#Trait Card Text
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For traits that "Retaliate" against an attacking species, it could use a phrase
"When being hunted, [effects]"
Since Jurassic is the body size go big expansion, it might make sense to swap the effects of horns with thagomizer. Makes thag much more effective for the set relevant to size while current die roll calms horns down a bit for regular sized species (since there is a 2/6 chance to do no damage). But would they each be too powerful then?? Since you have to have basic nature on the table when you play Jurassic they exist at the same time anyways 🤷🏻‍♂️
A new player in my game last night found Horned text to be confusing:
"What is evading? Is it an explicit action? What if I don't evade? What if I don't evade successfully?"
I think I prefer something like "if hunted ..." as opposed to a new word (evade) that corresponds to the prey side of the hunt action
Yeah, that was a mistake on my part to quickly get everything ready for GenCon. The wording is now “When Hunted”
Nice and simple.
This one is really like, shouldn't have been a confusing point, but huh...
So, this begs my question again,
Would doing Flight(Avian) the same way as Base Nature "Predatory" make it less confusing?
I'm asking anyone reading this too by the way.
If you think it will be less confusing✅, if you think it won't ❌
not letting me attach an image, but typo in the TTS Beta v2 module on Tsunami card:
Currently reads:
Land species lose 3 population. They are not return next round
Should be returned
Nice catch. Thanks.
Hi there! Has the physical readability of the Hunt and Evade values on cards been discussed? I notice that on the PNP files, the values seem quite small and might hinder readability from across tables etc.
Apologies if this is the wrong forum, but I wasn't sure which thread was most appropriate
Just had my first full game of Nature. Very enjoyable experience, coming from someone who loves Oceans a lot.
On the note of Predatory trait, I wonder if a very small explanation like "When hunting, eats [Meat] equal to prey's size" or something along those lines.
Not a problem, #1129037495653388329 would be the best forum for feedback about the cards graphics.
Great to hear! We wanted the Predatory card to look clean, but an explanation could be beneficial, especially for first time players.
Definitely! It's a fine line between the two. I mainly thought about this because of how hunting let's a species eat [Meat], and that synergizes with Social to gain an extra 2 (unless that's not how it works).
Having it on the Predatory card is a good idea, since it's the only one card that can do that in the base game.
But then it would need to be added to all the other predatory-type cards in all the expansions. If it's omitted from those it could cause confusion about why this one is different. (We saw that in a previous rulebook when a clarifying rule example was only added to one trait.)
I think if the term "hunt" is clearly defined in the rulebook and/or player aid, then the smaller cleaner description should suffice on the trait card.
Good point @primal flame due to the Nature of the system (pun intended) it may seem like a small change, but the impact can be widespread across the modules. We would most likely not be inclined to add more text to module predatory cards.
This has been brought to my attention every time I’ve played the physical game with people. @tender karma and I will work on it over the next few weeks.
The major issue is that a lot of text is needed to explain how Predators work. Only having part of the explanation risks people not realizing they need to go to the rules to understand everything.
The Tundra trait name "Migratory Predation" is referred to as "Migratory Predator" on other cards and in the player aid. They should probably be consistent.
Reading the flavor text of the clawed card makes me think it would increase defense. Consider removing 'and fend off tigers' if not adding defense to the card.
Maybe this has already been discussed before, but putting it here just in case: I would recommend getting rid of the forage icon on the side and add as card text at the bottom of cards (similar to meat for social) for the following reasons:
- there is not an equivalent eating of additional meat icon on 'social' which I would logically expect since the effects are so similar (though I realize why you didn't do it because it is only on one card)
- the forage icon on good eyesight creates confusion. E.g., does the forage icon combine with the effect below to allow two additional food from watering hole?
- the forage icon is used on 5 cards, which is less than the hunt icon (used 8 times) and defend (used 12 times), so it is not that overwhelmingly prevalent to justify a symbol.
- having this icon increases the learning curve by providing another symbol all players must memorize. I description similar to the description on social would be easier to understand.
Great idea. Clawed used to increase defense but that was removed to simplify the card and remove one of the icons from blocking the illustration. The card was too busy and hard for people to parse. We will either increase the Defense by +1 (if that would make the card more balanced - we'll see what futher testing says) or change the flavor text.