#satisfactory
1 messages · Page 47 of 1
how long does a damn computer need
I don't do spaghetti
Like 3 per minute
slug slavery time
And when you can't find any slugs you'll have to wait until tier 9
i have yet to complete phase 3
Show the result in game
This is where I am at currenly.. #screenshots message (though a tad farther lol) Let me know if you see any spaghetti, so I can cut it with my knife and fork.
holy
I only have two floors of factory and kilometers of spaghetti, wow
Let me get on my computer
Ooh, salty streamin?
I just don't have a pic
Designing? What about talent and prayers
Designing is for NERDS
Me, my factory runs on hopes and dreams
That's the best fuel possible anyways
Is that a "all the bauxite" alu factory?
my first worlds electrics ran on life support
Hai
Central part is the RF setup
My first worlds electrics ran on power slugs and more liquid fuel than actual machines
feeding 60 gens in the towers in back (12 each, 3 floors) and 500/min for packahed for drones to deliver across the map as fuel.
i gave that world up on phase 3 beginning it was too much for me. glad im back
But, I'm thinking of upping that, not sure 5 stacks/min will cut it.
Theres probably someone crazy enough out there to finish the game on biofuel only
Too much stimulation for my brain, sorry
That sounds like absolute torture...
Ooof, the amount of time spent collecting ..... no thanks. you take that one.
Ill upload a 2d map overview
there's at least one person on the server claiming the ywere doing a biofuel only run
theres a dude who finished til phase 2 without automation.
I don't doubt it
he didnt do phase 3 yet
wasn't there a guy that finished the game crafting by hand?
That's not too difficult. Especially if they were collecting from hdd wrecks.
I mean I went up to tier 6 before figuring out I could connect belts to splitters and mergers
The speedrun for completing phase 1 is 17 minutes, no automation necessary
thats what i just said haha
what.
you said til phase 2
ah my bad
and i mean whole game
i didnt see another vid doing it
how about 1 million pennies?
def
Not possible, smart plating etc are only craftable by assemblers
Handfed into containers connected to a machine is my guess
Pretty much not by hand
i think he made assemblers and other to craft things you can't by hand but 0 automation everything fed by hand
Same with steel most likely
he handfed em and underclocked it to 1 item per min
he only used bio fuel
What a crazy guy
istg
yall should look it up on google great vid
only 17k views sadly
deserved much more imo
guys hear me out....you need to automate everything buy you can use only one inpure node
dont give em ideas
I still like my idea of only using one input for all machines
Like the manufacturer being fed through a sushi
isn't sushi in satisfactory ver bad idea?
You can do sushi belts for manufacturers and assemblers, just need smart splitters
You don't understand
It's actually not much of a problem if done correctly.
Only 1 of the inputs can be used, instead of the 4
in factorio you can set up logic to don't over produce but in satis you would have to manualy turn on/off
Nah, just tedius, prone to clogs if not done right, but can be done really well.
So smart splitters won't work
Just 9 times outta 10, it's just I unneeded
Kibitz showcased a guys save who had some neat sushi setups all over.
You can do a single input manufacturer with one one belt, you just need to manage the amounts going onto that belt VERY carefully, or have a smart splitter just for overflow.
iirc it utilized every aspect of the game all the way up to ficsonium, primarily done in the desert.
Overflow wouldn't work
Remember though, you always have something between the smart splitter and the machine, the overflow has no control over that section.
^^^
hear me out.....
beating a game but....
Yah, then you just need to manage what goes onto the belt extremely precisely
you need to get stuff from lizzarddoggos
I think it's already been done
ohhh
Oh dear lord... that would take ages
And you can download that save too. It's a pretty cool build
then using only one doggo
That would be near impossible I think
Well, probably near impossible to complete in one lifetime at least lol
You'd get more nuke nobelisks than iron plates !
yeah near impossible but not impossible :D
Let us know how that goes 😉
Fine then, hoard all your fun.
Oh, well .. that's fair

How much power should i have for phase 5?
I would say it all depends on what you want to do. 100k min maybe. But definitely don't quote me on that number lol.
thats already how much I use to run my power😭😭
using 100k to generate how much?
It depends on how fast you want to go. If you are ok waiting, you can get by with like 60-80 GW. If you want to go faster, you'll need a lot more power.
Currently only 120k but once I collect some uranium and craft some more cells il have 400
Maybe 630k if i feel like changing recipies
Just looked, using ~7k to generate 37,500, but most of the RF generated is being packaged.
Seems puny compared lol
took me 250 hours for this stoopid power project😭
Average net of 30,951
I'm not saying you're doing it wrong at all, And I'm sure 400 would be way plenty.
I only had about 150k on my first save in 1.0 where I 'saved the day'
BUT, i did not have everything running at 100% either.. so yeah.
You restarted?
Oh okay. I couldnt bring myself to restart😵💫
Not even after finishing it all? Wouldn't want to try it a second time "knowing what you know now" and see how you would do things different?
After a good break and some Ficsit Bottled water of course 😏
Nah i got a bunch of other games I wanna try soon. Got some plans for baldurs gate, mayve some bloodborne. So after 500 hozrs of this project ill probably be done and get to do other things🤕
Lol, fair. I have yet to complete BG3 myself
Do trains still transfer power?
Yes
But I am also pushing 2800 hours in this game lol
Not trains but rails but ye
Sheett
This is my main save and im at 350 ir sth rn
Meh, that's pennies compared to some I'm sure.
Current save: #screenshots message
Some of that is leaving it open overnight though, soo..
Jeez
Its a factory from top view
Using what
guys can the gas spider spawn little spiders??
I feel I have seen certain actions spawn spiders, blowing up a wall, nabbing a sloop/mercer, And have come across caves with 'momma and her babies' but I don't believe the larger one spawn smaller spawns from hell.
I think I'll enable arachnophobia mode after a big ass spider jumped at poor me while I was flying towards elevated terrain
Pssshhh, that's even worse imo lol
I'd rather have a cat jump at me than a stabby fucker with more orifices than limbs
I mean, the sounds are still here though lol.
All the mobs trigger fight of flight for me in this game idk why
Oh my god
I wonder if theres homing rifle ammo so I can kill them as soon as possible
no theyre replaced with meows
yes there is
It's in the MAM? Sulfur tree?
yeah caterium
Even when skittering around?
Caterium??? I have it fully completed though
Oh wait no I don't
whats the thingy on SCIM called where i can see what factory stuff i need to get an item
idk might been removed?
but i think the "slashes" are still here
i dont remember i removed it to aim better
At night in a cave with gas then a colony jumps at you in unison
I only did it once long ago and was like nope. Been on 'retaliate' ever since 🤣
i cant find it anymore
Game Progression?
