#PvP Feedback

1 messages · Page 2 of 1

limpid moss
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Keep casting on him

high frigate
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and i fizzled

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on an ebolt

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at gm magery

limpid moss
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That can happen

mortal palm
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maybe it was the fizzle mechanic

limpid moss
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very rare

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Keep casting on him

mortal palm
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which btw i think u should be pushing through instead of this

limpid moss
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tell me if the damage keeps going down

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Fizzle is on my agenda

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This needed testing

high frigate
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yeah fizzle mechanic should only be for multiple people

mortal palm
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i want to be able to sync combo with a teamte and kill someone

high frigate
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never in a 1 on1

mortal palm
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cause its good tactcs

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tactics

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not fizzle each other

limpid moss
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chain FS a miner isnt cool though

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Giving no time to escape or boon 🙂

high frigate
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the 9 was a resist

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i need to step away for a bit

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@mortal palm use the red vendors while grey, they work

limpid moss
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Ill check back in soon, keep finding problems please folks

mortal palm
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if u can code it like that

limpid moss
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Id have to look, i havent had chance to look into that one yet. Scribe and archer fix were on the long list of requests

timid orbit
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It always did. That was the whole point originally

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As to why I tried to get bmf to go mass archer in the days of the 7v7 mage pillar days where everyone would just dump explosions

high frigate
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just remove the fizzle mechanic

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it's not worth it

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you still on?

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anyone?

mortal palm
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hopped off to go to this pillar

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can hop on after

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im sorry i missed it, does the protection spell apply to spells casted too or just melle archery?

high frigate
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should be anything

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i'll test on myself

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easy enough

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definitely works against spells

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works through poison

timid orbit
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At work sorry

high frigate
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bug: mage buckler disarms during casting

limpid moss
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I'll be finishing early today so ill get some of these bugs fixed

high frigate
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also i'm at GM parry and have yet to parry a blow

limpid moss
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try a different shield

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see if you get the same

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Could just be a bug related to moving those shields from scribe to BS

high frigate
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yup

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buckler works

limpid moss
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ok so just the mage buckler then

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ill fix that

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  1. Bow equip timer still present
  2. Investigate massive damage variance on spells (ebolt doing 5 damage or 40)
  3. Mage buckler doesnt parry and disarms when casting
high frigate
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for number 2

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the problem is the damage for a 20 mana spell never broke 30 😄

limpid moss
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Yeah

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I need to look into it

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also the variance

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5>40

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thats a massive swing

high frigate
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imo, ebolt/explosion shouldn't ever be hitting sub-30 except on a successful resist check. averaging around 35-40. that's 3 full 6th-circle casts for a kill if nobody does anything to heal. a mini-heal will likely save you from that dump.

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and to get that kill on, say, a pve player, they'd need to not run away from someone for around 4.5 seconds. at that point it's your fault.

limpid moss
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I agree

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Those are the staple mage damage spells

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I'll look into it

mortal palm
limpid moss
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This is all just testing though

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Nothing is fixed atm

mortal palm
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pretty important

high frigate
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sounds good

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excited for the changes

limpid moss
high frigate
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the protection spell lasting longer is nice. the buffs are nice. parry, once usable, will make scribe mages very survivable

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reactive armor buff is nice too

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just put one line of code that says if inscription = 100 and target = nonplayer, damage = 3x

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and i'm happy

limpid moss
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its already there 😂

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think its 20%

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but we can review

high frigate
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it can't be, my ebolt was hitting bakes for 30

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20% of shit is still shit, as they say 😄

mortal palm
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ya maybe put a minimum damage on damage spells or do a spearate calculation where it does the first ssytem resist check

limpid moss
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Ill check the min/max

limpid moss
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but yeah, ebolt hitting a bake for 30 and then a wep hitting for 150 isn't balanced

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We can test all this, the scroll thing will help but im not against makes getting buffs in PvE also

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I think they need it tbh

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This stuff hasn't really been changed in ages so there is a lot of testing that needs to be done

high frigate
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i'm here for it, i've been asking to play a pve mage for ages so whatever you do i'm down

limpid moss
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Get this stuff tested and live with folks happy then I can circle back to some of the other things

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scrolls/scroll bag etc I have working

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but thats PoC at best atm

snow mango
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i think inscription buff would be cool once the archer/mage will be common again

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if you can't use the RA advantage against archers i dont still think inscription is worth atm

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once people know you are a scribe advantages are halfed

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gonna test better the archer once im back home brb

mortal palm
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archer mage is gonna rape again once that reequip is removed

limpid moss
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Easy on the word use there

snow mango
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and the full combo explo+ebolt+arrow was even better but not easy to achieve

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but people mostly were just going around with ebolt in precast and bow equiped, that was enough.

