#❔┃ask-the-community

1 messages · Page 578 of 1

abstract pecan
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if you think current POE is slow. Dont touch LE with a ten foot pole.

lean charm
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@abstract pecan eeeeeeeeeeeeeeeeek..... That was not what I was hoping for 🤣
Well... How is the gameplay for you?

abstract pecan
lean charm
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Thanks for your input. I'm watching a friend play atm. He's showing me the gameplay. So far the game looks not bad, but the slow pace is not my thing. Thanks again.

hollow socket
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@lean charm It's true that the game is rather slow. They try hard to limit movement and the boss fights take a long time to finish.

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Generally LE is capturing more of PoE's casual playerbase than the pros.

abstract pecan
hollow socket
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Oh, I was trying to use casuals as a measure of playtime rather than skill 😆

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LE lets you get your build to a decent place sooner and doesn't take as much learning to make one, but the cap for zoom gameplay is also much lower even if you follow a meta build.

dire herald
lean charm
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Thanks. Appreciate all the input from you guys.

rose haven
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I haven't played in a few months but last I did play the GPU optimization on the 2080 was terrible. The frame rates were complete crap unless everything was turned way low.
My 6800xt was working overtime but it was able to give playable FPS on higher settings.
Has there been any improvements to this?

snow spruce
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They are continually working on performance improvements. It depends on the last patch you played whether or not more improvements have come in or not yet

rose haven
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I would say at least 0.8.2 not sure which revision though. I'm thinking I will probably wait for 0.9 to play again.

inland tapir
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is there any information on how the Preparation node in the Mage skill tree interacts with Disintegrate?

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Preparation says "Every 3 seconds, your next elemental spell deals increased damage and has a chance to slow enemies on hit"

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does this apply to Disintegrate? Disintegrate is definitely a spell, although I imagine since it's DoT the slow enemies part doesn't affect it. but does the increased damage last for the entire time you're channeling? or just the first hit of it? or maybe something else?

balmy current
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The entire channel of Disintegrate benefits from Preparation if that's the spell that consumes it.

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Though the slow (probably) wouldn't happen since Disintegrate can't hit.

inland tapir
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thanks!

acoustic thicket
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i would say its not worth rn cause there is no mp/trade/any kind of interaction with another player. I would wait some time to get back in the game

weak hearth
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hi, did "Chance to Shred Physical Resistance on Hit" from the blessing is like penetration ? and how much did it shred ? thx !

wary shoal
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press alt or "g"

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its all explained ingame

valid basin
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Do we have an idea of how much crit chance monsters have, especially in empowered monoliths (excluding echo crit modifiers) ?

wary shoal
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i d say base 5%

valid basin
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I was thinking of something like that but then I don't understand why crit avoidance is so good. I've recently tried to up my defenses with this mod and it makes so much difference

snow spruce
terse roost
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monos can stack up a lot of crit pretty easily to

valid basin
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yeah but I figured if I was dying to crit I would get random one shots, but I felt like the damage I took was high but consistent

brittle atlas
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crit avoidance makes increased crit chance and crit multi mono affixes free, basically

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though later on the increased damage + increased crit chance one becomes dangerous anyways

valid basin
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yeah, maybe I was stacking too much of those without realizing it

lament nest
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I want to gamble an unique item that requires lvl 64. Should I buy items with lvl 64 requirement or the required lvl doesn't matter?

brittle atlas
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You need to buy specifically the item that unique uses for it base and your character needs to be above level 64

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So like...Undisputed is a Welryn Axe, Drelkor's Compass is a Longbow, Valdyr's Chalice is a Silver Grail, Serpent's Milk is a Jade Amulet

lament nest
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ok, thanks!

warm cedar
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does this game have more content than Grim Dawn?

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also how good is the crafting?

terse roost
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crafting is good imo

warm cedar
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im not trying to be fair im trying to see which one is more worth my money at the moment

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because im trying to decide whether to buy GD expansions or LE

brittle atlas
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Well, GD is a finished game. So yeah. Probably more content overall.

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If you know you like GD, you'll probably have fun with it

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Depending on your preferences in ARPGs, you might prefer LE and be able to get a lot of time out of the game even though it's unfinished

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I personally have about 8x as many hours in LE vs GD

lament nest
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I spend 300 000 gold, about 33 relics, not a single unique 😦

marsh maple
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it takes a lot more than that sometimes

lament nest
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what is monolith completion? It says 8/20, but i have done 7 monoliths

brittle atlas
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Completing Each timeline normally and empowered I believe?

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might include completing the different quest options as well?

lament nest
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Makes sense, I did lvl 55 monolith twice, once to unlock lvl 60 and another to unlock lvl 65

brittle atlas
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hmmmm

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idk what it's counting then tbh

hushed pelican
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Hey guys. A few questions regarding monolith progression and loot system :

  1. I've read that the more echo nodes you complete (in a web), the better the loot becomes at the end of a monolith, not related to the modifiers. I think i've read it on reddit. Some user stated that a dev has mentioned it on stream.

  2. Does wiping the whole map of monsters, or the amount of time spent on it affects the loot from a chest after completing it ? Quantity/quality ?

  3. From the loot quality perspective, is it better to just speedrun monoliths to get to the higher level asap and farm there, or just grind the level you're on currently and do more nodes/resetting it for boss ? That's considering you're strong enough to tackle the higher level.

dark fox
# hushed pelican Hey guys. A few questions regarding monolith progression and loot system : 1. I...

Hi!

  1. Each completed node gives higher item rarity and experience gained, depending on the mods in use. Corruption from defeating the shade of Orobyss also gives similar bonuses.

  2. Monolith chest reward item quantity and rarity scales with the number of killed mobs. I don't think it affects node-specific rewards though.

  3. Usually it is best to speedrun non-empowered monos, since you get a ton of rewards on the way. There are usually only a few boss items you want for a build, and some of the best items drop from lv100 monos. The Shade drops its rarer items above certain Corruption levels too.

E.: there are bases that are available from level 60-65 too, so you might want to get them faster as well, as you finish the campaign at around lvl 50, if you took most quests.

hushed pelican
# dark fox Hi! 1. Each completed node gives higher item rarity and experience gained, depe...

Thanks for the answer 😄

  1. So basically the number of completed echoes DOESN'T affect the loot. I know about the modifiers and corruption, but i was asking about the amount of echoes completed in relation to loot quality. So that was a lie.

  2. This one i guessed right then, i also thought that wiping the whole map should improve the loot. Good to know it's confirmed

  3. I'm going to speedrun then instead of focusing on lower level ones. I'm currently 75 lvl doing 75 monolith and almost done with it, so i'll just speed through the next one to get to the proper ones

dark fox
hushed pelican
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yeah i understand that, but once again, some guy said that the amount of nodes completed affects the loot quality, outside of modifiers

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like it was a separate boost

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which is not true from what you're saying and there's no such thing

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or he simply meant that the more nodes you complete, the more modifiers for loot rarity apply, but his wording was wrong 😄

dark fox
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I'm assuming the latter ;)

hushed pelican
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that's why i'm asking here to make sure, cause it didn't seem logical to me for an additional loot improving system to exist without any mention/explanation in game, and LE does it kinda good

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thanks again for the clarification

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highly appreciated

cloud kindle
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When I select this node in Earthquake, I still see aftershocks and the hits do the same damage with or without the node. So what's the use of the node? I'd like EQ to deal huge instant hits, should I select the node?

spare pewter
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That node should be removing the ability to recreate aftershocks and throw their damage onto EQs initial hit. Sounds like a bug.

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!bug

ripe brookBOT
spare pewter
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I would report it and I’ll look at it today

cloud kindle
versed scroll
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Sorry, not sure if this is the right place... but is this a bug? 👀

vast void
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you press x yet?

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sometimes the loot filter does have its problems though...

versed scroll
vast void
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it disables your lootfilter as long as you keep it pressed

versed scroll
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Ah, didn't know that. Didn't try it as well... I guess I'll keep that in mind

dark fox
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You might also want to check if you have ground tooltips hidden (Z by default)

versed scroll
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Will keep that in mind too. Thanks!

carmine glade
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hey is this the right place to ask for help about game performance?

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on lowest settings, I get very bad fps

random dock
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there are some areas in the game that are unoptimized (Twisted Mire is giga bad 😅 )

vast void
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Am I the only one who sees anything above 60fps as a privilege instead of a basic right?

