#satisfactory
1 messages · Page 81 of 1
Atleast when you reach the level that you need 20-30 of one kind of machine to make enough of one item...
is there any way to exploit a mk1 miner that does 240 items/s with only mk2 belts
hmm after updating to 1.1 I can't place a coal-powered generator into the blueprint designer anymore 😦 "Buildables in a designer cannot be connected to world buildables". Any idea why?
doing a mall right now - this is just iron plate/rod/screws #screenshots message
I.e. #screenshots message
Does anybody know what the prerequisites are for "Caterium Electronics" in the MAM? I cannot research it and that is starting to bother me.
wiki knows
Screenshots also help.
Otherwise I believe it started with caterium ore. then ingots, quick wire, then other items along the way.
also will there be a 1.2
The wiki page for the MAM didn't list anything
Need to make quick wire.
I have quickwire. I've sunk millions of it.
Then take a 100 and give it to the mam 🙂
Or, rather, put 100 in your inventory and then research it.
Ok, that worked despite the MAM still showing me the lock icon ...
The lock is just saying that portion is locked, and yyour 'reward' for the research is unlocking it.
iirc, there are a couple others that are similar, but on different branches.
Ok, i interpreted that as me needing somethign else to unlock it. Especially since there is an "open lock" icon for some other stuff ...
it shows the whole MAM tree
I could see how that could be confusing. Basically, they all should say "Cost:" and then what the research needs right under it.
I think they were just saying they were confused because it was probably the first they came across with a lock symbol and no reward 🤷♂️
How do I fix the fact that my game keeps dropping to like 5 fps randomly
So excited, going to try and build modular, multi-floor factories this time instead of The World of Spaghetti.
This, basically.
But yeah, not completely the most intuitive, but basically the Lock just means thats your 'reward' for that research path
When placing a conveyor lift between two floor holes attaching splitters results in them being 0.5m off to machines. Any idea how I can get around that problem?
Anyone else like having a storage container that most assembly lines split off to so you can grab resources down the line?
I think many just use the Dimensional Depots for that task now.
Pre-those, I did for sure though.
I do in my other save, but I started a new one to see. I was curious because back in EA when I talked about it I got lambasted for the very idea of my factories not making exactly as much as I needed at all times.
Yeah, that little one off belt, especially is just a 'stubby' shouldn't be hurting anything. Unless you grab a bunch at once and mess up the flow perhaps 🤷♂️
god I feel like an absolute fool... was trying to figure out why my pipelines for Turbo Fuel weren't filling up properly... I forgot a single pipeline that made only 2/5 refineries be actually properly hooked up
Factory
is there a command to retrieve my death crate? it spawned in the void
Yyou can try and use SCIM
what's scim
oh that
Sorry, was getting the link.
completely forgot the game has 3 autosave slots so i just rolled back my save instead
Hello, what mods are you advising for a simple pack of mod ?
Hello there, this isn't the best place for asking about mods although some folks will have good knowledge, I personally am clueless on them since I play purely vanilla.
Sorry, I didn't know, I am just wondering because I don't exactly know where to search/ask
Fair enough, there is a modding discord, however I have been told repeatedly it is increadibly quiet.
Oh thanks I will try
What your specs, graphics settings, etc?
Not yet afik but it is well and truly on the cards.
are there valve equivalents for conveyors?
I wish I could offer more than that but I haven't seen any further news.
yeah I keep checking everyday. it's so close
Nope, the closest you'll get is the use of splitters/mergers and differing mark belts, really though, you don't need it with manifolds. (edit) and smart splitters with overflow.
Started a new save again.
getting the first coal power online always feels very good.
Anyone having an issue with auto connecting belts on blueprints not connecting? There is a tiny pixel gap between the 2 belts meeting
no (and valves don't really have a use anyway)
what if i wanna shut off certain production lines
to not use up a resource that i want in the middle of a production line
then add a power switch for you to shut down.
why would you want to do that? (and if you really want, just disconnect power)
smart splitter?
I wasn't prepared for ADA to say "Choo Choo mother******"
how does the smart splitter help
it literally has an overflow option.
Now I'm excited lol
oh i see
Speaking of, is there a way to get Ada to replay specific lines?
Lol
press, O and click inbox on the top left.
And go to inbox
After I delight myself with that I need to work on a modular solid biofuel factory.
Guys. My truck bugged inside a cliff. What can I do?
pretty happy with this approach to build project parts ad hoc from mall storage #screenshots message
Give it a sec, it should auto correct, and edit/re record route
It won't.
Autoconnect has known issues that weren't fixed for stable unfortunately
It glitched inside the cliff.
But its not the end of the world for me, so no big deal lol
Was it in autopilot? or were you driving it?
If it's stuck and not moving, you can either reload a previous save, or try to move/delete it with SCIM.
I've already failed to go entirely modular, but I can at least do a lot cleaner than I usually do.
y'know, for everything else an old, outdated factory can still do its thing. But I always feel a little bad when i move from bio power to coal power and just wipe out the big ol' power plant i had before, but i really can't... justify keeping a couple dozen biofuel generators around and stocked, either.
Always good for backup power
yeah but its basically a really messy battery bank at that point
Don’t need to keep them stocked either
you can convert biofuel to fluid biofuel which is great to farm and kickstart other stuff when needed
Yeah
Also, you could just keep it there:Like Jace said in a video sometime, you will run out of fps before space
after playing on and off for years, i've learned that the best approach to enjoying the game is trying to avoid being a perfectionist.
you tend to get nowhere and spend all your time rebuilding after letting a factory run for like... 1-2 milestones.
The exception to this is power setups, be a perfectionist on your power setup so you never lose power.
my factory is complete spaghetti
but im thinking of finishing a big turbofuel power plant and then moving to the rocky desert and building a big factory thats more organized
I connected thermal power to my last save, and it made it very not perfect. I had a huge overhead, but it was all over the place.
thermal power has like 1 use because of how all over the place it is imo
geothermal needs to be connected to batteries to be made particularly useful.
To that end an array of geothermals as an emergency backup generator is nice.
Only if you're running your power so close to capacity that the dips from geothermal cause your grid to trip, IMO
Which could be the case for a completely isolated geothermal grid, of course
But in general I like having enough power overhead that the dips don't even matter
it serves okish for power
If a dip would've tripped the grid, I should've been building more power in the first place. :P
its amazing for kickstarting your main power if it goes down though
does satisfactory tools optimize for power consumption ultimately? or number of buildings?
I checked the molded steel pipe alternate recipe but the calculator chose not to use it. It seems to me like it would be a good idea (I could be dead wrong though) since I have pure nodes of limestone nearby but the calculator didn't account for this recipe.
it optimizes for raw resources
Okay got it. That would automatically take care of power consumption + number of buildings I guess..
you can disable the base recipe to force the one you want
the resources are weighted according to how many are available on the map (the less there is, the more "expensive" it is to the calculator)
I guess, but I just wanted to make sure tools does in fact do some optimization and I would be better off using it's plans..
dont use satisfactory tools
and note that this does not work in maximize mode
use satisfactory logistics https://satisfactory-logistics.xyz/factories/
"better" depends on you - what Tools optimise for may not be what you want to optimise for
not for me
is the B-374 helmet a reference to the classic Doom helmet?
what would be the benefit?
