#Unaffiliated art shares

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acoustic osprey
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Post to host for praise and critique!

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Working on expressions and went all the way rendering this one

acoustic osprey
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thankee kindly. Think i got a good grasp on colors now and i feel like not blending suits my style better

digital knoll
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Here's some critique on top of the praise. Just tried to apply more construction.

acoustic osprey
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Oooooh thanks again. I’ll review this now

acoustic osprey
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Wow the Colors look so much more yellow tinted from your screen

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I thiiiinnnk I may have worked in your tips… touching up now

digital knoll
acoustic osprey
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Funny enough I tried lifting the hair further from the skull this time since I was trying to go for a hair knot instead of the usual bands for this character but looking at my lines I definitely did not do that

acoustic osprey
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Tweaked other bits as well. It looks better already to me

digital knoll
acoustic osprey
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Working on a character sheet. Character name is Boun

digital knoll
acoustic osprey
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Getting the hang of it

uncut ravine
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Still working on this character. Can you guess her ā€œcareerā€?

uncut ravine
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Aaayyyy

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Guess that’s communicated well enough haha

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Any critiques?

digital knoll
uncut ravine
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Oh fabulous thank you

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I gotta admit I’m feeling pretty good about my progress

digital knoll
uncut ravine
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Yes, the big P

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I’ll incorporate some lines next time

uncut ravine
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Reviving old characters from the same universe

uncut ravine
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I have started my own game dev journey now

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Made an asteroids clone today

digital knoll
uncut ravine
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Game maker studio

uncut ravine
digital knoll
uncut ravine
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For my doodles im using Procreate

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For my sprites im using aseprite

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And im using game maker for the engine

digital knoll
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Noice. I've never used Procreate but I've messed around with Aesprite a bit.

How easy is GameMaker to use?

uncut ravine
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It’s pretty simple. They have a full playlist of tutorials on YouTube for getting started

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I’m using the visual graphic language right now to get a grip on what does what but I’m gonna have to switch to the standard code language to fine tune it all

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It only took me a half hour to make an asteroids clone with it though

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It’s the engine that was used to make Undertale and Pizza tower so it’s pretty competent

digital knoll
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Is there coding involved?

uncut ravine
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Oh yes there is of course.

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The engine uses a visual language or a standard coding language for the interface

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The visual uses these sort of pre packaged lines as drag and drop symbols with values to adjust

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Then there’s the standard code

digital knoll
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ah so, like a node system or just code. What language?

uncut ravine
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That I don’t know. It’s called GML code in the engine

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Here’s the tutorial I followed

digital knoll
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Damn only 15 minutes!

uncut ravine
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My battery died. Progress for today's concepts

digital knoll
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Will this be for your game?

uncut ravine
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Yessir

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Name is "Bailey Juicetin"

uncut ravine
uncut ravine
uncut ravine
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Ok one turnaround complete. Gotta add more notes and the second set then tbis sheet is done

uncut ravine
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Close, though I may make another version of this look down the line. Feels a bit complex but maybe im just not used to it

uncut ravine
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No no no not yet

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Im making a reference turnaround FOR the spritesheet ill be making

uncut ravine
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Alright now for finer details

uncut ravine
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Meet Juicetin.