#❔┃ask-the-community
1 messages · Page 576 of 1
ephemeral stance is being tied into existing skills as a proc or something I think
same with juggernaut stance
I don't know if we have details on that yet
does rive not do both of those?
I don't think so currently?
but I haven't played rive in a while
so it's possible it changed
my favorite builds so far have been poison lich and self-cast EQ druid. smite void knight also felt really nice
and I'm currently doing empowered monos in hc solo with spriggan form druid, which is ok feeling too
i was gonna play eq druid, but hearing its getting nerfed made me stop
only EQ bear is getting nerfed
yeah, thats what i was doing lol
self-cast should be unimpacted
druid is bear
not at all
what does lich do cuz it looks cool but reading the description doesn't really give me a clear image
its main theme is losing/having low hp and a lot of leech
She mainly applies damage over time. Necrotic or poison
I use necrotic only but it;s maunly damage over time
lich can do necrotic, phys, and poison well
really slow on high hp mobs or bosses
is it bad then
at least necrotic version mainly using dot skills feels really slow for example fighting lagon
there's a 600 something corruption kill on my poison lich
i use your build
its ruined all the other builds
its so insane
leveling other builds has felt terrible now lol
hmm, not sure what to reroll to then
i don;t use the spirit skill but i tried it out and only spawned like less than half the spirits you use cool down reduction?
I have cooldown reduction, increased reveal rate, increased spirit duration, and my death seal extends all active spirits by 3 seconds on use
spirits are the main source of poison stacks for the build
ah that is truly disgusting
it is probably the strongest poison applicator in the game
https://i.imgur.com/q0L2t2j.png what is this
my lvl 80 lich does not get him below 80% even with stacked idols for necrotic dmg
that's binary star black hole
yeah, all of my idols are poison chance and transplant cooldown
is frozen orb good
you would think necrotic would be at least as good since it is a lich main stay
necrotic crit is good
but necrotic damage over time just doesn't have good ways to scale
you have pretty limited sources of damned and the other necrotic dot effects don't stack
also what is the frozen orb called here
but i still use soul feast
i might just switch to my marksman then since it is already built for poison
rerolling is hard
have 1.3 million can only craft like 2-3 good items with that much lol
lich needs like literally zero gear to be good
put on whatever you have with some life/res, get endurance cap and you're smooth sailing
<--- unable to be a lich then
i mean i felt like it was average, but maybe because I'm in the dead zone
80-99 feels slow and weird going to empowered mono see's dmg drop by 50%
was hopinh hitting a few levels on my spell blade would see the enemy resistance drop but has felt pretty slow
what would you guys recommend me to reroll to
depends what you like
I don't know
if I had to choose again without being invested in some of my pre built characters I would do blade dancer
I don't like the look of blade dancer
if you want something fast in monoliths, play lich or void knight. if you want something near immortal play druid
neither, especially sentinel again
how did you handle lvl 80 where you complete all the lvl 90 monoliths easily but then in my instance struggle in emowered ones and can only get to 80-110 in arena and levelling slows down to a crawl
I don't struggle in empowered
90 to empowered has been a smooth transition on all of the characters I've played so far this patch
at level 80 you just swept 100 monos?
on lich i barely felt a differnce from 90 to 100 mono
i did the 90's with no deaths but in 100 I started dying
I've just hit 100 monos on my hc solo druid that is currently level 82
and all you do is leech and endurance?
my rogue started getting clapped at 100 monos tho
this druid can't leech, but is endurance capped and has capped ele res
yeah i got capped res
and added crit avoid or extra hp
feels like must be endurance
why would a beast master not be king then?
what do you mean
you can take the best damage mitigation parts from BM as any primalist
ursine strength, boar heart, porcine constitution
primalist itself has berserker
druid has hideskin
Anyone know why there hasn't been any updates in almost 2 months?
they typically do major updates every 3-ish months?>
Ah ok
next patch looks like a big one
😦
I think I will either do frozen orb or something with spellblade, not sure what yet
i don't trust spell blade yet, feels good for boss fights but horrible in arena
im below average in this game though but was hoping to get my spellblade onto the ladder as the first one
doesn't seem possible though currently
which ability is that shock whatever
spellblade is probably one of the two weakest masteries for arena currently
just lacks the defenses/control for high arena
oh damn there is a spell blade on sc ladder
https://i.imgur.com/08tHO8s.png this thing
elsawithapenis stole my dream
that is a brand new sentence
man I really can't figure out what i wanna play
that's the glory of a game with multiple choices
grass is always greener on the other side
looks good for hc but yeah too passive for me, beastmaster is about the most minion or totem oriented I'd go
maybe spellblade if I can figure out what that spell is
I really enjoyed serpent strike BM this patch
does noone know what that spell is
looks like divine ire lol
oh it's probably lightning blast
to be honest my best guess is retaliation from a lightening based flame ward
though looking at lightning blast it looks completely different
that looks like focal blast lightning blast
i suppose there are idols that let you proc lightening blas then hit
those are sorc builds not spell blade though right?
ah, i use mana strike to refill
yeah looks like it
lame, no spellblade then
its like a while my mana recharges skill
depending on the rest of the build, people use it to generate blade weaving stacks
and get a guaranteed crit
on something like flame reave
back to thinking what I'm gonna play then
most builds use something like that, just you won't be stomping the whole game using only that skill is all
as Arborus said it's to set up another skill
do shamans use totems
my spellblade used mana strike to keep my ward up and generate mana so i can keep shatter strike going
no thats a specific build
shamans can be totems or self-cast spells
but most builds do drop a totem, for example one give you crit and stuff
sometimes spell minion stuff
not always the thown totems you jsut saw
no shaman then either
maybe go void knight
no
seems like that will suit you
I'm not playing sentinel again
so no sentinel no rogue no shaman no spell blade
what about nova sorc there is a unique helmet that lets you cast nova at cursor
nah if I play sorc then it would be frozen orb
then do that?