Do you need railway signaling to use trains b
Some alternate recepies exist to eliminate the need to use certain resources.
Other's introduce other resources into a recipe to either lower the requirement of other resources or incrase effeciency in one way or another, like production speed or less steps.
By default most third party tools are going to automatically optimize for least input to most output.
Assuming you have no logistics issues in aquiring the resources for those recipies, and size or building limits and such.
signals are needed for when you have more than 1 train on 1 track.
Oh alr
more modern ui
optimization is relative
What’s the throughput of trains/min?
if you have a pure limestone node nearby
using it is more efficient then finding more of another resource
how do you even define "modern" UI lol
(Tools use very much up-to-date UI library)
think it's limited by station output ports
potentially infinite
slightly lower than the max throughput of 2 belts per train car.
Since the train station stops loading items into it during loading/unloading of cars.
if modern means unreadeable I don't want modern
So if I have mk4 belts I’m limited to 960/min pretty much
cuz you can just add more cars
the real answer is that the throughput is enough
depends. on a lot of factors
just make sure that you have a storage container to buffer the input/output
Is it a smart idea to use it for pre transport?
because of the mentioned delay
Still mid game, phase 3. But I’m about to unlock phase 4
its readable
honestly, anything that works is a smart idea
I just need 73 more modular engines and 100 more adaptive control units
My biggest piece of advice for trains is to avoid having tracks cross that aren't actually connected to one another.
Will save you a lot of headaches in the future.
Is there a good guide you would recommend
i'm sure someone has a guide, I just did trial and error, plus input from the server here.
well, not input rather watchign what went wrong with every one else.
Hm I see
but if you want
This is how I do my train intersections.
#design-and-architecture message
What’s the fun in not figuring things out by myself yk
Plus I’m sure crashes will be fun
oh yea
about the fact trains stop taking belt inputs/outputs during train loading/unloading.
To compensate for this, add storage bins on both ends of a trainsetup to prevent things from backing up.
an industrial storage container per train car on each end is enough to catch all issues.
Yasss, just made a self-powered biofuel factory with a splitter also filling a storage unit in case I need it later. So happy with myself.
is there a workaround for pipes getting throttle by junctions for no reason in multiplayer?
the workaround probably involves finding the reason.
because junctions should not be doing that.
the main pipe before hitting a junction is near full with great flow rate and the 2 other connecting pipes get almost zero flow or water at all
I’m gonna be stuck in phase 4 for a long ass time
two first questions then.
Is the headlift good enough?
Are you trying to exceed the 300 per minute limit of the MK1 pipe?
I think thats kinda the point tbf
phase 4 seems like the
build a real factory now phase
What machines do you have outputting the liquid!
you have the power
you have the logistic stuffs
A rare but annoying glitch: Did you connect the junction into the middle of an existing pipe? Sometimes it doesn't actually split the pipe and let water through the junction outputs.
headlift is fine for sure, and its only 180/min since I know 300 can be insonsistent
its literally just water extractors doing 180/min
Quick question for y'all, I'm trying to work on hypertubes for the first time, but the junctions don't make any sense. I try to hold left to go out of another exit and only go straight. Is it only to make more entrances?
built as standalone first since i prefer to line it all up beforehand
Yea I’m gonna need a really big factory, will need a lot of bauxite right?
you'll need aluminum for Mk5 belts so yea.
does anyone know that if you lock a hologram, you can nudge it anywhere? like into the ground and into the air and then place it there
I don't think it's actually that much, I made 720/min aluminum and I think it was way more than I actually needed
its more about the inputs that mean you need a bigger factory
yes, that's an intended feature
How many of them and what’s pipeline are you using
before your inputs were simple
now you need a lot of pieces
ok thanks
im basically gonna hand craft my way to blenders rn
it seems to be multiplayer related, since my friends has had this issue when he was joining me, and I am now having this issue when I'm joining a world
and then build a power plant
and then a megafactory
I’m about to build a mega factory for phase 4 since I cba to handcraft everything
phase 4 is what im talking about
1 extractor per pipe oc'd to 150% and mk.1 pipes
Like bro what is nuclear pasta
I want blenders so I can make turbofuel efficently
and then ill use a turbofuel power plant to build a megafactory
delicious with tomato sauce?
but to get the materials to get there
im just slooping and hand feeding a bunch of machines
just a lil thing that you need a few thousand of 😄
Wait so you have 1 extractor going to 1 separate mk1 pipe that’s not connected to anything else?
Were not to know, we're engineers, not scientists. Just hook machines up as we are told to 😄
so quick question. i plan on using all the uranium nodes for my nuclear power plant, so 2,100 pm. i also don't want any waste. I've come to a problem of i need about 34,000 sam. according to modular. so does anybody have thoughts on that lol.
Don't use converters... I made a 600/m nuke plant with zero sam. (zero waste)
at this point I think nothing short of a screenshot to visually see the setup will help.
Which wasteless method are you trying to use? Sinking rods or burning ficsonium?
yes, 1 pipe from 1 extractor going up a few floors, then trying to split into 4 coal gens
Idk man, I’m beginning to question what FICSIT has in plan
Do you have enough lift pumps attacked?
ok see that was actually al ot of context
see, pipe flow rate sucks unels the pipe is full of water.
Are all your pipes full of water?
Exploit resources of every planet they find
or are your coal gens sucking it up constantly?
If you don’t have enough water lift pumps, the overlock the water extractor more so the lines can saturate faster
I was gonna suggest turning 1 of the gens off and letting it go till the pipes are full, but either works.
I place more pumps than necessary to be safe
Ok then do what Zack said, turn off the coal generators
when placing down a pump you'll be able to see the limit of headlift from the previous one and snap to it. So.. you should only actually ahve to place 1 initial pump, and then as needed for headlift.
Though I have to wonder if humanity at that point where the earth is dying because we killed it via automation, story seems to hint at that
So our solution is to just do the same to other planets?
Maybe its better we didn't get more of a story, just to see the earth turned into a automation hellscape
why do you assume ficsit needs a reason
theyre doing low cost planet colonization
this is what I do, 1 at the beginning and then I look at the visual indicators and i place them well below the max to be safe
theyre not even actually sending people
theyre sending a guy
to find planets they can potentially use in the future
a girl 😄
there's an automatic snap point at the visiaul indicator though. gives you 100% of your lift capacityw ithout issue.
Haven’t you seen Avatar they there because they crave minerals
Don't worry Ada is going to abandon humanity and go exist with the aliens instead
turning the gens off does what I expect, the gens fill up buts its really slow
that's to be expected.
tru
but anyway my point is just that ficsit doesnt need a grand plan here
think about how much resources they invested into this project
near 0
and theyre not even trying hard enough to make sure that you get there safe
theres multiple crash sites because youre that disposable
Im certain there is no plan, beyond keeping humanity on life support a little longer
I think humanity is fine
about the only things Ficsit sends you, that you do not build yourself
is a single xeno zapper. The space elevator cble and launch vehicle.
