#satisfactory

1 messages Β· Page 66 of 1

maiden island
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What makes you bored?

elder apex
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or go explore while your factories churn goods and coupons

maiden island
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I kinda wish of stuff was destructable and we had BAMs that hated the noise they make. Also rogue pioneers that hate you cuz you completed your mission

sullen gull
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Go hone those Ficsit 'Defensive' skills 🀣

maiden island
sullen gull
sullen gull
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But, It would be cool if you can do that as well.

timber shoal
#

why does liquid biofuel exist? It cant be automated and theres no reason to use it instead of regular fuel

timber shoal
sullen gull
#

Vehicles, though not great

sullen gull
#

ion lasts only a tad longer, but it's got MUCH greater thrust. LBF is for when you want any sory of 'control'

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For the Jet pack that is.

elder apex
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if you are only using LBF for the jetpack would it not make more sense to just buy a bit via coupons rather than setup a refinery/water extractor/etc for a fuel that you still have to manually gather the base components for?

frail sleet
#

Only with Ionized fuel it's really "better".

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and you don't get that til 2 phases later

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the amount of liquid biofuel is also not really a problem, because jetpack doesn't consume a lot of fuel and you can 8x sloop biofuel ingredients to easily produce 10x more than you could ever use without having to manually go gathering

hard ivy
naive pendant
#

Nice thing with slooping for liquid biofuel is you can buffer the output and later remove the sloops once its ran in the background a while.

prisma thicket
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Or you can leave the sloops and end up like I did with 24 ISCs of packaged liquid biofuel xD

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Though I find myself preferring packaged turbo fuel, purely because of the far superior vertical thrust.

hard ivy
crimson stone
#

do we know when its out on xbox

hard ivy
#

And imo LBF is better than the Hoverpack

sullen gull
prisma thicket
#

I don't really use either jetpack or hoverpack for building, I mostly use the jetpack for scaling vertical heights and the hoverpack for troubleshooting once a factory is up and running.

prisma thicket
sullen gull
prisma thicket
sullen gull
prisma thicket
#

I had issues with keeping my production running stable when I let the TF backup, so I opted for the sink to keep things producing. One slooped refinery isn't a huge deal and everything runs smoothly.

sullen gull
#

And that's just extra you have to account for when making the power plant. With letting it turn off, it shouldn't affect the main production.

dire jasper
#

Have they announced that splurgers are officially coming? I’ve heard that a few times, but I might have just been gaslit

prisma thicket
#

I don't even know what a "splurger" is lol

oblique aspen
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A combined splitter/merger, but its the first I have heard of it

dire jasper
#

Yeah so I was being gaslit

naive pendant
#

We can workshop that name later. I vote for merter.

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Or maybe merg-er. (/s)

elder apex
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wouldn't the name depend on if it merged first then split or split first then merged?

sullen gull
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It's from Modeler. The authors term for object that acts as a splitter or a merger.

dire jasper
#

Oh ok, I was told it was going to be a new use for the programmable splitter

naive pendant
#

The whole 3:1 or 1:3 thing seems rather incompatible with a single entity serving both purposes.

elder apex
#

actually, wouldn't it just act as a 2 belt to 2 belt balancer?

dire jasper
#

Haven’t felt this stupid since new is under the truck

naive pendant
#

Guess we're just in wild speculation land, so should implement the proper splitter/merger ala Factorio splitter.

elder apex
#

now if they added in ports on all 6 sides of the cube then things would get interesting

hard ivy
#

Cursed 3:3

hard ivy
sullen gull
elder apex
sullen gull
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They do, but can be snapped to a lift right, so then now it has 6 😏

dire jasper
naive pendant
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@dire jasper Probs the biggest upside of factorio 2:2 splitter is it lets you use the priority settings to create "super belts" where a group of many belts effectively act like a single larger belt. It's the current "meta" for bus bases to use splitter waterfalls in that way.

elder apex
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i'm probably the only person around that isn't that excited about the vertical counterparts because I already have no problem doing vertical splits/merges with flush mounted lifts

hard ivy
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And I just don't do verticality

naive pendant
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Checked a 1.1 clip, looks like verticle splitter/merger require snapping to an in place vertical lift. The two horizontal outputs/inputs get placed on opposite faces with the other two blank.

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I did the equivalent functionality by snaking a belt back and forth for verticle levels as a workaround in 1.0. Like taking a single layer and accordion smooshing it.

lament niche
#

Hi @frail sleet

small owl
#

How much of tier 3/4 steel stuff should the initial factory make ideally? I'm guessing that initial factory is going to be pipes, beams, encased industrial beams, motors, stators, and versatile framework.

I'm gonna be building this in the pure iron and normal/impure coal nodes just north of the rocky desert spawnpoint.

timber shoal
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i find it weird that hoverpack becomes available in phase 3

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wouldn't it make sense to unlock it in the same tier as jetpack?

dire falcon
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Hi guys I'm back

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Sorta

latent prawn
timber shoal
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do the nuke and gas nobelisks have actual uses or are they just memes

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cause they seem pretty useless to me, especially the gas one

ionic forge
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When do i get oil processing, im kinda tired of deforesting the map for biofuel

maiden jacinth
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Oh wait fuel

ionic forge
small owl
maiden jacinth
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The only pollution is nuclear

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Which honestly does bother me a little bit

ionic forge
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Ah, so consequences for mega basing are irrelevant

maiden jacinth
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Non-existent

small owl
maiden jacinth
#

Speaking of which I really need to figure out how to make a coal plant look nice

dense violet
ionic forge
dense violet
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oh sure, but satisfactory is a very different game in terms of design and layout style

infinite resources and constant production + comparatively low belt throughput vs consumption from machines

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other than 'automation' , they are very different

potent badge
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kinda wish there were like BIG mergers in satisfactory
like ones that had lots of inputs because i dont like making giant rows or columns of merger belts to merge a ton fo stuff into one belt

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very tedious

potent badge
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yes i dont like making manifolds

dense violet
#

so make the spliters/mergers part of hte blueprint for the machines if you really want

potent badge
#

i guess maybe

dense violet
#

and you'd still hve to hook up a ton of belts to a larger thing that would probably take up more space and look ugly. There's a mod for it and it looks stupid

potent badge
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i mean i guess so

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or maybe
you know how you can put mergers/splitters on top of eachother
maybe they could like link together kinda

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with like a setting

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or some sort of build mode for them

dense violet
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? youd still need enough space for every input

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and what shape would this monstrosity be? how many inputs? or would you have 20 different versions for 1-20 inputs?

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seriously, just make a BP for each machien with power and belts hooked up already

potent badge
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you do have a point but idk i not really a asthetics person

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i can send a picture of like

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my main hub sorta thing in screenshots

dense violet
potent badge
#

you could use elevators maybe

dense violet
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it's just not a reasonable thing whe nyou have such modular factories

zenith pecan
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Sushi manifolds are amusing!

dense violet
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it sounds like you're making a lot of extra work for something not nearly as good.