I've been thinking of doing the same but deciding if i would convert to cold when i feel like freeze chance is not very good
might be better to keep it volcanic
the main reason to go cold would be if you wanted to take the endurance blessing in spirits of fire
you could get cold res shred from hereot instead
chill chance seems good but does not appear as effective in this game as it does on paper
whereas if you're fire you'd probably want fire res shred
chill chance doesn't even require you to do cold damage
frozen orb seems kinda slow
if you're a hit build you can just slap it onto your weapon for the free slow
it's pretty good
I mean...yeah? weapon suffixes are generally for utility stuff or ailments
so slow + chill
or bleed/poison/shock depending on your build
do you have a lot of + cold dmg gear already?
because if you go left in volcanic orb tree can increase its speed and projectiles
what made you stop wanting to play sentinel?
build got boring, didn't feel like I could take it much further
and kinda not a fan of the removal of ephemeral stance
that seems odd to me
ephemeral stance was like...something you used while leveling, but that was otherwise not very good
it's like...70% increased damage, right?
not even a single item slots worth
#ring of shields
I find it hard to believe there's not a useful 5th skill for your build
no mana
what were you playing with?
hammer throw
on what mastery
fg
hammer throw, smite, lunge, volatile reversal, ring of shield or sigils of hope
I saw your build, how can you have no mana? You have a bit more than 150 and your hammers have a zero mana cost
everyone knows anomoly is the best one
hammers cost 0 mana because they actually cost 40 mana
if you're a VK and can spec anomaly it is a banger for sure
you can make hammers cost 40 mana?
so they cost 0 mana because of mana starved forging that makes it cost 0 mana if you have no mana
shield breaker
anyway
I might try dot marksman
with puncture
for marksman would it be best to invest in bleed and poison
i use flurry multi but only using poison
was thinking of deviating away from full poison to add more phys and potentially bleed
no idea, I'm just looking at skills and thinking what can I do and puncture sounds fun to me
if you're looking at dots, poison is definitely the strongest at the moment
and poisons make each other stronger
so it's generally beneficial to go all-in on it
why
each poison reduces poison resistance by 5%(2% for bosses)
thanks, was wondering if double dipping would round out the damage better feels a bit slow currently
I can do poison puncture then, same thing
but ugh, poison puncture makes it cost mana
i use flurry to regain mana 😄 and as a boss/elite killer
took the titan killer node
well flurry isnt really a dot skill
but chance to poison and increased poison dmg is
it also has some generic more multiplier nodes that can apply to the dots you put on things with it
I wanna have puncture as the main skill though
mostly multishot just use flurry to regain mana or to fight high hp stuff
well go full bleed then
damn you ahrd to please
Unsure it's really suitable as a main damage dealer
there is nothing about puncture that would even hint at being a support skill
if it costs 0 mana then its kind of a support skill imo
puncture is used as the main damage source for rogue speedruns
if it's 0 mana then it's a spammable skill
it definitely has use as a main damage source
but it is also a good support skill
for bleed builds
something like this maybe, for main damage bleed puncture?
i find multishot pretty spammable with a few flurries to top up mana via rpgue talent
though poison wouldnt be bad either with acid flask
acid flask is a super strong support skill for poison
since you can proc it with shift
if you love draining mana you can change flurry to channeled 😄
channeled flurry is fun
though I think poison might be better
since there is overall more poison stuff on trees
would it work better with rogue or marksman
you said you didn't like the look of rogue so didn't you answer your own question?
/bladedancer
I didn't like the look of what the classes site was showing, because honestly that looked lame
im going to bed, good luck choosing bro
if your main damage is poison, do you need to care about physical shred
no
whack
https://www.lastepochtools.com/planner/rBrkK5op I tried, how does this look like, only did the skills
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills
You definitely want to fit in shift somehow imo
you probably want the hydrochloric acid nodes in acid flask
but, isnt it the enemies who gonna stand in the poison
you can stand in it too?
if you use something like shift you'll drop two flasks iirc
maybe?
it'd be something to try at least
maybe unspec decoy and just keep it the unspec'd version on your bar for for the taunt
I don't think I use that much mana
that could be an option too
but decoy has nice poison too
I don't think it has that much poison synergy with what you're doing tbh
it won't benefit from any poison chance you have
since its poison is just a per second thing around it
which should be pretty minimal in value
you'd be getting not even 2 poison stacks per second from it
whereas puncture is probably applying 5-6 or more per hit
I thought about jade stuff a bit, but I'm not sure how good it actually is, since it only effects one attack, I believe
yeah but what else would you take
I was looking at the shuriken nodes tbh
sleight of hand?
probably not without a shuriken spec tho
that's melee
more points in jade quiver affects more attacks so I could have it up to 4 attacks
3 max because no more points
or I could get 1 point in it and dump the rest into venom tipped arrows
I will go with venom tipped arrows
since I'm running full dots then I don't need to care about crit chance right
or physical damage
yeah
flat weapon damage and crit chance won't do anything for dots
increased physical damage would scale bleeds
so what scales poison
dot damage poison damage and poison chance (if you are on hit)
https://www.lastepochtools.com/planner/DQ9kpDog alright I did the trees now too, I tried balancing damage and not dying
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills
wait how does sanguine obsession and scalebane being taken together work
oh, I didn't realize I took both of those
I honestly didn't wanna take those together I just didn't realize
just pretend I didn't take it
I do think that there is stuff I could improve because there is some skills where I would like to have more points
maybe I can get rid of the frailty from acid flask
yeah
I will remove that, travel speed and instead max out hydrochloric acid
what do you think about the passives
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills
would be my take
just the passives?
there was this one thing but idk where it was
oh right apostacy
hmm
yeah I think this might be better though I might change a few stuff
is there a list available somewhere to see which affixes are applicable per item slot? i know shards show this but I dont own them all
You can see all the affixes here: https://www.lastepochtools.com/db/category/shards/items
Last Epoch Item Database
And also there if you click on item categories it lists the possible prefixes and suffixes, which correspond to the shards.
thank you, exactly what I needed
dumb question but what determines the order of the character list? it seems kind of random, definitely not following like alphabetical order or order of creation
it's order of creation, but I believe if you delete character then ones will take their spots first
I thought it's what you most recently played.
top one is definitely most recent
how much ward retention is good to nearly halt decay? im looking at 435% retention and a regen of 65 before skill and passive ward gain.
and that may explain it lol i delete tons of characters
the next character you make will be in between sentinel and mage
Oh yeah that'd... make it confusing.
