#satisfactory
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theres plenty of reasons to be opposed to coal power but "we'll run out eventually" isnt really a good one
Bro didn't have to go with the public execution method ๐ญ
anyway i digress sorry
Means it's been on your mind a while then
well its kind of my job lol
Lmao yeah that makes a lot more sense
I don't understand why people are so afraid of nuclear power
ig ppl are still afraid of chernobyl incident
I honestly believe it's the Simpsons and other cartoon's representation of it
As some Green glowy liquid that kills everything
fr
No, it's a rock, dunk it in water it'll sit for thousands of years
OMG LOL
YES
THAT IS SO TRUE
acute externalities are a lot more visible than diluted ones
pollution from dirty power sources is a lot more harmful than nuclear but a single nuclear accident gets a lot more bad press (even if its a fairly minor incident)
people are just based
"12 people dead in coal power plant fire"
no one cares
"cat meows within 80 miles within a nuclear power plant"
tragic11!11!1
Facts
People are short-sighted. Big nuclear accident is bad right now. Coal usage is bad later.
Same reason why people would rather pay $10/month instead of $100/year for something. It's only $10 right now.
But idk, I'm all for green energy... if it works
If it's efficiency is lower than it is worth installing then what is the point of it?
holy shit dude
thats the perfect way of describing green energy
pods are a perfect example of techbros trying to fix transit
"we will just have energy inefficent pods, but there will be solar pannels ontop that generate 20% of the power!!"
Ikr
It all depends on efficiency, cause panels need regular maintenance too, same as any device
It also needs to be recycled after about 5-10 years to maintain peak efficiency, and it all adds up over and over and finally you realise that 1 reactor replaces multi-kilometre solar or wind farms
In co2 emissions
nothing is truley unreliant on oil
wind turbine needs lubricant for its generator
nuclear requires lubricant for its turbine
solar needs replacing
Yeah so green energy without nuclear is no more than a scam
the thing is
how will we store the power??
I'm pretty sure there are plant-based lubricant options
We don't we don't have the tech to properly store energy yet
Really struggling to figure out why my load balancer isnt keeping up
I decided to make lanes of 6 coal gens so each needs 90, I have been sending 180 to it by splitting 1 normal mk2 with another normal mk2 so should be 120+60 and not clue why the 12 gens arent being maintained properly
So same as in satisfactory's geysers, your demand is constant, but your energy variance increases
why not do 8 gens that need 120, and do one belt without need of load balancer?
Mainly because then I need to do water in a funny way
does anyone know fi theres aus satisfacroy servers to join?
eh? it's nice 3 extractors to 8 gens ratio
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
if only cat mews could fix it..
it's very simple
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
The bigger scam is electric cars
I have a clip which explains it but theoretically, at our current state, electric car total efficiency of power to movement conversion CANNOT exceed 25%, in theory
solar/wind is significantly cheaper than fossil fuels, which is also significantly cheaper than nuclear.
Battery horrible for enviroment you replace like every 10 years? And also the power generated from fossil fuels/coal probably anyways
hydrogen wouldve been better ngl
but all the batteries are just child labour
costly batteries which co2 emitted will overcome the gas car running
Fine if I get bored tomorrow I'll rebuild entire coal plant. Idk
which is still better than gas engine cars
Hydrogen is not great either cause we need to synthesize it in a lab first, we can't exactly just take it from thin air
well
And it's mainly done with electrolysis, so, again, efficiency plummets
uhh
this is a terrible stupid idea which will have at most 12% effiency but
cant we perform that on sewage systems?
Can use rotation of wheels to help maintain efficiency of hydrogen generation
Still, wouldn't be much higher than electric cars
We need technology, on that I can agree
We also need MANY MANY more nuclear reactors cause if people were to go electric the power consumption would be ungodly
Fusion is a good step
Fusion is like at least 20 years away
I think they maintained one in china for 17 minutes or something
Ideal way to do this is to make oil more expensive so people stop relying on it as much and let the change come to them NATURALLY rather than forcefully
Through laws or fines
also not sure where you got the info, but electric cars have like 90% efficiency (when including recaptured energy)
also, #off-topic-general
Once demand is up, car manufacturers will invent stuff to incentive further purchases same as what happened to ICE cars
Canada already had a carbon tax and we offset in 3 years what china produces in a week
ohhhhh
Does nothing for emissiojs unless everyone does it
Ah yes data from Elon
data from researches
this explains why @trim vine said im raw dogging the game
My friend, they do not take into account physics' it seems
yea
its a factory game
not a crafting game
A mining and crafting game*?*
They use nuclear energy as the basis for the statistic, which is extremely inaccurate
no, that's just "conversion of fuel to movement"
Electric car efficiency is exactly proportional to the energy source it uses, and currently the most popular one is fossil
efficiency of the car is "% of the energy it has that is converted to movement"
Yes, that is what I have said
Fuel to movement conversion
but then it's irrelevant where does the power come from
because you care about already stored energy
?? It's VERY relevant
How are you supposed to calculate efficiency of a motor without the motor? It's entirely illogical
You Have to take into consideration the method of energy production
There is quite literally no other way to do it
the car always uses e.g. 85% of energy to move, 15% is lost
whether the original energy was generated from wind, solar, nuclear or coal is irrelevant, because in all those cases the efficiency of the car is the same
yes, different energy methods have different viability or whatever, but the car itself doesn't care where the energy comes from. The MJs aren't different when they come from nuclear or coal
So you're proposing to calculate efficiency without taking the method of energy production?
And thus ignoring that it is the deciding factor of co2 impact?
I do not agree at all with your logic, do as you might
I'm saying those are two different things
True that
let's say a car needs 100kJ to move from point A to point B. And the only thing that matters is how many kJs of stored energy the motor needs to generate that movement (aka how much is lost due to e.g. friction and such)
so if it needs 125kJ, then the car's efficiency is 100/125 -> 80%
"The results show that power plant efficiency has a significant consequence on WTW efficiency. The total WTW efficiency of gasoline ICEV ranges between 11-27 %, diesel ICEV ranges from 25 % to 37 % and CNGV ranges from 12 % to 22 %. The EV fed by a natural gas power plant shows the highest WTW efficiency which ranges from 13 % to 31 %. While the EV supplied by coal-fired and diesel power plants have approximately the same WTW efficiency ranging between 13 % to 27 % and 12 % to 25 %, respectively."
you're talking about conversion of fuel to power in power plant -> charge in vehicle
but that's efficiency of power plants, not electric cars
They're multiplicative
I'm just saying there is no incentive atm as until nuclear or renewable are more popular, the real world efficiency or WTW is same or lower than ICE cars
but you can't say "electric cars are inefficient"
Right now? In WTW equivalent? They are
because the cars themseleves are efficient
it's the power plants that aren't
and again #off-topic-general
And where pray tell do electric cars get power?
that's not relevant for car efficiency
(and for the same reason you can include the whole gasoline processing into the gasoline powered car's calculations and see how crap that is)
But we're not talking about car efficiency specifically are we now? We're talking impact and WTW
ask the cat that meows 80 miles within a nuclear power plant
the statement I'm reacting to is "electric cars aren't efficient", which is false
-aren't efficient at mitigating co2 emissions
bikes are able to be used anywhere unlike public transit so theres 0 difference
that's misleading
correct would be "electric cars powered by some sources of power ..."
