#satisfactory

1 messages ยท Page 88 of 1

mortal ginkgo
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because it is obvious.

toilet has one slot item to put that you need to press flush later.

if the flush button not greyed out and clickable, you deserve to lose the mercer.

this is again, you acting like a can of pepsi.

it is still not silly.

marble fractal
#

I put a bunch of things in it because it kept talking to me and I enjoyed it

midnight fog
#

I think people expect items to go to sewers

mortal ginkgo
#

i mean listen, ADA states that not all pioneers are good at their job.

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you are not a good pioneer candidate

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you are a can of pepsi

faint epoch
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so quite

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what happoned

rancid hearth
#

Is there a clean way to build hypertube vertically ?

hard ivy
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wall supports

cyan garnet
#

Incorrect. There are 298 spheres

faint epoch
#

oh thank you

gaunt gyro
#

Where can I post a train signal question? I can't seem to post a picture in this channel

radiant onyx
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can you hop on a train that's on autopilot

tropic plover
#

Question, if I die via respawn, do I lose my tamed doggos?

lavish lance
#

upscaling

rapid wren
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over 3 BILLION BYTES fellers.....

urban root
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My work bought some cheap pizza for us for lunch. I can feel my bowel production has been slooped and likely sharded

rapid wren
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what happened

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did they fix straight mode

radiant onyx
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how come in other people's large builds i don't see any power towers

hard ivy
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because you don't use towers inside factories

radiant onyx
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sure but outside

hard ivy
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only between

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train tracks also transmit power so if your stuff is connected with trains, you don't need anything else

radiant onyx
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oh for fucks sake

hard ivy
#

or they use normal poles because they're smaller

radiant onyx
#

train tracks transmit power

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lovely

leaden ether
#

There seems to be a distance limit though I've experienced... (I do use the power towers though on this save)

radiant onyx
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there is a distance limit on train tracks

radiant onyx
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how limited

leaden ether
#

Not sure the distance, but my first track was long and did not transmit power to the other end,. THen I extended it a decent distance and was surprised to find that the new station had power without my having to wire it.

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So maybe a couple km or something?

hard ivy
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i'd say there isn't a limit because this is the first one i even heard one mentioned

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you probably didn't connect the tracks the first time

leaden ether
#

I could try unpowering it and see I guess.

tropic plover
#

I am learning that pathing to different areas can be challenging with high drop offs or dead ends but sooner or later, I see that there is always a way to get places with decent terrain and grades. Do you think it would be a good idea to use power lines as "router markers" to follow to these places at least while still out and about and exploring?

sullen gull
#

Doing it the latter way will also allow you to add any descriptors if you want.

mortal pond
#

anyone know if they plan to add more biomes on the near future?

hard ivy
tropic plover
tropic plover
leaden ether
# hard ivy i'd say there isn't a limit because this is the first one i even heard one *ment...

So I disconnected all but one station which was a little scary ๐Ÿ˜„ But they all have power. Dunno what happened before... It would be kind of cool if there was a rail attachment you could use (like the signals) where you could tap off power to use someplace away from your stations. I've still had to run electrical lines along some of the tracks to cleanly get power to some places.

tropic plover
#

Where do i craft Equipment Storage Boxes?

radiant onyx
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if i need like 2000 copper per min

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and i need it from 8-9 different nodes

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do i just set up train stations at each of those nodes

hard ivy
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or at each group of nodes, if they're close enough together

fathom shuttle
#

Why did they make petroleum coke stacks 200 instead of 500

fathom shuttle
hard ivy
#

if you're smelting it, sure

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I always use pure ingots, so it'd be more stuff to transport

radiant onyx
hard ivy
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I always build one station per item on the unload side but you do you

leaden ether
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Yeah it can be hard to get huge quantities of stuff moved so if you can lessen the numbers with a little processing at the node sites, I've had good success with that. I.e. Quartz to Crystals and SAM to Reanimated SAM

radiant onyx
hard ivy
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one station will be more compact but might be more difficult

rapid wren
radiant onyx
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and why is that better, surely if e.g. oil copper and iron is all in one direction

rapid wren
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power towers are mandatory

radiant onyx
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you should pick it all up with one train

rapid wren
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otherwise you're just playing factory

radiant onyx
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and then unload it with one train

hard ivy
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and you only get max theoretical throughput if you do that

radiant onyx
hard ivy
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if you have 2 different items, it's almost impossible to make sure all the wagons unload equally

rapid wren
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did an absolute marathon yesterday, so now i have all p4 parts automated

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will be interesting to see just how insane p5 is

hard ivy
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and if they unload unequally, delaying the train until it's fully empty loses throughput instead of gaining

lost wagon
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to put the items inside an assembler, do you need to use both input ports or if you have a belt with the 2 items you can just use one albeit slower?

frozen ingot
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both, yes

frozen ingot
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the latter obviously has complications but it is certainly possible

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@lost wagon ^

lost wagon
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I am trying to do some smart splitter shenanigans until I have infinte power

hard ivy
fringe lake
#

I found out that ADA shames you if you kill a passive animal

hard ivy
# radiant onyx how so?

how do you make sure all wagons become empty at exactly the same time when they carry 2 different items? WIth one, you can use a balancer and it works. With 2?

frail sleet
fathom shuttle
#

Man I have all the resources I need nearby except copper, mad annoying ngl

white dawn
# lost wagon to put the items inside an assembler, do you need to use both input ports or if ...

Putting more than one item on a belt is called "sushi," and yeah, you can feed machines that way. As KYO297 mentioned, it's more complex, though I wouldn't go so far as to call it terrible. You would need a Smart Splitter in front of each input, sending a single resource into the machine, with the other output being Overflow. For full security, the final overflow should go to a sink, but if you're positive that you're sending the exact right amount of material down the belt, you could technically do without

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It's definitely a more advanced technique, and I'd wager not many people feed machines that way, but it's certainly possible

white dawn
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It can really come into its own on Manufacturers, since it can make those four-input recipes look a lot nicer. :D

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But there's definitely more to keep track of, and more opportunities to screw it up

hard ivy
white dawn
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Yeah, trying to use a single input is definitely not recommended. :D

radiant onyx
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what if i have trains that load the same throughput of each resources

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so they unload equally because they load equally

hard ivy
radiant onyx
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how so

lost wagon
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wasn't an idea, was to see if I will need more than one splitter if it worked

hard ivy
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you have to both load and unload equally

lost wagon
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how the overflow works? if the belt outside of it is full it just send elsewhere?

hard ivy
# radiant onyx how so

if one output backs up, then you're no longer unloading equally, but still loading equally

radiant onyx
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sorry did you say you had individual trains and stations for each item

radiant onyx
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could you have individual trains but one station

