#satisfactory
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This is helpful for this problem but not helpful for figuring out how to solve problems with information we should be able to find in game even.
Coal generators burn 15 coal per minute at 100%
Try going to the coal generator and hitting E
in the menu or the built.
It should tell you, and confirm what bonksnp is saying.
Of course it is helpful for that as well. Every piece of information is on the wiki
Very true
im just going to trust this.
In any case. Once you've figured out how much each generator consumes it's a matter of division. Divide your belt limit by how much each generator consumes.
120/15 = 8. So you can feed 8 generators with a single 120 belt of coal.
ok thanks
yea i know how to i was trying to figure out coal con per min.
Being able to do this math and understanding why it works will certainly help your future builds.
Wiki can be a big help, but also know that you can look at any machine to see how many parts/minute it is consuming or producing (with the E key on the machine after it is built and recipe is selected).
Hey, <@&387163995947270144>, do you guys have any idea when 1.1 will be full released?
prob a few months
also prob not a good idea to ping them for just thta
The instructions are to ping them first, then if you don't get a reply use the ticket system
Mods are not likely to know more than we do already
It's a very sizable update and they want to be sure it's stable before moving it to "stable." If you want rushed results with more risk of instability that's exactly what experimental is there fore. Be thankful it's even an option! In most games it is not.
its usally a few months after we get access to experiemental
Should i build my coal factory in the ocean? Since building vertically gives me headache
You can build them however you like
do however u want
Please don't ping moderators for game questions we don't know any more than you guys do
Chill, I didn't say anything about want rushed results, I'll never ask anything here again, thanks
??? hes very chill about it lmao
Hi Cmdata
I also posted a table that shows the amount of coal and water you need for however many generators in #screenshots
What in the world made you think I wasn't being chill or that it's not ok to ask questions? Be cool bro. You're fine and I wasn't attacking you.
I was giving casual information about software update workflow and expectation.
Probably that other guy's alt account
I feel like suddenly in the last couple years there's a new thing where 1 out of 50 people take being told something as an act of unreasonable aggression. I've had so many countless people think I'm starting a fight when I say something I intend to be educational. Maybe I need to work on my tone?
Thanks. A portion of that actually solved the issue. The crucial info is that e.g. 2 generators don't need to be connected to the grid, but only to a pole between them. After that was established then everything clicked into place. The startup grid is essentially only for the extractor, which became clear by watching the only vid I found that actually simplified it enough to see what was going on. A happy ending ๐
Not your duty to compensate for people's brain rot. I for one am glad you're unapologetically you.
Sometimes people deliberately get offended.
Ultimately both your miner and your water extractor need power to keep the coal gen running. You said your miner was being powered by the biogen which made things more simple. Ultimately when it's all set up the coal should very easily support both the miner and the water extractors. I am glad it sounds like you got a better understanding of the system. Cheers and have fun!
prolly just read "If you want rushed results with more risk of instability" and got offended
but then again saying "be thankful for" isnt really educational tone
the ticket system is for discord-related issues though (so are the moderators)
Your second point is totally accurate. That's a good note I'll try to keep in mind.
Yes I have 2 gens powering 3 miners and the extractor in this setup. I am now going to tear it down and rebuild the actual functioning grid for the rest of my machines, because, y'know, I am NOT a damn lumberjack :p
That is true, I've been transitioning from suggesting or telling people what to feel or do, to framing it how I feel or what I personally do. They can take it or leave it at that point.
can i have multiple drones per drone port or is it 1:1
a drone port can own 1 drone, but an unlimited amount of drones can have it as its destination
@turbid lantern Question Can 1 water pipe supply 8 or 16 coal powered generators?
6.66 generators
Or double that if it's a mk2 pipe but you're not liekly to ahve those at that stage
Spelling is hard, okay?
ok this makes it a lot more confusing to deal with.
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
alright
also if im moving items from port 1 to port 2, i can have 2 drones moving back and forth right
yeah, in that case each port owns a drone that travels to the other port
I posted a table in #screenshots thats from the wiki and shows how many water extractors /coal you need for the amount of generators you're running
ah i did not see that thanks this is very useful.
but to answer the question directly, no. ๐ You need 3 extractors per 8 generators
oh then for fuel, do i need to put fuel into both port 1 and port 2 or can i just have fuel input into port 1
If you're doubling up on a station you have to be sure one of the drones isn't going to idle there, making the other one unable to dock
okie
Hey, I'm finding conflicting information on this, do leaves respawn? the ones you just press 'e' on to gather from the start of the game
they will sometimes respawn when the game receives updates. traditionally tho, they wont respawn.
iirc. you can use SCIM (satisfactory-calculator.com) to respawn them, but ive personally never used the feature.
they don't respawn, but environment/map changes are saved async from the autosave's quick action, so there's often a time period before the world changes get properly saved where you can do stuff and have it not end up in the save data
you can use any amount of drones for each port for example you can make 3 ports in one side and 1 on other and you will have 4 drones looping, this setup will easily break so i recommend using trains for any resource transport and only using drones when you have to transport like 10 supercomputers per min from one side of the map to other so its not worth building rails, also consider that drones use fuel...
Wood ends up being the bigger fuel source during the biomass days anyways.
kinda depends on where you start. grass fields & north forest are leaves, the deserts are all about wood
you just need drone to have enough fuel to go back to fuel port, there are stats like fuel per trip, those help much
o
alright thanks
oh do you need leaves for anything besides fuel, or am I safe to burn them
also, while the game was in EA, just about every patch that was made reset the world foliage on you. I don't think that's going to continue happening moving forward unless CSS really screws something up
really just for generators. you'll unlock the ability to create a production chain for it later that burns better in the biomass burners and ultimately can make some great jetpack fuel
yea I think the resets from ea are what made the confusion about whether they respawn or not
alright thanks again, I just hate footgunning myself in these games
are you turning them into biomass first?
technically the u-jelly landing pads use biomass as a construction ingredient, but that's the only thing
North of the starting area in grassy fields there's a hillside LITTERED with sticks/branches that alone practically powered me through to coal.
It sounds like that comes later, I'm doing the intro still
When I first started I was running around for days collecting leaves and wood and putting them directly into bio burners like a twit
yeah, you really want to start converting them into biomass and solid biofuel asap instead of burning them directly
you will need some biomass for some things later but its not that hard to get to store it
protip: use a constructor to turn leaves into biomass, and hand-craft wood into biomass initially, you can craft the wood quite a bit quicker
protip use coal power as soon as possible)
The poor guy doesn't have biomass yet. Let him cook.
also, shortly after finishing the tutorial, the chainsaw becomes unlockable which significantly speeds collection of fuel stuffs
Death by information.
