#satisfactory

1 messages · Page 36 of 1

frozen ingot
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😄 😆

distant hill
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Finished another play through 🤔 In that place where I'm not sure what to do next again I guess.

distant hill
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Yeah, just casually watched warp drives and such being made for no purpose now 😛

outer sparrow
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I never advanced to nucleer

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keep getting to oil then give up

distant hill
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I've done nuke in the past, didn't on this build, did 286 rocket fuel gens

outer sparrow
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destrroy all flora

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or make the entire map radioactive

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or choose 1 item and make thousands of it per minute

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:)

jovial oracle
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Can the chainsaw take down full size trees?

outer sparrow
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yes

jovial oracle
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Okay, that's nice. What's a quicker way to clear forests/vegetation? Explosives?

distant hill
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Once you reach a point where you manufacture bombs... I kind of quit using chainsaws. I just blow up every tree in my way

leaden ether
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Nuke Nobelisk

jovial oracle
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Lovely.

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Nothing like saving Earth with nuclear... propaganda

distant hill
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I have the "side factory", makes fuel for my vehicles/jetpack, makes ammo and bombs, filters

outer sparrow
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so a tool parts factory

jovial oracle
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Yeah, I will do the same thing soon. Build an armament/explosives/fuel factory for other stuff.

leaden ether
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Heh I made a nice little ammo bombs filters factory too 😄 Everything you need to survive and tame the wild 🙂

outer sparrow
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nice

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I just buy bombs and ammos /:

jovial oracle
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Good side about this game is that there are no aggressive enemies.

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So I can build in peace :3

outer sparrow
jovial oracle
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You mean the arachnids?

outer sparrow
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yea

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arachnaphobia mode turns them

jovial oracle
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Thank God that I do not have arachnophobia.

outer sparrow
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I dont either but my friends arachnophobia is too severe

leaden ether
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Those alpha stingers could give a person arachnophobia...

outer sparrow
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he once said "them becoming cats isnt enough. I know what they really are and wat they actually look like"

thick vine
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opinions on portals? i havent seen anyone talk about them. when i first saw them i thought they'd be a game changer. now: silence

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do all people who use portals simply die because they're too dangerous and spaghettify you and thats why noone talks about them?

outer sparrow
leaden ether
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The portals seem like an after end game type item. I plan on putting some in but onily after redoing every factory and powerplany in the world. Like when I finally make a "base" for real.

elder apex
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the problem with portals is how late they come in the game, by the time you get access to them you already have hypertube networks or cannons setup to get you everywhere

leaden ether
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Since only like 1.5% of people complete the "tutorial" I don't think anyone ever really gets tot the point where they can use them.

thick vine
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if any portal could travel to any portal they might be viable

outer sparrow
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even if they can they wont. everyone gets a proper transportation infrastructure anyways so...

leaden ether
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Basically finishing the space elevator 😄 (I mean phase 5 completed)

outer sparrow
elder apex
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they are not one way, they are just single destination

thick vine
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yep! there are two portal bulidings, main and satellite. one main can only link up to one satellite i htink

outer sparrow
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why is it so nerfed wth?

thick vine
thick vine
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ill have like 2k hours before finishing phase 5

elder apex
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basically you just have a hub of main portals at a single location and satellite portals around the world

outer sparrow
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the biggest problem I see is having to keep feed it

leaden ether
outer sparrow
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so it forces us to put the portals where the resources are so we can feed them

thick vine
thick vine
outer sparrow
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if we plan to put them far we have to bring the items there and... boom you already have trains and tubes going there

leaden ether
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And really it's not till you do complete phase 5 that you know anything about what you REALLY needed to do all along as far as capacities and efficiencies and having the alt recipies to do things "right" etc...

thick vine
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still it feels kinda like. idk. its so late game, so expensive. id expect something more luxurious.

outer sparrow
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it would fit nice in the alien technology tree in M.A.M

leaden ether
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So it really is a 300-400 hour tutorial in the end...

elder apex
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you can always install the mod that gives you portals in phase 1 and requires 1 iron rod to fuel instead of 1 singularity cell

thick vine
leaden ether
thick vine
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wdym nice electronics factory?

tawny urchin
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I’m transporting a ton of nitrogen gas via train to the grassy fields, but I do not need most of it quite yet. If the train clogs with too much packaged nitrogen gas, will the whole train stop working or will it just stop unloading and loading the nitrogen gas?

thick vine
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it uses all of the uranium, all of the oil, 91% of the SAM , 84% of hte bauxite and more

outer sparrow
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I keep screwin around why cant I just make the supercomputer factory ):

distant hill
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Has anyone ever seen, or made, a... I'm not sure what I'd call it, a "map" of project parts... I tried to build in such a way that I could just keep "building out" from one project part to the next and not have a 'oh I need smart plates over THERE past 10 machines I'm doing something else with' moment I've had in previous plays 🤔

thick vine
distant hill
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There's also the issue with, I believe, magnetic field gens... those suckers just sit there for a whole tier because they are used in the tier after...

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I forget they are even there and usually end up building everything around them then going "oh yeah... those things..."

outer sparrow
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the magnet rods?

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sticks that my doggos keep bringing

leaden ether
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Heh yeah map out all the parts needed to finish the space elevator project in say one hour of factory run time. Then spend 400 hours building the factory, let it run for one hour. Game over! 🙂

thick vine
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orr dont automate the parts 😈

join the dark side luke quieterone

outer sparrow
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manual labor?

thick vine
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automate all the other things. then manufacturers with boxes

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or a temporary sloppy automation to tear down later

leaden ether
thick vine
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i mean, there isnt really a need to automate them after making the final delivery. granted, there isnt a need to play the game but in my head it makes sense to automate the things needed to bulid and not the other thing. + power because big number == cool

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you could say the same about ficsit points BUT id be tempted to go all in and maximizing those points sounds exhausting

outer sparrow
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ficsit points?

thick vine
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like uhh
awesome sink points

outer sparrow
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aaah

leaden ether
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Yeah I'm still working my way through getting all the trohies still...

golden warren
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Oh if there's framework foundations do the conveyor lifts go unlimited?
Becuase my issue right now is I'd have tobuild it down the cliff like this

|
|
|
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<
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etc

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I have to join them up and it creates this crap looking S pattern down the cliff

prisma thicket
honest gust
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Is there a calculator that allows you to use more than one alt recipe at a time? E.g. I'm trying to make Stitched Iron Plates but I'm limited by copper for wire. I want to dump my leftover iron into iron wire to squeeze some more out. It's possible to just calculate the first recipe and then do the second with the leftover iron but there must be a better way

prisma thicket
# honest gust Is there a calculator that allows you to use more than one alt recipe at a time?...

Which calculator are you using? Satisfactory tools has given me great results since I started using it, and you can select any and all alt recipes you have access to, and it will optimize the buildings to save you the most resources. Just be sure to go into the machines tab and turn off the ones you don't have access to, so it doesn't try and tell you to use a Converter recipe or something when you're not in phase 5

honest gust
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I've been using factoriolab but I don't love it tbh. I'll check that one out, thanks

tired wigeon
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Question: Does Satisfactory Supports DLSS-4?

thick vine
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does anyone know how many points power shards are worth approximately? or is the ionized fuel value calculated off of the dark ion fuel alt?

tired wigeon
thick vine
tired wigeon
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here are all points listed

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thats all i know about ;/

thick vine
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i want to know if anyone has done the math on how much they are worth in the sink. you can sink APMs and packaged ionized fuel so im assuming it might be possible to calculate how many points a power shard is worth

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however APMs have an irrationally low point number, and im not sure if ionized fuel uses the points from power shards or from dark ion fuel

proper hound
prisma thicket
thick vine
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one of them is 37292 points. thats 74584 points just in super position oscillators, plus other stuff, plus a multiplier

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but sinking it gives 210 points

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one sam fluctuator gives 1968 points. you need 5 of them to make one APM

prisma thicket
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I have no idea then lol was just a guess

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Maybe they just set the value low because you're supposed to be consuming them in a power augmenter

thick vine
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yes. thats what im saying.