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and then it would unload equally

hard ivy
humble plank
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I wish you could control trains load/unload at the car level (instead of the train/station level)

radiant onyx
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one station for the whole factory

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with different trains coming to it, one for each item

hard ivy
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sounds like a terrible idea

dapper forge
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sushi belts into machines is a bad idea in general imho

fluid sapphire
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why tho

hard ivy
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especially because you still couldn't set all trains to depart when empty because if you only needed a little bit of something, the train would hold the station for like half an hour

radiant onyx
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what do you mean by only needed a little bit of something

hard ivy
radiant onyx
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sure but doesn't unloading time depend on how many items you're unloading

hard ivy
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if you need 300/min of one and 3000/min of another, one train will stay in the station 10x longer

radiant onyx
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ah

hard ivy
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if set to depart when empty

primal haven
leaden ether
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Most of my trains are factory trains, meaning they take 1 to 4 different items from a factory over to another factory. And sometimes then take one or more items back to the original factory. For my final alien tech factory I have 4 trains brining in nine or ten different items from four other factories to one location. ANd that was me keeping things pretty simple on my first playthrough.

next umbra
hard ivy
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also, you're now dealing with sushi and idk if it's possible without sinks

primal haven
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For my central storage I had a 14 car train going from my factory town then back to the storage

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i would only do that for a single route thing though

leaden ether
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The only time I played with sushi anything was I had at one point more than one item being put into a single cargo depot. Then I used smart splitters to separate the items right after they left the receiving depot to go to various places in the factory.

dapper forge
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or even storage

primal haven
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sushi is chaos imo

dapper forge
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if you've built yourself into a space constraint sushi is a great out

leaden ether
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Oh yey yeah I guess that was the other kind of sushi, having overflow from four different machines going into a single sink ๐Ÿ˜„

primal haven
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im not sure id call merging to a sink as sushi but I can see the argument

lost wagon
# radiant onyx how so

if one item get "stuck" in the belt the whole thing stops, with sink you can send the overflow to it

hard ivy
# radiant onyx how so

if you have different items on one belt, you need to have the belt constantly moving to ensure throughput. if one item backs up, all stop moving. the only way to absolutely ensure that is a sink. but maybe buffers and consistent consumption could do it too

leaden ether
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Well no this was the simplest train setup I could do for a first real go at it and a lot of it was retrofitted after I had build the factories. I did love working on the trains through so my next save I'll be expanding their use.

radiant onyx
hard ivy
radiant onyx
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because you said i was planning to do it

primal haven
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lol does anyone plan to use sushi on purpose?

leaden ether
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Basically each of the 4 trains has their own load and or unload stations. THe trains do not share the stations at all.

white dawn
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Smart Splitters everywhere!

hard ivy
radiant onyx
primal haven
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i kind of like how pretty much everything works to some degree in this game

rustic oracle
hard ivy
radiant onyx
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multiple stations per station?

rare torrent
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i just wonder are the trains same as in factorio???

hard ivy
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if they all stop at the same station, their wagons align with the same platforms

radiant onyx
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can't you just do like

hard ivy
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so they unload different items into the same platform. sushi

radiant onyx
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empty platforms at the loading stations

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so that only specific wagons are filled up

primal haven
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wouldnt that just end up with a huge line of trains waiting for other trains to unload?

hard ivy
radiant onyx
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why can't you just have wagons instead of locomotives

hard ivy
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they'll be empty regardless

radiant onyx
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yeah but cheaper right

hard ivy
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so why not more power

radiant onyx
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ah fair

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trains can't derail can they

white dawn
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You've gotta know/figure-out how to build them properly, of course, but they're just as reliable as regular belts once you know how

dapper forge
primal haven
hard ivy
radiant onyx
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ah

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so would 10 locomotives mean super quick trains

primal haven
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I cant think of a use for sushi belts over individual belts unless you have some sort of space constraint though

white dawn
primal haven
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i could see it as sort of an elaborate puzzle to solve though

white dawn
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I should avoid chatting when I'm feeling dopey. :P

hard ivy
radiant onyx
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alright

white dawn
radiant onyx
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wait

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when you mean several stations for different items

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can they all be in on the same line

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ah that would cause trains to wait though

hard ivy
primal haven
hard ivy
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one inlet one outlet, but the stations are perpendicular to the rails so they're independent

radiant onyx
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the issue is that i need to deliver about 7 different items and don't have the space for 7 parallel train stations with individual freight platforms

hard ivy
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but all in one straight line will cause massive traffic

radiant onyx
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where can i send screenshots

dapper forge
hard ivy
hard ivy
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you just won't get the max possible throughput

primal haven
hard ivy
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so you might need a few extra platforms

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and trains drive more often

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which is why I dont do that

dapper forge
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also power usage lines wont be nice and straight

radiant onyx
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that grassy patch behind the building

primal haven
radiant onyx
primal haven
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yeah

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also I think you could fit 4 or 5 stations next to your factory

fluid sapphire
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maybe silly question but... if i need to rename a bunch of blueprints i can just change the filenames, no issue?

primal haven
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its hard to say with scale of the picture though

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yeah have them come in perpendicular to your factory close to it

radiant onyx
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okay one second

hard ivy
primal haven
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run stations off to the side

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loop back around back out

radiant onyx
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okay i need 5 items delivered

hard ivy
primal haven
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im sort of assuming 4 car trains

hard ivy
shy mulch
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I think I overdid my sushisorter of chaos

hard ivy
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so idk ๐Ÿคทโ€โ™‚๏ธ

primal haven
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yeah well 4 or less. I had so many issues getting anything bigger running with the smaller trains

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but i did not give myself the right space when i started out

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might be worth building out one station and seeing how it works

radiant onyx
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bear with me a sec

rich sandal
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anyone want to play a new world +18 please

radiant onyx
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also @hard ivy
if i did have just one station with like 5 different platforms, and the train picked up the same amount of each resource, would it not unload equally?

primal haven
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youll only have an issue with a large disparity

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could be an issue with things like wire or screws

primal haven
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can you still use containers as buffers to help with loading issues in that case?