ANd your drop pod which you reuse as the base of your hub.
Also the resource shuttles
Everyting else the pioneer builds.
The space elevator anchor point
The rest of the hub.
Every building
And even the space elevator top project parts thingy
if you want anything doomsday esque
maybe ficsit got kicked out of earth
maybe im not smart lol, not understanding the question. ask one more time mb
anyone notice how foundries for some reason require more clearance than assemblers even though they are very similar if not the same in width
anyhow... I got 54 more coal generators to setup for my starter coal power plant.
Im picturing the earth being a wasteland
What are you doing with the uranium waste to make it wasteless
oh wait im dumb, i would be burning ficsonium
see my ping in math and meta
What happens if I disassemble the hub while the pod is out?
why
stators are my least fav intermediate so far
I don't want to make a fuel power setup until I have blenders
and now also as expected, i let everything fill up to full, gens and pipes, and when I turned em back on it they eventually ran themselves dry again, with the same junction choke point
ok this is behaving weirdly now, do you have a screenshot of the setup you can post?
does anyone build factories in the red bamboo forest lmao
wheres a good place to drop one
I built this on my last save specifically to avoid fuel power till I had blenders lmao
#design-and-architecture message
don't they work fine as long as you don't try to use them independently? Just attaching normally to a lift instead of using it alone
Now I wait 20 minutes for the adaptive control units to cook
water coming up from the red circled pipe, where flow and fill is great
And phase four here I come
You cook them medium rare or? @fathom shuttle
To perfection
I see a floor hole which might be your actual problem.
I like floor holes
I haven't played in like 6 months but i'm not sure if they ever fixed pipe floor holes.
i can try it without, but all my other gens using the same setup arent having this issue, and the pipe immediately coming up from the hole does fine
thank you so much
Wow, my simple truck stop building blueprint causes the game to lock up. Not sure why it isn't happy with it.
Hello. How do you add any downloaded blue prints into the game. I have the files, now how do I make them work in game? Thank you.
and you can place it?
What was the key sequence to apply a customisation to everything already built?
dunno, I didn't try and actually click it, I just noticed I could nudge it into midair and the game left it with the placable outline
do dismantle crate markers disappear after a while
Nope, they'll stay there forever. You can disable the map/compass icons in the map settings, but the crates will remain until you pick them up
If you've got one in an inaccessible location, you can use SCIM to move or delete it (https://satisfactory-calculator.com/en/interactive-map)
can anyone help me get my friends world uploaded to my game? i don't know how to do it 😦
I just go and use 16 of em
Fixed my power production rate
ive finally learned my lesson not to transport water
transport whatever you need to the water instead
valve flow rates are still confusing for me
I'm trying to place a foundation, but when I use H and Page Up or Down it moves horizontally not vertically. How do I go vertical?
check your controls
Can i change the color of the plates of the space elevator
The base is easily colorable as i made it white, but the peak has orange plates for some reason
The color palette doesnt even have orange, its just white with black
does foliage regrow
Is there a website like Satisfactory tools (or is there a way to do this on ST) where I can input a given amount of material and it works out how many of an item I can make from that? Rather than the other way around?
dont think so
No
ok ty
Is making mixed assembler/constructor and using smart splitter terribly inefficient? Compared to just tiling multiple of them all making just one thing
Just to confirm, first hard drive scan yields no alternative right? Just unlocks it?
it gives recipes yes
Odd. Mine didn't, I just got a thing telling me what it did.
and the most common is going to be Cast Screws / +6 Inventory Slots
I'll check again after I play something else for a bit. It's been six hours since I launched the game, heh.
do unpowered pumps prevent backflow?
its actually a good strat to go for an hard drive before unlocking any milestone so u get cast screws early on since thats a big help
is 2.4k mw enough to last me the whole game?
Yes, but an unpowered pump is basically just a valve that also breaks your headlift - so just use a valve, unless you're intentionally setting headlift to 0m to abuse liquids (which is usually a bad idea).
are u talking 2.4GW ? then no
2 particle generators alone will crash that
heck way earlier just some overclocked miners here and there wont be enough 😂 You'll get better power later on with fuel
solid steel ingot is another big help.
Yes! the moment i unlock Steel production milestone i go for some harddrives to get that before unlocking anything else
No, and it's GW or 1000 MW, not "k mw"
what direction do i put my valves to prevent backflow?
sure it adds extra machines, but u get more steel for your ores not to mention a better output number lol
Given it's just 1 step of smelters it's basically free.
yes and getting 60 steel for 40 ore instead of 45 for 45 😄
pretty sure they have an arrow on them to mark the flow direction. If you get 0 flow then it's on backwards 😛
Cast Screws/ Solid Steel Ingots and also the inventory expansion are really good ones for the really early game
those extra 6 slots are not something to give a side eye in the begining before we have access to depots
no
you'll need a lot more in due time. But you can handle that in due time.
How much you catually need depends on how big you intend on building.
on my last save I made a coal power plant good for 9.3GW that Stopped being enough around the early aluminum phase.
Which was fine, since that's when you get blenders.. and that's what I wanted for my fuel power setup.
i finished the game with a 45GW setup, was enough but was always almost crashing it with all project assembly parts automated etc
i think that might be almost the bare minimum
yeah 100gw is a much better number and 200 isnt wasted
I don't bother automating project assembly parts.
when I feel its time to advance I just pull items from the item mall and make temporary automatic setups to load the space elevator.
i used to do that, but when achievements came out it felt the best way to knock off the "game" + the golden nut fast
im on a new save now and actually doing the project assembly automation again, i liked doing it, but this time im going for a lets get everything kind of save
so i might nuke the project assembly lines once they are not needed i dunno
one thing i'm for sure not going to do on my new save, that I did on my last... is bother with a vehicle highway system.
Which was intigrated into the train system.
Really just, ov er complicated everything honestly.
hell no to vehicles lol, can't stand them and never will
i love muh trains, i go crazy with them, drones are also fine, but trucks and tractors don't need to see the sunlight in my save 😂
Vehicles are awesome and I will defend them hard
I just can't justify building roads like I used to.
Since
that's a lot of work
When the point of vehicles is that you, most of the time don't need to build roads and paths.
A bridge here and there, but no.
well making highways and roads for vehicles are fun for me to drive around not to automate them xD
on my last save i had a main railway which had an underneath vehicle highway, was neat to drive around but thats about it
automating vehicles i hard pass
I did the exact same thing.
#design-and-architecture message
Just to find out that... the highway element was pointles because I just used the trains.
not for a lack of wanting to use vehicles but because it was just easier to do the trains at that point and why did I buil a highway at all etc.
It depends what do you want to make, most of the high efficiency factories utilise washed ores and sam transformation from one ore to a higher grade
So the amount may vary, aswell as the energy, based on how many alteranative recipes you have unlocked
so...
what do power slugs smell like?
was the vehicle section 2 foundation wide? o.o or i am trippin
ozone and maybe grass
The vehicle section underneath are 2 roads, each 2 foundations wide. For 1 way traffic on each road.
ah ok that makes sense
I can say without a doubt that turning on AI frame generation did not help my performance lol
It was very functional, and it did work.
it's just that. after going through all that effort to setup the roads and infrastructure.
