#This game is too easy on late game I think a harder dungeon
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#news message ?
Tier 6 would be nice. I see you guys are going to do something similar of Blood Omans on others factions(and a love it). But what about all tier 5 bosses at the same time? 🤩 Just a thought !
Actually all dungeon types are now equaly complex with the enemy types
What guard is talking about is the introduction of ancienc chambers with legendary loot and a unique new faction of enemies
Oh, i get it now. Thanks

Either way a harder dungeon and harder endgame content is planned alongside according prizes
There are still some core mechanics missing (stealth) and at least 3 more factions, I wouldn't praise the day before the sundown
Even this update they added a ton of new skills to all the mobs
3 new enemy factions you mean?
Not sure about Council or Grey Army, but counting them out we still should get whoever was teased next and DD's
Those are other human factions, not enemies, they will work like the magistrate bit with diferent things, for example i remember one of the devs mentioning that a town in the north lf the map, on the icy parts will have a town with bigger fjal precense
The enemies next will probably be just the hardest enemies on the game, in the update that adds character creation i theprize it will be orcs and goblins
We will get rattlings at some point tho
Aye, the Deep Dwellers
all the sewer creatures, rattlings and goblinoids
I remember those from the early game designs
Where was this mentioned? iirc the kickstarter goals aren't reliable anymore.
Wayfinder direclty
Here
If he's considering ratlings to have their own dungeon, then that means more major races could have their own dungeon!
no, only 5 dungeon types are planned
I dont remember exactly if caves are part of that number
Kurs from Q&A I'm pretty sure confirmed it's not going to be Deep Dwellers next patch, so someone else is being introduced
But as far as I can tell, it was never said that sewers or sunken coves have been scrapped, so we most likely will get our ratmen and goblinoids eventually in some form
Sewers havent been invented yet, goblins and orcs will be an overworld enemies
The next enemy faction inplemented in ancient echoes will be related to the ancient chambers and legendary items so its theorized they are from axonian origin
Then we have all dungeons. The 3 contracts, caves, and the legendary dungeon.
that's still only a speculation
Like i said, im not sire if caves are part of that
Pretty solid speculation if you ask me
Way said they are
Could be anything, truth is, another Secret Cult or anything
Proof?
I mean the axonian origin, them being related to the ancienc chambers is 100% obvious
I think it would be lame if it was another pseudo humanoid group of enemies instead of something like quimeras or something
Lame is a bit strong a word. And you've got to remember this wouldn't be much different; It's a dead empire, so all that's left of them are the relics, bones and wraiths.
Ergo, if Axonians were to be introduced, that would be, in essence, just an undead expansion
That would be lame like i said 
I dont want just necromancers 2.0
They can have necromantic aspects, after all they invented necromancy and magic
But necrlmancers 2.0 sounds borring for whats suposed to be the ancient empire that invented magic
But they are dead. Axonia is a long-forgotten empire. If the new faction is of Axonian origin due to relics, it would have to be undead
The manticore is a magical guardian that does not need suitinance, more quimera guardians like that would be better imo
And what does it summon? Undead Axonians
So yea, still, chimeric mini-bosses with undead hordes and wraiths?
Or a faction of quimera enemies that can also sumon undeads, but some of them
Besides, the location is a bit out of place. I think if anything, Axonian eldritch and undead would be a better fit on a different map - If I remember correctly, mountains of Nistria were a part of Axonia, right?
And nobody found and purged them for centuries? So many places with mini-chimeric enemies? Seems a bit far-fetched, honestly.
I'd say someone would have to pick up the scraps first to make it believable.
Perhaps some evil druidic Secret Cult trying to replicate Axonian magic would be plausible.
But if it were just axonian undying guards, that would have to be Undead 2.0.
We agree to disagree
It's not a high fantasy - magic isn't so cheap or common in this universe. Making "axonian" beastmen with necromancy out of it would dilute the feeling of it
Not that I'm opposed to beastmen, just axonian origin would feel like a cheap excuse 😉
You are aware that axonians were not only the inventors but also the masters of all current magic?