But given how the save files look that makes sense. 😄
you can't halt decay entirely- it always decays as a % of your current ward. You might get enough generation to offset that decay to a point, but yeah
435% I think is... a bit over 10% of current ward lost per second?
hmm thanks, ill have to test more with generation 435% might be a bit overkill lol
just seeing if i could drop some
generally, if you're a ward build, more retention is always good
yeah doing a lich necrotic dot build ward is at least from that standpoint the easiest def to stack.
you'll probably be hard pressed to get much over 500 or so
my all-in ward necro has like 645
jebus but then again prolly has ward on most all gear
well thats something to aspire to, lol thanks again 😄
does increased physical dmg % apply to bleed dmg?
ah nvm it does
i cant find what the max # of bleeds on an enemy is though
bleed has no stack cap
awesome, thanks
If you use taste of blood and have poison conversion, does that work
hey people! Are you all playing in border less window, as there is no full screen available? Or is it just me?
fullscreen works for me
though lemme check
yeah, turns out full screen isn't actually works
can tell it's not actually full screen cuz you can see the game window on your taskbar
yea
thats the thing
and it seems that this 'windowed' version is using way to much resources for what is happening on the screen
Anyone tried a hybrid build on spellblade using volcanus and just sending off a volcanic orb every now and then?
what is this yellow bar above my current health? i see it every time i take a hit, but i never unederstand what it does?
Endurance, if you mouse over the health globe it tell you
but i have endurance threshold of 134, and as you can see im at 238 live, so endurance should not be active yet
might be an issue with lich form?
i also have it when outside of lich form, but im stil ldeathless, thats why i didnt risk taking a screenshot while taking a lot of dmg outside of reap form 😄
here it is outside of reap form, while at almost full health
it's there for a fraction of a second after taking dmg
is there a cap to damage reduction? For example 40% from endurance 40% from armor 10% from talents along with glancing blow and certain unique's for different item types like prismatic can we become immune to elemental dmage at low life?
gradually being lowered until it catches up to my cuirrent life
no idea, all i know is the yellow is endurance according to tooltip
i wonder if its like a oneshot protection, as in, you have time to react until you die or something
This just shows you that you took damage and where your health was before
ok :/ seemed to scream "im a mechanic" but yeah, you're probably right
does make sense
If the node says "converts all sources of bleed chance to poison", does that mean weapon bleed chance too?
And every other skill tree
Is this for Hail of Arrows?
puncture
I believe it’s for all sources within the skill tree if I’m not mistaken
Reduction should generally cap out at 75% as far as I know. So you will never be completely damage immune.
Thanks, there isn't enough info going into niche subjects when searching online lots of overlap with huge diminishing returns
for example chance to freeze is basically pointless, part of the reason I made a spell blade was because I thought ward generation and freeze procs would make me fairly tanky but then learned there is no point adding extra freeze chance
Resistances cap at 75% but DR doesn't actually have a hard cap. It has practical caps from just not being able to get it in enough sources.
feels like I've found a way to at least get over 95% at least when endurance kicks in
Yup
then if glancing blow is included 97.5%-99%
obviously dmg output becomes an issue when trying to accomplish this but is good to know there is no hard cap
you still trying to puncture bro?
yesterday was only moments ago, i was trying to help you with your dillema why mad?
not mad
what're you on about made it seem like that, sorry
what level you get to just so i can judge myself because i started using my marksman again too
poison, flurry, multi
I'm like level 25 so not very far
Though flurry doesn't really feel good to use but it is what it is
what do you plan or alternate attack other than puncture?
puncture/multi?
@fair talon just interested because I dropped lich as my alt and started working on marksman which was already level 70 and specced for poison so would like to compare notes
got it 95% to all resists, 100% crit avoidance 70% glancing blow 20% dodge 31% dr from armor plan to boost endurance and dodge and glancing blow as i level up n get more blessings
damage feels slow currently
are map layouts for the main story/chapter random at all?
Even chests and shrines always in same location?
That, I'm unsure about. I know that certain chests are in the same location, as far as shrines I've never really payed attention to that
okay thanks
is there a weird scaling effect in arena? If i use a golden key i get a lot further than if i use a regular key
The golden key starts you at wave 80
yeah using golden key lvl 100 waves feel like level 60-70 waves if i use a regular key
toa dd more context
if i use a regular key getitng to wave 100 feels like a struggle often die at around lvl 90, using a golden key only start feeling issues after wave 115
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
You can search the forums to see if that's been reported or not.
Was away sorry, I alternate puncture and flurry
While flurry feels eh to use it's still the best mana option
using the passive in rogue for mana gain while using 0 cost skill?
Yes
thats why I'm hesitant to use the channelled version i need that mana to multi shot more
decoy and poison flask etc
Well my poison flask has a cooldown so I won't spam it and I get free flasks from shift
do the decoy dummy flasks use the flasks that are upgraded from skills?
