#satisfactory
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I think it'd be easier to not transport everything

I'd say make stuff like concrete and screws onsite at the very least, same with circuit boards and stators since they aren't really used for building anything.
If you're transfering concrete and steel beams, you may as well make reinforced beams there
ok, ummmm
Transporting concrete and screws via trains will not be fun for you
The reason being is they stack to 500 and take awhile,
You will basically need to consider stacksize, and throughput.
For example, me transporting a 600 node of sulfur goes evenly into 3 cars, and makes a few minutes round trip and works perfectly
Depending on the distance, you will need more or less cars depending on your PartsPerMinute
Roughly how far apart are points A and B
Is it only A -> B, or more trips
only a to b
DAMN ๐ญ
so about 3 biomes.....
Bro just build your factory somewhere else ๐ญ
make multiple stations
Or multiple trains
is my advice
you CAN figure out to balance a massive freight train, but think about it like this;
You are moving 16 different resources, depending on the number being made per minute, you will need 1-5 cars per resources
assume a worse case scenario, thats 80 freight cars
Actually that's a good question, how much items per minute do you need
Do with that knowledge what you will
but, if you do build a massive train like that, PLEASE send me a screenshot
you wish to see a long train>
-stares in yes-
My HMF factory I just made requires like 750 iron and limestone alone. I have it split between 5 different trains and even then it's close
TBH, this is the thing that I want
good lawd
Not necessarily that exact scenario, but maaaaassive trains
Moving massive loads of cargo
@wheat reef another long train man over here ๐
cool
OH, to answer this question earlier (it didn't look like many people responded. If I understand right, and you really jsut want to make the "shell" look more interesting, you've already done the first rule (use different textures to break up the monotony. The second would be to use decorative, creative means to add "depth" to the wall. Roughness, texture
oh, I forgot, just adding in random pipes with wall and floor holes, and colouring them random colours that are on theme, look AMAZING
Just breaking up the edges can do a lot, if you get creative. I like the way "complex" shapes with the pillars look
Before: https://media.discordapp.net/attachments/553550313533997057/1375320454495207524/image.png
After: https://media.discordapp.net/attachments/553550313533997057/1375320455229214800/image.png
Don't know that I'd use that exact design, but it was like a 2 minute thing to demonstrate the idea ๐
Also you can use glass curtain walls and mix in sloped glass to make this sort of effect #satisfactory-experimental message , it easilly breaks up the basic box.
oh fuck around ๐คฃ I'll be stealing that
Seriously though, that is awesome. I like the slick, futuristic look it gives
A bit cyberpunkish
Unpainted look on the ficsit walls, honeycomb glass walls and the 4 metre sloped glass roof sections make up the outer shell of the power station in the clip.
Does anyone know if Geothermal power plants are all on the same cycle or do they start the cycle just as you build them?
The two smaller structures nearby the towers handle byproducts, one makes 240 rubber/plastic from the resin, the other, while still under construction will throw out more than 4k steel thanks to the volumous compacted coal from the rocket fuel production.
your towers truly look amazing dude
What all are you making in them?
Ahhhh, steel
Oh sick, geothermals don't share a cycle, that means you can stagger them to get a higher effective output on average, as long as you do it right. Too bad there's not more of them, you could possibly get nearly 550 MW constantly with enough Pure geysers.
Not quite, the rubber, plastic & steel are the results of processing byproducts, here's the true product #satisfactory-experimental message , lots and lots of power.
Turbofuel plant?
Rocket fuel
Rocket fuel.
regular or nitro?
Nitro.
you dawg
does anyone know the max distance which i can connect two lift floor holes without having to be constantly going up and down stairs?
it has infinite distance
there is no limit
The towers are large enough that they can be seen clearly from any point on the map provided you're not behind something.
I find the best way to do it is to start from the top and just jump down with a parachute or jetpack
Would love a tour one of these days ๐
im trying to make sky roads but i exaggerated too much on the height and now its incredibly tiring and difficult (not to mention resource intensive) to set the lift floor holes
no i dont mean that, i mean the max distance which i can connect them without too much hassle
based on your skyhighway, no good answer
There are four main towers and the two smaller structures, three for producing fuel and their upper floors burn the fuel to generate the mass of power, the fourth is the support tower, that has the power amps that make the already ridiculous amount of power even more nuts, and 7776 power stores because I could, and the smaller buildings dealing with byproducts.
if you pixel hunt for the floor hole, they'll extend an unlimited distance, but practically, i find more than ~200 meters and the pixel hunting gets to be frustrating
yes im doing this but my roads are just wayyy too high from the ground, its taking me like 20 minutes to setup one truck station with 2 lift floor holes
if you're doing a lot of vertical item transport, you may want to bp a tower full of lifts that makes some of the chore less tedious
I think 48 m? from memory thats how long you can make a lift
im sure it's on the wiki
yeah, they extend to a max without anchor point to 48 or 50m, but you can stretch them to a mated floor hole any distance
the problem is the distances make it very difficult to find the right pixel to aim at
yes, mine are probably somewhere around 80-150m from the ground, so its super tiring, setting up ladders, measuring foundations etc then climbing 60-80m of ladders twice and hoping it works on each first try
how would i do that?
i once had a base in NF overhanging the canyon and had a lot of that going on. I avoid such things at this point
idk, make some type of supporting structure for your roads that stacks and has the floor holes pre-build so you could just hover up the stack and connect lifts or something
sometimes you gotta get clever with what your goal is to save on building time
problem is from the ground the build gun doesnt seem be able to reach the lift floor holes
it can if they're perfectly aligned, but with truck stations, that can be challenging. mine are often not on the grid
dont know if im missing something but so far it has been going up and down ladders
Building off-grid... what kind of heathen sacrilege are we promoting in here...
i think ive been like 3h doing this and managed to get 3 truck stations setup
maybe you can make a support walkway at the halfway point that lets you aim at both endpoints at half the distance?
its just taking too long so im looking to other solution thats quicker
but you might also just want to scrap the sky road as a bad ideaโข๏ธ and rethink your approach
sucks to say that, but sometimes failures lead to better future results
what would be a better solution? i was trying that cause im having constant problems with deadlocks, trucks running into each other cause the paths they can take are tight, also lots of tractors running out of fuel
Would tiling it in blueprint format, and aligning to world-grid make it less of a problem for you?
Creativity sometimes demands sacrifices xD
Trains
trucks and tractors are really troublesome when your routes intersect. they're meant to be more lightweight of a solution to things like last-mile problems to get stuff to trains
Setting up a train network is a large project, however, once it is set up, its there forever, and can always have more added to it, both in terms in pathways and stations
but where do i build the railways? somewhere high or just on the foundation on the ground?
It does feel like that, and I dislike that, tbh. Just thinking rationally/sensibly, trucks/tractors should be doing the lion's share of transport, and conveyors doing the more tactile moving on site. ๐ญ
Also, if you're getting frustrated or disheartened with a project, sometimes it's good to take a break, grab a bite to eat or something to drink, then go back to it when you feel a bit better
tbh, i don't know how or if people who set up a lot of roads and have a fair bit of trafic on them ever have things work w/o problems
People have different preferences, I LOVE going with the terrain
my experience is that when vehicles start bumping into one another weird stuff happens like the vehicles teleporting to (0,0) on the map
Trains just fall over at that point at least ๐
i have them unlocked but never built them yet, so dont want to add more difficulty
I tagged you in my train thread
And..... gonna tag you in a screenshot to give you an idea
Honestly, I think trains are easier to set up than tractors or trucks, since you just lay down the path you want it to take and it HAS to follow that path.
i've completely lost tractors, had them end up stuck in pavement, cause massive failures throughout factories, etc. at this point i use them for simple tasks and they work reliably, but I know when I try to get complicated with them, all hell will break loose
I don't have a lot of traffic, but I have a few with intersecting paths. Generally, it seems they're fixed to where they'll end up teleporting back "on path" if something blocks them or if they fall or come to some obstacle.
