- What is going on on this server? Every week you nerf PK, thereby destroying everything for which you played such a great game as Ultima Online, you destroyed 99% of the PVP game on this server.
- All those newcomers who came, after a week they just leave here. All I see on this server is some kind of endless events! Where are the tournaments, where is the pvp between the players? My friend with whom I started playing here, he just ran away from this server, since this is a PVE server and he was not interested, I stayed in the hope that people would learn their skills and fight, instead I saw only a bunch of people who kill elementals and tame dragons, the rest Some of them spend their time on the roof of the bank. What's the point of a PVE game? to buy rare things for yourself and stand like a model on the catwalk, show what beautiful things you have? I have never seen players who fought against mobs in runic armor. I don't understand, explain it to me. Are you collecting gold to what? To buy a castle later and have afk stand there? What's the problem with fighting all the time? die and learn pvp, die and learn pvp, die and learn pvp, thus you will gain experience. But instead, all I see is the crying of discord players and nerf PK and PVP.
- PK players are the same as the blue ones, they also started the game, they also failed in PVP, but the players went on and learned and gained experience in PVP. Sometimes I run for 2 hours to find at least 1 player and fight with him, 2 hours CARL! It's just crazy. what kind of online players can we talk about?..
- How many discussions have there been on the topic of adding bonuses to weapons and armor made from different ores? I only see nerf PK lol. Every week there is some kind of nerf PK or event.. This server is similar to Ultima Online only by the name of skills. I'm disappointed.
#Nerf PK and PVP games
1 messages · Page 1 of 1 (latest)
- There was a lot of talk about factional wars, and where are all those people who talked about it? I think they're sitting on the roof of a bank or forging iron at home.
- Why do you think the CRU guild left? I'm sure they're gone, because there's a lot of PVE here. I haven't seen these guys for a long time. Kabukimono has been active for a while, I don't see it now. ITA is a big enough guild, but why don't they go out to factional wars? When players see PK, they immediately run away to the guard zone. An overabundance of PVE is killing this server
- When I played UO, I could have been killed near the bank, the game implied a risk, but there is no risk at all here, any player who received a boon can not worry about being killed- and this is not right, I think. To get boon, you need to go through a very very easy quest, but to get PIG mount you need to collect a lot of different items, although I think it's easier to get ostrich at the moment, much easier than PIG mount. You could do a quest to get a boon similar to the quest for PIG mount, then it would be possible to be honest and there would be some kind of balance.
- What are these PK sign for? So that the player can press one button and escape to the boon? insane fines for PK deaths? Lock out in dungeons? Now PK cannot use camo pot.. It would be logical to leave the complete loss of items for PK, since PK run in good armor and with rare weapons, without insurance. Did any of the players assemble a group and kill spider Queen? or Ancient Wyrm? 90% of the server endlessly kills weak mobs in dungeons, I think few people will be able to kill Corrupted Dragon solo..
- That's all I wanted to say, because I am completely shocked by what is happening on the server.
I just want to clarify that murderers we're never intended to be able to use the camouflage potions, it was a bug that was fixed.
i completely agree, and unfortunately, there's no actual response to the content/message of the post, just a minor technicality
Many of these points have been discussed endlessly and I don't have time to spend responding to every request to discuss them further unfortunately.
i don't want you to respond to every individual point, all i (and many others?) want is some kind of "yeah, it's currently out of whack and needs balanced the other way, we're working on it" OR "no, sorry, we're going to move more towards PVE and these changes are sticking for the foreseeable future"
Yes, you will inform me that this server will completely switch to the PVE side, then I will not waste my personal time on this game.
and it's not about the nerf camo pot, it's just that for me personally it has already become some kind of trigger
I think you answered alot of your own questions regards factions- players arnt really that interested in the pvp event so dont do them
I'd like to know WHY players don't want to do factions?
I think that many people have little information about the factions. If, for example, there was an event where players would be randomly divided into factions, there would be a battle between factions without losing their equipment, for rare prizes, then perhaps this would interest the players, they would learn more information. Thus, players would gain experience in PVP battles in a team with more experienced players
A random, player started, CtF event with random made teams when a threshold is met. Use faction dungeon as a test point. See what happens. Winners get an automatic statue at entrance of winners till new winners are made. Can only be started once every 3 hours. To allow for other random time zones to enter at will. 🤷♂️
This may work , i think previously there was mainly one guild that did factions (with a brief time there was 2) so if you tried to do factions in the past you would likely be outnumbered and ganked and noone got time for that shit. Splitting people into equal teams may help that.
Lag is also an issue for some like myself, although i have a decent 100 ping nowadays 1gig cable a few month back it used to be closer to 250 - pve that's workable but pvp starts to be an issue.
My ping is 120-130 stable
yeah with 100 i could do it now - 250 was shit
but mainly i think historically most players were all in one faction so new players unless they joined as a full guild just didnt bother
hehehe id for sure pvp with that
Yes, this is a great advantage
Lack of information on them tbh. I don't know if there is a list somewhere that shows what all you can buy with faction coins, I only know what I knew for the longest based off the mention of a fountain that can be purchased with them. Going in solo to a faction event and possibly losing your gear as a result is a deterrent. (Yes I know the game is designed for this but for anyone playing solo and not really established good it is a good enough reason to shy away from it, especially when they have never seen what actually goes on in a faction event)
The lack of a group to play with is probably a big issue. Again, the vast majority of the newer players base are solo players with no friend support. (Really should revisit opening some kind of in game communications to build in game communities amongst players who are not in guilds)
Overall I think the main reason none of the newer players are doing factions is they have zero clue what it is, how it works, or what can be obtained from it. The only PVP most newer players know is PK. Consensual PVP probably goes off their radar once they have been PKed a time or two.
Some people just are not going to do it period simply because they just don't want to PVP or the incentive is not good enough to lure them into it.
