#❔┃ask-the-community
1 messages · Page 585 of 1
funny thing about this is that it seems that I get bosses most rares uniques on the first kills
but somehow I can't get a fucking dreamthorn nor smoke weaver
off for today good night lads
Omnis is an unique amulet only dropped by Orobyss, it's very rare, and it has the right to be super rare, it gives +1 level to skills and 1-45% in all resistance
Ohh nice ^^
Sounds beautiful
I'll dream you get all three yup
if you have more stability when fighting a boss is that an advantage?
No
No difference, you can just store up to two rounds of quest echoes worth of stability
I see you are doing 600+ corruption without skellies. Is that another build?
That was poison lich last patch
ah before WS nerf
how is it in this patch?
with that build you didn't need Drain Life for single target. I see
Yeah, wandering spirits did all of the single target via applying poison stacks
yes now they only good for armor/necrotic shread. Sad
does the community still do weekend fresh character competition things?
German community has some kind of race Events like once a month
Am I doing it correctly in selling all the gear I dont need or is there a crafting system like in diablo and I can "scrap" them?
You can shatter gear with affixes you want for crafting
Dont pick up anything else... gold value for selling gear is basicly 0
👍
Gamble an item for 11k > sell it for 500 gold lmao
guys is it just me or monsters in arena like echos dont drop anything other than shards/potions and gold?
Its like Arena... basicly no loot
for now ye
Arena is totaly pointless if you are not intersted in the endless scalling just as a benchmark
i see thanks
The house always wins
the only time i used the gamble was to make damage > mana crown
can the gamble really give good items?
can it roll exalted?
i see thanks
is there a way to get rid of that one block at the very center of the Idol inventory?
i don't think i missed a quest or anything

The idol slots used to just be a square grid, but I think they went this route to force some variance in which kinds of idols people used instead of just stacking 4-5 huge ones.
^
if the middle slot was available you could just put fucking 4 slots idols everywhere and get the best of it
but since it's locked you have to make some kind of management
Yupp, people were just slapping the 4 x 1 slots into every slot and calling it a day from what I have seen on deprecated builds
Well it was 4 slots less than today (16 vs 20) but allowed 4×1×4 .. builds that used 4×2×2 were actually buffed and most 2×2 idols got nerfed cause of this 👀
knowing that nothing can drop on the mini arena echos makes them really boring.. im like standing in the middle firing arrows all around hoping it would finally end ..
then dont do arena
I like them, helps break up the usual "rush to objective" maps that monos typically are
i like their concept but the fact that theres no loot makes it ... meh boring nothing youd or can expect for or surprise you
i think they should make them drop 1 item when they end either set or unique or exalted all random 1 random item
to make some hype for them
or only put them on echos that their reward is unique/set / exalted
mh nah
the RNG factor of it wouldn't be RNG anymore
because there's a lot of arenas in the web
I honestly just follow paths with rewards that I want 😂
yeah same
I don't even do that anymore
Although, all chapter 9 arenas suckkkkkk
Just Gorgons and Diamond Matrons and Rogues
in my way of seeing it... is.. im at the item hunting process and part of the game.. why do i do echos? to find items.. i dont care for exp anymore or anything really.. i do echos to find items.. .and then there are these echos that literally drop no items at all and doesnt even ahve a chance to drop them
so when i enter into 1 of these echos thats a 100% waste of time from my side
and i just want the echo waves to end so i can move on to the next
I'm getting too squishy what could I do to avoid getting OS by trash mobs ?
I ran into the same problem with my BD in my first empowered monolith. Even with 100% glancing blow, it's rough being at like 1500 health.
I'm not even at 1k bruh
Thing is I only like its playstyle
I tried every other class and it feels so slow
I'm too used to PoE speedmeta
i just got that body armor that gives void damage per fire aura gives me ideas of some auras stacking
@warped dew do you need fast clear speed or like, movement speed fast? cause theres both
Well I need both
I don't like the slow mechanics of other builds like cast smoke bomb, decoy, swift away to stack bleed, proc shadows with sync strike etc
@warped dew https://www.youtube.com/watch?v=E3P2SMksqec&t=342s&ab_channel=EpochBuilds I'd start here
Last Epoch Build Guide Patch 8.3 Turbo Smite Meta Monolith Farmer, Best Mono Farmer I've Seen
Follow JayTheProduct here! :
https://www.twitch.tv/jaytheproduct
Loot Filter : https://pastebin.com/pLec5RiN
Addendum from Jimg (I made some mistakes) :
the paladin version still gets haste with holy aura, the -100 sacrifice makes it so it cost 0 h...
But see, you have to cast so much things it bores me more than anything else
I mean thats about as fast as your getting
idk maybe last epoch isn't made for me then
I mean
there is one build that requires just a few buttons
https://www.youtube.com/watch?v=yhip3Zn8f6k&t=8s&ab_channel=PerrythePig @warped dew so this is built for hardcore this version, but you can easily swap some items out to speed it up.
[Last Epoch] Crit Devouring Orb (0.8.3) Hardcore Build Guide
Enjoy scaling life and damage at the same time?
Enjoy walking simulators with great single target damage?
Enjoy PURPLE?
This is my third iteration of Devouring Orb THIS PATCH. I've put in the time to figure out exactly how I want to build it, and this version feels great. The new V...
whats stronger normal fire aura flame reave build or fire aura with void % from that unique body armor?
you caught me at the perfect time, Im actually doing Void Flame Aura rn. Its good. Idk if pure aura is better or not yet
yeah but then again I don't get why my rogue is so squishy in empowered, ok it's empowered, ok I lack life, but all my res are capped, GB is at more than 100% I shouldn't get fucked this quick
ohh nice
do you also add doom to it or stuff like time root etc?
Sadly theres no global chance for time rot, otherwise I would be using it
I am using doom rings though
i see hha using flame reave for more aura or mana strike for the arc to benefit from spell damage?
Im using mana strike because im using fractured crown
which makes it so I take 50% of damage to mana
yeah make sense i wanted to make build with that too but then i noticed like almost everything in the skill tree is not effecting mana arc as of now probably bug so i moved to next stuff
that crown could work nice on a high mana glacier crit too
well if you stay tuned the build guide should come out soon eventually. I am in empowereds trying to get void shred
i mean for most part i enjoy making my own builds hahaha 😄 its just fun
but you are losing all the ward from spell blade tho
which could be quite alot on this build
like kinda passive 2k ward
You can go faster but you'll not be as tanky and probably will need to pay more attention to mods
btw LE im really curious how is FPS with aura build?
