I love the new faction coin system that drops faction coins on killing another faction player outside of Pillars. I think that is a great 1st step to getting people to venture outside of Pillars with a faction tagged character. I believe we need to do more to incentivize it more. Here are some ideas in no particular order:
• While wearing a faction tag, resource gathering is increased 15%. Mob gold drops are increased 15%. Rare drops are increased 15%
• Create faction dungeon of the day. This dungeon can randomly line up with the normal dungeon of the day to stack gold gain. This dungeon has special faction tagged mobs that spawn (so can be farmed) that have a chance at dropping unique rares. I would say they drop the new faction coins, but I believe if that happens, they need not be blessed to allow for thieves to steal them and the ability to lose them on death. In general though, I think it best to keep the coins specific to killing another faction toon so it doesn’t dilute the supply of the coins and also keeps it in line with what factions is for – PVP.
• Spontaneous Faction specific bosses that can spawn to fight over with unique loot. The bosses can only receive damage from faction tagged characters or summons and only be looted by faction tagged thieves. The spawn mechanics for the boss I am unsure on. Maybe a certain amount of opposing faction players has to be in a zone fighting before they spawn to add some spice to the fight or maybe it is just a server wide alert similar to the mini boss alerts that happen daily
If anyone has any other ideas to incentivize open world participation with faction tagged players, add them.