But I did have one instance where two were crossing a bottleneck head-on, and they just froze and stood there.
the pinkish lines are my railways
yeah, they have a propensity to deadlock on me when the routes intersect
Design a blueprint for the train tracks as well, it will make your life 10000x easier
We need some sort of... intersection/right-of-way structure ๐
railways really are a much better solution to long distance transport
Oh for sure.
Well, I say that assuming they're like Factorio - I haven't used them in SF
i do use trucks and tractors whenever they seem to fit. the extra activity of the vehicles puttering around is nice
in my current playthrough, in dune desert, i'm using a truck to round up the lower tier goods from a town style early game build
In later-game, is there anythign that approximates Factorio's circuit/logistics network mechanics?
unfortunately, i haven't found much else that i've been able to use them for and my early game solution for it all is starting to be a nagging thing i need to rethink
nope, nothing like that
Big cries....
trains do have a limited level-triggered dispatching mechanism, but it is really awkward to use
Huh, there seems to be a limit of 50 save files...
Like individual saves or entirely different "sessions"?
One session, 50 saves. I've been saving a checkpoint every day manually, but when I try to create a 51st save file (Actually 41 plus some other names and the three autosaves) it just doesn't create a new file.
I deleted some older saves and now I can create another new one.
I bet this is a limit dictated by steam or something
That might be a limit of steam's cloud storage. I know Grim Dawn has a similar situation, where you can only create 50 characters on the cloud save, but when cloud saving is turned off, you can have unlimited characters.
Yup, makes sense.
A proper skyway is a much bigger project than you'll expect it to be, especially if you don't want it to look bad
I think that's a bug. or cloud I guess. I've had way more saves
I keep mine local though
#screenshots message is like ... 5% done. Probably 30% done with map coverage, then I need to come back and back the supporting structure look less tenuous.
Granted the train stations are relatively straightforward, but running the truck routes will be annoying.
Do the trains not drive through the roofs there?
Nope!
It is, granted, a somewhat narrow thing, and I have to be careful with inclines.
A friend of mine decided to ride the freighter when we completed a milestone and had a couple power shards on them when they died. We can't seem to find a way to get to the death crate's location and all of our saves are after the incident. Is there any way to get them back?
There's an interactive map thing that I believe will let you move them, but if it's just power shards, they're replaceable
Whoever is the host of the save can use Satisfactory-calculator or SCIM to move the death crate so you can get those items back, or just delete the crate so it's not showing on your compass anymore.
Just to make sure I understand the use-case, Smart Splitters' Overflow... Can be used to saturate one output belt, and then put the remaining down another output? For instance, let's say I'm putting 450/min screws down a belt, and I have assemblers that will use 400/min... Once the intial saturation is done, will the overflow allow me to continue pumping 400/min to the assemblers, and the other 50/min elsewhere?
Exactly correct
Correct
correct
You can even get that 400/50 split faster if you prime the assemblers first by putting a full stack of screws in each
oooh, touche
You could also just use a normal splitter and wait an hour for the other machines to fill up and overflow into the 400/m ๐
Another way to do something similar with normal splitters is to use a throttling belt. Say you have 360 items coming into a splitter and you want 120 to go one way and 240 to go another, you can just use a mk.2 belt to only allow 120 per minute out of one output, and the rest will be forced down the other output.
Man I wish I'd asked that sooner... I was waiting to come across something like "priority splitter" or something. My first impression was that smart splitter was really for throwing multiple items down a single belt, and that sounds like a horrible thing to do in this game anyway - minus perhaps a "mall" type storage
Smart splitter manifolds are good for feeding manufacturers, assuming you have the belt speed to match the inputs and put an awesome sink at the the end to deal with any overflow.
I mean, on factorio, you at least have two sides to a belt, and can kind of organize things appropriately that way. Multiple items on a single lane SF belt just seems like it's begging for disaster
I really only use smart splitters for splitting into a sink
Usually sushi belts are awful... But I know someone best the game only using them
You can also use a vehicle to drop off all the supplies, split them off, and dump the excess and products into another vehicle to go back to a facility for re-sorting
Smart splitters and Programmable splitters make sushi belts not terrible to deal with in this game actually
Since you can set an item for 2 outputs + an overflow for smart splitters, and as many items as you want with a programmable splitter I think not 100% sure on the limitations of programmables yet
I feel like the lack of tactile control on what gets put on when, it'd be worth far more trouble than the payoff.
It's best to be avoided
A good Factorio sushi belt (IMO) relies on circuit network logic and whatnot, so you can keep proper amounts of each item on the sushi belt and not get over-saturated with a single item and screw it all up.
Honestly, it seriously makes logistics for manufacturers far simpler, again assuming you have the belt speed for it. One line of 4 smart splitters for the inputs on a manufacturer, with each splitter set to one item to the left or right and the center set to overflow, as long as your belts are up to snuff and your numbers are right, you can manifold a bunch of them together no problem. I did 10 manufacturers on one line of smart splitters and it worked flawlessly.
Either I'm not visualizing it properly, or we have a slightly different take on what a sushi belt is?
Even if you have 5-6 items on one belt, if the belt is fast enough and have proper sorters, and then a failsafe sink at the very end for overflow. This is literally never a problem.
All items on one belt, correct?
I had about 7 items incoming from a single train car but I had zero issues with the line clogging as I set up a proper sorting system with a sink.
I also had low amount of turbofuel + high amounts of alu casing through a single truck line, never had issue with that either with smart sorters + sink.
Yes, but I also look at it more like a "literal" sushi belt. that circles around on itself. Like this: https://cdn.discordapp.com/attachments/553550313533997057/1375345962960162897/image.png
The idea being that item(s) circles around it until being pulled off by the machines. And it continues to circle around until used.
The problem I see with this is, without being able to control the condition in which a new item comes on the belt, you very very very very very often run into a matter where one item becomes predominant, the item "needed" is not able to be fed onto the sushi belt, and then it becomes a deadlock
So I'd have a splitter, inserter, enter-mechanic-from-your-game-here to feed items onto the belt, and then one to take it off. And only when item x is removed, is another one of item x allowed to be put on the belt
Then... don't make it that way?
Well no shit.
I wouldn't. But if I was going to make something I called a sushi belt (me, myself, what I consider it), I would make it according to what I called a sushi belt.
afaik, when this discord says "sushi belting" it means a mixed belt.
This is why we have precise inputs/outputs and the awesome sink. It's not exactly the same, but it's similar enough.
Also with smart splitters, remember they have to fill the buffer of a machine before that line is saturated, at which point it gets overflowed with the rest of the parts.
Yeah, for sure. If you fed it from a constructor that was underclocked to the exact ratio you need, that'd work great.
I think...
Now ya kinda got me interested in trying that out at some point ๐คฃ
#screenshots message This is what I mean, and there's no overflow because of the exact amounts being fed into the belt.
Very nice
So if you decided to expand that, how would you go about it? Would you just have to clear out the line?
Like, lets say you were going to bump it up from 10 manufacturers to 15... now you need 50% more of each item.
Ignoring any limit of the belt speed, assume that's good.
Would you just clear out the line and set each assembler/constructor feeding that belt to now make 50% more?
If I wanted to expand it, I'd need faster belts for one, a mk.6 belt could probably do double that. The limit is belt speed, so you need your total input for all the machines to be less than your max belt speed, or you need to split it into smaller manifolds and pre-split the resources going to each input line.
But not a lot of manufacturer recipes take high volumes of items, so it's still fairly versatile.
You can also use the same method on assembler manifolds if you want, again as long as the belt speed keeps up
50% increase on 600 is a lot
50% increase on 10 is 15 ๐
Touche, I was just curious on how he'd ensure he was able to increase the pull off the belt without creating issues, since this seems to rely on precisely constructing X/min to feed exactly what the belt needs.
Exactly. Since the total input for those ten machines is I think 280, it's no problem with mk.4 belts, and mk.6 could easily double the size of the line, but if it's more than 1200/min total, you just need to split it up into smaller manifolds with separate input lines.
