings? ive got a decent system and get like 90 on average but some guy from 2 years ago says he had 170 on ultra?
whats wrong with my game
I’m still on wrapping my head around building in 3d. Like all my locations are at different heights with huge differences. I’m still trying to find a way to conveniently meet at a common height for the tracks . Or a few of them.
no idea, lol, i've never seen framerates that high on my oldish rig, lol
i try running rails as close to the ground as is practical
the problem is those are the fps i get in grassy fields. the moment i go to a forest it drops to 50-60
Ye I’m playing in 50% ram because one module broke and I’m also broke to broke to get a new gaming pc currently 🤣
“Drops” 🤣🤣🤣
yeah, you might want to twiddle some of the foilage quality setting
Another counter strike platinum player who can tell the difference between 60 and 120fps 🤣
But that’s no ultra!!
i'm pretty oblivious to the framerate
its really not that hard to tell
in this game, you build enough, you'll see it start to degrade for you
'tis the curse of all factory games
Well if you have a game demanding that. Sure. But apart from maybe the belts there’s nothing where it would be relevant in sf
i also play a lot of DSP, and i have to say, the fps in satisfactory degrades much more gracefully than in DSP
dyson sphere?
yeah
you bet 😂
building becomes 10 times as annoying because it slows down the ability to build by a lot
but then again, they could make those stars just white pixels 😂
hmmmm
its not about low framerate its the low input control that results from it that is annoying
ah.. so you top 120 actions per second? thats impressive
yeah, it actually doesn't really become a problem in sf until you're doing insane sizes
if theres actually notable input 'lag' or delay of any sort, it rather sounds like a cpu issue
it seems from the dev log that dsp is addressing some of heir issues pretty soon
the game loop should not be dependent onthe rendering loop anyways, in terms of accepting input
if you played on 30 fps your whole life you cant know the difference
and it doesnt matter which game, its the same in all of them
what gets me at times in SF is that every now and then, there's some memory movement that causes nasty lagging especially on mass-delete
nah.. i was giving a seminar about software development and we gave the students the task to make a game each year, hence im relatively certain, that the fps - if lowered by the gpu - should not affect your input
it isn't really enjoyable to experience, but hardly makes the game unplayable
if your input is still affected then either the rendering thread is doing shady business on the game logic thread, or there is a cpu bottle neck rather than a gpu bottle neck
but go ahead, trying to insult me with '30fps' .. i am in fact old enough that this indeed used to be the default 😂
its not directly the input being delayed
my first display was a 15 inch crt monitor.. rocking 1024x768 on, you guessed it, 30 fps 😂
it just feels like it because the mouse movement of several frame gets cramped into one average movement of like 2 frames if we compare high vs low fps
what happens in practicality is threads need to lock each other in order to communicate, and often one thread will take slightly more time than it should. it's a hard problem in computer science, let alone real-time environments
atleast i think its that
thats what im saying, i fprogrammed that way it would be kinda bad.... but unreal engine is also known to have a few 'kinderkrankheiten', so it could indeeed be just dad
lul
i wrote kinderkrankheiten and therefore dad instead of that 😂
yea idk
still kind of annoying that the system that got 200 fps 2 years ago now only gets like 90 in the same game
just set everything to the lowest setting.. then crank them settings up one by one
see which one causes the drop
yea i might do that
since you mention 'years' .. consider reinstalling windows... most people upgrading their hardware dont even realize, that the initial speed boost they feel ist not because of their new hardware but because of the freshly installed windows... although it rather shows in desktop than in games, but could still pay a role here
hmm
rule of thumb -> reinstall windows before buying new hardware and see if you even need it first
thermal throttling through dried-out paste? (p.s. #off-topic-tech folks may have more insight)
just say were going off topic straight up.. you wouldnt be wrong and we can take it 😂
Is the only way to change my sex in game to die or am I stuck as a chick?
Or did I choose that without remembering it?
Sorry I should search this
Took the time to be smart and plan out my next Satisfactory project - advancing to oil and fuel powered generators. Unfortunately, it's happened on a day when I'm already low on spoons, and now I need a break before I actually go and build it all 😅
I don't recall any option to change sex. AFAIK, there's only one character model
Seems all pcs are women yeah.
But I know less than Jon Snow, so don't take my word
Too busy trying to hit on ADA
The more I think about it the more cyberpunk it becomes
Currently im sinking cable for awsome points but im not getting that many, shld I switch over too feeding wires directly or would it be better to keep sinking cable? Or something else which ive never done b4 like screws?
everything but the beryl nut is of the feminine persuasion.
Also yeah burnout is real. 90 min sessions help
Screws will also be pretty low value for the sink, same with wire
Things like that you only bother to throw in when you have excess, or you have an overflow storage system
If your goal is points, then the best bang for your buck is alien dna capsules
Keep in mind, I shouldn't be the final say in this. I'm not all that bright, and I don't fully understand the game. I'm just speaking from my own experience
Also currently I have 3 setups,
Inp: 120 Iron, Out: 120 Screws, 40 Plates, 30 Rods
Copper: Inc: 60 copper ore, Out: 60 cable
Concrete - Idk
What should my next automated setup be?