Or Game Resources > Items maybe?
That's Satisfactory Tools.
mb
Though SCIM has one as well under Planners
couldnt find it haha
And here is the other site you were thinking of: https://www.satisfactorytools.com/1.0/
tools was made by one of our very own community members 😄
One published? Not sure.
Doubtful. Not according to the latest stream.
any tips for building a nuclear power plant?
Lots of coffee/redbull and maybe a notepad
Plan carefully and take it slow, there's a lot of moving parts to get Nuclear online + deal with the waste.
^ Better said
use water for cooling
as of now i figured out how i want to build my water farm, i also want dedicated spaces for the factories, plants and everything else which can be expanded later
Can nuclear waste be sent to the AWESOME shop?
You'll need lots of space regardless, and it's advisable to invest in plenty of verticality when you can, so you're not building a factory from the dune desert to the rocky desert lol
No, that's why you need to figure out how to deal with it.
What a scam
no
Build it round too 🙂 #screenshots message
Uranium waste can be processed to make plutonium fuel rods which can be sent to the awesome sink
a puzzle ⭐
Nice
Or used as drone fuel 😏
i have my extractors on ocean level, i plan to build the reactors above and the factories even further above
and then expand horizontally
btw how much is a GW
was it 1.000MW? (1,000MW?? 1K MW)
1000mw is 1gw
But the full process takes Uranium fuel rods to power some nuclear power plants, then process the waste into plutonium fuel rods, which also power some nuclear reactors, and the plutonium waste is then processed into ficsonium fuel rods, which is the final product as it produces no waste when used in a nuclear reactor.
But that's locked behind Tier 9 which is phase 5, so you either need to wait for that, or stop at plutonium fuel rods. Otherwise you start piling up plutonium waste with no way to deal with it.
ill build a huge storage in the desert
Lol isn't it simpler to just stop at plutonium fuel rods and sink those/use them as drone fuel until you're ready to complete the process?
I wish there are quarter foundations
Use a ladder and build it under the ocean! 🤤
can't you use the bottom of the map to store waste? just fill a truck and shove it off a cliff.. 🤷
i'm glad i switched from packed fuel to packed turbofuel
think falling truck causes lag issues
do it for like 10 minutes and you'll have 5 fps because hundreds of entties in the void near each other
because it just keeps falling forever
doesn't it stop at one point?
Eventually that will break your game as the trucks fall to the bottom of the map but aren't deleted, so the game is constantly having to track them
I didn’t see yesterday’s stream, could you please update me?🫤😃
This was a couple days ago...
define "break"? that sounds exactly what should happen lol
Lag and bugs because of too many objects being rendered.
I meant, that it shouldn't be a strategy to "shove it off a cliff" lol
besides, if it worked.. there be at least a dozen videos on youtube showing you how to do it
Biofuel the goat
Technically that does exist, Let's game it out used lizard doggos to launch his waste off the map lol
i overused it and no more foliage :(
Impossible
possible actually
it doesnt respawn so you can get rid of ALL the foliage
If you do somersloop trick you get stacks and stacks of solid biofuel from a stack of wood
You can make biofuel from the animals around the map, as they respawn
I can fill like 2 storages of solid biofuel in 10 minutes bro 😭
It's not impossible to remove all the foliage on the map though
how do i go about stacking my constructors
Build a 1m foundation above each one, build the next constructor on top
how do i bring convey stuff to the constructors above the first one
Lifts
Conveyor lifts
k, been a month, popping in for my standard, version 2.0 when with extra larger maps?
no its just a lift
items go in on the bottom, items go out on the top
works the other way
Never
oh hey greeny, and yes gimmi
And there's only one map
yes, we did that map, need another
Play a different game then
I did, planet crafter, finished it and all achievements
Play factorio
did that as well
Pyanodons modpack
factoria, forever skies, palworld, astroneer, check check check check
Well, they said they'd never add mk6 belts : V
There's Factorio, Foundry, Dyson Sphere Program, Shapes, Astroneer, Hydroneer
minecraft gregtech
No they didn't? They said that adding mk6 is a problem due to engine limitations
Ah, nevermind then
is foundry good? its pretty new right?
mk3 pipes 😄
i played the demo a bit
it was free for a few days
the satisfactory plus mod? or smth like that
ah
I haven't played it myself, but I know TotalXclipse and ImKibitz love it
last I checked it didn't have multiplayer?
yeah site still says no multi and still hella buggy
guess I could always go conquer the world and solve cancer while I wait for Satisfactory2
multiplayer seems superfluous anyway
wait cross that, thought I read Europe had like 15 cures for cancer vaccines now, so half my job already done
nah, multi is fun with friends when you all have that special tism
how do i randomize distribution within the floors without doing a clunky setup
use manifold
?
What do you mean randomize?
If you use conveyor splitters, they always try to split evenly between outputs, so if you have a lift of 200 items and put a vertical splitter in it, it will do 100 to one output and 100 to the other
manifold 4 life
If your belts aren't fast enough add splitters to divide the materials between belts
i dont have vertical splitters
its good if you have space, but if you don't have space use manifold
Good get them
how, at what tier do i get them
If you have splitter and lifts, you have vertical splitters, you just need to place a conveyor splitter over a conveyor lift
tier 9
||(it is a joke)||
Tier 9
Vertical conveyors have complex teleportation/matter relocation technology
do you have a graphical example
vanilla vertical splitter is 1.1 exclusive, but we can pretty much done that pre 1.1
Oh right, sorry forgot vertical splitters are on experimental. Hmmmm you'll have to split the resources on the ground and have separate lifts for each floor if you're on the stable release.
I don't get it, what's a vertical splitter? It's just connecting a splitter to a vertical conveyor, no?
It's a conveyor splitter directly onto a conveyor lift, like in the middle of the lift.
The middle??? Huh???
I must not have the right version of the game
I only play when offline so I don't really update stuff
you snap merger/splitter onto existing conveyor lift
it will become a vertical variant
Oh, it's not only on the inputs and outputs, ok
Yah, but that's only available on the experimental branch. Once 1.1 releases to stable, it will be available automatically.
I always felt this seemed janky. Is it deliberately intended that way, or just sort of "a consequence of how the game works"?
the snapping indeed feel janky
Yah, it's a bit clunky, could use some refinement I think.
But it's still a nice additional tool for vertical building.
