#satisfactory
1 messages · Page 20 of 1
Trying out the smart splitter 1 line for the first time, is it viable to feed the end of the line back in to the beginning so items keep getting sorted through, or would that cause things to back up too much?
There is a risk of a system wedge if you loop back, best to flow through to sink/store/depot/subsequent productions.
Alright, thanks. To the sink it is! xD
is it a known bug if you stand on a autopath tractor while it gets lakitu'd back to a node
We need tanker trucks for liquids
November 12th, 2024 Livestream
Q&A: Would it ever be possible to do Fluid Trucks or Tractors?
https://youtu.be/yqnSgNuX8qM
I don't think we have plans for that no at the moment and I don't know why but that's just how it's been for a long time
😞
You can just package fluids and load them on trucks that way
Piplines too
Yeah but fluid trucks are cool
Fluid tanker would be pretty funny
@void gorge Fluid slot on Factory Cart, when?
I'm thinking the issue with why there aren't fluid truck stations is because of how confusing it can be for people when their truck stations get loaded with unintended cargo because their truck clipped the corner of the bounding box of the wrong truck station
if they did Fluid Truck Stations, you can't mix fluids, so you'd end up with fluids in the wrong pipe and machines not working because there was nothing to alert you that some how water got in your empty oil pipeline
meaning you'd probably have to set a filter on a fluid truck station to only accept certain fluids, and then people would want the same on current truck stations, and then the weird sushi players would complain that they can't sushi their programmable truck stations
can we make it so a factory cart filled with rocket fuel goes super fast?
factory cart is driven by pedal power, hence why it has no fuel slot
My running theory as well, just Flinstoning it to the max
yabba dabba do
how would you fit it in your inventory
for a hand slot
I haven’t been playing this game in a while since my stupid file got corrupted by a machine, possibly from removing a mod or the machine just getting hit by a random cosmic space ray that caused it to become corrupted.
bring stuff to ur nitrogen or transport the nitrogen?
nitrogen compresses 4x in fluid tanks, so it transports well
well thats more the logistics of transporting nitrogen in the end
as far as i can see from the wiki, with where im placed id probably only bring in a couple steel products by train, direct connect the bauxite output due to its proximity, then export the 2 products that id need it for
think gonna have to revisit the bauxite factory i think anyway because it gets backed up from sommat
think if did end up moving it which maybe ill make a train anyway hmm, would transport it in fluid containers because id like to have the variance
mayhaps the front 2 carriages carry aluminium products and the rear carry nitrogen to wherever
You often need a little bit of nitrogen in 3-5 different places which aren't anywhere near nitrogen (maybe 1 of them is, and your deposit is like 20% used) which is why i go for drones
i can only fathom why radio control units are required to build resource well pressurizers
best not to think too much about these things 😄
back up your saves
words cannot explain how important this is
Back up your saves.
Otherwise I will know. I live in your walls. Back up your saves
i havent really bothered with drones as of yet is uppose will give them an explore, just need to mak ea battery factory (or maybe turbofuel or whatever factory, but i prefer the batteries on some level than that cluster fuck
i eat my walls
drywall tastes good
so your not in my walls
Standard pressure cube statements only here
am i the only one that never overwrites old saves? i just make new ones lol
girldinner
i actually back up my save files after every play session. To a separate drive and to a cloud drive 😆 😊
must preserve precious fantasy world 😆
Luckily, the corruption is only of a single machine from what I can tell using a Hex editor apparently some bites just finally gone missing from a machine where the satisfactory safe editor calculator cannot tell what’s wrong but the game definitely can tell what’s wrong and crashes.
certainly
good practice, get your blueprints too.
That’s comparing it to A previous version of the saved file
So I think I can transplant the missing bites from the previous version of the save over to the newer version to at least repair the machine
no, the corruption is where you find the eater of worlds
good to make a bit of rocket fuel for jetpack and drones, ionise it later
drones cost less than 1 rocket fuel per minute per item stack, e.g. if you want to move 6 stacks/min that will cost 6 rocket fuel. A few hundred rocket fuel lets you move hundreds of stacks per minute and also burn indiscriminately with jetpack. I built 10x that (2560/min) as my first thing in p4 to also use it for power, but half of that would have been plenty even for that.
yeah that too but only if i've actually done anything to do with blueprints (which I'll be aware of, usually, after the session!)
It’s a single machine that is corrupted thanks to the help of the modding community I discovered that apparently the crash is getting caused by a corrupted machine somewhere.
i just stoppped modding my games in general
ive been happy on a giant supply of biomass fuel for a while, turbofuel will require similar resource anyway save for the aluminium.. hmm
such a compatiblity nightmare
one patch the machines work
another they all stop working
though that said yeah i can make rocket fuel for jetpack too and really been meaning on making some for weapons on some scale but never been arsed
From what I can tell by comparing the two most recent saves is that the missing bites seem to have grown from the second newest version of the save to take up a whole entire machine on the most recent same, which is weird.
I think I can transplant the bytes. But I have a feeling that because the scenes are different sizes it might cause more issues than fixing.
It’s also kind of made me realize that there’s no fail safe for file corruption
why else do people say to back up your files
Yeah, makes sense although I don’t know why or when this corruption started to sneak in
since it started to sneak in.
What version of the file it started sneaking that I do not know
Does this still work in 1.0? https://www.reddit.com/r/SatisfactoryGame/comments/ookl0c/psa_variable_input_priority_vip_for_pipes_exist/
Best case, all saves after X date are irreversibly wrecked
Worst case, X is super far in the past and it's a time bomb that has been growing for 200 hours without you noticing
Technically maybe.
I know I can transplant bites from previous versions of the file with the hex editor but that’s probably gonna have the same effect as trying to diffuse a bomb that has already went off.
It's best not to rely on stuff like pipe VIP's because they are not well understood
Having a second set of refineries that has their own waste water (and the waste water of the first set) sent to them is the go-to solution. You can clock them so that they always consume >= the water that they are given, and the waste water pipes thusly cannot fill.
This is such a system with sloppy alumina + electrode scrap recipies, numbers tuned so that it's perfectly balanced for 300 baux input and 600 scrap output.
Do you think I could at least be able to repair the file somewhat with the Hex editor?
maybe
Thanks, those are exactly the recipes I'm using!
I can stitch together previous versions to fill in the missing bytes.
Just remember to use a splitter (preferably smart splitter) so that the input resources (bauxite, coke) go to the waste water refineries FIRST, and only overflow to the fresh water refinery.
If the waste water refineries run solo, they will deplete their water and stall gracefully. If the fresh water one runs solo, it may deadlock the waste water pipe in an unrecoverable way.
With resources being prioritised to the waste water refineries you can force the first scenario to always happen rather than the second, if there is any disruption. It shouldn't be neccesary, but if something else screws up then it's an extra layer of safety.
I know it will piss off the game since it has some way of detecting whenever you have modified a file outside of the game.
I think that this idea of using previous versions of the file bytes and transporting them to the missing spots could work
before adopting the split water design, did you find you were having a lot of problems with aluminum locking up?
Building efficiently without lockups, yes.
You can do a lot of stuff to not lock up, but it's less efficient
Dumb example - alumina centipede, just have a long chain of refineries making solution then water then solution then water then solution then water until the water is almost nothing, and wet concrete that. If you do it 5 times, you turn 300 water into 50. Eight times and you turn 300 water into 1.39 water so it consumes almost zero limestone.
It's impossible to deadlock because everything except the fresh water refinery recieves less water than it, and thus is stalled for varying amounts of time.
