#satisfactory

1 messages · Page 23 of 1

mortal ginkgo
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I say this with no ill intend: Your shoulders might really need a check.

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Holding a button should not cause shoulder issues.

keen crag
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right. i give up. have a good day....:'(

atomic notch
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🦐

mortal ginkgo
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🍤

atomic notch
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Can confirm i sat like a shrimp for like 12 hours playin yesterday now my shoulders hirt

mortal ginkgo
hoary ibex
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I think you can get keyboards with good macro type software for accesibility

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Like if you need it to hold the button for you, this is a normal thing lots of people have different needs

elder apex
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or just use autohotkey and roll your own keybinds/macros

mortal ginkgo
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He doesnt need macros, he just need to zipline a lot around and use Power Towers

elder apex
atomic notch
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Done

mortal ginkgo
elder apex
atomic notch
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Explosive rebar is what i tell it

mortal ginkgo
atomic notch
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I have had a spider stalk me before that shits scary

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Saw it jump from a cliff and i was like nope

jaunty jewel
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how does it prevent shoulder issues?

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if your shoulder hurts from pressing w, jump and shift then thats a you problem lmao

mortal ginkgo
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I would say its a severe nerve issue

jaunty jewel
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ive beaten it twice 🤷

atomic notch
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Some people really struggle with this game ig

jaunty jewel
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that was fun

atomic notch
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The swamp at night is fun

jaunty jewel
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it was legitimitely fun

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i didnt have the rifle at that point either btw

atomic notch
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I like turning them on passive and watching the spiders fight the hogs

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Seein them throw rocks at flying spiders

hoary ibex
jaunty jewel
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my first experience with an alpha stinger was enough to make me turn arachnophobia mode on for 400+ hours of gameplay

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only recently turned it off

jaunty jewel
rancid turret
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gave me a panic attack

hoary ibex
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Oh yea thats scuffed

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When theres more than 1 I run

jaunty jewel
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i did however have the jetpack

hoary ibex
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lol they will jump up there

jaunty jewel
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it was some of the most fun i had in this game im ngl

hoary ibex
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spider missiles

jaunty jewel
mortal ginkgo
atomic notch
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There will be a reckoning when i unlock rifles and explosive rebar

jaunty jewel
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i think i had explosive rebar but not much

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i wasted it all blowing up fart rocks and fart flowers

atomic notch
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Fill ur hotbar with rifles and rebar guns then just hot swap

jaunty jewel
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was worth, got like 20+ hard drives and spheres from exploring that time

hoary ibex
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you can try and run them over with the truck but it's scary lmao

jaunty jewel
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nah thats boring, timing rebar right as they jump at you is more fun

indigo osprey
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are mk2 pipes worth it?

jaunty jewel
hoary ibex
indigo osprey
jaunty jewel
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to tap pure crude yeah you need mk2 but its heavily advised against using full (600pm) pipes

indigo osprey
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why?

jaunty jewel
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someone with more knowledge better explain it

tall lantern
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rather, it's a pain to get them to work at the full flow rate

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piping needs to be built in a specific way to work at max rates

indigo osprey
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so am i bettter using a mk2 into a junction then splitting it into 2 mk1?

mortal ginkgo
jaunty jewel
mortal ginkgo
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I think pretending that you got 550pm pipe and make setups for it is better? Someone can correct me on that

indigo osprey
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oh ok

tall lantern
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fill the pipes, loop the pipes, let gravity help

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you can probably search the server for plenty of advice

latent prawn
# jaunty jewel someone with more knowledge better explain it

what happens any time you run a pipe or a belt at capacity, is a hiccup can never be caught up from. the same issues actually exist with belts, but aren't as pronounced. Why for pipes it is more pronounced is that liquids flow in both directions in a pipe. if fluid ever back-flows, some of the 600m3/s forward moving capacity is taken away

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this is also why filling pipes to their capacity before turning on machines tends to help; you are removing the choices of where liquid can flow in a pipe network

atomic notch
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Im convinced all looping does is add a buffer

latent prawn
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all that being said, some pipe networks at 600m3/s are just pathologically badly behaved. use mk2 pipes from an oil extractor or water extractors for nuclear, and use mk1's for everything else

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what i don't have a great answer for at this time is why mk1 pipes don't seem to suffer the same issues

reef basin
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mk2 pipes are fine

pipe manifolds is what needs special care

latent prawn
reef basin
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looping makes it so that flow in opposite direction doesn't intervene with needed capacity

latent prawn
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*interfere

atomic notch
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Its crazy to me sometimes bc i have no problem with 600 pipes

white dawn
latent prawn
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i've not observed it with mk1's perhaps it exists, but i'll only speak to what i've seen

white dawn
latent prawn
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yeah, i mean, i've pushed 600/min through a pipe and it has worked fine, and i've had it cause problems. most recently, i couldn't get a good flow off of a small pure iron build

latent prawn
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that one sort of surprised me, being honest

green fiber
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Mk 2 pipes prefer it when you do "even splits" at high flow rates

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Even splits is anything where all outputs out of the junction have the same flow rate

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That naturally limits it to 1 to 2 or 1 to 3

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Once you are down from high flow rates, uneven splits become safer to do.

indigo osprey
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so a mk2 strait into a train station is fine?

green fiber
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Yes

latent prawn
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that should be fine, but as always, test & verify

tall lantern
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though going into a train is gonna need a buffer of some sort

green fiber
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Anything that is 1:1 is usually fine

But the problem there usually is getting the water into the mk 2

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Not only do pipes prefer even splits, but also even merges

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If you merge into a mk 2 or split from a mk 2, use mk 1 pipes

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If you can at least

indigo osprey
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they really need to simplify fluids XD

steady dome
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They really don't

green fiber
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They need to hand out more info

latent prawn
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no, they just need to publish the internals of the implementation so that people understand why they do what they do

green fiber
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Most of this is simply too time consuming to find out on your own

indigo osprey
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but even half the devs dont understand it XD

green fiber
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Because they dont work on it

reef basin
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because half of the devs didn't deal with it

latent prawn
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i think that's the problem 😄

white dawn
reef basin
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obviously you don't understand systems that you haven't touched

green fiber
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Dont ask devs about stuff they dont work on

Only like 2 people work on pipes

white dawn
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(for solids it's easier -- just slap an ISC on 'em w/ both belts connected)

empty spoke
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anything relevant in the sam tree MAM that is worth it to pull a sam node for?

tall lantern
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yeah, most of the tree lol

marble tinsel
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that moment when you hook up four miners into one smelter and realize you did a big no no 🤦

tall lantern
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one half of the tree is very useful for the rest of the game

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the other is more situational/limited but very strong where used

twilit remnant
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is there someone can help me with a basic pipeline problem?

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i need to send screen to explain easilky

tall lantern
toxic zenith
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I don't know what the potential usefulness for it is, but today I learned that pillars being zooped horizontally can escape the confines of the blueprint designer (and will be considered part of the resulting blueprint)

zenith pecan
stuck swan
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hello

zenith pecan
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hello

silent linden
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I think they removed the feature to talk to ADA in game-chat in experimental

left totem
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I just changed my pfp, I was genuinely reading what I sent like another person sent it xD

reef basin
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afaik most of the things you "need" to finish the game are also unlocked in tech tree

left totem
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I'm so used to seeing red on the left when I talk

reef basin
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one of the reasons that I use compact mode

left totem
left totem
reef basin
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compact mode is so good tho

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I can read more than three messages at the same time

left totem
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it doesn't exist on mobile anw

reef basin
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I don't really use phone much tbh

left totem
reef basin
tall lantern
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seeing as they were specifically asking about the SAM tree, I stand by my answer 😛

left totem
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it would be funny if oil stuff were in the MAM

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as far as I recall there's sulfur, quartz, SAM, caterium, animals, edible food, shards and I think that's all ?