It was easier to just start using the already incorporated train rails and ignore using vehicles entirely.
ngl, that system is in part why i'm making a new save
Stoped playing for several months, come back.
ANd aside trying to figure out what I was even doing, I had to deal with that.
And removing it wasn't an option because I built a bout...
checks the save in scim real quick
around 100km of rail/highway snaking around the outside of the map.
...this doesn't feel entirely accurate I won'der of scim includes verticality when using the measure tool.
Does anyone else feel really bad about dealing with decimal percentages? Satisfactory Tools is telling me I need to set a smelter to 48.1481%, and that just feels so wrong lol.
Is there a way to force it to use whole numbers?
if you do the math yourself you'll end up with that exact value
instead of setting the percentage of the clock.
set the desired output of number of items.
like you can change clock speed
or change target production rate, when punching in to over/underclock a machine.
getting those exact numbers ends up more if you are trying to be 100% efficient, else just make more than what u need
That doesn't change anything, since the output for this case is 14.444 Iron Ingots
oh, rip then lmao.
Yeah, but then what do I do with the overflow? Is it normal to have a sink at every factory? I thought the goal of the game was to be efficient, I'm just wondering if there's a way to exclusively use whole numbers, or like, even fractions. .5, .25, etc
Then again though, I guess it doesn't really matter what goes on inside the factory, as long as the output is even, which in this case will be 10 stators/min
I mean, I have a sink at almost every factory.
Excess gives me tickets
Tickets give me happiness.
there's also the option of... ignoring the satisfactory calculator and working from the ground up.
there's gona be things that make it really hard to be 100% efficient...with the required amounts etc. besides, having a sink for a little overflow is not bad, u need and want tickets anyway
Fair enough, I guess tickets aren't really a bad thing. I was working from the ground up, but got rather annoyed at constantly trying different ratios to see if something worked as a whole number, so I turned to the calculator.
Thing with all... or most satisfactory calculators is they're working from a desired output rate primarily.
I on the otherhand prefer to work from the rate of input.
"I have X iron in this area I want to turn into modular frames.
Time to figure out how much I can make with that.
And then if there's excess then this factory will also make some reinforced iron plates and stuff on the side for me."
that sort of deal.
I agree, I wish there was a tool for doing just that. I asked that exact same question earlier and did not receive an actual answer, unfortunately
Sometimes it's fine to use a calculator that gives an exact, non-decimal output. It just feels weird to me to have 5 smelters working at 100%, and one at 44.1481%. Maybe it's a me problem, idk.
No, It's and understandable irk.
That said, there are a handful of alt receipes, that output very weirdly that can be clocked down or up in weird ways to input and output evenly.
Think I was doing that with computers on my last save...
or radiation filters.
Doesn't satisfactory modeler allow you to do that?
you can set to maximize based on recipes and available resources
satisfactory calculator is the one that cant really do much, and most people are complaining about that one I think
How? I tried using the recipes and items tab, I set it to the exact amount of Iron I had available and the recipes I wanted to use, and it just said it couldn't
Well although you can select input I don't think you can tell it to make a certain amount of items using the specific input
@reef basin
Nope, they're right. I completely missed the 'Maximize' option. That's entirely on me
oh nice cause I realized I cant post a picture in this chat lol
Yeah, annoyingly lol.
This still really doesn't solve the issue of insanely weird decimals, but it's a step in the right direction. Thank you!
its mostly for min-maxing, its not really necessary
I'd be glad if you did, I'm looking forward to learning how to do it using tools
I min max the crap out of my power setups, but have been trying to lean back on everything else so I don't drive myself crazy over it.
I sent you a DM so I could send a picture, ask away if you have any questions!
Ive been using it for my ultra-slow fancy second play through, so I could make decent factories with mark 2 and 3 belts
i also went around gathering drives this time so im actually ahead on recipes
Do not use the graph this mode produces. Switch back to items/min mode and paste the output number from maximise
so I wanted to make use of the recipes i skipped the first time
were there any updates on the console release for satisfactory lately? Maybe a target date? I'm really excited for potential crossplay
That doesn't actually work. At least not with decimal numbers.
It does. Just decrease the last decimal by 1
I tested on my motor factory but they both looked the same, is this just to double check?
It won't always be
thats interesting ill start checking for thatr
Eh, so it kind of works. But then all the numbers are wrong and you have to round every output the graph gives you to the closest reasonable number.
That's why the graph from maximise is unreliable
are we just trying to avoid decimal percentages?
The output from maximise is rounded if the decimal expansion of the output has more than 3 decimal places
Default mode tries to make exactly what you asked for
Maximize tells me with 240 iron, I can make 4.333 motors per minute. It's unable to calculate 4.333 in items/min mode, so I change it to 4.33. It technically gives you the right numbers, but visually nothing changes. Now all the machines have very weird decimal values.
It is possible to just round the numbers down to the closest reasonable value though, so I think that's what we're getting at?
So if a .7856 got rounded to .786, it's impossible, because the max is 0.004 less
Ah it did work
I have to set a maximum of set resource to use and click on maximize
Thanks
I still don't understand what issue this is solving.

The fact that maximise mode sucks and doesn't optimize for resources it doesn't need to
Crossplay could be difficult
TBH, focus more on the input/output numbers of materials.
specific clock numbers can get a bit wonky but you can keep input/output fairly even.
satisfactory calculator or tools is the better one to plan production? Because to produce the same thing and the same amount both sites have completely different planning
there is a third?
Alright, gotcha. I'm still skeptical on using it at all, because I don't want to deal with weird, niche decimals. But useful insight nonetheless.
its a steam app only I believe
Modeler is fully manual so it's completely useless to me
I didn't like modeler. It's really cool for planning out your factories in depth, but I want to just be able to know how much I can make from X, or how much X I need to make Y.
Exactly this.
Satisfactory Calculator's Production Planner sucks ass and imo has exactly 0 uses
good to know, I havent used it recently but I thought they had added some of those features
Not to mention it makes mistakes
Modeler is not for doing that, by design. It helps a lot with layout and stuff though (a tools plot with 100 overlapping lines is basically unusable for a large project)
how come? it would be amazing to play with my console only friends
man im thinking that when i had the money for a new game, i should have reaaly though about it. cause i feel like im getting no where slowly, and no idea what i 'should' be doing....
I know, that's my problem with it. I don't want to build my factories twice. I'd rather just do it all in Satisfactory, that way I know what actually works.
i'm thinking of other games ive been playing recently like the finals and they have crossplay
That's good, just for very huge stuff i find it easier to build it once at 20x speed and iron out details rather than spending 8 hours building something that i am gonna have to delete because i later realise that it's not where/how it should be.
If you're gonna spend 300 hours building a factory it's invaluable.
I can help you! what's blocking you?
