#satisfactory
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I put a bunch of things in it because it kept talking to me and I enjoyed it
I think people expect items to go to sewers
i mean listen, ADA states that not all pioneers are good at their job.
you are not a good pioneer candidate
you are a can of pepsi
Is there a clean way to build hypertube vertically ?
wall supports
Incorrect. There are 298 spheres
oh thank you
Where can I post a train signal question? I can't seem to post a picture in this channel
can you hop on a train that's on autopilot
Question, if I die via respawn, do I lose my tamed doggos?
upscaling
over 3 BILLION BYTES fellers.....
My work bought some cheap pizza for us for lunch. I can feel my bowel production has been slooped and likely sharded
how come in other people's large builds i don't see any power towers
because you don't use towers inside factories
sure but outside
only between
train tracks also transmit power so if your stuff is connected with trains, you don't need anything else
oh for fucks sake
or they use normal poles because they're smaller
There seems to be a distance limit though I've experienced... (I do use the power towers though on this save)
there is a distance limit on train tracks
I haven't noticed one myself
how limited
Not sure the distance, but my first track was long and did not transmit power to the other end,. THen I extended it a decent distance and was surprised to find that the new station had power without my having to wire it.
So maybe a couple km or something?
i'd say there isn't a limit because this is the first one i even heard one mentioned
you probably didn't connect the tracks the first time
I could try unpowering it and see I guess.
I am learning that pathing to different areas can be challenging with high drop offs or dead ends but sooner or later, I see that there is always a way to get places with decent terrain and grades. Do you think it would be a good idea to use power lines as "router markers" to follow to these places at least while still out and about and exploring?
I've done the same. Only annoyance is having them splattered across the map/everywhere you've explored. You could also use the map to create makers.
Doing it the latter way will also allow you to add any descriptors if you want.
anyone know if they plan to add more biomes on the near future?
if they do, they certainly haven't told us
Oh Ive done that to two areas so far, not too much exploring, lol, but getting there again can be painful, so might just make a power line route for now at least. Then I know I have also cleared all the poison rocks and plants
Put up a screenshot and tagged you
So I disconnected all but one station which was a little scary ๐ But they all have power. Dunno what happened before... It would be kind of cool if there was a rail attachment you could use (like the signals) where you could tap off power to use someplace away from your stations. I've still had to run electrical lines along some of the tracks to cleanly get power to some places.
Where do i craft Equipment Storage Boxes?
if i need like 2000 copper per min
and i need it from 8-9 different nodes
do i just set up train stations at each of those nodes
or at each group of nodes, if they're close enough together
Why did they make petroleum coke stacks 200 instead of 500
If I donโt need the ore I can just set up smelters there and ship the ingots right? It would be cleaner for my factory
if you're smelting it, sure
I always use pure ingots, so it'd be more stuff to transport
and then for my train station at my factory, do i just have one big train station with 3 freight platforms and 3 fluid platforms or two separate stations for each
I always build one station per item on the unload side but you do you
Yeah it can be hard to get huge quantities of stuff moved so if you can lessen the numbers with a little processing at the node sites, I've had good success with that. I.e. Quartz to Crystals and SAM to Reanimated SAM
how many stations is that
one station will be more compact but might be more difficult
because they have bad aesthetics, and do not appreciate a satisfactory loking world or factory, they just care about making things fasty and tight.
and why is that better, surely if e.g. oil copper and iron is all in one direction
power towers are mandatory
you should pick it all up with one train
otherwise you're just playing factory
and then unload it with one train
mixing items in a train doesn't allow you to it to only depart when empty
and you only get max theoretical throughput if you do that
sorry i don't understand this sentence
if you have 2 different items, it's almost impossible to make sure all the wagons unload equally
did an absolute marathon yesterday, so now i have all p4 parts automated
will be interesting to see just how insane p5 is
and if they unload unequally, delaying the train until it's fully empty loses throughput instead of gaining
to put the items inside an assembler, do you need to use both input ports or if you have a belt with the 2 items you can just use one albeit slower?
both, yes
how so?
I am trying to do some smart splitter shenanigans until I have infinte power
putting more than 1 item on one belt is a terrible idea unless you really know what you're doing. and if you're asking a question about it, you don't know what you're doing
I found out that ADA shames you if you kill a passive animal
how do you make sure all wagons become empty at exactly the same time when they carry 2 different items? WIth one, you can use a balancer and it works. With 2?
Put iron ore in at 1200/min
put coal in at 1200/min
take them out at 1200/min each on the other end, with an overflow sink.
Scales infinitely
Man I have all the resources I need nearby except copper, mad annoying ngl
Putting more than one item on a belt is called "sushi," and yeah, you can feed machines that way. As KYO297 mentioned, it's more complex, though I wouldn't go so far as to call it terrible. You would need a Smart Splitter in front of each input, sending a single resource into the machine, with the other output being Overflow. For full security, the final overflow should go to a sink, but if you're positive that you're sending the exact right amount of material down the belt, you could technically do without
It's definitely a more advanced technique, and I'd wager not many people feed machines that way, but it's certainly possible
that's a lot of mk6 belts
It can really come into its own on Manufacturers, since it can make those four-input recipes look a lot nicer. :D
But there's definitely more to keep track of, and more opportunities to screw it up
smart splitters in front of each input is the easy way and it's not that terrible. they wanted to use one input. that is a terrible idea, because you need to feed the exact amount of items needed
Oh, I misread!
Yeah, trying to use a single input is definitely not recommended. :D
who me?
^
what if i have trains that load the same throughput of each resources
so they unload equally because they load equally
not necessarily
how so
wasn't an idea, was to see if I will need more than one splitter if it worked
you have to both load and unload equally
how the overflow works? if the belt outside of it is full it just send elsewhere?
if one output backs up, then you're no longer unloading equally, but still loading equally
sorry did you say you had individual trains and stations for each item
one station but different items? or same item, just multiple trains?
I wish you could control trains load/unload at the car level (instead of the train/station level)
one station for the whole factory
with different trains coming to it, one for each item
sounds like a terrible idea
Smart splitters for sushi belts into machines is a bad idea
sushi belts into machines is a bad idea in general imho
why tho
especially because you still couldn't set all trains to depart when empty because if you only needed a little bit of something, the train would hold the station for like half an hour
what do you mean by only needed a little bit of something
if you need different items, you presumably need them in different amounts
sure but doesn't unloading time depend on how many items you're unloading
if you need 300/min of one and 3000/min of another, one train will stay in the station 10x longer
ah
if set to depart when empty
I did this in my last save
Most of my trains are factory trains, meaning they take 1 to 4 different items from a factory over to another factory. And sometimes then take one or more items back to the original factory. For my final alien tech factory I have 4 trains brining in nine or ten different items from four other factories to one location. ANd that was me keeping things pretty simple on my first playthrough.
