#satisfactory
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The alternate cuts out the sulfuric acid step and replaces it with sulfur, seems better since you’ll only need silicon while getting better yield
Or 15 hundred pumps
That too
Or just plain stupidity - trying to enforce self implied rules, of having only "green" energy (meaning no Coal or Oil power) .. And no Alternativ Recipe what so ever... And have every recipe on automation somewhere :)
But challenges are what keep gameplay somewhat relevant over basically just playing in creative
5 Water Pumps (Clocked to 120/min) for 1 Nuclear Reactor - Isn't super bad imho
If you want to build 300GW of nuclear power that’s 240 water extractors lol
you dont think its that bad until you actually do it and realize that suicide doesnt seem so bad after all
Self implied rules, yeah doing the same, no mods.
ooops, forgot to connect belt to space elevator, been overflowing all my project parts to sink for the last hour kek
nu
Well .. doing 300GW of Ionized Fuel on Fuel Gens doesn't require any buildings either.. Or wait.. Nvm :)
the thing I hate most about water extractors is how it's hard to get them on foundation
Eeyup looking forward to doing my nuclear in like 7 months.
SCIM Megaprint goes brr
i spent like 2 hours trying to get SCIM megaprints to actually work with water extractors and it was literally infuriating so i havent tried since
||Please Coffeestain, make blueprints not break water extractors||
make a hypertube acelerator, its better
but yeah, I spent a good amount trying to get the megaprint to work too... but once it did...
Cannons are faster, accelerators are less power costly
I just straight up gave up on the nuclear and built a rocket fuel plant
that's just a hypercannon going into a hypertube, no?
its the junction ones that only need one entrance
Well okay - I'll admit then.. If getting 600 Water/Min is the largest problem you have..
Then maybe Nuclear isn't for you - as thats probably the easiest setup, compared to doing the Nuclear Fuel Rods..
i wanted to rebuild the uranium section anyways to make more efficient use of space and use better recipe(s)
I made a 75 GW nuclear plant and it only took 30 water extractors. Basiclly one per reactor OCed. Not a problem at all really.
An accelerator is when u loop around using branches and then reconnect back to the mainline to be shot out
huh
isn't that going to require you to press E at exactly the right time to get back into the mainline from the loop?
Even if it ended up being two for an OCed reactor, that's still not bad (Built ontop of open water of course)
its how incredibly tedious it is to do if youre actually doing big nuclear
look in #screenshots
automating the rods is the fun part, could even say the satisfying part, placing extractors for hours though, not so much
And having to connect all of them
The water use was the least difficult part of nuclear IMHO :D (Againg assuming you are smart and build it ontop of the ocean)
Does blueprint auto connect help with that?
Me who built it over the lake 💀
obviously connecting water extractors would be the least difficult part, its completely braindead, which is why it sucks so much
Pro tip... Watch 1 hour of Brain Rot video.. And suddenly you enjoy doing Water Extractors :D
Having to plumb a few water extractors isn't nearly as brain numbing as the hundreds of generators needed for RF. Even using blueprints. Ooof.
rf?
Rocket Fuel
oh
well those are extremely easy to copypaste with scim/megaprints since you dont have to worry about water extractors
With how I'm buildy I won't be able to use those
Nuclear was more balanced with the machine installs. And is nicely comprehensive on the complexity. Honestly it's the most satisfying project in the game IMHO (Atleast up to plutonium)
i built a single platform of like 6 or 8 fuel gens and copypasted that bad boy in a few mins and was done with few hundred thousand MW in an hour
yeah can relate
Laying pipes feels good because they look so nice, getting pipes to work is pain peko
again in #screenshots
The step to ficsonium isn’t even that bad either…it only feels like replaying the last two phases of the game all over again
The problem with Ficsonium isnt the complexity, its the cost per plutonium waste
I just want the IKEA lamp
How do you handle deciding when to exit the accelerator? Mine always wants to default to exiting, and I'm trying to press E to go around again and get more speed, but it doesn't seem to be working
you need a litle bit of a gap between one entrance and the junction
so that pressing E is even possible
with my blueprint its barely possible
Oh yea no shit that’s why u don’t burn all the Plutonium fuel rods
Unless u wanna somersloop SAM
hmm ok
even staying in the loop the speed is pretty disappointing compared to hypercannon
Done that always chief ;)
yeah you need an actual tube system around the map if you mean it like that
because it is indeed crazy fast
not as you describe it
I personally still like hypertube cannons bc they’re faster, can be made to look like railguns/howitzers, and bc I don’t care about my power consumption (ofc u could always just attach a switch system onto ur cannon so it will only be on for a few seconds to shoot u)
entrances are only 10MW a pop, a pretty nothing cost IYAM
"If they go the way lf the dinosaur, what are you crying for? We're just making oil."
I dont really feel the loop to gain speed will suit me.
I like being shot consistently and if I do 10 loops vs 12 the distance will be different enough it woll bother me
if you want consistency, do a hypercannon into a hypertube that goes where you want to go
Yea but the advantage of a normal hypertube cannon is that once u get used to controlling midair falling u can use it to travel to multiples places
Consistent speed.
I shoot from the dunes and I can angle mid air to get to everywhere else on the map
Do you guys think drones will ever be ridable?
Not unless we install a seat belt
I also have the same deal in the grass
I have my primary cannons from the dunes, the westernmost beach, and the highest point in the map from the rocky desert, but most of my factories have a mini return to the hub cannon installed
ok lesson learned
Argh the "there's totally lore here" beach?
automating your project parts into the elevator via belt is a bad idea
I just call it the oil beach…aka Dubai
Oh that is south from the lore beach
Disagree; I do that basically all the time. Yes, you do have to go clean up the belts once you've finished a phase, which is annoying. But it's better than having to hand-feed things
And if you're hand-feeding then you've gotta be going back there anyway, so the belt cleanup isn't a big deal
yeah, but at least hand-feeding at the elevator means I can manually sink everything left over pretty easy, whereas cleaning up the belt may involve cleaning up a lot more belt
I do wish the elevator had either an integrated sink or an "invalid items" output belt which could let a single belt setup remain valid throughout a whole playthrough
Only if you've constructed the belts in a way that's hard to clean up. :)
they're 500m tall yes ;p
A single deconstruct + rebuild is hardly onerous
ok, my batteries will last for another 10 hours, I can probably automate aluminium in that time and then make an RF plant, rather than making another diluted fuel plant and then having to upgrade it later
make the rf plant first lol so u don’t have to rely on batteries lol
yeah.. I just noticed that RF is actually half way through Tier 8 rather than right away
so I'll go make a DF plant and then upgrade it I guess
I'm building my first quarz factory, do you need more silica or more quarz crystals?
what are you building the quartz factory for?
Your needs will change as you move throughout the game (and will depend heavily on what alt recipes you end up wanting to use). Make whatever you need right now, and then later on once you need more, then make more
Trying to futureproof your factories isn't worth it, IMO
any idea why it doesn't look the same? #screenshots message
you built from different side
e.g.