I'm thinking reinforced plates and motors but idk how much i shld aim for, I'm in Tier3. Coz I'm still limited by mk1 miners
Reinforced plates, then rotors
Also, I highly recommend splitting your wire so at least half is going to storage, with the other half going to be made into cable
You will need a fair bit of wire
Advice implemented
Also, a single 120 ore output will keep up with 4 smelters. When it comes to copper, I only bother with 3 smelters. 1 goes into 1 wire constructor, 1 goes into a second wire constructor, which then goes into another constructor for cables, and the final smelter goes into a constructor for copper sheets
I have too many screws
Also in my first Iron factory, I'm just storing it all and taking it out for building and stuff
Ah, but better too many than not enough XD
do u recommend me use these resources directly for the construction of reinforced iron plates and motors
or should I make a new one from sscratch
I use a seperate input line for each reinforced plates and rotors
So 3 iron inputs at this point: -
- basic iron (Plates, rods, and screws)
- reinforced plates
- rotors
Each one of these is fed by a 120 ore input
It is, I admit that
If I kill something does iot spawn back
Yes
Im tryna clear a area for my coal setup but idw those fire shooting things to kill me
I don't know the timer or whatever it uses to respawn, but enemies do respawn. I think I read somewhere, however, that if you have powered and active machinery, it has a respawn-blocker radius, but I can't recall details
You're screwed!
And yet, it's not enough
oh no screws are mentioned
screwed conversation
bolt outta here if you still can 
dont make me call mods
would be ironic
did someone say mods
understandable have a nice day
Hi all, can somebody help me to make this game more "summer friendly". I've reduced everything in the options to minimum, but my CPU still heating with 80° C. It's an i7-13700k
Ok, so if it's the only point, I'll see, if I can reduce the power for my CPU. Thank you
alguien español para jugar??
#1201555265942724758 en español
escribe en español y quizás alguien te responda
its on sale on steam atm! but thats the only reduced price we currently have
Paying for your english exam ?
yea why?
why
AP english?
How do i overclock a coal generator? Im new to the game and the control panel of the generator is locked for me
MAM -> Power Shards
make a mam and have fun with all that
Yes i do have that but its still locked
unlock more stuff
ye
ima just use biomass burners on some stuff cause 6 coal generators cant power my small factory
oof
just build more gens no?
start exploring, find more coal veins you can dedicate solely to power
Find a pure node, with mk1 miner it can feed 8 generators, 16 with mk2 (not counting overclock shenanigans)
how many alternate recipes are there?
like a hundread or so
https://www.reddit.com/r/SatisfactoryGame/comments/1ff515j/alternate_recipe_ranking_10_optimizing_for/
this is a ranking where every recepie is listed
i see thanks man!!
i do not suggest to follow the ranking 100%
i dont even understand what this is all about
If you explore enough you don't need ranking, you will mostly unlock everything on the way, just pick the ones you believe will help you in that exact moment
My dogs keep getting stuck under foundations for some reason
and a terrible one at that
Or just keep scanning and leaving them there without picking so you remove 2 recipes from the pool per drive
recipe ranking lists are mostly going to be counter productive
how rare is jetpack hog
Apparently really rare, I've "seen" one
most of the value of recipes come from how and where you use them.
Just blindly following a random list will mostly just screw you over. Might as well pick at random at that point
And by seen I mean it exploded behind me when it hit a spitter
Tbh depending where you are in the game just get the recipe to remove screw from the game
wdym by remove the screw?
There are alternate recipes that makes itens that needed screw to not need anymore
OHHH I SEE
yes i think its 250 per minute?
something like that
one of the recipes whose value depends what you combine it with
it's technically a bit less resource efficient but damn is it useful.
and it is essentially impossible to use all the resources on the map in any case
things start to get complicated after phase 2
it's really just the same thing but more steps
planners, notes and experience help a lot
cuz yeah tryna build my factory as efficient as possible
dont wanna rush things, planing to automate all of the resources
all items rather
when you start using manufacturer specifically
imo? don't really try for strict efficiency while going through the tiers.
Be more tight with your fluid systems, but spend the time learning mostly
i see
the tiers are a very thorough tutorial and whatever you make now probably won't mesh well with yoru end stuff, or whatever projects you think you want to do yourself after you're done with the phases
and you'll figure out how you like to build things too, which will also likely grow and change as you learn
thanks for the advice man!!
no stress 🙂
Anyone know how to edit the elevator signs?
at the bottom of the panel
this might be a skill issue but why are all the materials around me situated so far away like 700-1500m over the most annoying terrain (northern forest start)
Anyone Romanian here?
Thanks
it is classified as an intermediate start, 700m isn't that far I think
northern terrain is advertised as rugged.
mostly you just need to build vertically
and 700m-1500m is extremely close
thats the main benefit of NF
well I just struggle with belting over materials to my main base while still making it look nice
idk any nice ways except building giant foundation bridges across then laddering down
build the base up
there's a couple spots in the zone where you have everything you need in the one spot, you can do that.
huge portion of the game is figuring out locations
built my main base around a giant cluster of pure iron nodes, a limestone node and a copper node close by with coal also nearby via a comically long ramp (steep edge area idk what it’s called)
and if you process a bunch of things on location rather than the raw goods you reduce how many belts you need dramatically
that sounds extremely convenient. Along a cliff?
yea
I used that past spot in my update 4 gameplay
I’ll see if I can find it on the map rather
Not home rn 😭
so you chose speed runners cliff
the most densely and most varied spot of materials on the entire map.
the spot where you need the least logistics to do anything
and you're complaining about logistics?