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sure it looks smoother but anything from 60 up is already playable and complaining that something doesn't hit 100fps just feels like people feel unnecessarily entitled to it

carmine glade
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that's like saying a jet fighter can roll down the road, why should it even fly

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i mean, i don't mean to be rude, but it's a pretty dumb assumption

vast void
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what you're saying is taking one capability of something and comparing it with a completely different one of that thing that technically can substitute it in some regards (in this case getting from a to b) but not really.

carmine glade
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not really but okay

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your comparison is like "this is dumb and dangerous, why use it" vs "this is actual performance quality, why not have less frames"

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in any case I can't make this game run at proper framerate yet so I will wait for a fix

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CPU pretty much idles, GPU goes up to 100% even in the character selection menu

nimble fog
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Hi, I just started, but I plan to make Ice based spellblade. Is it good for this build to spec into Mana Strikes? It's lightning damage and I couldn't find a node to convert it into freeze damage.

random dock
brittle atlas
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It's typically more useful as a tool to get mana back to use something else, rather than a primary damage source

nimble fog
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So basic version of this ability will be enough?

brittle atlas
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Depends how much mana you need

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if the base version is enough mana, then yeah

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if you need more or want more attack speed or to make it ranged or whatever

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then you'd want to specialize it

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if you end up not needing it later, you can despecialize it and use something else

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the only thing you can't easily respec in LE is your mastery, which is permanent once chosen

random dock
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^ to add to this don't be afraid to try out skills

nimble fog
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Thanks! One more question. Is there a way to view detailed info/compare weapons on controller?

versed scroll
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I have a question about holy aura's specialisation. Are the nodes only applicable when holy aura is activated? Or are they activated by default (passive), but doubles as well when activated?

brittle atlas
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It depends on the node, but most are passives and doubled when active

nova sable
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is there anything special to do with uniques you don't care about/duplicate uniques with lower rolls or do you just ditch them? Same with exalted items with stats you don't care about?

brittle atlas
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uniques you can just not pick up or vendor for the small bit of gold

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exalted items you can not pick up or shatter to build up your shard inventory

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in the event you end up playing something that will want those stats later

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or you could stash the exalted items for another build as well, if they've got something good just not for your current build

lunar wing
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Hey bois, does the multiplayer has been already released so far?

nova sable
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nope

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Does anybody know if there's plans to add sounds for the loot filter (or can you already do that and I'm blind) ?

brittle atlas
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I believe they've said they're considering sounds/icons for loot filters, but it's something where they don't want it to spam the screen or something? idk

nova sable
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my ideal would be allowing custom sounds to be added and having the possibility of putting arrows in the direction of certain offscreen loot drops, I'm often killing stuff offscreen or behind me as I'm moving and I've almost lost a few very nice items doing that :p but at the same time I don't want to slow down overmuch just to check if something good drops

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and the arrow would only show up for stuff that's within like one more screen of distance, just so you don't miss stuff you offscreen

brittle atlas
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They've said custom sounds would be a definite no, if I remember correctly

nova sable
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I'm still in love with the current loot filter so no complaints :p

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did they specify why?

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they don't want clowns running around streaming Last Epoch with gachi sounds? ^^

brittle atlas
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I don't remember the entire reasoning, but it has come up in a few of the dev streams

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it's not an uncommon question

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might even be a response in the ask the devs channel here

nova sable
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I found some answers searching the discord indeed! thanks

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apparently there's a significant technical hurdle for custom sounds to be loaded within the sound mixer/engine(?) without issue, but selectable sounds is on their radar, good enough

fierce kraken
nimble fog
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I have a newbie question about respecting. Can I transfer points between skills? Ie. Can I move points i invested in glacier into volcanic orb?

vast void
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no

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the only way to get more points in a skill that doesn't require xp is item affixes/effects

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each skill has their own progression so being able to level 2 skills to 10, then transfer 10 of them into another to get early access to 20 points would be way too strong

nimble fog
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Ok, thanks. So would you recommend cycling through skills I level up, or to stick with the ones I started with?

vast void
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I'd recommend to find a skill that you like and stick to it. The other slots you can use to experiment a bit but only respec the skill you mainly invested in after getting a good amount of points into your new focussed skill

nimble fog
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I like glacier a lot, but I've heard it falls off late game

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I think I'll level Mana strike too just to have reliable source of Mana

nova sable
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mana strike with all the mana/crit nodes is great

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I think glacier only falls off in the very endgame, if that

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it's definitely fine for 80 ish monos which is where my sorc is at at the moment

wheat brook
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Potentially an odd question

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is there a class that can best utilize the spear?

frosty mirage
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The one that comes to mind for me is primalist’s serpent strike

wheat brook
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Will give it a look, thanks 🙂

vast void
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though to be fair: Serpent Strike literally says it requires a polearm

hollow socket
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Lunge also has a polearm-limited build.

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Bladedancer has a few good crit builds where you can use a spear if you don't want to dual wield.

frosty mirage
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That’s a pretty cool concept with blade dancer

SS just pops out as it’s a weapon type specific skill and is vital for poison primalist builds

hollow socket
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I do think dual wielding comes out on top on Bladedancers. Taking 15% more damage isn't a big downside for dodge-based builds.

cloud kindle
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You should ask Llama, who made a nice two-hander build for Rogue ^^

nimble fog
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Btw on other server my friend y asking about endgame on last Epoch. How it looks, what's planned and how fun it is compared to the competitors?

gusty token
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can anyone help me understand the ramifications of Firebrand>Ardent Branding?

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I'm not sure what it means by 'scale' in this context, or what attack speed sources might be dropped.

brittle atlas
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It no longer benefits from any attack speed in its tree, on gear, via passives, etc.

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It only ever has its base attack rate, plus potentially the attack speed per stack from Fulmination

gusty token
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by base attack rate, this is by weapon? or does the skill itself have one

brittle atlas
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I believe the base attack rate is 1/sec?

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Weapon speed is a more multiplier to attack speed, so I don't think it would be impacted by that

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rather than weapon speed being a base itself

gusty token
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so then, using a big slow weapon would theoretically be best

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since it wouldn't effect the brand atkspeed

brittle atlas
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If you're trying to use firebrand as a damage source, perhaps

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Though, I think if you were trying to use Firebrand as your primary damage source you would probably not want to take Ardent Branding

gusty token
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Well, I'm trying to get as much as I can out of Fire Aura actually, and looking at the various way to scale that.

brittle atlas
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ah

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I think you can get chance to gain a fire aura on melee attack? so attack speed is potentially valuable there

gusty token
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yeah I was pretty sure I didn't want Ardent Branding, but I couldn't parse out the exact effect

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at the moment, the idea is to walk around branding stuff and just... burn things passively

brittle atlas
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You might look into use Surge too

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It should play pretty well with Firebrand and the Blade Weaver passive node

gusty token
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I'd been planning nova+teleport to proc some of those buffs

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but I will look into this too 😄

brittle atlas
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Surge can proc Fire Auras, several per cast

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and I believe Blade Weaving should apply to Fire Auras from Surge?

gusty token
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oh really?

brittle atlas
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Yeah, Blade Weaver gives its bonus to spells triggered by the attack that consumes the stacks, and Fire Aura is a spell

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For potentially 10 fire aura stacks per cast of Surge, if your attack speed is high enough

gusty token
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oh dang that's rad

rocky fable
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Hi, I'm looking for someone who wouldn't mind taking some B-roll footage of this game for me it's for my upcoming project where i discuss the current state of ARPG Dungeon Crawlers as I am a partaker of such material. Optional credit if you so wish in the video and of course I am happy to share to you my content so you can see the sort of style I'm going for, if it isn't to your interest I will not be offended. Anyone who like to volunteer please hit me up here on discord I will need about 45 to an hours worth of footage.

nova sable
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might get better results directly messaging streamers/youtubers who have Last Epoch content

swift cairn
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does attack speed make warpath deal damage faster?

brittle atlas
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yes

swift cairn
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thanks

lament nest
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which is the max lvl for an item?

stone granite
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items don't have levels

brittle atlas
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level requirement? I think 85?

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Though next patch I believe Quiet's new gloves will be 91

lament nest
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I mean lvl requirement. Is it lvl 85 for all type of items (swords, gloves, helmet, etc..)?

brittle atlas
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No

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it varied by specific item

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I think the highest base is...78?

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then uniques are higher

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But yeah, it's different from item type to item type

balmy current
stone granite
balmy current
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But in LE there's no difference between the character level requirement & the item level (unlike PoE & D2, not sure about D3 or GD).

stone granite
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There is a difference in the context of what that can mean. Words and the potential understanding of how they apply matter, have to be specific with answers.

analog sierra
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yo guys! is there a way to apply timer to buffs/debuffs?

brittle atlas
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Other than what is currently supported, no

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Though I believe it's a request the devs are aware of

analog sierra
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ah that would be nice:p

balmy current
stone granite
# balmy current I agree, but since in LE item level = character level requirement, my answer was...

You are incorrect. They are two separate concepts, they can't be the same thing. Character level dependency and item level are not the same thing. Both concepts exist separately in game design and for that reason it is important to distinguish them as separate things, even if one doesn't exist currently in this particular game. There are a lot of people, especially recently, coming from a game that has both concepts and will be asking questions from that perspective. Accuracy in words is important for the conveying of concepts accurately.