A to B
B to A
B to A
Everything, it's my first quarz factory. I'm still in early game (right before space elevator upgrade 2)
thx
it doesn't matter from which side i build
Then just make quartz crystal because you're just going to automate it straight into sink then
ok thx
i build from the same side and still doesn't look the same
must be connecting to the wrong part or something
damnit, 5x5 is still too small for a 4 fuel gen blueprint, just about
Soo upset with the quantum encoder.
i tried to rebuild it still nothing
Is the top one attached to the stackable pipe supports correctly at the ends
I'm so angry at the developers, they haven't been able to fix the problem with not increasing the number of inventory slots for three months now
What is this problem exactly? I don’t think I’ve encountered it yet (or maybe haven’t noticed)
you have neurolink now
This is the first I've heard of such an issue.
many reports both on steam and tickets on your site, after researching the increase of +1 slot in equipment in the mycelium branch it is simply not added
hmm
Just edit your save from satisfactory calculator then lol
You can even give yourself 20 hand slots if you want
I can provide you with both the save file and the video of how it simply does not increase
Well if it's on the site then they've seen it.
any advice for building in the blue crater? I want to build something kinda big but there's so many of these damn huge mushrooms in the way
Assuming the report has actually been upvoted
maybe just pump the oil high up above?
Use bombs to destroy them
i didnt wanted to do it so, but thank you for advice
I hope I can regen those huge shrooms via SCIM cuz I think I could cook something with em
Also if you think you’ll need a lot of water in the future build above the lake with enough space to place down a water extractor
Not to be that guy.. But the inventory increase works on my PC..
yeah I think up might be the way to go
Are you planning to make a power plant there?
yeah, gonna do a big diluted fuel build that I'll turn into an RF build
Packaged diluted fuel or the regular one?
packaged
I’d wait until you get blenders and the diluted fuel recipe
can't, I'm already in power deficit
I wanted to wait until I had RF unlocked to start
How much power do you need?
probably at least 5GW more
but the start of any RF build is a diluted fuel build so decided I may as well just prepare the diluted fuel I want for RF
Make a temporary set up of 10GW from 2 pure nodes
Make rubber and plastic from the resin
Turbo fuel is goated, just by prudcing 75 rubber per minute i make 2000 mws
I'm just gonna sink the resin, I already got another place making plenty of rubber and plastic from recycled + diluted fuel
Is there a workaround for the FPS randomly dropping down to single digit numbers (and the graphics card dropping down to 0% usage) other than restarting the game?
how much vram you got and what settings you're using
I've got 8gb and the issue is independent of the graphics settings (same issue on very low as on very high)
Idk, i had the same and i was plkaying with ultra, i changed to high and everything is working
so you just have to restart it all the time?
confirm they're at <80%
No, you have to sanitise the rest of your PC if you dont have a lot of RAM/VRAM and/or drop settings
ok, thanks, I'll try
Have you guys ever fucked up math and ended up with making 9000 RF so you had to scratch everything and start over (._.)
How in the world did this occur?
Well uh long story short, I decided to use all the oil in the tropical coast, (2150) and do the following Heavy oil residue--> Diluted fuel---nitro rocket fuel
And i didnt do all the math before hand
Why start over?
because
Just commit fully and make over 2000 fuel gens 😎
I needed 6k sulfur
Then delete some stuff
Can you make short story long
and like 4400 nitrogen gas
800 RF = 768 fuel gens so... Yeah :D
yikes
and i looked into it and 6000 sulfur is over half of all the sulfur in satisfactory
I thought it was about 4 RF per fuel gen?
Actually that's not right... 2400 = 768
Yeah I was thinking of one quarter section of my plant, not the entire thing :(
You can always switch half of the facility to a plastic/rubber facility as well
So achievable in the blue crater area if there is that much oil there, I think there are two nitrogen nodes within reasonable distance.
I believe the only limit in satisfactory is amount of nods, amount of free space on water and height of the world
i wasnt building 2158 gens
But guys
As i was having this conversation
I completed my 3600 RF power plant
I believe i haven't even build 2158 objects yet
Could always build 1079 and overclock them to 200% 😆
But where do you get 2158 power shards
Or 1079 power slugs
And i am happy to inform you that i will soon be the holder of 216000 Megawatts ( to all you people that are gonna say "actually its gigawatts🤓" shut up
A gal can dream ok
That was also one of my reason
You can farm/produce about 5200 shards total till you get to the point where you can manufacture them. But still, that would be a HUGE shard drain anyway :D
How many gens did you end up placing?
864
You poor soul
I havent decorated the Generator tower, Right now its 8 floors with 104 each and its just floating
It wasnt that bad compared to the reward
THat's a good number, sloop up 4-5 alien augmenters and that's some serious power for the entire build.
Yall wanna see the plant?
Put it in #screenshots or #design-and-architecture I must see
K ima make a series of screenshots, And ima also throw that shit on reddit
its not going in architectur cause i am horrid at design
Why is the satisfactory ost so peak
#screenshots message How the fuck
I posted a pic of my 768 gen plant with it's full cladding. Pretty bare bones but I guess most power plants are pretty utilitarian looking. (I HATE the fact that the elevator won't go to the top floor. Grrr.) #screenshots message
Do elevators have a limit?
ooo power barges are a good idea... i usually do power towers once i hit rocket fuel, but that's a good way to put 'em floating out over the water without looking out of place...
Yes, and that limit was ONE elevator block below my 8th floor so I had to stop at floor 7 and put stairs on the inside to get to #8 :(
Just use nuclear power atp
maybe put a little... y'know, those little alcoves that go out to 'roof access' on top of buildings? and take the ceiling off the highest floor. That way it makes 'sense' the elevator doesn't go up to the roof and looks proper
hey woodenlion
I cant put all my pics at once
you gotta wait like 2 mins cause of slowmode
@open pollen 1 more min and they will be up
Is there a keyboard hotkey to take a certain number of an item from the interdimensional depot to inventory ?
so question here for you guys
would it be wasteful to use Blue Crater as a giant oil power plant?
and then get my nitrogen gas from another location
There is nitrogen in the crater. Though putting an RF plant there would be better.
Or is that what you meant?
Yes my point was make rocket fuel there and dedicate all that nitrogen there to that...and if I need nitrogen gas for anything else source it elsewhere
Ah okay. Wel there are two nitrogen nodes available. It took one entire node to make 192 GW in my case. And that used mostly all the oilt so there is a spare :)
honestly, no matter where or what you do a rocket fuel factory is going to be massive because of all the generators. The giant lake is as good a place as any for it
Lol my Mobile phone and computer have separate discord accounts
This is what I am doing currently
Does that work well? 🙂
I ended up building mine off the edge of the void due to it's size. But I only just now learned that you could actually blow up those giant corals and I would have had a much better time fitting it in -.-
Yeah. I just built my big RF power place at the crater and I’ve built my factories for stuff elsewhere. And the power facility just sits there off to the side doing its thing
The void seems great I tried to build under the void to get under the map but died
So yeah....trying to get into the underside of the map
So Hazmat suits...do they protect again radiation and poison?
