#satisfactory
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All the vehicles are fun in my opinion
yeah the vehicles are great
Trucks are nice to me for the short distance bumps of mats that the trains can't seem to fill up in time.
although i do miss the old UE4 handling still, i think!
Ah yes when I turn on the game my wife goes: “oh so you work all day and then work in your video game? I don’t get it”
It’s different!!
On my experimental, I finally installed the first train station, gotta map out a decent route for mats gathering though.
LOL I know the feeling
wow i have 275k foundations in my world
it's relaxing! and you can easily undo mistakes 🤣
I tell her I’m exercising my creative outlets
She does get that - she likes to make art - and I tell her - art is work
You're doing art...with bits and pieces of machinery instead...
ONLY? Sounds like you need to 10x it
Mr white ur an artist
i thought they changed foundations to lightweight
Well I do make my factories pretty - at least from the front angle lol
I haven't played in a hot minute. Has 1.1 released yet?
on EXP yes
Not yet it’s in experimental
But it’s been 100% stable for me
¯_(ツ)_/¯
I seriously want to tear down the sides of my latest factory and make a fancy glass monolith out of it...just trying to figure out the inspiration for the design...
Do it! I usually just pick a theme that I think looks good in the biome and run w it
It’s very satisfying to come back to later
As long as you finished it lol
Heh, I'm on one of the nice oil islands on the West coast, I'm not sure what would work with that. I was seriously considering a build where I put the factory into one of the waterfall crevices to the side of the oil island area...
And if there’s one thing I’ve learned in this game the map is HUGE don’t worry about expanding that factory just build another one!
My ocd could never
One of mine is literally as “ocean oil riggy” as I can make it with those frame pieces
I think it looks pretty good
Tbh I don’t decorate all my factories a lot of them are just levels of foundation but if I get inspired it gets the architecture pieces
I want to decorate but I lack the creativity. My brain is always overclocked to 250% when playing. Definitely not spaghetti conveyors but a lot of organized chaos
Or maybe that’s how I feel just because I’ve been tackling nuclear for the first time this past week
Ok... I have 20 refineries producing turbofuel, how best to get it to my generators? Do I split it up like 2 refineries to 5 gens, 4-10 or should I try and do one massive pipe system from all 20 to all 50 generators?
how much turbofuel/min are you making
4 rows of 12 gennies, 2 pipe lines feeding each set of 24. Doing 48, isntead of 50, ensures your pipes stay full, with minimal "loss".
That being said, you'd be better to scan HD's and get the Nitro Rocket Fuel alt recipe. Simpler build, and you'll get far more output. If i recall correctly, a single pure oil well will give you something like 140 gennies. (i could be off, but it's a lot)
one big ring manifold, run it however you want
and you should be able to do 50 gens
Big manifold with full pipes doesn't work due to backflow issues. The simplest/best solution that i know of is this: https://cdn.discordapp.com/attachments/558721941410807812/1363346708356141106/image.png?ex=6809a791&is=68085611&hm=b2429a269b53d9dd971d841bbf8c6c73acfbb4c04c4551aecf4a4d2553bc1a48&
Pre-split the pipe with even splits so that it's not near the flow capacity, then manifold those arms individually.
just saturate the pipe manifold with the fuel before turning the gens on one by one, with a little pause between each one to let the pipes all fill up again (pipes run best when full)
it works.
i have a large rocket fuel setup as a manifold, it works
Not near the flow capacities of pipes. It's been discussed and tested to death on here, and i've spent 10 or 20 hours testing it myself.
Rocket fuel is a gas, so behavior is different to liquid
i've done it for fuel too
Lokatana isn't anywhere near a pipe limit anyway with 375/min
i've treated both fuel and rocketfuel the same from a pipe perspective. No difference as long asyou're keeping everything "level".
A manifold of 80 turbofuel generators in a row on a 600/600 pipe does not work. Nor does 30 fuel generators.
on a 375/600 pipe, yes you can manifold directly and it's probably fine.
sure it would
It does not, i've ran this test specifically.
so have I 😆
post proof then
i'll try it in a creative world later
and also by 'doesn't work' i assume you mean 'not at 100%?'?
Generators stutter and shut down for lack of fuel flow, yes
and you could use mk1 pipes for 80 gens on turbofuel i think
80x7.5 = 600
yup. 300 one way, 300 the other
There is no "one way" and "the other". I said, and you argued against the following:
"A manifold of 80 turbofuel generators in a row on a 600/600 pipe does not work."
A loop manifold is pre-splitting the pipe into 300/600 segments, which is what i'm advocating for. It's more complicated though because of verticality.
Just did the math. If you have a single pure oil well giving you 600/min oil, using Nitro Rocket Fuel alt recipe, and with Mk.2 pipes, you can fuel close to 144 gens, giving you 35 Gigawatts of power. 3 pure oil wells can get you to end game if you're not doing a megabuild.
generally best to loop manifolds, especially for fuel gens imho
I have 600 oil making 180gw of rocket fuel
this is what i'm using atm
you're using another alt that i'm not using 🙂
Ye, i think nitro rocket fuel is more expensive on oil and sulphur? but simpler
it's only a couple of steps
using sloops to squeeze more power out right now to more comfortably get nuclear power going
yeah nitro rocket fuel is nice and simple
and more complex but more efficient option is turbo blend fuel into rocket fuel with a loopback into more turbofuel and rocket fuel. A lot more complex tho
i did nuclear twice... now i just go simple with rocketfuel. Though nuclear is very satisfying when you do the proper waste management.
yeah i thikn i want to sink plutonium rods for the challenge and the points
Feed them to drones and other vehicles
nah don't want to radiate stuff 😄
My last time through nuclear, i built the entire factory without turning anything on (incluign waste processing), as i didn't want any waste buildup. So satisfying to start the feed of rods and see it all "just work"
I just advise this variant of splitting as it's modular (you don't just have a 2-way split, it can be 2-way or 3-way or 4-way etcetc) and simpler without the verticality. There are several ways to build a loop wrong which can break it. A junction splitting 600 into 300+300 or 200+200+200 is just one part, and verticality is not neccesary at all
my biggest problem now is that i have over 800 hours, finished the game 3 times on my own, and about to finish a 4th with a friend... now what?
not sure what you mean
and you need junctions, right, no avoiding that 😄
Time for challenges and self-improvement 
Probably waiting for 1.1 to go to the main channel, an then just find someone running a 7x24 server who needs someone with expereince to help.