I don't use decoy, also you don't have to reply all of my messages please
cool will look into it thanks still working on my spellblade 50% of the time
would send you the build but letools just went down
ah nah it is fine i use my own builds, even if they fail i'll find a way to adapt them just keen to compare notes once you get your build up and running
when you hit level 70+ will be good to see how it feels, mine feels tanky but low on damage
will tell you when I get there
hi everyone, you guys know if the war path node "draining assault" really gives global more damage? like to other skills as well, or what does that mean?
global means all but doesn't include minions iirc
thanks
would you guys think the unique acidflesh would be good even if I'm not using hail of arrows?
not particularly
it's got a ton of poison damage though
It has about the same increased poison damage that a rare bow can get
but no explicit poison chance or attack speed
yes, but a rare bow can have poison chance explicit too
fair enough
and attack speed and chill or slow as well
T5 poison damage on bows is up to 96%, and T6 is up to 152%
damn
also found out that the acid flasks on shift are acid flask casts so they use mana
a lot of mana
how much mana does acid flask cost?
if you have toxic salvo you can probably drop that, which should put it down to 10
which I'm not sure will entirely solve the mana issue, but a 33% reduction should help some
well it's not that big of an issue because I can get back my mana pretty fast, also only level 36 or something
so getting the mana nodes at the end of marksman should make it better
how do you even cap res on this build cuz nothing has res, I guess just armor?
Yeah, armor implicits and blessings
so for affixes I would probably want res, maybe dex, there is an increased acid flask area stat too
maybe extra dodge
You want to avoid res as explicit affixes as much as possible
and get it from implicits and blessings
there is very few armor pieces with res implicits
solarum grieves, bone amulet, and ivory quiver
if I only took armors with res implicits I would lose out on a ton of potential damage and I still wouldn't be capped
alongside the all res blessings and void res blessings
res implicits allow you to put life on your gear
though a nagasa quiver is pretty hard to give up and 40% total res isn't super hard to make up
but solarum grieves and bone amulet are obvious picks
I think I would die a lot if I had to go without res until I got the res blessings
you don't have to go entirely without res, obviously
but I wouldn't go out of my way to cap every res
can't I just toss all res on one of the pieces and done, issue mostly solved
depends where you're at in the game
like early on you want void res
then necrotic
then cold
then lightning
then necrotic again for the first monolith timeline
then void for the second
physical is good pretty much all the time
but even if I put elemental resistances on multiple armors, I still have space for life
the big thing is trying to get hybrid life on boots, gloves, belt, % life on helm and chest
but ideally you want to try to keep res limited to items that only have 1 life roll available
like rings, neck, relic
and get double or even triple life on other pieces if you can
via vitality prefixes
letools doesn't allow you to put both flat and %
weird
okay well
I have never seen that hybrid life
why would I even need that much health though
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills
there's the in-progress planner I'm looking at
for gear
figuring out how you could slot suffixes mostly
well helmet and quiver could both have all elemental resistances on and that would mostly cap it
all res would be wasted stats since I think it's capped with only one fire res roll right?
fire is at 30% and other two is at 45
are you looking at minimum rolls?
a tier 5 roll would cap cold and lightning and leave fire at 60
prepare for the best, expect the worst
if it works with the worst possible outcome then it will work with any
you're just never going to equip an item with the worst implicit roll
you won't but
or you'd refine/shape rune it
building around the worst will waste stats and affixes
especially when you don't need the exact res cap
it's fine to be a few % under
due to how res works in LE
do you want life on amulet
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills
that's the setup I came up with for suffixes
and a few prefixes too
but those are obviously less important since they're just damage and more flexible
eeeh I would still prefer to have those elemental resistances a bit higher
put on a gold ring then
in place of a coral
but ideally they're only going to be a few % under
like low 70s
could always build poe style and go full damage with 0 defenses
dead enemies can't deal damage
There aren't many builds in LE that can do that
and there's also not many ways to give up defense for offense
since offensive/defensive modifiers are pretty well split between prefix/suffix
true
If an ability says based on missing mana, does not include the white "negative" mana
As a general rule, yes, so if you have 100 max mana and you're at -10 you have 110% missing mana. It's possible that there are one or two spots where it doesn't work like this, but should. If you have a specific case in mind I can have a look.
which one would be better in you guys opinions
or
also does this mean that total you get 2 seconds of this buff or each second you get a stack that lasts 2 second and you get this until the smoke cloud runs out
Can anyone help me understand gearing a character and lootfilters? I am using a guide from boardman and his loot filter. I havent switched an item out since like level 20 though and I am 65. Getting so many items to drop, dont understand the colors, or whats even an upgrade because they all seem not useful or things I dont want. So what is the loot filter even doing? and how do I go about gearing the char the way I want?
I can't speak for the lootfilter bit, as it's often the case that you'll want to adjust a filter as you go and personalize it based on what you currently still need/are looking for, but as far as gearing:
I set up filters that look for the stats I want on bases I'm with using (or need to use, depending on the slot). So like for boots...I'm looking for anything that drops on the Solarum base with health, hybrid health, vit, movement speed, or whatever my other preferred attribute is (dex, attunement, strength, etc). Then I set it so I can see boots with those affixes where the affix total for those affixes is above t8 (or higher/stricter as my improves).
when something with that combination drops, possibly including some other stats I don't want, I try to remove the stats I don't want and improve the tiers of the stats I do want
for the most part, I'm not focusing too much on this until around level 75, which is when you have access to most of the endgame base types
while leveling I'm just trying to get physical res and whatever res I need for the area of the game I'm in sorted
and then as much life as possible
with damage wherever I need it most (like on a weapon)
From there, it's just a matter of playing enough to find more bases to attempt crafting on
and slowly improving your gear as you find better bases and have more successful crafts
and adjusting your filter as you go to filter out things that won't be upgrades or potential upgrades anymore
do you know of a video guide that can explain this with examples etc
still so confusing to me lol
I can't say that I know of any off the top of my head
Does attachment of a Spark Charge on Mana Strike count as "casting a spell"? 🤔
I would try and learn as you go honestly
you will learn what affixes are valuable the more you play and in turn that will make building a loot filter ez
for the loot filter its best to get it down on your own rather than just downloading a premade one imo
its really easy to learn and you dont have to have coding knowledge haha 😅
0.8.3 launch date?