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im not sure if that applies to this situation

rich sandal
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i cant make another post for 6 hours

leaden ether
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My somewhat tight five station endpoint for the alien tech factory. There is even space left over for another 4 depot station in the middle if necessary. #screenshots message

shy mulch
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Look at my 2 posts in #screenshots and tell me if I should persevere with this headache or tear it down and do it a more sensible way

rich sandal
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si i ask if anybody wants to play in here

primal haven
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i ended my first save phase 4 using a bus

shy mulch
primal haven
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i literally tore down my whole factory town and redid it as a bus in the oil lake in the southeast

leaden ether
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With about three or four times the space you can have each station on it's own track segment which would prevent one train from waiting on another. As it is there are 3 stations on one loop and two on another and it hasn't been any sort of problem.

primal haven
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i saw a video the other day that had a sort of vertical bus

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huge lift wall displaying all the items

shy mulch
primal haven
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maybe you could zig zag the bus around like on a motherboard

leaden ether
wanton stag
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is there a reason why some of my game sounds keep vanishing? (like my music, hoverpack goes silent, trains only make some noise but not all the noises they're meant to make)

primal haven
radiant onyx
leaden ether
hard ivy
shy mulch
primal haven
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yeah that looks more done up, I think i would put some small or big walls between windows and start throwing painted beams and small concrete beams everywhere

wicked marlin
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whats the input on the power augmentor for?

radiant onyx
shy mulch
white dawn
hard ivy
wicked marlin
white dawn
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Note that ||there's a break-even point, since Alien Power Matrixes are very expensive to make. You need to make sure the extra 20% nets you more than it costs to make the APMs. :)||

fallen dagger
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Iโ€™m suing Coffee Stain for emotional distress
||/s||

primal haven
hard ivy
primal haven
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or have your branching production lines as skyscrapers

hard ivy
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and even then you just break even

glossy iris
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Concept idea: Assemblers can do the work of two constructors when both inputs are receiving necessary materials. Manufacturers can do the work of four constructors or two assemblers with appropriate inputs filled. For space/material saving reasons.

white dawn
hard ivy
#

only 4.5 times lower

radiant onyx
glossy iris
#

holla

radiant onyx
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and they unload at even intervals

leaden ether
#

Alien power matrix use needs to be done carefully as well or you can get huge abrupt power swings... #screenshots message

shy mulch
shy mulch
hard ivy
leaden ether
# shy mulch don't let it run dry, have a storage with a buffer

I have a pair of LONG belts feeding a pair of them and I am still tuning my foactory. I though I had them feeding reliably but as the subject came up I took a look and say that (THat was just one of them going dry). Now I have to look to see what's gone wrong THIS time ๐Ÿ˜„

shy mulch
sonic imp
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Anyone experiencing an issue where if you join a specific multiplayer-game, the game just crashes after loading into the world?

radiant onyx
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also how many trains will i need for:

1220 crude oil
1660 copper
900 limestone
1300 coal
1631 iron

all /min

hard ivy
leaden ether
#

Looks like I am running low on quartz crystals per minute for some reason :/ THat is something I am bringing in by train so... big feast/famine issue to deal with.

vagrant oar
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and the only things that really get tiered are logistics and miners

shy mulch
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yes, why is that an issue

white dawn
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Even lower-tier pipes/belts/miners don't really go obsolete

vagrant oar
white dawn
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A lot of folks like to use the slowest belt possible so it's easy to eyeball the resource flow, etc

shy mulch
white dawn
vagrant oar
shy mulch
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isn't it more power efficient to underclock a higher tier miner?

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oh, turns out it isn't

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interesting ๐Ÿ™‚

vagrant oar
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I feel like having constructors, assemblers and manufacturers work in tandem adds some scale to what you're doing and gives the player a sense of "working up" if that makes sense?

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or working down, depends on what you prefer

white dawn
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I agree it's a pretty niche case, and you'd be unlikely to notice the little bit more power for the higher-tier miners, once you're at those stages

vagrant oar
shy mulch
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factories with multiple types of machines (const, assm, manuf etc) are pretty bread and butter here. I'm not sure what you mean

vagrant oar
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it's about separation and sense of scale

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you're working up/down the chain from constructors to assembler to manufacturers or the other way around

shy mulch
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That is how it usually goes. I'm not really understanding the issue though. Can you describe what you think would be better?

vagrant oar
primal haven
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i wouldnt mind if they added double or triple machines though

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essentially one condensed bigger machine that can process multiple lines

shy mulch
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I'm sure there are probably mods that do stuff like that

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I think there's quite a nice variety of machines already

primal haven
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true, cosmetically different ones might be interesting but we can always design covers on them

vagrant oar
#

that I do agree with, I would like to see different machine styles

primal haven
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maybe have them change to an alien version if you sloop them

vagrant oar
#

I feel like just a style pack would be nice, kinda how you have concrete or steel walls

primal haven
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true, but the alien generator things already do this

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it could be optional

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yeah a style pack would be perfect, i wouldnt be surprised if they plan to make one eventually

vagrant oar
leaden ether
#

Alien augmenter low item/min was due to low power shard/min due to low quartz crystal/min because I had a single mk3 fragment of belt holding them back. ๐Ÿ˜› This is the last bug in the factory, I swear boss!

primal haven
#

So many missing 1m long belts ๐Ÿ˜ฆ

sullen gull
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I just want to be able to mirror machines. Ideally blenders and Particle accelerators ๐Ÿ˜’

primal haven
#

that does seem like a bit of an oversight

white dawn
#

Mod idea: machines can be mirrored but resources now have chirality and are only compatible with other resources of the same chirality

primal haven
#

although i kinda thought they designed particle accelerators to be obnoxious to fit in anywhere so maybe it was on purpose

white dawn
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I don't think it's an oversight so much as a conscious decision

leaden ether
#

Yeah one of many many little things designed to make you have to work a bit harder all the way through ๐Ÿ™‚

primal haven
sullen gull
white dawn
glossy iris
#

Time for nefarious actions I was going to put off for later but I'm too lazy to go on an eight expedition out into the map

shy mulch
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I think one oversight is that once you've sent the space elavator, anything beyond that is "just for fun" or setting your own arbitrary goals. I think there is a lot of scope for very hard to achieve objectives that unlock more customization options

white dawn
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They've mentioned that they were looking into possibilities for post-game goals and such, but time will tell if they decide to do it

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They've talked about that one on stream multiple times

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(Also I personally would loathe any post-game goals which have tangible unlocks, even just cosmetics. I'm glad CSS is not stingy with their game rewards. I'd hope that any hypothetical post-game goals only reward you with dopamine)

shy mulch
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Examples:

  • Reach 1 TW of power production to unlock alternative design fuel generators (same function, but look completely different)
  • Reach 2 TW of power production to unlock alternative design nuclear reactors
  • Collect every mercer sphere on the planet - something awesome related to dimentional depots
    etc etc
mystic oriole
#

I actually wished after the resources were sent off. We have to resend the same resources just incrementally more.

sullen gull
#

In today's age, is there a 'typical' amount of time that a studio can support a title before it stops becoming profitable to do so?

primal haven
#

"Build a 100GW Nuclear Factory"

hard ivy
#

or just make the endgame power sources make sense to use for power

shy mulch
stable tulip
#

Soup SatisFactory peoples

leaden ether
primal haven
#

going on the other extreme end of it, they could have aliens attack and destroy your infrastructure, and you have to build planetary defenses

shy mulch
shy mulch
stable tulip
#

In someone the older ones, yeah

primal haven
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maybe, theres always wiggle room

