#Boscage Maze Sonic

1558 messages Ā· Page 2 of 2 (latest)

oak vale
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The night time city ?

remote orbit
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Night time city
Also the one with so many rails(night time) this is also where shadow players are going crazy

wispy owl
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Sooooo...let's finally introduce cooldown

remote orbit
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Two maps Ik when your safe from infinite spammers
The one with sunset map
And temple gate

oak vale
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šŸŒž

remote orbit
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I forgot the name 😭

jagged bison
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Lets please remove something on Shelter.

oak vale
remote orbit
oak vale
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Remove hedge maze effect

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Make us able to slide it

jagged bison
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Or shorten it so it can be jumped.

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All the other automines, except Replica, can at least be jumped.

wispy owl
remote orbit
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Get rid of the slow effect, make the distance a little bit farther so players can react to it, or if they gonna keep its distance, atleast put a hole in the bottom

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So you can slide to it

jagged bison
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And yes, remove the slow debuff. Shelter hits hard and doesn't need additional slowdown.

oak vale
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All they need to do is make it so the model with the hole can be seen by everyone, then just make the hit box smaller near the bottom so we can slide it

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Simple easy fix they can do

remote orbit
oak vale
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So you’ll have people that spam to hell and back and then just wait so they don’t get the cooldown

wispy owl
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That's unavoidable but the spam would be reduced either way

remote orbit
oak vale
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They aren’t the brightest bunch of devs, that’s for certain

wispy owl
oak vale
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They just had to make it that the water doesn’t appear when your on that lane

wispy owl
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I think I know their problem with bigs old trap. If you program a randomizer for a pattern, it's what the name suggests: random. You can't "un-random" something, it's not random then.

remote orbit
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Rip bigs four lanes šŸ™šŸ™šŸ™

wispy owl
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but we complained about it, then they finally did something and now we're whining about it - it's always the same and it'll stay that way forever. Sonic fans in a nutshell.

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they should have left their hands from it

remote orbit
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Without the bug

wispy owl
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Was there a version without the bug (i'm no big player sry)

remote orbit
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The good era

wispy owl
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Well, that's the same problem with the disconnect bug - there was a point in time when it didn't exist and they are either not able to go back to that point or they just don't know what they changed to have it re-appear (or appear at all).

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I'm just not convinced of that "not the brightest devs" garbage. They programmed a pretty amazing piece together, even though it's 6 years old and needs a makeover

remote orbit
wispy owl
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it's true

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and new level designer(s)

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bc the re-introduction of old tracks seems to be real

remote orbit
wispy owl
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Also true, they could be gone for years

oak vale
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Still waiting for other nerfs

wispy owl
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but who's left is probably capable of understanding the code and able to see the problem - it's just not their fakkin priority

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I don't know what exactly IS their priority, but it's not the clearly needed obvious fixes

remote orbit
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I forgot to mention infinite(high level) can use it many times so the other replicas are gonna attack you either way

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And then poof, you're third

oak vale
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their priority is to overbuff characters and introduce horrible metas, then recap them for free money

oak vale
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big aint even really op

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no need to nerf

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but he is still playable

remote orbit
oak vale
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santa

jagged bison
remote orbit
oak vale
remote orbit
jagged bison
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What 2x chance? It's a single pick up.

remote orbit
jagged bison
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Ah.

vale rapids
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I love it's design and abilities but I really hope they could add more sonic prime variants into the game or maybe a super form sonic prime variant 🤩

digital burrow
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Discovered something with boscage
If you got hit by meph and try to tap on boost after it charges you lose it
but if you let it activate by itself after it charges you don't lose it

plucky cave
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Ok, Sharp Shelter needs some gap... Also, it breaks so fast even no one got damage by it...The boost should charge up much quicker....

plucky cave
digital burrow
plucky cave
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No I meant, from me and the enemy's trap.... When I run, .1 seconds it appears

scarlet willow
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Obnoxious with the spam

Sharp Shelter does TOO much damage and it having the nature effect is too powerful the fact it spawns so close can catch you off guard even with quick reaction time the shield effect is uh fine ig

Jungle Run on paper would seem balanced Charge up boost quick duration and a little trail well heres the problem you get 0 IFRAMES FROM THE TRAIL so yeah you'll get hit a few times by it doesnt help you still get the nature effect it doesnt size out the gap of its power unlike RR pre nerf where she was a balanced hard hitter with a mediocre boost

Lily trap
Uh nothing to say but:Big ripoff L

remote orbit
scarlet willow
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Fr

oak vale
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Remove the Shield effect giving BCS a mini boost

hexed flame
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I still think boost needs work

