#satisfactory

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wheat reef
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never ask me why i need to transport it all

dusky relic
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I think it'd be easier to not transport everything

wheat reef
prisma thicket
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I'd say make stuff like concrete and screws onsite at the very least, same with circuit boards and stators since they aren't really used for building anything.

dusky relic
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If you're transfering concrete and steel beams, you may as well make reinforced beams there

trim vine
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ok, ummmm

Transporting concrete and screws via trains will not be fun for you

The reason being is they stack to 500 and take awhile,

You will basically need to consider stacksize, and throughput.

For example, me transporting a 600 node of sulfur goes evenly into 3 cars, and makes a few minutes round trip and works perfectly

Depending on the distance, you will need more or less cars depending on your PartsPerMinute

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Roughly how far apart are points A and B

dusky relic
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Is it only A -> B, or more trips

trim vine
wheat reef
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roughly green fields to northern desert ^^

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I am weird

dusky relic
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DAMN ๐Ÿ˜ญ

trim vine
dusky relic
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Bro just build your factory somewhere else ๐Ÿ˜ญ

trim vine
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make multiple stations

dusky relic
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Or multiple trains

trim vine
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is my advice

you CAN figure out to balance a massive freight train, but think about it like this;

You are moving 16 different resources, depending on the number being made per minute, you will need 1-5 cars per resources

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assume a worse case scenario, thats 80 freight cars

dusky relic
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Actually that's a good question, how much items per minute do you need

trim vine
# wheat reef I am weird

Do with that knowledge what you will

but, if you do build a massive train like that, PLEASE send me a screenshot

wheat reef
trim vine
dusky relic
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My HMF factory I just made requires like 750 iron and limestone alone. I have it split between 5 different trains and even then it's close

sacred summit
trim vine
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good lawd

sacred summit
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Not necessarily that exact scenario, but maaaaassive trains

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Moving massive loads of cargo

trim vine
wheat reef
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cool

sacred summit
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OH, to answer this question earlier (it didn't look like many people responded. If I understand right, and you really jsut want to make the "shell" look more interesting, you've already done the first rule (use different textures to break up the monotony. The second would be to use decorative, creative means to add "depth" to the wall. Roughness, texture

trim vine
sacred summit
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Don't know that I'd use that exact design, but it was like a 2 minute thing to demonstrate the idea ๐Ÿ˜…

zenith pecan
sacred summit
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oh fuck around ๐Ÿคฃ I'll be stealing that

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Seriously though, that is awesome. I like the slick, futuristic look it gives

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A bit cyberpunkish

zenith pecan
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Unpainted look on the ficsit walls, honeycomb glass walls and the 4 metre sloped glass roof sections make up the outer shell of the power station in the clip.

prisma thicket
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Does anyone know if Geothermal power plants are all on the same cycle or do they start the cycle just as you build them?

zenith pecan
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The two smaller structures nearby the towers handle byproducts, one makes 240 rubber/plastic from the resin, the other, while still under construction will throw out more than 4k steel thanks to the volumous compacted coal from the rocket fuel production.

trim vine
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What all are you making in them?

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Ahhhh, steel

prisma thicket
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Oh sick, geothermals don't share a cycle, that means you can stagger them to get a higher effective output on average, as long as you do it right. Too bad there's not more of them, you could possibly get nearly 550 MW constantly with enough Pure geysers.

zenith pecan
prisma thicket
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Rocket fuel

zenith pecan
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Rocket fuel.

trim vine
zenith pecan
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Nitro.

trim vine
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you dawg

split prairie
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does anyone know the max distance which i can connect two lift floor holes without having to be constantly going up and down stairs?

boreal musk
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it has infinite distance

zenith pecan
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The towers are large enough that they can be seen clearly from any point on the map provided you're not behind something.

prisma thicket
trim vine
split prairie
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im trying to make sky roads but i exaggerated too much on the height and now its incredibly tiring and difficult (not to mention resource intensive) to set the lift floor holes

split prairie
trim vine
zenith pecan
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There are four main towers and the two smaller structures, three for producing fuel and their upper floors burn the fuel to generate the mass of power, the fourth is the support tower, that has the power amps that make the already ridiculous amount of power even more nuts, and 7776 power stores because I could, and the smaller buildings dealing with byproducts.

latent prawn
split prairie
latent prawn
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if you're doing a lot of vertical item transport, you may want to bp a tower full of lifts that makes some of the chore less tedious

dense violet
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im sure it's on the wiki

latent prawn
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yeah, they extend to a max without anchor point to 48 or 50m, but you can stretch them to a mated floor hole any distance

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the problem is the distances make it very difficult to find the right pixel to aim at

split prairie
latent prawn
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i once had a base in NF overhanging the canyon and had a lot of that going on. I avoid such things at this point

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idk, make some type of supporting structure for your roads that stacks and has the floor holes pre-build so you could just hover up the stack and connect lifts or something

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sometimes you gotta get clever with what your goal is to save on building time

split prairie
latent prawn
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it can if they're perfectly aligned, but with truck stations, that can be challenging. mine are often not on the grid

split prairie
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dont know if im missing something but so far it has been going up and down ladders

sacred summit
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Building off-grid... what kind of heathen sacrilege are we promoting in here...

split prairie
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i think ive been like 3h doing this and managed to get 3 truck stations setup

latent prawn
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maybe you can make a support walkway at the halfway point that lets you aim at both endpoints at half the distance?

split prairie
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its just taking too long so im looking to other solution thats quicker

latent prawn
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but you might also just want to scrap the sky road as a bad ideaโ„ข๏ธ and rethink your approach

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sucks to say that, but sometimes failures lead to better future results

split prairie
sacred summit
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Would tiling it in blueprint format, and aligning to world-grid make it less of a problem for you?

prisma thicket
latent prawn
trim vine
split prairie
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but where do i build the railways? somewhere high or just on the foundation on the ground?

sacred summit
prisma thicket
latent prawn
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tbh, i don't know how or if people who set up a lot of roads and have a fair bit of trafic on them ever have things work w/o problems

trim vine
latent prawn
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my experience is that when vehicles start bumping into one another weird stuff happens like the vehicles teleporting to (0,0) on the map

prisma thicket
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Trains just fall over at that point at least ๐Ÿ˜›

split prairie
trim vine
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And..... gonna tag you in a screenshot to give you an idea

prisma thicket
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Honestly, I think trains are easier to set up than tractors or trucks, since you just lay down the path you want it to take and it HAS to follow that path.

latent prawn
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i've completely lost tractors, had them end up stuck in pavement, cause massive failures throughout factories, etc. at this point i use them for simple tasks and they work reliably, but I know when I try to get complicated with them, all hell will break loose

sacred summit
trim vine
latent prawn
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yeah, they have a propensity to deadlock on me when the routes intersect

trim vine
sacred summit
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We need some sort of... intersection/right-of-way structure ๐Ÿ˜…

latent prawn
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railways really are a much better solution to long distance transport

sacred summit
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Oh for sure.

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Well, I say that assuming they're like Factorio - I haven't used them in SF

latent prawn
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i do use trucks and tractors whenever they seem to fit. the extra activity of the vehicles puttering around is nice

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in my current playthrough, in dune desert, i'm using a truck to round up the lower tier goods from a town style early game build

sacred summit
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In later-game, is there anythign that approximates Factorio's circuit/logistics network mechanics?

latent prawn
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unfortunately, i haven't found much else that i've been able to use them for and my early game solution for it all is starting to be a nagging thing i need to rethink

sacred summit
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Big cries....

latent prawn
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trains do have a limited level-triggered dispatching mechanism, but it is really awkward to use

leaden ether
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Huh, there seems to be a limit of 50 save files...

prisma thicket
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Like individual saves or entirely different "sessions"?

leaden ether
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One session, 50 saves. I've been saving a checkpoint every day manually, but when I try to create a 51st save file (Actually 41 plus some other names and the three autosaves) it just doesn't create a new file.

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I deleted some older saves and now I can create another new one.