Pre-splitting for fluid manifolds like this https://cdn.discordapp.com/attachments/558721941410807812/1363346708356141106/image.png?ex=6809a791&is=68085611&hm=b2429a269b53d9dd971d841bbf8c6c73acfbb4c04c4551aecf4a4d2553bc1a48&
A traditional loop is above the main manifold pipe, and has additional complexity because of being made out of multiple parts (the shape/location of the pipes matter) and being on multiple levels of height which affects the fluid flow
A flat junction splitting evenly is just one part, the rest is irrelevant to the flow
If they manage to fix Programmable balancing for 1.1, I'll scream 
Only thing I'll suggest on this is to run two rows of gennies off each pipe, isntead of 1.
The particular thing that i'd really want to avoid is that when you build some pipe systems, you can build the same thing in a way that is identical on the outside - but because of the exact way that parts are placed (e.g. some pipes being longer or shorter than others, or having joints in different places) the behavior can be markedly different - enough for one system to work, and another to fail.
By distilling it down to the simplest possible form (just a pre-split junction, no verticality) that is entirely eliminated, i don't think it's possible to build it wrong without it being visibly wrong.
i just do what i do, and it works 😄
and wasn't talking about verticality in this instance btw
People say that a lot, but they also come around asking for fluid help a lot. It works til it doesn't. My aim is to design systems which work with the simplest possible designs and the greatest margins
Hey, I just unlocked the power augmenter, how does this thing work? Just plug it in and all power generation on the grid is boosted?
yes
you need to belt in some lategame resources to increase the boost from +10% to +30%
people keep saying that but i've got things running at 100% for like hours and hours and hours on end
Do note that Fluids are not perfect enough to be always consistent. Something that works once for someone can, in some extreme cases, produce slightly different result when tried some other time or by someone else
i'm 200 hours into my current playthrough
Sweet, I'll have to build it after I bring my 50 gen plant online
greeny's pipe rules work very well
which are you talking about?
It also makes some free power. It's not much, but still honest work...
Was it like 500 MW...?
I think that they are deterministic, but chaotic (a small change in initial conditions can cause widely divergent outcomes)
Key note that you can build the same system in a way that LOOKS identical, but isn't, because pipes are split in different ways. For example if you have pipe A that is 7 meters long and pipe B which is 3 meters long, it just looks like a 10 meter pipe. If you change it to be 5+5m, that behaves differently.
Trying to eliminate the possibility of design breakage due to this is one of the largest drivers in my testing
Good when you want to build something in africa with the hoverpack or you have a crash site to open
Here's a view of my rocketfuel powerplant, using 1200 oil/min. Not sure how well it shows how i've distributed the fuel, but hope it's helpful.
Well that will be nice, but I'm really just curious to see how it affects my current system since I have multiple power plants across the map all connected to the same network.
People tested that they're not (perfectly) deterministic. It's not just chaos, when the same savefile leads to different results depending on when/who loads it
There's probably some stuff then tied to the performance level of the game.
I noticed recently that when you limit the FPS, the jetpack behaves much more uncontrollably and consumes more fuel than it does when you're playing at high FPS.
More specifically it seems like the "stop boosting" command only applies several(?) frames after you give the input, or later. So at 200fps you can turn it off with like a 10ms granularity, but at 20fps it will keep firing for 100ms after you let go.
Again, small differences. Need some really fine testing to even notice. But I reckon it may have actually lead to some "this works; actually it doesn't" situation ^^
pinned in his server for his tools site, possibly somewhere here too
a way to build pipes so that it's almost guaranteed to work:
don't use buffers or valves
loop the pipe manifold
feed from above, not from below
keep system as simple as possible
prefill pipes before running the system
don't use floor holes
only use pumps if going up```
pretty good in general, there are some things theorycrafted since which further simplify and guarantee expected function
oh yeah?
please enlighten me 😄
Problematic backflow occurs when uneven splits happen at junctions (e.g. 50 going one way, 550 another). The junction delivers 300+300, the pipe with the larger drain empties, and then the pipe with lesser drain is more full and flows back through the junction in every direction. This is most commonly a problem with fluid manifolds. The same fluid flows in the main pipe multiple times, reducing the effective flow capacity (for example if 550 flows forwards and 50 flows back, then real flow is 500/600 while the pipe capacity used is 600/600).
To compensate effectively for backflow reducing pipe capacity, when uneven splits are used, do them from a pipe with plenty of spare capacity (personally i stick to half full or less, but they may work to 80-95% before breaking).
To create spare pipe capacity, split pipes evenly (e.g. 600 into 300+300 or 600 into 200+200+200) via a junction before the manifold. Junctions effectively split fluid evenly without consequential backflow.
Avoid unneccesary elevation changes for pipes with complex connections or uneven junctions
Keep consumers on the same level as eachother
Valves also work fine, and often actually reduce backflow - they are just not neccesary.
I'd remove the part about feeding from below and pumps. The first is pointless Imo, the second can just be chucked into the point that "simpler is better" (don't add stuff that's not needed)
Then again: is pre-filling really necessary, if a system is well-built? 
feeding from above definitely makes a difference when dealing with byproduct fluid
How?
i've never tested pumps
idk but it works 😆
i'll be more inclined to do testing later!
Correlation is not always causation!
true but previous tests def didn't work!
Different verticality of pipes which are not simple (going from A to B as a single pipe) have complex, poorly documented and poorly understood impacts on fluid flow. Relying on them (especially in complex or essential systems) is thus quite perilous.
It's easy to make something that works but not understand why it works, how or why it may break or how to replicate the behavior with a different configuration later.
