#Nerf PK and PVP games

1 messages · Page 1 of 1 (latest)

lament hemlock
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  1. What is going on on this server? Every week you nerf PK, thereby destroying everything for which you played such a great game as Ultima Online, you destroyed 99% of the PVP game on this server.
  2. All those newcomers who came, after a week they just leave here. All I see on this server is some kind of endless events! Where are the tournaments, where is the pvp between the players? My friend with whom I started playing here, he just ran away from this server, since this is a PVE server and he was not interested, I stayed in the hope that people would learn their skills and fight, instead I saw only a bunch of people who kill elementals and tame dragons, the rest Some of them spend their time on the roof of the bank. What's the point of a PVE game? to buy rare things for yourself and stand like a model on the catwalk, show what beautiful things you have? I have never seen players who fought against mobs in runic armor. I don't understand, explain it to me. Are you collecting gold to what? To buy a castle later and have afk stand there? What's the problem with fighting all the time? die and learn pvp, die and learn pvp, die and learn pvp, thus you will gain experience. But instead, all I see is the crying of discord players and nerf PK and PVP.
  3. PK players are the same as the blue ones, they also started the game, they also failed in PVP, but the players went on and learned and gained experience in PVP. Sometimes I run for 2 hours to find at least 1 player and fight with him, 2 hours CARL! It's just crazy. what kind of online players can we talk about?..
  4. How many discussions have there been on the topic of adding bonuses to weapons and armor made from different ores? I only see nerf PK lol. Every week there is some kind of nerf PK or event.. This server is similar to Ultima Online only by the name of skills. I'm disappointed.
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  1. There was a lot of talk about factional wars, and where are all those people who talked about it? I think they're sitting on the roof of a bank or forging iron at home.
  2. Why do you think the CRU guild left? I'm sure they're gone, because there's a lot of PVE here. I haven't seen these guys for a long time. Kabukimono has been active for a while, I don't see it now. ITA is a big enough guild, but why don't they go out to factional wars? When players see PK, they immediately run away to the guard zone. An overabundance of PVE is killing this server
  3. When I played UO, I could have been killed near the bank, the game implied a risk, but there is no risk at all here, any player who received a boon can not worry about being killed- and this is not right, I think. To get boon, you need to go through a very very easy quest, but to get PIG mount you need to collect a lot of different items, although I think it's easier to get ostrich at the moment, much easier than PIG mount. You could do a quest to get a boon similar to the quest for PIG mount, then it would be possible to be honest and there would be some kind of balance.
  4. What are these PK sign for? So that the player can press one button and escape to the boon? insane fines for PK deaths? Lock out in dungeons? Now PK cannot use camo pot.. It would be logical to leave the complete loss of items for PK, since PK run in good armor and with rare weapons, without insurance. Did any of the players assemble a group and kill spider Queen? or Ancient Wyrm? 90% of the server endlessly kills weak mobs in dungeons, I think few people will be able to kill Corrupted Dragon solo..
  5. That's all I wanted to say, because I am completely shocked by what is happening on the server.
hardy light
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I just want to clarify that murderers we're never intended to be able to use the camouflage potions, it was a bug that was fixed.

void patrol
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i completely agree, and unfortunately, there's no actual response to the content/message of the post, just a minor technicality

hardy light
void patrol
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i don't want you to respond to every individual point, all i (and many others?) want is some kind of "yeah, it's currently out of whack and needs balanced the other way, we're working on it" OR "no, sorry, we're going to move more towards PVE and these changes are sticking for the foreseeable future"

lament hemlock
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Yes, you will inform me that this server will completely switch to the PVE side, then I will not waste my personal time on this game.

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and it's not about the nerf camo pot, it's just that for me personally it has already become some kind of trigger

floral sage
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I think you answered alot of your own questions regards factions- players arnt really that interested in the pvp event so dont do them

hardy light
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I'd like to know WHY players don't want to do factions?

lament hemlock
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I think that many people have little information about the factions. If, for example, there was an event where players would be randomly divided into factions, there would be a battle between factions without losing their equipment, for rare prizes, then perhaps this would interest the players, they would learn more information. Thus, players would gain experience in PVP battles in a team with more experienced players

thorn bone
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A random, player started, CtF event with random made teams when a threshold is met. Use faction dungeon as a test point. See what happens. Winners get an automatic statue at entrance of winners till new winners are made. Can only be started once every 3 hours. To allow for other random time zones to enter at will. 🤷‍♂️

floral sage
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Lag is also an issue for some like myself, although i have a decent 100 ping nowadays 1gig cable a few month back it used to be closer to 250 - pve that's workable but pvp starts to be an issue.

lament hemlock
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My ping is 120-130 stable

floral sage
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yeah with 100 i could do it now - 250 was shit

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but mainly i think historically most players were all in one faction so new players unless they joined as a full guild just didnt bother

lament hemlock
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yes, with 250 it's complete shit)

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I heard that xero ping was 0

floral sage
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hehehe id for sure pvp with that

lament hemlock
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Yes, this is a great advantage

still void
# hardy light I'd like to know WHY players don't want to do factions?

Lack of information on them tbh. I don't know if there is a list somewhere that shows what all you can buy with faction coins, I only know what I knew for the longest based off the mention of a fountain that can be purchased with them. Going in solo to a faction event and possibly losing your gear as a result is a deterrent. (Yes I know the game is designed for this but for anyone playing solo and not really established good it is a good enough reason to shy away from it, especially when they have never seen what actually goes on in a faction event)
The lack of a group to play with is probably a big issue. Again, the vast majority of the newer players base are solo players with no friend support. (Really should revisit opening some kind of in game communications to build in game communities amongst players who are not in guilds)

Overall I think the main reason none of the newer players are doing factions is they have zero clue what it is, how it works, or what can be obtained from it. The only PVP most newer players know is PK. Consensual PVP probably goes off their radar once they have been PKed a time or two.
Some people just are not going to do it period simply because they just don't want to PVP or the incentive is not good enough to lure them into it.

floral sage
# hardy light I'd like to know WHY players don't want to do factions?

My own personal feeling is that pvp in games like this is never as fun as fps games or similar after maybe a month of playing. Dont know if just age or years of doing it in uo but I just find it boring in this type of game nowadays. More so red pvp though - its just boring being ganked when at low health by a red. Its not even about losing stuff its just plain boring even more so than factions type stuff.. Probably a good comparison is ganking or attacking a blue at low health is as boring/lame for a blue as boon probably is for reds.

