#Boscage Maze Sonic
1558 messages Ā· Page 2 of 2 (latest)
Night time city
Also the one with so many rails(night time) this is also where shadow players are going crazy
Sooooo...let's finally introduce cooldown
Two maps Ik when your safe from infinite spammers
The one with sunset map
And temple gate
š
I forgot the name š
Lets please remove something on Shelter.
After using a move for a while or spamming it youāll be unable to activate it for a certain while
Remove bms- I mean uh fix his sharp shelter
Or shorten it so it can be jumped.
All the other automines, except Replica, can at least be jumped.
Exactly. Not difficult to program and introduce. It would de-claw some annoying characters for good
Get rid of the slow effect, make the distance a little bit farther so players can react to it, or if they gonna keep its distance, atleast put a hole in the bottom
So you can slide to it
And yes, remove the slow debuff. Shelter hits hard and doesn't need additional slowdown.
All they need to do is make it so the model with the hole can be seen by everyone, then just make the hit box smaller near the bottom so we can slide it
Simple easy fix they can do
I just find out that it gives bms a speed buff 
True though it would probably be bypassed by some sweatlords that know exactly the amount to spam before the cooldown appears
So youāll have people that spam to hell and back and then just wait so they donāt get the cooldown
That's unavoidable but the spam would be reduced either way
They nerf bigs four lanes, idk if they can even do that programą²„ā£ą²„
Should have just fix the bug
They arenāt the brightest bunch of devs, thatās for certain
They made his trap the same as everyone else's - they are just ppl like us, they've chosen the way of least resistance
They just had to make it that the water doesnāt appear when your on that lane
I think I know their problem with bigs old trap. If you program a randomizer for a pattern, it's what the name suggests: random. You can't "un-random" something, it's not random then.
HL shouldn't have done that, bigs traps are least of their worries
Rip bigs four lanes ššš
but we complained about it, then they finally did something and now we're whining about it - it's always the same and it'll stay that way forever. Sonic fans in a nutshell.
they should have left their hands from it
No, the only problem it has is the bug, tbh they could have keep the old four lane lily trap
Without the bug
Was there a version without the bug (i'm no big player sry)
Yes
The good era
Well, that's the same problem with the disconnect bug - there was a point in time when it didn't exist and they are either not able to go back to that point or they just don't know what they changed to have it re-appear (or appear at all).
I'm just not convinced of that "not the brightest devs" garbage. They programmed a pretty amazing piece together, even though it's 6 years old and needs a makeover
I saw nollie said they're recruiting a new game developer? Correct me if I'm wrong
it's true
and new level designer(s)
bc the re-introduction of old tracks seems to be real
We never know, the old devs might have quitted long ago so they needed new ones
Also true, they could be gone for years
Still waiting for other nerfs
but who's left is probably capable of understanding the code and able to see the problem - it's just not their fakkin priority
I don't know what exactly IS their priority, but it's not the clearly needed obvious fixes
I forgot to mention infinite(high level) can use it many times so the other replicas are gonna attack you either way
And then poof, you're third
their priority is to overbuff characters and introduce horrible metas, then recap them for free money
I wouldn't mind a op big-
No no I mean, a new op big š³
santa
Still works the same though. Unless another player is close enough, you'll only get targeted by 1. It's not too hard to deal with. It gets trickier if there's at least another Infinite around, but then they have to worry about not touching the Replicas also since it might not be their own.
Prime big š³š³

