#satisfactory
1 messages Β· Page 67 of 1
Ahh, you're talking lore mechanics lol. Maybe, because the act of 'extracting' the data is tedious and sensitive. While scanning is a nod destructive function?
Like, it IS there, but because of the damage from the wreck and sensitivity of extraction, you can only pull one
its like data corruption. taking something out of it corrupts the other one.
its other title is "give 2 options to an already heavy RNG focus so people would get hurt less"
I am still extremely happy with my "Cast Screws" lol. It is so good early game lols
And, keeping them in the list, tells the system "Well, we already know what this hash is, so we can skip it and figure out the other data in the 'pool'"
cast screw is the third worst alt recipe in the entire game imo lol
I couldn't care less considering it lets me get rid of the Rod part.
I dont even have oil yet, I am happy with my cast screws
Yes, Screws can be ridden completely by using other recipes, but I will just go ahead and CHUNGUS disagree with that comment.
But why? if you're doing a build and just need a low amount, and only want to use a single iron node and eleminate a process, it's fine. Other wise you either need steel or remove screws if you can/want
I am happy early game, thats what matters.
I did the math, and during my 1.0 playthrough, it would've saved me a total of 6 constructors in a factory that existed for only a few hours
My gameplay hour is 110 hours and going up. I still dont have oil because I like decorating way too much.
Then I assume you either found the alt to remove or started making steel? π€·ββοΈ
I feel this in my soul π€£
I mean, just because you became fast in a sandbox game that never changes, doesn't make it the "one of the worst recipes".
You are just simply not considering other player's possible experiences.
I'd like to point out I put "imo" in there
but even in general, it's not that good
it only saves constructors
that's not that significant
Different strokes for different folks
I mean, of course it is your opinion. And we are just disagreeing with it by looking from a different perspective.
It is still a very cute recipe.
Cute π
Yep, like my Doggo that found me 15 biomass.
Like bro. Can you please keep up.
π’
The one thing I've sadly noticed around here a LOT, is that one's opinion on how to do something in this game somehow becomes fact. And too many are chastised or made fun of for either not knowing or choosing a different route that suites their play style. π€·ββοΈ
To be honest it is like 0.00005% of what I see in Elden Ring discord / reddit.
I -dare- you to mention using magic in there lol
Oh, I'm not doubting that this isn't a common theme in online communities period lol. And, also don't want to make it seem like I am trying to say that other's opinions aren't valid btw, hell I sure give enough of them. I tried to rejoin the DAOC community a while back after many years, and yeah, same issues, and then some.
i think a lot of it as well is the personality traits of people that like factory games
we like efficiency.
screws literally screw that, but some people hang in late game so much (or ultra skip early game so fast) that they just dont see the "screws are important early game"
If only that term was unilaterally defined the same π€£
this is kind of "proffessor asking ridiculous questions in exam to students that he thinks that are very easy to him but cant see that its very hard for them" syndrome.
yes, I made up a very long syndrome, live with it bozos
Wtf, why did I read that as Bezos π€£
I
at you
another thing that you touched on, but i'll call out more explicitly is what is important at varying stages of the game's progression aren't all the same. if you've not been through more than just the phase 5 delivery, it is hard to have the proper perspective on what is and isn't important
Yup. I recently found out that copper is truly rare as vein count compared to iron
I was humbled after coming from DSP lol
But, even then, different things become 'important' to an individual as well.
It is surprising how low it is
Comparitively, for sure.
one pasta a minute is enough to keep 5 portals open, or 10 if you sloop the singularity cells... not that expensive really
it isn't extremely low, there's 38k of it around the world
Especially when you see all the IRON in the desert π€£
*36900
Don't do my taxes for me π€£
oh I suppose I didnt look at the map good enough
or maybe they are too scattered around the world
Meanwhile limestone is everywhere, like literally
copper is spread pretty evenly around the only really large concentrations of it are in titan forest & dune desert
if you count the double-pure in the nf sweet spot as a concentration, it goes up to 3
Which spot is this?
except where you need it
speedrunner's bluff
I 'think' I know where you are talking about, and feel I have them tapped even....
Lol, nope, still lost sorry π€£
the western edge of the northern forest next to the river between it and the rocky desert
OH... ok, yeah ..
the spot overlooking the canyon & bay
Near the start of the swamp?
i still like the central NF spot better for starting, i don't need the 2 coppers but the extra iron node and limestone helps out tremendously
did you reply to the wrong statement by me and are asking about the spot in titan forest?
plus i'm going to move after phase 1 anyways so the distance to coal doesn't bother me
Me?
yeah. i mean, the nf starting spot is pretty well known and has 2 pure copper nodes
Oh. Never started in NF. Just Grasslands first play through, RD for the one I am in now, and I always started my creatives in DD
And didn't know about 'speedrunners' bluff
ahh, ok
there's a cliffside there with 2 pure copper, 2 pure limestone and 4 pure iron nodes, and everything else a stone's throw away
you are being too literal about the stones throw away, as it is all off a massive cliff
the challenge with building in that spot is there's too many resources for the space you have
I started at Rocky Desert because I didn't watch anyone starting there so I wanted something new for myself.
It's quite.. rocky yes.
Ohhh, nice... ok. That sounds like a better spot than in front of the waterfalls in RD, around the lake. 3 Pure Iron, Pure copper, and a good deal of limestone. Also a pure Caterium right there.
Also got attacked by 3 Stingers after 1 minute. Would go rocky again. 10/10.
all of the starting biomes are good in different ways
build vertically and thats not a problem
nf's nicety is that you don't have to screw with long range logistics until you hit phase 4
I'm gonna check that area though eventually. Hone my "build with the terrain" skillz π€£
I dont know bro. Like I wanted to explore a bit and found myself beside a "pretty red forest". I thought "Hey I bet its friendly there."
Spoilers: It wasn't friendly for someone who just had few explosions and a rebar gun.
I mean, I say hone ... when I mean develop π€£
where are you getting your oil then that you don't consider 'long range'? Spire or south of the NF by the lake?
eh, i couldn't really find any good things about the grasslands that are unique to the grasslands
there's 2 impure oil nodes at the top of the hill on the other side of the canyon strattling the nf/spire coast border
Wide open and flat ... thats about it imo lol
agreed, the only thing I liked about the grasslands was that it was good for photo ops
it's enough space there for a starter oil build, though 300 crude isn't a ton to work with
the lack of water actually makes the grasslands the worst place to start
only NF isn't wide open. the other 3 are
the color is nice, yes
I saw a streamer playing NF the other day. That place is really.. mountainous. Yes thats a new word.