'back in my day, you had to hand-feed your biomass burners' ๐
ahhahahha
ever since they added the inputs (and thank GOD they did) I've setup automations for leaves and wood to where I can just dump the leaves into one storage container and wood into another and they both go through their respective constructors into biomass >biofuel > burners
before then, it was barefoot, uphill, both ways
yeah, i eventually end up getting to that point, but initially, just getting the leaves constructor going is less power
back in my day i was so damn stupid i had tier 7 factory running on leaves
i have some screenshots from that 2022 world
WTF

check screenshots, but there you cant see burners
Good job being eco freindly i guess
thats crazy tho
ahahhahahhahah
how many did it take lol
there also was frakin radioactive nuclear power plant of top of all that bc i decided that it would look cool
like 5x5 foundations
"eco friendly" - burns thousands of trees
manually feeding ofc
and animals
There have been a couple places so far that I've found that were so nice looking that I decided I just couldn't build a factory there and ruin it. So just belted out the resources to somewhere else.
I see nothing wrong with this sentence
#screenshots message
and that production was sit please
the first production where i actually used numbers to build factory correctly
before i was just putting production chains, 1 machine each
Listen if trees were not meant to be used as fuel then why make them burnable
Just saying seems too coincidental to me
every time i start in northern forest i run somewhere else to cut down trees because i dont wanna ruin the look of the forest

bro why make earth nukeable
bc its supposed to be nuked
Exactly this person gets it
you stole my pfp to make sticker
ahnahhahahhahahhahahahahahha
You cant just give me uranium and not expect me to cause a nuclear meltdown with it
that average 4 am convo
very far i have a picture of cat saying like 'you can totaly trust me nuclear weapons'
Humanity was given free will for a reason larik i will be damned if i dont do whatever i want
Cause then i dont have free will
insert i have a permit meme here
you will be damned if you do as well XD
according to your nickname i know exactly what you want to do with nukes
lmao
Nuke france
bagetueoeue cruasanoueoe
the baguettocalypse
Fallout 5 new france
Is there actually a way to move the todo list on the other side?
we will make new dedicated nukes those blow up formnig baguetoeuoueoe shaped cloud
sorry but here we only talk about how to nuke france
actually i dont know if there is a way
Outside of a possible mod, I don't think there is a way.
Fair enough
Shame oh well
might be a good shout for a mod tho. sticky notes you can place anywhere on the screen
no, just everywhere in a world
would also be a good mod where you can nuke france
@turbid ledge why france btw
but the croissants D:
Is there a way to change spawnpoints of megaprints on satisfactory calculator
Is the Alclad aluminum casing alt recipe any good?
if you wanna use less aluminum and dont mind using copper then, sure its good
Thanks. How much are casings used anyways? My first time in phase 4, so I have no idea what's used for what lol
solid biofuel is only +20% energy and a pretty slow craft so it's not worth doing without a constructor (unless afk or something)
biomass is huge value so always convert that step
you'll need a TON around tier 7 & 8
If I want my trains to get loaded and also unload stuff at the same station do I need to do 2 freight stations?
I dont like there flag
It looks dumb
yes
And 2 carts?
yes
Thanks, then it'll be good to get production online asap lol
do you mean when importing it? You choose the place where you want it, have a single foundation in that place, right click the foundation and paste the print. It then lets you adjust position on all three axis. You might have to rotate the foundation, cos it's orientation matters when pasting.
Are there any mods that make straight up corner foundation blocks, not ramps but just straight up corner blocks? I can't figure out how to use ramps and inverse ramps to fill in the gaps with what I'm doing now.
I love you so much
is satisfactory in steam deck good?
there HAS to be an easier way to make ionized fuel instead of using power slugs right?
yes, tier 9 lets you automate them
shards that is, not slugs ๐
ohh, i'm on tier 8, thanks for the info
Did they fix the "conveyor lift + floor hole = infinite length" thing?
am i going insane or do rebar guns make the mlg hitmarker noise on hit
that seems like the sort of thing they'd intentionally not remove due to the convenience it offers while being non-intrusive to those who dont want it
I thought it was just a thing ImKibitz edited into his videos but I definitely think ive heard it too
How can I automate getting rid of polymer resin?
The awesome sink accepts them
Oh yeah I forgot about it
the sink is your best friend when setting up oil products
it's easy to end up with some excess product that you dont have an immediate use for, and that's why the sink is oil's best friend
Yeah now I have way too many oil products
is satisfactory in steam deck good?
that's a feature, right?
not a bug!
no idea but on a gaming laptop that had a 2060 and a ryzen 7 4000g it ran fine on lower settings
Yah, but it doesn't seem to be working for me, I had to attach 3 conveyor lifts to get down from a platform I made
should be able to spawn at foundation
maybe they weren't lined up?
I had everything snapped to the world grid, so it should be perfectly lined up
that's my hunch anyway
i always like to do conveyor lifts with foundations in vertical mode first
then remove foundations, add holes top and bottom, and connect
Question: on my main save I have collected aproximately 50 of the hard drives.
To get the achievement, I need to have collected 100.
I now have access to buying hard drives from the mam.
Can I purchase those to count toward the achievement, or do I need to physically collect them
Were you building the lift by attaching it to the hole not a machine?
Yup
to get the length you must be building directly from the hole.
Attached to the hole, and it only came down 48, the normal maximum
5 days ago I made this: #screenshots message
So if they changed it, it would have been VERY recently.
You have foundations at the back of that right? Maybe that's the key. I'll go try that
I do, but I feel like I've had success floating in space recently too (just have no pics)
It's just that if the two holes aren't lined up PERFECTLY it will not work, perhaps using a backsplash will give you the confidence that they are lined up. If that works you can delete the backsplash and repeat to confirm.
Being on the global grid or not, when you're sending a lift 100+m it's easy to be off by a tick.
Still not working
You're 100% sure they're lined up? A bunch of beams end to end could confirm this to be sure.
For me it doesn't "go" beyond 48. It stops at 48 and only extends out to the hole when I get close enough for my mouse hover over the hole to work then it just SNAPS right to the hole. Is that what you're doing?
I'm just trying to go from the hole at the top to the conveyor line at the bottom
Not snapping anything
The floor hole trick only works hole to hole
So you'd need a hole at the bottom to accept the lift, then another conveyer below the hole to connect between the hole and the conveyer you have at the bottom.
Notice in my pic even though I have the belts coming out the bottom there is a line of foundations blocking your view from how they connect (because I needed the floor holes at the bottom for the trick)
Oh, I was going based off a TotalXclipse video where he went from a hole down to the floor and it was 76 long
I've not seen this. I haven't been around a long time so don't know what changes may have happened but it's only ever worked hole-to-hole for me.
if i need 3600m3/min of water for 15 nuclear power plants, would it make more sense to package water elswhere, transport the water to the plant then unpackage it at the power plants or run pipes 300m long around a mountain for the water
That's completely up to you, but to me 300m doesn't sound THAT far.
soo i fell into the void and died, did i lose everything? i can't find my death crate
Can someone help me with this a problem with the train everything is connected right and the station is facing outwards to go into it but when I press dock it will do it but the claws will not move
it'll run for sure
What is the train set to?
Only full loads?