Radiation mainly but you need iodine filters for it.
Ah so you need iodine filters and the other filters
Hi guys, do we have any message from the dev about excessive crash ? I have been playing for years and recently my game is crashing all the time. I saw that I am not the only one
So you need to dedicate 2 inventory slots....bit lame lol
Yeah, a stack of each in inventory and you're golden.
So curious
wait what is the crater?
Do those work if they aren't in your inventory?
Noooo. :)
THe blue crater lake area, S/E on the map
What why not? What be the point of magic reality bending SAM if it doesn't let me pull out filters from the abyss
Heh... Well you can DD them but yeah, you need to pull out a stack to use them -.-
Wait you can pull stuff from DD
With inventory open you can Drag and Drop items from the left into your inventory. You can also put them back though that doesn't really work if your DD is backed up with a storage unit
For building, it draws from the DD automatially which is great. But for some things you still need to pull things out by hand. Like if you need something to open a crashed freighter and don't have the object already in your inventory.
Well I just want this for belts tbh
Like seriously running out of belt supplies sucks
Is there a good tool for drawing layouts for factories before doing them ingame?
So is it possible to make a DD thing that downloads one item
'good' is subjective. There are lots of tools but I don't like any of them. I generally use paper
I wish there was one. There are a lot of factory calculators and such, but I'd kind of like one that would have all the machine sizes and let you lay them out quick and easy on a grid so you can plan your physical layouts without constantly creating and destroying machines in world. I actually though of cutting out pieces of paper and doing it old school :D
Like, smart splitters?
Exactly
as soon as t3 is unlocked, should i rush Coal Power
What's wrong with smart splitters?
A fluid overflow line is pretty easy. Put a junction on the pipe you want overflow from, THen put a vertical pipe off of it up 8 meters and then over and then to wherever you want the overflow to go.
what? nothing wrong with smart splitters. I mean a smart splitter for pipes
That definitely does not work for me. I tried SaLT but it was kinda confusing to use.
Depends if you have plenty power already then no need. If you need more power then might as well
i just want to get off biomass
Wouldn't make much sense for pipes, as different liquids would get all mixed up
Okay so either i need to think about it or i can just place a smart junction. which is easier? i'd prefer a smart junction
There's genuinely no way to desrcibe how much hatred i have for turbo motor recipe
Just something to make an overflow setting
Plenty options, coal is most common. Or geothermal / power augmenter if you're committed enough
Well yeah but there is no smart junction. The harder one is the underflow junction because that can make you need to plan factory machine levels in weird ways. But the overflow can be done almost anywhere.
Or just plan backwards and only produce the fluids you need
yeah but like smart junction yk
It would still be nice
It would be nice to have both a smart junction and priority merger junction (The one I REALLY want). But.. till then the smart junction (THe overflow part) really is pretty simple to do.
Btw just a random question, but what is yalls favorite thing to work with? fx it could be aluminum, Nuclear power, anything really
Hey one question can you get out of the dmging border?
Yes. If you move fast enough back the direction you entered it from.
trains
And can you build there too?
The map is so small
You can, though it'
I love how this game decided with its plot to say fuck it....we understand how much it sucks when you don't have the items you need...so lets just build in the ability to put everything into a magical pocket dimension
Will try it later
s a bit of a challenge doing long distance work on it :D You can only practically build as far as you can physically place items from inside the limit. Though there may be a mod that disables it, not sure.
I have builds in the space 🤣 12h work but got it
THey realize that beyond the scripted part of the game, people just want to build. And you do need to set up the factories just to make the items still. But the idea of having to constantly refill your inventory every few minutes when making something substantial was clearly not in the "fun" category.
Guys yall wanna see some leaks of my to be future mega factory?
Indeed its very good game design
I hope there will be much more stuff to research and farm
Plus I enjoy not storing all my items into chests
And it's weird there is only one map
Good day my guys
and pull them out whenever I need them
Thinking of doing my first nuclear power stuff in Rocky Desert, far from my core factories. That way I can learn how to set it up to go the full way round without having to worry too much.
Plus I remember last time I did nuclear power it wasn't as difficult to get it going there.
whats th bind for headlamp?
Like say if I need a chainsaw.
Small? It's huge. Do you build vertically?
put it into DD and then pull it out whenever a tree bugs me
I build under the map and now in the space
What on earth are you building that takes all the space available?
Now i need to make 1.5 crystal osciliators per minute and 2/4 of the turbo motor production is done
Fuckass game 🥀
I build trains everywhere and buildings from starwars types
So if i'm making 4.5 rcus and i need only 3.75, if i split one into manufacturer and one into sink, will it work like it should be?
Is there like priority splitter
I have two trains, two trucks, and seven drones so far.
i am pretty sure no
Just use a smart splitter and put overflow to sink
Ok i will discover it in sink
In mam
overflow?
I think, hypothetically, it is possible to make 1600 plastic out of 900 oil
yea when ur production requires less stuff than ur input
DD?
Dimensional depot
We are on a server with some friends but we finish the game already and now we just building more stuff
its is no?
Now I need to figure out where to get more orbs
that was an asnwer in a form of question
My dog's first bark sounded like dimensional depot
yas
magical mercer spheres
I think so, it just requires you to basically duplicate rubber and plastics using the recycled alts
there are other uses for it other than belts?
or u know use loops
I od'nt remember how it's aclled
The one you use for belts mostly
Other uses for sloops
Idk never used it for anything but belts
I wish there was more stuff to do
Do I work on nuclear, or scratch the itch to build a bunch of coal generators at Crater Lake, the place practically made for it...
Don't build coal gens
It's fun and relaxing.
Finishing the game is basically just finishing the tutorial. It's only then you finally know how everything works and can redo things right!
Do nuclear, BUT after unlocking plutonium rods
I've got all the tiers done and need to finish phase 4, but want to gather up some extra power first.
make fuel gens
I have those. I have 20GW of power right now, but I want more. MOAR I SAY MOAR!
Now I just need to figure out where to find more magical spheres
how many MW is GW?
The game uses in real life SI prefixes. M is 10^6. G is 10^9
oh damm i have 60gw
God Satisfactory has taken over my days
it should take over your life not only days
I also find it much easier when you have a bunch of random items not having to look around your entire base for that one weird item
Ever since they added controller support…
yas it should take over ur soul and life not only ur days u need to play more
soul doesn't have a physical form so it can't interact with the controler 🤓
Can't stop thinking about how yesterday I got too high and forgot I was using my jetpack midair while I swapped to another tab, and came back to find myself with 1 HP bar.
When I get home I’m getting straight on
Damnnnnn
I had no inhalers, so I was like please nothing see me.
