#satisfactory
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or go explore while your factories churn goods and coupons
I kinda wish of stuff was destructable and we had BAMs that hated the noise they make. Also rogue pioneers that hate you cuz you completed your mission
Go hone those Ficsit 'Defensive' skills π€£
It's all fun and game till you gotta deal with high end turrets and land mines
Sorry, mine was meant in addendum to @elder apex 's suggestion lol
Ah k
But, It would be cool if you can do that as well.
why does liquid biofuel exist? It cant be automated and theres no reason to use it instead of regular fuel
Jet Pack
why not just use packaged fuel or packaged turbofuel (both of which can be automated)
Vehicles, though not great
There are two "Great" fuels, LBF and Ionized.
ion lasts only a tad longer, but it's got MUCH greater thrust. LBF is for when you want any sory of 'control'
For the Jet pack that is.
if you are only using LBF for the jetpack would it not make more sense to just buy a bit via coupons rather than setup a refinery/water extractor/etc for a fuel that you still have to manually gather the base components for?
Liquid biofuel has higher longevity, way better than regular and turbofuel IMO. I only started to use another fuel when i unlocked rocket fuel, then i used both as they are good at different things.
Only with Ionized fuel it's really "better".
and you don't get that til 2 phases later
the amount of liquid biofuel is also not really a problem, because jetpack doesn't consume a lot of fuel and you can 8x sloop biofuel ingredients to easily produce 10x more than you could ever use without having to manually go gathering
1 stack of remains is like a whole month of constant jetpack use
Nice thing with slooping for liquid biofuel is you can buffer the output and later remove the sloops once its ran in the background a while.
Or you can leave the sloops and end up like I did with 24 ISCs of packaged liquid biofuel xD
Though I find myself preferring packaged turbo fuel, purely because of the far superior vertical thrust.
The lower the acceleration, the better it is for building
do we know when its out on xbox
And imo LBF is better than the Hoverpack
The problem with TF in the jetpack is that it burns WAY too fast. Throw a packager on an RF line if ya have with a std container+DD and gtg for lyfe
I don't really use either jetpack or hoverpack for building, I mostly use the jetpack for scaling vertical heights and the hoverpack for troubleshooting once a factory is up and running.
I haven't setup RF yet, but I intend to get some packaging going once I do.
I personally just add a small setup off the junction for a 'Main' production. once the cointainer and dd are full, whenever it kicks on to replenish has never affected the main factory at all.
Similar to how I set up my TF packaging, except I slooped one refinery, and had the excess packaged stuff going to a sink.
If you send excess to the sink, it keeps the setup running. Imo, there is no problem with just letting it stop after filling the container again
I had issues with keeping my production running stable when I let the TF backup, so I opted for the sink to keep things producing. One slooped refinery isn't a huge deal and everything runs smoothly.
And that's just extra you have to account for when making the power plant. With letting it turn off, it shouldn't affect the main production.
Have they announced that splurgers are officially coming? Iβve heard that a few times, but I might have just been gaslit
I don't even know what a "splurger" is lol
A combined splitter/merger, but its the first I have heard of it
Yeah so I was being gaslit
wouldn't the name depend on if it merged first then split or split first then merged?
It's from Modeler. The authors term for object that acts as a splitter or a merger.
Oh ok, I was told it was going to be a new use for the programmable splitter
The whole 3:1 or 1:3 thing seems rather incompatible with a single entity serving both purposes.
actually, wouldn't it just act as a 2 belt to 2 belt balancer?
Havenβt felt this stupid since new is under the truck
Guess we're just in wild speculation land, so should implement the proper splitter/merger ala Factorio splitter.
now if they added in ports on all 6 sides of the cube then things would get interesting
Whatβs the difference?
Cursed 3:3
A Factorio splitter is a 2:2 balancer
I mean, didn't they technically already do that with vertical mergers and spillters?
i thought the vertical variants still only had 4 ports. I haven't done anything with 1.1 exp yet
Are those a thing now???
They do only have 4
They do, but can be snapped to a lift right, so then now it has 6 π
Wtf those arenβt in the game pls donβt gaslight me again
@dire jasper Probs the biggest upside of factorio 2:2 splitter is it lets you use the priority settings to create "super belts" where a group of many belts effectively act like a single larger belt. It's the current "meta" for bus bases to use splitter waterfalls in that way.
i'm probably the only person around that isn't that excited about the vertical counterparts because I already have no problem doing vertical splits/merges with flush mounted lifts
And I just don't do verticality
Checked a 1.1 clip, looks like verticle splitter/merger require snapping to an in place vertical lift. The two horizontal outputs/inputs get placed on opposite faces with the other two blank.
I did the equivalent functionality by snaking a belt back and forth for verticle levels as a workaround in 1.0. Like taking a single layer and accordion smooshing it.
Hi @frail sleet
How much of tier 3/4 steel stuff should the initial factory make ideally? I'm guessing that initial factory is going to be pipes, beams, encased industrial beams, motors, stators, and versatile framework.
I'm gonna be building this in the pure iron and normal/impure coal nodes just north of the rocky desert spawnpoint.
i find it weird that hoverpack becomes available in phase 3
wouldn't it make sense to unlock it in the same tier as jetpack?
usually one node's worth of iron & coal for intro steel is all you'll need for building supply. later both rotor/stator/motors and HMF's use steel (and optionally an MF recipe does as well), typically you'd build that steel prod in those factories
do the nuke and gas nobelisks have actual uses or are they just memes
cause they seem pretty useless to me, especially the gas one
When do i get oil processing, im kinda tired of deforesting the map for biofuel
Coal comes first
Oh wait fuel
Ah okay, I won't get attacked for pollution right
No, there are no regulations out in space. It's a corporate paradise where you can do whatever you want
Ah, so consequences for mega basing are irrelevant
Non-existent
Also, it's like the first or second thing after finishing phase 2.
Speaking of which I really need to figure out how to make a coal plant look nice
other than having a single base that grows organically will be a giant mess very quickly? no
ik its different but im used to the factorio style of, expansion leading to attacks leading to more expansion
oh sure, but satisfactory is a very different game in terms of design and layout style
infinite resources and constant production + comparatively low belt throughput vs consumption from machines
other than 'automation' , they are very different
kinda wish there were like BIG mergers in satisfactory
like ones that had lots of inputs because i dont like making giant rows or columns of merger belts to merge a ton fo stuff into one belt
very tedious
yeah mean a manifold?
yes i dont like making manifolds
so make the spliters/mergers part of hte blueprint for the machines if you really want
i guess maybe
and you'd still hve to hook up a ton of belts to a larger thing that would probably take up more space and look ugly. There's a mod for it and it looks stupid
i mean i guess so
or maybe
you know how you can put mergers/splitters on top of eachother
maybe they could like link together kinda
with like a setting
or some sort of build mode for them
? youd still need enough space for every input
and what shape would this monstrosity be? how many inputs? or would you have 20 different versions for 1-20 inputs?
