#satisfactory
1 messages · Page 23 of 1
right. i give up. have a good day....:'(
🦐
🍤
Can confirm i sat like a shrimp for like 12 hours playin yesterday now my shoulders hirt
Now you should change your name to crusadershrimp
I think you can get keyboards with good macro type software for accesibility
Like if you need it to hold the button for you, this is a normal thing lots of people have different needs
or just use autohotkey and roll your own keybinds/macros
He doesnt need macros, he just need to zipline a lot around and use Power Towers
zipline doesn't really help you when you are exploring new areas
Done
you aren't constantly running then 
tell that to the rather large spider chasing me
Explosive rebar is what i tell it
bonk that spidy boi
I have had a spider stalk me before that shits scary
Saw it jump from a cliff and i was like nope
how does it prevent shoulder issues?
if your shoulder hurts from pressing w, jump and shift then thats a you problem lmao
I would say its a severe nerve issue
ive beaten it twice 🤷
Some people really struggle with this game ig
i remember when i had to fight like 8 alpha stingers and 3 elite stingers at the same time in the swamp
that was fun
The swamp at night is fun
I like turning them on passive and watching the spiders fight the hogs
Seein them throw rocks at flying spiders
I just smack them
my first experience with an alpha stinger was enough to make me turn arachnophobia mode on for 400+ hours of gameplay
only recently turned it off
same
i wouldve if there wasnt like 10 in total
gave me a panic attack
i did however have the jetpack
lol they will jump up there
it was some of the most fun i had in this game im ngl
spider missiles
not if i move out of the way
I heard it is peaceful, and its residents are kind.
There will be a reckoning when i unlock rifles and explosive rebar
i think i had explosive rebar but not much
i wasted it all blowing up fart rocks and fart flowers
Fill ur hotbar with rifles and rebar guns then just hot swap
was worth, got like 20+ hard drives and spheres from exploring that time
you can try and run them over with the truck but it's scary lmao
nah thats boring, timing rebar right as they jump at you is more fun
are mk2 pipes worth it?
you shouldnt fill them but i would argue having more is definitely worth (plus it may be needed for some things)
they will shred your truck lol
i was just thinking of using a pure node and producing 600p/m which a mk1 wont carry will it?
to tap pure crude yeah you need mk2 but its heavily advised against using full (600pm) pipes
why?
someone with more knowledge better explain it
rather, it's a pain to get them to work at the full flow rate
piping needs to be built in a specific way to work at max rates
so am i bettter using a mk2 into a junction then splitting it into 2 mk1?
things just doesn't seem to work if you want to fully use 600pm, like the last building or two that needs it just cant take it
no idea how well this works tbh
I think pretending that you got 550pm pipe and make setups for it is better? Someone can correct me on that
oh ok
fill the pipes, loop the pipes, let gravity help
you can probably search the server for plenty of advice
all else fails, build it then #1038092680493801533 if it doesn't work. 600/min can totally be done
what happens any time you run a pipe or a belt at capacity, is a hiccup can never be caught up from. the same issues actually exist with belts, but aren't as pronounced. Why for pipes it is more pronounced is that liquids flow in both directions in a pipe. if fluid ever back-flows, some of the 600m3/s forward moving capacity is taken away
this is also why filling pipes to their capacity before turning on machines tends to help; you are removing the choices of where liquid can flow in a pipe network
Im convinced all looping does is add a buffer
all that being said, some pipe networks at 600m3/s are just pathologically badly behaved. use mk2 pipes from an oil extractor or water extractors for nuclear, and use mk1's for everything else
what i don't have a great answer for at this time is why mk1 pipes don't seem to suffer the same issues
mk2 pipes are fine
pipe manifolds is what needs special care
i think it may also change the flow priority b/c of the elevation of the loop
looping makes it so that flow in opposite direction doesn't intervene with needed capacity
*interfere
Its crazy to me sometimes bc i have no problem with 600 pipes
You can get the same issues on mk1 pipes running at 300/min; it's just less common
i've not observed it with mk1's perhaps it exists, but i'll only speak to what i've seen
A lot has to do with subtleties of how exactly you build. We've got a standard block of advice which tends to lead to "the pipes just work" but you can definitely have working 600/min systems while ignoring large chunks of it. (And some folks building entirely to that spec can still run into issues)
yeah, i mean, i've pushed 600/min through a pipe and it has worked fine, and i've had it cause problems. most recently, i couldn't get a good flow off of a small pure iron build
Yes. This is safer
that one sort of surprised me, being honest
Mk 2 pipes prefer it when you do "even splits" at high flow rates
Even splits is anything where all outputs out of the junction have the same flow rate
That naturally limits it to 1 to 2 or 1 to 3
Once you are down from high flow rates, uneven splits become safer to do.
so a mk2 strait into a train station is fine?
Yes
that should be fine, but as always, test & verify
though going into a train is gonna need a buffer of some sort
Anything that is 1:1 is usually fine
But the problem there usually is getting the water into the mk 2
Not only do pipes prefer even splits, but also even merges
If you merge into a mk 2 or split from a mk 2, use mk 1 pipes
If you can at least
they really need to simplify fluids XD
They really don't
They need to hand out more info
no, they just need to publish the internals of the implementation so that people understand why they do what they do
Most of this is simply too time consuming to find out on your own
but even half the devs dont understand it XD
Because they dont work on it
because half of the devs didn't deal with it
i think that's the problem 😄
Keep in mind that for train stations you'd want a buffering setup to deal with the period of time where the station doesn't take in / get rid of material. #design-and-architecture message or #design-and-architecture message should be good
obviously you don't understand systems that you haven't touched
Dont ask devs about stuff they dont work on
Only like 2 people work on pipes
ok thankyou
(for solids it's easier -- just slap an ISC on 'em w/ both belts connected)
anything relevant in the sam tree MAM that is worth it to pull a sam node for?
yeah, most of the tree lol
that moment when you hook up four miners into one smelter and realize you did a big no no 🤦
one half of the tree is very useful for the rest of the game
the other is more situational/limited but very strong where used
is there someone can help me with a basic pipeline problem?
i need to send screen to explain easilky
#1038092680493801533 if you need images
I don't know what the potential usefulness for it is, but today I learned that pillars being zooped horizontally can escape the confines of the blueprint designer (and will be considered part of the resulting blueprint)
I had power stores escape the blueprint designer, one print can do 81 stores: #satisfactory-experimental message : no idea how, I was drunk at the time.
hello
hello
I think they removed the feature to talk to ADA in game-chat in experimental
possibly smart splitters, long range poles, dimensional stuff and just quartz stuff you NEED to finish the game
I just changed my pfp, I was genuinely reading what I sent like another person sent it xD
afaik most of the things you "need" to finish the game are also unlocked in tech tree
I'm so used to seeing red on the left when I talk
one of the reasons that I use compact mode
Try finishing the game without crystal oscillators, quickwire and that's mostly it ?
we are not in 2003
it doesn't exist on mobile anw
I don't really use phone much tbh
it's not really that cramped up most of the time
oscillators and quickwire are unlocked by bauxite refinment afaik
seeing as they were specifically asking about the SAM tree, I stand by my answer 😛
it would be funny if oil stuff were in the MAM
as far as I recall there's sulfur, quartz, SAM, caterium, animals, edible food, shards and I think that's all ?