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For instance a lot of people confuse triggering with "autocasting" and they aren't the same thing. Certain mechanics care whether you cast something or not, and triggers do not work with that. So we don't use the word autocasting for triggers because otherwise it implies you cast when you didn't.

lament nest
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Is it worth resetting the echo web and increase the corruption? I'm doing lvl 90 echoes

gusty token
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Does adaptive spell damage have any effect on Fire Aura damage?

marsh maple
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yes

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its a spell so it will

gusty token
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It's flat added right? The type becomes variable?

marsh maple
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yep

gusty token
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can other sources of flat added damage apply to it as well?

marsh maple
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uhhh

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as long as its global

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if it doesnt specify a type than yes

gusty token
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alright thanks

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Trying different equipment and stuff, but checking the damage on the dummy is kind of clunky

brittle atlas
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a difference of maybe 1-2 echoes

lament nest
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Ok, thanks again Arborus!

brittle atlas
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Basically, if you want to kill it, you're not shooting yourself in the foot if you do

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but if you only care about quest echo completion, it's slower to kill orobyss

lament nest
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Yeah, i want to rush for lvl 100 echoes

lone skiff
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is there a way to see %chance to shred armour

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on the stat sheet i do not see anything

trim heath
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Not yet

jovial lynx
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What is the average campaign completion time

brittle atlas
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5-6 hours at a leisurely pace

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3-4 hours if you're focused on finishing

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2 hours or less for speedruns

jovial lynx
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Bruh it took me like 9 hours to get to chapter 8

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How

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I was so bored

terse roost
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first clear always slow

patent cloak
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after remaking 6 characters i was able to make it in 4 hours

woeful comet
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Will Tempest Strike be good with the proposed tri-pen changes?

reef jewel
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does class specific armor have a chance of rolling +1 to skills for that class? im trying to get more +1 to summon wolf

urban horizon
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Summon wolves is helmet prefix

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But it has the be class specific helm

reef jewel
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so i could gamble on a bunch of primalist helms and eventually should get some +1 summon wolf on some rare helms?

urban horizon
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Yes and one way of doing it is by making new primalist just to reach council chambers to gamble

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That way you have higher chance of getting it

reef jewel
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oh, the helms will be cheaper, is that why?

urban horizon
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They will be cheaper and the affix pool is smaller

reef jewel
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is that because summon wolf is a lower level skill, and more skills get added as you go up in levels to the gambler?

urban horizon
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Yes since you can get it at level 4 there won't be many other class-specific affixes in general at that level

reef jewel
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then buff it as much as i can with frenzy totem, warcry and get some benefit from entangling roots

snow spruce
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You can only get +4 to a skill as a T7 roll of the affix, which cannot be crafted, just so you know.

reef jewel
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can i get more from another piece of gear?

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so like +4 from hands and +4 from feet?

snow spruce
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I don't think so, you can use sites like lastepochtools.com or tunklab to see the different affixes and what gear they can go on. I believe they're only available on one piece of equipment but I could be wrong.

brittle atlas
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no

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+4 on helm and then some uniques have +1 all skills or +1 all minion skills etc

reef jewel
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i probably didn't word my question so clearly

brittle atlas
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Each skill has a class specific affix on helm, chest, or relic depending on the skill that maxes out at +4 to that skill at T7. To get higher than +4, you'll need to find uniques that grant additional skill levels, of which there are only a few and likely even fewer that will apply to the specific skill you want to boost

static glacier
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and do not plan about +4 ... i found a grand total of 2 +4 items in like 200 hours

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even +3 is rare .... like - do not expect to find a +3 of the skill you want

limpid wasp
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recently bought the game, got a acolyte at 58 atm, but Im thinking of making a melee char/build, any suggestions?

nova sable
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bladedancer is cool, if you like cyclone/whirlwind playstyles you can do that as sentinel with warpath. Not familiar with the other melee builds :p Primalist can definitely do it well too

limpid wasp
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aah thx 😄

static glacier
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sentinel gets quite some new toys next patch

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so if you want try this ... maybe wait a week 😉

deft crater
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I'd wait on playing Primalist till after the patch since it gets new models and armor models

limpid wasp
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trying a bladedancer until then hehe 😄

balmy current
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From memory, in games where item lvl != character level, the item level is used to determine what lvl zone it can drop in as well as what the maximum tier of affixes it can get.

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The character required level is usually a very similar number to the item lvl.

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In LE, the character required level is the higher of the item base lvl (75 for a Dawn Blade) and the affixes/tiers on it.

fading jackal
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how important is it to overcap resistances in this game? and how exactly does that equation work because sometimes i'll put on a ring with like 10% of a certain res, and that res gets overcapped by a 100% after previously being only about 70%

pseudo dust
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It can be nice to be able to run mark for death echoes without a care or you're really worried about relatively rare mobs with resistance shred, but you generally want your res as close to 75 as possible

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In your specific case, your ring probably has an affix and implicit that add the same resistance type, because the formula is just addition

fading jackal
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but not necessarily required to overcap like it is in grim dawn?

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where if you don't overcap you just die sometimes?

pseudo dust
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No, resistances are a bit different

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Mark for death is still scary, but I think having lowered res isn't a multiplicative damage taken like it is in poe or gd

fading jackal
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okay

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cuz i'm sitting in the build planner being worried about whether or not i need everything overcapped

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and now this means i can save some passive points knowing i don't need hella overcap necrotic or poison on a lich lol

pseudo dust
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In higher content you'll need to worry about other defensive layers like endurance, armor, dodge, glancing blow, etc, so you need your affixes to be as efficient as possible

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Which means not overcapping res too hard

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Oh and life

fading jackal
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okay, i'm used to grim dawn where resistances are the most important thing, and then you work your way through to dmg asborp and cc

pseudo dust
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But early on, 75 all res is generally enough

fading jackal
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okay, i'm used to grim dawn where resistances are the most important thing, and then you work your way through to dmg asborp and cc

pseudo dust
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Res is your first defensive layer, but in empowered it can't be your only one

fading jackal
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yeye

pseudo dust
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If you're still leveling and working your way up, it's not the biggest deal

fading jackal
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just wanted to know what's important for the defense and stuff, because grim dawn knowledge doesn't exactly translate for me sometimes

nova sable
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leech seems extremely powerful in this game since you can leech from dots and there's no leech cap from what I've seen

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2 of my chars can basically facetank anything at lvl 80 just from basic defenses and good leech

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I'm assuming this won't work in empowered tho :p

pseudo dust
#

oh yeah, leech is amazing on the lich, combined with reaper form and death seal, you're pretty safe

fading jackal
#

yeah i noticed using drain life was really nuts

pseudo dust
#

facetanking is not advised, but i play like a dummy on my lich and still die pretty rarely

fading jackal
#

i'm trying to build more for harvest since i like brawlers in-game, but i also couldn't find any builds with drain life in it.

static glacier
#

Harvest ll bleed lich is the best looking char ingame 👀

#

Exangious, the scythe from formus and the shield with the skeleton on it = style

hollow socket
#

How'd reduced mana cost interact with disintegrate cost again? Just reduces the upfront, right?

brittle atlas
#

Like flat reduced mana cost? like on a weapon?

#

That should just be the upfront, yeah

#

mana efficiency/any mana reductions in disintegrates tree should impact the channeling cost I think?

hollow socket
#

Yes, they do. And weapon implicits affect the channelling as well, but I think I recall that added mods don't.

#

Ended up fracturing the item sooner anyways^^

inland tapir
#

if an item has "x% of damage done to mana before health" does that also skip ward too?

#

or does that only happen once ward is 0?

brittle atlas
#

only damage that would be dealt to hp

#

not ward

kind vapor
#

hey, new to the game and have a question: when a node of a skill is talking about "out of mana" is it talking about not having enough mana to cast the skill (w/o going into the negatives) or having above 0 mana?

marsh maple
#

0 mana or negative mana @kind vapor

kind vapor
#

okay, so is the Won't back down node in the Multishot tree bugged then? i see the mana cost go back to its original when i have 1 or more mana yet it only fires 1 arrow until i have more or equal to the original mana cost, then it shoots 5 arrows again. to me the node means it should 5 arrows when having 1 or more mana

#

okay, so is the Won't back down node in the Multishot tree bugged then? i see the mana cost go back to its original when i have 1 or more mana yet it only fires 1 arrow until i have more or equal to the original mana cost, then it shoots 5 arrows again. to me the node means it should 5 arrows when having 1 or more mana

#

assuming what you said is right that is

hollow socket
#

I would assume the calculation is slow, I've certainly used spells like glacier at -10 mana before and can usually channel a good while into negative mana.

kind vapor
#

the calculation is not slow I believe, the mana cost updates whenever your mana goes above 0 but it will only start shooting more than 1 arrow once your mana is above the mana cost of the skill itself

inland tapir
#

if I have two different items with "X% to cast flame aura on kill", do those numbers stack for that flame aura? or do they each have their own individual chance to cast it?

#

so if I had two items with "10% chance..." would I then have a 20% chance to cast flame aura when killing an enemy? or is it 10% from one item and 10% from the other, each with their own cooldown?

bronze ocean
#

it would be 20%

inland tapir
#

thank you!

lament nest
#

Imagine the same two objects, one object with an useful tier 5 prefix/suffix and the other object with three useful suffixes/preffixes but all tier 3. Which one would you forge?

hollow socket
#

The second one. You might be successful just reducing the instability that your 4th craft causes for some 2 or 3 tiers.

#

Then get your most important stat up to 5 with guardian scrolls.