Ive found that MoM from fractured crown is more than enough
FPS?
completely fine so far
its just a lot of flashing
hahah yeah converting it to other elenet reduce abit from the flash
well i'm done with LE for now
so FPS is not destroyed by stacking 20+ fire aura?
also LE what does the bigger part of the damage ? the fire aura (void aura) or the mana strike/arc which used to proc them?
have you considered going crit on the arc?
I am going full crit
but I went with no crit multi
im trying to crit so I proc this
at least once per second
ohh yes easy to max crit
with mana arc/strike
i think they both get the crit based on mana from celestial right?
i dont think this really worth it tho.. the 1 second cd is kinda meh
Any thoughts on Mana Strike with Azurral's Fury belt? It's a build idea I've been floating for a little while.
@iron thistle I have plans for that one day
when going mana and MoM yeah cause no ward.. but the mana> cost ward seesm more appealing
so @broken pagoda we get 50% inc damage per fire aura, so if we potentially get at least like 2-3 fire auras from the idol, it gives us like 150% icreased damage
i mean true and not true because theres more to scaling than the increase playing cinder strike right now makes me see it clearly
when you stack 2k increase
Well yeah I agree
the 150 increase kinda meh
what are the optiosn for mage idols? on ward based i think the mana cost> ward idols wins
they are also smaller i think
i'm sure this gets asked a lot, but does the game got enough content* to be worth getting now? i was waiting for multiplayer but i'm bored, so mostly worried about how finished it is since no end game and campaign isn't finished.
game is amazing
i been playing it like 10-12 hours every day in last 2 weeks
sure there are stuff id like to see fixed/imroved/added but gosh it is so good and so fun as it is right now
Endgame is mostly farming monolith for now, but there's enough to farm and plenty of builds to try to keep you occupied.
id like to see more bosses i think boss fights are best in this game
they are not random and no weird 1 shooting
and all that bs
anyways have you tried crit multi ? since the current mana > crit base should make it really easy to max crit maybe mana strike/arc could do really good damage . i guess tho there are not many ways to get as much flat void damage but we could try different weapon and maybe try get high melee void damage and try focus on the melee attack rather than the aura
I know there's a lot of fun builds out there but they all rely on synergies between skills making you have to cast multiple things to get the best of it and that's exactly what I don't like
LE was designed to have much more interactive gameplay than just turn on auras, move skill and damage skill, speed run content in a few seconds.
There are so many cool skills, though. Why not use more than one?
hahaha while its true its funny how cinder strike is just take coating oil nodes on it hold right click + left click
and get all you need from stacking oil
Even my one button builds require the assistance of other skills to do applicable single target
cinder doesnt require anything xD
i mean sure you use your shift/dodge
but
other than that
you just click on cinder and dont let go
it gives you 3k dodge just from attacking (flat) it gives you tonsssss of fire damage
and pen
😄
so if you look for a build that dont need complex interaction cinder is fun
slow? xD
stack alot of ignite and attack speed
or crit with daggers and the flat throwing
form oil
It'll never be faster than flurry
i dont think anything is
but it desinged to be
flurry xD
but cinder is in no way slow skill
detonate arrow is slow attacking
but cinder 2 hits after the big one are rapid hits
or you can make lightning blst?
i think its super zoom zoom
and kinda simple like poe ar
arc
i wonder if these are any good or could actually work for a mage build
Just a clarification question
What does this wording mean "additional sword strike... Is that just an extra strike without getting another stack
Or are stacks, and strikes different
Or is it actually another hit for more single target
multistrike creates an additional sword per stack, so if you had 3 stacks, it creates 3 swords. This makes it so if you have 3 stacks as your max, at 3 stacks you make 4 swords. Stacks and strikes are different, there is also a node that makes it so you get a strike even with 0 stacks.
Also just to clarify, the extra swords never hit the same target. You can space yourself to create a sword without hitting with the base melee hit on bosses if you wanna summon smites for example, but extra swords do nothing for single target.
I'm currently playing a Shaman, level 44, and getting absolutely melted in the Heoborea zone with 737 HP and maxed resistances except poison. Any tips?
Right thought so, unfortunate but understandable, was seeing if there was any node that made it a bit better for single but no worries, thanks!
At level 45 you should get access to engraved gauntlet glove base. Using those and a couple suffix slots or the endurance nodes at the start of the Druid tree you can cap out endurance %, which is a pretty strong defensive layer. Otherwise, Primalist has some really strong generic defensive passives- Berserker in the primalist tree, then the aspect of the boar and porcine constitution nodes in beastmaster
Also, just getting more hp. From passives, and then also making sure you get all of the increased health affixes you can- on helm, chest, gloves, belt, and boots
what character did you choose
going for necro or lich?
class really determines difficulty
necromancer has it easy because minions
Lich can be easy if you know what to do. But as long as you don't get swarmed or one shot, difficulty stays pretty normal
until you hit the current last boss, then difficulty spikes to 5000%
Campaign goes up and down in difficulty, if you've played ARPGs before it's not hard
Endgame is a bit harder
And depends on how hard you want to make it
Does the passive from blademancer tree "Deaht's Choice" works according to the endurance threshold ? Meaning if I got it capped at 60% I will always take 24% DR once I get below the threshold or is it separate things ?
question, as I was thinking about trying to build my own primalist beastmaster build: Do the effect of the wolves howl and frenzy totem stack? or is it pick one
no they dont stack @quartz dagger
alright, thanks
It's not really specified what is "low health", is it 30% and it can't be modified or does it work with endurance and such stuff
35% is low health and cannot be modified by any means.
So having endurance capped does not affect Death Choice passive then?
I'd have to see the deaths choice passive but it seems likely
Also something just came through my mind, since Flurry can be channeled, meaning it doesn't gain anything from "3rd attack deals blablabla" nodes, does it stacks bleed ? I feel like bleed is more effective when I cast Flurry multiple times than just channeling it
Nvm its stack the same, its just weird
Correct, Death's Door would stack with endurance but does not get altered by endurance.
Bleed is applied per hit, not per attack. If an attack has multiple hits, it applies multiple times. Meanwhile, no matter how many hits an attack has, it still counts as one attack. (There might be edge cases where something was coded weirdly, but that should be the general rule)
So it's working along with base endurance% or the threshold ?
The threshold is simply when endurance kicks in, if you want them to kick in at the same time you will want to get threshold to roughly 35% of your health
But if doing a lowlife build ward build, this should already be the case
Basically:
Below 35% life, you take -24% damage due to Death's Door.
Below your endurance threshold, you take your endurance% less damage due to endurance.