My own personal feeling is that pvp in games like this is never as fun as fps games or similar after maybe a month of playing. Dont know if just age or years of doing it in uo but I just find it boring in this type of game nowadays. More so red pvp though - its just boring being ganked when at low health by a red. Its not even about losing stuff its just plain boring even more so than factions type stuff.. Probably a good comparison is ganking or attacking a blue at low health is as boring/lame for a blue as boon probably is for reds.
This is just my opinion though, but I dont think it takes much to realise that getting attacked ganked by reds when already nearly dead to mobs is not about fear of losing stuff its just boring as hell for the blue.
I keep hearing people need the thrill of risk v reward, but then see reds attacking half dead people then vanishing whats the risk in that for a red without the risk of harsh punishment being in place would be my question before reducing any restrictions.
If you take away restrictions i for example could become a red, I could go back to my old uo playstyle and just grief people till they left over and over with no consequence. Even though I'm very rusty i could die over and over and just annoy the life out of people and be a general pain in the ass.
@lament hemlock I feel your pain bud. Keep asking for rebalance. All you can do.
Reds restrictions: to keep it simple, red dies, gets 80% permanent skill loss, kills reset to 4, blue that killed them gets a fat check, figure out a way to not abuse it. OR red cannot kill anymore at all until he is 7x again. Drop ALL the red restrictions. This would knock the red out for a long time due to needing to reskill up to 7x, cost money to reskill, and also lose money for dying. On a side note, Moose is an outlier. PVP oriented players go hand in hand with PKers. I would say most reds want all pvp, both consensual and non consensual.
@floral sage Don't tease. BMF would love for you to try and pk them. Walk the walk. Mooseman too
I totally get the restrictions are harsh, my only point is that without anything its for sure there will be no pve players left and without that red pvp will all completely die out. Even an old guy like me would be tempted to go back to randomly attacking people. I'm also not trolling by having an opinion that its a boring gameplay as a blue to run from a guy attacking you when nearly dead its just my opinion but its boring not a fear of some dead pixels its just boring for me. I got a bit mad before because the conversation turned to being about insulting pks and I dont believe I've ever once done that. I try to respect anyones opinion.
I'm taking a month break anyways to play classic, ill not be in pve guild in that so will see when I come back here I may go red.
Im playing Aria too though as a "pve" proponent, its ironic you aren't staying here as this shard is full PVE now. Hopefully we cross paths in Aria. I respect your opinion mate. I hope you change to the pvp oriented side here too and can help the discussion towards rebalancing back towards higher risk/reward
I'm doing both, I'm not leaving here theres loads I like just taking a rest from it I'm keeping my sub here active even if I end up playing both.
In many ways i agree with alot of what you say @slim bobcat just I've also seen uncontrolled pvp kill servers over and over so it has to be a very fine balance.
The boring statement from me is probably more due to age, if I was doing the attacking I guess it would be different.
Like I say I actually respect alot the bmf players here i just have a different view on whats exciting
And I'm always open to changing my views
👍
weapons are between force and power strength
@rapid geyser can you move the above to the faction chat here please as ideas? https://discord.com/channels/369023244038045697/1238155608801153116
the best server in UO was Seige Perilious there was a reason for it and it was not carebear rules. Most content, had the most population after the game actually died. And to say that PVE players keep the shard alive and with out them pvp players leave its inacurate. PvP players actual none squeelers dont even prey on PvE newbs. Sure they roam and if they see a loot piñata they kill it. But there is 0 dopamine rush from gangbanging one solo PvE Newb. On the other hand... a Goal for the pve player being stretch out because of asset loss keeps them coming around. once you have everything you have 0 reason to log on and the more times you have actual engagements friendly or hostile, the more you get the itch to come back. There is a reason people want to play this kind of games beyond 20+ yrs UO, EvE, etc etc. its the full loot player interactions. That crazy strory about the one time you made it out with the huge haul. Keeps RUST with 1000 player servers every week wipe. Keeps people like me and my friends actually looking for this kind of gems. PVP is PVE if the enviroment allows for agression. I never ever got why people want to play the raid that you can mindnumbingly clear 100% of the time once you watch a youtube video and learn the rotation VS an actual Human who can surprice you every time.
Rust is cool i like that game 🙂 never played in a long long while though, I think the server wipes help in that game as you know your gonna lose your stuff either way. I've always wondered if that would work in a game like this to be honest if progression was super fast. Would maybe be an interesting experiment for a community server.
I think we have a great case of how pure pvp with no pve ultima online leads to a quick server death. Look at how the new loa is going.
if people want to PK thats totally fine, but to say that itll keep a server alive, well ive never seen that happen ever in ultima online
I've been playing classic, I went there without any anti pk sentiment to see how it goes. I personally am yet to die to a pk but thats mostly due to shear luck rather than skill its a total gankfest at times. The population seems to be getting worse everyday there and like you say its mostly pk playstyle there.
I went with the intention of having an open mind again to pks but unfortunately seems to be following the same pattern with the population 😦
It probably doesn't help though that there's not much content
So maybe not only pks killing it, it needs to be a good balance of content.
I think here is probably on the harsh side as well but guess will see what the balance brings.
Not having a runebook is my biggest complaint there lol
I didn’t really say the pks were killing it. Mostly that games like this cannot survive off just PvP pks. The population needs to be overwhelmingly pve players in order for pks to have targets but also so many pvers that it isn’t the same 10 blues dying every single day.
Which means the game needs to have really good pve. No good pve. No pve players = pks pick on the few that exist
Look at how successful outlands is. It isn’t because of pk restrictions nor cool PvP. It’s all because of a very unique and fun pve system
Yeah it bad pve there for sure
And outlands yes has good pve
I really was just saying similar but very badly lol 90% pvp/pk population doesn't work looking at it with not much else going on. I didnt mean to insinuate you said pks were killing it so apologies for that.
