#satisfactory
1 messages · Page 46 of 1
The game has been out long enough that most things that can be requested have been requested is tldr. Even more so if it’s a Factorio feature as there is a lot of player overlap.
Combinators w/ the circuit & logistics networks are amazing though 😅
I've had this happen with other creatures as well
If they're already spawned in, and you load a save with them spawned in and there are no machines nearby to deactivate the spawn point they'll spawn again and you'll end up with twice as many as there are supposed to be
i'm really impressed with the amount of clever QoL stuff in Dyson Sphere Project even though its been in development a lot less time
their blue print system is "chefs kiss"
anyway if you're playing 1.0 and not the experimental branch there is probably a mod for what you want
I have 50 coupons. what is the best thing to buy or should I save them?
Should I research production amplifier or alien power augmenter first?
50 cups
the best thing is probably logistics options, then foundation options.
If you're early on, and haven't yet, the research into the dimensional depot is more worth while
I already have the depot
my first buy is usually wall/roof conveyors and wall/roof power poles
aplifier
Alright, thanks
ladder, floor holes, floor and ceiling attachments, ramps
Yeah, amplifier, to sloop slugs, biomass, remains.
500mw means litle, 1-2 geothermals or 1 fuel gen fixes that. doubling space elevator parts is insanely good
and as tinker said
floor holes is also a huge thing when you want to make multi-level factories
Yeah doubling space elevator parts makes project assembly a joke
P5 takes less rotors than P1
almost everything is easily handfed
no reason to automate any of them
Ugh, I would just love a decent 'layout' planner.
Layout? Just use blueprints
i've begun blueprinting advanced parts, you can actually get that done on mk1 printer, on one floor
No, I mean, something that discerns how much space a group of buildings would take up, etc.
without cheese and clipping
idk if it is ever possible to know how much space 100 buildings need 😄 but with bluieprint you know exactly how much that part and that part needs. for example smart plating or motor
Right now I have about 136 refineries, 164 smelters, over 200 assemblers, and some others, that I have yet to place.
take the area from the wiki, multiply by number of machines, add like 20% and you've got an estimate
i just got steel rotor, so i will blueprint motor now.
And, trying to figure out the layout for all of this is becoming a bit of a nightmare heh
that's the best part of blueprinting, and multiple floor buoldings.
for example, i like to smelt everything next to the miners
then i like having simple parts floor 1, and elevate them up to floor 2 for the rest.
guys can you run out of hard drives?
there's 5ish more HDDs than alts
if i did not always play in grass plains and rocky desert, i might be using a more modular approach, or 3-4 floors.
No, there are more drives than there are alts.
not unless you delete them
ooo thanks
It is a multi floor building, and blueprinting is not going work in this situation, As I don't want 'sections' of multiple machine. I am mining all the the bauxite in the world .
There are only 118 in the world.
You have to be very deliberate at deleting them using the toilet, they cannot be naturally deleted nor sunk.
And only something like 113 alts or somthing .
You can buy them for 100 coupons apiece
didn't even know, it does not make sense to ever try 😄
good that you cant delete them easy tho
I tend to test most things, old habit of many years of experimental tests.
oooh yeah
can you build up to the space elevator?
You can build VERY high, but there is a 'ceiling'
About two kilometres give or take a couple.
maybe not build up to space, but you can launch yourself up to space
May get better 'luck' asking in #satisfactory-experimental
tx
If you're on 1.1 that is. Otherwise, you don't 😏
so that's not a problem i guess #screenshots message
If you have already gotten all the alts, you will only see one. Unless you also need to progress a bit more to 'unlock' the rest of the alts.
Afaik, certain alts only join the 'pool' as you unlock the different things through the tiers.
I 100% know exactly what you mean. I would LOVE a quick layout app with all the machines /foudations to their correct sizes to plan out the proper size for buildings beforehand. I mean I /try/ knowing the foundation size of the machines and then adding space at either end and such, but yeah it still ends up that you annoyingly run out of space in one spot that throws everything else off.
ye i think thats true
why would you need sulfuric caterium recipe when you're barely setting up your coal generators
Because you have most likely unlocked Caterium through the MAM
Yeah, I started using Autodesk Fusion when I was starting to do 'non-standard' foundations and buildings (Circle, ellipse, etc). And other times, I just load up a creative save and 'muck around'
And am constantly looking at the codex to get the size of the buildings heh.
I am playing on experimental, I can't for the life of me get the mercer spheres to show up on the interactive map (overwolf app). It's on in the filters, tried reinstalling etc. Anyone else had this issue ?
dam clean pipe work can look so good
You referring to a mod?
yeah I hit it
built a space ladder
Get the achievement? 😏
What I like about this one is that it actually moves with you as you're playing, no need to keep uploading a save file
Sucks that I can't get there mercer to show, though :/
Neat. And I guess I lied, apparently I have been to this site before 🤣
https://questions.satisfactorygame.com/post/67ef25fc6b7c573196363598 (not my posting) please thumb this up 😄
it would make exploration sooo much more enjoyable
I would assume it's just due to 1.1. Not going to install the app though as I don't do anything with ads in it if I can help it.
Ok, having a train is way better than running trucks
Use an adblocker, no ads anywhere :p
How did you unlock the final alt recipe? I thought there was a bug that prevented it. It’s blocking me. Thank you.
reload the save/game
unfortunately, this site prevents you from opening it for 15 seconds if you do
Yeah, but you have to install the overlay app, and that has Ads
Dimensional Depot Downloader when?
Thank you. I’ll give that a try.
never
Rip
unless modded
I'm sure that's on the QA site though and could be upvoted if you want
Dang it, that damn pointing finger looks too much like the middle finger at first glance lol
Item teleportation would trivialize all the other infrastructure, unless the balanced it properly
I'd like solar panels ... without mods ofc 😏
Nahhhh
Ficsit does not give a shit ab sustainable power
Plus IDK how mods handle it, but I feel like solar would either be too busted or too ass to bother with
Sustainability? What do you take us for, suckers?
My pioneer would suffer from constanst vitam D deficiency because there would be a giant shadow covering the map
Geothermal’s power fluctuates and the number of geysers is limited so it’s balanced pretty nicely in my opinion
Sun is everywhere
It’s even leaking into the caves
IIRC, you needed large swaths of panels to make it worth it with the mod.
So the downside is that it’s space inefficient?
Some caves (pending the lighting being enabled) are pitch black.
Idk, it can be remedied w floating foundations
I was thinking it would be neat to setup small satellite facilities, without having to run wire across the map lol
Nothing like some blacklung from all the beautiful fumes to put some hair on your chest
I'm almost thinking of mimicking @zenith pecan 's methods, but strictly for running power 🤣
Tunnels and power eh.
I just hate the power towers all other the place
Lately I have been trying to hide them among trees the best I can.
Fair enough, I dislike them, I'll have power running atop the tunnels, or embedded in a causeway that's already moving stuff.
run them under the map
Yeah, That's what we're referring too.
Now I have a dumb idea of solar-powered roofs
You're welcome! 😏
That sounds ass
Peak efficiency, even the decorative part of the factory is productive
I’ll stick to using SCIM
Eww ads can go to hell.