If your endurance% is 60, then when both apply you'd take about 70% less damage in total.
I got endurance wrong
I thought it was a threshold where below whatever % damage reduction would take place
1 - 0.76 x 0.4 = 0.696 reduction or 69.6% less damage taken
but I get 60% DR under the actual threshold which is really low
What's your threshold and what's your life?
259 threshold for 1k2
That's about 21.5%
So yeah, between 35% and 21.5%, you'd get 24% damage reduction. Below 21.5%, you'd get 24% x 60% = 69.6%
would it be rounded to 100% with 71% GB ?
I'd have to get my threshold higher if I want more survivability then
Note that endurance does not work on ward.
No.
With glancing blows you take 35% less damage from a hit. That would be 69.6% x 35% = 80%.
Does GB have a cooldown tho ? A permanent 35% DR seems a bit OP
GB is generally somewhat hard to get to 100%.
Rule of thumb is that when you want to increase a number, multiplying them together is better than adding them together. When you want to reduce a number, multiplying them is worse than adding together.
Also, GB only works on hits, not DoTs.
Endurance works on DoTs as well
Oh ok, I knew about GB not working on DoTs but didn't about endurance
Thanks for the clarification, should have searched that, also tracks in terms of why ward overall (outside of hidden .5 modifier in ward retention) is in a weak spot
Yet to do a ward build because I’ve found them to be meh personally
Yeah they are finnicky at best. Endurance does say in game that it doesn't work on ward, but it's not the most intuitive thing in the world.
I’ve never gone ward, but I typically work with Rogue, Primalist, and Sentinel builds
My necro is just high HP as well since I use block and armor
You need a lot of consistent ward generation for it to be better than just HP stacking. Some of the new uniques are really good for that. Overall though it ends up being pretty niche because if you can Hp stack and use leech, you'll always do that rather than ward
guys i need help understanding 1 node pls
this node if i understand it right can only create 1 fire aura per second regardless of if you are attacking or moving right?
Yes
is this really good node then and worth spending points on?
even when maxed its 40% per second
8 points and lets say it was 50% chance thats still avrage of 1 aura every 2 seconds at the most
i mean i can see how its comfortable cause you have some stacks as you walk to clean trash
but in boss fight is this any real help?
fire aura stack ignite?
well
it's fire
so it deals fire damage
and I think every source of fire has a chance to ignite no ?
dont think so its not hit
it works as a DoT
so in some sort of way it's an ignite proc but I don't think it works like this
No, fire aura is a dot so can't hit therefore can't ignite.
Llama can we craft spell damage on a melee weapon?
thats the kind of things u can check yourself noiwk
true
instead of waiting for an answer simply open your materials window, search the affix and look on which gear u can craft it
yeah on it
working on new build giving me trouble xD
in a way all weapons are melee
but you can only craft it on :
Any jewelry
Sceptre
Wand
Two-Handed Staff
Off-Hand Catalyst
jesus empowered are really something else
look at those nodes
The pain of RF and scorching ray as well lmao
ohh dagger can come with a base addaptive spell damage
and decent attack speed too
Nice nice
just making sure the melee spell blade skills are not melee+spell hybrid right? they are pure melee and spell not effecting them
?
yeh
Where 2H gets more than twice the %
If you're planning to play with a shield why not
But 2H are BiS for some classes
Like Sentiel for example, you could go DW
as long as i can maintain mana cost
But then 2H has more % and Warpath has inbuilt nodes that makes 2H gets double stats
:)
the spell damage on dagger can help scale fire aura and it has base attack speed of 1.1
off hand cat can provide alot of ward per second
yeah but look at those
is there a away to get - mana cost for melee ?
brcause i think weapon choice will depend alot of if im able to sustain mana
It's better using those
You'll lose attack speed that's for sure
but you get a maximum of 80 with 2 perfect rolled daggers
where the sorcery staff with the weakest roll has 81
Catalysts gives ward but you have to make a build around ward and be able to sustain it
thats true but i got 50% chance to create fire aura when attacking with flame reave
pretty sure you can craft ward on weapons
so attack speed = more fire aura
also if i go for ignite + fire aura
which is what im trying to do
more attacks = more ignire + more fire aura
and the ignite doesnt really scale from spell damage
frankly you'd better lose attack speed and get more spell damage than going the other way
i mean that depends on if i can keep up with mana cost i guess because look theres that sword with 1.24 base attack speed
and 56% damage over time
base attack speed really matters
but then again
2H isnt a bad choice if i cant sustain mana
it will give me more chance to ignite and more damage % /flat
and make it easier to keep mana
another option i consider is
converting to lighting to build around fire aura + shock to get reduce lighting resist
and use mana strike
and Culnivar's Claim
to constantly convert mana into ward
so then i trade ignite > shock and 30% less chance on hit to create aura
Idk
Also btw you should try to focus on ONE character, I know you're curious to test everything, I'm the same, but really you should stick to the character you're having most fun with and push it to empowered monos, you'll find so much good shit you'll be able to make other and stronger builds later on
This was my issue, that's why I'm forcing myself to stay on this guy till I can't make it any further
never gonna know which i like most if i dont try others
and im at point where im getting bored of my cinder strike marksman
doesnt mean i quit it
but it means i want to start think of another build
and use that marksman as i do empowered to farm the items
i need for the next build
yeah but if you don't play your marksman anymore u wont be able to get good stuff
if i dont know what i wanna make next i wont pick up the "good stuff" like i said i dont stop using it but soon i will
No worries
Fucking ranged monsters
Throwing 7894616 things simultaneously
and I can't properly dodge it because my dodge skill has a fucking cooldown
also lags because too many ennemies why not
"damage reduction" more like "those are just numbers they're not effective"
71% GB chance but guess what let's take the 29 non GB chance and proc it every single time
I could beat 5 Majasas with ease but those trash mobs I swear they're just too strong, Orobyss can go back to sleep we've found way stronger
mobs be like "together stronk"
Facts
does 15% endurance is added to the 20% reduction or is like *1.15 ?
in better words is getting 15% endurance make the damage reduction 35%?
or increase the base 20% by 15% and make it 23% reduction?
Added.