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I bet this is a limit dictated by steam or something

prisma thicket
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That might be a limit of steam's cloud storage. I know Grim Dawn has a similar situation, where you can only create 50 characters on the cloud save, but when cloud saving is turned off, you can have unlimited characters.

leaden ether
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Yup, makes sense.

merry kettle
dense violet
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I keep mine local though

merry kettle
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#screenshots message is like ... 5% done. Probably 30% done with map coverage, then I need to come back and back the supporting structure look less tenuous.

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Granted the train stations are relatively straightforward, but running the truck routes will be annoying.

dusky relic
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Do the trains not drive through the roofs there?

merry kettle
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Nope!

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It is, granted, a somewhat narrow thing, and I have to be careful with inclines.

limber rock
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A friend of mine decided to ride the freighter when we completed a milestone and had a couple power shards on them when they died. We can't seem to find a way to get to the death crate's location and all of our saves are after the incident. Is there any way to get them back?

merry kettle
prisma thicket
sacred summit
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Just to make sure I understand the use-case, Smart Splitters' Overflow... Can be used to saturate one output belt, and then put the remaining down another output? For instance, let's say I'm putting 450/min screws down a belt, and I have assemblers that will use 400/min... Once the intial saturation is done, will the overflow allow me to continue pumping 400/min to the assemblers, and the other 50/min elsewhere?

prisma thicket
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Exactly correct

dusky relic
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Correct

vernal patrol
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correct

prisma thicket
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You can even get that 400/50 split faster if you prime the assemblers first by putting a full stack of screws in each

sacred summit
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oooh, touche

dusky relic
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You could also just use a normal splitter and wait an hour for the other machines to fill up and overflow into the 400/m ๐Ÿ’€

prisma thicket
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Another way to do something similar with normal splitters is to use a throttling belt. Say you have 360 items coming into a splitter and you want 120 to go one way and 240 to go another, you can just use a mk.2 belt to only allow 120 per minute out of one output, and the rest will be forced down the other output.

sacred summit
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Man I wish I'd asked that sooner... I was waiting to come across something like "priority splitter" or something. My first impression was that smart splitter was really for throwing multiple items down a single belt, and that sounds like a horrible thing to do in this game anyway - minus perhaps a "mall" type storage

prisma thicket
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Smart splitter manifolds are good for feeding manufacturers, assuming you have the belt speed to match the inputs and put an awesome sink at the the end to deal with any overflow.

sacred summit
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I mean, on factorio, you at least have two sides to a belt, and can kind of organize things appropriately that way. Multiple items on a single lane SF belt just seems like it's begging for disaster

dusky relic
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I really only use smart splitters for splitting into a sink

dusky relic
merry kettle
prisma thicket
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Smart splitters and Programmable splitters make sushi belts not terrible to deal with in this game actually

dusky relic
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Imagine if you were forced to sushi

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Like all machines are forced 1 input

prisma thicket
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Since you can set an item for 2 outputs + an overflow for smart splitters, and as many items as you want with a programmable splitter I think not 100% sure on the limitations of programmables yet

sacred summit
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I feel like the lack of tactile control on what gets put on when, it'd be worth far more trouble than the payoff.

dusky relic
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It's best to be avoided

sacred summit
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A good Factorio sushi belt (IMO) relies on circuit network logic and whatnot, so you can keep proper amounts of each item on the sushi belt and not get over-saturated with a single item and screw it all up.

prisma thicket
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Honestly, it seriously makes logistics for manufacturers far simpler, again assuming you have the belt speed for it. One line of 4 smart splitters for the inputs on a manufacturer, with each splitter set to one item to the left or right and the center set to overflow, as long as your belts are up to snuff and your numbers are right, you can manifold a bunch of them together no problem. I did 10 manufacturers on one line of smart splitters and it worked flawlessly.

sacred summit
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Either I'm not visualizing it properly, or we have a slightly different take on what a sushi belt is?

last jackal
prisma thicket
last jackal
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I had about 7 items incoming from a single train car but I had zero issues with the line clogging as I set up a proper sorting system with a sink.

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I also had low amount of turbofuel + high amounts of alu casing through a single truck line, never had issue with that either with smart sorters + sink.

sacred summit
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Yes, but I also look at it more like a "literal" sushi belt. that circles around on itself. Like this: https://cdn.discordapp.com/attachments/553550313533997057/1375345962960162897/image.png

The idea being that item(s) circles around it until being pulled off by the machines. And it continues to circle around until used.
The problem I see with this is, without being able to control the condition in which a new item comes on the belt, you very very very very very often run into a matter where one item becomes predominant, the item "needed" is not able to be fed onto the sushi belt, and then it becomes a deadlock

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So I'd have a splitter, inserter, enter-mechanic-from-your-game-here to feed items onto the belt, and then one to take it off. And only when item x is removed, is another one of item x allowed to be put on the belt

last jackal
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Then... don't make it that way?

sacred summit
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Well no shit.

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I wouldn't. But if I was going to make something I called a sushi belt (me, myself, what I consider it), I would make it according to what I called a sushi belt.

last jackal
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afaik, when this discord says "sushi belting" it means a mixed belt.

prisma thicket
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Also with smart splitters, remember they have to fill the buffer of a machine before that line is saturated, at which point it gets overflowed with the rest of the parts.

sacred summit
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Yeah, for sure. If you fed it from a constructor that was underclocked to the exact ratio you need, that'd work great.

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I think...

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Now ya kinda got me interested in trying that out at some point ๐Ÿคฃ

prisma thicket
sacred summit
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Very nice

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So if you decided to expand that, how would you go about it? Would you just have to clear out the line?

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Like, lets say you were going to bump it up from 10 manufacturers to 15... now you need 50% more of each item.
Ignoring any limit of the belt speed, assume that's good.
Would you just clear out the line and set each assembler/constructor feeding that belt to now make 50% more?

prisma thicket
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If I wanted to expand it, I'd need faster belts for one, a mk.6 belt could probably do double that. The limit is belt speed, so you need your total input for all the machines to be less than your max belt speed, or you need to split it into smaller manifolds and pre-split the resources going to each input line.

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But not a lot of manufacturer recipes take high volumes of items, so it's still fairly versatile.

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You can also use the same method on assembler manifolds if you want, again as long as the belt speed keeps up

trim vine
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50% increase on 600 is a lot

50% increase on 10 is 15 ๐Ÿ˜›

sacred summit
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Touche, I was just curious on how he'd ensure he was able to increase the pull off the belt without creating issues, since this seems to rely on precisely constructing X/min to feed exactly what the belt needs.

prisma thicket
trim vine
sacred summit
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Ah, I thought by "no overflow" he meant that it didn't have that, that he only put on it exactly what he needed for 10 manufacturers

prisma thicket
sacred summit
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Gooootcha.

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Okay, fair enough. See now I'm also understanding a difference in how I've approached sushi from other games versus this one here.

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In other titles, part of the "benefit" of a sushi belt is to limit how much is being created of a particular item. Have enough to create 439508 per second if you want, but the looping sushi (like I showed) limits you to only creating however much the sushi pulls off.

This sort of sushi is more like "fuck it, build all the things and then just sink them."

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That makes a lot more sense now

prisma thicket
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Yup, that's pretty much how it goes with everything in this game, you either build exactly what you need so there is nothing left or you send all excess to the sink and reap the coupon benefits lol

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It's a major reason the main 3rd party tools we use (being satisfactory calculator and satisfactory tools) generally ask you to select an item and how much of that item you want to produce per minute, because then it calculates exactly how much of everything earlier in the production line you need to create that and leave nothing extra.

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Sure with alt recipes sometimes you wind up with funky numbers, but with careful balancing and clock speed manipulation, you can get that 4.26 items per minute to go along the output line to it's next stop.

last jackal
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The sink just solves all of our problems.

prisma thicket
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Our lord and saviour, the Awesome Sink lol

last jackal
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Truly. I don't know how I'd do plastic & rubber production without it.

prisma thicket
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I'd barely make it into phase 2 without pulling my hair out without it lol

sacred summit
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I'm phase 3 and not using one that way cringes

prisma thicket
sacred summit
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I have 2 awesome sinks.
1 just sitting to the side for me to throw things in when I feel like it. Usually to clear my personal inventory and/or Alien DNA.
1 just sitting next to a mining node I'm not using to pour points into it ๐Ÿ˜…

last jackal
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I kinda hold it off in super early phases as I just go by with minimum power generation.