Like you say needs other entertainment to keep pve players going. Ironically old aria had quite a few bosses that were challenging to do but arnt in this classic era 😦
But also it doesn't help classic if full of previosly banned loa players. Duping killed that game origionally more than any pks lol and seems its already got alot of bots there.
Oh and promises of expansions that never arrived lol
Me and T we're just discussing new stuff fwiw 🙂
Nice hopefully this next balance update helps keep a few more players from both sides of the pvp pve debate as well
Yea. Every addition is a step in the right direction. This server is a long way away from outlands but yea it’s moving forward which is excellent
Yeah, Outlands was fortunate to have an already completed client and was able to release with loads of stuff, oh as well as having what I could see if an almost full time team 😄
But they have done a lot of great stuff and I don't see why we can't implement things similar that would work here for this game.
Yea I’m not shitting on sob. It is what it is. Just saying it’s nice to see the pve stuff starting to get added cause we know that works
Well said boss. I agree. I always wondered why low risk pve players would knowingly play a sandbox full loot full PvP game and then try and get it changed to more and more low risk / low reward. I believe they WANT the adrenaline spike of the risk UNTIL it happens to them. Then they change their mind. Or the flip / flop back and forth in the mind set. Aria holding 200 concurrent players makes that server feel alive. If we could do the same in SoB, would be awesome. Right now, a big content patch is fixing to drop called PR1 in Aria. If that flops, we might see a population exodus to SoB. With Kelsier and Transcendence putting the work on the content like the cart system, we can continue to grow. Im convinced that with proper high risk/ high reward for both consensual PvP and non consensually PvP and regular content drops, this server will OWN
The Patch that killed ultima online was trammel this is known... Everyone left to DAOC, Shadowbane etc. and then every carebear saw and empty server with tons of boxes full of loot no one needed cause there was none being lost and so they also left to EQ, WOW. Also Outlands is currently running around with PVP at every corner and has 3000 active clients even thou this is by far a better setup save the PVP Nerfs. UO is a game that was first and foremost a sandbox. No hand holding, no quest markers, no endgame other than that of player interactions how ever nice are dog eat dog, there was no YOU WIN!! and that is what kept people around for decades. PvP is what makes every day a different jack in the box experience that never gets old and keeps you coming back. Also PvP is what makes Crafters have a Job... with out PvP and asset loss there is no reason to have a shop stocked with goods for when we have a bad day.
Also LOA wishes it was Shards of Britania this is like 5years ahead of LOA by the way great JOB
Hope to see you pkn!
Sorry, this statement always irks me. Trammel saved Ultima Online. It might have killed the game for a specific play style but players nearly doubled. The single shard, open pvp aspect lasted ~ 15% of its 20 year history.
New phone, who dis
UO was gaining traction trammel or not but the disenfranchised players he mentions literally left to leave the servers feeling barren compared to their former glory since now the same amount of players had to fill 2 mirror images of a shard. The easy trammy farm screwed the economy... The original influx of players did happen only to drop just as fast. SWG didnt come around till way later and was PVP Fest so by that logic should not have taken any trammy players, DAOC, Shadowbane, Darkfall, every MMORPG other than WOW; And WOW came way later so all thouse previous games where way more PVP oriented so did it take the trammys? The first big Trammy Snatcher was WOW who got killed by the same guy implemented trammel. When he came in and managed to make wow a dungeon queue lobby from town. Leaving the whole map empty, big kick in the bawlz to any map design team member... no one did quests anymore cause they could run into players and it basically killed the open world. So much so that Clasic WoW sold like crazy and thouse idiots probably do not know why to this day. So everyone with an ounce of respect left to Age of Conan, Guild Wars, etc. etc. etc. etc. I was there when Trammel hit and thank got for Seige Perillious but Chessepeak was ruined my brother refused to let his Tower go and stayed there to suffer the Ghost server. Thank god for UO private servers that started popping out. Sure playing Medival Barbie Online appeals to people who dont know any better. Having the nicest villa with the Red Carriage pulled by Ken the Horse. But that gets hell a old QUIK. Because once you dont know what else to do with your money and time you uninstall.
You're saying a lot of stuff that doesn't matter. You stated the "The Patch that killed ultima online was trammel." This is false. It saved Ultima Online. I can sense a lot of emotion in your words, and I'm glad you're passionate about your view point, but it is objectively incorrect from a financial stand point. Direct quote from the article I linked: "Unsurprisingly, a large portion of the community — up to 90% by some reports — who were sick of being griefed fled to Trammel, leaving behind a vocal minority that complained about the change." <-- you are the vocal minority.
you assume to much pvpers for the most part never posted anything, they just stopped giving them money. On hind sight we should have been the vocal ones. Maybe games would be better for it 20yrs later. You want an more current example... NewWorld PVE revamp.... the instant death with lil to no coverage as of why. Cry babies cry and are vocal... we just spend our time and money somewhere else.
You should come pk/pvp here
@polar trench For sure come be part of the PK/anti PK/PVP crowd and make your voice heard. A Sandbox UO games needs both the PVPers and PVErs. The switch to a friendlier PVE server over the last couples months hasn’t quite got the population up and sustained like intended so it seems its going to a rebalance phase to go back to more PVP. Trick is to find that balance.
I am currently in the exploration phase as there is so much I still dont know about the server and rules of it. Every time I make a build there is something I didnt know that makes it suboptimal for my playstyle. So yes a veteran crew would be cool. Question thou?? Are all PvPers on one same team dunking on carebears all day? Or is there actual warring factions guilds?
Also if there is a pvp scene what does it look like TB vs Minax or SL or has the server abandoned factions?
is there any one standing up to minax??
Most PvPers were in Shadowlords until recently. Some split and went to Minax, a couple others are on a hiatus, and some are still in SL. If those on hiatus come back then Shadowlords will be in good shape. TB is the weakest at the moment.