Looping back the water, however, allows you to utilise each unit of water 3.33x before it's spent, and thus reduce the amount of water input by 70%. It also cuts the amount of refineries required to operate at peak efficiency to near the absolute minimum.
of course, far simpler not to centipede it. If you want to use wet concrete, then you'd just send all the fresh water into the alumina and all the waste into concrete
and if you want to use that waste water to help with alumina, then you reduce the incoming water accordingly (and preferably separate, though it can be made to work without)
Finally! All 12,300 Bauxite ran. (Yes, I'm aware it's all mk4 belts... have some upgrading to do when I have Mk6 belts.) #screenshots message
Will be 8 belts of 1200 and 3 of 900 when 'finished' lol
If you want to use wet concrete, then you'd just send all the fresh water into the alumina and all the waste into concrete
You can, but it's inefficient in a different way (consuming a significant amount of limestone). 15k limestone if you do it at scale, and the annoyances of mining and routing that. At scale, non-looped solutions also increase water consumption from 3690/min to 12,300/min.
i just toss an overflow sink on the output scrap or ingot line so the factory never stops. ezpz
sure, I wouldn't recommend it when reusing it is right there, but you brought it up 😛
I always do that without even thinking to mention it, but there are several other ways that you can deadlock alumina with problematic designs
as long as the inputs are constantly supplied, i've never had a problem with it
the biggest issues i think are either routing problems or inputs not being sustained at expected levels - but a good design can ride out a wider variety of conditions gracefully.
It's odd I see all these people have trouble with aluminum setups and recycling the waste water... I have always have good luck with just using Valves (Gasp! I know) to regulate the incoming fresh water and just set them after the system is running.
I realized that I might not be able to recover the save file using this method turn out that there are way too many different bytes between all the same files so it might just cause more issues than fixing.
if however, i'm relying on train or vehicle delivery, and my delivery network has an 'event', yeah, i have to run around and flush water pipes
Now, granted I am about to tackle about 8k of waste ... so, I may eat my words lol
That works well, but it takes longer to ramp back up to full production after a disruption IIRC. Like if you accidentally give it 270 instead of 300 bauxite for a while it will stutter the output more / for longer.
Yeah, it should’ve broke the same while more
Eh, I've never had to worry about disruptions I guess. The one thing I love building for some reason is power plants heh. Usually always have vast amounts of stable power lol.
Yeah its kinda like Zen. Few components to worry about. Instant gratification. "graph goes up, good"
I am thinking more of dumb stuff, like you accidentally have a belt of the wrong mk. somewhere or delete the wrong power line or have the bug where flying with the hoverpack causes machines to lose power / reset. Wouldn't want your refineries to stall and lock out until you went a quarter of the way across the map to manually reset 200 of them - especially if you didn't notice that they weren't running for an hour, and everything else shut down.
You can build so that any concievable disruption affects production as little as possible, for as short a time as possible - and that has some design value.
There is of course a limit (if you give a refinery 0 bauxite, it will produce 0 scrap) but there's a huge middle ground where giving one refinery 70 bauxite will cause it to make 140 scrap/min until you give it more bauxite, while giving another refinery 70 bauxite will deadlock it and make it produce 0 forever.
This save though, I am incorporating a power plant into each factory. This aluminum plant is about to eat 36k of power lol. So I am building 5x towers with 12 fuel gens each. an bit of oil, sulfur, coal, and you have your self 60 fuel gens running off of turbo fuel.
Well, provided you have the alts of course.
Oh, yeah for sure. Especially common when first starting out lol. Personally I have gotten in the habit of being meticulous about my builds and have a pattern of when setting up. The biggest 'issue' I ever have with the hoverpack is trying to use it 300M in the sky running Big Frame Pillar scafolding, trying to run electrical and popping out of it's range lol.
Trying to figure out if I could clean it up better: #screenshots message
#screenshots message The long strait across the middle is mainly Bauxite. Oil is the one coming in vertically left of center. Something about building these large runs is more zen than power stations some how lol
anyone else notice the <MISSING STRING TABLE ENTRY> when you open the deconstruction gun in the elevator?
what would it even say? i havent tried actually deleting the elevator while in use lol
right mb lol havent been in the server in a while
hi
yeah since I don’t know what I am doing with the same file I am not going to try anymore to recover it
Might as well delete the session due to it being corrupted
after getting to phase 3 what should i prioritize unlocking?
also, how do i test out 1.1 and is the features of it worth it or should i stick to 1.0
go to manage in steam betas and experimental i changed and i am in the same phase as you i would recomend it
It added a lot of stuff that helped me keep all oragnized
steam betas?
ok so you go to your library you right click on the game to properties then to betas and you change it
its starting download :3
1.1 is super nice -- just set your auto-save timer low. But there's so many QoL improvements
I just hope they eventually come out with an endgame patch that sets rate goals with game-breaking rewards for hitting certain rate milestones
also please for the love of all that's holy let us make water maker blueprints
Back up your saves
I haven't played for like a year probably
I'm thinking about starting a new save, but maybe I could just continue from where I left off? What do you guys think
I decided to continue my old save yesterday after not playing for 1 year + and im glad I kept it, just made the progression faster so I didnt have to bother with finding a good spot since I already had a good spot
Unlock coal power
Prior to that, use the chainsaw to get lots of wood and leaves from the flora. Feed that to constructors to make biomass and then another constructor to make biofuel
Yeah my guess is they don't have text for pioneer is in the way
It's nice that they added inputs to biofuel
how do I feed it into constructors?
I think I might’ve ended up corrupting my game since I tried to create a new save but well the game wasn’t having any of that and just crashed so I guess I pissed off the game for one day
also how do I make smart plating
Storage containers -> belts -> constructors
ohhhhhh thank you
Open the codex in game, press O
Apparently, the debug log I have does mention something about audio. But it may be a red herring
I’m annoyed with how easily I break things
What ver are you running?
Modded 1.0. Anyways, the corrupted machine and save is gone, so you’re kind of late but now the game straight up crashed when I attempted a new one.
Ahh, mah bad. Sorry man.
No idea why the game crashed when attempting to create a new save file
But yes, the game did decide to crash when I attempted to create a new save file. Don’t know why it crashed of a van something with audio, but I’m not gonna mess with the game more until I get expert help.
I don’t even know how I broke the game that bad to the point where it can’t load a single save file at all even a brand new one crashes
Did you remove the mods?
@cunning merlin
Haven’t done that yet currently having my computer verify the game file integrity since someone in the modded game server suggested that it might not be mods, causing the crash upon creating save
I don’t know how I’m so good at breaking things with computers
Some just have the knack 😏
I do know that something about audio did pop up in the crash report from the game at least according to Ficsit Fred. I also know that I did mess with audio drivers recently trying to get a custom DIY surround sound system up and running that I gave up on.
Is there a way to make a constructor work at half efficiency
Or do I just let it rock out and it'll just make stuff when parts come
Underclocking, when you have it avaliable
when do I unlock that
Was about to say that, but yes, under clocking you unlock it when you unlock overclocking
But, you could do the latter and just pump it into a storage container.
Research in the MAM
Power slugs
Yeah.
I believe it's in the MAM. I think the power slugs
ok bet thanks
Yeah, sorry, I was looking it up lol. Couldn't remember.
Power slugs are easy to find with detectors since they like to stay above the surface most of the time, but sometimes they can hide in caves in some biomes for some reason
Slugs are very easy to find at night. Especially if you get a bit of elevation
Some mods also do allow you to get custom ones although the mod that I know adds them is currently broken. And yes, the slugs also do glow in the dark.
Is there ever a reason to not turn a power slug into a power shard
Decoration
ok cool
So use your environment to your advantage. But if you don’t want to turn a power slug into a shard, you can place them down by dropping them out of your inventory. They won’t move or attempt to run away.
Ideally you unlock slooping so you can double your shard output as early as possible. Especially with yellow and purple slugs
As well as your leaves/wood/biomass
Yeah, but beware of your power consumption when using duplicator technology if you don’t have batteries, then it will break your grade if the power generators cannot keep up with it
I think there are late game duplicators but I haven’t gotten that far. Thanks to stupid save file corruption, and the game breaking on me, but there are definitely mods that allow you to duplicate items.
Also, since the Doggo can spawn random items out of nowhere, I think they could possibly spawn power slugs of all three types. However, it might be rare.
They do.
As well as nuke Noblisks 🤣
I don’t know where they get the nukes, but yes, they can get nukes
Be careful with them since you cannot pick them up after you throw them
They're resourceful buggers
And it will make an area of your factory deadly and radioactive if detonated so make sure you have a hazmat suit
It's not permanent though
I think one of my Doggo from the corrupted safe file did actually bring me a nuke at one point and I was really confused.
and yeah, the radiation will fade away after a while, but they will not destroy buildings. Only make the area radioactive to you, but not anything else weirdly
I don’t know what other weird things The doggos can grab. I think at one point I did have one of them somehow bring me a radioactive barrel not sure if that’s actually possible but maybe I am remembering things wrong.
