#This game is too easy on late game I think a harder dungeon

1 messages · Page 1 of 1 (latest)

wild path
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It does not need to be fair. I want to fight until I see Vahalla... Maybe all bosses of the same faction at the same time... Other thing that we need is a block bar...

daring tree
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#news message ?

wild path
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Tier 6 would be nice. I see you guys are going to do something similar of Blood Omans on others factions(and a love it). But what about all tier 5 bosses at the same time? 🤩 Just a thought !

daring juniper
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What guard is talking about is the introduction of ancienc chambers with legendary loot and a unique new faction of enemies

wild path
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Oh, i get it now. Thanks craze coma

daring juniper
odd marten
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Even this update they added a ton of new skills to all the mobs

daring juniper
odd marten
daring juniper
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The enemies next will probably be just the hardest enemies on the game, in the update that adds character creation i theprize it will be orcs and goblins

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We will get rattlings at some point tho

odd marten
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all the sewer creatures, rattlings and goblinoids

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I remember those from the early game designs

supple pasture
supple pasture
# daring juniper Here

If he's considering ratlings to have their own dungeon, then that means more major races could have their own dungeon!

daring juniper
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I dont remember exactly if caves are part of that number

odd marten
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But as far as I can tell, it was never said that sewers or sunken coves have been scrapped, so we most likely will get our ratmen and goblinoids eventually in some form

daring juniper
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The next enemy faction inplemented in ancient echoes will be related to the ancient chambers and legendary items so its theorized they are from axonian origin

supple pasture
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Then we have all dungeons. The 3 contracts, caves, and the legendary dungeon.

daring juniper
daring juniper
supple pasture
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Way said they are

odd marten
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Could be anything, truth is, another Secret Cult or anything

odd marten
daring juniper
daring juniper
odd marten
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Ergo, if Axonians were to be introduced, that would be, in essence, just an undead expansion

daring juniper
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I dont want just necromancers 2.0

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They can have necromantic aspects, after all they invented necromancy and magic

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But necrlmancers 2.0 sounds borring for whats suposed to be the ancient empire that invented magic

odd marten
daring juniper
odd marten
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So yea, still, chimeric mini-bosses with undead hordes and wraiths?

daring juniper
odd marten
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Besides, the location is a bit out of place. I think if anything, Axonian eldritch and undead would be a better fit on a different map - If I remember correctly, mountains of Nistria were a part of Axonia, right?

odd marten
daring juniper
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We agree to disagree

odd marten
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It's not a high fantasy - magic isn't so cheap or common in this universe. Making "axonian" beastmen with necromancy out of it would dilute the feeling of it

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Not that I'm opposed to beastmen, just axonian origin would feel like a cheap excuse 😉

daring juniper
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They literaly bended the elements without issue and summoned undeads without will or needing to use an unknown entity

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If anything they wpuld be the perfect fit to showcase the perfected magic axonians had

odd marten
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Which just stood there, undisturbed, for centuries after their empire fell? highly doubtful

daring juniper
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And the undead summoned are the ones without will

odd marten
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Oh sure, but it's a special boss, one of 2, and it came to be active by an accident of an overzealous warlock experimenting with ancient relic

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Sure, there are other, lesser manticores out there, game implies so, but Venemist was a stand-alone exception, being more coherent due to being a warlock

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If axonian magic was to be resurrected, it would need outside intervention of some kind - thus, a third Secret Cult would be needed

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simple 😉

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Axonian Beastmen just being there doesn't fit the scenario or lore unless the Devs provide some solid explanation why they weren't purged for centuries after the Axonia fell

daring tree
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What you are talking about in ideas?

daring juniper
supple pasture
# odd marten Proof?

Bit hard to do while I'm out. Just look up "ratling" from Way. He'll be talking about 5 dungeons there.

odd marten
supple pasture
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Btw I was talking about Way saying caves are part of the 5 dungeons

odd marten
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Anyway, back to the main topic; I honestly think it's too soon to tell if the game is too easy or not late game, since even some of the core mechanics are not implemented yet

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Everything might change with Stealth and as they add more skills and then add them to every enemy, like they did this update

supple pasture
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Yeah don't think they're intending to balance it yet knowing that mechanics and map changes will affect it.

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Way even said some contract dungeons will be removed. Not all settlements will have 3 dungeons. That's only for now since it's a small map.

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So the pacing and difficulty will def change

odd marten
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What's missing for me is dominant themes.
With new proselytes, I'd like more visible disparity in enemy types depending on who's the boss:

  • more humanoid warriors with Nakkatar-Brander,
  • more beast-like monsters with Leechlord-Wormbearer-Abomination,
  • and more cultists/spellcasters if it's an Apostle, Admonisher, or a Seer that's leading the cult there
odd marten
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But I wouldn't fully trust Wayfinder, he talks sneaky sometimes

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Because by the same logic @daring juniper' Axonians could also be crossed out from the potential faction

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Which is why I think if there's going to be something tied to Axonian magics, then most likely it will be a new Secret Cult, or some twisted druids/witches/warlocks trying to revive it

naive imp
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so having subfactions doesn't fit the theme of Proselytes

daring juniper
daring juniper
odd marten
daring tree
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it is achieved by dungeon modifier and enemies combinations.

odd marten
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Separation would be stupid, but more consistent ratios wouldn't, especially when we have the ability to ask who's in charge there

daring tree
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In any case it is the idea for dungeon difficulty.

odd marten
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Right now, asking about the contract's details is meaningless aside from the pay,
BUT if, as a caster, I learn that there's a Rogue-type boss, implying the possibility of a higher ratio of Mage Hunters or Murkstalkers, that can give me a reason to reconsider

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Right now, it's just a repetitive flavor text

daring juniper
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If you at t4 get the goliath proselyte boss you know what to expect and prepare acordingly, then you learn that the dungeon will have the ascension ritual so you know you will need to fight the ascension room before the boss

odd marten
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Bosses? Never XD

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Not even once have I found it useful

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Perhaps with some really quirky build it could be worth it

naive imp
naive imp
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It's not like the cult followers get a say where to go and whom to join

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But even besides that, a third or a half of the dungeon being 1-2 specific enemies is hardly interesting

odd marten
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Brigands I don't care, same with undead. It's the brigand guards and the crypt room swarming with undead before the boss room that I'm worried about, not the mini-boss himself

With new Proselytes, I couldn't care less if it's a Priest of John Carpenter's Thing.
But to be perfectly fair, I can imagine the third new one, the deluxe murkstalker, being more tricky for some builds with his annoying teleports back and forth, so there's a seed of truth in it, I guess?