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your issue seems to be one of repitition. Which is solved with blue prints

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why restrict what shape and size you make sections of machines?

potent badge
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i gues

zenith pecan
potent badge
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honestly maybe one of my favorite buildings in this game is the particle accelerator cause it just sounds very cool
but i get scared when i see the power usage for something that goes up to like 1.5GW go to max even though i have plenty of power

potent badge
#

i just realized i already have 10 nuclear pasta i thought my factory was more inefficient

ionic forge
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is there a faster way to make solid fuel

zenith pecan
ionic forge
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im "handcraftin" it

potent badge
#

solid biofuel?

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i mean i guess thats the only solid fuel so uhh i guess you can use constructors to make it

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like a big field of them

ionic forge
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oh

zenith pecan
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The 300 ingots being separate serves two purposes, it makes the main refinery look more ordered, and specifically the 300 will go on towards making 450 trigons for the depot πŸ™‚

potent badge
#

darn

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i cant upload more than one photo at a time

dense violet
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you'll only need 1 or 2 machines to make enough to fuel a bunch of bio burners

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I recommend hand mashing things to regular bio mass first though

ionic forge
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mk1 belt throughput is horrendus

balmy bronze
ionic forge
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is there also mk2 assemblers?

dense violet
zenith pecan
dense violet
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that's really restricted though and , honestly, kinda dumb. Really weird they put in duping mechanics

leaden ether
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limited duping

maiden jacinth
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the devs want the game to be relaxing and friendly

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just look at how absurd conveyers are

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you dont think its absurd that conveyers have no power restriction, and can just be as long as you want

marble socket
#

If it doesn't, contact LD

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Stuff damaged in transit isn't a hit you should take

dense violet
#

for the same reasons power cables don't have a limit to how much power they can transport

maiden jacinth
dense violet
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because logistics? it's as logistics game
and trains don't need fuel.

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besides, powered belts would be automatic through the machines, all it would be is a negligible addition to power numbers on a grid. Which isn't interesting in the least

maiden jacinth
#

its a logistics game
but for a lot of people spaghetti becomes normal because its free

dense violet
#

power is also basically a non issue. If you're building due to power restrictions you're playing wrong.
and having every 100m of belt adding 1mw of power usage won't stop anyone because power is so easy

maiden jacinth
#

true
I dont think its neccisarily a bad thing because idk how youd balance it
but I wanna use less belts in my save

dense violet
#

then do it. Be neat and tidy. That takes it's own effort and planning

maiden jacinth
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I am

dense violet
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dedicated space to clean logistics is it's own challenge and imo much more effort than spending a bit of power on belts

maiden jacinth
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but remember this started over thinking somersloop duping is weird

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I think its perfectly in line with the game design for something like that to exist

dense violet
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it is

basically all the alien tech addition created a weird soft creative mode

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it's a play less mechanic

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and if you want a creative mode sure go for it. It's just weird to have a soft creative as part of the main game

maiden jacinth
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perhaps

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I just wish we had the other direction without doing self imposed challanges

dense violet
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well you can look at the game in 2 main ways

  1. the game are the phases and once you launch them, you 'win' and are done

  2. the tiers are just to get you up to learning the basics and then you have a sandbox which, by nature, requires your own projects

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it's like minecraft in that way. I'm sure some people feel they've gotten everything they want from the game after killing the dragon
but most probalby don't

maiden jacinth
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I see the game as a cozy factory building game

dense violet
#

a sandbox πŸ™‚

maiden jacinth
#

once I realized that I restarted and put some rules for my new save in
and been having a lot of fun

dense violet
#

find interesting mechanics and create your own challenge.
For example, once a couple mods get finished, I'm hoping to do a 1600 hmf factory

maiden jacinth
#

ive been doing no belts or machines in the open
and trying to make all my factories look nice

dense violet
#

that's fair πŸ™‚ and challenging early on

maiden jacinth
#

ive been doing absurd amounts of hand crafing x3
but no spaghetti
cant wait to start getting tractors working

dense violet
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why so much hand crafting? get your basic factories out! πŸ˜„

maiden jacinth
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its the challanges version of spaghetti ngl

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too lazy to do it right right now

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kinda trying to rush for the big power poles to connect my factories
since im also not using the little ones

dense violet
#

oh? cable managment is a lot easier with the mk1s. less spider webs

dense violet
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well having 7+ connections from 1 pole gets pretty messy pretty quick. Easier to do like 1 power socket per machine

leaden turret
prisma forge
#

is it normal for my factory project lag the satisfactory modeler tool?

maiden jacinth
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just mean like
between factories

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or in this case
between a coal power plant and the stuff that needs the power

prisma forge
sullen gull
prisma forge
#

didn't even know they had a dedicated server

sullen gull
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Oop, can't do that here lol. One sec

dense violet
static dune
#

do i have to keep my finger on LMB or space to craft? if so ;_;

frail sleet
static dune
#

Ooh, my saviour! And yea, i'm just setting up automation, but still need lots of things so this helps

leaden ether
#

It's a funny progression with the power poles πŸ˜„ you get Mk1's and get annoyed by how few connections they have, get the mk2's and breath a sigh of relief, then Mk3's but never use them. THEN you eventually realize that neat cable management means using nothing but Mk1 electric connections πŸ™‚

maiden jacinth
#

I'm just using mk2s between factories and plants

boreal musk
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or use daisy chain connection mod

maiden jacinth
#

In factories I'm going to use whatever looks nice

leaden ether
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Or the electrical floor mod πŸ˜„

boreal musk
static dune
#

oh, i've not explored much so didn't know there were crash sites. Thanks!

restive junco
#

yay

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i just bought satisfactoy now

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downloading it right now

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anybody to play with me?

maiden jacinth
tiny ermine
#

Do y'all think 800 Aluminum ingots per minute is good enough for Phase 4?

frail sleet
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even 400 is maybe fine for that

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but for some of the things to automate in p4, in good numbers, you can put 800 aluminum into building just one part

tiny ermine
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So I should get those 2 other pure nodes then

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and just make the factory larger then

tiny ermine
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Well I don't have mk3 miners yet, but even then yeah Ill just do that

maiden jacinth
boreal musk
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you plan from end product, you dont guess

dense violet
boreal musk
#

and it also varies, depending on how large you build things

tiny ermine
frail sleet
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Yeah, plan backwards, make a list of the parts you want to automate in P4 and put it into Tools

If i were going P4, first thing i would do is ghetto setup for sheets to use mk5 belt. Afterwards, i would build on like 3000 aluminum or something with a setup that takes an input of 600 for one "module". Later when getting mk6 belts you can feed 2x600 instead of 1x600 per Pure miner.

tiny ermine
frail sleet
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disable the converter in "buildings"

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easiest fix for p1-p4

tiny ermine
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Aight, thank you

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Aight so plan for 7200 bauxite per minute then

frail sleet
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7200 is a lot for just p4 (good number for whole game) but 800 is little

leaden ether
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Well also, you don't HAVE to make 30 X a minute either. My Al plant for phase 4 was only 280 ingots/m and still fulfilled it's job in like 4 hours or something when complete. In fact it ussualy takes like 4-5x as long t build the factory than it does for it to serve it's purpose for the elevator parts.