Ik they used to be able to, not sure if they can anymore tho
It's possible, uranium waste
But please don’t hit them that will immediately untame them and they will get scared of you even if it’s an accident
Has anyone ever used the Biocoal alt? And if so, why? lol
I couldn't think of any use. Only thing I 'enjoy' collecting leaves and wood for any more is for liquid bio fuel. Otherwise I am spinning up a coal power plant as quick as I can
It's an alt recipe to turn wood into coal
Wish there was a way to automate it. So basically charcoal.
So like Minecraft charcoal?
I've never played Mincraft for more than 5 minutes... but sure lol
You can get charcoal from smelting wood in a furnace
Bio fuel is kinda awkward because it was originally supposed to be very anti-automation to encourage people to rush coal power
They've slowly loosened up on it, but it's still not 100% automatic
Yea.
Before you couldn't even feed your bio fuel into generators by belts
No automatic collection of wood or leaves.
I mean, really only by way of adding the conveyor port to the biomass stations, but yeah
Charcoal is made from wood by smelting it.
Temporary munitions manufacturing, when you don’t need it on constantly
How would you though ... send out some automated collectors that would bring stuff back to a container?
I'm getting a nostalgic flashback to my modded Minecraft base powered by a massive tree farm feeding charcoal into rail craft boilers. This was YEARS ago
Wow. Impressive.
Would still need to have some sulfur, but I could see it.
Still cuts out one possible import. Drop off the meat from kills and collect the ammo made from the last
A lot of my interest in games like satisfactory I think is trying to recapture that feeling from old modded minecraft
You could get a robot roomba lawnmower
Yea. The modding community is great.
Some mods like refined power I can’t play without.
Daisy Chain everything was a big one for me heh.
But, with the nudge and Z nudge changes in 1.1, I have been really enjoying just playing vanilla
Yea. Some of the mods are REALLY well done.
Refined power being one of them.
Like the Solar energy, steam turbines and others just feel like they can belong in vanilla.
Mostly the steam turbines.
The MK 2 and 3 solar panels can generate power during the night.
Stupid stubbern sloppy alumina
took me 12 rescans to get it
i should really get more HD's
Idk how many alternatives recipes there are
there's always one of the 3 good aluminum recipes that takes forever to obtain
about 100, but certain mam & hub unlocks flood the available recipe pool with a lot of new recipes. if you understand the system, you can kind of game it to get the recipes you want when you want them
it takes probably about 70 hd's, if you leave the unwanted recipes in your library unselected to get all the useful recipes
Do drones only fuel at the location where you built them, or will they fuel at any drone station where fuel is present (that they happen to be at)?
They will refuel at any drone station they land at that has fuel
can anyone explain to me why "gas filters" cant be crafted in my game? im on a dedicated server. we are in the late game at tier 7/8 research 'aka phase 4'. in order to unlock the hazmat suits, i need 50 gas filters... i cant hand craft them at the workbench or the workshop, i cant buy them from the Shop, and none of my buildings can produce it either. ive gone through all our completed and incomplete research, gas filters were never unlocked and cant be unlocked. there literally is no gas filter anywhere. wtf?
Have you unlocked tech from the mycilia tree? You may have to unlock cloth
do you have the gas mask unlocked from phase 2 or 3?
yes we did the MAM mycellia tree
all research up to tier 7 is complete. only 1 from t7, 2 from t8 are left
seems like a bug, they should be craftable in the workshop
i rememebr them being craftable pre 1.0, but now its jsut not here. anywhere. must be a weird bug, thx
sadly, we might have to start over now
Try loading your game into SCIM and check your research.
You may be bugged and it thinks you don't have a research you do. You might be able to fill it in manually
not my server, dont ahve access tot eh save file. ill pass the info along to the owner tho
I hope it works out. Would be a real shame to have to start over
thx, yeah ti would. but if we do, ill try to convince them to skip to phase 4 so we dont ahve to do everything from scratch lol
Do fuel generators use any power
no, just make it
stuff like the water extractors and coal miner to supply a coal power plant however do consume some power, so very little power in the game is absolutely free
I don't think there is any power at all that is "free".
geotherm
Fair enough.
Sucks though with how little power it is and fluctuating all the time.
Find em all and build enough batteries to equal the average amount of power they make. Easily a few GW
That or if you calculate your maximum output as their minimum, you can think of it as an extra protection against switches flipping
Eh. I kinda don't bother.
satisfactory showing me how fire the goat simulator ost is
Ugh I wish there was a shortcut for the standby button.
What are you doing that needs to use it so frequently?
When I do power stations, I put all generators (coal, fuel, nuke) in standby and let everything fill first. Then I turn everything on from the proverbial end of the run.
You can flood a system by down clocking a couple machines. No need to go through all that
This way they aren't trying to consume when trying to fill .
Ok? Obviously you feel it’s worth all that extra clicking
And, once the lines are full, so long as the numbers are right, everything runs flawlessly with no sloshing
Totally not needed though
It hasn't failt me yet
This is where I would use a gif of "sure ok buddy"
What I’m saying is you get the same results by just down clocking even one machine
No. you don't
because every other machine is trying to consume.
You absolutely do
Yes, it fills 'faster' with down clocking, bnut it's totally not the same.
If you use even 0.1% less than you are sending a system it will totally flood
In fact you basically have to do it this way with non generators bevause other machines don’t accept input on stand by
If you are running 10 gens 250% on TF lets say, that's 18.75 per. If you under clock one, you are only getting a net of say 7.5.
Correct. Forcing it to flood
If you nothing is consuming, and they are only in standby, then every machine's buffer fills to 100% and stays that way after starting them up
This will happen if you just down clocking even one one machine
No, not 'flood'. Fill a bit faster sure, but what I am doing is in effect 'flooding' the machines.
Besides, what even is the standby button for if not that.
Every single machine , both producing the fuel, consuming the fuel, and every pipe in between will be completely flooded even by down clocking 1 machines
Besides, the beauty of this game is that you can play how YOU want an if it works, it works. Everyone has their own way.
wont it take longer than downclockign every machine and then resetting it?
If I feel froggy, I'll do a test for ya one day.
I’m not saying you can’t do that.
I’m saying you can achieve the thing you are trying to achieve and avoid the thing you’re complaining about
First you claimed I was wrong, and now you’re back pedaling
It's semantics honesty. But whatever, everyone has their own 'right' way.
k
i setve every machine to 1% so they are basically on standby but still take inputs
Just down clocking one machine and go do something else if you’re bored
And no, I claimed it was different. Not that you were completely wrong, But which ever's clever todd.
Or do it to a few machines and use ctrl c and v to paste settings
but what if its an emergency and i need a fuel plant running so standby works?
You said it wouldn’t flood
It doesn't 'flood'
the only difernece is its faster to get the system running when you stop allmachines from using the input while its trying to saturate the manifold
Jfc, you’ve already got a warning note on your profile
and maybe that speed difernece is important
Ok ok ok ,,, it 'floods' it with a bit extra that isn't getting consumed. But I would put money on that with my way, the full system fills much faster.
No idea why I unblocked them
Why did nobody tell me the soundtrack was coming out on vinyl
Who does? Me?
Instant buy
the devs did tell us but i forgot when or where
You can still go clock everything to 0.1% and sprint by using ctrl c and v much faster than stand by buttons
then thats the solution to his problem then
also i set ym ctrl c ctrl v to mouse buttons instead so its way easier
Only bevause you made up a scenario where they had to fill a system as fast as possible or they’d die
who said "made up" i may have made up a scenario but that might be a real thing for them
xD
lol
It's funny though, for as much as you 'help' around here, you sure also love to tell people that they're doing things 'wrong'
In a game where a player can play however they please.
They could be but creating scenarios that are unlikely isn’t a great thing. But even on that unlikely a scenario, down clocking is still faster
i mean i had that scenrario before where my batteries were draining (very slowly) and i was too lazy to place a few 100 more from a 500 fuel gen plant when i made it ages ago (i had more fuel available which i didnt find space for generators). and i was too impatioent and scared to wait and hope it will boot up fast enough
And, in the beginning you start talking about under-clocking one machine. now you're saying to run around and ctrl+c ctrl+v everything. Point it, the system gets filled either way. AND I have had ZERO fluid issues. Ever. Outside of some headlift issues but those were early on before I learned.
back to the original question of is there a short cut for standby button. underclocking to 0.1% is basically identical and you can copy paste the setting fast
Point is, standby is there for a reason. And I utilize it. And I wish there was a shortcut for it is all.