=] thanks for the info...
As long as the Pvers are donating to someone’s bank account, there will be no changes made. When Stimwalt and Macky were on staff, pvpers and pks had a voice. Until they add a pk to staff, this will forever be a Trammel shard. Lord British would be disappointed in SoB.
Adjust your donations and watch the rules change real fast.
The rules just changed significantly jn favour of pks
not really
the scales were tipped so far towards safety, that making some token changes aren't "balance". there's still so far to go
Need a player started “pvp” game like ctf
no, we don't need any more structured pvp. go do pillars, or the faction dungeon
No one uses arena. Maybe adjust it
yeah, maybe make silver rewards worth it
entire horse and cart system is basically a cat and mouse game, with quests added for pks to turn in the rewards
like the biggest new update is designed for pvp
what does the pk do after killing the cart-owner
can't you not get the item since it's like 4k stones
and, sure, let's say you kill cart owners nonstop. you're still accruing counts that never go away on death, so, once again, there's no "out", ever, for any account you play.
you take them to the red npc turn in
and collect valuable rewards
you lose 1 count a day, you could make a very valueable kill of a horse cart person, get the key to the red npc and collect a big reward
then lose the count
the accruing counts is only really bad IF you're mindlessly killing noobs
you're missing the long-term aspect. sure, you kill nothing but people with 5k in resources on them. at some point, a few deaths is going to completely wipe all that out, and there's no coming back from it
i had an excel sheet showing that. it was like 5 deaths or something, no matter if your targets had 5k EVERY TIME on them, and you're broke
again, missing the point. at some point, it is infeasible to play a pk on any account. unless the plan is to just farm for 5 hours every death
also i think they should remove the decay for counts
and add a daily quest to remove counts
the count decay is honestly nonsense. we can seriously just ignore that entire system. nobody does that.
you understand there needs to be a balance right?
yes, of course
you cant just let people mindlessly kill everyone with 0 consequences
just allowing counts to dissapear is no feesible
with no effort
i'm not asking for no balance. i'm saying capping the rez fee is mandatory
then there is no consequence
once you hit the cap, youre free to mindlessly continue killing
yea, pretty much
and the cap youre asking for is ridiculously low
but every death (your risk) is huge compared to any other playstyle
pks on this server (ones who got it from pve) have like 30 million gold
you think they are gonna ever notice a 50k death
so PKing is gated by being rich? :\
its gated by being able to support yourself on death
otherwise you get players who can just free farm noobs all day every day
what youre basically asking is for changes so that an ultra casual pk can mindlessly kill and be able to rez themself np
and in reality what will happen is the hardcore pks will take full advantage and freefarm noobs into non existence
so if you can come up with a system that allows that to not happen, im all ears
not really what i'm asking for, though. the lockouts were a step in the right direction. if you die on your red, maybe force PK lockout on all accounts for 12hours. cap rez cost at 50k. that way, killing a red gets you 25k + you don't have to worry about them for the rest of your play session
so then the pk on the server who has 30 mil
can mindlessly kill noobs for the next 5 years
whats to be done about that
didn't you have a bunch of bounty hunter system ideas?
yes thatd be great
there's world chat. force no fast travel for 5m. but you can't have all that and ALSO the insane punishments
there's a reason there's like 1 PK here and this has de facto turned into trammel
add way to track reds on bounty hunters, cap rez fee at 50k, remove counts decaying, add daily quest to remove counts, works for me
actually 50k is too low, 100k
no im really not, youre a bad judge of gold making lol
as soon as you have a proper farmer you can make 60k an hour
or more
so an hour's worth of play for dying... sounds reasonable
yea
ok 60k then
an hour a day to farm IF you refuse to do the daily quest to remove counts
and youve ruined like 500 peoples days
seems very fair to me
Hope your kidding
?
Nm chat just loaded. Saw 50k isn’t too much
You’re locked out from doing bad acts for a while. Farm some gold then get back at it
I’d rather have that then 3day lockout from previous
i guess i just don't see this loss as too little "risk" to being a PK:
- 50k per death, along with all your shit
- lockouts from any hostile acts for rest of the playsession (8 hours? 12 hours?)
- worldchat for call-in assistance, unable to fast travel after combat, no evasion from tracking chars
not to mention that godmode boon, so chances are you're going to enter combat, the target gets away, AND you get bounty hunters on your ass immediately
i thought that was actually the best idea, instead of all the other stuff. one death and you're "safe" from a player no matter what account.
will have to agree to disagree on that one lol
You really think global chat makes that much of an impact? Guess I should get ONEminusONE’s cell number
i mean it's an immediate server-wide alert, basically, of any red sighting
so yes, i think it makes a difference
pair that with tracking + no fast travel, and you can ABSOLUTELY form an effective hunting party
lol i honestly feel like all these restrictions are here because people sucked at countering PK attacks
for 1 day i'd love a test-server version where all the PVEers are forced red, and i could form a bounty hunter squad and see how they feel about the restrictions then.
Sounds like you’ve just missed the the opportunity to OooOooO by career reds
I’d love a time period like server wars used to do
thats been a big portion of it actually
theres some new dude serraphim thats been killing them recently
I’d like for you to actually pk some people
i already did, i'm at 4 counts
More
why? i'd just be fucking myself
Hello, I have played again after a long time and after several days, I have made information about the factions. I tell you my opinion.
-The PVP on this server is based on spam bola until you get your enemy disassemble.
-The faction mount gives you a 60% bola resistance, which makes it a huge advantage at PVP time.
-To buying that mount you need 450 faction coins.
-You need 20 faction coins to buy a bola with 100 uses, mandatory for PVP.
-I had farm the Faccion Dungeon for hours and I think it makes no sense. The dungeon is overloaded with monsters, some impossible to kill playing alone, and after several hours I have only gains 9 facion coins.