I stand by what I said (there has been testing on this too), I'd have to see such tests (or have the difference explained to me) to be convinced otherwise
i'm not sure what we're talking about any more, i was wide awake after barely 5 hours of sleep so i got up to play 😄
pipes sure do make the game more interesting eh? 😄
i remember Update 3 when they came out, it was hype af 😄
i see it's that time of the day we talk about pipes again 
well humans have been recorded thinking about pipes for hours
I think that's a reference to the "pipes" screensaver that used to be really common to see on Windows PC's xD
the internet is a series of tubes
the tube is a series of internets
I'm trying to make nuclear power make sense, and I'm coming up short. It seems I can build a rocket fuel plant that is far simpler and less resource intensive for the same power. Am I missing something? Why would anyone do this? I suppose the building has a pretty model, and that's about all I can find going for it. 😄
A nuclear plant has 10x the power of a fuel generator, that's one of the big ones
i.e. you can build 50 nuclear plants or 500 generators
ya but... it's not as if I'm about to run out of space 😅
The map is vast, you can build two kilometres directly upwards too, you're not running out of space.
it's not an uncommon opinion that with rocket fuel and specifically alts making rocket fuel even easier, that fuel generators are a bit overtuned and nukes are a bit undertuned in terms of return of time investment
but then again literally everything in this game is building because you want to, not because you have to, so ultimately people are still gonna build nukes lol
You're not wrong, my rocket fuel facility, while monstrous, does output quite a lot of electric.
the gap is just.. 800 oil and 800 water and 420 generators, and 100GW is mine. Or 16,000 water and an insane production chain pulling in vast amounts of every resource in the game
ah well, I will probably build one as you said, for fun, but this is like a paranoid nimby's fever dream of what nuclear power is like 😄
Rocket fuel power in the blue crater! #satisfactory-experimental message
nice!
When I get back home later, I'll complete the curtain wall of the support tower, then I just need to decide on doing the compacted steel or plastic recycler facilities nearby to start taking up the byproducts.
why don't we have solar power or wind power?
yet
also would'nt it be nice to hav gas power since we have both fuel power and coal power
October 1st, 2024 Livestream
Q&A: Will solar energy be added to the game at some point?
https://youtu.be/QOg0UCo5z1c
screw the sun we've talked about this so many times screw the sun yeah no probably not
oh okay i mean refined power mod balanced both wind and solar energi so maybe solar energi could just be mid game or something idk, but never mind
but what about Gas energi just saw a video about it
Is there any reason to run around the map and explore? I’m currently in tier 7 and I don’t think I need to travel really far to get all the necessary ores and stuff to progress
slugs, spheres, sloops
T8 and T9 are much more resource hungry. It's easier to go to the resources and transport or dimensional depot the produced parts than it is to build everything in one place.
and just the world looks pretty
Does anyone have the link for Satisfactory plus mod Discord? The mod isn't working on a new save. The game won't even launch and when I click on the link in the SMM app it's a dead discord link
ooh right
is there a way to bid hands to numbers? its entirely too chaotic trying to switch between and find what you need with out passing it. I die mainly because I can't get back to the basher quick enough.
because game design 😄
fortunately mods can scratch a variety of itches 😛
okay fair
but mods is a bit glitchy tho
atleast visualy in multiplayer
and when i take the mods of oh boy thats where every thing goes wrong so i just don't wanna take the risk of installing mods plus it cuts down fps drasticly in some cinarios
Head on over to the modding discord for that.
For SF Mods in general
And if you have issues with installing it because of something like "AB fluid extras" : you need to manually select the current version of SFPlus instead of letting it pick one for you
anyone got time to run me over real quick?
So is SMM trying to install an older version instead of the new one?
Yes because the new one is are pre-releases and you have to manually opt into them
SMM does not automatically install pre-releases, even if they are technically "newer versions"
Hmm ok thanks I'll check it out
yo guys how do i unlock the new elevators? it says research silica or tier 4 but i cant seem to unlock it? any tips?
have you checked the awesome shop
yea thats where it says research silica or unlock tier 4 but when i research silica it doesnt show up unless its all the way down the research, on the tier 4 its also doesnt say it unlocks them
what are the build costs for the elevator?
Because it's infinite free power which is practically impossible to balance
🤷 make the sun dimmer every time a solar panel is placed.. so if a player places too many, its ptch black out and only the flashlight works
they siphon anway the sun's light xd
unique idea for solar.
But actually this is kinda bottom tier in terms of usability.
Does get points for being cool
I was not saying its a good idea.. just trying to give context to how one 'could' balance it.. regardless of its practicality..
If the devs decided "no fuck renewables, FICSIT is about exploiting" then thats their right to do.
that was one justification we got back then, among the "balancing" aspect
everyone seems obsessed with photovoltaic solar and doesn't consider molten solar
molten solar needs water and could have a waste product that gets pooted out at dawn
Mods can do whatever they want because they dont adhere to the same design guideline as the game devs do anyway
mod lifts: tries to support vehicles
vanilla lifts: lolnope
We have a renewable: Geothermal.
I think most people just want solar and wind for the aesthetics really
add windmills when we can harvest grains
or floofy-haired magician's assistant/detectives
was it that they didn't try to support vehicles? or was it deadline and the support didn't make this deadline.. and may happen in the future when they get time for it?
ask @void gorge
its a personnel elevator, not a vehicle elevator
vehicle elevators would need a different design, not the tiny box we have right now
@void gorge if the space elevator is the spellevator, and the personnel elevator is the pellevator, would a vehicle elevator be a vellevator or a trellevator?
Carlevator
css: adds truck elevators
chat: train elevators, when?
You can't run a mid-lategame factory on geothermal really. You get a bit of power from them and that's it, can't build more.
solar/wind could offer interesting interactions with variability over time (solar by time of day, and wind by some other semirandom curves)
so an elevator that only goes down is a hellavator?
100% guaanteed to happen
geothermal already has that gimmick

belevator
Geothermal has just never produced a relevant amount of power for me, so it also doesn't have any relevant interactions.
I can't build 100gw of geothermal, it's more like 10gw, and i have 180gw of other power - so geo varying between 5-10gw doesn't actually matter. 90 plus percent of my power is static despite tapping geothermal. If you could build more, maybe 50% or even none of your power is base load guaranteed.
hellevator would be helicopter elevator, for all those people that build aircraft carriers in satis
I dont think solar or wind would make any meaningful amount compared to geothermal
Thats the design question they had too.
Either its "just enough to make players spam them" or "not enough to be worth it"
And if it costs resources to maintain, then its just a normal generator in disguise
or how to get sam from that node in the grassy plains
cave
given that conveyor lifts carry resources, are they relevators?
rideable drone when tho
what you get up to in the privacy of your own #1201555265942724758 is up to you
Honestly i think geothermal only exists so you can create a factory far off somewhere
so you dont need to run a power line there or set up a power plant directly
A power storage or 2 are enough to keep it usable.
its only a few hundred MW, yes, but thats usually enough to at least get other stuff running.
I honestly never messed with geothermal.. I don't think they are tiered right.. you don't unlock until midgame.. but by then the power gain you get is pennies on your main grid
its an exploration reward in the MAM, so i think it kinda fits in there.