Anyways, let's leave this topic, it's spam in this channel atp
Embed fail
not fail, just disabled ๐คท
guh
How do i switch what side of the hypertube Juntction i come out of cus even if i hold Right while in the tube i come out the left
press E
ooooooooh
yea
das a bit weird i feel like just holding the direction would make more sense
Funny that it even tells you the key (unless you have them disabled) yet everyone gets it wrong
Really unintuitive. I hope they'll fix it
That can get very complicated when the tube (and thus the camera) moves around a lot
I'm sorry what? How exactly is a vehicle that by definition, emits no CO2, not efficient at reducing the emission of CO2?
If you're referring to it's power source, that's not a deficit of the vehicle, that's a deficit of the power grid.
^
Topic's closed man, read the room
Fine, then answer the question in #off-topic-general
because that statement is more of a reach than Mr Incredible scratching his own ass by reaching around the globe.
guys im a bit losted i reached phase 3 but now idk...should i make a factory for all the parts that are not the basic ones like (screws , iron plates and rods) or should i just build everything in each factory? idk if that would cause a problem latter for lack of crude oil nodes or something
Cooling device alt seems to be a decent alt by trading off nitrogen usage with more complex inputs
i love spagetti
the nitrogen savings there are a real boon
theres no way you will lack of oil unless you build insanely big
btw, the handful of motors you need for cooling device are easily made with iron pipe & iron wire
so i should build 1 factory for each more complex part
independent factories are easier to manage than centralization
plan from endgoal, how much you want to produce/min, how much resources you need, and find the location you want to build that factory
@spiral badger ๐ญ
I remembered to turn my factory back on before going afk for a couple hours, are you proud
I've forgotten every single other time bc a single power pole was unlinked somewhere
oh yeah I was thinking about uh.... a 60/min turbomotor build and figured I might need to control my N^2 use
its my 1st play trought so tbh idk how much i will need
build how much you need for now
if u still cant decide, build at least 1-2 machines of said item
for example, 2 manufacturer of hmf
no need to build big on your first playthrough
ok thx for helping now i think i kinda now what to do
im using satisfactory calculator so i kinda now what resources i need
use tools, better planning than calc
i just started this game where is crude oil at
hold and press V with crude oil icon to scan nearest node
He probably wont find em 
im gonna try to build a scalable factory so i can increase the size once i get mk5 conveyor
mk5 is really nice
super cheap, you can stop worrying about belt cost and just use mk5 everywhere
yeah mark 4 can be annoying if you don't let the assembler work for hours to build up a store
fun fact: the regular hypertube junction will by default always suggest the left exit, while the branch junction will always preffer straight.
found a drop pod and every single item around is something I've never seen before, woah
- They do look kinda cool, i made a blueprint of them with two lil pillars
And the curve between them (thanks auto-connect) >>>>>
how can I rename a vehicle?
We can rename a vehicle ?
Just found out I can double the amount of shards I get from slugs by using somersloops
Now I will actually bother w semi-automating slugs
wait what, you mean any time you hand craft power shards you've just foreved wasted potential power shards? ๐ฎ
Guess so
no, because they are infinite
because doggos?
because T9
Thats actually a good use for somersloops early game on, allow you to get a good starting supply of shards until T9
True
Too bad I figured it out pretty late
I don't know how many people know of the sloop tricks with slug power shard crafting
(On T8 currently)
Don't feel bad I'm sure alot of players didnt learn this trick until much later on ingame
?
The โ you reacted
You're not real
๐ญ wha
Is there a limit to how long drones can be in a holding hover for? will they run out of fuel
alr thanks
Anyone knows why its just loading when i try to join a friends world?
its just standing satisfactory and a wheel spinning for ages
don't ask in #screenshots , we can't type there
use #1038092680493801533 ๐
I figured it out. i needed to be friends on epic AND steam :S
random question am i the only one by who the game crashes when i open my inventory
alright it was because of mods
neither should be needed
Yeah i tought so aswell but i couldent join :S
@proper hound #satisfactory-memes message
Got inspiration from Wonko the Sane, I see? ๐
For context: From the Hitchhiker's Guide to the Galaxy, there lives a man on Earth who built a house where outside was Inside the Asylum with all the furniture and inside was Outside the Asylum looking like a park.
<@&370483737957236737> Stream thread wasn't created when the information post about todays stream was made.
DL'd a patch today, prep for release?
read #patch-notes
If on Stable, no patch, probably Steam precompiled Vulkan shader update.
If on Experimental, wrong channel.
what technology do you guys think the resource scanner uses
MAGIK snort
AI ๐
Server badge when ?
hopefuly never
why ?
shit feature that just pollutes the space
what's the shortcut for taking half of every one type of item?
Dont think theres a shortcut for only half of everything
is there a dimensional depot downloader?
well that sucks
Nah it's better that way. That would cheese important building and logistics constraints.
And would take away the fun of building logistics
And I just made a discovery. Signs do not make a good substitute for lighting up a place. They do not light a wall if their front is not in view (facing away or not in camera view).
I think they do a better job if lumen is on.
Which option is that? Global Illumination?
Why are you even farming quartz
Please just restart your game and work on some kind of fundamentals of basic factory building
Yes! That's the one
It was on, I looked at a single-color super-bright sign that was turned towards a wall, and the wall did not light up until I looked into the bright light.
how many hits does it take to kill an alpha stinger with the xeno zapper? bc ive died like 15 times trying to get my stuff back from this guy
they have 50 HP and the zapper deals 5 damage
They have weird health boxes and he might be reloading if it takes you awhile to get there
takes me about 10-20 seconds to get there
Why don't you just rollback your save?
bc theres coal there that i wanna get :(
Well you know where it is
You can just roll it back and try again when you have your equipment
Better than fighting an alpha stinger with a zapper.
Or without one I mean
Either way
how long does it take a monster to reload
3 in-game days, I think?
๐ signs ๐
bean?
Alpha stinger.
hit what with?
? ๐
i only have a xeno zapper :(
this is where you turn around and get yeeted off a cliff by a radioactive hog
god i hope not
๐โโ๏ธโโก๏ธ
@open bone <@&370483737957236737> off-brand Pioneer Minigfig merch, scale articulated Pioneer merch, golf in game, or skateboarding in game, which'll come first?
What's the purpose of the extra belt holes on the industrial storage containers, is it just extra slots to put more items in at once? Or does one output slot have priority and you can setup overflow? Am I overthinking this?
hey guys, anyone know a decent way to snap road barriers to ramps without save editing?
for stacking them
so you can put way more throughput
essentially double
stack them vertically, flipping them back and forth, connect with belts, all of them fill up
but yeah, also that. lets you skip using splitters/mergers in some scenarios whilst also giving you the opportunity to steal/inject production
Mostly for throughput, also useful for buffering at train stations (since the train station doesn't input/output while the train is loading). When the container is full, it'll evenly divide outgoing material between the two belts, but you can't rely on that when the container is not full (ie: it does not act like a splitter)
Scale Articulated Pioneer is announced, did you know? It's 1:18 scale, in the Big Box Collection
I wouldn't recommend doing that though
When belts can't be saturated out of an ISC, one output will have priority over the other, but which one gets priority is basically randomly decided, and can change every time you load the game. So definitely can't be used as a splitter
(though, again, if the ISC is full -- can saturate both output belts -- then it'll split evenly between them)
ah, is articulated? thought it was just standard non-articulated vinyl (kickstarter does not mention it is articulated)
There's a few stop-motion gifs. Arms and head are very articulated.