seriously, just make a BP for each machien with power and belts hooked up already
Load balancing?
you do have a point but idk i not really a asthetics person
i can send a picture of like
my main hub sorta thing in screenshots
it's not even really an aesthetic reason.
at what intervals of space will you have inputs? all machiens have different number of them with different distances.
will you have 20 different sizes or just have 1 really long one? that may or may not be the right size and take up way more space
you could use elevators maybe
it's just not a reasonable thing whe nyou have such modular factories
Sushi manifolds are amusing!
it sounds like you're making a lot of extra work for something not nearly as good.
your issue seems to be one of repitition. Which is solved with blue prints
why restrict what shape and size you make sections of machines?
i gues
Size, here is when size gets away from you #screenshots message π€£ , got it working though, fully.
honestly maybe one of my favorite buildings in this game is the particle accelerator cause it just sounds very cool
but i get scared when i see the power usage for something that goes up to like 1.5GW go to max even though i have plenty of power
yes, too large π
i just realized i already have 10 nuclear pasta i thought my factory was more inefficient
is there a faster way to make solid fuel
But, but, it's only 12,000 aluminium ingots π¦ , I put the remaining 300 in a different building nearby.
im "handcraftin" it
solid biofuel?
i mean i guess thats the only solid fuel so uhh i guess you can use constructors to make it
like a big field of them
oh
The 300 ingots being separate serves two purposes, it makes the main refinery look more ordered, and specifically the 300 will go on towards making 450 trigons for the depot π
use a constructor
you'll only need 1 or 2 machines to make enough to fuel a bunch of bio burners
I recommend hand mashing things to regular bio mass first though
mk1 belt throughput is horrendus
hence why it is mk1 of 6
is there also mk2 assemblers?
it's called 'overclocking'
Slooping on top.
that's really restricted though and , honestly, kinda dumb. Really weird they put in duping mechanics
limited duping
not really
the devs want the game to be relaxing and friendly
just look at how absurd conveyers are
you dont think its absurd that conveyers have no power restriction, and can just be as long as you want
no, not even a little bit
for the same reasons power cables don't have a limit to how much power they can transport
why do trucks and trains need fuel then
because logistics? it's as logistics game
and trains don't need fuel.
besides, powered belts would be automatic through the machines, all it would be is a negligible addition to power numbers on a grid. Which isn't interesting in the least
its a logistics game
but for a lot of people spaghetti becomes normal because its free
power is also basically a non issue. If you're building due to power restrictions you're playing wrong.
and having every 100m of belt adding 1mw of power usage won't stop anyone because power is so easy
true
I dont think its neccisarily a bad thing because idk how youd balance it
but I wanna use less belts in my save
then do it. Be neat and tidy. That takes it's own effort and planning
I am
dedicated space to clean logistics is it's own challenge and imo much more effort than spending a bit of power on belts
but remember this started over thinking somersloop duping is weird
I think its perfectly in line with the game design for something like that to exist
it is
basically all the alien tech addition created a weird soft creative mode
it's a play less mechanic
and if you want a creative mode sure go for it. It's just weird to have a soft creative as part of the main game
perhaps
I just wish we had the other direction without doing self imposed challanges
well you can look at the game in 2 main ways
-
the game are the phases and once you launch them, you 'win' and are done
-
the tiers are just to get you up to learning the basics and then you have a sandbox which, by nature, requires your own projects
it's like minecraft in that way. I'm sure some people feel they've gotten everything they want from the game after killing the dragon
but most probalby don't
I see the game as a cozy factory building game
a sandbox π
once I realized that I restarted and put some rules for my new save in
and been having a lot of fun
find interesting mechanics and create your own challenge.
For example, once a couple mods get finished, I'm hoping to do a 1600 hmf factory
ive been doing no belts or machines in the open
and trying to make all my factories look nice
that's fair π and challenging early on
ive been doing absurd amounts of hand crafing x3
but no spaghetti
cant wait to start getting tractors working
why so much hand crafting? get your basic factories out! π
its the challanges version of spaghetti ngl
too lazy to do it right right now
kinda trying to rush for the big power poles to connect my factories
since im also not using the little ones
oh? cable managment is a lot easier with the mk1s. less spider webs
less spider webs?
well having 7+ connections from 1 pole gets pretty messy pretty quick. Easier to do like 1 power socket per machine
πππ
ππΈοΈπ
is it normal for my factory project lag the satisfactory modeler tool?
ah im using the ones from the sink
just mean like
between factories
or in this case
between a coal power plant and the stuff that needs the power
every time I make a new connection it takes a few seconds to process.
May be best to ask in the Satisfactory Modeler Discord
didn't even know they had a dedicated server
Oop, can't do that here lol. One sec
oh do you just mean the giant power towers?>
do i have to keep my finger on LMB or space to craft? if so ;_;
No, just tap space. Handcrafting is also almost never done outside of the tutorial and very early stages
Ooh, my saviour! And yea, i'm just setting up automation, but still need lots of things so this helps
It's a funny progression with the power poles π you get Mk1's and get annoyed by how few connections they have, get the mk2's and breath a sigh of relief, then Mk3's but never use them. THEN you eventually realize that neat cable management means using nothing but Mk1 electric connections π
I'm just using mk2s between factories and plants
or use daisy chain connection mod
In factories I'm going to use whatever looks nice
Or the electrical floor mod π
you can try to go to crash sites, especially in starter location they have loots that helps for early progression
oh, i've not explored much so didn't know there were crash sites. Thanks!
yay
i just bought satisfactoy now
downloading it right now
anybody to play with me?
They give alternative recepies for stuff
Do y'all think 800 Aluminum ingots per minute is good enough for Phase 4?
No, it's plenty for automating casings / sheets / fluid tanks for the build gun and misc stuff though
even 400 is maybe fine for that
but for some of the things to automate in p4, in good numbers, you can put 800 aluminum into building just one part
Hmmm
So I should get those 2 other pure nodes then
and just make the factory larger then
probably yeah π
Well I don't have mk3 miners yet, but even then yeah Ill just do that
overclock the miners
you plan from end product, you dont guess
you could always plan and build for mk3 miners and just upgrade them after with mk5 belts. It's a quick upgrade
and it also varies, depending on how large you build things
Though then that would be 7200 bauxite per minute
Yeah, plan backwards, make a list of the parts you want to automate in P4 and put it into Tools
If i were going P4, first thing i would do is ghetto setup for sheets to use mk5 belt. Afterwards, i would build on like 3000 aluminum or something with a setup that takes an input of 600 for one "module". Later when getting mk6 belts you can feed 2x600 instead of 1x600 per Pure miner.
Tools is making me do some weird converter recipe and I can't get it to stop
7200 is a lot for just p4 (good number for whole game) but 800 is little
Well also, you don't HAVE to make 30 X a minute either. My Al plant for phase 4 was only 280 ingots/m and still fulfilled it's job in like 4 hours or something when complete. In fact it ussualy takes like 4-5x as long t build the factory than it does for it to serve it's purpose for the elevator parts.