#

But I don't know how instability impacts calculations and they also intend to tinker with it, so wait for a more reliable source^^

brittle atlas
#

Both? I tend to just go for crafts on anything that has the even remote potential to be an upgrade/useful

#

the second one is gonna be more likely to succeed, though

gusty token
#

Surge>Shocking Blows adds Lightning Melee Damage. I assume this is added and stays lightning even if the base skill is converted to fire. No?

nimble fog
#

I choose my first mastery! And with that I would like to change the skill I specialize in, is it possible? And if yes - how can I do that?

vast void
#

go into the skill's tree you want to get rid of, in the top right corner you have the respec button. It will give you the choice of respeccing and despecializing

nimble fog
#

OK, thanks!

#

It'll be hard to say goodbye to the skill I pput so much effort into... Maybe I should wait for fourth specialization slot to open?

snow spruce
vast void
gusty token
#

thanks

nimble fog
# vast void up to you. 34 isn't that hard to reach

Maybe I'll wait... Still, with the build I plan to make I'll have to despecialize in one skill sooner or later. I'm spellblade and plan to go with shatter strike, surge and enchant weapon while retaining mana strikes for mana gain/secondary damage type. And it seems I have to let go of either glacier or elemental nova. Or should I keep both and resign from something else?

vast void
#

as spellblade you'd probably be better off to let go of both glacier and ele nova considering you already want to run shatter strike, mana strike, surge and enchant weapon. Rather take Flame Ward as a 5th skill as a safety net that you can just cast instantly

#

Lightning Blast is also a viable choice if you want to proc it with Surge

nimble fog
#

Hmmm, the problem is I want to make cold build and I really like glacier. Well, at worst I'll made sucky character.

terse roost
#

scaling shatter strike and glacier isnt going to work well since they scale of different base damages.

vast void
#

though you still could cast Lightning Blasts with Surge

#

and Lightning Blast can be converted to cold

#

fuck now I want to build a cold LB proc build...

nimble fog
#

Maybe I should go with Sorcerer instead, but well, choice has been made

vast void
#

at least it doesn't take long to level a char to that point again

nimble fog
#

Yeah, maybe I'll just level up again to take Sorcerer

reef jewel
#

If I try to roll a unique and I do it at a lower level, will that give me less armor or other stats? I want the +1 maximum companions from artor's legacy, but don't want other stats to be gimped.

vast void
#

nah, there's no such thing as item level. When you drop a unique all stats will be rolled according to the stat range no matter what level you're at

lament nest
#

Just started lvl 100 echoes but im dying a lot, for now i'll do normal echoes. Any advice?

brittle atlas
#

what class?

#

are you crit avoidance capped? endurance capped if not ward-based?

#

what's your method of getting hp back?

#

did you pick multiple damage modifiers?

lament nest
#

Druid, bleed build with swipe. I build Attack speed, phys damage, Dot. Not sure about the other things 😅

brittle atlas
#

hmm, should be pretty heckin tanky then as a druid

lament nest
#

Sure! Im not in game now, let me share my build tomorrow

brittle atlas
#

Sure thing

fickle mica
#

The damage and HP % from corruption has to be multiplicative, right?

static glacier
#

it is

long bramble
#

how i should lvl up the volcanus paladin (its still relevant in this patch ?)

static glacier
#

maybe you want wait one week till you know the new skill tree of warpath (i guess you do warpath) - or you respecc later if thats no concern

long bramble
static glacier
#

you can level it like a normal warpath hit build?

#

eye of reen is no longer low level so i guess ignite from the start is not very nice anymore

#

warpath leveling is just "grab a nice 2h" - build manacost down and hit damage / area up - whirl

#

takes you to MoF normaly

long bramble
#

mof?

#

what is stand for

#

and i guess i will go as you said and thats it

#

never lvld a warpah before

static glacier
#

monolith of fate

#

warpath leveling always felt chilled to me

#

dont worry its fine

long bramble
#

thanks for the heads up

fickle mica
static glacier
#

you get higher modifiers too with more corruption

noble adder
#

MP already out yet?

kind vapor
cloud kindle
#

!multiplayer

ripe brookBOT
undone shell
#

to all

#

yo all

#

game in multiplayer have only coop with friends? yes

#

no have match making play with party?

#

when release MP

#

or simmilar city with people poe

#

I will transfer the game to the engine 4 engine or something that would be better optimization or it will not pay off because the game is not popular

#

or what engine 🙂

#

crytek? 🙂

raw fern
#

!multiplayer

ripe brookBOT
undone shell
#

ah unity unity no cant optimalize to many animations 🙂

#

i work in unity engine

#

on my game 😄

#

private

#

the game will be hard to optimize, you would have to worsen the animation and the visuals of the animation

#

1 cores usage so hard to optimalize effect animations 🙂

#

crytek engine much better 😉

#

you will work on this engine, will you change to another engine or improve, you will be in the game as it is

#

I asked about the multiplayer how it will look, it is not a difficult question to give a bot to the bot that sends me to the website, I wanted to ask if it was a cooperation with a friend or an open mutiplayer as in path of exile

#

playing with a friend is like offline mode just adding a player to the team

#

will it look like a multplayer like I prefer

#

wolcen<

#

ty for info

vast void
fierce kraken
empty sonnet
#

Guys when will the dev stream be today? Im on europe time and dont wanna miss it again 🙂

versed scroll
#

is there a general rule of thumb for preferring "Increase" or "add"? or it really depends?

merry aspen
#

add is your friend because thats what increase scales off of

#

in theory increases are more potent once the value goes above 100 but that obviously depends on the stats youre talking about

versed scroll
#

ah okay. thats helpful enough, thanks! 😄

undone shell
#

;p

paper wyvern
#

When a patch makes changes to items, does it leave the previous dropped items alone and apply changes to future items or does it apply the change to old items too?

fading jackal
#

Is the current crafting system final? It is becoming incredibly frustrating trying to get the gear I need with all this RNG in the way

terse roost
#

they want to add more down the line, but this is the core crafting

fading jackal
#

God it really sucks. Failing these 90% chances to get a tier upgrade so I don't hit like a wet noodle is really sucking and it doesn't feel very reasonable to wait on an item with all the affixes you want on it thus far.

fierce kraken
#

that is the part they want to fix, the feel bad chances

fading jackal
#

I don't want to whine about it since I know I haven't reached any form of true endgame yet, but having so many layers of RNG to get even something that's just viable is really killing my enthusiasm with this game. I'm going to drop my Acolyte and play the Sentinel when the rework is live because it seems really cool but I have little desire to keep progressing like this...

brittle atlas
#

For the most part, you don’t generally need very good items to progress. There are some core stats to get, but in a lot of cases having an item that is like tier 8-10 is good enough and very achievable, even crafting from a completely blank white base.

fierce kraken
#

i think if you lower your expectations of gear it will help. I just finished with my first solo character and it was night and day a big difference in my ability to progress gear. It took me until level 95 and all completed empowered monos to get my gear to a mostly decent level.

brittle atlas
#

From there, upgrading is just a matter of filtering for drops or gambling when you need to change things up to account for new items you find

fading jackal
#

I guess I should just grind more then

fierce kraken
#

Yea, thats where the fun is (imo)

brittle atlas
#

In my experience, any time I feel like I’m struggling it’s something more fixable via passive/skill respecs or gambling and making some crappy item to bridge me to something better. I’ve rarely felt like I need to really grind out something specific to progress

random dock
#

a good optimized filter goes a very long way btw 🙂

brittle atlas
#

What were you playing on acolyte, btw @fading jackal

fading jackal
#

Trying to work out a Harvest Lich

fading jackal
brittle atlas
#

what level are you at with it? I've played some harvest this patch

fading jackal
#

82 atm

random dock
static glacier
#

Thats 10 pm for europe i guess

brittle atlas
oak anvil
#

I kinda glossed thru the story so maybe I missed it, but what was the Immortal Emporer doing in the Temple of Eterra?

dark fox
#

we know that Shards can keep the Void away from itself, since the Elders use it in the Council Chambers

oak anvil
#

Hadn't thought of that. Was he the one talking as we walk through the temple?

dark fox
#

no, that's the Epoch (the quest tells about that). As you assemble the Epoch, it calls out for Eterra, but it's only you, and therefore it seems to have lost all hope

#

and spouts the inevitable coming of Orobyss all along, when it sends you forward in time

oak anvil
#

Interesting, ty for clarifying.

dark fox
#

np

lament nest
brittle atlas
#

You're missing a ton of hp on gear, missing some of the super powerful defensive options availabe to druid

#

some other stuff

#

I'm looking through now

craggy bronze
#

is there any way to filter items by item base or not yet?

brittle atlas
#

Like you only want to see certain base types?

#

like that?