Are the decks set to the proper mode (load vs unload)?
it might bo good with 720p medium but IDK, i havent used the steam deck/anything of that tier
You know what I never checked that I need to wait until the train comes back but I'll check that
You can check the platform mode at any time. You can also look and set the train schedule parameters even without the train there by interracting with the station.
#screenshots message @potent berry how did you make those curved beams???
@azure swan I used your method and it worked first try, thanks
Bit more of a pain that you have to use a hole on both sides, but thank god it works!
I showed how with all the screenshots ๐ค
Worth the effort to make it look so much cleaner and straight up and down
Scroll up just a little bit he had a detailed written and pictoral description just 2 posts before that one.
oh whoopos. I shoulda scrolled up a bit
i can't find my death crate
help
When coffee stain will add feature to make new pioneers?
This isn't helpful now, but I'd recommend increasing your autosave frequency so you can just load game when something catestrophic happens like this.
But hey, the hogs have something to play with.
That'll be the factorio crossover event
Hell nah bro
Thx for the help
I'm running a lot of slow tests at work today, what can I say ๐คท
When i was young and bothered my mother, she said to me:
"Go out on the rails and play with the Trains."
Maybe that is why i love making stuff with rails
Hey, Hornslet, since you're lurking anyways. Any clever way to blueprint train rail spirals? I couldn't think of how I could fit 1/4 of a spiral into the BP machine...kinda...like it would fit aside from the fact that you need to anchor rail to something to get it to turn and the anchor bit would be outside of the BP machine (outside of some cleverness I'll bet you're about to suggest).
1/4 is the way. that way does so you easy can go the level you want, instead of having to go full circle and remove the unwanted parts.
I like trains
Becuase i can crash into them at high speeds causing a massive derailment
I just feel like you need the entire BP machine to make the curvature so I don't get how to get the curve "started"
curious about the straightest line through canyon (northern forest to dune desert, east/west) in which i can run a nice neat railway ๐ค
Depends: you play with mods or vanilla ?
But with 1.1 vanilla infinite nudge both horizontal and vertically, you can just make it 1/4 and have a corner foundation as center of the spiral.
No need to use the large blueprinters.
#screenshots message like this
You just line up the Corner Foundations when you stack the blueprint.
Oh I think I see whatcha mean.
Any thoughts on ideal ramp inclination? Too steep and the train goes slowly. Too shallow and the path is too long. I've been using 2m ramps but no idea what ideal is.
Both 1m and 2m works great. depends on your personal preff.
Statistic wise, go with 2m, shorter distance.
If I'm optimizing for travel time. I'm guessing there isn't a huge difference anyways
This was my thought. Thanks for bouncing the idea with me.
Any time ๐ happy to share my mind. Good Luck with your project 
I will head of chat again, take care everyone โค๏ธ Sleep well when time comes ๐ฅฑ
guys, my death crate glitched inside a rock, how do i glitch myself inside a rock?
You can use a hypertube blueprint, with an entrance at both ends, set it down so one end sticks inside the rock, pop in, collect crate, pop back out, then use blueprint dismantle to remove the clip tube.
i'll try it now
This is what I mean #screenshots message , video demonstration.
Btw you cannot text message inside #screenshots
i wanted to say that my last autosaves, somehow, are only the moments after i died, they aren't helping me
i'll try following that tutorial now
That's fair enough, that's why I added the video clip.
Make sure the end that has the power pole (that is connected to both entrances btw) is outside the rock so you can power it, that is your escape as well as way in, otherwise you can get stuck in terrain and that is a right pain.
does overclocking a fuel powered generator to 250% make it consume 50 fuel/min ?
What is its base consumption
take that and multiply by 2,5.
np
thank you so much, i was able to retrieve everything i lost from that glitch
damn, i was exploring in the game, it restarted, went to start the game again and it crashed a few times, got back in as a new player, now iยดve lost all the recources i had with that other character... anyone knows what to do now=
is there a death crate on your hud?
Do you have an autosave prior to the crash, if not, do you remember where you where when your game borked.
nope nothing
If the latter, you can find your offline character, beat it down, and reloot your stuff.
and you dont have dismantle/death crates hidden?
you didn't answer the question, fabulous
He answered in a way that made the questioner think, and it seemed to work out fine.
ill look into that
is it not viable to check the autosaves or are they all stuck at the same point?
I'm only assuming you got disconnected from your character id, as opposed to dying and losing the crate, I kind of hope it as such because losing resources burns.
I did ask about an autosave first, I'm assuming due to the lack of response, that it is way past that ๐ฆ
you generally ask a question to get a definite answer, not a problem to work out if you were right
yea, ive had that happen if you idle and it autosaves past a set point, buti usually keep a manual save to fall back on also
i see it as teaching a man to fish vs giving them the fish. the info provided is more valuable than a set answer
That's a lesson I learned the painful way also, I keep a couple of manual saves that I update when I feel I've done something I'd sooner not do again that game.
Exactly, handing someone the answer while it'll help in the immediate term, does not promote the problem solving this game encourages.
i left my game on overnight and all my autosaves were just at the point where my nuclear ran out of fuel rods, so i was sol, had to go around and find a way to make more fuel rods to get things going again
Telling someone 1 answer vs telling them how to solve that same problem for literally every one of the 1000s of ways it applies in the same amount of time. Hmmmm which is better?
๐ฑ
I'd rather get the 1 answer :/
It worked, i got the crate!
Cool ๐
thnx!
ikr ๐
i ended up isolating a coal power plant area and lining directly to the fuel rod manufacturer, worked pretty good, i was worried all the reactors wouldn't pick up immediately even w/ a fuel rod but they did
You'd rather someone tell you what 1+1 is than know how to add?
That would be a pretty slow way to go through life, asking the answer to absolutely everything.
Trying to ensure power doesn't blow up in my face is why I spent a couple of days troubleshooting this abomination: #screenshots message , bloody oil feed was flawed, the numbers added up, but the refineries disagreed.
thats a very juvenile way to look at the world. an answer without explaining how its reached doesn't help you progress or grow in any way. now if you understand the premise of whats explained and ask for an example to make sure you're understanding correctly would be a great way to approach it

I'm actually doing nothing for a few hours apart from watching my power graph, hoping it continues to remain a straight line at 1,189,350.1MW ๐คฃ
Damn. Homey has a TW. Nice.
It'll increase when I get around to building a nuclear installation that will suck up all the worlds uranium.
nice power plant! im afraid mine was my first playthrough and everything was a disaster, only maxed out around 50-60k MW and was able to complete the game fairly comfortably. i experimented with power storage banks to try to overcome the spikes in draw from the variable rate machines later in the game. #screenshots message
Oh is that just oil derivatives?
Until I fixed my oil feed, the place fluctuated by more than 90GW, absolutely shocking.
Rocket fuel.