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This is just my opinion though, but I dont think it takes much to realise that getting attacked ganked by reds when already nearly dead to mobs is not about fear of losing stuff its just boring as hell for the blue.
I keep hearing people need the thrill of risk v reward, but then see reds attacking half dead people then vanishing whats the risk in that for a red without the risk of harsh punishment being in place would be my question before reducing any restrictions.

floral sage
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If you take away restrictions i for example could become a red, I could go back to my old uo playstyle and just grief people till they left over and over with no consequence. Even though I'm very rusty i could die over and over and just annoy the life out of people and be a general pain in the ass.

slim bobcat
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@lament hemlock I feel your pain bud. Keep asking for rebalance. All you can do.
Reds restrictions: to keep it simple, red dies, gets 80% permanent skill loss, kills reset to 4, blue that killed them gets a fat check, figure out a way to not abuse it. OR red cannot kill anymore at all until he is 7x again. Drop ALL the red restrictions. This would knock the red out for a long time due to needing to reskill up to 7x, cost money to reskill, and also lose money for dying. On a side note, Moose is an outlier. PVP oriented players go hand in hand with PKers. I would say most reds want all pvp, both consensual and non consensual.

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@floral sage Don't tease. BMF would love for you to try and pk them. Walk the walk. Mooseman too

floral sage
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I totally get the restrictions are harsh, my only point is that without anything its for sure there will be no pve players left and without that red pvp will all completely die out. Even an old guy like me would be tempted to go back to randomly attacking people. I'm also not trolling by having an opinion that its a boring gameplay as a blue to run from a guy attacking you when nearly dead its just my opinion but its boring not a fear of some dead pixels its just boring for me. I got a bit mad before because the conversation turned to being about insulting pks and I dont believe I've ever once done that. I try to respect anyones opinion.

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I'm taking a month break anyways to play classic, ill not be in pve guild in that so will see when I come back here I may go red.

slim bobcat
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Im playing Aria too though as a "pve" proponent, its ironic you aren't staying here as this shard is full PVE now. Hopefully we cross paths in Aria. I respect your opinion mate. I hope you change to the pvp oriented side here too and can help the discussion towards rebalancing back towards higher risk/reward

floral sage
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I'm doing both, I'm not leaving here theres loads I like just taking a rest from it I'm keeping my sub here active even if I end up playing both.

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In many ways i agree with alot of what you say @slim bobcat just I've also seen uncontrolled pvp kill servers over and over so it has to be a very fine balance.

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The boring statement from me is probably more due to age, if I was doing the attacking I guess it would be different.

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Like I say I actually respect alot the bmf players here i just have a different view on whats exciting

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And I'm always open to changing my views

slim bobcat
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👍

rapid geyser
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weapons are between force and power strength

hardy light
polar trench
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the best server in UO was Seige Perilious there was a reason for it and it was not carebear rules. Most content, had the most population after the game actually died. And to say that PVE players keep the shard alive and with out them pvp players leave its inacurate. PvP players actual none squeelers dont even prey on PvE newbs. Sure they roam and if they see a loot piñata they kill it. But there is 0 dopamine rush from gangbanging one solo PvE Newb. On the other hand... a Goal for the pve player being stretch out because of asset loss keeps them coming around. once you have everything you have 0 reason to log on and the more times you have actual engagements friendly or hostile, the more you get the itch to come back. There is a reason people want to play this kind of games beyond 20+ yrs UO, EvE, etc etc. its the full loot player interactions. That crazy strory about the one time you made it out with the huge haul. Keeps RUST with 1000 player servers every week wipe. Keeps people like me and my friends actually looking for this kind of gems. PVP is PVE if the enviroment allows for agression. I never ever got why people want to play the raid that you can mindnumbingly clear 100% of the time once you watch a youtube video and learn the rotation VS an actual Human who can surprice you every time.

floral sage
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Rust is cool i like that game 🙂 never played in a long long while though, I think the server wipes help in that game as you know your gonna lose your stuff either way. I've always wondered if that would work in a game like this to be honest if progression was super fast. Would maybe be an interesting experiment for a community server.

dusky cairn
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I think we have a great case of how pure pvp with no pve ultima online leads to a quick server death. Look at how the new loa is going.

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if people want to PK thats totally fine, but to say that itll keep a server alive, well ive never seen that happen ever in ultima online

floral sage
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I went with the intention of having an open mind again to pks but unfortunately seems to be following the same pattern with the population 😦

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It probably doesn't help though that there's not much content

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So maybe not only pks killing it, it needs to be a good balance of content.
I think here is probably on the harsh side as well but guess will see what the balance brings.

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Not having a runebook is my biggest complaint there lol

dusky cairn
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I didn’t really say the pks were killing it. Mostly that games like this cannot survive off just PvP pks. The population needs to be overwhelmingly pve players in order for pks to have targets but also so many pvers that it isn’t the same 10 blues dying every single day.

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Which means the game needs to have really good pve. No good pve. No pve players = pks pick on the few that exist

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Look at how successful outlands is. It isn’t because of pk restrictions nor cool PvP. It’s all because of a very unique and fun pve system

floral sage
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Yeah it bad pve there for sure

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And outlands yes has good pve

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I really was just saying similar but very badly lol 90% pvp/pk population doesn't work looking at it with not much else going on. I didnt mean to insinuate you said pks were killing it so apologies for that.

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Like you say needs other entertainment to keep pve players going. Ironically old aria had quite a few bosses that were challenging to do but arnt in this classic era 😦

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But also it doesn't help classic if full of previosly banned loa players. Duping killed that game origionally more than any pks lol and seems its already got alot of bots there.

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Oh and promises of expansions that never arrived lol

hardy light
floral sage
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Nice hopefully this next balance update helps keep a few more players from both sides of the pvp pve debate as well

dusky cairn
hardy light
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But they have done a lot of great stuff and I don't see why we can't implement things similar that would work here for this game.

dusky cairn
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Yea I’m not shitting on sob. It is what it is. Just saying it’s nice to see the pve stuff starting to get added cause we know that works

slim bobcat
# polar trench the best server in UO was Seige Perilious there was a reason for it and it was n...

Well said boss. I agree. I always wondered why low risk pve players would knowingly play a sandbox full loot full PvP game and then try and get it changed to more and more low risk / low reward. I believe they WANT the adrenaline spike of the risk UNTIL it happens to them. Then they change their mind. Or the flip / flop back and forth in the mind set. Aria holding 200 concurrent players makes that server feel alive. If we could do the same in SoB, would be awesome. Right now, a big content patch is fixing to drop called PR1 in Aria. If that flops, we might see a population exodus to SoB. With Kelsier and Transcendence putting the work on the content like the cart system, we can continue to grow. Im convinced that with proper high risk/ high reward for both consensual PvP and non consensually PvP and regular content drops, this server will OWN

polar trench
# dusky cairn I think we have a great case of how pure pvp with no pve ultima online leads to ...

