#Suggestion to change Dexxer Insurance

1 messages · Page 1 of 1 (latest)

snow lotus
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i'd say it should go the other way. just make it one item max. tamers get their instrument. dexxers get their weapon.

fallen widget
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In an ideal world, there would be no need for any type of insurance. But, we do not live in that world, sadly.

snow lotus
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insurance has already ruined the ability to steal runic weapons from players. i don't want it to get even worse

fallen widget
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I 100% agree, but without the population being balanced in what it wants to achieve (competent red vs blue), insurance is needed to keep the player base around.

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no one in their right mind today would head out in 350k runic gear tanking titans waiting for 3 reds to show up. But yea, that should be the default, if there were enough people out there to combat the penalties of being a tank

snow lotus
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balanced? there's like 2 reds on the entire server

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they die, they have to spend 300k to rez

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and anyone taking 350k runic gear to titans without a few people on guard against PKs... kind of deserves to lose it

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it's so incredibly, amazingly safe here. anyone going out with over 50k worth of gear on them should by that point know the 187628127 tricks to evade and survive a PK encounter.

sure, maybe 3 item insurance before lord's boon, pooled red count costs, never-decreasing rez costs, camo pots, random red-killing guard NPCs, hostile town guards just for walking by, etc etc etc etc etc... made sense. not anymore.

fallen widget
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2 reds is enough to ensure the population doesnt grow past the current 10-15 players.

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But I do actually agree with you, there should be no nothing in regards to any of this stuff - should be OG UO. But, again, we do not live in that time anymore.

snow lotus
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well if the problem is retaining new players, then sure, grant the option to insure for accounts < 30 days old. after that, no more.

fallen widget
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Maybe that is the actual suggestion we are looking for.

snow lotus
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yeah i'm all for helping new players have an easier onboarding time. i actually trained some new guy how to evade PKs yesterday. but for vets and people well established who don't want to "risk" their super nice gear... sorry, no. i'm not for any more help for people to build their 3rd castle

glad tendon
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A PVP game should remain a PVP game as it was originally conceived, and not turn into a PVE game, this is a losing option

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And with a full loot

snow lotus
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^^^ yeah, with the caveat that new players do need an easier onboarding to get them to stick around. back in 2001, it was easier to build population because the alternative was... nothing? everquest maybe?... but now it's too easy for some new player to come here, play a couple days, afford a set of exceptional plate and a sword, get PKd and lose everything, and just dip to a new AAA game

glad tendon
snow lotus
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yeah i get that. but giving new players a month of being able to insure a few items isn't going to break the open-world PVP experience. also, they aren't looking to duel. and be real... coming from a.... very long-term PK... it's not dueling to run up on a newb and smoke them in 4 seconds.

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they learn nothing other than "ughhhh what shit is this". i'm talking about people not even knowing what "corp por" means.

glad tendon
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Well, it's hard to attract people for pvp right now, of course

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It's more for people who used to play UO

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Those who have never played UO, they will not understand the meaning when there are games like LoL, WoW, the same Lineage, and many other different games)

snow lotus
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quite a few people have joined lately who never played UO before

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are you really losing out on anything by giving newbs a month or so of relative safety?

latent ivy
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You foster the “young” stage then when they get out the constant different play style and world discourages. Then they move on. An extended safe period doesn’t fix that. I don’t know what will tbh

lost ridge
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Get rid of red / blue / grey. Make pvp consensual only - off / on switch for any character.

placid cipher
# latent ivy You foster the “young” stage then when they get out the constant different play ...

Move on as in leaves the game? If I had to guess it is due to the lack of social Interaction for most.
Some people 100% absolutely love the solo playing style but there are a lot of people who rather have people/friends to play with and enjoy the game as well.
I'd have not stayed playing this long without having Badman and the others I've made friendly connections with along the way.

(Sorry if that is not what you was getting at and I misinterpreted what you said 🙂 )

placid cipher
fallen widget
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It seems suggestions always end up at red vs blue.

The idea of this thread is to see more tanks in the world pushing harder content, but due to the runic cost for top tier plate and shields, combined with the ridiculous need to repair every hour, no tanks are down there killing them. Why is that?

latent ivy
fallen widget
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You're good my man. I just want to play my tank over my tamer as my tamer is not so engaging when it comes to fighting. But tank life is just so much harder than it needs to be, which is why everyone plays something else.

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and we are not even talking about the fact that you need to hinder yourself in PVP to play a tank... so many negatives, very few positives.

latent ivy
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I agree tamers make it stale. I’d love more tanks in game which means I could also change my tamers temp or pets abilities

lost ridge
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Go no loot drop on death I think. Plenty of MMOs do that. Or only lose one random item from inventory (exclude weapons and armor from drop).

glad tendon
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I agree that insurance for heavy armor and runic weapons is very expensive, and mages and tamers can play naked, there is no balance in this

viscid comet
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What if 80 Parrying gives you the ability to insure one extra item regularly, and GM Parrying gives you the ability to insure a single item for free. They would be cumulative, so at GM Parrying you could do five items, which includes one for free.

prime jasper
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For every 10 skill you have in parry should decrease damage to gear by a factor of one or something to that effect

lost ridge
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Need ability to insure every item for free. Remove durability damage to equipment.

viscid comet
snow lotus
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lol dracula doing the subtle troll

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i still say just make insurance 1 item max so tamers and dexxers are on equal footing. also, what are you not able to tank with just exceptional plate + heater at GM parry?

placid cipher
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Not to distract too far off the topic. But you do need more than just exceptional to tank some things successfully (almost) Everytime.
Runic gear makes a vast difference on whether you live or die on something like wardens and corrupted dragons. The shields particularly.

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I don't mind the gear insurance staying as it is for a tank because it takes very little to zero effort to GM those skills.
Tamers really have a time consuming and agonizing time GMing theirs. The fact they get some benefit (not needing to wear gear) seems like an ok trade off

snow lotus
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i just don't think they should be equal, i guess. yeah nvm spanky just said my thoughts exactly, just read that

placid cipher
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They shouldn't be equal imo. Tanks are the easiest build to skill up. Has to be a trade off somewhere. That trade off is gold/resources and time spent on gear.

viscid comet
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I think some people have been here for so long that they've forgotten what it was like to build characters.

placid cipher
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I dunno. I don't even have a tamer and I can see there should be some benefit for all of the time and energy that goes into building those skills up.

Completely removing any and all forms of risk vs reward from the game diminishes its quality greatly imo.

viscid comet
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Probably worth mentioning that, at any given moment, there are probably more tanks on than provo tamers.

snow lotus
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i think insurance is a detriment to the game so i'm just going to go anti-anything where it's expanded or cheaper or anything

viscid comet
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Yeah, I don't have any issues with the current system. My idea was just a brainstorm.

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If there weren't any tanks around I could see a problem, but it's probably the most common build.

latent ivy
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If parry =gm and >2 pieces of plate bastion and U.Stance get a buff and shield slot is free

snow lotus
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?? if taming/lore == GM then all pets have infinite health

latent ivy
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Thought this was about parry dexers and tanks

viscid comet
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Well, it's specifically how dexxers have a disadvantage when it comes to insurance. But I think really what it comes down to is that tanks/dexxers lose their appeal once you've got better farming builds. Maybe the conversation should be more about ways to make the build more fun for veterans, without necessarily making it stronger. Kind of like how they just made the thief build more fun.

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Then again, if more veterans were doing bosses they'd certainly be using their tanks. So maybe the solution is actually to make bosses more appealing, which is something that is already on the devs' radar.