20% + 15% = 35%
wow
that is op
so if im honest getting higher life kinda pointless
it seems much better to get block/damage reduce/arrmor + endurance
rather than building higher life pool
yes ofc
but im saying better keep low hp + high threshhold
no
ya items dont seme to give much threshold
you only want low hp when playing a ward build most of the time
that's what most of the community says
i meant not low % of life
No, you want high hp when playing a ward build
but not having high life pool
at least with Exsanguinous/Last Steps
yeah Sk i jsut say that ptobably taking reductions and stuff is more valued than taking life
and that life seems abit less appealing now
it's good having defensive layers but then if you have 300 life in empowered monos even a leaf could kill you
Ok i want death but IRL
not in game tho
xDE

Not many pure ET builds out there, outside of BM not many passives that raise ET, so it requires a significant investment gear wise that just isn’t worth compared to dumping into health
Endurance threshold?
yeah but then what's the point of having 60% endurance when your health barely goes below that threshold and the only times u get killed is because of massive hits/dots or even trash mobs spamming ranged attacks
And endurance doesn't effect DoT I'd imagine
Oh whoops
Armor doesn’t affect DoT
Oh yeah GB doesn't affect DoTs
block doesnt
glancing blow doesnt
im pretty sure dodge not supposed to but it actually does there is this boss that has dot poison spell in a cone and line and i do dodge it on my marksman
also the fire breath
what
but maybe they are actually hit
what boss
the one on echo reset
Orobyss
ya
these alliement tho applied by the hit
Stacking those 2, even ignite, they're DoTs
if you dodge the hit you dodge the bleed i think
But to stack those you have to hit, right ?
Then if you dodge his spits, he doesn't have time to hit you multiple times, meaning he only stacks 1 or 2 poison/ignite whatever
But you still get damaged, not a lot
What works for the player also works for mobs
^^
empowered lagon ez but no good blessings sigh
cant wait to have money and dump a shitton of bucks into cosmetics
What do you like best about cosmetics?
I don't buy them frequently in any game, but I'd love to know the appeal.
I like to play dress up, or at least color coordinate
Giving my dude a cohesive look instead of goodwill mix and match
And maybe get a better hat on acolyte
@hollow socket I'm addicted to it since I did it on PoE
I remember I bought the Rhoa skull helmet on PoE. Didn't look good on any of the characters.
But that was the selling point ^^
oh yeah it doesn't look good at all xD
let me log in PoE real quick to show you what I bought and why i'd like to see similar stuff on LE
... I uninstalled it
oh well xd
Good choice. 💪
But that's part of the reason why I often don't buy. Who knows how long I'll play that game?
And many games don't have a cheap section where the loss isn't as high. Especially PoE.
But then it's fully cosmetic wise and doesn't improve your game experience
You could spend 10k hours without buying anything
To give an idea I have all the celestial gears/character effect/footprints, 2 head accessories and celestial skill effects (mostly Heralds/Cyclone and some auras as well)
But I don't feel like I was cheated or anything. I played it a lot, bought a supporter pack on league launch to support the game I was enjoying, then spent my fake money points on style
^
I'd rather spend shitton of money to look cool and support a game that deserves it than do it on a non rewarding game (Rainbow Six or Apex)
Mee too! Love to look cohesive, especially if it's an unique build that I want to stand out on lol
My bow mage has a mana cost of 1 on flurry, nothing in the skill tree increases it by 1. Any ideas why that might be
Like 70
It doesn't cost 1 mana on my blademaster (which isn't specialised in flurry)
Check base Rogue tree, if you have "Coated Blades", also check Marksman if you have points into "Ethereal Arrows" or "Mana Warp"
Also could be gear related but idk about this one
Are you channeling flurry ?
.. channeling has a cost over time but doesn't mention an initial cost
Well it kinda does in a way
Not that easy to understand but it states "to maintain", you still have to cast it
But 5 mana cost per sec is nothing
And flurry is way more powerful with channeling anyways
I know, but the initial 1 mana cost makes Coated Blades make it cost more, if it wasn't 0 then coated blades wouldn't increase it
Thus it would be free to cast still
Yeah but it also wouldn't increase its damage
I know, I'm figuring out whether I can make it trigger HoA without it costing mana but getting the benefit of the mana scaling nodes
Pretty sure you can't proc HoA through flurry
If you're talking about Rain of Arrows well.. Sorry to disappoint you but HoA and RoA are two separate things

Dumping 4 points into it is a waste
@broken pagoda wouldn't this be good for your fire aura build ?
nah xD dont need it i have plenty of these actually
hahah
- mana cost for melee skills would be good for my fire aura build 😄
ok ok
i got very weird question xD haha
Nice
why is it lightning? 😂
Oh no that's not weird I didn't get it either
I just was like huh okay and never thought to use it
Wdym why is it lightning ?
its like 1 single point that is crit multi and its only point related to lighting xD
its like abit weird haha would;ve made sense if it converted fireball or something or if it added fire damage
or had more ligntning nodes
It's not said but apparently it changes fire to lightning
Oh that's cool
whats ur MS% ?
it doesnt change all the fire related stuff into lightning tho does it? or you dont know?
Pretty sure it doesn't convert, shuriken has a similar node that just adds lightning
It might add the lightning tag, but I don't know for sure
i see
It doesn't, it just adds base lightning damage & adds the lightning tag,
Oh at least it adds the tag
I'm back to game on LE - I'm looking for a "zoom zoom" style of build, closely related to the old spirit putrescence builds 😄
Probably a shadow rouge of some kind
Yeah, I'd say Rogue with shift or Sentinel with Shield Charge
Got it! Thanks 😄
guys... what this line mean? if i have 300% lightning resis, so i have 100% mana regen?
ah,thx!
think that's around like 25% mana regen?
if so..25% is some kind of meme..unique
most uniques are kind of ass imo
benefits and affects are negligible, better off with a good rolled exalt
also doesn't help the fact 90% of the dropped uniques are unusable, considering the loot table doesn't take into account your class
It says uncapped though
It's 100%. It's based on total lightning res, not the value at which enemies no longer penetrate.
Yeah anything that mentions uncapped is looking at the uncapped raw value, not simply what you can have up to. You can use that item to get very high amounts of regen if you want to put lightning res on all slots.
It's really tempting for my current build, but I'd lose out on +2 Tornado and maybe +2 Maelstrom as well as a bunch of potential health. I'd also have to somehow get up to 450 lightning resistance to cover my mana costs. Too much investment probably.

but in this game there's no flat mana regen source like clarity right? it's poor 8 per second...even if i have 400% regen that's 40 mana per sec...still not enough(maybe i'm wrong
meteor spam?
its not a skill you are supposed to spam
lmao
and you have focus that you can use with negative mana nodes should be more than enough for decent gameplay
Basically if you come from PoE, this game does have a limit there is just some skills that cant be your main skill, meteor is one of them sadly. you have to use it as a "big nuke" button and have another filler skill that costs 0 mana usually used to fill in the gap meteor leaves
Does "Minion Health Regen" influence the decay of Summon Wraith?