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if i did the math right one power shard should maybe equal 2154 points?

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calculating it the other way around might be smarter, from ingredients up

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going up from ingredients it would be 12160 points

boreal musk
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but from all the 3 ingredients, it should be around 15k points per shard

rapid wren
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do you fine folks generally do total rebuilds of the starting factoryh several times, or do you build only once and expand that as you get new miking speeds and belts?

thick vine
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handfeeding a single manufacturer with sloops to get to phase 5

rapid wren
prisma thicket
thick vine
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I haven't even automated heavy modular frames yet

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but I do have automated time crystals and power shards

rapid wren
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that's insane 😄

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having mk6 belts without automating basic parts

thick vine
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yea it is. I just can't stand the thought of building something that'll be "obsolete", even if I know it's irrational

rapid wren
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and you're not trying to be fast? or is this actually a speedrun strat

thick vine
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no, this is pure insanity. the first thing I want to do is use up all the oil on the map, then I'll start with things like modular frames.

rapid wren
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makes sense

thick vine
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don't worry, it sounds cool and impressive but I won't ever be able to make it happen because I procrastinate too much

rapid wren
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i play slow, i feel like satisfactory highliughts any level of ADHD, you have 100 things to do but can't do 1 of them because there are 100 things to do.

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never finished the game even with 400 hours 😄 each new tier is insane.
i think i will manage to finish this time though, considdering it is 1.0

thick vine
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you need to do things to do things to do things to do things...

rapid wren
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and the 1 out of the 100 things are never really finished, just ''good enough'' 😄

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as long as the factory looks nice and clean, im good with taking it slow though

polar leaf
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at least not in singleplayer

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If I had to guess I'm in my 6th run now, which I started in 1.0 and have about 120ish hours in

rapid wren
polar leaf
rapid wren
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i find it crazy you can't turn off the ''pickup from destination'' feature.

rapid wren
polar leaf
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What frustrated me the most tbh was the fact I kept thinking '' I can do better '' and restarting every time I reached / finished oil production, because I want to feel accomplished by making things look pretty

dusky relic
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I am very proud of this

oblique cape
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I just had a thought. Satisfactory, in VR.

polar leaf
polar leaf
oblique cape
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Oooo

polar leaf
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or it has already launched, but I've seen some footage of Satisfactory VR

oblique cape
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It was just a thought I had when I got home. Never considered it before

polar leaf
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There are a lots of video online of it, going back to more than 6 months ago

spare cargo
zenith pecan
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I'm always demolishing and rebuilding, I'm sorta in that phase now since phase 5 has been delivered.

swift kernel
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I've set up a thorough recycling center and I can't tell you how nice it is to come back from exploring, pull the slugs I found from the dimensional depot, and just throw them in a bin in my main hub, letting a truck come by and take it away to be somerslooped into maximum power shards. Same thing with alien remains.

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It took forever to set up my central storage factory, and I still need to work on it some more so I can actually advance past phase 2, but having the small stuff automated feels so nice.

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I love getting rid of the busy work

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Let the machines sort everything for me.

prisma thicket
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A while ago someone shared a link to a fluid buffer for a train station that uses the headlift of the buffer itself to load fluids into both ports of the freight platform, but I can't find the link or the image for the life of me. Does anyone know what I'm talking about? If so would greatly appreciate a re-direct back to that, or just some insight on how to build one myself.

dense violet
prisma thicket
dense violet
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ok these do not, at all, rely on the buffers for headlift xD

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just to clear it up 🙂

prisma thicket
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Maybe I'm confusing it with something else then lol but that's what I was looking for, thank you very much.

dense violet
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possibly some water tower thing.

rapid wren
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there is really no way to nudge up and down in 1.0?

dense violet
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build the bp on a foundation at the right height

pearl swallow
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alguem br pra jogar? 😢

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@dense violet im trying to found someone to plays with me

dense violet
pearl swallow
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im trying to find other brazillians too

dense violet
junior laurel
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Damn I just Google translated this to try be more inclusive and I can't assume everyone speaks English...

Olá, este é um servidor somente em inglês (por motivos de moderação), mas você deve postar algo em #1201555265942724758

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I tried.

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Well Google tried I have no idea if that is in anyway correct.

junior laurel
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Perfect!

pearl swallow
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i rlly cant try find someone that speaks portuguese here? 😢

polar leaf
pearl swallow
polar leaf
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tem Br em todo lugar pae

pearl swallow
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i found

dense violet
junior laurel
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Victory

pearl swallow
polar leaf
pearl swallow
junior laurel
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I guess you don't need to make a post 🙃 you found one

stone nebula
swift kernel
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We're all adults here. We can be purple if we want to be

junior laurel
junior laurel
sullen gull
swift kernel
sullen gull
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But, also, ... Are we though?

swift kernel
sullen gull
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does his best Napolean Dynomite "Yes"

steel sluice
steel sluice
stone python
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it's just a joke, dont take it so hard

steel sluice
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I get that it's greeny but imo that makes it worse

stone python
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if youre that offended by it, then scroll past it. No reason to ruin everyone elses fun

steel sluice
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There will be people who see that and agree with it, which is less fun ?

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I guess I'm salty because I've donated to SFTools before and I love the website

forest bridge
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Are there enough hard drives in the world to unlock all alternate recipes

forest bridge
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Sweet

polar leaf
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that post was fact checked by greeny ☑️

dense violet
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apart from destroying scenery I suppose

swift kernel
junior laurel
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Try the meme above that one. :)

swift kernel
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What happens if you scan a hard drive and you already have all recipes unlocked?

stone python
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should make a meme where there is a before and after witht he before being barely done, and the after is a fully fleshed out phase 5 build and the difference is having the ada comentary on vs off

forest bridge
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how do I open the recipes tab in my inventory

junior laurel
swift kernel
sullen gull
forest bridge
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Ah, it's the O hotkey

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I'm watching a yt vid and he has that overlay up, never seen it before until now

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Thanks

sullen gull
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That one also allows you to replay Ada's Messages if one so chooses.

forest bridge
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So if I see an alternate recipe here, that means I have it right

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I lowkey forgot which ones I have unlocked, being 70 hours into the world

sullen gull
forest bridge
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Ok cool

sullen gull
dusky relic
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I did it 😭

sullen gull
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Looks like a layout for HMF?

