#AGL with crit avoidance
17 messages · Page 1 of 1 (latest)
i think the issue of agi is that it doesn't offer enough offensive stats like the other attributes, str offers both offense and defense (block % and block power per point, plus weapon damage, crit eff and bodypart damage).
Will also offers both offensive and defensive attributes since CDR can be used both for defense and offense, same for ability cost.
Per truly is the only offensive attribute since it doesn't give any defensive unless you consider the extra range for dimensional shift something "defensive".
like, the only legitimate reason to get agility is if you are spamming maneuvers that benefit a lot from agi like brace for impact, flexible defense, etc ...
because you can fix fumble so easily with nikkaf + equipment or survival (pathfinder)
i agree
i guess there is a small exception with dw since it has massive fumble penalties but that's pretty much it
i think agi would be more popular if counters are reworked, like, make counters work like block, block has a recovery which is pretty much health regen, if we had a "counter recovery" stat counters would be more attractive
counter recovery could be something that accumulates counter chance until you counter,
say you have 10% counter chance first turn you get hit once, no counter is triggered, then next turn you have 20% counter.
second turn you have 20% counter chance, you get hit again but no counter is triggered, then next yurn you have 30% counter
third turn you get hit, but you counter attack, now next turn you go back to your original counter chance of 10% and so on
CODE will say: i want die hhh
A delayed effect based upon a variable being true or not shouldn't be that hard to make
Even if that variable had naturals included to count the amount of hits for fixed amounts of counter increment, giving it a hard cap, it still would be easy to code
A simmilar mechanic already works like this but with energy regen
Your energy regen fills up a hidden bar then you get 5% of your max energy and the bar resets
counter and hand eff aren't offensive stats?
Counter is only an offenive stat for about 50% of builds, hand eff is truly the only offensive stat agi gives besides fumble reduction
Most builds in light armor don't like getting hit unless they use shields/dw