IIRC it slows it down but doesn't completely stop it, eventually it'll still die
:/
Hello! There is a unique fire amulet that gives 1-3% Fire skill crit chance, is this a separate crit chance or does it add onto the regular crit chance?
add to the regular one
it doesn't change the stat when you unequip it though
Its added, but it wont be represented in the character sheet because it only applies to fire skills
Devs have said eventually they want to have specific stats like that shown somewhere
Yup, they're working on redoing the character screen.
The whole char screen is a total mess with huge holes.. it looks like it is for like ... an eternity and has not aged Well at all
didn't know that was a possible affix, totally cool lol
nice
Yeah that would be a lot of fun for a different way to do it, I'll wait till I get a nutty T6/7 throwing damage shield and a shield throw helmet.
But that's exciting void knight shield skills lol
why would you need t6/7 throwing damage shield?
if anything its better to get t6/t7 block chance shield cause the node on the tree works multiplicatively
and throwing damage affix on shield is no different than any %inc damage affix on any gear or passive
it's a conversion to void damage
Not a need for like I require that, just a need for my own reasons to limit my builds is all lol.
But the block chance info was good to know
Lol
Generell % ed for whatever is usually the kind of t6 exalt not worth keeping
Not in all cases ofc !
But usually you have 4 digit numbers total % ed
So 100% extra from an exalt is not so impressive
Right indeed
bot
Do serpent poison and skorpion poison effects stack or is it the same afterall?
if you just mean the poison ailment, it stacks regardless of source
there's no stack limit on poison
Anyone know how to activate my forum badge?
It should be available under the badges tab when you click on your user profile.
Only badge I see is "First Traveler" It also doesn't look like the screenshot. I had to dig in a drop down to find it.
Are "chance to cast Smite on Throwing Hit" idols especially rare?
I don't think they're any rarer than other given affix on an idol
which is to say, getting them is still entirely rng and they're not mega common
but they're not exactly rare either
this ☝️
RNG BE RNG 🤣
it does feel soooooooooo good getting a FAT double affix idol though
is there a max to ailment stacks (like bleed/ignite)? Or do they just stack infinitely
it depends on the ailment, but bleed and ignite are both uncapped
if you want details on any others
At this point I don't believe devotion is a common drop.. is there a list somewhere with % chances?
Anyone else running volcanic(2h sword) fire build ?
Classic desire sensor I guess, can't get one to save my life
Why in the sweet almighty !@#$ is Dread Shade still decaying my minions HP? Even minions that aren't in it's AoE?https://i.imgur.com/joDldGh.jpeg
I answered my own question. I had damned stacks on my minions.
Posing this here and in the Dev area. Blitz in the multistrike tree fully spec'd has 50% physical penetration. Does this apply to bleed in the sense that it should increase bleeds dmg on the target since the target would only have 50% physical mitigation each hit. Messing around with it, it seems to be the case but i would like to verify this.,
Yes in this case physical penetration will apply to bleeds applied via Multistrike. As long as the node doesn't specify 'on hit' it'll also work for ailments applied by that skill. Similar example is "physical penetration with puncture" will increase Puncture bleed dmg
this....this is something new.
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Quite fast
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Last epoch tools has the categories for each unique in terms of drop rate
But I would agree, I’ve only had one drop so far
last time I checked there I couldn't find anything regarding % dropchances, guess I will take a look again. Cheers!
They won’t have a percentage per se but they give a general idea. Orians eye is the most ridiculous drop rate I believe, Ravenous Void is up there too from what I know
alright, that makes sense. thanks
Makes sense it's a beautiful amulet lol
Guys, how can i post my build on letools?
At the left side is an upload arrow
Ok, thx
Sorry if this is the wrong channel, but I have a question about the Meditation node on Sigils of Hope. I saw a build guide take both that and Sigils of Despair, and it certainly isn't doing anything to my regen... so is it doubling the added damage that replaced the regen, or just doing nothing and its inclusion is some sort of mistake?
This would be easier to check myself, but I'm not aware of an easy place to check flat damage added on my sheet.
Yeah Meditation isn't doing anything if you've also taken Sigils of Despair. I assume the guide probably took Meditation to get to the node after that gives block chance, but it could also just be a mistake
There's nothing past it so I think it's just an error (in any case this is dual wield so block wouldn't do much for me). Thanks for the explanation! ..Forgot to check back for a bit, sorry about the belated reply.
Anybody else look at some of their first build ideas and chuckle? I save mine in version format so it’s always fun seeing the evolution of a build through that lens
I still make mistakes on the initial theorycrafting stage, though I’ve gotten a lot better.
Mines a spriggin druid, hardly used lmao but still there I could go back
Does anyone know if increased melee damage would increase sub skills from void cleave (ravaging aura) damage?
Is the drop rate for Apathy’s Maw broken? Or it’s just very low? It’s the 2h axe that drops from Shade of Oboryss
not super common agree ... 25 rings for 1 axe i would guess 😉
I saw that Hybria, but I read somewhere that more damage nodes on the skill increase sub skills damage as well
was wondering if the more melee damage nodes on void cleave increase ravaging aura as well or only generic more damage nodes
usually they do
but this seems like a total sperate thing
to be sure @balmy current
I see, makes sense, thanks
i read somewhere that the aura sucks cause you can not really scale it outside of "its branch"
trying to make a void damage over time build with the void beams from erasing strike and ravaging aura, both scale off of Vit so was hoping there's a build there somewhere
No, Ravaging Aura is a spell, and not a melee attack
However, if Void Cleave had "more spell damage" or "more void damage" or "more damage over time" nodes, those would apply
What's ballpark hp for high level empowered/corrupt mono mobs?
Heavily depends on your class and build
1000~1500hp can be fine for a rogue with high dodge+glancing blow+block, or a mage with shitton of ward
whereas 2000hp can feel a little bit squishy for a character that just has a lil bit of armor and nothing else
1500 going into empowered, but eventually I'd want at least 2000 on every class
but some classes like primalist or sentinel could easily be over 3k, sometimes over 4k
I mean the mobs hp
oh uh
without mods like
maybe 3-4k for smaller mobs
bigger mobs like 15-20k?
for base empowered
some mobs are way tankier than others
but for the most part, normal stuff is paper
depends how high you go
and modifiers are way more impactful than base corruption
especially since you'll often want to be taking increased hp modifiers to avoid taking damage modifiers
I saw on last epoch tools there is a new polearm base called the Jadebone Javelin with an increased poison damage implicit, but it's tagged as "Can't drop". Does that mean it's in the game, but unobtainable?