But I like sushi ๐ฎโ๐จ๐ฎโ๐จ๐ฎโ๐จ
also, you're now dealing with sushi and idk if it's possible without sinks
For my central storage I had a 14 car train going from my factory town then back to the storage
i would only do that for a single route thing though
The only time I played with sushi anything was I had at one point more than one item being put into a single cargo depot. Then I used smart splitters to separate the items right after they left the receiving depot to go to various places in the factory.
sushi is great, for things coming out of machines or stuff going into sinks
or even storage
sushi is chaos imo
if you've built yourself into a space constraint sushi is a great out
how so
Oh yey yeah I guess that was the other kind of sushi, having overflow from four different machines going into a single sink ๐
and did it cause any issues?
im not sure id call merging to a sink as sushi but I can see the argument
if one item get "stuck" in the belt the whole thing stops, with sink you can send the overflow to it
if you have different items on one belt, you need to have the belt constantly moving to ensure throughput. if one item backs up, all stop moving. the only way to absolutely ensure that is a sink. but maybe buffers and consistent consumption could do it too
Well no this was the simplest train setup I could do for a first real go at it and a lot of it was retrofitted after I had build the factories. I did love working on the trains through so my next save I'll be expanding their use.
sure but why was i planning to do sushi
why are you asking me this
because you said i was planning to do it
lol does anyone plan to use sushi on purpose?
Basically each of the 4 trains has their own load and or unload stations. THe trains do not share the stations at all.
Sure, I went quite heavy on sushi in my 1.0 playthrough
Smart Splitters everywhere!
you asked about 1 station multiple trains with different items. that's sushi
is it? i thought different platforms were independent of each other
well it won't not work, thats for sure
i kind of like how pretty much everything works to some degree in this game
hoping this patch fixes our saves crashing issue ๐ (https://discord.com/channels/370472939054956546/1383676776538050660)
they are. but then you need multiple stations per station or like 1 wagon and 10 locomotives
multiple stations per station?
i just wonder are the trains same as in factorio???
alternate station and platforms in one long setup. then you can have different trains stop at different platforms
if they all stop at the same station, their wagons align with the same platforms
can't you just do like
so they unload different items into the same platform. sushi
wouldnt that just end up with a huge line of trains waiting for other trains to unload?
not even the signals??
that's the other alternative. 1 wagon 10 locomotives as spacers
why can't you just have wagons instead of locomotives
they'll be empty regardless
yeah but cheaper right
so why not more power
What makes you say that sushi belts don't work?
You've gotta know/figure-out how to build them properly, of course, but they're just as reliable as regular belts once you know how
1 belt for both inputs of the same machine
i was using a double negative to say they will work
in 1.1 they can. but only when driven manually
I cant think of a use for sushi belts over individual belts unless you have some sort of space constraint though
Ah, I keep forgetting that was the context, sorry
i could see it as sort of an elaborate puzzle to solve though
I should avoid chatting when I'm feeling dopey. :P
quick acceleration. max speed is 120-130 regardless I think
alright
Bah, sorry, reading is hard. See above re: dopey. :D
wait
when you mean several stations for different items
can they all be in on the same line
ah that would cause trains to wait though
depends what you mean by that
no worries I was being a bit confusing anyways!
one inlet one outlet, but the stations are perpendicular to the rails so they're independent
the issue is that i need to deliver about 7 different items and don't have the space for 7 parallel train stations with individual freight platforms
but all in one straight line will cause massive traffic
where can i send screenshots
you can have multiple different items in one train, just in different wagons.
....
you just won't get the max possible throughput
how many stops to pick it all up?
so you might need a few extra platforms
and trains drive more often
which is why I dont do that
also power usage lines wont be nice and straight
you could do a single station if you really have to but it would be 7 loading stations long plus the main station, and it would essentially have to be on its own line
pick what all up, all the items?
maybe silly question but... if i need to rename a bunch of blueprints i can just change the filenames, no issue?
in that space?
its hard to say with scale of the picture though
yeah have them come in perpendicular to your factory close to it
okay one second
depends on the length
okay i need 5 items delivered
and over the void
im sort of assuming 4 car trains
I run 1, 2, 3, 4, 6 or 8
I think I overdid my sushisorter of chaos
so idk ๐คทโโ๏ธ
yeah well 4 or less. I had so many issues getting anything bigger running with the smaller trains
but i did not give myself the right space when i started out
might be worth building out one station and seeing how it works
bear with me a sec
anyone want to play a new world +18 please
also @hard ivy
if i did have just one station with like 5 different platforms, and the train picked up the same amount of each resource, would it not unload equally?
youll only have an issue with a large disparity
could be an issue with things like wire or screws
you'd have to unload equally too
can you still use containers as buffers to help with loading issues in that case?
im not sure if that applies to this situation
i cant make another post for 6 hours
My somewhat tight five station endpoint for the alien tech factory. There is even space left over for another 4 depot station in the middle if necessary. #screenshots message
Look at my 2 posts in #screenshots and tell me if I should persevere with this headache or tear it down and do it a more sensible way
si i ask if anybody wants to play in here
im a huge fan of main bus setups, but im a decorator so I cant play like that
i ended my first save phase 4 using a bus
the idea was to make functional first then decorate around it once it was all working
i literally tore down my whole factory town and redid it as a bus in the oil lake in the southeast
With about three or four times the space you can have each station on it's own track segment which would prevent one train from waiting on another. As it is there are 3 stations on one loop and two on another and it hasn't been any sort of problem.
if you can figure out interesting ways to stylize a main bus then that would be cool, maybe something with walls and lights and such
i saw a video the other day that had a sort of vertical bus
huge lift wall displaying all the items
it's quite an old screenshot, uploading a slightly more recent one now, I did flesh it out a bit more after that but not a lot. I was more interested in the functionality really
maybe you could zig zag the bus around like on a motherboard
The thin I admire most about seeing a lot of other peoples build is the dedication they have to completing builds cosmtically. It can be SO time consuming and downright tedious. I have a really hard time constantly pushing through that.
is there a reason why some of my game sounds keep vanishing? (like my music, hoverpack goes silent, trains only make some noise but not all the noises they're meant to make)
when you have an interesting idea though its hard not to follow through with it
@primal haven something like this? #satisfactory
I love getting an idea (Well that's the hard part sometimes) and starting it, and finishing it. Everything between is so -.-
if you only want 2 stations it's fine. but it's too dense to add a 3rd in parallel
Yeah I agree, I am happy I mostly followed through with the decoration thing on my rocket fuel setup. Spent 5x as long on shuffling things and building around it than actually getting it working, which seemed wasteful but I was happy with the result
yeah that looks more done up, I think i would put some small or big walls between windows and start throwing painted beams and small concrete beams everywhere
whats the input on the power augmentor for?
so i can't really have 5 alongside each other
do you want spoilers?
You can feed it ||Alien Power Matrixes at 5/min|| to ||increase their power augmentation to 30% (as opposed to the default 10%)||
you need enough space to unload items. unless you clip lifts through the platforms
yeah
didnt know it was spoiler
Note that ||there's a break-even point, since Alien Power Matrixes are very expensive to make. You need to make sure the extra 20% nets you more than it costs to make the APMs. :)||
Iโm suing Coffee Stain for emotional distress
||/s||
sorry mixed this up with a different post!
and it's like 90 GW raw production
or have your branching production lines as skyscrapers
and even then you just break even
Concept idea: Assemblers can do the work of two constructors when both inputs are receiving necessary materials. Manufacturers can do the work of four constructors or two assemblers with appropriate inputs filled. For space/material saving reasons.