SAM you need it but is unlocked at T9 iirc
sulfur is like the most pointless, it's mainly explosives, fuel and uranium
quartz has quartz crystal, silica, and oscillator
and caterium has the obvious quickwire used everywhere at like low-mid recipes
i love the quantum encoder's design but i also hate how weirdly shaped it is
wait is there a classification on an item having a tier associated to it based on its step on the production line
for example
iron ore : T0
iron ingot T1
iron plate T2
and like if you have an item Tier x+1, with the previous highest item being x
But for stuff like screws, since the alt removes a step, how to think about it ?
should it be a T2 or a T3 ?
r they planning to add controller suupport?
i made these little "pod" things for my converters, where the bottom bit with all the inputs is sunk into the concrete, and the big orb up top is sticking out right
i tried to do the same for the converter with a big circular hole for the middle bit, and it was a nightmare to get it to look right
no, there's not
there could be ?
what for ? idk, but it could be interesting
"there could be"
for sure, you can make up any classification you want 🙂
but your question was about whether there is (which I assumed was a question about official classification)
time to do it ig
real
I don't really see how would it be useful in any way, but you do you 🤷
maybe classify how "based on default recipes" "hard" items could be
insert classic "there's no such thing as a default recipe"
even though it doesn't reflect, if there are many different base ressources needed, if logistics need to be complicated
there are alts, but you can not get them, by default there are default recipes ?
some items don't have non-alt recipe
some items have multiple non-alt recipes
🤷
(not to mention that there's no official definition of "alt recipe")
hmm fair
There are some mods than seriously up the game WRT recipes and steps to refine ores and such. I.e. make it more in depth and challenging.
what valorant taught me is that, sometimes, you can just end an argument by agreeing with the other party and everyone ends up happy
I'm not disagreeing or anything, I'm just saying that there are many places where it's not clear how to define things
and with this I agree 🙂
<@&387163995947270144> bot broken or idk
!ban 234993085585686528 spam scam
thebigfatdealer was banned. | spam scam
Is there anywhere else screenshots are stored that isn't in This PC/Documents/My Games/FactoryGame/Screenshots? I took a couple photos in photomode, saved, closed the game to desktop, rebooted my PC, and they're still not showing up there.
That's the only spot I know of, unless somehow you took a Steam screenshot instead. Never had one not show up so far...
BWP is Tier 10, I haven't done uranium so I'll see which one is higher
also it's a bit exponential, like most of the time, T5 things require T4 things etc...
and sometimes no
I already checked my Steam screenshots too, but thanks for looking.
I have a q... Once you've bought everything except the trophies/statues in the awesome shop. Do you then buy them in order? Or just go for the Golden Nut straight off? 🙂
I never got around to building a spot for them in my Pre-1.0 save, but I was saving tickets to buy them all at once.
I still haven't bought out the Awesome Shop yet in 1.0/1.1.
Ah an unimagined third option. Well now I'm even more stymied by indescision than before 🙂
FOUND IT
Re-opened the game, went into photomode, and clicked 'open screenshot folder'
It's in...
This PC/AppData/Local/FactoryGame/Saved/Screenshots/Windows.
All my 1.0/1.1 screenshots are here
I don't even have that folder O.O
Ima be honest i dont use the in game photos ill just get it set up then ss
yeah so technically fisconium fuel rod is T11 EVEN by not counting the waste as a new tier by themselves
it's just a really long chain of stuff
Uranium + Sulfuric Acid ->
Encased Uranium Cell ->
Uranium Fuel Rod ->
Uranium Waste ->
Non-Fissile Uranium ->
Plutonium Pellet ->
Encased Plutonium Cell ->
Plutonium Fuel Rod ->
Plutoniun Waste ->
Fisconium ->
Fisconium Fuel Rod
Yeah its a lot
highest priority chain on BWP goes like that
BWP <-
Singularity Cell <-
Nuclear Pasta <-
Pressure Conversion Cube <-
FMF <- HMF <- Modular Frame <- RIP <-...
it's also why nuclear looks so scary
idk ficsonium seems kinda pointless to me
you get so little waste from plutonium, wouldnt really hurt to just send it away to some corner and store it
i get why people do it but i personally dont see the point
I mean, IMO, rocket fuel exists so...
I never done a nuclear plant so i hope its not as easy as everything else
Still got a bunch of work to do before i get there
Does anyone else name the beans that roam their factories? I named mine frank and chris
im trying to load coal into a tractor from a truck station but after pressing f (it prompted me to press f to load) it does nothing, this tractor is empty, help?
Are you making a path for the tractor?
no im just moving things in
Should work, is the station powered?
And you're not making a path for autopilot
nope!
Huh
i had autopilot off, wasnt recording
Should work
if it matters im playing on experimental
Afaik the station needs to be toggled to load/unload correctly too.
The station is set to load
it has power, it shows operational
ok nvm its loading when its running on its own
for some reason it just wont load manually
also why are the tractors so quiet when they're running on autopilot?
also how wide should my roads be for trucks?
It's definitely a flex more than anything
Not only is it a lot of nuclear pasta but as an isolate system its really net negative on dark matter residue
meaning you either use SAM directly to make it or indirectly in making other things with the quantum encoder
Eh, you get waste-free nuclear and are net power positive. Seems fine to me
Optional for sure, but if you've got no other use for your SAM, it's a fun project
If you are already making singularity cells you can sloop them easily to have enough extra to make ficsonium (ikea lamps)
if you sloop either of the last 2 stages of the rod production, the net dmr ends up being zero. in addition, burning the fics rods effectively doubles what your plut yield was. Is it worth it? not really.
I actually backed down my sloopage to 1.5x in two manufacturers (making 45/min total) since I need 30/min for ficsonium and 14/min for portals
And that takes a lot of sloops and power, since it’d be in the accelerators and encoders
I slooped just the quantum encoders at the last step to get a closed DMR loop for the fic fuel rods
I actually made up the difference by using the excess residue from alien power matrix production
Which means I am making twice as many rods as I had originally planned to
yeah, as far as i can math it out, you'd need 72 sloops for the encoders & then 34 in the sam constructors
seems like a fun thing to build if you have the time, honestly
Trying to figure out why I couldn't start Tier3 upgrades for the past 15 minutes and realized I have to build the space elevator thingy 😂
It's been a few months since I opened the game...
Should I use compacted coal for power generation or should I just use it for turbo fuel to produce power?
Also, how wide should my roads be for trucks?
is there anything in the base game that can show the IPM going through a belt?
in 1.1 yes
1.1 has so many QOL changes
ok, so for now, its only mods, gotcha
or your own eyeballs and a pencil if you can see/tally that quickly 
tried to send a gif of kermit typing crazy fast 😛
okay hear me out
i know its 3:50AM
but i do want a fabric factory...
should i sleep or make factory
cause i cant choose
The game will tell you to eventually sooo factory?
bet bet
will you be able to sleep with a factory on your mind?
never tried it...
i cant dude
then ill finish it
fabric is like polymer resin and water right?
only gonna take about 3 days but we ball
yea
i should remember that when i do my resin
Compacted coal has marginal use in regular coal gens. Probably better put towards turbo/rocket
IIRC you want at least 1.5 foundations wide per lane (or 3 foundations for a two lane road). In my experience it’s easier just to use the natural roads on the map than trying to build your own
Fabric factory should really be fabric->gas filter->iodine filter factory
I heard that conveyor lifts have infinite height if you attach them to a conveyor lift floor hole. I tried but it’s not working, has it been patched?
you have to keep connecting them to holes
It only works if you connect it to a floor at the bottom and top.
Oh, then you can delete the holes and it looks like it’s longer than it should be?
no you need the holes
if you delete the holes, it will delete the lifts too
Yep seeing that now
You can just delete the foundations that the hole is in. If you use 1m foundations, the conveyor floor hold is small enough.