tiny ermine
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So 6600 Aluminum ingots per minute

frail sleet
tiny ermine
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1800 petroleum coke per minute, so I need to create a petroleum coke plant as well, rather than just using my byproduct from my plastic and rubber offshoot for my technology plant

frail sleet
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Yeah, it's also a good time to play with recycled plastic and recycled rubber loops with diluted fuel and HOF alt recipies

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to get those in quantity

tiny ermine
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damnit why is it making me using foundries as well

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I'd rather it use the pure recipe instead

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but it is using the foundry recipe as well

boreal musk
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change the recipe to pure

tiny ermine
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it is using both pure and foundry

leaden ether
boreal musk
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disable the foundry recipe

frail sleet
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you can search in the recipe lists and disable the ones that you don't want

frail sleet
boreal musk
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it took me 2.4k alu ingot/min to automate p4 and p5 stuffs (not counting space parts)

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which is kinda small

frail sleet
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Mine was several times that but could be argued to be excessive

tiny ermine
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okay 6k ingots per minute with only pure recipe

frail sleet
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but more than 800 i think is a good call πŸ˜„

tiny ermine
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well if I use the non pure nodes as well I can probably up it to 8k

frail sleet
#

you'll get mk.3 miner before a lot of the needs also, and mk.6 belt before the p5 stuff

tiny ermine
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Alright

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Well time to start doing this

boreal musk
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then again, you can cut the alu cost for casing by using the alt which use copper+alu ingot in assembler

frail sleet
#

Yeah i recommend alclad for casings and sheets

last jungle
#

should i save up a bit of bauxite for when i can make aluminum?

leaden ether
#

That's kind of the other reason not to go too nuts, earlier on you don;t have all the alt resipies or mk6 belts and such so building too big early can be... "innefficient" πŸ™‚

frail sleet
#

P5 can stress copper but it stresses bauxite more (at scale). If you're not building huge, it's mostly easier to just use the copper and get more out of your aluminum from it since it's a good multiplier for not much effort

boreal musk
#

and theres enough copper in the map anyway, especially with pure ingot alt

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still a lot of copper even if you do 30/min pasta

frail sleet
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copper does run out before most other resources, but none of them do until you build much bigger than the game objectives demand

tiny ermine
#

Also anyone aware why when I place a splitter it just stops everything on that belt, and I have to replace all the belts for it to work?

frail sleet
#

Building splitters/mergers/junctions on top of an already existing belt/pipe is a bit unreliable, best to not do it

boreal musk
#

i recommend to always put splurger/junction first before belt/pipe

dense violet
#

and if you do place them on belts rebuild all the connections

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it doesn't always cause issues but there's edge cases

tiny ermine
#

Is it a new bug or something? As I remember being able to place them on existing belts with no problems before

dense violet
#

the issue is generally if it gets placed near a joint in belts it can be a bit weird, but it shouldn't be a normal thing at all

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you on a server or something?

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running mods?

tiny ermine
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No, but I am using mods, so it may be a mod causing it

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Oh wait, probably is infinite splines, as it is discontinued

dense violet
#

that'll do it

tiny ermine
#

If I uninstall infinite splines would it mess up all my belts and stuff?

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Or would it stay the same

dense violet
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iirc that's a rough one to lose because those belts are independent from other belts and they'll disapear

tiny ermine
#

Ah damn

dense violet
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yeah I try to do my best to avoid mods that will kill my world if the ygo

tiny ermine
#

It wasn't discontinued when I installed it last so I didn't know sadly

boreal musk
tiny ermine
#

Aight

boreal musk
#

nah, infinite splines is updated to 1.0

tiny ermine
dense violet
#

oh well you could just wait for it to update to 1.1 when it releases

tiny ermine
#

so sadly it wont

dense violet
#

oh fully discontinued. :\

tiny ermine
#

Yeah

dense violet
#

I'm still waiting on micro manage to make a return. author is apparently working on it

boreal musk
#

how different is it compared to infinite nudge

tiny ermine
boreal musk
#

micromanage

tiny ermine
#

Uhhh how many freights does it take to transport 7200 bauxite per minute, and 2400 p coke per minute?

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1200 per node

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6 nodes

dense violet
# boreal musk micromanage

from what I understand of infinite nudge it doesn't have a lot of niche tools. like creating an anchor point, selecting a bunch of objects at different distances, and tilting them all simultaneously

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it also has a big copy paste option, and a ton of other tools you can anchor and change multiple items at once

boreal musk
#

i see

tiny ermine
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uh any of y'all know how many bauxite are in a stack?

dense violet
dense violet
tiny ermine
#

so I need a minimum of 72 slots

dense violet
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what's this for?

tiny ermine
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I'm using a train to move the bauxite to the main processing plant

dense violet
#

ah that's not really how train throughput works

tiny ermine
#

Wdym?

dense violet
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Well distance and belt speed have huge impacts on your throughput

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and because train platforms pause loading items while docked you have to manage for that

tiny ermine
#

but if I am doing 7200 bauxite per minute

dense violet
#

yup and depending on distance and how you set up your trains it'll change things up a lot

tiny ermine
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I need to have a minimum of 72 slots in all at the very end so that I can achieve it

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so I could potentially need a lot more?

dense violet
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lots more

tiny ermine
#

aight, so to be safe

dense violet
#

how far across the map are most of these trains going?

tiny ermine
dense violet
#

just roughly. like half way?

tiny ermine
dense violet
#

😬

tiny ermine
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or technically 5 as one node is close enough to route over to the other station]

dense violet
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ok that's better.

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so there's a couple approaches. You could time the route and use the train formulae on the wiki. Or you can eyeball it

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is this 2 way rail or do they go in one direction?

tiny ermine
dense violet
#

much.

tiny ermine
#

less track to put down

dense violet
#

wait wait, wdym less track?

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2 way rail is 2 lanes right?

maiden jacinth
tiny ermine
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Oh you mean like that

dense violet
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if you're doing single lane, make it one way

tiny ermine
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When you say 2 way I thought you meant like, 1 train, that goes on 1 track, back and forth

dense violet
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2 way like roads

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much simpler for you.
if youre making a single lane I'd make it a long loop

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multiple trains on a bi directional lane is obnoxious as balls

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and slows things down

tiny ermine
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Hmm, I see what you are saying

maiden jacinth
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I mean it's a loop in the screenshot

tiny ermine
#

let me make like a new sketch rq

dense violet
dense violet
tiny ermine
#

nor have I ever been able to actually like build nice looking things, always just cubes

dense violet
#

zoop a line of foundations the whole way first
then put the blueprints on them

tiny ermine
#

sent a new like diagram in screenshots

maiden jacinth
#

Why so many lines

tiny ermine
dense violet
maiden jacinth
#

Trains are about big loads evening out throughput

tiny ermine
dense violet
#

I'm honestly not sure what they are getting at, but your latest image is a lot more work.

maiden jacinth
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Put another train on the line then

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You can have multiple trains on a line right

tiny ermine
#

Yeah, but then you need proper signalling and stuff

maiden jacinth
#

Idk
Truck it

tawny moss
#

how do i get the old pioneer model back i hate the new one

leaden turret
#

aka "it gone, not coming back"

tawny moss
#

> get hired at CSS
> revert the pioneer model
> quit the next day

tawny moss
leaden turret
#

you probably would hate the articulateable vinyl figure in the next merch kickstarter then

tawny moss
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i mean that ones literally made out of plastic so

leaden turret
tawny moss
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yeah i know...