Yeah, that's fair.
and the flatness with terrain texture in the background
if you realize in NF that the canyon is the perfect place for a large train yard, it gets a lot less crowded
All I know is one of the main ones on my 'bucket list' is to do something with that arch with the waterfall in the Spire Coast...
by that standard for distance the only material that is not at medium distance or less to the waterfall rocky desert starting spot is uranium
ehh, you end up having to kinda splay out in all directions in rocky desert.
i just pave over the middle of it
running routes around everything there for what you need tends to be a lot of work
but I am not an aesthetics person at all
i've never done a proper all-the-way through the game rocky desert start
True, but running a train through that tiny 'caynon' can be fun π€£
the canyon isn't tiny, lol
I am referring to the one in the rocky desert ... just north of the waterfalls/lake
you might be thinking of the little crag in the middle of north forest that borders the lake forest region
'the canyon' starts in north forest and ends at dune desert. doesn't really extend into rocky desert much
Yeah, I know ... one sec ..
i guess technically there's other canyons in the world, but 'The Canyon' is a definite landmark
Referring to this area https://discordapp.com/channels/370472939054956546/553550313533997057/1380993108744999095
Hence why I said 'tiny' canyon π€£
#screenshots message that's what my Rocky Desert pavement ends up looking like most times
no trains, just belts and drones
And super clipped power factories π€£
preach on brother Tinker
Like I said before though, not knocking it. Think they look pretty cool.
fitting a 600/min aluminum ingot factory into 6x4 foundations is kinda convenient
exactly, to each their own style and enjoyment.
plus I can't make something that looks architecturally pleasing to save my life
Curious .. an Unpowered pump still allows flow through right?
yup, just does not provide headlift also prevents sloshing
(dont trust on sloshing part)
I'm just wondering if there is a way to create a sort of 'flood gate' ....
like a check valve? Things can only flow through one direction?
wait theres only 3 more days until 1.1?!?
Yes can't wait
LIke, my initial thought was that if unpowered pumps blocked flow, you could attach the last line of pumps to a priority switch.. then, once all the extractors have filled everything up to that point, Ideally, you could throw a switch and every thing would theoretically flood in evenly and at the same time .. If that makes sense at all..
But why
Reasons mate, reasons π
personally i'm always about flooding the fluid buffers first then applying the solids since the solid fill rate is much more predictable
Mostly because it would prevent things like this: https://discordapp.com/channels/370472939054956546/932761153703149659/1380742890325545000
In my thinking, if the idea was possible, I could make it so all those sight gauges pop all at once.
That flow is rather predictable. I know that if I flush a pipe network, it takes 2 min on the nose for it to fully fill to the top.
to be fair, i don't do vertical pipes for liquids except when the fluid is flowing downward. I hate having to resort to using a pump
At least, 90 out of the 180 pipes tested this way, so I called it good π€£
and even on a vertical fluid pipe there is weirdness
I've yet to personally experience any 'weirdness' in my builds π€·ββοΈ
And I've always pumped fluids up into the sky π€£
What's so bad about pumps
#screenshots message Water being fed from an extractor above, for some reason the top and bottom machines fill up first before the 2nd to bottom then finally the 3rd
Nothing is bad about them specifically, I just like to challenge myself to come up with a solution that doesn't require using a pump or the power that it consumes
Because not feeding from both ends. When a pipe section before another isn't full, it greatly reduces the flow down the line
but why is the top one filling before the middle two then?
If you spilt the feed at the top and pipe it into the bottom, you should notice a more even fill
Because it's getting water first.
And the pipe doesn't 'fill' because it's all going into the machine buffer first
then why isn't the second one getting water before the bottom one, it is getting water second.
My 'guess' would be gravity.. but that I'm not sure of
seriously, the top and bottom ones fill at the same rate, that is what baffles me
But, those pipe sections also look to be 'too short' by vanilla mechanics.
actually they are not, you just run a pipe between the top and bottom junctions and then attach the other junctions on
the machines on the other hand...
I have also heard/read that if you just slap a junction onto a pipe without rebuilding both ends, fluid can 'jump' the junction
But, I have no proof of that
regardless, it works fine, it just fills up weird
Yeah, I have noticed the same on horizontal manifolds though.
Typically I just split the main feed into the middle somewhere and it seems to 'act correctly' π€·ββοΈ
But yeah, I feel if you tested and put a 'feed back' loop from the bottom two the top, you may notice a difference
Otherwise though, as you said, if it ain't broke ...
i'm not sure how it would differ, since the top and bottom are already the ones filling first
Since ~~water ~~liquids arn't unidirectional, it would allow the center junctions to fill from both ends.
To be fair I would tell you guys to BOLDLY @ devs to ask how pipes work but I think they dont know either

they are one of the parts of the game that is still constantly challenging because of little issues that crop up
any tips on how to plan things out or properly organize things to actually fit in buildings? Do we need to start clean and put down foundations everywhere?
we have a spaghetti factory in the grass progressing to tier 4. We are working on going coal power right now and have smart plates etc automated to the space tower
but its outdoor spaghetti. A bit overhwhelmed at how to start using the building components to make cleaner stuff
Well, definitely going to put my theories to the test with this one for sure lol. So far so good, but lets see how well feeding a row of 32 NPP's (14 rows total) will go π€£
Any I can get my hands on, lol! Honestly that main structure is made from almost all vanilla items, exceptions being emissive beams and the βpastaβ interiors are made from beam connectors that you can paint (from a mod).
All up to you and how much time you would like to spend. You can leav the machines to producing and build elsewhere with the knowledge/tools you have now, or rebuild it all in a more organized manner. All dependant on what your goals are.
Another thing to note is to remember that you don't 'loose' anything when you build. So you can build and delete till your hearts content
not true, I frequently lose my patience and then my mind when building
Well, I guess you may loose some time ..
Lol ... well .... π€£
Try yoga? π€£ π€£
I got nothing though ... I have the patience of a boulder. Nothing that isn't on fire isn't worth the effort of rushing through imo.
@sullen gull no thank you on the yoga. I did just test out another build with that same style of vertical pipe manifold and it fills from the bottom up as I would expect, so your theory about the pipe not getting split properly by the irregularly placed junctions is looking good
Is not looking good you mean?
ok, ty - check this out for me if you would i spent an hour or so testing out the building i filled in a little valley
this is kinda what im dealing with. We went overboard on biomass and need to delete it all and i decided to try and make a house for the coal. I havent decided how ill organize inside yet. Any advice on how many coal generators to start with? Is 20 feaseable to just future proof a little? Is this enough space (if i also use upstairs)?
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
this is also kind of what our base is right now, we have a side base producing some stuff too like frames not pictured
i mean your theory about the game sometimes splitting the pipes up differently when attaching the junction on it mid-line
how do you organize the splitters, i feel like it gets messy
As for the build, I mean, early game spaghetti for sure. But, I would look into building the coal plant first, and maybe near water (north of the grass lands in the 'sunken lake' is a good spot, 4x coal right there)
oh i see pictures, is that a different splitter than i have or just colored differently in those pics the blue and white ones
i tend to group the splitter with the machine it is feeding, which as you suspected is made easier to manage by using the foundations to build on
i was planning on just pulling the coal and water to me, but maybe building it over there and stretching power lines is better. 1 little power wire can hold infinite charge and bring over all the power right?
Just normal splitters. Manifold setups work well for 8x gens not overclocked with 120/min coal. Just be sure to let all the machines' buffers fill first.
oh interesting, ok.l what does 'manifold' setup mean? sorry lol
definitely build by the water and coal. Power is ridiculously easy to transport compared to anything else in the game
I would say it's better. The more simple you can keep fluid runs the better. And, take a gander through #screenshots. You will find many of coal builds that may give some inspiration .
All the machines connected in one line, source coming in one end, and then split to each machine down the line.
Thanks lol, I knew that was somewhere π€£
the top example in the schematic picture, then - right?
top or middle i guess
Those diagrams are referring to the water runs. With 8x coal gens, you need 360 water total ..
Since mk1 pipes can only flow 300/min, you want to pump from both ends and the middle so the difference is made.
gotcha
those W's are fluid buffers, right?
