#Unique dungeons with random locations

13 messages · Page 1 of 1 (latest)

thick crypt
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Special dungeons that appear randomly across the map with a portal aesthetic, difficult to find and only accessible if you spot and enter them in time, absurdly difficult but with a very large reward, featuring unique enemy variants and different themes.

wicked sorrel
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Distant Dungeons?

thick crypt
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Yes, they shouldn't be located in a specific place, their spawn radius should be extremely small, and you should only be able to enter them by spotting them in time. The theme should be more unique, and the enemies completely different from the rest; this would be super interesting and would give more meaning to exploring on foot, always having the possibility of encountering one.

wicked sorrel
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It is how map is generated. It must be much larger and empty if you want to place them in very distant places.

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Maybe to change idea to: Make Distant Dungeons more hidden?

thick crypt
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They could be more hidden or far away, but what I would like is for them not to be confined to one place, for them to be in constant rotation, allowing them to be found anywhere, and for them to have that mystique that no one knows exactly where they are located during the game.

wicked sorrel
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Interdimensional isn't a good word.

thick crypt
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That every time you load a game, the dungeons rotate and are absurdly difficult to find beyond a chance encounter.

wicked sorrel
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Again incorrerect word. Now you want to change map generation with rumours mechanics and etc.

thick crypt
wicked sorrel
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I mean "change the idea name". Edit it.

thick crypt
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The name is the least of my concerns, it doesn't matter what I call it, it's just an idea, the important thing is the context, they will determine what to call it, what matters to me is to contribute with a mechanic that they may consider interesting.

wicked sorrel
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🤦‍♂️