You can also use it to do vertical manifolds if you need to.
OH 100%. I just avoided it because it felt a bit like cheese. If it really was intended to become a vertical splitter, I'll readjust my thinking on it 😅
the way i design my factory never rely on vertical splitter, so it doesnt really matter much to me 
this?
#screenshots message
that's develops horizantally right?
you cant go up
I relied on verticality quite a bit, to avoid feeling like I needed to lift everything off the ground to make it wide and sprawling.
If you make a manifold and then attach conveyor lifts to the outputs, you can use that to feed multiple floors of production, assuming your belt speed is high enough
those are all mergers right?
spliters
Mirrored on the other side, merged and coming back down the floors
its just a chill game. i think thats why. it didnt seem to complex
Computer factory is killing me
Foundry is good, a bit closer to "3d factorio" than Satisfactory is, but simplified a bit. Also it's focused on creating components for simulated intergalactic trade/economy.
i liked the little play test i had
Yeah, 100%
I think the limited resources would frustrate the hell out of me lol
One that was left out of the list earlier of comparable games is Captain of Industry, and that should be at least a felony act.
it didnt seem to complex or neither did you need to think much. you could just do your stuff
I'm the polar opposite man. One of the core design elements I dislike about Satisfactory (even though it's a necessity) is the infinite resources.
I mean, I get it, Satisfactory is for a slightly different player/crowd, it's intended to appeal a bit more to the (for lack of a better phrase) "Creative mode" crowd.
And they do it well.
#screenshots thats my progress on the computer factory. Dont mind the fluid buffers to the left thats something else
are fused modular frames a hard build?
Yeah, one of the main reasons why I prefer playing Satisfactory over Factorio
But that's something I like about Dyson Sphere, Factorio, Captain of Industry, Foundry... basically all of the genre except for Satisfactory and Shapez.
Depends on what you consider hard. I actually found them relatively easy, especially when compared to something like radio control units. But I don't know what your scale of difficulty in this game is.
Thankfully Space Age makes it a non-issue so I started playing factorio again
i thought they had a built in setting for infinite resources :thonk:
I've never used it, so I could be wrong, but I would've lost money on that bet if not.
making heavy modulars is hard enough already bc of the pipes beams and such
About as hard as anything that takes aluminum
But in factorio you can literally copy and paste an entire miner and smelter setup and train stop in 30 seconds
If heavy modular frames are difficult for you, then yes Fused will be hard, since it requires HMFs to build.
And blueprints that, in in-game context, aren't limited to barely half the size of a gnat's ass.
Pipes aren't bugged. All pipe issues are skill issues
That said, the experience required to not have the aforementioned skill issues is several hundred hours probably
when i bring in 8 times the required amount of water and all the pipes are empty its most definitely not my fault
When someone else can bring in exactly what's required and not have issues, and you can't, it is your fault
That sounds like you're lacking a pump somewhere
Now, don't get me wrong, I'm not saying that pipes as they are are perfect or even ok, but they're workable
Persoanlly, I think we really need to strive to reach a slightly higher standard than "well, technically you can kind force-fuck them into working right" before we go off making "Every single issue is a skill issue" comments. 😅
Maybe I'm alone in that thought.
pipes arent the only thing thats bugged
I haven't had a single pipe related issue in like 2 years. Every single setup I've built since then worked first try. So it's totally possible to learn how to use them
But I've been playing since before pipes were added and have 1.5k+ hours
It's not necessarily about forcing things, it's actually more about precision and finesse with pipes, making sure you have adequate headlift for any vertical changes, covering for backflow issues, managing flow rates. It takes a bit of know-how, but it's not rocket science.
Tbh the whole argument to add a mk6 belt was to get max output from mk3 pure nodes
yeah use splitters
You can't attach those to miners
well the mk3 nodes do produce more than the belts can get out
So I think it's totally valid for me to say that not being able to get pipes to work is a skill issue, but the skill required is absolutely way too fucking high
How 😭
Agreed
I built a simple aluminium setup with 7 machines and I already had pipe issues
so far my only pipe problems have been storage
therefore piping is perfect
I had to add like 3 valves and verticality for it to work
pipes are bugged, belts are bugged, trucks are bugged aswell as trains
Belts always worked fine for me. What's your problem exactly ?
Pipes aren't bugged, belts are only bugged on experimental, trucks are finnicky and trains are fine.
I'm on experimental and I haven't noticed any bug with belts
they just stop transporting items
Occasionally you'll build a merger/splitter connection and it just won't work, and you can't tell until you have stuff running through it.
It's simple... The average four year Bachelor's Degree comes out to roughly 1800 hours, based on 120 credit hours, 15 week courses and one hour/week of class time.
He's played +1,500 hours.
So, literally play enough to have earned yourself a bachelor's degree in the game, and you, too, can have the skill to use pipes.
[EXTREMELY LOUD INCORRECT BUZZER SOUND]
1800 hours? Exactly my playtime
And exactly as long as it took for me to get from tier 1 to tier 2
guys are there still like issues with pipe holes? cuz i am gonna make like a 120M tall building with a pipe going thru it
Nah, that's how long it took for me to get from tier 6 to 7
As of 1.0 the flow rate issues with pipe floor holes has been fixed.
why does aluminium take so many pipes its just unnecessary when they know they dont work
It takes 2 pipes, and they work just fine if built correctly.
and thats 2 too many
yeah lets delete all pipes and conveyors
so complicated sigh
they just need to fix them
i bet you'd LOVE a modpack that would turn all fluid inputs into packaged fluid inputs, and also add 2 another slots to each machine for canisters to deal with the empty canister input/output
you'd love a modpack that instantly finished phase 5 for you
i just built a first nuclear power plant
dear god and i thought the fuel gen is big
Let's uninstall and have a mutual conscious dream where we play Satisfactory without bugs !!
I mean, respectfully, we're in both this and Factorio discord... and a quick look shows that all you've done is complain about the difficulty/complexity of both...
There's a common denominator in the situations... that isn't the game.
yeah but then theres no clipping therefore no spaghetti therefore hell
ah fuck this game, everythings bugged anyway why do i even waste my time with it
uhh guys can i check where exactly a fuse popped
right now i produce 9K MW and im planning to build more generator to produce at least 10K MW but i was wondering if should i invest on fuel gen or coal gen
can i see where the machine outputs is going
One fuel generator produces more power than 3 coal generators, so it's better to invest in fuel generators in the long run. That being said, you can squeeze quite a bit of power out of a maxed out coal power plant.
no where i just made it to show you how to make it on the input, the output will be the same just instead of spliters you use mergers
*GW
i usually overclock all gens to reduce space, is this a waste or makes sense?