His pngs aren't really hard to deal it, it's just became a problem when they spammed it, high level ofc(2x guranteed)
They still can spawn like, 5 replicas on hitting that png button, I've dealt with those before, but open areas isn't really a problem
What 2x chance? It's a single pick up.
No I mean the replicas
Ah.
I love it's design and abilities but I really hope they could add more sonic prime variants into the game or maybe a super form sonic prime variant š¤©
Discovered something with boscage
If you got hit by meph and try to tap on boost after it charges you lose it
but if you let it activate by itself after it charges you don't lose it
Ok, Sharp Shelter needs some gap... Also, it breaks so fast even no one got damage by it...The boost should charge up much quicker....
Yeah, it's automatically boosts even if you don't tap it again just like RR projectile
The gap only shows up for your Boscage, they should swap how players see the trap
No I meant, from me and the enemy's trap.... When I run, .1 seconds it appears
Obnoxious with the spam
Sharp Shelter does TOO much damage and it having the nature effect is too powerful the fact it spawns so close can catch you off guard even with quick reaction time the shield effect is uh fine ig
Jungle Run on paper would seem balanced Charge up boost quick duration and a little trail well heres the problem you get 0 IFRAMES FROM THE TRAIL so yeah you'll get hit a few times by it doesnt help you still get the nature effect it doesnt size out the gap of its power unlike RR pre nerf where she was a balanced hard hitter with a mediocre boost
Lily trap
Uh nothing to say but:Big ripoff L
The last one is facts ngl šæ
Fr
Remove the Shield effect giving BCS a mini boost
I still think boost needs work
And for some reason when the tree spawn in front of me (my own tree) it doesn't give me boost
Is really annoying for the tree is to go bye bye on you when u need it the most (like everytimr is on a clean location)
True
Doesnāt boost its just a extra shield
I mean that like shield
Oh
Is okay I see why u get confused
Hmm weird
I didn't explain it well enough
Your fine
Also isn't wired how when u get the shield it makes it look like you got faster?
Remove hedgemaze effect and decrease the obstacles, also remove its charge up
Fixed
It's definitely a bit odd that it does that. Besides that, the shield is useful and has saved me a few times. That said, Shelter is a bit too OP as it is now. It does tend to spawn too close to react to, can only be sidestepped, does a lot of damage, and adds a debuff on top of that.
Jungle Run needs either a boost time reduction or boost duration increases. Removing the debuff on it would be good too since the vines it leaves behind slows down opponents enough when hit.
There's no need for the extra debuff added by his attack and boost.
can't wait for this whole thread be thrown in the trash and boscage get a buff on every item
honestly that track with the 2 single lane at the end need more dashpad in the middle lane so you can choose between the 2
Yeah
he's great but I was wondering when you were going to add super silver
Hes bad but I want a Super Infinite to get added
The trees spawn in front of us even spammers like to go wild with those
I find that auto-mines are very hard to deal with. Apart of the thing of these being able to block everything that benefits you (dashpads, triple dashpads, item boxes) These do big damage which should be totally nerfed. Now it's not only Boscage, after suffering so much against them, I've learned that auto-mines are the most broken and unbalanced thing that a character in this game could have. These get placed automatically infront of a rival, which you would say: "well okay I can dodge it". But, you can't even take a breath because they appear very close, the sharp shelter upgrade that makes it target rivals shouldn't exist. And a fundamental thing would be there being a way of dodging the trap without having to change lane since it appears close (sliding or jumping). So if you're in the same lane as the auto-mine and don't react fastly you are already done. The damage his attacks do are just too crazy, (lilytrap is okay). His boost's brambles do inmeasurable damage, and actually if you don't get hit by a bramble the Boscage will be able to pass through you and give you the Hedge-Maze effect which slows you way too much. I find this broken. You can reach to place 3 brambles which can be very hard to dodge since you can't predict your rivals's movements at all. The boost's speed is okay, it starts fast and then slowly starts to lose speed. Boscage Maze Sonic is a character that can block very easily all things that benefit you + his sharp shelter can be easily spammed... Just imagine, an auto-mine which is actually broken by only using one and actually being spammable. This is just too much. His attacks appear too close, and do very high damage. In conclusion, nerf the damage of all of his traps (expect lilytrap which is okay) Reduce the Hedge-Maze effect notably. Or my big suggestion would be eliminating the damage of all his attacks and just making it have Hedge-Maze effect as strong as now. NERF BOSCAGE (I wrote this before)
I agree with all these statements. The funny thing is that everyones argument against nerfing Auto-mines will be "You can dodge it though", "its so easy to dodge" but I don't see how that benefits you in any way as those Auto-mines are still on item boxes, dash pads and whatever else. For Boscage Sonic's movesets I'll give the devs a single drop of praise, they were smart to make his Auto-mine instantly target the closest player because if it functioned as a standard auto-mine, it would be absurdly broken as its unjumpable. Also all his moves need the Hedgemaze effect removed completely as they already deal a lot of damage and the effect is just unnecessary for such a moves. I also believe his Boost should have it's obstacle drops reduced and that his upgrades should focus on increasing the obstacles dropped instead of the damage; they are already pretty powerful.
People literally criticized my opinion saying it's a skill issue of mine or move from lane to lane
But how is that supposed to help you if all the ways to try and recover are spammed with auto-mine??
Smooth brain auto-mine users
They are trying to defend Auto-mines at all costs because they want to be a slobby sweat, spamming their auto-mine on every dash pad and item box for easy cheap wins.
And of course HL are letting them
HL are instead dealing with much bigger issues like Lily Pads
I said that since they are spammable
Metaslaves basically
Money printers
š¤
HL recapping the same character 4x in a row because they know people will pay for them still
Go to screenshots
Bomb
E
Not sure why they keep adding characters with items that only affects the first place
It's becoming annoying
i don't knw why they item 1 item with so much perks
⢠block a entire lane
⢠don't need to be aim to hit someone
⢠spawn right ontop of you with no time to react
⢠does emine damage
⢠does slow effect so you can't switch lane, leaving you vulnerable to get hit by it again
⢠give the user a shield and Abit of a boost
⢠very spammable at level 12
Too much
Now make it take away an item
He's a alright character not too bad
Heās cancer
You just face a lvl 12+ Boscage and you realize how much he is broken with the number of trees, not to mention that the slowing effect is endless, or you lose by slowing or by taking another tree afterwards
Doesnāt make sense for boscage to target the first runner if he is in 3rd or 4th you can essentially lose a race from 1st to 4th because of someone who is very far behind. Slow down effect on sharp shelter is not needed as the damage from sharp shelter without the slow down effect is already very high. Sharp shelter targeting more rivals at L 12 is excessive, Jungle run is okay although I donāt think it needs the damage from the brambles left behind, it makes it difficult to catch up.
Can it at least give a few distance between the tree spawn and the player
Bms= kfc deep fryer
the brambles can litterally do slow effect and they would be good
Also touching the boost shouldnāt give the nature effect
it's shouldn't do damage but give the effect like rainbow boost
Yes