Guys is there a way to force the game back to kbm?
am i in the clear to stack fluid buffers and then withdrawing fluid from the top one into a system without it backflowing
This is an issue I'm struggling with a ton in this game, but really, I've started this new playthrough with the idea of not lettimg myself overthink things. I've still been overthinking a considerbale amount, but I'm having more fun than I usually do.
learning how, where, what to build, how to keep production high or at aleast medium
The ui bugged out and locked me out of controlling the hame a couple times on controller. I have "switch to kbm after disconnecting controller setting", but it doesnt rly work
I have to say that having enough power shards makes planning factories far easier, especially if you want to do it early
Anybody else having trouble starting their server with infinite nudge installed?
my main factory area looks like a 3 yr old put it together with lincoln logs
Its compatible but my server just hangs with I start with it
my first save my start area became some sort of outward growing layered factory and I had no idea what anything was. There was also a section with dozens of containers stacked five high each lol
In the beginning its good to just focus on getting basic supply lines set up and feel free to have a bit of a mess in the beginning in order to experiment with the different mechanics. i'd say the biggest issue new players run into is that they want to make their factories efficient and good looking from the get go which can lead to game fatigue. Also remember that you should be encouraged to explore the world! maybe you'll find new materials that could help you unlock new equipment 
embrace the chaos of the first playthrough
SCIM production planner is mid
It is better in almost everything else tho
yea, it doesn't "generate" the whole "tree" of machines like Satisfactory Tools does
I generally go with tools
Yeah I'm too lazy lol
Might be the best advice here.
Exploring whenever you get frustrated or tired of building is incredibly fun and keeps the game interesting. Plus, you find stuff you might want along the way.
@dog\
i used to just use tools to estimate, id round all the decimals up and that was how many machines i needed
are hypertube cannons still kinda meta transport
definitely important to alternate exploring and building
@lone adder im currently stuck and producing phase 3 items for the SE.
Ye
I call mine the yeeter and its usually one of the first blueprints I make
It's way worse than mid
I mean it can't even calculate the recycling loop lol
yeet9000
It's over 9 thousand !
i think the lack of any type of tutorial lends to a harder learning curve for me.
ohhh i got the impression you were way earlier in game, tbh dont worry about producing space elevator items from the ground up, it's really monotonous and boring. I would recommend writing down on paper or a spreadsheet the current amount of items being produced globally and using that info to see whats holding you back to manufacture space elevator parts
its helpful to know you never actually lose any progress or have any expected time to finish
my first save finished at almost 300 hours
@jovial sapphire #screenshots message man building goal generators is so much fun
i think the game is more fun if you dont go faster than you can manage though, the game does a great job of slowly giving you more and more complex challenges
Just feed the materials directly into a manufacturer using storages to unlock phase 3 ;)
you can do some fun stuff outside the normal assigned stuff too
I spent quite some time laying a road in a big circle around the map
in phase two, just using the vehicles and a parachute
i think setting a bunch of truck routes is funny too
the game is really sandboxy
Speaking of coal
I got 36 coal gens down.
36 more to go.
And my first coal power plant for this save will be done.
it doesnt need more of a tutorial but its easy to overcomplicate things
simply feed one thing into another at the neccisary rate
shrimple
I think its easy to overestimate how much you will need of things
I've probably watched over 200 hours of SF content in YouTube
very easy
because you either struggle to have any
or you end up with more than you're gonnna ever use.
But honestly it's just trial and error after about 4 saves of 70-100 hours which I stopped at oil and many multiplayer playthroughs in dedicated server I've finally found a style that fits me and allows me to progress with satisfactory efficiency and looks
when do i unlock floor pipes?
yeah concrete and plates are sparse at first, so then im thinking I need 60 motors/min or something
im about to start working on a big factory
and a lot of it is gonna be figuring out how to get resources to places
You need tickets
those are in the awesome shop
how do i get tickets
awesome sink
by dumping crap into the awesome sink.
sink a quartz node
if you go around the map, you can find high level items by crash sites
if you sink them you get a ton of tickets in early game
thats so ineffecient though
Calling superposition oscillators crap is wild ( jk )
sinking biofuel or quartz its the easy way to get tickets early game
you could also research the alien remains in the mam to process it into alien DNA for tickets.
I mean before biofuel
Sinking a limited ( arguably ) resource is wild
although you would have quartz very early
theres so much biofuel man
and it gives way more points then you would think]
That's why I said arguably
Never tested it tbh
I usually sink packaged fuel at early game when I set up basic oil production
you really only need enough tickets for ladders though early on
It gives me a lot of points
raw quartz gives 15 which is why its a really good thing to sink early game
false
you need enough tickets for concrete only foundations.
Ye but you can only get 270/480 out of one node considering it's pure
thats true too but its not required its just different
ladders are required for exploring
unless you want to throw crazy ramps everywhere
5k points /min is mid
it is mid
its an early game strat
Idk about early game tho I forgot how much points I needed in early game
im talking about mk1-mk3 belt level of stuff
I need about a dozen million points per ticket now so
quartz node requires you to do near 0 work to passively build tickets
I was doing 10k at tier 2
it lets you grab basically whatever you want early game
before you need to start trying to build for tickets
while again
doing 0 work
since youre just sinking the node directly
phase 2/3 I was sinking packed water with the steel canister alt
well I hadnt thought of it till you said it
honestly kinda goated
are you saying to sink just the quartz or to process it and sink it?
just the quartz
stick a miner feeding into the sink
and forget about it
I haven't automated any elevator parts till now 😭
when you get to the point where you need quartz
go back and stop
i could have done this the whole time, although I had unlocked smart splitters right before building the elevator part factories
ezpz early tickets
processing gives you more points but if you just want to do the bare minimum, dink raw quartz
by the time you need quartz
youll have a good amount of tickets
I rushed my save so much just to set up power production
I think I went from tier 6 to unlocking phase 3 and all it's tiers in under 10 hours
Even automating aluminium
Im trying not to rush the game, like last time, automated part #1 and some 2-3 lvl materials
17.5 hours in i'm 50% of the way done with my first coal power plant that should last me to diluted fuel.
Still speedrunning
rn im working on making a turbofuel factory
trying to find hard drives
then im gonna tear down all my stuff
and move to the rocky desert
im definitely never tearing anything down again
why not leave all your old stuff running so you don't have to rebuild the basics at the new place.
Im too lazy to automate everything when you can just get a ton of basic components and just fill them into the crafter with smoersloops
I tore a ton of stuff down my first save and regretted it
phase 4 is when you really have to build something
sunk it all for like 300 tickets in phase 4
As a perfectionist i cant stand my factory not running to full power
I manually fed stuff till now
now I just wont build anything I dont expect to keep forever, I just wont upgrade them most likely
I mean ill probably leave it there until I have everything running in the new place
After playing the game for a good many years now i've quickly learned to kill my inner perfectionist.
..for the most part.
but kill my inner perfectionist, except for when I do power setups.
but really its just because I wanna make a megafactory
Its where i am, but even at that point it was still 75% manual feed
the lights must stay on.
I love power
id set it up as your cloud storage base and then concrete the whole thing in 4m blocks and decorate the outside somewhat nice and put some billboards on it
its such a mess and builds so little stuff ehe
I love making a huge factory harvesting 500% of resources available in the place and converting everything into energy
anyone here do megafactories?