Prepare yourself for pain later then
did you see the spot suggested in a video or something?
is that what it’s called?
my bad gng 😭
No it was a old spot me and a friend made our old spaghetti base on and I decided to come back to it
I just really struggle with getting all the materials to one general area and making it look nice considering it’s my first real attempt at a save file
People pay for exams? That seems wild to me. What is the purpose of the exam?
have you gone through the tiers yet?
like how far have you gotten before?
you pay for the certification you get after the exam
I got to tier 4 before quitting back in update 4ish now im tier 5, being my first time there on a single player world
my advice might be to start over in grassy fields. Things are further apart but you have a lot more room to manage things and get the hang of building in the 3d environment
and it sounds like thats your biggest issues rn
how can i get started on mass resource transportation across satisfactory map. im almost finished getting the modular engines for phase 3 but im having trouble making all my conveyers from different nodes coming to my mega factory and not looking ugly
im in dune desert btw
basically impossible at that point
you're making a 'mega factory' that's not being made with the end goal in mind?
Alright
at best, it'll be messy
Thank you for your advice
i mean i have the spot for where its gonna be built
ive already got a bunch of factories there
no stress 🙂 and don't worry about management THAT much, just learn and progress, youll get it bit by bit
but for transporting ores efficiently across the map idk how to make it look clean
you can do a belt high way?
trains?
trucks? lots of options.
trains on an elevated bridge is probably the best option
'making it look clean' is going to be a very personal thing
i would recommend trying each option, experiment, and settle on the one you like the look of the most?
by clean i mean something like this where its in order
like i think vehicles look way cleaner than big ol' belt highways
i saw kibitz vid and he did trains
copy copy, super happy you could help me 🙏
yeah pick an option
trains
belt highway
trucks
not at their tier
ill go with trains then small roads for trucks around the factory for smaller transport
you say "like this" like I know what "this" is
but still, don't forget about 'em! 😄 like you might want to plan for them
with trucks you have to put a lot of thought as to the terrain, path, and structures youll be dealing with and how it goes
i was referring to the message a replied to
ah ok
if you stick to the natural roads and terrain in the world, trucks and tractors are very straightforward
my advice there is zoop lines of foundations the entire path you want
then plast with blueprints pylons you'll connect up with rail. It'll keep it neat and tidy, plus help you plan the path
also, keep stations off to the side. And make it 2 way rails. Don't hurt yourself with bidirectional
so if i have a blueprint with a singular rail i can just place them and they will autoconnect to each other
Me, not too far from trains myself, taking notes like a nerd
yes, but have two rails.
and build them on the path I described
ok sounds good
thankyou
one more thing is there a way to lock blueprints onto the world grid
I just plop them down on a foundation floor
But I haven't used blueprints in the way you want yet XD
put them on foundations.
but also, screw the world grid. Just makes designing around terrain shit
and doesn't meaningfully benefit things
alr thanks again
not my convo but I do have a question
how would you style two separate buildings if they had no grid
wdym by 'style' ?
hmm
like making them look nice but also interconnected
sorry didn’t make that clear
You could always merge the foundations
ah well part of that would just be general design.
for example you can put buildings in the same factory at different angles to each other pretty easily and it'll really make a difference in looks just by doing that. Rather than everythign at 90 degrees to each other
It’s what’s used to make funky shapes
and yeah you can clip foundations together easily
the Concrete foundation skin is very clipable
gotcha
there's even ways that make it pretty trivial to connect distant grids with each other if you really want that too
wym by this?
so lets say you had 2 different factories on the other side of hte map
and you suddenly decided
' I want to build foundations all the way between each other to link them up with.. whatever'
there's ways to merge foundations (that will need clipping) so that it looks good and you still manage whatever you're doing
even though the yare completely different grids
I don't bother linking stuff up like that myself though
what do you do then?
no stress 🙂 architecture and design is a big thing for me 🙂
well any linking that happens might be by rail
and I'll just have pylons holding up the thick rails that go wherever needed
gotcha
some people like having foundations the whole way around rail? not for me though
look, it's a lot easier once you've gotten all the basics really solidly down
being able to manage pipes/belts/machine placement is the core skill you need before getting fancy
do all fluid production buildings get the free 10m headlift? i.e. if I'm using a blender for diluted fuel, does the fuel get a free 10m?
then it's practice, planning, and looking into building and design methods. Youtube vids are good for that
Copy that
every machine that has fluid output, yes
nice
for blueprint autoconnect, if I want to connect say, a belt to a splitter/merger, do I need a belt on both ends of the autoconnect? or just one?
ah just one side nice
#screenshots message
Lets Game It Out has some competition here
My brain is melted, I read that question 3 times before I realised you said blueprint, I thought it was bluetooth, thought you were trying to wirelessly transmit items haha
@loud ivy what does 2-8 mean?
