#❔┃ask-the-community
1 messages · Page 20 of 1
Hit H
No, anyone
i have no friends 🙂 want to join a random party...this is not possible?
Ask in chat if someone is willing
Or head to #👥┃lfg
There are no "public party" systems in the game though
ok, got it - thx

Mob HP scaling is more dynamic than that - iirc second player is 60% more HP, 3rd is 140%, and 4th is 230% - but it's still less than 100% per-player, so I get the point.
does anyone know if the pre 0.9 characters are getting wiped with the march release?
characters from the event will be deleted
any characters you have on the live client won't be deleted but you can't use them online
I see! Thank you!
hey guys is devouring orb/abyssal echo still viable in this patch? im running it with hc in the mp beta
It actually scales with level too, a 2 man level 1 group is only 150%, at some point it becomes 160% but u didn't notice the change
Yes! I'm running it in the beta too (not HC though) and it's still great. The devouring orb tree changes are a slight net nerf, but not as bad as they seem. You lose 52% orb CDR, which ends up being about a 1.4s cooldown on your orbs instead of 1.2ish on live, and an average of 50% secondary orb spawn frequency so they're spawning every 1.5s per orb on average instead of every 1.2s. In my experience so far these don't end up being particularly noticeable for your clear speed, though I'm sure if you timed it you'd see it's slightly slower. For single target they barely matter since most of your damage is echoes. In exchange you get some free mana regen, which is definitely nice, a bit more damage on echoes, and an extra point to spend on the orb tree (which is just going to be a bit more damage).
So yes in summary it's slightly changed but still very good.
I'm not sure what the roll on the "mana cost while unarmed" affix means. Is -8 mana cost equivalent to -800% and -12 mana would be the highest roll?
The range does seem to be 8-12 from looking at a few other screenshots. If I had to guess, mana cost is stored with decimals and that range is missing a flag to display it in a non-default way, or something like that.
okay, thanks!
Does the regen aura from summon spriggan count as regen to boost cold damage with the shattered lance set?
Hey guys, what builds can you recommend? Im lvl 45 and was going flame reave, but i only now found out that it does not longer work with firebrand and now i dont really know what to do :/
Cast lightning what? 😅
i think if that's a primalist idol then it's just lightning
the top of the shaman tree has a lot about it but it's not good
I see only Lightning Strike on Shaman tree
¯_(ツ)_/¯
It's all one question really lol because idk how much of my Death Knights, Skeleton Archers and and Summon Wraiths damage is necrotic idk if necrotic or physical is better to get and that link doesn't help since it doesn't take what talents I have into account. What I really need is a stat page for each of my minions that says how much of thier damage is each damage type with my talents. Because the higher the damage they do the bigger a % increase would do for it.
If you are asking if there is a way to see in the game, no.
So basically there's no way to know what gear to get to improve and I may be equipping downgrades with no way to tell 😦
Not that I am aware of. You can try on dummies to see how numbers change.
But then every attack will do damage differently every attack right so i'd have no idea if it was the chance in gear or random chance??
Also not sure how game works for minions as to if the gear you have equipped when summoning them sets thier stats or is changing the gear after modifies them? Alot of games snapshot your stats on summoning
and with no way to dismiss minions swapping one to test the next gear change would just summon more making it impossible to know what one the damage came from
so if they do summon based on a snapshot of stats each gear change would require restarting game to get rid of the old minion
You don't need to restart game to get rid of a minion. Removing the skill from the skill bar should despawn them
As for snapshotting, MP is just being tested so unless I missed some official info somewhere, we don't know yet if they are being snapshotted. I sure hope that is not the case though.
Question for you veteran players, smelters wrath build or hammer throw build
anyone know if you can access offline characters with the internaltest version or do I need to reinstall the non beta version of the game?
kk ty
Trying to farm Titans heart for a third day, is it normal for item with a common drop rate?
Sometimes - there are no "pity mechanics" or "catchup mechanics" where failing to get something will make it more common. I've been trying to farm a Ghost Maker since the last weekend event.
they can spawn with more than 1 but they have an extremely high effective level, which means the chance of it happening is low
they're just always forced to spawn with at least 1
In general, is one better, % damage leeched as health or flat # Health on Hit. Rive Pally and thinking +18 Health on Melee Hit just as good as my previous 16.6% Melee damage leeched as Health? (Not a math guy LOL)
Damage leech goes for every instance of damage done in 3 seconds but its limited to the target's hp. Health on hit is instant but only works on hits
OK well with my Rive I think all my dmg is melee physical from hits
Hey, so I don't need the fire blessing and I play nova, so should I get frailty or dodge blessing?
Leech is better in general, as its not limited to a flat number and can be further increased with leech rate
Ah good point, thanks
Issues so far
-
The Map darkness, I get it when you first get to an area and have to uncover it, but then you go to another level, come back 2 seconds later and
it is covered again, all items are still on ground, chest openned, but all mobs have respawned, other games you get a few mins at least before it resets -
When you get near a door, passageway, you auto load into a new area.. I'm like I wasn't ready, I am still exploring this area
-
can not change skills on the bar
-
Quest, when you turn in the main quest first, all other quest for that area go away... so you must turn in side quest first, then the main quest
-
Arrow Damage seems to be zero if too close? for mobs and boxes etc if I am right next to them, will not damage, arrows show as firing
-
Monsters balance, I can one shot a lot, then I go through time and monsters one shot me, it is just all over, and doesn't seem to be be some monsters harder/easier,
just seems by time areas -
All monsters reload on death/respawn.. and on the area you spawn so I got to a point was just one shot death, respawn/death repeat
Quest trackers are bugged. Skill bar functions fine, you just can't change a skill to empty right now. Instances reset on leave this is intentional. If you're being one shot, your defenses are ass, it has nothing to do with the time period it is literally just you.
No, the aura is actually not regen, it's healing
Makes sense considering the regen stat doesn’t change on my character
how many chapters are in the game currently
9
ah alright good to know im on the last one thanks
don't feel too bad if it feels like a massive increase in difficulty
cause it kinda is
does anyone have a screenshot of the Soulfire Bastion boss unique axe Pyre of Affliction from the multiplayer server?
To play it safe stop doing skills like 1-2seconds before you warp since dsync usually happens if you've used skills right before you warped
Oh! You're running carries now?! What happened to your shard hustle?
Shard hustle doesn't pay for my gear 😞 I need keys so I can farm for my own gear! So carries it is
The economy at work! 🙂
at least he doesnt make kids work - i remember a Guild members in WoW days had their 7 year old fishing (i mean he needed the buff food from the fish for raiding and the kid liked fishing...)
Seems like a fair deal to me. Crazy RMT dads
guys any help, advice? Im dying all time, and what I see I dont go thru any wrong spots... or if Yes then I need to be blind
dont push him around or the AoE messes up and might hit you outside of its
also at 50% he drops blood pools that deal %hp damage
and always sit behind him
I mean, 2 AoE attacks(inside, outside) and breathe are ok to avoid, but then dunno why running around him or a side ant something are draining my hp so 4 flaskj cant help.... and its on start of fight, i have 70% res
Hello, I would like to setup my item filter this way but i'm not sure it's possible. Health tier X is mandatory and two other affix tier X from the pool I've choose. Any idea on how to do it please ?