Overwolf iirc was the app. And, don't get me wrong, I am all for supporting developers, just give me your patreon or something,. Imo, ads are nothing but data grabbers and gateways for someone to figure out vulns 🤷♂️
Ads on a website are not a problem imo
But on a fucking game overlay? Hell no
I run trains everywhere, so no need for power poles
I should honestly, Though I have only recently began to 'enjoy' running rail with the 1.1 additions.
I honestly haven’t paid much attention to 1.1, what does it change for trains?
Lots of things. You can branch rails in and out of stations. You can do “two sided” junctions. And the actual rail placement is like 100x easier as you can control the curvature
Two sided junctions?
Also, I assume trains still stick to their fixed pathing, and don’t adapt their route in real time?
and you can place signals on the left side facing forward
Hair on your chest is more awkward when you have breasts
Also not to forget to mention the Auto-connect
how usefull is power switch before you have a big factory
I've only ever used switches to turn my reactors on and off (by switching the water extractors)
I was using standard power switches to separate different power stations from the grid, mostly so I could just watch the power grids for a second before switching for any 'fluctuations'. Now I do it with priority switches because you can have a separate 'hub' somewhere else on the map. So long as they're on the same grid.
Does anyone know why I can't stack splitters/mergers anymore, they want to be 1/3 down in the one below ??
guys can someone please answer my question at #satisfactory-experimental ??
The other thing that is nice is you can just randomly hook up a priority to the grid and control another one somewhere else. "Oh, I need to make some more Nobelisks?" But, that's provided you're somewhere near your grid in the first place.
Sorry that last one wasn't meant for you. Do you have a screenshot you could share?
this one
looks normal
that's how it is normally bro
Fire takes in itself what it burns away
Yeah, that is normal stack.
but the lifts don't fit
Are you in 1.1 or 1.0?
they don't fit normally...
No, they 'smush'
I remember it being like this
One sec.
how do you do that
I use that kind of squish at my SAM ore processing facility.
do you nudge it or smth????
yes, that is what I want
One sec.
Ugh I will be SO happy when they finally get Fiber around here 😒
gonna have almost 500 hours worth of nuclear power before the plut waste will fill up
now i have to match that with uranium waste, which is a few more storage containers
Erm, can't you sink plut waste in some way?
well yes but i am not doing it because its a waste of time
you can turn it into fuel rods and then sink
in the toilet
You're going all the way to ficsonium right?
like i said, waste of time
Just trying out this monorail for the first time. It's, uh... something for sure.
thanks, you are a life saver, now I can continue with my spaghetti 
End to end stops?
the great wall of storage containers is now larger than a nuclear power plant
well, cuboid of storage containers
that wont fill up any time soon
The size, the cumbersomeness... And the first one I'm putting down - the first time I felt "yeah, I really do need one for this" - the placement just isn't tactile enough to put down without it either clipping through terrain and whatnot - or sailing through the sky.
But .. why not deal with waste if doing nuclear? ❓
power deficit, expensive material wise
im dealing with uranium waste though
this is only 140 hours of storage for uranium waste because its produced so much more than plut waste
Ahhh, the plut waste because of particle accelerators?
no, im making plutonium fuel rods and burning them
some things are obvious, for example that you say dd/mm/yy, not mm/dd/yy, similarly for gaming, it's obvious that scrolling down means you go down the list, or to the right. but in satisfactory it's the opposite 😄
Oh, because ficsonium line then...
I believe you can change that direction?
Do pumps help with flow rate for gases?
i think i once a long time ago changed keybind of scroll up and down to the oposite, so scroll down means i use the weapon to the right.
Rocket Fuel i am using in my pipe
Nope
you dont need pumps for gasses
i did, but it's a weird thing to have as default, pointless to make that a step 😄
but i am not getting 600 per minute gases
also, why is CTRL not crouch in satisfactory?
because it's used in building
maybe that makes more sense, because of the slide jump
shift = crouch, ctrl = sprint are the only allowed keybinds
if you use something else i dont trust you
eh, I;ve always been opposite of that
shift has always been sprint
Ctrl was always crouch.
its easier to hold ctrl with my hand than hold shift
but i get the C for crouch if you want to use spacebar at the same time, like in satisfactory.
🫤 who hurt you?
Well, then hooold the phone, how you not going to trust because of what YOUR hand won't do? 🤣
idk i grew up with mc so
MC?
minecraft
AHhh
Or caps 😒
my keyboard is kinda turned to the left, toward my left shoulder
sometimes that fucks up my writing 😄
My keyboard is turned to the left too, toward my right shoulder
can we agree that people that turn their keyboards 90 degrees should not be trusted
I need sum help. Do I say “fuk it we ball” and redo my fuel or do I just leave it how it is (it’s very inefficient but I’m debating leaving it just bc I don’t wanna jump start my power grid)
Nothing a couple of power shards can't fix
ctrl was crouch is basically all FPS right? i know it was for CS and HL
It’s my fuel piping. It’s so in efficient bc half my fuel doesn’t reach half my generators
S is for sprint and shift, C is for ctrl and crouch. it only makes sense
Ctrl and c
When I saw my friend type on a keyboard placed like this, his spine looked like some sort of curve you'd find in mathematics
noooooo
F is for flight
my logic is my hand can hold ctrl very easily
Q and E for turn right and turn left too right?
Nothing a couple of pumps can't fix
Q E is strafing
Not for gas
Why not
Is fuel anti pump
Pumps don't affect gas as gas is not concerned with headlift.
Yeah but he says fuel isnt reaching the generators
i may need an extra drone
Nevermind, just scrolled back, I am getting people mixed up. Thought they had rocket fuel
Lol
Q & E only for Lean/Peak. Unless it's an aRPG or similar game, then it's okay to use them for assorted skills
Q for menu E for other menu
😛
wow my compass is just, a mess
Lol, I can't say much, while I HAVE played HL, TF2, CS and a couple others, my addictions were Dark Age of Camelot and then Eve Online later... So I am technically interjecting for the funs 😏
Hey, in what tier is the magic time diamond cube stuff for power shards?
not of dismantle crates either...
Pumps don’t help flow rate at all, only head lift. Gasses don’t have head lift
9 is bullshit that's like basically the end
okay
That’s true for all fluids. Pumps have never increased flow rate
Okay, conductors, I need some assistance... using a double-header train, what common issue(s) would cause your train to NOT be able to make a return trip back to the first factory, despite being able to manually drive there?
If it's any help, I did notice that, even when going there manually, the first location no longer has the "Press F to dock" prompt.
I mean, it DOES technically increase flow rate for pipes that go above 10 meters because well, they don't have any fluids
is the first train station the correct way around
Son of a bitch... I need to go look.
What is a double header train? Stop using wizard words
i guess now i can enter phase 5 and then leave that for another point in time
Right, as a function of head lift. But trying to make your fluids “go faster” on a straight pipe won’t do anything
Does appear to be the right way, yeah
does anybody know how to get blueprints to sink into the ground like foundations normally do?
One or both of your stations is probably backwards
then i have no idea wooo
You don't get the joke, it's okay, my joke wasn't very funny anyways
(] [] [] ======== [] [] [)
Stop using spells against me
No, it drove to the other automatically, it just won't make the return trip. Even docked at the other spot.