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SAM you need it but is unlocked at T9 iirc

sulfur is like the most pointless, it's mainly explosives, fuel and uranium

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quartz has quartz crystal, silica, and oscillator

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and caterium has the obvious quickwire used everywhere at like low-mid recipes

rich ivy
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i love the quantum encoder's design but i also hate how weirdly shaped it is

left totem
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wait is there a classification on an item having a tier associated to it based on its step on the production line

for example

iron ore : T0
iron ingot T1
iron plate T2

and like if you have an item Tier x+1, with the previous highest item being x

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But for stuff like screws, since the alt removes a step, how to think about it ?

should it be a T2 or a T3 ?

pearl geyser
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r they planning to add controller suupport?

rich ivy
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i made these little "pod" things for my converters, where the bottom bit with all the inputs is sunk into the concrete, and the big orb up top is sticking out right

i tried to do the same for the converter with a big circular hole for the middle bit, and it was a nightmare to get it to look right

left totem
reef basin
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"there could be"

for sure, you can make up any classification you want 🙂

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but your question was about whether there is (which I assumed was a question about official classification)

left totem
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time to do it ig

hollow vector
reef basin
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I don't really see how would it be useful in any way, but you do you 🤷

left totem
reef basin
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insert classic "there's no such thing as a default recipe"

left totem
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even though it doesn't reflect, if there are many different base ressources needed, if logistics need to be complicated

left totem
reef basin
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some items don't have non-alt recipe
some items have multiple non-alt recipes
🤷

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(not to mention that there's no official definition of "alt recipe")

left totem
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hmm fair

leaden ether
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There are some mods than seriously up the game WRT recipes and steps to refine ores and such. I.e. make it more in depth and challenging.

left totem
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what valorant taught me is that, sometimes, you can just end an argument by agreeing with the other party and everyone ends up happy

reef basin
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I'm not disagreeing or anything, I'm just saying that there are many places where it's not clear how to define things

left totem
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and with this I agree 🙂

reef basin
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<@&387163995947270144> bot broken or idk

north cloud
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!ban 234993085585686528 spam scam

fossil iceBOT
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SnuttsGood thebigfatdealer was banned. | spam scam

distant badge
#

Is there anywhere else screenshots are stored that isn't in This PC/Documents/My Games/FactoryGame/Screenshots? I took a couple photos in photomode, saved, closed the game to desktop, rebooted my PC, and they're still not showing up there.

leaden ether
left totem
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BWP is Tier 10, I haven't done uranium so I'll see which one is higher

also it's a bit exponential, like most of the time, T5 things require T4 things etc...

and sometimes no

distant badge
leaden ether
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I have a q... Once you've bought everything except the trophies/statues in the awesome shop. Do you then buy them in order? Or just go for the Golden Nut straight off? 🙂

distant badge
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I never got around to building a spot for them in my Pre-1.0 save, but I was saving tickets to buy them all at once.
I still haven't bought out the Awesome Shop yet in 1.0/1.1.

leaden ether
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Ah an unimagined third option. Well now I'm even more stymied by indescision than before 🙂

distant badge
#

FOUND IT
Re-opened the game, went into photomode, and clicked 'open screenshot folder'
It's in...
This PC/AppData/Local/FactoryGame/Saved/Screenshots/Windows.

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All my 1.0/1.1 screenshots are here

leaden ether
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I don't even have that folder O.O

atomic notch
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Ima be honest i dont use the in game photos ill just get it set up then ss

left totem
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yeah so technically fisconium fuel rod is T11 EVEN by not counting the waste as a new tier by themselves

it's just a really long chain of stuff

Uranium + Sulfuric Acid ->
Encased Uranium Cell ->
Uranium Fuel Rod ->
Uranium Waste ->
Non-Fissile Uranium ->
Plutonium Pellet ->
Encased Plutonium Cell ->
Plutonium Fuel Rod ->
Plutoniun Waste ->
Fisconium ->
Fisconium Fuel Rod

atomic notch
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Yeah its a lot

left totem
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highest priority chain on BWP goes like that

BWP <-
Singularity Cell <-
Nuclear Pasta <-
Pressure Conversion Cube <-
FMF <- HMF <- Modular Frame <- RIP <-...

left totem
jaunty jewel
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idk ficsonium seems kinda pointless to me

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you get so little waste from plutonium, wouldnt really hurt to just send it away to some corner and store it

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i get why people do it but i personally dont see the point

left totem
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I mean, IMO, rocket fuel exists so...

atomic notch
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I never done a nuclear plant so i hope its not as easy as everything else

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Still got a bunch of work to do before i get there

severe stream
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Does anyone else name the beans that roam their factories? I named mine frank and chris

wanton stag
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im trying to load coal into a tractor from a truck station but after pressing f (it prompted me to press f to load) it does nothing, this tractor is empty, help?

lime ermine
wanton stag
lime ermine
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Should work, is the station powered?

wanton stag
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yes

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its powered, it will fuel the tractor

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but it wont load

lime ermine
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And you're not making a path for autopilot

wanton stag
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nope!

lime ermine
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Huh

wanton stag
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i had autopilot off, wasnt recording

lime ermine
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Should work

wanton stag
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if it matters im playing on experimental

naive pendant
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Afaik the station needs to be toggled to load/unload correctly too.

wanton stag
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The station is set to load

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it has power, it shows operational

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ok nvm its loading when its running on its own

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for some reason it just wont load manually

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also why are the tractors so quiet when they're running on autopilot?

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also how wide should my roads be for trucks?

distant pilot
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Not only is it a lot of nuclear pasta but as an isolate system its really net negative on dark matter residue

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meaning you either use SAM directly to make it or indirectly in making other things with the quantum encoder

white dawn
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Eh, you get waste-free nuclear and are net power positive. Seems fine to me

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Optional for sure, but if you've got no other use for your SAM, it's a fun project

cyan garnet
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If you are already making singularity cells you can sloop them easily to have enough extra to make ficsonium (ikea lamps)

latent prawn
cyan garnet
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I actually backed down my sloopage to 1.5x in two manufacturers (making 45/min total) since I need 30/min for ficsonium and 14/min for portals

distant pilot
cyan garnet
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I slooped just the quantum encoders at the last step to get a closed DMR loop for the fic fuel rods

distant pilot
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I actually made up the difference by using the excess residue from alien power matrix production

cyan garnet
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Which means I am making twice as many rods as I had originally planned to

latent prawn
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seems like a fun thing to build if you have the time, honestly

marble tinsel
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Trying to figure out why I couldn't start Tier3 upgrades for the past 15 minutes and realized I have to build the space elevator thingy 😂

bitter agate
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It's been a few months since I opened the game...

wanton stag
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Should I use compacted coal for power generation or should I just use it for turbo fuel to produce power?

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Also, how wide should my roads be for trucks?

trim vine
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is there anything in the base game that can show the IPM going through a belt?

trim vine
leaden turret
trim vine
spice condor
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okay hear me out

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i know its 3:50AM

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but i do want a fabric factory...