When playing mage, is it viable to run entirely on Ward, or is it recommended to have high HP as well?
can anyone recommend a similar game to play while I wait for updates on LE?
not poe or grim dawn
do you guys know how this works if puncture has bleed to poison converted, does this convert too? since it specifically says puncture
and not just chance to bleed
so it'll be added to puncture as bleed chance then converted to poison, is that what you mean?
yes, that's what I'm asking
yes thats how it works
nice
does this mean my drop table stays the same, but there are more body armors dropping, or does this mean that its more body armors but at the cost of the other loot?
What is Frostbite and how do I get it? (Mage)
Is the 40% less damage from Wings of Argentus worth giving up 450~ health and crit avoid from my chest?
it stays the same but you will see more body armors (really good blessing cause of the class specific affixes/armor of course)
Depends on the rest of your gear, I’d say check the EHP calc on tunklabs. In most cases Wings should be better, though.
guys, will there be any changes to Primalist in 0.8.3 ? Cause i have one that i've abandoned months ago at level 30 or so, and i want to continue with it instead of waiting for a patch to drop, unless it adds some changes to the class
i know Sentinel will be changed, but i want to make sure about Primalist
Only the model is being updated, no major class changes as far as I know outside of perhaps some skill balancing. What is your mastery?
beastmaster
yeah the skills is what i'm asking about, the visuals have nothing to do with gameplay, so i don't want to level my primalist and build it and then get slapped with skills changes
cause that would be a waste of time, that's why i'm asking
No major changes to Primalist are planned for next patch.
great, imma level my caveman immediately then
BM is fun on a bun, the only thing/skill I think that might be touched on in next patch is Earthquake but not sure if that's 100% happening or not, I just know it's been mentioned
I don't think it will be touched. I'd rather bet on a change on the interaction with Buldar's Wrath, therefore on a change on the item
Makes a lot more sense, I knew there was a funky interaction with one of the uniques and charge on werebear, right? Not sure how EQ factored into it, probably a proc?
The unique procs the skill after each non channeled movement skill. Thay may add a cooldown for it
We are indeed making that interaction less abusable
not sure if you know/can say, but is that coming next patch? started leveling that build, but dont want to bother if it wont be worth playing soon.
is tempest strike a main skill
If I remember well, yes it's coming next patch

Does World Eater passive of VK work for void DoT damage (non-hit)?
Has anyone noticed how tooltips are pretty unreliable? I understand that the tooltips is prior to enemies defense and resist and such but I have had many cases where I am over or under the tooltip dps by thousands and sometimes my clear speed is way higher with lower tooltips dps or the inverse. It’s one of my only complaints with the game
I can't look at my real critical strike chance
But it definitely feels like 70% or more
Yeah i understand that it's my global
And dev's already sad that tooltip will be improved
so I assume tempest strike can be used as a main skill, right?
cuz it certainly seems like it
are you using a bow
No
then I would expect that it doesn't because then it's not a bow attack
But it scales from it
"a bow or melee attack..."
it's either this or that
it's not both melee and bow, it's either melee or bow
Is it possible to delete your pre-order pet?
Does less elemental damage taken and elemental resistance work together? so if you receive 100 elemental damage and have 75% resistance and 30% less elemental damage taken, do you then only take 16% of the elemental damage ?
assuming no enemy penetration, yes
but if you have 75% res in a level 75 or higher zone you just take 30% less elemental damage
as enemies have 75% resistance penetration
@sage kestrel , since your question was a while ago
I was wondering why I was all of a sudden getting shredded leveling my Primalist...
And here I thought it was nice about resistances compared to PoE lol
It's very forgiving compared to PoE
since you only need 75% resist to be capped
there's no -res penalties or anything
and due to the way resistance works, it's far less impactful to be under the cap
for example, being at 0% resist in PoE means you take 4x damage, while in LE you only take 1.75x damage
or even less, if you're in zones under level 75
Wait but if enemies at 75+ have 75% pen that means if you "capped" at 75 you take 100% damage, no mitigation
I don't get how that part's more forgiving? I must be misunderstanding
But also wow 4x vs. 1.75x I guess it never really felt like that in PoE, then again I was smart enough to get ele res before mud flats
Doesn't seem like gear in LE gives 'less' resists either, although there are more types of damage so it kinda makes sense?
It means the total mitigation is lower, so not being capped isn't as big. If you had no resists, you would be taking 175% of the damage at level 75. With capped resists, it's 100%, which comes out to something like 42.5% mitigation instead of 75%.
So it's not like having 150% matters
You just literally take more damage at higher levels
150% doesn't matter, since you're capped at 75%. The game is balanced around the pen, it's part of enemy scaling.
Gotcha
Ty for clearing that up lol for a second I thought I needed to scramble to get hella resists on my gear
Hello!
Say I have minions doing phy dmg. Is it better to scale minion dmg or minion phy dmg in this case?
is minion dmg = minion phy dmg for physical minions?
Yes
But, its generic, so it works with any damage they do
I often see people (especially doing arena) with 0% poison resistance... is there something I'm missing there? Poison hurts, so what gives?
That's because poison has one only form: poison pools on the ground. As they are avoidable, there is no need to invest on poison resistance
Hmm. Is green goop thrown by the thingos that hit the ground a lot not poison? Seemed like not a pool. But good to know, thanks. 🙂
Does boosting a skill's damage via attribute (e.g. Warpath with Strength) also affect ailments applied by that skill?