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surely it would have to be opt in only, people would be upset to have their stuff destroyed

stable tulip
mystic oriole
#

and your cloud-storage has to be re-researched and re-filled.

leaden ether
hard ivy
shy mulch
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That would simply be a different game

primal haven
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well we are talking about random things to do after you finish the game

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ending with aliens blowing up the planet could be funny, ind of like how far cry 3 blood dragon was

shy mulch
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I am the winner at coming up with silly arbitrary goals for myself ๐Ÿ˜›

primal haven
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I wouldnt be opposed to humorous things being added post end game

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is all im saying

hard ivy
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I literally turn off enemies in factorio every time. and have been doing that since my first playthrough in 2016

shy mulch
#

I'm still loving my phase 0 experiment

hard ivy
#

I do not want anything destroying my shit

stable tulip
mystic oriole
#

same - my new save is... build on land only.

stable tulip
#

Like this one

shy mulch
#

My latest save, over 200 hours on it, still at phase 0
No mods, no cheating, no save editing
Almost completed the MAM, and got over 5GW of power

white dawn
stable tulip
white dawn
#

Pretty much the only outlier is the Golden Nut achievement, and even that can technically be accomplished with sufficient time

stable tulip
#

If anything, see what mods have in store if you feel bored with the endgame

primal haven
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would you consider the golden nut a hardcore achievement?

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oh you did say about that already sorry

white dawn
mystic oriole
white dawn
#

It's a sandbox game, after all!

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As I say, they have talked about the possibility of post-endgame content that people can explicitly work towards, so we may get some of that in the future

primal haven
#

yeah but the conversation was about adding goals for people after the end of the game, im not sure what casual goals are left to add

white dawn
#

But I really doubt that they'll tie any actual rewards to those goals (whatever they end up being)

primal haven
#

more trophies is fine by me

shy mulch
hard ivy
primal haven
#

maybe they could pair ficsonium rods with tickets for the next trophy

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since a lot of people skipped making those at all

white dawn
stable tulip
mystic oriole
white dawn
#

If you don't want the Plutonium power, then sure, just sink the rods

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It's just an extra step you can slap on the end of your nuclear production and still produce zero waste

hard ivy
#

why would anyone want to burn plutonium when making more uranium is easier and cheaper

white dawn
#

I'm not playing a factory game to not make factories. :)

hard ivy
primal haven
#

i do prefer building nuclear to placing down hundreds of fuel gens

white dawn
#

And with the right alts, the power gains from Plutonium are A+

shy mulch
#

Or make additional decorations / textures that can be applied to anything, but each use requires phase 5 elavator parts, so realistically to use them for any decent sized factory, you'd need to already have a big automation project set up

mystic oriole
white dawn
#

Or that Ficsonium is somehow imbalanced

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Burn Plutonium, get rid of waste: A+, IMO.

hard ivy
white dawn
#

It's not like Ficsonium is net-power-negative or anything; you do get extra power out of it, in the end

primal haven
#

they should just make everything unsinkable till ficsonium

white dawn
#

Heh, nah, IMO the current balance is quite nice

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"Waste" a bunch of power, or spend the effort to get more power and still remain clean

primal haven
#

i dont understand why theyd let people opt out of like half the production chain for something like that

white dawn
#

(or continue to ignore Ficsonium anyway and just store the Pu Waste, of course. :)

primal haven
#

like id just not rather, let me sink it and be done

white dawn
primal haven
#

no I understand nuclear isnt needed, but if you choose to do nuclear why wouldnt we have to do the whole chain?

shy mulch
#

Like the way you have walls/foundations as different textures, conrete, metal, asphalt, glass etc
You could have futuristic themed versions, like sloop style, ficsonium style, alien style etc
Applying these styles to walls or foundations or pillars etc. would use phase 5 elevator parts
I think that would give people something realistic to aim for that isn't completely wild

white dawn
oblique hound
primal haven
#

okay well I want to only do half of the production chain for aluminum

white dawn
#

The Pu->Fi step is, indeed, not for the timid. I wouldn't want to force that on a player who didn't want to do it

primal haven
#

why wont they let me play how I want?

white dawn
zenith pecan
#

Bad straw man, bad, an incomplete or fucked up baux setup won't irradiate the map.

white dawn
#

Er, I meant Instant, didn't I?

sullen gull
#

And Electrode Scrap ๐Ÿ™‚

white dawn
#

Anyway, you can certainly cut a step out of your aluminum processing if you want. :)

oblique hound
#

because when you are not doing ficsonium you get much less power because you are sinking potential fuel?

there is a big tradeoff ofc

primal haven
white dawn
#

Honestly if you're talking post-endgame goals, Ficsonium sort of is a post-endgame goal, along with APMs, Portals, etc

zenith pecan
hard ivy
#

and it costs less, so you're wasting resources doing Ficsonium

white dawn
#

If you could have clean nuclear without making Pu Rods, I'd buy your argument, but you can't.

#

You're making the decision that you want less power

#

Ficsonium lets you get the extra power, and continue to do so in a "clean" fashion

hard ivy
#

I can make however much power I want?

#

burning plutonium only gives you more power per uranium

white dawn
#

Right, but still: you've made the rods, and instead of burning them, you're sinking them

primal haven
#

I think the problem is that sinking or ficsonium are both waste removal, but sinking doesnt cost energy or time to build out

zenith pecan
white dawn
#

Ergo: your energy efficiency is worse than if you'd burn them. :)

hard ivy
#

but you can just make more uranium so there's no reason to care about that

primal haven
#

you cant burn the plutonium rods without commiting to the rest of the production chain

hard ivy
white dawn
#

There's nothing wrong with that, of course.

zenith pecan
white dawn
#

But you're still walking away from literally free energy at that point

mystic oriole
#

but again, augmenters make burning pu and ficsonium so much more worth it.

white dawn
#

Again, I'm not saying you're wrong for sinking Pu Rods

hard ivy
primal haven
#

theres more to it than just burning the rods

white dawn
#

I'm just saying that Ficsonium's got a great niche: lots more power for the same amount of Uranium, plus you get to keep your map nice and squeaky clean

primal haven
#

if i understand correctly though the machines used to process ficsonium cost more than it produces

white dawn
#

I'm not saying everyone should do it -- I'm saying it's got a definite usecase, and works great in that niche

sullen gull
primal haven
#

so you will lose power doing that

sullen gull
#

When you say "cheaper"? In what way? power usage to produce?

hard ivy
white dawn
#

However someone chooses to build their nuclear power is great, whether you're accumulating waste or not, or whether you stop at U, Pu, or Fi. But saying that Ficsonium is pointless just because you'd rather sink Pu Rods is, IMO, rather shortsighted

hard ivy
primal haven
#

its only pointless if you only care about the power generated

oblique hound
white dawn
#

Anyway, enough of that from me for now. I know we've had this discussion a number of times now

leaden ether
#

Ooof, I can't imagine having to store the waste any decent sized reactor would need like a double storage contener per hour of running or something. You'd be spending a sizeable chunk of time just keeping up with that in the long run ๐Ÿ˜›

zenith pecan
white dawn
primal haven
white dawn
#

IMO it's not even awful to store Uranium waste, even though it accumulates much faster.