-6
2 locos 8 wagons
needed for my rail system since it has pretty long hills
wa, waiiit what's the limit ?
hmmmmmm
pog
you don't need it on the very end of the blueprint, but i can't help you more than telling you to experiment
is it meta to add like 3 locos for 4 wagons to make them go faster
iirc i had a 3-20 train on my 0.7 save
dayum
dawg just make multiple trains
nah
yah
it seems a bit glitchy, sometimes it autoconnects, sometimes not
fast is 1-2 or 1-1
medium is 1-3 or 1-4
slow is everything else
it doesn't autoconnect to splitters,mergers and pipeline junctions
also utilise nudge to experiment with placement
sometimes it definitely does
probably connects to pipeline supports and conveyors
anyways bye i'll go make pancakes(in game)
Can I have some pancakes please
How busy is too busy for a 2 way train?
I’m gonna have 2 bauxite trains, 1 rubber, 1 plastic, 1 petro coke all on one line
try it, if it all works out then cool, if it clogs up, add more passing places
Hmm my main concern would be the amount of junctions close to each other
depends on how spaced you place each signals, general approach is always do longest car + 1 for each block
Push pull train ftw
Hello
I unlocked pure iron ingot recipe and I need 135 iron per minute, any ideas?
if you have flat railway, its not a problem to only have 1 loco with 6-8 cars
No 😂 😂 😂 😂 😂
Get a job lol
mods crush his skull
Idk tbh, I’ll probably cancel the idea of bringing the coke and bauxite and just set up a factory on site to make the aluminum
Two less trains on the track so that’s nice
that flat railway gotta be pretty high up in the airto be flat
I just did one where instead of makin the train go up and down the mountain just had a train at the top then a belt waterfall and another train at the bottom
So 2 separate trains for bauxite lol
I personally just made blueprints for the segments of tracks (straight/left/right/incline) so I found it easy to go where I needed too
God damn so many conveyors in my factory
Hold on I got a question, can I attach a conveyor lift straight to a miner?
Yeah
I’ve done a dedicated logi floor for my most recent big factory and it made things much neater lol
Ughhhhhhh I might do this today
But then I gotta tear everything down
It’s a complete mess on the little logi floor, but it hides things nicely
Just do it on your next factory then
I just got a top floor where all the trains come in then all the production down below. Runnin all logistics on the ceiling
I am trying to not make a spaghetti factory but so far I have failed already the spaghetti is too strong
Actually hold on I have an idea! So I have a Miner Mk1 on nodes so I might route them down to a flat area then just build foundations
Its a fruitless endeavor
Embrace the spaghet
I believe in you, don’t let the spaghetti control you
Mine is so bad
Going back to making everything go into giant boxes to hide their shame
I have all my stuff on foundations and with multiple floors that go up if needed
I dont mind spaghet if it all works
That’s my plan
Until I get trains unlocked I fear spaghetti shall take over
Same
Trains don’t help the spaghetti in the factories themselves, only long distance sphaget
At least in my opinion
My last train factory I built wayyyyyy up in the sky so it didn't get in the way
I’m slowly working on making things pretty so I refuse to make things too too floaty
Emphasis on slowly
Hey, why dont i drop the items from my Hands when i die?
I have the drop thing enabled
you can set them to drop everything, not just inventory
theres 2 option, only inventory or all
Ah, found it, thank you :D
Yes, but I feel like my brain would personally melt and get lost in the sauce
Lol idk where to even start with my project
I’ll need to be very precise with everything too
Yea 44/min
I personally go one resource/product at a time
I want everything to be on mk5 belts so I don’t need to account for other belt speeds
When do you get those?
I’m currently rounding down so the math is easier
Tier 7/phase 4
Yeah
Alloy iron would be easier. Basic iron is my fav
With that much iron setting up the pure recipes is gonna suck
I got a long way to go then
The foundries for the stew are just 18 foundries fully overclocked so that’s nice
But I’ll still be bottle necked by the belt speeds for the outputs bruh
I basically hand crafted my way to the space elevator
200% overclocking works better here
U just gotta split the systems. Have 1 belt per system.
Smth like that
I’m doing 600/min belts for the inputs, but due to the solid steel ingot recipe it results in outputs higher than my max belt speed
I’ll probably just spaghetti it just a tiny bit and use a lift for some of the outputs
Ejection manifold
nawwww, lasagna it with split belts
For what?
Each foundry will make 135 steel, in groups of 5 it’s 675 which will go into 9 fully overclocked constructors for steel pipes
And I’ll get 1800/min steel pipes in the end
Or 450/min per belt
What did you do/use to perform this math magic
In my head/calculator
I should probably use tools for this
I’ll need to split off 20/min off one belt tho
how do i make ADA speak again?
iron pipes are better
Finally, after all this pain, for 3 days, the only thing left for turbo motor is making stator production
Fuck turbo motors
Does it never speak like, NEVER?
it used to speak but now its silent
completely
It will speak when u unlock milestones or when pick up spheres or somersloops
the text appears but there is no sound
Idk then
Have you checked your sound settings?
yes i have
Had to ask just in case. Has restarting the game worked?
i tried but it did not work
Are you sure
Hi, greetings, hello. I made it!
