#If we have horses, and large enemies, why are there no horsemen?

21 messages · Page 1 of 1 (latest)

wooden basin
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Bandits, Magistrate soldiers, but also Council and Grey Army in the future.
We have factions with squires and footmen, but no one's using a horse? No cavlary at all in this world? Should I assume the graphics dev doesn't know how to draw one without looking goofy due to the feature of characters in Stoneshard having no visible legs or pants? ;D

oblique jungle
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It is more about turn based actions.

wooden basin
oblique jungle
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In theory they can be like bisons. In theory.

wooden basin
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Truth be told, I'm not even expecting opponents, since it's obvious briggands can't afford or afford to keep a war horse, but there should be at least a couple of Magistrate officers or sergeants parading on a horseback

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Thing is, we have carcases near ancient troll, stables, and some horsies near the water troughs. So there are indications of people riding one, but the lack of anyone actually doing it seems odd

earnest shoal
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Will be interesting as a another lvl of dificult, like horse will be like a big hp shield after you kill the horse you will fight the npc that was riding it, i dont really care a about the lore aspect of the game but the game combat mechanics this game really lack some dificult scale.

wooden basin
# earnest shoal Will be interesting as a another lvl of dificult, like horse will be like a big ...

That actually rarely happened in real life - falling off a horse usually means a lot of broken bones and internal bleeding, legs and spine especially.
And if you're attached to the harnaess then the falling horse swings you like a mace at the ground and you get stuck under the carcass.
Plating with padding sometimes helped and you only got knocked out, and sometimes unfortunate dent from the impact was a death sentence.
Despite what you see in the movies - if you managed to get the horse, the raider was rarely an issue afterwards 😉

earnest shoal
pulsar kraken
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having the horse as a multi mobility free action would be cool, like if they fought in assaults

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having it as a shield is a niche idea, since well, the horse is gonna be the main target, but maybe giving them a 2x1 space would be easier, having 1 on the back to target the rider and the front one for single target on the mount

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also, would have them both take dmg if any of those spots is affected by area dmg in those spaces

pastel latch
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I borrowed this

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It's a shame it's not a horse.

earnest shoal
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Fly ShadowPig! Show them the meaning of haste

wooden basin
pastel latch
sturdy scroll
last cliff
frigid surge
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I can imagine cavalry enemies working as mobility based enemies that just have a lot of charges that also do damage the more tiles they travel but have a passive that "Dismounts" them if they fall below a certain threshold of health "killing or incapacitating their mount" they then are just normal enemies with less skills and passives as well possibly less base stats to make up for it in a balancing sense, depending on how strong they are they could possibly be introduced in t3 or t4 brigands maybe earlier if balancing works

Their main weakness would obviously be their reliance on their "mount" to use their skills so punishing charges would be a great way to deal with them or at least have something like brace for impact to deal with charge damage to then dismount them and execute them