The Patch that killed ultima online was trammel this is known... Everyone left to DAOC, Shadowbane etc. and then every carebear saw and empty server with tons of boxes full of loot no one needed cause there was none being lost and so they also left to EQ, WOW. Also Outlands is currently running around with PVP at every corner and has 3000 active clients even thou this is by far a better setup save the PVP Nerfs. UO is a game that was first and foremost a sandbox. No hand holding, no quest markers, no endgame other than that of player interactions how ever nice are dog eat dog, there was no YOU WIN!! and that is what kept people around for decades. PvP is what makes every day a different jack in the box experience that never gets old and keeps you coming back. Also PvP is what makes Crafters have a Job... with out PvP and asset loss there is no reason to have a shop stocked with goods for when we have a bad day.

polar trench
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Also LOA wishes it was Shards of Britania this is like 5years ahead of LOA by the way great JOB

dusky cairn
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Hope to see you pkn!

hushed crescent
slim bobcat
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New phone, who dis

polar trench
# hushed crescent Sorry, this statement always irks me. Trammel saved Ultima Online. It might ha...

UO was gaining traction trammel or not but the disenfranchised players he mentions literally left to leave the servers feeling barren compared to their former glory since now the same amount of players had to fill 2 mirror images of a shard. The easy trammy farm screwed the economy... The original influx of players did happen only to drop just as fast. SWG didnt come around till way later and was PVP Fest so by that logic should not have taken any trammy players, DAOC, Shadowbane, Darkfall, every MMORPG other than WOW; And WOW came way later so all thouse previous games where way more PVP oriented so did it take the trammys? The first big Trammy Snatcher was WOW who got killed by the same guy implemented trammel. When he came in and managed to make wow a dungeon queue lobby from town. Leaving the whole map empty, big kick in the bawlz to any map design team member... no one did quests anymore cause they could run into players and it basically killed the open world. So much so that Clasic WoW sold like crazy and thouse idiots probably do not know why to this day. So everyone with an ounce of respect left to Age of Conan, Guild Wars, etc. etc. etc. etc. I was there when Trammel hit and thank got for Seige Perillious but Chessepeak was ruined my brother refused to let his Tower go and stayed there to suffer the Ghost server. Thank god for UO private servers that started popping out. Sure playing Medival Barbie Online appeals to people who dont know any better. Having the nicest villa with the Red Carriage pulled by Ken the Horse. But that gets hell a old QUIK. Because once you dont know what else to do with your money and time you uninstall.

hushed crescent
# polar trench UO was gaining traction trammel or not but the disenfranchised players he mentio...

You're saying a lot of stuff that doesn't matter. You stated the "The Patch that killed ultima online was trammel." This is false. It saved Ultima Online. I can sense a lot of emotion in your words, and I'm glad you're passionate about your view point, but it is objectively incorrect from a financial stand point. Direct quote from the article I linked: "Unsurprisingly, a large portion of the community — up to 90% by some reports — who were sick of being griefed fled to Trammel, leaving behind a vocal minority that complained about the change." <-- you are the vocal minority.

polar trench
slim bobcat
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@polar trench For sure come be part of the PK/anti PK/PVP crowd and make your voice heard. A Sandbox UO games needs both the PVPers and PVErs. The switch to a friendlier PVE server over the last couples months hasn’t quite got the population up and sustained like intended so it seems its going to a rebalance phase to go back to more PVP. Trick is to find that balance.

polar trench
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Also if there is a pvp scene what does it look like TB vs Minax or SL or has the server abandoned factions?

dusky cairn
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Minax #1

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Prolly gonna be some anti pks soon

polar trench
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is there any one standing up to minax??

mint birch
# polar trench is there any one standing up to minax??

Most PvPers were in Shadowlords until recently. Some split and went to Minax, a couple others are on a hiatus, and some are still in SL. If those on hiatus come back then Shadowlords will be in good shape. TB is the weakest at the moment.

winter ivy
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As long as the Pvers are donating to someone’s bank account, there will be no changes made. When Stimwalt and Macky were on staff, pvpers and pks had a voice. Until they add a pk to staff, this will forever be a Trammel shard. Lord British would be disappointed in SoB.

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Adjust your donations and watch the rules change real fast.

dusky cairn
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The rules just changed significantly jn favour of pks

tardy raft
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not really

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the scales were tipped so far towards safety, that making some token changes aren't "balance". there's still so far to go

thorn bone
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Need a player started “pvp” game like ctf

tardy raft
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no, we don't need any more structured pvp. go do pillars, or the faction dungeon

thorn bone
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No one uses arena. Maybe adjust it

tardy raft
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yeah, maybe make silver rewards worth it

dusky cairn
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entire horse and cart system is basically a cat and mouse game, with quests added for pks to turn in the rewards

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like the biggest new update is designed for pvp

tardy raft
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what does the pk do after killing the cart-owner

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can't you not get the item since it's like 4k stones

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and, sure, let's say you kill cart owners nonstop. you're still accruing counts that never go away on death, so, once again, there's no "out", ever, for any account you play.

dusky cairn
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you take them to the red npc turn in

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and collect valuable rewards

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you lose 1 count a day, you could make a very valueable kill of a horse cart person, get the key to the red npc and collect a big reward

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then lose the count

tardy raft
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it's 1 count per 24 hours logged in time

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that's not 1 per day, realistically

dusky cairn
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the accruing counts is only really bad IF you're mindlessly killing noobs

tardy raft
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you're missing the long-term aspect. sure, you kill nothing but people with 5k in resources on them. at some point, a few deaths is going to completely wipe all that out, and there's no coming back from it

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i had an excel sheet showing that. it was like 5 deaths or something, no matter if your targets had 5k EVERY TIME on them, and you're broke

dusky cairn
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making gold off pk'n was never the way to do it

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gotta suppliment it with pve

tardy raft
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again, missing the point. at some point, it is infeasible to play a pk on any account. unless the plan is to just farm for 5 hours every death

dusky cairn
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also i think they should remove the decay for counts

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and add a daily quest to remove counts

tardy raft
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the count decay is honestly nonsense. we can seriously just ignore that entire system. nobody does that.

dusky cairn
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you understand there needs to be a balance right?

tardy raft
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yes, of course

dusky cairn
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you cant just let people mindlessly kill everyone with 0 consequences

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just allowing counts to dissapear is no feesible

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with no effort

tardy raft
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i'm not asking for no balance. i'm saying capping the rez fee is mandatory

dusky cairn
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then there is no consequence