Just to use a tenth of it
does 8 furnaces count
I don't mind building big but I spread production out.
Im way too lazy for a huge project
ive done a few huge projects but sorta didnt finish them
a giant circular multi floor rocket fuel power plant
looks like a pinecone from afar
yeah all the furnaces faced the center
I basically made a small circle, and then made each square longer until the fuel gens fit next to each other
and then I went back another roaw
row*
like, I absolutely do not put all production in an area into a single spot/building.
buuuut...
For example, on my old save.
I am producing a few thousand aluminum sheets per minute.
...I think
at least a thousand. I haven't checked in a while.
how do i post pictures here lol
so its basically a * and not a circle
technically anything in satisfactory has edges
youre just extending sides of a star or smth
but yeah its like a huge 36 sided figure
technically nothing is truly round
where you respawn if your hub is not placed ?
I think it was 36 gens around the first row, double the second row, and then 3 floors
at the 4 of spawning locations you chose at the start
ill post a screenshot in a second
No more 🕸️
Well, I rushed but not really. I didn't automate all phase 2 items but when I sent phase 3 I was already 120 hours in
You have sent phase 4 ?
thanks
Do you have mk6 belt tier ?
level 8 hub
did the building animation get slower in 1.1?
only mk5
So you're at phase 3
Phase 3 unlocks tier 7-8, phase 4 unlocks tier 9 and phase 5 finishes the game
took me 200 hours to get to phase 4
mean complete it
But i was resetting once or twice so
idk the time
Uh Id say that's still rushed but we probably have different paces
Absolutely
I'm 200 hours in my save and pretty much all I have is a steel facility that uses 2k iron and steel, a world wide train track, and a 300GW power plant lol
Im trying to slow down and play satisfactory and not satishandfedmachines
I do have all possible recipes unlocked tho
Thats art
exactly the point of the game is to be creative
World wide track is something i would never
Not now anyway
I do have some other temp factories like motor and aluminium which I'll delete later tho
Who doesnt
It took me so long I've around 50km of railway placed down 😭
I'll probably grab all bauxite in bamboo forest with trains too
how can you tell the distance
I upload my save to SCIM
I posted a picture, its not finished decorating but its functional
I have 27K foundations placed and 35K+ pillars
amazing website is unnatainable for me
Why?
Ah
didnt test
The OGs remember Beacon rods
Looks nice, kinda like a snowflake
yeah it was fun but i really underestimated how many fuel gens i needed at first
so I almost gave up trying to figure out how to fit them all
theres a good website called satisfactory tools
yea using tools to get an average and using modeler to fine tune the production line seems to be the better option
now I have to sleep to go to work tomorrow, then come back and work in the game too
it has a list of every recipe and allows you to customise them
like different ways to achieve 10 parts per second via alternative recipes
also has a total of all resources
how do you unlock rubber?
250 hours in , never knew dogs can be pets and bring you items
I posted a pic in screenshots of what I replaced my starter base with in my first save
I still regret destroying the initial spaghetti monster but it ended up well enough
I had used tools to figure out something like 60/min of anything I would build with to go into cloud
I keep losing all the ones I make into pets somehow
mine has brought me 2 nukes <3
love the dogs
Good boy
Did Somone say OOOOOOIIIIILLLLL?!
https://tenor.com/view/m60t-turkish-tank-syria-desert-gif-23298789
the best boy
they can bring you slugs
Aw man, gifs don't work 😦
how do yall push through big projects? i need to make a massive 38,000 MW fuel gen setup using a few complicated alts and its gonna be such a long process
are you near coal and water?
im need roughly 8000MW for my plastic and rubber factory
never needed more than 300 until phase 4
just keep building, just keep building 🎵
Break it up into little projects
is Tier 4 FICSIT Blueprints worth it?
Guys what do you usually do with oil residue? I got a full mk2 pipe of it now and I'm thinking wether I should loop it back into plastic/rubber, or maybe use it for something else. Maybe turn it into petroleum coke and scrap it until it becomes useful?
Or maybe turn it into fuel so that refinery sustains itself energy wise?
im broke just wondering if it worth the time ;-; but i shall do it
plastic/rubber + programmable splitter leading to recycle/refinery
@lyric gyro @cyan belfry hi all!! finally got my 10oz ficsit mug delivered yesterday
Thats nice
There's no such word as broke, there's only inefficient, get back to work pioneer
As Felix mentioned, it can help to break it up into small components. Instead of building it all at once, take a look at the various components you need -- like you'll need x/min of one resource, y/min of another... Make a small factory that just does that x/min, then make another factory that does the y/min, etc.
There are no programmable pipes, right?
cool
Stitched Iron Plate is the best one, right?
Other than that, it's generally a matter of just kind of relying on the sort of obsession with the game's feedback loops that often keeps us going. :D Those dopamine hits are real!
im very efficient with my dogs, im winning. Thank you for your support pioneer. (invest in puppies)
If the game doesn't really jive with you like that, then you could maybe decide to scale down the plans until it feels left overwhelming, etc.
there's some shenanigans you can make with them like syphons
Good job, you're running out of your microbreak pioner, now go pet more puppies
get more puppies > production
No
getting more production WHILE getting more puppies
Were being efficient here or what smh
turn it into fuel
unless you already have better energy ig
hey uh why does my recently painted train now have a red outline i can see through the map
the game is critiquing your fashion choices
whats yalls favorite foundation
Currently working on my 12k iron/m refinery setup.
Today I logged in, wired up 1/4th of the refineries and MADE the input blueprint for the pipes and conveyors. All in total took me a little less than 2 hours.
Breaking it up and not getting overwhelmed is the key
Definetely make use of the notes panel on the right side of the screen, can leave notes for yourself, "this first" reminders for next time you login, or pin crafting ingrediants needed for downtime. Its key.
I also like to break up larger products into portions. Ei, if you need 60 refiners, hook up the inputs for 20 today, outputs tomorrow, next 20 the next 2 days. Keeps the monotony away
they have different uses for differetn situations
regular concrete is a solid 'neutral' though
concrete
i finally finished one of many projects, i got the concrete path around the map for my future train networks
true regular concrete is the most neutral
its what I default to
but I havent dont any real big projects yet
it also has the benefit of being cheap.
Costing only concrete to build it.
Covering areas in foundations is incredibly easy.
I have a whole fuel plant already, but tbh it's not a bad idea
scan harddrives until you get diluted fuel so you can turn it into the best fuel recipe.
Not there yet, I handcrafted a lot of progression up until trains, so I'm only really starting to build factories
Packaged diluted fuel then.
I guess I'll dump it into fuel for now and burn it all in generators, then come back later if I find better use for it
It's an alt, not a default recipe
You probably found it in a hard drive without noticing
#screenshots message
it would be cool if you could connect those to a throughput moniter
for realtime data
I shouldn't have to worry about power for the next 20 hours now.
Time to rebuild my base.
#screenshots message
Is this like every coal node?
can i enforce the doggo t find powerslugs by leaving one slug in his inventory?
every coal node in that particular valley on a MK2 miner, over clocked to the limit of Mk3 belts.