Made what
I made it here to the satisfactory discord server. 😄
Does the Pure Caterium Ingot recipe produce faster than the base recipe, or just require 1 less ore?
Cool
I note it is 2 caterion ore+2 water, but also just 2 ingots whereas the base recipe it 3 ore=3 ingots.
is more effiecient is terms of saving ore
It like says how much it makes/m
You're misunderstanding the intricacies of this question, friend, and that's okay.
You have to look at the output and do the math. Since it's a per/minute thing.
You aksed produce faster
Idk how to understand other way
Satisfactory = Math
Let me look at the closeness of water before I even bother with it.
it produces faster if you build more machines and max out the ore in both scenarios
Sometimes more efficient higher outputs are slower. Depends on whether you're going for speed or quantity.
It’s better if you need a lot of Caterium
higher efficient may be less per machine, but it's not "slower" you just need more machines
For pure it’s 2 ore -> 1 ingot
Regular is like 3 ore into 1 ingot
Looking at it, at overclock I'd be producing 7.5 less bars, but consuming half of what I would be using the smelter. This will work for setting up the Rocky Desert as my nuclear wasteland...
the best one is leached
I found that I needed to conserve my caterium so I am always using recipes so I'm always using recipes that give me a higher yield.
no
Right.
What tier is everybody at right now?
to make 12 ingots/min you need 24 ore/min (pure) or 16 ore/min (leached)
Yea you’re right
Tier 8
Same
Def not worth it tho
yeah
Sulfur is very scarce
i mean worth it but not worth the sulfur
Yea
I should be working on completing phase 4 since I'm out of tiers, but my power consumption is half my production now and my brain demands I build nuclear to mitigate this. Plus, I need some pasta anyway so might as well.
I’m planning my nuclear build already
you would need 8333 sulfur/min to get 100% caterium
how do i get rid of a material?
Sink
or more specificly, how do i get rid of sets of materials?
Or delete
a sink?
Awesome sink
Relative to what max uranium sink plutonium needs, thats... not unreasoanble
im guessing thats later on
Unless it's Nuclear Waste
not sure what you mean, but if you hold ctrl while you drag an item to the trash, it will delete all the stacks of that item in the inventory
not yet at nuclear
how are you even supposed to get rid of that?
You’ll unlock it early on
Process it or store it indefinitely
uranium waste can be processed into plutonium

Plutonium is a lot easier to store
Early Game option: Put it in a tamed lizard doggo and commit war crime.
Mid game: launch the pioneer at mach stupid
Late game: make plutonium and sink it/burn it in a vehicle
yes i know that, but i wondered if there was another way
Is there a way to edit the save file to unlock a specific alternate?
does scim have any ability to destroy the temp nodes scattered aroud? not the ones on top of miner sites, just the loose ones
i believe scim can
you could save, scan a drive, and load the save before you scanned iirc
Oh okay that seems easy
Trying to get an alt screw recipe and all it's giving me is recipes that take more screws
:kekw:
yeah save scumming is always an option
SCUM
Iron pipes or bolted frame? 
Yeah. My main issue right now is conveyor belt speeds, I'm going to have to build a second manifold and injector for screws probably
save right before you start the 10 min research
i think random happens 1. when you start the scan, so save scumming before the start isn't awesome because each reload is a 10 minute wait. BUT save scumming before you reroll works
pretty sure
and no 10 minute wait
Hello...
Do you know how to select an already placed blueprint?
Both to sample it and to delete it? I ca't find the key in keybinds
Also does anybody know the map key if you're playing on a Lenovo legion go
it does, and its easier if you're gonna save scum amyway to just use the reroll
press F to enter delete mode, press R to enter Blueprint mode
yw
lmao i checked discord after studying for exams and i see that someones noticed. (i friend told me to do that thing in my profile btw) #satisfactory-memes message
oh, sadge
its fine just save before the 1st reroll
Neither

eeeeh, not a bad idea
is the fiscit shop coupon thingie worth it?
Or just go hunt for more drives, in 10 minutes you should scan one drive and look for the next one
The architecture ones are a must, other than that it’s optional
yeah, that's what i do, i don't wanna abuse anything (says the dude that reloads the last save when he dies)
But you should sink excess production anyway to keep your line flowing
k, i need computers but im too lazy to get oil production 😭 to research everything for it
... you're gonna need the oil production to make them anyways
i dont want to get jumpcared by a spider again...
i mean, i get what you wanna do but eh, if you're too lazy for that, are you ready for late game?
turn on passive mode
kinda, ii automate everything in game so fat inn another worrld with my friend we kinda ran out of rescources lol
we have these giant sky hiigways with coveyors on there just for steel
or get weapons because they're funny
I JUST USE NNOBILISKS alot lol (caps, too lazy)
my dog gave me a nuke not lonng ago lol
eh, they kinda suck for fighting imo, get that rifle :D
maybe, i llove nnobelisks alot im better at meelee, traps or automation weapons in games lol
ive got a full factory makking nnobelisks lol
get stun rebar ammo, stun the guys, then wack'em
if i overclock my whole fuel energy plant will that increase the rates or just cancel out since the energy consumption would increase too
Anyone here good with trains
nnobelisk?
broken kkeyboarrd it double types wwords
Other than Ionized and Ficsonium, Overclocking is still an overall net energy gain per step.