No
thats essentially storage?
those are water extractors
do not use buffers
oh it is labeled when i zoom in, i see
what is their general purpose? how should i think of them?
for more advanced systems, they can be useful, but you can totally finish the game without a single one
@paper wedge this is the spot I was reffering to build at fyi : https://discordapp.com/channels/370472939054956546/553550313533997057/1381006705483321447
Buffers can cause issues with bad flow, headlift issues, etc. It's best not to use them until the fluid mechanics are better understood later in the game if you so prefer.
ok, so just kinda ignore them got it
are there any major issues with building freely wrecking servers, causing lag, performance issues or bugs? (like terraforming too much in valheim literall bricking a server)
just anything like that to be aware of?
I will note, in one case they are very useful is inbetween a fluid station on a train, when you get there. They help with the 'lockout' that happens when loading/unloading. However it's usually more economical/effeicnet to just package fluid and move it that way. The same goes with reglar frieght cars as well... use an industrial storage container between the product and the station.
not really. if you build a lot, the game will just start lagging and progressively get worse. but you have to build a lot lot
There is an object limit imposed by the game engine .. but the chances of reaching it for 99% of players is rather unlikely.
well i see these crazy mega bases on youtube a few times that arent lagging, so im guessing by a lot you mean nothing 2 new players will reach easily? haha cool then
It's like 2.6 million or somthing .
depends on the PC too
Key is hiding them behind walls. Everything in open means everything needs to be rendered = performance issues
The default limit set in the Unreal Engine is 2,162,688 UObjects
Also not having too long conveyor belts and using other means of long transports is key
Unfortuatly, the game still sees those as objects. It helps with graphical performance though for sure.
object count usage is minimal since pure static objects dont count
I dont think any sane player gonna get to that
unless you go crazy on decoration, the UObject limit is not an issue. I have gotten the game to 20 FPS on a 5800 X3D without hitting the object limit
Foundations still count as one as far as I knew (used to be 3 per)? Not sure about things like power poles, wires, etc.
they dont
wsg people
Lol, you have a source for that by chance? The last thing I found/read was that they were. (Not doubting, would just like to have the reference π€£ )
they got that in a talk about Unreal 5 transfer where "lightweight" objects were introduced and they state the same
objects that only has static look and collision no longer considered uobject
Yeah, it's a question on our minds with this 448 NPP (and more) build we're working on π€£
I think we're currently at over 100k foundations π€£
don't worry about the uobject limit. it takes an insane amount of building to hit the default limit, and changing it is a matter of editing some text files
Question - is there any general guidance for the distance at which one should transition from belts/pipes to tractors to trains? Or is that strictly a "personal preference" thing?
yeah it's personal
Tractors are pretty unnecessary
All a matter of how much time you'd like to spend. The only commodity that you can't get back π€£
tractors are great though π
Trains are useful for moving massive amounts of stuff long distances
π - see! personal! π
they absolutely are yeah. But the vehicles are fun too. Some people use nothing but belts
As with everything, they have a use-case. And, while clunky I admit, recording routes can be kinda fun for some.
I restarted my save after finishing elevator 2 and realizing tractors are kinda useless
i get that that is your experience, mine is that i find them quite useful and fun for medium distances, or even longer
my issue with tractors is that they can't path around each other so they each need their own private route, making roads hard to use
One nice thing, is they don't NEED any other infrastrucure to run, outside of a stop and fuel.
That raises the questions "how do you quantify 'massive'?" and "how do you quantify 'long'?" π
Yeah, that does get hairy for sure.
just got to make a good route with the vehicles keeping left or right
you can have multiple vehicles on the same route and they won't collide
Actually I restarted my save for the opposite reason
and sincea few updates ago they reset to the next node now anyway
I want to use them
Again, personal perspectives on that I'd say.
massive = any amount, long = literally across the map. train lines have functionally infinite throughput if you build the network correctly
When you're thinking about building multiple belts a long ass distance and it seems like a pain
Make a train
Ez
So, what I'm hearing is "no set guidance, it's my game, so time for me to knuckle down and make a decision π
i mean that's always true. but trains are amazing
The game is more sandboxy then it appears at first
yeah this game is a digital train set for a lot of people π
You can literally just toss belts everywhere and you'll be fine
yeah pretty much lol π I would encourage you to try everything the game has to offer, experiment, see what you prefer π
Thanks, everyone! Gotta go grow my factory some more, now - kittens and puppies are counting on me!
they certainly are Pioneer!
When are we getting a mod that adds Cats 10x the size of you into the game?
when you make it, cos you might be the only person who wants it π
Did you read my profile description???
i have now
we need maxeeks cats to be in game
It seems there was this old bug that caused Stingers to go extremely large only as visuals. Like everytime you looked away they increased in size.
I assume you could get very large cat png with the anti-spider mode on π
I mean I could try that but whenever I try recreating bugs it never works
its a long fixed bug
I make 3D models and hardly touch on game development stuff, so I will just pretend I know what you mean
3D modeling is where my game development knowledge starts and ends I am afraid
man trucks are a real pita.. im unable to set a good track for mine and the nodes of the wrong tracks have to be deleted one by one as deleting the track doenst remove them..
how many coal generators can a single coal patch support?
@mortal ginkgo Been trying to do some research, and this is the only I could find. States that foundations are still 1 UObject https://youtu.be/dY__x2dq7Sk?t=1790
depends
3 slugs means 3 if fully overclocked? but 16 normally? im new so not using slugs yet
Gotta do some math π one coal gen, not overclocked, uses 15/min
i just hadnt built any yet and was trying to plan how many i needed before running over lol, thanks
not sure if fully overclocking them generators is the best ratio though
So, if you have a pure node with a mk1 miner, I think makes 120/min iirc, that's 8x generators.
ok cool
ah right, thje miner.. im talking mk2 only, sorry
normal coal node with a mk1 miner makes 60/min. impure is half that, pure is double. mk2 miner doubles everything
and then you can overclock as well
and if theres a big rock blocking the coal, i need to break it using an explosive? i think i saw them in the MAM but havent researched yet, so i may need to pause and go do that
so.. fully overclocked mk2 miner, has 16 fully overclocked coal generators on a pure node in my save π
makes sense.
depends... some 'rocks' are small resource patches you can farm holding e.. but other than that.. ye bombsw
keep in mind you have to take the coal out of a miner out of a belt. if you overclock a miner to 300/min, and you only have mk2 belts, you ain't getting 300 out
the resource patches block building placement
this
You know you don't have to hold E right? You can just hit it once π
had to update to mk5 belts.. o
really? are you confusing with space in construction bench?
Nope
Unless you want to run around and 'auto-collect' leaves, there is never a reason to Hold e
i collect leaves using a chainsaw
yeah and even then it's slower
I mean, that works too. But, with the random ore depsits or if hand mining from a node, just hit e once and it will continue until resource gone, inventory is full, or you move.
i just meant it's a little faster to tap e to gather leaves etc than it is to hold it down
fastest way is to hold the chainsaw into the middle of the patch
of course
In 'Area' Mode π
but there is a pre chainsaw stage π
dude, chill π
damn.. the UI even says 'press' e instead of 'hold' π .. well this game... so many neat little qol thingys
but the biggest drive for the chainsaw is to be able to farm mycelia.. for its better energy ratio in early game... (that is using alien remains for tickets)
alien remains for tickets has nothing to do with mycelia
Alien remains offers more bimass than mycillia.
ye
But is better used for DNA capsules.
a lot more
If you want ~~tickets ~~ coupons early on
yeah i don't see why you went from mycelia -> alien remains for tickets, is my point
ye i was counter argumenting someone saying 'if you want energy, use alien remains'
do leaves ever come back if hand picked
No
ok ty
They can be brought back via a save editor .. but that is a bit more 'advanced'
but it used to respawn in early acces, didnt it?
i remember being bugged by foliage in foundations.. doesnt happen in my current save anymore
i don't think so
I feel like that was due to update 'bugs', But I did not play very early access.