Its not supposed to support a grid, its supposed to help create a new one. Thats my belief
and its not like you can make a factory bigger like with coal or fuel.. its just the one.. doing its thing..
when you say 'start'.. do you mean like a failsafe in case of an outage? like something to kickstart your power plant
it can be useful for something like keeping your fuel rod manufacturer running on a separate loop that way if you do get a power outage you aren't starting out with 0 fuel rods. i made a small coal burning series of plants for that but i could see that as being a better option potentially
no i mean literally create a new, seperate power grid, somewhere out in the middle of nowhere
Kinda like the stuff we do with biomass burners to power up coal generators
The biomass burners serve as the "grid starters" usually
they are the first power you need to create the rest
but you only do that once.. or at least I do
Yeah most tend to think that you'd just have one giant power grid all over the map
and in those cases, yes, Geothermal is redundant
You wont benefit from it
I do.. I don't see the point in them not being connected
Its a decision one can make for whatever reason one can come up with
well, i didn't have an outage for along time, then i had one last night when i was idling. i came back and had to figure out how to get all my nuclear plants restarted with no power and no fuel rods
if I have a factory with its own grid.. and it is only using 90% of that grid.. then 10% is wasted.. I'd rather that be on the grid and use it else where
For some factories, that are out there, i honestly do not care about the power wasted there
having a separate grid would have helped. i had to essentially isolate a coal burning series of plants i had and upscale it a bit to get enough power then line it to my manufacturer at my power plant to get some fuel rods made
I have like.... 2 mini bases somewhere out there where geothermal is probably like the only bit of powder they would need
They dont get expanded, they dont get more attention. They just do their thing
for the factories out there.. I don't care to build a seperate power plant.. just run a cable.. power towers make that real easy now
How you tackle exploration and expansion is up to you
i had one mega grid on my starter save. i didn't realize there was a better way to do it at the time. i started putting power lines everywhere and connecting them to every power pole i ran into, for the hoverpack and what i thought was redundancy
Whether you decide to drag power lines with you right away or tend to them later
or if you connect grids at all
Where do i get those sam things for the alien technology research?
SAM Ore is mineable around town, I know they're mostly found in 'underground' settings.
I keep on forgetting its full name. Strange Alien Matter.
You kinda need to explore caves and crevices to find SAM nodes, but you don't need a ton of it early, so just dropping down a portable miner or mining it by hand is good enough for the first couple tiers of MAM research.
i found sam really late in my early-mid game. it was painful
i went in pretty much blind so didn't know what i was missing
That was me with quartz on my first game
Pre-1.0, getting quartz from grass fields was brutal
Although climbing a mountain to get quartz was pretty memorable
stumbling onto things randomly was the most memorable, they put those sam nodes in neat places. i randomly found the one near the starter area while i was exploring
Yay it's working now! Thanks
I used my need for a good set of quartz nodes to also nab SAM in the same underground cavern area.
In the grass fields? I know that cave well 😂
In fact I'm there now just started a SF+ playthrough
Is the grass fields cave the one that exits out to like 4 coal ore, iron, copper and a lake? 😄
It's my favorite train stop for a good ore haul. 😄
Then my train goes up the hill to nab the caterium and two sulfur ore as its last stop.
gree fields in general is brutal pre trains lmao
Grass fields is fine tbh
tbh its not as bad as it used to be now
It has all the resources you need for early game, and the 1.0 node changes made it pretty great
Quartz is now next door, and the blue crater is amazing
other then caterium
1 covered by rocks
the other one is not close
I think the places I avoid are the jungles...*SHUDDER*...HATE THOSE DAMN SPIDERS.
The other one is an excellent starting location
Or an excellent outpost location
Either way, caterium is hardly hard to come by in the grassy fields
And where you find caterium, you also find other resources to combine it with
That sulfur is good for explosives
I'm not entirely sure what you need caterium and sulfur together in the early game for, but sure
If you really need sulfur, that's blue crater
sulfur for the explosivews and caterium for t2 power polls plus some other useful things
Yeah, but you don't need them together
So them being on opposite ends of grassy fields doesn't particularly matter
They're both easily accessible in the grassy fields
since caterium thats near u though is covered in rocks you have to go a lot farther to be fair
Even other starts like rocky desert don't put caterium and sulfur together
If you want caterium early, and to be fair it's nice
But grassy fields is meant to teach you to go out and explore
And not just stay in a single location
Which is why it's a good beginner map
Apart from it also being nice and flat with easy enemies
bruh the game suddenly wants me to get alternate afor caterium LMAO
tempered caterium vs pure caterium ingot XD
I need my alternate for HMF 😦
Oh, digging up the biome list, I am definitely one who traverses the Rocky Desert....a lot...I think the furthest east I go is dipping my toes into the Northern Forest.
and to hell with the Red Jungle. HISS. Hate that place, hate it a lot!
XD fair
^
theres lots of responcesss
I'd say give it time and patience, not everybody pays attention to the discord when they're lost in the bamboo fields battling stingers.
XD
or sleeping
dreaming about the factory
people who are looking for group are in looking for group
if nobody is responding to looking for group then nobody is in looking for group because nobody is looking for group
lol
I wise I dreamt more often/about gaming XD
I'm trying to figure out a way to beautify my tower of factory in my head.
👀 dont look at my factories then XD
Mine is a simple brick building, but I haven't bought all the sink toys to make it beautiful yet, I gotta go farming for sinkables. 😄
I went into #screenshots and...uhm...I feel so amateur now.
hey guys, i have a question. i've start another game at the side for testing something and the map and node seems different than in my old 368h game. does they have change the map and its only when you restart a new game that the change can be seen????
They changed some nodes before release, but that changed them in old saves as well as new.
I dunno, you're not using any mods?
nope
can you ride drones?
you can ride anything if you try hard enough
i have 275k foundations in my 1.0 world
should i get up to 5million or 500k
i get kicked off 💔
but you rode it for a while 😛
make a 3d maze with foundations, walls, and elevators.