Smart split surplus into a crate and sink
Ah, I thought by "no overflow" he meant that it didn't have that, that he only put on it exactly what he needed for 10 manufacturers
#screenshots message Exactly
That particular manifold has no overflow, the overflow belt is purely there as a failsafe
Gooootcha.
Okay, fair enough. See now I'm also understanding a difference in how I've approached sushi from other games versus this one here.
In other titles, part of the "benefit" of a sushi belt is to limit how much is being created of a particular item. Have enough to create 439508 per second if you want, but the looping sushi (like I showed) limits you to only creating however much the sushi pulls off.
This sort of sushi is more like "fuck it, build all the things and then just sink them."
That makes a lot more sense now
Yup, that's pretty much how it goes with everything in this game, you either build exactly what you need so there is nothing left or you send all excess to the sink and reap the coupon benefits lol
It's a major reason the main 3rd party tools we use (being satisfactory calculator and satisfactory tools) generally ask you to select an item and how much of that item you want to produce per minute, because then it calculates exactly how much of everything earlier in the production line you need to create that and leave nothing extra.
Sure with alt recipes sometimes you wind up with funky numbers, but with careful balancing and clock speed manipulation, you can get that 4.26 items per minute to go along the output line to it's next stop.
The sink just solves all of our problems.
Our lord and saviour, the Awesome Sink lol
Truly. I don't know how I'd do plastic & rubber production without it.
I'd barely make it into phase 2 without pulling my hair out without it lol
I'm phase 3 and not using one that way cringes
That's totally fine, you do what works for you, just know the sink can help alleviate a lot of problems like dealing with byproducts except nuclear waste
I have 2 awesome sinks.
1 just sitting to the side for me to throw things in when I feel like it. Usually to clear my personal inventory and/or Alien DNA.
1 just sitting next to a mining node I'm not using to pour points into it ๐
I kinda hold it off in super early phases as I just go by with minimum power generation.
Awsome sink is kinda expensive to run when you're only on biofuel.
Oh no, I'll definitely use it more, now that I have a few better ideas for using it
What do you do when your storage containers fill with items you've automated? You can just smart splitter overflow them to the awesome sink and have your production line going at 100% all the time.
Is there a need for that though? Just leave it stopped.
Does anybody know an easy way to destroy platforms that I've accidentally placed underground?
Oil generators go brrrrrrrrrrrrt
My Phase 1 factories never have sinks attached to them. Why do I care if my plates, bars, screws, etc factories stop.
I prefer to have all my machines running at 100% efficiency so I know exactly how much room I have on my power grid.
The only machines I let sit idle are my biomass production and my one constructor for power slugs -> shards
I definitely see that, but if you're only using power that you need, when you need it, can't you pretty much still always know - but have the added benefit of not needing a power plant the size of Texas
Just, keep the production above max consumption at all times.
But but... it's fun to build giant power plants lol
Going back to my old phase 1 factories for things like the first RIP factory, the first modular frame, the first rotor, and "improving" them to always have production is more of a hassle for me ngl.
See that's why I like to do it the first time, so I just always have those parts being produced and put into either storage or the dimensional depot, and the rest sunk. I can just build away and never have to worry about upgrading my old factories, or even making new ones for those same parts.
I can see the desire for it though, given how many useful things seem to be gated by the awesome shop.
You will have to make more RIP factories than the first one you will ever make...
Doing it right for the first time is... Well if it floats your boat?
So wait... you have dedicated RIP factories?
You don't?
With a mk2 miner (overclocked to produce exactly 250) and mk3 conveyors my manifold is only up to 7 and the last 2 wonโt catch up
To be fair this "factory" is just a small one. Not this multi-story large factory that looks good enough to be a building.
it takes time for a manifold to spin up
is your miner getting backed up?
Not necessarily? Like my current save, I have everything from Iron Plates to rotors being produced all in one place, at reasonable enough rates that I can just build each new factory and make all the parts I need for production onsite.
I don't know enough work flows to know what I should have dedicated factories specifically for, so what I've got going on is:
- A central "mall" style factory that builds iron plates, RIP, screws, rods, modular frames, copper sheets, wire cables, rotors and... I feel like something else I'm forgetting.
- A steel mill that makes steel beams, steel pipes and encased beams.
And them I'm working on a few dedicated facilities for things like motors, etc. For those types of facilities, I'm making RIP on-site to fill the need there.
And I'm progressing at a slow enough pace that those seem to be geting me by
going up the tiers it's entirely up to you
personally I don't make a dedicated anything factory, and just allow things to back up and fill containers for personal use
No, wait the smelters are taking 30/m each = 270/m total. Does that mean my money needs to be overclocked to 270?
*miner
well you need to supply a manifold with at least enough ppm for the system to work yes ๐
manifolds only care about 2 things
- enough ppm for hte system's needs
- enough belt throughput for it
My brother ran the calculations, he clearly isnโt very bright lol ๐คฃ
(belt manifolds that is, fluids are a different story, they need more)
some of the best mathematicians I know are attrocious at arithmatics xD
He even used a calculator ๐
#screenshots message This is my phase 1 factory, produces all basic iron, copper and caterium items
I kinda just bunch things around the node and that's kinda it. I never make foundations even quarter size of that ๐คฃ
Woops, responded in screenshots...
I like that layout, but I can't bring myself to "sky base"
So having all of those items in one single little lump-sum facility, not exactly in my cards.
good. skybases are a design crime
I like putting things on the dirt floor.
It's not actually that far off the ground to be honest lol
Fair, it just looks like you raised it high enough that you nullified the terrain
Again, I like how it looks, I don't care how others do it - it's single-player/co-op and not PvP for a reason
I just can't do it
technically anything built on foundations has been raised high enough to nullify terrain. xD
but I know what you mean
Only just, the first few foundations are butted right up against the rocks, even clipping into it in some points.
Dirt floor supremacyyyyyyyyy.
Anyway, I only make foundations for things when I don't want to go horizontal for a tiny production area. Just keep it contained in like a 3x3 foundation size, build the first floor of miners and smelters, bring it up for production, bring it down again for ease of access storage or something.
Idk, I don't decorate. I yolo and I spaghetti. I am proud of my spaghetti and the mess I make in this game :P
Hey, you do it however you have the most fun, don't let anyone take that from you.
Cannot do the spaghetti ๐คฃ I have tried, I don't have it in me.
I do appreciate some good "organized" spaghetti though
#screenshots message I still love looking at my mess.
Meant to link that not that but eh.
#screenshots message This is me "following the terrain" lol
Kill it with fire.
As you can see. Josh really was the person who inspired my love for this game.
Lol gotta love it
I try to follow the terrain the best I can, within a handful of basic rules
- I can't have clipping through my floor at all. if it would just deform the terrain enough that I wouldn't see grass through the floor, I'd have less terrain elevation.
- I want all my "like" machines together. So if I need, for example, 10 constructors building a single component, I need to level it out enough to have those 10 together. If it's suitably large (25 or 30), I'll build multiple floors of grouping, to avoid having to get crazy with foundations.
- I want at least a couple different floor levels to avoid the box look.
https://cdn.discordapp.com/attachments/553550313533997057/1375359707488714792/image.png
I am committing one probable cardinal sin, though... I'm using elevated platforms for my conveyors... just because the game feels pretty unfriendly toward using vehicles to handle transport.
Which leaves me with loads of conveyors outside... which in turn feels really unsightly to just string them wantonly all across the ground
Could always adopt Taromani's underground tunnel method ๐ completely builds their own tunnels under the map, all nice and enclosed, and uses that to house all their logistics and such, with only a few towers dotting the landscape to handle big production projects lol
$50 for a 2LP and we get a basic paper sleeve? dissapointing honestly, as is how long this is taking to ship
Only the sleeve which the vinyl is in, the 'case' which holds both vinyls is the quality carton with amazing artwork you'd expect
Yeah the inner sleeve, the outer sleeve looks great though
only really gotten those cheap paper ones with stuff like Marvel or Disney soundtracks unsurprisingly
ordered mine over 3 weeks ago and not a word yet
What are sushi belts ? I only know Spaghetti belts (Why it has to be with food tho ?)
they get their name from these
many different items on one belt, smart splitters cherry-pick items off of it to feed their machines
keeps spagetti to a minimum in smaller-throughput factories
We had a whole discussion earlier about sushi belts lol they have their uses, as long as your belt speed can keep up.