This goes for essentially every auto targeting mine/projectile.
This
We really donāt need another hard hitting projectile that only targets the person in first
Thereās already enough shenanigans that do that
Which they should also get fixed like stalking shade cmon HL
Another annoying gatekeeper, just what this game needed 
I'd fix Sharp Shelter by making it only deal nature effect at lv12 instead of targeting more rivals
They just felt like giving infinite item to other character but on projectile slot
Basically maxing out faster since it's at lvl 12
NER NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF
And it spawns basically 0.1 cms closer
Also dealing more damage
and the slow down of hedgemaze being unable to switch lanes
atleast make it so you have invincibility while the effect is on
Or remove it entirely

See a lot of people complaining about spamming but come on Mephiles is still the worst personaly It makes me happy to see people who hack with him get screwed only thing Iād change is his boost should be alot faster especially with the charge up
Everyone knows that Mephiles is the king of spam
Hes the character which 100% needs a nerf
Fr

Bruh i forgot there was an event im not going to be able to have im š
The freaking slow down effect is so unnecessary and sharp shelter needed a nerf
Also the boost trails should have been like the light effect like with ucs rainbows
Exactly, Hedgemaze effect is not needed at all
And it lasts for years
Thereās the chance you just get hit by another when you are trying to not move lanes
Itās cancerously broken
Nerf Sharp Shelter Spawning... It's freaking annoying
And make it jumpable
Make it like longclaws trap
Make it slideable my opinion
And it shouldn't block the whole lane
and deal like 943x effects at a time
Replica has the right to do that because it has a single effect and spawns a decent distance away
also Infinite is a challenger
Yep
Even if they do, they will misinterpret and buff the hell out of him
like they did for RR
RR actually needed nerfs
and the boost needed a change
They basically gave him a slap on the wrist
One word: broken
"NERF STALKING SHADE!!"
HL: "Okie dokie, Swarming Darkness nerf coming right up!"
Honestly it basically spam to win
NPCS
Just like a lvl 16 infinite
The only way to win is to spam.