That little bit of text tbh beats my shitty mspaint illustration 😄
Just build them on foundations
Do the whole trip that the train is supposed to do
It’s a work of art
Make a #1038092680493801533 thread w screenshots. I’m still 95% certain one of your stations is backwards
Should I bother making turbofuel?
the only advantage TF has over regular fuel is oil efficiency. so unless you care about that and nothing else, no, it's not worth the effort
This. All you are doing is effectively turning other resources into more oil
fuel gens produce the same amount of power regardless of fuel. But they burn less TF than regular fuel which effectively lets you build more fuel gens for more power
Yep, it was the original one the wrong way... I wasn't expecting to be able to read the"arrival" sign if it was facing the wrong way...
if you use the best recipe rocketfuel is about 7x more effiecent the normal fuel in generators
the point is to get a foundation with things on top up quick
and get the whole thing placed where it fits best, can't do that without spending heaps of time, or simply having blueprints follow normal building logic, like the foundation-blueprints sinking into the ground.
I think everyone has made this mistake at least once. I know I did (and it’s what got me to join this discord originally)
Your math is off. TF burns 7.5/min where regular fuel is 20/min (so 2.6x)
a huge problem when i build any instrastructure is finding a good height and a fitting location for trainstations, as massive as they are.
so 20 fuel makes 250 power and if you make it into rocket fuel you get 1800 power
blueprints having their foundations follow normal logic would fix that instantly
Oh you meant power output not fuel consumption
that's RF, not TF
Yes, we were talking about turbo fuel
ohh sorry i mis read
All good
In any case, diluted (packaged) fuel gets you a lot of power from your oil by just adding water. No need to introduce coal sulfur or nitrogen
Another path to consider instead of turbo (or rocket) fuel
okay so it is 8x better then normal fuel
“Better” is subjective without providing a rubric

Like anything else there are tradeoffs. Yes, TF and RF produce more power per oil, but in exchange for complexity and adding other resource types
i want to make 2800 RF generators which would use up 4433,33 sulful and 4666.67 nitrogen gas
2800 is a hell of a lot, hell mine only uses the fuel equivilant to 1728.
if you would want to turn everything into RF you wouldn't have enought sulful coal and nitrogen acid
I only used the blue crater, it is more than enough, it leaves the spire and gold coasts available for rubber/plastic/coke and whatnot.
this is the plan i don't have the infrastruction to make it so i will be putting it into 420 (nice) normal fuel genetartor
I actually use 720, it's only equivalent to 1720 because those 720 generators are clocked to 240% to make each one take 10 fuel for easy numbers.
You can in 1.1
also limiting the minimum distance is dumb, as long as it's still a normal turn radius
no, it will clog up when one category is filled
Yes
I just explored crude oil. How do I approach extraction/refining or any tips or tricks?
open the refinery and look at ALL the recipes, ALL of them
the primary oil products are plastic, rubber and fuel, although you can't really use fuel right away
secondary products are heavy oil residue, petroleum coke and polymer resin
also isn't oil the introduction to byproducts?
where you get to learn how to deal with secondary products from a recipe that you might not necessarily want
aluminium
I got 3 pure and 2 normal nodes for crude oil 2km to my east. So I should go for 5 oil extractors and how many refineries?
oil is in phase 3, aluminum is later in phase 4. pretty sure that oil is the introduction to byproducts like resin and hor and having to deal with them lest your machines shut down
Where do i fidn the screen shots i have taken?
for 1.0 release, #faq message
I've heard tell that experimental is storing them somewhere different though if you are on that
1.1 is in %localappdata%\FactoryGame\Saved\Screenshots\Windows
thx
Hey guys, does anyone happen to know when Satis 1.1 will go into stable?
nope
at this point, it looks like it might not be until after the summer break
so possibly like september
maybe they'll clutch it in June
their break doesn't fully start until July/August, no?
Experimental is not horrible, few bugs, buy playable imo. And so long as saves are backed up you can revert at any time.
And any save from 1.1 should carry over after release.
The break is more like a window of time where people take their vacation, but yeah they typically have June to work still, but then you also don't really want to release a week before everyone leaves
We shall see 🤷 noone knows, possibly not even the devs as they are still hammering out bugs
Anyone have a good primer on 'priority' mergers for pipes? I know it has to deal with putting things higher than the other, etc...
the bars under a machine are the efficency right? like my smelter says its using 4mw of electricity, 2 seconds to smelt, and has 96% under some bars, and Im assuming thats efficency?
The 96% is your effeciency.
Thanks!
Damn, this whole time I thought the pioneer was 3m tall. I guess we're >2m
Yo blade runners are awesome
Life changer
Also, anyone?
For me, personally, I just throw an extractor on what ever you need, clocked accordingly. As far as long runs, up to you. I personally don't mind them .
depend on the recipe and how much you want to produce
Also, why do oil extractors need so much power 💀
And, maybe I missed something, but refineries making what?
do you have pipes mk2?
Not yet.
The basics: Rubber, Plastic and Fuel.
3 refineries I assume?
Oh, tap it all imo
And shard the hell out of them 🤣
Look at their output and how much the recipes need
And every new machine takes more power. I think the most 1 machine can draw is about 20,000mw
mostly rubber and plastic or fuel?
20000 MW?
Wut
I said what I said
Haven't thought about it, lmao. But if I'm gonna switch to fuel power, I will definitely need more fuel.
Imo, fuel then plastic/rubber from the byproducts depending alts available.
Although I don't know the rate and power output of a fuel generator.
Eh, you can easily stick to coal for ages. Simpler
Makes sense, I'll just expand my coal plant.
Fully mine out 4 coal nodes next to water, it’ll set you for ages
Just keep mining more when you get new belts and miners
🙄
I currently have 2 pure coal nodes with a Mk2 Miner supplying 16 coal generators. There are still 2 more pure nodes untouched. So I can go like 32x coal generators.
Yup, and when you get faster belts overclock the miners
That's like, 2400 MW of power?
48-64 coal gens is pretty normal before doing a nice fuel set up
I haven't thought about overclocking yet but I do have a shizton of slugs in my chest.
60 refineries (heavy oil residue) 40 refineries (residual fuel) 10 refineries (residual plastic) 15 refineries (residual rubber)
this uses alternative recipe
Okay, after doing a fuel setup, should I get rid of the coal generators to use the coal nodes for other purposes or just keep them as it is?
If you're able, be sure to sloop the output of the constructors turning those into shards.
it will make 20k power
Just leave em
Elaborate sloop.
Plenty of coal around 🙂
Alien tech. Research Sam ore in the mam
I'll note this down, lol.
Aight.
What Cobalt said.
Alright, lemme go make some refiners and extractors. I'll come back later.
Unless a spider jumps on me and obliterates my fears to eternity
then add 80 fuel generators
Oh wow ok
i saw it
Guess GIFs don't work
Why? Residual recipes aren’t very good
sob
No, but the link is fine enough 😏
Efficiency wise anyway
ik but he wanted a lot of fuel
Diluted if you want quantity
Residual fuel is not the way for it then
he doesn't even have pipes mk.2 i think he doen't have blenders
Yeah, well, some like to plan ahead/big 😏
Not that it's always right though 🤣
When you do eventually look at fuel power make dedicated power stations. It really helps keeping power and item production seperate.