I am going to file this under "marv just had 3 vials of blood drawn on an empty stomach"
<@&370483737957236737> gonna rephrase this one to "return of content creator highlights with stop-motion Pioneer content" in place of "articulated statue or minifig"
๐ I don't remember the on-stream announcement saying the
was remote-control ๐
mini-A or usb-c charging?
The one on my desk is Micro USB
And remote controller takes two AAA
USB mini-A???
back in my day, usb connectors weren't round ๐
do you mean micro-B?
Yes, I have edited my past comment. Nobody will know my prior error.
He doesnt have a factory, so no sinks, so no QUEPONS to buy signs, and is in phase 4 somehow, all through handcrafting
@open bone .... does it have enough juice to yeet itself up a scale quarter pipe?
Using that reference, it's just "Micro USB"
It's super zippy. Extremely easy to do a quarter backflip.
micro A and micro B are different
it's just that nobody uses micro A anymore
so mirco B is just micro
<@&370483737957236737> launch stream gotta have a
racing segment
Some people say "Quarter backflip" just means falling backwards, but whenever I do it, I hear the Tony Hawk orchestra hit.
Okay, so it does what I want it to do and I can make an output overflow system that feeds extra stuff into the AWESOME grinder once I get logistics 3
Except when you reload your save another day and all your materials suddenly get sunk.
@open bone would remote control truck work in not-lego format, or would the scale be too yikes to have a cart-compatible truck?
(cart-compatible as in made of the same sizes bricks but to-scale with in-game size diff)
Factory Cart Building Block Set is surprisingly large itself - over 8 inches (200mm) tall when you include the siren light.
A scale Truck would be a few feet long
so... that's a "we would make one just for CSS but we don't think it's a good idea to sell a several-feet long not-lego set" ? ๐
Ooh, that merch all looks pretty hot
FICSIT does not waste
Thanks ๐
Was this just announced today, or did I miss it earlier?
Last week, but we're planning to get the word out a lot more over this month.
wait.. 650 pieces? am I just having visual estimation problem or is there secret bricks not in that gif?
As I said, it's bigger and more complex than the first impression
also, will the kickstarter pledge system support getting both pad & mat (i.e. one not-in-box as an addon) ?
yes, we've done that with "Your choice of Coffee Cup" in the past couple.
The pad or mat doesn't fit inside the box. They ship along side, so it's easy to switch.
is there a video this week or is that next week?
1.1 launch is next week so... ๐คทโโ๏ธ
turbo electric motor is what you want. not only does it remove the nitrogen eating cooling systems, but it also has the lowest overall aluminum cost, requiring bauxite only for the RCU ingredient
hello, what kind of fuel should i build? turbofuel or rocketfuel?
hey anyone here have experience with the SCIM save editor?
Im trying to rotate something within my blueprint designer
yes but also it has it's own discord if nobody here has an answer
oooh... I have not rotated anything in SCIM in quite some time
Im trying to rotate a road barrier so it fits to a ramp
(I did some math to align some pillars "perfectly")
something something context menu something something tada
ahah i found it
did I half-remember it correctly? ๐
i just needed to reduced the z axis until the blue print designer disappeared but the roadbarrier was still there
then i can rotate it normally
ah, altitude filter of everything else in the way?
honestly fuck google, how is arctan of 1/8 5.625 degrees, its 7.125056...
Should turn like refineries sideways
Then u just need vertical manifolds. Would be super compact
I just finished fase 3, i am kinda overwhelmed but, one thing i dont understand is, u build a massive factory of reinforced iron plates, like 50/m for example, how do u distribute it, like if a factory needs 22/m and another needs 28/m how do u distribute it effectively?
So, for something "simple" like reinforced iron plates, I would recommend building them as an upstream product in the factory you plan to use them.
That being said, you can use Drones, Trains, Tractors, or Trucks, hell even a belt highway, to move them elsewhere
A splitter/balancer system can level it closer to where you would need it in terms of numbers
How are you doing with Hard Drives/ Alt Recipes?
Not good, i have to explore a lot still, what i'm asking is how do u balance the output to distribute it perfectly, or there isnt a way to do that?
not in 1.0, in 1.1 I have heard of priority splitters and such, but not sure if they can handle rations and such
I tell all "new" players this; the following is your priority list throughtout the whole game
- Power
- Aggressive MAM Research
- Whatever you want
To give you an example; alt recipes allow you to NEVER use a single screw or iron rod again
Lmao really?
Yes
With the exception of Rebar ammo for the rebar gun
and screw for building a few things such as MAM, and some player equipment
Thats wild thanks
but automated stuff, you can get rid of them for the most part
Hard Drives are so important, and most new players beat their head against the wall trying to use baseline recipes
which work, and can be done, but logistically, it can be daunting
Yeah i felt that when doing fase 3 components
Also, one more BIG thing
You do NOT need to select a recipe when the hard drive is done scanning, it moves to the hard drive library and those recipes will not appear again when other hard drives are scanned.
You can also load a hard drive into the MAM and then delete the MAM, and the hard drive keeps scanning
For the most part, if you need 22 RIP's for something then you put enough ore to build 22 RIP's there, and do that.
Ye i knew that thx
Alr thanks
Thanks a lot
You give them both 25 and once the one that needs only 22 backs up, it'll split the last 3 to the one that needs 28
Theres also alts that use more screws than normal
cast screw is highly efficient
Bolted plates or whatever
isn't cast screws the same amount of screws for x amount of iron as the base recipe?
Steel screw is the goat for production lines.
it's just slightly more convenient. but not really efficient
No Screws is the goat
This guys afraid of screws
steel rods and a billion constructors making base screw recipe is the way
no, they're just inconvenient and expensive. I see no reason to bother with them
They're both the most efficient ways to make screws, but cast screw does it 1 fewer constructor stage.
Screws are the most resource-efficient way to make some items (the alts to remove screws cost more resources).
Steel screws consume carbon, which is more limited than iron both on the local and whole map scale
Cope
"Alts to remove screws cost more resources." with exactly one exception (steel rotor), this is incorrect
i think by most measures, steel rods is the most resource efficient way to make screws
not cast screws
how do you manage 2 trains that have to go into the same station?
you build another station
it will save you the headache
It depends on how you weight iron vs coal/etc.
On map scale i basically rate iron and limestone as zero cost because i can't come up with any plan which runs out of them. Using 10 iron to save 1 coal is thus beneficial as it lets you build more stuff before you run out of coal.
so you have to build a station for each item?
depends on the trains. what are they carrying?
