#Reduce skeleton's physical resistance

1 messages · Page 1 of 1 (latest)

gloomy zephyr
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I can imagine developers planned to have skeletons having 40% resistance against crush damage after weakness strike , as if their general resistance is only 40%, and feel like making people to use crush damage against these enemies. But bullshit, they're actually 70% resistance, using weapon needs points and we can't simply just switch to maces, other weapons have to suffer their 70% resistance.

woeful rock
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I don't get the problem

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There's absolutely no need in reducing their res

gloomy zephyr
woeful rock
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Yes, no need, they're no stronger than other factions

gloomy zephyr
woeful rock
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Their high res is offset ~~by lower armor compared to bandits, not having charges, higher attack penalties and the fact that they ignore traps

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Yes, I think so

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Undead are the weakest among other factions rn imo

gloomy zephyr
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In my eyes having these crazy skeletons in dungeon makes Trinue Hand probably 1 tier level higher than the other 2. Yeah I mean for slashing or piercing weapons

woeful rock
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Like I don't notice their high res even, they're being killed at the same speed as bandits

woeful rock
gloomy zephyr
gloomy zephyr
woeful rock
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Never had any problems with them

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Never seen someone complain about their res

gloomy zephyr
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Its not about we having problems. Yeah I've played a lot and beat so many saves.

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But they shouldn't be here. Like the most tough Robber Baron and players only have a max of like 50% resistance

woeful rock
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You reduce it and they'll become a total pushover

gloomy zephyr
# woeful rock You reduce it and they'll become a total pushover

They aren't that easy to kill, they even have Thirst for Battle and Unyielding Defense! Their attack is also the highest level. The only thing improper is their resistance--65% is really too high for this game--even reduce them to 40% is still the same level as t5 bandits

woeful rock
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Idk what else to say, they in a good spot.

Yes, they can take a bit longer to kill, but it's undeads.

Reduce their res now and they will become a joke, they're already easier to tackle on the most builds than other factions.

gloomy zephyr
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I really don't get how can them easier than other faction. If you're playing 2h mace maybe. But no matter who playing slashing weapon against skeletons would say triune hand is the hardest dungeon.

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No it's not balanced. I really don't believe a robber baron can beat a risen-knight in a MvM battle. They just can't through a 65% res

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TBH I really don't know how to make them not being a joke to crushing damages who would do +20 damage to them. Perhaps need to reduce a bit of crushing damage bonus. But not a consideration for the other weapons. 40% res is enough for a challenge rather than a nightmare

gloomy zephyr
# woeful rock

Oh yeah, robber baron bahaves better than I think. But don't forget knight skeletons are common enemies you must kill more than a dozen to the end. Not to say above them Guardsman are waiting. And look at the number with Robber Baron's 40 damage stat hitting on knight skeleton only results in 15 damage. I mean I don't want to fight the dungeon everyone has a boss-level 50%+ resistance, so though your display is interesting but well, I'm not convienced. Perhaps not their resistance but also combines their armor but overall their protection is still over too high. Maybe try fighting with an ordinary t5 bandit?

gloomy zephyr
# woeful rock

By the way how did you manage to make these 2 monsters meet