Spam Forces Spam Battle
Im on the brink of quitting
SFSB is holding me with a thread
I enjoy playing sometimes
but its mostly just pain that comes
Sometimes BS stuff happens
a simple cash grab
a scheme for HL
they rerun broken characters and bring in the money
they're probably not even caring about the moderation of this channel lol, we're at this point complainig about the entire game instead of just the character
shows how much they care about the feedback
I dont think they want to get into an argument lmao
Boscage Maze Sonic is fine, the only thing I would like is that they reduce the charge time of the boost
So true
Got from a match against a level 12 boscage.... Is as stupid as we feared...
The only reason i got seconsd Is because i got hit with some awfull lag spikes which saved me from that mess the others got stuck behind still getting hit, because they whoever got third got hit by that tree
BMS is really cool character obviously need some fixing here and there but I think he is strong enough already and no I'm not saying this bc I'm a player who plays as him I just think is a general cool and challenging character
Give him a gun
Two guns

So... Is confirmed ?
While a bit weird the boost balance, the tree Is what need tweqkink?
The trees are broken
You can call auto mines broken when that tree spawns closer to you than any other auto mine in game (except spear trap since it technically is an auto mine with all that damn range)
Nerf the tree
Nerf the weed
Nerf your dad
Buff the boost
Nerf the zaza demon
Boscage was end
Nerf when
2034
For BM Sonic, with experience playing with/against him, I think Sharp Shelter needs either a damage change or a placement change. The spawn point from what I've seen is way too close to the target to where it's hard to react to it. On top of that, the item still spawns in front of it's target even when the user is in 1st. Its hits are also too hard for an item that targets multiple players at max level. I believe decreasing Sharp Shelter's damage and moving the spawn points a little farther away will be a reasonable change to prevent players from overtaking 1st while keep the items brutality.
This isn't related to BM Sonic, but, whenever I hit someone or get hit by Rusty's Trip Wires, it has the icon for BM Sonic's Boost instead.
Bug
Nerf this wolverine ripoff bruh
Please š
It was perfect. . Everything about boscage maze sonic was perfect
I could think about him everyday
Like no doubt that I'll enjoy every minute using him
š
That may be true
There is no balancing with him
boscage maze sonic rating:
sharp shelter/10 
I just don't really care about the balance, what mattered to me was that I got him, and that's all I'm happy for
Sharp mid/10
Nerf the tree
Nerf the Tree the rest of Boscage's Moves are fine
Naw, nerf the boost trails too cause that thing can give you 5 stages of slow down
Nerf the tree
it's called sharp shelter
Nerf them trees
Nerf the trees
I think the tree is pretty fine it just sucks when u have to deal with it in a single trail that u can't avoid it and also pls make the tree to not disappear almost every use
Everyone below this comment is everyone below this comment
everyone above this comment is everyone above this comment
The tree is definitely not fine, nerf it, get rid of the slow down effect
I'd say either get rid of the slowdown or nerf the damage a decent bit
It shouldn't do that much damage while also having the slowdown thing
Is already a unjumpable trap so if it catches you on a single lane path that Is your fault...
But that doesn't mean it should spawn so close, you can barely react to it, if you can that Is...
There Is Also not much of a notable sound unlike the others auto-mine that spawn as close (which btw can be jumped)
It already hit hard, unjumpable and unslideable ,apply slow upon hitting
AND it should be ok... If Is spawn distance wasn't an near always hitting by How close Is spawn to the aimed player
Waffle iron
Is worth upgrading him ?
Nerf
When super mephiles comes