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And for some reason when the tree spawn in front of me (my own tree) it doesn't give me boost

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Is really annoying for the tree is to go bye bye on you when u need it the most (like everytimr is on a clean location)

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True

hardy ether
hexed flame
hardy ether
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Oh

hexed flame
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Is okay I see why u get confused

hardy ether
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Hmm weird

hexed flame
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I didn't explain it well enough

hardy ether
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Your fine

hexed flame
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Also isn't wired how when u get the shield it makes it look like you got faster?

oak vale
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Fixed

jagged bison
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It's definitely a bit odd that it does that. Besides that, the shield is useful and has saved me a few times. That said, Shelter is a bit too OP as it is now. It does tend to spawn too close to react to, can only be sidestepped, does a lot of damage, and adds a debuff on top of that.
Jungle Run needs either a boost time reduction or boost duration increases. Removing the debuff on it would be good too since the vines it leaves behind slows down opponents enough when hit.
There's no need for the extra debuff added by his attack and boost.

steady saffron
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can't wait for this whole thread be thrown in the trash and boscage get a buff on every item

hard meteor
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honestly that track with the 2 single lane at the end need more dashpad in the middle lane so you can choose between the 2

olive brook
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Boring

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Sus if u think abt it

tawny locust
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he's great but I was wondering when you were going to add super silver

oak vale
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Hes bad but I want a Super Infinite to get added

peak sun
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The trees spawn in front of us even spammers like to go wild with those

sullen breach
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I find that auto-mines are very hard to deal with. Apart of the thing of these being able to block everything that benefits you (dashpads, triple dashpads, item boxes) These do big damage which should be totally nerfed. Now it's not only Boscage, after suffering so much against them, I've learned that auto-mines are the most broken and unbalanced thing that a character in this game could have. These get placed automatically infront of a rival, which you would say: "well okay I can dodge it". But, you can't even take a breath because they appear very close, the sharp shelter upgrade that makes it target rivals shouldn't exist. And a fundamental thing would be there being a way of dodging the trap without having to change lane since it appears close (sliding or jumping). So if you're in the same lane as the auto-mine and don't react fastly you are already done. The damage his attacks do are just too crazy, (lilytrap is okay). His boost's brambles do inmeasurable damage, and actually if you don't get hit by a bramble the Boscage will be able to pass through you and give you the Hedge-Maze effect which slows you way too much. I find this broken. You can reach to place 3 brambles which can be very hard to dodge since you can't predict your rivals's movements at all. The boost's speed is okay, it starts fast and then slowly starts to lose speed. Boscage Maze Sonic is a character that can block very easily all things that benefit you + his sharp shelter can be easily spammed... Just imagine, an auto-mine which is actually broken by only using one and actually being spammable. This is just too much. His attacks appear too close, and do very high damage. In conclusion, nerf the damage of all of his traps (expect lilytrap which is okay) Reduce the Hedge-Maze effect notably. Or my big suggestion would be eliminating the damage of all his attacks and just making it have Hedge-Maze effect as strong as now. NERF BOSCAGE (I wrote this before)

oak vale
# sullen breach I find that auto-mines are very hard to deal with. Apart of the thing of these b...

I agree with all these statements. The funny thing is that everyones argument against nerfing Auto-mines will be "You can dodge it though", "its so easy to dodge" but I don't see how that benefits you in any way as those Auto-mines are still on item boxes, dash pads and whatever else. For Boscage Sonic's movesets I'll give the devs a single drop of praise, they were smart to make his Auto-mine instantly target the closest player because if it functioned as a standard auto-mine, it would be absurdly broken as its unjumpable. Also all his moves need the Hedgemaze effect removed completely as they already deal a lot of damage and the effect is just unnecessary for such a moves. I also believe his Boost should have it's obstacle drops reduced and that his upgrades should focus on increasing the obstacles dropped instead of the damage; they are already pretty powerful.

sullen breach
oak vale
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But how is that supposed to help you if all the ways to try and recover are spammed with auto-mine??

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Smooth brain auto-mine users

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They are trying to defend Auto-mines at all costs because they want to be a slobby sweat, spamming their auto-mine on every dash pad and item box for easy cheap wins.