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once you hit the cap, youre free to mindlessly continue killing

tardy raft
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yea, pretty much

dusky cairn
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and the cap youre asking for is ridiculously low

tardy raft
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but every death (your risk) is huge compared to any other playstyle

dusky cairn
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pks on this server (ones who got it from pve) have like 30 million gold

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you think they are gonna ever notice a 50k death

tardy raft
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so PKing is gated by being rich? :\

dusky cairn
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its gated by being able to support yourself on death

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otherwise you get players who can just free farm noobs all day every day

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what youre basically asking is for changes so that an ultra casual pk can mindlessly kill and be able to rez themself np

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and in reality what will happen is the hardcore pks will take full advantage and freefarm noobs into non existence

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so if you can come up with a system that allows that to not happen, im all ears

tardy raft
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not really what i'm asking for, though. the lockouts were a step in the right direction. if you die on your red, maybe force PK lockout on all accounts for 12hours. cap rez cost at 50k. that way, killing a red gets you 25k + you don't have to worry about them for the rest of your play session

dusky cairn
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so then the pk on the server who has 30 mil

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can mindlessly kill noobs for the next 5 years

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whats to be done about that

tardy raft
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didn't you have a bunch of bounty hunter system ideas?

dusky cairn
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yes thatd be great

tardy raft
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there's world chat. force no fast travel for 5m. but you can't have all that and ALSO the insane punishments

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there's a reason there's like 1 PK here and this has de facto turned into trammel

dusky cairn
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add way to track reds on bounty hunters, cap rez fee at 50k, remove counts decaying, add daily quest to remove counts, works for me

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actually 50k is too low, 100k

tardy raft
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50k isn't too low, you are a bad judge of wealth

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not everyone can farm 500k a day

dusky cairn
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no im really not, youre a bad judge of gold making lol

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as soon as you have a proper farmer you can make 60k an hour

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or more

tardy raft
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so an hour's worth of play for dying... sounds reasonable

dusky cairn
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yea

tardy raft
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ok 60k then

dusky cairn
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an hour a day to farm IF you refuse to do the daily quest to remove counts

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and youve ruined like 500 peoples days

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seems very fair to me

thorn bone
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Hope your kidding

dusky cairn
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?

thorn bone
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Nm chat just loaded. Saw 50k isn’t too much

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You’re locked out from doing bad acts for a while. Farm some gold then get back at it

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I’d rather have that then 3day lockout from previous

tardy raft
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i guess i just don't see this loss as too little "risk" to being a PK:

  • 50k per death, along with all your shit
  • lockouts from any hostile acts for rest of the playsession (8 hours? 12 hours?)
  • worldchat for call-in assistance, unable to fast travel after combat, no evasion from tracking chars
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not to mention that godmode boon, so chances are you're going to enter combat, the target gets away, AND you get bounty hunters on your ass immediately

dusky cairn
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im against any lockouts

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i dont like the idea of restrictions like that

tardy raft
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i thought that was actually the best idea, instead of all the other stuff. one death and you're "safe" from a player no matter what account.

dusky cairn
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will have to agree to disagree on that one lol

thorn bone
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You really think global chat makes that much of an impact? Guess I should get ONEminusONE’s cell number

tardy raft
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i mean it's an immediate server-wide alert, basically, of any red sighting

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so yes, i think it makes a difference

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pair that with tracking + no fast travel, and you can ABSOLUTELY form an effective hunting party

thorn bone
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Kinda glad you still think that way

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Had a version of it without ig alerts

tardy raft
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lol i honestly feel like all these restrictions are here because people sucked at countering PK attacks

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for 1 day i'd love a test-server version where all the PVEers are forced red, and i could form a bounty hunter squad and see how they feel about the restrictions then.

thorn bone
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Sounds like you’ve just missed the the opportunity to OooOooO by career reds

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I’d love a time period like server wars used to do

dusky cairn
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theres some new dude serraphim thats been killing them recently

dusky cairn
tardy raft
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i already did, i'm at 4 counts

dusky cairn
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More

tardy raft
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why? i'd just be fucking myself

sick narwhal
# hardy light I'd like to know WHY players don't want to do factions?

Hello, I have played again after a long time and after several days, I have made information about the factions. I tell you my opinion.
-The PVP on this server is based on spam bola until you get your enemy disassemble.
-The faction mount gives you a 60% bola resistance, which makes it a huge advantage at PVP time.
-To buying that mount you need 450 faction coins.
-You need 20 faction coins to buy a bola with 100 uses, mandatory for PVP.
-I had farm the Faccion Dungeon for hours and I think it makes no sense. The dungeon is overloaded with monsters, some impossible to kill playing alone, and after several hours I have only gains 9 facion coins.
-It does not make sense that to buy an item that I need for PVP, I have to do about 150h of PVE or more? 0 SENSE.
-That rewards should also be obtained by PVP.
-I think that farm should be facilitated in Faction dungeon (reduce the amount of mounstros, increase the drop of facion coins ...) The rewards are extremely difficult and heavy to farm.
-And the most important thing is that these rewards can be obtained by PVP.

dusky cairn
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Like 2000 Rez fee for low reds lol

#

You’ll be ok

thorn bone
#

Back to pvp games. How do you get meat shields(pver) like me excited to enter a pillar or overworld . Been there done that. Now what

tardy raft
#

what do you need me to prove exactly by getting 10-15 counts?

dusky cairn
#

How often you die

thorn bone
dusky cairn
#

Cause the current top red hasn’t died to PvP in like a year

thorn bone
dusky cairn
#

You get faction coins for killing faction players

thorn bone
sick narwhal
dusky cairn
#

Yes

sick narwhal
#

And what I get if gain a pillar event?

dusky cairn
#

Silver

hardy light
#

Res fee on the percentage of your combined accounts gold? if you have 50k gold its 5k to res, if you have 25 million its 2.5m?

tardy raft
#

sure

mint birch
dusky cairn
#

How about this. Lower the fee per kill. Have no cap. Remove the decay of kills. And add daily quests to remove kills that are annoying to do.

ashen kestrel
#

One thing to consider though with PKing, for the casual PK who just wants to log in and kill some people and take their stuff, there is a flip side where there is a casual player who just wants to log in and play a little with the spare time they have. If the casual player is endlessly PK'd they stop playing which we have since in the past.