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should i sleep or make factory

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cause i cant choose

jolly garnet
atomic notch
spice condor
atomic notch
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i cant dude

spice condor
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then ill finish it

atomic notch
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fabric is like polymer resin and water right?

spice condor
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only gonna take about 3 days but we ball

atomic notch
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i should remember that when i do my resin

cyan garnet
cyan garnet
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Fabric factory should really be fabric->gas filter->iodine filter factory

tawny urchin
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I heard that conveyor lifts have infinite height if you attach them to a conveyor lift floor hole. I tried but it’s not working, has it been patched?

dense violet
wind herald
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It only works if you connect it to a floor at the bottom and top.

tawny urchin
dense violet
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no you need the holes

tawny urchin
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Oh dang

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I guess it looks better than having a set of stairs to get a belt down

boreal musk
tawny urchin
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Yep seeing that now

wind herald
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You can just delete the foundations that the hole is in. If you use 1m foundations, the conveyor floor hold is small enough.

wanton stag
dense violet
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natural roads = land paths

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turbo heavy has really bad oil efficiency

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there's very few reasons to ever use turbo heavy

cyan garnet
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SCIM has an overlay for the roads if you want to see where they are. They are pretty obvious up close, generally look like dirt tracks/roads all over the place

prisma viper
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guys how many coal gens can 1 water extractor handle?

pale brook
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3

grizzled lotus
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is there a way to rotate/adjust buildings wi thout dismantling them?

warped cove
#

did they ever patch out the let's game it out way of disposing of nuclear waste and if they did is there any other methods ( intended or not )

( I have not gotten to that part of the game yet so I was curious )

dense violet
dense violet
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how much water does each coal gen need pm? how much water does each extractor produce pm?

warped cove
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yeah that

lime ermine
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I'll test it

prisma viper
lime ermine
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It's easier to build a bunch of water extractors imo. Three extractors will perfectly fill 8 gens

prisma viper
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i have limited space tho

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might expand to larger water spaces

lime ermine
lime ermine
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Yeah you've got room

prisma viper
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i alr filled it with coal gens

lime ermine
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Build those on the beach

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Use the water area for water

prisma viper
#

ye and how do i load blueprints?

lime ermine
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There's a tab in the build menu for that

prisma viper
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oh

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thx

dense violet
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jfc

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your factories will be crippled if you don't learn to do this

prisma viper
#

ye

dense violet
dense violet
# prisma viper ye and how do i load blueprints?

and if you're just starting out I highly recommend you don't install a bunch of random downloaded blueprints.

not only will you not actually learn building and designing and everything you'll really need for the game, but a lot of them are just kinda bad and broken

grizzled lotus
#

is the 3rd biome in the selection screen the same hell-forest that you find near the first biome?

cyan garnet
#

You’re gonna have to be more specific

grizzled lotus
#

it was on an old save so I can't remember which direction it was to be hoenst

cyan garnet
#

Northern forest (third biome start) is not what I would call a “hell forest” not sure what you are referring to

wind herald
#

Are you referring to the Red Forest?

grizzled lotus
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it had so many spitters and poison flowers hiding among so many trees

cyan garnet
#

Or the titan forest?

grizzled lotus
#

it was kind of blue and purplish

cyan garnet
#

Probably the southern forest, east of the grassy plains start

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In between grassy plains and blue crater

wind herald
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That make sense. I don't spend much time in that area of the map. I don't think there is anything too terribly important over there besides Blue Crater.

latent prawn
# trim vine is there anything in the base game that can show the IPM going through a belt?

because the mods that do item counting on belts are (or were at one point) kind of bad, what i liked to do to eyeball it was drop the belt speed down as close to the prod rate as i could and see if the number of empty spaces on the belt seemed about right. it is low tech & inexact, but simple. also, if you want to do the extra work, you can inject some item like concrete at a fixed rate onto the belt and see if it fills the belt completely

#

i.e. if you're trying to verify that your prod rate of some item is exactly 240, if you inject 30/min concrete onto that belt with speed of 270, you shouldn't have empty space on it anymore

loud quail
cyan garnet
latent prawn
#

that quartz is magnificent 😄

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gotta say though, it is really inconveniently placed for running trains or trucks

loud quail
latent prawn
#

i ended up building a train station on the side of the void hole in my last playthrough and doing some mid-distance belting for it

loud quail
latent prawn
#

it seems like all the quartz on the map is in places that are really difficult to build transports

warped cove
latent prawn
#

the quartz in titan forest is pretty nasty for trains as well

loud quail
latent prawn
#

also, getting back to talking about the grass fields quartz, it seems like there may be a cute little path to run a truck to blue crater, but driving that path (at least w/o building a road) is pretty nasty

loud quail
#

the classic scenery vs convenience dilemma

leaden ether
#

Coal throughput short? How can that be? ... How in the world does one end up with a single Mk1 belt in the middle of a half km long Mk3 belt system?!?

leaden ether
#

Building after midnight I guess -.-

steel shoal
#

a

forest bridge
#

How do I tell if my train is actually loading stuff onto it

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It just says that it's docking

latent prawn
#

the station animation loads the train cars and the flatbeds get a cargo container

forest bridge
#

yeah it's done that right

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but now it's just sitting in the station

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still says docking and the brake signal is flashing

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Not sure if I broke it or something

leaden ether
#

Do you see any objects in the storage for the dock?

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(outgoing)

forest bridge
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I have a conveyor loading rotors into it

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and there's a car full of them that got loaded onto the train

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It said the next station wasn't reachable so I deleted and remade the time table

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Now it says operational again

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oh now it says unreachable again

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when I literally drove it to each station manually without issue

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do I have the orientation of dock and station wrong? How it is supposed to be layed out

cyan garnet
cyan garnet
cyan garnet
latent prawn
#

yeah, there's ways, its just that the terrain fights you

forest bridge
#

I have freight first, then station

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running a push-pull

cyan garnet
#

(] [] [] =====

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Rounded side of the station needs to be on the outside. Flat side of the station connected to the freight platform(s)

forest bridge
#

Right

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I have just one freight though

cyan garnet
#

Doesn’t matter how many

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There are lights on the sides of the freight platforms. They won’t be lit up if the placement is wrong

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The train drives into the station such that it comes to a rest pointing the same way as the curved station w the freight cars behind

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When you place a station the build hologram has an arrow pointing this direction too

forest bridge
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Ok yeah that's it

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I had one of the station platforms backwards

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Didn't see the little arrow

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Thanks

cyan garnet
#

np. Easy mistake to make, I did the exact same thing my first time. It’s what prompted me to join this discord, in fact

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It seemed obvious in retrospect, but the fact I could manually drive the train without issue was throwing me off

forest bridge
#

Life is about to get so much easier now that I can shuttle parts between factories 🙏

quick sky
#

does over/underclocking generators modify the power gained per fuel?