-It does not make sense that to buy an item that I need for PVP, I have to do about 150h of PVE or more? 0 SENSE.
-That rewards should also be obtained by PVP.
-I think that farm should be facilitated in Faction dungeon (reduce the amount of mounstros, increase the drop of facion coins ...) The rewards are extremely difficult and heavy to farm.
-And the most important thing is that these rewards can be obtained by PVP.
Back to pvp games. How do you get meat shields(pver) like me excited to enter a pillar or overworld . Been there done that. Now what
what do you need me to prove exactly by getting 10-15 counts?
How often you die
Faction dungeon…too crowded. That’s the idea. You can NOT safely farm with a pve toon without a scout or friend. That’s the idea. Force groups. And hopefully two opposing groups
Cause the current top red hasn’t died to PvP in like a year
Also pillars would better suit you if dungeon doesn’t work
They can be
You get faction coins for killing faction players

one coin for kill?
Yes
And what I get if gain a pillar event?
Silver
Res fee on the percentage of your combined accounts gold? if you have 50k gold its 5k to res, if you have 25 million its 2.5m?
sure
Wouldn't it be possible to hide your assets? Put checks in secure boxes in your house?
How about this. Lower the fee per kill. Have no cap. Remove the decay of kills. And add daily quests to remove kills that are annoying to do.
One thing to consider though with PKing, for the casual PK who just wants to log in and kill some people and take their stuff, there is a flip side where there is a casual player who just wants to log in and play a little with the spare time they have. If the casual player is endlessly PK'd they stop playing which we have since in the past.
Essentially if you’re gonna annoy other people. You can a) be annoyed yourself to get rid of the kills. Or b) stack up the kills and pay the price
sure, that could work. maybe not daily, make it just repeatable
if i want to fuck myself let me fuck myself 😄
isn't that what the casual dungeon is for?
Sure. As long as it takes a decent amount if time
In archeage it took like 20 mins per quest
gross but i get it
But also there should be a minimum amount per death. Say like 20k
min but no max?
Yes
balance, balzor!
Balzor wants community service!! he wants to see reds painting Brit GY fences
i need a house before i go red, but sure, i'll go red. it seems everyone wants this system to change to be more PK-friendly, so i'll take a gamble they'll fix things
You have special privileges. Has all these red “nerfs” impacted sever population in any way? Have they stayed for regular period of time. Or just pass through?
Just positive or negative no exact numbers
I’m fine with pks. I just want pks to have to make a decision each time. Is it worth it? If you can just easily wipe your kills or you cap out. Then there isn’t really a decision to be made. I’m also against lockouts as I want players to be able to make a decision after death. Do they want to come back? Yes or no.
i just don't see any kind of active PKs other than MAYBE 1 who is sitting on, as balzor said, millions of gold
which is proof enough to me that PKing here is infeasible
You’re new that’s fine. Everyone has a boogie man story
well, how many reds were there before the patches that put all this in place?
were there red guilds?
and are they still here?
Few yes no
there's the proof
Proof is the player count. The end result is what had happened. Now the chance to fix some stuff before the next group blows through
SoB is what 6-7 years old. Been a rollercoaster since I’ve been around. And im no vet
Pvpers and PKers simply are not going to play here until the ruleset around pking is normalized to be as close to OSI as possible. This was how live was, this is how free shards are, and then we have SoB. The difference is too much.
Get rid of all Lockouts (never should of been in place)
Make your boon BS free recall escape once per 24 hours. As of right now you can use it 12 times a day. LOL.
Remove Hostile Action Prevention.
Remove the global announcement when someone gets pkd. (wtf why was this ever implemented)
There is no global announcement
Basically remove all this extra crap meant to bog down the PK playstyle and make it more streamlined
I’d be fine with all that as long as the gold penalty remained
Truth though is even jf they made these changes you wouldn’t come back.
Cause it was already like that for years and you never returned
Yah. None of the pks are complaining about the gold fee. But the fee should be reduced as the counts go down
That’s how it works
Im not playing if everytime I die I have a 50k Rez.
Most PK's don't want to PvP though, they just want to farm people and take their gear, there is a difference.
You wouldn’t play if it was 0 lol
Quit kidding yourself. It was exactly how you wanted it for years and you didn’t play.
^^
People could kill all they want. Repent off all their murder counts and rinse repeat
Somehow entire rip guild was mia other than duck occasionally
Lack of population was why RIP left.
Wonder why that existed
Pvpers need pvpers to fight
Wonder why...oh wait...unrestricted reds farming noob players.
Welcome to UO in 2024. Real issues to solve.
The game was far from balanced or perfect. Freeshards have tried for years
So your requirement to return is to be able to free farm noobs all day with 0 consequences and have thousands of noobs to choose from
Again, most PK's don't want competitive PvP, they just want to kill and loot people.
Understood
Nah, I think there’s a big misconception about the type of pvp the PKs are after. Pking noobs over and over means you need therapy asap. Most of us are looking for a good “hunt” with skilled, kitted, preferably rich players.
The higher the danger. The better the hunt is.
outlands has a nice style
based on the place you PK
like destard... 100g maybe added to rez cost. covetous lvl 1? ok 1k added to rez cost
Smart
From what I can see of the server history (apologies if wrong) most pks left before the bigger penalties were introduced. Mostly I want as big a population as possible so thought adding some of the restrictions was a good plan to drive some pve growth and it did seem to for a while. But i also understand it needs to be balanced to keep pvp players interested as well and keep some risk out there for pve. So its good to keep striving for balance. One thing I will say though is when I was back in my uo pk mindset years ago is that most pks I knew were very rarely after fair fights (including myself) to the point were exploit sites such as askchopper etc were making alot of cash from it. When I look at another games discords I see everyday people crying about zoning exploits being used to win etc rather than dying to pks so although it would be wrong to everyone give every pk the same tag I dont think you can realistically say most pks want fair fights. Some yes but not most.