Nice
haha. if i had a nickel for every minute i sat watching for yellow/red lights in my power plants and troubleshooting the various issues
it couldn't have been easy to track down the issue in a massive plant like that though so kudos
hey, that's pretty much the same capacity of my powerplant, also rocket fuel
Waiter waiter i would more power storage devices please
I actually connected all six disparate oil feeds via a weird shunt where they all met, I noticed refineries kept cutting out, and the constant flow of what was meant to be 1200 resin kept having gaps, that told me it was the oil, once I spotted it that was.
one of the few things i actually went to the blueprint designer for ๐
i got up to 40kMWH in power storage before i saved up 1000 tics and went on to a new save
No thanks ๐ , the support tower nearby already has 7776 power stores ๐
they took so much copper and modular frames i had to keep them on my person to build the blueprints
Do you seek confrontation, or what is that about lol
did you connect it all separately or in blocks of xx generators? just curious, mine took about 2-3hrs to stabilize
There are 16 floors per tower, each has 15 generators, one blender feeds two floors.
The initial startup sequence was one generator turned off, per floor, in all three towers until the loop was filled.
I powered the generators after four hours, it worked fine for about an hour, then went all nuts due to the flawed oil feed into the refineries at the bottom of each tower.
ah, so pretty much the same. #screenshots message
it's two independent systems of 4 floors, each 250 generators, 4 blenders per floor. i struggled with the conveyor lift bug, where they didnt work
edit cos i cant count apparently
It happened in my last saves turbofuel power station, that one needed a messed up intervention to fix, because one group of refineries out of four messed up big time.
I think im going insane
I placed down a boom box with goat simulator playing on it
And now i just cant find it
Im plagued by this joyful music as i become the reason why the industrial revolution has consequences
jesus christ
I know what you mean about the materials for the store blueprint, I deployed one 96 times, and the print is somehow larger than the blueprinter ๐คฃ #screenshots message , yeah, don't ask ๐
wth. did you build it in a blue phonebooth by any chance? ๐คฃ
I'm actually not sure atm, too much vodka celebrating with my brother recently.
someone give me tips for phase 5. priorities or stuff
Mk6 belts should be pretty self-explanatory. It's the same with the other tiers, build to produce the items you need for the next milestone!
mk6?
I will say there are many alts for diamonds
You said Phase 5, I think you meant Tier 5
build what you need, there's hardly a "required" order, as goals are usually set by player anyway
I'm having a really energy crisis. I'm getting tired of building coal generators. my nearest boost is building the thing that uses the somersloop, but it requires computers
Haha yep that'll do it. Belts are a strong priority for me in any Tier, and yeah just keep expanding and producing whatever else you want to unlock!
I'm feeling an urge to reset. I'm getting overwhelmed
Luckily you get fuel power at the end of Tier 5 and it's a whole new world ๐
How much exploring have you done?
How many splitters and mergers would it take to divide a line of 240 into 150 and 90? or am I better off just making a big manifold?
one ๐
One?
yeah, like in a manifold, the sides will eventually back up and it will work
Alright, I'll try it out. Thanks
fuel is next and very close
automate rubber and plastic using basic recipes
anyone know how to make trains use a track buffer properly? I put a few parallel tracks before a station but the trains all wait behind one instead of waiting next to each other.
you can't do this I'm afraid
rip me
trains will go the most direct route
if you have many trains waiting to go in one station, it's best to have many stations
path signals and block signals and multiple stations is what i did
you may not need so many trains
#screenshots message here's a graph of minutes round trip plotted against throughput
get a stopwatch and time your round trip
what do you use for like track elevation
all my tracks are at a constant elevation pretty high off the ground
do you use like pillars?
ye
zoop foundations in the direction I wanna build, make a pillar at the end of it, build the track, delete the zooped foundations
much easier with a hoverpack
press r to enter zoop mode when building foundations, lets you build many in a row all at once
ill have to try it
Broadly how I made my rail system. Although I used 3x3 foundation blueprints as the โgridโ for the rails instead of just zooped foundations.
rn i use big pillars and concrete supports
Hi all, I have a factory that is using the Alt Rotor recipe, and it requires a ridiculous amount of screws, 487.5 per assembler fully clocked (5850 total), and I have 12 assemblers. With 5 x MK6 belts input, is there any way I can efficiently calculate the best way to belt them up?
fill up each belt and then throw the overthrow onto another one
use a manifold to distribute and collect screws
sounds very trial and error, is there an online calculator tool?
not that i know of
also for the future to avoid this you want to always have as little screws in your production chain as possible
Either make screws in the exact amount per assembler or use an injection manifold
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
I am considering this an "advanced challenge" ๐
If you need 487.5 per machine and have 12 machines, then make 12 groups of 487.5
(given you have mk6 belts, you can group those by two)
thanks all
7 achievements away from 100% anyone want to guess which ones?
I did steel screws for my first playthrough, but finding ways to solve problems is a part of the fun
get yourself droven over, 1 Hp survival, height limit hit, unlock all milestones, golden nut and idk
height limit?
launch yourself into the maps ceiling
if that was a question towards me
hyper tubes?
Easiest way I would say
pretty close, but no. 1hp phase 4 and 5, golden nut, hit a creature, and all milestones
wait in satisfacory has the 1.1 come out yet because im bout to set up blue prints but im just trying to figure it out.
i didnt know there was one
not yet
its about double the hieght above where the space elevator's transport pod thing is
so we have to touch the top of the space elevator?
eh, i used 30 or so hypertube cannon segments to just hurl myself into space
sounds like i have a space launch
did you ||pet the flying manta||
can someone answer this for me #screenshots message
I always like to keep a fluid buffer to help keep fluid stable since sometimes without it they seem to be a bit inconsistant. but if you are using this for jetpack, i would probably also use a storage box afterward as well
quick question ive been playing satisfactory hands down best game ive evr played but it sometimes just freezes and it happend 2x in ten mins and sometimes it can be like 5 hrs b4 anyone know why?
altho
there is one thing
verify files, you could not meet the basic system requirements
my pc is a fking potato
could be a faulty storage drive
how much ram you got
whats your pc?
gets about 20 fps on lowest setting
oh brother
dam
If you want a factory game that is just as good as satisfactory and will run on your pc, look into factorio
20 fps is unplayable lol
fr tho
and here Device name DESKTOP-BBBVA61
Processor Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 2.30 GHz
Installed RAM 12.0 GB (11.8 GB usable)
Device ID E84007EE-9593-4C93-8F20-BE90CFA5CED9
Product ID 00325-96725-11284-AAOEM
System type 64-bit operating system, x64-based processor
Pen and touch Touch support with 10 touch points
whats your graphics card if you have one
Brother doesnt enjoy the game he enjoys a slide show of the game
idk
it has to be the gpu
one sec this will be a long type
my dad had these in his office for like 4 years
than he gave it to me like 3 yrs ago
so its not made for gaming
Its a touch screen laptop so it uses integrated graphics
just office work
wtv that means
oh, your so right
it means your cpu is also running all the graphics
its bad
I'd say im surprised the game even launches on integrated graphics
Yeah tbh
even tho idk what that is
Its probably the 12 gigs of ram that is allowing it to even run
Nah ficsit is mad at you for trying to save earth on a sub par system
they have taken offense
you cant work effiecently
especially late game will be an issue for you
it'll be a literal 1fps slideshow in the lategame XD
Even mid-late game will be a slide show
Like id say where im at rn would make him go to one fps
every tier upgrade, he gets show the slideshow the voice doesnt even say anything
I guess all i can recommend is lower everything to minimum, make sure that the upscaling is set to 50% and make sure conveyor rendering is as low as possible. since i think by default its not
he said everything is already on the lowest settings
20 fps at the max
earlier he said that, and at most he gets 20 fps
Also how can you not like factorio? its just 2d satisfactory
imo at least
not as much personality
I read. but im just wondering if it used the lowest default setting or actually went through and manually set everything to minimum. since i've noticed some games default "low settings" isn't as low as it could be.