If you have the spare power shards and can produce enough to feed the overclocked generators, it's absolutely worth it.
I know you asked @arctic swallow , but my design is similar and complete (they just threw the example together real quick) so I could show you on mine...
The same way the input splits off, and then uses a lift to go up each floor, the output merges into one, and uses a lift to go back down to the first floor... you can even see on the bottom left where they convey into the other room: https://cdn.discordapp.com/attachments/553550313533997057/1376176852770492556/image.png
If you need to see, let me know and I'll load the game up real quickly
does ImKibitz play vanilla satisfactory?
His current playthrough has no mods, but he's on experimental to use some of the new tools that are coming with 1.1
damn this game has a lot of content then
What are some of the more promising features coming from 1.1?
props to the dev
Yeah, all the things you could say about the game, "the devs half assed it" isn't one of them.
does anyone know where the menu shot was taken
Vertical splitters and mergers, infinite nudge, vertical nudge, auto-connecting blueprints for belts/pipes, Personnel elevators
ooooh, yeah, that's definitely a game changer
So a "real" vertical split/merge. That I definitely like
i would love if rails were included into that blueprints thing
I think they are, I just forgot about them lol my bad
i was sad when i realised it isnt already included
If I could Hologram lock a rail, then infini-nudge it to exactly where I want it, that would instantly improve my desire to continue playing lol
I think it's just a made up scene for the menu
id also love like biplanes or drivable drones
Why, you have a jetpack and hypertube cannons lol
its just really cool
Lol fair point
and ive never used a hypertube cannon
i think im only gonna use it for nuclear waster to launch myself out of the map
I would avoid that, since anything you drop while in midair just stays there, and it will start to cause the game to lag if you do it too much 😛
whats the easiest way to place a foundation on top of a machine
The easiest way would be to build pillars or foundations or walls next to it, until it's high enough, then build foundations from that
Some are different height, you just have to learn them. Like constructors are about 8.5 meters tall, so you know if you build walls 10 meters high, you can build the foundation/floor on that 9m-10m space and be just over the top of it.
The ones that are a real pain to build over top of are generators, refineries, particle accelerators and anything of that size. Refineries are 31m tall, so you need minimum of 8 4m foundations up to get above them.
That might be something for the #1038092680493801533 channel
okay i have a post now
I'm saved from those though. In my head, those belong outdoors anyway 😅
Well, the refineries and generators... not the particle accelerators lol
Yah, though sometimes you may want to build above them anyways, to do like "fluid processing" on one level and "solids processing" on another, to limit headlift problems.
its fixed
or, or, A-10 Warthog
the fauna needs some freedom
freedom from their resources
guys is it rare to get a nuke thing from a lizard doggo?
seriously though i would love a glider/wingsuit mode for the hoverpack
I've gotten two
yeh same, but it seems strange ive never heard of it, im just completing phase 2
To specifically get that isn't common, but it's also not especially rare. It's just as likely as anything else they'll give you
Lizard Doggos are able to give you parts you can't otherwise get
Sometimes you can even get powerslugs
A wingsuit would be interesting
oh, well time to wait until i think tier 8?
#screenshots so about my Computer factory..
nvm im confused
it has the same chances of dropping as any item
#screenshots message Nice and clean, proud of this.
ohhh, thx
🙏
this game is so addicting
Yea
That's some serious spaghetti you got going there xD
I couldnt get my train to work yesterday but i can prolly get it today. Think its just too long
@sacred summit i got confused haha. That was my Solution
Also, if you want to link directly to your screenshot, right click the message and copy message link, then paste in chat here.
Yup barely had enough space
ahh okay thanks
btw the back is way worse i think.
Oh well fuck your overzealous bot. 🤣
Dont ask why its so far out please 
I can't even look at you the same 😭 😭
Lol you build the way you want to, I'm not gonna criticize lol
its my first Time ive gotten this far 🤣
i gave up my old save because manufacturer was too much for me. IM TRYING!!!
:(
Agreed. I won't criticize the way you build.
I may judge you as a human being, but I will not critize the build.
pure sadness
please mark as nsfw next time
it´ll look better in the future.
😂
i didnt know how big it would get. and i decided to build in the smallest spot imaginable
No worry man. One of the reasons I spend so little time at my "hub" base is how destroyed my friend has made it with tubes and whatnot
Don't worry, I have almost 800 hours in this game and I've only just started to wrap my head around logistics for manufacturers lol
i used to have total spaghetti until i showed one of my friends who also plays satisfactory my coal generator plant
So my build isn't exactly free of despair
and he showed me how to organise stuff and that the ficsit shop is actually really useful
wait. yall have friends who play this? 😭
yeah he introduced me to the game
i started alone
Not me 😭
Co-op is the only reason I've played as long as I have, tbh
i play the game alone but he just introduced me
60h on this save and im alone ;(
i organise stuff better by myself because otherwise its too many resources to spread out when i played with my other friends
231h on this one
and its the furthest ive gotten
im making turbo motors rn
and its made me fall in love with trains more than ever before
every single reset i do my transport gets way better each time and now ive gone full into trains
idek how to properly use trains. i messed with them on my old save but idk
its honestly really intuitive when you get to know how they work
i havent used any automation by vehicles yet
imo trucks suck and i havent used drones yet but their capacity seems really small
5 computers per min is decent tho isnt it?
yeah thats pretty good
Absolutely
ive got 10 going i think on the edge of the desert
Drones are best used for low throughput items or items with high stack counts.
hm
i was gonna use drones for nuclear power to transport the fuel to a safer place
i have yet to unlock em
but im planning on making 600 per min so im not sure how many ill need
600 per minute of what?
every time with transport ive overexaggerated how much ill need and always end up with spare wagons on my trains
uranium ore
mk3 miner overclocked to max on a normal node
That might be better for a train tbh
You can definitely do it with drones, but it'd probably be much less hassle with a train.
yeah but i really wanted to use them for something
ill figure something out eventually
#screenshots message this is hurting my head
yucky yucky i hate using satis tools for making factories
Since it stacks to 500, you could use the drones to transport uranium waste to a processing facility away from your nuclear plant
ithink i should consider getting trains for resource transportation
what do you use if not your head?
i use satisfactoryproductionplanner for making factories and just figure out the conveyor transport myself
aw
from SCIM?
no idea
is the website satisfactory-calculator.com?