So 6600 Aluminum ingots per minute
You don't have to, but it's good to have moderate numbers of other parts for automation. Between like RCU's, supercomputers, turbomotors and PCC's i did easily use thousands of aluminum per minute (although it could have been less, with fewer numbers of parts).
I put 400 just for casings/sheets/fluid tanks on the dimensional depot and stressed that quite healthily
1800 petroleum coke per minute, so I need to create a petroleum coke plant as well, rather than just using my byproduct from my plastic and rubber offshoot for my technology plant
hmmm okay
Yeah, it's also a good time to play with recycled plastic and recycled rubber loops with diluted fuel and HOF alt recipies
to get those in quantity
damnit why is it making me using foundries as well
I'd rather it use the pure recipe instead
but it is using the foundry recipe as well
change the recipe to pure
I already have the recipe to it
it is using both pure and foundry
I didn;t put a huge amount into overbuilding at first due to not really knowing what was necessary later on and not wanting to waste too much time. BUT my plan was to eek through the phases, then once done, knowing what it took to do everything, to go back anr rebuild everything correctly π (Which at 700 hours I am still doing)
disable the foundry recipe
you can search in the recipe lists and disable the ones that you don't want
For me, i mostly ended up making i think 5 seperate little aluminum plants because every time i wanted to do something else, it required a bunch of aluminum - which was kind of a waste of my time because i could have just done it bigger to begin with and centralised the logistics more
it took me 2.4k alu ingot/min to automate p4 and p5 stuffs (not counting space parts)
which is kinda small
Mine was several times that but could be argued to be excessive
okay 6k ingots per minute with only pure recipe
but more than 800 i think is a good call π
well if I use the non pure nodes as well I can probably up it to 8k
you'll get mk.3 miner before a lot of the needs also, and mk.6 belt before the p5 stuff
then again, you can cut the alu cost for casing by using the alt which use copper+alu ingot in assembler
Yeah i recommend alclad for casings and sheets
should i save up a bit of bauxite for when i can make aluminum?
That's kind of the other reason not to go too nuts, earlier on you don;t have all the alt resipies or mk6 belts and such so building too big early can be... "innefficient" π
I got it
P5 can stress copper but it stresses bauxite more (at scale). If you're not building huge, it's mostly easier to just use the copper and get more out of your aluminum from it since it's a good multiplier for not much effort
and theres enough copper in the map anyway, especially with pure ingot alt
still a lot of copper even if you do 30/min pasta
copper does run out before most other resources, but none of them do until you build much bigger than the game objectives demand
Also anyone aware why when I place a splitter it just stops everything on that belt, and I have to replace all the belts for it to work?
Building splitters/mergers/junctions on top of an already existing belt/pipe is a bit unreliable, best to not do it
i recommend to always put splurger/junction first before belt/pipe
and if you do place them on belts rebuild all the connections
it doesn't always cause issues but there's edge cases
Is it a new bug or something? As I remember being able to place them on existing belts with no problems before
the issue is generally if it gets placed near a joint in belts it can be a bit weird, but it shouldn't be a normal thing at all
you on a server or something?
running mods?
No, but I am using mods, so it may be a mod causing it
Oh wait, probably is infinite splines, as it is discontinued
that'll do it
If I uninstall infinite splines would it mess up all my belts and stuff?
Or would it stay the same
iirc that's a rough one to lose because those belts are independent from other belts and they'll disapear
Ah damn
yeah I try to do my best to avoid mods that will kill my world if the ygo
It wasn't discontinued when I installed it last so I didn't know sadly
backup the save file and try remove the mods to see if it completely broke the setup or not
Aight
pre 1.0 save?
nah, infinite splines is updated to 1.0
Nah, but infinite splines was last updated in like march or smth
oh well you could just wait for it to update to 1.1 when it releases
Its discontinued
so sadly it wont
oh fully discontinued. :\
Yeah
I'm still waiting on micro manage to make a return. author is apparently working on it
how different is it compared to infinite nudge
manage or spline?
micromanage
Uhhh how many freights does it take to transport 7200 bauxite per minute, and 2400 p coke per minute?
1200 per node
6 nodes
from what I understand of infinite nudge it doesn't have a lot of niche tools. like creating an anchor point, selecting a bunch of objects at different distances, and tilting them all simultaneously
it also has a big copy paste option, and a ton of other tools you can anchor and change multiple items at once
i see
uh any of y'all know how many bauxite are in a stack?
for example, the building in the lower right, all the tilted glass and frames were angled together #design-and-architecture message
generally ore is 100
what's this for?
I'm using a train to move the bauxite to the main processing plant
ah that's not really how train throughput works
Wdym?
Well distance and belt speed have huge impacts on your throughput
and because train platforms pause loading items while docked you have to manage for that
Oh ik
but if I am doing 7200 bauxite per minute
yup and depending on distance and how you set up your trains it'll change things up a lot
I need to have a minimum of 72 slots in all at the very end so that I can achieve it
so I could potentially need a lot more?
lots more
aight, so to be safe
how far across the map are most of these trains going?
uh let me draw a diagram rq
just roughly. like half way?
sent in screenshots
oh you're not doing 1 long train doing a loop are you?
π¬
I mean, realistically I can do 6 different ones
or technically 5 as one node is close enough to route over to the other station]
ok that's better.
so there's a couple approaches. You could time the route and use the train formulae on the wiki. Or you can eyeball it
is this 2 way rail or do they go in one direction?
uh they can go either way, but it would probably be easier for a 2 way
much.
less track to put down
Two engines
Oh you mean like that
if you're doing single lane, make it one way
When you say 2 way I thought you meant like, 1 train, that goes on 1 track, back and forth
2 way like roads
much simpler for you.
if youre making a single lane I'd make it a long loop
multiple trains on a bi directional lane is obnoxious as balls
and slows things down
Hmm, I see what you are saying
I mean it's a loop in the screenshot
It ain't gonna be that no more
let me make like a new sketch rq
xD
could always do stacked rail like this ? #design-and-architecture message
gah no π I would die
why ? it'd be a simple blueprint
I've never been able to get blueprints to work properly
nor have I ever been able to actually like build nice looking things, always just cubes
zoop a line of foundations the whole way first
then put the blueprints on them
sent a new like diagram in screenshots
Why so many lines
Faster relay to the processing plant
get in on #design-and-architecture , pinged you there
You don't want faster
Trains are about big loads evening out throughput
I was literally just told it would be too long
I'm honestly not sure what they are getting at, but your latest image is a lot more work.