It's just less of a gain than if you hadn't (or even further cheesed by underclocking everything)
its just basic crude oil into fuel power gens
is it worth using all those power cells though
Need help with signalling a 4 way junction
The power shards? unless you are really lazy about searching for them and don't sloop the slug constructors, there are like a couple thousand shards pre automation
But for the question of net power: for crude > fuel directly its a difference of 11.5 vs 11.75 mw per fuel made if I didnt do a math dum
anyone else get tired of going back to their hub for milestones and just... dismantle it, to build temporarily wherever you are when you're ready?
feels like im doing something wrong when i delete my headquarters and treat is as a temporary building, but... it really is more convenient that way....
Nothing wrong with that, it do be part of how speed runners do stuff (they also use hubs to "teleport" up clfifs and such)
Hub teleportation is the best
... explain.
When you die you spawn at the hub so just place it whereever then kill yourself
oh my god
speedrunners, man...
hey wait what happens if i die when i don't have it built
You spawn in the starting location
oh good was worried i'd been running around unintentionally endangering myself greatly with no hub built lol
back to the starter zone is fine; that's where my hub was, anyway
I just too lazy to walk back sometimes so i just delete myself then im back at base
Can someone good with trains answer this? #screenshots message
i usually make a train for when im at peak lazy - tell it the closest station where i wanna be and just alt tab for a bit
too close to each other propably
Too clone?
close*
nah that'll work - i do two foundation wide dual rail too
or sometimes you need to rebuild till it works
but the signals won't be happy until you build out in all directions on the intersection and have block signals for the paths to hit
Its a blue print I got off scim
Lol
them going off into the void makes the signals unhappy - they want a complete block
its a very humbling moment restarting and doing stuff with your hands again.
bing bing bing
So if I build out a little on all sides and put block signals it will work just fine?
yup - i use a similar intersection for four-way crosses
... little less barebones tho, with tubes and stuff
the last signal, the one that goes into the void, will always be unhappy though. The only way to make that signal happy is to 'finish' the track and loop it back.
But it doesn't really have to be happy if it's a direction you haven't built anything at so no train will go
also fair warning connections with blueprints that use a lot of intersections can and will get really weird, especially with blueprint linking
so if you can't get it working and it feels haunted try remaking the parts having issues to get them to reconnect properly
i haven't been able to get blueprint linking to work propertly to connect to multiple track forks at all. It's fine if they're within the blueprint, but trying to then staple a straight rail blueprint to that intersection'd turn buggy as heck
Looking in screenshots is a great way to feel awful about my game.
honestly, same. my builds aren't even properly modular most of the time 'cause each factory is uh, bespoke? i build it out and expand the needed space as i go
everyone starts with orange shoebox
so i mean, they work and there's no weird 3d spaghetti or what have you but there sure aint no walls or thorough plan to the madness
Before this save I was almost always a foundation and conveyors. Heck, some parts of this save are still that. Walls were optional.
I mean if you happy, you happy.
if you ain't, check designs to see what suits you
Cup or nut to take screenshots with?
?????????
both
Nowadays you can hit a key to hide your hands completely, btw
those 2 items don't take a lot of screen space
H I think? Though it's been a number of months since I've played. It's on the list of keybinds on your HUD, though.
ohhhh i was interpreting that as using a cup or a nut to take a screenshot and was absolutely friggin' lost how that made any sense
There is also photo mode now but I can’t remember the button
p
if you push p and then r you decouple the camera from yourself, which as someone who only ever plays alone was a startling experience
we are so small and the machines are so big...
Yeah, the first-person camera makes you feel a lot bigger than you are
is there literally no way to make the first item out of a sloop'ed machine be doubled? other than a sacrificial recipe
uh, you could prolly do it if you copied a machine that you already did a sacrifice on with middle click
or blueprinted one?
blueprinted doesn't seem to work, but combining them might
i usually just make something stupid like a screw or what have you as a sacrifice tho
then change the recipe post-sacrifice and it stays doubled
I think there was a way (either by pausing it/tripping power/changing the recipe), but why?
trying to make myself a shard doubler BP but don't want to sacrifice a slug to start doubling
Ah. Yeah, well switching the recipe works for sure
slugs are exactly when i find myself wanting to sacrifice too lol
if i need more than 300 of a fluid but only have mk1 pipelines can i just connect it all into a loop and itll work?
anything else and if i gotta 'waste' the first one, eh whatever. but slugs! those are hand caught yo, treasures. treasures
if you need more'n 300 in one machine, no. if you need more'n 300 in your "array" and pump from both ends (or multiple entry points really), then yes
if you're pushing more than 300 TOTAL from two ends and consuming in the middle, it should work
Just do a basic recipe with the sloop first then switch to the slug recipe. The sloop effect carries over so it’s fine then
that's what i just told them lol
i started a new save and i want to make 16 coal gens so i need about 720 water/min
this actually doesn't work, from my quick tests
yeh
i read somewhere that if you have more liquid than can carry in a pipe a closed loop would keep the pipes full
yeah if you're pumping from both ends it can work in that scenario
Mk 1 or 2 pipes?