Random question, what's your guys experience on transversal speed of boosted hyper tube network vs hyper tube cannons? From my feeling I'd say hyper tube cannons are slightly faster for the long routes, needs user interaction though, on short I'd say boosted network is faster? Has anyone done extensive testing on this?
You lose speed in a tube, you don't from a cannon (until you touch the ground)
so cannon is always faster
faster velocity does not always equal faster travel, a lot of that velocity is being spent on the Z vector
Not in short for sure cos I have to boost a bit up and this tends to cost me speed, that's why I say on short travel I'm faster without
It goes where you aim it
you don't have to boost upwards
The travel from my storage to power plant takes about 5 seconds with boosted tube, the best Aim that is possible with cannon because there's a hill in-between is about 30 seconds
well, if you are only looking to travel across flat areas of the map then you are indeed correct
maybe that special helmet you can get from the doggo cave is armor piercing and will let you hyper cannon through solid objects?
you can do much better i'm sure with air control. Don't think there's anywhere on the map i can't reach in 30 seconds
You probably can but on short routes I think this is a bit weird usually, I have to boost our of my valley to get up, I'd say if I build somewhere at a very high point I agree, for anything else I think this is overgeneralized, hence why I'm looking at other people's experience on this what to use over what, or if a combination of both is maybe the best
can also use tube entrances or walls to redirect if you have extra upwards velocity
i just use a mod and get cheap portals from phase 0, I've already run around the map enough times
Might have to look into that, tbh rn I'm mostly using the cannon to yeet myself across the map for exploration
i setup one cannon to do exploring and use the portals for base travel
real alpha males only RP walk to assert dominance
I couldn't care less about being a real alpha male, especially when it means wasting hours of my life on walking lol
you have proven your dominance, I'll keep my free time thank you very much
woosh
Just take a long hypertube / zipline and go get water / bathroom while you travel. So much less stress :P
yeah that's kinda what my idea was on hypertubes, build a big HT Network, select start and end and let the powered junctions do the work while I do something else ^^
i did that once and ADA complained and docked my rations for the day
ADA can be a real B*tch sometimes eh? ๐
I can neither confirm nor deny that statement, as I have the game running in another window and ADA might be watching this chat.
<@&370483737957236737> new possible mini ADA variant: ProcrastinADA - where ADA is all about being efficient for FICSIT, ProcrastinADA is the opposite.
alpha males are moot in Satisfactory, Pioneer is canonically female.
Deepest lore that saddens me to no end brotherman ๐
I have to be strong, but sometimes I feel that I am strong for too long.
straining during pooping gives you heart attacks.
Mini ADA in the packager that talks about maple syrup:
CanADA
I resemble that remark ๐จ๐ฆ
Hi, I just joined this server to ask something.
I recently found a relatively big bug in the game, and was curious if really no one found it so far.
At least I did not find anything semilar when I searched for it on the QA website.
Basically, placing an drone port in an blueprint designer breaks all sort of things, like, savign the blueprint, saves the one on the designer plus all other instances of that blueprint that where placed in the world into one gigantic blueprint.
Placing that and trying to delete it crashes the game.
I tested it multiple times, and its seems to be a consistent bug and I can reproduce it reliable.
I don't have mods installed right now, and never had in this world.
The save was created with 1.0 and also only played with 1.0, no experimental.
next step would be to test it in 1.1 to see if it already got fixed
Yeah, I already thought about it, but did not yet have time to do it.
I did post it under the correct version on the QA site tough, so if it is already fixed in 1.1 (and known by the devs) they should be able to see that this bug is already fixed.
Its just annoying for me now, hopefully I don't find any bugs in my blueprint after building all ports, otherwise I will not be able to fix and save it without breaking everything again.
hey dudes, i just joined to ask if there are resources or if anyone has tips on building road blueprints that snap, without being boring on the underside?
I've been tinkering with bps and found that there is a gap if i make a 5x2 road and try to snap them together. Furthermore, if the underside of the road has any sort of detailing (like ramps, beams, sign lights, electric, etc) it snaps higher vertically and i cannot nudge vertically.
Does anyone have any tips to fix these roadblocks?
1.1 has vertical nudging
okay i'll check it out, thank you!
other than vertical nudging is there a specific way to get them to snap properly whether its editing the build directly or placement wise? (i've tried both default and blueprint mode)
๐คทโโ๏ธ
my trains are stuck but when i try to dismantle them it says they are moving? any quick fix to this?
What do you mean with "stuck" ?
Like stuck in a train station, or stuck in the middle of the track ?
Can you still enter the train ?
got it fixed, it was just on the track refusing to move, removed the other train on the track and it then let me dismantle
Probably deadlock then due to bad signalling
Keep teasing me like this and I'm going to do some dirty things to you.
When I need to transport exactly 300 fuel per min do I use MK1 pipe (at limit) or MK2
if you have mk2 available i dont see any reason to not use it?
there is some seriously good factories in the screenshots channel and im out here with a noodle conveyor belt on a one level factory with no roof ๐
I'm snooty and have a pretty high standard for OST praise ๐ญ
Not in an "it's bad" sorta way.
But in a "Is it Nobuo Uematsu good" sorta way?
<@&370483737957236737> request to pass onto Hannah: ADA Spoken Word album, when?
#screenshots message Some people are proud of the great sprawling factories they create, I'm just proud of little things like this lol
As you should be. The compact lift design is actually pretty good and helpful.
I just wish I'd stop trying to cram too much into too little space and forcing myself to need them ๐คฃ
First and second times successfully doing it on this build lol then again, I'm forcing myself to make proper use of the logistics floor for this one, and it's actually opened up some possibilities I otherwise wouldn't have considered ๐
obligatory joke about cramming large quantities in small spaces
Lol, that's what she said? ๐
My man ๐
Kindred spirits, peas in a pod and all that
6 Foundries in a 5x4 space ๐
https://cdn.discordapp.com/attachments/553550313533997057/1375422428720795668/image.png
Hey does raw quartz have a use other than being turned into the crate stuff?
Raw quartz is used to make Silica and Quartz crystals, both of which are needed for production of later game items
I have a 6 foundry blueprint that fits in the Mk.1 blueprint maker lol 4x4 by however tall a foundry is, and no clipping either.
Yup
In which case, if you have that, AND all the feeding/exiting in that 4x4 space, I'm impressed AF
I posted screenshots
wdym by crate? drop pod?
also, raw quartz will be used in later half of the game
Okay I have to see this
Yah saw TotalXclipse use it in a video and figured out how to build it myself ๐
hi chat
Okay that's hot
Real spicy
anyone has an estimate of how much performance i will get by upgrading from 5700x to 5700x3d
how often do drones get used
Depends how often you build them
It's relatively simple once you figure out how it's built, all feeding is done via lifts, and the output is a single line of mergers down the middle. Nice and compact, and depending on belt speeds you can get it to do just about any foundry recipe.
Yeah, the feeding part is easy to get, it's the cyclical product flow like that which I think would throw most people off
Very slick
Sorry, quick question. If I need to send 80 plastic to 1 factory, and a 100 to another factory, should I load 80 into one freight car and 100 into another, or just all into one and it will hopefully balance out?
How far apart are these factories?
few hundred meters
Providing your factories are set to only use the 80 and 100, eventually they'll balance out where one can do it, I'm pretty sure.
Especailly if you preload the factory to capacity?
So all into one freight car then you think?
i wish vehicles had a turbo, hold shift to increase acceleration and speed but uses more power
would help with the truck and tractor, and the explorer would zoom
new mini ADA: AccelerADA
How far apart are the factories you're sending the plastic to?
Few hundred metres
you can do it in one car but it will take a long while to balance out
if it's a few hundred meters I'd just belt it
You might be better doing it all in one freight car and then splitting it at the dropoff, and run belts to each factory
I've already got one factory at capacity so that would balance it out pretty quickly then right?
if you let the buffers fill? sure
Might just give that a go for now. Thanks for the help guys!