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is the one in u8 not the high res one?

leaden turret
#

art department: [J. Jonah Jameson "oh you're serious gif"]

tiny ermine
leaden turret
# tawny moss is the one in u8 not the high res one?

the old one in the game was made from high res assets, same with all the buildings; original assets are higher res/poly count then they get baked down to a lower poly count so your gpu doesn't hall over from rendering the Pioneer's arms

tawny moss
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lol

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i see

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ill miss being able to look down ingame and see what i dont have irl

leaden turret
#

things that have gone wrong in the CSS office:

  • power cuts
  • losing the Pioneer model
  • basement pooper
  • elgato no signal
tawny moss
#

the basement what

leaden turret
#

someone pooped in the basement at an office party

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old office, not the new one.

probably not connected to why they moved offices.

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<@&370483737957236737> what percentage of CSS is now new enough to not know off the basement pooper?

tawny moss
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dashcon type shit

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did they ever find who it was

leaden turret
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let me check the archives...

tawny moss
#

im not sure which is worse:

  • an employee did it
  • someone not from the office snuck in and did it DURING a party
leaden turret
# tawny moss did they ever find who it was

May 15th, 2020 Livestream
Q&A: Please tell us a story about your biggest night out together?
https://youtube.com/embed/NlIVwoRqjVk?autoplay=1&start=677&end=734

was a big party here is the hijinks the next morning so at our studio where we were before if you walked out the front door there were stairs going down into the basement below and at the bottom of those stairs there was human πŸ’© with toilet paper so someone at the party got toilet paper and took a πŸ’© in the basement I don't know how that worked we still don't know who the mystery poop person was if anyone has any information please call 1-800 mystery poop man and that will help us get to the bottom of this

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so I guess not

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hello to everyone waking up later and scrolling back in chat

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you're welcome.

tawny moss
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lmao

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so theres a possibility someone on the current CSS staff did it and hasnt said a WORD

abstract heron
#

i can't wait for 1.1 to come out

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then thinking whats going to be with 1.2

tawny moss
leaden turret
leaden turret
maiden jacinth
#

More air stuff would be cool

leaden turret
maiden jacinth
#

Planes. Rockets. Let us fly

maiden jacinth
#

Cowards /s

leaden turret
#

if you want to see what it'd be like, go ride the manta

tiny ermine
#

I wish Satisfactory had smth similar to Cities Skylines 2, where you can place parallel roads/ track

leaden turret
#

something similar to CS2, where they launch it with poor performance and over-monetisation? πŸ˜›

tiny ermine
#

Just the road building mechanics

leaden turret
#

"why's the FPS tanking?"
individual taste buds on Lizard Doggo tongue being rendered in real time

#

(reference to CS2 rendering individual teeth)

tiny ermine
#

Also maybe something like TM:PE from CS1

leaden turret
#

it remains to be seen what comes of them revisiting their previous experiments with buildable roads....

maiden jacinth
#

Roads and trucks should really be touched up

leaden turret
#

FICSIT HR passes on complaint from the FICSIT vehicle pool

tiny ermine
#

Trucks in general should be, as they don't have a lot of use at all

#

I have never once used any truck, tractor, or the other vehicle once

leaden turret
tiny ermine
leaden turret
maiden jacinth
#

Well. Once I get it running

tiny ermine
maiden jacinth
#

They're just in a weird spot where conveyers are really good

tiny ermine
#

By the time you need to start like importing resources from around the world, you have trains unlocked

#

which put trucks in a useless spot

maiden jacinth
#

So using trucks over conveyers only applies to like
Bringing stuff from miners you don't wanna belt

leaden turret
#

🏭 i_cart_eveni_cart_eveni_cart_eveni_cart_eveni_cart_even🏭

tiny ermine
#

Should I set up my Crystal Oscillator Factory first or my aluminum factory?

dense violet
maiden jacinth
#

I'm trying to use fewer belts this time
So I'm gonna be relying on a lot of trucks

maiden jacinth
dense violet
#

the natural roads? definitely. I think a lot of people just try to use them in awkward spots that require a lot of player built infrastructure

leaden turret
#

they deliberately widened them in rocky desert in update 8 to encourage vehicles

dense violet
#

I imagine a lot of people like rail over trucks because it's physically built paths

maiden jacinth
#

The natural roads also pass through a lot of nodes

maiden jacinth
tiny ermine
dense violet
#

fuel is pretty easy. Coal will do the trick. And plutonium rods later πŸ˜„

#

1 rod = 7hrs of truck

tiny ermine
dense violet
#

which you should.

maiden jacinth
#

I feel like nuclear waste is anti nuclear propaganda in this game

tiny ermine
dense violet
dense violet
maiden jacinth
tiny ermine
maiden jacinth
#

In satisfactory the only one to have drawbacks is nuclear

#

And biofuel ig

dense violet
#

Not very well recyclable. the main issue is that it's so expensive compared to other power sources

maiden jacinth
#

It's expensive to start

maiden jacinth
#

Not as much to maintain

#

Theres a reason we're reopening three mile island in the US

dense violet
#

it's much more expensive to run per mw than basically every other option out there. Plus years to plan infrastructure

sterile blade
dense violet
tiny ermine
maiden jacinth
dense violet
tiny ermine
maiden jacinth
#

Stop pasteurizing your milk too while you're at it

maiden jacinth
dense violet
maiden jacinth
#

Hydro is banger tho

#

But messes with wildlife

tiny ermine
sterile blade
dense violet
tiny ermine
#

As well America is not anti-vax, most people support vaccines in America...

maiden jacinth
#

It's known about.

dense violet
#

there are places that have to reduce flueride because there's too much in the natural supply

leaden turret
sterile blade
tiny ermine
maiden jacinth
#

Anyway. Trucks

rustic otter
#

Anyways. Modular Frames

lucid pagoda
#

does the game actually provide enough raw resource to automate ever single item? or do u eventually have to pick and choose what to automate

lucid pagoda
#

wow

rustic otter
#

plenty of each actually

leaden turret
rustic otter
#

like 2 million plates a minute

maiden jacinth
#

Satisfactory is supposed to be a relaxing factory building game

lucid pagoda
#

im laying out how many machines just producing a neural quantum processor takes (ik its absurdly advances) but it seems like way more than you can provide whilst still automating other stuff