no its satisfactoryproductionplanner . com
yall finna hate me 😭
you put in what you want, how much you want per min and it shows all the needed resources
shows how many buildings you need and where all the outputs go, and i like it more cus all the conveyor lines on satisfactory calculator confuse me
Damn, you got to computers with only 1200 MW? Nicely done lol
i always wanted to expand. didnt feel like it
i had like 2400MW coal power generator and when i made my motor factory i think my max consumption was 8000Mw
im not sure how
Sorry Mr. Satisfactory 😭
My current playthrough I have 5500 MW from 48 coal generators and 1 power augmenter
#screenshots message this is my power rn
Finished t4 last night still and still under 1200 consumption
How the hell are you guys keeping your power so low
ive got a main power factory with like 72 fuel generators or smn, and then ive got some extra fuel generators from factories that make heavy oil residue byproduct
by not building more
No i mean like how do you live with that
you mean so much lower than max cons? by afking a lot and clogging factories
ask my factory idk
lmao, i saw one idk whos that is the max cons was like double the production
power consumption would have been a bit more if each phase is calculated by a sustained input rate over 10 minutes rather than a fixed number
tbf you could cheese that though
That'd still be a fixed number lol
do you guys make temporary factories for phase parts where you bring the resources yourself
Just stock up and use a limiter
Used to, but now I just automate them since you need all the earlier project parts for later phases.
spent almost a day building a factory just for it not to work because trains, pipes and belts are bugged to oblivion, thats it im uninstalling this shit game
i think im gonna do that for phase 5
For P1-P4 yes. For P5 I want to do a full factory. Not because I think it's needed but because I just want to
I did that too, but its annoying cuz a lot of next phase parts require previous phase parts
Thanks to sloops, I'm pretty sure you need fewer smart plating for phase 5 than phase 1
I don't see a practical reason to automate them
Wow, been a while since I had to ignore someone on discord.
Massive sink points when storage overflows? lol
1050 smart plating just to leave phase 4 but ok
what languages do you guys play in if not english?
polish
how can my pipes all be empty when theres 5x the required amount coming in???? it makes no sense
Hewwo everyone: I got a small question. is it possiable to make a splitter take 1 part to left and then 8 to middle before taking 1 to left again?
booyah
No unfortunately
just do overflow itll do that eventually
yeah
load balancer 🧠
you dont need splitters to be balanced
just use manifolds and theyll eventually overflow to the correct amount
- if you overflow the inputs yourself itll be way faster
what is manifolds?
patience is a virtue or something
splitters in a straight line basically
hold on ill send an example in a sec
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
that is awhat im doing with the splitters atm
I have never heard of an injection manifold
i think im gonna use an injection mainfold with my turbo motor factory for water because i need 740~ per minute and pipes only carry 600
Guys there is a Dismantle Crate in 0.0.0 coordinates.
Is there any way to get rid of it?
it's good when your belts don't have enought speed
upload your map into satisfactory tools and remove it, at least i think it would have a tool like that
I see. Tysm
Eh, you have to be careful with them because it's not that hard to mess up and have it not work. I use balancers for that instead. Those always work
SCIM, not satisfactory tools. Tools is only a calculator
Ohh, I rarely encounter that
i just forgot i can underclock machines
Underclocking requires extra math and often extra machines. I don't like it
math is fun until it isn't
Math is fun when it's difficult and I only have to do it once. If it's easy and I have to do a similar thing over and over again, it's boring
math is fun if it would actually work
aFor what it's worth @stray patio, I've been judging you while having this monstrosity in my game: https://cdn.discordapp.com/attachments/553550313533997057/1376200253295824966/image.png
Last time there was a crime this bad against humanity, there was a world war.
Honestly, probably one of the biggest contributors to me going back to COI & DSP... With SF mechanics, tearing that dowan and rebuilding it is like a 20 hour project lol
when hypertube splitters are released i might actually use them for transport
when is it smarter to bring in items from somewhere else rather than making them in house, more advanced stuff that already takes 3 or 4 steps
which are the best bullets to use?
i use turbo for everything but normal bullets might be better for small targets
Depends on what you're shooting at
brief explanation?
I think it's purely preferential.
Making everything on site requires bigger bases.
Shipping intermediates all over the planet requires more comprehensive logistics chains.****
Which problem would you rather deal with is the question
Homing ammo is best for stingers, since they are quick and move a lot, turbo ammo is better for big beefy targets like nuclear hogs, and regular is good for everything in between.
i was thinking about starting with ingots and plates and stuff but since trains are still bugged i guess it wont happen
Then just make them all on site
homing for the hatchers fly too
little tippity taps and they're gone so easily
Good point, didn't think of that one.
Schedule 1 player spotted 😅
guys anyone else calculates node purity by how much "pure" nodes are there? like if there are 2 normal and 1 pure nodes, it's 2 pure nodes
Is the train station powered?
no I don't, since:
- I calculate from end product, not from raw resources
- I don't care how I get the ore, I care about the per minute
yes
Are you on experimental or stable?
Trains are not bugged
Me again is there a way to auto flush? Pic in #screenshots
stable with a friend in my game
No. You have to come up with a way to deal with byproduct, not store it
there's no way to autoflush, nor should it be needed
You have several options: use the water in recipes that need it like wet concrete, package and sink it, burn it in a coal generator
my way was to use it for alacad but storage for thoses is full
I’m assuming this is aluminum production byproduct
sink excess alclad
yes
stable
Try deleting the belt and re-attaching it, or maybe feed directly from the miner instead of from the merger.
@steep scarab check and make sure your station is not backwards
can i use trains to move coal?
There is a light on the side of the freight platform that will be lit up if it’s connected to the station properly
Yes trains can move coal, why wouldn’t they?
lizard doggo
you can feed it back into your aluminium system too
blue is fresh water, red is the waste #1347741162018046083 message
just clock the groups right
hey would anyone wanna peek my stream on discord and give me some advice on building im trying to make something curved for the first time while also makeing my first giant factory
ok
@potent berry #screenshots message
That would be interesting to see a drone slaloming between that. Or even "air traffic" where drones go one way through one ring and the other way through the other ring.
However, I am now picturing something else. Slaloming Pioneers! 😄
How? You weave a Hypertube through them, then use a mod to make the tube invisible.
yea, no mods on builds i share with the community. 😊 I only use mods that allows me to build vanilla friendly stuff. But nice idea tho. 
Then I guess it is just to have fun with a hoverpack.
Imagine the challenges of managing air traffic if drones could crash into each other like trains can 🤣
That can work 😊 hide a wire near the pillars, so it has power 😊
🤔 I think the hoverpack also pulls from the tracks themselves...?