I've often thought it would be amusing to, like, underclock the whole APM production line to 1% to drop that breakeven point down super low. :D
I had this idea too!
only 4.5 times lower
the thing is with one/two stations with several freight platforms for different items
surely you can still optimise throughput if you make it so that trains don't unload at same times
holla
and they unload at even intervals
Alien power matrix use needs to be done carefully as well or you can get huge abrupt power swings... #screenshots message
Yeah, you can make production costs as low as you want in terms of power, if you have the patience to build a billion machines ๐
don't let it run dry, have a storage with a buffer
not as low as you want. only up to 4.4 times lower vs 100% (per item)
I have a pair of LONG belts feeding a pair of them and I am still tuning my foactory. I though I had them feeding reliably but as the subject came up I took a look and say that (THat was just one of them going dry). Now I have to look to see what's gone wrong THIS time ๐
can you explain? I haven't bothered to crunch the numbers yet. But I assumed underclocking down to 1% would save a lot more than that
Anyone experiencing an issue where if you join a specific multiplayer-game, the game just crashes after loading into the world?
also how many trains will i need for:
1220 crude oil
1660 copper
900 limestone
1300 coal
1631 iron
all /min
machines at 1% consume 440 times less power but you need 100x more of them. so 4.4x less per item produced
Looks like I am running low on quartz crystals per minute for some reason :/ THat is something I am bringing in by train so... big feast/famine issue to deal with.
aha that makes sense
one issue I see with this is that Satisfactory appears to follow a "no machine becomes obsolete" ideology if that makes sense? excluding things that are tiered, machines always stay relevant
and the only things that really get tiered are logistics and miners
yes, why is that an issue
Even lower-tier pipes/belts/miners don't really go obsolete
they have use cases, yeah
A lot of folks like to use the slowest belt possible so it's easy to eyeball the resource flow, etc
what's the use case for a lower tier miner?
Only needing a portion of a node's resources, and saving a bit on power while doing so
every factory just becomes one machine which would make factory building slightly boring imo :P
isn't it more power efficient to underclock a higher tier miner?
oh, turns out it isn't
interesting ๐
I feel like having constructors, assemblers and manufacturers work in tandem adds some scale to what you're doing and gives the player a sense of "working up" if that makes sense?
or working down, depends on what you prefer
I agree it's a pretty niche case, and you'd be unlikely to notice the little bit more power for the higher-tier miners, once you're at those stages
it's good for biofuel only runs
factories with multiple types of machines (const, assm, manuf etc) are pretty bread and butter here. I'm not sure what you mean
it's about separation and sense of scale
you're working up/down the chain from constructors to assembler to manufacturers or the other way around
That is how it usually goes. I'm not really understanding the issue though. Can you describe what you think would be better?
it's good as it is atm, though I wouldn't mind a little more variety in processing machines
i wouldnt mind if they added double or triple machines though
essentially one condensed bigger machine that can process multiple lines
I'm sure there are probably mods that do stuff like that
I think there's quite a nice variety of machines already
true, cosmetically different ones might be interesting but we can always design covers on them
that I do agree with, I would like to see different machine styles
maybe have them change to an alien version if you sloop them
then it takes away player agency on their designs imo
I feel like just a style pack would be nice, kinda how you have concrete or steel walls
true, but the alien generator things already do this
it could be optional
yeah a style pack would be perfect, i wouldnt be surprised if they plan to make one eventually
would be nice as a toggle yeah, having the machine "materialize" into something else
Alien augmenter low item/min was due to low power shard/min due to low quartz crystal/min because I had a single mk3 fragment of belt holding them back. ๐ This is the last bug in the factory, I swear boss!
So many missing 1m long belts ๐ฆ
I just want to be able to mirror machines. Ideally blenders and Particle accelerators ๐
true...
that does seem like a bit of an oversight
Mod idea: machines can be mirrored but resources now have chirality and are only compatible with other resources of the same chirality
although i kinda thought they designed particle accelerators to be obnoxious to fit in anywhere so maybe it was on purpose
I don't think it's an oversight so much as a conscious decision
Yeah one of many many little things designed to make you have to work a bit harder all the way through ๐
can we take the evil side resources and process them deep underground?
I mean, Machines can and have been made as mirror versions all the time. I don't think it's completely out of scope. Can use R to switch direction.
Which is part of the reason why I believe it was a conscious decision, not an oversight
Time for nefarious actions I was going to put off for later but I'm too lazy to go on an eight expedition out into the map
I think one oversight is that once you've sent the space elavator, anything beyond that is "just for fun" or setting your own arbitrary goals. I think there is a lot of scope for very hard to achieve objectives that unlock more customization options
That one is absolutely a conscious choice. They didn't overlook the possibility; they specifically didn't implement it yet.
They've mentioned that they were looking into possibilities for post-game goals and such, but time will tell if they decide to do it
They've talked about that one on stream multiple times
(Also I personally would loathe any post-game goals which have tangible unlocks, even just cosmetics. I'm glad CSS is not stingy with their game rewards. I'd hope that any hypothetical post-game goals only reward you with dopamine)
Examples:
- Reach 1 TW of power production to unlock alternative design fuel generators (same function, but look completely different)
- Reach 2 TW of power production to unlock alternative design nuclear reactors
- Collect every mercer sphere on the planet - something awesome related to dimentional depots
etc etc
I actually wished after the resources were sent off. We have to resend the same resources just incrementally more.
In today's age, is there a 'typical' amount of time that a studio can support a title before it stops becoming profitable to do so?
all they have to do is add achievements
"Build a 100GW Nuclear Factory"
or just make the endgame power sources make sense to use for power
Fair point
Soup SatisFactory peoples
Oh true, like okay you did the thing once, congrats. Now we need 10 more, basically making you redouble your efforts at more long term/higher production level and fully automated factories.
going on the other extreme end of it, they could have aliens attack and destroy your infrastructure, and you have to build planetary defenses
Yeah, something like that could be achieved by making ficsonium far more complicated to produce, but make a LOT more power
They've very explicitly said that will never happen
In someone the older ones, yeah
maybe, theres always wiggle room
surely it would have to be opt in only, people would be upset to have their stuff destroyed
No. It was specifically said they would never do it
and your cloud-storage has to be re-researched and re-filled.
SO many people in Dyson Sphere were all so glad there were no attackers like in Factorio, but then the game company announced a melevolent force was coming to destroy your builds ๐
it's already complicated and expensive enough. it just needs to have like 5x power
That would simply be a different game
well we are talking about random things to do after you finish the game
ending with aliens blowing up the planet could be funny, ind of like how far cry 3 blood dragon was
I am the winner at coming up with silly arbitrary goals for myself ๐
I literally turn off enemies in factorio every time. and have been doing that since my first playthrough in 2016
I'm still loving my phase 0 experiment
I do not want anything destroying my shit
Wow, it's almost as if they thought about this!https://youtu.be/QZJ27aFaoJc?si=hUziAjMUuGqHAuFf
same - my new save is... build on land only.