So I did more research on what the actual code does. What it does is in short, converts the mesh into a "foliage" like thing where it only becomes a full actor as you interract with it.
So it does NOT increase uobject unless the player does something with it. This is where a foundation becomes an uobject temporarily when you want to change its color or collision etc, then goes back to a data-only asset.
So it does NOT count for uobject but I still wouldn't yolo.
Gotcha, right on. Cheers.
yes, they do
i played update 5.. there certainly as issues with foliage regrowing into foundations
I got some foliage spawned where I had a base before etc
pretty sure they don't..
big ones dont, small grass stuff do
i say, this is early acces vs after release
i've never seen any foliage come back
obviously not including major updates and any issues that might have caused
in my current save, me neither... when i played update 5.. definitely
I had many paths that I cleared some bushes on the way multiple times.
It could be that an update spawned them but I dont got trees back etc
I was editing his save and regrowing them when he wasn't looking ... shhhh don't tell..
I would still say "dont go too yolo" on them and delete the ones that you absolutely wont gonna see
M A D N E S S

Lol, if you've only seen this build π€£
we all could see while we was on your pc... π€·
It's gonna be Glorious! Muwhaha π€£
I can't even take a screen shot because half of is cut off by LOD π€£
Brotherman
quickwire ftw
nah.. thats the wrong name.. i meant the recipe for wire from caterium but the normal wire
@mortal ginkgo and @burnt ferry https://discordapp.com/channels/370472939054956546/553550313533997057/1381025240444047452
That's only one of the 14 rows π€£
almost like mine. #screenshots
Dear Lord may have mercy on us
what? #screenshots
Though, I do not take credit for that work. That's all @frail sleet ... I'm just the plumber at the moment π€£
I am working on prettier places and its truly taking time despite the fact that I am putting each piece one by one #screenshots
I dont even wanna know how big it gonna be to decorate stuff like yours
however I am so happy to figure out how to make diagonal corners
This is Aeryn's brain child. As far as I recall, and hate speaking for her, but entire uranium all the way through ficsonium and an entire project assembly set every ... 20 minutes if I recall ...
holy
there are new beams in 1.1 yes
also Tinker I have a big problem
I forgot to find a place to put Elevator.
I didnt do it.. I have two arms and an alibi....
bro I got like literally no way to go up lol
If the elevators had doors on both sides, I would suggest working one into the center entry way ...
However, since they don't maybe on the oppsing wall?
yeah, I kinda wish that too but alas situation is a bit lol right now
Though not sure the layout.
LIke, if you have a center walkway when you came in, maybe build one straight across on the opposite wall?
I designed it as 4 door entries in 4 sides
so like, got no space, kek. I will find a way no worries
Nice thing is they only take up one foundation lol
also this is extremely confusing as 4 sides look exactly the same so you will never know where you get out from
But, building around/on them is problimatic :*(
yep all you can do is putting walls and sometimes trick some beams around if you are fortunate
I'm hoping that once they prove 'functional' they will add more customization later on
to be fair I would like a way to get rid of the power link thing
at least optionally. I can see it having use, but its ugly
MY MAN STOP THE DISCUSSION
DOGGO FOUND PURPLE SLUG ONCE AGAIN
β€οΈ
Good Doggo
third one so far, got some yellow and blue too
yeah he is a good one thats why he got a silly play ground
I'm horrible, I tend to forget about my doggos after trained and put in a pen π¦ . So, anymore I refuse to tame them lol
I hate trains. Really trying to force myself to use them but the idea of replacing them with 200km belts is appealing lol
Practice making a pylon BP ..
Then, zoop foundations on the routes you want to take, place BP, delete the foundations, place rail.
don't force yourself to use trains if you can't stand them, belts work perfectly fine. I can't stand working with trains either
And, with 1.1 changes, if not already on 1.1 that is, makes running a rail network a tad easier as well. But still, as x4077 stated, they aren't mandatory.
whats the most coal efficient steel alt
coke steel doesn't use any coal
Iron Pipes π€£
i needa research some alts
that would be 'steal', as in go to someone else's multiplayer game and steal their stuff
whats that
a calculator that can answer these kinds of questions (and many other)
Will satisfactory be on console? Looks like it would do good on ps5 and Xbox series X
Eventually
yes. they say this year
though it was delayed once already, so we'll see how that holds up
this year is getting shorter
It's been said it is top priority after 1.1 release.
Be sure to check #announcements as well
where should i build my aluminum factory
Near some bauxite probably π€·ββοΈ π
i get that but where i am i supposed to get the quartz, water, and copper in a place that bauxite is present?
should i really use trains for a rinky dinky set up like this
https://www.satisfactorytools.com/1.0/production?share=2B4UeZx3dXQWtuQo1x7e
There are quite a few places, but most likely will be pulling one or the other a long way. Also, there are some alts that will make it so that you'd only need bauxite, water, oil (for pet coke) and copper.
get some alts to eliminate quartz, and maybe replace coal with oil if that's suits you better
also, make more. 10/min of these is really not enough
And most of those places, unless you want bauxite to be brought in, will be through the center of the mape.
You can do really 'simple' setups that produce 500/600 ingots from 500/600 ore.
And 'simpler' if you want to use power shards.
how much should i make for a starting aluminum factory
π€· 200 sheets/200 casings is decently modest I'd say
more if you want to make something else for them, but that's gonna be impossible to estimate
its prob smartest to find where quartz and copper are, then train the bauxite to that location, instead of training copper and quartz to the bauxite
you don't need quartz
https://www.satisfactorytools.com/1.0/production?share=EVPKKopU65PAQ4YWicfx
Check your tabs.
You may still be looking at yours.
no
there is no quartz in mine
i just think that you guys have your alternates clicked on and forgot other people dont also have those
that's not how sharing tabs in tools works
i did lol i was saying its not my tab
dawg idk what to tell you
I was just poking fun mate. No harm intended.
i can send a video
yes, sure it doesnt have quartz
but it has tons of alternates that i dont have
so
Well, ideally I believe it's only what .. 3, 4? Heavy oil res, sloppy, electrode, and the pure's?
i dont have any of those lol
quartz isn't needed, silica might be needed. You can get silica from sources other than quartz, ie. alumina solution.