#

if you pick an item type you can then pick which subtypes you want to see

craggy bronze
#

ahh yeah thanks item type is the rule i was missing my bad 🙂

tight kernel
#

how important is health in gearing? should i go for vitality or just health related suffixes?

brittle atlas
#

health is huge

#

ideally you want as many health suffixes as you can get

#

you want to make sure you're getting your % hp suffixes everywhere possible

#

and flat hp anywhere else you can

lament nest
brittle atlas
#

Gear here is obviously the ideal, but should give you an idea of what to go for, alongside some adjusted passives and skill trees

#

The goal being to beef up survivability while also making use of the strengths offered by werebear form

#

primarily being able to scale spell damage as both generic damage and generic crit chance

#

and using that crit chance to enable permanent werebear uptime

#

Additional points to spend in the druid tree could be ursine claws, ursine maw, soothing slaughter. or, in the shaman tree, silent protector and totemic fury

lament nest
#

D: it seems fun, i will get some spell damage before i change the passives and skills

brittle atlas
#

Definitely

#

those would be some immediate passive changes I would make

#

that should boost your survivability a fair bit

tight kernel
brittle atlas
#

increased is much less common, so you want to prioritize getting it anywhere you can

#

helm, chest, belt, gloves, boots

#

hybrid health affixes give some flat and some increased and can be put on belt, gloves, boots

#

and you really only need T3 for them to be super good

tight kernel
#

would you even prioritize health over armor

brittle atlas
#

Yes

#

I wouldn't use armor suffixes

paper wyvern
#

Yeah, been gambling for hybrid, been a rough go

brittle atlas
#

unless your build is capable of getting tons of armor, you're fine just sitting around 30-40% DR from armor

craggy bronze
#

eh i almost always got for vit %health and Hybrid on most my builds then stack armor/dodge/ward on what type of build it is. rarely use +/% armor

tight kernel
brittle atlas
#

Yeah, Shield Throw is a great example of a build that can easily cap its armor

#

without needing armor on gear

tight kernel
#

and everything was fine until i hit empowered monolith lol

brittle atlas
#

but you might use an armor blessing

tight kernel
#

and i figured my hp is probably too low to tank

#

what's a good hp amount to aim for as benchmark?

brittle atlas
#

you really want like...1500-2000 hp minimum

tight kernel
#

lol i have 1097

craggy bronze
#

oof

tight kernel
#

ok point noted

craggy bronze
brittle atlas
#

Oh sick

#

I'm sure Lizard has some great tips for this

tight kernel
#

yeah i saw that video but wasn't convinced all characters must go down that route

craggy bronze
#

yeah cleared up some survival issues for me

#

eh its not EVERY character but a vast majority do benifit

brittle atlas
#

Basically any character that isn't ward-focused is gonna be pretty in-line with this

craggy bronze
#

donno is there vit and health nodes inside skill trees?

#

didnt think there was too many

brittle atlas
#

in passives? a lot of them

#

I think only mage is a bit light on them

#

but it has a few

craggy bronze
#

hmm i guess i missed them still learning tho 🙂 and everything changing since its beta lol

#

just spent an hour re-sorting my filter for my flurry/multishot marksman. was a pain since i forgot recolouring also enables show and i kept showing items i didnt want lol

gusty token
#

more fire aura questions

#

there is a passive that gives adaptive spell damage at the cost of casting speed

#

since I'm never casting fire aura, but getting it from triggers, the penalty should have no effect, right? Or would it reduce the intervals between when I am eligible to generate a stack?

brittle atlas
#

Correct, there's no cast speed

tight kernel
#

is it just me or shied throw is not as strong 1 v 1

#

im taking so long to kill golem lol

austere blade
#

I can't make up my mind so I'm gonna let people do it for me. Should I play Lich or Naruto Bladedancer?

brittle atlas
#

Single target definitely tends to be its weak point imo

#

Lich is super good with no gear/items, as poison. Bladedancer is great, but I think takes more investment to really pop off. Both of them feel super nice to play though, imo.

#

Lich is my personal favorite

austere blade
#

Can you gain ward during Death Seal?

brittle atlas
#

no

#

it removes all ward and prevents you from gaining ward

#

but Death Seal is exceptionally powerful

#

super super strong ability

#

I have some videos of gameplay on my youtube, if you want to see what that is like

austere blade
#

I have zero clue what's going on here ngl

brittle atlas
#

lots of damage over time

austere blade
#

Lich looks neat but I just did a 1 - 70 run with necromancer so I'm afraid it's gonna feel same-y lol

brittle atlas
#

ah, I would say they tend to feel pretty different

#

and Spirit Plague + Wandering Spirits is a super great leveling setup

#

like from level 15 on you'll just fly through stuff

austere blade
#

Eh h*ck it I'll go lich

#

Is poison or necrotic better? I see there's a way to convert wandering spirits to poison damage.

fading jackal
brittle atlas
#

poison is better as your overall build theme/goal

#

but poison node in wandering spirits does nothing, though

#

it isn't a good node, even for a dedicated poison build

austere blade
#

What as in it's broken?

brittle atlas
#

the main damage from wandering spirits comes from Spectral Putrescence

#

which applies poisons using your poison chance

#

the touch/contact damage of wandering spirits is entirely irrelevant, basically

austere blade
#

Ah okay.

brittle atlas
#

there's a planner for my poison lich set up

#

if you want some direction

fading jackal
#

If you use necrotic on hit for Wandering Souls you can use the mod in Death Seal to spawn a ton of them for huge dps during leveling

austere blade
#

I'm still pretty new so I'm not gonna have a lot of uniques

fading jackal
#

Never had such an easy time in this game lol

brittle atlas
#

Yeah, it's mostly for the passives/skills, and the type of mods you'd want on gear

#

the build needs no uniques/specific gear

#

it is incredibly starter/solo friendly

lament nest
#

How can i know if my character is solo? I don't remember and i want to share my stash for my next character D:

#

LOL I found the filter in the first screen

trim heath
#

You can also open up the character sheet and it will say in the top right corner.

gentle delta
#

Hi all

Question: Does Eterra's Blessing not apply buffs when minions are on full heath? I've maxed out the aoe chance and a few extra effects, theoretically should be seeing my wolves all get buffed in a single cast, but it never seems to be the case, same with clearing the howl cooldown I invested into

#

I've even tried watching specifically while standing in aoe degens, still no buffs happening, unless their natural regen is too much to count as damaged?

fiery idol
#

Hi! do we know when multiplayer is coming?

brittle atlas
#

!multiplayer

ripe brookBOT
fiery idol
hollow socket
bronze fern
#

Does anyone know what the droprate is for the unique/set items from empowered bosses?

brittle atlas
#

The empowered specific drop is generally like 10-15%

#

I believe the empowered specific drops are on a separate loot table from the normal ones?

#

then the two normal drops are generally like 85 and 15

spare pewter
#

It depends on the unique, bosses can have a rare unique(s) that drops less often.

bronze fern
#

ah ok, so the empowered boss can still drop the most common drop

brittle atlas
#

Yeah

bronze fern
#

I knew the regular table but this is the first time i actually cleared an empowered timeline, trying to get wings of argentus

spare pewter
#

Empowered bosses can have other set/uniques drop that are rarer that are specifically for empowered monolith.

brittle atlas
#

Good luck with Wings. Depending on your luck it can be a long one

#

took me 31 kills to get my first one

bronze fern
#

oh i know, i did regular formosis 10 times and still didnt get last steps of the living (and than it dropped on the first try with a different character lol)

spare pewter
#

Wings are very good, so they are rarer than other common uniques

brittle atlas
#

Wings is a sweet item though, definitely worth the time and effort

bronze fern
#

Yeah im planning on leveling a spell warpath when the patch drops and wings seem perfect for that

spare pewter
#

Sounds like it would be really strong

remote heath
#

Tried to find help with one thing in other discussions with no luck. Maybe someone here will know. I would like to ask for skills which have chance to be cast multiple times (aka shatterstrike tripple cast, or lightning blast dualcasts. How are they treated? As one spell for passive bonuses calculations or separate ones? For example, passive - your next spell every few secs will do more dmg and slow. Is that for first cast of LB, ignoring double casted ones? Or for shatterstrike passives in late tree, skill with cost 10+ mana consuming charges and doing higher dmg. Does that work with 1/3 shatterstrikes cast or all of them since they come from single cast?

hollow socket
#

Do mechanics that "ignite/poison/etc. every second" utilize your ignite/poison/etc. chance to apply more than one ailment with each tick?

stone granite
#

yes

proper oxide
#

Hello, is possible respec mastery?

hollow socket
#

It's intentionally impossible.

proper oxide
#

ty

terse roost
balmy current
#

The ones that don't are usually skills that have the DoT tag (though if it then says that the skill uses your ignite/bleed/etc chance per second then it will).

hollow socket
#

Infernal shade has such a node, for example. Or acid flask's poison pool.

#

They're both different cases, and in both cases I can't tell^^

balmy current
#

Infernal Shade, probably not as it's a DoT that doesn't say it does

#

Same for Poison Pools.

terse roost
#

poison pools def dont use ailment on hit

#

idk which node on infernal shade you mean

hollow socket
#

Gonna log onto the acolyte after this boss, but generally they're phrased e.g.:

#

"...has a 20% chance to ignite each second".