For instance, say you have a "station" where you need to move coal and sulfur elsewhere
Build 2 stations and freight platforms for each good if they are going elsewhere
or to differe locations
I guess i got very unlucky comparing the one recipe where it's true then ๐
So rephrase "Alts to remove screws sometimes cost more resources."
If the sulfur and coal are going to the same place, just build more frieght cars (1 engine for every 3-4 freight cars or so if you have a lot of inclines)
i want to bring 2 different items to different locations
then just build 2 stations with frieght platforms
but theyre so wide idk if i have space
There is always more space ๐
I don't use the nas for my desktop, that has its own 6 TB of storage
My laptop is low tho it only has 768GB ๐ญ
Its enough for one satisfactory world, right?
Maybe. by that logic you'd pretty much never make steel. it would be all iron pipe into alts that use pipe instead of beams
Yeah, exactly. You can build a lot more doing that.
what are you saving all your coal for. i probably dont' build big enough
does anyone have a fix for my blueprints just showing up as a white arrow
to encounter running out of coal
It's not a problem for just finishing the game, but broadly looking at resource efficiency you can scale much larger if you spend iron and limestone instead of coal, aluminum, SAM etc.
Diamonds and stuff
What precisely is considered a 'mega' factory? I saw a clip where somebody was planning out an area to build 301 mod frames a minute, no idea what they were doing with them. I was looking at doing '10 per' on all of the final elevator products which clocks in at over 10k iron and 15k copper ingots just as a 'baseline' I guess... ๐ค
how many diamonds are you making?
When you build as many things as is possible to do with the map resources, a lot
you are eventually forced to stop because some resources no longer exist, but there is still 30,000 iron and limestone sitting there
and that's if you spend zero coal or copper on something that you can do with iron, and use limestone everywhere that it can help at all.
If you're not doing that, other stuff runs out earlier while you have even more spare iron and limestone
It's broadly true locally as well, if you say that you wanna build as much stuff as possible within say 500m of [location], you're much more likely to run out of coal, baux, copper etc rather than iron and limestone
diamonds are weird. a casual playthrough doesn't require a lot of them for just completing the elevator parts. when you are looking to continuously produce things that require dark matter crystal, then the amount of diamond you need ramps up to be world-sucking on coal and possibly oil
noob question in #1379527863610507384 if anyone's free :)
interesting. i've just never gotten close to planning something that used all of a single resource on the map. seems like copper or bauxite would be the bottleneck before coal if you really tried to generate max sink points or max phase 5 elevator parts or whatever giant project you are doing. but yeah, i guess if you are truly trying to "beat" the game you have to do pure iron ingots everywhere and use it to make iron wire and iron pipes and put all your coal into uh, turbo diamonds? is that the best diamond recipe if you're truly trying to max?
I a pioneer
Wanna lick a somersloop
For humanity and for ficsit
I would do it
Tell me number 408th, his deserve thanks
"JERANIMO"
Dies from 3 Terawatt worth of electrical current
Actually, this is from an old joke:
Engineer made a neat square.
Physicist calculated that circle has best area to circumference ratio and built a round enclosure.
Mathematician set the fence down at random, then walked in and declared himself to be outside.```
Ion gettit
Aaww
Stupid mathematician contradicts himself๐ก
First year of university math should break your mind enough to comprehend it.
Okay, I mean it makes sense that ouzside the fence is the mist area but lthe the mathematicians placement within or outside that area has no imoact on its volume๐ฆง
I just did some set theory from like a pre linear algebra uni course for fun so I would have no idea what youre talking about๐ญ
is 1.1 coming next week?
yes, but it's not as good as it sounds
how dare you
how's quickwire stator as a recipe? good?
good if you want to make stators without copper and instead with caterium ๐
makes sense
can a given drone port host multiple drones?
that is, drones that each travel the same route
if you want them to travel the EXACT SAME route, you can have only 2 drones
if you want more, you need to have multiple landing pads in 1st spot going onto the 2nd spot
ok thanks
Basically all alt recipes are at least situationally useful, btw -- they're all about giving you choices while building
if a drone cant finish unloading (port output is full), does it get halted?
Folks get hung up on "tier lists" and stuff for recipes, and it's true that some recipes are more generally useful than others, but "good/bad" is rarely (some would say never) a label you can stick on a recipe in isolation
It's also worth noting that it's generally the full recipe chain which needs taking into account, rather than a recipe in isolation
same as any other recipe - depends how you like it or not
On its own, maybe a recipe looks kind of bad compared to others, but then you realize that if you combine it with these other two recipes, suddenly the whole production chain really shines, etc. (or the other way around)
also, if a drone input is full, but the port has more it wants to load into the drone, does the drone get halted?
i can test those myself, but only later
Yes, a drone will wait forever while delivering, until its cargo bay (9 stacks) is empty
I like recipes like cast screws because it's awesome. Another recipe which is awesome is iron wire, but I don't like it because it doesn't make any logical sense since you're turning iron (not a great conduction) into copper, a whole different element. but i'm still gonna use it because it's too good not to.
While grabbing new cargo and leaving, the drone will just immediately take up to 9 total stacks and then leave right away
ok
So the only "blocking" behavior occurs on delivery, when a drone's attempting to deliver its load
that's all i needed to know
thanks
i think i can make phase 5 a drone only operation, then
(Which is why I generally have "fuel/battery depot" sites not have drones attached; I have remote drone sites have a dedicated fuel/battery-fetcher drone. After a couple of fuel-delivery trips, the fuel-delivery drone will spend nearly all its time waiting at the remote site, leaving the fuel depot open for any other site to use)
yeah, everyone likes different recipes ๐
Yeah, it's easy to go all-in on drones once you've got them
might need a dedicated iodine filter factory if i end up with radioactive drones everywhere 
die nature!
If you automate a mere 5/min iodine filters, you can spend literally the rest of the game with radioactive material in your inventory and never take damage (so long as you remember to pull some fresh stacks from your Depot periodically). :)
A filter line is well worth it, IMO
(In practice you could get away with far less than 5/min, for most folks, though time spent doing maintenance on your nuclear setup could put a strain on the supply)
But yeah, radioactive drone sites is one reason why I don't like using nuclear rods for drone fuel
Which is admittedly slightly hypocritical of me, since I'm constantly saying that nuclear waste storage isn't a big deal, but I'll defend it since at least in that scenario you're generally choosing the one location that accumulates rad material. :P
qw stator saves on steel but is more costly on caterium & copper. overally that tends to make it less 'good', but if you're dealing with limited pipe production and need a slightly larger yield, it can work pretty well. I'll note for a comparable amount of copper & caterium, default stator with fused wire makes more stators at the cost of pipe
You're also aware of how to remove a BP as well yeah?
and suddenly the foundation blueprints make sense
yeah ik you can change dismantle mode
And, iif you're not already on it (1.1), just wait for BP Autoconnect mode ๐
am i supposed to be able to put like an X merge with the lock feature?
i try to place it but i can't because too close, yet if i press H i can
will it work??
also how the hell do you do rails nicely
use beams to align to any angle
beams to align??
Someoen said gases are liquids a couple weeks ago is that true?