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And of course HL are letting them

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HL are instead dealing with much bigger issues like Lily Pads

sullen breach
sullen breach
oak vale
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šŸ¤‘

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HL recapping the same character 4x in a row because they know people will pay for them still

fluid tangle
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Bomb

fluid tangle
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E

real nacelle
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Not sure why they keep adding characters with items that only affects the first place

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It's becoming annoying

hard meteor
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• block a entire lane
• don't need to be aim to hit someone
• spawn right ontop of you with no time to react
• does emine damage
• does slow effect so you can't switch lane, leaving you vulnerable to get hit by it again
• give the user a shield and Abit of a boost
• very spammable at level 12

oak vale
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Too much

edgy totem
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Now make it take away an item

rotund storm
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He's a alright character not too bad

oak vale
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He’s cancer

novel fog
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You just face a lvl 12+ Boscage and you realize how much he is broken with the number of trees, not to mention that the slowing effect is endless, or you lose by slowing or by taking another tree afterwards

oak vale
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Yep

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fantastic game design

icy dust
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Doesn’t make sense for boscage to target the first runner if he is in 3rd or 4th you can essentially lose a race from 1st to 4th because of someone who is very far behind. Slow down effect on sharp shelter is not needed as the damage from sharp shelter without the slow down effect is already very high. Sharp shelter targeting more rivals at L 12 is excessive, Jungle run is okay although I don’t think it needs the damage from the brambles left behind, it makes it difficult to catch up.

marsh yarrow
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Can it at least give a few distance between the tree spawn and the playerSonicDerp

remote orbit
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Bms= kfc deep fryer

hard meteor
worthy minnow
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Also touching the boost shouldn’t give the nature effect

hard meteor
worthy minnow
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Yes

fluid tangle
oak vale
thorny oyster
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There’s already enough shenanigans that do that

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Which they should also get fixed like stalking shade cmon HL

stone grove
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Another annoying gatekeeper, just what this game needed Vecdoh

digital burrow
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I'd fix Sharp Shelter by making it only deal nature effect at lv12 instead of targeting more rivals

real nacelle
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They just felt like giving infinite item to other character but on projectile slot

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Basically maxing out faster since it's at lvl 12

sullen breach
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NER NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF

oak vale
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Also dealing more damage

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and the slow down of hedgemaze being unable to switch lanes

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atleast make it so you have invincibility while the effect is on

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Or remove it entirely

fluid tangle
fair marlin
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See a lot of people complaining about spamming but come on Mephiles is still the worst personaly It makes me happy to see people who hack with him get screwed only thing I’d change is his boost should be alot faster especially with the charge up

oak vale
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Everyone knows that Mephiles is the king of spam

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Hes the character which 100% needs a nerf

marsh yarrow
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Hedgehog menace

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ā€œhe will shatter your worldā€ indeed

stuck parrot
fluid tangle
crisp badger
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Bruh i forgot there was an event im not going to be able to have im 😭

remote orbit
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The freaking slow down effect is so unnecessary and sharp shelter needed a nerf

Also the boost trails should have been like the light effect like with ucs rainbows

oak vale
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And it lasts for years

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There’s the chance you just get hit by another when you are trying to not move lanes

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It’s cancerously broken

plucky cave
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Nerf Sharp Shelter Spawning... It's freaking annoying

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And make it jumpable

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Make it like longclaws trap

oak vale
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Make it slideable my opinion

iron dagger
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Nerf that tree

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It shouldn’t spawn inside of you what the hell

oak vale
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And it shouldn't block the whole lane

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and deal like 943x effects at a time

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Replica has the right to do that because it has a single effect and spawns a decent distance away

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also Infinite is a challenger

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Yep

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Even if they do, they will misinterpret and buff the hell out of him

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like they did for RR

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RR actually needed nerfs

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and the boost needed a change

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They basically gave him a slap on the wrist

gaunt inlet
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One word: broken

oak vale
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"NERF STALKING SHADE!!"
HL: "Okie dokie, Swarming Darkness nerf coming right up!"

gaunt inlet
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Honestly it basically spam to win

oak vale
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NPCS

gaunt inlet
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The only way to win is to spam.

oak vale
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Spam Forces Spam Battle

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Im on the brink of quitting

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SFSB is holding me with a thread

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I enjoy playing sometimes

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but its mostly just pain that comes

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Sometimes BS stuff happens

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a simple cash grab

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a scheme for HL

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they rerun broken characters and bring in the money

steady saffron
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they're probably not even caring about the moderation of this channel lol, we're at this point complainig about the entire game instead of just the character