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Awsome sink is kinda expensive to run when you're only on biofuel.

sacred summit
prisma thicket
last jackal
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Is there a need for that though? Just leave it stopped.

cloud marlin
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Does anybody know an easy way to destroy platforms that I've accidentally placed underground?

sacred summit
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Oil generators go brrrrrrrrrrrrt

last jackal
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My Phase 1 factories never have sinks attached to them. Why do I care if my plates, bars, screws, etc factories stop.

prisma thicket
last jackal
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???

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You always know exactly how much room you have on your power grid at all times.

prisma thicket
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The only machines I let sit idle are my biomass production and my one constructor for power slugs -> shards

sacred summit
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I definitely see that, but if you're only using power that you need, when you need it, can't you pretty much still always know - but have the added benefit of not needing a power plant the size of Texas

last jackal
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Just, keep the production above max consumption at all times.

prisma thicket
last jackal
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Going back to my old phase 1 factories for things like the first RIP factory, the first modular frame, the first rotor, and "improving" them to always have production is more of a hassle for me ngl.

prisma thicket
sacred summit
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I can see the desire for it though, given how many useful things seem to be gated by the awesome shop.

last jackal
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You will have to make more RIP factories than the first one you will ever make...

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Doing it right for the first time is... Well if it floats your boat?

sacred summit
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So wait... you have dedicated RIP factories?

last jackal
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You don't?

gray ermine
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With a mk2 miner (overclocked to produce exactly 250) and mk3 conveyors my manifold is only up to 7 and the last 2 wonโ€™t catch up

last jackal
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To be fair this "factory" is just a small one. Not this multi-story large factory that looks good enough to be a building.

dense violet
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is your miner getting backed up?

prisma thicket
sacred summit
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I don't know enough work flows to know what I should have dedicated factories specifically for, so what I've got going on is:

  1. A central "mall" style factory that builds iron plates, RIP, screws, rods, modular frames, copper sheets, wire cables, rotors and... I feel like something else I'm forgetting.
  2. A steel mill that makes steel beams, steel pipes and encased beams.

And them I'm working on a few dedicated facilities for things like motors, etc. For those types of facilities, I'm making RIP on-site to fill the need there.

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And I'm progressing at a slow enough pace that those seem to be geting me by

dense violet
gray ermine
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*miner

dense violet
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well you need to supply a manifold with at least enough ppm for the system to work yes ๐Ÿ™‚

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manifolds only care about 2 things

  1. enough ppm for hte system's needs
  2. enough belt throughput for it
gray ermine
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My brother ran the calculations, he clearly isnโ€™t very bright lol ๐Ÿคฃ

dense violet
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(belt manifolds that is, fluids are a different story, they need more)

dense violet
gray ermine
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He even used a calculator ๐Ÿ’€

prisma thicket
last jackal
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I kinda just bunch things around the node and that's kinda it. I never make foundations even quarter size of that ๐Ÿคฃ

sacred summit
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Woops, responded in screenshots...
I like that layout, but I can't bring myself to "sky base"

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So having all of those items in one single little lump-sum facility, not exactly in my cards.

dense violet
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good. skybases are a design crime

last jackal
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I like putting things on the dirt floor.

prisma thicket
sacred summit
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Fair, it just looks like you raised it high enough that you nullified the terrain

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Again, I like how it looks, I don't care how others do it - it's single-player/co-op and not PvP for a reason

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I just can't do it

dense violet
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technically anything built on foundations has been raised high enough to nullify terrain. xD

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but I know what you mean

prisma thicket
last jackal
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Dirt floor supremacyyyyyyyyy.

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Anyway, I only make foundations for things when I don't want to go horizontal for a tiny production area. Just keep it contained in like a 3x3 foundation size, build the first floor of miners and smelters, bring it up for production, bring it down again for ease of access storage or something.

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Idk, I don't decorate. I yolo and I spaghetti. I am proud of my spaghetti and the mess I make in this game :P

prisma thicket
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Hey, you do it however you have the most fun, don't let anyone take that from you.

sacred summit
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Cannot do the spaghetti ๐Ÿคฃ I have tried, I don't have it in me.

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I do appreciate some good "organized" spaghetti though

last jackal
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Meant to link that not that but eh.

prisma thicket
last jackal
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As you can see. Josh really was the person who inspired my love for this game.

prisma thicket
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Lol gotta love it

sacred summit
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I try to follow the terrain the best I can, within a handful of basic rules

  1. I can't have clipping through my floor at all. if it would just deform the terrain enough that I wouldn't see grass through the floor, I'd have less terrain elevation.
  2. I want all my "like" machines together. So if I need, for example, 10 constructors building a single component, I need to level it out enough to have those 10 together. If it's suitably large (25 or 30), I'll build multiple floors of grouping, to avoid having to get crazy with foundations.
  3. I want at least a couple different floor levels to avoid the box look.
    https://cdn.discordapp.com/attachments/553550313533997057/1375359707488714792/image.png
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I am committing one probable cardinal sin, though... I'm using elevated platforms for my conveyors... just because the game feels pretty unfriendly toward using vehicles to handle transport.

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Which leaves me with loads of conveyors outside... which in turn feels really unsightly to just string them wantonly all across the ground

prisma thicket
steady violet
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$50 for a 2LP and we get a basic paper sleeve? dissapointing honestly, as is how long this is taking to ship

low helm
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Only the sleeve which the vinyl is in, the 'case' which holds both vinyls is the quality carton with amazing artwork you'd expect

steady violet
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Yeah the inner sleeve, the outer sleeve looks great though

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only really gotten those cheap paper ones with stuff like Marvel or Disney soundtracks unsurprisingly

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ordered mine over 3 weeks ago and not a word yet

fathom grove
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What are sushi belts ? I only know Spaghetti belts (Why it has to be with food tho ?)

quick oak
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they get their name from these

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many different items on one belt, smart splitters cherry-pick items off of it to feed their machines

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keeps spagetti to a minimum in smaller-throughput factories

prisma thicket
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We had a whole discussion earlier about sushi belts lol they have their uses, as long as your belt speed can keep up.

nimble whale
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Random question, what's your guys experience on transversal speed of boosted hyper tube network vs hyper tube cannons? From my feeling I'd say hyper tube cannons are slightly faster for the long routes, needs user interaction though, on short I'd say boosted network is faster? Has anyone done extensive testing on this?

frail sleet
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so cannon is always faster

elder apex
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faster velocity does not always equal faster travel, a lot of that velocity is being spent on the Z vector

nimble whale
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Not in short for sure cos I have to boost a bit up and this tends to cost me speed, that's why I say on short travel I'm faster without

frail sleet
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you don't have to boost upwards

nimble whale
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The travel from my storage to power plant takes about 5 seconds with boosted tube, the best Aim that is possible with cannon because there's a hill in-between is about 30 seconds

elder apex
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well, if you are only looking to travel across flat areas of the map then you are indeed correct

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maybe that special helmet you can get from the doggo cave is armor piercing and will let you hyper cannon through solid objects?

frail sleet
nimble whale
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You probably can but on short routes I think this is a bit weird usually, I have to boost our of my valley to get up, I'd say if I build somewhere at a very high point I agree, for anything else I think this is overgeneralized, hence why I'm looking at other people's experience on this what to use over what, or if a combination of both is maybe the best

frail sleet
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can also use tube entrances or walls to redirect if you have extra upwards velocity

elder apex
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i just use a mod and get cheap portals from phase 0, I've already run around the map enough times

nimble whale
elder apex
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i setup one cannon to do exploring and use the portals for base travel

mortal ginkgo
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real alpha males only RP walk to assert dominance

nimble whale
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I couldn't care less about being a real alpha male, especially when it means wasting hours of my life on walking lol

elder apex
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you have proven your dominance, I'll keep my free time thank you very much

mortal ginkgo
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woosh

last jackal
nimble whale
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yeah that's kinda what my idea was on hypertubes, build a big HT Network, select start and end and let the powered junctions do the work while I do something else ^^

elder apex
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i did that once and ADA complained and docked my rations for the day

prisma thicket
elder apex
leaden turret
#

<@&370483737957236737> new possible mini ADA variant: ProcrastinADA - where ADA is all about being efficient for FICSIT, ProcrastinADA is the opposite.

leaden turret
mortal ginkgo
#

I have to be strong, but sometimes I feel that I am strong for too long.

leaden turret
spice patio
#

Ok, that was uncalled from me.