#

thanks in advance for answering

night phoenix
cyan garnet
#

A generator at 200% OC is identical power output and fuel consumption as two generators at 100% all it does is save space

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Which can be very helpful with large scale fuel/turbofuel/rocketfuel setups

forest bridge
#

holy smokes fuel generators are 250MW per

#

We're going to the moon

cyan garnet
forest bridge
#

lowkey I heard Nuclear is still worse than rocket fuel

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dunno if it's fake news tho

cyan garnet
#

Depends on what you mean by “worse” - that’s entirely subjective

elder apex
#

nuclear vs rocket fuel is constantly being debated here, with many people on both sides for their preference

forest bridge
#

Nuclear being a pain in the ass to set up whereas rocket fuel is more plug n' play

cyan garnet
#

tbh it’s apples and oranges. Rocket fuel is fairly simple from a production chain perspective, but requires a metric asston of generators

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Nuclear production chain is a bit more complicated but a single NPP produces 10x the power

forest bridge
#

Ah I see

cyan garnet
#

The power yield on uranium is also insane. A single impure node is good for upwards of 90 GW depending on recipe choices and waste processing

reef basin
elder apex
#

i swear every time i see NPP i read it as NP vs P

forest bridge
#

I'll figure it out when I get there I guess
In the meantime, any tips on scaling fuel generators

reef basin
#

build more I guess

forest bridge
#

Is there a rule of thumb schematic like with coal

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Someone had a command for a simple coal blueprint that was nice

reef basin
#

no, because with fuel gens you have like 50 different ways of getting fuel

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also (and don't take this in a wrong way, this is a tip) at this point in the game you should be able to make such a blueprint yourself, rather than blindly copying something someone else made

cyan garnet
#

Fuel gens only have one input so there’s really nothing to it

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The coal gen schematic helps people figure out how to deal with coal and water inputs at the same time

forest bridge
#

Makes sense

reef basin
#

more like "you're new to pipes and the first non-clocked integer ratio requires in total more water than one pipe can handle, so you have to put some thought into it, which many people don't"

junior laurel
#

I like nuclear more because I like the spicy rocks :>

storm bluff
#

Guys
Don’t make my mistake !
I have been playing almost 1000 hours and now I figure how to build foundations with blueprints. And also rails.

junior laurel
#

I do not see a mistake. I see a moment where you learnt something new

storm bluff
#

They snap to each other more easily than other foundations

storm bluff
#

I tried them before and didn’t see the gain of time but now I do

junior laurel
#

👀 still don't see a mistake, you just learnt a better way to use them.

storm bluff
#

Hehe true

junior laurel
#

Learning new things is never a mistake*, it is progress ^_^

storm bluff
#

The mistake is not doing it before 🙂

junior laurel
#

Under the circumstance of having time travel and don't mind creating paradoxes then yes it was always a mistake

austere valve
fallen orbit
#

There is turbofuel in sulphur tree how does one unlock rocket fuel?

forest bridge
#

Is there any way to get rid of the weird things that make the green gas that kills you

forest bridge
#

oh thank god

#

I'll grab a gas mask then blow them up then

remote junco
#

not sure about the sporeplantthigies thou

remote junco
#

for the mask

forest bridge
#

Is there like a technique for throwing them

#

mine haven't been going very far

remote junco
#

just hold the throw button to charge your throw and look a bit up (like at most 45 degrees)

forest bridge
#

ohhhhhhhh you can hold it to charge

#

was that new with 1.0

remote junco
#

nope, i think not

scenic timber
#

What's everyone think the chances of getting FSR4 officially in 1.1 are? Works great using the OptiScaler mod currently.

remote junco
junior laurel
rich ivy
#

yall i just noticed something

#

and when i point it out youll never not notice it

#

the entirety of the particle accelerator is floating off the ground by a tiiiiny bit

#

its JUST the particle accelerator thats like this

quick sky
#

How do I make sure foundations are aligned the same way? I placed down 500 of them before realizing that the lines are all out of order 🥹

dense violet
remote junco
#

you can align them to the world grid. But you have to use 2m or 4m foundations (at least one, then you can use 1m) because 1m dont snap to the hight so easiely

quick sky
dense violet
#

however the world grid is a noob trap if you care about design at all

dense violet
quick sky
#

They align to the grid but can be at either of two angles

quick sky
dense violet
#

but... again, there's never any real need to have distant factories on the same grid.

fallen orbit
#

Is the diluted fuel recipe to be unlocked from harddrive in blenders?

prisma thicket
#

Yes

digital depot
spice condor
#

but

#

i do want a gas filter factory.....

prisma thicket
#

Can raw resources be put into the awesome sink?

reef basin
#

yes, but why? 😄

prisma thicket
#

Just wanted to make sure, it's part of an overflow sushi belt, shouldn't be much once the machines are running at 100%

ashen belfry
#

Uranium ore gives a decent amount of points early on

prisma thicket
#

Nah not dealing with uranium, at least not yet. Using sulfur for classic batteries, but I wanted to manifold the manufacturers, so I ran everything on one belt and used smart splitters, but just to make sure nothing backs up there's an overflow line at the end going to a sink. Just wanted to make sure the raw sulfur wouldn't clog the machine.

livid heath
#

uhh guys

#

nvm

clever pier
unkempt blade
#

then at some point quartz gets an upgrade to actual manufactured items and a proper overflow setup

reef basin
clever pier
#

woohoo !

reef basin
#

(in 2019)

reef basin
clever pier
#

oh I mean to the end after 1.0 came out?

reef basin
#

oh, no chance

clever pier
#

lmao

reef basin
#

I still have like 50 hours and last played in May 2019

#

if not counting a few random launches to test if I can launch it on linux

clever pier
#

I'm playing it on bazzite linux. works great

#

sometimes the advice you give however, its obvious you haven't actually played making end game factories

reef basin
#

?

unkempt blade
#

yeah @reef basin have you even removed as many conveyors as possible and replaced them with truck stops and factory carts like the pros do? 😆

#

p.s. I love you and your planning tool even if you use too many conveyors

green fiber
#

Every conveyor can be swapped out with a factory cart at some stage simon_smile

unkempt blade
median drift
#

@unkempt blade I used a factory cart to deliver HMF from my AAAB district to my TPR district.

It works quite well.

unkempt blade
strong fiber
#

Grow a garden

livid heath
#

GUYS

#

SINCE WHEN ARE THERE BOARS THAT ACT LIKE GUIDED MISSILES AND BLOW UP?

reef basin
#

since you've pressed caps lock

livid heath
#

so since a few secs ago?

reef basin
#

that was supposed to be a subtle nudge to "please don't post all-caps messages"

livid heath
#

ah sorry

#

oh its a world easer egg

#

youch

junior laurel
livid heath
frozen ingot
#

i prob get a bit to ofixated on getting diluted packaged fuel by the time i hit tier 5 but it's just so damn good lol

fallen orbit
#

Took 3 hours but dismantled my packaged diluted fuel production setup and replaced them for blenders
I couldn't figure out alot of the packaged setup although I managed to build a 20gw plant it fluctuated alot like 15-20gw
So blenders now constant 20gw coming in

frozen ingot
#

why lol

#

purely for the aesthetic?