Nerf damage and buff duration with upgrade. The other stats have done, in my opinion, is the result, (6,12 the effect is longer, 2,8,14 long charge, long duration and more sharp traps) any other question?
š \
Decrease the traps dropped, increase charge up
Remove hedgemaze effect off all attacks
Make Sharp Shelter spawn further away from the player
Make Sharp Shelter dodgable by sliding/jumping over
Remove Sharp Shelter's shield effect giving Boscage a boost of speed
same with Movie Tail's EMP which needs the speed boost removed
movie tails“s EMP has a speed boost so small now, that it might not exist, it came clutch in frames sometimes but thats it
while all the effect that tree has make it really good, the real problem is the spawn distance, a near always hitting trap by spawning way to close.... that is like the the best way to balance it, by making it spawn further away, if not then jumpable/slideable
Hedgemaze is also annoying as hell
Because the effect doesnāt make you invincible to getting hit again
You can not do anything
yeah i agree, but lest start with the biggest problem before nerfing eveything else
in a game where there are different abilities that work diferently and do diferrent things, is inevitable that some of them are better than other, the problem is when they are so good that they eliminate skill from the equation and in this case is the spawn distance
at least the bigger offender in boscage
Alright but the spawn distance is only a fraction of the problems with Sharp Shelter
oh yeah sure, but the problem because you can always dodge it since is single lane... the problem is that one cannot dodge it because of how close it spawn, and then it applies its effect
it does need some tweeking but the main is the distance maybe a shorter hedgemaze effect, or making that an upgrade (they already add effect to attacks with the levels)
not disagreeing btw just saying that it can only applie those things upon hitting, but since it spawn so in your face, it hit anyway

Nerf the plant
Buff the boost
nerf the plant remove the damage from bramble
Reduce damage on his attacks, reduce brambles dropped, remove Hedgemaze effect from attacks
BM sonic and spring cream they must be equally balanced
But try to test a change in the objects
Tell me more
The Broken Principal Item
eeeee
U can't be serious with these

Nerf the goofy ahh plant

Probably not the brambles reduction and damage reeducation but everything else yes
I wouldn't mind the slowdown if the tree didn't do so much damage
Either make it do a good bit less damage or get rid of the slowdown
Get rid of the slow down, give sharp shelter more distance, replace the brambles with light effect instead
ā¬ļø
Give him a gun
I can't see how anyone thinks he's op. He's slow af, the boost is equally unusable as Rusty's - only the attack is annoying on the receiving end shrug
Not only does sharp shelter do way too much damage on impact but nature effect makes you not want to swipe and since the tree spawns so close so you just keep getting comboed and for doing a basic action in the game you get slowed down and his boost is literally unicorn cream but again
But again...this is will take months for them to fix it and sc is coming too so get ready for more slow downs
BMS is like pre nerf SC
Dayum
A lot of things about Boscage is just annoying his projectile does a little too much damage and should've been actual projectile rather than being how it works like Tikals trap and if you look back at her release it wasn't a good idea which if you take the time and think if players want that i'm pretty they would want to aim at the players rather it being a set target for 1st and 2nd. his boost when it hits you if you don't get hit by the him passing through you leaving a nature effect on you and the bramble it leaves behind and you hit it you'll take damage and get the effect which I think it's too much it should be if you get hit by the bramble you get the effect. his trap I have no issues with
From what I saw and been racing against boscage's projectile is just rocky road but with nature effect to me

The boost do need some kind of rework, making it faster would be nice yes
But that Damm tree, Is just too good, just now u use it on somebody with a BIG lead , hit only once and he just eat dirt and i reach him no problem
The ppl in my lobbies don't seem to be dumb enough to run into my trees, I keep losing with lvl 12 boscage.
Spam is your best friend as a BCS
BMS's are fine I feel
He is pretty difficult to play
Since he is a sentry and all
But I feel that what's make him interesting he feels like the engineer of the SFSB
Tbh real the his boost isn't really the best still

I don't knw why the boost need a buff you litterally can't hit a bms while his boost is charge and he can still use it right after
but... you can? maybe with a shield he won“t react negatively , and im only speaking in the speed department of the boost
the annoying part of the boost is the vines anyway
and the real problem of boscage is the tree
noo you have to wait until he actually active the boost by that time you already got hit by a bramble
...?you mean as in hit first and then they finish charging the boost and use them?
because reading the first part it sound more like hitting after the boost actiavte (asking because legit confused reading that part)
anyway i mean the boost is a bit in the slow part, but since is has the vines ...brambles ,,whatever, is does its work, thats why i mean a rework like because if it get any buff is too much
i still say that the tree is too strong though
Buff boost, replace the brambles with light effect just like ucs rainbow trails
to be fair the rainbow trails are harder to dodge
Tip, crouch
i know but they also cover 2 sides and jumping sometimes is inevitable so the boost is canceled
Well, it's a different sides so it's dodgable
Also crouching while boosting helps
i know...