Tracks are to high up i think ?!
Hm... Yeah, distance...
It did in the past, I used to hover down my old ingots trainline.
I will go off chat again. Cheers for the chat and idea ❤️ Take care.
Probably still does, I can't verify since I haven't tested since 1.0.
Huh. I remember I did this when building a raised train line. Build a station, power it, then start dragging tracks. It was a bit finicky. Didn't register the track at first, and I think a shorter distance, but once connected I could hover there as I aligned the track to a pillar of foundations.
Judging me for a factory 😔
how many fuel powered gen should i do per Oil thingy?
yes 😆
what
Ok, how much Crude Oil can you get out per minute?
How much do refineries take per minute?
One divided into the other, and then how much comes out?
And how much do Fuel Gens take per minute?
Divide again and there's your answer.
There's no way to answer that question with a single number
Which fuel? Which recipes?
Normal fuel
So, follow the chain: From oil to refineries to fuel.
It depends on the quality of the oil deposit.
He just said: 300 a min.
Normal
he meant if impure or not
yeah.
Still, once you plop down an extractor it is the number it shows that is the most important to find out what the end product will be.
should i go for mam research or awesome shop stuff
Per "impure oil deposit," you can answer that for the recipe.
Per "normal oil deposit," you can answer that for the recipe.
Per "pure oil deposit," you can answer that for the recipe.
I can make up some other question, but to answer the question that was actually asked, that's the answer.
There are MAM things that don't exist in the shop, and there are shop things that don't exist in the MAM.
Incredibly useful things
Unless you're okay with sort of glitching some of those things into existence, which moots out some of the best Awesome shop items 😅
To be clear though, I didn't make that, the friend I've been playing with made that heinous contraption. I've had to bite my tongue and fight my urges to fix it ever since.
Why? Just fix it

Because I consider going back, deleting entire projects that other people did just to redo them to my specification is kind of a dickhead thing to do.
Anyone got any clue why these conveyors move items like every 30 seconds?
Probably because you're not removing them fast enough
hmmm
Is it possibly jammed up on the output side?
I.E. overproducing, not using enough, or a section of Mk1 conveyor somewhere down the line gumming up the works.
ah
i might be overproducing iron ingots
but the weird thing is that the constructor im feeding them to do not have a buffer
so i think the conveyors im using might be a bit slow?
Nah, surely a "merger" means one can just keep stacking iron ingots on top of each other to the skies, right? 😝
yea i think i need faster conveyors
You have at least twice as many smelters as the belt can handle (assuming it's a mk2, I can't tell)
How much is 8×30?
Rookie mistake🗨
mk1 conveyor: 60 items a minute
Smelters: 30 items a minute
30 x 8 > 60.
Rest in peace Iron plate production😵💫
idk it seems to work
Cool
its this that weirded me out
If it's a mk1, you could have 2 smelters instead of 8 and it'd work the same
It works, it's just not necessary
There is a counter argument to make, that you are future proofed now a bit, but that's on you.
You have it laid down, and now when you upgrade to Mk2/3/4 conveyors and extractors, it'll just utilize more of your throughput
If it was me, I'd just claim that was my plan all along 😛
If it was me id completely ignore that kyo guy
Btw, I have just discovered THE use for the double-decker containers. Not reliable as a splitter, but if you are producing as much as a conveyor's capacity and need to empty into a train platform faster than it is being filled, then you connect both outputs to both of the train's inputs.
With that knowledge, I now need to redesign all my train stations. 
Aren't you still limited by the throughput of the conveyor that's feeding the storage container?
Or am I misunderstanding that one?
Yeah but its like a fast fill
The storage unit fills up thrn when train takes it you get 2 belts dumping it in
Train stations pause their input/output belts during loading/unloading, so to get maximum throughput, you need a buffer container connected with 2 belts to the platform
ahhh, the pause I wasn't aware of. That makes sense.
So, even if you are only producing one input's worth, to reduce the loading time of a train you connect both 'puts.
If you're only loading half a belt per platform, then it probably doesn't matter, but if more, the buffer will likely be beneficial
Why do you love balncers so much
Balancing feels better than manifolds IMO
Because they do math for me
Not that it matters in the end, but just seeing things evenly go down individual lines like that feels really nice
I'm doing manifolds too. With balancers.
Why not balancers with balancers?
Because I'm doing belt balancers, not load balancers
Balanception
Because load balancers can be replaced with manifolds, and belt balancers can't
Wheres the difference im confused
I thought you mean splitting belts so each corresponds to one machines input
Load balancers have either 1 belt of input, or 1 belt of output. Belt balancers have multiple inputs and multiple outputs
sup guys
I just do injection manifolds haha
anyone wanna start a world together? havent played for a while and solo gets boring quick ngl
my bad
Is alright
Well, load balancers function that way
If you send 10 units down a belt with a five-way load balancer, each line will get 2 of those units.
If you send 10 units down a belt with 5 splitters:
- First will get 5
- Second will get 3
- Third will get 1
- Fourth will get 1
- Fifth will get 0
EVENTUALLY once all the lines are packed, assuming you're producing enough, they'll start going into each machine evenly anyway... But load balancing does it from the gate.
Injection skips all that and you just drop it all on the same manifold
Makes sense
Used to do it but it requires more math and planning so I don't anymore
Can you post a screenshot of a balancer? Im confused on how youre doing less math than using manifolds
what even is a balancer
I am using manifolds. Just not infecting them
All the balancers I've used in my U8 nuke plant
A balancer is where one input is divided evenly into multiple outputs.
A device that connects all inputs to all outputs all with equal priority
True, doesn't have to be one input, but that's how most people use them I think
Well thats thorough
This is a different game, but if you're familiar with it, you can see that the way this splits and merges different lines, each of the 12 outputs will get the exact same number of items from EACH of the 12 inputs.
https://cdn.discordapp.com/attachments/553550313533997057/1376234023810105374/sq65va6nxhg01.png
can this rock be blown up? its blocking my facotry space... #design-and-architecture
Really useful because equal priority doesn't necessarily mean equal amounts. If one output backs up, the items automatically get redistributed to other outputs
I got all sorts of belting nonsense goin on in my world lol
Could be worse, I'll have 21 belts of bauxite arriving in the dunes once completed.