Some poison is spit in the air or on your face, but falls on the ground and become poison pools 😉
https://www.lastepochtools.com/planner/0oNyJ5B3 what do you guys think I can improve on this
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills
It does indeed
Awesome, thanks
why when i have 405% increased poison damage does bleed and ignite have higher damage per stack?
no multipliers increasing their base
Well poison does have lower base damage by default, but it lowers resistances
do you have dot increasers that are raising the ignite damage
yeah but as a secondy does dot not increase poison?
would say in terms of multipliers would be 80% poison 20% dot
It does, but since ignite has a higher base, depending on math, it may benefit more
that's just my best guess as to what may be happening 😄
Poison is 20. So 300% of that is 60. Ignite is 35. 300% of that is 105
thanks, game is frustrating the hell out of me any help is very helpful
I think. In before someone slaps me for my math. I'm bad at math
also says here poison has 60% less effect against bosses and players... 🤔
i wouldn't feel so bad if i didn't have 400% increase to poison and maybe 100% increase to dots and it showing bleed and ignite doing far more dmage per stack
bleed would be slightly more understandable if i had higher base physical damage but neglected phys dmg to gett poison chance and poison dmg/dot
so my bow hits for pretty much nothing more just a way to apply poison
Yeah I'm not sure. Last I build a poison build it worked pretty well but I used a few mechanics that increased damage off of number of stacks
you may want to talk to a poison lich builder to get into the pros and cons of poison 🤔
i think poison is also meant to scale off of its resistance reduction
Meaning, you may want a lot of stacks of it, rather than lots of damage increases
Yeah have spoken to one the showed me clips of melting 600+ corruption bosses
i do apply stacks am using multishot and flurry
most anything i fight will have max stacks of poison after a second or 2
Wait, poison has max stacks? Is tunklab lying to me?
i thought it was 20
Well, either way, that should be more than enough.
afaik bleed is the one with no cap
Yeah I dunno, I was under the impression all hte basic ones (bleed, ignite, poison, chill) could stack infinitely, but maybe there's an internal effective cap anyway
oh, chill stacks to 3 according to tunklab 🤔
yeah only thing that I've heard has no cap is attack speed and bleed stacks
oh and DR because aparrently too hard to get enough sources to make immune
so that is a soft cap
Not what I've heard from other people from 11th hour
I highly doubt that
🤭
Could they have been referring to the poison shred ailment?
possibly, but the context was not regarding shred at the time
Poison has never had a max stack count. Same as ignite and bleed.
Would be good to list things like that in the game guide to avoid confusion 😇
im sure the context resulted in me learning that bleed did not have a capped stack but the others did
In the character sheet it should tell you if the ailment has a max stack count. Like chill and slow, say they can stack up to 3 times.
since applications of poison reduce enemy resistance and then there are things that increase poison duration, what is the feasible amount of applications you can get before the first cap wears off?
But poison, bleed and ignite don't mention max stack counts.
how can i differentiate from the poison damage done to target dummy being either reduced resistance from apllications or max damage increased from a new stack being added?
ive switched between 100% chance to poison to 100% chance and it seems neglibable
eg sorry 2005+
2005+
if 4 seconds is the magic number, and i have an item to increase it by 20% how many times does it proc per second?
if using flurry i can hit an enemy 15x a second ish and i lose 1 stack every 4 seconds diminishing returns only arrive after when?
should be seeing 10k+ poison ticks easily even at my current level
i assume poison lasts 4 seconds as that is how long everything alsts in the game
i think the only way my poison based marksman is even getting this far @lvl 77 is because i have 100% crit avoidance, 79% glancing blow chance 20% dodge chance well over capped resistances a bunch of life leech the ability to avoid aoe and dab potions when required, my effort into increasing poison damage seems like a waste of time
we should all just build paladin or or druids and stack thorns
-_-
after i blast a boss down with flurry and the biggest number i see is from flurry when i have not invested in physical dmg something is wront
wrong
@rigid briar >>>> ....
Please don't ping devs #rules especially on the weekend. I'm not fully here right now.
with no cap to poison aside from a stack wearing off after 4 seconds, and my gear is build around added poison damage and damage over time my physical damage is out performing on single target
Your character is built poorly then
aside from the resist i mentioned earlier im at 405% increased poison dmg 320% increased damage over time please explain where i build wrong?
How much poison chance?
100% but have had it over 220% no noticable difference between the 2
i swapped down to 100% chance to improve on other stats
You sound kinda frustrated with the building maybe you should take a break. 😇
marksman with high application
i clan flurry single targets and spam multi shot to apply to packs
My Flurry Bladedancer had 700% poison chance and was melting bosses, poison is about getting as many stacks as possible because poison itself shreds poison res. You're crying at a dev when your build is just bad, you can't expect to do high poison dmg applying 1 stack at a time
each hit is 100% chance to poison adding an extra stack doesnt feel like it will make much difference when i can shoot again to apply the stack
flurry applies 3 stacks in .1 second
Basically comes down to whether you can apply a lot of stacks within 3 seconds.
Flurry is not that fast from what I recall.
Try it out or just be quiet
ive had higher application chance
if you cant see a difference between 100% and 200% theres sth wrong with either you reading the numbers or its not 100% to 200% chance
yup, I was over 200% chance to poison and decided to swap it down to fill out resistance and have not noticed a huge difference in the amount of dot dmg i was doing
mmathmetically its half your poison damage
which would indicate alarger portion of your damage comes from different things
tomorrow i will build back to higher application then
like we said, poison needs alot of stacks which means you gotta go all in or not bother at all
Hello! Just bought the game yesterday and having a blast, but I have couple of questions regarding my build.
I'm playing a lich using Volatile Zombie with the Bone Pact passive.
- Does the bone pact proc of Marrow Shards retain all my passives from having Marrow Shards specialized?
2)If it does, can I have Marrow Shards specialized but actually not kept on my bars and it would still benefit from the passives?
Thanks!
- look at the wording, if it sais "you cast" it should be yours, if it sais "zombies cast" it should not take your tree since its their spell
- assuming its your tree that would work yes
Yeah, well that's what I wound confusing, ok then the idea I had is terrible. Thanks
I have not seen a build that benefits from having a skill talented but not on hot bar
could be some really niche examples but they would be out shined from having a talented skill on the bar
anywho, you know brain is messed up if you perform better in poe than this game :/
I will keep asking this question. Do spark charges count for Dragon Mage? 😄
theres are some good rouge builds that use it
What's the exact wording on Dragon Mage?