my coal layout does the same, though not as extreme
mk1
You can’t work 720 into a Mk1 pipe
yeah ik 16 for the early game is a bit overkill i just wanna future proof a little bit so i dont need to worry about power
i only go up to 360 per 8 'cause huge pipe arrays get weird with manifolding
Just make 2 completely separate pipe lines
yeah true
so long as you don't need 720 into a single pipe, you can fill 720/m worth of machines using a 300 pipe if you feed from both sides.
so like just making one big loop essentially?
but the flow rate will only peak at 300 so you'll need at least three points of feeding, one from each side and another from the middle
Wouldn’t only filling from both sides only be 600? Unless you pipe some into the middle?
but yeah one big loop
why are pipes so damn confusing lmfao
lol yes wooden that's why i just explained the flow rate
You messaged as I clicked send on my message
lol
and hey don't feel like you're overbuilding with 16 generators; i've got something like 40 or 50 in this save. used a mod to randomize node locations and have had an absolute bear of a time converting to fuel power with only 150 crude oil nodes scattered around...
I been wanting to try the random node location mod
I have like somewhere over 40 gens running still and I just had each 8 their own pipeline personally
its been a lot of fun but how i approach oil has changed dramatically
because they're not clustered anymore
Yeah it sounds “fun”
Does it randomize the node locations to be anywhere on the map? Or does it randomize current node locations?
well, 'anywhere' depends on the options you select. i told it to do a purity zone exclusion so that the odds of a pure node near any of the starting locations was lowered
but yeah, they're all shuffled essentially - sam veins out randomly in the desert, iron off where it used to be. Haven't come across a uranium so i'm not sure if those were moved
That sounds like a fun challenge tbh
You can’t enable the flashlight using controller??
it helps a lot as someone who has played repeatedly - eventually you know the "good" spots and your factories get kinda samey
Imagine oil node in one of those cave nodes
shuffling them all so you have to actually explore and work around randomized locations helps a lot
Not being able to plan ahead with the online map sounds interesting
honestly there probably is some weird *$(@ in the caves, since it keeps the resource totals the same and some of the sam veins have been moved out....
The one under crater lake lol
and yeah its snazzy. i mean you've still got the radar tower so once you hit mid game if you wanna plan you can, but you gotta put in the legwork first
Do they randomize wells too?
being RNG in some ways you take the L and others you get lucky. i got some early caterium near my start location that i wouldn't normally have, so that was cool. very early smart splitters, and was able to use quickwire stators right from the get go.
On the other hand i spent like an hour running around trying to find my first sam vein and unlock dimensional storage.... it wasn't even that far, but i couldn't fly and didn't explore the right direction 😮💨
is it possible to change blueprint nudge increment?
other than using ctrl to do half increments, not afaik?
I didn't even know dimension storage was a thing, so I unlocked it the same time I got trains 😛
you poor, poor soul
having to run around and carry my materials, even for the littlest thing, quickly drove me batty
I ended up exploring a lot more than planned. I'd get sidetracked easily 😛
man i feel that
every time i go out to get hard drives "just until i get <X> recipe" i find myself way off in the middle of nowhere neck deep in slugs
that little observation scanner is the devil. "Oh there's a sloop down in that cave - sure there's not gonna be a hard drive underground, but hey, lets go find the entrance to that cave, could always use more sloops!"
yes?
feel free to just post, we'll answer when we can
is there a grid system at all
cause my base is always going to be a mess without one
is there a grid when placing things on foundations?
grind on foundations
only i think water entractors don't have any grid when placing on water
World grid is kind of a trap, of course -- its only use really is if you want to connect separate factories in different areas with foundations without having to do some slightly-more-fiddly work.
^ i never used world grid in my current save
and 1) there's generally no reason to do that anyway, and 2) there's lots of techniques for connecting differently-oriented grids, such as https://www.youtube.com/watch?v=uX_2i8T3Dbw
World grid just kind of arbitrarily forces you into always being aligned to the cardinal directions, and doesn't let you build "with" the environment nearly as well
(But I know a lot of folks really do like building to the world grid, so of course have at it, if that's what you want!)
Anyway: that said, using foundations in general for your factories is, indeed, super helpful, because the factory will be on its local grid, whether that's aligned to the world grid or not
satisfactory in my opinion seems like subnautica (if it was above water) and factorio combined
Hey all where do i go if i need help or ideas about building my first factory. cause i keep building a base plate then just deconstructing it and tbh it is killing me
My main recommendation would be to avoid the urge to deconstruct it in the first place.
i don't want to be rude but there is nothing (atleast for me) that is similar to subnautica in satisfactory
Leave it as-is, build new stuff instead
#design-and-architecture look in there
It's a huge map; you're not going to run out of resources. There are other nodes, and they're probably not very far away!