It would need to be three total entries
Hide [items] with affix [Increased/Hybrid Health] Tier [<=MinTier] (side note, not sure this hides items without the affix entirely)
Show [items] with affix [Pool of other affixes] Tier [>=MinTier]
Hide all items
I also wish we could use multiple Affix filters on the same rule, with and/or operators; it would simplify this process a lot
If that one doesn't work, my approach is:
- Copy the rule, remove the mandatory affix, require full possible affix amount and pick HIDE, put this above the actual rule.
But this works only if you are looking for items with full prefixes/suffixes/affixes.
not working 😦
trying to figure it out cause it should...
Define "not working", please. Is it failing to hide items it should, failing to show items it should, or showing items it shouldn't?
Sorry, failing to hide items it should
Is it failing to hide items with the health affix below minimum tier, or failing to hide items without the affix?
I wish they introduce also rules like else/or/and me too 😉
failing to hide the items without the affix
i did put less or equal than 1
for the hide health
And you have a "hide all items" at the bottom, yes?
yup
hide all normal/rare/magic to be precisze
and i'm doing it on a fresh filter ofc
first line is all the health section
I think it's not working cause the filter is supposed to hide items who does have at least one health affix
Yup cause that is how SHOW works even with less or equal. Would be counter intuitive if HIDE changed how matching behaviour worked
true
so I believe it's not possible cause you can't select 0 on "with at least X affix" line
which would be counter intuitive too
You can still hide at least full prefix/affix ones
won't help me to achieve my goal no ?
it will be either items with Health or an open slot for health
So health is a suffix, it will be either items with health or items with empty suffix
but yeah, not exactly what you want
that's good enough 🙂
Does your 'show' line have the health affix in it, as well?
Bah - alright, thanks for the effort; i'll go back to the drawing board on how to make that work.
lmao
thanks for the help
don't hesitate to tag me if you figure it out, i'll keep trying 😉
I'm also gonna try #👨┃ask-the-devs-not-support-no-bugs
It's not so bad if you want Health and say one or two class-specific affixes for helm/chest, you can just make a show line for each of them (which is what I tend to do). But when you have a real-sized pool of affixes you want to combine, it gets hard
I'm at the begining of late game, I have a large pool of things I need and it's my first character 😉
Personally I don't want PoE levels of filtering cause items drop identified here. So if it ever becomes a thing, we will just see the exact drops we want.
There won't be that "oh a drop, wonder if useful"
Agree but I feel we lack just one or two option in the filter to be great
yeah a little more would be nice
and you can already set up your loot filter for the perfect item
so i don't think a "and" rule will hurt the game at all
Perfect item yes, all the upgrade possibilities, usually hard to do. Like your example
it should be easy to developp, it's just an "and" line
(and the possibility to select multiple time affix in the same rule)
anyway, I will keep looking for my rings the hard way 😄
@leaden charm What are the 44 affixes on your second line? Are those gloves matching that rule?
This node made me wonder. Does the melee part of Judgement actually scale off of fire, even though base damage is only phys for the melee part?
they are matching with the resistances
Please hold while I re-write my thought 27 times for it to make sense.
Basically, what I think is happening is, your first rule is looking for an affix to match. That affix doesn’t exist on the item, so it goes to the next rule. I don’t think the filter equates “tier 0” with the affix being missing.
It probably should, though…
Yeah, there's no rule for "hide items without this affix" other than a hide all, and "show with"
This is why I usually end up with something like 15 lines on my filters.
Show all unique/exalt>Hide all with any 1 affix I definitely don’t want>Show all with at least 1 affix I definitely do want>Hide all Normal/Magic/Rare
Rules to hide all of the base types I don’t want go between the second and third rules.
If I join the multiplayer test will everything I do there be transferred to it when the update comes out?
No - the current multiplayer test(s) are being held on effectively a PTR - the Live version of the game is hosted on a different realm.
All of your Offline characters from 0.8.5f will move over once 0.9.0 comes out in March.
It adds flat fire damage to judgment, so you will have a judgment that Deals fire and phys damage
So that added damage will scale with matching stuff like % fire, % ele...
Ah alright thanks
thanks but does that mean it can use flat fire from any source too?
If its flat generic or flat meele yes
Added flat Spell damage wouldnt apply to a meele skill
Not only fire btw... void, poison, lightning, anything you can find
Usually you dont do this because usually builds stack only one % inc modifier and more specific modifiers roll higher % values than more generic ones
if you're playing on the test branch, Judgement's base damage is fire btw
ohh okay, guess my info is outdated but it's been a while since i last played
Bastion of Honour can be dropped from boss monolith Black Sun lvl 66 or only on lvl 100?
it's not a boss drop, it's a random drop. the reason black sun is recommended for it is because it contains unique shield node rewards, which help you target farm it
that said, it can drop in the normal or empowered versions (though it's much, much more effective to farm empowered for it)
ohhh... ok thanks!
I understand it's wrong area but does anyone know how to fix a bug where my minions are immediately despawned? Bug started in the God Hunter Argentus fight and persists, can't use skeletons, skeleton mages, nor abomination anymore
will progress on feb 23 also be wiped?
Yes
Anyone know how to fix the issue with not being able to get your friends, friend request?
Currently friend requests don't go both ways. You need to manually add your friend to your own friends list.
There is also no process for approving a friend request. It just happens automatically
Did anyone else just get seriously laggy and unresponsive?
Not sure if it was just me - and time for bed anyway, so I closed the game - but if not, someone ping me and I can include my player.log on a forum post.
Hey all, question about the 'Lost Knowledge' node in Sorcerer Passive Tree
Would that trigger off of Meteor belt?
(I realize it's a triggered skill, but it also costs mana, so I'm not sure if it works differently)
I heard that there is going to be an offline single-player option at release. Is this true or just a rumor?
This is the plan, yes
Awesome.
Technically the live client already has this, you only need to be connected to login, you can disconnect immediately after and be fine
Just like D2R, cool. Thank you.
No problem 
Hey all, another question on Mana Drain. Do Reclamation, Bountiful Victory, and Arcanist Blade benefit from Mana Drain? I already know that Critical Mana does not.
Are skills capped at 18 for this MP? I have been gaining levels OK but for two days now my experience bars for all skill hasn't moved at all and I am at 18 for all.
I think the bar is bugged. Mine took quite a bit as well and bar was always stuck but then they all levelled up to 19
Thanks, Hope Springs Eternal I guess.
LOL I just got a peice of gear that gave me a +1 to a skill I have. I was able to assign that point to a node, but the skill still shows only a total of 18, not 19. So not only is the skill experience bar bugged, but now the total skill number as well.
yes +skills is very bugged at the moment
Well at least I could assign the point to the node, thats what really counts
rephrasing to say "visually" bugged
Tweaked a bit this original piece, what do you guys think? Is it ruined or still ok?