Natural roads?
Is there any real reason to use the regular turbo fuel recipe when turbo heavy fuel exists?
natural roads = land paths
turbo heavy has really bad oil efficiency
there's very few reasons to ever use turbo heavy
SCIM has an overlay for the roads if you want to see where they are. They are pretty obvious up close, generally look like dirt tracks/roads all over the place
guys how many coal gens can 1 water extractor handle?
3
is there a way to rotate/adjust buildings wi thout dismantling them?
did they ever patch out the let's game it out way of disposing of nuclear waste and if they did is there any other methods ( intended or not )
( I have not gotten to that part of the game yet so I was curious )
1 extractor cannot handle 3 gens unless you mess with clocking
and it's really good practice not to calculate things by buildings, do it by resources produced vs consumed
how much water does each coal gen need pm? how much water does each extractor produce pm?
Which way the doggo one?
yeah that
I'll test it
how about i overclock it by 250%??
It's easier to build a bunch of water extractors imo. Three extractors will perfectly fill 8 gens
sure
ima go build it rn
Where are you? That crater lake with the coal near the beach?
Yeah you've got room
i alr filled it with coal gens
ye and how do i load blueprints?
There's a tab in the build menu for that
please do the math
jfc
your factories will be crippled if you don't learn to do this
ye
find a bunch of coal nodes next to water , every starting zone has at least one like that nearby
and if you're just starting out I highly recommend you don't install a bunch of random downloaded blueprints.
not only will you not actually learn building and designing and everything you'll really need for the game, but a lot of them are just kinda bad and broken
is the 3rd biome in the selection screen the same hell-forest that you find near the first biome?
You’re gonna have to be more specific
it was on an old save so I can't remember which direction it was to be hoenst
Northern forest (third biome start) is not what I would call a “hell forest” not sure what you are referring to
Are you referring to the Red Forest?
it had so many spitters and poison flowers hiding among so many trees
Or the titan forest?
it was kind of blue and purplish
Probably the southern forest, east of the grassy plains start
In between grassy plains and blue crater
That make sense. I don't spend much time in that area of the map. I don't think there is anything too terribly important over there besides Blue Crater.
because the mods that do item counting on belts are (or were at one point) kind of bad, what i liked to do to eyeball it was drop the belt speed down as close to the prod rate as i could and see if the number of empty spaces on the belt seemed about right. it is low tech & inexact, but simple. also, if you want to do the extra work, you can inject some item like concrete at a fixed rate onto the belt and see if it fills the belt completely
i.e. if you're trying to verify that your prod rate of some item is exactly 240, if you inject 30/min concrete onto that belt with speed of 270, you shouldn't have empty space on it anymore
I tend to just check up uptime percentage of the machines contributing to that belt
A few geothermal geysers and more importantly the closest quartz nodes to the blue crater
that quartz is magnificent 😄
gotta say though, it is really inconveniently placed for running trains or trucks
yeah, I wanted to do something fancy but ended up belting it out of there
i ended up building a train station on the side of the void hole in my last playthrough and doing some mid-distance belting for it
neat, I might steal that idea for future train stations
it seems like all the quartz on the map is in places that are really difficult to build transports
did that ever amount to anything
the quartz in titan forest is pretty nasty for trains as well
I belted that to the swamp for a big aluminium project in the end
also, getting back to talking about the grass fields quartz, it seems like there may be a cute little path to run a truck to blue crater, but driving that path (at least w/o building a road) is pretty nasty
the classic scenery vs convenience dilemma
Coal throughput short? How can that be? ... How in the world does one end up with a single Mk1 belt in the middle of a half km long Mk3 belt system?!?
oof, I feel that one
Building after midnight I guess -.-
a
How do I tell if my train is actually loading stuff onto it
It just says that it's docking
the station animation loads the train cars and the flatbeds get a cargo container
yeah it's done that right
but now it's just sitting in the station
still says docking and the brake signal is flashing
Not sure if I broke it or something
I have a conveyor loading rotors into it
and there's a car full of them that got loaded onto the train
It said the next station wasn't reachable so I deleted and remade the time table
Now it says operational again
oh now it says unreachable again
when I literally drove it to each station manually without issue
do I have the orientation of dock and station wrong? How it is supposed to be layed out
I ended up running a truck line here so I could use the quartz for pink diamonds for synthetic shards/ionized fuel. Navigating the autopilot route around those purple trees was a bit of a pain but not too bad
For this one I built a train station at the bottom of the cliff in the swamp and conveyored it down lol. Same w the uranium in the waterfall cave
Your station is probably backwards
yeah, there's ways, its just that the terrain fights you
(] [] [] =====
Rounded side of the station needs to be on the outside. Flat side of the station connected to the freight platform(s)
Doesn’t matter how many
There are lights on the sides of the freight platforms. They won’t be lit up if the placement is wrong
The train drives into the station such that it comes to a rest pointing the same way as the curved station w the freight cars behind
When you place a station the build hologram has an arrow pointing this direction too
Ok yeah that's it
I had one of the station platforms backwards
Didn't see the little arrow
Thanks
np. Easy mistake to make, I did the exact same thing my first time. It’s what prompted me to join this discord, in fact
It seemed obvious in retrospect, but the fact I could manually drive the train without issue was throwing me off
Life is about to get so much easier now that I can shuttle parts between factories 🙏
I totally forgot about those.
does over/underclocking generators modify the power gained per fuel?
thanks in advance for answering
Pretty sure it decreases/increases the time of the fuel burning and changes the power also
Power output and fuel consumption scale linearly w clocking
A generator at 200% OC is identical power output and fuel consumption as two generators at 100% all it does is save space
Which can be very helpful with large scale fuel/turbofuel/rocketfuel setups
Thabks
Just wait until you see nuclear power plants
lowkey I heard Nuclear is still worse than rocket fuel
dunno if it's fake news tho
Depends on what you mean by “worse” - that’s entirely subjective
nuclear vs rocket fuel is constantly being debated here, with many people on both sides for their preference
Nuclear being a pain in the ass to set up whereas rocket fuel is more plug n' play
tbh it’s apples and oranges. Rocket fuel is fairly simple from a production chain perspective, but requires a metric asston of generators
Nuclear production chain is a bit more complicated but a single NPP produces 10x the power
Ah I see
The power yield on uranium is also insane. A single impure node is good for upwards of 90 GW depending on recipe choices and waste processing
nuclear is indeed a bit more complex, but basic nuclear is still very simple and you build 10 times less power plants
whether or not you find one of these "better" or "easier" or anything is purely up to you. You can't really compare two completely different things 🙂
i swear every time i see NPP i read it as NP vs P
I'll figure it out when I get there I guess
In the meantime, any tips on scaling fuel generators
build more I guess
Is there a rule of thumb schematic like with coal
Someone had a command for a simple coal blueprint that was nice
no, because with fuel gens you have like 50 different ways of getting fuel
also (and don't take this in a wrong way, this is a tip) at this point in the game you should be able to make such a blueprint yourself, rather than blindly copying something someone else made
Fuel gens only have one input so there’s really nothing to it
The coal gen schematic helps people figure out how to deal with coal and water inputs at the same time
Makes sense
more like "you're new to pipes and the first non-clocked integer ratio requires in total more water than one pipe can handle, so you have to put some thought into it, which many people don't"
I like nuclear more because I like the spicy rocks :>
Guys
Don’t make my mistake !
I have been playing almost 1000 hours and now I figure how to build foundations with blueprints. And also rails.
