#Unique dungeons with random locations
13 messages · Page 1 of 1 (latest)
Distant Dungeons?
Yes, they shouldn't be located in a specific place, their spawn radius should be extremely small, and you should only be able to enter them by spotting them in time. The theme should be more unique, and the enemies completely different from the rest; this would be super interesting and would give more meaning to exploring on foot, always having the possibility of encountering one.
It is how map is generated. It must be much larger and empty if you want to place them in very distant places.
Maybe to change idea to: Make Distant Dungeons more hidden?
They could be more hidden or far away, but what I would like is for them not to be confined to one place, for them to be in constant rotation, allowing them to be found anywhere, and for them to have that mystique that no one knows exactly where they are located during the game.
Interdimensional isn't a good word.
That every time you load a game, the dungeons rotate and are absurdly difficult to find beyond a chance encounter.
Again incorrerect word. Now you want to change map generation with rumours mechanics and etc.
They can put whatever name they want, of course, but the concept of the idea is what's interesting.
I mean "change the idea name". Edit it.
The name is the least of my concerns, it doesn't matter what I call it, it's just an idea, the important thing is the context, they will determine what to call it, what matters to me is to contribute with a mechanic that they may consider interesting.
🤦♂️