Does anyone know how to change the region? I am from SA but the game connects me to US CENTRAL
Did someone dropped "Salt the Wound" unique gloves? Are they changed?
they got changed to penetration for bleed/poison per crit multi, since ailment effect no longer exists
Is lvl 68 to lvl 73 meant to take about 24 hours to do?
Hmm well it took 2 days of 12 hours or so to do it in monoliths :S
Not sure what's wrong
Sounds like either your build is slow or you're not moving quick enough to effectively farm/level. Are you spending longer in monos than it takes to do the objective?
Monolith seems to give one level for about 10 or so maps which mostly take about 15 mins so about 2.5 hours per level
that's a you problem then
skele necro
yeah it doesn't have great clear
Yeeeeeah that's a slow build
great bosser, but that's the point
I believe in melee DA supremacy
i just wish i could get any of the fun new uniques
i've gotten vortex pennant and rotmind
vortex is funny but rotmind seems like a levelling item
I can totally see myself getting bored and quitting before getting to the point of farming gear and making a build work at this rate 😦
or you try out other builds and have more fun
I mean... Not for nothing but you're on a super passive, slow build that is pretty much only for boss killing and not at all farming.
necro just doesn't have the best clear options
Just add more minions.
Sadly most other builds I would die non stop because I can't do damage and avoid being hit at the same time
then you need to play slowly and learn positioning
^
most attacks in LE are incredibly targeted
my reaction speed for dodging in any game is slow and doesn't get better sadly 😦 I face tank or waste my time moving only to get hit anyway because I wasn't fast enough
You don't need good reaction speed. This isn't CoD. You see big circle, walk out of big circle at a leisurely pace.
I'm 38 years old and in like 25 years i've never managed to move out of stuff consistently 😦 I get hit 3/4 times
It sounds like you just need cold dot werebear in your life honestly. Nice and fast but also tanky enough to sit in boss skills
the monolith bird with its cones of purple for example even on the time I beat it I got almost one shot my the cone at least 10 times and those crackly circles that fill up hit me 1/2 the time
That'd work 🙂
The cone that you... Walk in a circle for at a slow pace?
sounds like some movespeed % boots would help you a lot too
I was just going to say that.
I had movespeed boots 😦 it's just by the time I moved I only made it barely to the edge in time sometimes
and I had to go backwards and forwards on the edge of 2 sections because not enough time to make it across the next bit
but then there wasn't very much time between each being hit so I had like half a second to dart one way and then back again
Just
Walk
In
A
Circle
That was with me not focusing on dps 😦 even if I never attack once I still dodge stuff about the same
Is this an elaborate troll?
I tried walking in a circle the first time and walked right into one because it didn't go around in a circle
It literally does. That attack goes in a circle one wedge at a time.
You are demonstrably wrong.
Hmm maybe it was just because I was halfway out and so had too far to move then. I was worried about going into melee and being one shot. I don't have a very good head for patterns and strategy 😦 in games like mass effect I fail on easy settings because if the enemy is shooting and I pop out of cover I get shot and die but if I wait for when they aren't shooting they are behind cover and I can't hit them. So basically 0 chance to shoot.
In that mass effect situation I know that there must be a solution but it eludes me as to how to get better because I can see the issue but can't come up with no solution and just like with every other game it seems impossible and I just keep practicing but "practice makes perfect" doesn't pan out as true if you practice mistakes without ever changing a thing because you have no idea what to change.
Mass Effect isn't a very good example because you can float enemies unlike other games but other games like it without that are the same if they have cover systems. The only way i've found to shoot enemies was to shoot them while they are shooting me. Kinda like the only way I can dps in games like this is to use attacks while taking hits.
Sad part is when I mention this noone has ever been able to offer a solution as to what to do differently in the cover situation or how to improve at dodging attacks in games like this 😦 25 years or so of trying to improve and seemingly making 0 progress is infuriating
The cover situation: throw a god damn grenade. Use something that has area. Or place your cross hairs generally where they are BEFORE you leave the cover.
For this game... Literally just walk out of the way, learn what animation is what, it ain't rocket science.
It’s pattern recognition and reaction speed. For dodging, you: recognize the attack. Use any of your tools to block or dodge it, such as teleport.
For shooting: the AI is simple. Hold the angle until the enemy pops out, duck in and out fast, or gr- yeah what they said.
I do have aspergers syndrome and am legally blind in one eye and 6/18 in the other eye. Wonder if aspergers has some issue with pattern recognition. I play monster hunter and I know certain very obvious animations but can only move in time to dodge them half the time and alot of the things even hundreds of fights with them idk what they are going to do.
We both have autism, and I don’t have issues there, but that’s also case-by-case
Sounds like you should talk to a neurologist

I'm autistic and have terrible vision distance wise, with an astigmatism. Not legally blind but definitely not good. No problems with patterns yet on my end. I'll check back in ~20 years and update you if it deteriorates by then.
i have bad vision and am colorblind
i’m asleep while playing games and i do fine
neurologist? never seen one before, thought they were for nerve damage :S only seen psychologists and psychiatrists before
thats way too relatable Dream
I am truly Old and so my results vary, but if I am anything, I never give up and keep trying
i try 
THIS
they go brain brain brrrr
that was my high school motto /s
patterns are learnable
She's got the most fucked sleep disorder I have any knowledge of 
don’t talk about yourself this way
my sleep schedule has changed like 4-5 times in the past 2 months lol
Look, I sleep 14 hours because I'm depressed, this is different.
Deias that's getting way too real
I mean TBF might be the same here. We don’t know the cause of my disorder, and there is a link between bipolar depression and it-
That's a yikes. I'm... Mostly functioning. Just don't put too many sounds around me. Or lights. Or people. Or make me wear uncomfy clothes.
uncomfy clothes are the worst
My sense of touch is uh... Well, hypersensitive.
uncomfy clothes and very fussy eater here 😛 sounds., lights and people not so much for me.
people just make me extraordinarily sleepy
i can't speak here because i have a disorder separate from my autism diagnosis that does this shit

People make me have breakdowns :D

Also on the spectrum. no issues with pattern recognition, if anything it's one of the few areas i'm actually pretty good at. i'm just god awful at coordination lol.
We do not talk about my spacial awareness 
i know that feel.
We don't talk about my ability to self-regulate. my brain has two modes. doing thing or not. and if i'm doing thing i'm stuck in that mode for a while. especially games or reading.