@void gorge powered doors, when?
i thought light weights don't contain much
can't easily coalesce discontinuous foundations
i am making 9444 RF per minute
it started eating me
i was thinking after making everything pure and seeing how much power i can get with big extractoring mods etc etc
chat nearing the manufacturer phase of the game (tier 6/phase 3) and its getting harder and harder to find good locations for factories
should i start making a megabase now
looks up
so real
hes cooked
Is there a way to calculate the throughput of fluid trains
i spent the past 3 hours making a plastic and rubber factory
i think im nearing cooked levels
yeah so how the fuck does one plan/make a megabase
I just started building lmao
how did you plan yours
make a main bus
I found a spot I liked
That was nice to build in and made sense
And started with a frame which I built out
Eventually I'm going to add a massive warehouse like extension on that back that'll be for all my aluminum
i dont really care much about the design aspect, what im intimidated about is planning out the size, how the factories are laid out, and all the other logistic bullshit
"i dont really care much about design" said the dude who spent his first 25 awesome shop tickets on random design elements
Design is hard to get started on
I rebuilt the front of my base a good 3 times
Still not sure about it
yeah and i have neither the time nor intention to make good designs
i was never a builder even in minecrafy
i like seeing conveyers go nyoom
Is there any mods or file edits to remove all the grass and trees?
Make a sketch, paper and pencil. Rough shapes first, chose point of perspective, then when you are happy with the rough, try textures and details.
Nah
Then you can try to translate that into ingame
thats literally architecture
I just framed it out, works great
You started over how often?
I mean, if you have nice visualization you can do without, like me.
But thats the thing, I actually had architecture lessons lol
ok buddy
dont call me buddy mate
I hped he would reply with "dont call me mate pal"
dont call me mate pal
I was going to but that seemed petty
squat and wait, generally
me when im taking a shit
idek what throughput means i just like going overkill with fluid amounts
REAL
2 extractors take 5.333 coal generators? nah ima js make 5
What
i phrased that weirdly
i was plannig a 20 coal generator plant and it took 7.5 extractors so i just used 8
8 : 3, very difficult.
i didnt know it at the time and i wanted to make 20 generators
i used it earlier tho so improvement
Nice
oh and is 225 caterium per minute overkill for quickwire
Good earlygame sink
it probably is considering i have all of it going into sink bc my storage is full
is 100k per ticket still earlygame
Yeah very much so
ngl i only messed with the awesome shop like 2 weeks ago when i was making my phase 2 factory
and i was like ohhh, OHHH
I mean you can literally make 20k / min or something by just having your SAM-node under the arch turned into reanimated sam, and fed into the sink, only needs MK3 belt I think.
repeat that for each sam node you find until you have better use, tickets literally flood in.
You got smart splitters?
fun fact i saw a sam node 2 weeks ago when i was making a factory and thouvht it was quartz then scanned it and it didnt pop up so i left it behind
only realized it was a sam node yesterday night when i was in bed
Just unlocked them about 5 minutes ago lol
dude i am overflowing with modular frames holy shit
and im only making 5 per minute
The whispering of the living metal kinda gives it away
it was the sam node really low so i didnt hear the metal
And come back to a full industrial bin
have one in front of each storage, and set the side you wanna use for overflow into sink to... overflow
Meh
Lets you keep your storage for building
Going to do with my new storage
While also keeping things running
But the old one is a piece of crap
hehe
my storage is literally floating in the sky above my main iron factory
innovation
i unlocked smart splitters for the sole purpose of making my storage system
Well yeah. Its their primary use, to get oversaturated things go elsewhere.
Im just very annoyed that basic splitters lack that functionality
they're not smart enough
yeag and i mosrly use them for awesome sink redirection now
chat i just found out how big the map is and im lowkey crying
time to go choo choo
Figured out slidejumping yet?
like i made a hypertube go from my main area to my plastic rubber factory and it takes like forever to get there
yes and its a lifesaver
but i keep jumping off the edge of the map
lol
accidentally unlocked the ||1hp achievement||
Yeah I was once worried I would need to try countless times to trigger it, but accident took care.
Good shit
i accidentally did the 140kmh achievment by going off a cliffing and running off of it
#design-and-architecture message choo choo!
i need to do more stuff with trains
oh i did that earlier too
i thought i needed a fast car but apparently just fly off
hypertube cannons my beloved
casual trip to the food court
@frozen cloud why no mk2 pipes
because they do less than 600 in long manifolds
more like 550
ah
mk2 pipes are fine just dont do 600/min
too late...
Unless
You are the chosen one.
I may be running 3 lines of full mk2 pipes with fuel for my turbofuel plant
Shhhh
i mean theres way
like not doing long manifolds at 600/min but feeding 2 x 300/min from both ends
I tried that with turbofuel, and the sloshing just never stops. Looped or not.
250% overclocked generators, so there weren't even that many in that manifold.
I'm doing 67 on 500 pipes
Well im talking about 250% overclocked gens
Ye
it may be time for a slug hunt
yeyeyee
whats a hypertube cannon
goooood
is it stacked entrances
🧱
🧱 🪦
🏃♀️
Same here
they're just so fun, it's such a classic example of unintentional consequences proving to be a boon
scim, change scale
is it worth underclocking the last maschine on a manifold or just live with yellow light?
@balmy kiln out of curiosity, when you've done your scaling experiments, do we get a giant/tiny pioneer if the hypertube gets scaled?
depends how much you care about power efficiency
the manifold will run just fine if you don't underclock it. If you do underclock it, you'll save a bit of power
so not worth except it's a big maschine
arguably yeah, it's a fairly personal preference i would say
early game i absolutely do it, and tend to do it out of habit even in the end game when i have oodles of power
i tend to underclock each machine equally
no idea why or if it works out more efficient but i do it anyway lol
underclocking is overrated
Underclocking? What a weird way to say 250% speed
nah underclocking is glorious
i havent underclocked in years and im doing fine
Idle machines take 0,1 MW of power
0.1mw
I hate my keyboard
i dont do underclock since it involves math. just put 14 constructors instead of downclocking the last one to 84.3%
it's possible to underclock machines to the point where they use more power at idle than during production, meaning you can get a power cut caused by production stopping
factorio doesnt have underclocking
dyson sphere program doesnt have underclocking
coffee stain studios has played you all for fools
its all a lie created by the slug industry
wake up sheeple
no sheep on massage 2abbababababababa
Don't think
Idk. underclocking only has two benefits, taking less power than an over-scaled machine, and reducing power fluctuations.
First one only matters for the last machine that need to address the f*cked ratio, second one is completely irrelevant the second you have any power storage at all.
biggest upside is no yellow lights
I used it for alumina loop tho.
yellow lights make me sad
i dont care so in dont underclcok xd
Too busy building bigger factory, no time watching old one.
Go yellow, pink or green, dont care, just produce.