#

So I was wondering if these only apply one ignite stack per second if they trigger, or as many as your total ignite chance on hit would apply.

terse roost
#

only 1

#

its not a hit

balmy current
#

The ones that do will specify that they take your % chance to ignite/etc & apply it per second

terse roost
#

these skills not taking your on hit chance is generally why they dont scale super great

hollow socket
terse roost
#

i mean they aren't "bad" necessarily. they just probably cant be the only source of that ailment if thats the build goal

brittle atlas
#

A lot of them are pretty weak, yeah

hollow socket
#

Exactly. Many of these skills don't get other sources of that ailment, so it's better to skip the node and the related ailment altogether.

brittle atlas
#

stuff like acid flask is more of a support skill for ailments, rather than a main applicator

fading jackal
#

How good does Bladedancer play as a melee character? Is it mechanically engaging with combos or smth? Harvest Lich just isn't clicking with me and I want to wait until Acolyte gets more of it's stuff before I go back.

brittle atlas
#

Pretty decently? Shadow Cascade is generally a 2-3 button playstyle where you set up with one skill and trigger a ton of slices with another

fading jackal
#

aight that sounds heckin neat

#

doing that until sentinel rework lol

brittle atlas
#

there's some gameplay from my current shadow daggers guy, which gets rid of the slice on shadow cascade in exchange for spewing a nova of daggers

terse roost
#

what is dancing strikes doing?

brittle atlas
#

arena for 20% DR and applying shadow daggers on hit

#

also making some shadows

terse roost
#

whats not specialized there? sync strike?

brittle atlas
#

yeah

#

very much a work in progress still

#

just got the character to empowered the other night, so working on blessings atm

patent cloak
#

double smoke and wings

inland jetty
#

is the next update the multiplayer patch ?

urban horizon
#

No

bleak locust
#

hey guys, before i waste time of support, am I being pepega? Why I can't unlock the Fall of the Empire? I did everything around, some of them twice in hope the path from rocks will appear... no luck 😦

#

some of them on 100, does that unlocks the path?

balmy current
bleak locust
#

Did both, on normal lvl then 100

balmy current
#

Both monoliths have a point where you make a choice. In Blood Frost & Death you choose which mono to unlock in the first quest echo, you've chosen one path (blood clan or frost clan), you need to choose the other.

#

then kill Formosus

bleak locust
#

How do you choose that?

balmy current
#

In the first echo, you talk to one of the clan leaders

bleak locust
#

so back to Blood frost & death from start?

balmy current
#

which one you talk to determines which path

#

yes

bleak locust
#

i haver no idea what i have choosen

#

twice

#

probalby same thing i guess

balmy current
#

read the text when you talk to the leader, it'll say which one you unlock

bleak locust
#

does the timeline i choose to unlock at the end amtter?

#

60/65

#

past/future

balmy current
#

Same in Ending the Storm, when you talk to Liath, you either fight her (unlocks Reign of Dragons) or don't (unlocks Fall of the Empire)

#

That's for Fall of the Outcast, you can re-do it to unlock the other one (as you have)

brittle atlas
bleak locust
#

well at least i got good gold drop blessing lol

#

so the shortest path now would be to go do Ending of Storm

#

choose to not fight liath

#

thanks guys!

#

i must have missed the moment of choice

#

i've thought i've read all dialogs already 😄

balmy current
#

The choice has pink text to show which timeline you unlock next

bleak locust
#

I've did both, neitehr unlocked the Fall though, will try via Liath now

fierce kraken
#

Lathi will show an unlock option and a dialog option, if she doesn't show you the timeline you want; the dialog option will change that to the option you want.

bleak locust
#

@fierce kraken do choices matter here now?

#

yes

#

this was the moment

#

click "Let go" you get option to unlock TImeline lvl 80

static glacier
#

speccing "void smite" in VK and the lightning conversion in the smite tree gets you? void or lightning smite?

cloud kindle
#

Full void!

balmy current
livid terrace
gritty raven
#

Gear/Idol Question: Should I be using the Idols to maximize resistances or gear?

stone granite
stray hawk
#

is there any explanation about the endgame systems the devs are planning to implement in the future, i mean i saw the road map - but reading up on them would be cool if there is any information?

balmy current
#

Nope, no info at all

dark fox
balmy current
proper oxide
#

anyone playing with geForce now?

#

how can i import item filter?

#

I can't open filter folder

stone granite
#

You can't

#

You can't use local files on geforce now with any game

proper oxide
#

):

#

thank you

stone granite
#

It only takes a few minutes to setup a filter so you should be fine

terse roost
#

can you not copy paste into geforcenow?

stone granite
#

No

#

You aren't playing on your own computer, it doesn't have your clipboard

proper oxide
#

this is ridiculous peepoLeave

acoustic rune
#

how do i sell stuff in one click

gritty raven
fading jackal
#

Is there a specific way to spec Dancing Strike? It feels rather weak at lvl 45 halfway through campaign and am unsure if it's supposed to be main damage or something to weave in between the bigger stuff.

brittle atlas
#

As a main damage skill it's quite weak

#

primarily used to apply shadow daggers, create shadows, and for its arena and rhythm buffs

#

Mostly used to supplement things like Shadow Cascade

ruby inlet
#

Hello, did i setup the filter right?
I wanted all idols to show up red if they have "of insulation"/elemental resist on them, but its not working, any ideas?
thanks in advance!

median ermine
#

Hi just a little question, do i have create a new Charackter with the new update or not? Would love to just change some skills from my sentinel that i play atm.

bronze fern
#

No, you dont. The devs dont plan to reset current characters at all, although they will be offline only when multiplayer launches.

#

So you can just respec/alter your current build when the patch drops

static glacier
random dock
static glacier
#

can you recolor idols at all? tbh i am not even sure

random dock
#

you can

static glacier
#

idols are always tier 1 mods

#

sure you selected t1?

random dock
#

this is how I have my general idol setup

#

all other general idols are hidden

ruby inlet
#

yeah i did @random dock but its not working, (selected all 9 idols, to show red if they have elemental resistance / of insulation)

#

dropped an idol that should be red, but isnt

random dock
#

so you have ele res selected here?

dense remnant
#

yeah, you have to make sure you select the idol affix, and not a general affix (As those are for everything isnt an idol)

random dock
#

yeah Im assuming he selected the general affix

junior stirrup
#

So i'm thinking about creating bleed(+poison?) marksman build. And from what i see: will puncture + multishot work or there is something with it?

#

Or maybe flurry will be better than puncture due to increased effect points?

#

I can see like puncture is all about bleed but there's too much chance points and nothing about increasing DoT damage except for Efficacious toxin (which gives 10% increased dot)

cloud kindle
#

Did you consider Hail of Arrows? It's already a DoT skill and it has bleed support

hollow socket
#

Flurry is generally the better bleed skill than puncture since it applies way more bleeds simply through hitting more frequently.

ruby inlet
#

ahhhhh, thanks thanks @random dock @dense remnant

#

didnt know idol had their own affixes

acoustic thicket
#

Hellpppp... didnt play for like 5 months, now when i try game doesnt even start.... its just freezing... should i reinstall or something?

cloud kindle
#

Yes, I suggest you try to repair with Steam client

green tendon
#

Verify integrity of local files, then reinstall if it doesn’t work

hollow socket
#

There's no way to tell which monoliths are gonna have spires, is there?

#

(Just ran into one with my smelter's wrath build, you can guess what happened)

cloud kindle
#

nope

green tendon
#

Yes, not sure about the directory atm

#

AppData/LocalLow/Eleventh hour games/Last Epoch/Saves apparently

#

At least, that's what I found

nimble fog
#

Teleport skill for the sorcerer is a must have?

green tendon
#

It's pretty great

snow spruce
nimble fog
#

Currently at lvl 28 I'm maxing out Glacier (primary DPS skill), Fire Ward converted to Ice, Mana Strikes and I'll think I'll go with Teleport next

#

For the final skill I plan to go with Black Hole just because it's cool xD . And with Binary Stars since it's even cooler I think secondary damage would be nice, since I expect enemies resistant to cold to eventually show up

#

Sorry if my thoughts are noobish, but I'm not veteran player of these games... Can I make something that kinda works with these skills or I will lack something essential?

snow spruce
snow spruce
nimble fog
#

I still have trauma from Titan Quest where I couldn't do my bleed/poison/pierce build since undead were resistant for all these types of damage. I slaughtered everything else only for needing 10 arrows for one skeleton.

nimble fog
hollow socket
#

Glacier is quite viable from my experience, though you'll greatly benefit from using focus or the 1x free skill from teleport since glacier costs a high amount of mana.

nimble fog
#

Yup, Im maxing Mana Strikes to regain as much mana as possible, then dash out and use glacier strike again. Though ATM single cast is killing nearly everything except bosses.

hollow socket
#

That's good to hear. And about the black hole, IMO the damage output is pitiful even if you scale it properly, but you can use it to pull enemies to the same spot and combo that with glacier.

nimble fog
#

Hmmm, so maybe I'll go with pull/utility nodes instead of damage ones

lament nest
#

how often do you reset an empowered echo web?

brittle atlas
#

If you're pushing for corruption, whenever you find a 12 or higher corruption orobyss imo

lament nest
#

ok, thanks!

frosty mirage
#

Generally speaking for DoT builds, aside from chance to apply, which is more beneficial: longer duration or ailment damage type increase? Or are both generally equally as important?

fierce kraken
tight kernel
#

does affixes like health on block/crit scale with anything?

#

or it is flat as per what is on the affix?

hallow lantern
#

I'm new to the game, should I follow someone else's build or should I try something on my own?

lament nest
hallow lantern
#

But are there classes that perform better than others? Or should I avoid any subclasses?

strange cove
terse roost
#

happens to me on every start to. just dont force close it and should be fine

empty sonnet
#

anyone know where i can submit improvement suggestions for lastepochtools?

cloud kindle
#

the forum is the best place for this

#

on the topic of lasepochtools

empty sonnet
#

ouuuu, okay. thanks!

frosty mirage
# hallow lantern But are there classes that perform better than others? Or should I avoid any sub...