Oh bummer
Hi Travellers is there a way to delete a stash tab?
I don't believe so, why would you like to?
^
Ravaging Aura isn't melee therefore it can't inherit melee bonuses.
FIgured as much, thank you
Because I bought so many stash tabs and now I had like 15 stash tabs for exalted items. I cannot even move them to a different category where I would need some of those now.
right click the tab name and you can move them to different categories
Hey y'all, I'm looking at lightning blast and the "halo effect" spark nova and the "cloud answer" spark charge procs. Do shattershock and frontloaded apply to those spells when procced from lightning blast? Does storm razor?
in case anyone else is looking for this, I think I answered my own question, the tooltip says no, the tooltip damage for spark nova doesn't change when you allocate points to frontloaded.
So I finally realised after a couple deaths that even after the monolith changes I do seem to, at least some of the time, be losing stability when I die. I haven't looked closely enough to tell though, does anybody know roughly how bad it is?
I've noticed a loss of 10-20 when I die, but I've only looked when I was done building stability and had to go run another echo to do all 3 quests.
That does sound about right according to my other source (a very vague hunch I'm choosing to trust). Thank you.
Mostly it happens from leaving the computer at the wrong moment, or dying a couple times to a Shade of Orobyss fight. So far.
Are XP nodes on rifts completely useless after 100?
I mean, gold is useless right now so I wouldn't rule it out.
(Pretty grateful for now though, 100 is a ways off.)
You can still build up to 100 with 99% XP.
But basically useless. Higher XP gains do relevel skills faster if you reset them, though.
Gold isn't quite useless. You can buy up to 200 stash tabs at increasing costs and also gamble for crafting bases.
...
Okay, I didn't know there were that many.
I have about 7 in use now and I desperately need to organise them rather than just chucking whatever in there and making it Future Lailah's problem to sift through the dumpster.
Ahh yes. Leaving problems for Future Us.
There are definitely a lot of unnecessary unique duplicates in there at minimum.
I have that problem 😂 Im a hoarder lol
I went through my unique and sets tabs to get rid of duplicates and now I just filter them as I collect. If it isn't better stats and I don't need multiple, vendor it.
Exalted items just get dumped, though. Who KNOWS when those might be useful?
same I just replace my old ones with better rolled ones
Definitely going to need to hold onto that bow with poison and stun chance.
Coral Wands with ignite chance and exalted melee physical damage.
Hopefully the legendary item system makes better use of those rolls. It's supposed to do something cool with exalted items.
I'm looking forward to it, yes.
Honestly the post's part about changing crafting surprised me.
I think it says a lot about this game's devs that they looked at this system and went 'sometimes it feels bad so we should still work on it'.
The single most encouraging part of this game - though, don't get me wrong, it's also really good - is the general attitude of the developers.
yeah I feel like crying in a corner sometimes with some crafts 🥲
Granted, but it's leagues ahead of the entire genre, is more what I meant. Not denying that sometimes things go horribly wrong.
oh yeah I meant when you barely started crafting on an item like crafting the 3rd mod and boom breaks
Basically, if something is a hassle, out of player control, or not explained enough - already less common than in much of the genre - it's an oversight they're going to fix. As opposed to an actual ideological position that came from doing all-white-item Diablo 2 runs or whatever, which- much as I love those games, comes up a lot with the Path of Exile and Grim Dawn teams.
I do really like the crafting system though
So LE is a good game but I can also just sit back and trust it to get a lot better.
(As a bonus, it's also easier to recommend to friends, because this is usually a pretty inaccessible genre.)
yeah I know it will get better 😎 and its already really good
YES thats a big one its really easy to get into
ty I will try it out
At the same time, for someone who's been in the genre longer, I appreciate that the moment to moment gameplay tends to be a bit more intricate, with five skills (that are usually a bit more detailed than fire-and-forget buffs or movement skills).
Closer to the Grim Dawn end of combat complexity, let's say.
100%. All of my friends look at PoE and are like nahhhhhhh I don't want playing a game to be a job.
I like PoE, but it's also a fantastic example of the corrosive influence that free-to-play/'games as a service' design has on a game even if there's nothing you need to pay money for (stash tabs are... at least not a major expense, but even if you ignore that).
Though I now realise you meant sheer opaque complexity and not the way the league structure makes some harsh demands on people's time.
Indeed
Do we know what order defenses are applied in? Dodge, Block, Armor Resist %s?
Is there a recommended monolith to farm the devotion necklace? Or would any of the 70+ ones work?
Age of Winter
https://lastepoch.tunklab.com/timelines here is a list of the timelines and it tells what echo exclusive rewards they have
alright then I'm in the correct one. Thank you very much
future you just needs to make it the problem of future future you
win win
I suppose that does suit all the time travel themes at least. Sort of.
Dodge then everything else. The order after dodge is irrelevant as they're all % based.
What's block cap btw
Hmm fair
Does blood reverie proc when I kill my own skeletons? I'm assuming so.
The chance to ignite/bleed/poison on hit for weapons
Is that local or is that a global chance on hit
all item modifiers in LE are global
what is Blood Reverie?
oh, the Marrow Shards node? I would assume yes
Thanks
Does "Health on Kill" affix apply if a minion kill an enemy?
It shouldn't. Minion stats and player stats are entirely separate.
Now, if the minion inflicts a dot and the dot kills things, I think that counts as your kill.
Anyway life on kill is a bonus best case. So not build around it
Say, are there plans for more things using void damage than VK or a certain Last Ruin set? ...Are there more uses for it now that I'm just not aware of?
(I know we don't know anything about unreleased classes so that's a big question mark. Though, it wouldn't shock me coming from Warlock or anything.)
Just struck me that it's a pretty heavily supported damage type that has a fairly narrow range of users.
From what I've read here, the devs don't care as much about that as about a coherent image of a mastery class. So it's unlikely there'll be any void skills on existing masteries, but we don't know much about the missing ones yet.
Mike has also discussed how they like each class having 3-4 “core” damage types with peripheral skills that could possibly support another damage type. This is also where other uniques can come into play and help support those peripheral damage types into something viable.
Arguably the best example of this is the Bowmage build that uses Reign of Winter and Mourningfrost to create a cold MM when generally rogue is fire, poison, physical. That or Lightning Shuriken build with Fulgurite Shards
Primalist is another good example with Tornado and Earthquake having fire conversion nodes along with say Maehlins Hubris that converts bleed chance to ignite chance
hey guys! My computer got stopped worked by black out yesterday, and my char is gone 🤷♂️ What should I do? Cry a bit and start leveling new one?
well, I see other characters, that one I played before shutdown is gone.