#

its awesome tho

maiden jacinth
#

Unless you add restrictions n stuff the only limit will be basically nothing

sterile blade
lucid pagoda
# maiden jacinth Way more in what way

raw resource, there are quite a few items that take an absurd amount of raw resource, its surprising that you can automate all of them at the same time

sterile blade
#

So long as the Beans are the only ones suffering, everything is good and the kitties and puppies will be saved~

maiden jacinth
#

Coal power has more radioactive waste then nuclear per kwh

sterile blade
#

Disperse it in enough air and it's cool~
(Also, I don't think it safe to assume extra-terrestrial Coal to have the exact same properties as our coal, but whatever xD)

maiden jacinth
rustic otter
lucid pagoda
#

thats wild tho

rustic otter
#

theres alts for better diamond recipes

maiden jacinth
#

480 on pure

leaden ether
#

Yeah using the alts liberally can easily half most all resourse needs as well.

sterile blade
rustic otter
#

cant wait until i get refineries for the pure alt recipes

lucid pagoda
sterile blade
#

Very doable snuttsGood

rustic otter
sterile blade
#

I reckon some items might take more than one full node of something to produce "one machine worth" of them...

leaden ether
#

I used every resource alt I could on my electronics factory, and the resource use was surprisingly low, but it did require 5000 M3/m of water though πŸ˜„

rustic otter
sterile blade
#

They take far less than one node's worth (unless we're considering low-level miners) thinking_helmet

Only high-tier items can guzzle that much ore...

tiny ermine
dark copper
#

is there any way to balance out sink power usage with a 30 p/m input?

rustic otter
#

also how is sink consuming power currently a problem for u?

dark copper
#

I'm just hooking up the machine itself to my grid, nothing else is connected

maiden jacinth
rustic otter
dark copper
rustic otter
#

try saving and reloading

dark copper
# rustic otter try saving and reloading

just realised I'm currently doing 15 p/m. Am I causing this? (taken from the wiki)

For the Sink to run constantly there should be no gap of items in the input larger than 1/30 the speed of the belt feeding the Sink.
For a Mk.1 belt, that's a gap of 2 items; the lowest evenly spaced rate that does this is 20 items per minute.

#

I can get 30 p/m once I unlock smart splitters (soon, I just haven't been bothered to do much caterium)

rustic otter
#

ok, i wouldnt really worry about it atm since it seems like it isnt consuming large amount of power, u are near coal and once that happens u just need 8 gens running on 120 coal/min and then it really shouldnt matter

#

well how much power do u have atm actually

dark copper
#

it just looks better if comsumption has less fluctuations

rustic otter
#

ik it looks better but unlees power consupmtion is like going from 50 to 125 to 75 to 200 and then back down to 50 u should be good

reef basin
dark copper
rustic otter
#

i need to get higher tier belts to fix my fluctuations

maiden jacinth
rustic otter
#

its going from 130 to 150 in fluctation it isnt bad

#

also i got a threshold of 800 mw i should be good

rustic otter
#

making 2 modular frames a minute this will late be upgraded

dark copper
#

I'm doing 10 modular frames p/m and 16 rotors p/m. I could've theoretically done more but it would've been a pretty big headache

rustic otter
#

i plan later down the line whenever drones are there i plan on just setting up a factory for all the modular frames so its basically gonna be copy and paste each time but i have to add 1 more step each time until i hit the nitrate hardened one

boreal musk
#

done automating some rifle ammo and ex rebar, now i can explore much safer

old yarrow
#

Are there half ramps? like the half foundation but for ramps

dense violet
#

gotta clip them half way into things to have half ramps

worn lark
#

anyone remeber from top of their head the settings for making a billboard into a mirror ? i know its
emission OFF
Glossy

but what colour exactly ?

boreal musk
#

black

frail sleet
#

Btw, there is some sort of cumulative performance issue when building things. Every time you place a building, there is a slight CPU performance loss and it stays down until you restart the game. I've been able to reproduce many times this past week as just by spamming blueprints for 10 mins i've been able to lose the vast majority of my FPS, make a save file, and then see 3x or 4x FPS upon restarting into the same world and position.

#

i first noticed it in my first weeks playing, but i built much slower then so it took like 10 hours to be noticable. More playtime narrowed it down to specifically a building issue and it triggers very rapidly and severely with blueprint spam (but i think it's not directly related to blueprint, you just have to build hundreds or thousands of things for it to noticably add up)

mortal ginkgo
scarlet kettle
#

im trying out drones for the first time, how do you get fuel to all of them when you have like 30 stations later

scarlet kettle
#

?

mortal ginkgo
copper raft
#

why do refineries specifically have a really small range for their smoke particle effects?

frail sleet
#

what's the question

#

@solemn pulsar Press H, hold ctrl and use arrow keys

#

that's the finest adjustment you get without mods

dense violet
worthy hatch
#

why does the mouse show up when using a controller after i switch windows back and forth

chilly zinc
#

I am curious, is there any possibility of a greater discount in the summer sale than 30% now? I am kinda broke so the more I can save, it's better for me. (I bought it now tho, didn't open it yet)

frozen ingot
#

if you've already bought it...?

#

it'll probably be 70-90% off at some point in the (relatively distant) future but i wouldn't recommend waiting that long, it's well worth the price at 100%!

nova sparrow
#

is there any way to map F13-F24 keys?

chilly zinc
frozen ingot
#

yeah i figured

#

there's no answer ultimately, it's at the publisher's discretion

chilly zinc
#

But I guess it's fine, I doubt there will be much difference.

frozen ingot
#

30% off is good i think unless you want to wait like 2-3 years maybe?

chilly zinc
#

Hold on, why did the discord screen shake when I tried to reply to your message lol. This is new

frozen ingot
#

think about it like this if you're broke right now - enjoy Satisfactory right now, a great game, and don't buy a shitty game in the future. Profit πŸ˜›

chilly zinc
#

Ahh, slow mode

nova sparrow
#

also you get to support CSS so they keep putting out great updates

chilly zinc
#

In any case, can't wait to play!

#

Is there any port forwarding I have to do for multiplayer? Cause my router blocks it

frozen ingot
#

check the wiki

#

it lists the ports etc

chilly zinc
#

Ah okay

frozen ingot
#

you're in for a good time, solo or multiplayer! πŸ™‚

unborn fossil
#

Did they change the concrete texture in a recent update?
Also does swatch now no longer update everything? (haven't played since U6)

worn lark
unborn fossil
#

i think i fixed it though just now but i have to test that first in that case

worn lark
#

idk i edit the nr4 category

dense violet
timid rune
#

Almost there with the plutoniun fuel rod chain production >_<

somber quartz
#

what happens when the new updates hits? what happens to our old world?

timid rune
hard ivy
timid rune
#

I am so tempted to tear down the Particle Accelerators

#

and give them their own building

#

on the flipside decorating that monstrosity of a building (relatively speaking) maybe a fun challenge

somber quartz
#

so if i wanna start a world now, should i play on experimantal or just the normal version

hard ivy
#

wait 3 days for 1.1's full release

somber quartz
#

my friend just bought the game and i wanted to start a world with him

timid rune
#

no massive receipe changes for 1.1 right?