š
we need a weed Wacker item now so I can counter bms
Weed wacker would be Mephiles cause you can spam his kids to do the work

nah I need something to get down the trees
Cut down trees? Use Rrs electrical bills
Imagine they add Thorn and it's just a more stupid version of BMS
No lmao his projectile is broken af

should have just added thorn instead of bms not like he show the ability to sommon plants
Yeah that's what I've been thinking
I don't get why he has these abilities
Maybe because he has the crystal energy within his shoes?
And that's how Thorn did so
So I guess that's how
But it would make more sense for Thorn
they energy just chances his attire the the work he is in
Agree with you on spring cream but bms is OP with he's tree he needs nerf
I can't beat lv 3
š
šæ
just fix Sharp Shelter by making it only deal nature damage at lv12 instead of targeting more rivals
also make it so that how players see it is swapped (the hole shows up for other players and not you) and allow players to slide under it

Oh no. And if they stalk me and if they attack me from behind me. what I do?
They are going to corner me and instantly POW, injuring me
What i do? What i do?
Come on man I know is pretty difficult for even an 3 but is pretty easy
What's not easy is getting hit by those trees and brambles with a slow down everytime you get hit by it
Yikes gotta i agree even though I'm a BMS main I know when getting hit by those tree by another BMD isn't really nice
Really can ruin you if your not careful
That tree only have to hit once to completely destroy a big lead
Nerf
Nerf the tree
Can't wait for them to see everyone saying his tree should be nerfed and instead buff him to where he spawns a whole forest

LMAO
So much Time lost seing which message to eliminatƩ so it still make Sense AND Yet...998
My boy BMS is the second highest texted chat lol
Yes
The team Prime is the best team
Inded
š
My thoughts: his boost is fine, maybe lessen the amount of tumbleweeds dropped, but aside from that that's fine, Lilly trap is fine, but the shelter move thing does WAY to much damage, especially since it also give BMS a shield, so I'd make it much weaker. Aside from that, he's fine
š²š²š²š²š²š²
Yup, basically BMS gameplay

Nah I like how it is
Level 2: 3 brambles
Level 8: 4/5 brambles
Level 14: 6/7 brambles
Level 6: sharp shelter x2
Level 12: sharp shelter x3
Who tryna run it
I can't wait to get a lv 6 soon
Pog
Better late than never to give my opinion 
In my opinion he is a good character although he needs an adjustment and that is his main attack, the "trees" appear too close to the player not giving time to dodge, if they adjust that the character would be more balanced, that's my only complaint in general great character the rest to stay the same 
I do wish his boost isb better tho and I also agree with u
nerf nerf nerf nerf
Nerf the tree
I feel I like the tree the way it is tho but I dunno
Have you seen it at Level 12
Nerf everything
Add more distance between the player and the sharp shelter
Or made it a little bit smaller so that could be jump
Lawn clippings
True
openanoor
Make it spawn at the same distance away as deadly replica
Nerf the damage or have it not make you stumble and please MAKE UP UR MIND ON WHAT TYPE OF DAMAGE THE BOOST DOES
š āāļø
Ikr itās so annoying

Clearly he needs multiple pickups on his trees
3x pickup
ā¬ļø

Hey guys, I have a question for you. Do you guys get the last chance discount with Boscage Sonic Tails Vault? Cuz I didn't so I wonder if some of you got that š
nope
Why stop at 3, why not an infinite pick up
Random chance too
also make it so you gain a boost like Super Form when somebody hits it
Nerf BMS, change his target more rivals into increased chance of 2x

stop creating new characters TOO op
SHARP SHELTER:
-Can remove ring
-Slows down heavily after hitting it
-Slows down rivals if they change lanes
-Appears close to rivals
-When max level can spawn 2 trees directly
-User gains a shield if they hit their own tree
-No need for timing and skill to use it
-Arrows are useless against Sharp Shelter
Boscage maze sonic is great I have lvl 3 beacause I did not want to upgrade so I I left over cards
Pog
Boscage is too broken
BMS is great without a doubt my favorite and my strongest character I have own so far