Additionally, using standby tells me if I missed a machine due to the status light. the other method does not.
A yellow light stands out amongst the green on my screen.
Is there a way to get trucks to not stop at a specific truck station but still be able to drive through them?
Im trying to set up a fuel station in the middle of the road but every time they stop and collect the built up coal
You can try to edit the node that may be in front of the station on the route
Hit Q and then there is a button for show route, can't remember what it is.
But also remember, if you are just trying to re-fuel it with that station, it would have to pause for a bit. You can just the pause outside of the loading area, but still inside the hit box, for it to fuel but not load/unload
Don’t put coal in the cargo input if you are only trying to make it a fueling station?
Oh, yeah, probably that too 😏
I was planning of setting up a truck route specifically to pick up and send that fuel to other fuel stops once I expanded my road network but its being annoying rn
Make a separate truck stop is your best bet then
One for only fueling, one for fuel+cargo
Trucks only have to drive close to a stop to pick up it's fuel from my testing a while ago
But otherwise, if you have a route that goes through a station you don't want it to stop at, you should be able to edit the route and remove the pause at the station.
Well this is more than a little disspointing. "Fatal error: ... Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s)..."
You playing 1.1?
also a simple solution to this is to have all the built up coal go into a nearby storage that feeds into the fuel input
or were you building a lot of items really fast?
Not at the time of the crash, I'x zoopes maybe a 10x15 platform and a few columns but was placing out constructors one at a time.
Have the stations parallel, not in series so they don’t drive past
I'd had it running foir several hours while building though, maybe a kind of memory leak oir something? There's no way I have that many objects in my buioild or in sight
I've had it happen to me quite a bit on 1.1. And I know they had a bug with deconstructing or something, not sure. But I also mostly notice it when I was zooping Big Frame Assemblys the instant I got the ting that it latched lol.
There is an object leak in 1.1 right now iirc. A save quit and reload should clear it up for a time
Wow, log files are 4.7 gig in size and 99.999% of that is this single line repeated 41 million times "[2025.05.02-04.32.52:511][827]LogRawInputWindows: Warning: Failed to read value caps: c0110004:HIDStatusUsageNotFound" That can't be doing anything good -.-
It is logging that warning almost 500 times a second.
wtf
half my inventory just disappeared
i had like 16 sloops in there
checked all inventories on the map and couldnt find it
Load up an auto save submit a bug report
Comrades, greetings to all! ✨ 🤝 😀
I don't know if can I ask for this here, but could you please vote for this suggestion.
https://questions.satisfactorygame.com/post/681384be6b7c573196370b57
I really need this functionality.
I build all factories in two levels to save space, and without this function, connecting them to a conveyor turns out to be ugly and cumbersome.
Thanks in advance for your help! 🤝
Isn't that a duplicate?
upvoted the duplicate
like the originl one with more votes
i think they said that the vertical splitters/mergers are quite different, code wise though, so i'm not holding my breath
but here's hoping
In the end, yes, comrade and I want to get the same feature, except for a few nuances.
"In my testing, it seems like vertical splitters will always have their input at the bottom."
It is possible to make a distribution point from above, this does not complicate the assembly.
" Additionally, my main use case for vertical splitters, and what I was most excited to use them for, was to make clean splitting lines for manifolding, where an elevated bus has each lane split downwards into each machine, but this is not possible" with the current implementation. "
This can also be done, at this moment, but with a terrible workaround, and the point of distribution can be exclusively a point at the top or at the bottom, and additional conveyor belts will be needed, which makes the assembly excessively cumbersome than if the point of distribution were the middle.
Examples:
https://drive.google.com/drive/folders/12UQUnggieKexG9dY8n4yi9cfW-fln_uv?usp=drive_link
Plus, the distribution point in the middle is a desirable and logical solution to the situation.
Also, the feature request was made by the comrade a month ago, maybe if the developers see that the feature request is repeated and this function is really needed by many people, this will allow us to get it in the next update, I would like to believe so.
Thanks a lot! 🤝
Repeating things tend to be more annoying than helpful, I believe 😅
If possible, it's likely more useful to add details and comments to the original post (unless the differences make it worth another post ofc)
Eg: you could paste that whole message in a reply to the first post
Do note that any comment "bumps" a thread up, regardless of when it was first created
Well, maybe, but most likely two requests cannot be considered annoying spam.
But really, maybe it's worth making a comment to the original post, maybe it will help a comrade, at least with a temporary solution to implement his plan.
I didn't know that, thanks for the information! 👍
Spam is spam and it can multiply fast. I'm just repeating what I usually hear in regards to duplicates (or what seems like one), but I do think that having all info on one subject under one post is more manageable than having to take some bits from one and some pieces from another
Understood.
We need sloop barrels so we can stuff slugs inside and age them like fine wine. Leave them for 24 hour and come back to find blue turned yellow, and 72 for yellow to turn pink. 🤔
why would we need more sloops when we have a lot on the map and you can automate shards at some point ?
It was mostly a showerthought, it wouldn't make sloops, but would be made of a sloop to age the slugs you collect. The lore of the game indicates that older slugs are the more power is stored in them, so they over their life go from blue to yellow to pink. Aging them would be cool for an early game use of a sloop that's all. The barrel thing was more to a nod of aging wine/whiskey. Yes I know late game you get infinite but that's OK it was just a passing thought I thought was worth sharing.
I also believe we should get flame throwers to turn trees and bushes into early coal instead of bio fuel materials. 🔥
No reasoning is needed for us to have flamethrowers... Just give me flamethrower o.o
In reality though, I mean slooping slugs before we sloop the slugs would be absurdly op.
That would come out to 12420 power shards o.o
It's going from 4x with remains to ...alot x that I don't want to do the numbers on with slugs.
Too tired.
Speaking of that. I'm out for the night.
Then we need to add anthracite deposits to the game.
The best grade of coal, distinguished by its black color, strong luster, and high calorific value. 😀
I bet if they got down to it, that would be Pure and Bituminous would be Normal, and Lignite would be Poor
would be glorious, and only a little OP till you start making them synthetically. If you get them all before that your dedicated.
finally got pure aluminium ingot after 30 tries
new player here, what makes it so hard to get ?
its not hard to get just takes a while
targeting any specific alt puts you at the mercy of RNG
there are ways to mitigate, but you can still just be unlucky
Fun thing is that if you have some recipes from hard drives, you cannot get them again since you already have them
Some people have trouble managing the waste water I think, but there’s a a couple very easy ways to reuse it
But they were also referring to getting an alternative recipe from hard drives
Nah it’s pretty simple , especially if you look up solutions from other people
those of you who build vertically, how do you avoid having lifts in the middle of your factories, do you belt everything to a corner or something and then up/down?
what are the best ways to get ore from the nodes to my factories?
I just put lifts in the middle of my factories. Spaghetti is beauty anyway.
You don't. You bring your factory to the nodes.
You have about 10 different ways to do this. If you just want the most dumb method possible just use belts for 50km.
why avoid it, make it a centrepiece. Put some glass walls around it
in my latest (1.1) factory I've got an elevator shaft and I'm running all the resources through that
I deliberately leave open areas to have the lifts be clear, also I put railings around the spot where they penetrate the floor, moving parts (appearence ofc) and safety and all that jazz.
i also dont have enough iron nodes in within 1.5km to get past rotors
all of them are impure
go find more nodes then
You probably 100% do. But you just don't know how to do stuff.
(also you can make everything with any amount of the resources, just maybe not in the quantities you like /pedantry)
The grass plains area's starting place is a pretty big example of having a lot of impure nodes. Just walk a little.
You are overwelmed because you're trying to do everything at once.