#

the y ield is the same iirc, it just eliminates the packaging and unpackaging. Slight power difference too, icr in favour of which recipe

#

my packaged setup didn't fluctuate 😛

unkempt blade
frozen ingot
#

👀😊

fallen orbit
boreal musk
reef basin
fallen orbit
#

I might just be obsessed of getting a straight power production line

unkempt blade
#

TIL there's a magic number - I've been lazy and just stick a storage container between the output line and the input line and I just keep adding containers until there's always barely some in the storage container

frozen ingot
#

pretty sure i did it in modules

#

like direct pass through from machine to machine

#

it worked really well

fallen orbit
#

At that time I didn't even have blueprint designer mk2 or 3
Also yea I kinda rebuild it for aesthetic

frozen ingot
#

gives you 10GW out of a normal oil node

frozen ingot
reef basin
#

the number is not much relevant, the trick is to not have central belt for packages

frozen ingot
#

not criticising, just curious, and pointing out it can be stable

reef basin
#

each set of packager/unpackager/refinery has its own small belt loop with a few canisters

unkempt blade
#

central belt is fine as long as it's saturated enough, but I am most likely using more containers on the line than I could using your methods

fallen orbit
frozen ingot
#

exactly yeah 20GW for a pure node, 10 for a normal

boreal musk
#

600 oil gives you 20GW with diluted setup

worthy hatch
#

Have there been any plans to make lead lined walls to protect from radiation?

unkempt blade
#

for my first diluted setup I'm usually doing fuel +plastic + rubber which still winds up being net positive on power (which is why the recycled + diluted + HOF chain is so fun)

inland zealot
#

Anyone just get bored after 3

#

seeing the stuff needed for phase 4 ended me

unkempt blade
#

It helps me to break big projects down into smaller projects working towards a goal as the game goes along. Some of the factories are kind of overwhelming if you're building them at mid-end game scale

inland zealot
#

Ill give that a go

clever pier
#

make your own blueprints, unlock alts and use somersloop to accelerate elevator parts and it makes phase 4 a lot more tolerable

#

example encased cables makes you need a lot less machines for cable production for automated wiring as long as you also have plastic

#

steel screws is another one that helps a lot

naive pendant
#

@inland zealot Phase 4 is a lot and comes after players have already seen a lot of the core mechanics of the game. So quite common to feel that way.

clever pier
#

I'd also recommend set up a small train network... bring rubber and plastic to somewhere with lots of iron and copper. fully automate computers and heavy modular frames if you haven't already

#

and go hard drive hunting while waiting for stuff to be made

fallen orbit
#

I just got to p4
I have 4/min hmfs producing(with 2x output)
10/min computers
I can easily produce alot of rubber and plastic but currently do not have a big network only 4 trains running but in small distances

#

Also got aluminium running aswell

clever pier
#

there are some alts that make aluminium a lot less painful imo

#

you can eliminate needing silica

fallen orbit
#

Yea but I needed a bit to get started so I made a small factory 240/min aluminium ingots

#

But I might just go further with the orignal aluminium recipe as I have the logistics already there to make more aluminium

#

Silica,copper i set a train route and coal bauxite were close

#

I can just increase the copper production and silica production as needed

clever pier
#

copper alloy alt is great for ramping up copper

left totem
livid heath
#

i just set up fuel for my jetpack, so happy with it, now i needa get rubber for the fuel energy thingy

#

petroleum power

ruby gyro
#

time to make 4 fused mod frames/min

suuurreeelllyyy thats enough

reef basin
#

probably more than enough, unless you'll make tons of converters/particle accelerators

ruby gyro
#

i hope its enough for the future frames as well, we'll see 🤷‍♂️

reef basin
#

future frames can make their own FMFs 🙂

ruby gyro
#

i know they can
just trying a bit of a different playsttyle this save
just a bit lmao

reef basin
#

if you're building ahead, best you can do is plan for X per minute of future frames and see how much you need for future 🙂

ruby gyro
#

i know

atomic notch
#

imo best way to plan ahead is makin ur factories expandable in p3 then in p4 when u get 780 belts all it is is adding a few more buildings and maybe tweak clock speeds but def better than having to delete and rebuild or makin way too many

reef basin
#

I'd recommend to never rebuild or add more, always build new

atomic notch
#

Idk i like to get all my manufacturing done in p3. Even if its just like 1 per minute for some things

#

But once its there and most of the math is done its easier for me to just like double it vs planning a new factory

reef basin
#

well you can just build the same thing next to the first factory 🤷

livid heath
#

guys how does everyone paint those nice lines with the painted beams? for me it keeps snapping to everything every second like walls and foundations

#

found it! it was the bloody build mode thingy

static surge
#

Satisfactory supports frame gen right?

mossy moon
#

i think so?

atomic notch
reef basin
atomic notch
#

I do things a lil different

mortal ginkgo
#

you are a shrimp that crusades

#

thats least expected me thinks

atomic notch
reef basin
#

I'd rather build the amount that I need than limiting myself to arbitrary number (e.g. belt speed)

spark ruin
junior laurel
reef basin
atomic notch
reef basin
atomic notch
#

Yeah its just an arbitrary number i came up with lol

#

Currently not planning anything just bullshitting lol

#

Like if i was doing screws id try to hit 260 or something divisible by that

clever pier
#

steel screws my beloved

atomic notch
reef basin
#

I just figure out the final number I want and clock everything accordingly

#

I don't consider logistics for choosing numbers

atomic notch
#

I do ig

#

Just depends on where you wanna do ur load balancing ig

idle wyvern
#

Anywhwere to drop suggestions on this server?

reef basin
reef basin
idle wyvern
golden furnace
#

Is there something special I have to do when getting into a hypertube cannon? I feel like certain cannons shoot me further than others even through they have the same number of entrances. Could it be an error when placing it down? I have it on a blueprint so I don't see how one could differ from another.

reef basin
idle wyvern
quick sky
#

will the almighty devs add a way to automate medicinal inhalers in the future?

#

it would be accurate to make meds out of oil

latent prawn
quick sky
#

another suggestion that I'd want to see implemented is more ways to monitor and control factory status. The experimental conveyor throughput sensor is good, but ideally I'd like some way of remotely accessing machine information like on a computer (we got superintelligent quantum AI but no actual 'puters? bruh) and a way to control bottleneck points like a thing you put on a conveyor that stops all item transfers when you flick a switch

quick sky
latent prawn
#

yeah, gestalt monitoring, it is much needed in the game

reef basin
quick sky
reef basin
#

some, yeah

#

there's a whitelist

latent prawn
#

on my hitlist for ways to improve the game, making rails and roads easier to build is #1 and #2 would be monitoring

quick sky
latent prawn
#

1.1 does A LOT for rail building

fossil iceBOT
quick sky
#

thanks

#

I'd also like a way to test blueprints inside the blueprint thing cause I'm lazy and can't be bothered to build it outside 🤤

latent prawn
#

imho, it still isn't quite enough

latent prawn
# quick sky thanks

be happy that we now have bp delete mode. before that, making a mistake in a bp was really rough, lol

mossy moon
reef basin
latent prawn
quick sky
mossy moon
ashen mauve
#

good stuff takes time 🙂

mossy moon
#

and railways are just desgined to take a bunch of effort to build

ashen mauve
#

i spent 50 hours just desigin my pillars for my rail line.

quick sky
#

can you just BP various angles of rail turns and just use those forever?

reef basin
#

you can but where's the fun in that

latent prawn
#

yeah, it is more that if you're covering a lot of ground with rails, each pass you need to do over the rail way for pillars, decoration, signalling, etc takes time, and altogether that really adds up

quick sky
#

it's efficient

mossy moon
quick sky
#

ADA would be very proud

#

it goes a long way towards saving all the kittens and puppies I'm sure

reef basin
#

it's not, efficient networks are those that are designed directly based on the needs, not those that are built from 4 different blueprints

mossy moon
quick sky
#

I don't understand what you mean

#

I think I have a great need for train tracks that don't look like they have scoliosis