On steam that got you an achievement.
sell ur soul to the game , to ficsit
to achive max efficiency
without the soul the body is an empty vessal so it won't do anything
76 hours
That works for liquid overflow, but not gas (which are technically both in the "fluids" category)
equal amounts of gas will go everywhere unless you have a much more hacky solution like putting 10 pipes in one direction and 1 pipe in the other
My factory is a messssss
🍝
nope promise ur soul goes to ficsit after death, thats what selling is
Yesssssss
My fear is having too much going on at once and then I get overwhelmed
I chose the worst spot to start god damn
Hi, ist there any1 that can tell me how to play multiplayer and inv some1 to my world when hes on steam and I am on epic
what should i do about no good resource nodes being near me should i go to the pure nodes and build on them then connect with power or conveyor everything over to one location
Could you yeet a cargo train filled with nuclear waste off the map?
To get rid of the waste
Hey guys, im constructing a mega factory, Any tips?
I like how you think
Sorry to tell you bud thats something wrong with your monitor or game Lol. Not there normally
Looks like dead pixels or something
Hey guys, can someone take a look at this and tell me if they found the same problems?
https://discord.com/channels/370472939054956546/1386067431893631017
Bro’s game install got aids
Definitely organize your pipes and belts in a nice way
Also have blueprints for all buildings, and double stack constructors and smelters
If I want to use a battery/geothermal to power a small factory, do I need to wait for the battery to reach full charge?
Yea to make sure you aren’t running a deficit
Or have enough time to recharge the batteries
If it wouldn't put it into my grid I'd connect it to a powerpole with my grid as fallback.
Yeah, I figured, those are pretty obvious, but any tips for making different sections?
It's a normal install like any, the bugs are there for everyone, I was just asking if someone else saw them too
does anyone know if i can make a 100 iron plates, screws, rods per minute factory using 4 mk3 miners
im unsure how to do it
that statement is pointless without stating what the node purity is and if you use alt recipes
Overclock everything if you can, it will save you a lot of time
normal nodes
no alternates
max OC them all and thats 2400/min iron
I'd wager that yes thats enough for 100/min of each
Satisfactory Tools
That’s 2400/min iron ingots dude
you pick a product and set how much you want
reMarkable 🙂
and it gives you a plan for how to make that much
Just put what you want to make (output) and disable converters
it wont let me click the buttons
what buttons
the website broken
What?
Works fine for literally everyone else
Shittisfactory
ban him
We invented crap and perfected its production
it works on operagx
how do i unlock OC?
MAM research
ah i see
find the funny slugs
You have mk3 miners but not OC?
then check please
AAAAAAAAAA I am creating 1100 aluminum per min how tf do you laod balance pipes hahahaha
does lifts ouput to splitter wihtout having to connet with a belt ?
time to ask chatGPT
ok i though so just wont oput so i trying to figure out why
fuck i got mk2
how to solve this
does the resource node purity really matter all that much
it can double or halve output so yes
so the website shows these like lines and boxes im just confused
the lines are belts or pipes between machines
a box is a number of machines making stuff
so like if they have a constructor going to rods and another constructor going to screws how do i know where to split it?
you dont. It doesnt tell you how to do the beltwork precisely
just how many machines you need and where stuff must go
what area would you say is best for like midgame idk im kinda stumped grasslands has like no good nodes 😭
im too stupid for this
then take a break
so if it says 625/min going into a constructor and 750/min going into another constructor i need to break it up accordingly?
Grasslands has everything you need to get started. But yeah you need to move outwards as material needs rise. You will eventually be utilizing areas all over the map.
i need a website that does the belt work lol
it tells you exactly
- how many machines you need to process stuff
- how much they should proces
the rest is up to you
so should i just stick with this save? i dont know really what to do about my coal for steel should i just take some from my power plant or what
i see
if it tells you 625/min iron to 15 constructors, then you need to feed 15 constructors with 625/min
in total
not 625/min for each constructor
its just "how much" and "where to"
Is turbofuel worth investing hard drive in...?
used to be a "yes" answer now most say "no" because rocket fuel exists
Its utility on its own is often up for debate, but yeah, if nothing else it's a stepping stone to Rocket Fuel
It's also a good jetpack fuel, so there's that
If you do have some spare sulfur+coal near your oil, IMO it's good for power as well. But I wouldn't seek out sulfur+coal specifically for Turbofuel power generation
There are two pure coal nodes at the southern end of the grasslands area where you can make things like versitile frames and other items. Also has caterium and copper and such. @versed mirage
Okay thank you, when does rocket fuel become available though?
I'm currently completing the requirements for phase 3 of space elevator
do you know how much a minute 4 impure mk2 iron miners make?
Phase 4. And a bit late on in the phase, unless you stumble across the rocket fuel alt which lets you make it sooner
so should i build down there?
I've always seen people saying to remove fluid buffers. Is there ever a time to use them?
trains
I appreciate the support, I think I'll invest my hard drives to get that Alt oil to ROH instead. Thank you for the insight
They're necessary for buffering in front of fluid train stations
Yes. Save the coal nodes near the lake to the N/W for your power plant.
i'd say 60/min
you can check the build menu for the standard production rate of a miner
if it says "standard rate: 60/min" then thats how much you get on a normal node
impure halves it, pure doubles it
i already built a power plant there
Are you guys experiencing bugs ? After several crash, my key binds are now reseted randomly ...
yes. Q
Yeah that area was pretty much made for a powerplant :D But the southern and eastern pard of the green grass area has quite a bit of stuff with some more items available (Sulfur and quartz) a little bit further to the east. Don't go into the blue crater area further east though.
should i remake my starter build for my regular iron plates rods cables and wires or will i just not need them as much anymore
i havent even automated concrete i kinda just have 10 portable miners on 1 node
you'll always need that stuff
but be careful with "rebuilding"
build a new factory before you tear the old one down
yea i get what you mean
you do NOT wanna suddenly stand there coming to the realization you ran out of materials to build
Honestly at this stage of the game, just do whatever seems the most fun/interesting to you. And automate all the things! It gets easier once you have fully-automatable power
(Or at least: once you have fully-automatable power you won't have to spend time running around gathering biomass)
im just kind of in a daze
Heh, it can be a lot. :)
like im lost asf on what to do i dont wanna build really far away and have to go back and forth
You will eventually be encouraged to expand out and have factories all over the map. But really early game that's difficult since you've got basically no logistics options
The early game is honestly just kind of "do whatever you need to do to get to Phase 2," IMO
alright
In the meantime just build factories near the nodes that are convenient for you; if you want to have a central area for item storage, go ahead and run some long conveyor belts, etc.