Like this one
My latest save, over 200 hours on it, still at phase 0
No mods, no cheating, no save editing
Almost completed the MAM, and got over 5GW of power
They specifically wanted to avoid that kind of achievement. They wanted to make sure that basically all achievements were pretty acquireable by non-hardcore players
Or this one!https://youtu.be/J4LlorYbVV0?si=PPlRttsAkrMGdOHc
Pretty much the only outlier is the Golden Nut achievement, and even that can technically be accomplished with sufficient time
If anything, see what mods have in store if you feel bored with the endgame
im not sure how they will both cater to casual and hardcore players though, both like to pursue goals they are just different
would you consider the golden nut a hardcore achievement?
oh you did say about that already sorry
That's not what Ficsonium's purpose is, though. Ficsonium's there so you can enjoy Plutonium power gains while also having "clean" nuclear. It's not meant to be a huge boost to the power grid
no, more like figuring out how to put a golden nut in every factory.
The impression I have is that they know that hardcore players already find their own amusement. :)
It's a sandbox game, after all!
As I say, they have talked about the possibility of post-endgame content that people can explicitly work towards, so we may get some of that in the future
yeah but the conversation was about adding goals for people after the end of the game, im not sure what casual goals are left to add
But I really doubt that they'll tie any actual rewards to those goals (whatever they end up being)
more trophies is fine by me
Now that sounds more like fun ๐
"enjoy" when sinking it is less work lol
maybe they could pair ficsonium rods with tickets for the next trophy
since a lot of people skipped making those at all
How does sinking Plutonium power rods allow you to enjoy Plutonium power gains?
Why make Ficsonium when you can just sink the Plutonium?
oh yeah, trophy room in every factory. That's an achievement.
Again, Ficsonium is so that you can burn the Plutonium but still have clean nuclear
If you don't want the Plutonium power, then sure, just sink the rods
It's just an extra step you can slap on the end of your nuclear production and still produce zero waste
why would anyone want to burn plutonium when making more uranium is easier and cheaper
Because it's fun?
I'm not playing a factory game to not make factories. :)
it's not fun when I know I'm getting less power for more effort
i do prefer building nuclear to placing down hundreds of fuel gens
And with the right alts, the power gains from Plutonium are A+
Or make additional decorations / textures that can be applied to anything, but each use requires phase 5 elavator parts, so realistically to use them for any decent sized factory, you'd need to already have a big automation project set up
not if you increase the amount of power by the alien power augmenters
You don't find Plutonium fun. That doesn't mean that other people don't find it fun. :)
Or that Ficsonium is somehow imbalanced
Burn Plutonium, get rid of waste: A+, IMO.
I'm talking per MW, so no, augmenters don't change anything
It's not like Ficsonium is net-power-negative or anything; you do get extra power out of it, in the end
they should just make everything unsinkable till ficsonium
Heh, nah, IMO the current balance is quite nice
"Waste" a bunch of power, or spend the effort to get more power and still remain clean
i dont understand why theyd let people opt out of like half the production chain for something like that
(or continue to ignore Ficsonium anyway and just store the Pu Waste, of course. :)
like id just not rather, let me sink it and be done
Nuclear has always been an optional target (as is Rocket Fuel)
no I understand nuclear isnt needed, but if you choose to do nuclear why wouldnt we have to do the whole chain?
Like the way you have walls/foundations as different textures, conrete, metal, asphalt, glass etc
You could have futuristic themed versions, like sloop style, ficsonium style, alien style etc
Applying these styles to walls or foundations or pillars etc. would use phase 5 elevator parts
I think that would give people something realistic to aim for that isn't completely wild
'cause CSS is keen to allow people to play the game how they want?
because most people that do nuclear make it well before t9 is unlocked, so there would be hundreds of hours of waste buildup with nothing you can do about it
okay well I want to only do half of the production chain for aluminum
The Pu->Fi step is, indeed, not for the timid. I wouldn't want to force that on a player who didn't want to do it
why wont they let me play how I want?
Sounds like a job for Sloppy Alumina and Pure Aluminum Ingot! :D
Bad straw man, bad, an incomplete or fucked up baux setup won't irradiate the map.
Er, I meant Instant, didn't I?
And Electrode Scrap ๐
Anyway, you can certainly cut a step out of your aluminum processing if you want. :)
because when you are not doing ficsonium you get much less power because you are sinking potential fuel?
there is a big tradeoff ofc
I could see this I guess but you dont have to turn on your machines before they are ready to be used
Honestly if you're talking post-endgame goals, Ficsonium sort of is a post-endgame goal, along with APMs, Portals, etc
Yeah, instant at the cost of sulphur, I might give that one a go in a future save.
you can just make more uranium rods?
and it costs less, so you're wasting resources doing Ficsonium
Except that if you want "clean" nuclear, you still have to make the Plutonium rods. And at that point, you're walking away from a lot of power if you sink them
If you could have clean nuclear without making Pu Rods, I'd buy your argument, but you can't.
You're making the decision that you want less power
Ficsonium lets you get the extra power, and continue to do so in a "clean" fashion
I can make however much power I want?
burning plutonium only gives you more power per uranium
Right, but still: you've made the rods, and instead of burning them, you're sinking them
I think the problem is that sinking or ficsonium are both waste removal, but sinking doesnt cost energy or time to build out
It also makes a much smaller nuclear setup quite viable, you don't need to chew the entire maps uranium to have good output.
Ergo: your energy efficiency is worse than if you'd burn them. :)
but you can just make more uranium so there's no reason to care about that
you cant burn the plutonium rods without commiting to the rest of the production chain
except you have to claw the entire map's SAM
That's kind of beside the point, though. You're making fuel and then wilfully not using it.
There's nothing wrong with that, of course.
I've already done that.
But you're still walking away from literally free energy at that point
but again, augmenters make burning pu and ficsonium so much more worth it.
Again, I'm not saying you're wrong for sinking Pu Rods
it's only free if you store the waste
theres more to it than just burning the rods
per uranium ore only
I'm just saying that Ficsonium's got a great niche: lots more power for the same amount of Uranium, plus you get to keep your map nice and squeaky clean
if i understand correctly though the machines used to process ficsonium cost more than it produces
I'm not saying everyone should do it -- I'm saying it's got a definite usecase, and works great in that niche
How is that "free"? You still will need to continue adding containers to contain the waste as time goes./
so you will lose power doing that
it's cheaper than Ficsonium
When you say "cheaper"? In what way? power usage to produce?
resources and power
However someone chooses to build their nuclear power is great, whether you're accumulating waste or not, or whether you stop at U, Pu, or Fi. But saying that Ficsonium is pointless just because you'd rather sink Pu Rods is, IMO, rather shortsighted
if you only want power, what is the reason to make ficsonium?
its only pointless if you only care about the power generated
kind of, but by doing ficsonium you also get the production from burning the plutonium rods which makes up for it with a very large margin
Anyway, enough of that from me for now. I know we've had this discussion a number of times now
Ooof, I can't imagine having to store the waste any decent sized reactor would need like a double storage contener per hour of running or something. You'd be spending a sizeable chunk of time just keeping up with that in the long run ๐
Plutonium waste, from smaller setups that is, accumulates so slowly you can get away with many thousands of hours and not see a problem just stuffing the output into a tomb in the depths of the waterfall void.