Just do one thing at a time.
that's normal
Pick a milestone. Work on it.
pick something that you need for a milestone or a building
That's literally how the game is structured.
i dont even have rotors automated i dont think im gonna get 1k vers framework this quickly
doesn't have to be quick, plenty of things to do
See, you are literally overcomplicating it yourself.
sounds like you have a goal right there though, go automate rotors 😛
Stop thinking "oh no I need to make 1000 of this item." because that will get you absolutely nowhere.
it's not a speedrun
you can either just make more, or let it run while doing other stuff
Just sit down and see things one by one. Stop trying to look at the "bigger picture" because it's actually not the bigger picture at all.
yup, one thing at a time
trying to fix my plate/screw factory rn but its not looking good
i have no clue what im doing
You aren't going to get help by saying that here though. Because we aren't going to just magically solve the problem for you.
Look at things one at a time. It's just how it is. The game is basically a tutorial until Elevator Phase 4 starts.
??? he said he needs 1000 vers framework not 1000 vers framework per minute
I think you need to read again on what I said.
Because I didn't say 1000 frame per minute either.
but he does need to make 1000
So?
kinda hard to give advice for such a generic comment, but at a high level it's just
- I want to make x item
- so I make a plan for this item
- then I find where the resources are for it
- then I build it
- (then I have a specific issue, which I can ask a question about)
1k a minute would need some serious input
Is just continueing to say "idk wha to do" going to solve that? The best advice here is to just tell them to look at what is needed, and then work on them one by one. tf do you expect someone to say?
well yeah thats not gonna solve anything
So what are you @ ing me for lol?
but 1000 vers framework is needed
Yeah, but what would you say there?
maybe say "you dont need to worry about this now, just focus on getting your first production lines up for the future" or something idk
Which is what I said?
you didnt
I very much said "look at the things one by one" multiple times.
yes but thats not the same as what i said lol
Leads to the same thing.
not really
🤷
The most general "I need help" statement is something that is the worst to help with other than "break it down."
my splitter is doesnt spit out anything any idea?
its attacked directly to a smelter
there you go theres no belt on it
You can't do that unless you have mods.
@coarse geode you need to have a belt between the smelter and the splitter.
but its working on other buildings
in Update 8 you could sometimes accidentally place multiple splitters in the same location and not notice, don't know if it's been fixed
(i.e. in and out belts can be connected to separate splitters so stuff goes in but doesn't come out)
you cannot connect splitters directly to buildings
what about mergers?
you cannot connect mergers directly to buildings
do a sanity check - first just run the smelter. Is it powered? Is a recipe selected? Does it recieve ore?
@coarse geode Then connect a belt. Is something coming out?
@coarse geode Thán place a splitter, connect it to the smelter, and connect a belt to the splitter.
there'll be some vaguely nearby, but this is the first real point where the game starts trying to nudge you into expansion
Anyone know coordinates of the best place to build an aluminum factory?
somewhere between the ground and the sky
are there mycelia nodes?
Is there any news if the game will be getting any like cosmetic "furniture" or expansion of foundation forms?
are there vertical splitters?
yes. Add a splitter to a Conveyor Lift and you're set.
in 1.1*
nothing confirmed, but they seem receptive to the idea
November 5th, 2024 Livestream
Q&A: Could we have some really fancy posters in the game?
https://youtu.be/B35KFok5IO4
@void gorge re: this one, can we have it so posters will randomly curl up at the corners and need clicking to reattach the blu-tack?
Ugh I hate making project parts 😭😭😭
Perhaps you just hate the way you try to do that lol
You can be done really quick if you give yourself just enough room and don't care too much about the final look.
Also helps to bluprint certain setups, if you like yourself some fancy compact designs
Individual machines and so on
Power poles pre-attached
less than 5 hours into phase 4 and i am missing very few things for 3/4 of the project parts (i dont wanna think about thermal propulsion rockets rn)
magnetic field generators are done, for pasta i need to make the powder (i have the copper already), make some more casings and import aluminium, and for adr im just missing plastic and circuit boards for supercomputers
first time future planning has gone well for me
everything is falling into place so beautifully
are power slugs finite?
power shards however are not (but you cant make them for a loooooong while)
are they similar?
best you can do before then are doggos
and how many slugs are there
a few hundred
there's enough slugs for around 2.5k shards (or 5k with slooping)
close to a thousand actually
thought its like 50
even closer to 1250
596 blue slugs, 389 yellow slugs, and 257 purple slugs to be exact
sloop them and you get more than 5k powershards
has anyone tried to make a factory control panel using power switches?
Are trucks viable for anything in the lategame? cus they require fuel so i would have to make a train that goes thousands of meters just to power the thing
cus ive just made the sickest road blueprints and built a truck station and roads just to realise they need fuel
just fuel them 🧠
my fuel factory is really far and the nearest crude oil is 1500 meters away 😭
one of the best ways to handle is having the trucks get fueled at where they arrive to UNLOAD stuff.
and use drones if that factory ain't got a way to fuel
oh thats smart actually
havent gotten to drones this truck was supposed to be for my first battery factory lol
have just one drone port that fuels the main arrival point of trucks and you will be good to go
also other fuels than battery is supported so you do you 🙂
Wait i dont need batteries for drones?
they accept other fuels such as packaged fuel / turbofuel / rocketfuel etc. Also uranium rod too if you wanna go that deep
oh damn
thats cool
I'm not sure if there's much reason to bother with making batteries tbh
Not sure what they work with that package fuel / lbf can't do just fine with
Fuel affects their speed!?
also whats missing seem to be is packaged biofuel in that list.
You can get insane amount of biofuel from a very smol setup with sloops and animal remains but ofc you may need to refuel or keep it in check
oh wait batteries are better than turbofuel and equal to rocket fuel so i wont need to worry abt that actually
i only got turbofuel rn
yeah check the wiki, speed stuff etc is there. Turbofuel is really doable and almost same as Battery.
You need to note that you dont need ultra speed for drones that will just refill fuel stations. Trucks dont use insane amount of fuel to begin with.
oh right animal remains i never pick them up lol
biofuel is also the best when you're exploring for hours and don't want to stop to refuel your jetpack every 10 mins, it lasts at least 2x as much as turbofuel for example
the amount one animal remain can make biomass is ridiculous, and even more with sloops
It would be nice if biomass was automatable in vanilla, I would absolutely get up to some bio burner antics if it was
This too. It is an amazing fuel source
if you started anywhere except the dune desert, you also probably have a ton of solid biofuel from earlier stages in the game, so just chuck it into a refinery with a sloop and forget about it forever
I got my turbofuel and fuel factories going into dimensional depots so i never run out of fuel
But you should. Even farming for what, 30 minutes is literally insanity when it comes to biofuel. I mean sure its not automated but its not hard either 😛
oh yeah true, I just unlocked dimensional depots so I'm not really thinking with portals yet
It's less about hard and more about "My dumb ass will forget to refill it and wonder why my power grid imploded"
It do be like that sometimes 😔
Me and my friends got them really early on, we have like every factory connected to them so we dont need a warehouse and we dont need to restock on materials at all since you can just build with materials in the dimensional storage
they are very convenient
whoops
god i hate biomass burners, i remember having to refill those mfs like every 5 mins in late early game
You convinced me, I'll postpone my 100 projects yet again to fully dimensional depot-ify all my basic materials
you can also make them very early
lol
and you didn't do that yet? Mother of all that is conveyor belt, you are a mad man!
My number 1 complaint with dimensional depot is in the fact that I can't manually rearrange what order the items are in
you need multiple, for that reason
i can only imagine the pain of having to run to a warehouse everytime you run out of mats oh my lord
I don't think there are many factory games that support "filtered storage and logic" stuff.
I have a vision for the world. To turn everything, down to the last quark, into spaghetti.
nah it's chill I just constantly have 2000 screws on my person at all times
Actually, we have a solution which people use to put massive blueprints that mostly consists of rails and architecture: They bring along a train with them and use their storage for such massive need of concrete etc
no biggie
As in, I can't set the list order to be like "Okay, LBF and gun ammo at the top, then concrete, then steel beams..." etc unless I very carefully choose what I add to it in what order
ah
you can pin stuff
god i was afk for a few mins to talk to you guys and suddenly i get ambushed by spiders
Pinning is """useful""" but does not fix the underlying problem
I still manually craft my ammo 
i mean theres only so many things you need pinned
for me it was filters/iodine filters, fuel, ammo, power shards
everything else gets sucked out automatically anyway
Consider: I get So Normal about inventory management and if things aren't set up in the correct order it gets Annoying^tm
I also like manually taking stacks of some materials (mostly concrete/steel beam/cable) so the depot can refill while I build things
ah i see
Also like
Mark 4 belts in general
So many encased beams
Real alpha males power their factory with grass.