"Whenever you have casted a spell"
I don't know if spark charges or other reactive spells count as "you" casting them, and wording is confusing sometimes
Like, Distant Spark passive says "you have a chance to cast", which sounds like it should count. I am just not sure and since Dragon Mage doesn't show up as any kind of buff idk how to test 😄
Hmm. Put 100% spark charge on mana strike and slashing air (lol) seems to increase my cold dmg by 20%... (my dragon mage atm)... seems to work. 🤔
I'm not sure. I would think dragon mage only worked from directly using a skill.
Yeah I'm not sure how the game manages skills that are cast by... no one
It has to grab the damage from someone, so it would seem the someone here has to be you
Presumably, dragon mage does the same thing
It's still you applying it, the location is just at the enemy.
But I'm not sure it counts as casting a spell.
Yeah but "applying" is potentially not a thing in the engine
maybe it shouldn't count as a spell but yeah 😄
It's fine to count as a spell so it can benefit from spell damage. But I'm not sure if the wording of dragon mage is correct.
Ahh, yeah, that may be the other angle
I'm also amused it works even though the spark charge has nothing to attach to...
.......actually, I wonder if it's checking for Spell tags
.....it isn't
I feel cheated. I OVERTHOUGHT THIS SO MUCH fix tooltips plz
Hey, one more question - how would Lyches Drain life (leech 30% of the damage) work with Hollow Lich passive?
do you lose skillpoints if you respec?
you lose skill points down to the minimum skill level if you despecialize a skill
nothing else loses the skillpoints I believe
so if i had 20, then i have like 15 or something?
Don't know if min level goes as high as 15
im not sure i've conveyed what i'm trying to ask
there's spent skllpoints, and unspent skill points, which would add up to your total skillpoints
will i lose total skillpoints if i respec?
Are you talking about passive skillpoints?
yes
passive skillpoints are respecced by talking to an NPC and they just give you your points back one by one for gold
The opposite, the further in you are the more it costs to respec a point
thats what i said
so it's relative to how many points you have invested
You said cost more each time
lol
if it costs more, even if its in the way you said, thats not opposite
thats just different
I don't think you understood what I said but carry on
you're saying the further i am in the story, or character progression, the more it costs per point to respec right?
No
its not based on how many times i've respecced?
If you have 60 points invested
respeccing one costs more
than if you have 5 points invested
and it decreases
every time
just go to an NPC and try it lol
it's not expensive enough to think about
the further in you are the more it costs to respec a point
so thats more expensive
Mate
Each point you currently have invested makes it more expensive. But, outside of extremely early on, it is never more than a trivial amount of gold. There has never been a situation where I have wanted to respec and not had the gold to so. Even for things like respeccing some points when I get my mastery.
The cost is really not something to even think about given how low it is and how little it scales vs how your gold income scales
When you hit monolits two Islands of gold is enough to solve any money problem
Honestly it's hard to understand how trade balance will work with that crazy amounts of gold
have a feeling its gonna be like diablo AH. millions of gold for anything half decent
That would work for auction system. But the case here - auction system won't exist in LE
i just mean how much things will cost
but not being able to easily look up how much other people are selling for, prices will probably be all over the place
since tempest strike is both melee and spell and there is 2 nodes that give you a chance to cast lightning on spell and cast lightning on melee
do those two stack
Which two nodes are you referring to?
If you're referring to Lagon's Answer and Thunderstrike, then not in this particular case. I believe that because the spells on Tempest Strike are Triggered and not Cast, Tempest Strike can only proc Thunderstrike.
lame
should i be selling trash loot or is there a way to break them down for materials?
You can find or buy runes of shattering
That will shatter an item and give you some affix shards based on what the item had, though it won’t always get you everything that was on an item
Selling loot is typically not worth it, most items don’t vendor for very much
how to farm end game gear? i have been just running mono and try to pick up something that i can craft on it. But i have been using the same gears for a while now o.o
is there a way to expand the mini map?
What level are you? For the most part, yeah, you just run mono and find incremental upgrades via good bases to craft on. If you're still pretty early on into monos, you'll be getting new, endgame bases to drop through the 60s and 70s
beyond that, you'll be looking for exalted affixes on good bases you can craft on
i am lvl 82. I see thank you. Should i be gambling with my money? because i have close to 1m and idk what to do with it
Yeah, gambling and stash tabs are the only real things to do with it currently
gambling is a decent way to get non-exalted bases to craft on if you're looking to upgrade one of your slots
ah make sense
for certain affixes like
Is it just super rare? or do they drop from certain areas/bosses
just rare
is minion health regen not showing right? I put on a +10 minion health regen and reads zero
Is there a currently known bug where all the options in the menu only say "option A-C" instead of say the resolutions, fps etc.?
first time i heard sth like it but doesnt mean anything, have you checked the forums?
Is the in-game game guide also available on the web somewhere?
do you guys know any whacky build ideas? I was thinking smelters wrath for one
Bee rouge?
what is bee rogue, I thought bees didn't scale yet
after looking through everything multiple times, there isn't anything whacky I came up with
Hey, what would be the fastest build to farm monoliths?
is the area "the ruins of etendell" of use for anything?
Not yet, that would be next patch
Maybe try either Nova Boy (Sorcerer with Elemental Nova and Lightning Blast) or Necromancer with skeletons, skeletal mages, volatile zombies and golem
No. Either it did in the past, or it's a placeholder for a quest to come
have a feeling it may have been connected to the one in the divine era before or smt
poison lich, shadow daggers bladedancer, smite/devouring orb vk, EQ werebear, ele nova sorc
anyone who has played a good amount of hours that can spare a bit of his time with me in dms?
im thinking about buying the game
but i would like to talk to someone who has a lot of play time first
why do I have such a hard time deciding what to play
how do i calculate ward retention with the formula given in game?
because the stat is shown in percentag?
Does this mean, when i have 64% i do "0.4 x Ward / 0.5 x 0.64"?
Is it possible to wipe my account clean of everything and start fresh?