Here is one that gives an idea :https://www.youtube.com/watch?v=y7nbSI7PZHA
More talking about corners on curves, but the principles still apply.
Beams and pillars are a couple of the strongest tools for doing while things with building.
gasses are kinda liquids? they def don't need pumps
No. They don't behave the same. Gasses do not require headlift for starters.
Oh i found it, the physical definition of liquids is amsomething wothout a definitve shape but fixed volume
Some flat earther started talking to me about " are gases liquids" so i had to double check
And, gasses are compressed when packaged as well .
Oh noes.
I had a guy at a plant tell me once "Oh yeah, I'm a flat earther. And whatever the government tells me, I believe the opposite"
But, at least lousiana is making or has made legislation to ban chem trails! ... smh
Ye that line of tomhiught literally kills peopleand ends societies, its a tragedy
Presumably what they meant is that gasses are fluids, which is true
In physics, a liquid is a state of matter with a definite volume but no fixed shape. It can flow and conform to the shape of its container, unlike a solid, but it doesn't expand to fill the container like a gas.
Oh its both fluids lol
Yeah, gas is still considered a fluid.. I was thinking you meant in game ๐
I guess the price of being a german is losing to a flat earther in a debate about states of matter because of the language barrier
Well they might have used the wrong term themselves, I don't exactly trust flat Earthers to use scientific jargon completely accurately
Just want to understand, you dispatch drone from where you want fuel to end up, not from source, right? Or maybe it doesnโt matter and Iโm overthinking it
Lol yeah i guess
Correct! It does matter (given how I construct things, anyway), since the fuel-fetching drone at the remote site will end up spending most of its time docked at the remote site, leaving the fuel depot free for other sites to grab from
Er, I suppose that's slightly misspoken
You could have a drone being sourced from the fuel depot, and it'd still end up spending most of its time parked at the remote site
But since you can only have one drone assigned to a given "home" port, you'd only be able to do that once
But if you have fuel-fetchers whose "home" port is at the remote sites, you can have a bunch of those configured to pull from the same fuel depot port, and it should work fine
(Make sure to have an ISC or two as a fuel/battery "buffer" in front of each port at the depot site, since when you spin up new sites the drone will generally take 3-4 full loads before everything fills up over there)
Yeah, it's best to leave port wherever the fuel is coming from empty. and just make an 'extra' port at the other sites to fetch fuel from that one port
I generally put in 2-3 ports at my fuel depots, and kind of load-balance between 'em, though you could almost certainly get away with just one
Oh yeah for sure.
(ie: the first drone site I build takes from Depot Port 1, the next takes from Depot Port 2, etc, and then I loop back around, etc)
Ok, I think I mightโve successfully stumbled onto the correct way when laying mine out. Iโm currently in mid phase 4 struggling with deciding how to proceed
And, as you said earlier, a single drone can only have one destination, but multiple drones can use a 'single' port.
if you store your rebar ammo in the dimensional depot, can you shoot ammo stored in it while exploring?
No, have to pull stacks manually
(see also: jetpack fuel, chainsaw fuel)
Yeah, not a big deal. I agree it'd be kind of a nice qol though
Can't make iit TOO easy-mode now ๐
that isnt that game-breaking tho
imagine having to consume sam to store things in the depot
i actually wouldnt mind that change
You shush with that non-sense now lol
Make a mod for it tho if u really want it
SAM already limits the fun endgame things you can do
not sure i'd want it to be even more limited
But theres mods for releasing limits๐ค๐ค
do mk2 pipes maxed out at 600m^3 still act a little funny?
if you build pipes poorly, yes
but if built properly?
then fine
epic
to be fair, this has been the case for years
i'm also sort of surprised to see so many familiar faces still here after my hiatus
we're all ghosts in the machine
as in together or seperate? xD
as long as trains are properly buffered, they work fine
everyone? no. a lot of people, yes
tested buffers #design-and-architecture message
yep, incorporated some of those before
ofc all the train throughput issues of solids apply to fluids as well stlil
oh and don't put gas in buffers
eh, I just use ISCs
iscs don't work with fluids ๐
they do if you package them 
those are solids ๐
I wish there was a fluid factory cart
@open bone Factory Cart jelly mold, when? 
on one hand, i might be too dumb for path signals. on the other hand, not having trains need to care about bidirectional shenanigans is probably a more efficient design overall
not on track making economy, but i doubt i was going to avoid spaghetti in any case
bi-di rails are only suitable for a single train
ehhh.. you can make them work with multiple... but why would you
imagine if building rails was actually an expense
work? yes. work well? no
you can get them working perfectly. it's jsut annoying and far more work than building multiple rails
And its even more work tryna walk someone through it
if you understand how signals work, signalling bi-di isn't much more difficult than duplex. bi-di just has terrible throughput with 2+ trains
liquids and gasses are fluids
gasses aren't liquids
https://www.google.com/search?q=is+gas+a+fluid is this showing an ai result?
i cant tell if some people are seeing ai results and others just raw search results
for me, yes
I'm seeing an ai result. Still need to find to settings to turn that crap off
someone on bluesky said swearing at it turns it off
abridged ai result is actually a useful feature to me
otherwise ai can go kill itself with its own skynet apocalypse
Can't trust it to do full answers, wouldn't trust abridged
i dont trust it, don't get me wrong
but weirdly it does get to the point a lot faster than my ass digging through individual results
sometimes i can just ask a question a variety of different ways until i get it to give an answer that seems consistent, which compensates for its occasional jank
the exact way you ask a question is very important
trying digging through results with your hands instead of your ass, you may have better results
some people have very dexterous butt cheeks
i'll try to remember that
insert reference to questionable content guest filler comic here
for example I can feed myself with them
insert fallout tv show reference here
well, if youre matt damon growing potatoes on mars, technically your ass would be feeding you
now there's a production line quota challenge 
Just a metric butt load
This would increase jello sales
for me it has like... 30% accuracy
maybe I just google weird stuff, but at this point I'm pretty much considering adding it to adblock
its probably more useful for people who google frankly obvious things
right, I forgot you can do that
im doing it right now
im a senior in university and the AI never gets my questions right, but to be fair they are advanced engineering questions
i mean who knew that 10 volts across a 1k resistor had 100 amps ๐ฎ
Yeah they got tired of answering stupid questions so they made a machine do it
Would yall say it is worth automating batteries for drones, or is fuel blgeneralky better
basically every fuel available for drones can get it from one side of hte map to the other - so really it's whatever is convenient for you
Ah alright
basic fuel has a very low energy capacity though so if you're running a ton of drones I'd probably aim for something wit ha bit more kick, like turbo fuel
faster fuels will get you more throughput but not that much more
or plutonium rods
With plutonium rods, how much is used by the drones and how .much waste is produced?
rods don't produce waste unless burned in a reactor
it's pretty convenient.
and 1 p rod per min is worht about 250 batteries pm
I was thinking of actually automating 250 batteries per min๐
just make 1 p rod pm! ๐
I might be doing 5
you can always swap to them later once you've buffered a bunch
As I am going to be making a mega nuclear fa tory and processing the waste into plutonium
sounds good ๐
So wait, like with batteries do the rods just get consumed with no repercussions?
yup
That solves a lot of things I was working about
you're basically exchanging the points from sinking them for drone fuel. If that's a good trade for you , good
Awesome
Does anyone here have am issue whete settings don't save after exiting the game?
are you in experimental?
in Satisfactory, other than a lack of headlift, the gasses in pipes behave like fluids. For example each pipe segment fills up sequentially from the source rather than the entire pipeline pressurizing all at once.
ish.
afaik liquids will flow to the point of least full, while gasses try to equalise along the line
small but important difference
I think it's why gasses behave so poorly with buffers
Hey wadupp guys, anyone got tips how to get better at making clean build? Like my builds or not that terrible but i see other people make things that are so sick and amazing. Like how to build that good in satisfactory
#design-and-architecture is a good place to chat about that and get specifics. Easier as yo ucan post pics there.