Power station projects are infamous for getting away from people and becoming enormous.
in my last save I made an even bigger coal plant using compact coal.
that one produced 9.3gw of power.
but that was also in the desert, I don't feel like trying to find that much sulphur in the plains here.
Ow damn, my old legacy coal only did 7,3 🤣
My current power station puts out enough power to run multiple worlds and melt a pc.
go pollution on massage!
I just don't like running out of power.
I didn't send any pics of the power station though 🤣
That's 72 gens there though. if you're curious about the exact number.
why going for coal then? fuel has a much higher power outcome
I'm early enough that I haven't even used like half my power
coal is a decent backup energy source
because I'm phase 2.
and i'm not bothering with fuel gens until I get diluted fuel and blenders.
im at that point where im scared the power is gonna trip
I'm gonna redo my entire productiom line cuz I just got around to unlocking trucks
im producing 2.25g but the max is 3.18
ah so your artificially postponing that moment by giving yourself a hard time, to have a higher challenge.. gotcha
Tbh, I still need to retire my old coal plant, the power stations support tower can run the show on its own for a few days in the unlikely event I get a catastrophic failure in the three generator towers.
i'm postponing making fuel power so that I can have an easier, larger setup when I do get there.
makes sense
ye of course.. just that it takes youlonger to get there because you are only using lesser power soruces until then
its like, handcrafting all mats for the phases and milestones because youhavent unlocked particel accelerators yet
Like, why bother setting up a fuel power setup, if i'm going to rip it appart once I get blenders and diluted fuel and do what I actually want
Power production is one place whereI allow myself to be a bit perfectionist with it.
otherwise I would accept "good enough" setups in the meantime.
doenst matter if you replace a intermediate fuel setup or a coal setup witha diluted fuel setup.. only ting that it matters for is how fast you can get the diluted fuel thing.. i mean there isnt really a reaosn to wait for that.. just scout them harddrives and dont pick recipies until the ones you want roll
The point in waiting is having fun building things in the meantime. by building power production optimized enough that I won't have a desire to tear it down later, and so that it produces enough power on it's own to let me go do things and never really have to bother with it again.
At least till i'm at the next type of power production.
This place uses rocket fuel #screenshots message 😄
you just gotta be careful not to fall in the trap of always waiting for the next step in whatever you are producing
well that's why I do this pretty much just with power setups.
There's so much resource on the map that I can just tap new nodes to make hte next thing.
but power?
Lights gotta stay on. So I make sure to do it right.
My lights are unpowered, emissive billboards embedded into glass foundations & frame floors.
🙈
Here's a brief demo of all of my light prints, floor/ceiling and both: #design-and-architecture message
hacking into the matrix for free light
They make a bit more sense too, the electric lights are 10x10 and are a pain to position properly, mine are 8x8 and snap flush into floors & ceilings 🤷♂️
Generating the power I do and not lighting the place just wouldn't feel right.
is there a greenhouse system? I keep running out of food cuz my boyfriend wont stop eating >:(
No, but berries/nuts do grow back provided you don't destroy the plant.
you can ask for it here
https://questions.satisfactorygame.com/post/5f3d992a6f3c82fe950bc04c
does the host always have to be on a save for other people to be able to join or can there be a shared server of sorts that anyone can join at any time
Well the server itself has a save and everyone connects to it. It can run 24/7 if anyone is connected or not or it can be set to pause if no one is connected. Or if someone is running it at home rather than having it hosted then most people start and stop it when they get on/off their computer I would guess.
nerd alert (talking about me)
you could also run the server on a podman or a docker if you already have a server, so it would minimize resource use while being available (if you set it to pause when no one is there)
so you could still use the server for other stuff
I tried a dedicated on my old epyx 7551p, it was a disaster 😄
how old is that?
2017, entry level though.
k
Works great as a media server, not so much for a satis server.
i host a reg old multi for me and my bro to play, and i get maybe 30fps, with a 2012 cpu and a 2014 gpu
bruh ive been scanning hds for so long and still havent gotten diluted fuel
thas sad
the cpu is enterprise level tho
im literally just waiting for this recepie so I can build my big fuel plant
how long have you been looking?
Can see this place pretty much from everywhere #screenshots message 🤣 , almost finished with it, bridges need supports, the landings where the water extractors are need light and production floors need finishing touches with floor decals.
When people say build upwards where you can, that place can be a hell of an example 😄
It produces 1.1Tw of power.
should i get +6 inventory slots or should i go for cast screws (iron ingots straight to screws)?
I hope so heh, each tower has 4 distinct production floors, water > HOR > Dilute fuel > rocket fuel, and 16 generator floors on top.
@zenith pecan
the slots
actually nvm, go for the screws
gonna save you a lot of time
In the past I'd have gone for inventory, but depots changed that, imo take the screws.
i feel like cast screws will help me in the long run
most complicated thing ive built was oil>fuel>power with the byproduct for the fuel making rubber and plastic
yeah
Byproducts from that power station result in, 240 rubber, 240 plastic & 4800 steel.
do you sink it or use it
The rubber & plastic feed in to stores, depot then sink via overflow, all the steel is sent to the dunes.
what do you do with it at the dunes
Rotors, stators, pipes, beams frames, whatever I can.
I'm currently scouting for an out of the way location for a couple of concrete towers, I keep running out of concrete!
Enjoy the exploration imo, this game is fantastic the first time around.
Repeated playthroughs is often, can I build that, what happens when I do this, and why is my pc choking and where is the fire extinguisher, as you build, learn, rebuild and watch as the whole system implodes due to a megafactory.
ive encoutered the 1st and 4th a lot tho
or one particle accelerator
Don't mind the loops, they're cool, just misunderstood!
kinda like a roller coaster
And also half of my entire power grid
Depends how big the power grid is, particle accelerator hardly touches mine and it's clocked.
Not that big apparently
So like
i especially know about the fire extingusher part, im running proccesor and gpu consistently at 70c, only for about 30fps 😢
1200 oil into rocket fuel
That reminds me, I need to revisit my loops, the place has no roof!
30? ouch, what are you running 😦
2012 intel e5 1620 and a gtx 980 on a 2k monitor
with a knidle as a second display for discord
To be fair for such an old setup it's performing alright.
ssd at 30c as well
at least i wont be cold in the winter
I wouldn't dare load my old save on it though.
Is there a good guide on what to automate depending on how far you have progressed in the game?
this save only has ~110h on it so im fine for now
Needs 50gb of ram to load it and choked out my brothers clocked 7950x.
automate everything after you get foundations, but automate as little as possible before
how many hrs?
For that save, at the time about 2740h.
omg i cant stop pinging help what did i press
I'm approaching 800h on my current save.
I played that save from update 3 early access up until 1.0 release, running experiments, breaking the rules and the game etc.
left alt probably
Was a fantastic distraction from my role as a support worker.
yeah
I kinda mean what should I prioritize.
satisfactory dsistracted me from an acl tear
power, plates, and rods
But yeah ig everything, but I don't know how much of everything to make
i try and do 1x of whatever the constructer is
Yay, got myself turned around in my own tunnel network, I'm back at the power station! , I'm supposed to be in the swamp.