You can also get a couple alt recipes to really pump out fuel
Heavy oil residue + diluted fuel
Rocket fuel
Diluted packed fuel can be unlocked basically as soon as you unlock oil
i forgot it exists
the only down side is that you have to manually fill it with canisters at first
Doesn't take much. Setup one constructor to make them into an ISC before starting the build, and by the time you're done, there will be more than you would need.
Also, another question. While exploring, I found a lot of water nodes. Am I supposed to use a pressurizer on that?
You can.
But typically those are better used if you are building nearby.
What does a pressurizer do in general? I know it pressurizes something but how does it work in game?
But yes, you would use a pressurizer for those, oil, and nitrogen.
They are used for the Resource Wells that you find throughout the map. You put a pressurizer on, power it, then you can attach extractors to each node.
You will find them for water, oil, and nitrogen gas.
What's the difference between a well and node?
And how do I differentiate them visually?
Make that part of the BP and you don't even have to do that
Outside of the equipment used to extract the resource, nothing
Ok.
You still need canisters to 'populate' the BP
Damn cat ....
Just feed a depot with them
Yeah, either way I think the point is that they still have to be made.
So, concrete, grip metal or coated concrete? I'm asking y'all's suggestions. I'm keeping asphalt solely for road purposes.
Concrete or coated concrete here
Besides cosmetics/visuals, does it affect performance?
Purely aesthetic basically
Alright.
Not in my experience.
Material need for sure, but that's it
Coated requires plastic
I think the base concrete is cheaper to build but also doesn’t act like a ruler to help place buildings like base foundations
Does or doesn't? I always though it had 'ruler' potential so long as one can 'read it' 😏
I sorta noticed the ruler part.
It felt a bit off.
Oh, right, never mind, I forgot for a sec that pedantic baby has me blocked.
It’s very useful . And when you have the parts automated the extra cost is basically nothing
Update: Oil Refining has clogged my mind and tickling my sanity.
Good night guys
Good evening
what should I do before phase 2? I'm just waiting for versatile framework to finish
He posted a meme, i gave him, its my finger with a modular frame 
you have like 2 different ways of searching for people
What does max flow rate define? My brain isn't working.
the limits of the pipe?
If an oil extractor from a pure crude oil node can extract 240m^3/min crude oil, will overclocking it to 250% (600m^3/min) clog a Mk1 pipeline which can carry 300m^3 of fluid?
Yeah
of course. you'll only get 300 of that
Well, not clog, bet yes, only getting 300/min
So I just upgrade it to a Mk2 pipeline, yeah?
Also, if I put a clean pipeline Mk1 instead of the normal pipeline Mk1, will I not be able to examine the content of the pipeline?
You mean they won't show the numbers on the metal rings?
a clean pipeline doesn't have the flow indicator on the outside. that's it
the window that opens when you click on it is the same
Alright.
I think I'll just watch a video of SpectrumDad on oil guidelines, that'll help me understand stuff better.
clean pipelines are just a cosmetic. I prefer the indicator pipes when they line up right so i can see how full the pipes are without interacting with them. Any pipe can be approached to interact with to see its status
Holy hell, fuel generates a lot of power.
I mix clean and indicator pipes, that way the indicators can be lined up to not look bad, and the clean bits handle the corners.
I actually don't even buy the clean pipelines because they get in the way of the mk1->mk2->junction rotation by pressing E
For me, it's clean all up until I have an area where I may want to see the flow.
The wha now?
OH
nm,. I got it
When you tap E, it switches between buildables in a similar category to the one you're holding
and you can hold E for a radial menu, but that's slower (but it gives more options)
Yeah, screwball and green slow things down a bit and it takes a sec or two 😏
Is there a known bug with customization on concrete walls/foundations
I changed the colour of everthing by changing the swatch and I don't see the change, but other players do
is it possible to copy and paste my save into the experimental branch?
yes
is experimental mostly stable now?
i've crashed like 3 times these 70 hours on 1.0 😄
1.1 has zero content and world changes right? just buildables?
Tools isn't working, is anyone else having problems? It won't tell me what I need for fixonium rods
You need to manually put in the wastes
Yeah, the rod->waste process isn't a "recipe"
so tools, which reads the game code, doesn't have it
Oh thanks
Back up your saves before attempting exp branch. Once you switch to 1.1 you can’t go back (but you will be able to use a exp 1.1 on the release version of 1.1 when it comes out)
How to transport fluids over long distances?
depends how you want to do it 🙂
best way, imo, is to not.
use it on location
You could package it, run long runs of pipe, or use it on llocation
Do tractors carry fluids?
only if packaged
But Colbalt is right, on location is usually the best choice.
Alright.
Just do the refining and production on site and then transport to other places if needed.
the only way to move unpackaged fluid is either by pipe or train
Trains can carry fluids?
if you're not confident with your piping it's definitely a good choice
they have fluid cars
yes
I am not confident with anything
I mean if you want to learn fluid trains now could be a good time 😄
Still gotta unlock trains though.
ah yeah, use it on location 😉
Also, have you played Factorio?
That's the nice thing about this game, You don't 'loose' anything. You get back everything you put in. Only thing ever really lost is time 😏
it's not for me. Just couldn't get into it
Trains in Factorio was a huge pain for me. All those rail signals and logic gates.
They're so much easier here
Was boggling my mind.
trains in Satisfactory are simpler
im not on steam, so i think i download a whole separate client on epic?
Thank God.
Signals can be a small pain, but other wise easier.
partially because in this game production lines are static, and production constant
so used very differently
All I know is that I should use block signals and path signals specifically for bidirectional railways.
all you should know is make 2 lane rails 😛 save yourself pain
Or end to end rails, Much simpler imo.
yes. Build 2 rails nextd to each other
Blueprints. But MUCH easier with 1.1
why can't i find experimental on epic?
No no, I mean parallel railways. Like in Cities Skyline, if you have played that.
use foundations to keep them straight and next to each other?
Hm...okay
But I gotta invest time in building bridges. I don't like floating decks.
you should always use foundations anyway to keep them tidy. Faster and easier to build
And to keep the spacing correct
I guess I'll do the cosmetics/aesthetics later. Functionality first.
If it works, I'll think twice before touching it.
a good method is to zoop 1 line of foundations the whole way
build pylons at intervals
then connect rail.
you can delete the first foundations after #design-and-architecture message
Is there no way to get 240/m out of a miner without MK3?
Overclocking.
Nope
Pure with a Mk2 and OC'd
Wait, mk3 miner or mk3 belt?
My question has been misinterpreted, I meant can you not get 240/m out of a miner, producing that amount, having only unlocked MK2 belts
Your basic Mk2 miner dishes out 120/m. Overclock it to 200%, you get 240/m.
On a normal node.
Because you will always be limited by belt speed regardless of how much it can produce
Sorry, no, pure with a mk2 @ 100
Oh, no.
If you only have mk 2 belts, there is no way to extract more than 120/min
Okay thanks, thought there may be a way to add a splitter right at the miner
I was answering the first question, not the second one 💀
But yeah, belts and pipelines are the limiting factors.
A miner only has 1 conveyor connection. You can at most get however much the belt you connect can handle
Finally have all my truck stops running. Now I have to connect my receiving docks to my storage.
I have a question for anyone here who is also a tractor/truck enthusiast.
Have you ever been driving a tractor and then it acts like you hit an invisible rock? Like you bounce into the air off nothing or suddenly get bumped to the side?