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Does anyone ever remove the conveyor poles after the belts are laid in effort to combat UObject limit?

pastel harness
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They're stationary and decorative, you don't interact with them after building conveyors, surely they don't have a huge impact right?

sullen gull
pastel harness
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Yeah but it's probably a pretty large limit

sullen gull
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I don't think I am near, but I do get a lot crashes stating I tried to make an item but have hit the limit.

stone python
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the object limit wont be reached by the vast majority of people

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i guess tinker might be one of them LOL

sullen gull
dusky relic
sullen gull
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I don't genuenly think I have, still just relegating the crashes to a 1.1 bug honestly.

pastel harness
sullen gull
stone python
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looks like the uobject limit is 2162688 objects. and as commamuno mentioned, you can increase it. though it isnt supported by CSS

sullen gull
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Not that shows much iirc, but gives an idea.

sullen gull
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I wish there was a way to bring up the current number in the console or something ...

stone python
pastel harness
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That's so good

pastel harness
terse bone
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seems like a save desync error has lost my save game. all I have in there is some old save from mid 2024. FML

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also lost my MP game. Noooooo

cold glen
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Dont want spoiler just curious if you get a reward or anything for finishing the space elevator?

sullen gull
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OK, dumb question, but when playing single player, what 'server' is restarting? Nevermind.

white dawn
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So you do connect internally to a "server," though the actual networking bits might be replaced with direct calls and such

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Which is why historically if you were playing online but then you start up the game while offline (internet outage or whatever) you can end up spawning as a new pawn, and have to go find+kill your old one to get your inventory back

sullen gull
white dawn
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(And then do so again once you start the game while logged in prooperly)

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Nah, there's definitely multiplayer stuff still technically happening in the background, a la the pawn-swapping

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1.0 did introduce a more throrough "singleplayer" flag while creating a game which might strip even more away, of course

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But AFAIK there's still the same core in there

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(Or, of course, maybe I'm wrong. :D)

polar leaf
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they had to code two different games, singleplayer and multiplayer. That was very resource consuming, so they just made it all multiplayer and when you play singleplayer it's actually a locally hosted server. If I'm not mistaken that's why it lags even in singleplayer when exploding a lot of TNT

white dawn
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Yeah

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The different-pawn thing used to confuse people all the time

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Don't see it reported nearly as often now; I assume that "singleplayer" flag they added in 1.0 must have improved that somewhat

polar leaf
cyan garnet
sullen gull
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I get it every night around midnight. I saw the setting in there for it. Just got use to stopping what I was doing around the last 10 seconds.

wanton stag
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What i should I use for lighting in my buildings? I like the idea of the ceiling lights but they give off really hard light rays that don't make sense even with lumen on, I know i may be stupid but I shouldn't SEE where the light is and isnt going

waxen jewel
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anyone looking to game?

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open to starting a new world or hopping into an existing and helping!

gloomy path
dense violet
pallid hearth
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Is there a way to make the small barriers be flush with ramps?

dense violet
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unless there's ramp ones in teh awesome shop? mods. Been a while sincE I looked

pallid hearth
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alr

latent prawn
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if we ever get a 1.2 release, i think some TLC for ramps would be probably top-of-list of things to include

pallid hearth
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i hope so

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Thanks!

sterile blade
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Note: unlike smarts, programmables can also load-balance the output~
@grizzled lotus

prisma thicket
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I did not know that

sterile blade
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There is a small tiny section in their Wiki's page talking about it 😆
Very obscure knowledge with relatively little use

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But the more people know, the more uses we may see... So I like to point it out when possible ^^

lime turret
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satifactory is a lier

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It says I've been playing for 28 hours...

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When I totally haven't...

sterile blade
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Satisfactory counts how much time you spend on one savefile, not just how long you have kept the game open. The latter is done by Epic/Steam

latent prawn
sterile blade
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BTW, dunno if you heard, but they confirmed that "feature" is pretty much a... "happy coincidence", totally not (yet) intended 😅

latent prawn
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yeah, haha, i can believe it. the prog splitter has always kind of seemed like an afterthought

sterile blade
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They are looking into it now, though!
It might be an official feature soon™️

latent prawn
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it isn't all that useful in general. every save i always end up using a couple of them, but besides directing my auto-sorted slugs into a box, there aren't a whole lotta uses

sterile blade
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When making my storage I ended up encountering and being limite by the 60-something filters limit that they have jace_happy

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(I wanted to list all items in one splitter, pretty much, to split them in 3 streams for 3 different "wings" of the storage)

latent prawn
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i wouldn't mind if they added some rate-shaping capability to them to make them more useful, but it isn't really needed. if they do decide on something like that, i think that restoring their supercomputer cost would be good for balance

fiery gust
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Hallo guys, I haven't played in awhile and I was alr at oil production, just so I know what to look forward to, what comes after oil in terms of materials?

latent prawn
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tbh, on a more meta level of game design, i think they'd need to add a problem that the proggies actually are intended to solve

latent prawn
fiery gust
latent prawn
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lots more

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aluminum is all about managing waste water byproduct

fiery gust
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Just gonna preemptively ask, am based in blue crater on my last save...how far do I have to build a trainline for the Bauxite-

latent prawn
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but you also get nuclear power in phase 4 as well as some interesting other goodies

latent prawn
fiery gust
dense violet
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you're probably better off finding a bauxite spot where you can process it on location. Takes up a bit of space.

latent prawn
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i don't think you're thinking of the right pink forest. i mean the highest altitude place on the map

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setting up the transportation infrastructure to get up there is always a headache

dense violet
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there's also bauxite not in the pink forest, to the east of it

latent prawn
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yep, 2400/min in titan forest and 3000/min in the swamp

lavish lance
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belt evelvators dont have a height limit if connected to floor holes

latent prawn
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none of it is very simple to get to unless you do something out-of-the-box like run belts down from the pink forest to the gold coast

fiery gust
sterile blade
# latent prawn i wouldn't mind if they added some rate-shaping capability to them to make them ...

I've always had some fascination in that regard too, but it's hard to add that without making load-balancing mechanics and puzzles useless (other than early game)...
The best approach I thought of (interested to hear your opinion, if you haven't heard about it already) was something with features like:

  • Add filters per output as normal
  • Add a "central logic area" (imagine a wider UI with outputs pushed to the left/right/upper sides) where you can drop splitters/mergers (Edit) and connect them to affect the output logic

The ideal result would:

  • Give a way to make balancers much more compact (just copy-paste the settings instead of building an entire contraption)
  • Still require knowledge of belt logic in order to design a solution (one should know how to add things to the "logic area" in order to achieve the result they're aiming for)
  • Not too OP and overshadowing traditional balancing: depending on limitations on the "logic area" it could open up for new puzzles and if one pursues visuals they would almost surely prefer seeing the items flow along a "fully fleshed out" balancer ^^
latent prawn
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for a while i thought maybe adding a priority merger capability to them and allow you to configure each port as input or output would be kind of cool, but that's about all i can think of

dense violet
dense violet
latent prawn
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the only other idea i can think of is to allow you to 'snap' multiple proggies together to create 5 or 7-way splitters, idk

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maybe allow it to go up to 13 outputs - that's the largest prime in the game's math system

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but whatever you'd add or change, it would have to be something that simplifies building for some situation that you don't have a more straightforward solution to with earlier game tech

sterile blade
latent prawn
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i gotta say that just being able to flip an output to be an input so that you could have a 2 input, 2 output splitter would be actually very useful

frozen cloud
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eh manifolds work fine

latent prawn
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if you've ever played DSP, that's the way their splitters work and it is honestly pretty sweet of a feature

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...gives you a 2:2 balancer for free

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that all may be a bit too much of a change to the game's building system to be feasible. input and output ports on buildables seems pretty hard-coded into the game's build system

frozen cloud
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hm actually yeah thats kinda interesting
i wonder why they didnt make it that way

nova igloo
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ficsit mug broke, kinda wish they weren't like £20 inc shipping

dense violet
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from the looks of the stuff on the merch site they don't look like they are good quality honestly :\

fresh warren
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Mine broke some time ago as well, though it was my fault. I let it fall

dense violet
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I'd get a number of things if they didn't look like they were the most cheaply made items you could manage while at the same time very expensive to buy

junior laurel
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The huge doggo plushie is pretty good.
But not like I have an animal that would decapitate it for QA 👀

dense violet
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is it? that's one of the things I'd like bug just looks so cheap.

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maybe if it was literally 1/3 the price

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but for ... I think 150usd? you expect something well made and not tacky looking

reef basin
fresh warren
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The cup wasn't bad but cracks would appear on it eventually, they had no effect othet than visual and when the thing eventually fell it broke into pieces along the crack lines

dense violet
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I mean I'm sure it's a plush, and didn't just explode on touching. But... it's ugly. The shaping of it is almost non existent, it doesn't look like they put much thought into the pattern.

