#Why no Dungeon Enemys in the open World??

1 messages · Page 1 of 1 (latest)

sand stag
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Why are there no Skelletons and Zombies in the Overworld or other Dungeon Enemies?

Could make to overworld less boring and have more random and diverse Encounters.
The Banditcamp and Animaltrail gets old very quick.

steel yarrow
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Undead and proselytes are near special places.

sand stag
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Why mot scatter them more around? They should have lairs of thier own, like the bandits.

neon kite
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Because both undead and cultists don't wander on their own, they're drawn to respective places of power such as crypts and abbeys. Having them all around the map as regular encounters will triviliaze them as enemy factions, and they need to be something you can meet only in designated places.

inland raven
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the piles of human sacrifices magically make their way into the catacombs piggy

vernal garden
sand stag
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That are just some made up Ingame reasons, that can be concluded in some way.
That it would trivialise them is maybe true, but having a more empty world with less enemy variety is just as bad

tribal crest
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Change your game lore so that my brilliant idea starts making sense 😡 😡 😡

regal lodge
inland raven
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the logic only really works for crypts though since the indead are risen from within

neon kite
inland raven
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bruh nobody has common sense

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people still makong pilgrimages by the dozens it's pretty commom word theyre getting merked for cultist rituals optimistic

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cant convince me this many people are willingly walking into these abbeys like that 😭

neon kite
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While pilgrimages are one the main tenets of hieronism, so there are plenty of them still travelling around

chrome steeple
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Vehements are also sent to fight them once in a while so I guess some don't make it out alive

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and proselytes also sacrifice their own

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their name does suggest they are trying to expand

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no clue how their recruitment process works tho piggy

inland raven
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idk there are piles and piles of corpses renewing every time piggy

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lots of vehements and pilgrims apparently

neon kite
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Yes, and bastions layouts change every reset subtly hinting at their inherently magical nature

inland raven
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maybe the goons get tired of the scenery and some weekends they do major architectural restructuring unholy

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yes im joking