cosmic junco
#

i would suggest experimental for some of the QoL changes for early game, but there is nothing game breaking with 1.1

hard ivy
lavish lance
#

there is early game QOL in 1.1?

cosmic junco
lavish lance
#

thats QOL, but how is it early game QOL?

hard ivy
#

cuved belt mode

cosmic junco
lavish lance
#

that wont make much of a dent i think

#

unless it gives a LOT

static surge
#

forgot about that

#

finally i can stop revisiting crash sites that i've already looted

lavish lance
#

Its nice

boreal musk
#

dismantling crash site gives you extra materials, which is huge for early game

#

sometimes dismantling it can give you computer, hmf or circuit board

latent prawn
#

before you hit steel, rips always end up being a bit of a bottleneck in my experience

latent prawn
clever pier
#

usually only tier 1 or 2 stuff. rods, iron plates, copper items etc. very rarely I've got circuits or computer from dismantling a wreck

#

as opposed to the items you find lying on the ground which are usually much better

#

the wrecks with uranium around them usually have the best loot

sudden flint
hard ivy
#

you have to take the drive first

clever pier
#

you have to remove the HD first

sudden flint
#

I do

tall lantern
#

it's a 1.1 feature

sudden flint
#

Mine's still on 1.0 for some reason..........

#

weird...

tall lantern
#

because 1.1 ain't out yet on live

clever pier
#

that would be it

#

I'm playing on experimental

sudden flint
#

Ohhhhhhh

#

makes sense

clever pier
#

I could not go back to the old train and blueprint snapping

#

such a massive improvement

#

you can set the end direction of trains tracks with the middle mouse buttont now

#

no more wiggly straights

sudden flint
#

(0 β—‘0)
Yep

#

trains. Love em. Definitely gotten to that point, obviously

#

hehehehehe.....

upbeat dirge
#

is there any way to check all my alternates in one list

sudden flint
#

like use all of them, or know which ones you don't have yet?

upbeat dirge
#

i dont know which alternates i have and i want a list so i can add them all to satisfactory tools

#

i know i have a few dozen

sudden flint
#

πŸ€”

#

intersting. Idk how to do that

hard ivy
#

load the save file into SCIM go into research -> alternate recipes

clever pier
#

save yourself pain and build trains with one way loops and stick to the signalling consistently, eg always on the left or always on the right

#

personally I do left since I'm from a country where they drive on the left

fresh wharf
#

Update out?

hard ivy
#

1.1? no

clever pier
#

nope and no update to the experimental branch today

maiden island
timber mural
#

god please fix the alt tab crash in 1.1

mortal ginkgo
timber mural
#

well i am

mortal ginkgo
#

what I mean is, problem may not be on dev side

#

this game does a big load if you dont tab back to game, your pc might not handling it

timber mural
#

knew people with way worse setups who don't crash on alt tab

mortal ginkgo
#

that makes a bigger "you problem" I am afraid

upbeat dirge
#

when is the converter unlocked

hard ivy
#

t9

upbeat dirge
#

fuck

#

i just made an entire train system for reanimated sam for aluminimum just to find out i dont have a converter

silk trail
#

when the train docks and starts unloading, it stops the item flow. and my factory is built on exact output of the belt. anyway to deal with this?

hard ivy
#

an industrial container connected with 2 belts to the platform

#

on every platform

hard ivy
#

but even with this, you'll never get 2 full bets in/out of a platform

silk trail
timber mural
#

not that i know of

silk trail
#

thanks

hard ivy
silk trail
# hard ivy a container

exact output. overtime, the container will drain(If i fill it) and i have to refill manually...

hard ivy
#

a container will continue to output while the platform stops

#

and then the container will be partially empty so the platform will empty with the full speed of 2 belts, which fills it back up

#

you still can't get 2 full belts per platform, but you can get way more with a container than without

reef forge
#

time to start on the aluminum plant

upbeat dirge
#

when using water for alumina solution do you need like water resource nodes? or can any water do

vivid jackal
#

quys quick question

upbeat dirge
vivid jackal
#

is there a comand to revive all animals

upbeat dirge
#

idk where to build it

true juniper
reef forge
vivid jackal
#

then decided they went anoying

#

so can i? or use satisfactory tools

upbeat dirge
#

im 95% done with my fuel power plant however i need like 600 more aluminum thinger dingers for mk5 conveyors and might as make the factory

vivid jackal
#

so @true juniper can i?

true juniper
#

Might just take some time

upbeat dirge
#

whats the to do list button

vivid jackal
#

anyone else know?? plsplsp

hard ivy
#

i'm pretty sure creatures respawn after being killed

#

unless their spawn point is blocked

#

that applies to enemies at least

vivid jackal
#

how?

#

reset settings?

true juniper
#

Just go somewhere else for a while, and they should be back

true juniper
mortal ginkgo
#

I think he played modded before to stop enemy spawns?

vivid jackal
#

ok wtv thx for the help

vivid jackal
#

but if theres a mod for it can u let me know

mortal ginkgo
clever pier
#

I finally got portals built and a constant stream of singularity cells

#

now to make alien power matrix and ficsonium

mortal ginkgo
#

Madman

left arrow
#

Giraffes and birds definitely respawn if there's no foundations in the way. As long as the mods don't somehow remove spawn points (if that's even possible, no idea how Satisfactory is implemented) then just keep playing and they might show up when you're not looking.

vivid jackal
clever pier
#

only making them so I can say I've seen all the content in the game. I know they aren't practical

lone schooner
#

hai yall

clever pier
#

portals are practical if expensive..... I mean alien power matrix and ficsonium aren't really worth it I know

hard ivy
#

ficsonium is never

left arrow
#

I'm having the opposite "issue", just stumbled on a pack of 10 lizard doggos all standing in one spot of the map x)

vivid jackal
#

speaking of

lone schooner
#

is there any leveling for me to post images/gifs?

vivid jackal
#

how do u tame them

lone schooner
true juniper
vivid jackal
left arrow
#

taming lizards: ||stand completely still, hold a berry in your hand and while the lizard is looking, drag it out of your inventory, then wait||

vivid jackal
#

k thx

clever pier
lucid pagoda
#

whats the best way to overload a grid so that the manifolds can overflow

lone schooner
vivid jackal
#

thx

lone schooner
#

oh

left arrow
#

But yeah, I think I ran into a "skyrim fox" bug where pathfinding must have made all the lizards in the region stumble into a spot dense with polygons. Image: #screenshots message

clever pier
lone schooner
#

so im kinda new to the game like not that new but still new i got an auto reinforced sheet and an rotor farm, the rotor farm is 1 rotor per minute.