Yuuuuup
Maybe it's like how aspergers syndrome makes me unable to notice social cues and facial expressions xD those are like pattern recognition of a sort maybe kinda similar to my issues in games
Oh don't worry, I don't have those skills either
Same
actually i can pick it up from voice
but not from facial expressions alone.
honestly demonesla, it might help in LE to look at builds from people who play hardcore, cause they tend to take the more defensive routes on things
Voice cues aren't real, you cannot tell me they are, I refuse 
oh fuck you, you can recognize my vocal cues, dumbass
it won't solve everything but it might help some
I've spent more time around you in a few months than I have the people I live with in the past three years, fuckhead.
rood
Also I pay WAY more attention to what you say than others, like purposefully.
a conversation with you 2 must be hilarious
Okay this might actaully be what i have going on cuz i don't interact with a lot of people 
Look I have reason for not engaging who I live with
it's mostly insults over the sound of weeb anime
hmm good point 🙂 they have to assume they will mess up at least a few times and have to not die to a one shot or lose the character so they'd have to hmm ty for the suggestion
You should see dread's streams. that's basically what it's become with dread, raein, ed8, and myself has been like lol
He's a super cool dude.
we are planning something terrifyingly stupid :^)
Anyone here think it's possible to hit 1bil damage without poison?
I'd be impressed
we are working on making a theoretical reality.
There is an optimal distance you should stay, which is related to your reaction time and move speed.
If it helps, stay out a bit further (more time to respond) and arc inwards as you move around. So instead of a circle, you're aiming for a spiral shape.
This might help you
Also, how rad is geometry
OK that is weird. When in The End of Time, my Fire and Lightning resists are 50% but when I travel to Fall of Outcasts or The Black Sun they are 90%.
Are you a Paladin or something?
Is this game not like Path of Exile and Grim Dawn and the like where in higher level areas you have lower resists?
Not a thing here
oh ok cool
I am a Paladin
Enemies get 1% resist pen per area level up to a max of 75%, the game is balanced around you effectively having 0 res
Your Holy Aura is not active in towns
Oh LOL thanks, that has to be it
No problem, figured that had to be it since it was just ele
Oh nice 🙂 lot simpler than chasing a moving line each time haha and gets rid of that part where you go into the next map and they took away 3/4 of your resists haha
That system is fine for those kind of games, it wouldn't fit here where we have significantly less defensive layers and less space on gear.
Not nice having that one resist you can't seem to get and then move to next area and you were already low at liek 25% for that one and suddenly are -25% lol
Okay tbf, the games that have that system also have VERY obvious points where they change (they all have also basically agreed to lower by 30 at a time). So you plan ahead and if you end up with that problem it is your fault not the game's.
Like PoE lowers them by 30 each time you fight Kitava. Diablo lowers by 30 each time you go up in difficulty. Same for Grim Dawn.
25 for gd but im nitpicking
Is it 25? I swear it was 30 (but also I've played far more modded than vanilla so it may be edited there)
25% of the first line for elite
Yeah I guess but when the only gear dropping with that resist is caster gear for example and you are a melee or the like. Or those times you level up 30 times with 0 upgrades dropping at all have happened to me before
...wha
50% for first line and 25% second line in ultimate
ARPGs don't have "caster" or "melee" gear for armor types
there is no such thing as caster gear or melee gear in LE
gear in LE does NOT have attribute requirements
I'm meaning like gear with bonuses to ranged damage or spell damage for a barbarian for example
That's... weapon though
if a piece of gear has affixes that are better for you, ignore the base and equip the thing
PoE has a few armor bases (gloves mainly), where there are implicits for things but we also don't use those since Eldritch stuff got added
And even if Eldritch stuff didn't exist those implicits are so tiny they do not matter
poe also has attribute reqs that can get quite restrictive
in LE the main thing I find is that I struggle to find gear with both resists and minion stats. If I use gear with good resists I have to put gear on that boosts fire damage on a necrotic and physical minion build for example
Astramentis 
resists matter more first.
you living matters WAY more than a t1 8% minion damge roll
but there's only three types of minion damage prefixes? minion damage, minion damage over time, minion spell damage
Also 2 of those 3 are weapon only
this game has a very low bar for where your damage needs to be unless you are actively seeking the challenge.
This and 1276 HP is me right now at lvl 73. At lvl 68 I only had about 800 HP because all the gear with resists and/or minion stats before had all 4 slots full of useless stats other than the useful ones so nowhere to slot HP into with rafting 😦
So.... I think your filter sucks
You also should not be using affixes on resists that much in endgame, you should get them from armor implicits and blessings
this is way nice for the 346% minion physical damage but that may as well be the only stat it has because of how useless the rest of its stats are. Crit chance? Doesn't effect minions because it isn't minion crit chance. Fire damage? Build doesn't use fire. Idk if the health on kill even works since I don't kill crap the minions do and it doesn't say "health to player on minion kill"
then my minions would lose almost half thier damage lol and I haven't seen better in like 15 or 20 levels since I started using it idk exactly when I got it
Okay but if you make up for that bit of damage by crafting a better one with more useful affixes then there is not a problem.
Yeah just haven't seen anything that would be better if crafted
That's a filter problem
also what kind of necro build only uses phys damage?
this is the basic filter for my rogue
Look I wasn't gonna call it out 
necro has so much extra elemental and necrotic damage
I have a filter for the build but the build guide calls it an "endgame filter" and doesn't say when to start using it and so atm i'm using my own I build kinda doing my best following youtube guide example linked here
have you played any other arpg's?
I assumed endgame was level 100 too
yeah but D3 has none and all others I use either the generic Neversilk filter for PoE or no filter in grim dawn :S
idk what they are lol i'm doing monoliths but idk how to tell if they are empowered or not
it just sounds like to me that you don't really understand the game
Then you aren't at them
^this
which is fine but i'm just confused what you're trying to do
Empowered monoliths are level 100 and you need to beat the level 90 ones to get there
And you know you are at them because you actively have to choose them
there a way to link my filter here to see if there is an issue without spamming a million lines of text?
Trap 😀 you can click through all the widgets and wodgets without reading a single damn word

build uses physical and necrotic but there's no way to tell how much of the minions damage is one or the other afaik
have you tried reading
pretty sure it says necrotic in the description
if you hold alt, you can also get expanded info for descriptions
Sometime hard to fathom that ARPG players in the campaign are same people who play end game. Don't read anything for a few hours, then scour skills like a maniac.
What minions are you playing, Demo?
skeleton mage has the necrotic tag yes but holding alt only says how it scales off INT stat and HP and says nothing about doing damage at all.
Hell the dmaage per second field for skeleton mage is "--"
@kindred lichen defs gotta read dem skillz to find out which damage type the minions do. If it isn't obvious from the minion tooltips or inconsistent with the description itself, then it could be a bug or tooltip issue
they are spec'd as death knights
oh are you doing melee minions

but idk if death knoghts are 50% physical dmg and 50% necrotic by default or 90/10 or 10/90
- They're not phys
Sounds like it might be something like this build guide https://www.youtube.com/watch?v=0KThLG5vtfo
Official Action RPG Patreon Link: https://www.patreon.com/actionrpg?fan_landing=true
Time Stamps:
00:00 - Lazy Necro Build Guide
00:06 - Intro
00:32 - Gameplay
03:31 - Boss Fight
04:18 - Bone Golem
05:32 - Mage
06:15 - Zombie
07:01 - Wraith
07:41 - Skeleton
08:36 - Passives
11:25 - Idols
12:29 - Gear
13:19 - Character Sheet
14:49 - Leveling
16:...