Happy to help
help my foundations are slightly rotated and i have no clue how to revert it
There's a certain mental capacity you need to achieve to be able to do that. It's above your ceiling.
upload save file to scim, edit rotations, download save file, load game, sorted
its perfectly reasonable early on
Sinful
I can't believe the distance y'all would belt things
Unbelievable.
I need a pictogram for the shuttle launch button.๐ฅฒ
trains between machines :p
I'll never forgive this community for refusing to use the perfectly good truck system
I am using tractors and kinda like the way they make my base more dynamic.
I even got bonked by one the other day. 10/10. Would get bonked again. 
It's always hilarious when I'm in the middle of working and I'm just plugging along and suddenly ragdoll out of nowhere because I forgot I was working on the road
I was workin on some titan forest projects an i always got it on peaceful. Got to watch the spiders battle the hogs
Ig 2 teir2 spiders will just slaughter t1 hogs. They stand 0 chance
No, like, the little blue crates holding smaller quartz crystals
Quartz crystals?
No idea what they're called
So does raw quartz only have this use?
You just gotta do more quartz research
No, what I meant is, does RAW QUARTZ only have this use
RAW QUARTZ specifically
No
Ok thanks
are mercer spheres for any craftables or mainly for lore?
Craftables yes use the MAM
i dont have SAM
It's purple glowy ore it's usually in high ground or in caves
Gotta find some
schizophrenia ore
i love fake ada
is it actually a corrupted ada or the voices using ada to communicate?
Idk anyways just go find sam
I usually find it in the same area that uranium is in
im phase 2
So what?
no big use yet no?
You have mercer spheres and you just need SAM
Big use
Anyways when you unlock hypertubes make a hypertube launcher pointing at the sky to explore easier
When you're at max hp you can't die from fall damage
fr?
Search how to make a hypertube launcher on YT it just costs a bunch of rotors
Well since you're phase 2 you probably have a rotor factory by now
yup
Ok well make a hypertube launcher
Also get the jetpack if it isnt done
Jetpack p3
Phase 3 is what tiers again?
5-6
Oh Ok
Get jetpack
Lol
Hypertube cannons are awesome. Build enough momentum u can fly across the map
Isnt just like an iron node? Lol
iron copper and coal
Rotors or motors
motor
Iron pipe sucks imo
shoutout to them
Id rather turn the iron to steel then pipes
hate making steel bc i have to bring a belt of coal across the whole map
pretty horrible but since iron is nearly infinite in the grand scheme of things it has its purpose
I love the Iron pipe alt recipe, I use it all the time. Sure it takes a lot of Iron, but Iron is so common and it's so easy to increase the yield of the ore with basic iron, iron alloy and pure iron ingots.
I NEED IT
well if you're using all that then it becomes quite the large power sucker
id just go the extra effort and get coal at that point itd prob be easier
Meh, I always build way more power than I need, just how I like to play.
I mean me too but I still make smart power decisions
ive got like 600000 MW
my worlds on hold anyway though until they fix the factorytick issue in big worlds
Yeah i got a train bringin coal in so if i need steel i can just pull from that
Once i run out of coal i ccan just go pull from the steel factory i havent hooked up yet
Now that i got drones i can go pave the grasslands
factory tick issue?
in gigantic factories your belts slow down
and theres literally nothing you can do about it, 1200/min will become 1199.. 1198.. and so on
im having dreams about encased industrial pipes i think im addicted to this game
damn thats crazy. i thought those were just rumors?
i think you are overstating the problem
(and incidentally, missing an ore from a miner every now & then on an mk3 miner+mk6 belt isn't a big deal if you produce surplus
sure its not but since I already started to see the issue present itself, and would require me to redesign quite a bit, im just waiting for a potential fix
It'd only get worse, and when i have tons of factories relying on 1200/min ore.. whatever
i needed a break from the game anyway, I play it too much and never play any other games in my backlog :)
how did the issue show ups/
i had a 1200 belt that just seemed to quite literally never actually hit 1200, the last machine would always starve by the slightest amount or slowwwwly make its way down to stopping
even after watching the belt constantly for dips
sure "design it so that you dont rely on 1200"... I get it, but if miners are going to be affected, im not redesigning half my world to not use 1200/min from deposits
its impossible to design it so u dont rely on 1200 if u use all the sam for example
cause theres no way to get all the sam that doesnt involve not using 1200
exactly
you can design everything in ur game to not rely on 1200/min BELTS, but at the end of the day if you want to extract all the ore, youre cooked
and like i said, I'm not redesigning nearly my entire world for that, and I don't even want to redesign a few factories that have random belts pumping a consistent 1200 (that arent ore)
so im waiting for a potential full fix although I doubt there will ever be one since realistically it doesn't affect many players
technically I can install like a 2000/min conveyer mod to fix the issue but... eh. I like being vanilla
i guess my plan for a flat grid will be impossible then
well idk what u mean by that but
this issue only presents itself with a LOTTTT of production
and also is literally the smallest percentage ever
i want my current production to always be exactly equal to my max production
never a single mw less
this satisfactory tool site, can u just copy the visualization ?
wdym?
i mean u may have issues but the tick is global so ALL miners will slow down a tiny bit
so you should be fine? as long as none of your factories rely on 1200/min for anything but ore
I would definitely use them more if it didn't almsot feel punishing to do so
Idk how it fully works, but I've added Sillica and Quartz Crystals, and Id need at least 120 raw quartz a minute which I'm getting, but it says 103.8min go one way and 16.667 raw quartz go into the constructors for quartz crystals, id obviously have to put in a splitter right? but wont that just do 60/60 split?
splitters will always split to whatever ratio you need as long as your consumption rate equals your input rate
it just may take a tiny bit longer for all the machines to spin up
ah so as long as I setup the constructor and put "44.4445%"
Why does it feel punishing to use?
16.667 it says on here should go on that belt
yes, as long as your constructors are consuming in total the amount of input ore
it will eventually split properly into both machine lines
if the machines want 1200/min and the miner does 1199/min then i would still get power dips occasionally
yeah i see, well thats a bit of a silly idea but it does sound fun ig
ok ty also I had to work out how much 120 is, Is they anyway you can just edit the raw quartz output only and it will evenly balance it out or nah u jus have to keep changing the outpouts of all items till it matches ur miners?
but yeah that would ruin your plans of that if you scale up crazy big enough
if you have too much input theres no issue thats arguably better
but if youre trying to consume too much then some of your machines will starve
so therefore the splitter wont work as well as you want it, since it'll keep trying to do 50/50 instead of balancing out
I'll post my issue what I mean in water pipe issue which I sshould close and re-make one what im tryna explain
second
make a new issue for this
ait will do
The lack of complex logic, lack of filter options, lack of complex pathing, and effort it even takes to path them, and the honestly steep wattage costs for how many truck stations feels like you need to really have a fleet of vehicles... they just feel like a signifcantly more gimped and time-consuming conveyor. And, I wouldn't be surprised if, once you get to a certian tier of conveyor, if they're arguably a reduction on throughput.
I guess I just find belting from one factory to another to feel wrong. Like... it just feels like cheese
I still use them, don't get me wrong. But I use them sparingly because it feels that way
yeah, I don't belt between facilities at all.
I never thought about truck stops costing that much wattage, but I suppose they do add up.
That just feels so hokey, IMO (belting between conveyors)
Mmmm! Nothing like waking up and everything's dead because I forgot to add a dump for the compacted coal on my rocket fuel plant๐
Just streaming delicate industrial equipment throughout every type of rugged enviornment feels... wrong ๐คฃ
Once my factory platforms overtake the quickwire platform ill convert the train to trucks
Ok I made a post in satisfactory tools site help if anybody could help me
I've already learned a lot actually from this game
not used to these kind of games xd
It's one of the things I like about Captain of Industry - vehicles are the backbone of your operations instead of just stringing conveyors ๐
I got so much work to do on my world today
anyone else miss being able to run over the alpha hogs and watch them rag-doll like they're possesed?