As long as i get my one supercomputer then im happy at the end of the day
i am a bit sad that any further progress involves hefty amounts of work. to continue with converter, ficsit bars and quantum stuff i need to do RF instead of Turbo or build NPP or smart use of priority switches and wait for weeks
RFs easy its just one step
I gonna skip turbofuel in this playthrough.
also the alt makes it waaay easier
getting to nitric acid takes long though
yea just add that one acid xD
RF?
rocket fuel
Ah
use Nitro Rocket Fuel
it makes it waaay easier to set up
Nuclear 👍
nuclear is bait
its nice if you wanna make the most complex items in the game
but rocket fuel is just better
unless you are already making turbofuel 
yea that is the issue. the moment i want to upgrade my turbo fuel generator farm everything will break so i have to build all new
Not worth it
just make a new plant using the alt
hard disagree
What do yall think I should do for that then, I'm currently making 1500 turbofuel lol
why?
Well leave it as that, that should be plenty power to finish your current phase no
it's not 'just' it is like 3 hours of my valuable life span. i rather discuss how to avoid work for 2 more hours
for future
xD
rocket or nuke
i dont think that RF is "just better" than nuclear 🤷♂️
Would rip the turbo apart in a few steps (disconnect grid first lol)
and gradually replace with rocketfuel.
Blue crater also has nitrogen nearby
What's the recipe for rf?
well yeah im asking why
if you store the waste maybe but that kinda sucks
if you dont then its more complex and more expensive
Click link I posted a minute ago
blue crater rocket fuel is goated
Devs did an oopsie when they designed blue crater. Its too good.
blue crater is bot right sea?
i am making 9444 RF but i have 3150 do i take some from alumin build for a bit or not
When do you guys think the next sale is gonna be
i need gas wise 3777 per minute
add game to your wishlists, get notified
You are closely monitored by market analysts, and they will implement the next big sale the second you ran out of money.
jokes on you, i already have no money
how about me with 9444 RF per minute
it's fantastic for stuff like steel screws so you can have a constructor inject directly into an assembler/manufacturer, instead of a manifold
You can expect a bigger sale when summerbreak is close.
like high throughput recipes
wow nice and tidy and not being done in even 4 hours
underclock for efficiency
i cant wait that long 😩 ill just fork over the 50$
just make a blueprint for 4 gens and its easy
#screenshots message
FICSIT does not waste
For the price of running more machines that take space and performance. Would rather overclock the consumer.
i don't do much overclocking of consumers early on
This place is also in the blue crater, it produces 7200 rocket fuel #design-and-architecture message
and it's not about running more machines either
Lets just say I have always too many slugs.
😉
i don't like the extra power use early on
obviously once you have oodles of power it's less of an issue
Neglible imo
few MW here and there
How much pwr
not neglible in the early game!
Do u think i have a good game with Satisfactory if i have these hrs
16,047 hrs TOTAL
good lord....
get help
This much #satisfactory-experimental message
Idk, 4.8 GW with unprocessed coal with no sweat, and a multiple of that the second you unlock oil processing.
Jesus
utilizing only Blue crater of course.
@wet shoal
yeah that's not much for me, and i like to be efficient so i'd rather have more production instead of wasting it on overclocking a consumer - personally
bragging rights 
- me not wanting to build another 550 fuel gens

wtf how
easy to build consumers
How much did you spent idling tho.
should i call the asylum ? 
not much i think
no
are you good mentally ?
i been on steam since june 8th 2020
and yes i am very good just making 9444 RF per minute
💀
I have so much of the support towers glass still to put in, and I haven't decided on a look for the production levels of the three generator towers.
So you spent over 9 hours playing each day for 58 months
How is your unemployment going
and i am also making 50.4 nuclear fuel rod factory too
amateur
i won't comment on that one
plus : its fun
i think i have to build 940 fuel gens per minute fully overclocked at 10 min
dude i already think i have a serious issue playing this game for 300 hours xD
except i slept half the time
i though playing the game for 1000 hours was bad 
i have 2,365hr in my current world
Idk people should do with their time whatever keeps them from thinking about the meaninglessness of existence
my biggestt was 6800hr on a save
holy shite dude
oh no
i thought 454 hours was bad 
after my 1.0 playthough i am debating on making all nodes pure with big extractor mods and such trying to see if i can get big power
Ionized fuel seems
Overrated
Like yea its good but the cost to make it when rocket fuel xan be mass produced easily just seems like its not worth it
make synthetic power shards for making power = 👎
its good for drones at least
and thats about it 
I honestly just use turbo fuel for drones mainly cause i only have two
One for transporting waste to make pellets and one for transporting uranium fuel rods to my energy plants
ionized for jetpack is crazy though
i already turned 3450 oiil into 9200 fuel all into power atm
i cant get 600 items per minute with turbo fuel (even though its only like 500meters)
thats the other thing its good for
I honestly just buy ionized off the shop
lol
you have golden nut already?
Im close
I still think i should be able to buy nukes on the marker 
Totally not to make those spiders a endangered species
i have 724 coupons hi dyno
do i need to touch grass?
how much gens can be powered from blue crater?
Blue crater?
yea the oil around
I'm running 720 there all with a 240% overclock burning rocket fuel at the blue craster.
ok cool yea 400 GW is enough 🙂
The place does have a support tower with power amp machines and 7776 power stores too.
Grand total of like #satisfactory-experimental message
Imo ionized fuel is for jetpack and drones
What does. IMO mean ive seen it used but i dont know what it is
“In my opinion”
Ah
has satisfactory reached 1.0 for a long time?
released in september iirc (2024)
I need to figure out how much ionized fuel i need to make for my drones carrying uranium, currently planning to do 120/min
Yeah
September 10th 2024
Damn that doesnt feel like almost 8 months ago
ok, so more content is possible
I really wish we could get stuff from creatures such as the confusing creature and the poisonous flower
and the flower bird
I think theres only one thing that. Annoys me in this game
Conveyors inside splitters that dont upgrade
there is some more QOL content in 1.1
but thats it
Like you upgrade everything else then wonder why your system is going so slow
Come to realize a small conveyor is still level one hidden in a splitter

The elevator music better have https://www.youtube.com/watch?v=Q7eJg7hRvqE
is there any way to make smoke?
any power generator besides the 2 renewables
Good day guys
without power generators? i cant bring coal and water up that high
Build lower
its for an art project haha
well
there has to be a mod for smoke
you could use that if you arent playing 1.1
then why not just use creative mode ?
creative mode?
its in my normal world but dw its not that big of a deal
the idea still comes across
oh
then dont use creative mode
i guess
cuz crative mode turns off your achievements
can the hazmat suit offer some radiation protection on it's own or do i need the filters?
you can
I think you need the filters
how long do the filters last?