- They're bad
melee minions require SO MUCH more work
Umm they have the physical and the necrotic tags???
if they weren't physical why would they be tagged as physical?
So...
this is my attack. it does lightning damage, with the melee tag. this means it still scales with melee stuff, but it itself is not melee damage. ignore
it is lightning damage. ignore
nvm
i am bad
holding alt on the skele mage with death knights taken they scale off 3 things "PHYSICAL, NECROTIC, MELEE"
Lily, back out please 
Yes, back out, I am allowed to be rude to you because I know what I am doing here and we are close.
z snapping gif
close to getting your head chopped off
so does that mean all physical mods are classed as basically necrotic for it?
You know I mean nothing to hurt you
pat pat
No you literally don't gain anything from phys
i'm crying
then why is it tagged as scaling from physical?
shrug tags are soemtimes weird
There's things that don't gain tags when they should, do gain tags when they shouldn't, and don't lose tags they're supposed to
Beta game and all
yeah, so to take the conversation back around, that makes your weapon way worse than it was
my summon skeleton only summons warriors too and they do physical 😛 the build guide for skeletons litlerry said to take all of these like this
Councilor Deias has abandoned us. We serve the Ancient Ones now.
This is a great question to #👨┃ask-the-devs-not-support-no-bugs .
According to https://www.lastepochtools.com/minions/death_knight
It's 50% physical 50% necrotic for their death slash
I was linked to this build by people here
Shshshsh
You have abandoned us. Shhhhh
Tooltips are super fucking off on the skill itself then and they definitely need to edit the nodes
They still gain more via necrotic due to having inherent necrotic base though
from what I can tell the tooltips don't say they death knight does any damage at all lol
Reformat that to be legible please
Thank you
Tooltips don't show minion damage I meant the tooltip on the skill node
that's why I was so lost
that's my minion stats at lvl 73
they only have green HP bars without numbers so idk how much HP they have sadly
They have "idgaf as long as I'm not hit" HP
yeah they die from time to time
Imma be honest, just play Golem. It's gonna do way more for you than these fuckin things,
sadly volatile zombie I can never cast very much because my mana is just non existent 😦 186 goes instantly
honestly just play fire necro
its actually really fun and has easy to farm uniques
fire archers/mages, fire golem, wraiths
it's great
I have bone golem, 2 perma wraith, 5 death knights and 5 skele warriors atm
you could also get 4 more skeleton warriors then
No, no, play necrotic DoT lich
Though a couple of uniques are lowing my stats I think a bit
fire minions
@kindred lichen play whatever the heck you want 🙂 just be aware that not all skills and passive are made equal and you'll always hit some natural conclusion to how far you can push your choices. 🙂
the types of builds I love playing other than minion masters is dual wielding melee likea longsword warrior lol
mostly in these type of games that means playing a squishy hit and run rogue at best
rogue can be anything but squishy
bladedancer can be pretty dang thick actually
do they need to talent into dual weild?
yes, you need the skill point for it
especially in the bladedancer tree
but it's 1 skill point very low in the rogie tree
dream hollow said no and tyurik said yes :S
unless i missed something on this beta
ahh ok
i havent played a rogue on the beta
i don't remember that being a thing, but i was bow rogue this beta
so i may have well just glossed over it
yes, it's there
yeah I avoided the rogue becasue they had to attack for a second or 2 and then run away to wait on CD's to regen in grim dawn and a few other aRPG's
ignore that i accidentally grabbed it because i had an unspent point-
can they use swords?
yes
and offhand if you read the pic
I know some games restrict that
I think the only other class that has sword in offhand is Spellblade
I'm trying to type on my phone and it isn't going well
is sentinel axe offhand only?
Sword only iirc
yeah only sword in offhand
ok so rogue is resticted to swords and daggers cool 🙂 least its not sword mainhand dagger offhand or the like lol
Look... Daggers is just better
but, thats jsut dual weilding
i mean. i also use a bow, so there's that
hey in LE a wand is a melee weapon so
like better dmg? or you just like them more? xD
bow rogue definitely exists
In my experience, better damage
hmm daggers tend to be small in these type of games and have boring models 😦
lol
Seriously. Rogue makes it very hard to see your weapon.
I didn't expect spellblade to be dual wield haha
I like the idea of battlemages but idk how they'd work here
mana strike-
This is not a main skill, disregard this. This is mana refill.
MANA STRIKE
I mean like you play it as a caster and suddenly halfway into the game your a melee without melee stats and have to regear while sucking? or you play as a spellblade from the word go without the build to back it up
tips for leveling a new character?
play the game
You can just play Mana Strike into proper Spellblade while leveling
Also, again, your damage stats don't really work like that.
Only weapons get specific.
All your other gear is generic.
So...
There's no problem
Yeah we call this dumb.
Well... Actually no, it could work
Can I get a dual wielding hand crossbow build up in this house
also i need to get back to levelling builds for that belt :c
Sir we are Rogues not DH
yeah no duh, gotta deal with my mana someway
Frankly my frank, I don't give a frank
i went right top tree for convenience, now i go right bottom tree for crit based mana regen
and i just shift my gear into fire damage instead of lightning damage once i have my belt
ranged mana strike?
yeah
ooh
because i hate the feel of melee mana strike
i like it with enough AS and the lightning arcs
i might swap back later on but while leveling i'm sticking to ranged
but you need enough attack speed for it to not feel ass
yeah, there's the 40% boost top tree
yeah spellblade has a lot of attack speed nodes lol

That belt may fix some of the problems Meteor has now that I think about it
i kinda hope mage is next up on the revamp list
Like having a slow as hell time from cast to damage. Or a slow cast in general.
Spellblade is fine, Sorc needs help though.
there's a few skills there that feel nigh unusable
yeah sorc
volcanic orb, meteor (most cases), black hole
focus kinda feels bad overall?
Volcanic Orb is cool but it has way low damage
Wish we could choose sex for the characters or at least had a couple of options for the looks of them. Old man kinda works as a mage but as a spellblade it makes me think he's going to throw his hip out with a melee swing lol
old does not mean unfit
fair haha
They know. It is not on their plans for now.
i'd rather have a game with predetermined characters than no game at all
#👨┃ask-the-devs-not-support-no-bugs message
i direct you to this message
Even more than that though I want the missing subclasses 😛
Those come with 1.0
So how squishy will I be as a melee mage?
spellblade gets a lot of ward gen and armor
If you do it right, none. No squishy.
yes but I won't be a spellblade for 40 levels or w/e
I would imagine internal or invited resting, but not public. Not a "yikes" it's a "we need to develop this right and design it before we can even think of play testing"
i'm normally higher than 20 at that point
see THERE's your problem
idk exacly level
I don't
you obviously do
maybe it's 25 or 27 or the like haha idk why but I thought 35 and said 40 but now thinking I was wrong
35 is when skill slot 4 unlocks
anyway my point was I was asking about squishy meleeing mage not spellblade
Mage is a base class
So... Not sure what the question is
Because melee mage = Spellblade
you can just use lightning blast and stun everything
So a level 5 mage that melees is a spellblade even if they have no subclass?