Yeah, but then you need proper signalling and stuff
Idk
Truck it
how do i get the old pioneer model back i hate the new one
pull up a copy of Update 8
or apply to coffee stain studios and add it back in the awesome shop https://jobs.coffeestain.com/jobs
aka "it gone, not coming back"
> get hired at CSS
> revert the pioneer model
> quit the next day
sad :(
the new one looks really plasticky and flat
you probably would hate the articulateable vinyl figure in the next merch kickstarter then
i mean that ones literally made out of plastic so
point being they lost the high-res assets for the original Pioneer model, so you'd pretty much have to ask the art department to remake the original model from scratch.
art department: [J. Jonah Jameson "oh you're serious gif"]
Way to damn long for that
the old one in the game was made from high res assets, same with all the buildings; original assets are higher res/poly count then they get baked down to a lower poly count so your gpu doesn't hall over from rendering the Pioneer's arms
things that have gone wrong in the CSS office:
- power cuts
- losing the Pioneer model
- basement pooper
- elgato no signal
the basement what
someone pooped in the basement at an office party
old office, not the new one.
probably not connected to why they moved offices.
<@&370483737957236737> what percentage of CSS is now new enough to not know off the basement pooper?
let me check the archives...
im not sure which is worse:
- an employee did it
- someone not from the office snuck in and did it DURING a party
May 15th, 2020 Livestream
Q&A: Please tell us a story about your biggest night out together?
https://youtube.com/embed/NlIVwoRqjVk?autoplay=1&start=677&end=734
was a big party here is the hijinks the next morning so at our studio where we were before if you walked out the front door there were stairs going down into the basement below and at the bottom of those stairs there was human π© with toilet paper so someone at the party got toilet paper and took a π© in the basement I don't know how that worked we still don't know who the mystery poop person was if anyone has any information please call 1-800 mystery poop man and that will help us get to the bottom of this
so I guess not
hello to everyone waking up later and scrolling back in chat
you're welcome.

lmao
so theres a possibility someone on the current CSS staff did it and hasnt said a WORD
old pioneer model returns
June 3rd, 2025 Livestream
Q&A: After 1.1, 1.2 100%?
https://youtu.be/bHYar96s1uk
that's what they said about Updates 9 and 8.
me in clips archive comments earlier:
Five words: Lizard Doggo Hypertube Artillery Cannon
More air stuff would be cool
air bud dlc, confirmed
Planes. Rockets. Let us fly
Cowards /s
if you want to see what it'd be like, go ride the manta
I wish Satisfactory had smth similar to Cities Skylines 2, where you can place parallel roads/ track
something similar to CS2, where they launch it with poor performance and over-monetisation? π
Well besides that point, and how CS1 is still a better game
Just the road building mechanics
"why's the FPS tanking?"
individual taste buds on Lizard Doggo tongue being rendered in real time
(reference to CS2 rendering individual teeth)
Also maybe something like TM:PE from CS1
it remains to be seen what comes of them revisiting their previous experiments with buildable roads....
Roads and trucks should really be touched up
FICSIT HR passes on complaint from the FICSIT vehicle pool
Trucks in general should be, as they don't have a lot of use at all
I have never once used any truck, tractor, or the other vehicle once
vehicles are fine they're just cumbersome to set up
But have no use really compared to Trains and Drones
you've not used them, how would you know?
I'm using them a lot
Well. Once I get it running
Videos, and also just make no sense
They're just in a weird spot where conveyers are really good
By the time you need to start like importing resources from around the world, you have trains unlocked
which put trucks in a useless spot
So using trucks over conveyers only applies to like
Bringing stuff from miners you don't wanna belt
π 



π
Should I set up my Crystal Oscillator Factory first or my aluminum factory?
you gotta use them in the right terrain π
I'm trying to use fewer belts this time
So I'm gonna be relying on a lot of trucks
The paths seem pretty good if you use em
the natural roads? definitely. I think a lot of people just try to use them in awkward spots that require a lot of player built infrastructure
they deliberately widened them in rocky desert in update 8 to encourage vehicles
I imagine a lot of people like rail over trucks because it's physically built paths
The natural roads also pass through a lot of nodes
They like conveyers over trucks
Also with Trains you don't need to deal with fuel
fuel is pretty easy. Coal will do the trick. And plutonium rods later π
1 rod = 7hrs of truck
That is if you go nuclear
which you should.
I feel like nuclear waste is anti nuclear propaganda in this game
You should, but but a lot of people just stick with fuel as it is easier to setup
why? it's recyclable? much more manageble than real life
instead of 400 fuel gens, I can set up infrastructure for 40 nuclear. That alone wins it
Other power sources irl have tons of pollution and negative effects
Actually irl it is recyclable as well, but the US put a ban on recycling it because a President wanted military nuclear testing with decayed plutonium to stop
Not very well recyclable. the main issue is that it's so expensive compared to other power sources
It's expensive to start
Not really
Not as much to maintain
Theres a reason we're reopening three mile island in the US
it's much more expensive to run per mw than basically every other option out there. Plus years to plan infrastructure
France be like: Suprised Pikachu face
in general if the US is doing it it's a red flag to reconsider doing it yourself
It isn't as expensive, if it was, why is Nuclear Energy actually cheaper then any other type of energy
What?
Guess you should stop using vaccines and floridated water
... it isn't? solar and wind are far cheaper
Nope, not at all
Stop pasteurizing your milk too while you're at it
Nuclear is stable
Solar and wind fluctuate
?? the states are heavily anti vaxxer and several states are stopping flueride xD
You do know Fluoride isn't used in Japan, and yet Japan has one of the best dental systems in the entire world?
Yes, dams make the biggest bangs when they collapse 
over a national grid it's pretty meaningless
As well America is not anti-vax, most people support vaccines in America...
Bro this is like
A huge problem
It's known about.
japan has pretty good health care and flueride is a natural occuring mineral in water, they might have a fair bit jsut happening.
there are places that have to reduce flueride because there's too much in the natural supply
this conversation will either end up being #off-topic-general or #rules
"Most people" are not in control of health agencies though... π
Yes, but in America we inject too much Flouride into the water, resulting in fluoride poisoning, this came out after several studies found out that Children, and Women were getting poisoined by the water supply. Japan uses Nano-Hydroxyapatite instead of fluoride, as Nano-Hydroxyapatite heals the Tooths natural enamel instead of putting a new layer on it
yeah lets move to #off-topic-general so we don't get sniped
Anyway. Trucks
Anyways. Modular Frames
does the game actually provide enough raw resource to automate ever single item? or do u eventually have to pick and choose what to automate
it does
wow
plenty of each actually
there's plenty.
assuming you don't want to produce a ridiculous amount of stuff
like 2 million plates a minute
Satisfactory is supposed to be a relaxing factory building game
swamp
im laying out how many machines just producing a neural quantum processor takes (ik its absurdly advances) but it seems like way more than you can provide whilst still automating other stuff
its awesome tho
Unless you add restrictions n stuff the only limit will be basically nothing
Way more in what way
Much like IRL, it's about what you account into the drawbacks:
why account for the cost of pollution, when it doesn't melt your pioneers' bones?