But that's a bit too generic a question. The generic answer is practice and planning :\
Practice. Planning. Begin with the end in mind
Get out of my head Cobalt
you're the one that's too slow ๐
Yeah yeah, phone typing always slower
Mhm okay okay yeah i expected the answer haha but i get it. Its the most logically answer
excuses
Keep pictures for inspiration
look at general design videos on youtube for satisfactory for build tricks that are applicable to many situations
detailed plans including space for logistics
Lots of trial and error
maybe some mods
Yeah i mostly like copy complete copy builds from YouTube, but im not sure if thats good cause i think i will never learn
I've got multiple folders for images. Broken down between types of structure and whether I liked one cool part of a design or the whole general vibe
for example videos like this have general tips, not full 'build this whole thing' https://www.youtube.com/watch?v=2PttXNOS44o
Yeah the thing is i have many worlds i never completed a world, cause if always start over at some random point. Cause im not satisfied with my worlds but the world im working on now is pretty solid so far
Oh thanks i appreciate it
no stress. there's lots of videos like that around ๐
Oh yeah this guy totalxclipse is an insane builder in this game
The builds he makes are crazy
How many hours u have in the game?
3500ish?
I haven't really played for about 2yrs though.
Like I finished tier 9 when 1.0 came out, but that's just a quick stroll through the tech. Pretty fast
Oh I've done a few new maps.
I think originally I restarted at tiers 3 5 and 7. And then I started a new game where I tried a bunch of big builds, getting better at design
one of my fuel stations was 270hrs on it's own mind you
xD well I was learning to build with circles and there was a lot of trial and error
I could probably redo the same station in less than 50 hours now
probably significantly less
Yeah okay i get it, im trying to learn too with cirkels and stuff
Its really complicated
well there's a few methods you can do vanilla that work well.
but if you're doing complex circles you probably need a mod
I dont do mods idk it takes away the fun for me. Its cooler if you build sick builds in vanilla
there's a lot of cool tricks vanilla ๐
Yeah youre right im learning quick so i hope one day i can build beautiful builds
I couldn't do things like this w/o mods though xD #design-and-architecture message
That is awesome, and I think you have the patience of a saint!
just too muhc time on my hands.
really need Micro Manage to come back after 1.1 >.>
I'd hate to imagine me building that, then running into the problems of "I suck at pipes and tried to be clever" that plagued my process the world bauxite refinery ๐คฃ
thankfully all hte piping for it is fairly simple ๐
Mine should have been fairly simple, but I complicated it by overthinking, I tried a cascade feed system that failed spectacularly, it hard locked the whole place in under five minutes, so much for bulletproof, only to replace it with individual, but oops, vertical loops, that also failed, but within half an hour ๐คฃ
I thought you knew better than that ๐
on a similar note, i see that when people make like really compact builds it usually involves a buncha lifts and splitters and stuff.
i may be too dyson-sphere-pilled and this may not actually matter but would adding those lifts and splitters n stuff meaningfully impact performance across a large number of machines? or does having less belts make up for it
i donโt know if iโm even communicating this well
I'm actually using the refinery as a testbed to find a simple but workable system that will let me process the 12k bauxite, I'll get it, I did build a bulletproof wastewater system though, the alumina pipes, yeah no, that failed.
I'm not sure if it makes any significan't impact honestly
how was the alumina pipes the issue?
It almost describes my old weapons factories, they were a tangle of belts lifts and floors.
The cascade feed system that I thought I was being clever with, fed eight refineries, from six, using three pipes that cross connected where I wanted the alumina to flow onwards after filling the refineries (it didn't work)
The second approach involved dividing the place into three to four groups, and using vertical loops to move the solution (loop due to 720 alumina), that failed because gravity.
whyyyy would you cross connect things
yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
I have two horizontal loops undergoing stress testing, one with, and one without valves, a vertical loop with valves failed, vertical loop with pumps worked, and the testing goes on, I'm aiming for the simplest solution that can take all sorts of flak for all twenty groups of refineries.
I did say I was trying to be clever and fucked it up in the most epic manner, shown here: https://discord.com/channels/370472939054956546/1379199612908474409 , all I can say is whoops!
Right now, at least before I go back to my bed, I'm leaving experiments running.
are you sure the vertical loops are working?
Only one vertical loop worked, and that has two pumps on it, the rest shut down quickly.
I'm slightly dubious about the workign one ๐
The horizontal loops being trialled are of a couple of variations as well, one type with the junctions oriented vertically, directly below the refineries, the other with the junctions horizontally, and being offset, in case there is a difference there.
That vertical loop with the pumps has been going for more than 24h straight, I just don't like the idea of needing pumps.
are you sure there's no stuttering?
Just looked at the refineries, the alumina buffers empty on cue, and the water buffers also empty, no backups on scrap, I just hate the pumps.
staaaaare
Uh oh, one of my horizxontal loop systems is choking because I stuffed up the bauxite somewhere, the thing is shorting.
I really want to go back to bed, now I have to follow the slow bauxite belt halfway accross the map.
Found the problem a mk4 conveyor lift ๐คฆโโ๏ธ
Now that's fixed and the compromised experiment has been reset, I'm heading to bed, have a good one ๐
How "bad" is having a lot of resources backed up? I have a bunch of items just lying in machines because I removed everything so I could make way for Motor production but I feel like I'm doing something wrong
what is the best steel alt?
Not bad at all. All resources are infinite, capped only at the items/min. Just make what you need.
Through most of the game you will need previous items to make the next ones though.
ik thats subjective, but i mean best ratio of input to output
Yeah I figured. I just want to make a certain amount of motors per minute but just having spare items backed up while my entire factory has machines filled with max capacity on certain machines is scaring me
They will all be there when you need them :)
I know if I eventually got to the final product and then just waited for a bit if I had a certain item not meeting production demands It'd eventually peter out but idk lol
I also just... don't know how to build around terrain in this game
A lot can be said about this but essentially it doesn't matter. Put a floor down (if you want) and then another higher floor (if you want). Or just build on grass (if you want)
Eventually you may have throughput issues or yellow lights on machines if a middle product isn't being made fast enough to satisfy end demands, but again it probably won't stop production completely. You'll diagnose the problem and fix it if it happens. No stress!
