When I attempt to import a model I made in blender the editor crashes as soon as I click yes on the dialog to reload and import it.
These are the last few messages in the log if that helps
* [loader] progress 2.316409 sec total, 0.000000 sec IO, last phase: 0.025 / 0.000 - AS load
PROGRESS: 'Loading Layers...' finished in 1.995456
PROGRESS: 'update shapes...' started
PROGRESS: 'update shapes...' finished in 0.002781
~G{vs:player/a0ba74ef-2468-4335-bc71-4fbd013714e8/primary#65535,85,36} <ref entity> refers to itself - use <ref self> instead
^r_force_actor_pos 0
^r_editor 0
^r_editor 1
^r_force_actor_pos 0
there is no comatible notifier for the path content\maps\empty\
there is no comatible notifier for the path content\maps\empty\source\
mapstate_loaded
PROGRESS: 'UI Load [empty]' finished in 2.628913
^g_game_difficulty 1
* skybox changed from '(null)' to 'sky3\sky3_cloudy03'
* loading skybox + env + spec: content\textures\sky3\sky3_cloudy03
* first frame: portals linked
71 nodes, 67 objects
0 : 64 : 90.1%
1 : 1 : 1.4%
3 : 2 : 2.8%
6 : 3 : 4.2%
42 : 1 : 1.4%
>>> : 0 : 0.0%, osum(67)
>>> tight//loose: 0.000003%
* [loader] progress 2.483975 sec total, 0.000000 sec IO, last phase: 0.168 / 0.000 - first-frame
PROGRESS: 'Tracing levels' finished in 14.085122
quit: !_build_lvl
^quit
^disconnect
Prevent recursive target reference sequence
{vs_ref:player [vs\player\death][player]#359,689,-26}
Prevent recursive target reference sequence
{vs_ref:player [vs\player\death][player]#359,689,-26}
dxrt: disconnect: 0 ms
~~~> POP PAUSE - REASON [level_user_pause]
* [PhysX] cleanup: 0.009126 sec
* [loader] progress 2.711263 sec total, 0.000000 sec IO, last phase: 0.227 / 0.000 - PhysX: cleanup
dxrt: disconnect: 0 ms
CDLOD_quad_tree created, size in memory: ~0.22Kb
* disconnected in 0.195775 sec
log flushed to [uengine_meowcat285.log]
uCore :: 4A platform build 6593[SVN=0], Jan 23 2023, 18:36:15