Just my opinions though but basically I'm all for balance, but need to be carefull all pve players arnt driven off at the same time or like what always seems to happen the pvp players will then leave as well when a the pve players go.
Adding good pve content will also help this though, then maybe balance that with reduced restrictions till eventually a sweet spot is reached 🙂
If we can achieve some sort of anti pk balance then I think the restrictions could be reduced.
Couple thoughts for you guys :
-
faction coin rewards vendor and the worthwhile rewards are awesome. Please don’t start devaluing the rewards by making coin drops more plentiful.
-
The recent Red rebalance patch was awesome. Thank you. Should there be more? Sure. But it doesn’t change the fact that that patch was awesome.
-
The top two PKs on the shard don’t have 30 million (I assume that was sarcasm. ). One has maybe 2.5 million ish and the other (an undercover farmer that masquerades as a PK ) has maybe triple or quadruple that. Every other wannabe red on the server probably into the 0 - 1 million range.
-
Only reason top PKs haven’t died is because no one cares to try. That will change with world chat and the addition of bounty hunting (fingers crossed) especially if more pvpers like Xero (Seraphim) come back to the shard and teach other pvp noobs.
-
a percentage of gold per IP could maybe work but 10% is too high.
I forgot who said it but the suggestion of what the soft cap number would be on total kills would be a good place to start for gold per kill would be an idea to explore.
- lockouts need to go. After all bounty hunters will want to keep bounty hunting
sounds good. glad we're swinging the right way
Agree on all points except for the soft cap.
Emphasis on not devaluing PvP currency. If anything. Add more extremely difficult to get and powerful function items
Some good suggestions/discussion here, nice to see BigT paying us a visit with some useful feedback 🙂
lol no no it's dracula
That is Dracula. No BigT's around here
yeah and "teh kelsier" is keeping an eye on the thread which is great
Remove all "on death" penalties except res fee (it should be something decent for bounty hunter play) and remove IP lock out BS, and add an impactful "during game play" penalty that adds risk WITHOUT relying on the PK dying. The world message of "Murderer is attacking mrnascar in Covetous Level 2!" when Murderer starts the attack would be an example. Dungeons of course would be more specific because risk vs reward, whereas "Murderer is attacking mrnascar in Britain Zone 1" is more general overworld because probably less reward so less specific and thus less risk.
Perfect
I like this idea a lot actually.
Another example of during game play - no red bankers, make them have a "safe house" or some drop they need to use to store stuff. Banks are for upstanding citizens of society.
Put in instant guard whack in guard zones
i'm against the instant guard whack, it just provides nonsensical deaths
esp. because there's no visible line
Someone would still have to call guards to report a murderer is in the guard zone
there's not instant guard whack?
not like.. step on a guard zone line and die immediately
oh yeah that's what i thought you meant
only criminal actions and guards being called by an NPC or player will be instant death guard whack
currently, a red just being red in town can have some slow low damage npc guards spawn and chase them
yeah sounds right
the red life is only difficult if they die
A global message will appear when a pk attacks a blue? really? :S
i don't think so, i've never seen one
and if they haven't died in 2 years or use the server lines to get away or roll in groups of 4-10, then they will not ever face the penalties
i'm all for removing punishments on death. makes me not even want to play a red and take those risks
would rather it just be harder while playing
yes, thats the point of during game play penalties
extended tracking ranges. no fast travel after combat for a few minutes. world chat, etc...
if you're criminal you can't fast travel
tracking rangers are already huge and camo pots exist
if you're in a group of reds attacking the same blues your criminal timer is longer
pretend the blue is live streaming via twitch and calls it out 😉
I can only see a global message of attacks being actually responded to if its in a dungeon, over world would be too much area to cover to find the red before the criminal timer is up and they can just recall (or just loot and run across a server boundary)
I don't understand so many blocks towards the pks, if they really want to be like Ultima online, Ultime online is already invented, there is nothing to change anything or nerf the pks so much
These are just ideas. We trying to come up with balance ideas
What can we remove to make pks want to play. But also discourage mindlessly killing
Noobs
While also having it so reds can’t just become the most powerful group and literally never die
also - if all these reds are like "we just want to pvp!", then wouldn't giving a call out to where they are so pvpers come to them make sense?
other topics
faction dungeon is perfect - its not meant to be a solo, high reward dungeon
faction coins are perfect - take 3 people and go do the boss that pops up for a bunch of coins
can't you just take a faction tamer in and win? never been in. is it tough?
you can but you're a sitting duck if an enemy faction player enters
it is tough, the mob density is very high and the mobs are upper level like infected gazers, titans, greater dragons, etc
theres lower level monsters too
Liking the passion and ideas here 🙂
Maybe the more blues that participate in killing a red makes the price they get for killing them more, like X2 for two blues , X3 for 3 etc to encourage blues to group against pks
But of course it’s almost impossible to kill a red because it’s to easy to get away fast travel etc
would just get 50 blues together and have infinite money 😄
And in my opinion you need to be careful with having items that boost your PvP advantage costing so much , players will get discouraged always fighting disadvantaged, like in aria tier 3 books are rare, once the top players have tier 3 it’s almost impossible to kill a competent player with them, i understand people want an advantage and to be rewarded for no lifeing stuff but in a full loot PvP game it doesn’t make sense to have stuff that takes forever to get drop on death, stuff should be easy enough to obtain that dying doesn’t matter as much
I’d love to see 50 players in game lol let me know when it happens
Bet you the 50 players still can’t kill one red
"And so it was, 50 Lord's Boons were activated at once"
Fair enough, I just think grinding for a PvP advantage for six months and expecting people to play with you for six months at a disadvantage is counter productive, but I get your point, but it shouldn’t be rewarded with a PvP advantage over a casual is my only point
In my opinion, but no one will listen anyway 😂
I def see both sides. I just prefer the other lol
If I wanted truly fair PvP I’d go play league or something
My entire existence in sob is to try and find advantages over others in every aspect
Truer words 😂
I’ve been falling behind recently. Good chance I get overtaken by others
Deviant dominated me in the thief game for example
Becoming a filthy casual lol
True 😦
All that being said , I do not believe (barring a big influx of players) that blues will ever be able to compete/kill or even try to without something similar to what balzor is proposing with the bounty hunter system in place
If that was ever in place and blues do know the rough whereabouts of where the pk(s) are through that system then the boon should be eliminated from the game
That is all good day guys
Also seems fair
With ocollo, safe dungeon, bounty hunter. I feel the need for most of the previous changes wouldn’t be needed
@hushed crescent two questions - what is acceptable decent reward for for a head in your opinion if you want to weigh in the res fee “cap”. Can you give an example of in game penalties that would replace all the other red penalties in game currently ?