You might not like it later on, but you can always convert it to vehicle delivery or rebuild the factories, etc
(I tend to recommend against rebuilding for the sake of it, but you will doubtless eventually feel like doing so on your first playthrough. :)
should i just build on all the nodes i can around me
and what do you personally think i should automate next cuz i was gonna do rotors
Sounds like rotors
automate what you need to.
you'll need everything eventually
just dont go overboard at first
whats a recommended setup for screws, plates, rods with mk2 miners and 4 of them on an impure node
cause id rather just not overcomplicate this rn
there is no specific recommended setup
I'd work out how much iron or whatever i need to make one machine producing rods or plates or screws
and then i can just check that against how much iron i have available
and just... scale up the amount
well parts isnt a problem i got alot of iron
but its from my shitty gen that i waited all day for
well then just... pick a number
do you think 100 a min works on 4 impure nodes mk2?
i pick a random ass value that i want for the parts that i wanna make and just build that
do YOU think 100/min is worth it?
idk. im not you
Figure out how much of each product I roughly need (or want) and then calculate how many iron ingots I can make. Divy up the iron accordingly
says mk2 extracts 120 per min
if you dont wanna make 100/min now just make it later
thats if its normal though right?
you dont have to fully use the miner up
yes if its a normal node
ok so impure is 60
ok let me try this planner
so if i want 100 per minute the website says i need to be mining 275 a min and 4 is 240
so id be alittle less then that but thats fine
no screws and rods too
oh 100/min of all 3
yeah so i can do prolly like 70 per min or something of all three
275 is correct then
yeah so im gonna produce 80 a minute just to make sure i got enough
but 100/min iron rods is an ugly ass number for machines
pick like 90 or so
any multiple of 15
yeah that works
and whats a good way to connect all 4 togeather cause a merger would just backup no?
ok
What are you making them for tho
just unsure how to connect 4 togeather cause would a merger mess it up or no?
Why would you just need plain screws? Screws are only really needed for producing more complicated things so should be centered around how much is needed
Dimensional depot?
idk what they are making them for
they just wanna do it
Splitter for the inputs and merger for the outputs
you dont connect them all 4
No a merger works fine
I can't believe I changed my factory colour from purple and it renewed my enjoyment of the game.
wait so how do i get that output rate if thats what my math was for all 4
Wait do they mean all 4 items on a merger?
All 4 what
yes.
but you dont need to merge it all on one belt
oh
maaaaybe?
Merge what bro?
What items are you merging
id have to merge with like modules of 2
Each smelter is 30/min
so like each 2 smelters gets its own belt
Cannot believe I went 100 hours in a save without ever putting a DD on iron rods.
we sing to the effigy but the effigy does not reply. Why does it not reply?
Lol, I went 130 hours before I started doing the DD research lol
I have all of it done.
i'm stuck on how you have mk2 miners and you're trying to figure out how to make screws
Yea me too I went out for a couple of trips and got everything I needed
I kinda screwed around for awhile before really committing. I'd have times I'd just decide to focus on it.
I went thousands of hour without ever building a DD.
I started in U3
Maybe he's just been screwing around.
hmm
Ngl most of my hours is just milling around, or on my phone
I have coal, silicon, and water available in my main base.. so I might just bring aluminium here and process it as part of the Monolith
That’s why I’m so unproductive
I notice you can buy hard drives from FiSCIT. Any point to doing it?
if you want to use them as decorations
Just go for a trip and gather 20 of them
ok so looking at sloppy+pure vs default, 1 aluminium ingot costs me either 0.66 coal, 1.11 bauxite, and 0.44 water (sloppy/pure) or 0.5 coal, 1 bauxite, 1 water, and 0.5 quartz
seems like sloppy+pure eliminates a lot of complexity and quartz for a small increase in coal and bauxite
Yea the entire point of sloppy+pure is to get rid of the silicon step
So you’ll only need to input water, coal and bauxite
yeah, I just wasn't sure how much actual quartz is saved vs how much bauxite/coal is cost
but it seems like there is only a small increase in bauxite/coal cost and a big saving on quartz
Well, using the default recipe with the silicon does give better yields but it’s not really worth it unless you need a lot of aluminum
does turbofuel work for drones if I cant reliably get them batteries?
you can use packaged fuel/turbofuel/rocket fuel/etc yeah
it looks like I'll need two 480/min bauxite nodes and can use my coal leftovers anyway so the small extra costs will not in practice impact me
Yeah, Batteries and Packaged Rocket Fuel perform nearly identically in drones. Same flight speed, I think, and RF's got slightly higher energy density
Rocket fuel is more practical in terms of set up complexity FWIW
any oil nearby? you can use just a little and electrode scrap to save the coal
Took me half an hour to make a 300 crude to 1200 rf factory
and get more aluminum from the same bauxite
600/min packaged rocket fuel
Eh, IMO only by a tiny bit. You need to spin up some aluminum to package the RF anyway, so the extra step or two for batteries often doesn't bother me
On my 1.0 save my drones were about 50% battery-powered and 50% RF-powered
Though I admit that the balance would shift if you happen to already have some spare aluminum; when I unlocked drones my already-built aluminum was already tapped out, which is why my initial drones went to batteries
im mad that ficsonium is not a valid drone fuel
the world is unfair
It's not that far away, I could use pet coke
i got tier 4 space elevator parts about 30 hours of playtime ago, but i havent even started producing any of them yet
i just got caught up on alum production and got tier 3 miners, now i need more bauxite and sulfur
my head is spinning because all the resources are so spread out and idk what to tackle
I’m currently in a similar situation. At Tier 4 and am working on making all the items to eventually make the space elevator parts 😆
im thinking of getting started on the whole production/recycling chain for nuclear power
ah yeah, pet coke... is actually way cheaper than I thought
yo i have a huge problem with my blueprint, i save it then it says blueprint file not found, it just dosent do anything or when it dosent say that it wastes my materials for the blueprint and places absolutely nothing down.
I should maybe have been more considerate of alternates involving pet coke
Personally I’m going through each more advanced item and focusing on one at a time ( but I am combining some in the same factory). I went with rocket fuel for my power needs for this great expansion lol
i just set up my heatsinks, now that i have enough power shards to deal with tier 3 250% miners
I just built another 20GW of diluted fuel power, will turn it into RF later I reckon when I get that
dang HMFs are glugging all my concrete and encased industrial beams
Already ran out here lol
I’ll just use coal, which sucks because I’ll need to get a train for that
looks like with HOR alt, it's 1 oil to 4 pet coke, so each pet coke is super cheap really
I’m using all the oil in blue crater lol
starting to think there's a minor bug with taking damage. a spitter ball can hit you several times, or several hatcher flies can hit you rapidly. hitstun works correctly (so you only take damage from one hit) but the sound/UI popup play for every hit.
so you only take damage once but you hear like 5 beeps
this math and shit sucks
i suck at this its really making me upset i just wanna be able to make cool stuff
go to steam, download the satisfactory modeler
is it easier then satisfactory tools?