Real alpha males also only carry grass in their inventory.
I've been thinking about making something like that, but I'd like to come up with the BPs myself. What features do I need them to have?
At least mk2 blueprint and fair amount of cosmetics unlocked. There are many youtube videos about different style of train trackings
I still clicked on it. You can feel at ease brother.
i want mk3 pipes 😭
I am surprised its not a thing and I refuse to make huge lines of 3405873408753 pipes going all over the place.
I have this omega ultra alpha hot take of packaging water etc and sending it around via trains.
or use fluid trains.
curse you for reminding me how many extractors ill need later
i have never used fluid trains are they decent
the devs gave a good explanation. its literally impossible. there will be bugs and issues and pipes are already too confusing. 600 is near the limit of what works
everyone dislikes them but for some reason same people likes 39045783057034895 pipes going everywhere. I sense contradiction but I don't judge.
Fluid trains are garbage and you should really be packaging stuff
I will say about pipes that I'd rather the fluid sim be dejanked or removed than have even bigger even buggier pipes
if only 😢
Maybe pipes should be revisited from a development perspective then. I mean not everything needs to be perfect but I think pipes could just feel some love.
too late now
probably
I know. I will just package stuff around.
I think the concept is cool and its about having fun so hey, more power to everyone.
pretty sure its just a really hard problem to solve not that they arent trying
idk with the bp autoconnect giant pipes werent an issue
easily got 24, 600/m pipes across the dune desert
I definitely agree that they did their best and it is too late to completely overhaul the system.
I feel the same about my life, it takes one to know another.

mk2 life?
needs more CPU power
anyone know how to auto toggle the fog? getting a little annoyed of having to go into console to toggle it every time i boot the game
before doing turbo motors, is there a good alt recipe i should try find for them?
had such a blast last night with a friend playing on a new server
played solo up until except for a few troubleshooting endeavours, but this is the first server I've set up
but i'm missing the 1.1 features 😆
dam 4 modular framwork per minute, thats ass
imo 1 per min is good enough
dude i made a 5 modular frame factory and that shit built up so fast
at most 2 is enough
you barely use modular frame anyway
you can hold and nudge most things to exactly where you want
guess i can safely use half for vers framework?
ik why
power poles snap on half meter increments and for some reason power towers also snap in half meter increments. you just have to line it up manually without nudging on the 1m grid and then you can nudge it
i rmemeber powertowers not being able to controll nudge (half meter nudge) but for other buildings you can do that
Just finished a 10/m versatile framework factory in dune desert
#screenshots
Tried making a building for the first time
in short, not always off cneter, you just have to aim it on the 1m grid when before you lock in the nudge or place it
Lol dismantle xD
scientists find 100% of lizard doggo samples contained microplastics
Reloaded the game. And all I am going to say is there will be a day when I will build a luxorious base. For now I will accept that I finally learned how to set up a coal power base where all 8 are in the green. Its called practicing until you learn it and it comes nsturally.
refineries and maybe head lift pumps
I personally belt everything, including liquids
packaging liquids seems like a fun concept to me 
and returning the packagas etc is a fun challenge me thinks
let's just remove the need for trains !
ok hold up
returning the packages is the only downside
Trains are life
i agree than fluid trains are garbage but i had the thought of using them to transport liquid bcs it will take tons of cars to do anything it will be an excuse to have a really big train
most of the time my trains are 1 to 4 cars long and i have 2 trains that are 8 cars long with 2 engines so 10 segments
but i want to see smth similar to a real freight train thats very very long
if fluid trains are carrying little, I dont get the reason for not making bigger ones
i love big choo chooes

no i want to use them to move a lot of fluid. which could be done with 2 cars of the normal types of trains but i want to use fluid cars
sorry i forgot a "not" there
so I agree
its a good reason to make massive trains
So I kinda have a motor , rubber and a smart plate factory
Is it better to just setup logistics to bring items to manufacture easily or
Make everything in one area
Modular engines btw
depends, this is like the whole mega base vs modular things, thye both have pros and cons but big one is mega bases can be laggier compared to when the factory is spread out but you have to deal with logistics
also if you dont have all the resources near by in one big cluster then you either belt all the nodes or spread out parts of the prodcution
why must oil be such a pain
game design
facts
I used to worry about calculating proper ratios for splitting resources. Now I just divide each belt into a million little belts and mix and match until I have a sort of good equilibrium
plenty more where that came from
When is 1.1 getting out
when it's ready
like fully
when it's fully ready
these things don't have actual timelines
for reference, historically things have taken between 1 and 5 months to be polished enough for live
You cannot rush art pioneer.
expect 6 months and be pleasantly surprised if it drops earlier
can anyone send me a screenshot of all oil nodes?
I have a bad bottle neck and need oil.
... thats it?
I need all oil node not just pure.
oh ok. got it thanks.
there are oil geysers as well
these are only accessible in phase 4
not sure how that is relevant to the initial request.
just a statement
in case he was in phase 3, he might not be able to use the oil from the wells
Looking for someone who has worse spaghet than I do in the screenshot channel lmfao i need that skettis.
Does activating adv game settings for a save disable achivements on it?
Yeah it should do
Great so i cant cheat back in my 16 sloops after they vanished from my inventory
plutonium waste stacks to 500 too right?
Yes
very interesting
Reload a save before you lost them or use SCIM to magic them back
hi guys, joined again and started a new SF round, just to be greeted with lag in a megabase/mainbus, so I cant do the same I did in factorio, unfortunately.
People suggest modular bases, but how do you break the base down usually? Which recipes do you group and which do you transport? Really lost here tbh. I just unlocked trains and ready to rebuild.
The problem is that some parts are needed more than once, its not 1 -> 2 -> 3 -> 4, it more like 1 -> 2 -> 4 and 3, and 2 -> 4 and 5.. so I just dont see it.
where do i craft the wet concrete? which crafting station has a water input?
the recipe should tell you what building it uses
i probably already know the answer, but would it be a bad idea to use the waste water from non fissile uranium to make the sulfuric/nitric acid for the non fissile uranium
ah, might be because it technically shouldn't be available that early but is anyway
it's a refinery, T5 building
yea exept the last save file was two hours before, and i had built a whole ass nuclear pasta factory in that time
you can unlock the wet concrete and steamed copper sheet recipes before you get refineries, as well as rigor motor and a couple others where you cant actually make them
no, nice closed loop, just needs some seed water
thank god
think I did mine in small sets, 2 blenders into blender and refinery or something
Sooo SCIM it is
does it have save editor capabilities?
ive only used it for the map and production planner
i mean, theoretically i could find the save file and slap them into an inventory slot (and hopefully not brick my save file)
do you have the factory cart?
yes

Angry lore noises.
They really need to fix that already
@cerulean condor You’re essentially asking how people build their factories in Satisfactory. That is very unconstrained especially as you get to phase 4 with all the tools unlocked. The big dials you turn are the amount of logistic complexity (how much transport vs how much local) and the amount of factory design complexity (the smaller each factory is the less complex but more logistics for transport needed).
A low effort optimized style reduces logistic transport by building separate factories near their resources and drones to transport the finished products cross map as drones take little setup effort.
Pick alts to reduce amount of unique resources and do low item/minute scale with afking.
But yes it does. Can edit the inv on containers in the world, your player inv and a bunch of other things I can't remember
Make recipes 1 or 2 tier above the source locally and transport the result. For example, don't transport raw iron ore, melt it in place and transport reinforced plates instead
hey guys I want to gift the game to a friend so we can play together but im not willing pay 20 for that mf, does anyone know if we are having a discount soon?
How much hmfs did you guys have producing when you finished the game?
We are not informed of sales in advanced.
understandable, ty for answering tho
It does on sale fairly often from what I know
In sale it's like 30% is what I have seen most
Does steamDB have a record of when a game goes on sale??