Yes.
You have any suggestions other than going back to delete the nodes by hand?
Or is it just an unavoidable side effect of routing a lot of trucks along the same route?
Nope, unless you want to remake the whole route again.
I was afraid of that
All truck issues can easily be resolved by simply not using trucks 🤷♂️
172 refineries, 18 blenders and 5000 m3/M of water. So much piping. And why are there no ceiling stackable pipe mounts like there are for belts? Also no "Straight" mode for pipes horizontally. Both of those make routing them a lot harder than it should be. #screenshots message
Boo
I'm not a coward
And I'm not a masochist
Also, I now get the extremely satisfying vision of a busy truck station at each of my factories.
I currently use tractors now.
It's so much fun being able to see them all go. Seriously, makes all the effort worth it
Lol I was gonna say, the inventory for those has to make that painful
I keep the Cities Skylines mentality if I go for transports. Tractors/trucks for short range deliveries and trains for long range hauls.
Although I haven't unlocked trains yet but that's what I'll do.
Speaking of Cities, I should play it again.
Have you all seen the new Anno game?
“Horizontal to vertical” build mode is the closest thing we’ve got
I unlocked the truck depot or whatever in tier 2, (I'm in tier 4 now) I want to ask if its even worth using early game or a little later, because I need coal to fuel it, but I need to make a belt highway over to the truck depot probably longer than the truck route just to power it, and at that point shouldn't I just make a belt highway instead of trucks?
I only use tractors/trucks when they save me time compared to other transportation methods I have available
That is never
thats what I thought LOL. Sorry for the long reply I was running from a weird giant green spider guarding a mercer sphere
As far as I'm concerned, they're decorations at best
I probably couldve stun rebar then xeno basher him until he dies but he scared me so I panic threw a nobelisk and exploded it right into my face nuking half my hp
yeah they look cool
Generally the most reliable method for transporting good from point to point, regardless of distance, is belts. That being said, if you get used to the eccentricities involved with running vehicles, they can add some "life" to your world if that's something you care about. Drones and Trains are better than tractors and trucks, but still not quite 100% effective depending on the situation. Drones also require fuel, and can only go from one port to another, while trains can do multiple stations on a single run, but they can be a bit more complex than some people enjoy.
Tractor transporting coal is a convenient "players first logistic vehicle" experience.
The first thing you probably gotta transport around is Coal because you need Steel Bar stuff. You can use the same coal to learn how to fuel trucks and what not. They ask truly low amount of fuel.
Some people may say "yolo long distance belts" but I would humbly say that you are missing a good portion of the game doing that. I love my truck bois going around and they make the world really dynamic.
Another thing to note is, you don't need to upgrade them as you need to with belts.
If you do a very long belt (especially mid to late game) and get a new level of belt, you have to go around upgrade them. This is why there are other long distance transport options.
I thought about using trucks to transport my coal for steel but I came to the conclusion that I planned the factory on 270 per min coal, and I was using 1 pure coal node so no multiple belts to feed into the truck station, so I wouldn’t be using it to the main point that you can put 2 belts into it, while also lowering my production and making me replan so I just skipped it. Feel free to give me any tips if you see fit.
you dont need to use 2 belts into truck station
you are not losing any production because of the truck station
I am because I need to burn some coal that I would use for steel
Belts it is
Belts then. 
I believe they are saying they can only get 270 coal per minute out of their miner because of belt speed, and they planned to use 270 per minute for steel production, so there's nothing available to fuel the trucks.
I think that having a little more iron than coal in the 1:1 ratio for steel would drive me ABSOLUTELY CRAZY
That’s correct
Trains, drones, trucks etc are all optional
They just make your life easier, but are optional
Yeah that makes sense
the amount of coal burn per min would be max 5. Trucks really dont ask for much fuel especially for early game distances.
but if that bothers you, yolo belts 
I think my breaking point for using one of the other transportation options will be having to use 3 belts to transport one item type
Trains in their simplest form are just belts that take power, so once you get those you might consider making use of them, but again, not necessary.
I heavily disagree on that train comment.
There are really big reasons to use them.
Trains just seem super duper cool to me so I’m prob using them
Not really tbh because you have to expand belt busses but trains have much better expandability
Have fun upgrading an ultra long distance of one continent to next of belts if you are belting everything.
I usually plan the factory’s around my belt speed so that hopefully won’t happen
That's why I said "in their simplest form", you can expand on them and make them do far more than a single belt, but a single car push-pull train is basically just a belt that takes power lol
Also yes, trains are cool.
Stations also transfer power from one to another so thats a plus too
But the main reason to use trains is, they are cool.

I’m having a lot of trouble with my coal power rn. I just upgraded it to like 18 machines to support my 7.5 modular frames per min factory but with that I’m almost out of power generation and I’m running out of (space to get) water. I’m hoping I can get oil before that happens
another option would be tapping on another coal with water closeby
@prisma thicket
Was it you who made the towers with the rocket fuel?
Generally you want your coal generators in multiples of 8, with 3-4 water extractors per 8 gens. Where are you setting up your coal power?
I’m eating rn I can give u the cords later if that’s what ur asking
That was not me, was @zenith pecan
Yeah this is what I do. 8 gens to 3 water extractors.
I ended up making a second. larger coal plant efore I got oil going
@zenith pecan Hey, had a quick question, roughly/exactly how much Rocket fuel were you making at that plant?
I should've done this because I had a major issue with my fuel plant that caused a worldwide blackout that took me 3 hours to troubleshoot. X_X
I do 1 extractor per 2 generators bcs I don’t like dealing with fluid mechanics bs
This is my preferred way as well, underclock one extractor to 75% and it's a simple 2:1 setup
This is the plan for each tower production level #screenshots message , there are three of these.
I think a big thing to my power is me way overbuilding my modular frames factory
Totally fair. Fluid mechanics are weird, but after countless hours, I finally figured it out in a manner that works for me. 😄
and that nets you the 1.1 m MW?
You'll be very glad you did later on. I need to be making more modular frames than I am currently am, only 10/min while I'm in Phase 4 of the Space Elevator.
Needs the support tower, which has the power amps.
I’m getting 7.5 per min in phase 2 lol
you mean that alien augment thing?
But yeah it produces a shit ton, the defunct 32x coal plant is still running though.
I used the satisfactory calculator, and put in 270 iron ore per min then used all that iron for modular frames
Yeah, the augmnents are on the ground floor of the support tower, above that is 24 floors containing 7776 power stores.
Nice! This is the first time I spent some time actually balancing a modular frame factory as I kind of just ignored it in my other playthroughs, what a mistake that was lol.
and approximately 575 Fuel Gennys, or did you overclock?
Modular frames were the 1st actually difficult item to make bcs it needed screws plates and rods so I kinda just thought that I should at least make the 1st hard item automation right and that would send me on a good path, kinda like what ppl say happens when they make their bed in the morning
720 gens all told, and definitely clocked at 240% , remember, the plan is per tower, total rocket fuel is 7200.
Valid. I skipped that part and instead decided to focus my attention on fluid mechanics and now I'm trying to play catch up on those items. I just finished my aluminum factory earlier this week that is making 960 aluminum ingots per minute which will be making 360 alclad aluminum sheets and 450 aluminum casings per minute with those 960 ingots. (Yes, I'm employing an alternate recipe in this for the casings specifically, everything else is standard recipe).