I mean. Mana Strike.
I was asking how squishy it's be until the subclass
eh
I genuinely don't understand. Just get the res passives and some life like you do every class while leveling.
mobs also don't do significant damage at low levels
does the game have that punishment feature where casters/ranged take more melee damage than melee do from enemies?
no
ok I was worried about taking that dmg bonus 🙂
hopefully I can use shields as a caster lol
shields are considered weapons here?
Must admit fireball is a bit of a letdown, In D&D this is firebolt with fireball being the big fire aoe you lob out and hit half the screen with
https://www.lastepochtools.com/build-guides/flame-reave-crit-spellblade this build requires an item call sunwreath from "age of winter unque or set item echoes" which tbh idk what that even is or when I can do it. It also uses no mage skills so needs to be leveled and then all the skills swapped out and it looks like most builds use the same skills
age of winter is a monolith timeline
you access monoliths via the end of time
each monolith has certain nodes that spawn in them
yeah I know monoliths just never really looked and seen names for them
age of winter can spawn echoes that drop a random unique/set ring as a reward
so if you want that ring farming that timeline is your best bet
or gambling in soulfire bastion
is age of winter the lvl 58, 62, 66 or 75 one? idk
they should have the names on them, no?
it's a lvl 30 item apparently yet drop off w/e level enemy is in that age of winter
I only have access to a few of them on another character so idk if that one is even unlocked for all I know that one needs lvl 90 to do
hopefully the character can function without its required lvl 30 item until lvl 75+ because that ring didn't drop for my necro by 75
It's not limited to Age of Winter. They specify timelines because those timelines have nodes that drop a random unique/set item of the specific class of item. Please learn the game.
Unless it specifies a boss/dungeon or arena, it's a random drop item that can drop anywhere the area level is higher than the required level.
I understand that the phrase "please learn the game" sounds incredibly rude, but you've been playing this game for at least close to a couple weeks judging by Discord activity and yet you can't seem to extrapolate even the smallest bit of information from anything in the game. It takes minimal time to realize that the vast majority of drops are not locked to anything. It takes two seconds to realize "timeline to FARM" does not mean "only drops here"
As for that specific build
I'd honestly not use Exsan, I personally think it's just a bad item when other, stronger ward options exist. Farm out a Twisted Heart. Use that. Get a decent rare/exalted chest with the affixes you want and use that in place of Exsan. I know you might seem to lose sustain, but you're a Spellblade, you generate fuck tons of ward, the bit of effective regen you get from Exsan doesn't actually do all that much.
Oh that was a timeline to target farm it in to get it the easiest
age of winter is a lvl 90 timeline btw. so most likley you got the ring before given that its quite common drop
forget about this build, it was basically deleted by changes to Versatility in this patch
According to Steve, Feb 13th
what is the most effective way to power level in this game? Ive always started my characters from scratch but I wanted to test the judgement paladin before the beta ends to see if its any good/fun (I dropped the gloves)
Tp to someone at end of time
yep tp for monoliths
can you enter monos at level 1 and have someone else kill stuff to level you?
yes
Can I hide the name shown at the middle of the screen?
Does this mean double the buffs? Or they don't stack?
You can only be affected by one shade at a time - but can cast multiple at once
So, if your Dread Shade only affects one minion at a time, you could cast it on 5 minions (with the +1 Shade bonus)
Your shade limit is also shared between Infernal Shade and Dread Shade, so you can have more overall shades at once with those nodes.
But if all my minions are effected by 2 shades, it doesn't stack
Does Blood Infusion not show an icon on minions?
I'm not sure if they're getting affected by it or not
What is the minimum level to do Julra T1 ?
I have a question about streaming. Would it be interesting to see me play on HC Masochist with different classes. Or farm Monoliths with my fire paladin?
There is no strict minimum. If you can enter the dungeon, you can try.
It might be pretty hard though.
Does anyone know what's the lowest level and gearing anyone beat her so far?
So If I use cold upheaval and stack frostbite, does earthbreaker notable affect frostibe?
So atm what class and builds are the strongest?
I think paladin is OP, especially for 0.9 multiplayer
Necromancer is great
but all classes are fun
Werebear anything
Curious question, what builds are considered the "meta" in LE?
Global chat
Is a mess and pretty toxic tonight
:*(
If people getting too toxic, you gotta try redirect them to some ridiculous rabbit hole
Or LE boxing.
We tried :(
Yeah cuz like... running to support isn't really a viable option, that takes forever
i started talking about candy to try and derail it
There are a literal pile of viable build (many of which can be found on LE Tools). That said, 0.9 coming soon, so it will all change
How can people disagreeing about or ignore candy?!
They played along for a little bit but then they just looped back around
Bugger
You're right. Wine is better than candy.
i have never had wine
One day.
Perhaps.
Personally, not a fan of wine. I prefer rum 
Room.get()


I was asking what's considered the "meta". A. I, good or overpowered
That list is long
I stand by my response. Most of the build guides in LE Tools will put out more DPS than you need and then some
no thanks 
Haha. Didn't mean me, but thanks for the clarification 😄
i know-
Oh. Yikes.

items in my stash have been disappearing all day. I made a new tab and after a little while the entire tab was deleted. This a know bug? If not where should I report it?
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
is there a known bug for sabertooth flurry strikes?
cant seem to make these two work
In general triggered skills can't trigger more stuff. In addition to this rule of thumb, I think Maim means when you use by when used, as the Pounce is triggered. Could have been clearer
That being said, best to ask devs
How many tabs do you have atm?
Anyone lese having issues entering game. I was trouble free all week including yesterday, now this?
They released an update 😅
Hmmm guess steam for me hasn't showed it yet then?
Yeah, it was supposed to be out 12 mins ago
Steam sometimes needs restart to see the updates
Gotcha thanks
I restarted a few times but it´s still not updating and they havent posted their usual message after the update is up
so I guess they are deploying it right now
Oh yeah it isn't released yet actually. My bad, sorry!
But one was scheduled so I guess servers got the update first
So we cant play atm?
Just got patch on Steam
aah restarted steam now i got it
How do i return to my town portal?
You prob hit the stash limit bug, how many stash pages do you have filled up?
i recently just started so 2 pages
Hmm, then not sure. I'd throw it I the bug reports
about 25 - 30. logged in right now and they are all empty. Hope that means it's done being bugged
storm totem is actually one of my new favorite skills but you do you
Storm totem is the way as soon as it stops having bugged aoe
how is it bugged?
Hey all, can a retaliation move (such as Bone Golem's Bone Burst or Manifest Armor's Fire Nova) trigger off of Damage over Time? If so, how often does it trigger?