#

also it's easier to snap them to the world grid so there's that I suppose

ashen mauve
reef basin
#

practically every junction is different in terms of priority, required throughput and space/visual flair

latent prawn
#

i believe what greeny is saying is that rails can't just be spammed out from a small set of bp's

mossy moon
reef basin
#

while building a network from set of BPs indeed works, you can't really call it "efficient", if it's just generic BPs not tailored to your specific needs

#

(also world grid is 🤢 )

quick sky
#

just do it once and be done with it

mossy moon
quick sky
ashen mauve
#

well hopefully in the future we may get a road tool and a railway tool to paint rail ways 😄

reef basin
latent prawn
mossy moon
ashen mauve
#

whats wrong with world gird? dont use it then......

quick sky
#

one part of destroying nature and reprocessing it into delicious efficient factories is elminating any sort of natural variation in angles, lengths, heights and so forth

reef basin
#

WG makes it that everything is only in two different directions, impossible to fit builds nicely to surrounding terrain.

and factories can easily be connected without using WG

latent prawn
#

keeping yourself on the world grid vs knowing when to use it and when to dump it is advanced building skillz

mossy moon
#

yea i barely use the world grid for railways and stuff but its nice being able to start a big facotry at more than one point with a foundation and its easy to make it one building

quick sky
#

the delicate beauty of nature? sublime ratios? elegant evolution? nah, make it all square and concrete and metal

unkempt blade
mossy moon
quick sky
mossy moon
ashen mauve
#

roads in the sky 🙂

serene pulsar
#

Any way to reset the looking for group cooldown 😄 made a post and accidently deleated it hahaha

reef basin
reef basin
mossy moon
quick sky
#

Keeping everything in perfect mathematical alignment and perfectly square is one more step towards Ficsit's total victory over inefficient natural life. Who needs more than one shape?

reef basin
#

people who actually care about how their factories look

unkempt blade
quick sky
#

Of course I care about how it looks. As long as it looks square

reef basin
#

and... you can do squares easily without WG

unkempt blade
#

waaay above terrian and with nice right angles 😆

frozen ingot
#

yeah i sometimes like to build factories off the world grid, usually depending on the terrain

#

like if you want to maximise space building next to a huge cliff

ashen mauve
#

same thing just trains in the sky.

quick sky
#

let me introduce you to the ultimate factory design: floating square foundation in the middle of nowhere

mossy moon
junior laurel
#

I only use world grid of the subterranean part of ma factory.. so things most people don't see but my OCD always knows it's there

unkempt blade
#

yeah I do road + train + hypertube as one blueprint with room under the road for short run conveyors

reef basin
mossy moon
quick sky
unkempt blade
ashen mauve
#

what looks good is subjective to the eye of the beholder. just build what you want. what looks good to you. how you build dont matter in this game (:

unkempt blade
#

it's a sandbox game so the important thing is that the player is having fun

reef basin
reef basin
# mossy moon you just do

I want a building to be rotated 45 degrees, so that it can fit between that hill and that ravine

can't do it with WG

quick sky
reef basin
#

you can rotate foundations in small increments, replace 45 degrees with any number specific to location I want to build at... that's the problem

quick sky
#

yes, of course, an even more perfecter shape than the square... two squares....

unkempt blade
#

if you place a foundation using wg and then place another on top of it you can rotate the top one as desired. It's not oriented the same way as the WG but it would be centered on a wg foundation

mossy moon
reef basin
unkempt blade
#

in my case, I'd get clipping in that situation when I hook it up to my global roads but something clipping is ok

quick sky
#

you can restore wg rotation from any wg aligned platform by rotating it the other way

quick sky
#

wg alignment is also the most important part for rails, roads and long conveyors

unkempt blade
serene pulsar
#

For multiplayer whatever mods are on the host server apply to your game as well correct, you dont have to download those mods yourself?

quick sky
mossy moon
quick sky
reef basin
unkempt blade
#

roads are the part I really want aligned because my factory cart swarms don't handle even minor bumps in the road very well

#

railroads and conveyors I can get more creative with

mossy moon
#

world grid useless for that

#

only for buildings where i want to start building from 2 seperate areas so i can get certain productions running to hten connect into one building, i use world grid

reef basin
#

if I'd wanted to have everything on a grid, I'd go play Factorio

#

we have 3D game, so I'm gonna use 3D (and that doesn't mean just verticality, but freedom from a grid)

unkempt blade
#

I like factorio too but it doesn't let me decorate everything with rainbows which is a dealbreaker 😄

quick sky
#

I look at it at freedom to make the grid yourself, which is even better really

#

what's better than destroying natural biodiversity? can't think of anything tbh

zenith pecan
#

My setup typically ends up on a kind of grid because of my tunnel network, that said anything that isn't connected to that will be positioned however I feel looks cool.

junior laurel
#

I need to get back to decorating my factorio. I already made a toy train... that I need to put more dev time into 😅 but I also need to get on with vulc... anyway SAMual my beloved, my dearest

zenith pecan
#

Could well lit tunnels be described as decorating 😛

mortal ginkgo
#

Brotherman. My faith in humanity.

junior laurel
mortal ginkgo
junior laurel
#

there is always one pioneer. *Why do you dig where you know there will be... *

Erm that?

mortal ginkgo
junior laurel
#

You have never done Elder scrolls modding have you?

junior laurel
#

If Miki in that attire.. rattles? You then keep it that way

mortal ginkgo
#

I think I will be safe in my safe place.

#

Playing cute factory games.

#

😄

unkempt blade
#

ok time to go boot up factorio I guess now that I can paint emojis across the entire world

junior laurel
junior laurel
main bramble
#

hallo

#

im from vietnam

unkempt blade
#

yeah my last clear was modless so I haven't gone down that rabbit hole yet

#

been meaning to try the new expansion though so maybe this is the push I needed

main bramble
#

i need help

#

I lost my save files for today twice.

unkempt blade
#

lost how?

terse venture
#

i love bam bu nam bu 😄 hi!

junior laurel
main bramble
#

yeah i don't know this morning i played for about 4 hours when i exited i saved the game but when i turned it on again it went back to yesterday's save file

terse venture
#

autosave is away too ?

unkempt blade
#

How often does your autosave run and how many do you keep? If you try to load a world do you see more recent saves?

main bramble
#

and i accepted so i did it again and it continued to lose

main bramble
#

I'm really frustrated now.

unkempt blade
#

I would check the save directory and see if it has more recent saves and is just trying to open the wrong one

#

I'm also not sure what would happen if you hard drive is like really really full maybe

junior laurel
#

My spider sense is feeling read only for some reason

main bramble
#

yea and before exiting i also saved one and then exited but it was lost

#

i think i should delete the game for a while ahhh

night phoenix
#

whats your opinion ab unlocking all the alt recipes

vestal mica
#

i get them all. it is a compulsion. i hate building things with the vague notion that i could be doing it better with more options.

night phoenix
#

thinking bout just unlocking them in a save editor at this point

vestal mica
#

i just go get more hard drives

#

eventually they all unlock

fallen orbit
#

Does anyone know a better way to distribute 600 oil into 20 refineries because I just have a straight pipeline and last 2-3 refineries don't get much oil

reef basin
#

loop the pipe

fallen orbit
#

I already did that it worked so that is the best way?

leaden ether
#

The BEST way is an even split of the pipeline into two, then 4 then 8 etc but that can take up some space. If using a manafold design, then a loop is ussualy necessary OR separate pipe inlets to the manafold every 4 machines or so.

frozen ingot
#

would help to figure out

#

but usually looping it is enough

fallen orbit
#

It's just 10 refineries in 2 rows with line of pipes at back connecting at the left side
Does that make sense or should I screenshot

reef basin
fallen orbit
#

Well the loop is what I know and I have been using am just happy that that it is the solution

#

Does building drones and dron ports requires RCU's? If so I'll automate them if not I'll just manually craft some

frozen ingot
#

think so yeah

#

check SFtools codex or the wiki

fallen orbit
#

Again a logistics day to automate RCU's ....