How do i get more flowrate on a pipe with gas in it?
Damn... currently using ~3500 sulfur for my aluminium
doing this at 7200 would bring my world total down to just around 2440 left over....
Ouch!
Might want to look into some alts to get more aluminum out of your bauxite. Electrode Scrap and Pure Aluminum might help you out a bit.
I agree. I ran the numbers on it and I agree there are better ways to produce more aluminum, but I hadn't done the standard production line for it and I wanted to experience that and understand it prior to employing alternates. 🙂 That's my guiding star for a lot of what I do in the game.
That's why I no longer use instant scrap. It's just not worth the sulfur...
Trying to look at what else I REALLY need sulfur for though
Batteries?
Power. Both nuclear and rocket fuel
Infused Uranium Cells?
Yeah, I can wing it for now, dont plan on Nuclear this run through
Leached Caterium might come in handy too
You could use it for sulfuric acid for leached ingot recipes too if you need to mass produce those. 😄
if you're mixing copper with the caterium though for the quickwire, is it still a big problem later?
If you end the game with less than 0.5 - 1TW of power production, no resource likely to be an issue
Maybe oil, if you utterly waste it using default recipes
maximizing nuclear takes a budget of between 2100-2400 sulfur. set aside that amount and look for other uses for the rest
Yeah, skipping over Nuclear this playthrough, I just wanna clear the phases
But, I am curently using 2 pure nodes of Sulfur for an early turbo fuel set up that is currently powering my world at 115k MW (20k coming from the power boost)
Really I just want to make a single battery plant for some drones, cause I wanna use batteries for em, even though I could package other fuels
drones use other fuels?
packaged fuel, turbo fuel, Rocket/Ionized, Uranium/Plutonium Fuel Rods
Thems are all the fuel types
well then lol.. for some reason I thought they were only batteries
I believe they use to be
i used 600 sulfur to do 120mw worth of rf with turbo blend -> default rf
Why wouldn’t you put the truck station right next to the coal and run the truck route the long distance? That’s kinda the whole point…
I explaned that bruh
on the subject of batteries: they're no longer a very compelling fuel source for anything - just abould every fuel has less cost in bauxite. if you want to build them to have a discrete supply chain for drone fuel, that's cool, but i don't really feel that there's a great case to be made for using them much anymore
Sorry, was scrolled back
yea, thought they were my only option.. kind of happy they aren't
Mobile discord screwing me up again!
also, i've been using yellow fuel in drones so far and really haven't run into any limits with their diminished speed with it. If i were moving ore or another 100-stack item, i would be using a better fuel, but for now, low tech wins for me
Odd question, but is there any way to get polymer resin without processing oil?
nope
I don't believe so
There is!
Get you a lizard Doggo!
Eh, that seems entirely RNG based, need something reliable lol wanted to unlock polyester fabric before I started my oil plant lol
No no, it IS 100% RNG based
Oil is the only way
However, you should be able to make fuel gennys now, so making HOR, and then making fuel, aint bad
what are the controls for the creative mode? yk for flight and all that
Yah, was working on this as my "first oil setup" for this save xD https://www.satisfactorytools.com/1.0/production?share=yZIsnF9DoL56SrrwqJes
is there a better way to have airflow for gas in pipes?
Though I may tweak the plastic/rubber numbers some so I can get some packaged turbofuel going (slooping one TF refinery for it)
with 960 fuel gens at 600 MW i should be making 5760000 in total i only get 4700000 ish
just keep your manifolds extremely small with a small number of producers & consumers. in the case of nitrogen, packaging & unpackaging helps tremendously
i am piping the gas
for rocket fuel power, i've not noticed problems with 48 gens at 250% on a mk1 pipe
i am doing mk2 600 with 60 fuel gens
well, don't do things that everyone tells you are problematic, lol
Unfortunately other than not needing pumps, the gas still flows in pipes just like liquid, so all the other precautions are still relevant. As mentioned, try to keep consumers balanced on the piping, keep all manifolds at 5 or less if possible.
600/min pipes tend to have issues
(i had to redact that statement to soften it)
Yeah I find I have no issues doing 480 in mk 2 pipes and having an extra line somewhere instead of filling it full to 600.
no, break your fuel producers in half or thirds and pipe to smaller sets of generators
you can have the same issues in mk2 pipes moving 400 as 600. Depends on the rest of the manifold
helps if you don't push pipes to their capacity
if you loop and flood the system you'll likely be fine, you've done a lot of pipes
ya i don't have looping the pipes yet
the combo of lots of consumers + full capacity pipes is always problematic
although consumers that use very little per min have much less impact.
I used to run full mk2 pipes to turbo gens when they were still consuming 4.2 and could work it w/o a loop
yeah, machines that gobble more of the pipe's content per cycle cause more 'turbulence'
it is a myriad of factors that all impact each other xD
it isn't broken
I mean, the only real way to 'fix' it is to have fluids not be bi directional
which means pipes would just be a different looking belt
your statement is like saying a screw is broken because its too hard to hammer into something
thats because your saw does have enough teeth
ikr?
probbaly item is not balanced on a converyor or something
@gentle stream you still having issues with your coal plant?
i have 2 lines with no fuel connection should i take them out or keep them 120 fuel gens?
If they have no connection, they are not doing anything but taking up space right? Might as well disassemble them and get your parts back, if you need them, and if not, lots of stuff to either delete or sink
i can always readded if i need to
guys help im in this weird conveyor build mode where when I click a spot i have to choose the beginning height then i tell the conveyor where to go someone help me how do i turn this off
thats standard, click to place, click to change height, R to change from straight or right angles
oooh ok i think that happening to me comes from me never placing a conveyor connected to nothing before
You can also turn on "1-click build" in the settings. Then it's click&drag to change the height. Also affects Zoop/Vertical building of foundations and conveyor ladders
I think each blueprint you create is saved as a file somewhere that you can share, I know a lot of youtubers that play the game make their BP's avaialable through patreon and such.
You have to show hidden files in the file explorer, search %localappdata% in the file explorer search bar, look for (it was for me) FactoryGame and in there will be a folder named blueprints
Anyone got some advice on how to route the rubber and plastic here?
I'm not sure how to manage it on that scale, but generally I have the main line of rubber/plastic production feed back into the opposite machines, and then overflow the rest for storage/transport. That way your production machines are always topped off so you don't have any stoppages causing an imbalance between them.
Played a bit with a friend who is new to game today. He played for about 10 hours, is like 12hrs on save now and t4 almost done :D just a little more till I can launch
He caught on quick when I showed him how to setup some stuff then he almost perfectly setup 8 rotors per min after like 1-2 hours of playing after I gave them a calculator
Very nice, sounds like your friend has a knack for planning things out 😄
Yeah was quite pleasantly suprised, is fun to play with
Might not be a very good question. I’m making blueprints for my highway and I have a hypertube running through the center. But in my 4 way junction how do I split the hypertube 4 ways?
yeah, overflow aint the issue at all, just trying to figure out the cascade process to get everything turned on
I think 1.1 was adding hypertube junctions
Is that the new update coming?
Its the experimental version thats playable but I think updating might break stuff idk
Yes, it's on experimental right now. It's the only way to create junctions without just ending the hypertube and adding 3 more entrances going each direction.