21:21 balancer? 🤨
how do i place belts side by side perfectly
press R to switch belt build modes. use "straight" build mode
you can also hold ctrl when running a belt to keep it going in one direction as you drag it (this works for pipes and rails too)
last tip: build everything on foundations and use the foundations as a grid/guide
So I have a sound bar that is pretty loud and then my power grid ran out of power because generators failed due to a lack of fuel and you won’t believe how absurdly loud it was to hear the fuse go off. Luckily, I guess you could say it’s good that it doesn’t come out of all speakers in my set up, but boy, it was loud.
Is there a way to retrieve a save from the experimental- to the actual version of the game? Does it work if I delete the things that have to with the experimental version?
from a modded perspective, that is a stupid idea, but from a gameplay vanilla perspective, I think it could be possible, but beware of corruption and missing machines save corruption can cause the game to crash and worst yet, you could completely destroy a save. But modded machines will disappear normally if the mods are removed so I don’t see why machines from the newer version wouldn’t do the same thing.
Imagining it right now and that's hilarious
Thanks for that
It was very loud luckily it only came out of the two front speakers with my DIY 5.1 set up with voice meter and windows.
But yeah, it only came out of the two left right speakers from what I could tell since they are louder than the echo dot center speaker
Anyone got a good aluminium factory layout they prefer
You can easily find some premade for you on the satisfactory calculator in the form of blueprints.
no, it's simply not possible. you did back up your saves before switching to experimental, right?
IMHO, you should try to figure it out yourself rather than using a layout/blueprint that someone else made
the aluminum production chain (and dealing with the byproduct) is one of the more challenging but rewarding builds in the game
yeah, in reality, it’s all down to your preference.
just my 2 cents
you can use a production planner such as SF tools to help with the math/numbers https://www.satisfactorytools.com/1.0/production
No balancer, each belt is going to its own refinery group with no crossover.
guys, i juste reached 560 km/h in with a train
Nope
well that was an unfortunate warning to ignore
the good news is that your save will continue to work on 1.1 once it is released and comes out of experimental
but there is no way to "go back"
So it will work once it is out of experimental?
literally what I just said
it's the version difference that is preventing you from going backwards, moreso than being experimental
once a save is 1.1 it can't be used on 1.0 or older
Alright thanks for that
np. is there something in experimental that is preventing you from playing? the point of the branch is to help the devs find bugs and issues before release
so if you are encountering something, you should report it at the QA site to help them out. there's also #satisfactory-experimental to discuss the exerimental branch specifically
if i deconstruct the space elevator will i lose the progress?
no
same thing with the hub, you won't lose progress on milestones when you deconstruct the hub
and the mam. really useful when exploring - you can throw in a drive you just found, dismantle the mam and move on
5x smelters
6x constructors (one at 50%)
and 3x constructors (one at 25%)
Build tool
thanks i built everything by hand
Any decimal number means you should round up... so 5.5, build 6.... 3.25, build 4.
You can put the extra ones down to 50% and 25% respectively, but I personally recommend just balancing them all out evenly.
or you can make two groups of smelters, each one making the exact amount of ingots needed for one step
ah okay
round everything up to the nearest whole number, leave all at 100% (assuming there's a bottleneck available later), use a single splitter for the items (assuming you have a fast enough belt), use a balancer if you don't
#screenshots message any takers
Damn
automated miner and that's it lol
Yes. It's telling you that those 5 smelters will feed each.
The 5 smelters will make a total of 150 iron ingots per minute: 82.5 per minute need to go to plates; and the other 67.5 per minute need to go to rods.
No need to split them up and do all that extra shit if you make the 150 and can carry them all on a belt with enough throughput
god is this confusing me
you need iron for plates. and there's an arrow from the iron smelterst to the iron plates
It literally tells u everything haha
Nope, a total of 9 constructors
..
what the fuck
No, you don't have to build 7 constructors. You have to build 9 constructors.
#screenshots message this is what i have rn
🧠
You need to build 5.5 constructors for Plates... since you can't build a HALF of a constructor, you need to build 6.
You need to build 2.25 constructors for Rods... since you can't build a QUARTER of a constructor, you need to build 3.
Total of 9.
Just put a small amount of critical thinking into it
The 5.5 can basically be read as "I need 5 running at 100% speed, and 1 running at 50% speed"
The 2.25 can basically be read as "I need 2 running at 100% speed, and 1 running at 25% speed"
Or overclock :p
ill take that personally
Don't do that to them!! 🤣
But he's right, you could also overclock one to 150 percent instead of building the extra.
what? 
Have they come to the point of being able to overclock?
or don't touch the clock speed at all and let them throttle themselves. that often works too
im Phase 3.
You need like 2 yellow slugs to be able to overclock no?
im "far"ish into the game ig
And if everything is overclocked, how many slugs do you have left in the world? 😄
Judging from that screenshot, you are absolutely not
he's saying instead of building 6 constructors, you could build 5 and have one of them overclocked to 150% speed (which will still mathematically equal the same output)
And phase 3 is not far, sorry mate
i meant MAM wise
There are like over 2.5k shards available, without using sloops to get more per slugs
And in the late game you can make them renewably
Sorry Mr. Statisfactory
Judging by those DimDepots, he's far from anything. 😛
IM TRYING TO MAKE HEAVY MODULAR FRAMES OKAY?
Ok... Take a deep breath... And math it out.
Regardless how far you are or aren't, if you're still in the process of trying to understand the game and that tool, the most straight-forward thing to do is build 6 constructors, and underclock one down to 50%.
TECHNICALLY it's more efficient to underclock them all by like 8.2% or something, but that's here nor there - it just saves a little more electricity.
Anything else is extra that you don't need to do right now
I hope, for your sake, that your plan for the HMFs involves exactly 0 screws
I’m just saying - you’re still in the early game. If you say you are far people will assume you’re at like tier 9, and then will give advice that might not be usable to you
It wants me to use Screws.
It’s easier to use alt recipes in a way you don’t need them
But that’s up to you
because you didn't enable recipes that don't need screws
i dont have anyalt recipes for Reinforced plates
I’d recommend getting some more before you try to make HMF
They're trying to explain more efficient ways to do it, that you only really know if you've already been told about it or played through it enough.
If you're already being confused by the basic recipe, probably best to ignore a whole bunch of suggestions to customize it and do it differently.
IMO
To be clear, it's good advice. Just probably not good advice for someone who's already confused.
there are many that make HMF much easier, including but not limited to solid steel, encased pipes, heavy encased frame
is auto 2D actually good for anything
For pipes? Yeah
in what case cus ive never used it
Heavy Encased Frame alone cuts the required iron amount and building count in half
It enables some awkward angles that other modes don’t
I just do noodle
ive never encountered that
i usually just use noodle for it
I like it for its better "creases" in pipes.