I do not see a mistake. I see a moment where you learnt something new
They snap to each other more easily than other foundations
It kinda hurts I wanna tell the world now
I tried them before and didn’t see the gain of time but now I do
👀 still don't see a mistake, you just learnt a better way to use them.
Hehe true
Learning new things is never a mistake*, it is progress ^_^
The mistake is not doing it before 🙂
Under the circumstance of having time travel and don't mind creating paradoxes then yes it was always a mistake
Is learning how to do bad stuff a mistake?
There is turbofuel in sulphur tree how does one unlock rocket fuel?
Is there any way to get rid of the weird things that make the green gas that kills you
yes nobelisks
not sure about the sporeplantthigies thou
no need you can throw them far enough
for the mask
just hold the throw button to charge your throw and look a bit up (like at most 45 degrees)
nope, i think not
What's everyone think the chances of getting FSR4 officially in 1.1 are? Works great using the OptiScaler mod currently.
To get Rocketfuel you first need to reserche turbofuel
https://satisfactory.wiki.gg/wiki/MAM#Sulfur
What do you think the * is for?
yall i just noticed something
and when i point it out youll never not notice it
the entirety of the particle accelerator is floating off the ground by a tiiiiny bit
its JUST the particle accelerator thats like this
How do I make sure foundations are aligned the same way? I placed down 500 of them before realizing that the lines are all out of order 🥹
you can use the world grid by hold ctrl while placing them
you can align them to the world grid. But you have to use 2m or 4m foundations (at least one, then you can use 1m) because 1m dont snap to the hight so easiely
Yes but they don't align rotationally
however the world grid is a noob trap if you care about design at all
they do if you've placed them with ctrl
They align to the grid but can be at either of two angles
Maybe.. I'll have to try
but... again, there's never any real need to have distant factories on the same grid.
Is the diluted fuel recipe to be unlocked from harddrive in blenders?
Yes
1000% same to me ,... dont worry youre not alone ,... !
okay... its done
but
i do want a gas filter factory.....
Can raw resources be put into the awesome sink?
yes, but why? 😄
Just wanted to make sure, it's part of an overflow sushi belt, shouldn't be much once the machines are running at 100%
Uranium ore gives a decent amount of points early on
Nah not dealing with uranium, at least not yet. Using sulfur for classic batteries, but I wanted to manifold the manufacturers, so I ran everything on one belt and used smart splitters, but just to make sure nothing backs up there's an overflow line at the end going to a sink. Just wanted to make sure the raw sulfur wouldn't clog the machine.
greeny have you actually played the game yet?
I do that a lot early game with nearby quartz and uranium just to get tickets flowing
then at some point quartz gets an upgrade to actual manufactured items and a proper overflow setup
I did
woohoo !
(in 2019)
imo always worth to process it at least once, if not more. Base ores give very little
oh I mean to the end after 1.0 came out?
oh, no chance
lmao
I still have like 50 hours and last played in May 2019
if not counting a few random launches to test if I can launch it on linux
I'm playing it on bazzite linux. works great
sometimes the advice you give however, its obvious you haven't actually played making end game factories
?
yeah @reef basin have you even removed as many conveyors as possible and replaced them with truck stops and factory carts like the pros do? 😆
p.s. I love you and your planning tool even if you use too many conveyors
Every conveyor can be swapped out with a factory cart at some stage 
they're the oompa loompas of vehicles - tiny, delightful, and make fun noises as they do stuff
@unkempt blade I used a factory cart to deliver HMF from my AAAB district to my TPR district.
It works quite well.
Yeah I just like to see all the little vehicles zooming around while I build. I run extra trains too just because once power allows
Trains are coool.
Grow a garden
since you've pressed caps lock
so since a few secs ago?
that was supposed to be a subtle nudge to "please don't post all-caps messages"
His name is Johnny and he is friendly.
He shows affection in his own way
i'll thank him next time i see him blow up in my face 
i prob get a bit to ofixated on getting diluted packaged fuel by the time i hit tier 5 but it's just so damn good lol
Took 3 hours but dismantled my packaged diluted fuel production setup and replaced them for blenders
I couldn't figure out alot of the packaged setup although I managed to build a 20gw plant it fluctuated alot like 15-20gw
So blenders now constant 20gw coming in
why lol
purely for the aesthetic?
the y ield is the same iirc, it just eliminates the packaging and unpackaging. Slight power difference too, icr in favour of which recipe
my packaged setup didn't fluctuate 😛
I like the blender recipe better but the trick for the packaged one is usually just adding more containers to the loop until it works right 😄
👀😊
Yea I did everything right but even after so much troubleshooting I left it as it was and it also looked quite bad as I still was at the start
So teardown and blenders
just make a blueprint for the packager loop and put 20-100 canister inside, easy once click and done
the trick with packaged ones is to make it in 1:1:1 modules with 20 canisters inside
I might just be obsessed of getting a straight power production line
yeah this is something I definitely blueprint, it's a crazy amount of packagers for a full setup
TIL there's a magic number - I've been lazy and just stick a storage container between the output line and the input line and I just keep adding containers until there's always barely some in the storage container
pretty sure i did it in modules
like direct pass through from machine to machine
it worked really well
At that time I didn't even have blueprint designer mk2 or 3
Also yea I kinda rebuild it for aesthetic
gives you 10GW out of a normal oil node
yeah no i totally get it as soon as you said it looked bad, i do the same thing sometimes 😄
the number is not much relevant, the trick is to not have central belt for packages
not criticising, just curious, and pointing out it can be stable
each set of packager/unpackager/refinery has its own small belt loop with a few canisters
central belt is fine as long as it's saturated enough, but I am most likely using more containers on the line than I could using your methods
The ones on the shore are pure right? I get 20gw out of it
exactly yeah 20GW for a pure node, 10 for a normal
600 oil gives you 20GW with diluted setup
Have there been any plans to make lead lined walls to protect from radiation?
for my first diluted setup I'm usually doing fuel +plastic + rubber which still winds up being net positive on power (which is why the recycled + diluted + HOF chain is so fun)
It helps me to break big projects down into smaller projects working towards a goal as the game goes along. Some of the factories are kind of overwhelming if you're building them at mid-end game scale
Ill give that a go
make your own blueprints, unlock alts and use somersloop to accelerate elevator parts and it makes phase 4 a lot more tolerable
example encased cables makes you need a lot less machines for cable production for automated wiring as long as you also have plastic
steel screws is another one that helps a lot
@inland zealot Phase 4 is a lot and comes after players have already seen a lot of the core mechanics of the game. So quite common to feel that way.