Oh of course -- I also often advocate for waste storage. Storing nuclear waste isn't the problem a lot of people think it is
what about compared to burning plutonium and storing the waste?>
IMO it's not even awful to store Uranium waste, even though it accumulates much faster.
All I've ever argued about here is just that if you want clean nuclear, and don't want to walk away from all the Plutonium gains, then Ficsonium's great for that
true, but many people dont want to do that for various reasons (not wanting to have to deal with buildup, tickets, ocd)
how much more power comparitively do you get from burning just uranium vs. burning all three?
I only avoid it because I don't really know when I'd be done with that world, but if I take my old save as an example, the reactor hall put out 1050 uranium waste, procesed it would power half the reactors again, and pu produces a tenth of the amount, I'd see 52.5 pu waste with that build, it would take ages to fill a decent sized tomb.
depends how much uranium you spend
Depends on the alts you use, but well over 2x additional power by adding in Plutonium (plus some extra on top from Fi, if you do that)
There a SF Modded channel here, or? had a question or two?
from the top of my head around a third with the recipies i am using
There's a link to the modding discord in #welcome . Mod chat is okay in here too, but for many types of questions it's best to ask over there instead
interesting, I think yall have talked me into doing the full loop next time
Well, something that ive wondered about.. if you mod, and you run on a dedicated server, is there ever a thing that you need to worry about; in that, if the game updates, does it break mods, for smaller increment patches? Obvious 1.0 to 1.1 would break stuff, but like 1.1.01 to 1.1.02 for example?
or break the world
up to 2.33 times more MW per uranium but idk why tf would you care only about uranium efficiency
at the very least id burn the plutonium rods i think
with both wastes allowed, the calculator actually prefers burning plutonium. apparently it's cheaper than burning just the uranium.
with only uranium waste allowed, it burns just uranium
with neither waste allowed, but sinking allowed, it sinks plutonium
only when it's not allowed to output any waste or sink anything does it finally make ficsonium
(not to mention it takes double the machines of burning plutonium and 25% more than sinking it lol)
#screenshots this is meant to be the end points of two stations meeting at the middle, but trains aren't meant to cross the middle
is there a way to achieve this without using buffer stops
Uh, yes, exactly. That, as I keep saying, is the entire purpose of Ficsonium: clean nuclear while also taking advantage of Plutonium. So, operating as expected
why doesnt my cyber wagon work?
it seems to have square wheels for some reason
just spent 20 tickets on it
Its a meme
is their any way to get it to work?
As with other vehicles, it does need fuel to run. (Access the storage area in the back.). But adding fuel isn't going to make it into a good vehicle. :)
applying the fuel liberally to the exterior is a popular approach in recent times
it only turns right aswell
using lizard doggo milk as a fuel source might work, try it and let us know
???
except it's more effort and more resources than sinking plutonium so I still don't know why would anyone wanting clean power choose to make Ficsonium
or even nuclear in general
oh i thought the giraffe-tick-penguin-whale thing only had milk
and unlocked a tier later
Yeah, I think it's clear you aren't ever going to be swayed on that front. If you don't see the appeal of "I've already made these rods and I want the power from them," I don't know what else to say. :)
literally 0 benefits
why would I want power from them if making more uranium is easier?
0 benefits except a lot of power that you've already produced
Because it's a thing to do? I mean everything past the space elevator is just doing things for fun. Why NOT do it, who cares about the innefficient math? In fact if you want to find out how much power you can make, you know as a self imposed fun goal, then you would do it as well.
i have a question
im using a sushi belt to feed the space elevator currerntly but if an item finishes loading it backes up the entire line and i need to manualy remove the items
Anyway, I'm done with that for now. :)
Smart splitters I guess
then don't do sushi
its a very long line so I need to
Does anyone know how I can set the Satisfactory Tools Calculator to use overclocking instead of underclocking?
That is a very good example of how sushi belts can fail in normal production use too
then 1 smart splitter and 1 elevator input per item
plus i haven't unlocked smart splitters yet on this save
- you don't
- it doesn't really do underclocking either. it just suggests one option
ill use that once i unlock them thanks!
ill switch to that on my old save too
If you are still early into the save, then just ferry the parts to the space elevator, no need for belts
i'm guessing you are early into the save since you mentioned not having unlocked smart splitters yet
So when the calculator says to use a whole extra machine but at like 4% clock speed can i just overclock one of the other machines by 4%?
yeah just made a new one a day ago
1.04x means 104% total. how you divide that among machines is up to you
nearly done phase 2 on this one
storage container in front of space elevator -> space elevator.
thank you!
can do 1 at 104% or 104 at 1%
Yep, or do two at 52%, etc
it's all the same in terms of output
except ficsonium doesn't even give you the most power
How would you organize 160 fuel power plants? #screenshots
i have changed my mind, splitters on lifts is great. BUT you have to give any factory you build a sublevel for the off center splitters, since you cant attach a lift into the top of a splitter.
blueprint with 4 of them and spam lines
Iโm thinking columns of 12, and rows of 2, but the problem is that the terrain blocks some of it at the beginning
It would be a step towards having the most power in total. NOT doing means you are leaving power "on the table"
it costs so much resources that you're actually leaving power on the table by making it
could put them in a circular tower
the SAM it costs could be used to make more uranium ore for more uranium rods and you get more power
Okay I have not run the numbers but that cannot seriously be possible.
YES, it is that shit
that's why I fucking hate it
I have enough spaghetti already
I ran the numbers and it'd need to give like 5x more energy per rod to be actually worth the SAM and Bauxite it costs
afaik ficsonium is power positive
that's kinda irrelevant to this discussion?
Well not really as you said it wastes power, that you end up with less power by running the process whereas I was saying that even though it's efficiency may be lower at that stage it is a net plus for total power generation.
the point others are trying to make is that it you craft plutonium rods, you have two choices at that point in time: sink for tickets or burn for power. If you sink them, you are not choosing the power it would give you
there's two ways of looking at "power efficient":
- does converting Pu Rods to ficsonium give enough power?