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shows how much they care about the feedback

silver skiff
scenic pine
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Boscage Maze Sonic is fine, the only thing I would like is that they reduce the charge time of the boost

bleak oracle
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Got from a match against a level 12 boscage.... Is as stupid as we feared...
The only reason i got seconsd Is because i got hit with some awfull lag spikes which saved me from that mess the others got stuck behind still getting hit, because they whoever got third got hit by that tree

hexed flame
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BMS is really cool character obviously need some fixing here and there but I think he is strong enough already and no I'm not saying this bc I'm a player who plays as him I just think is a general cool and challenging character

edgy totem
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Give him a gun

edgy totem
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Two guns

oak vale
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4 guns

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2 in his feet

flat obsidian
bleak oracle
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So... Is confirmed ?
While a bit weird the boost balance, the tree Is what need tweqkink?

worthy minnow
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The trees are broken

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You can call auto mines broken when that tree spawns closer to you than any other auto mine in game (except spear trap since it technically is an auto mine with all that damn range)

oak vale
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Nerf the tree

worthy minnow
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Nerf the weed

oak vale
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Nerf your dad

opal pagoda
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Buff the boost

worthy minnow
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Nerf the zaza demon

oak vale
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Nerf

silver skiff
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All he said was to buff the boost lmao

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bro saw the message and took it personally

coral bane
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Boscage was end

fluid tangle
oak vale
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Nerf when

remote orbit
oak vale
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Accurate

nova swift
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For BM Sonic, with experience playing with/against him, I think Sharp Shelter needs either a damage change or a placement change. The spawn point from what I've seen is way too close to the target to where it's hard to react to it. On top of that, the item still spawns in front of it's target even when the user is in 1st. Its hits are also too hard for an item that targets multiple players at max level. I believe decreasing Sharp Shelter's damage and moving the spawn points a little farther away will be a reasonable change to prevent players from overtaking 1st while keep the items brutality.

sharp jay
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This isn't related to BM Sonic, but, whenever I hit someone or get hit by Rusty's Trip Wires, it has the icon for BM Sonic's Boost instead.

crisp crescent
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Nerf this wolverine ripoff bruh

oak vale
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Please šŸ™

weak flame
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It was perfect. . Everything about boscage maze sonic was perfect

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I could think about him everyday

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Like no doubt that I'll enjoy every minute using him

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SonicDerp šŸ‘

oak vale
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Hes broken

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He is not perfect

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Absolutely busted character

weak flame
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That may be true

oak vale
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There is no balancing with him

weak flame
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But that's my opinion

trim kestrel
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boscage maze sonic rating:
sharp shelter/10 SonicDerp

weak flame
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I just don't really care about the balance, what mattered to me was that I got him, and that's all I'm happy for

oak vale
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Sharp mid/10

remote orbit
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Nerf the tree

rotund storm
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Nerf the Tree the rest of Boscage's Moves are fine

remote orbit
iron dagger
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Nerf the tree

trim kestrel
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it's called sharp shelter

remote orbit
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Nerf them trees

granite cargo
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Nerf the trees

hexed flame
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I think the tree is pretty fine it just sucks when u have to deal with it in a single trail that u can't avoid it and also pls make the tree to not disappear almost every use

fluid tangle
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Everyone below this comment is everyone below this comment

trim kestrel
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everyone above this comment is everyone above this comment

remote orbit
edgy totem
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I'd say either get rid of the slowdown or nerf the damage a decent bit

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It shouldn't do that much damage while also having the slowdown thing

bleak oracle
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Is already a unjumpable trap so if it catches you on a single lane path that Is your fault...
But that doesn't mean it should spawn so close, you can barely react to it, if you can that Is...
There Is Also not much of a notable sound unlike the others auto-mine that spawn as close (which btw can be jumped)

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It already hit hard, unjumpable and unslideable ,apply slow upon hitting
AND it should be ok... If Is spawn distance wasn't an near always hitting by How close Is spawn to the aimed player

edgy totem
#

Waffle iron

hot sequoia
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Is worth upgrading him ?

oak vale
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Nerf

fluid tangle
#

super boscage maze sonic when

velvet basin
fluid tangle
royal forge
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Nerf damage and buff duration with upgrade. The other stats have done, in my opinion, is the result, (6,12 the effect is longer, 2,8,14 long charge, long duration and more sharp traps) any other question?

fluid tangle
#

šŸ‘ \

oak vale
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Decrease the traps dropped, increase charge up

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Remove hedgemaze effect off all attacks

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Make Sharp Shelter spawn further away from the player

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Make Sharp Shelter dodgable by sliding/jumping over

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Remove Sharp Shelter's shield effect giving Boscage a boost of speed

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same with Movie Tail's EMP which needs the speed boost removed

bleak oracle
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movie tails“s EMP has a speed boost so small now, that it might not exist, it came clutch in frames sometimes but thats it

bleak oracle
# oak vale Make Sharp Shelter spawn further away from the player

while all the effect that tree has make it really good, the real problem is the spawn distance, a near always hitting trap by spawning way to close.... that is like the the best way to balance it, by making it spawn further away, if not then jumpable/slideable

oak vale
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Hedgemaze is also annoying as hell

