#Caravan - Prison cart

25 messages · Page 1 of 1 (latest)

teal lion
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As the title suggests, this adds another prisoner wagon to the caravan. To capture bandits trying to flee the battle, throw them a net. The game will give you the option to capture them, provided you have rope or shackles in your inventory to move them without them escaping. Then, transport them to the caravan and lock them in the prisoner wagon. The next step is to reach any town with a barracks and speak to its captain so he sends a wagon to collect the prisoners; the captain will pay you for each prisoner you bring him: the higher the prisoner's level, the higher the payment. This is how you become a bounty hunter.

opaque aurora
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Caravan - Prison cart

hollow rain
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It'd probably make more sense to deliver the captured to the settlement cell instead. Seems like dead weight for the caravan to me, especially when considering the overall story about Stoneshards Gwynnel.

rough garnet
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Also getting payed money seems unlikely to me, no one is gonna bother posting a bounty for random bandits.
Maybe a small token cash amount (50-100crowns) but also a good chunk of reputation would make more sense.
The method would be for gaining reputation more then gold.

The purchase of such a cage cart would be very superflicious in general though for the caravan in my opinion.
It would probably be expensive to get and rarely worth the time to do anyway.

The more likely idea is a sidequest sometime in the future where you are tasked with doing exactly above.
"Brynn tasks you with collecting thieving. murderous filthy low bandit scum, to be execute in front of the puplic as a show of the order upheld by the magistrate.

hollow rain
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Yeah, it could work for reputation.

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Still, the overall idea of more logistical aspects is interesting.

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One thing that could be done is to locate and capture the faction's enemies investigating ruins or other point of interest and delivering them somewhere... it could be considered a covert action so it wouldn't have to have political consequences for the mercenary caravan.

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For example, Magistrate scouting party near Eeders was slaughtered to all but one man, and that person was captured by vampires. They can then be deceitfully led to Gray Army outpost instead.

teal lion
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I only proposed a basic idea, but with everyone's help, we can improve it. The cage isn't just for capturing bandits or mission bosses; you can also capture live animals for side missions. I think we can get the most out of this cage.

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The prisoner handover can be done in the same way as the delivery of materials to the caravan; I think that's more feasible for the game design, only in this case the cart that appears in the caravan is a cage with soldiers escorting it

humble magnet
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it could be intrestsing if you could leave them in diffrend places for diffrend rewards
like those work caps for prisoners near willow taver for money vs Jail for rep, i think it could be also cool to somehow pass them to a friendly gang leader to assimate them, that would maybe give more stock and lower prices at willow towern and secret trader

hot walrus
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Handcuffs also yould be useable this way.

plain brook
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interesting concept, dunno how i feel about basically selling live people for rep/gold tho.

teal lion
patent monolith
patent monolith
teal lion
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Put up murals in cities with posters like this one

celest quiver
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It's already in the game; I always see that cart in the mission to rescue the emissary!

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It would be interesting to take advantage of the concept you're discussing!

teal lion
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prisoner transfer missions to the capital

mighty carbon
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Another idea:
Maybe while delivering the captured bandit, he could plead with you and try to bribe you with a hidden treasure, away in the wild
It could be a trick though

dawn goblet
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Ah yes so called justice

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But when i wanna deliver some bounty hunt like Velmir used to do

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I got frowned upon