- is ficsonium chain more power than just uranium
I'm just clarifying that while the second one is debatable (depending on what are your limits and such), the first one is true
you get less power per SAM and bauxite from Ficsonium than from bauxite to uranium converison and uranium rods and sinking plutonium
sure, but see... that wasn't part of my message
and storing the plutonium waste gives you the most resource efficient nuclear
it's just ficsonium that's terrible
if you want clean, sinking plutonuim is less effort per usable MW
if you want sinkless tho
Heh okay well now there is some of the proof of mechanism that might sway me. Though Storing waste is something I would always abore personally.
thats why I dont like allowing plutonium rods to be sinkable
^
it subverts the whole clean energy from nuclear thing
technically sinking plutonium rods is clean so why go any further
if ficsonium was cheaper/gave more power, burning ficsonium would be worth it even if you wanted sinkless and wasteless
if you want sinkless, you either store waste or make ficsonium
if you don't want to store waste, you make ficsonium ๐
It is surprising that they are sinkable, as much as I was surprised that power shards are NOT sinkable and that had to be specifically on purpose to make some of the final end chain processes very uh, "tight"/finicky/ challenging to do
Is there anyway to automatically change the color of foundations before u place them?
threy're sinkable because they've been made sinkable when they were added
to make nuclear wasteless
You can right click on the swatches to set the defaults.
right click the colour palate in the X menu
Ah thanks
And now they've added another method for wasteless nuclear, and it's unlocked later, so i'd fucking think it would be better
but the only justification for it are ridiculous restrictions
well primary purpose of ficsonium isn't power generation (though it is power positive)
You lose power if you go through ficsonium
no?
nah
afaik you don't
it's just not worth the cost
like how little is it positive?
if you have pu fuel rods that you sink, and then instead burn them and convert to ficsonium and burn, you are net power positive
it's not even "little" afaik, it's pretty decent power boost
it makes 34% more than it costs to make. not including the plutonium (depends on the recipes too for sure)
(and yeah, there are other methods that yield more power from given resources or so, but that's not my point)
Well what about if you run out of bauxite? I guess youd need to go through to ficsonium to increase power?
it costs bauxite
I mean after youve already tapped all of the bauxite and all of the uranium on the map
make baxuite from copper
i guess youd eventually run out?
yes
could be a new end game goal
just finished phase 2
did someone already build the most power thats possible?
took 22 hours
doubt it
Not sure but a number of people seem to have the goal of consuming ever bit of uranium on the planet at least ๐
maybe on creative
with resource conversion, you can make and use nearly 10k uranium. wasteless
It would be a fun goal. Something a youtuber might do
it's 10k machines without OC
what the hell is a priority splitter that you can select in the modeler?
any tips for my first phase 3 factory build
it sends items out the top first
currerntly my factory is a bowl of pasta
smart splitter in game
oh it's a setting for it?
Might be something from a mod
if I am producing 90 of something and I want to send 60 to one place and 30 to other, is there an easy way of doing this outside splitter/merging balance shenanigan?
yes, a single splitter
doesn't it just send 45 to each
just make sure the side that's supposed to get 30 actually consumes 30
and then it'll get 45, fill up, and then only consume 30
and the other will then get the 60
The fuel generators has 4 v6 engines, seems like a rather inefficient design
Are there any smaller lights for like lighting up my 8M high logistic floors?
ceiling or wall lights?
was hoping for something smaller
Yeah, they don't actually illuminate unless you have Global Illumination enabled
(They still look like they'd light things up, and look neat regardless, but don't actually provide light to anything around them)
Lumen looks bad in this game anyway
But yeah, if you want to use the "standard" lights in factories, you've definitely got to plan for the headroom for 'em; they're all pretty chonky
Yeah, I don't like how it looks in-game. Makes for nice screenshots though.ย :D
should i fully rebuild my factory for phase 3 or add on to my origonial one or should i move?
Move, thatโs what Iโm doing
what locaton do you reccomend for phase 3
For phase 3 youโll be going for aluminum and oil production, so that requires an entirely different factory
ah okay
Aluminum? that's after phase 3
There is a large lake on the map with lots of oil nearby, Iโd move there and set up an oil refinery set up for power generation
i can continue using my old one for the frames though
do you have a screnshot of the map
Go to satisfactory calculator interactive map
ill make a jetpack and head over there in a bit
thanks
which lake is it?
Honestly, just build all over the map, near the nodes that are convenient for the thing you want to make
There's no one location which is ideal for an entire phase, really. Especially as you keep moving further into the game
No need to restrict yourself to a "main base" of any sort
Your logistics capabilites will only increase as well, trains and trucks can be good if you want to try.
got it
used to play in the pre release and didnt have a good enough pc to run the game untill now
I thought I saw somewhere that we can use the text chat to do math calculations?
lay a road around the whole map when you get trucks and then you can just split off wherever you need, and add rail when you unlock it
it shows the answers in the autofill box underneath
I see, thanks.
I am now getting and analyzing hard-drives for hours now, just to get the alternate recipe "stitched Iron plates" and I didn't got it up now. Can someone explain me why the game doesn't want me to get it?
I was trying to figure out how many rods I needed to make screws by hand.
I figured that if I had just enough, it would stop with the right ammount.
Is it possible to push a liquid directly vertical in a pipe if I use a pump?
One tip is do not select a recipe if you do not get the specific one you want. You cannot get repeat recipes in future hard drives
you can also have more hard drives than recipes available
Save the game before you rescan the reload the save if you didnโt get the recipe you needed lol
i dont know if i could skip getting iron wire and iron pipe early on
the thing is, I cant build my factory, because to get it running, I need this one recipe. and yes, I nearly finished tier 4 and dont have a real factory.
So, if the mk1 only does 20m upwards does that mean I can't use it at all to lift 28m up?
Or could I achieve it with two?
You can use a pump to increase the height yes
At some point may have been in phase 4 I got sick of not having many alt recopies and I spent days seeking out ever drive I could get that didn't require some high level item I didn't have, which was like all but 3 or so. Was a huge loong PITA but I finally got most of them and finished the rest off later.
You will just need 2
In a row, or 20m up for the second one?
Just make sure when you lock the hologram you see how far the blue ring travels
It is a visual indicator of how much flow you have
In a way, I wish we could skip unlocking jump pads, I have not found them particularly useful.
Yes, you need to place the second pump at, ideally, 19 meters above the first one, you can't put them next to each other
any tips for the jetpack
Another thing is any pipe below your highest point will not need a pump
just unlocked it it
Space bar spam to preserve momentum, it does not provide a lot of lift
So blade runner slide jump to get initial height
The refinery is so obnoxiously large...
I finally got what I wanted. I was nearly going crazy.
I wish there was a version just for liquids.
Trying to build a factory around it, but it's so freakishly large that it isn't working out.
So satisfied
Solid Biofuel - ass
Fuel - ass
Liquid Biofuel - S Tier
Turbofuel - B Tier
Rocket Fuel - A Tier
Ionized Fuel - idk
ill copy that thanks
using solid biofuel currerntly
Get you a liquid biofuel set up somewhere with a fatty stack of materials and a dimensional depot, and then forget about it
liquid biofuel burns the longest by about x4/x6
Turbofuel and up burn fast but have very high lift
not sure how to make liquid biofule yet though
regular fuel is just bad, and solid biofuel is worse
Check the MAM or your tier list, I forget where it is
Just water and solid into a refinery
Tier 5, Fluid Packaging
Ionized is also S imo
how long does it burn
If you hover, slightly longer than liquid biofuel iirc
interesting, but makes sense, if I am blowing power shards for that shit
And has much faster acceleration - worse for building, but much better for exploration
Liquid Biofuel is S tier for building, and S tier for long distance, but going up sucks xD
thanks ill unlock it next
wheres the spot again
im going to move there once i know where it is
how do i start the phase 3 and oil stuff
Start by making some plastic and rubber for unlocks
And for building
Show me your map
i would make fuel and then use the resine to make rubber and stuff with water
Like 100-300/min should be relatively easy and enough for personal use
After that, get alts. Phase 3 gives several very important ones
But get jetpack and nobelisks first. Maybe gas mask
Def get nobelisks, especially cluster ones
gas mask you can dely just use noblisk to kil the gas tower
Makes clearing land way easier
fabric resaerch is annoing
Eh, I usually use normals until nukes
Cluster is annoying and doesn't really do much more damage
cant post images here
Tbh I mainly use them because theyโre way cooler
ill message you
Ok
i like cluster for killing trees and stuff cuse the blast raids
can a large train (8 wagon 2 locomotive) use a smaller station (2 platform) as a stop?
yeah i did it
It can stop at any station
This factory just to make packaged fuel looks so dumb, but took so much work and makes me so happy aaah.
how do people do the really cool curve in builds
Am looking to join someone or find someone to play with.
cool thx ๐
Just make sure it doesn't load/unload anything you don't want it to
need some help with alumin build any ideas
Can anyone help me with using a Steam Deck? I keep seeing people say you need to change the controller layout. But the specific options they say...I can't find.