dusky cairn
#

Essentially if you’re gonna annoy other people. You can a) be annoyed yourself to get rid of the kills. Or b) stack up the kills and pay the price

tardy raft
#

sure, that could work. maybe not daily, make it just repeatable

#

if i want to fuck myself let me fuck myself 😄

tardy raft
dusky cairn
#

Sure. As long as it takes a decent amount if time

#

In archeage it took like 20 mins per quest

tardy raft
#

gross but i get it

dusky cairn
#

But also there should be a minimum amount per death. Say like 20k

tardy raft
#

min but no max?

dusky cairn
#

Yes

tardy raft
#

balance, balzor!

dusky cairn
#

And then a quest to lower it

#

This is balance

ashen kestrel
#

Balzor wants community service!! he wants to see reds painting Brit GY fences

dusky cairn
#

That’s what it was in archeage lol

#

Had to clean the city

ashen kestrel
#

Tool: Murderer's Paintbrush

#

"Bad life decisions led you to this tool"

tardy raft
#

i need a house before i go red, but sure, i'll go red. it seems everyone wants this system to change to be more PK-friendly, so i'll take a gamble they'll fix things

thorn bone
#

You have special privileges. Has all these red “nerfs” impacted sever population in any way? Have they stayed for regular period of time. Or just pass through?

#

Just positive or negative no exact numbers

dusky cairn
#

I’m fine with pks. I just want pks to have to make a decision each time. Is it worth it? If you can just easily wipe your kills or you cap out. Then there isn’t really a decision to be made. I’m also against lockouts as I want players to be able to make a decision after death. Do they want to come back? Yes or no.

tardy raft
#

i just don't see any kind of active PKs other than MAYBE 1 who is sitting on, as balzor said, millions of gold

#

which is proof enough to me that PKing here is infeasible

dusky cairn
#

Lack of players is the bigger issue

#

Need more players. Pks get bored

thorn bone
#

You’re new that’s fine. Everyone has a boogie man story

tardy raft
#

well, how many reds were there before the patches that put all this in place?

#

were there red guilds?

#

and are they still here?

thorn bone
#

Few yes no

tardy raft
#

there's the proof

thorn bone
#

Proof is the player count. The end result is what had happened. Now the chance to fix some stuff before the next group blows through

#

SoB is what 6-7 years old. Been a rollercoaster since I’ve been around. And im no vet

winter ivy
#

Pvpers and PKers simply are not going to play here until the ruleset around pking is normalized to be as close to OSI as possible. This was how live was, this is how free shards are, and then we have SoB. The difference is too much.

#

Get rid of all Lockouts (never should of been in place)
Make your boon BS free recall escape once per 24 hours. As of right now you can use it 12 times a day. LOL.
Remove Hostile Action Prevention.
Remove the global announcement when someone gets pkd. (wtf why was this ever implemented)

dusky cairn
#

There is no global announcement

winter ivy
#

Basically remove all this extra crap meant to bog down the PK playstyle and make it more streamlined

dusky cairn
#

I’d be fine with all that as long as the gold penalty remained

#

Truth though is even jf they made these changes you wouldn’t come back.

#

Cause it was already like that for years and you never returned

winter ivy
#

Yah. None of the pks are complaining about the gold fee. But the fee should be reduced as the counts go down

dusky cairn
#

That’s how it works

winter ivy
#

Im not playing if everytime I die I have a 50k Rez.

ashen kestrel
#

Most PK's don't want to PvP though, they just want to farm people and take their gear, there is a difference.

dusky cairn
#

You wouldn’t play if it was 0 lol

#

Quit kidding yourself. It was exactly how you wanted it for years and you didn’t play.

ashen kestrel
#

^^

dusky cairn
#

People could kill all they want. Repent off all their murder counts and rinse repeat

#

Somehow entire rip guild was mia other than duck occasionally

winter ivy
#

Lack of population was why RIP left.

dusky cairn
#

Wonder why that existed

winter ivy
#

Pvpers need pvpers to fight

dusky cairn
#

lol

#

And we’ve come full circle

ashen kestrel
#

Wonder why...oh wait...unrestricted reds farming noob players.

winter ivy
#

Welcome to UO in 2024. Real issues to solve.

#

The game was far from balanced or perfect. Freeshards have tried for years

dusky cairn
#

So your requirement to return is to be able to free farm noobs all day with 0 consequences and have thousands of noobs to choose from

ashen kestrel
dusky cairn
#

Understood

winter ivy
#

The higher the danger. The better the hunt is.

tardy raft
#

outlands has a nice style

#

based on the place you PK

#

like destard... 100g maybe added to rez cost. covetous lvl 1? ok 1k added to rez cost

winter ivy
#

Smart

floral sage
#

From what I can see of the server history (apologies if wrong) most pks left before the bigger penalties were introduced. Mostly I want as big a population as possible so thought adding some of the restrictions was a good plan to drive some pve growth and it did seem to for a while. But i also understand it needs to be balanced to keep pvp players interested as well and keep some risk out there for pve. So its good to keep striving for balance. One thing I will say though is when I was back in my uo pk mindset years ago is that most pks I knew were very rarely after fair fights (including myself) to the point were exploit sites such as askchopper etc were making alot of cash from it. When I look at another games discords I see everyday people crying about zoning exploits being used to win etc rather than dying to pks so although it would be wrong to everyone give every pk the same tag I dont think you can realistically say most pks want fair fights. Some yes but not most.

#

Just my opinions though but basically I'm all for balance, but need to be carefull all pve players arnt driven off at the same time or like what always seems to happen the pvp players will then leave as well when a the pve players go.

#

Adding good pve content will also help this though, then maybe balance that with reduced restrictions till eventually a sweet spot is reached 🙂

dusky cairn
#

If we can achieve some sort of anti pk balance then I think the restrictions could be reduced.

slim bobcat
#

Couple thoughts for you guys :

  1. faction coin rewards vendor and the worthwhile rewards are awesome. Please don’t start devaluing the rewards by making coin drops more plentiful.

  2. The recent Red rebalance patch was awesome. Thank you. Should there be more? Sure. But it doesn’t change the fact that that patch was awesome.

  3. The top two PKs on the shard don’t have 30 million (I assume that was sarcasm. ). One has maybe 2.5 million ish and the other (an undercover farmer that masquerades as a PK ) has maybe triple or quadruple that. Every other wannabe red on the server probably into the 0 - 1 million range.

  4. Only reason top PKs haven’t died is because no one cares to try. That will change with world chat and the addition of bounty hunting (fingers crossed) especially if more pvpers like Xero (Seraphim) come back to the shard and teach other pvp noobs.

  5. a percentage of gold per IP could maybe work but 10% is too high.

#

I forgot who said it but the suggestion of what the soft cap number would be on total kills would be a good place to start for gold per kill would be an idea to explore.