So yeah maybe 5
get some drives then
But ... why not?! π
actually i have the heavy oil residue but thats all
just havent gotten em yet
For my personal style, I feel heavy exploration breaks greatly pay off in the long run,
sure it doesnt need quartz but it needs an insane amount of bauxite
ive gotten like 40 hard drives
1500 bauxite/m for only 200 casing a minute lmao
Uhhhhh
bro is sinking 2/3 of his alumina solution and wonders why it's expensive
The one I am looking at says 600 baux > 240 sheets, 240 casings π€·ββοΈ
alumina solution is the 'solution' to more aluminum
me?
i have never crafted alumina solution bro
who sent this
you have a problem there in the fact you're making excess alumina solution
me, on my tools tab i put in 200/m of casing and sheets and unticked the quartz node
i sent one you didnt see. https://www.satisfactorytools.com/1.0/production?share=03etyh5E0xJomradKiNa
you can never break even on the silica for aluminum from alumina solution alone
Ummm, its because you are sinking solution
1000/min at that π€£
you turned off quartz and didn't turn on any relevant alts
so it needs silica but the only quartzless source of it is alumina
it isn't tweaking, you gave it an impossible problem to solve and it came up with the closest thing to a solution it could find. garbage in, garbage out
@upbeat dirge when you find drives and scan, are you picking a choice right away, rescanning, or leaving the ones you don't want?
leaving the ones i dont want so i dont get them again
pure aluminum ingot solves your problem, but that recipe takes some serious hd hunting to find
as difficult to find as any other at that stage
ill just do this hold on ill send a ss
yeah, out of the 3 recipes you'd want for aluminum, one of them always ends up being the last hd you could possibly scan to uncover it. murphy's law
#screenshots message im just gonna do this
I had a bunch of trash HDDs that I just rescaned and got all the alts I wanted
where's your coal or oil?
there's an oil well south of there
why not use coal
coal is also south and west but a bit farther
yeah, i game the hd lotto pretty hard, so i keep track of how many drives i need to collect for a given recipe after a tech unlock. seems like to me, one of the aluminum recipes always takes the max number of scans
on my map, the coal is closer than the crude oil
the game uses one fixed map for us all
ik
oh
Are you waiting until aluminum is unlocked before scanning? π
can i just use the water in the swamp or do i need a water well
nah, emptying the lotto pool with each new tech
Water in swamp is fine
but to use oil, you need the electrode scrap alt
water is water
bro
placing extractors in the swamp can be tricky, but you can usually place enough closeby
Or do it along the coast
I don't like that ADA tells you how to test if it's water .. make it suggestive that there are 'puddles/pools' that may hurt you π€£
how come the surrounding out of border map is just literal unbelieveably deep, foggy, abyss
its like scary in an esoteric way
The swamp tends to seem darker than all the areas imo
i have like way too many versatile frameworks what do i do with them
you'll need them for the future project parts
im only tier 7-8 but have like almost 30k versatile frameworks
Sink?
Space elevator parts are only needed for the space elevator
There's no reason to keep more than is needed for that
Sinking is the only thing they're useful for beyond that
I'd even say there's no reason to make more than that in the first place. Except points. But lategame parts are best for that
Maybe decoration if you feel like it π€·ββοΈ π
sink is so not useful honestly
...
it already is being sinked
I just unlocked the jetpack and the only fuel I have is solid biofuel.
My god is it bad. Game is very good at telling me to hurry up with oil.
Do you have the ability to make liquid bio fuel yet?
Sink is extremely useful
for wut
Keeping your factory from clogging
Not yet.
Just unlocked tier 5 and 6.
You will soon
And I'm making lots of spaghetti just to hurry up.
Packaged liquid biofuel is the second best fuel for the jetpack for flight time
When you do, I would reccomend that for the jetpack until you can get RF (better thrust but doesn't last as long) or way late in the game, ionized fuel
no duh. but the tickets and awesome shop are like boring ash
Well, there is no achievement for a speed run fyi
Just finished the most horrid factory to make 5 motors per minute.
The awesome shop is extremely useful for making things pretty
Which is also great
I want to run away from my starter place and do a more organized factory.
is the resource sink worth it
yes
i rushed to p4 to unlock mk5 just to start making permanent factory (mk4 sucks)
?
Makes stuff pretty early game
Stops stuff from baking up later
Mk2 is the only one that sucks
yeah i currently have "spaghetti"
What's mk2 use again?
Getting 120/min out of a miner before mk3
since im using highest belt tier for everything, and i dont feel like making 30/min encased beam, so ill settle with 150/min aclad sheets
Lol, no, I meant the material used to make π€£
Reinforced plates
Ahhh yeah, that's right
I did the math a while back, if you limit yourself to base recipes and 60/min of all resources, Mk.2 belts are the most expensive (no Mk.6 back then to consider), followed by Mk.4
Thanks
With stuff like better belts and better miners alongside under and overclocking, I figured out it's not worth it to keep rebuilding my facs.
I'll just make another factory from the ground up somewhere else.
why would you need to rebuild a factory that works
if you get faster miners, you can just upgrade and split the resources
To some extent, what even is resource cost with infinite power, infinite resources. (belt cost)
I plan on rebuilding my starter area in my save because I rushed spahagetti to be able to build π€£
It's my first save. I made the big mistake of building stuff packed together.
I've torn down so many working factories for so many different reasons...
So, for me, it's not easy to split things.
oh of course, rebuilding the starter base into a proper factory is an exception
Everything I build after refineries is permanent
but once you're past tier 4, you can avoid rebuilding at all
The world is big right? Plenty of resources? I don't need to mine everything to finish the story.
So I'll just build somewhere else.
This as well tbh
buuut it's true that you probably have to know what's coming next and plan accordingly
absolutely
Maybe.. But you can also just design with possible expansion in mind imo.
you can pretty much get through the scripted game on a few biome's worth of resources. if you're trying to max out everything, the worlds resources can get tight
98% of players don't need to worry about running out of resources on the map
Don't build 14 million plates/rods/screws/RIP, etc right off the bat.
I'll just do whatever to finish the story. Once I do that, I'll start a new save with my newly gathered knowledge.
not expansion, rather what Terrento said, build independent factories
yeah, never buid more than you immediately need
It's probably what everyone else here did too right?
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product...
But, even with those indepenant ones, you could find that your inital amount may be too low for what you want to do
if they didn't, they have a better mind than most
each factory only outputs to storage for building materials, not as input to other factories
took me 2-3 starts to end up figuring out how to build things without being a disaster
you can't run out of iron plates made in another iron plate factory if you just make exactly as many iron plates within the factory you're building
Yeah there is no truly independent factory unless you buoild one giant mega factory. Every product depends on a set of previous products all the way back to ore. You can be independent /to a point/ But after that, it's single megafactory or multiple higher level factories that need to feed each other. (Atleast need to feed upwards to another factory that is)
huh? you can make EVERYTHING from scratch
? Each factory makes an end product out of ores and only ores
If you did that you would have one giant mega factory making nearly every single item when you got to the top,
trick question
Why?
provided you produce the same amount of stuff in the end, do you need a bigger factory?
Because there are only a couple tryly end products and they rely on several stages/level of products below it like a giant pyramid.
Not really. Again, you are only producing enough required for the end product. So, much less machines for starters.
you either have 300 iron plates in one huge megafactory or spread between a bazillion factories
it's still 300 constructors
So you're putting phase 5 space elevator parts in your dimensional depot and nothing else. Got it
Aside from bringing in plastic, rubber, and nitro, I can make everything for the space elevator with everything around the lake in the rocky desert.
I actually put 5-10 of almost everything else in to DD as well as cretating just enough produicts to get up to pooting out a single ballistic rocket engine per minute. ANd that is a MASSIVE pyramid of necessary componants all the way down. ("Everything else" actually meaning everything else needed for construcion which is only about half the items or somewhat less)
https://discordapp.com/channels/370472939054956546/553550313533997057/1381058429598175272 Is this considered a "mega" factory?
Then you just make each item in a different location, using different nodes? I don't know why you think you end up with a megafactory when doing independency
I'm not really sure what constitues a mega factory π I've made several things that are soft of mega factories. THen there would be the Giga factory level which I believe you are at π
You are aware you can make the same item in 2 different locations right?