#

Making everything now just gotta get it all at one place

leaden ether
fallen orbit
#

Also guys how do I see my map pixeled? Like how can I get it to show buildings I have seen some screenshots where people should it

leaden ether
#

If you have LONG manifold's with pipes it's just trouble 😦

fallen orbit
#

How do you feed that many specific sets of 2 tho? Again with a straight pipeline?

leaden ether
# fallen orbit Input below?

Yeah. I do the same ofr the output on the other side for every 4 refineries and then piped that into a set of generators, again using the two/4/8 way splits. Super reliable

fallen orbit
#

So when the output is 1 and you gotta input it into 20?

#

A 2/4/8/16 setup?

leaden ether
#

On the underside I have a manafold but it only with 4 junctions per source pipe from the wells.

fallen orbit
#

Oh so basically 2 refineries input becomes yea makes more sense sorry

#

So if 20 refineries doing a 4 setup would reduce 20 inputs to 5

leaden ether
#

Basically one well to 4 way manifold (under the platform) and each of those split 2 to 4. It's when you try to make a 12+ long manifold that things get bad down the line.

#

Then the output of 4 refineries combined by the reverse, but each separately feeding 8 generators where I also use just the 2 to 4 to 8 split.

fallen orbit
leaden ether
#

It helps to keep the setup in poweres of 2 😄

fallen orbit
#

For now I think a loop will work as it is only a 20gw Diluted fuel setup
Will do this when I make a rocket fuel setup

leaden ether
old hornet
#

does turning auto-puase off make the game to easy?

fresh wharf
#

Hey when I make a coal generator setup will biomass burners become completely useless?

past torrent
#

its good to keep them as a backup for a little more longer, since you're going to need a lot of power to start bigger factories

leaden ether
white dawn
leaden ether
#

It was kind of a weird feeling for me at first to spend 8 hours building a factory then then only took 3 hours to make the parts I needed it for, then seemingly be useless after that.

white dawn
#

Apart from edge cases like that, though, you can definitely just dismantle the Burners and never look back, though

#

Once I get coal power up, I tend to remove all my old Burners; any other Burner I put down won't be "permanent"

red jay
#

is there an lfg

night phoenix
white dawn
red jay
old hornet
#

@leaden ether i think i might keep it off for now. it just makes it to tempting to build small and slow factories

leaden ether
#

THough I have 320 hours and still working my way through phase 4...

night phoenix
#

yeah its pretty long, at 41h rn and ab to finish phase 3

fallen orbit
#

Guys are versatile frameworks used in anything after phase 3?

night phoenix
#

which in turn are used to make ai expansion servers

fallen orbit
night phoenix
#

all the parts from previous phases get used in the next one

fallen orbit
#

Is it worth it to go for turbofuel or just grind further to rocket fuel

#

It's actually possible for me to somewhat easily convert my diluted fuel plant into turbofuel just gotta add a seperate area to make turbofuel and get compacted coal to the area

night phoenix
#

tbh if your making turbofuel nitrogen isnt too hard to get

fallen orbit
#

I am gonna make rocket fuel in the blue crater but before that I thought it might be worth upgrading my current diluted fuel setup into turbofuel because I have plenty of space between the generators and fuel production

dim sundial
#

nothing like a crash to make you realize how much you can get done in 20 minutes

fallen orbit
#

Yea this one time I was tearing down alot of pipes and once I got done I was like okay finally but then I crashed and man

dim sundial
night phoenix
#

200 modular engines away from being done with phase 3 🫡

dim sundial
#

and then how epic has a seizure after the crash, makes me think epic might be the cause

terse lake
#

Hey guys, I just finished phase 2 and I was wondering how I should approach the next phases and tiers. I mean all my factories are kinda messy and I have a hard time making some parts (versatile was horrible) without going pretty far to reach new nodes and most of them use mk1 miner. For example should I replace my factories with ones with mk2 and probably more organised and optimised for new components ?
(I know there is not a "right way'" to play but still)

fallen orbit
#

Damn am i tripping?
Do I really need 71 refineries just to convert my 1600/m fuel into turbofuel?

#

Alternate turbofuel refinery recipe

fallen orbit
zenith pecan
fallen orbit
zenith pecan
#

I only take down older factories if I didn't build them in a manner that allows for expansion.

fallen orbit
#

For m personally I have never built factories to allow them for expansion just finished them with making buildings

dim sundial
#

i like to seperate the ingot production from everythign else. That way its quick and easy to switch the ingots when you switch to a more efficient way of making ingots

candid basin
#

In my save where project assembly is complete the phase one objective has popped back up in the top right. anyone else seeing that? It won't let me redeposit in the SE

zenith pecan
fallen orbit
#

Also did you make turbofuel or jumped straight to rocket?

night phoenix
zenith pecan
fallen orbit
#

Right from*

night phoenix
#

ohh that one

#

im getting some oil there

zenith pecan
fallen orbit
#

Stuff ill have to do for it will be
1.make enough compacted coal
2.71 refineries near my fuel setup
3.connections

craggy zephyr
#

Hey ive never played before and am looking to start a long term play though (making mega factories etc) i cant decide if i should start on 1.0 or 1.1, the autoconnecting blueprints look amazing. If i have a save on 1.0 can i upgrade it to 1.1 when it releases?

fallen orbit
#

Oh wait sorry

#

Yea you can upgrade to 1.1

#

Just start on 1.0 by the time you'll need blueprints alot i think 1.1 will be released

night phoenix
#

i cant lie i didnt buy the game cause it is pretty expensive over here and i didnt know if i would like it

dim sundial
#

honestly i would start on 1.1, it seems stable, at least as stable as 1.0

fallen orbit
craggy zephyr
#

I see that there are mods for this game, are there any QOL mods I should consider or should I just go vanilla

night phoenix
fallen orbit
#

I was hooked on videos when I saw pipelines and huge machines people assembling so much stuff now here

dim sundial
#

biggest qol i woudl like is fsr4 support and a quicksave

fallen orbit
#

I might play a whole modded play through after i complete my existing one but it's a while until then

#

Still at p4

craggy zephyr
#

Haha im waiting until my finals are over, been waiting a month or 2 now to play but i know that i literally wont be able to think about anything else once i start

fallen orbit
#

Yea true

#

My exams are near aswell soon will have to pause satisfactory for a month

fallen orbit
#

I don't think ADA will be happy man

#

With this decision

night phoenix
#

i think i can play a while longer cause my first exam is ez

#

gotta cram for physics tho

fallen orbit
#

If I was a kid satisfactory calculations would help in maths fr

night phoenix
night phoenix
empty spoke
#

can i start my 1.0 world in 1.1 without any issues?

fallen orbit
fallen orbit
#

Since I did 1.0 to 1.1

empty spoke
#

worth it or should i wait until it realeses?