#

All I've ever argued about here is just that if you want clean nuclear, and don't want to walk away from all the Plutonium gains, then Ficsonium's great for that

oblique hound
primal haven
#

how much more power comparitively do you get from burning just uranium vs. burning all three?

zenith pecan
hard ivy
white dawn
tall ivy
#

There a SF Modded channel here, or? had a question or two?

oblique hound
white dawn
primal haven
#

interesting, I think yall have talked me into doing the full loop next time

tall ivy
#

Well, something that ive wondered about.. if you mod, and you run on a dedicated server, is there ever a thing that you need to worry about; in that, if the game updates, does it break mods, for smaller increment patches? Obvious 1.0 to 1.1 would break stuff, but like 1.1.01 to 1.1.02 for example?

#

or break the world

hard ivy
primal haven
#

at the very least id burn the plutonium rods i think

hard ivy
#

with both wastes allowed, the calculator actually prefers burning plutonium. apparently it's cheaper than burning just the uranium.

with only uranium waste allowed, it burns just uranium

with neither waste allowed, but sinking allowed, it sinks plutonium

only when it's not allowed to output any waste or sink anything does it finally make ficsonium

(not to mention it takes double the machines of burning plutonium and 25% more than sinking it lol)

radiant onyx
#

#screenshots this is meant to be the end points of two stations meeting at the middle, but trains aren't meant to cross the middle

#

is there a way to achieve this without using buffer stops

white dawn
delicate nymph
#

why doesnt my cyber wagon work?

#

it seems to have square wheels for some reason

#

just spent 20 tickets on it

next umbra
#

Its a meme

delicate nymph
#

is their any way to get it to work?

shy mulch
#

they are intentionally terrible because it's funny

#

trade it in for a BMW

white dawn
shy mulch
delicate nymph
#

it only turns right aswell

shy mulch
#

using lizard doggo milk as a fuel source might work, try it and let us know

delicate nymph
#

???

hard ivy
#

or even nuclear in general

next umbra
#

oh i thought the giraffe-tick-penguin-whale thing only had milk

white dawn
hard ivy
#

literally 0 benefits

hard ivy
white dawn
#

0 benefits except a lot of power that you've already produced

leaden ether
delicate nymph
#

i have a question
im using a sushi belt to feed the space elevator currerntly but if an item finishes loading it backes up the entire line and i need to manualy remove the items

white dawn
#

Anyway, I'm done with that for now. :)

delicate nymph
glacial moth
#

Does anyone know how I can set the Satisfactory Tools Calculator to use overclocking instead of underclocking?

leaden ether
#

That is a very good example of how sushi belts can fail in normal production use too

hard ivy
delicate nymph
#

plus i haven't unlocked smart splitters yet on this save

hard ivy
delicate nymph
#

ill switch to that on my old save too

dapper forge
#

i'm guessing you are early into the save since you mentioned not having unlocked smart splitters yet

glacial moth
delicate nymph
hard ivy
delicate nymph
#

nearly done phase 2 on this one

dapper forge
#

storage container in front of space elevator -> space elevator.

hard ivy
#

can do 1 at 104% or 104 at 1%

hard ivy
#

it's all the same in terms of output

hard ivy
fathom shuttle
wicked marlin
#

i have changed my mind, splitters on lifts is great. BUT you have to give any factory you build a sublevel for the off center splitters, since you cant attach a lift into the top of a splitter.

hard ivy
fathom shuttle
leaden ether
hard ivy
primal haven
hard ivy
#

the SAM it costs could be used to make more uranium ore for more uranium rods and you get more power

leaden ether
hard ivy
#

that's why I fucking hate it

fathom shuttle
primal haven
#

like this

hard ivy
reef basin
#

afaik ficsonium is power positive

hard ivy
leaden ether
#

Well not really as you said it wastes power, that you end up with less power by running the process whereas I was saying that even though it's efficiency may be lower at that stage it is a net plus for total power generation.

primal haven
reef basin
#

there's two ways of looking at "power efficient":

  • does converting Pu Rods to ficsonium give enough power?
  • is ficsonium chain more power than just uranium

I'm just clarifying that while the second one is debatable (depending on what are your limits and such), the first one is true

hard ivy
#

you get less power per SAM and bauxite from Ficsonium than from bauxite to uranium converison and uranium rods and sinking plutonium

reef basin
#

sure, but see... that wasn't part of my message

hard ivy
#

it's just ficsonium that's terrible

#

if you want clean, sinking plutonuim is less effort per usable MW

reef basin
#

if you want sinkless tho

leaden ether
#

Heh okay well now there is some of the proof of mechanism that might sway me. Though Storing waste is something I would always abore personally.

primal haven
#

thats why I dont like allowing plutonium rods to be sinkable

reef basin
#

^

primal haven
#

it subverts the whole clean energy from nuclear thing

#

technically sinking plutonium rods is clean so why go any further

hard ivy
#

if ficsonium was cheaper/gave more power, burning ficsonium would be worth it even if you wanted sinkless and wasteless

reef basin
#

if you want sinkless, you either store waste or make ficsonium

#

if you don't want to store waste, you make ficsonium ๐Ÿ˜‰

leaden ether
#

It is surprising that they are sinkable, as much as I was surprised that power shards are NOT sinkable and that had to be specifically on purpose to make some of the final end chain processes very uh, "tight"/finicky/ challenging to do

marble fractal
#

Is there anyway to automatically change the color of foundations before u place them?

hard ivy
sullen gull
trim vine
marble fractal
#

Ah thanks

hard ivy
#

but the only justification for it are ridiculous restrictions

reef basin
#

well primary purpose of ficsonium isn't power generation (though it is power positive)

trim vine
#

no?

hard ivy
reef basin
hard ivy
#

it's just not worth the cost

primal haven
#

like how little is it positive?

reef basin
#

if you have pu fuel rods that you sink, and then instead burn them and convert to ficsonium and burn, you are net power positive