Sorry to hear that bud
I had a power outage yesterday and cause of that my loot filter is completely broken 😅
fixed it by deleting all the filters I made (the loot filters I had got corrupted) so no backing them up before deleting won't work.
TLDR: I have to remake my filters from scratch
I'm a bit scared to try to delete all other characters in hope that one become alive 😅
I thought my mage was done for too LOL I was like oh NOOOOOOOOOOOO but thankfully hes still alive 😂
The LE build planner does a pretty decent job of setting those up. You can upload your character data, make any changes to affixes based on what you want in the future, and then copy the entire item filter over.
I know but I like making my own 😄
I will use it for the other chars though since it is really useful but on my mage I want it to be my own haha
Fair enough.
I use my own as well, easy enough to set-up though it just takes a bit of time wading through all the affixes lol
yeah I always make my own and I do hope they implement that highly requested feature of only seeing affixes that can be applied to those bases 😄
Does Strength (or other mainstat) buff Holy Trail node of Javelin?
if you press alt on the holy trail icon you can see what scales its damage. But no, str doesnt scale it
Are scepters maces? or are 1-handed blunt weapons maces?
Maces are 1h blunt weapons.
sceptres are sceptres.
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No, don't think so, just faster casts.
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when should, in theory, come the 8.4 update? end of the month?
Probably not with the last patch only a month old. My guess would probably be early December? I believe the update did mention it was coming this year
yes it coming this year
Likely 2-3 months after 0.8.3 (early September) and given the amount being added probably the back end of that timeframe
ty guys
Real question is what's the likelihood of 0.8.4 becoming 0.9.0 instead? 
Nil
None of their MP update posts have sounded like "we're pretty much there, we just need to polish it up a bit before letting you street urchins at it".
Or street starfish if you played a certain discworld game back in the day
... anyone else have that happening to them?
Yeah, that happens.
If you die at the same time as you get healed sometimes LE gets a bit confused.
If anyone knows/would be willing to answer... what does rarity affect? Drop rates for unique/set items, I know, and specifically what unique/set items drop even from within a boss's drop pool.
Anything else, though? Types of affixes that show up, whether on items or in shards, affix tiers, base items, anything? I feel like it's affected affix tiers at minimum, but that could also be a function of area level since I'm tackling harder timelines.
Why I didn't think to check the game guide is beyond me. Thank you, though.
yeah hahaha a lot of people dont check it XD also check out corruption 😄
I usually check the game guide, just.. forgot this time. I do know how corruption works but I appreciate the suggestion, thanks.
What's my best bet for leveling in a hurry?
I'm level 88 staring down empowered timelines, so if there's a quicker way than doing rifts...
(Mostly I'm unsure if arena is a better bet.)
Nope, just spamming empowered monoliths is probably what you want to reach max level
Understood, thank you.
Where/how do i unlock blessings Lv100?
Empowered monoliths
What's that lol.
Basically, each monolith timeline has a level 100 version, you unlock it by completing all three level 90 timelines
Just completing 3/3 lv90 timelines? I did and nothing.
go there
Ty 👍 💯
The unknown Island 👀
Hmm leveling with shield throw, feel like getting one of the "cooldown is done once shield returns" nodes is pretty much required unless you have another skill for constant clear lol
Same as with Javelin (Holy Trail node)
Makes sense, I'll remember that
Anyone know how exactly does frequency work on stuff like for example the tornado skill's lightning proc nodes ?
If you want to use it as your single-target as well then you'll need that. Would hammer throw fit into your build?
New time between procs = base time / (1 + frequency %).
So 1 point in Frequent Lightning would reduce the time between lightnings from 2s to (2 / 1.35) 1.48s
Which means you can't get it to 0, too.
correct
Max points in that node would get it down to 2 / (1+1.4) = 0.83s
X / (1 + Y) is a common formula LE uses for cooldowns & frequencies.
I think so I probably should have kept leveling with hammer throw for story and specialized sheild charge later instead
Hammer throw has decent boss damage if you don't remove the return.
But you can spec the node for shield throw if you pass by it anyways for your build.
Orbiting Hammers do an awful lot of damage to large mobs since they can hit it multiple times.
Yeah it's actually impressive
Certainly, but that's a full build. Returning hammers are decent without investment.
Well save for base throwing damage, but shield throw needs that anyways.
Indeed I'm starting back up shortly
Gonna test one thing, if shield bash doesn't have a cooldown does it still give +5 ricochets
True
If a skill passive gives +200% melee bleed chance with 5/5 ranks, what does that mean? It's guaranteed to cause 2 stacks per hit?
Yes
Thanks!
i dont see those nodes
waiit
Bottom one
Goes mana cost down
Yeah now that I've played with it more
I agree
But I think I'm going freeze this for now, then relevel a forge guard as they honestly seem like the best for it. I don't really like void knight with it so far but I'll still bring this to what my concept actually was.
i think iive seen in chat pally being "the best"
Hmm interesting, haven't don't that
forge guard seems the most fun, so thats what im goin for
when i make a shield toss build
can get manifest armor if u go pally
Yeah right? It's cost 15 iirc
im goiin forge guard for ring of shields, which will synergize with lunge and shield bash
Ring of shields is the one
Yeah
Oh the shield bash no cd+ extra ricochet does work
So you can get +5 each sheild bash
yea, and shield bash can be cast when yyoou lunge at something
and ring of shields forms a bigger walll for shield bash aoe
its gonna be fun
Lol
so many debuffs/buffs and effects happening at once
Thank you, I am currently making a lightning caster shaman using that and the storm orb node and wanted to understand exactly how much of a dps increase those are (a lot)
does CDR works for CDs on the passive tree?
Is lava burst considered another hit, on top of the shield throw?
So it could theoretically apply a stack on the enemies it hits as well?
Yes
Okay cool
guys the archmage passive point in mage says "trippled if you have 200 max mana" does that mean if i have 200 or more? or need to have exact 200 ?
I'd imagine 200 or more, that'd be so rough
yeah its my guess aswll but want to make sure
Or more.
thanks
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kinda depends which skills. Crystal sword are what you are looking for generally.
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Does this count also for shields expiring?
hello does the avalanche boulder casted from the halvar set is modified by the avalanche skill tree ?
If I start a monolith run and log out, does it reset my progress?