I'd just have the trees spawn further out. Other than that he's seems solid

That's the problem, we are not given time to react / avoid it
even though it's like Crossed Wires, but Sharp shelter can't be jumped overš¤¦
Remove Hedgemaze effect
When Boscage Sonic of last chance vault?
why do you want to nerf boscage probably you don't have him its a great character

he can beat Mephiles because mephiles is the most popular character the prime characters are great tails nine though not so much I think so it's just my opinion.also when are you going to add super silver Nollie?
We wouldn't have to have a character to beat Mephiles if they didn't just nerf Swarming Darkness and fixed the issues with Stalking Shade
true
We want him nerfed because his main projectile is honestly unfair
Spawns directly infront of you with barely any space, deals damage and also has the Hedgemaze effect
Meaning you have no invincibility and you are slowing down, unable to change lanes or youāll slow down even more
This just allows you to get attacked even more
And maybe even get hit by another Hedgemaze if youāre in first
thtas great if you're using him though
the tree also hit HARD, that along with eveyrything that g_sense say make it so you instantly lose any kind of lead, it basically punish you for being first (like the stlaking shade that also punish you for being first but that one is spamable if weaker in strengh)
yeah he should probabaly be nerfed

Yes, i want super silver
I woulder if that would add sonic frontier sonic
Hope so
With new power items and boost
And either hoping super will get alternative form than super form boost
Not that op
Yes he is that op šššš

Adventure Sonic with the Sonic Wind
Tree man I choose you!

Please nerf this dude's tree damnn
I know a lot of people have said this already, but I think Sharp Shelter should spawn a bit further away. At the moment, if it spawns in front of you, you have virtually no time to react, and you can't jump or slide through it either. I think anyone should be able to slide under the hole, not just BMS. I know fake hits can happen depending on your internet connection, but they happen more frequently with Sharp Shelter. What I mean by fake hit is when your opponent dodges your attack, but they dodge so close to the trap that the game recognises it as a hit on your screen, so the trap disappears. It happens frequently because it spawns so close, which I why I think the spawn distance needs to be further away. Otherwise, this defeats the object of being able to get a shield when running into your own tree. If your opponents keep near missing it, you are losing out on gaining a shield just because of a bug in the game. I also think Jungle Run shouldn't deal damage, it should just cause opponents to slow down when changing lanes. Rainbow Boost was nerfed because of the stumble, it was removed, so I think the same thing should happen with Jungle Run. It feels unfair if you and Boscage are extremely far behind, and then Boscage can just keep you behind the entire match just by laying brambles while boosting.
HOLY COW he just explained why boscage is broken
I'm trying to give more constructive feedback
Rather than just saying, BOSCAGE IS BROKEN NERF HIM š
Good boy 
I agree!
This
That was the most detailed explanatión of why he Is broken, while not being biased and without getting sidetracked
Bit patronising but thanks!
That was the whole point and I'm glad I did it!
From what I've seen you always do a good job at making detailed explanations for these things which is nice
It was easier to do because I was on my laptop š if I was typing it on my phone I wouldn't have the patience
Thank you! š
Correct, 100% agree
I think boscage maze sonic is perfectly ballanced
Well about that...
Nope
But not many People are using him rn