Can’t wait to meet this BigT guy in game everyone mistakes me for! 😅
I’m with balzor more and Daz less on the PvP edge. I like trying to get it. I also like that about Aria with the tier 3 books example
He's not a bad guy, just gets a little excitable at times, which requires him to spend some time on the naughty step.
daz just a filthy casual, wants to log in once a week for an hour and be top tier
its understandable
With 24 hour murder count loss, I'm for uncapped res fees. But it would be the only on death penalty so it can be relatively light like 150-200 per count. I listed out a couple examples of in game red penalties during game play. The global attack announcement, insta whack when guards called in town, no banker, no insurance. I'd also want some red benefits as well. Those murderer weapons from the bucs vendor need a reduction in price and comparable to atleast gold or agapite runic, for example.
24 hour offline murder count loss*
online time is dumb and just wastes electricity. and 24hour ingame = like 4 days IRL
I get what you're saying. What if you didn't actually have to have the red logged in to burn counts. What if it counts down continuously, but if any other toon is logged in from that IP then the timer is paused.
And maybe if you have multiple reds at the IP then only one counts down at a time. Maybe the last one that was logged in.
Lol no I have zero desire to be top tier 😂
Can get kills with a npc wep
I only suggest what I think will help the game, I doubt there are any casuals playing this game currently
Change to quest to lower it. Shouldn’t just get to afk counts off offline lol
Could just have like 8 pks. Cycle through them and burn 8 counts off a day.
Can't burn 8 counts off per day if only one timer ticks at a time, which is what I suggested.
But yeah, quest is a better solution.
I just figure if all you're doing is sitting in your house logged in doing nothing to burn counts, you might as well just allow the timer to tick offline. Same difference.
The examples you laid out sound reasonable. I think 100 - 125 per count sounds better. There is no way that all other penalties would be dropped in my opinion in this share however. Feels like a pipe dream. Also , thematically I would want Bucs town to stay guard free and that bank to be available for reds. It would be more for welfare reds who don’t really have housing as opposed to reds that are more established really use a house.
yeah this is why i'm against the "online" requirement. yet another dumb UO-ism adopted for the sake of adopting it
Hey don’t forget a lot of old UO-isms is why people play UO. For example, some people might say sandbox full PvP full loot games are a relic and point to all the new candy land PVE consensual PVP MMOs that came out since. 😅
of course. i'm not saying it's all bad, just a lot of stuff that could definitely be improved
Yea we don't need to go back to the days of people being blue PKs and having all the benefits of being blue and none of the negatives of being red. I would be fine with offline counts decreasing one at a time if the timer is 2-3x online time and you cannot have any other toons online at all for the counts to decrease.
im ok with people committing to a red with their character. I aint complaing with the murder count reduction from 72 hours to 24 hours because i like the red lifestyle but for sure it will promote more blue pking
huh? it was 72 hours to 24 hours...
👍
We had seige perilious and it had more population after trammy servers well into the 2005+ wand BS
so that someone can make many PK piñata to farm with his whole guild i dont know man you have to give your ideas more than 2seconds before you let em out
Also I really dont understand why you would block someone out of their account for pking. You cant even grief in this game you have 5min to get on horse go to bank recall out and relocate. If anyone is getting killed over and over if because they are feeding the PK salty tears.
you will have more street cred if you actively play or have played in teh recent past. In the mean time, you and @tardy raft should team up as reds
i've died twice to glacial staff ganks, pointless to have any kind of risk/reward until that's gone
just not worth it
if u have a teammate like necrash, could give u more survivability. In the mean time, put in a suggestion to balance the glacial staff.
They must save it for blue PK's 🙂
i've had upwards of 12 charges used on me in the past 2 days. if this is what PVP is, count me out
What’s PvP for you? Staying blue and killing pvers. Then running away when they get their pvprs ?
i would have really enjoyed that fight with xero if he didn't bring the staff. we danced for a good few minutes, him with a bow and necro, me with a spear and magery. then his friend came, and he chain para'd me with glacial staff until i died. that's not pvp, that's trash.
So is playing a blue pk. So I guess what comes around goes around
cool sounds good, thanks
Static Crystal exists
In any 2v1 situation against experienced pvpers, expect to die. Static crystals have 5 to 10 charges and would be your best bet. You can get them by making a faction character and getting silver or faction coins.
i blew pouches like 6 times that last bout
i don't want to argue about it, it's pointless. if people can't see that an item that takes zero skillpoints, zero mana, has range, no diminishing returns, can't be resisted, and has a 6 second cooldown is a fair thing to have in a UO-skillset full loot game... i have nothing left to say on the matter.
Don’t forget you can cast it while moving
ah my bad
Do you have nothing left to say on the matter? Or do you have nothing left to say on the matter until the next time it's used to kill you, at which point you'll once again have things to say on the matter?