i like satisfactory for the whimsy personally
Yes there is, its just not like satisfactorys
Factorio is meant to be bleak, you crashed on an alien planet and now you have to try to get off
what if there was a mod to make it blocky but still playable
I like satisfactory for the pretty graphics
I get this, not everyone likes the 2d style
I played factorio before but it's a lot more math
Yes it is
Need like a note pad open for it lol
but its still just as fun as satisfactory imo
Late game factorio looks so nice when all organised tho
Yes it does
idk how to do it
Havnt played dsp yet
It's fun
But factorio drones could build whole ass factorys for you
You can fly through space and use drones and shi
Satisfactory has drones but I can't figure them out
Just trucks that don't suck to use but are limited to moving few things at a time
Still not as good as trains, but they have their purposes moving few things very far or moving things you want separate from your main networks, typically radioactive stuff
trucks trains and drones are all good in their respective field
what is the issue you're having with them? they are very simple
Trucks are good for testing how much troubleshooting you are willing to make to fix them before you realize they aren't worth the effort, aye
skill issue
yes manuely
did lowest settings
and im back ๐
when i was building my factory i had a lot of excess fuel bc of waste and blah and anyway i made some pretty cool truck paths
i think there fine
they are indeed very fine
should ramps for trains be a regular ramp 2m or double ramp 2m
idk i literly just started with trains
doesnt matter unless you care about aesthetic
i like to use 1m ramps most of the time
even for long distances?
yeah
although i started using 2m ramps and im probably going to replace the long 1m ones tho
regular 2m have a steeper incline over double ramp 2m right? so they should be better at getting more vertical distance?
i dont think so
how do i put fuel to power
a straight line going from 0-2m should be the same length every single time
fuel generators
the double ramps i think just have a ramped top and bottom, whereas the regular ramps just have a ramped top (i cant remember what the double ramps look like but im pretty sure i know what you;re talking about)
thanks, feeling a little overwhelmed with all this new stuff
that happens
honestly i dont understand it either
oil and phase 5 are the biggest things imo
oh i cant post a pic
the stuff towards the end of phase 4 can get pretty intense too
i did 10 ramps out for a 2m and double 2m and the regular 2m is way lower than the double
This game is actually so addicting though, Iโve logged like 15 hours in the last 4 or so days
soooo
im gonna go on a whim and assume 30 time crystals a minute is
excessive
thats just one pure coal node and i have two at my disposal, plus some normals if i really need em
oh nevermind its not
you end up needing a lot for making dark matter crystal
Sometimes more sometimes less.
Yeah, not if you.. you know... build belts
I have drones that just fly in diamonds from coal nodes
Hello! little bit of a Satisfactory newbie here was hoping someone might be able to answer a quick question for me!
Ask away, if I have a valid answer I'll try to provide it.
Thanks! So i just got to the milestone where I unlocked the powertowers/power storage, and I was trying to fiddle around with long-distance power, but I was kinda confused what the point of them was, cause the wire length you can reach with them seems just about as long as connecting with a normal power pole, so unless im missing something im not sure why I wouldnt just span the poles!
To be fair, I tend to route normal poles myself, I actually haven't used the transmission towers, I always thought they had a longer reach, but having 0 experience with them, I never found out first hand.
But their appearance does shout, transmission tower, which is elevated and allows for easier ziplining I guess.
gotcha, yeah all good, i mean they are prettier and stuff, but if you are trying to go long range and just immedietly have to connect them to poles on the ground to reach the other tower i just thought it was a bit redundant xD
My approach of running power is less visible, power cables running on top of tunnels ๐
hey that sounds aesthetic! years of cable management with PC builds has made me a sucker for the looks of it too xD
Old-ish image, but here's an example of one of the underground areas #screenshots message
yoooo that gives dark knight batman cave vibes!
Even older but a clip from a previous save, #design-and-architecture message
hahah i still havent got the chance to experiment much with the tubes yet, seems like they will be super useful though
If building under the map, there is a severe risk of falling off the world and ending up quite dead, also if the developers change anything that causes under-map areas to have accessibility trouble, you do end up on your own, this game is not meant to have subsurface tunnels.
yeah that makes sense!
But, if you're interested in building under the map, here's a quick primer https://www.youtube.com/watch?v=rc9T_ZlDv68
ill keep it in mind! I think ill try to exhaust the default game first but thanks!
๐
@celest axle you know the power towers have 2 connection points there no way short as regular power poles
The lower connects basic power poles the upper connects the towers over long range
oh shoot I totally missed that! Thanks Element! I was so confused at first as to why the connection was just leading to a basic pole xD that makes so much more sense
๐
I think im going to make a copper wire factory so that i may mass produce stators for my rods
If only i could figure out how signals work
Do you mean train signals?
Yes. I tried to make make a station that diverted from my main train line but it wouldnโt automatically switch over to the other train line. And everytime i tried to use the two signals it gives me the trains just stopped working entirely
https://www.youtube.com/watch?v=MGw8ngs--7o at about 15 minutes he goes over signals
Thanks
Just watched it the other day myself xD still have yet to set up a train network.
I have three trains lines nitrogen
Rubber
Copper sheet
Steel beams/pipes
concrete
I usually strap two train cars per
I think i have one with 3
I just haven't found a need for trains yet, though I'm sure I will soon, stuff is getting complex ๐ตโ๐ซ
I usually them for long distances
For example most my trains head to the far north except my nitrogen
All of my factories thus far are in the north, except my turbofuel power plant.
How good is the rifle at taking out radioactive hogs?
As good as it gets, but they tend to run out of ammo midfight unless you equip 2 or 3 of them
Thanks. What's the best type of ammo? Keep running into the nasty beasts and taking them out with nobelisks is a pain.
