#Let us be able to know where the stats come from when you while you press shift as you hover them

21 messages · Page 1 of 1 (latest)

fringe cove
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In end game builds it can get pretty cahotic to know where does every single stat comes from, it could be either passives, actives, skills with secondary effects, enchants or pieces of equipment, this would help players like me who find it hard to keep track of everything to know exactly how we are getting buffed

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It could be really precise for some things like saying the name of the passive and in between parenthesis the skill tree while just mentioning if it comes from stats or equipment, tho i would apreciate it if it also mentioned the equipment and stats specifically

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This would also help a bit to teach players that some pieces can give global resitances like rings, amulets, belts and capes

craggy edge
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Yeah would be useful for stuff like foods where I just have to pray they're working

devout cloak
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not sure the game really keeps track of all that

fringe cove
devout cloak
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things are applied for a duration

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but not sure the game knows where it came from, once it's applied

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if it's clearer

fringe cove
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Oh i see

devout cloak
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I'm not dissing the idea, just wondering how doable it is

fringe cove
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Well im sure there would be a way to tell or a work arround, im not saying it has to be added right now but i would apreciate it highly

fringe cove
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Its not like the game would just forget where everything came from optimistic

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as far as i know darkness has an icon that shows the debuff so id asume thats how most if not all effects are counted as, with an invisible buff that isnt shown but the game keep tracks of

mighty turtle
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basically more stats and tooltip info please

fringe cove
urban bobcat
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little QoL stuff

urban bobcat
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and red for debuffs ofc