#

Sorry.

leaden turret
prisma thicket
lean venture
#

Hi, I just joined this server to ask something.
I recently found a relatively big bug in the game, and was curious if really no one found it so far.
At least I did not find anything semilar when I searched for it on the QA website.

Basically, placing an drone port in an blueprint designer breaks all sort of things, like, savign the blueprint, saves the one on the designer plus all other instances of that blueprint that where placed in the world into one gigantic blueprint.
Placing that and trying to delete it crashes the game.

I tested it multiple times, and its seems to be a consistent bug and I can reproduce it reliable.
I don't have mods installed right now, and never had in this world.
The save was created with 1.0 and also only played with 1.0, no experimental.

leaden turret
lean venture
#

Yeah, I already thought about it, but did not yet have time to do it.

#

I did post it under the correct version on the QA site tough, so if it is already fixed in 1.1 (and known by the devs) they should be able to see that this bug is already fixed.

#

Its just annoying for me now, hopefully I don't find any bugs in my blueprint after building all ports, otherwise I will not be able to fix and save it without breaking everything again.

verbal swallow
#

is there any console commands to give resource to a player?

#

from Server Manager

ancient dawn
#

hey dudes, i just joined to ask if there are resources or if anyone has tips on building road blueprints that snap, without being boring on the underside?

I've been tinkering with bps and found that there is a gap if i make a 5x2 road and try to snap them together. Furthermore, if the underside of the road has any sort of detailing (like ramps, beams, sign lights, electric, etc) it snaps higher vertically and i cannot nudge vertically.

Does anyone have any tips to fix these roadblocks?

ancient dawn
#

other than vertical nudging is there a specific way to get them to snap properly whether its editing the build directly or placement wise? (i've tried both default and blueprint mode)

leaden turret
#

๐Ÿคทโ€โ™‚๏ธ

vernal patrol
#

yippeee

#

heavy modular frames are automated

#

now for the manifolds to spin up...

covert talon
#

my trains are stuck but when i try to dismantle them it says they are moving? any quick fix to this?

lean venture
#

What do you mean with "stuck" ?

#

Like stuck in a train station, or stuck in the middle of the track ?

#

Can you still enter the train ?

covert talon
green fiber
#

Probably deadlock then due to bad signalling

sacred summit
leaden turret
scarlet canopy
#

When I need to transport exactly 300 fuel per min do I use MK1 pipe (at limit) or MK2

fluid sapphire
#

if you have mk2 available i dont see any reason to not use it?

sharp fulcrum
#

there is some seriously good factories in the screenshots channel and im out here with a noodle conveyor belt on a one level factory with no roof ๐Ÿ˜‚

nocturne orbit
#

where

#

where's praise for Satisfactory OST

#

I ask "where is it?" !

sacred summit
#

I'm snooty and have a pretty high standard for OST praise ๐Ÿ˜ญ

#

Not in an "it's bad" sorta way.
But in a "Is it Nobuo Uematsu good" sorta way?

leaden turret
#

<@&370483737957236737> request to pass onto Hannah: ADA Spoken Word album, when?

prisma thicket
#

#screenshots message Some people are proud of the great sprawling factories they create, I'm just proud of little things like this lol

sacred summit
#

As you should be. The compact lift design is actually pretty good and helpful.

#

I just wish I'd stop trying to cram too much into too little space and forcing myself to need them ๐Ÿคฃ

prisma thicket
#

First and second times successfully doing it on this build lol then again, I'm forcing myself to make proper use of the logistics floor for this one, and it's actually opened up some possibilities I otherwise wouldn't have considered ๐Ÿ™‚

sacred summit
#

obligatory joke about cramming large quantities in small spaces

prisma thicket
#

Lol, that's what she said? ๐Ÿ˜›

sacred summit
#

My man ๐Ÿ˜‚

#

Kindred spirits, peas in a pod and all that

fresh wharf
#

Hey does raw quartz have a use other than being turned into the crate stuff?

prisma thicket
#

Raw quartz is used to make Silica and Quartz crystals, both of which are needed for production of later game items

prisma thicket
sacred summit
#

OH, this is all on one floor

#

Unless that's what you meant

prisma thicket
#

Yup

sacred summit
#

In which case, if you have that, AND all the feeding/exiting in that 4x4 space, I'm impressed AF

prisma thicket
#

I posted screenshots

boreal musk
sacred summit
#

That's a very clean design

prisma thicket
#

Yah saw TotalXclipse use it in a video and figured out how to build it myself ๐Ÿ˜„

prisma thicket
ember marten
#

hi chat

ember marten
#

anyone has an estimate of how much performance i will get by upgrading from 5700x to 5700x3d

tribal elk
#

how often do drones get used

reef basin
#

Depends how often you build them

prisma thicket
# swift kernel Okay that's hot

It's relatively simple once you figure out how it's built, all feeding is done via lifts, and the output is a single line of mergers down the middle. Nice and compact, and depending on belt speeds you can get it to do just about any foundry recipe.

sacred summit
#

Yeah, the feeding part is easy to get, it's the cyclical product flow like that which I think would throw most people off

#

Very slick

solid plover
#

Sorry, quick question. If I need to send 80 plastic to 1 factory, and a 100 to another factory, should I load 80 into one freight car and 100 into another, or just all into one and it will hopefully balance out?

prisma thicket
#

How far apart are these factories?

solid plover
#

few hundred meters

sacred summit
#

Providing your factories are set to only use the 80 and 100, eventually they'll balance out where one can do it, I'm pretty sure.
Especailly if you preload the factory to capacity?

solid plover
#

So all into one freight car then you think?

split badger
#

i wish vehicles had a turbo, hold shift to increase acceleration and speed but uses more power

#

would help with the truck and tractor, and the explorer would zoom

prisma thicket
solid plover
dense violet
#

if it's a few hundred meters I'd just belt it

prisma thicket
solid plover
dense violet
#

if you let the buffers fill? sure

solid plover
#

Might just give that a go for now. Thanks for the help guys!

prisma thicket
coarse geode
#

help my foundations are slightly rotated and i have no clue how to revert it

sacred summit
#

There's a certain mental capacity you need to achieve to be able to do that. It's above your ceiling.

leaden turret
dense violet
swift kernel
#

I can't believe the distance y'all would belt things

#

Unbelievable.

fresh ruin
#

I need a pictogram for the shuttle launch button.๐Ÿฅฒ

robust nymph
swift kernel
mortal ginkgo
swift kernel
atomic notch
#

I was workin on some titan forest projects an i always got it on peaceful. Got to watch the spiders battle the hogs

#

Ig 2 teir2 spiders will just slaughter t1 hogs. They stand 0 chance

fresh wharf
atomic notch
#

Quartz crystals?

fresh wharf
atomic notch
#

You just gotta do more quartz research

fresh wharf
#

No, what I meant is, does RAW QUARTZ only have this use
RAW QUARTZ specifically

atomic notch
#

No

fresh wharf
#

Ok thanks

stray patio
#

are mercer spheres for any craftables or mainly for lore?

fresh wharf
stray patio
fresh wharf
atomic notch
#

Gotta find some

coarse geode
#

schizophrenia ore

stray patio
#

i love fake ada

#

is it actually a corrupted ada or the voices using ada to communicate?

fresh wharf
#

Idk anyways just go find sam
I usually find it in the same area that uranium is in

stray patio
#

im phase 2

fresh wharf
#

So what?

stray patio
#

no big use yet no?

fresh wharf
#

You have mercer spheres and you just need SAM
Big use

#

Anyways when you unlock hypertubes make a hypertube launcher pointing at the sky to explore easier
When you're at max hp you can't die from fall damage

fresh wharf
# stray patio fr?