In particular, I'm wondering whether this would trigger on on Manifest Armor: https://www.lastepochtools.com/db/items/UAzCMOI
(Or with infernal shade and Bone Golem)
kind of overwhelmed with the defensive options in this game
there's health, resistances, armor, dodge rating & dodge chance, ward, blocking
is there a good way to navigate it all
to figure out a good way to choose defensive stats for any given character
Health and resistances are things you should always go for, no matter the character.
68 votes and 9 comments so far on Reddit
That covers almost everything
Each class focuses a little on some types of defense and a lot on others.
sentinel has a lot of armor and block support so it's worth investing there. Rogues do well with dodge and glancing blow (that one is exclusive to rogues which is probably why you missed it in your list). Lastly, mages can build ward more easily than the other classes.
Also note that you'll only need really intense defenses at high level corrupted monoliths (endgame)
Generally you want defense in depth... so multiple defensive mechanics
All can be really strong right now, I know this guide says ward is poor, but that's been rectified with certain builds since it was written.
At the current moment: yes and on the tick of the dot. which is very very poor performance wise and i expect it to not long term.
Putting someone's dread shade on my retaliation bear killed our instance every single time it happened. and the same happened with every other retaliation effect i've seen it used on.
Got it! Thanks a ton! 🙂
guys does anyone else suspect that void warpath doesn't proc as much as it should? Not played it before the patch but it hardly ever goes off and online I see people regularly getting 2 echoes at once
Do you have the echoing node? And are you moving while using warpath?
oh do you need to be moving? and yeah working on getting the nodes - another person just told me it was calculated each second as opposed to each "attack' as well
Yeah, it checks every so often to see if you’ve moved at least 4 meters total in that time frame, then if you have it rolls your echo roll chance to see if it creates an echo
so if i'm fighting a boss do i need to circles around them?
Not necessarily circles, but you need to be moving
It checks every 2 seconds to see if you’ve moved at least 4 meters in the past 2 seconds
now im gonna be so anxious about whether I've moved 3.5m or 4m lmao
If you’re at anything above base movement speed and actively moving you’ll be fine
you get used to it fast
It’s basically impossible to not move 4 meters unless you’re standing still
Challenge accepted!
lmao
what happens if when you're attempting to load into multiplayer and the game locks up and/or tells you online play is unavailable?
omg I had no idea half of the subclasses talent tree was unlocked before unlocking the subclass -_- I was struggling along with only a couple of my builds skills until level 27ish each time thinking I couldn't get the subclass skill unlocks yet and I did that for 8 characters. Only found out after someone in game asked how to unlock the 2nd half of the subclass talents for their subclass
I was basically going to be around level 32 before getting the 5 points in bladedancer for shadow cascade. Never even occured to me that subclasses would be unlocked before subclasses were unlocked lol
Not sure if I missed game explaining that or what
It just never occurred to me to try to open a talent page for a subclass that wasn't unlocked
they get unlocked as soon as you open a mastery
including the ones you didn't pick

Wait so was I right originally then? I can't put points into bladedancer at all until I get to end of time?
ok the question in game was about how to unlock 2nd half of thier subclass passives so I was assuming they were asking since they were already putting points in it before reaching end of time and hit that halfway stopping point haha
So I opened my passives window and saw only padlock and chain halfway not one at the start too
yeah you unlock all 3 masteries AT the end of time
you need 20 points in your BASE class to be able to put into mastery as a prerequisite though
picking your mastery unlocks the full tree, while the other specs unlock half
If they ever add 4th masteries, it is going to be amazeballs choosing where yo put your points
So everyone says that the devs won't nerf drop rate with their current vision... Is this really true? I can't possibly believe it because every arpg nerfs the drop rate o once items are determined by the player base to be over powered or meta. Otherwise everyone will easily chase the meta without issue and all other items will be irrelevant
If there's no open trade they likely won't change it 
That's what people keep saying but meta and over powered has nothing to do with trading
There's been metas and OP shit since the game started and they haven't nerfed drop rates yet so...
Trading just adds value but easily obtained takes value away from every other item
That's because they aren't even 1.0...they can't care about the state of the meta when the game isn't finished
They absolutely do lmao
Also, not enough player base touting amazing builds online
They rebalance the game actively
Rebalance is even worse then nerfing drop rate
It just makes the item something you care less about
So, even without trade.... It's a nerf
Really depends. Correct balance makes items that were once must have, only sometimes have, but it means 2nd and 3rd place type items suddenly might become more valuable. We see this all the time even in games like PoE with trade.
Items come in go in terms of value and power depending on other context changes of balance.
Right, but in PoE you have chase items regardless of balance or nerfed drop rates
...what?
Now you have either rebalance or nerf drop rates and the impossibility of finding them
Cause you can't buy them
.....We have chase items too though?
Sure, but they'll just rebalance them
what?
And you'll spend longer to farm them
So you waste your time only to get out rebalanced
Instead of build wealth to buy it and then buy the new one after balance
Got it, you don't understand what they are balancing.
Whatever they balance would require you to min max your build differently
I dunno sounds like normal life story. Shavronnes mjolnir, poets pen, etc. All once very strong good items that were sought after. They were rebalanced made less overpowered through context or direct nerfs. But we just got new chase items and new builds.
live service games are all about evolution, if the same type of builds and items are the go to for the entire life of the game, then they have a problem
Which is the problem this game will always have
I've seen on here they don't plan on making much more skills
That is... wrong.
So the gameplay will be about items, not skills
Not according to the message boards
Or its a benefit the game has? if you want an unchanging game you should not play anything live service much less anything that is seasonal.
Which this game is advertised as.
Yeah and according to the developers who make this game and talk in this server they plan on adding subclasses and possibly full new classes in the future of the game.
I thought this was seasonal?
It is, which is exactly why they rebalance items?
if every season you just go after the same items, then game is dead
And might as well not have seasons
But if you spend an entire season chasing one item... That sucks as well
And if you drop all the other good items they are worthless
And if you have a life you can't just reroll a character
I have a life. I will and can reroll.
Setting your goals to be correct with your playtime is part of your responsibility as a player. The devs here are quite generous with drop rates, some even argue too generous.
There is characters in just this 10 day event that have end game LP items and loot.
^
Holy shit dude, it's people with full time jobs who did that
That wealth can be used to buy those items we want and play how we want
So go in offline mode and spawn items, Its not my place to judge
What??
Dude I've been playing maybe like 3-4 hours of each day I have work (which is 3/4 of the event) and I'm in endgame
So you don't have kids or a life
Motherfucker, I WORK
50 hours of work with family can't do 4 hours daily for 10 days
They just make games for no lifers anymore
This is the genre for them yes?
Alright, this is a pointless conversation, fuck it.
if you want a daily simulator 20 minute excursion game you want something like an MMO that has short rewarding daily content
Which is why we need trade
So these no lifers can sell to the rest
No, we have PoE for that there is a game in the space that has what you want
But shocker, trade is also about being a no life
Not at all
I play the game, mass sell in minutes with macros
It's very very easy and very fast
Just sell at a discount and everything sells instantly and you are back to playing
if you are able to obtain the 300 divines for a mageblood in PoE, you have more then enough time to farm a widely broken character in LE rofl
No
Divines are generic and all content
You need specific helmet enchant, specific jewels, etc
Without being able to buy it you're screwed
LE has like 10% of its drops locked to content and maybe 3 of those are build enabling.