I also like the "Horizontal then Vertical" mode
Cant wait for straight pipes
so should i just stick to the normal way for now?
Yes
up to you
Learn how to set up a basic production line before u start doin fancy stuff
IMO, yes, but up to you.
I'd say follow the instructions you have.
The alt recipes are more efficient, and allow you to do it with a smaller facility, but I think it's just going to add more confusion.
Mainly noticed that with water pumps with very short pipes to junctions
Very short pipes 100%
can you fly around like in photomode or some other way?
You can.
Advanced game setting fly mode
I dont use photo mode i just hit print screen
I just take a photo of my screen through my phone🥺🤙
I hate the HUD and whatnot when I'm taking screenshots, so I use photo mode for that lol
Scuffed as hell
Guys i have to😭
Windows shift s
i think i don't have it because it's like a really really old version
okay i think i got it. No screenshot tho yall would HATE me.
And Pano would judge me even more
win+alt+print screen
What kinda Chef Boyardee Spaghetti and Meatballs shit did you do....?
i´d rather only dm you this shit 
Alt+tab+Middle-mouse-Button on the tab youre trying to screenshot
huh, didn't know that
dm me so i can send it
Yeah you should try it!
I did. It's gonna be really useful

Reinforced iron platest with wire good?
Iron wire angle????
^
this is the most important alt for HMFs
Ye so much steel tho🥺
I love this alt use it
less than the default lol
Oh ok
Just saw that it was easiest on the MF so I didnt even bother checking other resource efficiencies, I just saw big steel number on my screen and went Gnarrrr
default is 5 EIB and 20 pipes, HEF is 3.333 EIB and 12 pipes each
Oh sick
Ye must be
but that's much better than 120 screws lol
Heheh there will always be enough concrete on the map
Advanced game settings is literally in the main menu of the game
“I have a really old version” what do you mean?
alright i have encased industrial beams, motors, stators, and rotors all being automated so now i have to go to modular frames
Nice man
actually i think i need to automate steel beams and rods first
Working on the same thing right now, steel pipes*
Is it known yet when ish 1.1 will be in stable?
until they tell us in #announcements , no
What did u do
hard to explain in chat
Thx, havent played in a while and contemplating if I should wait for 1.1 to start again or not
Good chat
.....
5 constructors consuming a total of 62.5 iron i have 3 smelters producing 90 how to i make the third smelter back up?
like i need the third smelter to just fill the extra 2.5 iron needed
and the rest goes to another line
but my other smelters keep backing up instead of the one i want
Sorry, to much thinking for me.

probably 1 1 and 3 priority yea
I'd need a picture to understand what's going on
If I'm understanding correctly, can't you just underclock the smelter so that it only consumes/produces 2.5, then make a fourth smelter doing the other 27.5 to send elsewhere
.
@sacred summit Im Done.
Might seem silly
@reef forge
but automating them miners saves you a ton of time, and you only really need a single assembler doing it
throw em in a dimensional depot and you good to go for the rest of the game
oh alr thanks
@quick oak How do you mean with that screenshot?
Are you saying bring over enough Rubber and plastic to kickstart the whole system, and then just use the resin for additional?
What do you all think, have drones from satellite facilities come get fuel, or have drones deliver out from the fuel depot.... 
I feel like the former would be 'better' as I can have multiple drones go to a single port. I feel if I did it the other way, it would take longer for one or two drones to go out and deliver everywhere and return ...
yep. keeps decimals out of the system, allows for clean pipe/belt ratios, and allows flexibility with what you use resin for
using the resin for rubber is more oil efficient
Indeed. though it also lets you use some for polyester fabric should you want to automate gas filters
i love smart splitters
agreed
i've incorporated them into all my 6 automated parts for overflow into a sink
The “fetch fuel” pattern definitely works well. Make a single drone port with fuel supply that all remote ports fetch from. Don’t build a drone directly on it, place all the drones remotely and manually fuel them one time for their first fetch run
and they split specific resources into specific containers since i like putting all my automated things on one conveyor and splitting that into containers
Sushi storage is a lot of fun. also keeps your sink lines much cleaner
OK cool. Thanks!
I disgaree with the sushi belt, it does LOOK cool, but its much easier to add a sink at the start of a merger going to somewhere else, and just set the smart splitter down there, low impact on space, and can stop overflow closest to the source
There's no sure-fire way to calc how much fuel would be ample is there? Currently making 500/min packaged RF, but thinking that may not be enough ...
when you say calculate, how do you mean?
Fuel per Drone trip?
If you want to see a save utilize sushi belts extremely well, check this world Kibitz showcased once:https://www.youtube.com/watch?v=o-Okq75_Zps
Not that so much as just how much I should produce overall. I think I am just going to wing it for now and see what 500/min with one port at the 'depot' will net me. I am thinking that I may want a min of 900/min, so that I can have a full drone bay every minute...
alright i figured out how to automate steeled frames so that i produce both modular frames and reinforced iron plates at the same time so that kills 2 items with one factory
500 packaged per minute is a LOT. You’ll be fine
Remember RF compresses 4:1
The best way to determine how much fuel you will use is unfortunately to build the drones and run them and see how much it consumes
a really good way to test it; set up a worst case scenario
Build a drone port as far south as you can in the grasslands, and have it transport something basic like ore to the northern most part of the desert
Let that run for like 5 trips, and you'll see the fuel per trip cost, and just use that as your number for everything, you will overproduce, but thats ok in this scenario
^^^^ @cyan garnet said the same thing
Fuel consumption is a function of distance and fuel type. RF has a good top speed and makes reasonably efficient use of the fuel
plutonium rods are the best drone fuel IMHO 😬
About the same as batteries from what I read?
Agreed, not there though yet this save lol
RF and batteries have the same top speed yep
37 speed, but the fuel value for RF is 7200, batteries are 6k
so SLIGHTLY more efficient on fuel
I wasn't worried so much about consumption as I was thinking that just having enough to supply full to the other locations. I figured once all the places had fuel stores, I would be set.
I think it has already been said; each drone port at a factory or base should have a dedicated drone to bring in fuel from the fuel plant
it will overflow, sure, but thats the goal to ensure no gaps
Yeah, per @bones req, that's what I will be doing.
I am able to run a reasonably large drone network off of 450 RF/min (112.5 packaged/min)
Multiple remote drone fueling fetchers across the map
Right on, I'll report back how it goes in a bit 🤣 Thanks 🙂
pics please when done