Oh there's an indicator for that? Huh
Red, yellow and green โบ๏ธ
golly sam vein is gorgeous now
I presume it's "Not producing, Not enough, and producing normally"?
depends on what ratio are you talking about
the recipes use different ingredients
well currently im limited on coal as iron is plentiful
Despite being a company that exclusively delivers packages, FedEx is shockingly bad at it
my soundtrack has now been delayed a 3rd time
Oh also I'm using Satisfactory Tools to map out my production, if I need an amount of buildings that are a decimal number, would I be able to use multiple of those buildings and just underclock one of them?
Yep, or overclock if you have the power shards available.
Right right
You can't put down 0.75 constructors, but you can put one down and underclock it to 75%
I'm just trying to map this all out. I need 50 motors but I'm unsure of a good "x per minute" for them.
When I'm throwing that into Satisfactory Tools what should I consider?
pick some small number, most items are only needed in very small amounts over time
you can always build more if you'll keep running out
Yeah I went with 5 per min for them
My advice is to work backwards. Put down 1 assembler and see how many it makes per minute and use that.
then coke steel would be best for you, as that doesn't use any coal
well, unless you need them fast, i like to just max out a node
Riiiight. There's also just my concern with getting everything organized, especially with how Assemblers aren't perfectly symmetrical with other constructors
so i set it to maximize and then limit the input to 120/240 etc
coke requires HOR doesnt it? Im still t3/4
Yes, it does take a bit of planning if you want it to look orderly. It can help to figure out if you want to use logistics floors or leave additional spacing for the belts you will need too.
also subjective
only if you care about it
I mean you can just look at the recipes yourselves and see which one you like
Most of the time you won't ever have access to the "best" way to make something until several tiers later.
well, there's no "best" anyway ๐
well there are some alts that are objectively bad, arent there?
no
Hence " ".
Riiight. I just like knowing where things are.
and is so compact and fast
but less time
oh, i see
it's amazing.
steel screw
bolted plate
bolted frame
besides different situations making a difference to how good a recipe is for you, it also depends on what other recipes you combo it with
every recipe has a tradeoff
sure, there will be "bad" recipes for your specific case, but that doesn't mean others won't find use for the recipe for their cases/preferences
you make a good point, i guess i just took a min/max approach to resource management
Right now, given lots of iron, limited coal and t3 you might want to try solid steel ingots.
okay! ๐
i was trying to get slooping ability but i need like 3 more circuit boards, so i either wait or go and loot more crash sites
But there's no bad way, and different places will have different resources so you can always put your steel factory somewhere else.
even then it's subjective a lot - some people would prefer saving one resource over another, while others will ignore some resource costs alltogether or will value all resources the same
and it's rare that a person would value resources the same throughout the whole playthrough, as value of resources usually changes based on what you're making and what resources you have nearby
without trains or an explorer yet, i need stuff close because its a pita to run more than like 1km
Pffft
i found some pure coal ๐
also what is the point of the water vents? is it just to supply water when its not nearby
It's for water, once you can use it ๐
is it better than normal extractors?
it gives you water ๐คท
they are placed in locations where water is scarce and you may wish some in the late game. overall, i think the extractors on water are more trouble than they're worth
alright, i feel like the gas ones are kinda a pain to begin with so i didnt understand why i wouldnt just bring items to the water extractor
i mean the frackers for water, that was a lil ambiguous, sorry
what's sort of painful about them is each node makes a different amount and they're all clocked centrally, so you end up needing to play games to get the exact amount you need
is this the place for general help when my factory decides to stop fuckin working
the one in east dune forest is convenient for bauxite, but metering out the water in a useful way usually requires me to set up a packaging loop
thank you
here is also fine, but doesn't allow for screenshot, so anything other than a simple problem is usually better to solve in a thread in #1038092680493801533
If you look on the map where water wells are found you will see that they are helpful for making alt recipe usage possible for nearby nodes
For example, thereโs a cave in the western dune desert with two quartz nodes and a water well right outside. I just tapped this to make 1000 quartz crystal/min using the pure recipe that requires water. Allows me to ship the crystal by train instead of the raw quartz to be processed elsewhere
the simple version would be is there a max amount of coal generators that you can effectively attach to one pipe?
yes, but also depending on what you call "one pipe", the answer could be "infinity"
like i have one pipe running down the center and six generators on each side, but the generators at the end dont get enough water before it consumers what it has
how much do the gens need in total, how much are you making, how much can that pipe move?
if you put water extractors on both ends you can do 8 on one pipe pretty easy
i can send you a ss of my coal gen (its better to have two pipes, though if you can find mcGalleon he can explain better)
so would it be more effective to create an entirely new pipe line connected to the back or to connect a secondary extractor to the main pipe line?
wait
second extractor?
one water extractor can handle less than 3 gens, the ratio is 3 extractors per 8 coal gens
would it be easyer if i sent a screenshot on another page?
see this is why I suggested #1038092680493801533 , it's getting longer and now it would be nice to have a screenshot ๐
yea i now see the need for screenshots, im moving over there, thanks
Iโve decided to start a new game but unlike pretty much all my previous playthroughs of the game Iโve decided to not use anything like the satisfactory calculator or satisfactory map. Factories will be planned entirely by me including me doing the math for it, but that sounds quite daunting. Any tips on planning factories without any external tools outside of note keeping apps?
I did when I first started playing before I used external tools like satisfactory calculator
But the most complicated thing I ever did back then was motors
THERES A CALCULATOR
yes
Look up satisfactory calculator have fun
i recommend the one that greeny made/upkeeps it is soooooo much better than the other
i mean they both work, but i think his is much more user friendly
The calculator on SCIM is not very good, it canโt do some recipe chains and doesnโt optimize plans based on resource scarcity
The interactive map/save editor is great tho
any tips?
Also reminder thereโs a calculator built into the game. Press N for Nalculator
in addition to bones, the calculator greeny makes is much better ๐
i forgot the game had a calculator, i just do shi in my head
I use a notepad, or for more complex projects a Google sheet
Iโm planning on using a notepad app and desmos calculator for math I canโt do in my head.
Tbh you can always just plug stuff in and guess. Mostly it will still work, just probably slower if it's starved
You can also do fractions and math inside the machines to work out percentages more cleanly
thats honestly what ive been doing and its gotten me to advanced steel production so if it works dont fix it
It's just meant to be a funny little silly game, so I play it like one
ok so I have uranium, I have brute forced mining some with my hands and quickly uploading it whilst healing the entire time, when am I meant to have it?? (currently at phase 4 in the hub)
hey how close should i make my space elevator to my factory
doesn't matter, you can move it anyway
(also, get in the mindset of having more than one factory)
i mean i kind of have multiple sperate parts to my factory
You'll get PPE that helps you survive, that's a good indicator ๐ค
awesome, glad to know I should stop trying to get more :3
I only ate about 50 nuts + all my berries and bacon
- turn off capslock
- open codex
- find out how it is made
oh my fault
I have satisfactory paralysis. Took a long break and came back to discover I donโt really care for my previous building style anymore but also donโt really know how to change it. Spent most of my game time today just visiting all my old sites to see the builds.