I'd also recommend set up a small train network... bring rubber and plastic to somewhere with lots of iron and copper. fully automate computers and heavy modular frames if you haven't already
and go hard drive hunting while waiting for stuff to be made
I just got to p4
I have 4/min hmfs producing(with 2x output)
10/min computers
I can easily produce alot of rubber and plastic but currently do not have a big network only 4 trains running but in small distances
Also got aluminium running aswell
there are some alts that make aluminium a lot less painful imo
you can eliminate needing silica
Yea but I needed a bit to get started so I made a small factory 240/min aluminium ingots
But I might just go further with the orignal aluminium recipe as I have the logistics already there to make more aluminium
Silica,copper i set a train route and coal bauxite were close
I can just increase the copper production and silica production as needed
copper alloy alt is great for ramping up copper
that made phase 5 a lot more tolerable, just semi automating ai expansions and BWP
i just set up fuel for my jetpack, so happy with it, now i needa get rubber for the fuel energy thingy
petroleum power
time to make 4 fused mod frames/min
suuurreeelllyyy thats enough
probably more than enough, unless you'll make tons of converters/particle accelerators
i hope its enough for the future frames as well, we'll see 🤷♂️
future frames can make their own FMFs 🙂
i know they can
just trying a bit of a different playsttyle this save
just a bit lmao
if you're building ahead, best you can do is plan for X per minute of future frames and see how much you need for future 🙂
i know
imo best way to plan ahead is makin ur factories expandable in p3 then in p4 when u get 780 belts all it is is adding a few more buildings and maybe tweak clock speeds but def better than having to delete and rebuild or makin way too many
I'd recommend to never rebuild or add more, always build new
Idk i like to get all my manufacturing done in p3. Even if its just like 1 per minute for some things
But once its there and most of the math is done its easier for me to just like double it vs planning a new factory
well you can just build the same thing next to the first factory 🤷
guys how does everyone paint those nice lines with the painted beams? for me it keeps snapping to everything every second like walls and foundations
found it! it was the bloody build mode thingy
Satisfactory supports frame gen right?
i think so?
Thats what i mean lol
well by "add more" I meant adding machines to existing factories/manifolds
I do things a lil different
Addin machines is a bad idea. I usually will clock them to make an easy manifold like 390 then 2 manifolds is just a 780 belt
I'd rather build the amount that I need than limiting myself to arbitrary number (e.g. belt speed)
yes, it supports both FSR and DLSS FG
Do you create X turbo belts of stuff in factoro good sir?
factorio has completely different approach to building things than SF (and I'm yet to build turbo belts)
You do math you shoul know theres a near infinite amount of numbers. Should be one that gets you what you need
my point is that I don't plan for 780 just because that's a belt speed, I plan for X which is exactly what I want to make/need for next step
Yeah its just an arbitrary number i came up with lol
Currently not planning anything just bullshitting lol
Like if i was doing screws id try to hit 260 or something divisible by that
steel screws my beloved
If i wanted x materials id just divide x by the output of my manifolds and itd show me how many i need to build and clock speeds
I just figure out the final number I want and clock everything accordingly
I don't consider logistics for choosing numbers
Anywhwere to drop suggestions on this server?
I don't do load balancing, pointless in SF
what suggestion would that be?
Well it's not golf... Promise..
Is there something special I have to do when getting into a hypertube cannon? I feel like certain cannons shoot me further than others even through they have the same number of entrances. Could it be an error when placing it down? I have it on a blueprint so I don't see how one could differ from another.
if you mean game suggestions, then QA site, however I'd recommend against posting meme content there
It's a few game suggestions that are inline with the current game. Not suggesting a different game, just a few suggestions on possible growth directions and what not.
will the almighty devs add a way to automate medicinal inhalers in the future?
it would be accurate to make meds out of oil
yeah then QA site
they've sort of poo-poo'd the idea a bunch of times, idk why
another suggestion that I'd want to see implemented is more ways to monitor and control factory status. The experimental conveyor throughput sensor is good, but ideally I'd like some way of remotely accessing machine information like on a computer (we got superintelligent quantum AI but no actual 'puters? bruh) and a way to control bottleneck points like a thing you put on a conveyor that stops all item transfers when you flick a switch
maybe because it'd make you OP easily, also like renewable biomass
yeah, gestalt monitoring, it is much needed in the game
same as above, use QA site if you want to suggest things to devs 🙂
can you post links here?
on my hitlist for ways to improve the game, making rails and roads easier to build is #1 and #2 would be monitoring
can you post the link to the qa site?
1.1 does A LOT for rail building
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @latent prawn
thanks
I'd also like a way to test blueprints inside the blueprint thing cause I'm lazy and can't be bothered to build it outside 🤤
imho, it still isn't quite enough
be happy that we now have bp delete mode. before that, making a mistake in a bp was really rough, lol
for rails? i disagree i came up with what i think is a perfect system to build them and its only possible bcs of autoconnect, i have no complaints
see above, it's also in #welcome (which I kinda assumed you've read, and if you haven't, heavily recommended to do so 😛 )
they still take a considerable amount of time to build
umm yeah I uh of course I read the rules, I did 😅
not that long using my method (too complicated to explain but its very simple to execute)
good stuff takes time 🙂
and railways are just desgined to take a bunch of effort to build
i spent 50 hours just desigin my pillars for my rail line.
can you just BP various angles of rail turns and just use those forever?
you can but where's the fun in that
yeah, it is more that if you're covering a lot of ground with rails, each pass you need to do over the rail way for pillars, decoration, signalling, etc takes time, and altogether that really adds up
it's efficient
desgin them right bcs that will save insane amoutns of time when building the rails
ADA would be very proud
it goes a long way towards saving all the kittens and puppies I'm sure
it's not, efficient networks are those that are designed directly based on the needs, not those that are built from 4 different blueprints
no i just have 1 pillar bp and a scaffolding bp just to get easier snapping and its very quick and easy
I don't understand what you mean
I think I have a great need for train tracks that don't look like they have scoliosis
also it's easier to snap them to the world grid so there's that I suppose
is all good 🙂 they are modular. i can mix and match to get the right size.
practically every junction is different in terms of priority, required throughput and space/visual flair
i believe what greeny is saying is that rails can't just be spammed out from a small set of bp's
mine are built different
not for me bcs i have made a system which is in my eyes perfect. no extra signaling bcs its built in and rails placed and the lenghts and stuff line up easy for junctions and all
while building a network from set of BPs indeed works, you can't really call it "efficient", if it's just generic BPs not tailored to your specific needs
(also world grid is 🤢 )
yeah I mean just bp the angled turns for when you want a specific angle but can't be bothered to do any tricks with foundations
just do it once and be done with it
i just dont know how to explain it without a whole video and i never done that
I bet you prefer imperial to metric don't you
well hopefully in the future we may get a road tool and a railway tool to paint rail ways 😄
no, imperial should be burned down to ashes
low blow
eh is it?
whats wrong with world gird? dont use it then......
one part of destroying nature and reprocessing it into delicious efficient factories is elminating any sort of natural variation in angles, lengths, heights and so forth
WG makes it that everything is only in two different directions, impossible to fit builds nicely to surrounding terrain.
and factories can easily be connected without using WG
keeping yourself on the world grid vs knowing when to use it and when to dump it is advanced building skillz
yea i barely use the world grid for railways and stuff but its nice being able to start a big facotry at more than one point with a foundation and its easy to make it one building
the delicate beauty of nature? sublime ratios? elegant evolution? nah, make it all square and concrete and metal
my answer is skyroads with rails! skyroads as far as the eye can see!
its very nice being able to start a planned building from for example two corners and have it work
If I build a single non-straight conveyor, I am going to vomit. Except for vertically stacked manifolds, that's the only exception.
define sky road for me ples?
roads in the sky 🙂
Any way to reset the looking for group cooldown 😄 made a post and accidently deleated it hahaha
again, that forces you to certain rotation and position. I'd rather use local grid for given factory, that would be much better feature than having a central WG
I didn't say that I build off-grid
I said that I don't like being forced to build on one specific grid
not really, gotta wait
well my buildings are too big that terrain dosent matter bcs i just have to go over it no matter what
Keeping everything in perfect mathematical alignment and perfectly square is one more step towards Ficsit's total victory over inefficient natural life. Who needs more than one shape?
people who actually care about how their factories look
like this #screenshots message
Of course I care about how it looks. As long as it looks square
and... you can do squares easily without WG
waaay above terrian and with nice right angles 😆
yeah i sometimes like to build factories off the world grid, usually depending on the terrain
like if you want to maximise space building next to a huge cliff
oh i was tlaking about trains
same thing just trains in the sky.
let me introduce you to the ultimate factory design: floating square foundation in the middle of nowhere
you can make it look good with the world grid it realy dosent matter
I only use world grid of the subterranean part of ma factory.. so things most people don't see but my OCD always knows it's there
yeah I do road + train + hypertube as one blueprint with room under the road for short run conveyors
how can I make it look good if it limits my rotation and vertical offset?