I'm not quite at alumin, or I'd brainstorm with you lol.
im mean aluminum i suck at spelling
what's the issue with it?
If this is in response to my question, I launch the game and get to the main menu. But can't do anything. Cursor doesn't show, and no controls work.
Yeah, im at the tier right before that with rubber and all that.
no it was the alum guy
do a search in #1038092680493801533 or reddit is your best bet
why is it so hard to find ppl to play with, even in the LFG
ok
the vast majority of people don't want to play with others, especially strangers
i am board d m me if you want to play in my world no 90+ people
oh so you don't have an actual aluminium problem
Tbh, I don't get why people don't want to do multiplayer. I enjoy jumping on and helping others.
i need to build it just lookiung for advice
@edgy dawn would you wanna hop in and run some then?
keep waste and fresh water split between different sections of refineries. That way it'll never break and it's really easy
besides that it's basically like anything else
I'd look online at blueprints for it. Get ideas from there.
thanks you
you don't learn much staring at other people's blueprints and even less by downloading and using them
is this a good outline
can i get rid of the automated wiring section of the factory or will i need them again at some point
Can't. Trying to get the game to work on my steam deck atm. Also can't do voice chat right now if I do get it to work.
look in screen shots in a miute
agreed, I like the blueprint tutorials more than the "hey download this and your factory will be cooler"
I just checked my DMs lol
dm me if you want to see my world
??
Hello...is there a mod out there that can tell me what a resource can be used with? I.E., I have compacted coal and would like to see other things to use it for. Thanks.
they are used to make newer parts for the space elevator
compact coal is used in turbo fuel
k ill just bypass it for now
@faint epoch other than that
You can see that by hitting O and searching what you're wanting to look up/
the in-game Codex will tell you everything you can currently use something with, if you want to know everything you ever will be able to use something with best to check the wiki
it's called the wiki
The codex will tell you all recipes you unlocked for a rescource, and hide the other ones
thank you
DM me to play in teir 8 world
GAAH NO I'M OLD NOW
welcome to the club
I kind of miss the days of when a giant beacon or chainsaw would blight the horizon, that was hilarious.
I mean, i'm a player since alpha- nevermind...
any one wonna see my world
old nuclear power plant, coal gens without water, really dark grass in green fields... beautiful since launch
you could send it in #screenshots
that does work give me a miute
alright! hopefully someone sees it
look now
cpoy paste message linl
@gray marlin discord doesn't embed mkv files, you need to use mp4s #screenshots message
i dont know how to record in deferent file types in OBS
Just use an online converter for this file
Use the codex- press O in game
Oh dang I was scrolled back lol. I see like 10 people beat me to this
Just discovered Biocoal... Huh.
very decent for munitions factories
The vid didn't capture the damned mouse pointer, but you see the recording tab shown, the output format is there: #off-topic-media message
It's a niche recipe for sure, though some folks find it useful
I went for it because it just sounded really amusing to have.
#screenshots message speaking of biocoal
I need someone to play with please, just DM me if you'd like. +16
post in #1201555265942724758
can someone send me a list of quick swap hotbars
i cant seem to find good ones myself
y'know, my factory layouts get much nicer once i get rail going - i tend to do modular factories, i've got nice things like programmable splitters, and the sprawl doesn't have to well... sprawl.
But there's a certain chaotic beauty to my 'starter' factory area before rail is installed as i just shove machines in to try and get things "off the ground" that none of my modular factories really achieve...
though i will admit i will be glad not to make any more factories using manufactories that don't have programmable splitters.
a whole forum for that
So the Alien Power Augmenter will essentially double my power output?
Does it only double what I have when I build it or does it keep doubling as I add to the grid?
10%
not quite
And Sommersloops are hard to find, obviously used 1 to get the research but still only have 7 in my storage
it's a duping mechanic. Dupes power or items made.
It's mostly a 'play less' mechanic
For now I want more power...Item creation, as tedious as it is, I see as the whole point to the game so if it takes me longer to make things, I am okay with it.
Still my first playthrough so learning a bunch still
get more hard drives and get oil power
power production is exactly the same as creating an 'item'
in this case it's unit of power.
you can easily get to like tier 7 on coal power. Make a few blueprints and dedicate 4 coal nodes.
Currently on tier 5&6 with 900mw of power in my grid
wait what?
5 Coal nodes and 12 coal power plants
yeah you need to dedicate more coal/oil to power.
48-64 coal gens is pretty normal
over clock your miners. and you might be over feeding them? even if they are impure you can burn more coal than that
how many are impure? better yet, which biomes are your nodes in?
dude id try to double that at least, and you should be able to at a 200% overclock on 4 mk1 miners at a normal node each one feeding 6 gens and 8 water pumps at 150% overclock each feeding 3 for a ton of power and you gain one more node thats close to power for steel production
Anyone else notice the funny glitch with the paraglider that lets you like fly up ramps and stuff. Like it thinks you are just floating in the air still so you keep your gliding momentum but you are sliding up the ramp
All I have built so far is in the starter biome from the tutorial. I'd have to check how many are impure but I think only 1...not sure.
1 node is supplying 6 power plants and my foundy for Steel Ingots.
Then another is dedicated to a second foundry and then the other 3 nodes are set up to 2 power plants each
find a good distant set of coal nodes, dedicate it entirely to power
keeping power and item production seperate will make your life much easier in the long run
you don't want any changes to a factory messing with power production
you need to explore, get a bunch of coal nodes dedicated to power alone, ideally close to a lot of water, maybe also ||get hard drives and find a better solid fuel||
Tagged you in #screenshots to show my current Hard drives.