Search how to make a hypertube launcher on YT it just costs a bunch of rotors

#

Well since you're phase 2 you probably have a rotor factory by now

stray patio
#

yup

fresh wharf
#

Ok well make a hypertube launcher
Also get the jetpack if it isnt done

atomic notch
#

Jetpack p3

fresh wharf
#

Phase 3 is what tiers again?

atomic notch
#

5-6

fresh wharf
#

Oh Ok

stray patio
#

wait

#

mb im phase 3

#

๐Ÿ˜ญ

fresh wharf
#

Get jetpack

atomic notch
#

Lol

stray patio
#

on it rn

#

i wanna make a rotor factory but no spot has the fitting components around

atomic notch
#

Hypertube cannons are awesome. Build enough momentum u can fly across the map

#

Isnt just like an iron node? Lol

stray patio
atomic notch
#

Rotors or motors

stray patio
#

motor

atomic notch
#

Yeah

#

Theres a few spots

boreal musk
#

well u can eliminate both copper and coal with alts

#

iron wire and iron pipe

atomic notch
#

Iron pipe sucks imo

coarse geode
atomic notch
#

Id rather turn the iron to steel then pipes

coarse geode
#

hate making steel bc i have to bring a belt of coal across the whole map

tender raft
prisma thicket
#

I love the Iron pipe alt recipe, I use it all the time. Sure it takes a lot of Iron, but Iron is so common and it's so easy to increase the yield of the ore with basic iron, iron alloy and pure iron ingots.

tender raft
#

well if you're using all that then it becomes quite the large power sucker

#

id just go the extra effort and get coal at that point itd prob be easier

prisma thicket
#

Meh, I always build way more power than I need, just how I like to play.

tender raft
#

I mean me too but I still make smart power decisions

#

ive got like 600000 MW

#

my worlds on hold anyway though until they fix the factorytick issue in big worlds

atomic notch
#

Yeah i got a train bringin coal in so if i need steel i can just pull from that

#

Once i run out of coal i ccan just go pull from the steel factory i havent hooked up yet

#

Now that i got drones i can go pave the grasslands

tender raft
#

in gigantic factories your belts slow down

#

and theres literally nothing you can do about it, 1200/min will become 1199.. 1198.. and so on

reef forge
#

im having dreams about encased industrial pipes i think im addicted to this game

thick vine
latent prawn
#

(and incidentally, missing an ore from a miner every now & then on an mk3 miner+mk6 belt isn't a big deal if you produce surplus

tender raft
#

sure its not but since I already started to see the issue present itself, and would require me to redesign quite a bit, im just waiting for a potential fix

#

It'd only get worse, and when i have tons of factories relying on 1200/min ore.. whatever

#

i needed a break from the game anyway, I play it too much and never play any other games in my backlog :)

tender raft
#

i had a 1200 belt that just seemed to quite literally never actually hit 1200, the last machine would always starve by the slightest amount or slowwwwly make its way down to stopping

#

even after watching the belt constantly for dips

#

sure "design it so that you dont rely on 1200"... I get it, but if miners are going to be affected, im not redesigning half my world to not use 1200/min from deposits

thick vine
#

its impossible to design it so u dont rely on 1200 if u use all the sam for example

#

cause theres no way to get all the sam that doesnt involve not using 1200

tender raft
#

exactly

#

you can design everything in ur game to not rely on 1200/min BELTS, but at the end of the day if you want to extract all the ore, youre cooked

#

and like i said, I'm not redesigning nearly my entire world for that, and I don't even want to redesign a few factories that have random belts pumping a consistent 1200 (that arent ore)

#

so im waiting for a potential full fix although I doubt there will ever be one since realistically it doesn't affect many players

#

technically I can install like a 2000/min conveyer mod to fix the issue but... eh. I like being vanilla

thick vine
#

i guess my plan for a flat grid will be impossible then

tender raft
#

well idk what u mean by that but

#

this issue only presents itself with a LOTTTT of production

#

and also is literally the smallest percentage ever

thick vine
#

never a single mw less

willow agate
#

this satisfactory tool site, can u just copy the visualization ?

thick vine
#

wdym?

tender raft
#

i mean u may have issues but the tick is global so ALL miners will slow down a tiny bit

#

so you should be fine? as long as none of your factories rely on 1200/min for anything but ore

sacred summit
willow agate
#

Idk how it fully works, but I've added Sillica and Quartz Crystals, and Id need at least 120 raw quartz a minute which I'm getting, but it says 103.8min go one way and 16.667 raw quartz go into the constructors for quartz crystals, id obviously have to put in a splitter right? but wont that just do 60/60 split?

tender raft
#

splitters will always split to whatever ratio you need as long as your consumption rate equals your input rate

#

it just may take a tiny bit longer for all the machines to spin up

willow agate
#

ah so as long as I setup the constructor and put "44.4445%"

swift kernel
willow agate
#

16.667 it says on here should go on that belt

tender raft
#

yes, as long as your constructors are consuming in total the amount of input ore

#

it will eventually split properly into both machine lines

thick vine
tender raft
#

yeah i see, well thats a bit of a silly idea but it does sound fun ig

willow agate
#

ok ty also I had to work out how much 120 is, Is they anyway you can just edit the raw quartz output only and it will evenly balance it out or nah u jus have to keep changing the outpouts of all items till it matches ur miners?

tender raft
#

but yeah that would ruin your plans of that if you scale up crazy big enough

tender raft
#

but if youre trying to consume too much then some of your machines will starve

#

so therefore the splitter wont work as well as you want it, since it'll keep trying to do 50/50 instead of balancing out

willow agate
#

I'll post my issue what I mean in water pipe issue which I sshould close and re-make one what im tryna explain

#

second

tender raft
#

make a new issue for this

willow agate
#

ait will do

sacred summit
# swift kernel Why does it feel punishing to use?

The lack of complex logic, lack of filter options, lack of complex pathing, and effort it even takes to path them, and the honestly steep wattage costs for how many truck stations feels like you need to really have a fleet of vehicles... they just feel like a signifcantly more gimped and time-consuming conveyor. And, I wouldn't be surprised if, once you get to a certian tier of conveyor, if they're arguably a reduction on throughput.

swift kernel
#

I guess I just find belting from one factory to another to feel wrong. Like... it just feels like cheese

sacred summit
#

I still use them, don't get me wrong. But I use them sparingly because it feels that way

#

yeah, I don't belt between facilities at all.

swift kernel
#

I never thought about truck stops costing that much wattage, but I suppose they do add up.

sacred summit
#

That just feels so hokey, IMO (belting between conveyors)

tribal mica
#

Mmmm! Nothing like waking up and everything's dead because I forgot to add a dump for the compacted coal on my rocket fuel plant๐Ÿ™„

sacred summit
#

Just streaming delicate industrial equipment throughout every type of rugged enviornment feels... wrong ๐Ÿคฃ

atomic notch
#

Once my factory platforms overtake the quickwire platform ill convert the train to trucks

willow agate
#

Ok I made a post in satisfactory tools site help if anybody could help me

#

I've already learned a lot actually from this game

#

not used to these kind of games xd

sacred summit
atomic notch
#

I got so much work to do on my world todaytired_jace

tribal mica
#

anyone else miss being able to run over the alpha hogs and watch them rag-doll like they're possesed?

atomic notch
#

Adding like 3 more trains and maybe some drones

timid rune
#

nuclear power enthusiasts, do you overclock your water producers?