most likely that
Ah moosey. Keep up the good fight my man. Try and get some fellow PvP/pk buddies to this server with you to fight and help preach the good word
that's up to the devs to make some changes
i wouldn't bring anyone here who likes pking
The item has direct counters but you are to lazy to actually get them
Those items are also far easier to get then the staff
i don't think you understand how pvp works, singa, i'm sorry
yes, a static crystal with charges breaks para
I’ve been pvp and Pking here longer then you
so did the 6 pouches i brough and re-trapped mid fight
it still breaks spellcasting, slows you down enough for another person to catch you, etc
Sorry you got countered and would rather complain then grind the solution
it's stronger than a successful bola for christ's sake
"countered" lol
that's like if reds had an item that 1-shot and then insta-looted and recalled to the bank
"sorry you got countered, bank more often i guess gg"
I mean... you could just not PK? 🙂
Lj dexxers before nerfs
Dude just talks out his ass when he doesn’t get something his way
i'm a fan of T2A itemization
I'm on Mooses side for t2a itemization but you knew that already
wow
The one with doom artifacts and powersrolls
there goes all your street cred lol
gear, skills (as in the one you get to 100), speed, etc so the player that can utilize them better wins
Pay 2 win
What
Moose a fan of archeage
Apparently
I don't see an issue with gstaff/static crystal/etc though. You can get one, just takes a bit of a grind.
He just wants to log in and kill a random pver
And the. Log off and the kill decay when he sleeps
xero and i were having a great fight
and i've backed your quest idea, wtf balz
xero and i were having a good one on one... it was a great balance
It’s cool that there is finally an item that prevents reds from performing the ole let me run away to zone line and escape strat that you can’t counter without the staff
Well we can agree there
then his friend came, the staff came back out, and i had zero chance to escape
I won't say glacial staff isn't strong, almost OP
but there is a limited amount of them, with limited charges
If someone uses 10 charges on you, they've used like 20k to kill you.
If you stick to noobs and pve people you never have to worry about the staff
And eventually.. there won't be glacial staff charges
how many charges do they have new
I don't know
how many do you currently have
because i've had like 12 charges used against me in 2 days, so it's not like it's that rare
how about a serious answer
for how "rare" it supposedly is, it's not like the charges are being saved for prime pks. hell, i had some exceptional leather, a spear, and some regs
so you got maybe 5k worth out of me, twice
That was my point, right?
Yea but ppl don’t like u
You've won the transaction
lol i'm saying that if they really were as "rare" as they're made out to be, they wouldn't be used on me, a nobody with zero bounty turn in and jack shit for loot
i guess so. either way, staff is shit. i had a good fight w/ you while it lasted
nice dancing. necro is weird.
next time do it right
If you want a 1v1, I'm always down.
If I don't know if its a 1v1 or not, I'll error on the side of caution because fights in the past started 1v1 and then a swarm of reds came in.
I barely played at Christmas time and I have 12 staffs. But I also buy any that have charges that come on the market.
I’ve also probably spent 2-3 mil acquiring them
97 here
If there were more reds out. Less staffs to get em
Remember when he had nothing left to say on the matter?
And where did you find so many of them?
I most def. have to agree on this one... its the same reason wands UO was butt cheeks
But like Dracula said
lets just team up and dunk on this newbs and take their staffs
i stoped reading when he said your a dick and you have 3 kills
i started calling pople dicks when I had a white carpet of death robes in a town and they kept rez killing. other than that i just see many many many squeelers willing to give us sweet tears.
we can sell em back their rare charges for 10k a pop
just get a ton a pouches dude 6 aparently is not enough
or count em and if you see a glacial waste half your pouches gtfo repouch and let em waste their shit. I bet you will see crying like never before if you got to dunk on them while they use the chesse. its always the same
So that means you're going to start playing the game now?
i been playing other stuff and i do get on for powerhour im lvling crafter not much reason to get on when I still have to feed the enemy 10k for something i can make for like 2000
Curious what you're referring to with that.
so until I get self sustained ill probably stay out of the whale pvp
you just admited that you need to GRIND
to counter PVP
in UO of all games lol
so basically what are you asking
I admitted what when? This thread has been dead for a couple days.
I'm asking what gear you think you can craft for 2k that is being sold for 10k. I have a shop, so if there is a market like that I'll capitalize on it.
this
I'm not Mooses.
this
I'm not Dracula
then this is your asnwer on something everyone agreed to be only countered by grinding a lil
so basically
so yeah dude
your in the same conversation invalidating something that is imposible to invalidate
it does not matter if your answer cures cancer your wrong
Well, I think we're conflating two things.
- Mooses likes to troll people, and I like to troll him back. We DM each other, he knows I'm messing with him.
- Of course you have to grind. Were you thinking you'd just hop into a game and be at the same level as people who have been grinding for years?
UO has a hard 7x gm cap for a reason it makes you pick and drop certain things. and it somehow achieved a balance like in no other game. You always wanted to have 100 more points
when you add a POS item like the glacial staff
you might as well give some one thouse 100 extra pts
and thats not grind dude 7x gm is not grind at all
I'm really just asking what gear you think can be made for 2k but is being sold for 10k. I wasn't looking for a big debate with someone who doesn't even play the game.
the endgame and self made content within the sand box is what made UO great if you want to be exponentially stronger for playing for years Lineage Korean grindfest games are for you
NOT UO
Fantastic. When you're done talking to yourself, I'll be ready for your answer to my question.
everything is about 5x the actual cost of being made what do you mean what item. Greater Kegs for one. i understand you dont get there is alot that goes into a pvp inventory cause all you do is run and complain and chug camo pot and pull glacials but its ok
Nope, wrong.
Greater heals keg costs 9,554 to make, I sell for 12.5k.
Greater cure 12,116 to make, I sell for 16k
Greater camo 25,832 to make, I sell for 35k.
Also it takes 20 minutes (per keg) to make them, in which time I could make 15k.
im only wrong on the prices ok im cool with that