I don't even bother balancing what goes into the DD. Just slap a mk3 lift onto the container and let them fill
One note to add, I find it incredible how, even though the world is the same for everyone, depending where you start or even which direction you go, can have a huge difference on how your world looks from everyone else's.
same lol. i had like 100 hours in the game before i figured out its a good idea to use foundations for my factories
I plan for 5-10 item overruns of construction items and then yeah put them into 1 to 3 containers and the DD. Everything else goes towards building end items and then goes into the sink of course (Er or generating power)
And, I feel no two playthroughs from the same person are the same as well. Each one you now know new tricks.
Not with me. If I choose the same starting location, then nearly all factories in phases 1-4 will end up in almost the same locations
But do you build the same every time? Do you make changes and adjustments that you wished you did previously?
Yeah I look forward to a completely different architecture playthrough. THis run I settles on 5-6 main factories that do everything needed on site but produce upper level items which are then traded with a rather small transport network to each other like 5-20 items per m (So mostly really easy for drones)
SO it's a 50/50 combination of independent and not.
Or is it more just open 'factories' on pad just to get started and you already have your tried and true setups to plop it down?
I have 1700 hours in this game. There's very little I feel like I need to change. I only change stuff when an update drops, changing the "meta"
Only my end goal changes
Which, tbf, is half the playthrough
I am currently at 2975, and I feel like I still learn new things almost daily heh
I feel slightly ashamed that I only learned two days ago that you can right click on the swatches to set them as defaults π€¦ββοΈ
The only thing I still haven't learned properly are tractors/trucks but they're more effort than belts or trains so I probably won't use them until they get automatic pathfinding
I feel that. I find it fun driving around and seeing the world from that perspective. Also discovering new roads and caves I can route through π€£
I think the only reason I would do automated tractors or trucks is just for the ambiance if I made like a city factory build. Trains for quantity and drones for lower quantiuty and super easy setup covers things pretty well.
I like that "For the Ambiance" π
when is building zoop coming out
Out now with mods iirc.
12.6
π
how much area does a fuel generator take up? im tryna figure out how many foundations ineed for 80 fuel generators
!wikisearch fuel+generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
!wikisearch fuel+generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
I've finished planning out my last factory for this build, the alien tech factory (That produces a whopping one ballistic rocket motor warp drive/m) and it's going to be quite large and suck 70-80 GW of power. The actual hard part though is.. I want it to look nice and futuristic and that is a giant wall to climb to get started for me -.-
Lol
praise the wiki, love the wiki
(the /m is per month and not per minute). 
do a lot of planning, using foundations as wall, put different buildings at different angles, you'll get there
Going to go look through some scifi book cover art and such to get some ideas I think.
general design videos for satisfactory on youtube is also good, plus game images from other people to get ideas
Sometimes I like spouting ideas to Sora (chatgpt app) and seeing what it comes up with π
I've got a whole folder of images of game designs. If I like how someone did a corner, or placed buildings at certain angles. Things like that
Same tbh. My faves are when someone does some sexeh pipe work π€€
would u guys say factorio is harder or easier than satisfactory? im thinking of getting it and if its any harder im gonna die
Different. probably harder as your factory is going to be attacked
like is it more complicated
it's very very different, and the world is going to murder you
like, actively the map is trying to kill you while you build.
does it have any wave defense/base building/tower defense aspects?
ive always wanted a game like that mixed with a factory game
that's one of the core differences yes.
and no infinite resources
satisfactory has number of nodes that are infinite.
factiroio has unlimited amount of "nodes" that are finite.
how tf r u supposed to build a factory then if you have to relocate it every time its done?
you build trains to bring them in. and use guns to protect the tracks
It's a very different game
top down 2d tower defence mmo?
ye
i just love the feeling of an alive world like mmos generally have. doesnt have to be a traditional mmorpg type thing. like for example if no mans sky was an mmo i think thatd be so awesome
Satisfatory style mmo may be more fun lol
i usually have the want of any adventure type game to be mmo lol
Man, phase 4 is so brutal in terms of automating all the items...
may be so
top down 2d tower defence =/= adverture mmo
I'd tend to agree
Guys I have yet to unlock monorials but please tell me it's not hard to set them up.
/m is per meter, /min is per minute and /mo is per month
dude i know i was making a joke
jeez
every vehicle has a learning curve. It's not hard unless you make it hard
They don't have to be. Can be a bit clunky, but ask for advice and it would be fine
Also, not a lot of people here like using trucks/tractors but I found them to be amusing to look.
Makes the factory more alive.
Johnny 5 is Alive!
That's because aesthetics are not efficient
people either try to use them in spots where the terrain is awkward or don't want to learn how to place them properly. Or both.
trucks are perfectly fine in spots they are good in
#screenshots message Like sure I could've used belts but this was worth it.
If I'm stuck on this planet, going to try like hell to make it look good damn it! π
Nice and clean
?
In Minecraft, my base is always a cave carved into the side of a mountain. In Satisfactory, that translates to a floating foundation platform apparently
π€·ββοΈ bad chilhood imo
Lol I can see that. Though I have see some pretty nice builds done on the side of some of the maountains and cliffs
But not INSIDE, unfortunately not.
why do you tractors and trucks exist? why not just use trains instead?
Scroll back.
i feel like trains look better aesthetically
but thats just me
No, you're not alone in that thought. Different strokes for different folks for sure.
i can understand trucks atleast cause i like their design
but the tractors are both useless AND ugly, so i don't see the appeal
which channel am I meant to ask for help with the game crashing on launch?
I personally don't agree that they are worthless. With a bit of work they are quite useful. Especially since a truck carries more than a single ISC (by one stack, but still)
If you're using mods, may be better to ask in the modding discord. If not, #1038092680493801533 with any and all info you can give would probably be the best bet. Someone else make have a better answer though.
alright thanks
trucks are way too finnicky and hard to use, trains are easier to use cause you already build a set track for them
hve to build less infrastructre?
this is generally said by people who use them in poor spots for them
you have to build more infrastructure cause you need super big platforms to be able to even USE the trucks (unless you're in the desert region i guess)
there's tons of natural roads places for basically zero infrastructure
this jsut shows you try to force use them in spots they aren't very suitable for naturally
like everything in the game, recipes, item production, logistics choices - sometimes it's harder to use a thing or easier. It's up to you to make those choices
trucks and tractor works better with natural roads
Any mods that facilitate building? I'd be a hell to make that beam sphere
Hi is the $30 sale worth getting it?
Or is there a lower price that might be worth waiting for?
Yes, always Infinite nudge and in this build "perfect circles", but the beam connector sphere was made old school. https://www.youtube.com/watch?v=5gTFPBtUBk8
geez - annoying u cant post pics in here.. Ill link it in design and architecture
make a bp of one of the curves, paste until done
do you like sandboxes and problem solving games?