#

is this good enough?

frozen ingot
#

you're farming rotors? πŸ˜†

lucid pagoda
lone schooner
#

yeah i guess is it bad or something

frozen ingot
#

hard to say cos it depends on how you play etc but 10/min for most items is a decent goal, like for storage

lone schooner
#

huh

frozen ingot
#

you need a lot of rotors for coal power as well, and other things

lucid pagoda
#

i'd try and get more per min cus you use quite a bit

#

i need over 150 rn for a coal plant

#

and the milestones use a lot of rotors

#

what i do early game, just do at least one machine at base clock for every item you could need

whole zinc
#

how do you guys arrange ur items?

clever pier
#

and then of course rotors are half of motors but I'd recommend building a seperate motor factory later and no feeding from your original rotor factory

lone schooner
lone schooner
clever pier
#

watch out for ADA's snarky comments

cyan garnet
lone schooner
#

MILESTONE REACHED: COAL POWER

clever pier
#

say good bye to bio burners

lucid pagoda
clever pier
#

why do you want to crash your grid?

lucid pagoda
#

i also dont have smart splitters and dont get em for a bit

cyan garnet
#

What do you mean β€œcrash your grid”

lucid pagoda
#

when you overload your grid they still accept fuel without burning it

whole zinc
cyan garnet
#

You can unlock smart splitters super early, just need to find some caterium. They are researched in the MAM

lucid pagoda
#

i run a seperate grid, overload it, and let them refill

lone schooner
clever pier
#

what?

lucid pagoda
#

and then i connect it to main grid

left arrow
#

My advice for the "early" game would be to have factories slowly filling one container of each part.
When you unlock recipes for more complex parts, keep your previous factories running.

cyan garnet
lucid pagoda
#

yea but when working with 40+ it takes too long

cyan garnet
#

you can also unlock power switches in the MAM

lucid pagoda
#

do power switches still allow them to accept fuel? i assumed they didnt

cyan garnet
#

You’re talking about generators?

lucid pagoda
#

yes

#

coal generators, im building rn, im using manifolds that i needa overflow

frozen ingot
#

highly recommended

lucid pagoda
#

i just crash a small grid and let them fill before reactivating, am i the only one that does this?

cyan garnet
#

I do not understand your strategy at all. So yes you are probably the only one that does this

lucid pagoda
#

interesting

cyan garnet
#

You can hand-load coal into each generator to speed up the manifold warm up

#

Place a few portable miners on your coal node and gather enough stacks

left arrow
#

It's so easy to think "oh, I have just enough resources to make X" only to run out of parts halfway through rebuilding your factory, and now you aren't generating anything and have no factory.

lucid pagoda
#

i do that aswell

hard ivy
clever pier
#

yeah like what?

#

you can hand feed to fill generators to get manifolds started

#

no need to crash grids

lucid pagoda
lucid pagoda
clever pier
#

why not just use a switch?

#

or upgrade the belts to be faster so they fill quicker

lucid pagoda
clever pier
#

caterium branch tech tree

lucid pagoda
#

im gonna try that

clever pier
#

later when you get faster belts its reallyisn't an issue

hard ivy
vivid jackal
#

i loaded up da game and cant i just use force respawn creture comand?

left arrow
#

^ I don't think anybody here at the moment knows any more about this than we've already said.

hard ivy
#

doubt it tbh

left arrow
#

I've never had to wait for coal generator manifold to fill up, does it really get worse with other generators?

lucid pagoda
#

ill show u the largest ive made (not coal but similar idea)

leaden ether
#

Wait till you get to nuclear πŸ˜„ Took my 30 reactor nuke plant at least 12 hours to fill with fuel and I sped that up quite a bit by temp slooping as many of the uranium rod manufacturers as I could. (Honestly, do the reactors REALLY need a 50 rod buffer? That's almost 5 hours of runtime. 5 would have been PLENTY)

hard ivy
#

just turn off the water and they fill as fast as they can

vivid jackal
lucid pagoda
left arrow
#

Ah x)

frozen ingot
#

the fuel rods, that is

hard ivy
left arrow
#

On my furthest save file I got by with just double-digit coal generators ^^

#

so I haven't even touched fuel processing yet, haha

lucid pagoda
#

fuel power is fun, turbofuel generators are amazing

hard ivy
#

turbofuel is very meh

#

a sidegrade to fuel

#

not even an upgrade

latent prawn
lucid pagoda
#

Depends on the alts doesn’t not?

lucid pagoda
left arrow
#

Had to double check: had finished all milestones up to tier 6 but was far from done with the space elevator parts.

#

Since I hadn't even touched fuel or trains x)

latent prawn
lucid pagoda
steady glade
#

i brought 3 giant spiders all the way from the red jungle to the western oil fields

#

im about to crash out

hard ivy
lucid pagoda
#

Odd, I’ve always been told that the turbo blend is far better

latent prawn
lucid pagoda
#

Unless that’s an older thing or smthn

#

So would yall recommend just normal fuel for generators

hard ivy
steady glade
latent prawn
#

blend uses less sulfur and zero coal, default uses less oil and more sulfur (and consequentially, coal)

left arrow
#

I gotta say, I got early ||Iron Wire|| and ||Stiched Plates|| alt recipes in my current run and it's a boon.

steady glade
hard ivy
#

For 20 GW, fuel uses 600 oil, turbo blend uses 450 oil and 300 sulfur, default 270 oil, 480 coal, 480 sulfur and heavy uses 562.5 oil, 600 sulfur and 600 coal

latent prawn
#

in phase 5, coal becomes rather limited as a resource and turbo-blend becomes quite compelling to use, especially since rocket fuel and ion fuel kick off compacted coal byproduct that can be used in place of coal in other places

latent prawn
hard ivy
#

default at least saves a lot of oil so there is some reason. the extra sulfur, coal and complexity aren't worth it when you can just get more oil but w/e

latent prawn
#

blend uses more oil

hard ivy
cyan garnet
#

Diluted (packaged) fuel. 10GW per 300 crude oil, just add water. You get some resin byproduct you can sink or turn into something useful

steady glade
left arrow
latent prawn
#

for 1200 tf, blend uses 900 oil + 600 sulfer, default is 540 oil + 960 coal + 960 sulfur. I wouldn't call those insignificant deltas

tender crystal
#

whoever made the new wet xeno basher sound has to be executed immediatelly

steady glade
hard ivy
fresh sky
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Are we not allowed to post screenshots in here?

hard ivy
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for stitched plate, it's perfect

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and stators and steel rotor

latent prawn
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well, here's the thing, iron alloy lets you make tons of iron wire with less copper than you'd use, and copper gets pretty tight when you look to mass produce pasta

steady glade
latent prawn
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iron wire works really nicely with stators & rotors. the numbers for it with iron pipe make a tidy motor plant that can be later upgraded with the import of oscillators

cyan garnet
latent prawn
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for stitched plate, yeah, you can use iron wire if you don't mind messy clock rates and it will save on a lot of resources, but stitched plate for me is an early game recipe that becomes obsolete with adhered plate

left arrow
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I just think it's nice not having to juggle two or three types of materials early. I'll make a tiny cement factory in one spot, a tiny wire/cable/sheet factory in another, and my big factory uses just iron.

steady glade
hard ivy
steady glade
latent prawn
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for iron products, i use whatever is logistically less work. if there's a limestone node that i don't need nearby, basic iron is great, if there's an impure copper node and i can't be bothered to run a trainline for 300/min copper, iron alloy works great

hard ivy
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both bolted recipes are the absolute worst lmao