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since this mechanic is not supported i dont think mage archer is going to be a meta, maybe a back usable build, that yes.

mortal palm
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i got one so sounds good to me

snow mango
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just let Jim cook and we will see

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he's doing an awesome job

mortal palm
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two actually

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and i remember how fun it is to play it actually

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been playing it gain

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forgot how fun a mage was

snow mango
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yeah at some point i had like 3

mortal palm
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as long as u dont get spell fizzled mechanic from team combos, pretty good shiit

toxic tinsel
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archery needs an improvement, imo the only spells that should have a reequip timer should be offensive damage spells, how is it balanced that you can equip a DP 2h spear and have any spell precasted still. either shorten reequip timer for all spells or eliminate the timer for non damage spells or make all wep classes the same for precasting spells. It all seems really un balanced and the archer hybrid still feels a bit rough to play currently

mortal palm
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necro too 😅

high frigate
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I say let it all back in. Precasting is the shit

mortal palm
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ya me too lol

limpid moss
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Confirming, you cannot equip a bow after casting a spell for ~5 seconds still?

mortal palm
limpid moss
snow mango
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dont to mention the crossheal

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so even if during all the time everything got buffed except mages they are still an option

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they should have some love but at same time you should touch precast or introduce a mage anti zerg mechanic

worldly thorn
snow mango
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just open two clients and watch yourself.

worldly thorn
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i agree, just saying causes that produce a certain meta can get jumbled when you quantify it by sync attacks with multiple players, a coordinated sync with 3+ players of almost any class supersedes a single meta

worldly thorn
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i personally think for this shard and with scribe/boosted spellbooks that the anti-sync spell mechanic is not bad, except that it should Never trigger by 1 caster, or really even 2 casters

mortal palm
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its cat and mouse with kiting even in big engagements. Someone stays just in range to bait a couple spells to get hit, gets crosshealed, then counterattacks. Anyone that Leroy Jenkins into 4 people by themselves and gets dumped is of course going to die. if you are outnumbered by a lot, of course you are going to die. Creating artificial anti zerg mechanics is not the answer IMO. If it is, apply to EVERY source of damage which just creates more unfun but at least its across the board.

snow mango
shadow wren
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today during pillars i realized after getting allot of dmg n not getting kill shots im getting screwed over on points can we get some sort of assist dmg point system or just add all who did dmg as kills something like that

limpid moss
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#1400155581049733230 message

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Some of the above might cross over into PvP, nothing is final and EVERYTHING can change so the usual suspects please don't freak out.

limpid moss
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ok I have fixed the buckler parrying issue

limpid moss
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Pushed the fix to test, tested this in dev and seems good. Can you folks test JUST the scribe changes pls

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If the scribe changes are all good we can get that out

timid orbit
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Reactive Armor working vs ranged, absorbed 100 dmg

timid orbit
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everything seems to work, except i dont understand what the protection formula means lol

limpid moss
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lol ill create a wiki

high frigate
timid orbit
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in that case, everything functioning as stated

snow mango
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Seeing the usual complaints, let’s clarify what 'OP' means. OP means no counterplay. Cocoon and Contagion aren't real defense, they just waste the attacker's time.
Cocoon pops with one Magic Arrow. Contagion is useless against Magic Arrow + mini heal. They don't block dumps or deal damage. Once they are gone, Necros are naked because their healing weak. Spirit Speak has a 60s cooldown and breaks on damage. Transfusion only works the first time for a 30hp at the cost of 1/3 mana. Necro's best defense is offense, which has limits. Necro is good for small scale, but mid/large scale (3+) they get wrecked by sync dumps. Other Necro limit is about Hybrid builds. You can't really build an Hybrid that can use offensive spells + weapon cause blood siphon that is one of the top main damage spell is dropping your weapon every tick.
You want to talk about OP? Poisonable Spears. That’s literally illegal in UO history lmao. An weapon that can para, slow, hit for 50, and poison is stupidly OP. Before, you had to weapon-swap. Now you just carry one god-tier weapon. There’s no counter to this except running and having good ping.

mortal palm
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https://www.youtube.com/watch?v=oaH6bOWTOoM - minute mark 3:11 2 v 2, fighting against necro nox fencer and archer, then right after minute mark 3:57 same thing fighting against necro nox fencer and archer, minute 8:20 2 v 2 against nox mage AND necro nox fencer

https://www.youtube.com/watch?v=FSA94AJpWsE - 9:26 minute mark, 1 v 1 vs necro nox fencer, then right after at 9:59 2 v 2 against necro nox fencer and tank mage

Most of our fights lately have been against a necro nox fencer since @shadow wren has been active in pillars and enjoys the build. You can fight against it though. IT IS a meta build in 1 v 1 and strong in 2 v 2 small scale but falls off vs range in larger team fights. Moose has always been against fighting melee in general and spear and nox spear specifically. Hes a spellcaster supremacist haha.