#

it's not even "little" afaik, it's pretty decent power boost

hard ivy
reef basin
#

(and yeah, there are other methods that yield more power from given resources or so, but that's not my point)

primal haven
#

Well what about if you run out of bauxite? I guess youd need to go through to ficsonium to increase power?

primal haven
#

I mean after youve already tapped all of the bauxite and all of the uranium on the map

hard ivy
#

make baxuite from copper

primal haven
#

i guess youd eventually run out?

hard ivy
#

yes

primal haven
#

could be a new end game goal

delicate nymph
#

just finished phase 2

primal haven
#

did someone already build the most power thats possible?

delicate nymph
#

took 22 hours

leaden ether
#

Not sure but a number of people seem to have the goal of consuming ever bit of uranium on the planet at least ๐Ÿ™‚

hard ivy
#

maybe on creative

hard ivy
leaden ether
#

It would be a fun goal. Something a youtuber might do

hard ivy
#

it's 10k machines without OC

lost wagon
#

what the hell is a priority splitter that you can select in the modeler?

delicate nymph
#

any tips for my first phase 3 factory build

hard ivy
delicate nymph
lost wagon
#

it's an item? Because google doesn't tell me anything

#

it just link smart splitter

hard ivy
#

smart splitter in game

lost wagon
#

oh it's a setting for it?

hard ivy
#

overflow

#

that's the lower priority output

white dawn
lost wagon
#

if I am producing 90 of something and I want to send 60 to one place and 30 to other, is there an easy way of doing this outside splitter/merging balance shenanigan?

hard ivy
#

yes, a single splitter

lost wagon
#

doesn't it just send 45 to each

hard ivy
#

just make sure the side that's supposed to get 30 actually consumes 30

#

and then it'll get 45, fill up, and then only consume 30

#

and the other will then get the 60

fathom shuttle
#

The fuel generators has 4 v6 engines, seems like a rather inefficient design

oak night
#

Are there any smaller lights for like lighting up my 8M high logistic floors?

hard ivy
#

ceiling or wall lights?

oak night
#

was hoping for something smaller

hard ivy
#

signs maybe?

#

but idk if they glow without lumen

white dawn
#

Yeah, they don't actually illuminate unless you have Global Illumination enabled

#

(They still look like they'd light things up, and look neat regardless, but don't actually provide light to anything around them)

fathom shuttle
#

Lumen looks bad in this game anyway

white dawn
#

But yeah, if you want to use the "standard" lights in factories, you've definitely got to plan for the headroom for 'em; they're all pretty chonky

white dawn
delicate nymph
#

should i fully rebuild my factory for phase 3 or add on to my origonial one or should i move?

fathom shuttle
#

Move, thatโ€™s what Iโ€™m doing

delicate nymph
fathom shuttle
#

For phase 3 youโ€™ll be going for aluminum and oil production, so that requires an entirely different factory

delicate nymph
#

ah okay

hard ivy
#

Aluminum? that's after phase 3

fathom shuttle
delicate nymph
#

i can continue using my old one for the frames though

delicate nymph
fathom shuttle
#

Go to satisfactory calculator interactive map

delicate nymph
#

ill make a jetpack and head over there in a bit

delicate nymph
#

thanks

white dawn
#

There's no one location which is ideal for an entire phase, really. Especially as you keep moving further into the game

#

No need to restrict yourself to a "main base" of any sort

open creek
#

Your logistics capabilites will only increase as well, trains and trucks can be good if you want to try.

delicate nymph
#

got it

#

used to play in the pre release and didnt have a good enough pc to run the game untill now

spark sky
#

I thought I saw somewhere that we can use the text chat to do math calculations?

delicate nymph
#

press n

#

and type the math into the serch bar

primal haven
delicate nymph
spark sky
#

I see, thanks.

peak wasp
#

I am now getting and analyzing hard-drives for hours now, just to get the alternate recipe "stitched Iron plates" and I didn't got it up now. Can someone explain me why the game doesn't want me to get it?

spark sky
#

I was trying to figure out how many rods I needed to make screws by hand.

#

I figured that if I had just enough, it would stop with the right ammount.

sharp sentinel
#

Is it possible to push a liquid directly vertical in a pipe if I use a pump?

open creek
primal haven
#

you can also have more hard drives than recipes available

fathom shuttle
primal haven
#

i dont know if i could skip getting iron wire and iron pipe early on

peak wasp
#

the thing is, I cant build my factory, because to get it running, I need this one recipe. and yes, I nearly finished tier 4 and dont have a real factory.

sharp sentinel
#

So, if the mk1 only does 20m upwards does that mean I can't use it at all to lift 28m up?

#

Or could I achieve it with two?

open creek
leaden ether
open creek
#

You will just need 2

sharp sentinel
#

In a row, or 20m up for the second one?

open creek
#

Just make sure when you lock the hologram you see how far the blue ring travels

#

It is a visual indicator of how much flow you have

spark sky
#

In a way, I wish we could skip unlocking jump pads, I have not found them particularly useful.

leaden ether
#

Yes, you need to place the second pump at, ideally, 19 meters above the first one, you can't put them next to each other

delicate nymph
#

any tips for the jetpack

open creek
#

Another thing is any pipe below your highest point will not need a pump

delicate nymph
#

just unlocked it it

open creek
#

Space bar spam to preserve momentum, it does not provide a lot of lift

#

So blade runner slide jump to get initial height

sharp sentinel
#

The refinery is so obnoxiously large...

peak wasp
sharp sentinel
#

I wish there was a version just for liquids.

#

Trying to build a factory around it, but it's so freakishly large that it isn't working out.

wise junco
#

So satisfied

trim vine
delicate nymph
#

using solid biofuel currerntly

trim vine
#

Get you a liquid biofuel set up somewhere with a fatty stack of materials and a dimensional depot, and then forget about it

#

liquid biofuel burns the longest by about x4/x6

#

Turbofuel and up burn fast but have very high lift

delicate nymph
#

not sure how to make liquid biofule yet though

trim vine
#

regular fuel is just bad, and solid biofuel is worse

trim vine
open creek
#

Just water and solid into a refinery

trim vine
trim vine
hard ivy
#

If you hover, slightly longer than liquid biofuel iirc

trim vine
hard ivy
#

And has much faster acceleration - worse for building, but much better for exploration

trim vine
#

Liquid Biofuel is S tier for building, and S tier for long distance, but going up sucks xD

delicate nymph
delicate nymph
#

im going to move there once i know where it is

faint epoch
#

guys im in a tornado warning

#

๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€

delicate nymph
#

how do i start the phase 3 and oil stuff

faint epoch
#

bruh im fearing for my life

#

get oil

hard ivy
#

And for building

fathom shuttle
faint epoch
#

i would make fuel and then use the resine to make rubber and stuff with water

hard ivy
#

After that, get alts. Phase 3 gives several very important ones

#

But get jetpack and nobelisks first. Maybe gas mask

fathom shuttle
faint epoch
#

gas mask you can dely just use noblisk to kil the gas tower

fathom shuttle
#

Makes clearing land way easier

faint epoch
#

fabric resaerch is annoing

hard ivy
#

Cluster is annoying and doesn't really do much more damage

delicate nymph
fathom shuttle
#

Tbh I mainly use them because theyโ€™re way cooler

delicate nymph
#

ill message you

fathom shuttle
#

Ok

faint epoch
#

i like cluster for killing trees and stuff cuse the blast raids

lean plover
#

can a large train (8 wagon 2 locomotive) use a smaller station (2 platform) as a stop?