Look at your milestones in the hub. The game tells you what to automate 😬
i would recomend starting early, i always start automating too late then i have problems
Your alt key is probably stuck. Try alt tabbing out of and back into the game
Press the alt key to reset it
if that dosent work, unplug then plug back in your keyboard/controller
automate everything
get a new item unlocked? automate it
One or two of the final machine (assembler, manufacturer, etc) of the recipe chain is a fine target in absence of a more specific need
@solemn glacier thanks for the recommendation, production has increased like 25-50% with the alternate crafting recipe for the screws which i really needed
no biggie
thats it thanks it went away lol
if you don't have a use for it yet - don't make it yet. Just make some at least
eventually you can sink excess
let it fill containers and you can use that to make more of the next item
Yea you probably alt tabbed out and it thought you were still pressing down the key
Erk!, I made a bad calculation booboo at the coking plant, half the refineries are kinda, off!
I have 19 unseleced hard drives sitting in the mam
at least you can copy paste the righ numbers in when you get the numbers right
If you haven’t already, research smart splitters in the MAM, caterium tree. You can set them up to sink overflow from every production line you set up and keep factories running 100% and passively earn coupons
did you already do the ten minute wait
also i have like 2 power slugs to increase production on making every conveyor belt MK2s
wym by 10 minute wait
when you put it in it analyzes for 10m
i've just been making reinforced iron plates by the dozen
yea I meant 19 scanned hds
i forgot if it was imeadiatly or when you select it
immediately after you start scanning
thats a lot
FYI when you are out exploring for HDDs, you can plop down a MAM, start the drive scan, and then deconstruct it and the scan will keep running in the background
did you dismantle the crash sites?
ikr
theres a couple recepies I want that I havent selected yet
just because im digging for diluted fuel
thx
when can you get that?
k
im trying to get it and then start a massive fuel plant project
what phase are you in
which tiers are phase 2 again
Just build more coal power. How much do you have right now?
Phase 2 is tiers 3/4 - coal power
you have coal right
just build like 8 or 16 coal plants
ok
120 coal feeds 8 coal generators
What biome are you in?
in total i have 2.25gw of power, some from fuel some from coal
and 3 water extracters cools them
rocky desert
If you have fuel then you are in phase 3
oh
fuel or biofuel
i got it a little mixed up
normal;
Fuel as in from oil?
yes
ah cool
im running of one pure node
I have 5000mw of power 
i have another 5 nodes easy access tho
Diluted packaged fuel and HOR is the recipe combo that gets you the most power yield from oil in that phase
You can prioritize fuel production even with your base recipes and use the byproducts to make extra plastic and/or rubber
hor?
oh yea
I got that recepie
k
rn I have 5 overclocked fuel plants set up with the diluted packaged fuel thing
but like
Thats not much energy tbh
i got 3 w/normal
Have you unlocked Overclocking in the MAM?
yeah
Because you could extract more oil from the node you’ve already tapped and build more power now, save the other nodes for later when you have alt recipes
Here’s just the base fuel recipe, 200 fuel from 300 oil which is enough for 10 fuel gens, 2.5GW
The resin byproduct can be turned into plastic, rubber, or fabric if you have access to water
all my nodes are on the coast
Yeah I figured
thx
Fabric is an alt recipe unlocked in the MAM, mycelia tree. Use it to automate gas mask filters and later iodine filters for radiation
il need it for nucleaar
Yep
If you scan those drives and happen to get heavy oil residue and diluted packaged fuel, you can extend that same oil to 4x as much power
lol, good plan
yes
You’ll need the packaging milestone unlocked to be able to get DPF alt recipe, however
im packaging fuel for my jetpack
Pro tip: use packaged liquid biofuel
When I get back to it, I need to build a small overflow to sink at my tiny baux refinery 😱 , the backups keep choking the swamp facility 🤦♂️ , I'll do that when I'm more awake, back to bed for me.
It’s hands down the best jetpack fuel until phase 5
That said I now have 10,000 time crystals in stores 🤣
Settle down doc brown
i just make do with normal fuel
thx tho
for your scrap? yeah good idea
if this hard drive doesnt have diluted fuel
Good use of the overproduction of coke.
No, seriously. Liquid biofuel is significantly better
im just going to do diluted packaged fuel and make a big plant
how do you get it
I just ran the numbers and theyre both basically the same
look at your codex. It's great for jet pcks
Open your codex and search the recipe
For the coke, the tiny refinery is the only place that won't use all its intake, but the overflowing coke keeps snookering back down the line and choking the coke plant in the swamp.
Press O for cOdex
ah
dosnt tell me the stats
DPF and DF have the same yield yeah. Different building and power requirements but functionally the same
same power consumption too
Stats meaning jetpack stats?
ya
Liquid biofuel has a burn time of 12.5 seconds, compared to 5s for yellow fuel
look up the jet pack wiki page
anyone trynna run a multiplayer?
Yes, there’s a reason I was insistent 😊
lots of people I'm sure
So. One of the thing that always bugs me about trains is having to perfectly space the station vs the cars on the train to load - like if i want Copper/Iron/Plastic on one train, it needs a station to load copper at spot 1, iron at spot 2, plastic at spot 3.
I've been thinking though, I could just.... make every station only one freight long and instead use three trains for that hypothetical scenario. I'd have to make a ridiculous number of stations but it might actually be less annoying than perfectly spacing the stations with empty freight spots?
that' seems like 10x as much work as just knowing which platform delivers what
Yes. More stations with less platforms per station gives you a lot more flexibility
But takes up a lot more room
if the materials come from diff locations you could aslo have them go to the smae station with diff trains and use a smart splitter to seperate the materials
oh wait it's different trains dropping off the material?
geez yeah that causes other issues too
guys how can increase the range/remove the texture downgrade at longer distances
I usually combine stuff like rubber and plastic or quartz and silica into dedicated trains w multiple cars
oh hey thats a thought
so like, a Steel Pipe train that has four or five cars and is The Answer for absolutely any factory that needs steel pipes
then i only have to set the receiving station
then manifold it with trains...
There’s a lot of different ways to do it
generally trying to centralise any part at one spot for multiple deliveries is much more effort than making it on site. Unless you want to do tons of logistics I'd probably avoid that
hrm. i'll think on it some more. honestly with big enough blueprinters the extra space for lots of stations and such isn't such an issue, since you can connect rail with blueprints now...
yeah
I tend to use trains to move things like ingots, some ores like coal, or other raw materials. Aside from that it’s centralized production for things that make sense to centralize like plastic, rubber, and aluminum
dont be alarmed if the tracks after autoconnect look longer than they should be
lol, glitch? i haven't actually gotten far enough to blueprint in my 1.1 save
happens every time for me
But I try to build as close to as many of the resources as possible. At a certain point it becomes impractical for very large builds
yes
im on older hardware tho so its prob that
my next big project is 45/min hmf and it needs 8k/min iron
my next thing is 2/m hmf and mf and a fuel plant
i wonder what name should i choose for this factory that will induce the pain within
call it sisyphus