You could probably commision something from Etsy for that price and get something much nicer out of it

hidden sparrow
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Ok im sorry since when is there official satisfactory golf balls being sold ?

dense violet
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awhile now.

reef basin
dense violet
reef basin
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🤷 I'm happy with mine

fresh warren
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Merch is always a little overpriced, be it game merch, band merch or anything I feel like, being fairly priced isn't the point there, you're paying for the brand

reef basin
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and probably some fees towards CSS for using their trademark

fresh warren
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Also shipping god damnit, shipping cost me almost twice as much as the cup itself hehe

dense violet
#

oh sure you expect a bit of over pricing, ignoring shipping even. This is just shockingly overpriced.

junior laurel
#

I got the big doggo and the smol doggo that sides on the back of the big one giving off "don't talk to me or my son ever again"
I'm happy with them

leaden turret
#

I haven't had any issue with the satis merch aside from:

  • poor definition of text on the caterium mug
  • the boombox being traaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaash
dense violet
#

what was trash about it?

leaden turret
dense violet
#

must have really been trash, no longer in their store

leaden turret
dense violet
#

found a reddit thread on it. jfc, for 360$ cad, and it's face was mostly sticker?

leaden turret
# leaden turret let me pull up the twitter thread
  • electric hum when plugged into UK mains (sign of poor eletricals)
  • hum changes depending on rotation of boombox (sign of very poor eletricals)
  • cracked / sharp edges on panels
  • inconsistent finish on panels
  • can't open the battery panel without a tool
dense violet
#

shocking for hte price point

leaden turret
#

(I'm not the only one on this server to have experienced the battery panel issues)

#

tl:dr;

  • t-shirts good
  • plushes good
  • electricals baaaaad
#

I have the giant bean stuffed with a 42" beach ball

dense violet
#

I mean, unless all the stitches in a plush are coming apart you can't really have a non functional plush. To me though it just looks real low in quality for the price.

#

even adding the Niche market merch price add on

leaden turret
dense violet
#

oh? I don't think I ever saw those

warm ridge
#

Am I the only one who thinks train stations take up an excessive amount of space?

dense violet
dense violet
leaden turret
#

tbh, I would've rather had a self-assembly kit with higher-quality panels and electricals

#

^for the boombox

dense violet
#

yeah from the sounds of it

low helm
dense violet
low helm
leaden turret
reef basin
#

FFBF was even worse

dense violet
low helm
#

(The vinyl set has been pressed in Canada)

leaden turret
warm ridge
dense violet
#

oh yeah, no mods will be really

reef basin
# reef basin at least lizarddoggo.com shipped to the correct *continent*

for context:
back when FFBF was a thing, I ordered two t-shirts. After a month of nothing, I decided to check the website, where it said "successfully shipped to [US address]" (I'm based in EU and the address was completely different, no chance of mix up)

I contacted support, they were like "but the order has shippped", after a lot of talking, they said "ok, sorry, we'll refund you". A few days after, I got refunded the money without the shipping costs.

I contacted support again and they were like "but it shipped, so you have to pay the shipping cost"... etc etc, had to write like 8 angry emails to get my money back

so a random US guy has got two free T-shirts 🙃

leaden turret
low helm
#

It should have one of the HUB cameras that follows you around lol

leaden turret
#

nuuuuu, would increase the cost too much

#

battery life on something that just has to drive a speaker vs. drive a speaker and constant motion tracking w/ computer vis 😬

low helm
#

Nah just a PIR sensor thats way too sensitive lol

dense violet
#

you'd want it to be pluggable

leaden turret
low helm
#

Anyway, time to check the sound quality of the vinyl

leaden turret
low helm
#

The cover and inside art is certainly decoration worthy

lament vault
#

were my water extractors cursed by demons? They just suddenly stopped extracting water and if I reconnect the pipelines they will work fine for a moment and then stop again

leaden turret
leaden turret
lament vault
leaden turret
#

if the pipes are full, they will go to idle, which is fine, assuming the water is reaching the coalgen in the first place

lament vault
#

they reach ok since they powered the generators normally for some time. they are connected to power, it's just that they stopped extracting water suddenly and now I can't get them to work

lament vault
#

some pipes aren't even full

#

and I tried doing full pipe network flush and it didn't work

sacred summit
#

Is there a way - early game, if that matters - to split off of a miner without being subjected to an initial belt bottleneck?

What I mean is, I have a pure coal mine, mk2 mine on it, for 240/min. I was hoping to thriw a power shard in it (to up it to 360/min) and split into (3) 120/min lines. But the splitter requires you to connect to it via a belt, so I'm immediately throttled down to a max 270... is that just a hard limit that there's no way around? Or am I missing an alternative?

leaden turret
reef basin
reef basin
low helm
covert talon
#

anyone got a lot of experience with conveyor busses? making one between my main areas with 780*4/min capacity each way but idk the optimal way to use it or build the splitting/merging sections

reef basin
covert talon
#

i dont wanna learn trains yet lol

lament vault
#

ok I got it to work, I flushed all of the pipes, turned the coal generators on standby and let them fill up and it works

reef basin
#

uh, what exactly do you imagine under the word "bus"?

#

because in most factory games, it means "belts with materials from which you split to nearby machines and merge back products", not "belt(s) going from A to B"

covert talon
reef basin
#

yeah that's just stacked belts

reef basin
#

not a bus

#

so ignore my "not optimal" message

covert talon
zenith pecan
tribal elk
#

i wonder if how feasible it would be to make a factory building ai as a bot

reef basin
#

not at all

tribal elk
#

i bet it could be done

reef basin
#

not reasonably

#

aka AI would suck

tribal elk
#

maybe for optimizing factories

reef basin
#

yeah AIs suck for that

covert talon
#

chatgpt fails at basic math

tribal elk
#

if you trained a learning machine off of speedrunners, it might produce results

reef basin
#

no

tribal elk
#

then further train it to make factories that avoid ugly designs, for completeness

#

they can train irl robots to do interestingly complex tasks, so i figure they can train a player bot at a fraction of the logistic complexity

reef basin
#

at best you'd get it to replicate a run, at which point it's just a TAS

tribal elk
#

lately they use generative ai to get better results

reef basin
#

partially only

tribal elk
#

turns out oldschool robot programmers are kinda rubbish by comparison

#

its one of the circumstances where programming a system hard way isnt as helpful as using newfangled ai training stuff

#

not all systems programming is like that, to be sure

reef basin
#

no, turns out that not everything is solvable with just plain programming, same as not everything is solvable with AI

tribal elk
#

pretty sure player bots fall in that category

#

"solvable with AI"

reef basin
#

no

tribal elk
#

well i was originally talking about satisfactory

reef basin
#

no, you were talking about AI

tribal elk
#

less about player bot programming, more about connecting point a to point b conveyor etc

severe elm
#

why can i nudge in all 4 directions when somethings on the ground, but on a wall i can only go side to side not up and down

reef basin
#

because you're not on 1.1

severe elm
#

oh :C

#

unlucky chat

#

i havent played really since update 5 so idk what i can and cant do yet, guess ill have to wait cause i dont feel like playing experimental

zenith pecan
#

Oh man, I never actually noticed before but with pocket uranium, you can see a slight interference pattern on the icon, cool.

tribal elk
#

no amount of iodine would keep you safe from pocket uranium

reef basin
tribal elk
#

good ol hand wavey video game logic

zenith pecan
true mulch
zenith pecan
tribal elk
zenith pecan
#

I was mining and removing uranium deposits and saw, oh cool! 😄

true mulch
tribal elk
#

wow really? :O

true mulch
#

I'll try to find it

leaden turret
true mulch
#

In the demo it can only mine iron or open the HUB terminal

#

Not shown building any actual factories

#

I wonder if it'd be able to pass tier 0 even

tribal elk
#

satisfactory is a very "nonstandard" video game to use a general "gaming" ai on

#

still, theres only so much complexity involved in connecting conveyors and power lines

reef basin
tribal elk
true mulch
#

Would a "standard" video game be a 5v5 hero shooter? Or a friendslop extraction game jace_smile jace_smile

leaden turret
swift kernel
swift kernel
leaden turret
swift kernel
# leaden turret have you _seen_ the current and past CMs playing Satis?:P