Adding like 3 more trains and maybe some drones
nuclear power enthusiasts, do you overclock your water producers?
or you just like stuff it here comes 500+ water producers
yes
i wont call my self a nuclear power enthusiast but i over clock every resource extractor if i can
granted I might end up with 220 nuclear plants in the end lol
200-220
don't think I can run that many nuclear plants at 250% overclock without pipe issue
IIRC it is not recommended to run mk2 pipes at full due to game engine issue
If you have the space, more machines will always end in less power consumption than overclocked machines, but if you're tight for space somehow, overclocking is the way to go. Though if you're doing it that big you're going to need a TON of space anyhow, so a little more for a few extra extractors/pipes from wells shouldn't cause too much headache.
If you have the power for overclocking on that scale, it's entirely up to you at that point. The pipe funkiness comes into play if you're doing a pipe manifold, but if you just run one pipe to one machine, a full 600/minute should be fine I think. If they need less than that, better to split pipes as evenly as you can.
oh yeah it is gonna be lots of juice
I mean if you have EXISTING power to do the overclocking, since you'll need to run the extractors for a bit before the nuclear power comes online, to fill the pipes and the buffers in the reactors.
I am going to slowly bring the nuclears online
Yah, was about to say that's probably the best way to go about it.
I'd prefer it if the truck had better suspension and tire grip and I didn't have to take detours or make a road
PS5/Any Console release date?
@ me, otherwise there might be the possibility that I overlook it๐ค๐ป
how fast does a storage box supply materials out?
as fast the belt feeding out is?
oh shit lmao so if i connect the storage to a constructor it will almost definetly always overflow?
it is going to backup
basically you are either constrainted by how fast the constructor consumes the input or the belt speed
aha thanks for the tip
there's absolutely no problem feeding a machine with a belt faster than the consumption rate of a receipe
mostly benefitical but edge cases do apply ๐
ahah icic thank youu
I been havin a lot of fun building everyhting in one spot. Slowly paving the biome hahaha
Makin the top floor just for logistics so i can run trains and trucks over everything and bring it down then run belts along the ceiling to where they need to go
I LOVE YOU
is solid steel ingot a good recipe?
its decent
Solid Steel is quite popular, for sure
u get a bit more steel
"Good" or "bad" is a pretty subjective call, though Solid Steel is one of the few which enjoys a pretty wide community consensus as being on the "good" side
it's not just about getting more steel for solid steel, it's also that you can use iron ingot alts
i got a lil steel factory goin basic iron to solid steel got like 600 steel and an extra 300 iron
if you can use solid steel take that
coke steel is one that is dependent on location
if ur right on top of oil and coal is 500 meters away id go coke
i only have coal nearby
One thing to keep in mind about alt recipes is that they're basically all situationally useful. There's no recipe that's "best" or "worst;" there's just recipes which fit your current build situations and ones which don't
so no not worth bringing coke to get less
Like even if you really like some specific alt recipe, that doesn't mean you're always gonna use it
'cause on the next factory you build, there may be different resources nearby, or there's just some other recipe synergy which makes more sense for that factory
Coke Steel Ingot's mostly useful if you happen to have the excess coke lying around. Like you've set up some oil processing and the coke is otherwise getting sunk -- sure, seems like a great use of it for steel instead
So you may use some Coke Steel over there, and Solid Steel elsewhere
or if its funny
Hey guys is there any quick way to delete a blueprint after you used it ? it happened a couple of times that i placed the blueprint on the wrong side then i had to delete manually
Like many folks, I'm quite fond of the Steel Screw recipe for screws, but I hardly ever used it in my 1.0 playthrough just 'cause the opportunity rarely came up
like 10k steel or whatever
press r while on delete mode
So try not to think of the recipes as "good" or "bad" -- all those tier lists for recipes kind of miss the point of why they're there
god ty sooo much
I do, because when clock speed is matched 2x water extractors feed 1x NPP and doing so is logistically simple
219 refineries later the most annoying part of my 60 Cooling system + 60 Radio unit + 60 Super computer factory is done!
Playing a new save, just notices when ada says "you could be employee of the month", instead of could, she says cooould, like with a long oo instead of the ou, like in Food๐
can i get a random item that is in phase 2 with a production rate
?
just name random item in phase 2 and a number
rate
what rate
3000/m
ima crash out
thank you
why dude
im bored
what do you mean max
i wish i had ur kind of time xd
max production rate in a world
i only got 2k hours
max flow rate of mk1 pipes is 300m^3, meaning you can't even have 3 water extractors on a single pipeline without overproducing?
ONLY lol
fair point
Whatโs u making
Basic factory?
Best item to sink for getting coupons?
whats a good amount of beams, encased beams and pipes to make mid game?
60 Cooling system + 60 Radio unit + 60 Super computer
the warp drive
Everything, though ballistic warp drives have the highest amount of points/item
What do you consider mid game? Do you plan to use part pf the items this produces for later items, or is it all for storage/DD/personal use?
Just do a rough calculation on how much you think you need and then make more.
Just remember: Always make more than you think you need.
some for storage some for later use
!wikisearch coupons
Then make thousands of each, youโll use them eventually. Maybe less steel beams, you donโt need those as much
thousands?
I got like an excess of 1200 versatile framework, I think I'll sink those.
i was thinking of like 200-400
Thatโs why I recommend just producing for personal use, and making the stuff for future factories youโre better off making when you get there. Because you canโt know how much youโre gonna need, and you donโt have the things you need to make them efficiently right now (higher tier belts, miner)
Thatโll get you a little over a million I think
I FOUND SAM
Congrats?
okay, wait... sam? did you finally find Sam?
Ive missed Sam for so long... how did you find Sam?
๐
yeah ok thats really stupid, i want to make a big factory for for all the standard parts later anyway
got 2 more trains setup and now i have nitrogen comin into the main factory
I might after slugs do dd starter factory
Just to make it more clean
Yeah, I already got a lot.
I want to clear a confusion.
Suppose I have 3 truck stations: One station at a coal node, one at a raw quartz node and one at my base.
If I want my tractors to deposit both coal and quartz at my base station, will the tractors get jammed up or will they crash into each other?
Or will they understand that there is a tractor in front of them or in front of the unloading station and traverse according to those conditions?
No idea because theres like 3 people in the entire world that use tractors and stuff
afaik tractor AI accounts for obstacles, including other tractors and trucks
Alright.
Direct feeding 600/min water into a 250% OC NPP works fine. Itโs when you try to manifold 600/min that you can run into trouble
Woah, scrollback
My standard NPP footprint is two water extractors fully overclocked merging into one mk2 pipe going directly into a fully OC NPP. works fine.
hello guys, how can you copy and paste recipes from a distance?
if you have a hover pack you can copy and paste from a longer distance
does anyone think steel screws is not good? it vastly simplifies HMF
thats one of the few thats like always useful
thank you
np
plus the pure variants for using up excess water
or just use mods
I didn't use it in any of my 1.0 HMF factories (then, I also only had one HMF factory which needed screws)
But yeah, Steel Screws is another of the rare recipes which enjoys broad community consensus as "good"
If i make a singleplayer world, i can later make it multiplayer or do i have to make a new world?
All recipes are beautiful
I like the ones to eliminate silica from aluminium production as well, even if it needs more machines to produce the same amount of al ingots
Man I love the physics of this game, build a big and obviously HEAVY machine, then delete the floor under it and it just sits there not moving ๐ makes tinkering underneath to hook up power so much easier.
anti gravity
I mean ficist has faster than light travel, so anti gravity makes sense
in settings there should be a setting to make it a multiplayer world you just need to restart your save
but, also bad because of the widespread dislike of any recipe including screws
so i lose everything
no
Heh, there's that too, I suppose. :D
restart as in quit then load
the only people who dislike screw recipes are the people that try and make all the screws in one place rather than creating them in place where needed
by restart i mean leave and join back
no, almost everyone that builds large scale factories dislikes them because needing 15 belts of screws for a single production step is not great
thats the problem that steel screws solves
it can do 900 a minute when overclocked
and?
from a single machine
that does not solve the problem of having to move a lot more items than most other recipes
Screws are very annoying to transport, and fine if constructed locally. People who like to build large factories for each individual part dislike them, people who build intermediate parts within a factory don't care too much
it does because you just belt them directly into the machine that needs them
and produce them immediately before
so you just start the game with mk6 belts then?