I prefer regular, but the homing one can be nice
Alright, thanks. Time to go automate ammo production >.<
you can equip multiple rifles with each also ๐
homing is good for stingers, i prefer explosive rebar to take out hogs
i will say
im glad i decided to build in the red forest for my tier 9 factory
despite the super dangerous stuff, this place is REALLY pretty
swamp is ugly, makes everything grey
IDK any way to disable the "everything is dark and grey" filter
plz let me know if there is one ๐
Move about 500m in any direction
And never go back 
Also stun rebar is underrated and hilarious in multiplayer
Basher and stunbar best combo
i think there is with the console commands. but idk
And its low performance
I get way lower fps there
Not a good time
how do i get my sister addicted to this game (she does not enjoy the game very much)
good god
converters are LOUD
nobody told me how deafening 10 of em right next to eachother would be
honestly i cant decide if i like the converter or the quantum encoder more in terms of design
theyre both so coolllll
chat i think i have realized why the grass area is a bad starting spot
and im also seeing the downside of having all my factories far from each other
grass area is a fine starting spot.
it's for beginners.
if you are finding it no longer meets your needs, it's because you're no longer a beginner.
blame foliage 
for some reason i get waaayy lower fps whenever theres a bunch of foliage on screen
I just had a cruel mechanic for this game pop into my head
A nuclear meltdown mechanic where just it makes a certain piece of land irradiated around it changing fauna and animals to more irradiated versions
Like if you dont cool off the reactor long enough it just has a meltdown
so... factorio?
I never played that so sure
devs don't want to do factory maintenance, meltdown sounds like factory maintenance
Ye
you could still get that from your nuclear waste storage though.
Isnt nuclear waste buried underground in reality
don't floating platforms crash to the ground in reality?
yeah no i also realized ive havent explored all of grass area so there might be some saving factor that makes me not wanna move
I moved out of grass fields when I realised I was spending more time building manta gates than I was building factories
whats a manta gate
Basically making sure that the moving terrain known as Flying Manta doesn't clip into your stuff.
When it moves along its route.
Itโs really sad that the vehicles are kinda useless once you have a jetpack and fuel
Would be cool if we had like a fighter jet or something to act as a better fast exploration option
Never happening tho smh
vehicles can be used for factory automation as well as exploration
Actually, given the vehicle physics in this game, I doubt itโd be great
tractors carried my early game when i was getting into steel
You arenโt wrong but I have a belt obsession
So I kinda just
Never really used them
๐ญ
๐ญ
I mean I used a truck for steel, but like
Vehicles in satisfactory kinda act likeโฆ burst transportation? If you get what Iโm saying
And I enjoy the consistent stream of the belt
buffers solve all
do train stations stop loading the conveyor belt from its inventory when the rains unloading?
Omg I think i give up making nice closed in buildings for every damn factory. Making the game take forever
yes
You can modify the 20 custom slots
Theyโre not the same as custom swatches
Custom swatches donโt change already placed buildings if you change the swatch
What happens if your freight platform is full and a train comes in to unload?
presumably it wouldn't unload
Well I know but why do you then need more than one custom swatch? For any reused color, use the 20 swatches, the custom one is just for one-off colors
Because I for example donโt like hardwiring my building colors to slots
I keep a text file of hex values and paste them into the custom swatch when I wanna paint something
And itโd be much less tedious if there were more than one slot
Is there any limitation for unlocking alternate recipes. I want to go look for the aluminium alternates but have yet to send the space elevator since I'm waiting for a friend.
you'll only see alts for things you already have unlocked
so if you haven't unlocked bauxite stuff, you won't see aluminium alts
ahh okay thank you
Thereโs more hard drives than recipes so you will be able to unlock them all too
Hi. I see many people managing to snap foundations etc to 5 degrees but for me I only get 10 degree increments. Is there a trick to it orhas it changed . I am running experimental btw.
I'll ask in exp...see if they changed it
@void gorge re: pending gym video, I'm wondering what's going to be more frustrating- community asking for diagonal splitters or youtube comments saying "do you even conveyor lift, bro?"
use the catwalk trick
you could try showing yoru steps in #design-and-architecture
you following a video guide?
Yes a couple of different ones show it working fine. Maybe it's me doing something wrong but it seems pretty straightforward tbh.
like I said you could post images showing the steps youre taking in another channel
It's fine, I missed the guy in the vid actually saying that the catwalk pieces do only turn 10 degrees
i finaly have my new pc to play satisfactory i had a 2005 pc i had to put everything on potato mod and i still wouldnt work
I have a 3070 and 48gb of ram, at the lowest settings i have around 30 40 fps
Is there a way to access previous versions of the game?
Cool o. Thanks
Last time I checked for betas on steam itโs only gave me the option for 1.0.0
it's not in betas
it involves using the steam console and the download_depot command
it's not a super easy job
Thanks for the link. I have actually just found that none of those methods is necessary, as we can use nudging vertically to simply reposition a block. Saves all the other steps ๐
how does nudging vertically make a 5 degree turn?
That will be because of your CPU and your RAM's performance (frequency, timings, amount of bank groups and ranks etc)
--
What's the best way to find all of the sloops that we've already picked up? Missing quite a few in odd places i think
Hello! How's the mod support going? Do mods work now? I remember them all breaking with release
Sorry, I meant that you can make the turn as normal, on a block that's on top of another, then nudge it down into place
probably satisfactory calculator interactive map
i'm on it, but i don't know how to find the sloops that way
upload your save to it
Yes i have, what then?
hide every layer, unhide sloops in the collectibles section
That shows the location where the sloops were when we picked them up, 400 hours ago. It doesn't show where they are right now, which is what i need to know
greyed out sloops are ones you picked up already
oh you picked them up and put them in containers
I see
do you have like hunderds of thousands of structures or something ?
let me look around SCIM, I forget if there's an easy way to search
Mayyybe
then it makes sense
#screenshots message nah thats the real reason of why
pls allow us to make the SIGNS blink ๐
DM me the world plz ๐ i'l tell you my fps also
I'll do when i can :)
ah jaysus
hey guys, how do I use interactive map to pass things from one map to another
are you josh from lets game it out ????!!!
๐ฑ
is the non-solid rock in rocky desert a known bug in 1.0 ?
โ
There's quite a few instances of geography your character passes through where they probably shouldn't, I'm sure the team is aware of this.
Any information when will 1.1 be stable ?
โWhen itโs readyโ - everything we know is in #announcements
CSS wonโt post a date until they are very close to release
I've just discovered that gasses don't need head lift, which is a nice surprise. Is there anything unique I should be aware of with how they operate? Is there still a use for pipeline pumps to prevent sloshing or anything like that?
Do I still need to loop my manifolds?
looping manifolds is always good
"prevent sloshing" is impossible, so better to just loop pipes to eliminate problems that come from sloshing
neigh
strangely, for fuel powered generators I see lots of people use manifolds but I've never seen anyone else use a grid
just seemed to me the best way to minimise sloshing
package all the things, no sloshing
how's that help generators
in general you want fluid systems to be as simple as possible, so grid kinda goes against that idea
pipe length is only as long as the connection between the packager and the fuelgen
yup.
means you can use smart splitters for flow control if you want to
is there a way to make items in invtneory not go into storage if i click store all
... don't click store all?