Look, I play pretty similarly, so I can't judge. I spend so much time making my factories feel like real spaces and design then and redesign them, that even though I started my latest factory with the launch of 1.0, I'm still in Phase 2.
So my perspective might not be representative of the community

late tartan
#

Im kinda tempted to create a building that has over 4000 batteries for backup power

reef basin
#

*power storages 😛

#

and I'd recommend just building more power

thick vine
#

more power doesn't help you when you delete your power factory !

zenith pecan
#

Pro tip, don't delete your power station 😛

#

I built power stores just for the hell of it, a lot of them, they aren't needed at all.

thick vine
#

never done that, but what I did do is accidentally disconnect the grid that my awesome sinks are on from power, resulting in my whole oil setup grinding to a halt

thick vine
#

I was very glad I had power storages to restart it

zenith pecan
#

I did something similar, cut one wire by mistake and the entire nuclear support facility went dark, I didn't know I'd done it until 100 reactors suddenly had 0 fuel rods.

thick vine
#

the only solution to mistakes like that are either connecting everything with many cables, or to simply git gud and not do things like that/fix it fast enough

#

I like having things separated and I won't ever git gud so power storages it is

zenith pecan
#

I was lucky the backup power station further up the coast took up the slack with its 133Gw,

#

Black starting that place without another power source would have been a complete pain.

reef basin
#

power storages have the exact same problem though

#

if you disconnect wrong thing, it won't help

zenith pecan
#

Once a power store is discharged, it is useless, so if you can't diagnose the error before then, enjoy doing a black start!.

#

I built them for the hell of it, not for practical purpose.

thick vine
#

*restart

#

it's like temporarily enabling ags no power consumption to restart the grid just without cheats ags

gentle ridge
#

How do you guys deal with mid-late game expansion. Atm I'm making train stops in pairs, so if I have 5 factories requesting screws my screw factory has to have 5 collection points despite most of them just waiting all the time
Is there a better way to distribute many resources with trains? Ideally I want to build a new factory, connect it to the train network and not change anything else in the network

thick vine
#

make a two rail train system

reef basin
thick vine
#

yes. I use it after I have fixed the issue. it's just to make the black start less painful. I also have some storages local on every factory to temporarily disconnect then from the grid to isolate and diagnose grid fluctuations

zenith pecan
#

My old save had 7200 stores, isolated, but charged by all the maps geothermals over time.

reef basin
#

why not priority switches tho?

thick vine
#

priority switch doesn't help me when I disconnect my awesome sinks from the power

#

this isn't about accidentally consuming too much. I don't do that, I have enough power

thick vine
zenith pecan
#

Back when my old setup was made, prio switches weren't a thing, my current save has a sickening amount of power so backups just aren't needed.

gentle ridge
# thick vine make a two rail train system

I have dual tracks and a connected train system with intersections if that's what you mean?
The problem I'm having is due to the train schedule system. I can't just say wait until a train station has the resources then go create a route. So I have to create a new station at the source to ensure the train has somewhere to go even if multiple people request at the same time

round parcel
#

i have question: if i have wire 120/min and i need 60 for automated wiring do i take 60 from 120 or do i just find new copper ore and make the wires of it?

reef basin
#

generally I'd recommend the second option

round parcel
#

okay thanks

#

do i do it in every part or just some parts

reef basin
#

I'd do it everywhere

gentle ridge
reef basin
#

but keep in mind that it's only one way to play and there are other ways

round parcel
#

okay thanks

coarse geode
#

how do trucks work?

swift kernel
dense violet
#

also - moving screws is a pain. Move steel beams and make steel screws on location

coarse geode
dense violet
#

what part doesn't work?

swift kernel
#

Are you feeding it fuel via a truck stop?

coarse geode
#

theyre either not driving and or not loading

dense violet
swift kernel
eternal imp
#

What is the point of the marker limit on the map?

swift kernel
#

I love trucks and would always help a fellow truck user

coarse geode
#

well guess im gonna have to run belts across the whole map

dense violet
coarse geode
#

just so they still wont work like trains?

gentle ridge
# dense violet so you're not getting enough throughput? you probably aren't buffering your trai...

I think I explained it poorly. Maybe I'm just thinking about it with a factorio brain.
Basically in factorio I had many train station loosly distributed. Then I would enable sources based on the amount of items available. With that I can just place a train station down and say grab X item from somewhere. So I never had to worry about transportation breaking, if I ran out of X item I just needed to make another source. It made the game much more managable for me

I'm trying to make something similar here but I can't seem to work out how to do it. The trains just feel too restrictive and I'm just trying to work out if it's a game limitation or if I'm missing something

dense violet
gentle ridge
dense violet
#

oohhhh ok. Well honestly make dedicated production lines that feed specific stations

#

Honestly I think a lot of factorio methods don't seem to translate well to SF

#

and it sounds like you're tryign to future proof which in this game is generally a massive waste of time and effort

gentle ridge
#

I was really hoping I wouldn't have to do that. This method was amazing in factorio because it meant you never had to rebuild anything. I'm using mods if that changes anything?

dense violet
#

trains and belts in SF don't hav enearly the throughput

#

its basically all about dedicated production lines

swift kernel
dense violet
#

I suspect people like trains more even they they have the same amo0unt of issues because they have set pieces you put together

#

like lego. But trucks are more organic

gentle ridge
#

Also as an aside, if you have VR you should try out the VR mod. It's really cool 🙂

swift kernel
thick vine
dense violet
swift kernel
#

So satisfying. Even when sometimes they collide and then start going backwards every once in a while

dense violet
swift kernel
swift kernel
#

By satellites, I mean satellite factories. Usually just miners and minimal on-site processing.

tribal elk
#

trucks are simultaneously underrated and overrated

thick vine
#

trucks are always overrated, they're worse than what anyone says

tribal elk
#

i got a decent amount of mileage (figuratively and literally) using a single tractor across the map, but that's about all i ever want to do with trucks/tractors ever again

gentle ridge
tribal elk
#

a truck + programmable splitter can get about the same use as a train with 1 car, if you can stomach setting up the route

#

by the way, i havent even touched drones yet. should i keep it that way?

reef basin
gentle ridge
dense violet
#

well a lot of people sink excess. going up the tiers I just let things back up

gentle ridge
#

As an aside, are there any really good mods you recommend?

dense violet
#

depends what you're looking for - but I highly recommend getting through tiers 1-9 at least once first w/o them

reef basin
dense violet
#

they share the concept of automation - about it

gentle ridge
#

I'm mostly going for mods that make the early game a bit smoother or just fix random issues. Eg I have tier 2 trains and "better train routes"

jaunty jewel
hard ivy
gentle ridge
#

To be clear I have like 100 hours in the game

jaunty jewel
#

hours arent a good measurement of how much of the game youve played

tribal elk
#

amen to that

jaunty jewel
#

you couldve spent 75 hours decorating factories and still be on phase 2

gentle ridge
#

The point is I have played enough to be interested in mods, besides I'm already playing in VR so it's quite a different experiene already

tribal elk
#

i dont totally regret making a central storage system, but i would never try it again i think

#

embrace the spaghetti

#

you will either way!

dense violet
swift kernel
gentle ridge
#

That's exactly the type of stuff I'm looking for

tribal elk
#

is it just me, or does littering a few extra rails around to keep trains flowing in the same directionality better than path signal traffic jams?

swift kernel
gentle ridge
dense violet
tribal elk
tribal elk
#

you'd have to make extra rails

dense violet
#

sounds like a bad option from the description but you do you

tribal elk
#

i honestly dont know. for example, i know delivery drivers irl save a ton of gas for avoiding left turns in their routes. i wonder if its a similar concept

gentle ridge
# dense violet that processes are static?