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expensive for no reason

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don't even save space if you count the entire production line

latent prawn
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at some point, the game starts becoming 'whatever is the least amount of time building train stations' for me, lol

hard ivy
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only the last step

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utterly worthless imo

latent prawn
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there's one niche case for bolted plate

left arrow
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Bolted Plates gives you 15 RIP per minute with just 10 constructors and one assembler. Amazing for compact factories.
...if you also have the Cast Screws that is

leaden ether
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THe bolted items initially use screws which are a training on how to handle high ouput production, because later on or in end game that becomes important. But also later on you get alt recipies that allow you to avoid using screws completely.

latent prawn
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if you have bolted frame and steeled frame as well, you can make a tidy steel screw into bolted plate & frame and then make some pipe to eat the extra rips to make more frames. you can make a decent number of baby frames that way on one location's resources

hard ivy
latent prawn
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it isn't the highest yield per resource, but it isn't a huge frame factory like you'd get by using steel rod, adhered plate & coated iron plate

hard ivy
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and 7 smelters

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stitched is 3 assemblers, 8 constructors and 5 smelters for 15/min

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and 130 instead of 200 iron

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plus you can't run bolted at full speed until you have mk3 belts

left arrow
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Right, not sure how I got my math this wrong.

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But I do remember thinking it was very nice not having to use more than one assembler.

latent prawn
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incidentally, each nuclear pasta takes 1 hmf which takes 8/3rds mod frames. that adds up

hard ivy
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but in general, it's not really

left arrow
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Mostly because I was very early in the game and had been crafting all my reinforced plates and rotors by hand.

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Once you have a full container of them, having to build a factory full of assemblers is no longer an issue ^^

latent prawn
clever pier
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1000 pasta cooked and delivered

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(third playthrough)

latent prawn
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mine is complete, but rather al dente atm

fresh sky
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I posted a question about oil/fuel production and flow in the questions/help section, if anyone here could share some insights.

clever pier
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now diverting half the pasta to sink and half to singularity cubes

latent prawn
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my pasta prod is still from a box factory

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that's such a future me problem

clever pier
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box factory?

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not fully automated you mean?

latent prawn
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machines fed by hand-filled boxes

clever pier
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ok yeah. I normally do that but because I wanted to use portals this time I fully automated it using drones

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its only 1.5 a minute so not hard to do

latent prawn
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i've got portals going, because the yield on singularity cells is so good when slooped, that's a box factory feeding the portals along with a priority power switch that i can turn off after jumping πŸ™‚

clever pier
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interesting.... I want to keep the portals open all the time just for roleplaying basically... since the game says bad things happen if the portal drops

latent prawn
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hah, does it?

clever pier
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in the portal decription text

latent prawn
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i've been flipping them on & off quite often

left arrow
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Well, all this talk sure let my doggos fetch me a lot of endgame items to sink x)

latent prawn
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oh, iirc, i think that is a joke derived from the film 'the fly'

clever pier
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yeah but my pionerr doesn't know that

leaden ether
# latent prawn that's such a future me problem

Haha, Yeah when I was doing phase 5 I had an embarrassing number of inputs that were just storage containers than I hand filled. Got me to the end of the game, but it is still waiting for future me to redo to be fully automated.

hard ivy
clever pier
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right and its not really that hard to produce enough sing cells to keep them open

latent prawn
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i've done the final delivery once already, except for pasta, i'm automating everything up the chain for a continuos delivery goal

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right now i'm in train logistics hell trying to wrangle up the world's quartz supply, lol

oblique lodge
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help me i have put a nuke on my lizard doggo how do i get it off

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pls

clever pier
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lmao

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try quitting to desktop and restarting? maybe placed ammo doesn't get saved?

hard ivy
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that's my only idea too

clever pier
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otherwise, well you know the way to get it off

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the doggo won't survive however, just tame another one

hard ivy
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alternatively detonating it while far away? it might explode but not damage anything

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but don't quote me on that lol

clever pier
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nukes dont damage machines anyway

hard ivy
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i meant the doggo

clever pier
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use the jetpack or hover pack to get far away then detonate it

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I just died by picking up a stack of 50 uranium rods while having run out of iodine filters... don't do that

hard ivy
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you haven't automated putting them into the depot?

oblique lodge
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ok somehow the nukes went off and my doggo bleew up

mortal ginkgo
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dear Lord goodness gracious

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cutedoggo πŸ”₯

hard ivy
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rip in pieces

clever pier
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to shreds you say?

clever pier
leaden ether
clever pier
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drones are ridiculously fast with urod fuel

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ah yeah I didn't fully automate iodine filters yet

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doing it now πŸ˜‰

leaden ether
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There is stil the danger of not watching the stack in your enventory and having it just run out at the worst time of course

cyan garnet
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It’d be nice if filters and ammo auto resupplied from the depot into your inventory. But alas

hard ivy
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that's why I always have 2 stacks and when I notice I dropped below 1, i take another one from the dd

clever pier
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lesson learnt.... lol

cyan garnet
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RIP

prime crane
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is there a way to place label signs faster?

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and like in a row

clever pier
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blueprint them?

prime crane
paper wedge
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Hello, anyone ever had a bug where they built a building, and when they log in the next day whenever they middle mouseclick it to copy a part of it, it gives me a random part (like an energy post, or belt mk1) and when trying to place new tiles its struggling to sync to the others (i built it on the grid)

clever pier
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yeah we should be able to zoop signs IMO

prime crane
clever pier
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maybe a mod does that?

broken thorn
paper wedge
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anyone seen this bug, multiplayer unmodded. Foundations of a building not being deletable/copyable etc

broken thorn
paper wedge
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let me see he's afk

broken thorn
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Also you should probably try to restart the game/session

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both of you

hard ivy
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And you're sure you aren't in the wrong mode?

simple echo
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I wish the scanning time for the discs was shorter
It’s too much time spent to not get the recipe for the heavy encased frames

steady glade
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or a separate disk analysis machine, better yet, have it as a module in the hub

eternal delta
leaden ether
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Heh yeah scanning drives got REAL old. Especially when you collected like 15 or 20 at one time. Conversely I was surprised at how fast the MAM research was. Maybe put everything at like 3 minutes and allow HD stacking.

steady glade
simple echo
eternal delta
eternal delta
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Today

hard ivy
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i rarely find the time to be too long

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it just happens in the background

eternal delta
simple echo
sullen gull
steady glade
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250 tickets for a machine that scans drives faster

hard ivy
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or just save scum

sullen gull
hard ivy
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it's still 10 minutes but you can get the exact recipes you want

simple echo
leaden turret
sullen gull
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One thing I personally like about the game is it's test of patience.

mortal ginkgo
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Some recipes are EXTREMELY better than what the base recipe is.

sullen gull
hard ivy
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while we're on the topic of hard drives how does it work that we get a choice of a recipes after scanning?

sullen gull
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LIke, you think it should just be a single lottery type? Scan a drive and Bam, here's what ya get!

mortal ginkgo