All classes are viable along with their masteries so it’s more about what play style you enjoy most.

You can do either your own build or follow a guide, the endgame content does pretty good power curving so you will naturally evolve your build as you progress in the Monoliths of Fate. The only real question would be if you want to “plug and play” or learn and make something yourself. Everybody has fun differently, I personally do the latter

cloud kindle
dreamy copper
#

How can I ricochet Shield Throw from myself?

#

ah I got it I think. Aegis makes it ricochet from allies, and shields (Ring of Shields) are allies, right?

cloud kindle
#

yes

wraith cave
#

how exactly does ailment duration increase work? if I have a bleed that deals 100 over 4 seconds, and I have 30% more duration, what does that amount to? I'm confused on how much is added on the new duration

brittle atlas
#

130 damage over 5.2 seconds

wraith cave
#

Arb I swear you're like my personal wiki lmao, would you mind showing how you got to that just so I understand how the effect works

#

i appreciate you 🙏

brittle atlas
#

100 x 1.3
4 x 1.3

#

duration keeps the dps the same but gives more total damage over a longer duration

wraith cave
#

scratch what i just said, that was more complicated than it needed to be

#

it basically just takes a portion of what you apply and adds it on, both duration and damage

brittle atlas
#

So like 100/4 is 25 dps. No matter your duration the dps will stay 25/sec.

duration will then add extra ticks and partial ticks, increasing the total damage of each application

#

so like with 30% duration you'd get 5 ticks of 25 and a partial tick of 5

frosty mirage
#

Based on a quick and not very controlled test whatsoever on the training dummy, it seems as though DoTs tick twice per second. Is that an accurate guesstimate?

tranquil kindle
green tendon
tranquil kindle
#

It varies based on the specific DoT

green tendon
#

Gotcha, thanks

wraith cave
# tranquil kindle Damage numbers from most DoTs are pooled and only displayed twice a second to av...

Sorry if replying or pinging isn't allowed for devs, but seeing as the original response is in here I'll just reply to it to keep it nearby; I'm curious if there is a possibility of having settings or a toggle to be able to distinguish the DoT ticks apart in the future, or maybe color code them and show them separately? I'd personally really like this so maybe this belongs in feedback. More-so just wondering if it's a thing that could be talked about internally as a suggestion from a huge DoT playstyle fan. I think the visual feedback of seeing your actual hits and your colored DoT hits in tandem would feel really good. Kinda sells that fantasy of hitting fast and you get to see the number rise up without losing it in a sea of other regular white attack numbers. It would need careful tuning so as to not be over the line, and if DoTs actually tick so many times per second then maybe you could pool the ticks into two per second, but still separating them per type of DoT.
For example if you had bleed and poison damage, the bleeds would be red (not too dark, so as to still be easily read), poison ticks would show separately as a light green number, white damage as regular hits and the crits being yellow, that would be my ideal. Just my thoughts. I dislike having all the DoTs pooled together for an overall number. I don't like not having the ability to see each one's impact if running multiple. This also kind of ties into elemental damage as well, I'm a fan of coloring specific damage that is being done as a certain element (fire being orange, lightning light blue/white, etc). Thanks for reading!

dense remnant
#

Does anyone know if the base attack rate of a weapon effects the speed you can attack with tempest strike?

#

(i could go test it in game, but that seems like it would be very annoying to figure out 100%)

frosty mirage
brittle atlas
#

base attack rate isn't truly a base attack rate, rather it's a more multiplier to attack speed

frosty mirage
#

^

dense remnant
#

ah that makes sense

frosty mirage
#

It's very much the same

#

Tested with 2h hammer and dagger, exact same rate of attack

dense remnant
#

neat

brittle atlas
#

the real question is does base attack speed on a weapon impact the crit chance of tempest strike

frosty mirage
#

ooooh

dense remnant
#

i mean, its gonna be much easier to test that right now

#

than on friday when it changes to pen xD

#

but still a lot of hitting a dummy lmao

brittle atlas
#

I think it should work for the crit conversion, but you never know

dense remnant
#

yeah would make sense that it does

#

otherwise slower weapons are always going to be slightly better than faster ones, for a tempest strike build

frosty mirage
#

I am noticing a visible difference, with the dagger critting a lot more but it should note the base implicit gives it +4% crit chance

dense remnant
#

yeah i mean the difference wouldnt be that huge i dont think

#

but my brains not working enough to try and guesstimate it

brittle atlas
#

I was thinking the easiest way to test would be to get your crit high enough such that your increased attack speed should give you 100% crit chance

frosty mirage
#

The difference was quite noticeable with the uncontrolled testing, but I agree wit Arborus

dense remnant
#

oh smart

rancid verge
#

%increased chance to ignite is just a flat increased chance?

#

As in it doesnt scale some base chance

green tendon
#

50% chance to ignite is 50% chance to ignite, yes. 150% chance to ignite is 100% chance to ignite once and 50% chance to ignite twice. Etc.

twilit nest
#

What is 'Leech Rate'?

green tendon
#

The rate at which you leech.

twilit nest
#

So it impacts the 'evenly over 3 seconds' part of leech mechanic?

green tendon
#

Yes.

#

Unless I am wrong in which case no.

#

But leech rate implies the speed at which leech happens, not the total amount that is leeched, which implies it works like you just said.

#

In which case 100% increased leech rate would be evenly over 1.5 seconds

#

Probably.

twilit nest
#

🤔

#

Siphon of Anguish probably not worth it for the leech rate alone, then, since that is basically all I am getting from it.

rancid verge
#

I was just asking because in poe it would be a flat chance to ignite and that %increased chance would scale that

#

Glad this game is less complicated

green tendon
twilit nest
#

Spirit Plague Lich. I got a Woven Flesh and Siphon of Anguish back to back, and my life leech went from crazy to absurd.

green tendon
#

Then yeah, I wouldn't use it. There are much better options out there, including a half decent rare.

pseudo dust
#

I use siphon on my poison lich, leech rate is absurdly good there

#

Plus you're scaling dots naturally so the doom hits really hard

#

Plus I already wanted a gold ring

twilit nest
#

I don't think it works like that, since the ring specifically says "on hit".

green tendon
#

You'd have to hit somehow yeah, but you're likely hitting with at least something

pseudo dust
#

Wandering spirits hit, and the leech rate increase is global

green tendon
#

It's not a useless ring by any means, it's got a few neat things

#

I just don't think it's enough for the build to make it worth

dense remnant
#

i think the main thing to consider is how much leech you actually need

#

if you'regetting enough healing from leech that you're only dying to one shots or standing in puddles, or justplaying really badly, then do you actually need more leech?

#

Lich already gets a lot of leech potential from it's tree and skills

#

so while the ring has some neat stuff, it might not actually be offering that much value for the slot

twilit nest
#

I'm mostly using it and Woven Flesh because I haven't delved into crafting and such yet. New to the game and what not.

pseudo dust
#

Reaper form continually drains you at an increasing rate, so it helps you get back to full really quickly while traveling between packs

dense remnant
#

my point isnt about what you use leech for

#

its about how much leech you actually need to do that

#

leech is very very strong

twilit nest
#

Although I will say the leech makes it so I can stay in Reaper Form almost indefinitely and have almost no resists at level 70 but am still leeching back so much health it doesn't matter.

dense remnant
#

it quickly hits a point where you dont really need any more

pseudo dust
#

But there aren't many sources of increased rate

dense remnant
#

rate doesnt matter for the specific use of it you mentioned

#

at least in my experience anyway

brittle atlas
#

Just 1x siphon of anguish is enough for me to stay in reaper for like 30+ minutes

#

you don't need that much

#

but the doom ring is quite a big damage increase for poison lich, due to how much generic dot damage you get from spirit plague

#

especially since rings are really only useful for their implicits and suffixes when you get so much damage from spirit plague

dense remnant
#

yeah i underestimate doom a lot

pseudo dust
#

400 base damage is absurd

brittle atlas
#

400 base damage is a lot

pseudo dust
#

What's poison? 20?

brittle atlas
#

yeah

#

poison shreds resist, though

pseudo dust
#

No knock on poison, but damn

dense remnant
#

am i making shit up, or is there a new doom thing thats been revealed for this patch?

brittle atlas
#

maybe? I don't remember anything off the top of my head

twilit nest
#

Mm, so I'm getting more benefits from this ring than I realized. Didn't think Wandering Spirits were hitting things, but I didn't take Spectral Putrescence into account as a hit.

brittle atlas
#

Yeah, spectral putrescence is kinda busted at the moment

#

since it applies all of your on-hit effects

twilit nest
#

Well !@#$, I need to pay more attention to on-hit things. I was ignoring them because I thought I wasn't hitting anything.

brittle atlas
#

poison chance is massive, if you're looking to scale the dot side of things

#

wandering spirits + spirit plague gets a little nuts when you really go all-in on scaling it

pseudo dust
#

Are you using a plaguebearer?