But the processes don't take the same amount of time causing the number of permutation on a complex rail network to be effectively infinite. So if you have a lot of trains in a network they won't use bypasses, alternate routes or anything like that

dense violet
#

I mean turns that don't intersect with other rail is more efficient, but you still need signals

gentle ridge
#

Tyvm

dense violet
swift kernel
dense violet
#

this is a major argument about avoidign mods until you've goen through the game. so you actually know all the mechanics

swift kernel
#

They're all mods that are vanilla friendly

dense violet
#

I'm currently talking a specific mod that they use

swift kernel
#

Which mod?

devout valley
#

so im playing in experimental build what happens if i switch back to normal will i lose the progress

dense violet
#

some sort of dynamic train system when they don't know about this game's train mechanics and general mechanics of factories

gentle ridge
proven fable
split island
#

Is there a channel for Satisfactory mods?

dense violet
#

it's extremely simple to make absolutely efficient train routes in this game that meets the needs of static consumption.

and it's clear from what you were trying to do before. shrug

in any case gl with it

swift kernel
hard ivy
fossil iceBOT
gentle ridge
dense violet
#

I mean it's a sandbox, imo finishing phase 5 is the end of the tutorial

#

if that's your only goal it doesn't really matter how you get through the tiers

#

the tiers are basically a very well laid out tutorial on showing all the various mechanics available to players

gentle ridge
#

That's a bad take, that assumes people play the game for the same reasons you do. I play games for progression. I don't go for high scores. Once you complete the game the progression is just chasing higher scores so I don't do it. If you go for score then you can continue

swift kernel
zenith pecan
#

I'm upto 7200 SAM down in the tunnels now, only another 3000 to collect! 😄

swift kernel
#

Even if you don't use beating the game as the threshold, you should familiarize yourself with the vanilla aspect first

gentle ridge
#

I have tried them for a while and static routing is very much an issue I have had problems with

swift kernel
#

I'm only adamant because when you mod a game, you become responsible for fixing any issues that arise with mods, and it's harder to do that if you don't understand the underlying systems

swift kernel
#

If you feel confident you can troubleshoot it, then definitely go for it

gentle ridge
#

It's no problem for me, I'm very experienced with mod troubleshooting after dealing with bethesda's crappy engine XD

proven fable
#

guys why the hell cant i route power lines with power poles, everytime i try to build a power line it just tries to build a new power pole

#

ah wait nvm, someone answered

#

oh, he deleted it now

crystal thicket
#

hi, the data is transferred from the experiment server?

reef basin
#

data?

crystal thicket
true mulch
#

a save file from version 1.1 can only be loaded in version 1.1

#

once 1.1 is on the stable branch, you'll be able to load it there

mortal ginkgo
true mulch
mortal ginkgo
true mulch
#

still haven't dealt with cars since they changed their physics in update 8 lol

mortal ginkgo
#

and here I am, has no idea what changed.

#

I just see that Trucks are way too bouncy

true mulch
#

their driving was way more "cartoony", so they were much easier to maneuver

#

at least to someone who doesn't really play racing games (me)

sterile blade
sullen gull
zenith pecan
#

ADA wouldn't approve of my multi-kilometre logistics.

swift kernel
zenith pecan
sterile blade
zenith pecan
hidden sparrow
clever pier
#

tunnels under the map?

zenith pecan
reef basin
#

would be weird tunnels if they weren't under something 😛

clever pier
#

how do you get under the map now? they fixed a lot of the past methods

sterile blade
zenith pecan
#

The usual warnings apply ⚠️ Building under the map is not supported, if shit happens, you're on your own ⚠️

clever pier
#

what you gonna do if they fix that in a future update?

zenith pecan
#

Change my discord name a bit 😛

clever pier
#

I guess there will always be a way

reef basin
#

Taromani Zula|no longer the Tunnel Rat

clever pier
#

like flying under the void

sterile blade
sullen gull
sterile blade
#

They can fix some, but even if they made it impossible to reach the underground... save editors could still get around that ^^

clever pier
#

you used to be able to get train tracks to go through the ground, they fixed that one

zenith pecan
#

The old tube ground pierce was fixed as a side effect of the engine change, the updated method sinks a floor hole past the ground boundary, hence the 8x4 foundation, so you naturally emerge below the ground collision, they'd have to make it so tubes and trains hard stop, which might break other stuff.

#

I tested 1.1 lifts, they can also penetrate the ground, but you get chucked off the lift car when travelling either direction by that boundary.

clever pier
#

they could stop people by making you take constant damage in all under the map areas but I guess they really don't care

zenith pecan
#

Another caveat regarding subsurface construction, again unsupported ⚠️ , there are plenty of obstacles that are a part of the landscape that reach down to like, negative 130 metres down, keep those in mind when creating a layout, clipping past them is a supreme pain.

mossy moon
#

quick question. if this isnt in the game already is it worth the computational power to add a dopler effect to fast moving sound sources like trains and stuff. random thought i had last night

zenith pecan
clever pier
#

but sound changes when you go inside a building now

mossy moon
timid rune
#

Back to pure copper bs again >_>

zenith pecan
#

I plan to sort pure copper from an impure node, for nothing more than a meme.

timid rune
#

this save is a meme already

#

13.5k copper ingots from pure copper lol

#

and I am adding another 6k ingots/min

zenith pecan
#

It wouldn't be the first time I built a pointless setup, here's one of my more egregious ones #satisfactory-experimental message , it's sole job is to package liquid biofuel that it's just unpackaged, and into the same containers.

clever pier
#

yeah the 1.1 audio improvements don't include any doppler effects

timid rune
#

my nuclear setup will need a fair bit of copper powder down the road

wanton stag
timid rune
#

might as well set up pures now

zenith pecan
mossy moon
timid rune
#

yeah I will need all teh SAM for my nuclear setup

#

50 U + 12.5 Pu + 62.5 Fic rods

zenith pecan
#

Some of the nodes are in caves, tapping them from below was a little bit of a challenge.

clever pier
stray patio
#

Okay im on a new save and i need some explanation on if im doing my stuff right

timid rune
#

gonna sink Pu rods for a bit while I work out Fics

clever pier
#

go ahead and suggest it on the qa website

fossil iceBOT
stray patio
dense violet
mossy moon
#

ig ill put that as a sugestion/upvote existing ones

clever pier
#

yeah I end up with four or five scattered factories by the time I reach phase 5 parts. in my current save I have one for plastic rubber and fuel gens, one fo computers and super computers, one for fused frames , all connected with trains

dense violet
stray patio
dense violet
dense violet
#

there's only 'right for you', and you'll only discover that be experimenting

stray patio
dense violet
#

if you never touch trucks or trains or drones the entire time? and that's what you want? that's fine

clever pier
#

theres way more resource nodes than you can ever use

dense violet
clever pier
#

so no need to teardown old factories

#

also go exploring for HD.... some of the alt recipes make mid game parts a lot less painful imo