I've built dozens of large factories and never had an issue
by the time you need that many you have mk6 belts
its only an issue if you want to produce way more items than is needed to progress to the next phase
I, and I think many people, far prefer producing a certain item in a cluster (within a facotry) to then feed to the cluster of machines that needs that item, as it makes troubleshooting a milion times easier
no, you just said you producing 900 screws/min through one machine, that sounds like a problem at any phase of the game other than phase 5
"almost everyone"
what are you doing in phase 3 or 4 that needs more than a mk4belt?
you don't but okay
480 a minute is plenty enough for phase 3 and 4
my turbo motor factory would need 6000 screws for rotors alone if I decided to go with a rotor recipe that takes screws
i don't do anything in phase 3 that needs more than a mk4 belt because I ignore screws completely once I get out of phase 1. ๐
and I obviously don't have access to mk6 belts yet
how many turbo motors a minute?
right but thats your choice to build that many before unlocking mk6 belts. the game never makes you do that
can get to phase six with a factory making 10 a minute
that's not an issue if you make screws directly in front of the machine that uses them
don't always just build factories the one and same way lol
I just think its sensible to unlock everything before building your megafactories
screws are only a problem if you approach them like other items that come in lesser volumes
60 turbo motors is not a mega factory XD
but its more than is needed to progress
a megafactory is specifically a factory that makes everything in one place, not "a large factory"
what do you call an end game factory where you set an arbitary goal thats way more than needed for game completion? like 50 pasta a minute?
did I say it is?
I call it "playtime"
I call it overkill ๐
I'm just saying, most of the time, especially in larger factories, it is more advantageous to not use screws
a big factory
I don't even make large factories and I avoid screws whenever I can lol
It is only advantageous to not use screws if you're lugging them from somewhere else. Otherwise it makes little to no difference.
i guess just different playstyles... I only produce whats needed for the next phase because I want to finish all the unlocks as quickly as possible
you have not been reading
so I never have issues with screws
I have been reading. Your complaints are specific to your way of doing things.
and looking at what other people do, I think the majority of people's way of doing things
I dislike screws probably as much as you do, but I don't think that the majority of people feel the same way.
yeah, not saying using screws is "wrong" just stating that it is often not the preferred way of doing things
But in the end, it's your game, you paid for it, and you should play it how YOU want to play it
building larger than needed factories before you have at least mk5 belts and the mk2 blueprint designer feels like handicapping yourself
My typical factory is entirely self-contained using as few inputs as possible, so I can tile them easily. Sometimes screws are the easiest and cheapest way of doing things, other times not.
I do have those though
I rarely use steel screws, either, because that's another input I'd need.
I'm struggling to think how your turbo motor factory would have belt issues with screws when you can feed them at 780 per minute directly into machines but never mind
Because he builds parts independently so he'd need to lug the screws in multiple belts to the factory
i assumed you were only on slower belts
thats just bad factory design
It's just different
build where you need it is the way the game is intended to be played by the designers
Everybody plays the way they want to play
you can tell partly by the fact screws punishes you if you don't do it that way
if you play a game contrary to the way its designed then complain thats differnt
I disagree with his complaints, but I also disagree with your assertion that it's the wrong way to play. The correct way to play is the way that you get some enjoyment out of.
well ok fair
that is a quite arrogant statement to make, considering that the game is a sandbox and there are multiple ways to solve the issues
also, i'm not complaining about screws, I just avoid them.
I do maintain that screws are deliberately designed to encourage "build where you need it" factories
And the game provides alternates that let you avoid screws entirely, so they cater to everybody to at least some extent
It won't because I won't have to use screws 
It wouldn't necesarily be an issue, BUT it would just be much more of a pain in the ass to move 6000 screws in a neat way rather than, say 1440 wire
so of course if you fight that you have issues
Except those of us who want to sloop our ionized fuel.
there isn't an intended way but okay mate XD
Use dark ion fuel instead 
you under estimate the way a game designer works
it's a sandbox
I love dark ion rotors
even sandbox games have methods that work with the mechanics and methods that fight the mechanics
Everything comes with intent.
But the tools you are given allow you to do things differently
I build it where I need it. but I build modules WITHIN a factiry, not machines feeding directly into other machines
well, except for scrap
If there were no alts, it would be very clear
i do agree play however you want
The intended way to play is to use creativity to solve problems how you want, NOT to follow a specific solution to a problem
but IMO you are making life harder for yourself but thats your choice shrug
Alts are also just tools to solve problems.
Screws are a designed problem
I make my life easier by not making screws
So everything has game design intent
Also I want more recipes with secondary products, because they're fun to break with sloops.
theres like 2 common ways to "solve" screws
- cut em out entirely
- steel screw
you just picked one option
Coffee Stain should troll the user base by selling "I love screws" and "I hate screws" t shirts
encased industrial pipe recipe first hard drive i am blessed
coke steel is another favorite of mine
I generally still use cast screws because I still think of coal as a limited resource, even though there's now more than enough of it. Hard to break old habits
coke steel also solves that
Petroleum also used to be a scarce resource
Yeah, nuclear power needs a bit of a boost, I think
I prefer nuclear purely for the fact that I don't need to deal with fluids as much
why? they are both available in phase 4, and both valid options for late game power
The 6x6 blueprints make it much less annoying to work with, you can basically deal with everything with three blueprints, granted
building a nuclear chain including converting to plutinium and sinking takes much longer than just copy pasting fuel gens burning rocket fuel
and you can easily get enough power for end game production just from those fuel gens
nuclear's main benefit is it uses around 8x less sulfur than rocket / turbo fuel
I've never found a shortage of sulfur an issue?
So if sulfur is ever your bottleneck.... i know what you did
good job not overdoing it then
once again, sandbox game. you are given multiple options to solve problems, pick whichever one you want. some people really dislike the repetitive placement of fuel gens, some people really dislike the hassle of dealing with NPPs
Sloop the turbo fuel and then ionized fuel and you have no sulfur consumption at all. You do need to run some quartz crystals in, though.
Oh, and the rocket fuel.
sloop everything, sure
what else is sulfur really used for en masse other than power generation? are people really doing a ton of leached recipes?
that can be applied to anything
for a large plant that's gonna use a lot of sloops
might be better used on some very late and expensive items
only ammunition
ive yet to hear of anyone seriously claim "i use leached ingot"
its used for batteries and nuclear.
and explosives i guess.
else, sulfur has no real demand, only in some alts
I used leached ingot ...
I feel like leached is a lot of extra work for very little reward
Pretty much only for copper, to feed the nuclear pasta.
many go silly with the pure recipes then because "water free"
pure copper is for some reason more copper efficient than leached, but only by a small percentage amount
otherwise, leached caterium is king
leached iron shares the crown with basic iron
now that we can use other fuels in drones apart from only batteries I don't even bother making batteries
Leached is very fast, though. My computer cannot deal with "using all resources on the map"
leached copper is 40.9 ore per 100 ingots
Pure is 40 ore per 100 ingots
Seem absolutely not worthwhile, iron is a bit better though
no computer can. Not a single one
you save refinery space is all
i9 with 128GB RAM ?
has anyone tried?
i assume you also mean mk3 miners overclocked?
For iron it's
50 ore / 100 ingots for leached
53.85 ore / 100 ingots for pure
Still does not seem worthwhile in terms of resource efficieny, but as mcgalleon said refinery space yeah
i guess you could use all the nodes with mk1 miners
pure iron has a dogshit ratio.