#
  1. lockouts need to go. After all bounty hunters will want to keep bounty hunting
tardy raft
#

sounds good. glad we're swinging the right way

dusky cairn
#

Agree on all points except for the soft cap.

Emphasis on not devaluing PvP currency. If anything. Add more extremely difficult to get and powerful function items

hardy light
#

Some good suggestions/discussion here, nice to see BigT paying us a visit with some useful feedback 🙂

tardy raft
#

lol no no it's dracula

still void
#

That is Dracula. No BigT's around here

tardy raft
#

yeah and "teh kelsier" is keeping an eye on the thread which is great

hushed crescent
#

Remove all "on death" penalties except res fee (it should be something decent for bounty hunter play) and remove IP lock out BS, and add an impactful "during game play" penalty that adds risk WITHOUT relying on the PK dying. The world message of "Murderer is attacking mrnascar in Covetous Level 2!" when Murderer starts the attack would be an example. Dungeons of course would be more specific because risk vs reward, whereas "Murderer is attacking mrnascar in Britain Zone 1" is more general overworld because probably less reward so less specific and thus less risk.

hushed crescent
#

Another example of during game play - no red bankers, make them have a "safe house" or some drop they need to use to store stuff. Banks are for upstanding citizens of society.

#

Put in instant guard whack in guard zones

tardy raft
#

i'm against the instant guard whack, it just provides nonsensical deaths

#

esp. because there's no visible line

hushed crescent
#

Someone would still have to call guards to report a murderer is in the guard zone

tardy raft
#

there's not instant guard whack?

hushed crescent
#

not like.. step on a guard zone line and die immediately

tardy raft
#

oh yeah that's what i thought you meant

hushed crescent
#

only criminal actions and guards being called by an NPC or player will be instant death guard whack

#

currently, a red just being red in town can have some slow low damage npc guards spawn and chase them

tardy raft
#

yeah sounds right

hushed crescent
#

the red life is only difficult if they die

sick narwhal
#

A global message will appear when a pk attacks a blue? really? :S

tardy raft
#

i don't think so, i've never seen one

hushed crescent
#

and if they haven't died in 2 years or use the server lines to get away or roll in groups of 4-10, then they will not ever face the penalties

tardy raft
#

i'm all for removing punishments on death. makes me not even want to play a red and take those risks

#

would rather it just be harder while playing

hushed crescent
#

yes, thats the point of during game play penalties

tardy raft
#

extended tracking ranges. no fast travel after combat for a few minutes. world chat, etc...

hushed crescent
#

if you're criminal you can't fast travel

#

tracking rangers are already huge and camo pots exist

#

if you're in a group of reds attacking the same blues your criminal timer is longer

hushed crescent
#

I can only see a global message of attacks being actually responded to if its in a dungeon, over world would be too much area to cover to find the red before the criminal timer is up and they can just recall (or just loot and run across a server boundary)

sick narwhal
#

I don't understand so many blocks towards the pks, if they really want to be like Ultima online, Ultime online is already invented, there is nothing to change anything or nerf the pks so much

hushed crescent
#

ultima online's answer to PKs was trammel

#

keep that in mind

dusky cairn
#

These are just ideas. We trying to come up with balance ideas

#

What can we remove to make pks want to play. But also discourage mindlessly killing
Noobs

#

While also having it so reds can’t just become the most powerful group and literally never die

hushed crescent
#

also - if all these reds are like "we just want to pvp!", then wouldn't giving a call out to where they are so pvpers come to them make sense?

#

other topics

#

faction dungeon is perfect - its not meant to be a solo, high reward dungeon

#

faction coins are perfect - take 3 people and go do the boss that pops up for a bunch of coins

tardy raft
#

can't you just take a faction tamer in and win? never been in. is it tough?

hushed crescent
#

you can but you're a sitting duck if an enemy faction player enters

#

it is tough, the mob density is very high and the mobs are upper level like infected gazers, titans, greater dragons, etc

#

theres lower level monsters too

hardy light
#

Liking the passion and ideas here 🙂

upbeat iron
#

Maybe the more blues that participate in killing a red makes the price they get for killing them more, like X2 for two blues , X3 for 3 etc to encourage blues to group against pks

#

But of course it’s almost impossible to kill a red because it’s to easy to get away fast travel etc

tardy raft
#

would just get 50 blues together and have infinite money 😄

upbeat iron
#

And in my opinion you need to be careful with having items that boost your PvP advantage costing so much , players will get discouraged always fighting disadvantaged, like in aria tier 3 books are rare, once the top players have tier 3 it’s almost impossible to kill a competent player with them, i understand people want an advantage and to be rewarded for no lifeing stuff but in a full loot PvP game it doesn’t make sense to have stuff that takes forever to get drop on death, stuff should be easy enough to obtain that dying doesn’t matter as much

upbeat iron
#

Bet you the 50 players still can’t kill one red

tardy raft
#

"And so it was, 50 Lord's Boons were activated at once"

upbeat iron
#

Much more likely

#

Anyways that’s my input

dusky cairn
#

I personally hate games that cater to casuals

#

I like having something to chase

upbeat iron
#

Fair enough, I just think grinding for a PvP advantage for six months and expecting people to play with you for six months at a disadvantage is counter productive, but I get your point, but it shouldn’t be rewarded with a PvP advantage over a casual is my only point

#

In my opinion, but no one will listen anyway 😂

dusky cairn
#

I def see both sides. I just prefer the other lol

#

If I wanted truly fair PvP I’d go play league or something

#

My entire existence in sob is to try and find advantages over others in every aspect

upbeat iron
#

Fair enough

#

I think you’ll have that advantage for a long long time my friend 😂

dusky cairn
#

I’ve been falling behind recently. Good chance I get overtaken by others

#

Deviant dominated me in the thief game for example

upbeat iron
#

Becoming a filthy casual lol

dusky cairn
#

True 😦

upbeat iron
#

All that being said , I do not believe (barring a big influx of players) that blues will ever be able to compete/kill or even try to without something similar to what balzor is proposing with the bounty hunter system in place

#

If that was ever in place and blues do know the rough whereabouts of where the pk(s) are through that system then the boon should be eliminated from the game

#

That is all good day guys

dusky cairn
#

Also seems fair

#

With ocollo, safe dungeon, bounty hunter. I feel the need for most of the previous changes wouldn’t be needed

slim bobcat
#

@hushed crescent two questions - what is acceptable decent reward for for a head in your opinion if you want to weigh in the res fee “cap”. Can you give an example of in game penalties that would replace all the other red penalties in game currently ?

