#Incentivize characters to wear a faction tag and both PVP and PVE in Open World

1 messages · Page 1 of 1 (latest)

summer robin
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I love the new faction coin system that drops faction coins on killing another faction player outside of Pillars. I think that is a great 1st step to getting people to venture outside of Pillars with a faction tagged character. I believe we need to do more to incentivize it more. Here are some ideas in no particular order:

• While wearing a faction tag, resource gathering is increased 15%. Mob gold drops are increased 15%. Rare drops are increased 15%

• Create faction dungeon of the day. This dungeon can randomly line up with the normal dungeon of the day to stack gold gain. This dungeon has special faction tagged mobs that spawn (so can be farmed) that have a chance at dropping unique rares. I would say they drop the new faction coins, but I believe if that happens, they need not be blessed to allow for thieves to steal them and the ability to lose them on death. In general though, I think it best to keep the coins specific to killing another faction toon so it doesn’t dilute the supply of the coins and also keeps it in line with what factions is for – PVP.

• Spontaneous Faction specific bosses that can spawn to fight over with unique loot. The bosses can only receive damage from faction tagged characters or summons and only be looted by faction tagged thieves. The spawn mechanics for the boss I am unsure on. Maybe a certain amount of opposing faction players has to be in a zone fighting before they spawn to add some spice to the fight or maybe it is just a server wide alert similar to the mini boss alerts that happen daily

If anyone has any other ideas to incentivize open world participation with faction tagged players, add them.

devout zenith
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I've always though deterring factions from pve was a mistake... It could be something as simple as adding drops that are mats for faction gear etc... to all mobs killed by folks tagged faction. In DAOC they have a dungeon that is only accesible by the faction that controls the most territory. Many ways to do it.

glacial sage
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I would add one thing. No recalling in or out of dungeons when faction flagged. Otherwise we're gonna get people farming on faction toons with an auto recall ready to roll the moment pvp shows up on track.

devout zenith
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I'd agree with no recalling out of dungeons if tagged faction... Currently we can only recall in to 1st level I don't see the harm in that. Factions could see a real boost if there were not just pvp carrots dangled but PvE also. IMO it would be the easiest way to avoid a trammel scenario. Give real bonuses to running faction tagged and opening oneself up to PvP.

summer robin
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All ideas appeal to me except for the exclusive owned dungeon. I am not a fan of a dungeon becoming risk free (minus the mobs).

glacial sage
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I like the idea of no recalling in at all, because then it creates value in real estate near dungeon entrances

devout zenith
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What fun it was when control switched hands. Having such a dungeon gives incentive to fighting for control of cities etc... Assuming we had a faction city control system

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which we sort of do

glacial sage
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Its horribly broken as you know, people are just farming sigils on alts with friends, needs a full rework

summer robin
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I would prefer increases to power/resources/etc while owned instead of a full lockout of opposing players

devout zenith
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Agreed... take thieves out of the equation toughen up the guards and give gamewide alerts when one is being attacked

glacial sage
devout zenith
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In daoc we would organize mass raids to gain entry then storm the place and clear opposing factions

glacial sage
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Wouldn't work here. As everyone stacks the same team in order to minimize actual fighting and maximize success chance. Theres no punishment for mass zerging in that system. With bigt's system. If people want to go farm a dungeon with 6 people thats fine, less chance of dying but their rewards are clearly significantly decreased.

devout zenith
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A redesign of town capture mechanics could go a long way in getting more folks to play faction

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I spent 3-4 months running sigil on my thief before I was thoroughly done with it

glacial sage
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its currently being run by unknown people on all 3 factions who are all just trading towns daily for silver

devout zenith
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which is exactly what was happening a year ago

glacial sage
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its also broken, you cant even steal sigils back from the bases

summer robin
devout zenith
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Sigils need to be a group event... simply make guards a tough go and announce to the world they are being attacked so folks can respond

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don't require a thief

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allow silver to be used to add more guards etc...

summer robin
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I appreciate the grand strategy idea you are talking about. Anything to get people wearing and actively playing faction tagged characters is a good thing. However, on a day to day PVE basis, we need to incentivize it easily

glacial sage
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dungeon system sounds like a good place to start

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original idea

devout zenith
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simply giving pve bonuses that make sense and fixing town capture would probably be enough for now

glacial sage
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no recall too

summer robin
glacial sage
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that is required for this to work

devout zenith
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agreed faction can't recall away from a fight

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shouldn't be able to anyhow

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in the end dungeons could somehow be linked to towns near them etc... give control bonuses

glacial sage
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id rather those two events be seperate

devout zenith
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many ways of improving the system... but the rewards have to have meaning or no one will care

glacial sage
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so that smaller player groups would have a chance, linking it to town control would just mean people would all swarm the same team, zerg everything down in a town, then enjoy the dungeon bonuses solo

summer robin
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The best part about it IMO is it also removes ALTS for radar tracking since you can only have one "PVP" toon logged in at a time which has already been stated a faction tagged character is De Facto PVP

devout zenith
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Not saying town control give free access to a dungeon

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saying control of the town could be linked to also controlling a dungeon in the area also

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in other games acontrolling a certain area also requires controll of towers surrounding the central castle etc...