Yeah thank god this game has good rates and getting the correct blessing or item takes a few hours tops. instead of being forced to buy the item because farming it yourself would be a fools mission in PoE
This is one of the most casual friendly games in the arpg scene its crazy to me that people just dont know how to get items.
Good rates.... You'll still be looking for hours
I have 1600 hours and dozens of level 100 characters and finished characters that I finished and felt like I was done with
Sure but in a 3 month league?
When the league is generally dead after 1.5 months
Peopel got to level 100 in under 3 days this event.
And even dead quicker as why play without trade?
Cause this is a game for us who enjoy SSF
Go play the game made for you who enjoys trade
Yeah and then it will become poelite and me and everyone else who plays multiple games will just go play poe
rofl
They will bleed money until then
You need trade to have an item have value
Otherwise you can't convince people to farm said item for hours
Cause idc your drop rate, hours is hours
That is DEFINITIVELY wrong
No, you cant convince munchkin gamers who have peas for brains
But anyone who just enjoys character progression will play rofl
The fucking streamers they paid to promote the game said this
Zizarin and steelmage
Both said that you need to value an item
Value comes through trade
Whether you play ssf or not
The item needs inherent value
They are PoE players thats what they have in their minds. They will continue to play PoE even if they add full trading to this game
Why do you guys think they keep walking back their decision with all these surveys?
They know they screwed up horribly
They don't care about the 5k of you
Because the vocal minority of PoE players is shitting their pants just like they do on their own reddit
They care about the 150k
Not minority at all
Vast majority
Less than 5k play ssf
I think last league had less than 2k
That isn't paying for the servers
Dice just stop bothering, they're a trade purist who doesn't know how to do anything other than insult devs for making what they want.
They tricked people into buying this game, they said there would be an economy
There is no economy
Feels WeirdMan
They never said there would be an economy like poe. from the getgo they wanted to do the bazaar which was not a econ that you'd be able to get what you wanted just by pulling it up and typing in the item you wanted with enough currency.
The bazaar they mentioned was never what people like you imply.
That's exactly what a bazaar is
It only takes out having to be in the same zone as a person and is much more easily manipulated
The specifics of what they said were a random assortment of shops that existed in a physical space and were not from all players at once. so you couldn't look up an item.
And clearly they didn't even do that
Yeah, because they realized it wasn't worth it.
And now they are walking back on everything again with all their surveys because they know they screwed up horribly
They aren't walking back anything with just surveys. It's assessing the data they can get. They might walk things back. but that's not the current case.
I mean, they already got their money from so many of us which is crazy because PoE is free and makes this game akin to a PoS
if the game is so unplayable without trade, then move on 🙂 it's a game, intended to have fun
Because they took our money under false pretense
No, they can't move on they have to prove they're right and we're all wrong!
Originally the developer even based this as competition to PoE, which it is not
Then go sue lol
They lied to us to get our money
No they didn't
no they did not. the feature list for the game is not set, and has never been set. every predictive post they've made has said "if we can manage to do it technically, and we feel it's good for the game in the long run"...
Originally when they steamed on twitch they did
They have always said "we are fans of these games and wanted to make a game in the genre of our own, we don't want to compete we would like to be seen as an off season game for those hardcore players of these other games"
That narrative came after the initial sales
Okay dude
Again, the pretense that you and everyone else who make that claim they lied is just wrong. especially when you actually read what they presented. they wouldn't have satisfied your wants for trade in the iteration that was initially presented anyways.
Actually talking to a brick wall
No, you guys actually think you're the majority
When we all actually know this is a lie
We don't care about you guys, we just need to keep up this pace so they actually make a game we can play when we burn out from poe
That's it
We dont' think we are the majority. we are just talking about specific factual statements that we can reference.
actually, I'm just enjoying the game as it is, without any misconceptions of what was or was not promised 🙂 And frankly, I hope it eclipses PoE entirely, because PoE has been a shitshow for a long time
The guy earlier said that the complaints are from minorities
Lmap
Lmao
This game couldn't hold a candle to poe even if it had trade, without it's not even a conversation
Literally Chris Wilson must've busted a nut when they announced no trade
The thing is, not every game is made for every person, and not every game should.
A niche title is not a bad thing.
The only reason people flocked to this game is because we have 10k hours in poe and it was time for a change
That's what you all need to realize
This game wouldn't compete against PoE even with trade, almost like it was NEVER INTENDED TO
^^^
Very.
you say that like it's something new 🙂
No, go back to original posts when the game went on early access long ago
They fucking lied through their teeth to get initial sales
Tyurik, worth risking a dead affix on the dagger?
See, if that item makes you guys happy.... So sad
He already has it lol
I got it in one day lol
Without trade you'll never get that
It's a common item
Sure, 3 leg common?
Yes.
Then that takes away the value of the item
Common items have higher chances of hitting 3 and 4 LP
Okay and? Why the fuck do I care? It's a good item enabling a build I like, why do I care how valuable it is?
without trade, it's only as valuable as his characters might want to use it.... so stuff the trade assumptions 😄
(her)
my apologies for the assumption 😄
It's value is entirely "how valuable is it to my build" not trade value.
All good 
Or "how valuable will this be to a protentional next build"
just like how the sanctum relics were
Screw it, off to Sanctum I go!
Not even close
Cause with sanctum you could get a drop and reroll and then buy the rest of the gear
That dagger is nuts when I remember you can DW them rofl
Here you start with just that one item and waste your league time to entirely build again
the amount of melee damage on them is outrageous
It takes 2-3 days of actually playing and you can already be killing t4 julra again
Guess what I am doing

and most of that time is just getting your blessings up to par ngl
People act like 2 to 3 days isn't a huge commitment
this is why i went for 2
It isn't?
I'd rather 6 to 8 divine an hour and buy what I want
cool that's what you want. that's not everyone.
Then.... go play PoE
It's also really not that much time or effort
And that's why you have ssf
No, just play ssf
destiny 2 has longer grinds than that and has no trade and has a ton of active players.
Don't bring up that game 
So, this game adds trade and ssf.... You all want to guess which mode is played more?
50 days of my life gone to Bungie 
You want to take a bet?
Because it won't even be close
And that's the point
If more people will log into trade, by a huge number, who the fuck cares about your ssf people?
And do you know what pisses off the community because drops go from something you can actually farm yourself in any meaningful time to taking 10x longer because drop rates were nerfed as a byproduct of trade.
It'll still be rebalanced
Which is essentially the same thing
If it's worth farming then inevitably they'll have to rebalance it
Cause you're not farming something else
That's what happens
Like in diablo, you use one set too much and they rip it
EHG uses more than just "nerf it to the ground" for balancing
Lmao