#

or you just like stuff it here comes 500+ water producers

mossy moon
#

i wont call my self a nuclear power enthusiast but i over clock every resource extractor if i can

timid rune
#

granted I might end up with 220 nuclear plants in the end lol

#

200-220

#

don't think I can run that many nuclear plants at 250% overclock without pipe issue

#

IIRC it is not recommended to run mk2 pipes at full due to game engine issue

prisma thicket
# timid rune or you just like stuff it here comes 500+ water producers

If you have the space, more machines will always end in less power consumption than overclocked machines, but if you're tight for space somehow, overclocking is the way to go. Though if you're doing it that big you're going to need a TON of space anyhow, so a little more for a few extra extractors/pipes from wells shouldn't cause too much headache.

timid rune
#

if I don't OC water I will need about 1000 so yeah

#

I will have to mix it up

prisma thicket
#

If you have the power for overclocking on that scale, it's entirely up to you at that point. The pipe funkiness comes into play if you're doing a pipe manifold, but if you just run one pipe to one machine, a full 600/minute should be fine I think. If they need less than that, better to split pipes as evenly as you can.

timid rune
#

oh yeah it is gonna be lots of juice

prisma thicket
#

I mean if you have EXISTING power to do the overclocking, since you'll need to run the extractors for a bit before the nuclear power comes online, to fill the pipes and the buffers in the reactors.

timid rune
#

I am going to slowly bring the nuclears online

prisma thicket
#

Yah, was about to say that's probably the best way to go about it.

fresh wharf
rich epoch
#

PS5/Any Console release date?snuttcry
@ me, otherwise there might be the possibility that I overlook it๐Ÿค๐Ÿป

whole zinc
#

how fast does a storage box supply materials out?

timid rune
#

as fast the belt feeding out is?

whole zinc
timid rune
#

it is going to backup

#

basically you are either constrainted by how fast the constructor consumes the input or the belt speed

timid rune
#

there's absolutely no problem feeding a machine with a belt faster than the consumption rate of a receipe

#

mostly benefitical but edge cases do apply ๐Ÿ˜›

whole zinc
atomic notch
#

I been havin a lot of fun building everyhting in one spot. Slowly paving the biome hahaha

#

Makin the top floor just for logistics so i can run trains and trucks over everything and bring it down then run belts along the ceiling to where they need to go

brittle snow
#

I LOVE YOU

coarse geode
#

is solid steel ingot a good recipe?

atomic notch
#

its decent

white dawn
atomic notch
#

u get a bit more steel

white dawn
#

"Good" or "bad" is a pretty subjective call, though Solid Steel is one of the few which enjoys a pretty wide community consensus as being on the "good" side

south sinew
#

it's not just about getting more steel for solid steel, it's also that you can use iron ingot alts

coarse geode
#

or would it be worth it bringing in coke?

#

for the coke steel ingot

atomic notch
#

i got a lil steel factory goin basic iron to solid steel got like 600 steel and an extra 300 iron

south sinew
#

if you can use solid steel take that

atomic notch
#

coke steel is one that is dependent on location

#

if ur right on top of oil and coal is 500 meters away id go coke

coarse geode
#

i only have coal nearby

white dawn
atomic notch
#

so no not worth bringing coke to get less

white dawn
#

Like even if you really like some specific alt recipe, that doesn't mean you're always gonna use it

#

'cause on the next factory you build, there may be different resources nearby, or there's just some other recipe synergy which makes more sense for that factory

lime ermine
#

Making 120 DMC a minute now!

#

Time to start on superposition oscillators

white dawn
#

Coke Steel Ingot's mostly useful if you happen to have the excess coke lying around. Like you've set up some oil processing and the coke is otherwise getting sunk -- sure, seems like a great use of it for steel instead

#

So you may use some Coke Steel over there, and Solid Steel elsewhere

atomic notch
#

or if its funny

primal void
#

Hey guys is there any quick way to delete a blueprint after you used it ? it happened a couple of times that i placed the blueprint on the wrong side then i had to delete manually

white dawn
#

Like many folks, I'm quite fond of the Steel Screw recipe for screws, but I hardly ever used it in my 1.0 playthrough just 'cause the opportunity rarely came up

atomic notch
#

like 10k steel or whatever

white dawn
#

So try not to think of the recipes as "good" or "bad" -- all those tier lists for recipes kind of miss the point of why they're there

atomic notch
#

im usually using like every alt

#

even charcoal

primal void
stuck dagger
robust nymph
#

219 refineries later the most annoying part of my 60 Cooling system + 60 Radio unit + 60 Super computer factory is done!

scenic cradle
#

Playing a new save, just notices when ada says "you could be employee of the month", instead of could, she says cooould, like with a long oo instead of the ou, like in Food๐Ÿ˜‚

marsh inlet
#

can i get a random item that is in phase 2 with a production rate

atomic notch
#

?

marsh inlet
#

just name random item in phase 2 and a number

atomic notch
#

stator

#

what number

marsh inlet
#

rate

atomic notch
#

what rate

robust nymph
#

3000/m

marsh inlet
#

ima crash out

marsh inlet
atomic notch
#

why dude

marsh inlet
#

im bored

atomic notch
#

im so confused

#

oh

#

just do max then

marsh inlet
#

what do you mean max

compact python
compact python
marsh inlet
#

i only got 2k hours

torn cairn
#

max flow rate of mk1 pipes is 300m^3, meaning you can't even have 3 water extractors on a single pipeline without overproducing?

compact python
#

ONLY lol

marsh inlet
#

fair point

abstract heron
#

Basic factory?

jovial oracle
#

Best item to sink for getting coupons?

coarse geode
#

whats a good amount of beams, encased beams and pipes to make mid game?

robust nymph
compact python
robust nymph
robust nymph
jovial oracle
#

Just remember: Always make more than you think you need.

coarse geode
jovial oracle
#

!wikisearch coupons

fossil iceBOT
robust nymph
coarse geode
#

thousands?

jovial oracle
coarse geode
#

i was thinking of like 200-400

robust nymph
#

Thatโ€™s why I recommend just producing for personal use, and making the stuff for future factories youโ€™re better off making when you get there. Because you canโ€™t know how much youโ€™re gonna need, and you donโ€™t have the things you need to make them efficiently right now (higher tier belts, miner)

robust nymph
nocturne kettle
#

I FOUND SAM

robust nymph
#

Congrats?

floral rivet
#

okay, wait... sam? did you finally find Sam?

#

Ive missed Sam for so long... how did you find Sam?

nocturne kettle
#

๐Ÿ™

coarse geode
atomic notch
#

got 2 more trains setup and now i have nitrogen comin into the main factory

abstract heron
#

Just to make it more clean

jovial oracle
#

I want to clear a confusion.

#

Suppose I have 3 truck stations: One station at a coal node, one at a raw quartz node and one at my base.
If I want my tractors to deposit both coal and quartz at my base station, will the tractors get jammed up or will they crash into each other?

#

Or will they understand that there is a tractor in front of them or in front of the unloading station and traverse according to those conditions?

fresh wharf
#

No idea because theres like 3 people in the entire world that use tractors and stuff

quick oak
#

afaik tractor AI accounts for obstacles, including other tractors and trucks

jovial oracle
#

Alright.

cyan garnet
#

Woah, scrollback

#

My standard NPP footprint is two water extractors fully overclocked merging into one mk2 pipe going directly into a fully OC NPP. works fine.

atomic cobalt
#

hello guys, how can you copy and paste recipes from a distance?

marsh inlet
#

if you have a hover pack you can copy and paste from a longer distance

clever pier
#

thats one of the few thats like always useful

marsh inlet
clever pier
#

plus the pure variants for using up excess water

marsh inlet
white dawn
#

But yeah, Steel Screws is another of the rare recipes which enjoys broad community consensus as "good"

blissful violet
#

If i make a singleplayer world, i can later make it multiplayer or do i have to make a new world?

cyan garnet
clever pier
prisma thicket
#

Man I love the physics of this game, build a big and obviously HEAVY machine, then delete the floor under it and it just sits there not moving ๐Ÿ˜› makes tinkering underneath to hook up power so much easier.

clever pier
#

anti gravity

#

I mean ficist has faster than light travel, so anti gravity makes sense

marsh inlet
robust nymph
marsh inlet
white dawn
robust nymph
clever pier
#

the only people who dislike screw recipes are the people that try and make all the screws in one place rather than creating them in place where needed

marsh inlet
#

by restart i mean leave and join back

blissful violet
#

convenient

robust nymph
clever pier
#

it can do 900 a minute when overclocked

robust nymph
#

and?