for the most part yes its easier for planning a production chain
not really imo. it's better for planning out the actual build when you already know what you're doing
am i the only one that struggles with the math i feel stupid
but tools is better for just seeing what you can make with resources on hand. or for seeing what resources would be needed to make some target end product
i am a math idiot to begin with
lol I didn't take into account of the 1000 water I have to recycle for aluminum
you only need math to make cool stuff that works properly
you can make cool stuff that doesn't work properly without using math
well i want it to be efficient
you're screwed then. math required
does someone wanna join my world and help lol
something that does not work is 0% inefficient and is therefore 100% efficient 
i just wanna add splitters and mergers and have it be efficient
after you read the heko and get familiar with the program, here's a quick tip: it's better to explicitly set the resource amounts or final item ppm count so it doesnt just calculate and show the minimum required amount as opposed to what YOU want/need
manifolds (splitters/mergers in line) are easier to set up, they just take slightly longer to fill up machines
you know what
its not hard math
im just sort of confused and i am pretty bad at math
you need the satisfactory calculator website ❤️
balancers (mergers for exact separation) get your machines up and running quick but take space, so use them when you want to partition an exact count, allowing the rest to flow somewhere else
is it better then satisfactory tools im confused
it depends how you feel about it, id say yes
how can i tell it to use mk2 miners instead of mk3 inside the planner?
Most people think that tools is the best However, not everyon's minds work the same and the others may or may not work better for you. I can tell you that whether you want it to happen or not, this game will make you really good at doing simple math in your head by the end :D
The only tool I use is the Calculator app on my PC, the biome map on the wiki, and then just Radar ingame everywhere.
the reason im confused is cause it will say to use 7 smelters which is fine but then i need to figure out how many belts and where they need to go so if it says 233per minute into 8 smelters then i have to figure out how to distribute it evenly and i find that hard
cause when i got 4 belts idk how to do that
I hate how lategame stuff will be producing like 1.675 of an item.
when is someone gonna make an AI mod
4 belts mk1 can feed 8 smelters
that lets you pre see what you should do or premakes the belts
i got a mk2 miner
It’s over anakin, I have the high ground
and mk3 belts
Same
if you have mk3 belts, you don't really need to figure out how to "evenly distribute it" just use manifolds and let the overflow eventually even out the distribution
mk2 miner on normal node -> 120ppm and mk3 belts -> 270 ppm
my head hurts
you can overclock one mk2 miner to saturate the mk3 belt but otherwise krumpps is right, just use a manifold, it'll all work itself out in a few minutes
what's the command to link a wiki search?
long story short, if you dont really need to spare resources to divert to a second line, dont bother with even distribution, just have your machines in line
!wikisearch
And replace spaces with + in your query
so it doesnt even matter if its even?
yk what fuck this math
i give up im just making it however the fuck i want im sad its not gonna be efficient but its what ever i give up on this math]
pretty much, as long as there's enough or more input than needed, it'll work
It will even itself out over time. It's a naturally self-correcting system.
Can drones go to more than one port?
I don't think so. (I stil hope I'm wrong) I mean I tried and could not get it to work. It LOOKS like it can work but then doesn't. But maybe I was doing something wrong. I wanted the fuel drones to go to more than one port to top off fuel in a circuit and I could not make it do that. (The doesn't work part is the drone goes from point A to point B but then sits there forever and never goes to point C or even back to A)
no
y'know i am typically a firm member of team "Build new factories, don't rebuild old ones"
just slap a smart splitter and a sink on the old stuff at most and let it do its thing
but i can't help but look at these two pure nodes i dedicated to coal power with a gleam in my eye
drones always go to at most 2 ports, their home port and their destination port
I dunno, I put some good efforts into mid level factories then late game needed like twice the output of each. They were sitting on prime realestate and resources and using old non alt recipes in many cases. As long as I was having to build more, it was a lot more soothing in my mind to just tear down the old jank and rebuild fresh.
I then tore down my initial phase factories as they were complete trash and uglifying up the landscape :D
gotta admit, I didn't think I'd be on Tier 7 and making a blueprint for smelters
Heh when the plans call for 96 of something...
drones can go to one port, they can also go to one starboard 
I feel so dumb. I spent like ten minutes staring at the ocean trying to figure out how I'd get that water up to my nitrogen node. Then I remembered I can move nitrogen way easier.
I just used pumps to pump ocean water up 450 meters
And the iron nearby I can drop with conveyors.
honestly, i do similar for factories near the ocean. A huge pillar (i like steel frame pillars, myself) that goes into the ocean, usually several, to 'support' the factory above it. And since i have those pillars, there's nothing stopping me from running power outlets down it to handle all the pumps+water producers, so.... absolutely gigantic ocean devouring pipe it is.
you might need a pump and it might be kinda ugly but otherwise sure why not
I have a mk2 pump that brings everything up
it does make me feel like it's too bad you can't build SuperPipes as connectables that can't be directly attached to machines, though. Something the width of the fluid buffer, but like... as a giant pipe.
Alright... is it worth mixing materials in transports?
imho absolutely not
you have to balance the material production/consumption very carefully if you do that, and like... it can be done, but that's some planning time that could be much better utilized
I feel like I'm going to have an aneurysm
eh, looks structured but the pipe isn"t straight, looks odd
hmm
i've been fixing my turbofuel powerplant for the past hour, can relate
Yeah the issue with mixing materials in transports is that it's gonna ALL get backlogged the moment one of the resources gets backed up. I've seen somebody do a little circuit type thing that lets you re-route excess materials into storage/a sink
sloppy alumina into electrode alumina is a bit awkward.. I'm doing a 5:6 split and the fluid is too heavy for a single pipe
time for the odd ratios
My problem is I don't have anything unlocked now aside from vehicle transport and conveyors, and I think cross-country conveyors are super ugly 😭
you can make very overbuilt bridges, looks fun
could also just do... multiple trucks? or just wait to build that far out until you have rail
truthfully i usually just don't bother bringing my 'production' together until rail. like my first plastic factories and stuff'll be way out there away from my original base, but s'fine... dimensional hookups will do until i get more reliable transport
i also am just a garbage driver though, and since the only way to set a truck route is to drive it myself that ends how you'd expect.