Uninstall left Mousebutton
wierd question but i asume you want to move a certain item and a lot of it into sotrage without other shit going in there. press controll and click that item
ill try it
that is exactly what i needed thank you
see this is how you help someone ^
see this is how you be passive-aggressively unhelpful^
im confused by english now
don't worry about it. english is a poop language.
I mean if a question is phrased that poorly you can't even blame anyone having fun with it.
fun such as saying neigh in relation to stables 
I thought "nay" is how you spell it when you don't mean it the horse way
yes
stable is where horse go
hence neigh
if the question is phrased as "when will experimental be more stable?" one can respond with "when horses are added"
April 15th, 2025 Livestream
Q&A: Is there any secret stuff coming in 1.1 that we don't have in Experimental?
https://youtu.be/34H0QERKlmA
yes
looks at @void gorge suspiciously
@void gorge if we asked if 1.1 was going to have golf and you said no, should we believe you?
Have the devs ever been asked about creating a phase or milestones that dont need a set # of items but need a set # of items per minute? For example to unlock something you need to feed into the space elevator 100 computers per minute.
Though, I guess it would be tricky because you could just load up a storage container and then it will just unload at belt max speed. Needs to be something that checks over a longer period of time
November 22nd, 2022 Livestream
Q&A: Possibility of switching to a Game Mode where you had an item-per-minute requirement?
https://youtu.be/av3ed3zOTG4
the issue with a per-minute arrangement is that the space elevator doesn't automatically ship stuff.
on the other hand, the awesome sink is explicitly designed to automatically do something with stuff, achieving a rate of x points per minute for y minutes is achievable
Does this count as a looped manifold? #screenshots message
Not really - if you're only connecting a few things anyway, just use junctions and even splits
technically? maybe
will it do the same job? I wouldn't bet on it
This line needs to feed 18 refineries, so I'd rather run a central manifold for those
Alright, I'll do it the less convenient way
this is probably the most stable loop yo ucan build. It's easy https://media.discordapp.net/attachments/1358651087137018006/1358651311587070013/satisfactory-cobalt_of_doom-pipe_manifold.png?ex=680c5923&is=680b07a3&hm=45a8e2162b0b4707456d363af7b09fc698bf62cef65468e52b3ba6502e45708a&=&format=webp&quality=lossless
if possible, with 18 refineries, I'd have 9 on each side. 2 per junction. Tends to be more stable with fewer feed inputs
well the inputs here are at the same level as the machine. But the feed loop is above the input pipe
Yeah, ig I meant input into the manifold
anyone noticed the golf club in the video ๐
I got 300 hours, dune desert or rocky desert? Got sick of the weird terrain of the northern forest, my go to
Sounds like my wet dream
do note that @void gorge didn't say that golf wasn't going to be in 1.1
idk why but I feel like theyre gonna do another pipe thing
what is a golf hole but a very short pipe...
exactly
It's really fortunate that satisfactory pipes are air-permeable
Really helps with making overflow valves
Truee we should make pipes have a random chance to leak a few mยณ out on each sections
oh hell no, I'd rather have fully sealed pipes and have to worry about syphonic issues than that
It would be very funny for the 1st 5 seconds tho, "uh oh ! One nuclear reactor isnt working properly ? Gotta trace back the entire pipeline !"
Or like
Fast belt randomly drops items on the ground in tight bends
Hey all, does anyone know if the dev team is working on a DLC or a 'Satisfactory 2.0'? I was considering doing a 2nd playthrough, but would wait if there's some larger update in the pipeline
would need a crystal ball for that
unless mikael somehow sees this and decides to reply 
got it, I wasn't sure if this was something already announced or not
what we DO know is that the devs havent ruled out big content updates /DLC
but they havent announced one yet @old sequoia
i think they should add blinking options to lights
cannot make myself alien club ๐ญ
Question on Train signals, do we put a path signal at the entrance and a block signal at the exit? or do i need path signals at ever intersection.
My thinking is coming from factorio. but i'm having trains just parked at Intersections not going anywhere
What weapon does best against those big spiders? i was on a spot where there were 3 of them.. i didn't survive.. i had a rifle with homing ammo..
Nukes
whens this game coming to console
later this year, no fixed date
BRO I PLACED A TRAIN STATION AND IT AUTOMATICLY HAD THE NAME OF MY CITY WTH
I DONT LIVE IN ANY OF THOSE LISTED ON THE WIKI
the station list is hard-coded pretty sure, but may have been extended since
Depends on what kind of intersection. For just merging/splitting tracks, for example, block in block out works
They know where you live
I'm trying to make a T intersection
I live in a "city" with under 10k residents bro
If you really want to understand train signaling, this is the thing that did it for me: https://www.reddit.com/r/SatisfactoryGame/comments/qxe0jv/a_psa_against_common_but_inefficient_advice_on/
Satisfactory doxxing update ๐ฅ
Given the names I've seen auto generated so far I'd guess you lived in Poland or Czechoslovakia.
I live in Sweden
I've placed 20 stations every single one has been in my county
im scared
It's almost like the developers are Swedish or something
Yeah I just looked it up, indeed they are ๐
(that's the joke, lol)
no but its all the citys like 1 hour close to me
Do you live within an hour of Skรถvde
i got my own "city" with under 10k resident then citys gradually more far away from mine
I get names like "Kraznoyarsk" but I live in the US.
I almost got doxed by Satisfactory
I think the devs just used cities near them
Then explain I got Toronto
tbf, anything you install on your computer knows your approximate location
even the free RAM?
Even the free RAM
nOoooOoo
Especially the free RAM
๐ญ
even my PCIE 12HPWR cable ?
I wouldn't call that something installed "on" your computer, rather "in" your computer, but fair point
The decorative magnets installed on the side of my computer are another exception
does the VRM heatsink know my location too ?
plz dont tell me it does
i'd cry
Building a slopped rail on 4m ramp / 8m double ramp is not possible in 1.0, right?
So is a network of hypertubes the best way to travel around to your various factory locations? I like the trains but for travel you have to wait fof them and I always seem to miss the one just leaving.
(No not thinking of using the canons)
I go for ziplines and power towers, personally
You can also build a locomotive on the spot whenever you want to travel by rail
I tried the zipline but was having a heck of a time getting it to work well. I gues I just need to practive more.
Could be. The power tower platform makes it easier to jump on imo
And remember right click to toggle + shift to sprint
what mikael meant by ' multiple elevator entrances' ?
I was kind of disappointed that the hover pack cannot be used between the long distance electrical towers ๐ฆ I was figuring it was 64 meters from an electric line but I guess the game really doesn't know where those are really, just the tower locations when it comes to knowing where to power things.
btw where can i ask mikael to film his videos in 4K as snutt did?
You want to make sure their skin care regimen is up to snuff?
1080p videos don't look as nice on a 4K screen
Guys do I will be able to survive playing satisfactory in my stick drift ps5?