My stashes specifically
Does Endurance help vs one-shots?
delete the save files
you can delete saves or play a solo character
I deleted my save files, but my stuff are still in there
Stashes, gold, materials
I prefer to not do a solo character, I simply want to start a new fresh account
you missed something, then, because the stash is part of a save file
I've done this recently. You sure steam cloud or something isn't bringing it back?
if you have steam cloud, the trick is to load the game, delete the files (while the game is loaded), and then close it. I think that sends to cloud that the files should be deleted
i had to fiddle with it a bit 😄
That did work! Thank you. I can be at peace now
Hi guys im looking at buying this game how is beastmaster and what skills does he get?
I was a little disappointed there is no like warrior berserker option which is sadge
He can summon a couple beasts (you can choose from a range of things: wolves, sabercats, scorpion, etc.), and is expected to fight along side them.
he is ranged?
Not really, no
do the beasts do all the damage?
I mean.... maybe there's a throwign beastmaster idk 🤷
i imagine you can build it different ways but it's more that you and the beasts supplement each other
"minions do all the work" is more acolyte
i come from poe how is end-game?
I only played PoE long ago, but current main endgame is similar to maps
there's also a horde mode (arena)
thanks for the info, i guess ill jump in and give it a go
End game is relatively light, mainly you Monoliths of Fate and the Arena, with more planned end-game content being worked on with two being mentioned by name (Gates of Memorium and Epoch’s Call) though no timeline on when those would be released or if there’s even any more public information on them
But monoliths of fate do have a variety mechanic with the various buffs that creatures receive that require some fun planning
https://www.lastepochtools.com/planner/ will let you look at the classes and their skills
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills
beastmaster can be build as minions, melee, hybrid minion/melee. Typically if you're melee on him you'll be looking to get tons of attack speed via Aspect of the Shark
he also has a solid dot build via serpent strike
all the minions except sabertooth are pretty decent
but why does it give the stat in % then? :/
that's what i was asking about :/
the tooltip gives the way to calculate it, but i have no idea why the stat is shown in %
but yeah it's probably "0.4 x current / (1 + 0.5 x 0.94)" in this case
yeah that's what I'd expect
if i have 500 ward ward atm it would be "0.4 x 500 / (1 + 0.47)"
200 / 1.47 = 136.05 ward lost per second
i feel like thats what it is more or less
i dont agree with showing it in % because it's not intuitive this way, you'd think its related to something this way.
I imagine they went with % because it's a fraction
otherwise you'd have +.12 ward retention 😄
It is though, its related to your currentWard, just like "less/more" damage is related to the damage done.
it isn't percantage-relative related to it tho
the point i'm trying to get at is, what does a noob think when he sees the stat?
yeah no disagreement there
when i see "94% ward retention" as a noob, i assume i can retain 94% of my ward, right?
odd stat to reason about, besides "there's some complex relationship between ward, ward retention, and ward addition"
another odd thing is how ward is displayed relative to your health pool
there are some notches adn stuff and.... idk what's going on with them lol
I'm trying to tell the game to only highlight tier 1 & 2 of the chosen affixes, could someone explain how to do that
Perhaps a better way to say it / reason about it is the following :
Ward Decays at a rate of 40% of your current ward per second
Ward Retention is a rate that determines how much of your current ward is "ignored" when determining your current decay rate
For instance
If you have 100 ward and 0% ward retention you lose 40 ward per second
If you have 100 ward and 1% ward retention you lose ~39.8 ward per second because ward retention applies at 1/2 its strength, otherwise it would be ~39.6 ward per second which is also 1% of of your current ward.
I do agree that it could be better explained / cleaned up -- either remove the .5 from the equation and cut all sources of ward retention in half or something, idk.
I figured it out in case someone looks at this
is there a "fastest" way to level up? just doing mono's or would arena be faster?
Does Critical Strike Chance prefix apply to spells?
yes
"increased critical strike chance" applies to everything as a multiplier to its base crit
more specific critical strike chances only apply to those things, like spell critical strike chance for spells, melee critical strike chance for melee, etc.
It is most likely expected, but just to confirm, Storm Crows activated ability will always be lightning based, despite Frigid Wings, correct?
Is there a website which lists all the blessing per region (unlike lastepochtools which shows every blessing at ONCE)
I mean, lastepochtools does this? If you hover over the blessing slot it shows you the region that its assigned to
@snow spruce Oh, thank you, i didnt think about the planner! I just looked it up on .../db/category/blessings/items
Oh, yeah okay that makes sense, I hardly use the database, but its useful sometimes
https://lastepoch.tunklab.com/timelines has them too
@brittle atlas thanks! Even better :)
anyone playing poison lich with spirit plague knows if "increased plague effect" is something worth taking?
can you do a static orb build without fractured crown
nevermind, I'm doing a meteor build
this question has probably been asked and answered already somewhere but does this game have oceanic servers?
Currently it is purely offline so no server. At launch, we don't have a list of servers' locations
@cloud kindle cheers mate 🙂
My pleasure. There is one online component though: the chat. Nothing more. 😉
Can anyone give me some build ideas that are heavily inspired by d2? For example, I have already tried hammerdin, whirlwind(warpath) and frozen orb.
@dusty escarp theres a marksman build that is resolved around spamming multshit with insane attackspeed, its supposed to mirror a build from d2 if thats ur cup of tea
ahh multishot okay cool i'll try that one out, thanks
depends on build, but flat damage is what % increased scales on
flat is usually better
but depends per case ofc
So basically if i have pure phys whith two blades 90% increased phys damage than flat from tree must be huge boost?
And on the opposite if two blades have +# flat phys than %increased from tree is what i need
correct, keep in mind that weapons have base flat damage too
respeccing is super cheap so if u arent sure which is better, easy to test around
With build through armor shred and crictical strikes with strange tooltip i can't really tell what i need now the most
Flat, increased, crit chance or crit multi
what build are you going for
Rogue Bladedancer flurry
Critical strikes, armor shred, adrenaline - main damage sources
I'm using sword and dagger
what strange tooltip do you mean?
I heard that critical strikes not correctly showed on tooltip