This season Boscage has been one of the main reasons why I've been tanking and I'll explain what makes him broken.
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Sharp Shelter
An auto-mine, we already start very good, auto-mines are very unfair. This one luckily cannot be placed wherever you want but it's still very annoying. It spawns too close and the damage it does is stupid. Plus in LVL 12 it targets 2 rivals. -
Jungle Run
To be honest, the boost's speed is okay, the problems come with the damage. There are 2 types of damage if Boscage only touches you but does not hit you with a bramble, you'll slow down heavily. If the bramble hits you, you'll receive its damage. -
Lilytrap
This trap is ā at the moment.
How to fix Boscage
-
Normal damage (but still reduced) on Sharp Shelter at low levels, and damage decrease (more visibile) in high levels. Reduced damage of Jungle Run.
-
Maybe I would've prefered a Sharp Shelter Hedge Maze reskin, I think it would've been better than the Sharp Shelter auto-mine.
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Change the LVL 12 Upgrade which is: "Sharp Shelter targets more rivals" for a damage increase (a slight one). More fair.
-
If the distance in the one Sharp Shelter appears isn't fixed at least give us a way to dodge the tree, by sliding or jumping.
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Reduce the amount of brambles Jungle Run throws, or instead: throw one bramble in lvl 1, 2 in lvl 2 and 3 in lvl 3.
-
Maybe, (not necessary) increase his boost's duration. Just a buff that I find kinda great since the boost is kinda short even at max charge. (If the duration is increased it doesn't mean it'll throw more brambles)
Conclusion
Boscage needs a hard balance soon and I hope action is taken soon. A low level one looks more like a high level one. Nonsense. Thanks for reading!
The tree does way too much initial damage and spawns too close
The nature effect also lasts way too long and the brambles are really annoying too
Why does the boost itself and the brambles do damage just choose one
Bms is really annoying
They put way too many counterparts to his moves
Way too many effects
Boost drops brambles which deal really strong damage and then also he has the Hedgemaze aura around him which makes you slow down
Then thereās also his unjumpable/slideable āprojectileā which spawns extremely close and deals crazy damage but thatās not all folks, it also has the Hedgemaze effect on it.
The thing I absolutely despise about the Hedgemaze effect is how you have no invincibility/iframes
So you will be slowing down and being hit by other moves because you are trying to dodge them
and God help you if youāre still in 1st place and you get hit with another Sharp Shelter in a row šæšæšæ
Just unfair stuff
Remove Hedgemaze effect from all moves, increase spawn distance of sharp shelter, decrease damage of brambles
Or if the Hedgemaze effect were to stay for some reason? Instead decrease the damage of all the moves but still remove it from the boost
lit, why?? it's so painful

No invincibility
And you canāt change lanes unless you wish to slow down even more
While also youāll be getting hit by everyone else
ššš
-Reduce damage on all his attacks and effects, increase spawn distance of spawn of Sharp Shelter. Add iframes
And he's okay
And why does his boost place 3 brambles in lvl 1??
That should be in max level
and change the lvl 12 upgrade
yes
Best character in the game currently my opinion
Rusty rose exists
Nature effect is the exact opposite of band/bunny boost
Worst challenger character but that's because I don't go against her much
bil
id say boscage is pretty decent not the best but decent
Broken
Not decent broken
Needs a nerf
asap

only if u get him in higher levels
You donāt even need higher levels for him to be broken
all bms needs is a nerf to his main attack like have it spawn farther away or make it weaker other than that the speed of the boost could be reduced but im more on the fence about that
the boost shouldn't do damage at all should only do the slow effect and the sharp shelter should only do stumble and make it slidable
thats a good idea too
People still having problems with stalking shade
stalking shade IS a problem , it come way to fast and and the animation is has... only thing is does is tell you the statlking shade is being used, it hit you before the animation even fall
^
Man I'm waiting to buy the "Last Chance Tails Vault" that includes the Boscage Maze Sonic and still nothing š
BMS and RR are broken and that doesn't make them a good characters that make the hated characters

They should skip that last chance vault for bms. Yall don't need him any higher

@oak vale @daring tide it will but not yet, it's been a month so it's gonna be a long wait, same happened with Infinite so now I can wait even a year š
No last chance please
5 is good
Because is we use the canonical levels of Sonic would be very OP
Speed: 10/10
Aceleration: 10/10
Strength: 8/10
Something like this 
Nvm, that's actually a great point what you said
B r i n g
H i m
B a c k
P l e a s e
@solar stag solo que le pongan 6 de aceleración y ya que les cuesta
Que el personaje ya estarĆa muy roto y empezarĆan a pedir buff de aceleración para todos los personajes 
Yo solo pido que buffeen a Infinite y ya
I never saw Sonic accelerating fast without turbo or the spin dash