It can be tricky to use foundation blueprints but if you succeed itโs really good actually
Worth the hassle
It connects well to itself
yes, snutt felt so real, like hes talking to me right in my room
4m is too steep. You can do about 3m by alternating 2m and 4m.
https://cdn.discordapp.com/attachments/553550313533997057/1365405967730213076/image.png?ex=680d30e6&is=680bdf66&hm=a7bb976f10207d6821be5fa2abaa5e5e6823c209bd9b40a6efa9a5a893023865&
what first? speed or capacity rn i have 51 mercer spheres
speed
I'd go with capacity, you can have multiple depots to upload stuff faster, but the capacity is always the same
Hey yall know what this server is missing? A dedicated channel for sharing BPs
Or Satisfactory Modeler saves ๐
?
Free production planner on steam.
The modeler software thing on steam?
Yea but that's not a blueprint I'm talking about a way to share blueprints
SCIM does that pretty well. There is another site, I can't think of at the moment.
Oop, the other one was blocked. It's basically satifactory blueprints .com
And, I know. That is why prefaced with an 'Or' ๐
Scim? The mapping tool? Seems like there's more fun to be had then
Sorry, I don't know all the short jargon and what's referenced as what. Satisfactory-Calculator has the save editor, as well as a few other nice tool should one so choose.
yeah hoverpack mk2 or some kind of upgrade for range would be nice - it did get buffed, but i think late/end game there's room for like 'ok you're OP now'
like i'm blocking out a new factory, trying to design it, and it's a pain having to place a bunch of power poles just to lay foundations down
Ok at a glance clearly I've got some exploiting to do when I get home is there a way to make a blueprint folder that's shared between all saves?
for a game that has such wonderfully enormous scope and scale, it does make large scale building kinda slow sometimes
much better now with blueprints thankfully, but little things like that...
Yeah, I usually try to surround the area I'm working on with Power Towers as a temp solution to that.
good idea, do they have great range for the hoverpack? ๐ค
I will say, one thing that bugs me is when you see a wreck, slug, or what ever off in the distance, but you know you already picked it up. And then it goes away as you get near lol.
Cuz i know it's possible to import blueprints to a save but is it possible to have one blueprint folder be shared between all saves insted of having to constantly drag and drop into every save
To be perfectly honest, I've never paid attention. I just always did it for the height bonus
lol yeah
LOD is tricky though, i suspect that's too baked in to be fixed easily now
Lately I have been 'blocking out' some of the different features in the land... trying to see if there is any rhyme or reason to some of them ๐
what tool do you people use to plan out factories? the one i tend to use is broken
hoverpack range is a fixed radius regardless of power source
ah ok
Good to know, thank you.
i use satisfactorytools.com for number crunching, and my own brain for layout and everything else ๐
SCIM planner for giving me the number of machines and output needed.
Satisfactory Modeler mostly. Though I also like the one on Satisfactory-calc/
thats the one i used to use, but it thinks 20 Heavy modular frames is impossible without SAM for some reason
you have to disable the converter machine since they added tier 9
it picks it because it is the most resource efficient option, that's what it always defaults to
i have, im in t5/6 right now. wanna plan out my computer/hmf factory. i have disabled resources/machines i dont have. and it just shits itself
it thinks 20 hmf is impossible with my current unlocks, so geus im gonna have to find something else
you'll be doing something wrong I'm sure, I use it all the time for stuff
takes a bit of getting used to but it's a great tool
I'm guessing it's impossible with the resource and/or recipe limitaitons you've given it.
it might be recipe dependent too. or input dependent, so many possibilities ๐
i used it throughout my update 8 safe where i made a 44hfm fractory with it, i know im using it correctly
20 HMF is a fair bit. You sure you didn't limit a resource too far?
ive given it all resources except bauxite, nitrogen, sam and uranium. the rest i have not limited
link me to the calc you've made if you want help, happy to troubleshoot for you
and if you give it SAM it suddenly works?
i think it might just be cooked rn, im gonna clear my cookies/history and redo the filters
or post on greeny's discord if you're already there
yup
did you definitely disable the converter machine? ๐ค
yup ๐
I feel like you shouldn't even have to disable converter if you take away the SAM.
But doing both should be good for sure.
welp, looks like clearing the browser history/cookies worked
i think it was just borked
it doesn't default to using SAM for heavy mod frames anyway
weird, havent had this before
lolol, glad you figured it out ๐
it for some reason did when having all alts on
how often do the stupid bee hives spawn? I literally just started, died clearing out like 20 bee hives and finally made my base, went away for a few minutes to go find copper, and now I come back and all those hives are all over my base.
quite frequently yeah, every few seconds?
they respawn?
if you don't kill the hive thing
oh
they just keep coming
yeah like that, i thought you ment the hives themselves
you can sneak up on them and kill quickly enough with the x eno basher
or use the boombox
Did you save/load your game?
so i wanna make a comp/hmf factory that will last me till the games over, you guys think 20 hmf and 30comps will be plenty?
no
They shouldn't repop if you have built a powered machine close enough to their spawn point.
I literally just started the game, there arent machines that do that
it's really hard to say tbh, personal preferences and all but, very broadly speakingg... probably? ๐
more than anything depends how fast you want to finish the game and whether you want to finish it at all!
i did 45 last time and its kinda just to much
i wanna take my time this playthrough, but dont wanna overdo it like last time cuz i burned myself out
I'm about to send up phase 3 and I have like 6 manufacturers and 2 of them don't do much at all
did any recipes change from 1.0 to 1.1?
ะตััั ะบัะพ ะธะท ัะพััะธ
no
I'm curious, what turbofuel recipe do y'all prefer?
I don't know if this is popular opinion but I skip Turbofuel completely. I stand with normal Fuel until Rocket
I also prefer to skip TF, but skip the whole branch, including RF
i don't think i've ever actually used turbo fuel for anything other than making rocket fuel out of it
You still need to pick a recipe to make rocket fuel with tho
how do I get the workshop to line up flush with the hub? it wont let me place it close enough to cover the gap between them
If you are into alternates, there is one that connects Fuel with Rocket Fuel, skipping Turbof completely
Or skip RF as well
that's true. I usually go for:
oil - heavy oil residue - turbo heavy fuel - rocket fuel
might not be what others choose, but it suits me just fine
Turbo blend. Works well with diluted which I like as well.
oh cool, the wiki has the building dimensions on again
You see, I'm allergic to radiation so I tend to avoid nuclear before ficsonium even tho I know I can just clip under the map or make a very tall tower to keep enough waste stored that my PC dies before it's full. And fuel is kinda the only alternative to get me to that point
You can also sink the wase with extra steps if you unlock plutonium cells.
i want to try dealing with nuclear just for the challenge of it, but compared to a good turbo fuel setup the power output is kinda underwhelming tbh.
Man this one spot on the map with 20 quartz nosed in a bunch. Is there actually a need for that much at some point?
Just a tiny bit southwest of the swamp and below the large field of uranium
Hey does anybody know how to import a world? I got a save from a friend they wanted to show me but their PC doesn't work on multiplayer. They're fixing it so I aint askin abt them lol
But I got the .sav file idk where to put it to access it
Ty