faint epoch
#

yeah i did it

sharp sentinel
#

This factory just to make packaged fuel looks so dumb, but took so much work and makes me so happy aaah.

faint epoch
#

how do people do the really cool curve in builds

open creek
#

Am looking to join someone or find someone to play with.

faint epoch
#

ok

#

i will

lean plover
hard ivy
faint epoch
#

need some help with alumin build any ideas

edgy dawn
#

Can anyone help me with using a Steam Deck? I keep seeing people say you need to change the controller layout. But the specific options they say...I can't find.

edgy dawn
faint epoch
#

im mean aluminum i suck at spelling

dense violet
#

what's the issue with it?

edgy dawn
edgy dawn
dense violet
dry mulch
#

why is it so hard to find ppl to play with, even in the LFG

faint epoch
#

ok

dense violet
faint epoch
#

i am board d m me if you want to play in my world no 90+ people

dense violet
#

oh so you don't have an actual aluminium problem

edgy dawn
#

Tbh, I don't get why people don't want to do multiplayer. I enjoy jumping on and helping others.

faint epoch
#

i need to build it just lookiung for advice

dry mulch
#

@edgy dawn would you wanna hop in and run some then?

dense violet
#

besides that it's basically like anything else

edgy dawn
faint epoch
#

thanks you

dense violet
#

you don't learn much staring at other people's blueprints and even less by downloading and using them

faint epoch
#

is this a good outline

delicate nymph
#

can i get rid of the automated wiring section of the factory or will i need them again at some point

edgy dawn
faint epoch
#

look in screen shots in a miute

dry mulch
faint epoch
#

dm me if you want to see my world

swift goblet
#

Hello...is there a mod out there that can tell me what a resource can be used with? I.E., I have compacted coal and would like to see other things to use it for. Thanks.

primal haven
faint epoch
#

compact coal is used in turbo fuel

delicate nymph
#

k ill just bypass it for now

swift goblet
#

@faint epoch other than that

sullen gull
elder apex
open creek
swift goblet
#

thank you

faint epoch
#

DM me to play in teir 8 world

wheat yew
#

GAAH NO I'M OLD NOW

faint epoch
#

welcome to the club

zenith pecan
wheat yew
#

I mean, i'm a player since alpha- nevermind...

faint epoch
#

any one wonna see my world

wheat yew
#

old nuclear power plant, coal gens without water, really dark grass in green fields... beautiful since launch

wheat yew
faint epoch
#

that does work give me a miute

wheat yew
#

alright! hopefully someone sees it

faint epoch
#

look now

steady glade
#

cpoy paste message linl

zenith pecan
gray marlin
#

i dont know how to record in deferent file types in OBS

hard ivy
cyan garnet
sharp sentinel
#

Just discovered Biocoal... Huh.

dense violet
#

very decent for munitions factories

zenith pecan
white dawn
sharp sentinel
granite dove
solar plume
#

I need someone to play with please, just DM me if you'd like. +16

delicate nymph
#

can someone send me a list of quick swap hotbars
i cant seem to find good ones myself

sour ledge
#

y'know, my factory layouts get much nicer once i get rail going - i tend to do modular factories, i've got nice things like programmable splitters, and the sprawl doesn't have to well... sprawl.

But there's a certain chaotic beauty to my 'starter' factory area before rail is installed as i just shove machines in to try and get things "off the ground" that none of my modular factories really achieve...

#

though i will admit i will be glad not to make any more factories using manufactories that don't have programmable splitters.

tropic plover
#

So the Alien Power Augmenter will essentially double my power output?
Does it only double what I have when I build it or does it keep doubling as I add to the grid?

steady glade
#

not quite

tropic plover
#

And Sommersloops are hard to find, obviously used 1 to get the research but still only have 7 in my storage

dense violet
#

it's a duping mechanic. Dupes power or items made.

It's mostly a 'play less' mechanic

tropic plover
#

For now I want more power...Item creation, as tedious as it is, I see as the whole point to the game so if it takes me longer to make things, I am okay with it.
Still my first playthrough so learning a bunch still

steady glade
#

get more hard drives and get oil power

dense violet
tropic plover
#

Currently on tier 5&6 with 900mw of power in my grid

steady glade
#

wait what?

tropic plover
#

5 Coal nodes and 12 coal power plants

dense violet
#

yeah you need to dedicate more coal/oil to power.

48-64 coal gens is pretty normal

#

over clock your miners. and you might be over feeding them? even if they are impure you can burn more coal than that

steady glade
civic oar
# tropic plover 5 Coal nodes and 12 coal power plants

dude id try to double that at least, and you should be able to at a 200% overclock on 4 mk1 miners at a normal node each one feeding 6 gens and 8 water pumps at 150% overclock each feeding 3 for a ton of power and you gain one more node thats close to power for steel production

carmine imp
#

Anyone else notice the funny glitch with the paraglider that lets you like fly up ramps and stuff. Like it thinks you are just floating in the air still so you keep your gliding momentum but you are sliding up the ramp

tropic plover
dense violet
#

you don't want any changes to a factory messing with power production

steady glade
tropic plover
#

Thatyou should only choose alternate recipies once you have all hard drives collected

dense violet
#

you're never locked out of getting any recipe.