You’d need to redo whatever given echo you’re in, but stability/quest state is saved
Your web, stability amounts, quest completions, etc. don’t go away if you log out
oh neat, so essentially you can keep doing echoes in the same timeline?
and if you want a higher level timeline you just start working on those, but otherwise you can keep progress on the lower level ones?
hmm I may need to just play more to figure it out lol
I just finished the level 58 one and did the 3 quest echoes and got a blessing - so then it returned me to the front
so now it looks like it reset my progress more or less but kept the echoes i completed previously, as compelted
Each loop of three quests you do makes you kill the specific boss of the monolith and allows you to choose from a pool of blessings (there's also a different boss that appears on a special echo that can reset your web when defeated)
Once you complete all three lvl 90 monoliths, it unlocks 'Legendary' for all monoliths,
okay so I have a bit of grinding to go just having completed one sweep of 58
Yup, my advice would be to keep pushing the higher level monoliths as soon as you unlock them, even if you're under the zone level
Yeah, you should generally not need to farm any of the lower level ones
Just progress to the highest level one you can basically
So from 58 to 68 or whatever is now
Main goal is to just rush stability for quest echoes to move to the next timeline ASAP so you can get into empowered content
Normal monoliths don’t have any carry over into their empowered counterparts, so I would generally avoid investing any more time than absolutely required in normal
Any way to check the exact stats of tempest, storm orb and hailstorm skills on tempest strike ? Maybe a mistake but I can't see them ingame or in lastepochtools/tunklabs. I wanna see if they scale with attunement and their added dmg effectiveness
they all scale with the attunement and strength scaling of tempest strike, as they are subskills and thus inherit their parent skill's attribute scaling
base damage-wise...I have no idea
that kind of stuff is pretty difficult to find if tunklabs or le tools aren't showing it.
Yeah I wanna see if its better to get more NW proc chance to proc more tempest or just get the flat dmg to LB
If its 150% added dmg effectiveness same as the other skills then its a def must have
Lightning blast feels pretty underwhelming even with those points
Storm Orb
Tags: Physical, Spell
Base Damage: 8 Physical
Added Damage Scaling: 50%
Hailstorm
Tags: Physical, Cold, Spell, DoT, Attunement
Base Damage: 15 Physical, 15 Cold
Added Damage Scaling: 150%
Interval: 0.33s
Tempest
Tags: Lightning, Cold, Spell, DoT, Buff, Attunement
Base Damage: 9 cold, 9 lightning
Added Damage Scaling: 90%
Interval: 0.3s
Thank you so much!
Hailstorm looks spicy
For rift mod purposes, how does the game define 'high health enemies'?
Does it just mean... not low health, as in above 35%?
above 65%
Also I'm guessing tempest does not count as a hit but the other two do
Storm Orb is hit, other 2 aren't
Oh right DoT tag on hailstorm
does anyone know what the explode node in Bone Curse scale off?
Likely spell/phys/int
That'd be my guess
flat damage? not scaled on enemy hp?
Correct
I don’t know of anything in the game that scales damage off enemy hp off the top of my head
Nope, me either.
Yeah it's more of a "corpse explosion usually equals max hp of monsters"
But last epoch that isn't the case
probably a smarqt decision given how enemy hp scales with corruption
Tell that to harvest mobs in Poe I mean 👀
Honestly the overall hp scaling of enemies in LE is pretty low. Even at high corruption most normal enemies only have a few thousand hp
do i need overcapped res for arena?
Like doing ~570 this patch to farm gaspar, most normal enemies seemed to have maybe 3-4K hp
Not really
You might want a slight lightning or poison overcap
But not much
And definitely not enough to sacrifice hp suffixes for
Yeah, the resistance system in LE makes being undercapped super low impact
i got 2k hp and a lot of ward from zombies and skeleton exploding might be good enough to try arena now
Compared to the modifiers in monolith or just raw enemy scaling in arena
are arena rewards better then mono?
well they kind of balance the game around 0 res which is much better than trying to balance around cap i really like that
Arena’s only real reward is the leaderboard
no actual reward?
The xp is slightly better than monos at lower levels, but the loot is trash
Hardly
And empowered monos will match or beat the xp
It's a testing ground for builds in my mind
The game is definitely balanced around capped res tho, you’re just not punished that heavily for being uncapped
Like having 0% resist in PoE means you’re taking 4x more damage versus 75% res, while in LE in 0% resist is only taking 1.75x damage versus 75%
well yes but losing 25 res in games like grim dawn or POE means you take double damage
precisely
Exactly
Yeah
one more question - what does "Rare" denote in the LE item site
i've killed the emperor of bones over 20 times and didnt get his relic
For item rarity? It’s not an exact thing just general brackets iirc
But emperor relic is I believe a 10% drop chance
dang
gonna be a while then
and also - endurance threshold
isnt this strictly worse than flat health added
i mean if u are endurance capped +100 health is 112 health times any multiplicative health modifiers you might have
100 endurance is 160hp
no worse its 60hp

Right now, going high HP with leech is the way to go.
ET is in a tough position right now since it serves as the sliding scale for such a powerful defense layer with Endurance. So you would obviously want significant investment to help offset that. However right now it’s just not enough to make it worthwhile in my opinion
hp is always better than threshold unless you have less than like...32% inc hp
which should never the case
outside of a few very specific setups
like death seal lich favors threshold up to 35% of their max hp
and damage taken to mana mages
i mean your endurance threshold already scales on your max hp
I’m trying to think of a few of those, outside of Lich
To an extent. I’m talking high ET builds that are designed to activate Endurance at much higher health (I.e. 80%)
That would be my understanding as well yeah
Like could you imagine a rogue with high dodge (or go GB), with endurance kicking in at 1800/2500 health and leech?
well... honestly rogue feels like the worst class from all i've played its the only one i cant run empowered monoliths without shitting my pants
there is like 0 resistance support in its passive and 0 hp on his idols and DW is 15% less hp...
its a glass cannon that has to do melee and doesnt really outdamage other classes
its like POE melee 😮
Their EHP is actually pretty high (the highest with the right setup), but they're definitely more gear dependant
yeah, rogue has the highest potential ehp of any class in the game atm
They definitely shift the resistance support towards their main defensive mechanics (dodge/GB) with shrouds like dusk shrouds. I’m still leveling my BD but with leech they feel really good
rogue has access to a lot of unique damage reductions that stack
MM is just plain fun and I absolutely love that mastery
Plus Decoy, even after the nerf, is such a great defensive tool with offensive punch
The Crit Vuln and Crit Avoidance node that follows it in the Marksman tree are BONKERS