#

Can’t wait to meet this BigT guy in game everyone mistakes me for! 😅

#

I’m with balzor more and Daz less on the PvP edge. I like trying to get it. I also like that about Aria with the tier 3 books example

ashen kestrel
dusky cairn
#

daz just a filthy casual, wants to log in once a week for an hour and be top tier

#

its understandable

hushed crescent
# slim bobcat <@290588440632754187> two questions - what is acceptable decent reward for for a...

With 24 hour murder count loss, I'm for uncapped res fees. But it would be the only on death penalty so it can be relatively light like 150-200 per count. I listed out a couple examples of in game red penalties during game play. The global attack announcement, insta whack when guards called in town, no banker, no insurance. I'd also want some red benefits as well. Those murderer weapons from the bucs vendor need a reduction in price and comparable to atleast gold or agapite runic, for example.

tardy raft
#

24 hour offline murder count loss*

#

online time is dumb and just wastes electricity. and 24hour ingame = like 4 days IRL

mint birch
#

I get what you're saying. What if you didn't actually have to have the red logged in to burn counts. What if it counts down continuously, but if any other toon is logged in from that IP then the timer is paused.

#

And maybe if you have multiple reds at the IP then only one counts down at a time. Maybe the last one that was logged in.

upbeat iron
#

Lol no I have zero desire to be top tier 😂

#

Can get kills with a npc wep

#

I only suggest what I think will help the game, I doubt there are any casuals playing this game currently

dusky cairn
#

Change to quest to lower it. Shouldn’t just get to afk counts off offline lol

#

Could just have like 8 pks. Cycle through them and burn 8 counts off a day.

mint birch
#

Can't burn 8 counts off per day if only one timer ticks at a time, which is what I suggested.

#

But yeah, quest is a better solution.

#

I just figure if all you're doing is sitting in your house logged in doing nothing to burn counts, you might as well just allow the timer to tick offline. Same difference.

slim bobcat
# hushed crescent With 24 hour murder count loss, I'm for uncapped res fees. But it would be the ...

The examples you laid out sound reasonable. I think 100 - 125 per count sounds better. There is no way that all other penalties would be dropped in my opinion in this share however. Feels like a pipe dream. Also , thematically I would want Bucs town to stay guard free and that bank to be available for reds. It would be more for welfare reds who don’t really have housing as opposed to reds that are more established really use a house.

tardy raft
slim bobcat
#

Hey don’t forget a lot of old UO-isms is why people play UO. For example, some people might say sandbox full PvP full loot games are a relic and point to all the new candy land PVE consensual PVP MMOs that came out since. 😅

tardy raft
#

of course. i'm not saying it's all bad, just a lot of stuff that could definitely be improved

smoky hollow
slim bobcat
#

im ok with people committing to a red with their character. I aint complaing with the murder count reduction from 72 hours to 24 hours because i like the red lifestyle but for sure it will promote more blue pking

tardy raft
#

huh? it was 72 hours to 24 hours...

slim bobcat
#

👍

polar trench
polar trench
#

Also I really dont understand why you would block someone out of their account for pking. You cant even grief in this game you have 5min to get on horse go to bank recall out and relocate. If anyone is getting killed over and over if because they are feeding the PK salty tears.

dusky cairn
#

Bro do u even play

#

Go make a red

slim bobcat
tardy raft
#

i've died twice to glacial staff ganks, pointless to have any kind of risk/reward until that's gone

#

just not worth it

slim bobcat
#

if u have a teammate like necrash, could give u more survivability. In the mean time, put in a suggestion to balance the glacial staff.

ashen kestrel
tardy raft
#

i've had upwards of 12 charges used on me in the past 2 days. if this is what PVP is, count me out

dusky cairn
#

What’s PvP for you? Staying blue and killing pvers. Then running away when they get their pvprs ?

tardy raft
#

i would have really enjoyed that fight with xero if he didn't bring the staff. we danced for a good few minutes, him with a bow and necro, me with a spear and magery. then his friend came, and he chain para'd me with glacial staff until i died. that's not pvp, that's trash.

dusky cairn
#

So is playing a blue pk. So I guess what comes around goes around

tardy raft
#

cool sounds good, thanks

smoky hollow
#

Static Crystal exists

slim bobcat
#

In any 2v1 situation against experienced pvpers, expect to die. Static crystals have 5 to 10 charges and would be your best bet. You can get them by making a faction character and getting silver or faction coins.

tardy raft
#

i blew pouches like 6 times that last bout

#

i don't want to argue about it, it's pointless. if people can't see that an item that takes zero skillpoints, zero mana, has range, no diminishing returns, can't be resisted, and has a 6 second cooldown is a fair thing to have in a UO-skillset full loot game... i have nothing left to say on the matter.

slim bobcat
#

Don’t forget you can cast it while moving

tardy raft
#

ah my bad

mint birch
#

Do you have nothing left to say on the matter? Or do you have nothing left to say on the matter until the next time it's used to kill you, at which point you'll once again have things to say on the matter?

smoky hollow
tardy raft
#

most likely that

slim bobcat
#

Ah moosey. Keep up the good fight my man. Try and get some fellow PvP/pk buddies to this server with you to fight and help preach the good word

tardy raft
#

that's up to the devs to make some changes

#

i wouldn't bring anyone here who likes pking

smoky hollow
#

The item has direct counters but you are to lazy to actually get them

#

Those items are also far easier to get then the staff

tardy raft
#

i don't think you understand how pvp works, singa, i'm sorry

#

yes, a static crystal with charges breaks para

smoky hollow
#

I’ve been pvp and Pking here longer then you

tardy raft
#

so did the 6 pouches i brough and re-trapped mid fight

#

it still breaks spellcasting, slows you down enough for another person to catch you, etc

smoky hollow
#

Sorry you got countered and would rather complain then grind the solution

tardy raft
#

it's stronger than a successful bola for christ's sake

#

"countered" lol

#

that's like if reds had an item that 1-shot and then insta-looted and recalled to the bank

#

"sorry you got countered, bank more often i guess gg"

dusky cairn
#

They did

#

Val runic spears

hushed crescent
#

I mean... you could just not PK? 🙂

smoky hollow
#

Lj dexxers before nerfs

#

Dude just talks out his ass when he doesn’t get something his way

dusky cairn
#

I’m a fan of items

#

Items to counter items

tardy raft
#

i'm a fan of T2A itemization

dusky cairn
#

Good shit

#

Meh. T2a boring

hushed crescent
#

I'm on Mooses side for t2a itemization but you knew that already

dusky cairn
#

Aoe best

#

Aos

tardy raft
#

wow

dusky cairn
#

The one with doom artifacts and powersrolls

tardy raft
#

there goes all your street cred lol

hushed crescent
#

gear, skills (as in the one you get to 100), speed, etc so the player that can utilize them better wins

tardy raft
#

i'm all for fun items changing PvE

#

but PvP shouldn't be pay-2-win

dusky cairn
#

Pay 2 win

smoky hollow
#

What

dusky cairn
#

Moose a fan of archeage

smoky hollow
#

Apparently

hushed crescent
#

I don't see an issue with gstaff/static crystal/etc though. You can get one, just takes a bit of a grind.