@reef basin why did you say no if there isnt really an official defenition
As ADA says, "skill issue"
you just do
using skill
he has a different building style preference from me which is perfectly fine 🙂
what looks good is subjective to the eye of the beholder. just build what you want. what looks good to you. how you build dont matter in this game (:
it's a sandbox game so the important thing is that the player is having fun
given that we're talking about our preferences and opinions, I'd say it has... official definition of my opinion is pretty clear
mb mb
I want a building to be rotated 45 degrees, so that it can fit between that hill and that ravine
can't do it with WG
isn't that the only angle you can attach other foundations onto world grid foundations, other than parallel?
you can rotate foundations in small increments, replace 45 degrees with any number specific to location I want to build at... that's the problem
yes, of course, an even more perfecter shape than the square... two squares....
if you place a foundation using wg and then place another on top of it you can rotate the top one as desired. It's not oriented the same way as the WG but it would be centered on a wg foundation
yeah but i usuealluy build things in mega factories bcs it looks cooler so it would span accross the whole hill or ravine,
basically what im tyring to say is world grid limitations dont apply to what i do so i just like using it
at which point it's pointless to even start with WG given that the foundation I'm building from isn't on WG rotation anymore
in my case, I'd get clipping in that situation when I hook it up to my global roads but something clipping is ok
you can restore wg rotation from any wg aligned platform by rotating it the other way
yeah ok i agree with this one
wg alignment is also the most important part for rails, roads and long conveyors
I do some factories off the WG but my global skyroad is ALWAYS on the WG so it connects cleanly when I build it in sections
For multiplayer whatever mods are on the host server apply to your game as well correct, you dont have to download those mods yourself?
not for me yippee
🍝 ?
no
teach me your ways
rails and roads follow terrain. I don't want my rails and roads to be straight right-angled floating crap
roads are the part I really want aligned because my factory cart swarms don't handle even minor bumps in the road very well
railroads and conveyors I can get more creative with
right angles 😍
#screenshots message this is what i use for rails
world grid useless for that
only for buildings where i want to start building from 2 seperate areas so i can get certain productions running to hten connect into one building, i use world grid
if I'd wanted to have everything on a grid, I'd go play Factorio
we have 3D game, so I'm gonna use 3D (and that doesn't mean just verticality, but freedom from a grid)
I like factorio too but it doesn't let me decorate everything with rainbows which is a dealbreaker 😄
I look at it at freedom to make the grid yourself, which is even better really
what's better than destroying natural biodiversity? can't think of anything tbh
My setup typically ends up on a kind of grid because of my tunnel network, that said anything that isn't connected to that will be positioned however I feel looks cool.
||https://mods.factorio.com/mod/train-trails||
Trains are now part of the decor
Actually no this one
||https://mods.factorio.com/mod/RailBow||
I need to get back to decorating my factorio. I already made a toy train... that I need to put more dev time into 😅 but I also need to get on with vulc... anyway SAMual my beloved, my dearest
Could well lit tunnels be described as decorating 😛
So just because of you, I was curious to check "Highlighted Mods" for Factorio. I thought it would be cool...
... Only to see "Hatsune Miku in bikini swimsuit" mod.
Brotherman. My faith in humanity.
There is always one mod dev. Always one.
I have not see any others of that... caliber
Lets just say there are some other mods of his too... And yes I was curious to check even when I knew what to expect.
there is always one pioneer. *Why do you dig where you know there will be... *
Erm that?
Maybe the false of hope finding redemption on the guy? 😛
You have never done Elder scrolls modding have you?
N-no?!
If Miki in that attire.. rattles? You then keep it that way
omg railbow is amazing
ok time to go boot up factorio I guess now that I can paint emojis across the entire world
Good pioneer. The cult knows too much darkness to be saved. I shall protect those
The decor mods are there. Just gotta look for them ^_^
yeah my last clear was modless so I haven't gone down that rabbit hole yet
been meaning to try the new expansion though so maybe this is the push I needed
lost how?
i love bam bu nam bu 😄 hi!
Literally loading up space age rn. 110% worth if you loved the base game
yeah i don't know this morning i played for about 4 hours when i exited i saved the game but when i turned it on again it went back to yesterday's save file
autosave is away too ?
How often does your autosave run and how many do you keep? If you try to load a world do you see more recent saves?
and i accepted so i did it again and it continued to lose
about an hour
I'm really frustrated now.
I would check the save directory and see if it has more recent saves and is just trying to open the wrong one
I'm also not sure what would happen if you hard drive is like really really full maybe
My spider sense is feeling read only for some reason
yea and before exiting i also saved one and then exited but it was lost
i think i should delete the game for a while ahhh
whats your opinion ab unlocking all the alt recipes
i get them all. it is a compulsion. i hate building things with the vague notion that i could be doing it better with more options.
tbh i really cant build factories without them but im about half way into phase 3 and can never get the ones i actually want
thinking bout just unlocking them in a save editor at this point
Does anyone know a better way to distribute 600 oil into 20 refineries because I just have a straight pipeline and last 2-3 refineries don't get much oil
loop the pipe
I already did that it worked so that is the best way?
The BEST way is an even split of the pipeline into two, then 4 then 8 etc but that can take up some space. If using a manafold design, then a loop is ussualy necessary OR separate pipe inlets to the manafold every 4 machines or so.
screenshot, diagram?
would help to figure out
but usually looping it is enough
It's just 10 refineries in 2 rows with line of pipes at back connecting at the left side
Does that make sense or should I screenshot
eh, I would disagree with this, just do a looped manifold
Well the loop is what I know and I have been using am just happy that that it is the solution
Does building drones and dron ports requires RCU's? If so I'll automate them if not I'll just manually craft some
Again a logistics day to automate RCU's ....
Making everything now just gotta get it all at one place
I try to do this with pipes as much as possible: #screenshots message
Also guys how do I see my map pixeled? Like how can I get it to show buildings I have seen some screenshots where people should it
If you have LONG manifold's with pipes it's just trouble 😦
Input below?
How do you feed that many specific sets of 2 tho? Again with a straight pipeline?
Yeah. I do the same ofr the output on the other side for every 4 refineries and then piped that into a set of generators, again using the two/4/8 way splits. Super reliable
On the underside I have a manafold but it only with 4 junctions per source pipe from the wells.
Oh so basically 2 refineries input becomes yea makes more sense sorry
So if 20 refineries doing a 4 setup would reduce 20 inputs to 5
Basically one well to 4 way manifold (under the platform) and each of those split 2 to 4. It's when you try to make a 12+ long manifold that things get bad down the line.
Then the output of 4 refineries combined by the reverse, but each separately feeding 8 generators where I also use just the 2 to 4 to 8 split.
For elaborateing
A 1/2/4 pipeline setup for 5 sets of (4) Refineries will reduce the input to 5 does this make sense or am confused
It helps to keep the setup in poweres of 2 😄
Alright I get it the output is just a reversed pipeline setup which divides better into 8
For now I think a loop will work as it is only a 20gw Diluted fuel setup
Will do this when I make a rocket fuel setup
Here is where I split the pipes for the generators... #screenshots message
does turning auto-puase off make the game to easy?
