#Suggestion to change Dexxer Insurance
1 messages · Page 1 of 1 (latest)
In an ideal world, there would be no need for any type of insurance. But, we do not live in that world, sadly.
insurance has already ruined the ability to steal runic weapons from players. i don't want it to get even worse
I 100% agree, but without the population being balanced in what it wants to achieve (competent red vs blue), insurance is needed to keep the player base around.
no one in their right mind today would head out in 350k runic gear tanking titans waiting for 3 reds to show up. But yea, that should be the default, if there were enough people out there to combat the penalties of being a tank
balanced? there's like 2 reds on the entire server
they die, they have to spend 300k to rez
and anyone taking 350k runic gear to titans without a few people on guard against PKs... kind of deserves to lose it
it's so incredibly, amazingly safe here. anyone going out with over 50k worth of gear on them should by that point know the 187628127 tricks to evade and survive a PK encounter.
sure, maybe 3 item insurance before lord's boon, pooled red count costs, never-decreasing rez costs, camo pots, random red-killing guard NPCs, hostile town guards just for walking by, etc etc etc etc etc... made sense. not anymore.
2 reds is enough to ensure the population doesnt grow past the current 10-15 players.
But I do actually agree with you, there should be no nothing in regards to any of this stuff - should be OG UO. But, again, we do not live in that time anymore.
well if the problem is retaining new players, then sure, grant the option to insure for accounts < 30 days old. after that, no more.
Maybe that is the actual suggestion we are looking for.
yeah i'm all for helping new players have an easier onboarding time. i actually trained some new guy how to evade PKs yesterday. but for vets and people well established who don't want to "risk" their super nice gear... sorry, no. i'm not for any more help for people to build their 3rd castle
A PVP game should remain a PVP game as it was originally conceived, and not turn into a PVE game, this is a losing option
And with a full loot
^^^ yeah, with the caveat that new players do need an easier onboarding to get them to stick around. back in 2001, it was easier to build population because the alternative was... nothing? everquest maybe?... but now it's too easy for some new player to come here, play a couple days, afford a set of exceptional plate and a sword, get PKd and lose everything, and just dip to a new AAA game
so there are weekly dungeons in which there is no risk, Where beginners can learn to farm without fear, but without duels they will not learn the basics of this game
yeah i get that. but giving new players a month of being able to insure a few items isn't going to break the open-world PVP experience. also, they aren't looking to duel. and be real... coming from a.... very long-term PK... it's not dueling to run up on a newb and smoke them in 4 seconds.
they learn nothing other than "ughhhh what shit is this". i'm talking about people not even knowing what "corp por" means.
Well, it's hard to attract people for pvp right now, of course
It's more for people who used to play UO
Those who have never played UO, they will not understand the meaning when there are games like LoL, WoW, the same Lineage, and many other different games)
quite a few people have joined lately who never played UO before
are you really losing out on anything by giving newbs a month or so of relative safety?
You foster the “young” stage then when they get out the constant different play style and world discourages. Then they move on. An extended safe period doesn’t fix that. I don’t know what will tbh
Get rid of red / blue / grey. Make pvp consensual only - off / on switch for any character.
Move on as in leaves the game? If I had to guess it is due to the lack of social Interaction for most.
Some people 100% absolutely love the solo playing style but there are a lot of people who rather have people/friends to play with and enjoy the game as well.
I'd have not stayed playing this long without having Badman and the others I've made friendly connections with along the way.
(Sorry if that is not what you was getting at and I misinterpreted what you said 🙂 )
That sounds icky 🙂 particularly when there are literally so many ways to play in a safe way that keeps you safe from being PKed. People choose not to take advantage of those ways and get upset about it when they end up dead.
It seems suggestions always end up at red vs blue.
The idea of this thread is to see more tanks in the world pushing harder content, but due to the runic cost for top tier plate and shields, combined with the ridiculous need to repair every hour, no tanks are down there killing them. Why is that?
Tank skills or parry with >2 plate pieces allow for 4 insurance or 60% reduction on insurance costs? Or instead buff to parry tank abilities if all=true buff abilities to above what they are currently. 🤷♂️ I understand the last part. I’m specifically choosing not to derail your thread again. Apologies
You're good my man. I just want to play my tank over my tamer as my tamer is not so engaging when it comes to fighting. But tank life is just so much harder than it needs to be, which is why everyone plays something else.
and we are not even talking about the fact that you need to hinder yourself in PVP to play a tank... so many negatives, very few positives.
I agree tamers make it stale. I’d love more tanks in game which means I could also change my tamers temp or pets abilities
Go no loot drop on death I think. Plenty of MMOs do that. Or only lose one random item from inventory (exclude weapons and armor from drop).
I agree that insurance for heavy armor and runic weapons is very expensive, and mages and tamers can play naked, there is no balance in this
What if 80 Parrying gives you the ability to insure one extra item regularly, and GM Parrying gives you the ability to insure a single item for free. They would be cumulative, so at GM Parrying you could do five items, which includes one for free.
For every 10 skill you have in parry should decrease damage to gear by a factor of one or something to that effect
Need ability to insure every item for free. Remove durability damage to equipment.
Why stop there? I should receive 10k for getting dressed in the morning.
lol dracula doing the subtle troll
i still say just make insurance 1 item max so tamers and dexxers are on equal footing. also, what are you not able to tank with just exceptional plate + heater at GM parry?
Not to distract too far off the topic. But you do need more than just exceptional to tank some things successfully (almost) Everytime.
Runic gear makes a vast difference on whether you live or die on something like wardens and corrupted dragons. The shields particularly.
I don't mind the gear insurance staying as it is for a tank because it takes very little to zero effort to GM those skills.
Tamers really have a time consuming and agonizing time GMing theirs. The fact they get some benefit (not needing to wear gear) seems like an ok trade off
i just don't think they should be equal, i guess. yeah nvm spanky just said my thoughts exactly, just read that
They shouldn't be equal imo. Tanks are the easiest build to skill up. Has to be a trade off somewhere. That trade off is gold/resources and time spent on gear.
I think some people have been here for so long that they've forgotten what it was like to build characters.
I dunno. I don't even have a tamer and I can see there should be some benefit for all of the time and energy that goes into building those skills up.
Completely removing any and all forms of risk vs reward from the game diminishes its quality greatly imo.
Probably worth mentioning that, at any given moment, there are probably more tanks on than provo tamers.
i think insurance is a detriment to the game so i'm just going to go anti-anything where it's expanded or cheaper or anything
Yeah, I don't have any issues with the current system. My idea was just a brainstorm.
If there weren't any tanks around I could see a problem, but it's probably the most common build.
If parry =gm and >2 pieces of plate bastion and U.Stance get a buff and shield slot is free
?? if taming/lore == GM then all pets have infinite health
Thought this was about parry dexers and tanks
Well, it's specifically how dexxers have a disadvantage when it comes to insurance. But I think really what it comes down to is that tanks/dexxers lose their appeal once you've got better farming builds. Maybe the conversation should be more about ways to make the build more fun for veterans, without necessarily making it stronger. Kind of like how they just made the thief build more fun.
Then again, if more veterans were doing bosses they'd certainly be using their tanks. So maybe the solution is actually to make bosses more appealing, which is something that is already on the devs' radar.