My kingdom for an empty hand slot -.-
Are there any recommended hosting services for a dedicated server? Or if not recommendations at least warnings to stay away from particular ones?
best hosting is when you host it yourself
I really need to get my server running. For the time being though I'd like to get a dedicated hosting service set up.
I've got a 40 core, 192 GB RAM server sitting on a shelf next to me, but I need to get around to updating the BIOS so it can support the CPUs properly. Then I can toss together a VM to host stuff. But that's a weekend project when I actually have the time, energy, and motivation.
i am in creative and setting up a uranium/plutonium/fisconium plant and i need about 660 water extractors
the amount of cores and RAM don't really matter, so long as it's >=16GB. The performance of individual cores and the cache/memory performance do
i think you could just run it on your gaming PC for the time being
use all fluids are gasses
you wont need pumps
i see, because i need a place to store the uranium
5/min at max
I don't have much overhead available while running the VM for work, this is why I wanted to set up a dedicated server rather than running it locally.
Is there something like an awesome shredder but for fluid
you could set up a lot of storage tanks and drain them manually if you need a stopgap but the automatic sinking only works for solids
Has there been any mention of new land to explore in the future or will it most likely stay as this size
no plans for new lands
Sadge
Hi guys, were there any rumors yet about moving 1.1 to normal version?
According to devs:
"When its done"
Snow biome would be goofy
Hannah (world designer) shot that idea down long ago.
No snow biome
you can wait until its december again, then everything is a snow biome
Has there been any mentions of new animals?
This is probably in the faq channel
But when console? Said sometime 2025
Any speculation?
also no
It doesn't snow on ficsmas
last time i was certain it did
there is maybe a very light snow falling visual, but there isn't snow on the ground at all etc
What do i do with ficmas gifts anyways i have like ten in a crate and idk how to use them
Just drop a trillion snowballs on the ground to cover it in ankle deep snow
you do funny ficsmas production during the winter holidays only
Ah
any other time of the year it is absolutely worthless
Afaik cant use em anymore until christmas
if i need help with my satisfactory wich channel do i go into?
depends on the issue
game crashing / not starting?
probably better to make a #1038092680493801533 post
small questions like "how do i know how much water a coal generator uses" ?
in here is fine
well its not me its my friend its saying something about his graphic's card but hes trying something right now
people here are usually pretty quick to point you at another channel if it's the wrong spot - not sure how well that really answers your question 😄
If he gets crashes, we need a screenshot of the entire crash message.
Or an image of the problem if its not a crash
Are trains good for long range transport or is that better for drones
Im planning to make a rubber and aluminum factory up far north
drones are for low throughput
trains are for high throughput
both are for long distance
Got it
both are eclipsed by the might and majesty of a swarm of factory carts though!
Can you hypertube lizard doggo?
If so. Just force a lizard doggo to carry stuff and shoot it across the map
Not that I'm aware of. I've gotten them to sit on a truck before though at least for a while
this sounds sort of like how I position my landing pads - the first tube launch you have to see where you'd splat without touching any buttons so you know where the landing pad goes
both are outshined by the allmighty conveyor belt 
Polymer resin seems to be the best way to make rubber and aluminum
I like mass production and resin helps me with that
Also i suck at managing pipes so resin is a lot more straightforward for me
Crude oil does not like me
sounds like skill issue to me
I'm going to set up my first truck route. if I mess it up do I have to do it all over again?
yes.
so dont mess up
No pressure of course
eehhh
its actually HOR + watery fuel + residual rubber + recycled rubber/plastic
why are there 2 sets of belt inputs? are they the same?
if you do that perfectly then you will have 3 rubber/plastic for every bit of oil you use
so you can transport 2 belts at once of course
but there are 3 belt inputs
is it for fuel?

so this is the fuel input to fuel the truck, but the station itself can run on electricity
correct
Correct
the fuel can be just about anything that burns
I usually just use turbo fuel for it
i use coal
Condensed coal or standard coal?
stinkin normal coal, straight from the mine
I honestly really dont see a difference in vehicles with ionized and rocket fuel aside from fuel consumption
I dont think it makes it go faster
precisely, so i dont bother with any fancy refined fuel
its just for longer distances.
Do bother with fancy refined fuel, otherwise you can't use it to brag later
I do use turbofuel for generators cause im still building my nuclear arsenal
If im gonna give them fancy fuel im gonna give them the MOST fancy fuel.
Not some cheap petroleum knock-off
I think if i have one refinery making turbo fuel i can power up to three generators maybe more
Only the peakest of peak fuels
Is there a way to automate biofuels
no
Figured
processing yes, extraction so its sustainable: no
Imagine if they added a coal into biofuel recipe
Clearly we should have a drone that chops down trees and regrows them
Coal > Biofuel
Biofuel > Biocoal.
the perfect loop
how do I know if my truck is parked properly?
the station has a yellow pause symbol on it
you dont even need to park it under it, just drive by
Press f to unload i think
the waiting time can be adjusted later
ok
I honestly dont use trucks or tractors cause i could do the smoothest path and somehow it still gets stuck
: /
i drive some shitty path and then it just does it because it can use magic™️ to just fly
I remember watching my truck just swerve into my pipes once for no reason
That was a unique thing to watch
This reminds me: There are a host of achievements I've missed out on because I skipped over trucks and tractors.
I've never even been run over by my own vehicles...For shame...
amateur!
I should report you to Ficsit management for that
didnt even claim the insurance money for a workplace related accident!
I've already been written up four times for buying parts.
They'd have fired me long ago if I wasn't humanity's last hope.
I like how ADA just silently judges my choices in game
they overtuned her a bit much this time around
It seems some voicelines keep on repeating when i ger hard drives
Like one about a damaged hard drive keeps on appearing for me
ok, path done. time to see if it works
at this point shes like gladios's kid or something 
The pokemon?
except glados knew how to make it sting!
And then got turned into a potato cause she was too good at what she did

Also cause some snarky orb said he wanted to be leader
and then she learned some humility...
then she uninstalled it
Humility is for the WEAK
which was prob lying anyway
Dont worry ficsit trucks are powered by the tears of the workers so it will magically get there even if its stuck
True, since Ficsit does not waste
I do NOT like this purple forest
Watch out for the bog witch
I managed that with an explorer
I just checked the storage that's linked to the truck station and there's nothing in it
ok my truck is loaded, but why isn't it offloading?