night phoenix
#

nah its just some of my factories transport stuff by belts to my base so i need them to be faster

fallen orbit
empty spoke
#

dont rly wanna risk my 1k hours world

night phoenix
fallen orbit
fallen orbit
#

I thought a storage system

night phoenix
fallen orbit
#

I remember making a big ass storage system when I was half way building it got to know about depos and dismantled all of it down lol

night phoenix
#

tbh i got all the recipes unlocked cause id rather spend my time on this game automating than exploring

empty spoke
#

so actually since depots exist, there is absolutely no reason for storage systems anymore?

fallen orbit
night phoenix
#

not tryna do all that and make my playtime 4 digits

fallen orbit
night phoenix
#

cant wait to reach phase 4 and start making turbofuel

#

i got the spot mapped out just need the well pressuriser

fallen orbit
#

Is this your second play through?

night phoenix
simple falcon
#

Is there a way to duplicate a save?

night phoenix
#

fbi comin for me

night phoenix
fallen orbit
night phoenix
#

that would make the game meaningless

fallen orbit
#

Some side quests with automating is also nice personally I would only cheat the sloops and stuff in my second play through

night phoenix
wanton stag
#

why can we connect building to other buildings? (i,e constructors to constructors)

night phoenix
#

sidequests are nice but id rather spend my limited time on actual automation

simple falcon
fallen orbit
night phoenix
#

i dont got time for all dat tbh

#

but i respect it

fallen orbit
wanton stag
simple falcon
#

Like chain connecting you mean?

night phoenix
#

also make the factories look nicer

fallen orbit
wanton stag
#

yeah but with things like constructors you cant chain chain connect them, but you can connect them to eachother

#

whyyyyy thats so dumb

simple falcon
#

Yeah, I have thought about that too. Don't know why really

fallen orbit
simple falcon
#

It works with batteries and with other stuff

night phoenix
#

i just want to have fun on this playthrough tbh

simple falcon
#

Maybe it has something to do with overclocking

fallen orbit
# night phoenix lmfaooooooooooo real

Like out of frustration made a new save I was about to delete old thankfully discord ppl saved me and said don't delete and guess what I left the new save at 4 hours

night phoenix
#

gotta finish this 1 then mb

wanton stag
#

I need a mod that lets you daisychain machines power connections

night phoenix
#

but gonna get hoverpack very very soon so im excited

fallen orbit
#

As good as depos

night phoenix
#

and i alr have the aluminum

fallen orbit
#

But hoverpack is definately not for travelling

night phoenix
fallen orbit
night phoenix
#

yea just gotta do the assembly to phase 4

#

35 motors left

fallen orbit
#

Damn this is the biggest scale power plant I'll be making
I have 1600/m diluted fuel running
Into 71 refineries to make 1333 turbofuel and that into 70 overclocked fuel generators (am gonna packaged 20 of the turbofuel)

#

And the compacted coal I need to produce

robust lichen
#

Anyone got tips for not getting overwhelmed when starting a new project?

fallen orbit
#

For eg when I saw hmfs
Was overwhelmed with the production but
I divided into smaller sections in a factory
If you are talking about really large scale sorry am not that experienced

robust lichen
#

Yeah I’ve been trying to break it down like that but it just seems like so much. I wanna make a 4km rail road to the crater. Setup the oil site to look like an oil rig. And transport stuff back to my main bus via train. I just don’t know where to start with the train cause I want it to look good and not just spaghetti over the terrain.

fallen orbit
robust lichen
#

Yeah I’m thinking I’ll start there for sure. Will make resource transport for anything else way easier.

fallen orbit
#

Actually maybe setting up the main production be better first as for me I always do the logistics second

fallen orbit
robust lichen
#

I meant resource transport for the oil rig build

fallen orbit
#

Sometimes I really wanna do a full t railway road track starting from grasslands going to all the map coming back to grasslands but then I think someday the road might get in way of a factory

fallen orbit
night phoenix
#

got to phase 3, prob gonna have to automate hmfs tmr tho

fallen orbit
#

I setup hmfs before completing phase 3 as I knew blenders will require hmfs

quick sky
#

80 hours in, just finished phase 3... Gonna start expanding real hard now, need to make expandable blueprints like they're the meaning of life

fresh wharf
#

Yo, I did some big ass power line system and my power grid keeps shutting down, anybody knows how to fix this?

azure swan
fresh wharf
quick sky
#

Are there any creative uses for power switches?

quick sky
#

Turn off more buildings if it doesn't work

azure swan
fresh wharf
quick sky
#

Tbh you can get pretty far with biofuel. The generators are cheap and if you made base in an area with lots of mycelia, it's going to make a lot of biomass very fast

azure swan
fresh wharf
azure swan
#

I say kickstart because after it's running the generator should be supplying a lot more power than those supporting elements consume so it will be able to keep itself alive.

azure swan
fresh wharf
#

Oh yeah, thought it was saved on this server lol, thanks for the help

#

I will most likely come back crying about pumps in around 20 minutes
CYA

azure swan
#

No problemo. Good luck!

quick sky
#

It's also a good idea to keep a power reserve, in some way. You can make stable setups but you never know when you might need to dismantle your main power source or just mess up your power balance.

My favorite source for this aside from having a million batteries is liquid biofuel, just set up a few buffers with a valve and hook it up to your main fuel gens and you don't even need a new setup + you have a use for the bajillion tons of biomass you might have been hoarding for "later"

left totem
leaden ether
#

I honestly get actuall PTSD from my years of engineering when a new complex phase opens up or I see what will be involved in starting a new large project. Anxiety hits quickly and sometimes need to take a break. But yeah, the worst part is just pushing though the mental blocks and start working on it...

#

Even while working on something I'll get hit with it and I realise I've got as case of "Getitdone-itis" and have to tell myself there is no management breathing down my neck any more and I can just relax 😄

fresh wharf
wicked nacelle
#

Of course for big projects it helps to hit a planner and make sure there’s actually resources somewhat convenient for the stuff you’ll want to build on site vs fly in

leaden ether
#

Yeah the first big consideration is WHERE? Scouring the map for a point that is closest to the most sources, it's just at the start, there are so many considerations all at once. 🙂

green fiber
#

Recipes (alts) make that choice easier

#

As it gives you more options

outer saffron
#

WELP its so late for me and im half asleep and i need yall to tell me how do i split 300 coal and 300 sulfur into 12 assemblers

#

i cant do math rn

leaden ether
#

But also, more options means more complexity in making the initial site decision 😄 THoughUsing the satisfactory tools makes it somewhat easier by putting in the products and the available sources (and recipies) and it figures out the rest.

outer saffron
#

actually it isnt that much work expanding it tbh

green fiber
#

Or just.... overflow

#

1 : (3 x 2 x 2) = 1: 12

outer saffron
#

i mean im already working on the manifold i just need to find a way to expend the bottom floor enough

zenith pecan
#

I primarily use manifolds, singular or parallel due to space and simplicity, they allow expansion by just building more on the end or having the inputs move to a second or third floor with minimal effort.

#

I'm in the middle of gathering SAM for a monster manifold at the moment, 10200 SAM im, 2550 reanimated SAM out.

outer saffron
#

Yeah, i was trying to make the crafting under the floor of the fuel gens, but i had a rock stuck in there so i couldnt expend for a manifold, but imma just hand the belts on the celing and bring em down with a lift

frozen cloud
#

wait youre not reanimating on site?

zenith pecan
zenith pecan
#

Though the tunnel going into the processing facility will have 17x mk5 belts 🤣

wicked nacelle