I love problem solving games
$30 is a great price for the game. Unlikely to be on sale for any less than that
Sandboxes.. I'm not quite sure, I don't think I've ever owned any honestly
Rlly? I recall someone suggesting I wait for $15 before
FWIW trains are much easier to deal with in 1.1, which comes out in a few days
well this is a problem solving logistics game that has many many paths to any possible goal you set for yourself.
you can get literally thousands of hours of play time and not do everything you might want to
The game is no longer in early access. Iβm guessing that $15 sale price was when it was in EA
I think the problem solving can help create enough goals to surpass my lack of creativity
steamdb would know. 1.0 came out last September
Fair enough, I'll get it then!
one of us one of us gooble gobble gooble gobble
I would treat all the tech tiers you progress up as a long tutorial then that will give you all the tools you need to decide what mechanics you want to play with and how/what you challenge yourself with then
I won't be able to play for a cpl days tho sadly ):
it's a very well laid out scafold to learn the game
The 1.1 release comes out June 10th so that works out pretty nicely for you then
What exactly is 1.1 release?
Nothing fundamentally different in the game, just a lot of QoL stuff
basically just a few QoL things
If you started on 1.0 it wouldnβt make any real difference to your playthrough. All the recipes and node placements and milestones are the same
what? ADA isn't getting an upgrade to her insulting ability with 1.1?
Well, yes actually .. while stuck in the elevator π€£
Though, I guess that's ElevADA ....
you really didn't go there did you?
Their name, not mine! π€£
so when they release a Star Wars tie in DLC she'll play Darth ADA?
she will play as ADAkin
isn't that like 2 of the same thing?
either way, i'm hoping to be pleasantly surprised with what 1.1 has to bring, I haven't touched experimental at all
"Upgrade" meaning becoming less insulting actually, too many people complaining about it.
how can they complain about something that has a setting to turn it off if they don't like it?
@sullen gull #screenshots message
Heh, when I heard her for the first time when 1.0 came out, I was laughing quite a bit cause I thought her snark was hilarious ..
Ugh ... do I have to go get the drool catcher .....
I did to... I dunno, they were just talking about removing several lines that were getting complaints :/
I'm also liking your belt trusses (can't think of proper term) in the background π
in the back back, or bottom right of the image?
π€·ββοΈ needs a 'PC' setting I guess. Can't really say much towards what offends people. Not my place.
Sprawling through the trees in the background π
@trim vine yeah, partly. and is that a funky symmetrical balancer I see in the last one?
That it looks like coal is being fed with..
Noice.
Some people just want to watch the world burn complain on the internet
is there any issue when building on a hilly surface to just cover it in a layer or two of foundation to creat a solid base even if its clipping through the terrain and covering
Only your own sense of aesthetics
it's your game, you decide how much or little clipping you want to tolerate
If you're asking me how IIIIIIIIII would do it with a ton of OCD, I like building with terrain, but still on solid foundations.
I usually brick an area above the hilly terrain, but between pillars/mountains
well the clipping wouldnt be seen, it would be covered like laying down a building foundation, just worried it could cause lag or loading issues or building glitches out, etvc
like in valheim if you build into the terrain too much it would re-generate and break your base
etc
like i said, up to you. Personally I clip the hell out of everything if it makes my job easier.
It wont cause as much as you might think, and you shouldnt be doing MASSIVE amounts of clipping, but a few hundred or so foundations wont be an issue
Not so much here afaik
should i like 'encase' it with a hollow foundation, and build on top? or is clipping straight through and covering up a hill ok basically
ok cool
I think they're just getting rid of some of the ones that imply a time pressure
Ahh
Like the one when you finally place that coal plant π
would be funnier if ada has real time tracking when you place your first coal gen
Lol, psssfh, they'd fire me and send a new drop ship for sure π€£
I dropped a coal gennie well into late game not too long ago, and Ada admonished me for not building one sooner xD
little late to the party, but highly recommend the game. building in 3D is actually a really different experience from a lot of factory builders and actually really exercises your spacial reasoning skills
You could drop one the second it's unlocked, and still get yelled at π€£
Can someone help me with suggesting possible reasons my some cars in a train aren't unloading? I've double checked and everything is powered, and each station is set to load/unload correctly, and the receiving containers are not full. The train will run back and forth just fine, and load the train cars just fine. And SOME of the train cars will unload. If I stop the train at the end station and enter the train car and press 'dock' manually the ones that DIDN"T cycle will then cycle but the ones that DID cycle correly won't dock manually. I've deleted and re-placed the whole thing and it still persists. It's driving me nuts!
Do you have blocks and paths set up?
Is it a push/pull or through train station?
Do you have a push/pull track inbetween stations, or a minimum two lane set up?
No blocks or paths. It's a simple push pull single lane, one loco at each end, five cars, that travels a short distance
are there other trains on the track?
No
are your stations facing the right way?
as in the direction the train is coming in
<--------> like so
Good call let me ride it back and forth once to check
why does it tell me when placing walls often they are clipping, when its not, nothing is behind it, open spot, it auto-fit and they look/function fine after
Ok, I apologize for what I am about to say; I hate push pull set ups. They constantly have these problems you are describing.
Recommendation:
Build a 2 lane track that has trains going in a single direction, opposite on both sides, and have your train stations with through tracks, and not single push pull in and out.
might just be edge cases where objects are slightly off from the clipped position on an axis?
Haha that's fair. Maybe I will set it up on a loop. It has been operating just fine for 700 hours until I decided to monkey with it. Both stations were facing the correct direction
if it's a single train system though they are very simple and reliable. Almost always a simple mistake. It's when you start putting multiple trains on that the ycan become obnoxious
As you develop your train network, which you should since they are amazing, you will end up needing better infrastructure in terms of how your train tracks run.
Additionally, having it set up with a two lane set up makes adding stuff in infinitely easier.
I have helped several people with trains, your problems with your track set up are not unique to you.
They CAN work, but the headache for each time you try and set one up is not worth it
@frank hinge
ya, maybe. i guess it doesnt matter just triggers my ocd when all the walls were blue and the last piece is like "no, im red" lol but it looks fine after so w/e
oh it was operating and is no longer? that is weird
fair xD damn objects being 0.00001m off
Yeah I added a 2nd car for a recource I just increased. That seems to have broke the heck out of it
#1038092680493801533 post time. Show over head images of your stations and train
Having a rail network that is two lanes would make your issue go away immediately
Whos xD if they really only want 1 train, bidi is fine
May I tag you in a thread?
Not just yet please
if they start wanting multiple trains? yeah sure.. double lane all the way
DM me, and I will add you into my thread where I was asking about trains, it can be very helpful
I will try to loop it quick. The larger solution you've mentioend, a real world-loop multi train thingy is on the horizon anyway. I just need this to work for a bit longer.
make it 2 lanes side by side, It'll save you a lot of grief in the long run
take the time and make that, dont worry about trying to get a single push pull thing going.
I did my whole world in one go, and treated it as a mega project. Did the whole "outer rim" and only develop the interior as needed
Yeah I saw a streamer named Bitz that did similar and it looked great. I've even got my blueprint developed already! The problem is I didn't know the game well enough to know where anything was built or what height. But now I have everything placed (gigafactories) except nuclear.
So, if thats the case, and doing the whole world seems daunting, instead develop a network between 2 or 3 biomes where you are currently working in
idk why but i decided to build my hub in the middle of my little aluminum factory
whole lotta industry to see from the john
btw is the sloppy alumina recipe any good
its the best
what about pure aluminum ingot
That's a good idea, I could start with just the main spur from my biggest factories and megabase
I use that because I did all the bauxite in the world, and did not want to use the several thousand quartz
cause those two alts are the ones i'm using for my aluminum factory since it makes things simpler
Yeah, I was a dumbass and used the "Instant Scrap" one in the blender, fucked myself on sulfur
also i had the most wild hard drives ever 6/8 ones i got had recipes i needed
damn
it is cool, and it is simple, but it used waaaaay too much sulfur
what else does sulfur go for?