Hasn't 'broken' anything here as of yet. Outside of the save not being transferable back to 1.0 of course.
split it into 2 processes.
make 2 tabs. 1 for hte plastic, 1 for the rubber. Makes it trivially easy
Well, currently seems to be a lift/merger bug thing too...
Yes, but that's part of the experimental process, working out all the bugs so that when 1.1 releases it's stable and mostly bug free
I heard that if* a container was deleted but inv is full the contents go byebye in 1.1
I believe that is just people not understanding the way dismantle crates are handled now.
Hasn't happened to me yet, just gotta make sure you have inventory space to hold all the contents
Since items are now merged into nearby crates instead of making a new one. And that radius can be kinda large sometimes.
How do you mean?
Think they mean do one tab on tools making the rubber, one making the plastic, instead of combining them.
Oh, ummmm, well.....
So, the rubber from the 1200 resin is gonna somehow jumpstart that whole cycle
make a plan for 2700 plastic
make a plan for 2700 rubber
split your oil product up into two branches, never worry about mixing the two system and doing weird thigns with it
yup, good way to do it
Something more like this then, eh
Looks right to me, and simplifies the system like Cobalt said
My original question still kinda isnt clear;
Seeing as this will still exceed a 780 belt, whats a good way to route stuff in a cascading way that will get the system up to 100%
Meh, I might just need to start building things in clumps and see what the move is
Cause like, x number of refiners gotta feed into each other, and y refiners gotta go to the "finished product"
perfect 🙂 easy right?
bro WHY DOES EVERYTHING NEED SCREWS I DONT HAVE ENOUGHT BELT SPEED FOR THEM BROOOOOOO
alternate recipes mate basically remove the need for screws
Go hard drive hunting
its kinda hard bcs i cant scan for them
thats cheating IMO
THEN, time to explore
yeah
plan it so it doesn't exceet 780?
You'll wind up with 4 belts minimum of plastic and rubber, so start playing around with your numbers of machines and see how you can divide things by 4s, or any other round number you choose. Start from the end and work your way back.
do it in chunks of like 300, repeat until you have final amounts
Yeah, thats whats going to have to happen, its just getting everything thats meant to cycle into each other, and whats suppose to pop out
Thats where I cant visualize it
300 rubber to
600 plastic to
1200 rubber seems like a good start. Then you have to play around with the numbers to use a portion to continue the process
I am also trying to jumpstart both processes with just the polymer resin 😛
easy? it shows you on the plan how much you can use for both
Also remember, tools is giving you the minimum number of machines to use, you can adjust clock speeds slightly to make it nicer numbers to work with. 60 is much easier to handle than 57
Agreed, its the logistics of it, but I will start building tomorrow and solutions will come to me on exactly HOW to move the stuff thats needed, I'm just stuck looking at it as a whole right now versus smaller chunks
of course, its going to have to just based on belt speeds 😛
But, future WhosDad will deal with it, I'm off to bed, thanks 🙂
solved in #screenshots
900 + 1000 + 800 rubber for a total of 2700
If I use a tier 3 blueprint designer to make a blueprint, carry it over to a new save where I don't have tier 3 blueprints unlocked yet. Can I still place the blueprint? I know I can't load or edit it, just curious if I can place it still.
I believe you'd still have to unlock the mk1 BPD, but otherwise yes.
you can build it yes
ty
If I find a harddrive and select an alternative recipe, do I HAVE to use that recipe or can I decide to use to original or alternate?
Like, can I use the original recipe in some parts of my factory, and the alternate in other places in my factory?
Yes
you can use any recipe yo uhave access to
It just unlocks the alts in the recipe tab of the relevant machines.
howver and whenever you like
thnx
and you'll never be locked out of getting some recipes, there are more than enough hard drives for all of them
sick
there's basically no thing you can do that isn't reversable and you'll never lose the opportunity to do things in the game 🙂
aside from blowing up trees. those are just gone
Unless you want to bring them back with a save editor 😏
What do you think will happen if I load up a save with over 250 mods?
I loaded up a save with 150 mods before but not 250
If you have all the mods installed correctly and there's no compatibility issues, it will work just fine, albeit slow. If there's any compatability issues, it will break and either refuse to load or crash your game most likely.
I have had issues where the game doesn't load
I have so many mods I am surprised my computer hasn't caught fire yet
I decided to use them all to make a custom satisfactory world
is iron pipe recipe worth it?
Debatably
It will drain all of your iron if you're using it for a large scale factory
if you have a butt ton of iron around it lets you not need coal - but you often need so much of it you're better off wit hthe steel version a lot of the time
It can be very good in certain situations, not worth it in others.
what Zax said is basically true of every recipe. They are all situational 🙂
I personally love Iron pipes and use it all the time, but it is a big Iron sink as others have said.
I made a factory in the middle of the dune desert, hardly any coal anywhere near me and I only needed a small amount of pipes a minute so I used the iron pipe recipe. I too love the iron pipe recipe and don't like working with steel so I would recommend it. But at the end of the day everyone is going to have their own opinions and thoughts.
and often times the things you need Steel pipes with will require other parts that need steel, and while you can fanangle things to cut steel out and make it all out of iron, the iron demands start to sky rocket
Definitely
It makes some things possible that otherwise aren't, like Iron only motors - the base recipe would require Iron, Coal and Copper - or Steel-less Heavy Modular Frames.
I also had another factory there where I was manufacturing 20 magnetic field generators a minute. I had to use steel beams for versatile framework and eventually I just gave in and used the normal pipe recipe
like i'm doing a small 5 motors/minute factory and idk if there would be need for steel since I can get the iron required
Their are no iron beam recipes, developers
If you have easy access to the iron and no coal nearby, that's a perfect situation to use Iron Pipes
100%, what they said
Iron Pipes, Iron Wire and Steel Rotors makes the Iron only Motors factory a great option for areas with limited access to coal.
Also you should use satisfactory modeler/calculator to plan out your factories so you don't end up draining all the resources around you and not having enough in this case iron near you to make anything else
Don't forget satisfactorytools.com, I find it's slightly better than calculator for planning as it optimizes for saving resources and chooses the most efficient alt recipes to use with that goal in mind. Calculator can be hit or miss when including a lot of alt recipes.
do enemies stop spawning in an area of a factory?
If you have enough powered buildings nearby, enemies will stop spawning yes
oh nice
Can someone make a no hatcher mod I hate the hatchers
The trick to hatchers is crouch-walking up to them, they won't notice you even if you hit them while crouched
they don't???
I know but I have a certain phobia and for some reason the hatchers trigger that phobia really badly
Nope. next time you see a closed hatcher, try crouching up to it, it won't even open up, you can kill it freely as long as you stay crouched
does it work when you're sliding?
I thought it always got agroed if you attack it
me too bro
As long as you stay crouched after the slide, they don't open.
Also the hatcher crabs are the only things that can attack you on passive mode
thank you!
What mods do you all use if you do at all?