clever pier
#

from a single machine

robust nymph
#

that does not solve the problem of having to move a lot more items than most other recipes

merry kettle
#

Screws are very annoying to transport, and fine if constructed locally. People who like to build large factories for each individual part dislike them, people who build intermediate parts within a factory don't care too much

clever pier
#

it does because you just belt them directly into the machine that needs them

#

and produce them immediately before

elder apex
#

so you just start the game with mk6 belts then?

clever pier
#

I've built dozens of large factories and never had an issue

clever pier
#

its only an issue if you want to produce way more items than is needed to progress to the next phase

robust nymph
elder apex
#

no, you just said you producing 900 screws/min through one machine, that sounds like a problem at any phase of the game other than phase 5

robust nymph
clever pier
#

what are you doing in phase 3 or 4 that needs more than a mk4belt?

robust nymph
clever pier
#

480 a minute is plenty enough for phase 3 and 4

robust nymph
#

my turbo motor factory would need 6000 screws for rotors alone if I decided to go with a rotor recipe that takes screws

elder apex
#

i don't do anything in phase 3 that needs more than a mk4 belt because I ignore screws completely once I get out of phase 1. ๐Ÿ™‚

robust nymph
clever pier
robust nymph
#

60

#

I produce almost everything at 60/minute

clever pier
#

right but thats your choice to build that many before unlocking mk6 belts. the game never makes you do that

#

can get to phase six with a factory making 10 a minute

true mulch
#

don't always just build factories the one and same way lol

clever pier
#

I just think its sensible to unlock everything before building your megafactories

true mulch
#

screws are only a problem if you approach them like other items that come in lesser volumes

robust nymph
#

60 turbo motors is not a mega factory XD

clever pier
true mulch
clever pier
#

ok sorry point taken

#

I never build those

true mulch
#

GOOD. ๐Ÿ˜„

#

distributed independent factories are da wae

clever pier
#

what do you call an end game factory where you set an arbitary goal thats way more than needed for game completion? like 50 pasta a minute?

robust nymph
prisma thicket
robust nymph
#

I'm just saying, most of the time, especially in larger factories, it is more advantageous to not use screws

prisma thicket
#

I don't even make large factories and I avoid screws whenever I can lol

merry kettle
#

It is only advantageous to not use screws if you're lugging them from somewhere else. Otherwise it makes little to no difference.

clever pier
#

i guess just different playstyles... I only produce whats needed for the next phase because I want to finish all the unlocks as quickly as possible

clever pier
#

so I never have issues with screws

merry kettle
robust nymph
#

and looking at what other people do, I think the majority of people's way of doing things

elder apex
robust nymph
clever pier
#

building larger than needed factories before you have at least mk5 belts and the mk2 blueprint designer feels like handicapping yourself

merry kettle
#

My typical factory is entirely self-contained using as few inputs as possible, so I can tile them easily. Sometimes screws are the easiest and cheapest way of doing things, other times not.

merry kettle
#

I rarely use steel screws, either, because that's another input I'd need.

clever pier
#

I'm struggling to think how your turbo motor factory would have belt issues with screws when you can feed them at 780 per minute directly into machines but never mind

merry kettle
#

Because he builds parts independently so he'd need to lug the screws in multiple belts to the factory

clever pier
#

i assumed you were only on slower belts

merry kettle
#

It's just different

clever pier
#

build where you need it is the way the game is intended to be played by the designers

merry kettle
#

Everybody plays the way they want to play

clever pier
#

you can tell partly by the fact screws punishes you if you don't do it that way

clever pier
merry kettle
#

I disagree with his complaints, but I also disagree with your assertion that it's the wrong way to play. The correct way to play is the way that you get some enjoyment out of.

clever pier
#

well ok fair

elder apex
#

also, i'm not complaining about screws, I just avoid them.

clever pier
#

I do maintain that screws are deliberately designed to encourage "build where you need it" factories

merry kettle
#

And the game provides alternates that let you avoid screws entirely, so they cater to everybody to at least some extent

robust nymph
clever pier
#

so of course if you fight that you have issues

merry kettle
#

Except those of us who want to sloop our ionized fuel.

robust nymph
green fiber
#

Use dark ion fuel instead jace_smile

clever pier
robust nymph
#

it's a sandbox

robust nymph
clever pier
#

even sandbox games have methods that work with the mechanics and methods that fight the mechanics

green fiber
#

Everything comes with intent.
But the tools you are given allow you to do things differently

robust nymph
#

well, except for scrap

green fiber
#

If there were no alts, it would be very clear

clever pier
#

i do agree play however you want

robust nymph
clever pier
#

but IMO you are making life harder for yourself but thats your choice shrug

green fiber
#

Alts are also just tools to solve problems.
Screws are a designed problem

robust nymph
#

I make my life easier by not making screws

green fiber
#

So everything has game design intent

merry kettle
#

Also I want more recipes with secondary products, because they're fun to break with sloops.

green fiber
clever pier
#

Coffee Stain should troll the user base by selling "I love screws" and "I hate screws" t shirts

reef forge
#

encased industrial pipe recipe first hard drive i am blessed

robust nymph
#

ooh nice

#

now solid steel and you're set

clever pier
#

coke steel is another favorite of mine

merry kettle
#

I generally still use cast screws because I still think of coal as a limited resource, even though there's now more than enough of it. Hard to break old habits

clever pier
#

coke steel also solves that

merry kettle
#

Petroleum also used to be a scarce resource

clever pier
#

and now we have rocket fuel

#

meaning nuclear power is almost pointless

merry kettle
#

Yeah, nuclear power needs a bit of a boost, I think

robust nymph
elder apex
#

why? they are both available in phase 4, and both valid options for late game power

merry kettle
#

The 6x6 blueprints make it much less annoying to work with, you can basically deal with everything with three blueprints, granted

clever pier
#

and you can easily get enough power for end game production just from those fuel gens

green fiber
#

nuclear's main benefit is it uses around 8x less sulfur than rocket / turbo fuel

clever pier
#

I've never found a shortage of sulfur an issue?

green fiber
#

So if sulfur is ever your bottleneck.... i know what you did

green fiber
elder apex
merry kettle
#

Oh, and the rocket fuel.

green fiber
#

sloop everything, sure

elder apex
#

what else is sulfur really used for en masse other than power generation? are people really doing a ton of leached recipes?

green fiber
#

that can be applied to anything

robust nymph
#

for a large plant that's gonna use a lot of sloops

#

might be better used on some very late and expensive items

green fiber
merry kettle
#

I used leached ingot ...

green fiber
#

congrats ๐Ÿ‘

#

Makes you the first i heard that actually uses it

robust nymph
#

I feel like leached is a lot of extra work for very little reward

merry kettle
#

Pretty much only for copper, to feed the nuclear pasta.

green fiber
#

many go silly with the pure recipes then because "water free"

#

pure copper is for some reason more copper efficient than leached, but only by a small percentage amount

#

otherwise, leached caterium is king
leached iron shares the crown with basic iron

clever pier
merry kettle
#

Leached is very fast, though. My computer cannot deal with "using all resources on the map"

robust nymph
#

leached copper is 40.9 ore per 100 ingots

Pure is 40 ore per 100 ingots

Seem absolutely not worthwhile, iron is a bit better though

green fiber
green fiber
clever pier
green fiber
#

None at all

#

No PC can do it

clever pier
#

has anyone tried?

green fiber
#

yes

#

You can just about manage to get all miners and sink their ore.
Using them? no

clever pier
#

i assume you also mean mk3 miners overclocked?

robust nymph
#

For iron it's
50 ore / 100 ingots for leached
53.85 ore / 100 ingots for pure

Still does not seem worthwhile in terms of resource efficieny, but as mcgalleon said refinery space yeah

clever pier
#

i guess you could use all the nodes with mk1 miners

green fiber
#

pure iron has a dogshit ratio.
Id not use any refinery recipe for iron to begin with