(similarly, IRL: why account for how much it costs to deal with the negative effects of fossil fuels and yadda yadda)
raw resource, there are quite a few items that take an absurd amount of raw resource, its surprising that you can automate all of them at the same time
So long as the Beans are the only ones suffering, everything is good and the kitties and puppies will be saved~
Coal power has more radioactive waste then nuclear per kwh
Disperse it in enough air and it's cool~
(Also, I don't think it safe to assume extra-terrestrial Coal to have the exact same properties as our coal, but whatever xD)
A single mk3 miner on a pure node overclocked can make 1200/m
coal is just fossilized stuff thats been put under a bunch of pressure
FR? i havnt gotten to T3 yet, damn
i was looin at the 600 coal for a particle accelerator to make diamonds, thought thatd be at least 4 nodes per accelerator
thats wild tho
theres alts for better diamond recipes
Mk3 is default 240 on normal
480 on pure
Yeah using the alts liberally can easily half most all resourse needs as well.
Well, it does depend on your goal of items/min for your end product...
Eg: if you wanted to make every item in the game, you'd probably be capped at ~20/min of each by resource limits
Conversely, making one item at 0.1/min (whichever it is), shouldn't require to exhaust any of the nodes involved
cant wait until i get refineries for the pure alt recipes
my objective is to have at least one machine at default clock speed for every item
Very doable 
thats incredibly easy, now do that but x20
I reckon some items might take more than one full node of something to produce "one machine worth" of them...
I used every resource alt I could on my electronics factory, and the resource use was surprisingly low, but it did require 5000 M3/m of water though π
reinforced iron plates, all the variants of modules
They take far less than one node's worth (unless we're considering low-level miners) 
Only high-tier items can guzzle that much ore...
I am going to nuke the swamp when I get the chance
same
as far as early game
is there any way to balance out sink power usage with a 30 p/m input?
sink will always consume the same amount of power no matter what
also how is sink consuming power currently a problem for u?
when I hook it up, I can consistently see power fluctuations of ~30 MW (it's hard to tell exactly). When I disconnect it my fluctuations go down to within ~4 MW
I'm just hooking up the machine itself to my grid, nothing else is connected
Put it on a separate power grid
so it consuming is fluctuating?
pretty sure, unless the sink is bugged and connected to other machines with a invisible wire somehow
try saving and reloading
just realised I'm currently doing 15 p/m. Am I causing this? (taken from the wiki)
For the Sink to run constantly there should be no gap of items in the input larger than 1/30 the speed of the belt feeding the Sink.
For a Mk.1 belt, that's a gap of 2 items; the lowest evenly spaced rate that does this is 20 items per minute.
I can get 30 p/m once I unlock smart splitters (soon, I just haven't been bothered to do much caterium)
ok, i wouldnt really worry about it atm since it seems like it isnt consuming large amount of power, u are near coal and once that happens u just need 8 gens running on 120 coal/min and then it really shouldnt matter
well how much power do u have atm actually
I'm perfectly fine on power. Currently I'm only doing 600 MW of coal and some old biomass is helping a bit (~650 MW consumption), but my next job is to do some temporary steel and get 960 p/m of coal for power
it just looks better if comsumption has less fluctuations
ik it looks better but unlees power consupmtion is like going from 50 to 125 to 75 to 200 and then back down to 50 u should be good
That's normal, sink only consumes power when actually sinking
I was also using the power to see if my rotor/modular frame factory I just built was running properly, so it was a bit weird to see big fluctuations with all green lights
i need to get higher tier belts to fix my fluctuations
underclock stuff and use more belts
its going from 130 to 150 in fluctation it isnt bad
also i got a threshold of 800 mw i should be good
making 2 modular frames a minute this will late be upgraded
I'm doing 10 modular frames p/m and 16 rotors p/m. I could've theoretically done more but it would've been a pretty big headache
i plan later down the line whenever drones are there i plan on just setting up a factory for all the modular frames so its basically gonna be copy and paste each time but i have to add 1 more step each time until i hit the nitrate hardened one
done automating some rifle ammo and ex rebar, now i can explore much safer
Are there half ramps? like the half foundation but for ramps
gotta clip them half way into things to have half ramps
anyone remeber from top of their head the settings for making a billboard into a mirror ? i know its
emission OFF
Glossy
but what colour exactly ?
black
Btw, there is some sort of cumulative performance issue when building things. Every time you place a building, there is a slight CPU performance loss and it stays down until you restart the game. I've been able to reproduce many times this past week as just by spamming blueprints for 10 mins i've been able to lose the vast majority of my FPS, make a save file, and then see 3x or 4x FPS upon restarting into the same world and position.
i first noticed it in my first weeks playing, but i built much slower then so it took like 10 hours to be noticable. More playtime narrowed it down to specifically a building issue and it triggers very rapidly and severely with blueprint spam (but i think it's not directly related to blueprint, you just have to build hundreds or thousands of things for it to noticably add up)
this happens even by closing and re-opening menu constantly. I think whatever devs using for UI is causing a permanent memory lose but it becomes obvious as you put buildings especially bps.
im trying out drones for the first time, how do you get fuel to all of them when you have like 30 stations later
with a drone
?
above answer is correct. I cant use drones yet but I assume best to fuel them where they all get together to deliver stuff
why do refineries specifically have a really small range for their smoke particle effects?
you move the fuel there with a drone and belt it across
what's the question
@solemn pulsar Press H, hold ctrl and use arrow keys
that's the finest adjustment you get without mods
if you make sure that a number of drones share the same location, you can just use 1 drone to deliver fuel to that spot
why does the mouse show up when using a controller after i switch windows back and forth
I am curious, is there any possibility of a greater discount in the summer sale than 30% now? I am kinda broke so the more I can save, it's better for me. (I bought it now tho, didn't open it yet)
if you've already bought it...?
it'll probably be 70-90% off at some point in the (relatively distant) future but i wouldn't recommend waiting that long, it's well worth the price at 100%!
is there any way to map F13-F24 keys?
I can refund it since I didn't play it yet. Oh yeah, I am sure it's worth it even at full price but it would be great if there's a better discount on sale @_@
But I guess it's fine, I doubt there will be much difference.
30% off is good i think unless you want to wait like 2-3 years maybe?
True
Hold on, why did the discord screen shake when I tried to reply to your message lol. This is new
think about it like this if you're broke right now - enjoy Satisfactory right now, a great game, and don't buy a shitty game in the future. Profit π
Ahh, slow mode
True, I get to play it now
also you get to support CSS so they keep putting out great updates
In any case, can't wait to play!
Is there any port forwarding I have to do for multiplayer? Cause my router blocks it
Ah okay
you're in for a good time, solo or multiplayer! π
Did they change the concrete texture in a recent update?
Also does swatch now no longer update everything? (haven't played since U6)
i changed swatch colours and they instantly changed on machines using that one swatch if thats what u mean
My swatch used to apply to all machines when i changed it but now it affects maybe half and doesn't even work on new buildings sometimes
i think i fixed it though just now but i have to test that first in that case
idk i edit the nr4 category
edit what your swatch is applied to
Almost there with the plutoniun fuel rod chain production >_<
what happens when the new updates hits? what happens to our old world?