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Because the effect doesn’t make you invincible to getting hit again

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You can not do anything

bleak oracle
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yeah i agree, but lest start with the biggest problem before nerfing eveything else

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in a game where there are different abilities that work diferently and do diferrent things, is inevitable that some of them are better than other, the problem is when they are so good that they eliminate skill from the equation and in this case is the spawn distance

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at least the bigger offender in boscage

oak vale
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Alright but the spawn distance is only a fraction of the problems with Sharp Shelter

bleak oracle
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oh yeah sure, but the problem because you can always dodge it since is single lane... the problem is that one cannot dodge it because of how close it spawn, and then it applies its effect

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it does need some tweeking but the main is the distance maybe a shorter hedgemaze effect, or making that an upgrade (they already add effect to attacks with the levels)

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not disagreeing btw just saying that it can only applie those things upon hitting, but since it spawn so in your face, it hit anyway

fluid tangle
iron dagger
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Nerf the plant

scenic pine
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Buff the boost

hard meteor
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nerf the plant remove the damage from bramble

oak vale
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Reduce damage on his attacks, reduce brambles dropped, remove Hedgemaze effect from attacks

royal forge
#

BM sonic and spring cream they must be equally balanced

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But try to test a change in the objects

royal forge
#

Tell me moreTailsThumbsUp

modest willow
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The Broken Principal Item

royal forge
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Oh that object

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Is a mix characters, longclaw and spring cream, i like it

fluid tangle
#

eeeee

fluid tangle
daring tide
fluid tangle
remote orbit
#

Nerf the goofy ahh plant

fluid tangle
oak vale
edgy totem
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I wouldn't mind the slowdown if the tree didn't do so much damage

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Either make it do a good bit less damage or get rid of the slowdown

remote orbit
oak vale
#

ā¬†ļø

edgy totem
#

Give him a gun

edgy totem
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Two guns

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And a bagel

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Two bagels

wispy owl
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I can't see how anyone thinks he's op. He's slow af, the boost is equally unusable as Rusty's - only the attack is annoying on the receiving end shrug

tacit fossil
remote orbit
remote orbit
river kraken
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A lot of things about Boscage is just annoying his projectile does a little too much damage and should've been actual projectile rather than being how it works like Tikals trap and if you look back at her release it wasn't a good idea which if you take the time and think if players want that i'm pretty they would want to aim at the players rather it being a set target for 1st and 2nd. his boost when it hits you if you don't get hit by the him passing through you leaving a nature effect on you and the bramble it leaves behind and you hit it you'll take damage and get the effect which I think it's too much it should be if you get hit by the bramble you get the effect. his trap I have no issues with

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From what I saw and been racing against boscage's projectile is just rocky road but with nature effect to me

bleak oracle
wispy owl
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The ppl in my lobbies don't seem to be dumb enough to run into my trees, I keep losing with lvl 12 boscage.

oak vale
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Spam is your best friend as a BCS

hexed flame
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BMS's are fine I feel

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He is pretty difficult to play

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Since he is a sentry and all

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But I feel that what's make him interesting he feels like the engineer of the SFSB

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Tbh real the his boost isn't really the best still

royal forge
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YIKES

hard meteor
bleak oracle
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but... you can? maybe with a shield he won“t react negatively , and im only speaking in the speed department of the boost

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the annoying part of the boost is the vines anyway

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and the real problem of boscage is the tree

hard meteor
bleak oracle
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...?you mean as in hit first and then they finish charging the boost and use them?

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because reading the first part it sound more like hitting after the boost actiavte (asking because legit confused reading that part)

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anyway i mean the boost is a bit in the slow part, but since is has the vines ...brambles ,,whatever, is does its work, thats why i mean a rework like because if it get any buff is too much

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i still say that the tree is too strong though

remote orbit
#

Buff boost, replace the brambles with light effect just like ucs rainbow trails

bleak oracle
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to be fair the rainbow trails are harder to dodge

remote orbit
bleak oracle
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i know but they also cover 2 sides and jumping sometimes is inevitable so the boost is canceled

remote orbit
bleak oracle
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i know...

fluid tangle
icy dust
hexed flame
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The plant is pretty finešŸ’€

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Let the weed grow

hard meteor
#

we need a weed Wacker item now so I can counter bms

remote orbit
hard meteor
remote orbit
edgy totem
#

Imagine they add Thorn and it's just a more stupid version of BMS

oak vale
fluid tangle
hard meteor
edgy totem
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Yeah that's what I've been thinking

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I don't get why he has these abilities

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Maybe because he has the crystal energy within his shoes?