Do you mean price change records?
will downloading a save edited copy disable achivements?
Approaching 100 hours 98.2 rn
No... record of when the game goes on sale
No
noice
download a mod
Guys is there a way to change default colour to something else? Like instead of ficsit orange when I build can I have custom colour
Don't wanna apply it constantly everytime I build it gets tedious
havnt fucked with those in a while, but yea, not a bad idea
Best bet tbh real easy and you can undo it when your done
Tinker in the customizer tab, you can select select a swatch to be the default. If you change the existing default it will retroactively change all things with that swatch on it
Only mod i totally recommend is a fly mod cause, after 400 hours, im tired boss.
Lol just looked at my steam library I have the most hours in satisfactory
4k hours and still no mods. Does get reinforced with 1.1
4k hours is crazy
I just like flying. My builds are abit.. chaotic and the hoverpack has its issues.
I like to report bugs ^_^
I would love a glimpse of a 4k play through
Not on the same playthough silly
500 separate saves of factory i bet
Oh yea
What's the most hours on a single play through you got?
No fuckin idea kek
xd
.. no fuckin idea kek
boi if you dont open that %appdata%-local-factory game-save
is it worth it to make petroleum coke for electrode Aluminum scrap? or would it be better to use the normal coal recipe? never used petroleumcoke or made it on that matter
and then tell me how big that save is
Is it still better to travel between long distance areas with zipline or hoverpack or jetpack is better?
boom tube + jetpack
Let me juat open the -
#off-topic-media message
Well go home!
Only if you pay me 250
Asking because I just made a zipline hub blueprint
Planning on having 4 of them in the map with cables all over the map organsied
Cuz I'm getting paid that to cat sit
why not just use a hypertube
O: well i wanna see those kitties.
Boom Tube for shooting youself around the map to diff factories, Trains for late game chill travel.
Oh yea those didn't unlock them tbh
But I thought if I will need power anyway throughout the map why not have ziplines?
It aint much power for a boom tube
I'll look into those aswell
But I think am gonna build the power lines anyway I will need them the zipline is added bonus
#design-and-architecture message does this single build help?
I have posted a couple pictures in there of build progress, can search for those lot
any of yall got any good inspo for a massive truck station?
Massive?
I made a depot that is near 1000 quartz to build
less is more for truck stations cause trucks are... stupid
I swear my trucks are so broken, they drive off ledges, randomly turn around and do loops, or just not move
well i cant paste pictures here but i have like 10 veins nearby i gotta collect from
I am willing to hire someone to come onto my save and redo all my truck routes.
I dont want to do i t.
they do that but theres a hidden schedule for if they hit certain checkpoints and if it doesnt it just kinda teleports
All they do is the blue teleport
i swear not a single truck just drives, they will stop and teleport in some variation
Bing if you want shit just search the design channel for pictures I've sent.
Faster for you to do it honestly.
sounds like youre a bad driver
I drive for a living D;
lmfao
i swear i have a truck path thats just a narrow loop, if i take the walls off the road itll FIND that one hole in the wall and drive off it. My trucks have brought great dishonor on their families i guess.
guys does anyone have like
color codes maybe for trains and resources
i might or might not want to paint trains based on resources
-# I have never used trucks
I only used them cause i have 40 damn drones and 20 trains
-# i only used a truck to run myself over
also anyone else has this issue with custom colors in palette editor where they just get "stuck"? like i made an "iron" color, and when selecting the FICSIT one, it selects iron, like everything shifted by it
The color selector deal is weird and if you manage to make it work perfectly, you are magic and therefore a witch.
I use them to run over my friends :]
lucky
<-no friends (to play with)
Friends will hold yuah back(in game)
Would you like me to run you over?
at Ficsit, you don't propose with a ring, you propose by running another pioneer over, as long as it won't interfere with staying productive too much
you run them over to take the resources they harvested, therefore, harvesting their resources- the ficsit way.
I will harvest you
yes but that may encourage them to run you over to harvest YOUR resources
resulting in a harvest loop and a lack of production loop
It is a risk I am willing to take. for... Love? no for Ficsit.
therefore not very Ficsit™️
ahhh... true.
was looking at satisfactory speedrun categories and came across this gemstone. #screenshots message
(i dont know how else to link to a post in a different channel.)
LOL Satisfactory isn't a game i'd think would be speedrun worthy... But really anything has a speedrun category now. Even pooping
Ooooh it is
somehow the glitched any% (complete the space elevator phase 5) is only 3 hours long
i didn't watch it but since there is a separate category for duping i don't think they used duping
Satisfactory FlushNuclearWaste%
The game was spedrun within the first 12 hours of 1.0 being out
The dev team got into the office the following day to watch em finish. It was peak
That is easy tho.
Just speenrun taming a doggo
hey is it normal that only my game is lagging but not the computer?
and it sometimes just stops lagging
Stable low FPS is usually too high Texture Quality for your GPUs VRAM.
in older version sure
I never had a problem with the quality until now
it started like an hour ago, just on and off lag no lag
Try with one step lower Texture Quality first.
im on lowest
What GPU?
gtx 1650
rn its fine but probably gonna lag again soon
I used to be on medium and it was fine until an hour ago
So 4GB of VRAM, so Low is the max that can be used, and can cause issues even then.
yeah that 4gb of vram is hoeing your system
As with 1.0, there is now also 90% total Dedicated VRAM used by whole system limit in the UE5.3.
Their loottable still contains nuclear waste tho
So close Discord etc. if you are running them on the same computer to bring that system VRAM usage down.
discord and chrome will massacre a low end gpu
so how come I didn't have a problem with it until now? I have 360 hours and only now started lagging
have you serviced your system?
and I always used both discord and chrome while playing
i t does not
wdym
CLEAN the system out, fans and all cause that 1650 is OLD and probably got crusty paste/pads. Also is depends on every part of your system. Do you have it on an nvme or an hdd? What ram speeds are you at? what cpu are you at? are you overheating? XMP enabled?
I only ever kill them on sight so I don't really pay attention to them
Also we might need to pivot into off topic tech for this...?
okay? nuclear waste is not part of their loot table anymore
And the behavior is just the normal thing the game does when UE5:s internal VRAM usage limiters are hit.
And that VRAM usage goes up with save complexity.
nucular
sdd
idk what ram speeds are but I have 32gb ram and using 18gb of it
cpu i5 9400
no overheating
idk what xmp is
Not me and my 7900xtx, honestly since i turned on Vulcan i havent seen a single frame drop even though my save is quite resource heavy
Should be tho
Open your task manager and tell me if your ram speed says 2133
hello citty
And that GPU has way more VRAM than the game uses even at max settings?
Didnt lag at all on my 5700xt either.
Unless you spam tens of thousands of completely unique signs.
LOL my save is crazy dude, itll crash you
it does
And RAM has nothing to do with this...
yu have you ram underclocked(its at its base clock speed) go into your bios and enable xmp so you system is running at spec
Well, higher RAM speed will make the low speed FPS tiny bit higher.
XMP isn't spec.
XMP is RAM OC.
I can't wait to kill more lizard doggos on sight with nobes
It is what RAM manufacturer says the RAM can do, in Golden Sample System.
With raised memory voltages etc.
ok I put everything on medium and texture quality on low and I'm back on 60 fps for now
thx
im not gonna argue this lmfao dont buy fast ram if you wont enable xmp to get the speed to where you want it
It isn't guaranteed to work with YOUR MB and CPU IMC.
thats called USER ERROR big dog
every mobo has a qvl list thats OPENLY available, use it.
And that again expects Golden Sample CPU.
It just tells what the MB can do, if you get very lucky with your CPU.
Get very lucky? we arent in 2010 anymore dude.
And are basically useless for anything but checking what RAM chips specific kit uses.
wtf
can the flying hatchlings hit you without damaging you?
jeez non IT people trying to discuss IT. ima move on now
Intel produces 14900K:s that cannot do 5000MT/s DDR5 RAM speed.
Because they don't bin at all for IMC quality.
And the spec is 4400MT/s with 4-slot MB, even with just 2 sticks.
Intel sucks, moving on.
And then what was the point of this?
I was saying that silicon lottery for RAM speed is still very big thing.
More so on Intel than AMD.
But even with AM5, only about 50% CPUs can do 6400MT/s.