dusky cairn
#

He just wants to log in and kill a random pver

tardy raft
#

shouldn't* my bad

#

not really

dusky cairn
#

And the. Log off and the kill decay when he sleeps

tardy raft
#

xero and i were having a great fight

#

and i've backed your quest idea, wtf balz

#

xero and i were having a good one on one... it was a great balance

smoky hollow
#

It’s cool that there is finally an item that prevents reds from performing the ole let me run away to zone line and escape strat that you can’t counter without the staff

dusky cairn
#

Well we can agree there

tardy raft
#

then his friend came, the staff came back out, and i had zero chance to escape

dusky cairn
#

Quest best

#

Yea shit happens

#

Just get back up and head out lol

tardy raft
#

sigh

#

pointless

hushed crescent
#

I won't say glacial staff isn't strong, almost OP

#

but there is a limited amount of them, with limited charges

#

If someone uses 10 charges on you, they've used like 20k to kill you.

smoky hollow
#

If you stick to noobs and pve people you never have to worry about the staff

hushed crescent
#

And eventually.. there won't be glacial staff charges

tardy raft
#

how many charges do they have new

hushed crescent
#

I don't know

tardy raft
#

how many do you currently have

#

because i've had like 12 charges used against me in 2 days, so it's not like it's that rare

hushed crescent
#

I have about 318 glacial staffs.

#

About 40 charges or so each.

tardy raft
#

how about a serious answer

hushed crescent
#

I honestly don't know

#

I'd have to log in and check

tardy raft
#

for how "rare" it supposedly is, it's not like the charges are being saved for prime pks. hell, i had some exceptional leather, a spear, and some regs

#

so you got maybe 5k worth out of me, twice

hushed crescent
#

That was my point, right?

dusky cairn
#

Yea but ppl don’t like u

hushed crescent
#

You've won the transaction

dusky cairn
#

You’re kind of a dick. So maybes it’s a compliment

#

Willing to spend tons to kill

tardy raft
#

lol i'm saying that if they really were as "rare" as they're made out to be, they wouldn't be used on me, a nobody with zero bounty turn in and jack shit for loot

hushed crescent
#

You're a rare

#

Theres what? 3 PKs?

tardy raft
#

i'm not even red lol

#

i have 3 counts, 3

hushed crescent
#

Grey/red

#

I'm just saying.. people thirsty for that criminal/murderer kill

tardy raft
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i guess so. either way, staff is shit. i had a good fight w/ you while it lasted

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nice dancing. necro is weird.

tardy raft
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next time do it right

hushed crescent
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If you want a 1v1, I'm always down.

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If I don't know if its a 1v1 or not, I'll error on the side of caution because fights in the past started 1v1 and then a swarm of reds came in.

smoky hollow
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I barely played at Christmas time and I have 12 staffs. But I also buy any that have charges that come on the market.

tardy raft
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LOL

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great 😄

smoky hollow
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I’ve also probably spent 2-3 mil acquiring them

ashen kestrel
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97 here

dusky cairn
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If there were more reds out. Less staffs to get em

mint birch
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Remember when he had nothing left to say on the matter?

lament hemlock
polar trench
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But like Dracula said

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lets just team up and dunk on this newbs and take their staffs

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i stoped reading when he said your a dick and you have 3 kills

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i started calling pople dicks when I had a white carpet of death robes in a town and they kept rez killing. other than that i just see many many many squeelers willing to give us sweet tears.

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we can sell em back their rare charges for 10k a pop

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just get a ton a pouches dude 6 aparently is not enough

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or count em and if you see a glacial waste half your pouches gtfo repouch and let em waste their shit. I bet you will see crying like never before if you got to dunk on them while they use the chesse. its always the same

mint birch
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So that means you're going to start playing the game now?

polar trench
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i been playing other stuff and i do get on for powerhour im lvling crafter not much reason to get on when I still have to feed the enemy 10k for something i can make for like 2000

mint birch
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Curious what you're referring to with that.

polar trench
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so until I get self sustained ill probably stay out of the whale pvp

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you just admited that you need to GRIND

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to counter PVP

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in UO of all games lol

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so basically what are you asking

mint birch
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I admitted what when? This thread has been dead for a couple days.

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I'm asking what gear you think you can craft for 2k that is being sold for 10k. I have a shop, so if there is a market like that I'll capitalize on it.

mint birch
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I'm not Mooses.

polar trench
mint birch
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I'm not Dracula

polar trench
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so basically

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so yeah dude

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your in the same conversation invalidating something that is imposible to invalidate

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it does not matter if your answer cures cancer your wrong

mint birch
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Well, I think we're conflating two things.

  1. Mooses likes to troll people, and I like to troll him back. We DM each other, he knows I'm messing with him.
  2. Of course you have to grind. Were you thinking you'd just hop into a game and be at the same level as people who have been grinding for years?
polar trench
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UO has a hard 7x gm cap for a reason it makes you pick and drop certain things. and it somehow achieved a balance like in no other game. You always wanted to have 100 more points

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when you add a POS item like the glacial staff

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you might as well give some one thouse 100 extra pts

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and thats not grind dude 7x gm is not grind at all

mint birch
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I'm really just asking what gear you think can be made for 2k but is being sold for 10k. I wasn't looking for a big debate with someone who doesn't even play the game.

polar trench
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the endgame and self made content within the sand box is what made UO great if you want to be exponentially stronger for playing for years Lineage Korean grindfest games are for you

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NOT UO

mint birch
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Fantastic. When you're done talking to yourself, I'll be ready for your answer to my question.

polar trench
mint birch
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Nope, wrong.
Greater heals keg costs 9,554 to make, I sell for 12.5k.
Greater cure 12,116 to make, I sell for 16k
Greater camo 25,832 to make, I sell for 35k.

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Also it takes 20 minutes (per keg) to make them, in which time I could make 15k.

polar trench
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im only wrong on the prices ok im cool with that

mint birch
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Well as long as you'll accept that, feel free to come shop at my store. I'm NNE of Yew Moongate. I'm excited to have a new red here, we need more. Hope you'll stick around.

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Now the dude who sells rideable pack beetles for 75k? Yeah, that's a ripoff 🤣