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And that's how Thorn did so

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So I guess that's how

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But it would make more sense for Thorn

hard meteor
strong citrus
#

I can't beat lv 3

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šŸ’€

royal forge
#

Needs nerf and change duration, speed and effect duration? I have no idea

strong citrus
#

šŸ—æ

digital burrow
#

just fix Sharp Shelter by making it only deal nature damage at lv12 instead of targeting more rivals

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also make it so that how players see it is swapped (the hole shows up for other players and not you) and allow players to slide under it

royal forge
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Oh no. And if they stalk me and if they attack me from behind me. what I do?

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They are going to corner me and instantly POW, injuring me

hexed flame
remote orbit
hexed flame
#

Yikes gotta i agree even though I'm a BMS main I know when getting hit by those tree by another BMD isn't really nice

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Really can ruin you if your not careful

bleak oracle
#

That tree only have to hit once to completely destroy a big lead

oak vale
#

Nerf

granite cargo
#

Nerf the tree

marsh yarrow
#

Nerf bmsSonicDerp

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Nerf his tree spawn

edgy totem
#

Can't wait for them to see everyone saying his tree should be nerfed and instead buff him to where he spawns a whole forest

opal pagoda
bleak oracle
#

So much Time lost seing which message to eliminatƩ so it still make Sense AND Yet...998

hexed flame
#

My boy BMS is the second highest texted chat lol

oak vale
#

Yes

royal forge
#

The team Prime is the best team

hexed flame
#

Inded

fluid tangle
#

BoscageSonic BoscageSonic BoscageSonic BoscageSonic šŸŽ‹

fallen ravine
#

My thoughts: his boost is fine, maybe lessen the amount of tumbleweeds dropped, but aside from that that's fine, Lilly trap is fine, but the shelter move thing does WAY to much damage, especially since it also give BMS a shield, so I'd make it much weaker. Aside from that, he's fine

hexed flame
#

BoscageSonic 🌲🌲🌲🌲🌲🌲

royal forge
royal forge
#

Level 2: 3 brambles
Level 8: 4/5 brambles
Level 14: 6/7 brambles

#

Level 6: sharp shelter x2
Level 12: sharp shelter x3

limber grotto
#

Who tryna run it

hexed flame
#

I can't wait to get a lv 6 soon

fluid tangle
#

Pog

analog moat
#

Better late than never to give my opinion Vecdoh

In my opinion he is a good character although he needs an adjustment and that is his main attack, the "trees" appear too close to the player not giving time to dodge, if they adjust that the character would be more balanced, that's my only complaint in general great character the rest to stay the same SonicThumbsUp

hexed flame
sullen breach
#

nerf nerf nerf nerf

remote orbit
#

Nerf the tree

hexed flame
#

I feel I like the tree the way it is tho but I dunno

tacit fossil
oak vale
#

Nerf everything

marsh yarrow
#

Add more distance between the player and the sharp shelter

#

Or made it a little bit smaller so that could be jump

edgy totem
#

Lawn clippings

pure ridge
fluid tangle
#

openanoor

worthy minnow
#

Make it spawn at the same distance away as deadly replica
Nerf the damage or have it not make you stumble and please MAKE UP UR MIND ON WHAT TYPE OF DAMAGE THE BOOST DOES

fluid tangle
#

šŸ™…ā€ā™‚ļø

fluid tangle
oak vale
#

Remove Hedgemaze effect from all his moves

#

Reduce damage

edgy totem
#

Clearly he needs multiple pickups on his trees

edgy totem
#

3x pickup

stone cairn
#

ā¬†ļøTailsThumbsUp

fluid tangle
earnest valve
#

Hey guys, I have a question for you. Do you guys get the last chance discount with Boscage Sonic Tails Vault? Cuz I didn't so I wonder if some of you got that šŸ˜•

fluid tangle
#

nope

royal forge
#

Your IQ is over 9000

oak vale
#

Random chance too

#

also make it so you gain a boost like Super Form when somebody hits it

marsh yarrow
#

Nerf BMS, change his target more rivals into increased chance of 2x

fluid tangle
candid kiln
#

stop creating new characters TOO op

SHARP SHELTER:
-Can remove ring
-Slows down heavily after hitting it
-Slows down rivals if they change lanes
-Appears close to rivals
-When max level can spawn 2 trees directly
-User gains a shield if they hit their own tree
-No need for timing and skill to use it
-Arrows are useless against Sharp Shelter

tawny locust
#

Boscage maze sonic is great I have lvl 3 beacause I did not want to upgrade so I I left over cards

fluid tangle
#

Pog

oak vale
#

Boscage is too broken

hexed flame
#

BMS is great without a doubt my favorite and my strongest character I have own so far

fluid tangle
stone cairn
#

I'd just have the trees spawn further out. Other than that he's seems solid

fluid tangle
candid kiln
oak vale
#

Remove Hedgemaze effect

earnest valve
#

When Boscage Sonic of last chance vault?