And there is very small percentage that cannot do 6000MT/s.
At 1:1.
insert joke about comsic horror clowns here
lmfao
Also if you ever run an AMD system with 2133 ram, you really smooth brained it cause facts are, AMD cpus LOVE fast ram, its all tied together. Screw Intel.
Saying it "doesn't matter" is pretty dumb cause when you build your own system, you are building it to generally be able to min max your gaming. Ignoring something as important as your ram is just lazy.
And I never said that it doesn't matter.
My point was that XMP is OC, not spec, and might or might not work stable.
Its spec.
i oced mine to 3600
Also XMP doesnt create instability inthat the BIOS will revert it if its not timed correctly, hah.
No, it is marketing spec from the RAM manufacturer.
That SPD the RAM is running is the actual JEDEC spec programmed in.
works great after updating my 2021 bios
No.
I have had to instruct over 20 people to ease off from XMP to make their systems stable just in here, in last 6 months.
Total bruhaha.
skill issue
It is a skill issue cause if people followed the QVL list to a T, no problems insue.
And like I said, those QVLs haven't meant anything since forever, because they are tested with Golden Sample CPU with excellent IMC.
Skill issue in that they bought too high marketing specced XMP/EXPO kits and lost in the CPU IMC silicon lottery?
And the setup ended up being just on the edge of stable when XMP/EXPO is on as is?.
Way too many people buying 6400MT/s kits for AM5 CPUs for example.
When the MB QVLs list up to or over 8000MT/s kits.
That have no chance in working even in 1:2 mode in 90% of the CPUs.
Yes, in that specific system there was Corsair RAM with crap SPD, and XMP wasn't on.
But that is not related to the issue the person had.
And turning the XMP on might work and give tiny bit better performance, or cause the game or system to start crashing.
Because Corsair doesn't bother actually making the SPD settings match what the RAM can do, but program same bottom of the barrel, worst that JEDEC SPD allows, settings sets in all their RAM.
Where SPD is supposed to be what the RAM can do on stock voltages.
And XMP/EXPO be what the RAM can do at raised voltages, IF the MB and CPU IMC can keep up.
do hypertube supports speed you up?
looks like so but doesnt say anything in the desc
No, they don't.
Just the camera movement that makes it seem that way.
is there a way to speed them up?
(guided) hypertube cannons.
multiple hypertube entrances in a row speed you up
that's how you make hypertube cannons
Where the guided version is where you shoot into tube for the actual travel after the cannon.
bruh why am i so stupid
thinking is hard
instead of like
spending 2 minutes crafting 10 booms
i torture myself avoiding gas pillars
AND MY AUTOSAVE IS BEFORE I DID HARD STUFF
@delicate portal #screenshots message homey, did you beat the game without using a single foundation? I'm not even mad. I'm impressed.
You can adjust autosave frequency in the settings for future benefit.
I moved mine down to every 3 minutes. If I lose 3 minutes I'm never too heartbroken
Sure did my guy lol
My buddy who gave me the game was equally impressed/ horrified
I somehow hate it and love it all at once
if it keeps happening even at low with FG disabled
then you might have to try using DX 11
as DX 11 just throws out textures that arent needed when you run out of VRAM
And nuclear power in the grassy fields. It's amazing.
I went in completely blind and refused to look anything up. Still a noob after 250 hours but enjoyed every second
Didn’t use trains either, just a lot of 2km belts and smart splitters
I mean hell man... I'm 400 hours in and haven't made a single part for phase 4 yet cause I'm too busy fucking around, so I that measure you win.
I probably dicked around with trains and stations alone for 250 hours lol
my fav part of this game has gotta be the part where i leave my factory for 2 hours and exterminate all the wildlife to feed into the sink to start actually designing
I have found exploration breaks to be quite satisfying.
it rly is
Some great stuff in the world to stumble across
And fuck those spiders but they will wake you up!
Dunno if anyone was on last night when I discovered my Satisfactory logs were Gigs in size and contained tens of millions of the same input device warning. Turns out it was caused by my bluetooth mouse and is solidly a UE5 error. It's pretty bad in that it is churning the SSD to an early grave and it infinitely less likely to be fixed being an Epic issue rather than a Coffee Stain issue.
So FYI, if you are using a wireless mouse on a UE5 game, check your log files and maybe consider just plugging it into USB if you don't want to destroy your SSD 😦
nah the spiders can fuck off
🏃♀️

real gamers dont use bluetooth, thats ue5 smiting you for not paying 500 for a wireless mouse
you might still consider filing a bug report about it, even if it is an epic issue, CSS might be able to do something to supress the log message, and at the very least, past the report upstream to epic
ssd are not that weak. You are not likely to wear out it in regular usage (total TB written metric)
yeah i just happen to die RIGHT BEFORE an autosave
(good luck setting it to 120)
The game makes 3 different autosaves so just load one back?
236 nobelisks incoming
No, it rotates through three autosave slots, replacing oldest each time it autosaves.
yeah but its still the whole autosave cooldown 😔
120 minutes or seconds?
They improved savetimes in 1.0 considerably, used to have them on 15 mins because game would freeze for over half minute, now just takes couple seconds.
minutes is the max
aand i got 236 nobelisks >:3
That's exactly what I said with different words.
i accidentally pressed respawn instead of quit
i did a funny backflip
https://ficsit.app/mod/GardenerTools if you happen to blow up something you liked.
is there a mod that completely decimates ragdolls
as in screws up their physics
i wish i could get flung into the neighboring pioneer's territory after i die
(without building 740 hypertube loop)
I remember blowing things up with modded nukes flung the pioneer very far, but was before 1.0 so things might have changes.
I hate to burst your bubble of hope, but that pioneer died in a horrific crash. You're all alone.
yeah, now apply that to everything
ok brb
did i get to decorate my factory? yes. did 150 creatures need to die to feed to the ticket machine? also yes
i use them to run over lizard doggos
guys are fisconium fuel rods worth the trouble?
Only if you really hate the idea of plutonium waste piling up slowly.
okay
Really it's up to you though. If you need the power and you're ok with that complexity cause you'd rather do it with the nuclear materials you have on hand that could be worth it to you.
Agree with you on the QVL thing (it's overclocking and the extent to which that works varies a lot between CPU samples, often unachievable and often even QVL's are edited post-sale to remove configs that "worked")
For spec, all 14900k's can do 5600mt/s on the simplest memory configuration in spec and warranty. So can Granite Ridge (most of the ryzen 9000's). Everything above that line is always OC.
imo, no; they are widely derided
Ficsonium's probably worth it if you are only interested in wasteless, since you then also get to burn the plutonium which is a significant jump over just uranium
nope
I just nuke em
Im sorry but the lifeless bodies of doggos are comical idk why
i can't click on the agree and proceed button 💔
oh wait going in and out of fullscreen a few time fixes it
meh
i preffer the more pain inducing method
dying by a nuke lowk has to be the best way depending on where you are
I have a dilema, rn I am building my first nuclear power plant, going with uranium fuel and 20 reactors at 200%. I need to split 8 uranium fuel rods/min into 20 and I see 3 ways to do it, manifold, load balancer or connecting each manufacturer to each rector, what should I do?
I feel like the manifold would take ages to fill up.
load balancer perhaps
you just merge all of the 8 uranium outputs, make 21 output with splitters with 1 of them going back to the start and that should work I think
how do you make 21 nicely 😛
blue isn't nice 😦
4 lots of 5-way splitters is easy enough (split into 6, merge 1 back)
or one 5-way that you then split each output into 4
a manifold would work, but yeah it'll take a wee while to back up, and proper perfect splitting is somewhat easy enough
𝓽𝔀𝓮𝓷𝓽𝔂 𝓸𝓷𝓮
better
1 splitter 3 manifolds of 7
Is it bad if instead of trying to fix my factories or progress the game I want to just start a new save?
yes
yes, but common
even freer to just leave it alone
Fresh start, cleaner factories, make better use of resources available xD I don't want to go through the process of tearing everything down and having to delete it all from my inventory.
go to a different starting area
a half-working monstrosity still makes something
tearing it down uses time for negative output
starting over is just that on the whole save
i usually wont tear down stuff unless its replaced or easy to replace