#

pick recipes based on what you're making

think that Solid Steel Ingot recipe would be useful for your next project that uses steel?
damn right it will be

steady glade
dense violet
#

hah, solid steel is in the image.

it's very powerful general use recipe. You need more steel? grab it

dense violet
gentle jacinth
#

real quick is there any way to delete materials or ores? or would i just turn off my drills, because i constantly have to make more storage and more storage after that

dense violet
#

that's fairly niche compared to cat CBs

dense violet
ionic forge
#

alright, i got a xenobasher, how do i parry

primal haven
steady glade
marble fractal
#

Is there a Wikipedia on the awesome sink?

dense violet
delicate nymph
steady glade
hard ivy
delicate nymph
#

once your get the awesome sink make sure to use it for all extra items so you can get tickets

#

tickets unlock more blueprints and things

marble fractal
dense violet
fossil iceBOT
marble fractal
faint epoch
#

im listing to moby dick

delicate nymph
#

how do i make plastic

severe tree
#

is there a option on scim to use sloomersloops? its giving me impossible production otherwise

faint epoch
#

oil or resin

hard ivy
faint epoch
#

yes mam resech

hard ivy
faint epoch
#

true

#

i dont even use calculaturs

severe tree
#

got any other suggestions i could use then to plan things?

hard ivy
#

Better in every way IMO

delicate nymph
#

what fov is the best

faint epoch
#

default

hard ivy
hard ivy
faint epoch
#

nah 20 is best trust

untold ember
#

how the heck do i get my conveyor lifts to build like how the hologram looks? the "lift" part of it is on the wrong side

faint epoch
#

honestly i just use a normal calculater to do math

#

other wise i just look what i need

untold ember
#

it always builds with the lift bars on the side opposite the input port. but the hologram shows them on teh same side as the input port (and thats how it want it to be)

severe tree
#

i`m not seeing a way to use sloomersloops on satisfactory tools, i assume it doesnt have a option either?

hard ivy
#

If you really want sloops, there's satisfactory logistics and satisfactory modeler, but I'd say they aren't as good as tools

#

You might like one of them more, though, idk

#

Oh, and FactorioLab

dense violet
severe tree
#

my problem is i`m doing a big endgame ficsonium fuel and i need to use sloomersloops for the trigons (or ingots) specifically due to the low amount of sam so its making calculations wacky

dense violet
#

double the sam at teh constructors

#

easy to set the sam ore as more that way

hard ivy
pine tulip
#

this game is very satisfactory

marble fractal
#

This game has gotten so much more enjoyable when I started organizing factories

pine tulip
#

organization? Never heard of it

marble fractal
#

lol

pine tulip
marble fractal
#

Thatโ€™s organized tho?

#

I sent mine

#

Why do my machines disappear sometimes? Too much clutter

delicate nymph
#

i need to split 2 max speed inputs into 5 outputs

#

how should i go about that

#

really need to do that urgently

#

any ideas?

marble fractal
#

No

boreal musk
lucid monolith
#

I hate that I waited 10 minutes for a hard drive only to get steel screws and iron wire, so I reroll only to get a recipe that lets me automate personal miners and the other one was coal + quarts ๐Ÿ˜ญ

delicate nymph
boreal musk
#

the line before you split them

cyan belfry
delicate nymph
#

each line split 3 ways and one readded to the begining to one of the sides

#

ill try to figure it out

#

not used to makeing these i usuily use manifolds

dense violet
delicate nymph
#

dont have smart splitters unlocked yet

marble fractal
#

I donโ€™t think u need em

steady glade
#

u need 3 splitters and 2 priority mergers

dense violet
#

also research your MAM stuff, it's critical

delicate nymph
#

oh that makes it easy

#

should have thought of that thanks a ton

#

i know how to do it now

#

(if your wondering im making a 5 gigawatt gas power plant)

dense violet
#

gas?

marble fractal
#

I tried making the 2 conveyer into 5 and failed miserably

delicate nymph
#

oil

dense violet
dense violet
marble fractal
dense violet
#

I mean if it's just spaghetti I've seen that before

delicate nymph
dense violet
delicate nymph
#

i also barely understand pipes currerntly

marble fractal
#

I tried splitting the 2 into 4 and then dividing each of the 4 in half

delicate nymph
#

refineing plastic

dense violet
#

ah the byproduct. Gotcha

delicate nymph
#

just didn't have a lot of space

shy mulch
delicate nymph
delicate nymph
#

tried to make things compact

shy mulch
#

specifically which belt though, it's relevant

twilit tinsel
#

im cooking up absolute slop rn ๐Ÿ’œ

delicate nymph
#

allready solved the issue but its tear 3

#

so quite slow for what im doing

shy mulch
#

if I knew exactly which mk of belt he is using, then I can solve this cleanly

#

how many items per minute

steady glade
steady glade
shy mulch
#

the ratios aren't all the same

steady glade
#

i thought it was a 2-5 balancer

shy mulch
#

yes, but the general solutions for a 2-5 balancer that get posted don't work when your inputs are already maxed, because they involve a return line being merged into the input which is more than the belts can handle

delicate nymph
#

i just placed a 2 underclocked ones

#

works fine so far

shy mulch
#

if you have a PM with 1200 going in one side from your factory, and another input from a splitter, the output can never be more than 1200 so the splitter will get backed up

#

can you not share what mk of belt you are using? I'd love to solve this properly

delicate nymph
#

what are the numbers on the top left for

minor vale
#

so when you middle click to select a building to build, if it's a building that produces stuff, you also copy the recipie and settings of the building you middle clicked on.
is that a new 1.1 feature because I do not remember that.

elder apex
minor vale
#

Well, hats off to whoever thought of that then because it's proving incredibly helpful.

#

Copy and pasting the same thing between 10 different machines was always an annoying part of the process.
Much easier to have that done as you build.

meager herald
#

hey guys i have a question, do power shards run out eventually? or they are infinite

dense violet
#

last forever

minor vale
#

power shards last forever, the negative drawback to them is their initailly limited supply and the fact that machines use exponentially more power when overclocked.

dense violet
minor vale
dense violet
#

so if you make 100 HMF pm with every machine at 100%

VS

100HMF pm with every machine clocked at 250% (same recipes)

you will only use 33% more power with the OC system

steady cedar
meager herald
dense violet
minor vale
dense violet
#

so ... limited is a loose term here
later you can just make them

meager herald
#

oh im so far away from 5000

dense violet
#

yeah, it's not hard to find them

dense violet
minor vale
#

2x per slug

meager herald
#

my max consumption is 200 so im like at the very start

dense violet
#

you can absolutely make some early shards w/o slooping and not miss out on anything. There's literally thousands of shards available on the map

meager herald
#

cant you like scan for slugs?

minor vale
#

yes

meager herald
#

i saw one at MAM so i dont think its the end of the world if i make some early shards

minor vale
#

object scanner. that you build in the equpment workshop

steady cedar
#

You can but they aren't hard to find without scanner either

dense violet
gentle jacinth
#

is it possible for fauna / wildlife to go extinct

minor vale
#

no

#

they'll respawn in any area that doesn't have powered buildings down.

meager herald
#

where can i find them exactly?

#

not a spot but like any clues or tips to find them

dense violet
#

it's kinda a cheesy in game duping mechanic.

I don't mind them for power shards just because it's not an automated system though

meager herald
#

ik every map is different

gentle jacinth
minor vale
dense violet
meager herald
#

wait really?

dense violet