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In regards to Necro, it feels like 95% of the shard plays it. It is almost all I fight against, and that alone should give you an idea of where its power curve is.

Since Contagion and Cocoon are not on the same cooldown, a Necro can cast them and instantly full-stop a mage in both solo fights and team tactics. It breaks coordinated dumps because the follow-up spell gets fizzled by the bleed and spider. Then the bleed has to be cleared with mini heal and spider my magic arrow.

So the mage has to clear it, run away, clear it again, and then only has a short window to make a kill before the separate cooldowns allow it to be put right back up.

Now compare that to Magic Reflect from Magery. You clear it, and it is one and done. It does not mess up a team dump. You clear it, then go into your next offensive spell.

With Necro, it becomes: clear it, deal with spider, then try to get back to your next offensive spell. That completely messes with timing and sync dumps. Same with the bleed from Contagion.

Reactive Armor is basically a non-entity because, stupidly, it does not block archery unless you have Inscription. That kills hybrid builds. Meanwhile, Necro’s archery block is not locked behind another skill. Once Reactive Armor is cleared, it follows the same idea: long cooldown.

What also makes Cocoon and Contagion so insidious and powerful, besides being able to flip back and forth between them, is that the anti-mage mechanics from bleed and spider are automatic in nature.

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If the Necro had to immediately cast a level-one bleed or a level-one spider as a follow-up after their shields were blown up, that would go a long way toward making them less OP. Either that, or put Cocoon and Contagion on the same timer.

Now imagine team tactics, which we have run into. You have 4–7 Necros, which means 4–7 spiders chasing you and 4–7 bleeds auto-proccing. That full-stops offensive pressure. In team fights, if you do not sync it perfectly, you are getting counterattacked.

And that is just talking about one part of the problem.

To throw some other stuff into the bin:

Why can’t melee weapons stay equipped in general, and bows specifically for Magery, the same way they do for Necro when casting non-offensive spells?

Why is Blood Siphon half-high inital burst damage without needing spirit speak, screen range and basically able to go forever? You cannot break it if someone just keeps following. On top of that, the wiki says it requires a Cursed Crook equipped, which is not true.

How is Haunt not just a reskinned Explosion spell that also stuns? Same idea, just better for no real reason. CC is king in any PvP game.

Why does Magic Reflect not reflect casted poison back onto a Necro? Is it just because poison fits the Necro theme? That is supposed to be the whole point of the spell: reflect it. Instead, Necro gets another extra little power spike just because. Get yourself come juicy AR with Bone Armor.

The whole evolution of Necro on this shard has been buff after buff after buff through the years because it is one of the devs’ babies. It never seems to get balanced downward. Its power only goes up. All of this is a recipe for Necro hybrids to be king, especially melee.

I challenge anyone to be more like Mouse and play a non-Necro. Bonus points if you also avoid the recently buffed Inscription.

snow mango
# mortal palm If the Necro had to immediately cast a level-one bleed or a level-one spider as ...

I challenge you to try play a Necro. Difference stands here: i played everything and im not against returning playing them back. I'm still thinking at some point if numbers grow up we will play Mages, especially open world. What you seem to don't get is that you have already counters out there. You run extremely aggressive/offensive builds (Hybrid, Nox Melee) that obviously sacrifice survive ability and ending complain at mechanics that annoy you. What is making you run those builds is just that we are usual to play small groups but you know that the groups are going to be larger you would need to care more about survive ability getting healing, parry, inscription then be all offensive.

mortal palm
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except the reverse isnt true vs necro.

timid orbit
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I got my new mage builds ready to roll whenever necro gets nerfed

mortal palm
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chase the meta baby

timid orbit
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Need I remind you you exclusively played the most op build in existence for three years straight lol

mortal palm
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i played med fencer most of my time so tehncially not the best build

shadow wren
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i try not to add to much to the pvp complaints cuz i feel the games pretty well balanced atm butttttt the invisibiliy pots working when u are being attacked is crazy business lol

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atleast make them have to be outa screen to use

timid orbit
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Reveal is 100%

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On invis pot