They literaly bended the elements without issue and summoned undeads without will or needing to use an unknown entity
If anything they wpuld be the perfect fit to showcase the perfected magic axonians had
Which just stood there, undisturbed, for centuries after their empire fell? highly doubtful
Dead masters and inventors
And yet the manticore can perform this magics without misscasting
And the undead summoned are the ones without will
Oh sure, but it's a special boss, one of 2, and it came to be active by an accident of an overzealous warlock experimenting with ancient relic
Sure, there are other, lesser manticores out there, game implies so, but Venemist was a stand-alone exception, being more coherent due to being a warlock
If axonian magic was to be resurrected, it would need outside intervention of some kind - thus, a third Secret Cult would be needed
simple 😉
Axonian Beastmen just being there doesn't fit the scenario or lore unless the Devs provide some solid explanation why they weren't purged for centuries after the Axonia fell
What you are talking about in ideas?
Not experimenting, its the result of a curse made by the axonians that has lasted for who knows how long
Bit hard to do while I'm out. Just look up "ratling" from Way. He'll be talking about 5 dungeons there.
One doesn't negate the other, and @daring tree is right - this is off-topic.
Btw I was talking about Way saying caves are part of the 5 dungeons
Anyway, back to the main topic; I honestly think it's too soon to tell if the game is too easy or not late game, since even some of the core mechanics are not implemented yet
Everything might change with Stealth and as they add more skills and then add them to every enemy, like they did this update
Yeah don't think they're intending to balance it yet knowing that mechanics and map changes will affect it.
Way even said some contract dungeons will be removed. Not all settlements will have 3 dungeons. That's only for now since it's a small map.
So the pacing and difficulty will def change
What's missing for me is dominant themes.
With new proselytes, I'd like more visible disparity in enemy types depending on who's the boss:
- more humanoid warriors with Nakkatar-Brander,
- more beast-like monsters with Leechlord-Wormbearer-Abomination,
- and more cultists/spellcasters if it's an Apostle, Admonisher, or a Seer that's leading the cult there
btw.
But I wouldn't fully trust Wayfinder, he talks sneaky sometimes
Because by the same logic @daring juniper' Axonians could also be crossed out from the potential faction
Which is why I think if there's going to be something tied to Axonian magics, then most likely it will be a new Secret Cult, or some twisted druids/witches/warlocks trying to revive it
The whole theme of Proselytes is they're the united cult where some members ascend and some don't, turning into monsters, but they're a single entity
so having subfactions doesn't fit the theme of Proselytes
"what does the creator know about his creation? "
Also doesnt this prove it wont be undead 2.0?
Yet, a local cell boss being either a priestly caster, beastly warrior, or abominable monstrosity certainly would attract different kinds and ratios of followers overall, wouldn't they? 😉
it is achieved by dungeon modifier and enemies combinations.
Separation would be stupid, but more consistent ratios wouldn't, especially when we have the ability to ask who's in charge there
In any case it is the idea for dungeon difficulty.
and that is directly tied to the types and ratios of enemies we meet
Right now, asking about the contract's details is meaningless aside from the pay,
BUT if, as a caster, I learn that there's a Rogue-type boss, implying the possibility of a higher ratio of Mage Hunters or Murkstalkers, that can give me a reason to reconsider
Right now, it's just a repetitive flavor text
Dunno about you, knowing about dungeon modifiers and the boss is quite important
If you at t4 get the goliath proselyte boss you know what to expect and prepare acordingly, then you learn that the dungeon will have the ascension ritual so you know you will need to fight the ascension room before the boss
Modifier, yes, rarely but sometimes at the start for an extra bandage for hex, or detox for Miasma
Bosses? Never XD
Not even once have I found it useful
Perhaps with some really quirky build it could be worth it
It's quite important at higher tiers, as many bosses require specific strategy or preparation
They don't really attract anyone
It's not like the cult followers get a say where to go and whom to join
But even besides that, a third or a half of the dungeon being 1-2 specific enemies is hardly interesting

You mean this update? Or has something changed in the recent Hotfix?
I already have two characters above lvl 24 and haven't noticed anything
Or are you saying it's the proper way it will have to be played in the future, not right now, after all the missing pieces get added?
Brigands I don't care, same with undead. It's the brigand guards and the crypt room swarming with undead before the boss room that I'm worried about, not the mini-boss himself
With new Proselytes, I couldn't care less if it's a Priest of John Carpenter's Thing.
But to be perfectly fair, I can imagine the third new one, the deluxe murkstalker, being more tricky for some builds with his annoying teleports back and forth, so there's a seed of truth in it, I guess?