I need to build that far out for certain materials I don't have ready access to. Multi trucks are also kind of ugly. Part of the issue might definitely be that I'm trying to scale up before I have the tools to do so. But I feel like I'm committed to it now 😭
mkay screw it, I'm just gonna add more refineries than I technically need and let them be idle a bit
or underclock them, those yellow lights look ass
I could underclock them but not worth the effort I feel
satisfactory modeler and blueprints really help with that
well, depending how much you need transferred how fast you might be able to do a "Get Material A to Point B, then Material C to Point D" with a single truck doing multiple materials, but never mixing them. You'd just want a sink on the receiving end making sure it always emptied out when dropping off.
i dunno if i said that in a way that makes sense lol
No it makes sense. I have 3 resources a decent way off from my factory but also grouped very close. So I was trying to transport them all together in one go.
ah yeah, you're uh... prolly not gonna have a good way to do that pre trains
😭
i mean you could do TEMPORARY mega belts
build what will later be your railroad, just without rails on it yet, and run the belts across it 🤷
then if you don't like the super long conveyors you can scrap and replace with rail pretty easy once you get there
Is Paradise Island just pure flex from the devs on how pretty everything could be?
no, that's what spire coast is.
paradise island hasn't been touched
what about doing small setups till you get the trains? i've had trains for a while already and my biggest project yet runs solely on belts and pipes
oh, I'm touching it. So pretty 😭

🏖️ 🏖️ 🏖️
Alright I'm giving up it's conveyor highway time
belt all the things 👍
I think two resources in a depot is doable but once you have three it's just too much
took heavy inspiration on kibitz's, i think his look pretty good
ok, I do not actually have a 5:6 split, I actually have 2:2 and 3:4, and 3:4 I can solve just like coal generators with one input in the middle
why not just one pipe?
it's 900 fluid/min
can get weird when you have a ton of machines, but i did it in my save, and while it didn't work for 16 machines in a row filling a full pipe (necessicated a janky fix) it worked for 12 in a row filling a 450 pipe
they are 650/min the 3 machines
forgot those insane rates
but now I've gotta figure out how I'm gonna get 6 machines into 4 belts of scrap kek
seems like 2x 3:2
so split the middle one
split each machines output, and you have twelve belts, then combine three by three meguess
oh nvm your solution is a lot less crappy
uh yeah not to crow but I prefer mine ;p
oh, i can totally understand, i'm the type of person that does abominations with odd rates
mkay so
4 belts of scrap into 26 smelters.. 4 sets of 7 smelters a pop should do the trick
huh smelters are tiny, maybe I can actually fit them in here
whoah yep
How do i use programable splitter if i have 2 uneven outputs
Like use overflow on the one that's going into sink?
isnt bolted iron plate the one alt recipe that is more wasteful right?
Who knows
anybody else having issues with join friends on steam rn?
Haha, none of my friends want to play with with me. So I mean sorta, but no.
Plutonium Fuel Unit worth it?
yes, but dont use it if you cant make ficsit fuel rod
I rescanned it, not at the point I want to bother with it yet.
what cargo did they take at the end .-. i thought all the stuff was for shipping so what was the actual cargo
oh fuckshitballs
turns out I actually started my factory under the space elevator
gonna have to move that...
ima develop software
Should i make the space elevator it's own structure? As in not attached to a factory?
give it some distance
Thanks!
otherwise you may find yourself being unable to expand the factory because the damn spelevator is blocking it
idk I do like verticality
atm my biggest problem is moving away from biofuel
If I want to add to a train to load something at a specific stop and unload I have to put in buffer stations and align it with the right freight car, right?
yes
Coal generators are love
but I got a nice processing line running for biofuel and now I can just conveyor belt fuel as needed
Eventually I'll have solar fields and nuclear plants
unless you're a psychopath (... like me) who got real tired of that, and uses single freight car trains+stations for absolutely everything and just makes more stations.
satisfactory doesn't have solar powre
with mods it does
fair
we have nuclear! it's solar power, but we have our own sun at home.
The sun is Nuclear Fusian where as ours is Nuclear Fission
s'a little smaller but its so much closer.
meh, give it a patch or three! we'll get fusion generators!
I will need to build a prison/nuclear waste disposal ground around the spaghetto
I suppose Ficsonium might be doing Fussion
Can I at least snap a new station on the line or do I have to delete it and reattach?
in the interest of me being right, i've decided that's exactly how it works.
on no other basis than that's really convenient thinking for me, thank you.
Thought you were talkin about excited photonic matter or smth
idk if photons are matter or capable or excitement
maybe tho. I once had a wild thought that a wizard cast a spell to turn all reality into space ships and those space ships are photons and allow the wizard to control the universe
Hm... Overcharge a turbo-fuel refinery already in place or make another one just for sending to my upcoming rocket fuel factory...
oh. I already have one doing absolutely nothing.
nice
a factory doing nothing? i'm amazed ada hasn't flipped her lid...
ficsit does not waste 😦
Idk man i just let the converter do its thing
are there mods for like "shifting" buildings saving their parameters/inventory and connected conveiors?
Ficsit.app
You can move stuff around with a save editor (SCIM)
ahhhhhhhh hoverpack
nah, I want to do some minor tweaks while building without needing to do many clicks to destroy and build again to find out building is still not aligned as I need
Better placement ig. Idk of anything like that
What’s the bind to build a bunch of something at once?
press R to change the build mode to Zoop
ok i watched some videos the math isnt that bad now lol
When do we get anti matter reactors?
I'm having a little trouble with my water for aluminium.. I'm pumping it up 500 metres, I used some pump mk2s built at the snap point, checked each one and the headlift is under 55m, the pipes are full except where the vertical pipe ends and the horizontal pipe begins, it's only 240/minute going up a mk2 pipe so the pipe should be more than able to handle it
in this game? no it's all addition/subtraction
any suggestions?
some divisiion
1.6
yeah i just had trouble with the factory planner cause you still gotta evenly distribute it based on what it says
which one?
just say the name of it
but also does anyone know if dedicated servers the factories run even when your offline also if the server handles the rendering for you
so like it makes the game run smoother cause its on the server or no
DSJeezy made the video
well servers running off line is their 1 job
and it'll only be 'smoother' if it runs better than your computer
yeah i mean if i pay for an expensive AWS like super overkill server
is it normal for the headlift reported by a pump to fluctuate? getting a little nervous when some of them are at like 54.8m
when i mean server rendering i literally mean if the server can make it better ofc if its a shit server itll be laggy and worse
U can just throw more on wouldnt hurt
SCIM?
Tools?
Factorio lab?
Modeler?
modeler apparently is the easiest
it's the shittest
i dont i love it
takes 100x as long to do anything
Tbh they all suck but yall wont think for yourselves anyway
i think people just dont know how to do it idk though
i dont even need a big iron factory
tools takes a little bit of practice and poking through the options, but it's very fast and easy after that https://www.satisfactorytools.com/1.0/production
im on phase 2 i need steel production i just wanna make it for fun
There is a mod for that I saw, it's released for 1.1 but the desc says there are a couple caveats.
im playing the game where i make a factory for everything
no, it's just that you need to do every step manually
for example this took me literally 1 second https://www.satisfactorytools.com/1.0/production?share=Gu4XrXslWm5wrlDvCiGE
im just confused cause when it says oh you need this much iron into 7 smelters ok so now i need to figure out how to split it evenly myself and thats the hard part
if you want you can join a game with me and teach me lol
one belt
but then what if it gets in some of them before the other smelters
or is that what a load balencer is for
what happens when the first machine fills up
ill literally pay you $10 USD to help me lol
it moves on
and then?
but what if the first machine finishes first and then doesnt let the others move on?
have you heard the word 'manifold' before?
yeah manifold
and you know what it is?
your asking me to make a manifold ik what you mean
its when its not evenly distributed
its more of a priority system
bruh
ok so teh beauty of belt manifolds, is that as long as the belts are fast enough to move the items, and you have at least enough items, it self balances
so it'll run at 100% in a short time
the ugly is that there's often nothing short about that time
so will a manifold always become 100% filling cause i feel like if i had like a stupid amount of smelters the manifold wont work cause the game simply doesnt have a fast enough belt
ignore puppy, they are incredibly wrong. (unless it's like wire or something but you can do something else in the mean time)
well I did give you the 2 conditions?
ok, pipeline pump mk2s seem to be a little less accurate with the snap point than mk1s
- fast enough belt for the parts per min
- at least enough parts per min
solved problem by moving them to right before the snap point
'short' time being uh, relative. i've had manifolds that took over an hour to balance because they were so long and there was so little extra in the system.