tawny locust
#

why do you want to nerf boscage probably you don't have him its a great character

#

he can beat Mephiles because mephiles is the most popular character the prime characters are great tails nine though not so much I think so it's just my opinion.also when are you going to add super silver Nollie?

edgy totem
#

We wouldn't have to have a character to beat Mephiles if they didn't just nerf Swarming Darkness and fixed the issues with Stalking Shade

tawny locust
#

true

oak vale
#

Spawns directly infront of you with barely any space, deals damage and also has the Hedgemaze effect

#

Meaning you have no invincibility and you are slowing down, unable to change lanes or you’ll slow down even more

#

This just allows you to get attacked even more

#

And maybe even get hit by another Hedgemaze if you’re in first

tawny locust
#

thtas great if you're using him though

bleak oracle
#

the tree also hit HARD, that along with eveyrything that g_sense say make it so you instantly lose any kind of lead, it basically punish you for being first (like the stlaking shade that also punish you for being first but that one is spamable if weaker in strengh)

tawny locust
#

yeah he should probabaly be nerfed

fluid tangle
royal forge
#

Yes, i want super silver

agile shale
#

I woulder if that would add sonic frontier sonic

marsh yarrow
#

Hope so

#

With new power items and boost

#

And either hoping super will get alternative form than super form boost

sullen breach
#

nerf

#

right now!!!!!!!!!!!!!!!!!

sinful ether
#

Not that op

oak vale
#

Yes he is that op šŸ’€šŸ’€šŸ’€šŸ’€

foggy badger
opal pagoda
#

Adventure Sonic with the Sonic Wind

hexed flame
#

Tree man I choose you!

fluid tangle
crisp crescent
#

Please nerf this dude's tree damnn

fluid tangle
#

Ye

marsh yarrow
#

I know a lot of people have said this already, but I think Sharp Shelter should spawn a bit further away. At the moment, if it spawns in front of you, you have virtually no time to react, and you can't jump or slide through it either. I think anyone should be able to slide under the hole, not just BMS. I know fake hits can happen depending on your internet connection, but they happen more frequently with Sharp Shelter. What I mean by fake hit is when your opponent dodges your attack, but they dodge so close to the trap that the game recognises it as a hit on your screen, so the trap disappears. It happens frequently because it spawns so close, which I why I think the spawn distance needs to be further away. Otherwise, this defeats the object of being able to get a shield when running into your own tree. If your opponents keep near missing it, you are losing out on gaining a shield just because of a bug in the game. I also think Jungle Run shouldn't deal damage, it should just cause opponents to slow down when changing lanes. Rainbow Boost was nerfed because of the stumble, it was removed, so I think the same thing should happen with Jungle Run. It feels unfair if you and Boscage are extremely far behind, and then Boscage can just keep you behind the entire match just by laying brambles while boosting.

marsh yarrow
marsh yarrow
#

Rather than just saying, BOSCAGE IS BROKEN NERF HIM šŸ˜‚

marsh yarrow
hexed flame
bleak oracle
marsh yarrow
marsh yarrow
edgy totem
#

From what I've seen you always do a good job at making detailed explanations for these things which is nice

marsh yarrow
#

Thank you! 😁

feral talon
clever herald
#

I think boscage maze sonic is perfectly ballanced

remote orbit
foggy badger
#

But not many People are using him rn

clever herald
sullen breach
#

This season Boscage has been one of the main reasons why I've been tanking and I'll explain what makes him broken.

  • Sharp Shelter
    An auto-mine, we already start very good, auto-mines are very unfair. This one luckily cannot be placed wherever you want but it's still very annoying. It spawns too close and the damage it does is stupid. Plus in LVL 12 it targets 2 rivals.

  • Jungle Run
    To be honest, the boost's speed is okay, the problems come with the damage. There are 2 types of damage if Boscage only touches you but does not hit you with a bramble, you'll slow down heavily. If the bramble hits you, you'll receive its damage.

  • Lilytrap
    This trap is āœ… at the moment.