Getting caught in an endless loop of building+deconstructing can, indeed, be demoralizing
(Some folks enjoy doing that, of course, but since it sounds like you're not, I'd recommend just building new factories instead. :)
Thats the thing tho. I don't think its the nodes that bother me its me wanting a good factory but then i look at it and go not good enough so im always in a loop of not wanting a box factory
build -> deconstruct -> repeat
Automating turbo motors is an absolute nightmare
nitrogen oil and baux are so far away
start planning good factory when you have miners mk.3
im just gonna make a new factory far away from the spaghetti i currently have
So should i just start a box factory for now and go from there?
yeah
okay, thank you
there is no point in building something very planned when in future you know you will have to deconstruct it
the design i want is a form of sci-fi build or maybe moon base type mining areas. So like white/blue type builds and catwalks with miners.
i had a good idea for it but then it came to the main factory and i was like ah now i have issue cause i always start in the rocky desert
do ore nodes ever run out?
no
does anyone know why this error happens
Fatal error: [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.
either you built an ultra massive factory or you have been playing the game for long hours
this game got a memory leak (from what I understand) so its good to restart it every 6 hours or after intense building.
what do mercer spheres do i have like 4
you can get neurolink
Can you nudge up and down?
pg up and pg down
the SAM node near 813., -2213 wont accept a miner. I can hand mine it and use a portable miner but it wont accept a full resource miner. Anyone else having this problem?
are there stones to explode maybe?
Hey guys, I've played quite a bit of satisfactory solo, but now I'm starting a new world for me + 2 friends. Just wondering if anyone has some tips/advice on what to do with multiple people in 1 world, as I think this game is very optimised to play solo?
Anyone know where the entrance to the cave with quartz is in Rocky Desert? I know there's one entrance like another 500-600m away but surely there's one right nearby right?
depends on the type of friends you have. if they like to explore let 'em go collect hard drives and stuff for the Greater Design. if they like to pretty things up but not do the math to make an optimal factory, let 'em go behindja and pretty things up. if y'all wanna build factories from scratch then just each of ya make your own parts and you can join 'em by train or what have you later.
building the same factory at the same time is gonna be kinda hard to coordinate so its better to split it into modules you each work on if that makes sense?
Very helpful! Didnt think of it like this, thank you 🙂
host is the slug guy, destructible objects are bugged if not in the host's render distance
there's a chunk of raw quartz in my way that I can't remove. it says press E but doing so does nothing. it's preventing me from building there even though I apparently already had built a foundation over it?
Interesting! That throws a bit of a twist in there cz I'm the host and the one good with the maths, other guy is good at decorating and third guy has mad ADHD so need to always be running around doing things xD
just be prepared for unforseen consequences in this game's multiplayer. you might even find my mom playing alongside you
So first time using a splitter on conveyor lift. Is it reality that the vertical snapping points do not match the rest of the belts/lifts/splitter snapping heights?!? Also no snap for right on top of a lift floor hole?
floor hole snapping would break a bit of stuff so no
last time we were able to snap splitters to them..... horizontal lifts existed
using vertical splitters with floor holes misalign them, from my suspects
The snapping on the vertical lift is exactly off by 1/2 a slab height. I can place it either 1/2 slab abive or below being able to meet up with another lift.
#satisfactory-memes message
those truly were times of fear and darkness
That's... ugh... That's all I have to say I guess.
what in the hell
does the game have toggle auto run?
back in my days ahh
im having problems with waterflow ive not encountered before
you mean "press button and you continue running forward even when button is no longer held"
?
ive got one water extractor going into 3 coal powerplants and it still somehow isnt enough however i have another set 3 of three and theyre running fine?
Uh yes? That's what auto run means
sorry i literally never see auto run elsewhere
so i had to ask
and the answer to that is also, unfortunately, no
This might be the most disappointing thing in the game for me so far... #screenshots message -.-
though.... hold on just a moment, i have to test something real quick
just to help, let the belt go through without the floor hole, then put the floor hole as a cosmetic
Yeah... I have had to do that in the past because I sometimes can't properly eyeball the position of a hole till I run the lift through the floor :D
thats the correct way of putting floor holes
Anyone else encounter this bug where sometimes if they look at their truck briefly it ends up lit up like you're trying to deconstruct it from kilometres away?
Another quick question for multiplayer, the blade runners and stuff found in the lizzard doggo cave, can we all pick it up? Or just one person ?
how do i make a line of foundations? ive been placing them one at a time but i see people "toggle" the hologram?
ty
what about the times where we had no lifts
I can’t imagine building a factory without stacking machines lol
Any ideas? Anyone?
One person
Since there’s only one that drops
So I’d run over there and grab it for myself if I were you
we had looping belt ramps
I’d be committing spaghetti crimes with them..
Only problem is that we just started and spawned Dune desert, and dont have the map yet lmao xD
How do i fix my production lines going idle? I have 330 max cons for power and my factory is using only 220 and everything is getting more than enough materials
how much you produce? do your gens have enough resources?
Anyway so I have a very small problem, I am doing 450/min iron pipes on 2 belts, and I need to merge them together so that I get 780/min on one belt, and 120/min on the other , but I need to split 20/min off one belt but idk how to do it tbh
why do you need to split 20?
yes i just went over to my coal power plant and switched everything up so my power plant is not the issue ive checked myself