Id not use any refinery recipe for iron to begin with
use basic
limestone is about as free as water
(conditions apply if you go apeshit with concrete production and usage of course)
i mean, basic is 50 ore / 100 ingots, it's not that big of a difference with pure
cover the entire map 
standard iron ingot recipe on top :p
people sleep on iron alloy imo. it's a super good recipe
and combos nicely with pure copper
make a warhammer 40k style hive city factory... cover the entire map and shape it as a cone up to the build height limit
it's got almost the same iron ore efficiency as pure, it's only 0.52 ore per 100 ingots more efficient
and instead uses 13.33 copper per 100 ingot
if you got the copper and dont need it, why not use it for that
it's not bad (I love it too), but in pure terms of resource effiency pure is better imo
seems more worth it than finding the next ocean to drain nearby
^^
Pure has terrible ratios to work with. granted, that's entirely only a problem because my playstyle is to avoid decimals like the plague
If you truly do need it, of course youd go with resource efficiency.
But generally..... you dont really 100% need it, so you can just play with different recipes
Most everyone has some factory plan and that factory likely has other resources nearby.
if they are nearby and you have no real plan or use for them, might as well see if they can make your plan easier
I make my supercomputers with the OC recipe for convenience (make them in my cooling system + radio factory), I'm not too concerned with resource efficiency either 
Then you can definitely afford to just go "ok i actually got some excess copper nearby, i could use iron alloy or copper alloy"
heck, sometimes you might have sulfur nearby lol
^^
what I was saying was not saying "you should do this because you should be optimally efficient" it was just a convo ABOUT efficieny
trust me, I tend to make poor choices efficiency wise in favor of convenience
Can I set my walls to be concrete by default?
Yep, there's an option above the walls in the build menu
yes, next to the selection there is a dropdown
Found it ty
Given that I can't possibly use all the resources on the map, I'm tending towards "Maximize resource output per minute" as opposed to "Maximize resource consumption efficiency"; my computer is the limiting factor, not raw resources.
The biomass generator from the HUB can only connect to 1 building?? Or am i doing something wrong
use power poles
Use a power pole, it will allow you to connect to multiple
okay, i need stone for that, i guess i need to upgrade the hub to get to that, sorry for my ignorance, its my first day playing this game
No need to apologize, we all had to start somewhere
unless you're omnipresent.
then you start everywhere.
hey no need for apologies, we all have to start somewhere
trust me, my first factories were built by a clown
been waiting for months
Very true, though I certainly can't claim to be omni-whatsit ๐
it's a great game, been playing on and off from EA release, it has taken easily over 1500 hours from me
๐ต
you can claim it, you probably just aren't correct
Taken? You gave those hours willingly lol
fr, Dyson Sphere Program took 200h from me ๐ญ (another factory game)
the good old days of not having lifts and having to move belts with stackable conveyor pole spirals
also a great one
how tf do i get limestone, i cant find an ore
You can use the scanner to search for ore nodes, default key is V
it will show you the 3 closest ones
press for quick scan, hold to select the ore you want to find
if it does not show up you might not have unlocked it yet
I've had satisfactory for about 3 months and it's taken 230 hours from me
hello
Hi
oh yeah i was just fast scanning, thanks
Hello - is this a place i can ask questions about oil > turbo fuel production questions at all ?
Sure
can ask here, but in #1038092680493801533 you can include pictures which might make things easier
and it does not get mixed with unrelated messages
but feel free to ask here too
that might be a more appropriate place
Is the copy building settings buggy? I feel like it clears from my clipboard, I press ctrl + c and sometimes it doesn't even copy
Works fine for me
Idk man i just rebind it to mouse buttons. It works fine for me tho
Sometimes it's finnicky, you need to be able to interact with the building to copy/paste settings
Works better after rebinding to mouse buttons
If you see the "configure X building" prompt, then you can copy/paste
make sure you are facing the machine, copy/paste is not from the menu, but based on where you are looking and if the thing is within range
Is there a helpdesk where one can stream their setup over discord, and others look at it and rub their chins and go "hmm" and "mmmh" and "ah, the thing is THAT" and such ?
not IN the discord, but I can take a look for you in a private call if you want
I dont want to be gay or anything.
I mean I think I'll go back to making blueprints and let you figure this out yourself
@gray mesa make a post with some screenshots in #1038092680493801533
Level 1 and 2 look simple enough to not automatize it bc the amount of resources isnt that high, at what point should i start building actual factories?
guys can you pls tell me whats is productive packer game ? i mean whats the point of playing this game
when you have the resources to do so tbh, but I generally go mostly manual untill I have at least a little bit of coal power
as before then you'll need to farm bimass for power
what level is that
what do you mean with "productive packer game"
as for the point of this game, you build cool factories
That's up to you, if you feel you can get by just manually feeding machines then you don't need to automate anything. I generally prefer to automate everything once I have enough stockpiled concrete and iron plates to make a decent sized foundation platform
tier 3 :)
To take a break from the building. Ficsit Approved 'Fun'
i guess the best thing to do before building the space elevator is to complete tier 1 and 2
that's up to you, there really isn't a fixed path or a "best" way to do things in this game
damn, how dare I interact with my blueprint designer, ofc that would crash my game 
wha, why?
Heh, I think he was being facetious...
dunno, opened my blueprint designer to save my blueprint and I crashed ๐คทโโ๏ธ
not much lost, I autosave every 5 minutes
facetious
what is this word
I've been learning english for almost 10 years and I see it for the very first time
satisfactory opens unknown parts of my brain
In this context, I would say it was this part of the definition: Treating serious issues with deliberately inappropriate humor; flippant. **
Is ionized fuel bad?
I wouldn't call it inappropriate ๐คทโโ๏ธ
Yeah, agreed, but it was the only part of the definition that fit ๐คฃ
hahahahaha
so basically treating something bad with humor when it better be taken seriousely
yuh
thanks
More or less I would say.
how do I even say that? fa-si-shes?
I can't use anything other than Liquid bio any more. The control and the longevity beat out all the others for me.
fah-see-shush
oh no, transcriptions
@prisma thicket
how you do them mini lifts?
I am tired of them at uni
Stack mergers/splitters
ahhhhhh
Or anything you can use in the 'area' to get the other side of the lift to snap too.
Ez money
Gotta put down something for the lift to cling to, then you can delete it after you get the mini-lift.
ionized has longer flight time (tapping) but yeah control is better on bio by a lot
I think it mostly only works in 1m increments. Though I may be wrong.
and ionized has much better vertical potential
Does it? I know RF and Ionized were great for instant boost, But I thought LB was still the longest lasting one. Still though, It's hard as hell to land a precarious position when you tap and fly up 20m in an instant lol
!wikisearch jetpack
Bio has a longer burn time but because ionized has much higher speed it can keep you at the same height for longer (don't need to burn as often)
ooohh, 60s
or well, same height, same height on average with a major sway in both directions 
started a cheat world where im gonna build some stuff, can i unlock all the hub upgrades without having to wait several hours?
Nice. Will mess around with it. I love coasting across large valleys ๐
a couple pulse nobelisk with a normal one to set them off at the same time combined with ion fuel jetpack can get you to anywhere on the map, from anywhere, in one go
You can A: skip onboarding, B: use a save editor, C: enable AGS (Advanced Game settings)
granted it does hurt a little, but if you don't go overkill with the pulse nobelisks you'll be fine
I use my hypertube cannons for that ๐
yeah but I prefer to not leave cannons in random places where I was exploring
did you select to skip the tutorial when you made your world
of course
Ahh, only a few times. Usually I am working near a 'main' area and have one setup. But I do have a BP loaded with Bio gens and LB incase I need/want a quick trip back. Then just dismantle when I am back near it.
fair, that works too
What does blue light on machines mean?
overclocked and active
so it's just green but overclocked?
yes
What do you mean by pressurized oil?
oil from the pressurizer extractor
does it work like geothermal power? gives a push and then slows down
question about satisfactory 1.1, and the vertical splitters/mergers- is there any way to get the vertical splitters/mergers to attach to a conveyor floor hole?
Oh, that's just like using an oil extractor, just manage your pipe flow rates and it shouldn't cause you any issues.
constant flow :)