Rocket Fuel, Nuclear, Batteries
ah
Sulfiric acid, compacted coal, batteries,
processed uranium
all that seems important
if you peep screenshots I have posted lately, I am using most of the remaining sulfur I have to create 8000 rocket fuel, which will give me near 500GW of power
Very useful for different goals
wow
nice
i just got to phase 4 i dont think i even did all of my phase 3 chores yet
My motto to everyone is always this
Game Priorities:
Power
MAM
Whatever you want
look, pre building a huge rail system is gonna be a bit of a trap. Decide where you want factories when you need them, then link up new pieces of rail as you need
let your needs dictate your rails, not your rails dictating where factories go
i need to get the dimensional depot back
Cobalt is on the money for this one
If you have been playing for 1000+ hours like some of us, you kinda have an idea for most things, and can pull it off
But trying to plan THAT far ahead as a newer player is near impossible
@frank hinge
just make a new factory in stead of redoing
i destroyed mine while i was cleaning up my old phase 1 base a trillion years ago
im going to find a good location and build a massive modular frame factory once im done with aluminum
even if you know the world inside and out unless you've made final plan plans and know where every hub is going to be it won't be worth it
cool π
i love the interactive map sm
i was able to find such a good spot to build the aluminum factory
and it happened to be right by my first oil factory so i hardly spent any time getting power over to it
I have a strong idea for most, and my train network has hella modular
random junctions near each and every node cluster that go nowhere til I build over by uit
i love trains
The chews are lovely
Yee that's kind of what I learned when I tried to lay down the world-highway before I had stuff in. The only thing I have left to build now is the nuke project in the swamp. I got giga turbofuel power, a huge aluminum planet and stuff. That's why I wanted to just get this little push pull train working for a bit longer. If I can smoove a few things out I can do the big rail/highway project because everything is build. But this damn train carries concrete which I need for everything lmao @dense violet
i especially like sitting on top of the trains while they're riding
oh my god, please do not carry concrete
carry limestone and process it on site
It's waste concerete (wet concrete) from my aluminum plant. Gotta do something with it, and it's like 1000 per min
v fair
Literally should have been as easy as "pop it on a train car and take it next door to the megabase".
cool people jsut recycle the water
why would you carry raw limestone vs concrete when it compresses 3:1? Am I missing something here?
π
I am not cool yet. When I tried that my kung fu was weak and the waste water kept jamming it despite careful math.
direct feed is unreliable. Keep it split. Blue is fresh, red is waste. Unbreakable #1379527863610507384 message
just need a bit of clocking
5:1 I think
Usually moving goods that stack at 500 are a headache, and easier to handle on site
3:1 if you are in the early game going from raw limestone straight to concrete, and if you are at the stage where you are using wet concrete to get 5:1 then you should be able to get all your concrete from DD's and not have to carry a thing
v fair, though I meant stricly throughput
w0t's DD's precious?
Dimensional Depots
Dimensional Depots, basically a way to teleport items to your build gun from storage
I want to play Satisfactory again. What's changed since the 1.0 update?
very little even with 1.1
1.1 drops in 3 days, best/most impactful QOL changes ever
Sounds good to me. Thanks!
The concrete in question that started this firestorm is hooked to DD at the source but i need to send a bit to my megabase for encased beams.
i guess the 'carry it with you and process it on site' comment that was made threw me off, I thought it was concerning construction not automation
ehrmagerrrd. while we were all going back and forth i deleted the whole shebang and replaced the cars, tracks, stations, and remade the route. that fixed it.
the cause remains a mystery but at least i can move on
does anyone else's game start lagging like crazy for no reason every now and then? I'm talking like less than 10FPS
reloading the game solves the issue tho
how developed is your world
not much
then no
still haven't finished phase 3
is it mostly in built up regions? as you're turning yoru camera to look at factories?
nope, it started while I was facing away from the factory, but I was using the zipline thing
how old is your computer?
like 3 years old
was it just fine 3 yrs ago or fairly good?
is your game on an ssd or hdd
lap top is rougher. How long ago since a full formating?
SSD
never formated it
how old is the laptop
again, 3 years old
well you could try updating your drivers - but if it persists I'd guess you have a bunch of bloat ware and your windows is a bit of mess
ahhh sorry, multitasking
I'd suggest backing up anything important and completely wiping your operating system hard drive before reinstall
Shouldnt be any issues, make sure your geforce is up to date with other drivers
tbh I do need to give it a good clean, I suspect it might be overheating. Buuut it's expensive AF to do it and I'm kinda broke rn
I need to save up so I can build a proper PC
pop the backplate off and air cannon that shit
don't have the tools for that
a physical clean is never bad, but doing a formating every once in a while is important
what might be happening is that you have some sort of thermal throttling occurring. you might want to clean the machine or get a shop to clean it for you
do you have a screwdriver and a paper towel?
I mean if its a laptop when doesnt it thermal throttle
also, sometimes just getting the laptop on an elevated surface can improve the cooling
it's one of those where I need like a pick to open it
yeah I have it on a support
not a lot of laptops are built for the type of cpu intensive load that the game exacts
it happens randomly
there may also be some bios settings that you can twiddle that change the clocking behavior of cores
I may put a fan right on it for cooling
cooling stands with a built-in fan do help considerably
yeah, i know, that'll help but not ideal, lol
Satisfactory is about only game I have rn that actually makes my pc loud. Actually utilizing everything
you can pick up a laptop stand from places like newegg or alibaba that just are a thing with a fan that blows up on the bottom of the laptop
I just learned that, while the first pair of alternate recipes from a hard drive are set the moment you scan it, the second one is random. So loading before hitting the rescan button always gives you a different alternate recipe
there's other ways of gaming the hd rng as well
my brother in Christ I am brazilian and hella broke. Converting what I have to dollars rn is like less than 20
and I already received my monthly payment
Also can only have ine of each alternate in backup so just stacking more drives is better anyways
yup, but I scanned my last one and I really need that pure iron ingot recipe
Everythi g is expensive in brazil
well, unless you're one of the priveledged, lol
and it's only getting worse with this government, but then if I talk about it we'll be getting into politics and I presume it isn't allowed to talk about this here
But even with good cpu ur gonna see drops with over heating
i think people will start saying we shouldn't, so let's not get into it
My pc literally I almost never hear it but satisfactory turns it into a space heater
lol lmao
DSP is also rather good at heating the room
problem is my room is naturally warmer than the rest of my house. Good for winters, terrible for summers. Even worse for my poor laptop.
If I had to live through the winter with no heater I would just play satisfactory
i sometimes leave it running overnight in winters for the heat, lol
funny how my save which I called "Late night shenanigans" is the most organized one
Where im from its like 70% humidity and rarely oflver 20c so I hate summer where I am now because 30% humidity and 35c sucks
this time of year, as it gets warm, I tend to spend a lot of my sf time out-of-game planning
humidity here is 96% rn lmao
Sometimes it gets so bad that I wake up thinking about logistical problems of whatever game I'm playing. Atm its minecraft
Idk why I obsess so hard sometimes lmao
So do bald people use shampoo or bodywash to wash their head?
have you ever seen terry crews doing a shampoo comercial?
hey is there any way to automate bio mass production
no
how do i automate the gas nobelisk then
unless if you consider your body as a tree destroying machine