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It's all been worked out in many other games it's just about adapting it to here

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for example owning the control point in a dungeon would decrease the HP of guards at the town nearby by 25% etc...

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and also trigger a warning announcement to the server so folks could respond

glacial sage
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but youd get a specific bonus in the dungeon for only your team if the town was controlled is what youre saying

devout zenith
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something like that

glacial sage
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yea i dont like that

devout zenith
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maybe if your faction controlled 10% better drops

glacial sage
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ive seen it before in so many games and it always plays out the same way

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everyone swarms 1 team

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literally 0 incentive to be on an opposing team

devout zenith
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the whole point is to get teams fighting teams

glacial sage
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thats never how it works

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people swarm 1 side, zerg everything down, then enjoy the benefits of it

devout zenith
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funny works great in DAOC and ESO and did on warhammer too

glacial sage
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you COULD make it so you start getting penalties the more people are on 1 team

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farming % decreases on gold if you join the zerg faction

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bonuses for being on the weaker faction

devout zenith
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I'll stop here... lol anti team work mechanics are bad news

glacial sage
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yea, we'll agree to disagree, I've seen it play out in so many mmos, the moment you allow unchecked zerging, everyone just swarms one team, zergs everything down and does everything in their power to allow for unchecked benefits of it

devout zenith
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Most game have mechanics built in that allow smaller well played teams to manage against larger numbers

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Can't count how many times our 8 man team in DAOC killed 75-100 man zergs

glacial sage
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it works if your entire opposing team is complete noobs

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the moment the other team also has 8 competant players as well as 50 idiots, your 8 man team has no chance

devout zenith
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bigger numbers become harder to manage some of them will inevitably allow themselves to be kited etc...

glacial sage
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in the grand scheme of things, this is basically asking for massive revamps to the game that would take a ton of time. Bigt's original idea as well as no recall in and out could be implemented very quickly and would help out with factions immediately and very well.

devout zenith
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Just a discussion... but ya I agree start small

summer robin
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Im glad more then just me wants some faction love

glacial sage
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ive always loved factions tbh, just am still on a faction strike as I fully disagree with how the pillars +1 is handled

devout zenith
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Currently I just don't see enough reason to want to faction... just to fight? where is the reward?

summer robin
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ya the just to fight (in open world) is enough for me, but I understand we need PVE incentives for most people which sounds good.

devout zenith
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I won't argue about it but capping at plus one IMO opinion is one of the main things that stopped folks from showing up for pillars. Cut 45 minutes out of your day to support pillars and wait in line never getting in stopped me from making the time

glacial sage
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id be fine with people sitting in base to collect free silver, but the +1 and how we all act around it has ruined pillars for me

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99% of the time we wouldnt get a fight unless the opposing team had the +1, otherwise they all magically 'couldnt make that one'

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Was the same thing with more than +1. We all did it

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Show up with 7 when the other team had 3

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Literally 0 fun for the other side

devout zenith
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I don't even care about the silver I haven't factioned in months and still have I think 50k... The biggest issue wasn't plus 1 but just not enough folks to flesh out the system in general

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I never felt plus one was to big a deal we fought many times down 1-2 and still won

glacial sage
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You say that but it’s just not true

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You can win sometimes if the other team has full dummy’s

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Or you sneak out a bs win by have been sitting on the pillar for 20 mins uncontested

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But in reality. If both teams have their good players on. The +1 won every time

devout zenith
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in the end pillars are about points not kills

glacial sage
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And that’s how it was for almost all of them

devout zenith
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few times xero myself and mkuna won us 3 against 5

glacial sage
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name the situation

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who was on the opposing team

devout zenith
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we coordinated well and killed folks

glacial sage
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because we've also won against +1 when xero wasnt there

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and the tb team had the C team on

devout zenith
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sure never know who's playing

glacial sage
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but when both A teams are on, you arnt winning with smaller numbers, end of story

devout zenith
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anyhow some small meaningful changes to get folks playing faction would be great...

summer robin
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Pillars easy fix is only do even teams with a global que system. This thread isnt even about pillars though. Its about incentivizing people to wear faction tags and actively play in open world

peak cave
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I like the idea of incentivizing people to tag factions for pve bonuses as well. I would take it a step further and set the base at 10-15% but it decreases for the factions that are overwhelmingly lopsided. That way if someone and their 10 friends all join one faction but the other two only have 2-3 people they get less pve bonuses compared to the others to prevent it just being a one mega faction server.

devout zenith
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great idea

tropic tinsel
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I like the idea of faction characters having double the drop rate of dungeon tokens and rares