Hey when I make a coal generator setup will biomass burners become completely useless?
its good to keep them as a backup for a little more longer, since you're going to need a lot of power to start bigger factories
It might make it progress quicker (maybe) but you stil have to build all the factories. And so far, for me, the time it takes to build the factories is longer than the time they need to make the parts to advance the story.
Some folks may keep biomass burners around for a bit longer (as Laro mentioned), and there are various crash sites which need power to open -- often building a temp Biomass Burner or three to open those is a quick way to open 'em
It was kind of a weird feeling for me at first to spend 8 hours building a factory then then only took 3 hours to make the parts I needed it for, then seemingly be useless after that.
Apart from edge cases like that, though, you can definitely just dismantle the Burners and never look back, though
Once I get coal power up, I tend to remove all my old Burners; any other Burner I put down won't be "permanent"
is there an lfg
tbh i think satisfactory does this well in that future phases need the parts of previous phases
sigma
@leaden ether i think i might keep it off for now. it just makes it to tempting to build small and slow factories
Yeah, I had no idea at the time. I can see why people call the compleation of the story a 2-300 hour tutorial 😄 Once you complete it you finally know how it all works and can start over and do it right 😄
THough I have 320 hours and still working my way through phase 4...
yeah its pretty long, at 41h rn and ab to finish phase 3
If you have a proper biomass setup by which I mean a container to several biomass burners distribution
Keep it for that one case when something goes wrong and you will also need it to jump start coal
Guys are versatile frameworks used in anything after phase 3?
used in the production of magnetic field generators
which in turn are used to make ai expansion servers
That's good then I thought the factory I made might just have to sink it forever
all the parts from previous phases get used in the next one
Is it worth it to go for turbofuel or just grind further to rocket fuel
It's actually possible for me to somewhat easily convert my diluted fuel plant into turbofuel just gotta add a seperate area to make turbofuel and get compacted coal to the area
tbh if your making turbofuel nitrogen isnt too hard to get
I am gonna make rocket fuel in the blue crater but before that I thought it might be worth upgrading my current diluted fuel setup into turbofuel because I have plenty of space between the generators and fuel production
nothing like a crash to make you realize how much you can get done in 20 minutes
Yea this one time I was tearing down alot of pipes and once I got done I was like okay finally but then I crashed and man
ive quit games for stuff like that
200 modular engines away from being done with phase 3 🫡
and then how epic has a seizure after the crash, makes me think epic might be the cause
Hey guys, I just finished phase 2 and I was wondering how I should approach the next phases and tiers. I mean all my factories are kinda messy and I have a hard time making some parts (versatile was horrible) without going pretty far to reach new nodes and most of them use mk1 miner. For example should I replace my factories with ones with mk2 and probably more organised and optimised for new components ?
(I know there is not a "right way'" to play but still)
Damn am i tripping?
Do I really need 71 refineries just to convert my 1600/m fuel into turbofuel?
Alternate turbofuel refinery recipe
If you need more output from the old factories either just teardown to build better or more if you really want to build at the specific spot or just build it somewhere else
Keep the old factories no need to destroy them
Blueprints and good old repetition are kind of requirements for large scale builds, my current power station has lead to a few wide eyes recently.
Also you really don't need to upgrade belts on old factories as that won't do anything (if there's no requirement for more speed)
I only take down older factories if I didn't build them in a manner that allows for expansion.
So that many refineries are required in turbofuel damn guess am making some blueprints tommrow then
For m personally I have never built factories to allow them for expansion just finished them with making buildings
i like to seperate the ingot production from everythign else. That way its quick and easy to switch the ingots when you switch to a more efficient way of making ingots
In my save where project assembly is complete the phase one objective has popped back up in the top right. anyone else seeing that? It won't let me redeposit in the SE
This gives a rough idea on scale #screenshots message , my power station converts all the blue crater oil into rocket fuel to be burned by 720 overclocked generators.
Jeez that's crazy
Also did you make turbofuel or jumped straight to rocket?
speaking of blue crater, can you point it out on the map? iv never been able to figure out where it actually is
Right to grasslands
I went right to rocket fuel from a mix of disparate coal and fuel burners.
Right from*
Bottom right corner of the map, you'll know it because it's a deep hole with a lake.
Do you think it'll be worth it for me to use my 1600/m diluted fuel from my power plant to make turbofuel and further use it to make power
Stuff ill have to do for it will be
1.make enough compacted coal
2.71 refineries near my fuel setup
3.connections
Hey ive never played before and am looking to start a long term play though (making mega factories etc) i cant decide if i should start on 1.0 or 1.1, the autoconnecting blueprints look amazing. If i have a save on 1.0 can i upgrade it to 1.1 when it releases?
You have never played before and you have a save on 1.0?
Oh wait sorry
Yea you can upgrade to 1.1
Just start on 1.0 by the time you'll need blueprints alot i think 1.1 will be released
i cant lie i didnt buy the game cause it is pretty expensive over here and i didnt know if i would like it
honestly i would start on 1.1, it seems stable, at least as stable as 1.0
For me I watched satisfactory videos alot 1-2 years back never had a pc in my life
First time purchased a pc and so purchasing satisfactory
I see that there are mods for this game, are there any QOL mods I should consider or should I just go vanilla
yeah i watched ab 1 video on it and forgor but rn just using a pirated version
Vanilla
I was hooked on videos when I saw pipelines and huge machines people assembling so much stuff now here
biggest qol i woudl like is fsr4 support and a quicksave
I might play a whole modded play through after i complete my existing one but it's a while until then
Still at p4
Haha im waiting until my finals are over, been waiting a month or 2 now to play but i know that i literally wont be able to think about anything else once i start
same
i think i can play a while longer cause my first exam is ez
gotta cram for physics tho
If I was a kid satisfactory calculations would help in maths fr
tbh i havent had to do any math besides stuff like 240/60
might have to use scim to upgrade all of the belts in my world 😭
can i start my 1.0 world in 1.1 without any issues?
Why upgrade the belts? If you built on a old belt isn't that sufficient?
I did and have played 20 hours
Since I did 1.0 to 1.1
worth it or should i wait until it realeses?
nah its just some of my factories transport stuff by belts to my base so i need them to be faster
For me the elevators were enough to upgrade to 1.1
dont rly wanna risk my 1k hours world
Why not use depos
i dont think you can automatically take stuff out of depos
I think you can backup but idk tbh
I have only faced a crash or two
Oh you further produce from your base
I thought a storage system
i got the silica connector alt recipe so i kinda have to make em next to quartz
I remember making a big ass storage system when I was half way building it got to know about depos and dismantled all of it down lol
tbh i got all the recipes unlocked cause id rather spend my time on this game automating than exploring
peak satisfactory experience
so actually since depots exist, there is absolutely no reason for storage systems anymore?
Am planning on a hunt someday to collect 60+ sloops 100 spheres 1k shards and 100 hard drives
So id be done for a while
Yea I don't thinkso
i spawned them in 🗣️
not tryna do all that and make my playtime 4 digits

cant wait to reach phase 4 and start making turbofuel
i got the spot mapped out just need the well pressuriser
Is this your second play through?
fr cheating on my singleplayer game 😭
Is there a way to duplicate a save?
fbi comin for me
nah on my first rn
You can also cheat in project assembly parts
automating is the point tho
that would make the game meaningless
Some side quests with automating is also nice personally I would only cheat the sloops and stuff in my second play through
idk i dont see why my factories should suffer cause i cant find the recipe i need for 2+ hours
why can we connect building to other buildings? (i,e constructors to constructors)
sidequests are nice but id rather spend my limited time on actual automation
Do you mean output to inputs?