Still A LOT more work to do though: #screenshots message
nothing at all
whatever changes were made are applied when you load in
I am so tempted to tear down the Particle Accelerators
and give them their own building
on the flipside decorating that monstrosity of a building (relatively speaking) maybe a fun challenge
so if i wanna start a world now, should i play on experimantal or just the normal version
it really doesn't matter
wait 3 days for 1.1's full release
my friend just bought the game and i wanted to start a world with him
no massive receipe changes for 1.1 right?
i would suggest experimental for some of the QoL changes for early game, but there is nothing game breaking with 1.1
none were announced afaik
there is early game QOL in 1.1?
crash site dismantling
thats QOL, but how is it early game QOL?
cuved belt mode
because it gives resources
forgot about that
finally i can stop revisiting crash sites that i've already looted
Its nice
dismantling crash site gives you extra materials, which is huge for early game
sometimes dismantling it can give you computer, hmf or circuit board
the screws/rips/beams/stators/wire/cable it yields are actually rather welcome to get the ball rolling
before you hit steel, rips always end up being a bit of a bottleneck in my experience
all of that is very hit or miss. idk if it is hard coded or rng
usually only tier 1 or 2 stuff. rods, iron plates, copper items etc. very rarely I've got circuits or computer from dismantling a wreck
as opposed to the items you find lying on the ground which are usually much better
the wrecks with uranium around them usually have the best loot
the build gun doesn't let me dismantle the pods usually π€
you have to take the drive first
you have to remove the HD first
I do
it's a 1.1 feature
because 1.1 ain't out yet on live
I could not go back to the old train and blueprint snapping
such a massive improvement
you can set the end direction of trains tracks with the middle mouse buttont now
no more wiggly straights
(0 β‘0)
Yep
trains. Love em. Definitely gotten to that point, obviously
hehehehehe.....
is there any way to check all my alternates in one list
wdym?
like use all of them, or know which ones you don't have yet?
i dont know which alternates i have and i want a list so i can add them all to satisfactory tools
i know i have a few dozen
load the save file into SCIM go into research -> alternate recipes
save yourself pain and build trains with one way loops and stick to the signalling consistently, eg always on the left or always on the right
personally I do left since I'm from a country where they drive on the left
Update out?
1.1? no
nope and no update to the experimental branch today
not till the 10th
god please fix the alt tab crash in 1.1
I am not crashing when I alt tab
well i am
what I mean is, problem may not be on dev side
this game does a big load if you dont tab back to game, your pc might not handling it
knew people with way worse setups who don't crash on alt tab
that makes a bigger "you problem" I am afraid
when is the converter unlocked
t9
fuck
i just made an entire train system for reanimated sam for aluminimum just to find out i dont have a converter
when the train docks and starts unloading, it stops the item flow. and my factory is built on exact output of the belt. anyway to deal with this?
there's a mod for that
but even with this, you'll never get 2 full bets in/out of a platform
no solution without mods?
not that i know of
thanks
a container
exact output. overtime, the container will drain(If i fill it) and i have to refill manually...
a container will continue to output while the platform stops
and then the container will be partially empty so the platform will empty with the full speed of 2 belts, which fills it back up
you still can't get 2 full belts per platform, but you can get way more with a container than without
time to start on the aluminum plant
when using water for alumina solution do you need like water resource nodes? or can any water do
quys quick question
thats what im doign rn too
water is water
is there a comand to revive all animals
idk where to build it
What did you do? D:
this is my first time trying to make it i found a really good place for it if you have certain alts
used to pay with remove anoyances
then decided they went anoying
so can i? or use satisfactory tools
im 95% done with my fuel power plant however i need like 600 more aluminum thinger dingers for mk5 conveyors and might as make the factory
so @true juniper can i?
I'm not sure tbh, shouldn't creatures respawn automatically if you switch the settings again?
Might just take some time
whats the to do list button
anyone else know?? plsplsp
i'm pretty sure creatures respawn after being killed
unless their spawn point is blocked
that applies to enemies at least
Just go somewhere else for a while, and they should be back
Oh, you mean where you change it in the settings?
I think he played modded before to stop enemy spawns?
ok wtv thx for the help
yes and want to turn off and play normal
but if theres a mod for it can u let me know
now I dunno how that mods work, you can still load a save to SCIM and respawn stuff. but unsure if they would come back again after being killed once
I finally got portals built and a constant stream of singularity cells
now to make alien power matrix and ficsonium
Madman
Giraffes and birds definitely respawn if there's no foundations in the way. As long as the mods don't somehow remove spawn points (if that's even possible, no idea how Satisfactory is implemented) then just keep playing and they might show up when you're not looking.
how would i load scim and what would i do
only making them so I can say I've seen all the content in the game. I know they aren't practical
hai yall
portals are practical if expensive..... I mean alien power matrix and ficsonium aren't really worth it I know
matrices are worth it, but only if you have like 0.5 TW of raw production
ficsonium is never
I'm having the opposite "issue", just stumbled on a pack of 10 lizard doggos all standing in one spot of the map x)
speaking of
is there any leveling for me to post images/gifs?
how do u tame them
animals?
You mean blessing, surely π
lizard ddogo
taming lizards: ||stand completely still, hold a berry in your hand and while the lizard is looking, drag it out of your inventory, then wait||
k thx
post them in the screenshot channel and then link to them
whats the best way to overload a grid so that the manifolds can overflow
drop a fruit on the ground
link?
thx
oh
But yeah, I think I ran into a "skyrim fox" bug where pathfinding must have made all the lizards in the region stumble into a spot dense with polygons. Image: #screenshots message
select the image in screenshots, then select "copy link" and paste here if you want us to discuss a screenshot in this channel
so im kinda new to the game like not that new but still new i got an auto reinforced sheet and an rotor farm, the rotor farm is 1 rotor per minute.
is this good enough?
you're farming rotors? π
doesnt the machine make 4 per min at base clock speed?
yeah i guess is it bad or something
hard to say cos it depends on how you play etc but 10/min for most items is a decent goal, like for storage
huh
you need a lot of rotors for coal power as well, and other things
i'd try and get more per min cus you use quite a bit
i need over 150 rn for a coal plant
and the milestones use a lot of rotors
what i do early game, just do at least one machine at base clock for every item you could need
https://cdn.discordapp.com/attachments/553550313533997057/1380945707069870315/2025062.JPG?ex=6845b969&is=684467e9&hm=7fe4c45a2608e84266c37a306a601bade698097f3ad665482ae8bd573dab1b8f&
i mean those two make not too good amount of recourses.
how do you guys arrange ur items?
and then of course rotors are half of motors but I'd recommend building a seperate motor factory later and no feeding from your original rotor factory
Ahem... Now the button is ready for coal power...
theres abutton called "sort"
watch out for ADA's snarky comments
Smart splitter with output set to overflow
MILESTONE REACHED: COAL POWER
say good bye to bio burners
wdym? i just crash my grid and then let everything fill up before turning it back on?
why do you want to crash your grid?
i also dont have smart splitters and dont get em for a bit
What do you mean βcrash your gridβ
when you overload your grid they still accept fuel without burning it
oh sorry im like veryyyy early into the game haha
You can unlock smart splitters super early, just need to find some caterium. They are researched in the MAM
i run a seperate grid, overload it, and let them refill
its ok i was confused aswell
what?
and then i connect it to main grid
My advice for the "early" game would be to have factories slowly filling one container of each part.