brittle atlas
#

Yes, though ideally you'd want to use a chitin dagger with T7 poison chance and a shield

pseudo dust
#

Not gonna hold my breath for one of those

brittle atlas
#

I'm not either...but one day

pseudo dust
#

Did get one with t7 poison damage, so I'm close but also very very far away

rancid verge
#

Does your ignite dot damage scale from the size of the hit?

brittle atlas
#

no

rancid verge
#

oh ew

#

I was gonna do the fire nova with the ignite

brittle atlas
#

all dots have their own base damage that is separate from the sky that applies them

rancid verge
#

with the cooldown thing

#

so thats ass

brittle atlas
#

but dots will inherit damage modifiers from the skills that apply them

#

as long as those modifiers would normally apply to the ignite

rancid verge
#

yeah but then I would want to just stack more ignites

#

not do the big boy nova every 4 seconds or whatever

stone granite
cloud kindle
unborn ferry
#

is there a way to make a skill auto cast?

sharp quartz
unborn ferry
#

dont have numlock on my keyboard xD but nvm

dark fox
sharp quartz
unborn ferry
#

it's 65% keyboard so maybe something with the FN keys

fierce kraken
unborn ferry
#

could be no idea aswell

sharp quartz
unborn ferry
#

I know 🙂 I'll focus on it later

minor path
#

hey i would to know what classes is very fun to play?

dense remnant
#

whichever looks most interesting to you

minor path
#

ok but all classes are good or some are S tier?

dense remnant
#

everythings good

minor path
#

ok thanks

unborn ferry
#

can i log into other characters of mine and buy shattering runes on each one? or the store wont have any new runes?

marsh maple
#

if you leave and come back into the game the store will refresh with shattering runes @unborn ferry

unborn ferry
#

cool thanks

slim cloak
#

Hey, everyone. I don't know if I should be asking this here or in "general", but I will shoot anyway. I've been super hyped about the game and just bought it yesterday. Felt like it was the right time with the new patch. I've always liked the whirlwind builds in RPG games and I'd like to try the same build with the Sentinel. Can anyone suggest a good Warpath build for 0.8.3? In general, is that a wise choice for a starting player or should I try another char and another build?

dense remnant
#

No one can suggest a sentinel build for 0.8.3 yet

#

Theres big changes happening to it, and we dont have the patch notes yet

green tendon
#

That said, it's mildly hard to completely fuck yourself up with builds in LE, so you can start playing without a guide just going with what feels good

dense remnant
#

^

green tendon
#

Then respec once a guide you like comes out

#

The only thing you can't recover from is choosing the wrong class/mastery, except by making a new char

dense remnant
#

Also especially unlikely warpath gets put in a spot where its possible to ruin it

#

The skill has so far always kinda been about the spin-to-win fantasy

slim cloak
#

Very helpful advices, a big thank you to everyone 🙂

#

Out of curiousity (I know it's still very early with the new patch and everything) - is there a "solid" build for 0.8.3 or everything is still being figured out at the moment?

#

Just something "powerful" to try out.

green tendon
#

Sentinel is getting the most changes and is the primary one we know we don't know yet

dense remnant
#

Think of patches like in other arpgs

#

until patch notes are out no one has any idea

slim cloak
#

It doesn't have to be Sentinel. I meant in general.

#

Ah, gotcha.

dense remnant
#

thers 35 new uniques coming, big changes to sentinel and necromancer

#

abunch of weapon reworks

green tendon
#

We (I) expect that anything except sentinel/necromancer will be mostly the same, most solid builds that aren't those will probably still be good after the patch

#

But we can't know

dense remnant
#

stuff will 100% change

#

Jays unique will shift stuff up a little bit

#

EQ werebear is getting nerfed

#

and then theres all the uniques we havent seen

brittle atlas
#

We have seen less than half the uniques in the patch afaik

fading jackal
#

Drain Life can scale off of cast speed, right?

brittle atlas
fading jackal
#

it isn't very clear in-game so far

fading jackal
dense remnant
#

This is gonna be a very big patch in terms of changing stuff up

slim cloak
#

I guess I will wait a while and then check the forums for some official 0.8.3 builds 🙂 Until then I will be having fun with the Sentinel as much as I can. Thanks, everyone, you've been awesome! 🙂

fading jackal
#

i got all these cast speed buffs 😭

green tendon
#

The community here is great

green tendon
knotty latch
#

Is there any way to target farm Ornate Idols?

brittle atlas
#

Not really

#

best you've got is idol reward echoes

dark fox
knotty latch
#

Ok thank you!

pseudo dust
#

55

gusty token
#

I have some shards that should be able to apply a % increased mana prefix on a helm or body armor. However, when I drag my body armor into the forge ui, that affix does not appear as an option

#

Is there a restriction of some kind I'm missing?

brittle atlas
#

Increased mana is only available on sentinel and rogue armors iirc

gusty token
#

oh dang I wish there was a way to see that

#

It's just sentinels. I found it by checking in the item filter options

raven patrol
#

what happens if i die on a HC character>?

dusty escarp
#

It becomes a "ghost" which is a SC character that does not have access to leaderboards. Keep in mind SC has it's own shared stash and stuff so you'll lose access to your HC stash, gold and crafting supplies - edit only lose access on that character, you can make new HC character that can access it

brittle atlas
#

I don't think so

dense remnant
#

Increased is just sentinel and rogue yeah

#

(added is everything?)

#

mage can get increased on 3x1 or 4x1 idols, though thats mana and armor

#

and celestiel helm for mage gives 5-12% increased

hollow socket
#

Added mana is on the 1x1s, I think.

gusty token
#

Is there any way to know if I've completed all the sidequests etc. and gotten all the points possible from them?

pseudo dust
#

You should have level +13 skill points, and every idol slot but the middle open

wraith cave
#

can you only have one blessing active per um, idk what they're called. Monolith area?

#

i just wanna make sure cus it looks like there might some area on the side where another would fit. prob a stupid question but can't hurt to be 100% 😂

brittle atlas
#

You can only have one per timeline at a time

wraith cave
#

i've not finished a whole timeline yet so i'm a little confused on how it works exactly. what happens when i complete all the timelines for the first time

#

er, wait, no i have finished like two timelines but not a full map of them all

brittle atlas
#

When you complete the last three level 90 timelines you unlocked empowered timelines, which are all zone level 100

#

then you can get empowered blessings, which are about twice as good

wraith cave
#

i see. i'm guessing only some items are dropped in empowered timelines?

brittle atlas
#

yep, each boss has an empowered specific drop

gusty token
#

Oh hmmm... I have 74 passives allocated and am level 62

#

so I'm somehow missing one. The only quest I have open is Monolith: Fall of the Outcasts, but it doesn't show a passive as part of the reward

#

The game said the story was done for now, so I assumed I'd passed all the sidequests, no?

dense remnant
gusty token
#

Yep, I was missing 2 actually. Thanks twice

wraith cave
#

hm, does bleed have a max stack it can get to?

#

or any other ailments for that matter

brave ibex
#

If it has a max stack it will say, Doom for example has 4, otherwise no

wraith cave
#

ok thanks, thank goodness it doesnt haha

errant sluice
#

question out of interest to optimize, how do some of ya'll level a new character for a new build idea quickly? I personally can't stop just killing everything that stops me from walking, but I try to just push through story content

dense remnant
#

ignore everything as much as possible

#

is the general gist of it for me

#

i have some rough ideas of levels i want to be at certain points, and if im over that i just hard run through until i get to a point where my level makes sense again

#

then once i feel comfortable i just go into mono's and stop doing story(normally just before you kill the skeleton dude and his two freinds)

#

then finish up story later on when i can breeze through it in 10 minutes

green tendon
#

I personally don't like stopping the story early so I just keep going until the end, and then do monos

dense remnant
#

The main thing is that staying killing stuff is basically not worth it atm, going to higher level things is much better

#

the increased xp is more relative to the increased time to kill things

#

and you just kinda figure out a balance of that

errant sluice
#

yeeeeaah I have to agree, after a certain point around 40 I start mono'ing til like 55 or 60 to whoop through the rest of story too, gotta get better at ignoring trash in the story

dense remnant
#

I wont skip when the patch hits though

#

wanna see how it all plays through balance wise and stuff

#

and new boss fight/s, would be a shame to do them overlevelled

pseudo dust
#

Same, feel obligated to level a void cleave or warpath void knight

unborn ferry
#

which class use "spears"?

brittle atlas
#

currently serpent strike is the only skill that requires a polearm to use

#

but polearms as a base type have the identity of flat crit on 2Hs

dense remnant
#

and the very recently announced javelin skill will benefit from using a polearm

hollow socket
#

And there's a levelling spear base with haste on hit. Certainly gonna use that with void cleave.

trim heath
stone granite
spare citrus
#

Checking if this bug is known. Playing with a controller and when the portals are opened by Alric in the quest The Oracle's Aid I cannot use any skills. I try to use my mouse+keyboard instead but still no skills or portal are working. I had to leave the game to not die and then when I relog all skills work normally. Going to a different map also worked to gain control over using skills again.

trim heath
spare citrus
cinder pumice
#

Thinking of rolling a new character for the update already have a rogue. And tossing up between a pet/minion build or a character who can brush off a punch to the face