I just save loop whenever I need a specific recipe
But yea I get it shortage on time better spend it on the stuff more enjoyable
no i mean power inputs to other power inputs , like with lights
Like chain connecting you mean?
i think im gonna pick a harder starting location + no inf drives, sloops for my second playthrough
also make the factories look nicer
Gotta ask that one from ficsit i think they make the machines
yeah but with things like constructors you cant chain chain connect them, but you can connect them to eachother
whyyyyy thats so dumb
Yeah, I have thought about that too. Don't know why really
Man amma tell you while playing an existing play through i had so many thoughts of what I will do better next time but I have tried it only gets a little bit better loll
lmfaooooooooooo real
It works with batteries and with other stuff
i just want to have fun on this playthrough tbh
Maybe it has something to do with overclocking
Like out of frustration made a new save I was about to delete old thankfully discord ppl saved me and said don't delete and guess what I left the new save at 4 hours
ngl i wanna make a new save but im not gonna cause instant regret
gotta finish this 1 then mb
I need a mod that lets you daisychain machines power connections
but gonna get hoverpack very very soon so im excited
Hoverpack is man.. you will find out
As good as depos
i have a general idea what it does and i am hyped
and i alr have the aluminum
But hoverpack is definately not for travelling
yeah ik
Get the hoverpack then if you have the aluminium not many steps from there
Damn this is the biggest scale power plant I'll be making
I have 1600/m diluted fuel running
Into 71 refineries to make 1333 turbofuel and that into 70 overclocked fuel generators (am gonna packaged 20 of the turbofuel)
And the compacted coal I need to produce
Anyone got tips for not getting overwhelmed when starting a new project?
Break it down into seperate parts
For eg when I saw hmfs
Was overwhelmed with the production but
I divided into smaller sections in a factory
If you are talking about really large scale sorry am not that experienced
Yeah I’ve been trying to break it down like that but it just seems like so much. I wanna make a 4km rail road to the crater. Setup the oil site to look like an oil rig. And transport stuff back to my main bus via train. I just don’t know where to start with the train cause I want it to look good and not just spaghetti over the terrain.
Start somewhere
Without starting somewhere you won't get any where
Maybe lay down the railway road track first?
Yeah I’m thinking I’ll start there for sure. Will make resource transport for anything else way easier.
Actually maybe setting up the main production be better first as for me I always do the logistics second
Oh you making a general railway not specific factory
I meant resource transport for the oil rig build
Sometimes I really wanna do a full t railway road track starting from grasslands going to all the map coming back to grasslands but then I think someday the road might get in way of a factory
Could really do the railway road track or oil rig first as you prefer logistics first or second
got to phase 3, prob gonna have to automate hmfs tmr tho
Phase 4
I setup hmfs before completing phase 3 as I knew blenders will require hmfs
80 hours in, just finished phase 3... Gonna start expanding real hard now, need to make expandable blueprints like they're the meaning of life
Yo, I did some big ass power line system and my power grid keeps shutting down, anybody knows how to fix this?
The length of your power lines won't impact your power stability. You just simply need to make sure you're making more power than you're using. How are you generating your power right now? What does your power graph look like in normal operation or when it cuts out? It might be good to start a "questions and help" thread so you can post pics easily if you need to.
Solid biofuel, I'm currently making the materials needed for a coal setup
Also yeah I figured it out, I'm making 40 MW while my power grid requires 120 MW
Are there any creative uses for power switches?
Turn off some buildings and check if all your power generators have fuel
Turn off more buildings if it doesn't work
That'll get you every time! You could make more bio generators (triple your fleet) as a stop-gap or just disconnect your factory so your 40MW can kickstart your new coal setup
Alright
Btw what do you mean by kickstart? Everybody's been saying "kickstart" but like does it require power to even turn on before it supplies its own power?
Tbh you can get pretty far with biofuel. The generators are cheap and if you made base in an area with lots of mycelia, it's going to make a lot of biomass very fast
The miner(s) pulling up coal will need power and the water extractor(s) (and likely water pumps) will need power in order to get your coal generator running.
Ah, ok
BTW do you have the command that makes the bot send an image of coal setups?
I say kickstart because after it's running the generator should be supplying a lot more power than those supporting elements consume so it will be able to keep itself alive.
I don't recall, but it's just pulling up the wiki and searching for coal generator. You should be able to find that on your browser if you want.
Oh yeah, thought it was saved on this server lol, thanks for the help
I will most likely come back crying about pumps in around 20 minutes
CYA
No problemo. Good luck!
It's also a good idea to keep a power reserve, in some way. You can make stable setups but you never know when you might need to dismantle your main power source or just mess up your power balance.
My favorite source for this aside from having a million batteries is liquid biofuel, just set up a few buffers with a valve and hook it up to your main fuel gens and you don't even need a new setup + you have a use for the bajillion tons of biomass you might have been hoarding for "later"
just be addicted hard enough that it can't overwhelm you
I honestly get actuall PTSD from my years of engineering when a new complex phase opens up or I see what will be involved in starting a new large project. Anxiety hits quickly and sometimes need to take a break. But yeah, the worst part is just pushing though the mental blocks and start working on it...
Even while working on something I'll get hit with it and I realise I've got as case of "Getitdone-itis" and have to tell myself there is no management breathing down my neck any more and I can just relax 😄
Alright, I'll make sure to keep some biofuel then
I like to just put down the buildings for my final product and rate and then just work backwards. It really makes it feel like a bunch of super simple problems. And then you eventually solve a super simple problem and the whole thing is running and it doesn’t feel like you did anything hard. Just “okay what else do I need next?” Over and over
Of course for big projects it helps to hit a planner and make sure there’s actually resources somewhat convenient for the stuff you’ll want to build on site vs fly in
Yeah the first big consideration is WHERE? Scouring the map for a point that is closest to the most sources, it's just at the start, there are so many considerations all at once. 🙂
WELP its so late for me and im half asleep and i need yall to tell me how do i split 300 coal and 300 sulfur into 12 assemblers
i cant do math rn
But also, more options means more complexity in making the initial site decision 😄 THoughUsing the satisfactory tools makes it somewhat easier by putting in the products and the available sources (and recipies) and it figures out the rest.
Why not build a manifold?
i could but then imma need to expend the bottom floor
actually it isnt that much work expanding it tbh
Split in 3, then in halfs
Or just.... overflow
1 : (3 x 2 x 2) = 1: 12
i mean im already working on the manifold i just need to find a way to expend the bottom floor enough
I primarily use manifolds, singular or parallel due to space and simplicity, they allow expansion by just building more on the end or having the inputs move to a second or third floor with minimal effort.
I'm in the middle of gathering SAM for a monster manifold at the moment, 10200 SAM im, 2550 reanimated SAM out.
Yeah, i was trying to make the crafting under the floor of the fuel gens, but i had a rock stuck in there so i couldnt expend for a manifold, but imma just hand the belts on the celing and bring em down with a lift
wait youre not reanimating on site?
Some of the landscape features are just meh, I'm better off just putting it all into one location, I really can't be bothered with 20 or so separate factories, and I still need to collect the result.
Manifold and don’t care
Though the tunnel going into the processing facility will have 17x mk5 belts 🤣
I always do that locally. And just kiss those sloops good bye forever. Some sloops get moved around over time but never those