When you unlock recipes for more complex parts, keep your previous factories running.
You know you can just put machines on standby right?
yea but when working with 40+ it takes too long
you can also unlock power switches in the MAM
do power switches still allow them to accept fuel? i assumed they didnt
Youβre talking about generators?
agreed, this is referred to on the wiki as 'independency'
highly recommended
i just crash a small grid and let them fill before reactivating, am i the only one that does this?
I do not understand your strategy at all. So yes you are probably the only one that does this
interesting
You can hand-load coal into each generator to speed up the manifold warm up
Place a few portable miners on your coal node and gather enough stacks
It's so easy to think "oh, I have just enough resources to make X" only to run out of parts halfway through rebuilding your factory, and now you aren't generating anything and have no factory.
i do that aswell
you're either not explaining yourself properly or doing something weird because I don't understand either
yeah like what?
you can hand feed to fill generators to get manifolds started
no need to crash grids
when disconnected, generators do not accept fuel, i dont want them connected because then they burn fuel
i dont want them burning fuel because the manifolds need to be filled
if the grid crashes, they accept fuel without burning it
i crash a grid that only they are attached to and i reactivate it when they fill
i used to, i started doing this with turbofuel plants in a previous save and i just stuck to it
i've never used switches, thats just because i didnt know
caterium branch tech tree
im gonna try that
later when you get faster belts its reallyisn't an issue
i guess it's one way to do it? i just let it fill normally. takes longer but I can just go do something else
i loaded up da game and cant i just use force respawn creture comand?
^ I don't think anybody here at the moment knows any more about this than we've already said.
i have no clue if it even exists
doubt it tbh
I've never had to wait for coal generator manifold to fill up, does it really get worse with other generators?
at large scales
ill show u the largest ive made (not coal but similar idea)
Wait till you get to nuclear π Took my 30 reactor nuke plant at least 12 hours to fill with fuel and I sped that up quite a bit by temp slooping as many of the uranium rod manufacturers as I could. (Honestly, do the reactors REALLY need a 50 rod buffer? That's almost 5 hours of runtime. 5 would have been PLENTY)
just turn off the water and they fill as fast as they can
i found it but its prpl color does that mean anything
look in #design-and-architecture that took 6 hours to fill with the grid shut down
Ah x)
nuclear power plants would probably be one of only two or three things i would balance instead of use manifolds for
the fuel rods, that is
i think the color means what type of comand it is?
On my furthest save file I got by with just double-digit coal generators ^^
so I haven't even touched fuel processing yet, haha
how far did u get?
fuel power is fun, turbofuel generators are amazing
is that just with the swamp's oil or did you bring some over from blue crater?
Depends on the alts doesnβt not?
Itβs all the oil from the beach near the jungle (idk the names of these places)
Had to double check: had finished all milestones up to tier 6 but was far from done with the space elevator parts.
Since I hadn't even touched fuel or trains x)
and you moved it across the map to the swamp?
Yea, I needed the space, that was only half of what I was capable of, I didnβt wanna have a massive floating power plant
i brought 3 giant spiders all the way from the red jungle to the western oil fields
im about to crash out
yes. none of them make it outright better imo. turbo heavy is actually trash, default is meh, and turbo blend is kinda bad.
at least for making power
Odd, Iβve always been told that the turbo blend is far better
turbo-heavy is useful for bullets, but the per oil AND per sulfur yield sucks
Unless thatβs an older thing or smthn
So would yall recommend just normal fuel for generators
that's why I said for power. I only evaluated them per MW
wait i thought turbo made more energy than compacted coal and fuel separate
blend uses less sulfur and zero coal, default uses less oil and more sulfur (and consequentially, coal)
I gotta say, I got early ||Iron Wire|| and ||Stiched Plates|| alt recipes in my current run and it's a boon.
is ||iron wire|| that good in the early to mid game?
For 20 GW, fuel uses 600 oil, turbo blend uses 450 oil and 300 sulfur, default 270 oil, 480 coal, 480 sulfur and heavy uses 562.5 oil, 600 sulfur and 600 coal
in phase 5, coal becomes rather limited as a resource and turbo-blend becomes quite compelling to use, especially since rocket fuel and ion fuel kick off compacted coal byproduct that can be used in place of coal in other places
its good whenever you need it.
blend uses barely any less oil than regular fuel, and adds sulfur and complexity. for power, i don't see a reason to use it over just fuel
default at least saves a lot of oil so there is some reason. the extra sulfur, coal and complexity aren't worth it when you can just get more oil but w/e
blend uses more oil
less than regular fuel
Diluted (packaged) fuel. 10GW per 300 crude oil, just add water. You get some resin byproduct you can sink or turn into something useful
default turbo is slightly annoying to bring sulfur to make compacted coal or bring compacted coal directly but it does make more energy than either component
I like not having to mix copper and iron in the same factory in the early game, so without ||Iron Wire|| I wouldn't even consider using some alt recipes.
for 1200 tf, blend uses 900 oil + 600 sulfer, default is 540 oil + 960 coal + 960 sulfur. I wouldn't call those insignificant deltas
whoever made the new wet xeno basher sound has to be executed immediatelly
copper is plentiful enough that you wont really need to ||replace it with iron|| until you make big builds right?
iron is more plentiful and you need it for plates anyway.
Are we not allowed to post screenshots in here?
well, here's the thing, iron alloy lets you make tons of iron wire with less copper than you'd use, and copper gets pretty tight when you look to mass produce pasta
go to #screenshots, post there and tell us here
ah, thank you
iron wire works really nicely with stators & rotors. the numbers for it with iron pipe make a tidy motor plant that can be later upgraded with the import of oscillators
If you need help with something, a thread in #1038092680493801533 is better. You can post screenshots there too
for stitched plate, yeah, you can use iron wire if you don't mind messy clock rates and it will save on a lot of resources, but stitched plate for me is an early game recipe that becomes obsolete with adhered plate
I just think it's nice not having to juggle two or three types of materials early. I'll make a tiny cement factory in one spot, a tiny wire/cable/sheet factory in another, and my big factory uses just iron.
i dont really like the ||iron alloy|| recipe, sometimes i do use the ||limestone alt|| but i do prefer making big outposts to ||refine pure iron||
I use stitched all the way from tier 1 to 9
i see, i prefer the bolted plate recipe, even if it costs a bit more than then default recipe, i like the tripled speed
for iron products, i use whatever is logistically less work. if there's a limestone node that i don't need nearby, basic iron is great, if there's an impure copper node and i can't be bothered to run a trainline for 300/min copper, iron alloy works great
both bolted recipes are the absolute worst lmao
expensive for no reason
don't even save space if you count the entire production line
at some point, the game starts becoming 'whatever is the least amount of time building train stations' for me, lol
there's one niche case for bolted plate
Bolted Plates gives you 15 RIP per minute with just 10 constructors and one assembler. Amazing for compact factories.