#

use basic

#

limestone is about as free as water

#

(conditions apply if you go apeshit with concrete production and usage of course)

robust nymph
#

i mean, basic is 50 ore / 100 ingots, it's not that big of a difference with pure

robust nymph
#

standard iron ingot recipe on top :p

quick oak
#

people sleep on iron alloy imo. it's a super good recipe

#

and combos nicely with pure copper

clever pier
#

make a warhammer 40k style hive city factory... cover the entire map and shape it as a cone up to the build height limit

robust nymph
#

and instead uses 13.33 copper per 100 ingot

green fiber
#

if you got the copper and dont need it, why not use it for that

robust nymph
green fiber
#

seems more worth it than finding the next ocean to drain nearby

robust nymph
#

^^

quick oak
#

Pure has terrible ratios to work with. granted, that's entirely only a problem because my playstyle is to avoid decimals like the plague

green fiber
#

Most everyone has some factory plan and that factory likely has other resources nearby.
if they are nearby and you have no real plan or use for them, might as well see if they can make your plan easier

robust nymph
#

I make my supercomputers with the OC recipe for convenience (make them in my cooling system + radio factory), I'm not too concerned with resource efficiency either jacelul

green fiber
#

Then you can definitely afford to just go "ok i actually got some excess copper nearby, i could use iron alloy or copper alloy"

#

heck, sometimes you might have sulfur nearby lol

robust nymph
#

^^

#

what I was saying was not saying "you should do this because you should be optimally efficient" it was just a convo ABOUT efficieny

#

trust me, I tend to make poor choices efficiency wise in favor of convenience

sage wind
#

Can I set my walls to be concrete by default?

merry kettle
robust nymph
sage wind
#

Found it ty

merry kettle
#

Given that I can't possibly use all the resources on the map, I'm tending towards "Maximize resource output per minute" as opposed to "Maximize resource consumption efficiency"; my computer is the limiting factor, not raw resources.

blissful violet
#

The biomass generator from the HUB can only connect to 1 building?? Or am i doing something wrong

prisma thicket
blissful violet
#

okay, i need stone for that, i guess i need to upgrade the hub to get to that, sorry for my ignorance, its my first day playing this game

prisma thicket
leaden turret
robust nymph
blissful violet
#

โค๏ธ

#

i was hyped to play ts game tbh

robust nymph
#

trust me, my first factories were built by a clown

blissful violet
#

been waiting for months

prisma thicket
robust nymph
blissful violet
#

๐Ÿ˜ต

robust nymph
prisma thicket
robust nymph
#

Taken.

#

:p

blissful violet
#

fr, Dyson Sphere Program took 200h from me ๐Ÿ˜ญ (another factory game)

robust nymph
blissful violet
#

how tf do i get limestone, i cant find an ore

prisma thicket
#

You can use the scanner to search for ore nodes, default key is V

#

it will show you the 3 closest ones

robust nymph
#

press for quick scan, hold to select the ore you want to find

#

if it does not show up you might not have unlocked it yet

lime ermine
gray mesa
#

hello

lime ermine
#

Hi

blissful violet
gray mesa
#

Hello - is this a place i can ask questions about oil > turbo fuel production questions at all ?

atomic notch
#

Sure

robust nymph
#

and it does not get mixed with unrelated messages

#

but feel free to ask here too

gray mesa
sage wind
#

Is the copy building settings buggy? I feel like it clears from my clipboard, I press ctrl + c and sometimes it doesn't even copy

lime ermine
#

Works fine for me

atomic notch
#

Idk man i just rebind it to mouse buttons. It works fine for me tho

prisma thicket
sage wind
#

Works better after rebinding to mouse buttons

prisma thicket
#

If you see the "configure X building" prompt, then you can copy/paste

robust nymph
gray mesa
#

Is there a helpdesk where one can stream their setup over discord, and others look at it and rub their chins and go "hmm" and "mmmh" and "ah, the thing is THAT" and such ?

robust nymph
#

not IN the discord, but I can take a look for you in a private call if you want

gray mesa
#

I dont want to be gay or anything.

robust nymph
#

uh

#

okay?

#

tf lol, what's gay about me looking at a setup, but whatever

gray mesa
#

ok I'll - I'll grab a saved game - a "static shot" thing

#

and send to you?

robust nymph
#

I mean I think I'll go back to making blueprints and let you figure this out yourself

gray mesa
#

ok

#

thank you

lime ermine
blissful violet
#

Level 1 and 2 look simple enough to not automatize it bc the amount of resources isnt that high, at what point should i start building actual factories?

primal void
#

guys can you pls tell me whats is productive packer game ? i mean whats the point of playing this game

robust nymph
#

when you have the resources to do so tbh, but I generally go mostly manual untill I have at least a little bit of coal power

#

as before then you'll need to farm bimass for power

robust nymph
#

as for the point of this game, you build cool factories

prisma thicket
robust nymph
#

oh the hub game

#

just fun

robust nymph
sullen gull
primal void
#

ty

blissful violet
#

i guess the best thing to do before building the space elevator is to complete tier 1 and 2

robust nymph
#

that's up to you, there really isn't a fixed path or a "best" way to do things in this game

wheat reef
#

What is used to make rocket fuel? cant find it

#

OH i didn't yet unlock it wth

robust nymph
#

damn, how dare I interact with my blueprint designer, ofc that would crash my game jacelul

wheat reef
#

wha, why?

sullen gull
robust nymph
#

dunno, opened my blueprint designer to save my blueprint and I crashed ๐Ÿคทโ€โ™‚๏ธ

#

not much lost, I autosave every 5 minutes

wheat reef
#

facetious
what is this word
I've been learning english for almost 10 years and I see it for the very first time

#

satisfactory opens unknown parts of my brain

sullen gull
#

In this context, I would say it was this part of the definition: Treating serious issues with deliberately inappropriate humor; flippant. **

wheat reef
#

Is ionized fuel bad?

robust nymph
#

I wouldn't call it inappropriate ๐Ÿคทโ€โ™‚๏ธ

robust nymph
#

and it kinda ends there

sullen gull
robust nymph
#

hahahahaha

wheat reef
robust nymph
#

yuh

wheat reef
#

thanks

wheat reef
#

how do I even say that? fa-si-shes?

sullen gull
trim vine
#

fah-see-shush

sullen gull
#

fษ™-sฤ“โ€ฒshษ™s

#

๐Ÿ˜

wheat reef
#

oh no, transcriptions

trim vine
#

@prisma thicket

how you do them mini lifts?

wheat reef
#

I am tired of them at uni

sullen gull
trim vine
#

ahhhhhh

sullen gull
#

Or anything you can use in the 'area' to get the other side of the lift to snap too.

trim vine
#

Ez money

prisma thicket
robust nymph
sullen gull
#

I think it mostly only works in 1m increments. Though I may be wrong.

robust nymph
#

and ionized has much better vertical potential

sullen gull
hard ivy
#

!wikisearch jetpack

fossil iceBOT
robust nymph
#

Bio has a longer burn time but because ionized has much higher speed it can keep you at the same height for longer (don't need to burn as often)

sullen gull
#

ooohh, 60s

robust nymph
#

or well, same height, same height on average with a major sway in both directions jacelul

past torrent
#

started a cheat world where im gonna build some stuff, can i unlock all the hub upgrades without having to wait several hours?

sullen gull
#

Nice. Will mess around with it. I love coasting across large valleys ๐Ÿ˜

robust nymph
sullen gull
past torrent
#

i did A and C

#

enabled all the settings i could find but hub is still not unlocked

robust nymph
sullen gull
robust nymph
#

yeah but I prefer to not leave cannons in random places where I was exploring

robust nymph
past torrent
#

of course

sullen gull
robust nymph
#

fair, that works too

wheat reef
#

What does blue light on machines mean?

robust nymph
#

overclocked and active

wheat reef
#

so it's just green but overclocked?

robust nymph
#

yes

wheat reef
#

thx

#

can i use the pressurizeะบ oil to make fuel or it's very unreliable

prisma thicket
wheat reef
#

oil from the pressurizer extractor

#

does it work like geothermal power? gives a push and then slows down

sacred sinew
#

question about satisfactory 1.1, and the vertical splitters/mergers- is there any way to get the vertical splitters/mergers to attach to a conveyor floor hole?

prisma thicket
#

Oh, that's just like using an oil extractor, just manage your pipe flow rates and it shouldn't cause you any issues.