You can always speed up a manifold by just tossing sloops around temporarily tho
Im stressin so hard rn tryna not make a mean comment but like use your brain dude if you cant figure out belt inputs and outputs how you gonna beat the game lol
I did mention the wire thing...
"(unless it's like wire or something but you can do something else in the mean time)"
so basically a fast enough belt to handle the ppm of the smelter so that it can handle the ppm of the smelter and enough parts to feed that ppm?
that's all you need.
you never need a load balancer anywhere.
but if you like them, you do you
ok so if it says in the calculator that i need lets say 240 ores a minute how would i connect that to my manifold?
cause the manifold has 1 input
ah finally tier 5 belts
you don't know about splitters?
goodbye overexpensive mk4 belts
i do
how much of hte game have you played?
dude i have 30 hours
Now way this isnt rage bait
ok, well.. splitters. the thing that splits belts
put a splitter in front of the smelters
i know but the splitter only has so many inputs
you can build multiple
/wikisearch manifold
is this what kibitz does
cause kibitz seems to do stuff so well
almost everyone uses manifolds here, just watch this https://www.youtube.com/watch?v=BUbNdBT3zPo
ignore the injection part, it's pretty dumb
How can i get rid of nuclear waste? I dont want to massively store it or reprocess it, is there any other good way? Thats doesnt affect game performance since putting it in the ground does so
this is the splitter array i use for manufactory manifolds, when sushi doesn't work. this screenshot was actually from when i was asking about good solutions in this discord:
i think you reuse it
!wikisearch uranium_waste
Uranium Waste is a radioactive byproduct of Nuclear Power Plants by burning Uranium Fuel Rods.
It can be reprocessed into Plutonium Fuel Rods, which can be sunk, or burned for power where it creates Plutonium Waste.
It is one of the few items that cannot be discarded with the trash button in containers...
praise the wiki, love the wiki
Should get an ai in here that just answers all the how do i questions lmao
wiki says what i mentioned that i want to avoid lol
well you mentioned you wanted to avoid the only 2 optiopns in existence
so is the planner really just to give me a base idea of what i need so like if it says i need 240 ores a minute then i just take belts mining 240 or maybe alittle more then 240 and provide that to the smelters using load balancers and thats great but then lets say it says 120ppm for the 7 constructors and 160 ppm for 8 smelters how would i work that out to split them evenly?
you can also manually flush it 1 by 1 in the toilet
would i have to get the ppm of like one machine and then take the max ppm i need and devide it by the number of ppm of the machines i have to get the amount of machines i would use for that constructor?
one belt, assuming your beltg can move 280
Anyone have a good tutorial on how to make big organized factories
yeah but that wont work if some consctructors need more ppm no?
google 'a satisfactory way to build' , good web page.
but it's mostly practice and planning
what will happen when those constructors are full
oh shit right no matter what as long as the consctructor order of the parts is right it doesnt matter it gets the right amount of parts eventually
the other thing you can do is use Clocking.
Look man if splitters and mergers are too much to understand just do 1-1
set up 1 group of machines making 160 and only merger those, and then make a second group making 120
nah im starting to understand
thats an easier option when you want the locations to be different
Well you definitely opened my eyes a bit lol
i do electrical work irl so idk why this is so hard
and like working with chips and shit
push escape, hit respawn
if you wanna get creative: poisons, explosions, hug a spider...
haha yeah, been there... my lack of good sense is why i try to avoid doing much exploration pre-jetpack
there should be an arachnophile mode, turn everything into spiders
make it work the same way as the arachnophobe mod - the other creatures just get a weird lookin sticker of a spider face slapped on 'em lol
could prolly make a mod for that pretty easy, there's already a mod to change the 'coverup' in aracnophobe mode to community manager headshots
got distracted and accidentally made 98 portible miners💔
i just bought imkibitz patreon so i can get his save and see how he does stuff
holy shit i am inspired by his shit lol
anyone gotten an absolutely impossible throughput count using the new throughput monitor thing
I am finally making rocket fuel! Wooo!
I still haven't made a single project part for phase 4. 🙂
I would really not try to mimic Imkibitz.
the only thing about his saves is that they are 'big'
terrible piping
like... this belt has three assemblers on it producing 4.444 rotors/m each. It is physically impossible for more'n 13-14 rotors to go through a minute, there's no backlog. but after a 1 minute calibrating it says there's 31/minute going through????
from the videos I wouldn't be surprised if a lot of it stutters
the real end game design challenge: maximizing frames.
one reason to just not bother with counters? you know what you're putting on each belt. You make the system.
Anything at 1 frames is maximized
Woo! Just two nodes left in the MAM.
oh yeah kibs world is straight comedy rn
bros got 2 hours of battery while like 10k over
then hes like no i dont need 15 fuel gens
yeah i was just trying to use it because im trying to ghetto repurpose an old factory with a buncha shards and stuff to still contribute a little to the bigger picture, and im not really sure what it's actually producing vs what it can anymore - at the time it was just into storage to get me through tiers, so i didn't sweat the small stuff or perfectly balance machine ratios. i did find out what was going on with the counter tho and fixed it so all's well
i ended up accidentally having my stators come out near-ish my old rotor factory and was like "That's a sign from destiny to make motors here" lol
so just over flow stuff and accept the output if you're not going to actually remake stuff?
i think he does a good job
yeah, since im repurposing to actually be used upstream it's nice to know how much is coming out, though - especially since this save is reaching rail. Like i said tho i got it figured out.
just put a lil marker on the factory on the map noting its motor output so i can dedicate a station to it later
looking from the bottom of the mountain
he does fine but hes not the best just the scale of everything is crazy
so you cant really do bad on a large scale
bc error adds up
all it is is very basic facotories, but big. And terrible piping. don't copy his piping
i almost died bc my power plant across the entire map switched to 1kw of power just to find out the polymer resin containers were full
Send the resin to an awesome sink, not containers
why would you store it? what bones said
You didnt build enough storage you need a few thousand hours worth of storage
i didnt have enough mats to build it at the time and forgot about it because i started building a larger scale version