...if you also have the Cast Screws that is
THe bolted items initially use screws which are a training on how to handle high ouput production, because later on or in end game that becomes important. But also later on you get alt recipies that allow you to avoid using screws completely.
if you have bolted frame and steeled frame as well, you can make a tidy steel screw into bolted plate & frame and then make some pipe to eat the extra rips to make more frames. you can make a decent number of baby frames that way on one location's resources
i think you meant 10 constructors
it isn't the highest yield per resource, but it isn't a huge frame factory like you'd get by using steel rod, adhered plate & coated iron plate
and 7 smelters
stitched is 3 assemblers, 8 constructors and 5 smelters for 15/min
and 130 instead of 200 iron
plus you can't run bolted at full speed until you have mk3 belts
Right, not sure how I got my math this wrong.
But I do remember thinking it was very nice not having to use more than one assembler.
incidentally, each nuclear pasta takes 1 hmf which takes 8/3rds mod frames. that adds up
for an ultracompact blueprint, it might be worth it?
but in general, it's not really
Mostly because I was very early in the game and had been crafting all my reinforced plates and rotors by hand.
Once you have a full container of them, having to build a factory full of assemblers is no longer an issue ^^
early, i usually hunt asap for the stiched plate recipe and plunk down a box factory to stuff my excess wire & plate into with a couple of sloops
mine is complete, but rather al dente atm
I posted a question about oil/fuel production and flow in the questions/help section, if anyone here could share some insights.
now diverting half the pasta to sink and half to singularity cubes
machines fed by hand-filled boxes
ok yeah. I normally do that but because I wanted to use portals this time I fully automated it using drones
its only 1.5 a minute so not hard to do
i've got portals going, because the yield on singularity cells is so good when slooped, that's a box factory feeding the portals along with a priority power switch that i can turn off after jumping π
interesting.... I want to keep the portals open all the time just for roleplaying basically... since the game says bad things happen if the portal drops
hah, does it?
in the portal decription text
i've been flipping them on & off quite often
Well, all this talk sure let my doggos fetch me a lot of endgame items to sink x)
oh, iirc, i think that is a joke derived from the film 'the fly'
yeah but my pionerr doesn't know that
Haha, Yeah when I was doing phase 5 I had an embarrassing number of inputs that were just storage containers than I hand filled. Got me to the end of the game, but it is still waiting for future me to redo to be fully automated.
turning them off makes them useless imo. they take 30 seconds to turn back on
right and its not really that hard to produce enough sing cells to keep them open
i've done the final delivery once already, except for pasta, i'm automating everything up the chain for a continuos delivery goal
right now i'm in train logistics hell trying to wrangle up the world's quartz supply, lol
that's my only idea too
otherwise, well you know the way to get it off
the doggo won't survive however, just tame another one
alternatively detonating it while far away? it might explode but not damage anything
but don't quote me on that lol
nukes dont damage machines anyway
i meant the doggo
use the jetpack or hover pack to get far away then detonate it
I just died by picking up a stack of 50 uranium rods while having run out of iodine filters... don't do that
you haven't automated putting them into the depot?
ok somehow the nukes went off and my doggo bleew up
rip in pieces
to shreds you say?
I am using them for drones and I was attempting to hand feed a new port before the delivery drone arrived
i meant the filters
I automated a weapons and filter factory some time ago mainly just for fun, I didn't think I'd ever need mad stacks of filters but building the nuke plant I've gone through at least 150 to 200 of them π
drones are ridiculously fast with urod fuel
ah yeah I didn't fully automate iodine filters yet
doing it now π
There is stil the danger of not watching the stack in your enventory and having it just run out at the worst time of course
Itβd be nice if filters and ammo auto resupplied from the depot into your inventory. But alas
that's why I always have 2 stacks and when I notice I dropped below 1, i take another one from the dd
lesson learnt.... lol
RIP
blueprint them?
i did that to make my giant pride flag https://discordapp.com/channels/370472939054956546/553550313533997057/1378725324229050408
blueprinting will make them stay on top instead of in the build how it should be
Hello, anyone ever had a bug where they built a building, and when they log in the next day whenever they middle mouseclick it to copy a part of it, it gives me a random part (like an energy post, or belt mk1) and when trying to place new tiles its struggling to sync to the others (i built it on the grid)
yeah we should be able to zoop signs IMO
true
maybe a mod does that?
@noble zodiac #screenshots message what mods are you using
anyone seen this bug, multiplayer unmodded. Foundations of a building not being deletable/copyable etc
Is the problem also happening with your friend?
let me see he's afk
And you're sure you aren't in the wrong mode?
I wish the scanning time for the discs was shorter
Itβs too much time spent to not get the recipe for the heavy encased frames
or a separate disk analysis machine, better yet, have it as a module in the hub
#screenshots message Dose this follow the screenshot rules?
Heh yeah scanning drives got REAL old. Especially when you collected like 15 or 20 at one time. Conversely I was surprised at how fast the MAM research was. Maybe put everything at like 3 minutes and allow HD stacking.
depends if you built that in game
scan them as you collect them.
I literally do this
Dose not look like it would and is built in game
They sent this in the 4 channels where you can use images
Today
idk then scan drives as you do something else
i rarely find the time to be too long
it just happens in the background
#streams-and-videos message this one is 100% in the rong channel
I literally do this
10 minutes is just way too much time for the drives, just cutting the time needed in half would be way better
Then probably best to find a mod (unless this was suggested, then I apologize) to do what you would like the game to do. That's one beauty, you can play the game however you please π
250 tickets for a machine that scans drives faster
or just save scum
Scum? heh
it's still 10 minutes but you can get the exact recipes you want
Ok, I found the mod that does what I need to, and it also works in Experimental. Thanks!
if you gonna cheat, may as well save edit and skip the wait
One thing I personally like about the game is it's test of patience.
I will bite it and give a hot take: I think the problem with the 10 minute system is, when someone plays the game more than one time to get the recipes they actually know and want, it can get tedious.
Some recipes are EXTREMELY better than what the base recipe is.
True, But it also seems that after one, maybe two "normal" play throughs, if someone is still playing, I feel it's due to the 'sandbox' ability and are either doing creative or mods like above at that point.
while we're on the topic of hard drives how does it work that we get a choice of a recipes after scanning?
How do you mean?
LIke, you think it should just be a single lottery type? Scan a drive and Bam, here's what ya get!
Correct. I would say the biggest issue with any sandbox is, if you know what you need to do, the things you need to do becomes faster (you literally become efficient but the game mechanics doesn't)
Way better than before
π₯