#

steel screws and plastic coated cables are game changers

timid rune
#

I did end up tearing down some of my old factory later on though

stray patio
dense violet
#

but you'll have learned how to set up belts and factories 🙂 every vehicle has it's learning curve 🙂

clever pier
#

you can start off with point to point trains wth one train on a single track going back and forth. then later build a return path and make it a loop

atomic notch
#

Hey man all my trains are a-b its not a bad strat

stray patio
#

i really enjoy this game it kills time so fast but im getting confused fast when theres much stuff to build to produce 1 item haha

sullen gull
#

Heh, I have 776 hours on this save, and still haven't started Phase 4 🤣

stray patio
timid rune
#

I am hitting 800 on this save

dense violet
timid rune
clever pier
#

always stick on one way on one track, in theory you could use passing loops. in practise the signalling doesn't work properly with dead ends where the train needs to go backwards. "singal loops on itself" errors. stuff that I can build in transport fever 2 just doesn't work in satisfactory

dense violet
stray patio
dense violet
#

but that's another choice

atomic notch
timid rune
#

nah dead end works

#

I don't send my trains on loops

dense violet
atomic notch
#

Lo🤮ps

clever pier
# timid rune nah dead end works

it does not work once you add multiple stations and multiple trains. its impossible to get rid of "signal loops on itself" errors

atomic notch
#

Yeah lose throughput so ur trains can drive around in circles

clever pier
#

dead end works fine with a single train

timid rune
#

there are about 60-70 train stations on this train network hah

sullen gull
clever pier
dense violet
stray patio
timid rune
#

as long as the train tracks are properly separated

sullen gull
#

Not sure if it's needed or not, but on my straight shot tracks, I always put a loco motive on either end of the train pointing opposite directions

clever pier
#

yes thats needed

timid rune
#

yep you have to

clever pier
#

they can only drive facing the way a locomotive does unlike when manual driving

#

I put them on both ends even of my loop trains that only go one way for aesthetics

stray patio
#

btw whats the production amplifier?

timid rune
#

(also they are tiny stations mk2 mod because laziness hah)

atomic notch
clever pier
#

maybe it got broken in 1.1. I tried something similar to that with widely seperated lines and got "signal loops on itself" errors with the signals at the dead ends

thick vine
latent prawn
sullen gull
mental void
#

guys help

#

turbo fuel is so weird

#

i put it at a 222.22% multiplier for 50 fuel and 33.333 comp coal

#

but it puts out 41.66667 turbo fuel

sullen gull
#

Huh, wth.. all my fans on my fuel gen towers turned on their own ... they weren't like that before 😦 #screenshots message

mental void
#

the fuel powered gene take 18.75 at their max

#

help me with ratios and power shards 😭

jaunty jewel
#

you could merge 15 fuel to 2 gens idk

reef basin
#

it's weird because you clock it to weird numbers 😛

tulip pecan
#

I wish all the necessary clipping bugs were fixed so it was possible to play in no-clipping-allowed-at-all mode

mental void
sullen gull
#

whether it has a bit of overclock or underclocked.

naive pendant
#

Or all at default clock plus one underclocked.

mental void
#

or all overclocked and i just have extra

sullen gull
reef basin
mental void
covert talon
#

someone give me an idea for what theme or anything to base my new factory off

sullen gull
covert talon
mental void
sullen gull
#

OK, how many fuel generators are you trying to run off of turbo fuel?

jaunty jewel
#

how much turbofuel do you have, work it out

mental void
mental void
jaunty jewel
#

divide how much turbofuel you have by how much a gen takes (7.5)

mental void
#

41.6666*18

jaunty jewel
#

no you didnt, you said 41.666 * 18 which isnt a value

sullen gull
mental void
#

100 fuel gens

#

holy %#=%

jaunty jewel
#

see that wasnt hard

mental void
#

or 40 at full overclock

jaunty jewel
#

not bad at all

sullen gull
#

To switch fuel gens to run off of RF vs TF, one just has to flush the pipe network and then trash the residual TF in each gen right?

jaunty jewel
#

your swapping from rocket fuel to turbo fuel?

sullen gull
#

Other way around.

jaunty jewel
#

yeah you should be fine to do that

sullen gull
# jaunty jewel yeah you should be fine to do that

I just recall very early on I had the same issue, switching from one fuel type to the other, and I had a heck of a time trying to hook up the new fuel lines as there was still residual fuel in the lines/gens. Back then I had just said screw it and rebuilt the setup

jaunty jewel
#

ah

sullen gull
#

And now I am at the same boat, so I just wanted to make sure this method was viable as I reeeeealy didn't want to rebuild this one lol

jaunty jewel
#

understandable

sullen gull
#

At least all the input lines say none and have the swirly now, so I should be good..

jaunty jewel
#

btw rf is a gas so you dont need to worry about pumps

sullen gull
#

Well, except for those I am needing for the TF before it gets to the RF 😏

gleaming owl
#

Anyone here having an easy method to get rid of those flies near nodes? tried placing foundation on them after removing but they seem to respawn

charred idol
sullen gull
sullen gull
gleaming owl
#

yee I am aware of than but thanks :) was looking for a way to never spawn again since there are two near an iron node respwaing over and iver which was frustating haha

sullen gull
gleaming owl
#

i need power there anyway haha

charred idol
#

is there an easy way of producing a lot of copper powder?

lime ermine
#

Nope

#

Just tons of smelters

charred idol
#

uhh sry I meant more of a way/recipe or smtn to lower the copper usage

#

cuz I'm setting up a spreadsheet for nuclear rn

#

copper Powder alone is eating 18K Copper

cyan garnet
#

There’s no alt recipe for powder itself

charred idol
#

and as far as I know that's half of everything in the world

cyan garnet
#

But there are alt recipes for copper ingots. Pure (refineries and water)or copper alloy (iron and foundries)

clever pier
#

copper alloy vastly reduces the amount you need

#

but you're still going to end up with trains hauling copper ore from many parts of the map

cyan garnet
#

I used pure copper ingots in both playthroughs for nuclear pasta

#

Blueprinting the refinery build makes it not that bad

charred idol
sullen gull
#

Is it the Pure alt that makes more ingots per resources used? Or is it the copper alloy?

cyan garnet
#

Both do

#

You’re adding other resources to extend the copper

charred idol
#

I think there is one with water and one with sulfuric acid

clever pier
#

i think its easier to convert into powder directly where the particle accelerators are

#

because the feed numbers are really high

charred idol
#

and both give a higher copper yield than regular

lime ermine
#

Tier nine is ridiculously easy but requires so much power

clever pier
lime ermine
#

I need to double the size of my rocket fuel plant now

sullen gull
cyan garnet
#

my current save's pasta factory: 720 copper ore and 480 water in to 48 refineries with pure copper ingot recipe -> 1800 ingots -> 300 powder -> 1.5 nuclear pasta (which is then sloop'd 2x to make 3 pasta/min)

#

so I only needed the copper from a single pure node with mk3 miner to get to 3 pasta/min

clever pier
#

i wonder if anyone has done the math for how much one cube of nuclear pasta would weigh

#

if it was uncontained

cyan garnet
#

might be on the wiki, idr

#

A Copper Ingot's in-game size is around 0.128 m3, which given that the density of copper is 9,000 kg/m3[1], means a single ingot weighs ~1,125 kg. Since 1,200 Copper Ingots are required to make a single piece of Nuclear Pasta, the mass of one can be determined to be around 1,350,000 kilograms or 1,350 tons (assuming no waste).

cyan garnet
clever pier
#

two cubes of nuclear pasta would be roughly the same weight as the saturn v rocket fully loaded

cyan garnet
#

so in terms of getting the most mileage out of a single ore of copper, pure is the "best" - but that is discounting all other considerations such as space needed, power consumption, availability of water, etc

clever pier
#

pretty sure at that density it would sink into the center of the earth

cyan garnet
#

yet our pioneers carry them around in their pocket thinking_helmet

clever pier
#

i assume the containment cube makes it weight much less

sullen gull
clever pier
#

and anti gravity tech

cyan garnet
# sullen gull Gotcha. Thanks.