I'm no mods myself, also recently moved to experimental so mods wouldn't work anyways lol
Yeah I keep on switching back and forth from experimental and stable
Use the elevator icon pack for satisfactory
It works on 1.1 because it doesn't depend on SML (whatever that is)
Should i first go after Trains or Industrial Manufacturing
Guys, If I'm trying to make Rotors and I want to maximize that, I'd need 120 iron ore a minute, but my 2 iron spots at 120 for something else, Can I just put that Iron Ore, overclock it to 240 and then just put a splitter, will that still keep the other systems at 100% or will a splitter screw that up because of the initial belt going into the splitter will be 120? I would have to make the initial belt that goes into the splitter to a mk3 right?
That is entirely up to you, if you plan on using trains take that first, it's a faster milestone and it can help you moving stuff around for manufacturing after. If you don't plan to use trains, take manufacturing first to get it out of the way.
i think i could do one of both instantly
You need a mk.3 belt coming out of the miner to overclock to 240/minute
if you have the belt speed for it, sure
When I say faster milestone, I just mean the wait time for the freighter to return is shorter for trains than manufacturing. I think Manufacturing is a 15 minute wait, trains is 5-8
But that works right, like I don't have to now go find a new iron ore spot, I can just put a mk2 miner, put it to 200% and put a mk3 belt from that into a splitter into a mk2 belt
like idk why i never figured this out, im still somewhat new to the game lol
Yes, that will work just fine
ty!
ahh btw Nice elden ring pfp just noticed
Lol ty, was my first character to beat the game 😛
Nice haha. i got carried through my first run sadly. i regret it but i atp i beat a few fromsoft games
Plat on Elden ring and Bloodborne
I haven't played much BB, too reliant on shields in other FS games lol
i never used shields haha i double weild swords usually
i love the parry system in bb just straight up shooting them
A dex main, I see 😛
Yes, took me forever to beat the last boss, but I did manage it before it got nerfed, quite proud of that one.
i cheesed him with lightning perfume bottles. like i couldnt even hit him i tried for HOURS and i couldnt see his pattern
but only him i beat all other ones legit
messmer was awesome
how did i guess that 5 uranium rods /min is gonna be a good recipe
and how do YOU guys get rid of the excess sulfuric acid
Should I spend the 16.99 on an amazon bloodborne copy? Im a huge soulslike fan but it always seemed like a fuss
I'd say either package and sink it, or use it for some leached ingots, maybe Caterium if you're doing lots of Nuclear stuff
bb is really good to me but keep in mind it only runs on 30 fps
i 100% main game and dlc
Ye ik...🥲
Id have to play in 1.0 ir whatever version the blue ray gives me, i have no internet at the pöace I live
it wont change much tbh
Sick
no cummmfpg dungeon for you
Uhm
thats a dungeon code literally
is mycelia finite?
it gives you if you wanted to unlimited Blood echos (souls)
I believe so, since it's from plants that aren't supposed to respawn
Do note that they offer an "ad-free" experience for Patrons
Welcome to the party Ven, that message was from 3 days ago, just so you're aware.
Terrible! 
What sort of maniac would try?! 
The Internet is forever 
True, just some people might be confused by your delayed replies is all xD
There's not enough sushi content for me to check on daily, so I often end up reacting/replying to old messages 😅
My co-op partner said he's burning out so my Satisfactory run may have come to its end -big sobs-
Doggos can ||break that limitation for most collectable items||
Don't like the solo experience? ^^
True, but that's not a guaranteed way of getting it, so you can still call it "finite" in a sense at least.
It's not my favorite automation/logistics management game, so I don't know how much solo energy I got left in me tbh
Burning out is not cool (pun intended), so it's best avoided ^^
This game just gets better when you leave it be, anyway :P (Updates)
Or you could try out a more leasurly savefile on your own, with mods or whatnot
(There's TONS of mods, they can change the game a lot)
Yeah, Captain of Industry just dropped a train update last week anyway, so if I do end up having to take a break, I'll still be Satisfactory adjacent 😅
Hey, how do I tame lizard doggos? I just pet them then they run away
Drop a paleberry on the ground and move away from it, they'll come eat it, then you can interact with them.
how do i put blueprints from SCIM into the game
I think moving away is unnecessary. Just not running should suffice ^^
I tend to treat them like actual dogs lol when they are scared give them space sort of deal
??
hello
i was trying to get on satisfactory modding discord but its unavaliable
so i came here
I'm not sure how copying/importing/exporting bp's works sorry
AppData\Local\FactoryGame\Saved\SaveGames\blueprints(the save you want BP in)
no worries
Thanks man
you need to turn off then on the game after you add the file
i dont see a bp folder
Have you created and saved a BP in the game yet?
Do that. doesn't need to be anything crazy. Just a foundation or something .
on it 👍
okay it worked
i wanted to test something but i wanna play legit haha
copper miner mk2 placable anywhere
deleted it again
Oh, ok, I thought I had to kill them and scan their remains
You get some interesting insight from ADA when killing the harmless ones 😏
Hmmmm do I use one normal oil node, or the 2 impure ones that are closer to where I'm building...
all use all the nodes
Like, duuh
I don't need that much lol, and I'm also limited in what I'm doing by belt speeds 😛
you need it
just make more belt lines?
I can only get so much out of the miners though lol
For me personally, I grab all. unless you're planning something near the pure later on 🤷♂️
Then again, what's 'near' compared to the pure? lol
Well the normal node is like 300 meters away, the impure ones are ~100 and 200 away
make a factory next to the node and trasport rubber and plastic by belts
or use trains
Psssfhh, that's nooothing
I'm making a turbofuel power plant, the belt limitations is on the coal and sulfur I need
Yeah, but you'll eventually have the faster belts 🙂
Which belt are you short? Mk5? 6?
Mk.4 atm, still in phase 3
Gotcha
Er, wait, so am I lol. Havn't even touched phase 4 yet 😏
You drinkin again or what? Lol
Haha, I've just been mucking with this aluminum factory with different projects related, not related, and not even caring that I don't have mk6 belts and the other later stuff yet. Building 'as if' I had I guess. and just upgrade later.
Aluminum... is phase 4 lol xD
Oh, just haven't done any of the elevator parts yet. And no, it's just late and probably should have been asleep a while ago 🤣
Ahhhh gotcha 😛 well maybe you should at least ATTEMPT to sleep lol well aware actually sleeping is difficult for some of us
Pish posh magosh. Go build your TF plant 😏
how far apart do railway tracks need to be again
sleeping = no factory building = no saving humanity = shame
And the puppies die 😭
No no you don't understand
When I sleep, I design the factories in my dreams
So I don't need to waste my time awake doing that
who cares about designing the factory the factory needs to be build
Without designing it, it cannot be efficient
The question becomes can you remember those dreams to build what you came up with? xD
I remember all my dreams

Ahh, and then just pop up, whip em together and voila!
If only it were that easy xD
That's talent though. For reals.
Manufacturer saves lives
i haven't even finished my oil factory that will use 12600 oil 😭
@stray patio Now make a computer factory because you're gonna need it for forever
god
#screenshots my time to explore eh?
You only need so many SAM fluctuators, they are for upgrades in the MAM and building the buildings, but the Reanimated SAM is used for a bunch of stuff in phase 5
I just finished my computer and HMF factory
You can either make spaghetti conveyors with splitters or only a few manufacturers making a computer per year
That's basically your two choices
One was a lot easier to design than the other
In your dreams?
Designed in my dreams, then built
I'd find it hard to visualize the spaghetti conveyor system