You could always start a fresh save, especially if your existing game was pre-1.0
Was thinking about it tbh
you got to advanced steel production on biofuel???
tis what i did
This game is multiplayer?! anyone want to start a world with me?
no i just had like 4-6 coal generators i just recently got to the point where i needed more and i found problems
oh, i rush to 1 GW (16 gens with 2 on seperate network to power the plant) so i dont have to worry about power for a little. Once I finish my steel factory im going to go build another 32 coal gens lol
what point do you get like multiple floors for a factory?
That is entirely up to you really.
man i dont have enough concrete to build factory floors
and tbh, i dont do multiple floors even when I do. I had a huge nuclear setup (clean) and it was all one floor, albeit very spread out
do you just stack foundations till you get good height
for the second layer in the factory?
I base it off the tallest machine on that floor, but yes i generally would stack foundations
@wary bough i saw your coal setup, are all the gens at 100% clock? bcs if it is, one pipe isnt enough water for all the gens
mk1 pipe can only send 300/min while you are forcing more than 300/min
yea i havent added any power cells to the generators
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
at this point i think imma just move the power generating portion of my factory cause at the moment, the distance i have to travel t get from my extractors to my generators is insane
im gonna build at the lake i post in screenshots cause of space and coal accessability
isnt* and i told him that already\
smart idea, plus once you setup you very rarely travel to your generators anyways
insert the minor spelling mistake gif here
im sorry, i wasnt trying to be grammar police, i was just pointing out that it completely changed your meaning.
yeah idk why i type enough twice either ๐ญ
* isn't
anyways, looking bad at my old save makes me feel bad because i remember spending tens of hours on a certain build and it looks so small on the map
like all of the infrastructure to cleanly support 15 nuclear reactors (sinking plut)
is there a mass create like the same way there is a mass dismantle?
its called zooping
blueprints
or blueprints
all different worlds have same area size ?
there's only one world
oh right, blueprints
you know what i had in mind, but you need to play how smart are you
where there's a viewers, social theathre follows
I mean it's reasonable to keep using coal even to tier 7
what's tier 7 again
blenders
ah right
i just used one pure node of oil to make 20gw it seems easier
coal was infuriating
oil is simple i love oil
I... don't know what you had in mind. You asked about size of different "worlds", but given they are all on the same map, they all have the same size?
if you dont know, why you answer ?
if you had trouble with coal I'd worry your fuel is stuttering. coal is very very easy
it was annoying to bring coal to generators
I just told you that there's only one map/world. I do not know what you mean by your message that you sent after my reply
there is only one map, one world, the areas are starting zones you can travel to from anwywhere else
oh that's why you find coal next to water. More coal nodes are next to water than not
i started in desert and built it off the right coast
there were i think 1 pure pretty far 2 impure and one normal
oh were you dragging it back to your base? cause yeah that is a hassle
yeah
i started expanding past aluminium i didn't know when to stsrt cuz desert lowk got everything
okay, now i get you.
@reef basin peace ๐
its possible to mod ( alter) map geometry with UE?
probably? that's a question better suited for modding discord though
okay doki
baux is brutal. full stop.
how so?
sup guys. does anyone have any curve bps? ๐ im going crazy trying to make my own
there's youtube vids on how to make them. But they are too restrictive imo
was gonna send an image of my plan, but i cant...
literally every other channel in the server can have images ๐
yeah ive made one so far and it took me too long to be viable...my biran to smoov
bwa
like #screenshots
check out the vids, you'll find a number
jsut sent an image of it there
oh modeler, yeah I have no idea what you're doing
ill send a SCIM link for a similar one
awful to read.
but aluminium is easy. Almost every bauxite node is next to coal or oil, and as long as you keep the water split between waste and fresh it's easy
move the ingots where they'll be used as they don't exist near copper for hte most part
im planning on building it in the south west of the rocky desert
so the copper isnt too far
yeah not a bad spot. but it's sall there. the worst of it is the by product water and thats easy enough if you want it to be ๐
im building it like, directly east of the pure copper
sall?
all
ahhh
yea, im jsut like struggling with my theming yk
like part of me wants to build a cyberpnk sorta think
another wants to build big circular tower..
circle tower off to the side with some cyber off to the side?
if i can get myself to make a good blueprint for the actual like cirlce part ill do the tower if i get lazy do the cyber ig
might make the CSS cyber
-# yea i know that i dont need a central storge system because of dimensional storage but i like analog
-# and big train station cool
I mean, central storages were pretty pointless before dim depots ๐ do it cause it's fun
i jsut dont wanna wander around to get my stuff lol
What is the expectation that the game will be released for console?
I'm playing the beta with the Xbox Series joystick, very good and easy, plug and play
Is there any difference between the beta version and the current one?
That I don't know about, but I have to imagine they aim to have the console release be as similar an experience as possible to the PC version of the game, there would be a pretty big backlash if the differences were too large.
Plenty of games that xbox specifically has rights to but games are updates behind
my fingers are full if bbq dorito dust and im trying to fix my coal power plant. this is difficult
mmm gimme some
power? or doritos?
What's up with your power plant?
the water isnt getting to the generators fast enough even though the water pumps are outputting enough
Have you doubled up your pipes?
what do you mean? like 2 pumps going into 1 generator?
No, 3 water extractors at 100% clock speed produce 360 water per minute, but mk.1 pipes can only handle 300, so you need a second pipe to handle the rest. Usually you want one pipe feeding from each end of your manifold.
Glad to help
By beta do you mean experimental? One major difference is the controller support you're currently using
Experimental will very soon release as stable
Why i cant nudge like this #screenshots message
they are using beams for placement, not nudging
#screenshots message no foundations, close to perfect lmao
But between 5 and 6 photo he is nudging
He attached a pillar to the end of the beam, zooped up one more, then deleted the pillar at the end, no nudging required.
#screenshots message you not sending the parts to the space elevator is bugging me ๐
guys can anyone help with a build I'm doing? I think the design looks good but it gets dark at night and I have no idea how lighting works in this game
if lighting is your problem, try increasing your brightness and gamma
For lighting you can use either actual lights which tend to be kind of clunky and awkward, or you can use display signs, remove the text from it, change the colour to what you want and increase the brightness.
Are you sure
pretty sure, i threw a trashbag into space....
Sea salt I need you sea salt!
I see you had an pretty interesting day
have u read the comics? that scene is sooooooo much better in the comics
The comics aren't for sale in my country
I could order them but eh
that sucks. the scene where conquest fights eve is epic in the comics, theres so much more detail.
I bet there is. Incredible is very high quality production
Shit
Autocorrector
Invincible*
If he's invincible how can I see him๐
signals shoudn't not cost whole computer.
yeah, they should be made of rocks and sticks
And duct tape
Please do not forget that
circuit board is enough for signals
nah, neural computers only
quantum computers
and 15 oscilators
everything should require screws*
AI expansion server for Smart Splitters
Satisfactory Plus:
Honestly. It's also weird how glass foundation does not require sillicia but walls do
Revolutionary see-through steel technology
its simple mistake.
Splitting steel to atom level making it see-through
they trying to find god by splitting, hoping he's hidding there.
need quantum screws in t9
people need to stop mindlessly hating screws
I, my key for leaving the buggy doesn't work, how I leave it ?
๐โโ๏ธ