Saw a tutorial on YT that said to never choose an option on hard drives as the game wont give you an option that you already have
Thatyou should only choose alternate recipies once you have all hard drives collected
like many satisfactory tutorials that exist, it's pretty dumb. You then cannot use the extremely convenient recipes for most of yoru way up the tiers
you're never locked out of getting any recipe.
pick recipes based on what you're making
think that Solid Steel Ingot recipe would be useful for your next project that uses steel?
damn right it will be
and take the industrial pipe and polymer resin
hah, solid steel is in the image.
it's very powerful general use recipe. You need more steel? grab it
polymer resin??
real quick is there any way to delete materials or ores? or would i just turn off my drills, because i constantly have to make more storage and more storage after that
that's fairly niche compared to cat CBs
- Just let the machines shut down when full
- don't store ores, it's pointless
alright, i got a xenobasher, how do i parry
you will unlock something called a sink that will eat everything you dont want
space
Is there a Wikipedia on the awesome sink?
in the wiki
if it overflows the mechines automaticly stop aswell
satisfactory.wiki.gg the official one
How about you just check yourself instead of asking?
once your get the awesome sink make sure to use it for all extra items so you can get tickets
tickets unlock more blueprints and things
I donโt know where
!wikisearch
Thank u
im listing to moby dick
how do i make plastic
is there a option on scim to use sloomersloops? its giving me impossible production otherwise
oil or resin
Refinery
yes mam resech
No, and SCIM's production planner is a terrible calculator in general
got any other suggestions i could use then to plan things?
Satisfactory Tools
Better in every way IMO
what fov is the best
default
I use 90 but there is no "best". Find one you like
My condolences
nah 20 is best trust
how the heck do i get my conveyor lifts to build like how the hologram looks? the "lift" part of it is on the wrong side
honestly i just use a normal calculater to do math
other wise i just look what i need
it always builds with the lift bars on the side opposite the input port. but the hologram shows them on teh same side as the input port (and thats how it want it to be)
i`m not seeing a way to use sloomersloops on satisfactory tools, i assume it doesnt have a option either?
You can simulate sloops using the inputs tab or by halving the output
If you really want sloops, there's satisfactory logistics and satisfactory modeler, but I'd say they aren't as good as tools
You might like one of them more, though, idk
Oh, and FactorioLab
it doesn't but generally the most 'efficien't way is to tack them on to the end production anyway
my problem is i`m doing a big endgame ficsonium fuel and i need to use sloomersloops for the trigons (or ingots) specifically due to the low amount of sam so its making calculations wacky
Iirc, for that the most sloop efficient is slooping RSAM, then Trigons, then Ficsite Ingots (assuming from aluminum)
this game is very satisfactory
This game has gotten so much more enjoyable when I started organizing factories
organization? Never heard of it
lol
check #screenshots and you will see
Thatโs organized tho?
I sent mine
Why do my machines disappear sometimes? Too much clutter
i need to split 2 max speed inputs into 5 outputs
how should i go about that
really need to do that urgently
any ideas?
No
split into 6 ways and merge 1 back into line
I hate that I waited 10 minutes for a hard drive only to get steel screws and iron wire, so I reroll only to get a recipe that lets me automate personal miners and the other one was coal + quarts ๐ญ
where do i merge the one back into
the line before you split them
Uh splitter, take two outputs and put those into splitters, and merge one output from each splitter(2nd layer)
each line split 3 ways and one readded to the begining to one of the sides
ill try to figure it out
not used to makeing these i usuily use manifolds
just have 2 manifolds that meet in the middle. Use smart splitters set to over flow for each one
dont have smart splitters unlocked yet
I donโt think u need em
u need 3 splitters and 2 priority mergers
oh, then just make 2 completely seperate lines with 2 machines and a 3rd clocked to 50%
also research your MAM stuff, it's critical
oh that makes it easy
should have thought of that thanks a ton
i know how to do it now
(if your wondering im making a 5 gigawatt gas power plant)
gas?
I tried making the 2 conveyer into 5 and failed miserably
oil
well the solution we just got to is just make 2x 2.5 lines
were you asking about pipes, not belts?
Iโm gonna send mine in screen shots
I mean if it's just spaghetti I've seen that before
belts
what belt work are you doing? diluted packaged fuel?
i also barely understand pipes currerntly
I tried splitting the 2 into 4 and then dividing each of the 4 in half
refineing plastic
ah the byproduct. Gotcha
just didn't have a lot of space
what mk of belt are you considering "max"
max for the tear i have currerntly
i sent a rough sketch #screenshots message
tried to make things compact
specifically which belt though, it's relevant
im cooking up absolute slop rn ๐
that solution won't work if the input to the priority mergers is already the max for his belts
if I knew exactly which mk of belt he is using, then I can solve this cleanly
how many items per minute
thats the point, with one belt stopped from outputting, the others will take on the extra load
the formula wont change depending on the belt speed
my solution will use multiple different mk of belt, to limit certain areas
the ratios aren't all the same
i thought it was a 2-5 balancer
yes, but the general solutions for a 2-5 balancer that get posted don't work when your inputs are already maxed, because they involve a return line being merged into the input which is more than the belts can handle
if you have a PM with 1200 going in one side from your factory, and another input from a splitter, the output can never be more than 1200 so the splitter will get backed up
can you not share what mk of belt you are using? I'd love to solve this properly
what are the numbers on the top left for
so when you middle click to select a building to build, if it's a building that produces stuff, you also copy the recipie and settings of the building you middle clicked on.
is that a new 1.1 feature because I do not remember that.
if so, yes it is, because i'm still on 1.0 and it definitely does not copy the recipe with middle click
Well, hats off to whoever thought of that then because it's proving incredibly helpful.
Copy and pasting the same thing between 10 different machines was always an annoying part of the process.
Much easier to have that done as you build.
hey guys i have a question, do power shards run out eventually? or they are infinite
last forever
power shards last forever, the negative drawback to them is their initailly limited supply and the fact that machines use exponentially more power when overclocked.
a max overclocked system only uses 33% more power.
that is factually incorrect
it's exponential growth.
For example, this MK2 miner i'm currently looking at uses 15MW at 100%
and 50.4 at 250%
if you fully over clock a system, every machine at 250% that produces X ppm
it will turn out to cost 33% more in power than every machine would have been at 100%
this is because you need far fewer machines
so if you make 100 HMF pm with every machine at 100%
VS
100HMF pm with every machine clocked at 250% (same recipes)
you will only use 33% more power with the OC system
I accidentally found that in 1.1 experimental was like wait could i always do this?
what do you mean limited supply?
there's finite slugs on teh map. but enough for like 5000 shards
There's only so many power slugs around for you to get.
but eventually you can make your own shards without them.
so ... limited is a loose term here
later you can just make them
oh im so far away from 5000
yeah, it's not hard to find them
if you use the sloop mechanic on the machiens to make the powe rshards you double your output
My best advice
don't craft any slugs into power shards until you do research on soomersloops
because then you can multiply your shards.
2x per slug
my max consumption is 200 so im like at the very start
you can absolutely make some early shards w/o slooping and not miss out on anything. There's literally thousands of shards available on the map
cant you like scan for slugs?
yes
i saw one at MAM so i dont think its the end of the world if i make some early shards
object scanner. that you build in the equpment workshop
You can but they aren't hard to find without scanner either
they are scattered everywhere, it's not ๐
but you can research sloops pretty early too
is it possible for fauna / wildlife to go extinct
is it somersloop?
where can i find them exactly?
not a spot but like any clues or tips to find them
it's kinda a cheesy in game duping mechanic.
I don't mind them for power shards just because it's not an automated system though
ik every map is different
weird, i just killed 20 of those big things in forest and ada got mad and none spawn anymore
no it's not lmao
caves? out of the way places mostly. Video game logic basically
wait really?
it's all one map