How do I solve next stop is unreachable?
I got two stations and I want the train to go between them automatically
ok it's not stopping at the station it's supposed to offload to. It just drives by quickly. how do I solve that?
just carpet bombed the swamp, feels good man
$5 says you have a station the wrong way
I hope they add some late game content for sustained production of end game items -- and one thing I want is the ability to call in orbital strikes. Of course an electrically powered radiation suit would be okay, too
This game is set up so obviously to support a set of rate-based goals
some sort of small item count production goal for a tank that specialises in killing spiders and nuclear hogs would be good DLC
halp
Changed the way of a station
Still says station is unreachable
what is better storing turbofuel in fluid buffers are just use prioority power switches
delete rails before and after station and place again
drive trough it with a train
and than auto drive it
Highly depends on what's causing the issue. Did you just build the train? It's possible it thinks it can't get to the station because of a block signal from when you built the train.
Did you do what heretic suggested? The rails may not be connected.
No loops or anything
Send a pic to screenshots and link it.
Yeah they are connected, I can manually drive on them
Wait I will try again
I FIXED IT
Poggers
is it a push pull train
Oh it's push-pull? Yes the locomotives only go in one direction so you need one for each direction if your intent is push-pull.
not true
you can have train cargo train
when is the experimental build ssupposed to come to the main
(Or fuel rods)
help me
with what
dunno, but it still crashes a TON for me with latest updates
What about what you said conflicts with what I said? I said you need one going each direction.
I set up a path for my truck. the path is complete, but it doesn't long enough at one of the stations to offload anything. it just drives through
Unless you really enjoy trucks, they're basically the most worthless thing in the game -- especially if you consider how much a PITA they are vs their long term benefit. Belts until trains is what I always say 🙂 (and of course the human station wagon works well too)
Insane
check your scheduling, it can be done
I just use ficsit factory carts for transporting items
Your trains need to have a locomotive facing each direction and your stations need to be facing each direction as well.
They have a loco for each direction
sometimes it helps to make a creative mode game to figure this stuff out with no stress about getting keeping factories online or exact positioning and smaller distances for making changes
the stations should effectively be facing away from each other
facing awawy from each other and at the far ends of your push/pull rail
But how the ai could drive to a station and not back from where it began?
Do I need to schedule it like station1 station2 station1?
because train engines only auto-drive forward
Nobody will be able to do anything but guess when you haven't provided a picture.
no
Where can I send pics
Are there any big channges worth playing on the experimental build. Or should i just wait. Idrc if it crashes im a patient man
Or a thread in questions, as xaxxon points out.
lots of QoL improvements -- especially with rails
That's highly subjective but I would give a huge YES. Blueprint autoconnect is a game changer, especially for running long runs of rail.
Built in vertical and infinite nudge is a pretty big deal too.
sent to #screenshots
have you set the time table? to wait till fully loaded?
currently building a massive train network and was debating waiting for 1.1 but seems like it will be months
need a picture from above and one of each end (or all in the same picture)
the ability to mouse wheel turn the rails when placing them is SOOO nice. Pretty sure that's a 1.1 thing
Wait I am going to the other station now
the first picture didn't help AT ALL. We can't see anything that's going on from that angle
Seeing both stations woul be helpful for sure. Also you want your stations on the very end, otherwise the materials won't be able to unload.
Not sure if it would fail to recognize this as a complete docking since the freight cars never lined up with the freight platforms?
i believe he is actually talking about radio stations, nothing to see here
I believe you are lying to me
are hard drive data options comepletely random?
yes
no
nice
Completely random within the subset of technologies you have access to.
the jetpack lasts so little its annoying
yeah this is the correct answer
you need a better fuel mister
insert rocket fuel
insert ionized fuel
i also gotta take down my whole industry for phase 3 insane
If you haven't unlocked it via MAM or Milestone you will not have it appear as an option.
i dont have packaged fuel yet
As the others have eluded to: different fuels will give you different boost speeds and duration of use.
You sure? I thought the inventory upgrades were lower chance
ah alr ty
yeah i saw u can change the fuel
check #screenshots yall
Unclear. That may be true. There aren't very many of them and they are in a pretty darn large pool of recipes.
@austere crag your second picture train station is facing the wrong way - also your freight stations are on the wrong sides of it
Your issue is that both of your stations are facing the same direction.
also your train is called spermacar
I see nothing wrong with that
that's not quite sufficient, though. They need to be facing away from each other
You need one facing each way and you want them on the OUTSIDE. so like
<<<[]----------[]>>>
its another guy
Well yeah...that's why it was "the issue"
whos offline
detailed explanation here #1305983318516564170 message
the one next to the refineries or to the other machines?
<<< being a station and direction it's pointing and [] being a freight platform, to be clear.
They could be facing opposite ways and face towards each other which would be wrong
look at what @azure swan said
How do I do that? Can I change the loading time without saving the path all over again?
the arrow of the train station is the direction the train needs to be going when coming IN to the station
have you waited by the truck station?
Both of your stations were wrong in terms of where the station was in relation to the freight platform. Only one of them was facing the wrong way. Just follow the simple directionality of <<<[][][]---------[][][]>>>
just look at the screenshots here
#1305983318516564170 message
I think I did or I was on it with autopilot. it just drived by right away without stopping, and it was full of materials
is there a yellow stop aroow?
will do
I'm not sure. you mean when I'm on it? if you're asking about auto-pilot it's working. it takes a full circuit and only stop to load
yes, I see it
adjusyt the time
oh, I have to click a load/unload switch
yes\
ok I didn't know that. hope it works now
wait, if it's set to unload, will it stop loading fuel?
no - thats a seperate input
it's unloading the materials now! thanks for the help @iron kraken
if a storage is connected to the input of a constructor, will it only take the material required for the recipe? or will the belt get clogged?
bell will get completely full
example; a storage has both copper ingot and iron ingot, and it's connected to the input of a constructor for copper wire. will it only take copper wire?
no it will clog
ok thanks
sushi lines are for the devil
unless the sushi is railways. Then they are for my inspection
It's not possible for it to only take one type as the conveyor belts are first on first off -- it can't take stuff out of order off the belt - and belts don't have any concept of what recipe what they may be connected to has
choo choo
Now I gotta destroy everything and see how I set up for phase 3
oh man, phase 2 is finally over
The manufacturer recipes scare me
just make more concrete, always need more concrete