refineries have the highest power draw (30 MW) compared to foundry (16 MW) and smelter (4 MW) - but hopefully by phase 4/5 that difference in power consumption is not really a factor in your decision

sullen gull
cyan garnet
#

yeah, same

#

space is the other consideration, given that refineries are huge

sullen gull
#

By the end I am usually generating 60% more than I need lol

#

The nice thing though is you can run 76+ gens from a rocket fuel setup on a 20x11 pad 🙂 That's 48000MW

#

The setup shown here #screenshots message will be running 60 oc'd gens and making 500/min packaged for drone fuel

lime ermine
sullen gull
#

Plus the rest of the space will be producing all of the bauxite on the map lol

clever pier
sullen gull
#

Anywho, going to have to force myself back to reality and head down to the shop and fix a dremel for a friend. o/

thick vine
#

damn, my game just had a memory leak

#

went up to about 20 GB before i closed it

latent prawn
latent prawn
swift kernel
thick vine
latent prawn
#

i think each buildable has an AOE suppression rating when powered (if it connects to power) some have a higher rating than others.

thick vine
#

first time it happened (or maybe first time i noticed it). it was fun seeing hte number get bigger

latent prawn
thick vine
#

no it went up by like 1 GB every 5 seconds

#

so maybe memory leak is the wrong word

gleaming owl
#

is there a ~ how many foundations it covers per power source?

swift kernel
swift kernel
gleaming owl
#

good call

thick vine
#

All creatures (fauna) have the ability to respawn. The Pioneer has no control over passive and non-interactable creatures respawning, but can control where and how hostile creatures will respawn as a result of improved logic.[3]

Creatures won't respawn near places which are intended to be a factory space and have for example large Foundation platforms, or functional Buildings like Miners, Manufacturers, Generators, etc.

Creatures will respawn near smaller infrastructure like Pipelines, Power Lines, Conveyor Belts, and Foundation "Roads" between distant factories, etc.

In the new Creature Spawning System[4] each Buildable is given a value, and if the sum total of all the Buildable values in a given location reach a threshold amount then nearby spawners will be disabled. For example, a single Miner is capable of disabling nearby spawners but a single Foundation is not.

The new Creature Spawning System is believed to have kept the same "effect radius"[5] that was updated in Update 6 where spawners are disabled within 150 meters of powered buildings, and within a smaller radius for foundations.
i hope noone gets mad at me for the wall of text

latent prawn
#

it's helpful, much better worded than what i was saying

swift kernel
thick vine
gleaming owl
#

oh so when I build a factory those angry flies do f off for ever haha

swift kernel
#

Cause I could have sworn powered powerlines keep creatures from spawning. I actually use it in my game and it seems to work

gleaming owl
#

they the nasties I encountered so far and the huge spiders

thick vine
#

like, just one line going from a to b wont stop creatuse spawning around it

swift kernel
#

Not the lines themselves

thick vine
#

i also meant powerpoles, oops

#

they probably mean that the low density of power poles usually used to transport electricity isnt enough to stop creature spawns in that area

swift kernel
#

Then idk. I'm placing down powerpoles to keep creatures from spawning, and it seems to be working. But I obviously don't know... I could have sworn when they did the rework for spawning they specifically mentioned a single powered power pole would work. I don't feel like digging for it though right this second. Maybe in a little bit

thick vine
#

"A single Miner is enough to disable nearby spawners but a single Foundation piece will not be enough to stop spawning"

swift kernel
#

Oh, lol they changed it again in update 8? I was thinking of a change back in like update... 4 or something like that

#

I don't know how I missed that... although I wasn't very active during update 8.

twilit remnant
#

difference between block signal and path signal?

swift kernel
cyan garnet
#

block signals divide your rail into blocks and act as simple stop lights. path signals make a reservation through an intersection. see my most recent post in your q&a thread about this

latent prawn
#

@sterile blade continuing with a new thought from what we were speaking about a few hours ago, something else that could be added to the priority splitter is an overflow priority setting (i.e. push stuff out this port until saturated before pushing out to another overflow designated port)

latent prawn
#

the way path signals work is that they chain the reservation for a piece of track through other path signals until they reach a block signal and only allow a train to pass if all the path signals along that path are simultaneously free

#

tl;dr. don't use path signals initially on your railway. block signals are sufficient until you have enough traffic that you start seeing trains stacking up at junctions to pass

cyan garnet
#

bidi signaling

latent prawn
#

well, bidi signalling is its own can of worms

cyan garnet
#

indeed. i think we got it figured out tho

latent prawn
#

the gotcha with that is that it is a little unclear how the stations at the terminus of a bidi rail should be signaled

#

(you shouldn't)

cyan garnet
#

you can see in the thread - I had to fire up a creative world to figure out how to make it work as I never use bidi trains in my worlds. only the intersection is signaled

reef basin
#

I'm gonna repeat the rule I've posted there:

never put signals on bidirectional part (unless there's only one train that will ever drive on that part of rail)

leaden ether
#

Better yet, break up that long single rail segment with periodic pass rails and then signal each segment.

#

(Better yet do dual rails but...)

cyan garnet
#

passing/sidings don't work in satisfactory, as it doesn't do dynamic pathing. it always takes the shortest route

latent prawn
leaden ether
#

It takes the shortest OPEN route, I've used pass segments and they work perfectly.

cyan garnet
#

would have to see what you mean then, now I'm curious

#

(agreed on always just doing parallel rail to avoid all the headache in any case)

reef basin
leaden ether
#

THere is a great railroad signalling save file you can download on the net that shows how they work (and a lot of other cool signalling) It's where I learned how to do them.

cyan garnet
#

Oh I’ve seen that mentioned before. I should check it out. Even now 500 hours later, still learning things

leaden ether
#

Don't think I can post urls but it's on reddit Satisfactory thread and you can search for "Train Bootcamp 4.0"

reef basin
#

you can post some websites

cyan garnet
#

Yeah I think I have worked it out in my head how it would work. Essentially a section of the network becomes two-lane w one-way rails enforced by signals. Makes sense

#

Imma experiment in my creative world some more I think

sharp notch
reef basin
#

roll a dice

sharp notch
#

the forest it is

junior laurel
#

Thank you die for your contribution

sharp notch
#

RNGsus hath blessed me with a fine starting point

#

iron, copper, and concrete all in one spot

reef basin
#

that's... all the starting spots

sharp notch
#

yeah but i mean i was dropping in a clearing and all three materials were within like 50 feet of one anotehr

rustic trail
#

Forest start so good

atomic notch
#

Grassland start is my new fav

#

Run nw to the coast theres a lot of stuff right there

coarse geode
#

holy shit my factory is actually kinda working

stray patio
thick vine
#

i mean, not really a spoiler just thought id hide it if somee finds to find out themselves idk

stray patio
#

oh alright

#

understandable

peak wasp
#

I think it'd be a good quality of life feature if, when you hover over a machine in dismantle mode, it'll show you the recipe and stats of that machine

#

It'd make troubleshooting a big factory a lot easier

prisma thicket
#

How should I go about arranging 48 refineries all doing pure Iron ingots? Just thinking about the water. Does 8 blocks of 6 seem like a good setup? One water extractor per block, no overclocking needed.

elder apex
reef basin
zenith bronze
#

is anyone else having crossplay problems? it says I need to relogin into epic, but when I press the button it just spins for like 1/10 of a second and goes back to being orange. Has been like that for the whole week. Maybe I need to reset it somehow? Delete cache or smth?

atomic notch
prisma thicket
#

20 water per minute per refinery

peak wasp
atomic notch
#

Yeah smth lik that

peak wasp
#

Currently building a factory that does basically everything prior to unlocking oil, and I keep having to check "Wait, was that the machine for wire or was it the one over there?"