How to fix Boscage

  • Normal damage (but still reduced) on Sharp Shelter at low levels, and damage decrease (more visibile) in high levels. Reduced damage of Jungle Run.

  • Maybe I would've prefered a Sharp Shelter Hedge Maze reskin, I think it would've been better than the Sharp Shelter auto-mine.

  • Change the LVL 12 Upgrade which is: "Sharp Shelter targets more rivals" for a damage increase (a slight one). More fair.

  • If the distance in the one Sharp Shelter appears isn't fixed at least give us a way to dodge the tree, by sliding or jumping.

  • Reduce the amount of brambles Jungle Run throws, or instead: throw one bramble in lvl 1, 2 in lvl 2 and 3 in lvl 3.

  • Maybe, (not necessary) increase his boost's duration. Just a buff that I find kinda great since the boost is kinda short even at max charge. (If the duration is increased it doesn't mean it'll throw more brambles)

Conclusion
Boscage needs a hard balance soon and I hope action is taken soon. A low level one looks more like a high level one. Nonsense. Thanks for reading!

gaunt inlet
#

Nerf him

#

He so annoying

tacit fossil
#

The tree does way too much initial damage and spawns too close
The nature effect also lasts way too long and the brambles are really annoying too
Why does the boost itself and the brambles do damage just choose one
Bms is really annoying

oak vale
#

They put way too many counterparts to his moves

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Way too many effects

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Boost drops brambles which deal really strong damage and then also he has the Hedgemaze aura around him which makes you slow down

#

Then there’s also his unjumpable/slideable ā€œprojectileā€ which spawns extremely close and deals crazy damage but that’s not all folks, it also has the Hedgemaze effect on it.

#

The thing I absolutely despise about the Hedgemaze effect is how you have no invincibility/iframes

#

So you will be slowing down and being hit by other moves because you are trying to dodge them

#

and God help you if you’re still in 1st place and you get hit with another Sharp Shelter in a row šŸ—æšŸ—æšŸ—æ

#

Just unfair stuff

#

Remove Hedgemaze effect from all moves, increase spawn distance of sharp shelter, decrease damage of brambles

#

Or if the Hedgemaze effect were to stay for some reason? Instead decrease the damage of all the moves but still remove it from the boost

sullen breach
oak vale
#

No invincibility

#

And you can’t change lanes unless you wish to slow down even more

#

While also you’ll be getting hit by everyone else

#

šŸ’€šŸ’€šŸ’€

sullen breach
#

And he's okay

#

And why does his boost place 3 brambles in lvl 1??

#

That should be in max level

#

and change the lvl 12 upgrade

oak vale
#

yes

magic jolt
#

Best character in the game currently my opinion

worthy minnow
#

Nature effect is the exact opposite of band/bunny boost

magic jolt
#

Worst challenger character but that's because I don't go against her much

fluid tangle
#

bil

copper charm
#

id say boscage is pretty decent not the best but decent

oak vale
#

Broken

sullen breach
#

Needs a nerf

#

asap

solar stag
marsh yarrow
oak vale
#

You don’t even need higher levels for him to be broken

tawny portal
#

all bms needs is a nerf to his main attack like have it spawn farther away or make it weaker other than that the speed of the boost could be reduced but im more on the fence about that

hard meteor
tawny portal
#

thats a good idea too

daring tide
#

People still having problems with stalking shadeSonicLaughing

bleak oracle
#

stalking shade IS a problem , it come way to fast and and the animation is has... only thing is does is tell you the statlking shade is being used, it hit you before the animation even fall

tawny portal
#

^

earnest valve
#

Man I'm waiting to buy the "Last Chance Tails Vault" that includes the Boscage Maze Sonic and still nothing šŸ˜•

strong citrus
fluid tangle
daring tide
#

They should skip that last chance vault for bms. Yall don't need him any higher

solar stag
earnest valve
#

@oak vale @daring tide it will but not yet, it's been a month so it's gonna be a long wait, same happened with Infinite so now I can wait even a year šŸ‘€

oak vale
#

No last chance please

solar stag
#

5 is good

#

Because is we use the canonical levels of Sonic would be very OP
Speed: 10/10
Aceleration: 10/10
Strength: 8/10

#

Something like this SonicLaughing

earnest valve
weak flame
#

B r i n g
H i m
B a c k

P l e a s e

versed crescent
#

@solar stag solo que le pongan 6 de aceleración y ya que les cuesta

solar stag
#

Yo solo pido que buffeen a Infinite y ya

opal pagoda
#

I never saw Sonic accelerating fast without turbo or the spin dash